forked from Kolyah35/minecraft-pe-0.6.1
48 lines
1.2 KiB
C++
Executable File
48 lines
1.2 KiB
C++
Executable File
#include "TntRenderer.h"
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#include "../Tesselator.h"
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#include "../../../world/level/tile/Tile.h"
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#include "../../../world/entity/item/PrimedTnt.h"
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TntRenderer::TntRenderer()
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{
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this->shadowRadius = 0.5f;
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}
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void TntRenderer::render( Entity* tnt_, float x, float y, float z, float rot, float a )
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{
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PrimedTnt* tnt = (PrimedTnt*)tnt_;
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glPushMatrix2();
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glTranslatef2((float) x, (float) y, (float) z);
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if (tnt->life - a + 1 < 10) {
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float g = 1 - ((tnt->life - a + 1) / 10.0f);
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if (g < 0) g = 0;
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if (g > 1) g = 1;
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g = g * g;
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g = g * g;
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float s = 1.0f + g * 0.3f;
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glScalef2(s, s, s);
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}
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float br = (1 - ((tnt->life - a + 1) / 100.0f)) * 0.8f;
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bindTexture("terrain.png");
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Tesselator& t = Tesselator::instance;
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t.color(1.0f, 1.0f, 1.0f);
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tileRenderer.renderTile(Tile::tnt, 0);
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if (((tnt->life / 5) & 1) == 0) {
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glDisable2(GL_TEXTURE_2D);
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glEnable2(GL_BLEND);
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glBlendFunc2(GL_SRC_ALPHA, GL_DST_ALPHA);
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glColor4f2(1, 1, 1, br);
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//t.color(1.0f, 1.0f, 1.0f, br);
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tileRenderer.renderTile(Tile::tnt, 0);
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glColor4f2(1, 1, 1, 1);
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glDisable2(GL_BLEND);
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//glEnable2(GL_LIGHTING);
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glEnable2(GL_TEXTURE_2D);
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}
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glPopMatrix2();
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}
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