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minecraft-pe-0.6.1/src/world/level/levelgen/synth/ImprovedNoise.h
2026-03-02 22:04:18 +03:00

39 lines
974 B
C++
Executable File

#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_SYNTH__ImprovedNoise_H__
#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_SYNTH__ImprovedNoise_H__
//package net.minecraft.world.level.levelgen.synth;
#include "Synth.h"
class Random;
class ImprovedNoise: public Synth
{
public:
ImprovedNoise();
ImprovedNoise(Random* random);
void init(Random* random);
float noise(float _x, float _y, float _z);
const float lerp(float t, float a, float b);
const float grad2(int hash, float x, float z);
const float grad(int hash, float x, float y, float z);
float getValue(float x, float y);
float getValue(float x, float y, float z);
void add(float* buffer, float _x, float _y, float _z, int xSize, int ySize, int zSize, float xs, float ys, float zs, float pow);
int hashCode();
float scale;
float xo, yo, zo;
private:
int p[512];
};
#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_SYNTH__ImprovedNoise_H__*/