This commit is contained in:
2026-03-20 23:00:36 +02:00
16 changed files with 305 additions and 133 deletions

View File

@@ -73,50 +73,20 @@ public:
: filename_;
std::ifstream source(filename.c_str(), std::ios::binary);
if (source) {
png_structp pngPtr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!pngPtr)
return out;
png_infop infoPtr = png_create_info_struct(pngPtr);
if (!infoPtr) {
png_destroy_read_struct(&pngPtr, NULL, NULL);
return out;
}
// Hack to get around the broken libpng for windows
png_set_read_fn(pngPtr,(void*)&source, png_funcReadFile);
png_read_info(pngPtr, infoPtr);
// Set up the texdata properties
out.w = png_get_image_width(pngPtr, infoPtr);
out.h = png_get_image_height(pngPtr, infoPtr);
png_bytep* rowPtrs = new png_bytep[out.h];
out.data = new unsigned char[4 * out.w * out.h];
out.memoryHandledExternally = false;
int rowStrideBytes = 4 * out.w;
for (int i = 0; i < out.h; i++) {
rowPtrs[i] = (png_bytep)&out.data[i*rowStrideBytes];
}
png_read_image(pngPtr, rowPtrs);
// Teardown and return
png_destroy_read_struct(&pngPtr, &infoPtr,(png_infopp)0);
delete[] (png_bytep)rowPtrs;
source.close();
return out;
}
else
{
if (!source) {
LOGI("Couldn't find file: %s\n", filename.c_str());
return out;
}
std::vector<unsigned char> fileData((std::istreambuf_iterator<char>(source)), std::istreambuf_iterator<char>());
source.close();
if (fileData.empty()) {
LOGI("Couldn't read file: %s\n", filename.c_str());
return out;
}
return loadTextureFromMemory(fileData.data(), fileData.size());
}
TextureData loadTextureFromMemory(const unsigned char* data, size_t size) override {

View File

@@ -99,6 +99,9 @@ void NinecraftApp::init()
I18n::loadLanguage(platform(), "en_US");
#endif
if (!externalStoragePath.empty()) {
options.setOptionsFilePath(externalStoragePath);
}
Minecraft::init();
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)

View File

@@ -1143,6 +1143,8 @@ void Minecraft::init()
checkGlError("Init complete");
#endif
options.load();
setIsCreativeMode(false); // false means it's Survival Mode
reloadOptions();
}

View File

@@ -285,6 +285,10 @@ void Options::save() {
optionsFile.save(stringVec);
}
void Options::setOptionsFilePath(const std::string& path) {
optionsFile.setOptionsPath(path + "/options.txt");
}
void Options::notifyOptionUpdate(OptionId key, bool value) {
minecraft->optionUpdated(key, value);
}

View File

@@ -101,15 +101,10 @@ public:
// elements werent initialized so i was getting a garbage pointer and a crash
m_options.fill(nullptr);
initTable();
load();
// load() is deferred to init() where path is configured correctly
}
void initTable();
void set(OptionId key, int value);
void set(OptionId key, float value);
void set(OptionId key, const std::string& value);
void toggle(OptionId key);
void initTable();
int getIntValue(OptionId key) {
auto option = opt<OptionInt>(key);
@@ -145,6 +140,11 @@ public:
void load();
void save();
void set(OptionId key, int value);
void set(OptionId key, float value);
void set(OptionId key, const std::string& value);
void setOptionsFilePath(const std::string& path);
void toggle(OptionId key);
void notifyOptionUpdate(OptionId key, bool value);
void notifyOptionUpdate(OptionId key, float value);

View File

@@ -4,6 +4,12 @@
#include <errno.h>
#include <platform/log.h>
#if !defined(_WIN32)
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>
#endif
OptionsFile::OptionsFile() {
#ifdef __APPLE__
settingsPath = "./Documents/options.txt";
@@ -14,6 +20,14 @@ OptionsFile::OptionsFile() {
#endif
}
void OptionsFile::setOptionsPath(const std::string& path) {
settingsPath = path;
}
std::string OptionsFile::getOptionsPath() const {
return settingsPath;
}
void OptionsFile::save(const StringVector& settings) {
FILE* pFile = fopen(settingsPath.c_str(), "w");
if(pFile != NULL) {
@@ -22,10 +36,33 @@ void OptionsFile::save(const StringVector& settings) {
}
fclose(pFile);
} else {
LOGI("OptionsFile::save failed to open '%s' for writing: %s", settingsPath.c_str(), strerror(errno));
if (errno != ENOENT)
LOGI("OptionsFile::save failed to open '%s' for writing: %s", settingsPath.c_str(), strerror(errno));
// Ensure parent directory exists for safekeeping if path contains directories
std::string dir = settingsPath;
size_t fpos = dir.find_last_of("/\\");
if (fpos != std::string::npos) {
dir.resize(fpos);
struct stat st;
if (stat(dir.c_str(), &st) != 0) {
// attempt recursive mkdir
std::string toCreate;
for (size_t i = 0; i <= dir.size(); ++i) {
if (i == dir.size() || dir[i] == '/' || dir[i] == '\\') {
if (!toCreate.empty()) {
mkdir(toCreate.c_str(), 0755);
}
}
if (i < dir.size())
toCreate.push_back(dir[i]);
}
}
}
}
}
StringVector OptionsFile::getOptionStrings() {
StringVector returnVector;
FILE* pFile = fopen(settingsPath.c_str(), "r");
@@ -46,7 +83,8 @@ StringVector OptionsFile::getOptionStrings() {
}
fclose(pFile);
} else {
LOGI("OptionsFile::getOptionStrings failed to open '%s' for reading: %s", settingsPath.c_str(), strerror(errno));
if (errno != ENOENT)
LOGI("OptionsFile::getOptionStrings failed to open '%s' for reading: %s", settingsPath.c_str(), strerror(errno));
}
return returnVector;
}

View File

@@ -11,7 +11,9 @@ public:
OptionsFile();
void save(const StringVector& settings);
StringVector getOptionStrings();
void setOptionsPath(const std::string& path);
std::string getOptionsPath() const;
private:
std::string settingsPath;
};

View File

@@ -187,6 +187,33 @@ static bool ensureDirectoryExists(const std::string& path) {
return _mkdir(path.c_str()) == 0 || errno == EEXIST;
#else
struct stat st;
if (stat(path.c_str(), &st) == 0 && S_ISDIR(st.st_mode))
return true;
std::string subPath;
size_t i = 0;
while (i < path.length()) {
i = path.find_first_of("/\\", i);
if (i == std::string::npos) {
subPath = path;
} else {
subPath = path.substr(0, i);
}
if (!subPath.empty()) {
if (stat(subPath.c_str(), &st) != 0) {
if (mkdir(subPath.c_str(), 0755) != 0 && errno != EEXIST)
return false;
} else if (!S_ISDIR(st.st_mode)) {
return false;
}
}
if (i == std::string::npos)
break;
i += 1;
}
if (stat(path.c_str(), &st) == 0 && S_ISDIR(st.st_mode))
return true;
return mkdir(path.c_str(), 0755) == 0 || errno == EEXIST;
@@ -236,7 +263,8 @@ static void* fetchSkinForPlayer(void* param) {
std::vector<unsigned char> skinData;
if (!HttpClient::download(skinUrl, skinData) || skinData.empty()) {
LOGW("[Skin] download failed for %s\n", skinUrl.c_str());
return NULL;
player->setTextureName("mob/char.png");
return NULL;
}
// Save to cache

View File

@@ -19,12 +19,13 @@ public:
protected:
void additionalRendering(Mob* mob, float a);
private:
HumanoidModel* humanoidModel;
// Last rotation values for cape smoothing (reduces jitter)
float lastCapeXRot;
float lastCapeZRot;
private:
// i guess ill keep this just in case seomthing breaks
};
#endif /*NET_MINECRAFT_CLIENT_RENDERER_ENTITY__HumanoidMobRenderer_H__*/

View File

@@ -43,8 +43,8 @@ public:
protected:
void setArmor(Model* armor);
Model* getArmor();
Model* model; // allows derived renderers to swap models dynamically for skin formats
private:
Model* model;
Model* armor;
};

View File

@@ -1,5 +1,6 @@
#include "PlayerRenderer.h"
#include "EntityRenderDispatcher.h"
#include "../Textures.h"
#include "../../../world/entity/player/Player.h"
#include "../../../world/level/Level.h"
#include "../../../world/item/ArmorItem.h"
@@ -14,12 +15,22 @@ static const std::string armorFilenames[10] = {
PlayerRenderer::PlayerRenderer( HumanoidModel* humanoidModel, float shadow )
: super(humanoidModel, shadow),
playerModel64(humanoidModel),
playerModel32(new HumanoidModel(0, 0, 64, 32)),
armorParts1(new HumanoidModel(1.0f, 0, 64, 64)),
armorParts2(new HumanoidModel(0.5f, 0, 64, 64))
{
// default to legacy skin path until we know the exact texture size
model = playerModel32;
humanoidModel = playerModel32;
}
PlayerRenderer::~PlayerRenderer() {
// prevent MobRenderer destructor from deleting model pointers we manage manually
model = nullptr;
delete playerModel32;
delete playerModel64;
delete armorParts1;
delete armorParts2;
}
@@ -43,6 +54,15 @@ void PlayerRenderer::setupRotations( Entity* mob, float bob, float bodyRot, floa
super::setupRotations(mob, bob, bodyRot, a);
}
bool PlayerRenderer::isModernPlayerSkin(Mob* mob) {
const std::string texName = mob->getTexture();
TextureId texId = entityRenderDispatcher->textures->loadTexture(texName);
if (!Textures::isTextureIdValid(texId))
return false;
const TextureData* texData = entityRenderDispatcher->textures->getTemporaryTextureData(texId);
return texData && texData->w == 64 && texData->h == 64;
}
void PlayerRenderer::renderName( Mob* mob, float x, float y, float z ){
//@todo: figure out how to handle HideGUI
if (mob != entityRenderDispatcher->cameraEntity && mob->level->adventureSettings.showNameTags) {
@@ -50,6 +70,20 @@ void PlayerRenderer::renderName( Mob* mob, float x, float y, float z ){
}
}
void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot, float a) {
Mob* mob = (Mob*) mob_;
HumanoidModel* desired = isModernPlayerSkin(mob) ? playerModel64 : playerModel32;
if (model != desired || humanoidModel != desired) {
model = desired;
humanoidModel = desired;
}
// LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
// ((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
// humanoidModel->texWidth, humanoidModel->texHeight,
// (desired == playerModel64 ? "64" : "32"));
HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
}
int PlayerRenderer::prepareArmor(Mob* mob, int layer, float a) {
Player* player = (Player*) mob;
@@ -80,8 +114,11 @@ int PlayerRenderer::prepareArmor(Mob* mob, int layer, float a) {
}
void PlayerRenderer::onGraphicsReset() {
super::onGraphicsReset();
if (playerModel32) playerModel32->onGraphicsReset();
if (playerModel64) playerModel64->onGraphicsReset();
if (armorParts1) armorParts1->onGraphicsReset();
if (armorParts2) armorParts2->onGraphicsReset();
super::onGraphicsReset();
}

View File

@@ -11,6 +11,8 @@ public:
~PlayerRenderer();
virtual int prepareArmor(Mob* mob, int layer, float a);
bool isModernPlayerSkin(Mob* mob);
virtual void render(Entity* mob, float x, float y, float z, float rot, float a);
virtual void setupPosition(Entity* mob, float x, float y, float z);
virtual void setupRotations(Entity* mob, float bob, float bodyRot, float a);
@@ -18,6 +20,8 @@ public:
virtual void renderName(Mob* mob, float x, float y, float z);
virtual void onGraphicsReset();
private:
HumanoidModel* playerModel32;
HumanoidModel* playerModel64;
HumanoidModel* armorParts1;
HumanoidModel* armorParts2;
};

View File

@@ -25,12 +25,33 @@ static void setupExternalPath(struct android_app* state, MAIN_CLASS* app)
{
LOGI("Environment exists");
}
jclass clazz = env->FindClass("android/os/Environment");
jmethodID method = env->GetStaticMethodID(clazz, "getExternalStorageDirectory", "()Ljava/io/File;");
if (env->ExceptionOccurred()) {
env->ExceptionDescribe();
// try appspecific external directory first
jobject activity = state->activity->clazz;
jclass activityClass = env->GetObjectClass(activity);
jmethodID getExternalFilesDir = env->GetMethodID(activityClass, "getExternalFilesDir", "(Ljava/lang/String;)Ljava/io/File;");
jobject file = NULL;
if (getExternalFilesDir != NULL) {
file = env->CallObjectMethod(activity, getExternalFilesDir, NULL);
}
if (file == NULL) {
// Fallback to the legacy shared storage directory
jclass clazz = env->FindClass("android/os/Environment");
jmethodID method = env->GetStaticMethodID(clazz, "getExternalStorageDirectory", "()Ljava/io/File;");
if (env->ExceptionOccurred()) {
env->ExceptionDescribe();
env->ExceptionClear();
}
file = env->CallStaticObjectMethod(clazz, method);
}
if (!file) {
LOGI("Failed to get external storage file object, using current working dir");
app->externalStoragePath = ".";
app->externalCacheStoragePath = ".";
return;
}
jobject file = env->CallStaticObjectMethod(clazz, method);
jclass fileClass = env->GetObjectClass(file);
jmethodID fileMethod = env->GetMethodID(fileClass, "getAbsolutePath", "()Ljava/lang/String;");
@@ -38,7 +59,7 @@ static void setupExternalPath(struct android_app* state, MAIN_CLASS* app)
const char* str = env->GetStringUTFChars((jstring) pathString, NULL);
app->externalStoragePath = str;
app->externalCacheStoragePath = str;
app->externalCacheStoragePath = str;
LOGI("%s", str);
// ensure the process working directory is set to a writable location

View File

@@ -30,12 +30,33 @@ static void setupExternalPath(JNIEnv* env, MAIN_CLASS* app)
{
LOGI("Environment exists");
}
jclass clazz = env->FindClass("android/os/Environment");
jmethodID method = env->GetStaticMethodID(clazz, "getExternalStorageDirectory", "()Ljava/io/File;");
if (env->ExceptionOccurred()) {
env->ExceptionDescribe();
// try appspecific external directory first
jobject activity = g_pActivity;
jclass activityClass = env->GetObjectClass(activity);
jmethodID getExternalFilesDir = env->GetMethodID(activityClass, "getExternalFilesDir", "(Ljava/lang/String;)Ljava/io/File;");
jobject file = NULL;
if (getExternalFilesDir != NULL) {
file = env->CallObjectMethod(activity, getExternalFilesDir, NULL);
}
if (file == NULL) {
// Fallback to the legacy shared storage directory
jclass clazz = env->FindClass("android/os/Environment");
jmethodID method = env->GetStaticMethodID(clazz, "getExternalStorageDirectory", "()Ljava/io/File;");
if (env->ExceptionOccurred()) {
env->ExceptionDescribe();
env->ExceptionClear();
}
file = env->CallStaticObjectMethod(clazz, method);
}
if (!file) {
LOGI("Failed to get external storage file object, using current working dir");
app->externalStoragePath = ".";
app->externalCacheStoragePath = ".";
return;
}
jobject file = env->CallStaticObjectMethod(clazz, method);
jclass fileClass = env->GetObjectClass(file);
jmethodID fileMethod = env->GetMethodID(fileClass, "getAbsolutePath", "()Ljava/lang/String;");
@@ -43,7 +64,7 @@ static void setupExternalPath(JNIEnv* env, MAIN_CLASS* app)
const char* str = env->GetStringUTFChars((jstring) pathString, NULL);
app->externalStoragePath = str;
app->externalCacheStoragePath = str;
app->externalCacheStoragePath = str;
LOGI("%s", str);
// same fix as the native entry point: make sure cwd is writable