forked from Kolyah35/minecraft-pe-0.6.1
FIX: Skins loading
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@@ -24,6 +24,7 @@
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#include "../../platform/HttpClient.h"
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#include "../../platform/CThread.h"
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#include "../../util/StringUtils.h"
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#include "client/Options.h"
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#if defined(_WIN32)
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#include <direct.h>
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@@ -328,12 +329,12 @@ LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, const std::string&
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{
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this->dimension = dimension;
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_init();
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#ifndef STANDALONE_SERVER
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printf("%s \n", name.c_str());
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if (!name.empty()) {
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this->name = name;
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if (minecraft->options.getStringValue(OPTIONS_USERNAME).size() != 0) {
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textureName = "mob/char.png";
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this->name = minecraft->options.getStringValue(OPTIONS_USERNAME);
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printf("test \n");
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// Fetch user skin and cape from Mojang servers in the background (avoids blocking the main thread)
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// TODO: Fix this memory leak
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