FIX: Skins loading

This commit is contained in:
2026-03-20 18:41:28 +02:00
parent 402b053432
commit 6a77ae3c64

View File

@@ -24,6 +24,7 @@
#include "../../platform/HttpClient.h"
#include "../../platform/CThread.h"
#include "../../util/StringUtils.h"
#include "client/Options.h"
#if defined(_WIN32)
#include <direct.h>
@@ -328,12 +329,12 @@ LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, const std::string&
{
this->dimension = dimension;
_init();
#ifndef STANDALONE_SERVER
printf("%s \n", name.c_str());
if (!name.empty()) {
this->name = name;
if (minecraft->options.getStringValue(OPTIONS_USERNAME).size() != 0) {
textureName = "mob/char.png";
this->name = minecraft->options.getStringValue(OPTIONS_USERNAME);
printf("test \n");
// Fetch user skin and cape from Mojang servers in the background (avoids blocking the main thread)
// TODO: Fix this memory leak