forked from Kolyah35/minecraft-pe-0.6.1
176 lines
5.1 KiB
C++
Executable File
176 lines
5.1 KiB
C++
Executable File
#include "FurnaceTile.h"
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#include "entity/FurnaceTileEntity.h"
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#include "../material/Material.h"
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#include "../../Facing.h"
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#include "../../entity/Mob.h"
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#include "../../entity/item/ItemEntity.h"
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#include "../../entity/player/Player.h"
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#include "../../item/ItemInstance.h"
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#include "../../../util/Mth.h"
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#include "../LevelSource.h"
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#include "../Level.h"
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bool FurnaceTile::noDrop = false;
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FurnaceTile::FurnaceTile( int id, bool lit )
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: super(id, Material::stone),
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lit(lit)
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{
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tex = 13 + 16 * 2;
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}
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int FurnaceTile::getResource( int data, Random* random/*, int playerBonusLevel*/ )
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{
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return Tile::furnace->id;
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}
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void FurnaceTile::onPlace( Level* level, int x, int y, int z )
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{
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super::onPlace(level, x, y, z);
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recalcLockDir(level, x, y, z);
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}
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int FurnaceTile::getTexture( LevelSource* level, int x, int y, int z, int face )
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{
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if (face == 1) return tex + 17;
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if (face == 0) return tex + 17;
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int lockDir = level->getData(x, y, z);
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if (face != lockDir) return tex;
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if (lit) return tex + 16;
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else return tex - 1;
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}
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int FurnaceTile::getTexture( int face )
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{
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if (face == 1) return tex + 17;
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if (face == 0) return tex + 17;
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if (face == 3) return tex - 1;
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return tex;
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}
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void FurnaceTile::animateTick( Level* level, int xt, int yt, int zt, Random* random )
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{
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if (!lit) return;
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int dir = level->getData(xt, yt, zt);
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float x = xt + 0.5f;
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float y = yt + 0.0f + random->nextFloat() * 6 / 16.0f;
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float z = zt + 0.5f;
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float r = 0.52f;
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float ss = random->nextFloat() * 0.6f - 0.3f;
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if (dir == 4) {
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level->addParticle(PARTICLETYPE(smoke), x - r, y, z + ss, 0, 0, 0);
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level->addParticle(PARTICLETYPE(flame), x - r, y, z + ss, 0, 0, 0);
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} else if (dir == 5) {
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level->addParticle(PARTICLETYPE(smoke), x + r, y, z + ss, 0, 0, 0);
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level->addParticle(PARTICLETYPE(flame), x + r, y, z + ss, 0, 0, 0);
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} else if (dir == 2) {
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level->addParticle(PARTICLETYPE(smoke), x + ss, y, z - r, 0, 0, 0);
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level->addParticle(PARTICLETYPE(flame), x + ss, y, z - r, 0, 0, 0);
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} else if (dir == 3) {
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level->addParticle(PARTICLETYPE(smoke), x + ss, y, z + r, 0, 0, 0);
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level->addParticle(PARTICLETYPE(flame), x + ss, y, z + r, 0, 0, 0);
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}
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}
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bool FurnaceTile::use( Level* level, int x, int y, int z, Player* player )
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{
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if (level->isClientSide)
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return true;
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FurnaceTileEntity* furnace = static_cast<FurnaceTileEntity*>(level->getTileEntity(x, y, z));
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if (furnace != NULL) player->openFurnace(furnace);
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return true;
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}
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/*static*/
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void FurnaceTile::setLit( bool lit, Level* level, int x, int y, int z )
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{
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int data = level->getData(x, y, z);
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TileEntity* te = level->getTileEntity(x, y, z);
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noDrop = true;
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if (lit) level->setTile(x, y, z, Tile::furnace_lit->id);
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else level->setTile(x, y, z, Tile::furnace->id);
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noDrop = false;
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level->setData(x, y, z, data);
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LOGI("lit? %d @ %d, %d, %d\n", lit, x, y, z);
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if (te != NULL) {
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te->clearRemoved();
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level->setTileEntity(x, y, z, te);
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}
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}
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TileEntity* FurnaceTile::newTileEntity()
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{
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return TileEntityFactory::createTileEntity(TileEntityType::Furnace);
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}
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void FurnaceTile::setPlacedBy( Level* level, int x, int y, int z, Mob* by )
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{
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int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5f)) & 3;
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if (dir == 0) level->setData(x, y, z, Facing::NORTH);
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if (dir == 1) level->setData(x, y, z, Facing::EAST);
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if (dir == 2) level->setData(x, y, z, Facing::SOUTH);
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if (dir == 3) level->setData(x, y, z, Facing::WEST);
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}
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void FurnaceTile::onRemove( Level* level, int x, int y, int z )
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{
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if (!noDrop && !level->isClientSide) {
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FurnaceTileEntity* container = (FurnaceTileEntity*) level->getTileEntity(x, y, z);
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if (container != NULL) {
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for (int i = 0; i < container->getContainerSize(); i++) {
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ItemInstance* item = container->getItem(i);
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if (item) {
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float xo = random.nextFloat() * 0.8f + 0.1f;
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float yo = random.nextFloat() * 0.8f + 0.1f;
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float zo = random.nextFloat() * 0.8f + 0.1f;
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while (item->count > 0) {
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int count = random.nextInt(21) + 10;
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if (count > item->count) count = item->count;
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item->count -= count;
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ItemEntity* itemEntity = new ItemEntity(level, x + xo, y + yo, z + zo, ItemInstance(item->id, count, item->getAuxValue()));
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float pow = 0.05f;
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itemEntity->xd = random.nextGaussian() * pow;
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itemEntity->yd = random.nextGaussian() * pow + 0.2f;
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itemEntity->zd = random.nextGaussian() * pow;
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level->addEntity(itemEntity);
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}
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}
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}
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}
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}
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super::onRemove(level, x, y, z);
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}
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void FurnaceTile::recalcLockDir( Level* level, int x, int y, int z )
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{
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if (level->isClientSide) {
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return;
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}
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int n = level->getTile(x, y, z - 1); // face = 2
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int s = level->getTile(x, y, z + 1); // face = 3
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int w = level->getTile(x - 1, y, z); // face = 4
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int e = level->getTile(x + 1, y, z); // face = 5
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int lockDir = 3;
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if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4;
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else if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5;
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else if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2;
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else if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3;
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level->setData(x, y, z, lockDir);
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}
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