forked from Kolyah35/minecraft-pe-0.6.1
update
This commit is contained in:
54
src/plugins/LuaPlayer.hpp
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54
src/plugins/LuaPlayer.hpp
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#pragma once
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#include <cstdint>
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#include <raknet/RakNetTypes.h>
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#include <plugins/PluginsManager.hpp>
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#include <network/ServerSideNetworkHandler.h>
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#include <world/entity/player/Player.h>
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#include <client/Minecraft.h>
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class LuaPlayer {
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public:
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LuaPlayer(const RakNet::RakNetGUID source) : m_source(source) {}
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std::string getNickname() {
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auto mc = PluginsManager::get().getMinecraft();
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ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
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auto plr = ss->getPlayer(m_source);
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if (plr != nullptr) return plr->name;
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return "";
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}
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float getX() {
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auto mc = PluginsManager::get().getMinecraft();
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ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
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auto plr = ss->getPlayer(m_source);
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if (plr != nullptr) return plr->x;
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return 0;
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}
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float getY() {
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auto mc = PluginsManager::get().getMinecraft();
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ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
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auto plr = ss->getPlayer(m_source);
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if (plr != nullptr) return plr->y;
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return 0;
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}
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float getZ() {
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auto mc = PluginsManager::get().getMinecraft();
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ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
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auto plr = ss->getPlayer(m_source);
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if (plr != nullptr) return plr->z;
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return 0;
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}
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private:
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const RakNet::RakNetGUID m_source;
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};
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11
src/plugins/LuaServer.cpp
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11
src/plugins/LuaServer.cpp
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@@ -0,0 +1,11 @@
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#include <plugins/LuaServer.hpp>
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#include <plugins/PluginsManager.hpp>
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#include <network/ServerSideNetworkHandler.h>
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#include <client/Minecraft.h>
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void LuaServer::sendServerMessage(std::string msg) {
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auto mc = PluginsManager::get().getMinecraft();
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ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
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ss->displayGameMessage(msg);
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}
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7
src/plugins/LuaServer.hpp
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7
src/plugins/LuaServer.hpp
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@@ -0,0 +1,7 @@
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#pragma once
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#include <string>
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class LuaServer {
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public:
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void sendServerMessage(std::string msg);
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};
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@@ -1,16 +1,48 @@
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#include <plugins/PluginsManager.hpp>
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#include <world/level/Level.h>
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#include <plugins/LuaPlayer.hpp>
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#include <plugins/LuaServer.hpp>
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PluginsManager::PluginsManager(Level& level) : m_level(level) {
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#include <client/Minecraft.h>
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#include <filesystem>
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namespace fs = std::filesystem;
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void PluginsManager::init(Minecraft& minecraft) {
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m_lua.open_libraries(sol::lib::base);
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registerTypes();
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m_minecraft = &minecraft;
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}
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void PluginsManager::registerTypes() {
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m_lua.set_function("subscribe", &PluginsManager::subscribe);
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// @note you cant just do that, because lua doesnt have access to the class in this case
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// m_lua.set_function("subscribe", &PluginsManager::subscribe);
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m_lua.set_function("subscribe", [this](std::string event, sol::protected_function func) {
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// @note: why the .at() not working?
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m_callbacks[event].push_back(func);
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});
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m_lua.new_usertype<LuaServer>(
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"Server",
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"sendMessage", &LuaServer::sendServerMessage
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);
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m_lua.new_usertype<LuaPlayer>(
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"Player",
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"getNickname", &LuaPlayer::getNickname,
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"getX", &LuaPlayer::getX,
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"getY", &LuaPlayer::getY,
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"getZ", &LuaPlayer::getZ
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);
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m_lua["Server"] = &m_srv;
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}
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void PluginsManager::subscribe(std::string event, sol::function function) {
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m_callbacks.at(event).push_back(function);
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void PluginsManager::loadPlugins() {
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std::string path = "plugins/";
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for (const auto & entry : fs::directory_iterator(path)) {
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m_lua.script_file(entry.path().string());
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}
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}
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@@ -2,19 +2,48 @@
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#include <unordered_map>
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#include <sol/sol.hpp>
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#include <vector>
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#include <plugins/LuaServer.hpp>
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class Level;
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class Minecraft;
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class PluginsManager {
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public:
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PluginsManager(Level& level);
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static inline PluginsManager& get() {
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static PluginsManager inst;
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return inst;
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}
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void init(Minecraft& minecraft);
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void registerTypes();
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void subscribe(std::string event, sol::function function);
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void loadPlugins();
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// @ai @note maybe we should rewrite it...
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// problem that i dont know how to pass args in sol::function dynamically
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// so i used ai
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// sry :(
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template<typename... Args>
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void emit(std::string event, Args&&... args) {
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auto it = m_callbacks.find(event);
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if (it == m_callbacks.end()) return;
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for (auto& callback : it->second) {
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sol::protected_function_result result = callback(std::forward<Args>(args)...);
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if (!result.valid()) {
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sol::error err = result;
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std::cout << err.what() << std::endl;
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}
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}
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}
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Minecraft* getMinecraft() { return m_minecraft; }
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private:
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std::unordered_map<std::string, std::vector<sol::function>> m_callbacks;
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LuaServer m_srv;
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sol::state m_lua;
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Level& m_level;
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Minecraft* m_minecraft;
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};
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