Files
minecraft-pe-0.6.1/src/client/renderer/entity/TntRenderer.cpp
2026-03-02 22:04:18 +03:00

48 lines
1.2 KiB
C++
Executable File

#include "TntRenderer.h"
#include "../Tesselator.h"
#include "../../../world/level/tile/Tile.h"
#include "../../../world/entity/item/PrimedTnt.h"
TntRenderer::TntRenderer()
{
this->shadowRadius = 0.5f;
}
void TntRenderer::render( Entity* tnt_, float x, float y, float z, float rot, float a )
{
PrimedTnt* tnt = (PrimedTnt*)tnt_;
glPushMatrix2();
glTranslatef2((float) x, (float) y, (float) z);
if (tnt->life - a + 1 < 10) {
float g = 1 - ((tnt->life - a + 1) / 10.0f);
if (g < 0) g = 0;
if (g > 1) g = 1;
g = g * g;
g = g * g;
float s = 1.0f + g * 0.3f;
glScalef2(s, s, s);
}
float br = (1 - ((tnt->life - a + 1) / 100.0f)) * 0.8f;
bindTexture("terrain.png");
Tesselator& t = Tesselator::instance;
t.color(1.0f, 1.0f, 1.0f);
tileRenderer.renderTile(Tile::tnt, 0);
if (((tnt->life / 5) & 1) == 0) {
glDisable2(GL_TEXTURE_2D);
glEnable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_DST_ALPHA);
glColor4f2(1, 1, 1, br);
//t.color(1.0f, 1.0f, 1.0f, br);
tileRenderer.renderTile(Tile::tnt, 0);
glColor4f2(1, 1, 1, 1);
glDisable2(GL_BLEND);
//glEnable2(GL_LIGHTING);
glEnable2(GL_TEXTURE_2D);
}
glPopMatrix2();
}