forked from Kolyah35/minecraft-pe-0.6.1
47 lines
1.1 KiB
C++
Executable File
47 lines
1.1 KiB
C++
Executable File
#ifndef NET_MINECRAFT_CLIENT_PARTICLE__Particle_H__
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#define NET_MINECRAFT_CLIENT_PARTICLE__Particle_H__
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//package net.minecraft.client.particle;
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#include "../renderer/Tesselator.h"
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#include "../../world/entity/Entity.h"
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#include "../../world/level/Level.h"
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#include "ParticleEngine.h"
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class CompoundTag;
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class Particle: public Entity {
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typedef Entity super;
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public:
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static float xOff, yOff, zOff;
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Particle(Level* level, float x, float y, float z, float xa, float ya, float za);
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virtual ~Particle() {}
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Particle* setPower(float power);
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Particle* scale(float scale);
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virtual void tick();
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virtual void render(Tesselator& t, float a, float xa, float ya, float za, float xa2, float za2);
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virtual int getParticleTexture();
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virtual void addAdditonalSaveData(CompoundTag* entityTag) {}
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virtual void readAdditionalSaveData(CompoundTag* tag) {}
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virtual int getEntityTypeId() const { return 0; }
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protected:
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int tex;
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float uo, vo;
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int age;
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int lifetime;
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float size;
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float gravity;
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float rCol, gCol, bCol;
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};
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#endif /*NET_MINECRAFT_CLIENT_PARTICLE__Particle_H__*/
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