forked from Kolyah35/minecraft-pe-0.6.1
59 lines
1.5 KiB
C++
Executable File
59 lines
1.5 KiB
C++
Executable File
#include "Keyboard.h"
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int Keyboard::_states[256] = {0};
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std::vector<KeyboardAction> Keyboard::_inputs;
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std::vector<char> Keyboard::_inputText;
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int Keyboard::_index = -1;
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int Keyboard::_textIndex = -1;
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const char* Keyboard::getKeyName(int key) {
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switch (key) {
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case KEY_A: return "A";
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case KEY_B: return "B";
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case KEY_C: return "C";
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case KEY_D: return "D";
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case KEY_E: return "E";
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case KEY_F: return "F";
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case KEY_G: return "G";
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case KEY_H: return "H";
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case KEY_I: return "I";
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case KEY_J: return "J";
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case KEY_K: return "K";
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case KEY_L: return "L";
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case KEY_M: return "M";
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case KEY_N: return "N";
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case KEY_O: return "O";
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case KEY_P: return "P";
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case KEY_Q: return "Q";
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case KEY_R: return "R";
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case KEY_S: return "S";
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case KEY_T: return "T";
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case KEY_U: return "U";
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case KEY_V: return "V";
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case KEY_W: return "W";
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case KEY_X: return "X";
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case KEY_Y: return "Y";
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case KEY_Z: return "Z";
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case KEY_BACKSPACE: return "Backspace";
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case KEY_RETURN: return "Return";
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case KEY_F1: return "F1";
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case KEY_F2: return "F2";
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case KEY_F3: return "F3";
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case KEY_F4: return "F4";
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case KEY_F5: return "F5";
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case KEY_F6: return "F6";
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case KEY_F7: return "F7";
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case KEY_F8: return "F8";
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case KEY_F9: return "F9";
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case KEY_F10: return "F10";
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case KEY_F11: return "F11";
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case KEY_F12: return "F12";
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case KEY_ESCAPE: return "Esc";
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case KEY_SPACE: return "Space";
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case KEY_LSHIFT: return "Left Shift";
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default: return "Unknown";
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}
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} |