forked from Kolyah35/minecraft-pe-0.6.1
should finally work hopefully...
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@@ -1064,7 +1064,9 @@ std::string LevelRenderer::gatherStats1() {
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//
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std::string LevelRenderer::gatherStats2() {
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return "E: " + std::to_string(renderedEntities) + "/" + std::to_string(totalEntities) + ". B: " + std::to_string(culledEntities) + ", I: " + std::to_string(((totalEntities - culledEntities) - renderedEntities));
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std::stringstream ss;
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ss << "E: "<< renderedEntities << "/" << totalEntities << ". B: " << culledEntities << ", I: " << (totalEntities - culledEntities) - renderedEntities <<"\n";
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return ss.str();
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}
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//
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// int[] toRender = new int[50000];
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@@ -1736,7 +1736,9 @@ void Level::extinguishFire(int x, int y, int z, int face) {
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}
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}
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std::string Level::gatherStats() {
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return "All: " + std::to_string(entities.size());
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std::stringstream ss;
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ss << "All: " << entities.size();
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return ss.str();
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}
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std::string Level::gatherChunkSourceStats() {
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@@ -194,7 +194,9 @@ public:
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std::string gatherStats() {
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// return "ChunkCache: 1024";
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return ("ChunkCache: " + std::to_string(CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH));
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std::stringstream ss;
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ss << "ChunkCache: " << CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
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return ss.str();
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}
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void saveAll(bool onlyUnsaved) {
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