forked from Kolyah35/minecraft-pe-0.6.1
39 lines
974 B
C++
Executable File
39 lines
974 B
C++
Executable File
#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_SYNTH__ImprovedNoise_H__
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#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_SYNTH__ImprovedNoise_H__
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//package net.minecraft.world.level.levelgen.synth;
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#include "Synth.h"
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class Random;
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class ImprovedNoise: public Synth
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{
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public:
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ImprovedNoise();
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ImprovedNoise(Random* random);
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void init(Random* random);
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float noise(float _x, float _y, float _z);
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const float lerp(float t, float a, float b);
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const float grad2(int hash, float x, float z);
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const float grad(int hash, float x, float y, float z);
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float getValue(float x, float y);
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float getValue(float x, float y, float z);
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void add(float* buffer, float _x, float _y, float _z, int xSize, int ySize, int zSize, float xs, float ys, float zs, float pow);
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int hashCode();
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float scale;
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float xo, yo, zo;
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private:
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int p[512];
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};
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#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_SYNTH__ImprovedNoise_H__*/
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