109 Commits

Author SHA1 Message Date
09cc2ceee4 hopefully fixed web world creation 2026-07-20 23:35:32 +03:00
7620d49489 I should go sleep ig 2026-07-20 23:14:59 +03:00
381ef354c6 wtfffffff with git 2026-07-20 23:14:21 +03:00
8be6e381d8 ok i was wrong 2026-07-20 23:12:34 +03:00
3ab30eefa4 Revert "hopefully fixed ios build"
This reverts commit 92f972d320.
2026-07-20 23:10:28 +03:00
325ab94a64 Revert "fuck i forgot ro remove tinted side option too"
This reverts commit c616546e1e.
2026-07-20 23:10:25 +03:00
9434a48ae7 Revert "help me"
This reverts commit 79be815827.
2026-07-20 23:10:21 +03:00
79be815827 help me 2026-07-20 23:01:12 +03:00
c616546e1e fuck i forgot ro remove tinted side option too 2026-07-20 22:56:20 +03:00
92f972d320 hopefully fixed ios build 2026-07-20 22:53:31 +03:00
980fc2ccfb fix build!! 2026-07-20 22:48:38 +03:00
3b82c519d0 Merge pull request 'Add icon for win32' (#18) from yefeng/minecraft-pe-0.6.1:main into main
Reviewed-on: Kolyah35/minecraft-pe-0.6.1#18
2026-07-20 21:41:45 +02:00
002bb40aae FIX: OpenAL error loop 2026-07-20 22:25:18 +03:00
6f4a07a306 Merge pull request 'Style changes' (#27) from Dram27-fix-settings-scrolling into main
Reviewed-on: Kolyah35/minecraft-pe-0.6.1#27
2026-07-20 21:14:57 +02:00
d5a3871f56 Merge pull request 'fix-settings-scrolling' (#24) from Dram27/minecraft-pe-0.6.1:fix-settings-scrolling into main
Reviewed-on: Kolyah35/minecraft-pe-0.6.1#24
2026-07-20 21:13:41 +02:00
0c32f620af Sorry, apple users, I'm temporary removing foliage tinting 2026-07-20 22:11:41 +03:00
93bf97a15e Style changes 2026-07-20 20:05:29 +03:00
0ee809daf1 Added new sources to xcodeproj so it can compile again
pull request opened and merged by me [obama giving medal to himself gif]
2026-07-20 18:12:11 +02:00
a048a51300 Added new sources to xcodeproj so it can compile again 2026-07-20 11:53:20 -04:00
365d8a10da Update README.md 2026-07-20 17:25:02 +02:00
3940c9ce1b Update README.MD 2026-07-20 16:22:56 +02:00
156849eeb6 Update README.md 2026-07-20 15:56:21 +02:00
6a8b192024 Update README.md 2026-07-20 15:45:27 +02:00
ce8ca15c56 FIX: android entity shadows 2026-07-20 15:37:19 +03:00
f7ad5acd33 remove includes for server 2026-07-19 01:04:34 +03:00
444e826d1b aa 2026-07-18 23:41:05 +02:00
6b6ad48617 Merge branch 'dedicated-rewrite' 2026-07-18 23:23:46 +02:00
e43da17d66 oh i didnt know 2026-07-18 23:02:25 +03:00
3fcf3e3418 link WSA with server 2026-07-18 22:47:41 +03:00
8955b6ea47 ADD: server build for windows 2026-07-18 22:32:13 +03:00
4f21343e3b release soon but we need to fix large world in mp 2026-07-18 21:01:13 +02:00
fcf7427fb2 gg fixed 2026-07-18 19:14:16 +02:00
50d1de49e0 FIX: multiplayer leave crash and compilation 2026-07-18 15:25:03 +03:00
3811964689 ffqwfqwfw 2026-07-18 14:02:45 +02:00
26e5376030 FIX: Crash when server is disaibling 2026-07-10 21:45:52 +02:00
d3d9b1a238 anticheat sucks xdxd 2026-07-10 00:59:26 +02:00
f0df3fe257 Server for windows wow 2026-07-10 00:46:36 +02:00
3ebed84cdb FIX: crash while joining to large world server 2026-07-02 16:32:17 +03:00
Shredder
d08948fb00 renable generation features 2026-05-23 06:03:34 +05:00
Shredder
061d6db3a9 add burp1.ogg to fix android compilation 2026-05-23 05:46:11 +05:00
Shredder
346ec7469e merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-05-23 05:30:27 +05:00
Shredder
d7d887f882 few additions and bug fixes
Added Hand Sway (not an option yet) from b1,8

Fire works properly in multiplayer now and also renders on undead mobs in sunlight now

hopefully fixed bow stuck bug on touchscreen devices

Fire on entites uses updated rendering from b1.6.6

Shadow bug fix attempt the 15th

Added looking at block in debug screen

Zombie Pigman now renders his hat layer

Temporarily disabled most randomlevelsource cave, canyon and tall grass code just for this commit to test performance
2026-05-23 05:29:47 +05:00
ce182b676f Merge pull request 'added missing audio random.burp when finishing a food item' (#14) from sas3/minecraft-pe-0.6.1:main into main
Reviewed-on: Kolyah35/minecraft-pe-0.6.1#14
2026-05-12 21:50:28 +02:00
b73f7f121d ee 2026-05-12 21:29:17 +02:00
Kolyah35
5e19ef778e FIX: memset ._. 2026-05-12 22:12:52 +03:00
Shredder
4b69a1240a Some fixes
Fixed Missing Lighting calls and GL states which was causing stars to render too early

Split Controls should hopefully work on phones now

Chickens should hopefully lay eggs now
2026-05-12 02:25:04 +05:00
Shredder
8f34fbc1ec It isn't a commit without a linux compilation fail 2026-05-11 05:07:07 +05:00
Shredder
890604256b Fixes and New Additions
Added GUI Styles with 3 options: Java, Pi/Xperia and Pocket

Hopefully fixed touch input eating and breaking blocks bug

Fire should render on all mobs now

Fixed only one side of the first person burning animation being animated

Added Window Scaling Option for PC Users (Hasn't been tested on other platforms

Render Distance is now configurable from the settings menu

Tried to fix shadows again on IOS and Android, hopefully works?

Block Outline Selection now has a thicker outline for better visibility
2026-05-11 04:51:03 +05:00
5bc19c4ab2 FEAT: Ban command, save ops and banned ppl in files
TODO: fix many crashes...
2026-05-09 16:37:11 +02:00
dfb3bf1da7 FIX: render
ty shredder
2026-05-09 14:41:31 +02:00
263118f2e0 Fix 2026-05-09 13:09:45 +02:00
Shredder
792d4b32e7 Fixed Grass Foliage color using foliagecolor.png instead of grasscolor.png
Debug Screen now also renders mob id nametags like in beta java

SkyDarken is now also no longer clamped in Java Fog Style
2026-05-09 06:27:30 +05:00
1d0264a9c5 FEAT: World size 2026-05-09 01:45:19 +02:00
43f0d1f75f server config 2026-05-08 23:42:41 +02:00
Shredder
2da05d94c8 should return some value in the debug stuff so nothing breaks 2026-05-07 14:06:01 +05:00
Shredder
a0e99e2f03 debug screen ifdef case because linux compilation is hell 2026-05-07 13:59:13 +05:00
Shredder
b6ea0c7dc3 this has to be an insanely hacky solution to get it working on linux again 2026-05-07 13:50:08 +05:00
Shredder
620b358ba7 i love when my errors are cryptic 2026-05-07 13:33:57 +05:00
70308d4151 qqqqqq 2026-05-05 21:55:03 +02:00
830549791a 121 2026-05-05 21:51:35 +02:00
27b22d8108 vegetables 2026-05-05 21:41:26 +02:00
4047fd71e1 oi 2026-05-05 21:36:35 +02:00
30dd344208 123 2026-05-05 21:33:28 +02:00
7e9de7a461 fck android build!!! 2026-05-05 21:19:08 +02:00
2465292473 jopa 2026-05-05 21:14:17 +02:00
26b2c196fa :\ 2026-05-05 21:09:42 +02:00
18793a6e05 idk? 2026-05-05 20:40:41 +02:00
Kolyah35
3e48c7fabd FIX: compilation 2026-05-02 21:31:48 +03:00
de72a9a3b7 all was broken :\ 2026-04-27 23:43:36 +02:00
0645905fc6 eeee it doesnt work 😭 2026-04-27 22:18:18 +02:00
b3561e773d Fix to prevent text overlap in options list during scroll 2026-04-26 16:12:56 +02:00
162ec7adfa Fix bottom settings overlapping with Credits button 2026-04-26 16:00:44 +02:00
4cfaa43d77 Added scroll with wheel on PC and touch scroll on Android/IOS 2026-04-26 15:47:52 +02:00
Kolyah35
4023d70687 FEAT: server-side commands 2026-04-04 01:13:56 +03:00
Kolyah35
4dc7055d9d FIX: make antispeedhack working 2026-03-31 23:34:41 +03:00
Kolyah35
1ec347d5d5 FEAT: Server operators 2026-03-31 00:40:10 +03:00
Kolyah35
5194575092 FEAT: Meet the commands 2026-03-30 14:04:16 +03:00
3cfa2d9ee7 FIX IT AHTUNG AHTUNG ALL DOESNT WORK FIX IT FIX IT FIX IT FIX IT BIG WARNING BIG WARNING 2026-03-29 16:53:46 +02:00
f016f00eab idk?? 2026-03-29 00:16:19 +02:00
Kolyah35
470c28d83a I dont know what im doin please help 2026-03-29 00:36:36 +03:00
4363157cd9 Delete useless class 2026-03-28 21:08:52 +02:00
ba3ed3b4dd i dont see reason of this error 2026-03-28 18:37:02 +02:00
5783fb93f3 forgot to comment 2026-03-28 17:39:37 +02:00
73fb2a2b3d wtf 2026-03-28 17:18:38 +02:00
bcf48eb5e3 FEAT: Damage on server 2026-03-28 16:41:00 +02:00
yefengeeeeeeeeeee
f1e8932fbd Add icon for win32 2026-03-28 18:12:34 +08:00
Kolyah35
f5fecbc928 Merge remote-tracking branch 'refs/remotes/origin/dedicated-rewrite' into dedicated-rewrite 2026-03-27 22:15:26 +03:00
Kolyah35
77d02fcca2 FIX: workbench compatibility 2026-03-27 22:15:03 +03:00
6d696af235 FEAT: taken nickname 2026-03-27 21:08:17 +02:00
Kolyah35
370363f792 Merge remote-tracking branch 'refs/remotes/origin/dedicated-rewrite' into dedicated-rewrite 2026-03-27 21:26:48 +03:00
Kolyah35
61a2349b8b FEAT: Player data saving/loading 2026-03-27 21:26:25 +03:00
eed3a6df61 FEAT: Message for outdated clients 2026-03-27 20:22:05 +02:00
97b0fb4d46 FEAT: New proto check 2026-03-27 20:16:59 +02:00
8be842a8ac FEAT: player anticheat speed 2026-03-27 19:41:54 +02:00
6957f144e1 FIX: Inventory change when cheating items (TODO: Linked slots) 2026-03-27 17:05:50 +02:00
f9d9a0f0f9 FIX: Recheck recipes in MP 2026-03-27 13:47:33 +02:00
Kolyah35
28febb4e63 FIX: tool durablity mismatch 2026-03-27 14:01:49 +03:00
Kolyah35
aeef442f76 FIX: Server-side item remove when crafting 2026-03-27 04:02:27 +03:00
8098ab8906 easy 2026-03-27 02:48:56 +02:00
f0cb6d0b7c Fix compile errors 2026-03-27 02:42:34 +02:00
d1672c0ee2 Merge branch 'dedicated-rewrite' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 into dedicated-rewrite 2026-03-27 02:40:55 +02:00
c234abe3aa FIX: Item crafting 2026-03-27 02:40:52 +02:00
Kolyah35
e4ff7728af Merge remote-tracking branch 'refs/remotes/origin/dedicated-rewrite' into dedicated-rewrite 2026-03-27 03:34:29 +03:00
Kolyah35
41c5bdf243 FIX: The end of item cheating 2026-03-27 03:33:21 +03:00
96e8826f01 FEAT: Crafting on server 2026-03-27 02:14:28 +02:00
db8993683f Merge branch 'dedicated-rewrite' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 into dedicated-rewrite 2026-03-26 22:48:52 +02:00
2c1b5e256e change proto ver 2026-03-26 22:48:50 +02:00
Kolyah35
4beb5cb0f9 i think i fixed player equip 2026-03-26 23:32:09 +03:00
SAS_OP
88ef7f3d17 added missing audio random.burp when finishing a food item 2026-03-25 06:07:49 +03:00
123 changed files with 5820 additions and 1480 deletions

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@@ -60,13 +60,16 @@ jobs:
- name: Build - name: Build
working-directory: ${{github.workspace}}/build working-directory: ${{github.workspace}}/build
run: cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel run: |
cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
cmake --build . --config $BUILD_TYPE --target MinecraftPE-server --parallel
- name: Upload Artifact - name: Upload Artifact
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: mcpe-windows name: mcpe-windows
path: | path: |
${{github.workspace}}/build/MinecraftPE-server.exe
${{github.workspace}}/build/MinecraftPE.exe ${{github.workspace}}/build/MinecraftPE.exe
${{github.workspace}}/build/libpng16.dll ${{github.workspace}}/build/libpng16.dll
${{github.workspace}}/build/OpenAL32.dll ${{github.workspace}}/build/OpenAL32.dll
@@ -300,6 +303,12 @@ jobs:
files: mcpe-windows/MinecraftPE.exe mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/libz.dll files: mcpe-windows/MinecraftPE.exe mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/libz.dll
dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
- name: Zip Windows Server Artifacts
uses: vimtor/action-zip@v1.2
with:
files: mcpe-windows/MinecraftPE-server.exe
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}-windows.zip
- name: Zip Linux Artifacts - name: Zip Linux Artifacts
uses: vimtor/action-zip@v1.2 uses: vimtor/action-zip@v1.2
with: with:
@@ -310,7 +319,7 @@ jobs:
uses: vimtor/action-zip@v1.2 uses: vimtor/action-zip@v1.2
with: with:
files: mcpe-linux/MinecraftPE-server files: mcpe-linux/MinecraftPE-server
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}.zip dest: minecraftpe-server-${{ steps.ref.outputs.hash }}-linux.zip
- name: Rename Android Artifacts - name: Rename Android Artifacts
run: | run: |
@@ -343,7 +352,11 @@ jobs:
./data.zip ./data.zip
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip ./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip ./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
./minecraftpe-server-${{ steps.ref.outputs.hash }}-windows.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip ./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.apk ./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.apk
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.apk ./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.apk
./minecraftpe-server-${{ steps.ref.outputs.hash }}-linux.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip ./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip

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@@ -111,7 +111,6 @@ CPMAddPackage(
"ALSOFT_STATIC_LIBGCC ON" "ALSOFT_STATIC_LIBGCC ON"
) )
# TODO: Clear this paths with *
file(GLOB SERVER_SOURCES file(GLOB SERVER_SOURCES
"project/lib_projects/raknet/jni/RaknetSources/*.cpp" "project/lib_projects/raknet/jni/RaknetSources/*.cpp"
"src/NinecraftApp.cpp" "src/NinecraftApp.cpp"
@@ -150,7 +149,6 @@ file(GLOB SERVER_SOURCES
"src/platform/CThread.cpp" "src/platform/CThread.cpp"
"src/platform/HttpClient.cpp" "src/platform/HttpClient.cpp"
"src/platform/PngLoader.cpp"
"src/platform/time.cpp" "src/platform/time.cpp"
"src/platform/input/Controller.cpp" "src/platform/input/Controller.cpp"
@@ -216,6 +214,7 @@ file(GLOB SERVER_SOURCES
"src/world/level/tile/entity/*.cpp" "src/world/level/tile/entity/*.cpp"
"src/world/phys/HitResult.cpp" "src/world/phys/HitResult.cpp"
"src/commands/*.cpp"
) )
file(GLOB CLIENT_SOURCES file(GLOB CLIENT_SOURCES
@@ -299,6 +298,8 @@ file(GLOB CLIENT_SOURCES
"src/AppPlatform_glfw.cpp" "src/AppPlatform_glfw.cpp"
"src/main.cpp" "src/main.cpp"
"src/commands/*.cpp"
) )
if (${PLATFORM} STREQUAL "Desktop") if (${PLATFORM} STREQUAL "Desktop")
@@ -306,21 +307,23 @@ if (${PLATFORM} STREQUAL "Desktop")
endif() endif()
# Server # Server
if(UNIX) add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES})
add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES})
target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER") target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
target_include_directories("${PROJECT_NAME}-server" PUBLIC target_include_directories("${PROJECT_NAME}-server" PUBLIC
"${CMAKE_SOURCE_DIR}/src/" "${CMAKE_SOURCE_DIR}/src/"
"project/lib_projects/raknet/jni/RaknetSources" "project/lib_projects/raknet/jni/RaknetSources"
) )
target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT}) target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT} ${EXTRA_LIBS})
endif()
add_executable(${PROJECT_NAME} ${CLIENT_SOURCES}) add_executable(${PROJECT_NAME} ${CLIENT_SOURCES})
if(WIN32)
target_sources(${PROJECT_NAME} PRIVATE data/images/pe.rc)
endif()
target_compile_definitions(${PROJECT_NAME} PUBLIC ${PLATFORM_CPP}) target_compile_definitions(${PROJECT_NAME} PUBLIC ${PLATFORM_CPP})
target_include_directories(${PROJECT_NAME} PUBLIC target_include_directories(${PROJECT_NAME} PUBLIC

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@@ -1,6 +1,6 @@
# MinecraftPE # MinecraftPE
> [!Warning] > [!Warning]
> Github repository **isnt main**. All issues and pull requests should be send in [Gitea Repository](https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1). > [Github repository](https://github.com/Minecraft-PE-0-6-1/minecraft-pe-0.6.1-on-all) **isnt main**. All issues and pull requests should be send in [Gitea Repository](https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1).
> [!Important] > [!Important]
> We have a discord server, where you can report bugs or send feedback https://discord.gg/c58YesBxve > We have a discord server, where you can report bugs or send feedback https://discord.gg/c58YesBxve
@@ -9,23 +9,20 @@ Source code for **Minecraft Pocket Edition 0.6.1 alpha** with various fixes and
This project aims to preserve and improve this early version of Minecraft PE. This project aims to preserve and improve this early version of Minecraft PE.
# TODO / Roadmap # Features
- [x] Add platform GLFW - Support for modern IOS and Android, Linux, Web
- [x] Compile for Linux - Improved Dedicated Server (Windows build, anticheat, commands, etc)
- [x] Compile for android aarch64 - Features from Beta version of Minecraft (Grass tint, Beta sky, Smooth lighting, etc) and other tweaks
- [x] Touch control improvements
- [ ] Screen fixes # Screenshots
- [ ] Rewrite platform logic <p align="center">
- [x] Fix sound
- [x] Do a server connection GUI <img width="49%" alt="menu" src="https://sffempire.ru/mcpe-screenshots/menu.png" />
- [ ] Controller support <img width="49%" alt="settings" src="https://sffempire.ru/mcpe-screenshots/settings.png" />
- [x] Minecraft server hosting <img width="49%" alt="worlds" src="https://sffempire.ru/mcpe-screenshots/worlds.png" />
- [x] Screen fixess <img width="49%" alt="gameplay" src="https://sffempire.ru/mcpe-screenshots/gameplay.png" />
- [x] Fix fog
- [x] Add sprinting </p>
- [x] Chat (semi working) and commands
- [x] Implementing options
- [x] Better F3
# Build # Build
@@ -79,8 +76,14 @@ cmake --build .
``` ```
C:\android-ndk-r14b C:\android-ndk-r14b
``` ```
3. Install **Build tools 35** with [SDKManager](https://dl.google.com/android/repository/commandlinetools-win-15859902_latest.zip) (build-tools should be in AppData):
3. Run the build script: ```powershell
sdkmanager "build-tools;35.0.0" --sdk_root="%LocalAppData%\Android\Sdk"
sdkmanager "build-tools;android-36" --sdk_root="%LocalAppData%\Android\Sdk"
```
4. Run the build script:
```powershell ```powershell
# Full build (NDK + Java + APK + install) # Full build (NDK + Java + APK + install)
@@ -154,7 +157,6 @@ cmake --build .
```bash ```bash
35.0.0 35.0.0
33.0.2
``` ```
6. Download **Android NDK r14b**: 6. Download **Android NDK r14b**:
@@ -200,7 +202,7 @@ cmake --build .
``` ```
## iOS ## iOS
### Xcode ### Xcode
> [Note!] > [!Note]
> There's a precompiled IPA artifact in the GitHub mirror under Actions for those who either don't have Macs or don't want to build themself. But if you want to build youself, you'll need a Mac with Xcode. Download Xcode from the Mac App Store. > There's a precompiled IPA artifact in the GitHub mirror under Actions for those who either don't have Macs or don't want to build themself. But if you want to build youself, you'll need a Mac with Xcode. Download Xcode from the Mac App Store.
### 1. Clone ### 1. Clone

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data/images/pe.rc Normal file
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@@ -0,0 +1 @@
IDI_ICON1 ICON "pe.ico"

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@@ -229,6 +229,12 @@ options.fancyGraphics=Fancy graphics
options.renderDebug=Debug render options.renderDebug=Debug render
options.anaglyph3d=3D anaglyph options.anaglyph3d=3D anaglyph
options.windowScale =Window Scaling
options.menuStyle =Menu Style
options.menuStyle.pocket =Pocket Edition
options.menuStyle.xperia =Xperia/Pi
options.menuStyle.java =Java Beta
performance.max=Max FPS performance.max=Max FPS
performance.balanced=Balanced performance.balanced=Balanced

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@@ -110,6 +110,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/renderer/Textures.cpp \ ../../../src/client/renderer/Textures.cpp \
../../../src/client/renderer/TileRenderer.cpp \ ../../../src/client/renderer/TileRenderer.cpp \
../../../src/client/renderer/gles.cpp \ ../../../src/client/renderer/gles.cpp \
../../../src/world/level/LevelConstants.cpp \
../../../src/client/renderer/culling/Frustum.cpp \ ../../../src/client/renderer/culling/Frustum.cpp \
../../../src/client/renderer/entity/ArrowRenderer.cpp \ ../../../src/client/renderer/entity/ArrowRenderer.cpp \
../../../src/client/renderer/entity/ChickenRenderer.cpp \ ../../../src/client/renderer/entity/ChickenRenderer.cpp \
@@ -140,6 +141,12 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/network/Packet.cpp \ ../../../src/network/Packet.cpp \
../../../src/network/RakNetInstance.cpp \ ../../../src/network/RakNetInstance.cpp \
../../../src/network/ServerSideNetworkHandler.cpp \ ../../../src/network/ServerSideNetworkHandler.cpp \
../../../src/commands/Command.cpp \
../../../src/commands/CommandHelp.cpp \
../../../src/commands/CommandKick.cpp \
../../../src/commands/CommandBan.cpp \
../../../src/commands/CommandManager.cpp \
../../../src/commands/CommandOp.cpp \
../../../src/server/ServerLevel.cpp \ ../../../src/server/ServerLevel.cpp \
../../../src/server/ServerPlayer.cpp \ ../../../src/server/ServerPlayer.cpp \
../../../src/util/DataIO.cpp \ ../../../src/util/DataIO.cpp \

View File

@@ -232,6 +232,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/tile/entity/TileEntity.cpp \ ../../../src/world/level/tile/entity/TileEntity.cpp \
../../../src/world/level/tile/entity/FurnaceTileEntity.cpp \ ../../../src/world/level/tile/entity/FurnaceTileEntity.cpp \
../../../src/world/phys/HitResult.cpp ../../../src/world/phys/HitResult.cpp
../../../src/world/level/LevelConstants.cpp
LOCAL_CFLAGS := -Wno-psabi $(LOCAL_CFLAGS) LOCAL_CFLAGS := -Wno-psabi $(LOCAL_CFLAGS)

Binary file not shown.

View File

@@ -129,6 +129,7 @@ public class SoundPlayer
new SoundId(R.raw.eat1, "random.eat"), new SoundId(R.raw.eat1, "random.eat"),
new SoundId(R.raw.eat2, "random.eat"), new SoundId(R.raw.eat2, "random.eat"),
new SoundId(R.raw.eat3, "random.eat"), new SoundId(R.raw.eat3, "random.eat"),
new SoundId(R.raw.burp1, "random.burp"),
new SoundId(R.raw.fuse, "random.fuse"), new SoundId(R.raw.fuse, "random.fuse"),
new SoundId(R.raw.zpig1, "mob.zombiepig.zpig"), new SoundId(R.raw.zpig1, "mob.zombiepig.zpig"),

View File

@@ -47,6 +47,8 @@
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9D293CEB160720D6000305C8 /* worldname_iphone5_3.png in Resources */ = {isa = PBXBuildFile; fileRef = 9D293CEA160720D6000305C8 /* worldname_iphone5_3.png */; }; 9D293CEB160720D6000305C8 /* worldname_iphone5_3.png in Resources */ = {isa = PBXBuildFile; fileRef = 9D293CEA160720D6000305C8 /* worldname_iphone5_3.png */; };
9D293CEC160720D6000305C8 /* worldname_iphone5_3.png in Resources */ = {isa = PBXBuildFile; fileRef = 9D293CEA160720D6000305C8 /* worldname_iphone5_3.png */; }; 9D293CEC160720D6000305C8 /* worldname_iphone5_3.png in Resources */ = {isa = PBXBuildFile; fileRef = 9D293CEA160720D6000305C8 /* worldname_iphone5_3.png */; };
BEEF202614CFF670005F0002 /* Lighting.cpp in Sources */ = {isa = PBXBuildFile; fileRef = BEEF202614CFF670005F0001 /* Lighting.cpp */; };
BEEF202614CFF670005F0003 /* Lighting.cpp in Sources */ = {isa = PBXBuildFile; fileRef = BEEF202614CFF670005F0001 /* Lighting.cpp */; };
D506D3E2161288BD0099FA65 /* Default-568h@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 9D959AFF16036BEE00E23A6F /* Default-568h@2x.png */; }; D506D3E2161288BD0099FA65 /* Default-568h@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 9D959AFF16036BEE00E23A6F /* Default-568h@2x.png */; };
D51DC73614581D4E00E3D761 /* itemframe.png in Resources */ = {isa = PBXBuildFile; fileRef = D51DC73514581D4E00E3D761 /* itemframe.png */; }; D51DC73614581D4E00E3D761 /* itemframe.png in Resources */ = {isa = PBXBuildFile; fileRef = D51DC73514581D4E00E3D761 /* itemframe.png */; };
D51DC74314592B8B00E3D761 /* PVRTexture.m in Sources */ = {isa = PBXBuildFile; fileRef = D51DC74214592B8A00E3D761 /* PVRTexture.m */; }; D51DC74314592B8B00E3D761 /* PVRTexture.m in Sources */ = {isa = PBXBuildFile; fileRef = D51DC74214592B8A00E3D761 /* PVRTexture.m */; };
@@ -1179,8 +1181,19 @@
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F99F0FAF2F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; }; F99F0FAF2F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; };
F99F0FB02F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; }; F99F0FB02F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; };
BEEF202614CFF670005F0002 /* Lighting.cpp in Sources */ = {isa = PBXBuildFile; fileRef = BEEF202614CFF670005F0001 /* Lighting.cpp */; }; F9E5A772300E7A8700164066 /* LevelConstants.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A771300E7A8700164066 /* LevelConstants.cpp */; };
BEEF202614CFF670005F0003 /* Lighting.cpp in Sources */ = {isa = PBXBuildFile; fileRef = BEEF202614CFF670005F0001 /* Lighting.cpp */; }; F9E5A775300E7AB700164066 /* CommandManager.hpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A773300E7AB700164066 /* CommandManager.hpp */; };
F9E5A776300E7AB700164066 /* CommandManager.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A774300E7AB700164066 /* CommandManager.cpp */; };
F9E5A779300E7AD500164066 /* CommandBan.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A777300E7AD500164066 /* CommandBan.cpp */; };
F9E5A77A300E7AD500164066 /* CommandBan.hpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A778300E7AD500164066 /* CommandBan.hpp */; };
F9E5A77D300E7AF400164066 /* CommandHelp.hpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A77B300E7AF400164066 /* CommandHelp.hpp */; };
F9E5A77E300E7AF400164066 /* CommandHelp.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A77C300E7AF400164066 /* CommandHelp.cpp */; };
F9E5A783300E7B0B00164066 /* CommandKick.hpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A77F300E7B0A00164066 /* CommandKick.hpp */; };
F9E5A784300E7B0B00164066 /* CommandOp.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A780300E7B0A00164066 /* CommandOp.cpp */; };
F9E5A785300E7B0B00164066 /* CommandKick.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A781300E7B0B00164066 /* CommandKick.cpp */; };
F9E5A786300E7B0B00164066 /* CommandOp.hpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A782300E7B0B00164066 /* CommandOp.hpp */; };
F9E5A789300E7B3400164066 /* Command.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A787300E7B3400164066 /* Command.cpp */; };
F9E5A78A300E7B3400164066 /* Command.hpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A788300E7B3400164066 /* Command.hpp */; };
/* End PBXBuildFile section */ /* End PBXBuildFile section */
/* Begin PBXFileReference section */ /* Begin PBXFileReference section */
@@ -1248,6 +1261,7 @@
9D293CE616071C08000305C8 /* CreateNewWorld_iphone.xib */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = file.xib; name = CreateNewWorld_iphone.xib; path = minecraftpe/dialogs/CreateNewWorld_iphone.xib; sourceTree = "<group>"; }; 9D293CE616071C08000305C8 /* CreateNewWorld_iphone.xib */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = file.xib; name = CreateNewWorld_iphone.xib; path = minecraftpe/dialogs/CreateNewWorld_iphone.xib; sourceTree = "<group>"; };
9D293CEA160720D6000305C8 /* worldname_iphone5_3.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = worldname_iphone5_3.png; sourceTree = "<group>"; }; 9D293CEA160720D6000305C8 /* worldname_iphone5_3.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = worldname_iphone5_3.png; sourceTree = "<group>"; };
9D959AFF16036BEE00E23A6F /* Default-568h@2x.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = "Default-568h@2x.png"; sourceTree = "<group>"; }; 9D959AFF16036BEE00E23A6F /* Default-568h@2x.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = "Default-568h@2x.png"; sourceTree = "<group>"; };
BEEF202614CFF670005F0001 /* Lighting.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = Lighting.cpp; sourceTree = "<group>"; };
D51A8B01146A200000E5D720 /* minecraftpedemo-info.plist */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text.plist.xml; path = "minecraftpedemo-info.plist"; sourceTree = "<group>"; }; D51A8B01146A200000E5D720 /* minecraftpedemo-info.plist */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text.plist.xml; path = "minecraftpedemo-info.plist"; sourceTree = "<group>"; };
D51DC73514581D4E00E3D761 /* itemframe.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = itemframe.png; sourceTree = "<group>"; }; D51DC73514581D4E00E3D761 /* itemframe.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = itemframe.png; sourceTree = "<group>"; };
D51DC74114592B8A00E3D761 /* PVRTexture.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = PVRTexture.h; sourceTree = "<group>"; }; D51DC74114592B8A00E3D761 /* PVRTexture.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = PVRTexture.h; sourceTree = "<group>"; };
@@ -2468,7 +2482,19 @@
F99F0FA82F84369F00F2B29A /* GrassColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = GrassColor.cpp; sourceTree = "<group>"; }; F99F0FA82F84369F00F2B29A /* GrassColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = GrassColor.cpp; sourceTree = "<group>"; };
F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = FoliageColor.cpp; sourceTree = "<group>"; }; F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = FoliageColor.cpp; sourceTree = "<group>"; };
F99F0FAE2F8436EB00F2B29A /* Color.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = Color.cpp; sourceTree = "<group>"; }; F99F0FAE2F8436EB00F2B29A /* Color.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = Color.cpp; sourceTree = "<group>"; };
BEEF202614CFF670005F0001 /* Lighting.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Lighting.cpp; path = Lighting.cpp; sourceTree = "<group>"; }; F9E5A771300E7A8700164066 /* LevelConstants.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = LevelConstants.cpp; path = ../../src/world/level/LevelConstants.cpp; sourceTree = "<group>"; };
F9E5A773300E7AB700164066 /* CommandManager.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; name = CommandManager.hpp; path = ../../src/commands/CommandManager.hpp; sourceTree = "<group>"; };
F9E5A774300E7AB700164066 /* CommandManager.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = CommandManager.cpp; path = ../../src/commands/CommandManager.cpp; sourceTree = "<group>"; };
F9E5A777300E7AD500164066 /* CommandBan.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = CommandBan.cpp; path = ../../src/commands/CommandBan.cpp; sourceTree = "<group>"; };
F9E5A778300E7AD500164066 /* CommandBan.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; name = CommandBan.hpp; path = ../../src/commands/CommandBan.hpp; sourceTree = "<group>"; };
F9E5A77B300E7AF400164066 /* CommandHelp.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; name = CommandHelp.hpp; path = ../../src/commands/CommandHelp.hpp; sourceTree = "<group>"; };
F9E5A77C300E7AF400164066 /* CommandHelp.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = CommandHelp.cpp; path = ../../src/commands/CommandHelp.cpp; sourceTree = "<group>"; };
F9E5A77F300E7B0A00164066 /* CommandKick.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; name = CommandKick.hpp; path = ../../src/commands/CommandKick.hpp; sourceTree = "<group>"; };
F9E5A780300E7B0A00164066 /* CommandOp.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = CommandOp.cpp; path = ../../src/commands/CommandOp.cpp; sourceTree = "<group>"; };
F9E5A781300E7B0B00164066 /* CommandKick.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = CommandKick.cpp; path = ../../src/commands/CommandKick.cpp; sourceTree = "<group>"; };
F9E5A782300E7B0B00164066 /* CommandOp.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; name = CommandOp.hpp; path = ../../src/commands/CommandOp.hpp; sourceTree = "<group>"; };
F9E5A787300E7B3400164066 /* Command.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = Command.cpp; path = ../../src/commands/Command.cpp; sourceTree = "<group>"; };
F9E5A788300E7B3400164066 /* Command.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; name = Command.hpp; path = ../../src/commands/Command.hpp; sourceTree = "<group>"; };
/* End PBXFileReference section */ /* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */ /* Begin PBXFrameworksBuildPhase section */
@@ -4319,6 +4345,19 @@
D5CF9C37144C225000E4244F = { D5CF9C37144C225000E4244F = {
isa = PBXGroup; isa = PBXGroup;
children = ( children = (
F9E5A788300E7B3400164066 /* Command.hpp */,
F9E5A787300E7B3400164066 /* Command.cpp */,
F9E5A77F300E7B0A00164066 /* CommandKick.hpp */,
F9E5A781300E7B0B00164066 /* CommandKick.cpp */,
F9E5A782300E7B0B00164066 /* CommandOp.hpp */,
F9E5A780300E7B0A00164066 /* CommandOp.cpp */,
F9E5A77B300E7AF400164066 /* CommandHelp.hpp */,
F9E5A77C300E7AF400164066 /* CommandHelp.cpp */,
F9E5A778300E7AD500164066 /* CommandBan.hpp */,
F9E5A777300E7AD500164066 /* CommandBan.cpp */,
F9E5A773300E7AB700164066 /* CommandManager.hpp */,
F9E5A774300E7AB700164066 /* CommandManager.cpp */,
F9E5A771300E7A8700164066 /* LevelConstants.cpp */,
F99D344D2F7372A100DC153E /* Launch Screen.storyboard */, F99D344D2F7372A100DC153E /* Launch Screen.storyboard */,
D5E1BA9A1451C8A0007DCC4F /* Default@2x.png */, D5E1BA9A1451C8A0007DCC4F /* Default@2x.png */,
9D959AFF16036BEE00E23A6F /* Default-568h@2x.png */, 9D959AFF16036BEE00E23A6F /* Default-568h@2x.png */,
@@ -5451,6 +5490,19 @@
isa = PBXSourcesBuildPhase; isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647; buildActionMask = 2147483647;
files = ( files = (
F9E5A789300E7B3400164066 /* Command.cpp in Sources */,
F9E5A78A300E7B3400164066 /* Command.hpp in Sources */,
F9E5A783300E7B0B00164066 /* CommandKick.hpp in Sources */,
F9E5A784300E7B0B00164066 /* CommandOp.cpp in Sources */,
F9E5A785300E7B0B00164066 /* CommandKick.cpp in Sources */,
F9E5A786300E7B0B00164066 /* CommandOp.hpp in Sources */,
F9E5A77D300E7AF400164066 /* CommandHelp.hpp in Sources */,
F9E5A77E300E7AF400164066 /* CommandHelp.cpp in Sources */,
F9E5A779300E7AD500164066 /* CommandBan.cpp in Sources */,
F9E5A77A300E7AD500164066 /* CommandBan.hpp in Sources */,
F9E5A775300E7AB700164066 /* CommandManager.hpp in Sources */,
F9E5A776300E7AB700164066 /* CommandManager.cpp in Sources */,
F9E5A772300E7A8700164066 /* LevelConstants.cpp in Sources */,
F912B8CF2F6C3D5200BC60DF /* TextBox.h in Sources */, F912B8CF2F6C3D5200BC60DF /* TextBox.h in Sources */,
D5CF9C57144C225000E4244F /* main.mm in Sources */, D5CF9C57144C225000E4244F /* main.mm in Sources */,
D5CF9C5B144C225000E4244F /* minecraftpeAppDelegate.mm in Sources */, D5CF9C5B144C225000E4244F /* minecraftpeAppDelegate.mm in Sources */,

View File

@@ -140,7 +140,7 @@ RakNet::TimeUS GetTimeUS_Windows( void )
#if _MSC_VER >= 1400 && defined (_M_X64) #if _MSC_VER >= 1400 && defined (_M_X64)
GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask); GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask);
#else #else
GetProcessAffinityMask(mProc, &mProcMask, &mSysMask); GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask);
#endif #endif
mThread = GetCurrentThread(); mThread = GetCurrentThread();

View File

@@ -136,7 +136,7 @@ void NinecraftApp::teardown()
Recipes ::teardownRecipes(); Recipes ::teardownRecipes();
TileEntity::teardownTileEntities(); TileEntity::teardownTileEntities();
#endif #endif
#ifdef WIN32 #if defined(WIN32) && !defined(STANDALONE_SERVER)
ItemRenderer::teardown_static(); ItemRenderer::teardown_static();
if (EntityTileRenderer::instance != NULL) { if (EntityTileRenderer::instance != NULL) {
delete EntityTileRenderer::instance; delete EntityTileRenderer::instance;

View File

@@ -4,12 +4,11 @@ namespace Common {
std::string getGameVersionString(const std::string& versionSuffix /* = "" */) std::string getGameVersionString(const std::string& versionSuffix /* = "" */)
{ {
std::string result = std::string("v0.6.1") + versionSuffix; std::string result = std::string("v0.1.0 (forked from v0.6.1 alpha)") + versionSuffix;
// append 64-bit port marker only on Android 64bit targets // append 64-bit port marker only on Android 64bit targets
#if defined(ANDROID) && (defined(__aarch64__) || defined(__x86_64__)) #if defined(ANDROID) && (defined(__aarch64__) || defined(__x86_64__))
result += " (64-bit port)"; result += " (64-bit)";
#endif #endif
result += " alpha";
return result; return result;
} }

View File

@@ -2,6 +2,7 @@
#include "Options.h" #include "Options.h"
#include "client/Options.h" #include "client/Options.h"
#include "client/player/input/IBuildInput.h" #include "client/player/input/IBuildInput.h"
#include "commands/CommandManager.hpp"
#include "platform/input/Keyboard.h" #include "platform/input/Keyboard.h"
#include "world/item/Item.h" #include "world/item/Item.h"
#include "world/item/ItemInstance.h" #include "world/item/ItemInstance.h"
@@ -10,11 +11,11 @@
#if defined(APPLE_DEMO_PROMOTION) #if defined(APPLE_DEMO_PROMOTION)
#define NO_NETWORK #define NO_NETWORK
#endif #endif
#if defined(RPI) #if defined(RPI)
#define CREATORMODE #define CREATORMODE
#endif #endif
#include "../network/RakNetInstance.h" #include "../network/RakNetInstance.h"
#include "../network/ClientSideNetworkHandler.h" #include "../network/ClientSideNetworkHandler.h"
@@ -91,10 +92,14 @@
#include "../network/command/CommandServer.h" #include "../network/command/CommandServer.h"
#include "gamemode/CreatorMode.h" #include "gamemode/CreatorMode.h"
#ifndef STANDALONE_SERVER
#include "../world/level/GrassColor.h" #include "../world/level/GrassColor.h"
#include "renderer/LevelRenderer.h" #include "renderer/LevelRenderer.h"
#include "particle/ParticleEngine.h" #include "particle/ParticleEngine.h"
#endif
#include "../world/level/Level.h" #include "../world/level/Level.h"
static void checkGlError(const char* tag) { static void checkGlError(const char* tag) {
#ifdef GLDEBUG #ifdef GLDEBUG
while (1) { while (1) {
@@ -117,7 +122,7 @@ const char* Minecraft::progressMessages[] = {
int Minecraft::customDebugId = Minecraft::CDI_NONE; int Minecraft::customDebugId = Minecraft::CDI_NONE;
#if defined(_MSC_VER) #if defined(_MSC_VER)
#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal #pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
#endif #endif
bool Minecraft::useAmbientOcclusion = false; bool Minecraft::useAmbientOcclusion = false;
@@ -180,9 +185,10 @@ Minecraft::Minecraft() :
_powerVr(false), _powerVr(false),
commandPort(4711), commandPort(4711),
reserved_d1(0),reserved_d2(0), reserved_d1(0),reserved_d2(0),
reserved_f1(0),reserved_f2(0), options(this) reserved_f1(0),reserved_f2(0), options(this),
m_commandManager()
{ {
//#ifdef ANDROID //#ifdef ANDROID
#if defined(NO_NETWORK) #if defined(NO_NETWORK)
raknetInstance = new IRakNetInstance(); raknetInstance = new IRakNetInstance();
@@ -261,9 +267,10 @@ void Minecraft::selectLevel( const std::string& levelId, const std::string& leve
void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, LocalPlayer* forceInsertPlayer /* = NULL */) { void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, LocalPlayer* forceInsertPlayer /* = NULL */) {
cameraTargetPlayer = NULL; cameraTargetPlayer = NULL;
LOGI("Seed is %ld\n", level->getSeed());
if (level != NULL) { if (level != NULL) {
LOGI("Seed is %ld\n", level->getSeed());
level->raknetInstance = raknetInstance; level->raknetInstance = raknetInstance;
gameMode->initLevel(level); gameMode->initLevel(level);
@@ -280,8 +287,13 @@ void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, Loc
} }
} }
this->level = level; this->level = level;
// So uhhh
std::string op = options.getStringValue(OPTIONS_USERNAME);
std::transform(op.begin(), op.end(), op.begin(), ::tolower);
level->ops.emplace(op);
_hasSignaledGeneratingLevelFinished = false; _hasSignaledGeneratingLevelFinished = false;
#ifdef STANDALONE_SERVER #if defined(STANDALONE_SERVER) || defined(PLATFORM_WEB)
const bool threadedLevelCreation = false; const bool threadedLevelCreation = false;
#else #else
const bool threadedLevelCreation = true; const bool threadedLevelCreation = true;
@@ -363,10 +375,10 @@ void Minecraft::prepareLevel(const std::string& title) {
if (!level->isNew()) if (!level->isNew())
level->setUpdateLights(false); level->setUpdateLights(false);
int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH; int Max = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
int pp = 0; int pp = 0;
for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) { for (int x = 8; x < (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH); x += LevelConstants::CHUNK_WIDTH) {
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) { for (int z = 8; z < (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH); z += LevelConstants::CHUNK_WIDTH) {
progressStagePercentage = 100 * pp++ / Max; progressStagePercentage = 100 * pp++ / Max;
//printf("level generation progress %d\n", progressStagePercentage); //printf("level generation progress %d\n", progressStagePercentage);
B.start(); B.start();
@@ -383,9 +395,9 @@ void Minecraft::prepareLevel(const std::string& title) {
level->setUpdateLights(true); level->setUpdateLights(true);
C.start(); C.start();
for (int x = 0; x < CHUNK_CACHE_WIDTH; x++) for (int x = 0; x < LevelConstants::CHUNK_CACHE_WIDTH; x++)
{ {
for (int z = 0; z < CHUNK_CACHE_WIDTH; z++) for (int z = 0; z < LevelConstants::CHUNK_CACHE_WIDTH; z++)
{ {
LevelChunk* chunk = level->getChunk(x, z); LevelChunk* chunk = level->getChunk(x, z);
if (chunk && !chunk->createdFromSave) if (chunk && !chunk->createdFromSave)
@@ -466,16 +478,16 @@ void Minecraft::update() {
} }
TIMER_POP(); TIMER_POP();
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
if (gameMode != NULL) gameMode->render(timer.a); if (gameMode != NULL) gameMode->render(timer.a);
TIMER_PUSH("sound"); TIMER_PUSH("sound");
soundEngine->update(player, timer.a); soundEngine->update(player, timer.a);
TIMER_POP_PUSH("render"); TIMER_POP_PUSH("render");
gameRenderer->render(timer.a); gameRenderer->render(timer.a);
TIMER_POP(); TIMER_POP();
#else #else
CThread::sleep(1); CThread::sleep(1);
#endif #endif
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
Multitouch::resetThisUpdate(); Multitouch::resetThisUpdate();
#endif #endif
@@ -485,14 +497,14 @@ void Minecraft::update() {
checkGlError("Update finished"); checkGlError("Update finished");
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) { if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
//#ifndef PLATFORM_DESKTOP //#ifndef PLATFORM_DESKTOP
if (!PerfTimer::enabled) { if (!PerfTimer::enabled) {
PerfTimer::reset(); PerfTimer::reset();
PerfTimer::enabled = true; PerfTimer::enabled = true;
} }
_perfRenderer->renderFpsMeter(1); _perfRenderer->renderFpsMeter(1);
checkGlError("render debug"); checkGlError("render debug");
//#endif //#endif
} else { } else {
PerfTimer::enabled = false; PerfTimer::enabled = false;
} }
@@ -569,17 +581,17 @@ void Minecraft::tick(int nTick, int maxTick) {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
textures->loadAndBindTexture("terrain.png"); textures->loadAndBindTexture("terrain.png");
if (!pause && !(screen && !screen->renderGameBehind())) { if (!pause && !(screen && !screen->renderGameBehind())) {
#if !defined(RPI) #if !defined(RPI)
#ifdef __APPLE__ #ifdef __APPLE__
if (isSuperFast()) if (isSuperFast())
#endif #endif
{ {
if (nTick == maxTick) { if (nTick == maxTick) {
TIMER_POP_PUSH("textures"); TIMER_POP_PUSH("textures");
textures->tick(true); textures->tick(true);
} }
} }
#endif #endif
} }
TIMER_POP_PUSH("particles"); TIMER_POP_PUSH("particles");
if (!pause) { if (!pause) {
@@ -701,7 +713,7 @@ void Minecraft::tickInput() {
if (slot >= 0 && slot < gui.getNumSlots()) if (slot >= 0 && slot < gui.getNumSlots())
player->inventory->selectSlot(slot); player->inventory->selectSlot(slot);
#if defined(WIN32) #if defined(WIN32)
if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) { if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) {
// Set adventure settings here! // Set adventure settings here!
AdventureSettingsPacket p(level->adventureSettings); AdventureSettingsPacket p(level->adventureSettings);
@@ -714,7 +726,7 @@ void Minecraft::tickInput() {
SetSpawnPositionPacket p(pos); SetSpawnPositionPacket p(pos);
raknetInstance->send(p); raknetInstance->send(p);
} }
#endif #endif
} }
if (key == Keyboard::KEY_LEFT_CTRL) { if (key == Keyboard::KEY_LEFT_CTRL) {
@@ -733,6 +745,21 @@ void Minecraft::tickInput() {
options.toggle(OPTIONS_RENDER_DEBUG); options.toggle(OPTIONS_RENDER_DEBUG);
} }
// TODO: replace it with client /give command :face_vomiting:
// if (key == Keyboard::KEY_F4) {
// player->inventory->add(new ItemInstance(Tile::redBrick));
// player->inventory->add(new ItemInstance(Item::ironIngot, 64));
// player->inventory->add(new ItemInstance(Item::ironIngot, 34));
// player->inventory->add(new ItemInstance(Tile::stonecutterBench));
// player->inventory->add(new ItemInstance(Tile::workBench));
// player->inventory->add(new ItemInstance(Tile::furnace));
// player->inventory->add(new ItemInstance(Tile::wood, 54));
// player->inventory->add(new ItemInstance(Item::stick, 14));
// player->inventory->add(new ItemInstance(Item::coal, 31));
// player->inventory->add(new ItemInstance(Tile::sand, 6));
// }
if (key == Keyboard::KEY_F5) { if (key == Keyboard::KEY_F5) {
options.toggle(OPTIONS_THIRD_PERSON_VIEW); options.toggle(OPTIONS_THIRD_PERSON_VIEW);
/* /*
@@ -751,7 +778,7 @@ void Minecraft::tickInput() {
options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4); options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4);
} }
#ifdef CHEATS #ifdef CHEATS
if (key == Keyboard::KEY_U) { if (key == Keyboard::KEY_U) {
onGraphicsReset(); onGraphicsReset();
player->heal(100); player->heal(100);
@@ -832,7 +859,7 @@ void Minecraft::tickInput() {
_perfRenderer->debugFpsMeterKeyPress(key - '0'); _perfRenderer->debugFpsMeterKeyPress(key - '0');
} }
} }
#endif #endif
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) { if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
if (key >= '0' && key <= '9') { if (key >= '0' && key <= '9') {
@@ -843,27 +870,29 @@ void Minecraft::tickInput() {
if (key == Keyboard::KEY_ESCAPE) if (key == Keyboard::KEY_ESCAPE)
pauseGame(false); pauseGame(false);
#ifndef OPENGL_ES #ifdef PLATFORM_DESKTOP
if (key == Keyboard::KEY_P) { if (key == Keyboard::KEY_P) {
static bool isWireFrame = false; static bool isWireFrame = false;
isWireFrame = !isWireFrame; isWireFrame = !isWireFrame;
glPolygonMode(GL_FRONT, isWireFrame? GL_LINE : GL_FILL); glPolygonMode(GL_FRONT, isWireFrame? GL_LINE : GL_FILL);
//glPolygonMode(GL_BACK, isWireFrame? GL_LINE : GL_FILL); //glPolygonMode(GL_BACK, isWireFrame? GL_LINE : GL_FILL);
} }
#endif #endif
} }
#ifdef WIN32 #ifdef WIN32
if (key == Keyboard::KEY_M) { if (key == Keyboard::KEY_M) {
for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i) for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i)
level->tick(); level->tick();
} }
#endif
#endif
} }
TIMER_POP_PUSH("handlemouse"); TIMER_POP_PUSH("handlemouse");
static bool prevMouseDownLeft = false; static bool prevMouseDownLeft = false;
if (!useTouchscreen()) {
if (Mouse::getButtonState(MouseAction::ACTION_LEFT) == 0) { if (Mouse::getButtonState(MouseAction::ACTION_LEFT) == 0) {
gameMode->stopDestroyBlock(); gameMode->stopDestroyBlock();
} }
@@ -871,6 +900,7 @@ void Minecraft::tickInput() {
if (!Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) { if (!Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) {
gameMode->releaseUsingItem(player); gameMode->releaseUsingItem(player);
} }
}
if (useTouchscreen()) { if (useTouchscreen()) {
// Touch: gesture recognizer classifies the action type (turn/destroy/build) // Touch: gesture recognizer classifies the action type (turn/destroy/build)
@@ -880,6 +910,9 @@ void Minecraft::tickInput() {
handleBuildAction(&bai); handleBuildAction(&bai);
} else { } else {
gameMode->stopDestroyBlock(); gameMode->stopDestroyBlock();
if (player && player->isUsingItem()) {
gameMode->releaseUsingItem(player);
}
} }
} else { } else {
// Desktop: left mouse = destroy/attack // Desktop: left mouse = destroy/attack
@@ -985,10 +1018,10 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
if (gameMode->useItemOn(player, level, item, x, y, z, face, hitResult.pos)) { if (gameMode->useItemOn(player, level, item, x, y, z, face, hitResult.pos)) {
mayUse = false; mayUse = false;
player->swing(); player->swing();
#ifdef RPI #ifdef RPI
} else if (item && item->id == ((Item*)Item::sword_iron)->id) { } else if (item && item->id == ((Item*)Item::sword_iron)->id) {
player->swing(); player->swing();
#endif #endif
} }
if (item && item->count <= 0) { if (item && item->count <= 0) {
player->inventory->clearSlot(player->inventory->selected); player->inventory->clearSlot(player->inventory->selected);
@@ -1130,6 +1163,7 @@ bool Minecraft::supportNonTouchScreen() {
} }
void Minecraft::init() void Minecraft::init()
{ {
LevelChunk::ChunkBlockCount = LevelConstants::CHUNK_BLOCK_COUNT;
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
checkGlError("Init enter"); checkGlError("Init enter");
@@ -1142,7 +1176,8 @@ void Minecraft::init()
textures->addDynamicTexture(new WaterSideTexture()); textures->addDynamicTexture(new WaterSideTexture());
textures->addDynamicTexture(new LavaTexture()); textures->addDynamicTexture(new LavaTexture());
textures->addDynamicTexture(new LavaSideTexture()); textures->addDynamicTexture(new LavaSideTexture());
textures->addDynamicTexture(new FireTexture()); textures->addDynamicTexture(new FireTexture(0));
textures->addDynamicTexture(new FireTexture(1));
gui.texturesLoaded(textures); gui.texturesLoaded(textures);
levelRenderer = new LevelRenderer(this); levelRenderer = new LevelRenderer(this);
@@ -1150,7 +1185,7 @@ void Minecraft::init()
particleEngine = new ParticleEngine(level, textures); particleEngine = new ParticleEngine(level, textures);
// 4j's code for reference // 4j's code for reference
// FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png")); // FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
// my code // my code
@@ -1159,8 +1194,8 @@ void Minecraft::init()
// now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn // now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn
FoliageColor::init(foliagePixels); FoliageColor::init(foliagePixels);
TextureId grassId = (textures->loadTexture("misc/foliagecolor.png")); // loading the uh png for foliage color TextureId grassId = (textures->loadTexture("misc/grasscolor.png")); // loading the uh png for foliage color
int* grassPixels = textures->loadTexturePixels(grassId, "misc/foliagecolor.png"); int* grassPixels = textures->loadTexturePixels(grassId, "misc/grasscolor.png");
GrassColor::init(grassPixels); GrassColor::init(grassPixels);
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
@@ -1191,6 +1226,24 @@ void Minecraft::setSize(int w, int h) {
width = w; width = w;
height = h; height = h;
int screenWidth;
int screenHeight;
//#ifdef PLATFORM_DESKTOP
if (options.getBooleanValue(OPTIONS_WINDOW_SCALE)){ // scales with resolution using a formula instead of having hardcoded if checks
int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
if (guiScale == 0) {
guiScale = 1000;
}
// determine gui scale, optionally overriding auto
Gui::GuiScale = (float)Mth::Min(guiScale, Mth::Max(1, Mth::Min(width / 320, height / 240)));
} else {
int guiScale = options.getIntValue(OPTIONS_GUI_SCALE); int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
@@ -1208,11 +1261,11 @@ void Minecraft::setSize(int w, int h) {
} else { } else {
// auto compute from resolution // auto compute from resolution
if (width >= 1000) { if (width >= 1000) {
#ifdef __APPLE__ #ifdef __APPLE__
Gui::GuiScale = (width > 2000)? 8.0f : 4.0f; Gui::GuiScale = (width > 2000)? 8.0f : 4.0f;
#else #else
Gui::GuiScale = 4.0f; Gui::GuiScale = 4.0f;
#endif #endif
} }
else if (width >= 800) { else if (width >= 800) {
#ifdef __APPLE__ #ifdef __APPLE__
@@ -1227,9 +1280,7 @@ void Minecraft::setSize(int w, int h) {
Gui::GuiScale = 1.0f; Gui::GuiScale = 1.0f;
} }
Gui::InvGuiScale = 1.0f / Gui::GuiScale;
int screenWidth = (int)(width * Gui::InvGuiScale);
int screenHeight = (int)(height * Gui::InvGuiScale);
// if (platform()) { // if (platform()) {
// float pixelsPerMillimeter = options.getProgressValue(&Option::PIXELS_PER_MILLIMETER); // float pixelsPerMillimeter = options.getProgressValue(&Option::PIXELS_PER_MILLIMETER);
@@ -1237,6 +1288,13 @@ void Minecraft::setSize(int w, int h) {
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale); // pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
// } // }
}
Gui::InvGuiScale = 1.0f / Gui::GuiScale;
screenWidth = (int)(width * Gui::InvGuiScale);
screenHeight = (int)(height * Gui::InvGuiScale);
Config config = createConfig(this); Config config = createConfig(this);
gui.onConfigChanged(config); gui.onConfigChanged(config);
@@ -1281,17 +1339,17 @@ void Minecraft::_reloadInput() {
if (useTouchHolder) { if (useTouchHolder) {
inputHolder = new TouchInputHolder(this, &options); inputHolder = new TouchInputHolder(this, &options);
} else { } else {
#if defined(ANDROID) || defined(__APPLE__) #if defined(ANDROID) || defined(__APPLE__)
inputHolder = new CustomInputHolder( inputHolder = new CustomInputHolder(
new XperiaPlayInput(&options), new XperiaPlayInput(&options),
new ControllerTurnInput(2, ControllerTurnInput::MODE_DELTA), new ControllerTurnInput(2, ControllerTurnInput::MODE_DELTA),
new IBuildInput()); new IBuildInput());
#else #else
inputHolder = new CustomInputHolder( inputHolder = new CustomInputHolder(
new KeyboardInput(&options), new KeyboardInput(&options),
new MouseTurnInput(MouseTurnInput::MODE_DELTA, width/2, height/2), new MouseTurnInput(MouseTurnInput::MODE_DELTA, width/2, height/2),
new MouseBuildInput()); new MouseBuildInput());
#endif #endif
} }
mouseHandler.setTurnInput(inputHolder->getTurnInput()); mouseHandler.setTurnInput(inputHolder->getTurnInput());
@@ -1344,11 +1402,8 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
ip = server; ip = server;
} }
printf("%s \n", port.c_str());
if (isLookingForMultiplayer && netCallback) { if (isLookingForMultiplayer && netCallback) {
isLookingForMultiplayer = false; isLookingForMultiplayer = false;
printf("test");
int portNum = atoi(port.c_str()); int portNum = atoi(port.c_str());
return raknetInstance->connect(ip.c_str(), portNum); return raknetInstance->connect(ip.c_str(), portNum);
} }
@@ -1363,11 +1418,11 @@ void Minecraft::hostMultiplayer(int port) {
#if !defined(NO_NETWORK) #if !defined(NO_NETWORK)
netCallback = new ServerSideNetworkHandler(this, raknetInstance); netCallback = new ServerSideNetworkHandler(this, raknetInstance);
#ifdef STANDALONE_SERVER #ifdef STANDALONE_SERVER
raknetInstance->host("Server", port, 16); raknetInstance->host("Server", port, 16);
#else #else
raknetInstance->host(options.getStringValue(OPTIONS_USERNAME), port); raknetInstance->host(options.getStringValue(OPTIONS_USERNAME), port);
#endif #endif
#endif #endif
} }
@@ -1453,15 +1508,24 @@ void Minecraft::_levelGenerated()
} }
std::string Minecraft::gatherStats1() { std::string Minecraft::gatherStats1() {
#ifndef STANDALONE_SERVER
return levelRenderer->gatherStats1(); return levelRenderer->gatherStats1();
#endif
return "Blank";
} }
std::string Minecraft::gatherStats2() { std::string Minecraft::gatherStats2() {
#ifndef STANDALONE_SERVER
return levelRenderer->gatherStats2(); return levelRenderer->gatherStats2();
#endif
return "Blank";
} }
std::string Minecraft::gatherStats3() { std::string Minecraft::gatherStats3() {
#ifndef STANDALONE_SERVER
return ("P: " + particleEngine->countParticles() + ". T: " + (level->gatherStats())); return ("P: " + particleEngine->countParticles() + ". T: " + (level->gatherStats()));
#endif
return "Blank";
} }
std::string Minecraft::gatherStats4() { std::string Minecraft::gatherStats4() {
@@ -1633,12 +1697,12 @@ void Minecraft::optionUpdated(OptionId option, bool value ) {
} }
void Minecraft::optionUpdated(OptionId option, float value ) { void Minecraft::optionUpdated(OptionId option, float value ) {
// #ifndef STANDALONE_SERVER // #ifndef STANDALONE_SERVER
// if(option == OPTIONS_PIXELS_PER_MILLIMETER) { // if(option == OPTIONS_PIXELS_PER_MILLIMETER) {
// pixelCalcUi.setPixelsPerMillimeter(value * Gui::InvGuiScale); // pixelCalcUi.setPixelsPerMillimeter(value * Gui::InvGuiScale);
// pixelCalc.setPixelsPerMillimeter(value); // pixelCalc.setPixelsPerMillimeter(value);
// } // }
// #endif // #endif
} }
void Minecraft::optionUpdated(OptionId option, int value ) { void Minecraft::optionUpdated(OptionId option, int value ) {
@@ -1647,3 +1711,11 @@ void Minecraft::optionUpdated(OptionId option, int value ) {
setSize(width, height); setSize(width, height);
} }
} }
void Minecraft::addMessage(const std::string& msg) {
#ifndef STANDALONE_SERVER
gui.addMessage(msg);
#else
LOGI("%s \n", msg.c_str());
#endif
}

View File

@@ -2,6 +2,7 @@
#define NET_MINECRAFT_CLIENT__Minecraft_H__ #define NET_MINECRAFT_CLIENT__Minecraft_H__
#include "Options.h" #include "Options.h"
#include "commands/CommandManager.hpp"
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "MouseHandler.h" #include "MouseHandler.h"
#include "gui/Gui.h" #include "gui/Gui.h"
@@ -128,11 +129,17 @@ public:
void optionUpdated(OptionId option, bool value); void optionUpdated(OptionId option, bool value);
void optionUpdated(OptionId option, float value); void optionUpdated(OptionId option, float value);
void optionUpdated(OptionId option, int value); void optionUpdated(OptionId option, int value);
int getTicks() { return ticks; }
void addMessage(const std::string& msg);
#ifdef __APPLE__ #ifdef __APPLE__
bool _isSuperFast; bool _isSuperFast;
bool isSuperFast() { return _isSuperFast; } bool isSuperFast() { return _isSuperFast; }
#endif #endif
CommandManager& commandManager() { return m_commandManager; }
protected: protected:
void _levelGenerated(); void _levelGenerated();
@@ -205,6 +212,7 @@ public:
std::string externalCacheStoragePath; std::string externalCacheStoragePath;
protected: protected:
Timer timer; Timer timer;
// @note @attn @warn: this is dangerous as fuck! // @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel; volatile bool isGeneratingLevel;
bool _hasSignaledGeneratingLevelFinished; bool _hasSignaledGeneratingLevelFinished;
@@ -233,6 +241,8 @@ private:
PerfRenderer* _perfRenderer; PerfRenderer* _perfRenderer;
CommandServer* _commandServer; CommandServer* _commandServer;
CommandManager m_commandManager;
}; };
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/ #endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/

View File

@@ -65,23 +65,23 @@ OptionBool useVignette("useVignette", true);
OptionBool useTouchscreen("useTouchscreen", true); OptionBool useTouchscreen("useTouchscreen", true);
OptionBool serverVisible("servervisible", true); OptionBool serverVisible("servervisible", true);
OptionBool foliageTint("foliagetint", false);
OptionBool foliageTint("foliagetint", true);
OptionInt fogType("fogType", 0, 0, 2); OptionInt fogType("fogType", 0, 0, 2);
OptionBool javaHud("javaHud", false); OptionBool javaHud("javaHud", false);
OptionBool betaSky("betaSky", false); OptionBool betaSky("betaSky", false);
OptionBool tintedSide("tintedSide", false); OptionBool tintedSide("tintedSide", false);
OptionBool blockOutline("blockOutline", false); OptionBool blockOutline("blockOutline", false);
OptionBool restoredAnims("restoredAnims", true); OptionBool restoredAnims("restoredAnims", true);
OptionInt debugStyle("debugStyle", 0, 0, 1); OptionInt debugStyle("debugStyle", 0, 0, 1);
OptionInt menuStyle("menuStyle",0, 0, 2);
OptionBool windowScale("windowScale", false);
OptionInt keyForward("key.forward", Keyboard::KEY_W); OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A); OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S); OptionInt keyBack("key.back", Keyboard::KEY_S);
@@ -134,6 +134,7 @@ void Options::initTable() {
m_options[OPTIONS_GUI_SCALE] = &guiScale; m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_WINDOW_SCALE] = &windowScale;
m_options[OPTIONS_SKIN] = &skin; m_options[OPTIONS_SKIN] = &skin;
m_options[OPTIONS_USERNAME] = &username; m_options[OPTIONS_USERNAME] = &username;
@@ -170,6 +171,8 @@ void Options::initTable() {
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible; m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_MENU_STYLE] = &menuStyle;
m_options[OPTIONS_KEY_FORWARD] = &keyForward; m_options[OPTIONS_KEY_FORWARD] = &keyForward;
m_options[OPTIONS_KEY_LEFT] = &keyLeft; m_options[OPTIONS_KEY_LEFT] = &keyLeft;
m_options[OPTIONS_KEY_BACK] = &keyBack; m_options[OPTIONS_KEY_BACK] = &keyBack;
@@ -193,16 +196,13 @@ void Options::initTable() {
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint; m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor; m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint; m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint;
// more options yay // more options yay
m_options[OPTIONS_FOG_TYPE] = &fogType; m_options[OPTIONS_FOG_TYPE] = &fogType;
m_options[OPTIONS_DEBUG_STYLE] = &debugStyle; m_options[OPTIONS_DEBUG_STYLE] = &debugStyle;
m_options[OPTIONS_BETA_SKY] = &betaSky; m_options[OPTIONS_BETA_SKY] = &betaSky;
m_options[OPTIONS_TINTED_SIDE] = &tintedSide; m_options[OPTIONS_TINTED_SIDE] = &tintedSide;
m_options[OPTIONS_JAVA_HUD] = &javaHud; m_options[OPTIONS_JAVA_HUD] = &javaHud;
m_options[OPTIONS_AUTOJUMP] = &autoJump; m_options[OPTIONS_AUTOJUMP] = &autoJump;

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@@ -37,6 +37,7 @@ enum OptionId {
OPTIONS_BAR_ON_TOP, OPTIONS_BAR_ON_TOP,
OPTIONS_ALLOW_SPRINT, OPTIONS_ALLOW_SPRINT,
OPTIONS_AUTOJUMP, OPTIONS_AUTOJUMP,
OPTIONS_WINDOW_SCALE,
// Graphics // Graphics
OPTIONS_RENDER_DEBUG, OPTIONS_RENDER_DEBUG,
@@ -51,6 +52,7 @@ enum OptionId {
OPTIONS_FANCY_GRAPHICS, OPTIONS_FANCY_GRAPHICS,
OPTIONS_NORMAL_LIGHTING, OPTIONS_NORMAL_LIGHTING,
// Cheats / debug // Cheats / debug
OPTIONS_FLY_SPEED, OPTIONS_FLY_SPEED,
OPTIONS_CAMERA_SPEED, OPTIONS_CAMERA_SPEED,
@@ -95,6 +97,8 @@ enum OptionId {
OPTIONS_BEAUTIFUL_SKY, OPTIONS_BEAUTIFUL_SKY,
OPTIONS_VIGNETTE, OPTIONS_VIGNETTE,
OPTIONS_DEBUG_STYLE, OPTIONS_DEBUG_STYLE,
OPTIONS_COMPLETE_LIGHTING,
OPTIONS_MENU_STYLE,
// Should be last! // Should be last!
OPTIONS_COUNT OPTIONS_COUNT
}; };

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@@ -90,8 +90,12 @@ bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x
float clickY = hit.y - y; float clickY = hit.y - y;
float clickZ = hit.z - z; float clickZ = hit.z - z;
if (level->isClientSide) { if (level->isClientSide) {
LOGI("%f %f %f \n", player->x, player->y, player->z);
item = player->inventory->getSelected(); item = player->inventory->getSelected();
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ); UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ, player->x, player->y, player->z,
player->bb.x0, player->bb.y0, player->bb.z0, player->bb.x1, player->bb.y1, player->bb.z1);
minecraft->raknetInstance->send(packet); minecraft->raknetInstance->send(packet);
} }
int t = level->getTile(x, y, z); int t = level->getTile(x, y, z);
@@ -100,7 +104,7 @@ bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x
return true; return true;
if (item == NULL) return false; if (item == NULL) return false;
if(isCreativeType()) { if (isCreativeType()) {
int aux = item->getAuxValue(); int aux = item->getAuxValue();
int count = item->count; int count = item->count;
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ); bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
@@ -117,7 +121,8 @@ bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
ItemInstance* itemInstance = item->use(level, player); ItemInstance* itemInstance = item->use(level, player);
if(level->isClientSide) { if(level->isClientSide) {
UseItemPacket packet(item, player->entityId, player->aimDirection); UseItemPacket packet(item, player->entityId, player->aimDirection, player->x, player->y, player->z,
player->bb.x0, player->bb.y0, player->bb.z0, player->bb.x1, player->bb.y1, player->bb.z1);
minecraft->raknetInstance->send(packet); minecraft->raknetInstance->send(packet);
} }
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) { if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {

View File

@@ -68,6 +68,7 @@ bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected); minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
} }
} }
if (changed && couldDestroy) { if (changed && couldDestroy) {
ItemInstance instance(t, 1, data); ItemInstance instance(t, 1, data);
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data); Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);

View File

@@ -224,8 +224,8 @@ void Gui::handleClick(int button, int x, int y) {
} }
} }
void Gui::handleKeyPressed(int key) void Gui::handleKeyPressed(int key)
{ {
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen))); bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
if (isChatting) { if (isChatting) {
// Allow scrolling the chat history with the mouse/keyboard when chat is open // Allow scrolling the chat history with the mouse/keyboard when chat is open
@@ -275,7 +275,7 @@ void Gui::handleKeyPressed(int key)
{ {
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false); minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
} }
} }
void Gui::scrollChat(int delta) { void Gui::scrollChat(int delta) {
if (delta == 0) if (delta == 0)
@@ -755,7 +755,6 @@ void Gui::renderDebugInfo() {
// Position // Position
float px = p->x, py = p->y - p->heightOffset, pz = p->z; float px = p->x, py = p->y - p->heightOffset, pz = p->z;
posTranslator.to(px, py, pz);
int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz); int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz);
int cx = bx >> 4, cz = bz >> 4; int cx = bx >> 4, cz = bz >> 4;
@@ -782,6 +781,25 @@ void Gui::renderDebugInfo() {
long day = worldTime / Level::TICKS_PER_DAY; long day = worldTime / Level::TICKS_PER_DAY;
long seed = lvl ? lvl->getSeed() : 0; long seed = lvl ? lvl->getSeed() : 0;
// Block looking at
std::string CurrentTile = "Air";
if (minecraft->hitResult.type == TILE) {
int LookingX = minecraft->hitResult.x;
int LookingY = minecraft->hitResult.y;
int LookingZ = minecraft->hitResult.z;
int tileID = minecraft->level->getTile(LookingX, LookingY, LookingZ);
if (tileID > 0 && tileID < 256){
Tile* LookingTile = Tile::tiles[tileID];
if (LookingTile != NULL) {
CurrentTile = LookingTile->getDescriptionId();
} else {
CurrentTile = "Unknown Tile";
}
} else {
CurrentTile = "Air";
}
}
// Build lines (NULL entry = blank gap) // Build lines (NULL entry = blank gap)
Font* font = minecraft->font; Font* font = minecraft->font;
@@ -820,6 +838,9 @@ void Gui::renderDebugInfo() {
sprintf(buf, "Biome: %s", biomeName); sprintf(buf, "Biome: %s", biomeName);
drawString(font, buf, 2, 124, 0xE0E0E0); drawString(font, buf, 2, 124, 0xE0E0E0);
sprintf(buf, "Looking at: %s", CurrentTile.c_str());
drawString(font, buf, 2, 134, 0xE0E0E0);
} }
else if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 1){ else if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 1){

View File

@@ -35,6 +35,17 @@ void GuiElementContainer::removeChild( GuiElement* element ) {
children.erase(it); children.erase(it);
} }
bool GuiElementContainer::containsPointInChildren(int x, int y) const {
for (auto it = children.begin(); it != children.end(); ++it) {
GuiElement* child = *it;
if (child == NULL || !child->visible) continue;
if (child->pointInside(x, y)) return true;
const GuiElementContainer* container = dynamic_cast<const GuiElementContainer*>(child);
if (container != NULL && container->containsPointInChildren(x, y)) return true;
}
return false;
}
void GuiElementContainer::tick( Minecraft* minecraft ) { void GuiElementContainer::tick( Minecraft* minecraft ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->tick(minecraft); (*it)->tick(minecraft);

View File

@@ -13,6 +13,7 @@ public:
virtual void setupPositions(); virtual void setupPositions();
virtual void addChild(GuiElement* element); virtual void addChild(GuiElement* element);
virtual void removeChild(GuiElement* element); virtual void removeChild(GuiElement* element);
bool containsPointInChildren(int x, int y) const;
virtual void tick( Minecraft* minecraft ); virtual void tick( Minecraft* minecraft );

View File

@@ -6,15 +6,26 @@
#include "../../../locale/I18n.h" #include "../../../locale/I18n.h"
#include "TextOption.h" #include "TextOption.h"
#include "KeyOption.h" #include "KeyOption.h"
#include <algorithm>
#include "../Gui.h"
#include "../Screen.h"
#include "../../../platform/input/Mouse.h"
#include "../../../util/Mth.h"
OptionsGroup::OptionsGroup( std::string labelID ) { OptionsGroup::OptionsGroup( std::string labelID ) {
label = I18n::get(labelID); label = I18n::get(labelID);
} }
void OptionsGroup::setupPositions() { void OptionsGroup::setupPositions() {
const int labelHeight = 18;
const int bottomPadding = 36;
const float requestedScroll = scrollOffsetY;
const int scrollOffset = (int)requestedScroll;
int curY = y + labelHeight - scrollOffset;
const int contentStartY = y + labelHeight;
// First we write the header and then we add the items // First we write the header and then we add the items
int curY = y + 18; for(auto it = children.begin(); it != children.end(); ++it) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->width = width - 5; (*it)->width = width - 5;
(*it)->y = curY; (*it)->y = curY;
@@ -22,16 +33,109 @@ void OptionsGroup::setupPositions() {
(*it)->setupPositions(); (*it)->setupPositions();
curY += (*it)->height + 3; curY += (*it)->height + 3;
} }
height = curY; curY += bottomPadding;
contentHeight = std::max(0, curY - contentStartY + scrollOffset);
maxScrollOffsetY = std::max(0, contentHeight - (height - labelHeight));
const float clampedScroll = Mth::clamp(requestedScroll, 0.0f, maxScrollOffsetY);
if (clampedScroll != requestedScroll) {
scrollOffsetY = clampedScroll;
setupPositions();
}
} }
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) { void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
float padX = 10.0f; float padX = 10.0f;
float padY = 5.0f; float padY = 5.0f;
const int labelHeight = 18;
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false); minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
glEnable2(GL_SCISSOR_TEST);
glScissor(
Gui::GuiScale * x,
minecraft->height - Gui::GuiScale * (y + height),
Gui::GuiScale * width,
Gui::GuiScale * (height - labelHeight)
);
super::render(minecraft, xm, ym); super::render(minecraft, xm, ym);
glDisable2(GL_SCISSOR_TEST);
}
void OptionsGroup::tick(Minecraft* minecraft) {
int xm = Mouse::getX();
int ym = Mouse::getY();
if (minecraft->screen != NULL) {
minecraft->screen->toGUICoordinate(xm, ym);
}
bool leftDown = Mouse::isButtonDown(MouseAction::ACTION_LEFT);
if (trackingScrollGesture && leftDown) {
int dy = ym - lastDragY;
int dx = xm - dragStartX;
if (!scrollingGesture) {
int totalDx = xm - dragStartX;
int totalDy = ym - dragStartY;
if (std::abs(totalDx) >= ScrollStartThreshold || std::abs(totalDy) >= ScrollStartThreshold) {
if (std::abs(totalDy) >= std::abs(totalDx)) {
scrollingGesture = true;
} else if (!touchDispatched) {
super::mouseClicked(minecraft, touchStartX, touchStartY, MouseAction::ACTION_LEFT);
touchDispatched = true;
}
}
}
if (scrollingGesture && dy != 0) {
scrollByPixels((float)dy);
}
lastDragY = ym;
}
super::tick(minecraft);
}
void OptionsGroup::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
trackingScrollGesture = false;
scrollingGesture = false;
touchDispatched = false;
if (buttonNum == MouseAction::ACTION_LEFT && pointInside(x, y)) {
trackingScrollGesture = true;
dragStartX = x;
dragStartY = y;
lastDragY = y;
touchStartX = x;
touchStartY = y;
return;
}
super::mouseClicked(minecraft, x, y, buttonNum);
}
void OptionsGroup::mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {
bool wasScrolling = scrollingGesture;
bool wasTracking = trackingScrollGesture;
trackingScrollGesture = false;
scrollingGesture = false;
if (buttonNum == MouseAction::ACTION_LEFT && wasTracking && !touchDispatched && pointInside(touchStartX, touchStartY)) {
super::mouseClicked(minecraft, touchStartX, touchStartY, buttonNum);
touchDispatched = true;
}
if (!wasScrolling) {
super::mouseReleased(minecraft, x, y, buttonNum);
}
}
void OptionsGroup::scrollByPixels(float deltaY) {
if (deltaY == 0.0f || maxScrollOffsetY <= 0.0f) return;
scrollOffsetY = Mth::clamp(scrollOffsetY - deltaY, 0.0f, maxScrollOffsetY);
setupPositions();
}
bool OptionsGroup::isScrollingGestureActive() const {
return trackingScrollGesture || scrollingGesture;
} }
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) { OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {

View File

@@ -17,7 +17,12 @@ public:
OptionsGroup(std::string labelID); OptionsGroup(std::string labelID);
virtual void setupPositions(); virtual void setupPositions();
virtual void render(Minecraft* minecraft, int xm, int ym); virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void tick(Minecraft* minecraft);
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum);
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft); OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
void scrollByPixels(float deltaY);
bool isScrollingGestureActive() const;
protected: protected:
void createToggle(OptionId optId, Minecraft* minecraft); void createToggle(OptionId optId, Minecraft* minecraft);
@@ -27,6 +32,18 @@ protected:
void createKey(OptionId optId, Minecraft* minecraft); void createKey(OptionId optId, Minecraft* minecraft);
std::string label; std::string label;
int contentHeight = 0;
float scrollOffsetY = 0.f;
float maxScrollOffsetY = 0.f;
bool trackingScrollGesture = false;
bool scrollingGesture = false;
bool touchDispatched = false;
int dragStartX = 0;
int dragStartY = 0;
int lastDragY = 0;
int touchStartX = 0;
int touchStartY = 0;
static const int ScrollStartThreshold = 5;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/ #endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/

View File

@@ -56,6 +56,28 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
} }
text += ": " + scaleText; text += ": " + scaleText;
} }
if (m_optionId == OPTIONS_MENU_STYLE) {
int value = minecraft->options.getIntValue(OPTIONS_MENU_STYLE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.menuStyle.pocket"); break;
case 1: scaleText = I18n::get("options.menuStyle.xperia"); break;
case 2: scaleText = I18n::get("options.menuStyle.java"); break;
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_VIEW_DISTANCE) {
int value = minecraft->options.getIntValue(OPTIONS_VIEW_DISTANCE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.renderDistance.far"); break;
case 1: scaleText = I18n::get("options.renderDistance.normal"); break;
case 2: scaleText = I18n::get("options.renderDistance.short"); break;
case 3: scaleText = I18n::get("options.renderDistance.tiny"); break;
default: scaleText = "Debug"; break;
}
text += ": " + scaleText;
}
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false); minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
super::render(minecraft, xm, ym); super::render(minecraft, xm, ym);

View File

@@ -8,6 +8,7 @@
#include "../../../network/ServerSideNetworkHandler.h" #include "../../../network/ServerSideNetworkHandler.h"
#include "../../../network/packet/ChatPacket.h" #include "../../../network/packet/ChatPacket.h"
#include "../../../platform/log.h" #include "../../../platform/log.h"
#include "util/StringUtils.h"
#include <sstream> #include <sstream>
#include <cstdlib> #include <cstdlib>
@@ -54,141 +55,37 @@ void ConsoleScreen::charPressed(char inputChar)
_input += inputChar; _input += inputChar;
} }
// ---------------------------------------------------------------------------
// execute: run _input as a command, print result, close screen
// ---------------------------------------------------------------------------
void ConsoleScreen::execute() void ConsoleScreen::execute()
{ {
if (!minecraft->level) return;
if (_input.empty()) { if (_input.empty()) {
minecraft->setScreen(NULL); return minecraft->setScreen(NULL);
return;
} }
if (_input[0] == '/') { if (_input[0] == '/') {
// Command // Command
std::string result = processCommand(_input); _input = Util::stringTrim(_input.substr(1));
if (!result.empty())
minecraft->gui.addMessage(result); std::istringstream iss(minecraft->commandManager().execute(*minecraft, *minecraft->player, _input));
for (std::string line; std::getline(iss, line); ) {
minecraft->gui.addMessage(line);
}
} else { } else {
// Chat message: <name> message // @ai @rewrite
std::string msg = std::string("<") + minecraft->player->name + "> " + _input;
if (minecraft->netCallback && minecraft->raknetInstance->isServer()) { if (minecraft->netCallback && minecraft->raknetInstance->isServer()) {
// Hosting a LAN game: displayGameMessage shows locally + broadcasts MessagePacket to clients static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(_input);
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(msg);
} else if (minecraft->netCallback) { } else if (minecraft->netCallback) {
// Connected client: send ChatPacket to server; server echoes it back as MessagePacket ChatPacket chatPkt(_input);
ChatPacket chatPkt(msg);
minecraft->raknetInstance->send(chatPkt); minecraft->raknetInstance->send(chatPkt);
} else { } else {
// Singleplayer: show locally only minecraft->gui.addMessage("<" + minecraft->player->name + "> " + _input);
minecraft->gui.addMessage(msg);
} }
} }
minecraft->setScreen(NULL); minecraft->setScreen(NULL);
} }
// ---------------------------------------------------------------------------
// processCommand
// ---------------------------------------------------------------------------
static std::string trim(const std::string& s) {
size_t a = s.find_first_not_of(" \t");
if (a == std::string::npos) return "";
size_t b = s.find_last_not_of(" \t");
return s.substr(a, b - a + 1);
}
std::string ConsoleScreen::processCommand(const std::string& raw)
{
// strip leading '/'
std::string line = raw;
if (!line.empty() && line[0] == '/') line = line.substr(1);
line = trim(line);
// tokenise
std::vector<std::string> args;
{
std::istringstream ss(line);
std::string tok;
while (ss >> tok) args.push_back(tok);
}
if (args.empty()) return "";
Level* level = minecraft->level;
if (!level) return "No level loaded.";
// -----------------------------------------------------------------------
// /time ...
// -----------------------------------------------------------------------
if (args[0] == "time") {
if (args.size() < 2)
return "Usage: /time <add|set|query> ...";
const std::string& sub = args[1];
// -- time add <value> -----------------------------------------------
if (sub == "add") {
if (args.size() < 3) return "Usage: /time add <value>";
long delta = std::atol(args[2].c_str());
long newTime = level->getTime() + delta;
level->setTime(newTime);
std::ostringstream out;
out << "Set the time to " << (newTime % Level::TICKS_PER_DAY);
return out.str();
}
// -- time set <value|day|night|noon|midnight> -----------------------
if (sub == "set") {
if (args.size() < 3) return "Usage: /time set <value|day|night|noon|midnight>";
const std::string& val = args[2];
long t = -1;
if (val == "day") t = 1000;
else if (val == "noon") t = 6000;
else if (val == "night") t = 13000;
else if (val == "midnight") t = 18000;
else {
// numeric — accept positive integers only
bool numeric = true;
for (char c : val)
if (!std::isdigit((unsigned char)c)) { numeric = false; break; }
if (!numeric) return std::string("Unknown value: ") + val;
t = std::atol(val.c_str());
}
// Preserve the total day count so only the time-of-day changes
long dayCount = level->getTime() / Level::TICKS_PER_DAY;
long newTime = dayCount * Level::TICKS_PER_DAY + (t % Level::TICKS_PER_DAY);
level->setTime(newTime);
std::ostringstream out;
out << "Set the time to " << t;
return out.str();
}
// -- time query <daytime|gametime|day> ------------------------------
if (sub == "query") {
if (args.size() < 3) return "Usage: /time query <daytime|gametime|day>";
const std::string& what = args[2];
long total = level->getTime();
long daytime = total % Level::TICKS_PER_DAY;
long day = total / Level::TICKS_PER_DAY;
std::ostringstream out;
if (what == "daytime") { out << "The time of day is " << daytime; }
else if (what == "gametime") { out << "The game time is " << total; }
else if (what == "day") { out << "The day is " << day; }
else return std::string("Unknown query: ") + what;
return out.str();
}
return "Unknown sub-command. Usage: /time <add|set|query> ...";
}
return std::string("Unknown command: /") + args[0];
}
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
// render // render
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------

View File

@@ -25,7 +25,6 @@ public:
private: private:
void execute(); void execute();
std::string processCommand(const std::string& cmd);
std::string _input; std::string _input;
int _cursorBlink; // tick counter for cursor blink int _cursorBlink; // tick counter for cursor blink

View File

@@ -23,12 +23,15 @@ DeathScreen::~DeathScreen()
void DeathScreen::init() void DeathScreen::init()
{ {
if (/* minecraft->useTouchscreen() */ true) { if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
bRespawn = new Touch::TButton(1, "Respawn!"); bRespawn = new Touch::TButton(1, "Respawn!");
bTitle = new Touch::TButton(2, "Main menu"); bTitle = new Touch::TButton(2, "Main menu");
} else { } else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
bRespawn = new Button(1, "Respawn!"); bRespawn = new Button(1, "Respawn!");
bTitle = new Button(2, "Main menu"); bTitle = new Button(2, "Main menu");
} else {
bRespawn = new Button(1, 0, 0, 200, 20, "Respawn");
bTitle = new Button(2, 0, 0, 200, 20, "Title menu");
} }
buttons.push_back(bRespawn); buttons.push_back(bRespawn);
buttons.push_back(bTitle); buttons.push_back(bTitle);
@@ -39,13 +42,23 @@ void DeathScreen::init()
void DeathScreen::setupPositions() void DeathScreen::setupPositions()
{ {
bRespawn->width = bTitle->width = width / 4; if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
bRespawn->width = 200;
bTitle->width = 200;
int centerX = (width / 2) - (bRespawn->width / 2);
bRespawn->x = centerX;
bTitle->x = centerX;
bRespawn->y = (height / 2);
bTitle->y = bRespawn->y + 24;
} else {
bRespawn->width = bTitle->width = width / 4;
bRespawn->y = bTitle->y = height / 2; bRespawn->y = bTitle->y = height / 2;
bRespawn->x = width/2 - bRespawn->width - 10; bRespawn->x = width/2 - bRespawn->width - 10;
bTitle->x = width/2 + 10; bTitle->x = width/2 + 10;
}
LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height); // LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height);
} }
void DeathScreen::tick() { void DeathScreen::tick() {
@@ -56,10 +69,20 @@ void DeathScreen::render( int xm, int ym, float a )
{ {
fillGradient(0, 0, width, height, 0x60500000, 0xa0803030); fillGradient(0, 0, width, height, 0x60500000, 0xa0803030);
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
glPushMatrix2();
glScalef2(2, 2, 2);
drawCenteredString(font, "Game over!", width / 2 / 2, height / 8, 0xffffff);
glPopMatrix2();
std::stringstream ss;
ss << "Score: &e" << minecraft->player->getScore();
drawCenteredString(font, ss.str(), width / 2, (height / 4) + 32, 0xffffff);
} else {
glPushMatrix2(); glPushMatrix2();
glScalef2(2, 2, 2); glScalef2(2, 2, 2);
drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff); drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff);
glPopMatrix2(); glPopMatrix2();
}
if (_tick >= WAIT_TICKS) if (_tick >= WAIT_TICKS)
Screen::render(xm, ym, a); Screen::render(xm, ym, a);

View File

@@ -12,6 +12,7 @@
#include "../../renderer/Textures.h" #include "../../renderer/Textures.h"
#include "../../gamemode/GameMode.h" #include "../../gamemode/GameMode.h"
#include "ArmorScreen.h" #include "ArmorScreen.h"
#include "crafting/WorkbenchScreen.h"
#include "../components/Button.h" #include "../components/Button.h"
#if defined(__APPLE__) #if defined(__APPLE__)
@@ -27,7 +28,8 @@ IngameBlockSelectionScreen::IngameBlockSelectionScreen()
InventoryRows(1), InventoryRows(1),
InventoryCols(1), InventoryCols(1),
InventorySize(1), InventorySize(1),
bArmor(1, "Armor") bArmor(1, "Armor"),
bCrafting(1, "Crafting")
{ {
} }
@@ -43,6 +45,19 @@ void IngameBlockSelectionScreen::init()
(float)getSlotPosX(InventoryCols) + 4, (float)getSlotPosX(InventoryCols) + 4,
(float)getSlotPosY(InventoryRows) + 4); (float)getSlotPosY(InventoryRows) + 4);
if (!minecraft->isCreativeMode()) {
bArmor.width = 42;
bCrafting.width = 42;
bArmor.x = 0;
bArmor.y = height - bArmor.height;
bCrafting.x = 0;
bCrafting.y = height - bCrafting.height - 30;
buttons.push_back(&bArmor);
buttons.push_back(&bCrafting);
}
ItemInstance* selected = inventory->getSelected(); ItemInstance* selected = inventory->getSelected();
if (!selected || selected->isNull()) { if (!selected || selected->isNull()) {
selectedItem = 0; selectedItem = 0;
@@ -58,13 +73,6 @@ void IngameBlockSelectionScreen::init()
} }
if (!isAllowed(selectedItem)) if (!isAllowed(selectedItem))
selectedItem = 0; selectedItem = 0;
if (!minecraft->isCreativeMode()) {
bArmor.width = 42;
bArmor.x = 0;
bArmor.y = height - bArmor.height;
buttons.push_back(&bArmor);
}
} }
void IngameBlockSelectionScreen::removed() void IngameBlockSelectionScreen::removed()
@@ -124,7 +132,7 @@ void IngameBlockSelectionScreen::renderSlots()
//w.printEvery(1000, "render-blocksel"); //w.printEvery(1000, "render-blocksel");
glDisable2(GL_RESCALE_NORMAL); glDisable2(GL_RESCALE_NORMAL);
Lighting::turnOn(minecraft); Lighting::turnOff();
} }
int IngameBlockSelectionScreen::getSlotPosX(int slotX) { int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
@@ -249,7 +257,7 @@ void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum)
//minecraft->soundEngine->playUI("random.click", 1, 1); //minecraft->soundEngine->playUI("random.click", 1, 1);
} else { } else {
_pendingQuit = !_area.isInside((float)x, (float)y) _pendingQuit = !_area.isInside((float)x, (float)y)
&& !bArmor.isInside(x, y); && !bArmor.isInside(x, y) && !bCrafting.isInside(x, y);
} }
} }
if (!_pendingQuit) if (!_pendingQuit)
@@ -338,5 +346,8 @@ void IngameBlockSelectionScreen::buttonClicked( Button* button )
if (button == &bArmor) { if (button == &bArmor) {
minecraft->setScreen(new ArmorScreen()); minecraft->setScreen(new ArmorScreen());
} }
if (button == &bCrafting) {
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
}
super::buttonClicked(button); super::buttonClicked(button);
} }

View File

@@ -52,6 +52,7 @@ private:
bool _pendingQuit; bool _pendingQuit;
Button bArmor; Button bArmor;
Button bCrafting;
RectangleArea _area; RectangleArea _area;
}; };

View File

@@ -121,6 +121,7 @@ void OptionsScreen::setupPositions() {
(*it)->x = categoryButtons[0]->width; (*it)->x = categoryButtons[0]->width;
(*it)->y = bHeader->height; (*it)->y = bHeader->height;
(*it)->width = width - categoryButtons[0]->width; (*it)->width = width - categoryButtons[0]->width;
(*it)->height = height - bHeader->height;
(*it)->setupPositions(); (*it)->setupPositions();
} }
@@ -197,6 +198,7 @@ void OptionsScreen::generateOptionScreens() {
optionPanes[1]->addOptionItem(OPTIONS_DIFFICULTY, minecraft) optionPanes[1]->addOptionItem(OPTIONS_DIFFICULTY, minecraft)
.addOptionItem(OPTIONS_SERVER_VISIBLE, minecraft) .addOptionItem(OPTIONS_SERVER_VISIBLE, minecraft)
.addOptionItem(OPTIONS_THIRD_PERSON_VIEW, minecraft) .addOptionItem(OPTIONS_THIRD_PERSON_VIEW, minecraft)
.addOptionItem(OPTIONS_WINDOW_SCALE, minecraft)
.addOptionItem(OPTIONS_GUI_SCALE, minecraft) .addOptionItem(OPTIONS_GUI_SCALE, minecraft)
.addOptionItem(OPTIONS_SENSITIVITY, minecraft) .addOptionItem(OPTIONS_SENSITIVITY, minecraft)
.addOptionItem(OPTIONS_MUSIC_VOLUME, minecraft) .addOptionItem(OPTIONS_MUSIC_VOLUME, minecraft)
@@ -223,6 +225,7 @@ void OptionsScreen::generateOptionScreens() {
// .addOptionItem(&Option::ANAGLYPH, minecraft) // .addOptionItem(&Option::ANAGLYPH, minecraft)
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft) .addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
.addOptionItem(OPTIONS_VSYNC, minecraft) .addOptionItem(OPTIONS_VSYNC, minecraft)
.addOptionItem(OPTIONS_VIEW_DISTANCE, minecraft)
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft) .addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
.addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft) .addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft)
.addOptionItem(OPTIONS_VIEW_BOBBING, minecraft) .addOptionItem(OPTIONS_VIEW_BOBBING, minecraft)
@@ -233,9 +236,12 @@ void OptionsScreen::generateOptionScreens() {
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft) optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft) .addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
.addOptionItem(OPTIONS_MENU_STYLE, minecraft)
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft) .addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
#ifdef __APPLE__
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft) .addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
.addOptionItem(OPTIONS_TINTED_SIDE, minecraft) .addOptionItem(OPTIONS_TINTED_SIDE, minecraft)
#endif
.addOptionItem(OPTIONS_JAVA_HUD, minecraft) .addOptionItem(OPTIONS_JAVA_HUD, minecraft)
.addOptionItem(OPTIONS_FOG_TYPE, minecraft) .addOptionItem(OPTIONS_FOG_TYPE, minecraft)
.addOptionItem(OPTIONS_BETA_SKY, minecraft) .addOptionItem(OPTIONS_BETA_SKY, minecraft)
@@ -258,6 +264,12 @@ void OptionsScreen::mouseReleased(int x, int y, int buttonNum) {
super::mouseReleased(x, y, buttonNum); super::mouseReleased(x, y, buttonNum);
} }
void OptionsScreen::mouseWheel(int dx, int dy, int xm, int ym) {
if (currentOptionsGroup != NULL && currentOptionsGroup->pointInside(xm, ym) && dy != 0) {
currentOptionsGroup->scrollByPixels((float)dy * 18.0f);
}
}
void OptionsScreen::keyPressed(int eventKey) { void OptionsScreen::keyPressed(int eventKey) {
if (currentOptionsGroup != NULL) if (currentOptionsGroup != NULL)
currentOptionsGroup->keyPressed(minecraft, eventKey); currentOptionsGroup->keyPressed(minecraft, eventKey);

View File

@@ -27,6 +27,7 @@ public:
virtual void mouseClicked(int x, int y, int buttonNum); virtual void mouseClicked(int x, int y, int buttonNum);
virtual void mouseReleased(int x, int y, int buttonNum); virtual void mouseReleased(int x, int y, int buttonNum);
virtual void mouseWheel(int dx, int dy, int xm, int ym);
virtual void keyPressed(int eventKey); virtual void keyPressed(int eventKey);
virtual void charPressed(char inputChar); virtual void charPressed(char inputChar);

View File

@@ -10,14 +10,14 @@
#include "client/gui/screens/OptionsScreen.h" #include "client/gui/screens/OptionsScreen.h"
PauseScreen::PauseScreen(bool wasBackPaused) PauseScreen::PauseScreen(bool wasBackPaused)
: saveStep(0), : saveStep(0),
visibleTime(0), visibleTime(0),
bContinue(0), bContinue(0),
bQuit(0), bQuit(0),
bOptions(0), bOptions(0),
bQuitAndSaveLocally(0), bQuitAndSaveLocally(0),
bServerVisibility(0), bServerVisibility(0),
// bThirdPerson(0), // bThirdPerson(0),
wasBackPaused(wasBackPaused), wasBackPaused(wasBackPaused),
// bSound(OPTIONS_SOUND_VOLUME, 1, 0), // bSound(OPTIONS_SOUND_VOLUME, 1, 0),
bThirdPerson(OPTIONS_THIRD_PERSON_VIEW), bThirdPerson(OPTIONS_THIRD_PERSON_VIEW),
@@ -44,24 +44,31 @@ PauseScreen::~PauseScreen() {
delete bQuitAndSaveLocally; delete bQuitAndSaveLocally;
delete bServerVisibility; delete bServerVisibility;
delete bOptions; delete bOptions;
// delete bThirdPerson; // delete bThirdPerson;
} }
void PauseScreen::init() { void PauseScreen::init() {
if (/* minecraft->useTouchscreen() */ true) { if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
bContinue = new Touch::TButton(1, "Back to game"); bContinue = new Touch::TButton(1, "Back to game");
bOptions = new Touch::TButton(5, "Options"); bOptions = new Touch::TButton(5, "Options");
bQuit = new Touch::TButton(2, "Quit to title"); bQuit = new Touch::TButton(2, "Quit to title");
bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map"); bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map");
bServerVisibility = new Touch::TButton(4, ""); bServerVisibility = new Touch::TButton(4, "");
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view"); // bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
} else { } else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
bContinue = new Button(1, "Back to game"); bContinue = new Button(1, "Back to game");
bOptions = new Button(5, "Options"); bOptions = new Button(5, "Options");
bQuit = new Button(2, "Quit to title"); bQuit = new Button(2, "Quit to title");
bQuitAndSaveLocally = new Button(3, "Quit and copy map"); bQuitAndSaveLocally = new Button(3, "Quit and copy map");
bServerVisibility = new Button(4, ""); bServerVisibility = new Button(4, "");
// bThirdPerson = new Button(5, "Toggle 3:rd person view"); // bThirdPerson = new Button(5, "Toggle 3:rd person view");
} else {
bContinue = new Button(1, 0, 0, 200, 20, "Back to game");
bServerVisibility = new Button(4, 0, 0, 200, 20, "");
bOptions = new Button(5, 0, 0, 200, 20, "Options...");
bQuit = new Button(2, 0, 0, 200, 20, "Save and quit to title");
bQuitAndSaveLocally = new Button(3, 0, 0, 200, 20, "Copy and quit map");
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
} }
buttons.push_back(bContinue); buttons.push_back(bContinue);
@@ -77,7 +84,7 @@ void PauseScreen::init() {
// If Back wasn't pressed, set up additional items (more than Quit to menu // If Back wasn't pressed, set up additional items (more than Quit to menu
// and Back to game) here // and Back to game) here
#if !defined(APPLE_DEMO_PROMOTION) && !defined(RPI) #if !defined(APPLE_DEMO_PROMOTION) && !defined(RPI)
if (true || !wasBackPaused) { if (true || !wasBackPaused) {
if (minecraft->raknetInstance) { if (minecraft->raknetInstance) {
if (minecraft->raknetInstance->isServer()) { if (minecraft->raknetInstance->isServer()) {
@@ -85,14 +92,14 @@ void PauseScreen::init() {
buttons.push_back(bServerVisibility); buttons.push_back(bServerVisibility);
} }
else { else {
#if !defined(DEMO_MODE) #if !defined(DEMO_MODE)
buttons.push_back(bQuitAndSaveLocally); buttons.push_back(bQuitAndSaveLocally);
#endif #endif
} }
} }
} }
#endif #endif
// buttons.push_back(bThirdPerson); // buttons.push_back(bThirdPerson);
for (unsigned int i = 0; i < buttons.size(); ++i) { for (unsigned int i = 0; i < buttons.size(); ++i) {
// if (buttons[i] == &bSound) continue; // if (buttons[i] == &bSound) continue;
@@ -105,7 +112,25 @@ void PauseScreen::init() {
void PauseScreen::setupPositions() { void PauseScreen::setupPositions() {
saveStep = 0; saveStep = 0;
int yBase = 16; int yBase = 16;
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
yBase = 50;
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 200;
bQuitAndSaveLocally->width = bServerVisibility->width = 200;
bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 24 * 1;
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 24 * 2;
bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 24 * 3 + 24;
bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 24 * 4 + 24;
} else {
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160; bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
bQuitAndSaveLocally->width = bServerVisibility->width = 160; bQuitAndSaveLocally->width = bServerVisibility->width = 160;
@@ -124,6 +149,9 @@ void PauseScreen::setupPositions() {
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2; bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4; bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4;
}
// bSound.y = bThirdPerson.y = 8; // bSound.y = bThirdPerson.y = 8;
// bSound.x = 4; // bSound.x = 4;

View File

@@ -21,7 +21,7 @@ Screen* ScreenChooser::createScreen( ScreenId id )
Screen* screen = NULL; Screen* screen = NULL;
// :sob: // :sob:
if (/* _mc->useTouchscreen() */ true) { if (_mc->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
switch (id) { switch (id) {
case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break; case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break;
case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break; case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break;

View File

@@ -23,49 +23,62 @@
// Some kind of default settings, might be overridden in ::init // Some kind of default settings, might be overridden in ::init
StartMenuScreen::StartMenuScreen() StartMenuScreen::StartMenuScreen()
: bHost( 2, 0, 0, 160, 24, "Start Game"),
bJoin( 3, 0, 0, 160, 24, "Join Game"),
bOptions( 4, 0, 0, 160, 24, "Options"),
bQuit( 5, "")
{ {
} }
StartMenuScreen::~StartMenuScreen() StartMenuScreen::~StartMenuScreen()
{ {
delete bHost;
delete bJoin;
delete bOptions;
delete bQuit;
} }
void StartMenuScreen::init() void StartMenuScreen::init()
{ {
bJoin.active = bHost.active = bOptions.active = true; if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
bHost = new Button( 2, 0, 0, 200, 20, "Singleplayer");
bJoin = new Button( 3, 0, 0, 200, 20, "Multiplayer");
bOptions = new Button( 4, 0, 0, 200, 20, "Options...");
bQuit = new Button( 5, 0, 0, 200, 20, "Ouit Game");
} else {
bHost = new Button( 2, 0, 0, 160, 24, "Start Game");
bJoin = new Button( 3, 0, 0, 160, 24, "Join Game");
bOptions = new Button( 4, 0, 0, 160, 24, "Options");
bQuit = new Button( 5, 0, 0, 160, 24, "Ouit Game");
}
bJoin->active = bHost->active = bOptions->active = true;
if (minecraft->options.getStringValue(OPTIONS_USERNAME).empty()) { if (minecraft->options.getStringValue(OPTIONS_USERNAME).empty()) {
return; // tick() will redirect to UsernameScreen return; // tick() will redirect to UsernameScreen
} }
buttons.push_back(&bHost); buttons.push_back(bHost);
buttons.push_back(&bJoin); buttons.push_back(bJoin);
//buttons.push_back(&bTest); //buttons.push_back(&bTest);
buttons.push_back(bQuit);
tabButtons.push_back(&bHost); tabButtons.push_back(bHost);
tabButtons.push_back(&bJoin); tabButtons.push_back(bJoin);
tabButtons.push_back(bQuit);
#ifndef RPI #ifndef RPI
buttons.push_back(&bOptions); buttons.push_back(bOptions);
tabButtons.push_back(&bOptions); tabButtons.push_back(bOptions);
#endif #endif
// add quit button (top right X icon) match OptionsScreen style //// add quit button (top right X icon) match OptionsScreen style
{ //{
ImageDef def; // ImageDef def;
def.name = "gui/touchgui.png"; // def.name = "gui/touchgui.png";
def.width = 34; // def.width = 34;
def.height = 26; // def.height = 26;
def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height)); // def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
bQuit.setImageDef(def, true); // bQuit.setImageDef(def, true);
bQuit.scaleWhenPressed = false; // bQuit.scaleWhenPressed = false;
buttons.push_back(&bQuit); // buttons.push_back(&bQuit);
// don't include in tab navigation // // don't include in tab navigation
} //}
copyright = "\xffMojang AB";//. Do not distribute!"; copyright = "\xffMojang AB";//. Do not distribute!";
@@ -93,20 +106,30 @@ void StartMenuScreen::init()
} }
void StartMenuScreen::setupPositions() { void StartMenuScreen::setupPositions() {
int yBase = height / 2; if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
int yBase = (height / 2) - 20;
bHost.y = yBase; bHost->y = yBase;
bJoin.y = bHost.y + 24 + 4; bJoin->y = bHost->y + 24;
bOptions.y = bJoin.y + 24 + 4; bOptions->y = bJoin->y + 24;
bQuit->y = bOptions->y + 24;
} else {
int yBase = height / 2;
bHost->y = yBase;
bJoin->y = bHost->y + 24 + 4;
bOptions->y = bJoin->y + 24 + 4;
bQuit->y = bOptions->y + 24 + 4;
}
// Center buttons // Center buttons
bHost.x = (width - bHost.width) / 2; bHost->x = (width - bHost->width) / 2;
bJoin.x = (width - bJoin.width) / 2; bJoin->x = (width - bJoin->width) / 2;
bOptions.x = (width - bOptions.width) / 2; bOptions->x = (width - bOptions->width) / 2;
bQuit->x = (width - bQuit->width) / 2;
// position quit icon at top-right (use image-defined size) //// position quit icon at top-right (use image-defined size)
bQuit.x = width - bQuit.width; //bQuit.x = width - bQuit.width;
bQuit.y = 0; //bQuit.y = 0;
} }
void StartMenuScreen::tick() { void StartMenuScreen::tick() {
@@ -114,7 +137,7 @@ void StartMenuScreen::tick() {
void StartMenuScreen::buttonClicked(Button* button) { void StartMenuScreen::buttonClicked(Button* button) {
if (button->id == bHost.id) if (button->id == bHost->id)
{ {
#if defined(DEMO_MODE) || defined(APPLE_DEMO_PROMOTION) #if defined(DEMO_MODE) || defined(APPLE_DEMO_PROMOTION)
minecraft->setScreen( new SimpleChooseLevelScreen("_DemoLevel") ); minecraft->setScreen( new SimpleChooseLevelScreen("_DemoLevel") );
@@ -122,16 +145,16 @@ void StartMenuScreen::buttonClicked(Button* button) {
minecraft->screenChooser.setScreen(SCREEN_SELECTWORLD); minecraft->screenChooser.setScreen(SCREEN_SELECTWORLD);
#endif #endif
} }
if (button->id == bJoin.id) if (button->id == bJoin->id)
{ {
minecraft->locateMultiplayer(); minecraft->locateMultiplayer();
minecraft->screenChooser.setScreen(SCREEN_JOINGAME); minecraft->screenChooser.setScreen(SCREEN_JOINGAME);
} }
if (button->id == bOptions.id) if (button->id == bOptions->id)
{ {
minecraft->setScreen(new OptionsScreen()); minecraft->setScreen(new OptionsScreen());
} }
if (button == &bQuit) if (button->id == bQuit->id)
{ {
minecraft->quit(); minecraft->quit();
} }

View File

@@ -23,10 +23,10 @@ public:
bool isInGameScreen(); bool isInGameScreen();
private: private:
Button bHost; Button* bHost;
Button bJoin; Button* bJoin;
Button bOptions; Button* bOptions;
ImageButton bQuit; // X button in top-right corner Button* bQuit;
std::string copyright; std::string copyright;
int copyrightPosX; int copyrightPosX;

View File

@@ -16,7 +16,12 @@
#include "../../../../world/level/Level.h" #include "../../../../world/level/Level.h"
#include "../../../../world/item/DyePowderItem.h" #include "../../../../world/item/DyePowderItem.h"
#include "../../../../world/item/crafting/Recipe.h" #include "../../../../world/item/crafting/Recipe.h"
#include "network/RakNetInstance.h"
#include "network/packet/WantCreatePacket.h"
#include "platform/input/Keyboard.h" #include "platform/input/Keyboard.h"
#include <cstdint>
#include <iostream>
#include <string>
static NinePatchLayer* guiPaneFrame = NULL; static NinePatchLayer* guiPaneFrame = NULL;
@@ -193,6 +198,26 @@ void PaneCraftingScreen::setupPositions() {
} }
void PaneCraftingScreen::tick() { void PaneCraftingScreen::tick() {
if (minecraft->isOnline()) {
// TODO: Make better algorithm
static std::map<uint8_t, uint16_t> oldMap = {};
std::map<uint8_t, uint16_t> newMap = {};
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
auto itm = minecraft->player->inventory->getItem(i);
if (itm != NULL) {
newMap[itm->id] += itm->count;
}
}
if (oldMap != newMap) {
oldMap = newMap;
newMap = {};
recheckRecipes();
}
}
if (pane) pane->tick(); if (pane) pane->tick();
} }
@@ -439,6 +464,10 @@ void PaneCraftingScreen::craftSelectedItem()
ItemInstance resultItem = currentItem->item; ItemInstance resultItem = currentItem->item;
if (minecraft->player) { if (minecraft->player) {
if (minecraft->isOnline()) {
WantCreatePacket packet(minecraft->player->entityId, resultItem.count, resultItem.getAuxValue(), resultItem.id);
minecraft->raknetInstance->send(packet);
}
// Remove all items required for the recipe and ... // Remove all items required for the recipe and ...
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) { for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
CItem::ReqItem& req = currentItem->neededItems[i]; CItem::ReqItem& req = currentItem->neededItems[i];

View File

@@ -40,10 +40,9 @@ HumanoidModel::HumanoidModel( float g /*= 0*/, float yOffset /*= 0*/, int texW /
head.addBox(-4, -8, -4, 8, 8, 8, g); // Head head.addBox(-4, -8, -4, 8, 8, 8, g); // Head
head.setPos(0, 0 + yOffset, 0); head.setPos(0, 0 + yOffset, 0);
if (modernSkin) {
hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat) hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat)
hair.setPos(0, 0 + yOffset, 0); hair.setPos(0, 0 + yOffset, 0);
}
body.addBox(-4, 0, -2, 8, 12, 4, g); // Body body.addBox(-4, 0, -2, 8, 12, 4, g); // Body
body.setPos(0, 0 + yOffset, 0); body.setPos(0, 0 + yOffset, 0);
@@ -99,17 +98,17 @@ void HumanoidModel::render(Entity* e, float time, float r, float bob, float yRot
setupAnim(time, r, bob, yRot, xRot, scale); setupAnim(time, r, bob, yRot, xRot, scale);
// Sync overlay with head rotation/position // Sync overlay with head rotation/position
if (texWidth == 64 && texHeight == 64) {
hair.xRot = head.xRot; hair.xRot = head.xRot;
hair.yRot = head.yRot; hair.yRot = head.yRot;
hair.zRot = head.zRot; hair.zRot = head.zRot;
hair.y = head.y; hair.y = head.y;
}
head.render(scale); head.render(scale);
if (texWidth == 64 && texHeight == 64) {
hair.render(scale); hair.render(scale);
}
body.render(scale); body.render(scale);
arm0.render(scale); arm0.render(scale);
arm1.render(scale); arm1.render(scale);
@@ -123,12 +122,12 @@ void HumanoidModel::render( HumanoidModel* model, float scale )
head.yRot = model->head.yRot; head.yRot = model->head.yRot;
head.y = model->head.y; head.y = model->head.y;
head.xRot = model->head.xRot; head.xRot = model->head.xRot;
if (texWidth == 64 && texHeight == 64) {
hair.yRot = head.yRot; hair.yRot = head.yRot;
hair.xRot = head.xRot; hair.xRot = head.xRot;
hair.zRot = head.zRot; hair.zRot = head.zRot;
hair.y = head.y; hair.y = head.y;
}
arm0.xRot = model->arm0.xRot; arm0.xRot = model->arm0.xRot;
arm0.zRot = model->arm0.zRot; arm0.zRot = model->arm0.zRot;
@@ -273,7 +272,7 @@ void HumanoidModel::onGraphicsReset()
arm1.onGraphicsReset(); arm1.onGraphicsReset();
leg0.onGraphicsReset(); leg0.onGraphicsReset();
leg1.onGraphicsReset(); leg1.onGraphicsReset();
//hair.onGraphicsReset(); hair.onGraphicsReset();
} }
//void renderHair(float scale) { //void renderHair(float scale) {

View File

@@ -355,7 +355,11 @@ LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, const std::string&
armorTypeHash(0), armorTypeHash(0),
sprinting(false), sprinting(false),
sprintDoubleTapTimer(0), sprintDoubleTapTimer(0),
prevForwardHeld(false) prevForwardHeld(false),
xBob(0.0f),
yBob(0.0f),
xBobO(0.0f),
yBobO(0.0f)
{ {
this->dimension = dimension; this->dimension = dimension;
_init(); _init();
@@ -456,7 +460,7 @@ void LocalPlayer::tick() {
{ {
sentInventoryItemId = newItemId; sentInventoryItemId = newItemId;
sentInventoryItemData = newItemData; sentInventoryItemData = newItemData;
PlayerEquipmentPacket packet(entityId, newItemId, newItemData); PlayerEquipmentPacket packet(entityId, newItemId, newItemData, inventory->selected, inventory->getSlot(newItemId, newItemData));
minecraft->raknetInstance->send(packet); minecraft->raknetInstance->send(packet);
} }
} }
@@ -550,6 +554,10 @@ void LocalPlayer::aiStep() {
//if (onGround && abilities.flying) //if (onGround && abilities.flying)
// abilities.flying = false; // abilities.flying = false;
yBobO = yBob;
xBobO = xBob;
xBob += (xRot - xBob) * 0.5;
yBob += (yRot - yBob) * 0.5;
if (interpolateOnly()) if (interpolateOnly())
updateAi(); updateAi();

View File

@@ -22,6 +22,10 @@ public:
virtual void reset(); virtual void reset();
void tick(); void tick();
float yBob, xBob; // shredder added from b1.8/4j for the hand swaying animation
float yBobO, xBobO; // shredder added from b1.8/4j for the hand swaying animation
void move(float xa, float ya, float za); void move(float xa, float ya, float za);
void aiStep(); void aiStep();

View File

@@ -101,6 +101,15 @@ void GameRenderer::setupCamera(float a, int eye) {
float stereoScale = 0.07f; float stereoScale = 0.07f;
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) glTranslatef2(-(eye * 2 - 1) * stereoScale, 0, 0); if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) glTranslatef2(-(eye * 2 - 1) * stereoScale, 0, 0);
if (mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
if (zoom != 1) {
glTranslatef2((float) zoom_x, (float) -zoom_y, 0);
glScalef2(zoom, zoom, 1);
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance * 2.0f);
} else {
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance * 2.0f);
}
} else {
if (zoom != 1) { if (zoom != 1) {
glTranslatef2((float) zoom_x, (float) -zoom_y, 0); glTranslatef2((float) zoom_x, (float) -zoom_y, 0);
glScalef2(zoom, zoom, 1); glScalef2(zoom, zoom, 1);
@@ -108,6 +117,7 @@ void GameRenderer::setupCamera(float a, int eye) {
} else { } else {
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance); gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance);
} }
}
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
glLoadIdentity2(); glLoadIdentity2();
@@ -337,12 +347,15 @@ void GameRenderer::renderLevel(float a) {
Lighting::turnOff(); Lighting::turnOff();
glDisable2(GL_BLEND); glDisable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Lighting::turnOff();
setupFog(0); setupFog(0);
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
glDisable2(GL_CULL_FACE); glDisable2(GL_CULL_FACE);
glDepthMask(GL_FALSE); glDepthMask(GL_FALSE); // @TODO commenting this out fixes Ice transparency and clouds are no longer visilbe underwater like normal beta - shredder
glDisable2(GL_ALPHA_TEST); glDisable2(GL_ALPHA_TEST);
mc->textures->loadAndBindTexture("terrain.png"); mc->textures->loadAndBindTexture("terrain.png");
// @TODO - below is a commented out double render system that fixes ice transparency, but probs harm performance, add it as an option - shredder
//if (mc->options.fancyGraphics) { //if (mc->options.fancyGraphics) {
// glColorMask(false, false, false, false); // glColorMask(false, false, false, false);
// int visibleWaterChunks = levelRenderer->render(cameraEntity, 1, a); // int visibleWaterChunks = levelRenderer->render(cameraEntity, 1, a);
@@ -677,7 +690,7 @@ void GameRenderer::pick(float a) {
float range = mc->gameMode->getPickRange(); float range = mc->gameMode->getPickRange();
bool isPicking = true; bool isPicking = true;
bool freeform = mc->useTouchscreen(); //&& !mc->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA); bool freeform = mc->useTouchscreen() && !mc->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA);
if (freeform) { if (freeform) {
isPicking = updateFreeformPickDirection(a, pickDirection); isPicking = updateFreeformPickDirection(a, pickDirection);

View File

@@ -280,6 +280,9 @@ void ItemInHandRenderer::render( float a )
float h = oHeight + (height - oHeight) * a; float h = oHeight + (height - oHeight) * a;
Player* player = mc->player; Player* player = mc->player;
// if (selectedTile==NULL) return; // if (selectedTile==NULL) return;
LocalPlayer* localPlayer = (LocalPlayer*)(player);
float xr = player->xRotO + (player->xRot - player->xRotO) * a; // shredder added for hand swaying
glPushMatrix2(); glPushMatrix2();
glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0); glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0);
@@ -288,6 +291,16 @@ void ItemInHandRenderer::render( float a )
Lighting::turnOn(mc); Lighting::turnOn(mc);
glPopMatrix2(); glPopMatrix2();
if (localPlayer) // shredder added, basically does the hand swaying animation from b1.8
{
float xrr = localPlayer->xBobO + (localPlayer->xBob - localPlayer->xBobO) * a;
float yrr = localPlayer->yBobO + (localPlayer->yBob - localPlayer->yBobO) * a;
// 4J - was using player->xRot and yRot directly here rather than interpolating between old & current with a
float yr = player->yRotO + (player->yRot - player->yRotO) * a;
glRotatef((xr - xrr) * 0.1f, 1, 0, 0);
glRotatef((yr - yrr) * 0.1f, 0, 1, 0);
}
float br = mc->level->getBrightness(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z)); float br = mc->level->getBrightness(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
ItemInstance* item;// = selectedItem; ItemInstance* item;// = selectedItem;

View File

@@ -26,6 +26,7 @@
#include "../../client/player/LocalPlayer.h" #include "../../client/player/LocalPlayer.h"
#include "../../world/level/GrassColor.h" #include "../../world/level/GrassColor.h"
#include "Lighting.h"
#ifdef GFX_SMALLER_CHUNKS #ifdef GFX_SMALLER_CHUNKS
/* static */ const int LevelRenderer::CHUNK_SIZE = 8; /* static */ const int LevelRenderer::CHUNK_SIZE = 8;
@@ -68,7 +69,7 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
destroyProgress(0) destroyProgress(0)
{ {
#ifdef OPENGL_ES #ifdef OPENGL_ES
int maxChunksWidth = 2 * LEVEL_WIDTH / CHUNK_SIZE + 1; int maxChunksWidth = 2 * LevelConstants::LEVEL_WIDTH / CHUNK_SIZE + 1;
numListsOrBuffers = maxChunksWidth * maxChunksWidth * (128/CHUNK_SIZE) * 3; numListsOrBuffers = maxChunksWidth * maxChunksWidth * (128/CHUNK_SIZE) * 3;
chunkBuffers = new GLuint[numListsOrBuffers]; chunkBuffers = new GLuint[numListsOrBuffers];
glGenBuffers2(numListsOrBuffers, chunkBuffers); glGenBuffers2(numListsOrBuffers, chunkBuffers);
@@ -184,11 +185,14 @@ void LevelRenderer::allChanged()
lastFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE); lastFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
#ifndef __APPLE__
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT); bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
#else
bool tint = false, sideTint = false;
#endif
FoliageColor::setUseTint(tint); FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint); GrassColor::setUseTint(tint);
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
TileRenderer::setUseTint(sideTint); TileRenderer::setUseTint(sideTint);
@@ -575,7 +579,7 @@ void LevelRenderer::render(const AABB& b) const
// t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder // t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder
// t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render // t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render
glLineWidth(2.0f); // make it more thick - shredder
t.begin(GL_LINE_STRIP); t.begin(GL_LINE_STRIP);
t.vertex(b.x0, b.y0, b.z0); t.vertex(b.x0, b.y0, b.z0);
t.vertex(b.x1, b.y0, b.z0); t.vertex(b.x1, b.y0, b.z0);
@@ -1157,23 +1161,22 @@ void LevelRenderer::renderSky(float alpha) {
glDisable(GL_FOG); glDisable(GL_FOG);
glDisable(GL_ALPHA_TEST); glDisable(GL_ALPHA_TEST);
// thanks to the mcpe 0.1 decomp project a bit for this part, was not getting the gl states correctly, gles is painful - shredder // re ported this again from beta 1.6.6, thanks to the mcpe 0.1 decomp team's code for some bit of help about the void layer - shredder
// Sunrise // Sunrise
if (mc->options.getBooleanValue(OPTIONS_BEAUTIFUL_SKY)) { if (mc->options.getBooleanValue(OPTIONS_BEAUTIFUL_SKY)) {
glEnable(GL_BLEND); glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Lighting::turnOff();
float* c = level->dimension->getSunriseColor(level->getTimeOfDay(alpha), alpha); float* c = level->dimension->getSunriseColor(level->getTimeOfDay(alpha), alpha);
if (c != nullptr) if (c != nullptr)
{ {
glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_2D);
// glShadeModel(GL_SMOOTH); //
glPushMatrix(); glPushMatrix();
glRotatef(90.0f, 1.0f, 0.0f, 0.0f); glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
glRotatef(level->getTimeOfDay(alpha) > 0.5f ? 180 : 0, 0.0f, 0.0f, 1.0f); glRotatef(level->getTimeOfDay(alpha) > 0.5f ? 180 : 0, 0.0f, 0.0f, 1.0f);
t.begin(GL_TRIANGLE_FAN); t.begin(GL_TRIANGLE_FAN);
t.color(c[0], c[1], c[2], c[3]); t.color(c[0], c[1], c[2], c[3]);
t.vertex(0.0f, 100.0f, 0.0f); t.vertex(0.0f, 100.0f, 0.0f);
@@ -1190,11 +1193,12 @@ void LevelRenderer::renderSky(float alpha) {
t.draw(); t.draw();
glPopMatrix(); glPopMatrix();
// glShadeModel(GL_FLAT); //
} }
// gets the time of day and rotates the sun and moon png based on the time // gets the time of day and rotates the sun and moon png based on the time
glEnable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_ONE, GL_ONE); glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glPushMatrix(); glPushMatrix();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
@@ -1326,8 +1330,8 @@ void LevelRenderer::renderAdvancedClouds(float alpha) {
float cloudTime = (float)ticks + alpha; float cloudTime = (float)ticks + alpha;
double xo = (px + cloudTime * 0.03f) / ss; float xo = (px + cloudTime * 0.03f) / ss;
double zo = pz / ss + 0.33f; float zo = pz / ss + 0.33f;
float yy = 108.0f - py + 0.33f; float yy = 108.0f - py + 0.33f;
@@ -1451,13 +1455,13 @@ void LevelRenderer::playSound(const std::string& name, float x, float y, float z
float dd = 16; float dd = 16;
if (volume > 1) dd *= volume; if (volume > 1) dd *= volume;
if (mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) { if (mc->cameraTargetPlayer != NULL && mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
mc->soundEngine->play(name, x, y, z, volume, pitch); mc->soundEngine->play(name, x, y, z, volume, pitch);
} }
} }
void LevelRenderer::addParticle(const std::string& name, float x, float y, float z, float xa, float ya, float za, int data) { void LevelRenderer::addParticle(const std::string& name, float x, float y, float z, float xa, float ya, float za, int data) {
if (mc->cameraTargetPlayer != NULL) {
float xd = mc->cameraTargetPlayer->x - x; float xd = mc->cameraTargetPlayer->x - x;
float yd = mc->cameraTargetPlayer->y - y; float yd = mc->cameraTargetPlayer->y - y;
float zd = mc->cameraTargetPlayer->z - z; float zd = mc->cameraTargetPlayer->z - z;
@@ -1498,6 +1502,7 @@ void LevelRenderer::addParticle(const std::string& name, float x, float y, float
//sw.stop(); //sw.stop();
//sw.printEvery(50, "add-particle-string"); //sw.printEvery(50, "add-particle-string");
}
} }
/* /*

View File

@@ -130,10 +130,11 @@ void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float
if (pow > 0) { if (pow > 0) {
renderShadow(entity, x, y, z, pow, a); renderShadow(entity, x, y, z, pow, a);
} }
//}
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
} }
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
} }
// duplicate renderflame below is the pre b1.6.6 way flame rendered on player and mobs, probs gonna make it an option. - shredder
/*
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) { void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
glDisable(GL_LIGHTING); glDisable(GL_LIGHTING);
int tex = ((Tile*)Tile::fire)->tex; int tex = ((Tile*)Tile::fire)->tex;
@@ -179,6 +180,75 @@ void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a)
glPopMatrix2(); glPopMatrix2();
glEnable2(GL_LIGHTING); glEnable2(GL_LIGHTING);
} }
*/
// new renderflame ported from b1.6.6, fixes player height offset and also uses the newer style - shredder
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
glDisable(GL_LIGHTING);
int tex = ((Tile*)Tile::fire)->tex;
int xt = (tex & 0xf) << 4;
int yt = tex & 0xf0;
float u0 = (xt) / 256.0f;
float u1 = (xt + 15.99f) / 256.0f;
float v0 = (yt) / 256.0f;
float v1 = (yt + 15.99f) / 256.0f;
glPushMatrix2();
glTranslatef2((float) x, (float) y, (float) z);
float s = e->bbWidth * 1.4f;
glScalef2(s, s, s);
bindTexture("terrain.png");
Tesselator& t = Tesselator::instance;
float r = 0.5f;
float xo = 0.0f;
float h = e->bbHeight / s;
float yo = (float)(e->y - e->bb.y0) / s;
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
glTranslatef2(0, 0, -0.3f + ((int) h) * 0.02f);
glColor4f2(1, 1, 1, 1);
float zo = 0.0f;
int cycle_counter = 0;
t.begin();
while (h > 0.0f) {
float current_u0 = u0;
float current_u1 = u1;
float current_v0 = v0;
float current_v1 = v1;
if (cycle_counter % 2 != 0) {
current_v0 = (yt + 16) / 256.0f;
current_v1 = (yt + 16 + 15.99f) / 256.0f;
}
if ((cycle_counter / 2) % 2 == 0) {
float tmp = current_u1;
current_u1 = current_u0;
current_u0 = tmp;
}
t.vertexUV(r - xo, 0.0f - yo, zo, current_u1, current_v1);
t.vertexUV(-r - xo, 0.0f - yo, zo, current_u0, current_v1);
t.vertexUV(-r - xo, 1.4f - yo, zo, current_u0, current_v0);
t.vertexUV(r - xo, 1.4f - yo, zo, current_u1, current_v0);
h -= 0.45f;
yo -= 0.45f;
r *= 0.9f;
zo += 0.03f;
cycle_counter++;
}
t.draw();
glPopMatrix2();
glEnable2(GL_LIGHTING);
}
void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { // void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { //
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
@@ -187,8 +257,12 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
//Textures* textures = entityRenderDispatcher->textures; //Textures* textures = entityRenderDispatcher->textures;
//textures->bind(textures->loadTexture("%clamp%/environment/shadow.png")); //textures->bind(textures->loadTexture("%clamp%/environment/shadow.png"));
Textures* textures = entityRenderDispatcher->textures; Textures* textures = entityRenderDispatcher->textures;
textures->loadAndBindTexture("misc/shadow.png");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
Level* level = getLevel(); Level* level = getLevel();
@@ -221,14 +295,14 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
renderTileShadow(Tile::tiles[t], x, y + e->getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e->getShadowHeightOffs(), zo); renderTileShadow(Tile::tiles[t], x, y + e->getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e->getShadowHeightOffs(), zo);
} }
} }
textures->loadAndBindTexture(("/misc/shadow.png"));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
tt.draw(); tt.draw();
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
// tt.color(1.f, 1.f, 1.f, 1.f);
glDisable2(GL_BLEND); glDisable2(GL_BLEND);
glDepthMask(true); glDepthMask(true);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
} }
Level* EntityRenderer::getLevel() { Level* EntityRenderer::getLevel() {
@@ -242,7 +316,7 @@ void EntityRenderer::renderTileShadow(Tile* tt, float x, float y, float z, int x
float a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel()->getBrightness(xt, yt, zt); float a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel()->getBrightness(xt, yt, zt);
if (a < 0) return; if (a < 0) return;
if (a > 1) a = 1; if (a > 1) a = 1;
// t.color(1, 1, 1, (float) a); // t.color(1.f, 1.f, 1.f, (float) a);
glColor4f2(1, 1, 1, (float) a); glColor4f2(1, 1, 1, (float) a);
float x0 = xt + tt->xx0 + xo; float x0 = xt + tt->xx0 + xo;

View File

@@ -187,10 +187,12 @@ void MobRenderer::scale(Mob* mob, float a) {
} }
void MobRenderer::renderName(Mob* mob, float x, float y, float z) { void MobRenderer::renderName(Mob* mob, float x, float y, float z) {
/*
std::stringstream ss; ss << mob->entityId; std::stringstream ss; ss << mob->entityId;
if (entityRenderDispatcher->minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
renderNameTag(mob, ss.str(), x, y, z, 64); renderNameTag(mob, ss.str(), x, y, z, 64);
*/ }
} }
void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, float y, float z, int maxDist) { void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, float y, float z, int maxDist) {
@@ -205,13 +207,19 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
float s = 1 / 60.0f * size; float s = 1 / 60.0f * size;
glPushMatrix2(); glPushMatrix2();
glTranslatef2((float) x + 0, (float) y + 1.0f /*2.3f*/, (float) z); if (mob->isPlayer()){
glTranslatef2((float) x + 0, (float) y + 1.0f, (float) z);
} else {
glTranslatef2((float) x + 0, (float) y + 2.3f, (float) z);
}
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0); glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
glRotatef2(entityRenderDispatcher->playerRotX, 1, 0, 0); glRotatef2(entityRenderDispatcher->playerRotX, 1, 0, 0);
glScalef2(-s, -s, s); glScalef2(-s, -s, s);
glDisable(GL_LIGHTING);
glDepthMask(false); glDepthMask(false);
glDisable2(GL_DEPTH_TEST); glDisable2(GL_DEPTH_TEST);
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
@@ -235,6 +243,7 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
glDepthMask(true); glDepthMask(true);
font->draw(name, (float) fnameWidth, 0, 0xffffffff); font->draw(name, (float) fnameWidth, 0, 0xffffffff);
glEnable(GL_LIGHTING);
glDisable2(GL_BLEND); glDisable2(GL_BLEND);
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
glPopMatrix2(); glPopMatrix2();

View File

@@ -77,10 +77,10 @@ void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot,
model = desired; model = desired;
humanoidModel = desired; humanoidModel = desired;
} }
// LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n", // don't log it always, only for debug - shredder /* LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
// ((Player*)mob)->name.c_str(), mob->getTexture().c_str(), ((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
// humanoidModel->texWidth, humanoidModel->texHeight, humanoidModel->texWidth, humanoidModel->texHeight,
// (desired == playerModel64 ? "64" : "32")); (desired == playerModel64 ? "64" : "32")); */
HumanoidMobRenderer::render(mob_, x, y, z, rot, a); HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
} }

View File

@@ -393,8 +393,8 @@ void LavaSideTexture::tick() {
} }
} }
FireTexture::FireTexture() FireTexture::FireTexture(int id)
: super(((Tile*)Tile::fire)->tex), : super(((Tile*)Tile::fire)->tex + id * 16),
_tick(0), _tick(0),
_frame(0) _frame(0)
{ {

View File

@@ -106,7 +106,7 @@ class FireTexture: public DynamicTexture
float* heata; float* heata;
public: public:
FireTexture(); FireTexture(int id);
~FireTexture(); ~FireTexture();
void tick(); void tick();

View File

@@ -111,6 +111,7 @@
#include "data/eat1.pcm" #include "data/eat1.pcm"
#include "data/eat2.pcm" #include "data/eat2.pcm"
#include "data/eat3.pcm" #include "data/eat3.pcm"
#include "data/burp1.pcm"
#include "data/fuse.pcm" #include "data/fuse.pcm"
SoundDesc SA_cloth1((char*)PCM_cloth1); SoundDesc SA_cloth1((char*)PCM_cloth1);
@@ -221,6 +222,7 @@ SoundDesc SA_creeperdeath((char*)PCM_creeperdeath);
SoundDesc SA_eat1((char*)PCM_eat1); SoundDesc SA_eat1((char*)PCM_eat1);
SoundDesc SA_eat2((char*)PCM_eat2); SoundDesc SA_eat2((char*)PCM_eat2);
SoundDesc SA_eat3((char*)PCM_eat3); SoundDesc SA_eat3((char*)PCM_eat3);
SoundDesc SA_burp1((char*)PCM_burp1);
SoundDesc SA_fuse((char*)PCM_fuse); SoundDesc SA_fuse((char*)PCM_fuse);
#endif /*!PRE_ANDROID23 && !__APPLE__*/ #endif /*!PRE_ANDROID23 && !__APPLE__*/

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@@ -172,6 +172,7 @@ extern SoundDesc SA_creeperdeath;
extern SoundDesc SA_eat1; extern SoundDesc SA_eat1;
extern SoundDesc SA_eat2; extern SoundDesc SA_eat2;
extern SoundDesc SA_eat3; extern SoundDesc SA_eat3;
extern SoundDesc SA_burp1;
extern SoundDesc SA_fuse; extern SoundDesc SA_fuse;
#endif /*!PRE_ANDROID23 && !__APPLE__*/ #endif /*!PRE_ANDROID23 && !__APPLE__*/

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@@ -144,6 +144,7 @@ void SoundEngine::init( Minecraft* mc, Options* options )
sounds.add("random.eat", SA_eat1); sounds.add("random.eat", SA_eat1);
sounds.add("random.eat", SA_eat2); sounds.add("random.eat", SA_eat2);
sounds.add("random.eat", SA_eat3); sounds.add("random.eat", SA_eat3);
sounds.add("random.burp", SA_burp1);
sounds.add("random.fuse", SA_fuse); sounds.add("random.fuse", SA_fuse);
#endif #endif

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@@ -227,6 +227,7 @@ void SoundEngine::init( Minecraft* mc, Options* options )
sounds.add( "random.eat", _pp("eat1")); sounds.add( "random.eat", _pp("eat1"));
sounds.add( "random.eat", _pp("eat2")); sounds.add( "random.eat", _pp("eat2"));
sounds.add( "random.eat", _pp("eat3")); sounds.add( "random.eat", _pp("eat3"));
sounds.add( "random.burp", _pp("burp1"));
sounds.add( "random.fuse", _pp("fuse")); sounds.add( "random.fuse", _pp("fuse"));
sounds.add( "step.cloth", _pp("cloth1")); sounds.add( "step.cloth", _pp("cloth1"));

File diff suppressed because it is too large Load Diff

10
src/commands/Command.cpp Normal file
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@@ -0,0 +1,10 @@
#include "Command.hpp"
#include "world/level/Level.h"
#include <client/Minecraft.h>
bool Command::isPlayerOp(Minecraft& mc, Player& player) {
std::string nicknameLower = player.name;
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
return mc.level->ops.find(nicknameLower) != mc.level->ops.end();
}

28
src/commands/Command.hpp Normal file
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@@ -0,0 +1,28 @@
#pragma once
#include <string>
#include <vector>
enum CommandFlags {
COMMAND_FLAG_SINGLEPLAYER_ONLY = (1 << 1),
COMMAND_FLAG_NO_ARGS = (1 << 2),
};
class Minecraft;
class Player;
class Command {
public:
const std::string& getName() { return m_name; }
const CommandFlags getFlags() { return m_flags; }
bool isPlayerOp(Minecraft& mc, Player& player);
virtual std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) = 0;
virtual std::string help(Minecraft& mc) = 0;
protected:
Command(const std::string& name, CommandFlags flags = (CommandFlags)0) : m_name(name), m_flags(flags) {}
const std::string m_name;
const CommandFlags m_flags;
};

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@@ -0,0 +1,52 @@
#include "CommandBan.hpp"
#include "commands/Command.hpp"
#include "network/RakNetInstance.h"
#include "raknet/RakPeerInterface.h"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
CommandBan::CommandBan() : Command("ban") {}
std::string CommandBan::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return "You aren't enough priveleged to run this command";
}
if (args.empty()) {
return help(mc);
}
std::string nicknameLower = args[0];
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [args, nicknameLower] (auto& it) -> bool {
std::string lower = it->name;
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
return lower == nicknameLower;
});
if (*it == (Player*)mc.player) {
return "ban: you can't ban urself lol";
}
if (it != mc.level->players.end()) {
mc.level->removePlayer(*it);
(*it)->remove();
mc.raknetInstance->getPeer()->CloseConnection((*it)->owner, true);
} else {
for (auto& banned : mc.level->bannedPpl) {
if (nicknameLower == banned) {
return args[0] + "already banned!";
}
}
}
mc.level->bannedPpl.insert(nicknameLower);
return "ban: successfully banned player " + args[0];
}
std::string CommandBan::help(Minecraft& mc) {
return "Usage: /ban <player>";
}

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@@ -0,0 +1,9 @@
#include "Command.hpp"
class CommandBan : public Command {
public:
CommandBan();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

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@@ -0,0 +1,35 @@
#include "CommandHelp.hpp"
#include "commands/Command.hpp"
#include "CommandManager.hpp"
#include <client/Minecraft.h>
#include <sstream>
CommandHelp::CommandHelp() : Command("help") {}
std::string CommandHelp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (args.empty()) {
auto cmds = mc.commandManager().getListAllCommands();
std::ostringstream output;
output << "List of all commands:" << std::endl;
for (auto& cmd : cmds) {
output << " - " + cmd << std::endl;;
}
return output.str();
}
Command* cmd = mc.commandManager().getCommand(args[0]);
if (cmd != nullptr) {
return cmd->help(mc);
}
return "help: command " + args[0] + " not found";
}
std::string CommandHelp::help(Minecraft& mc) {
return "Usage: /help <command>";
}

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@@ -0,0 +1,9 @@
#include "Command.hpp"
class CommandHelp : public Command {
public:
CommandHelp();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

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@@ -0,0 +1,46 @@
#include "CommandKick.hpp"
#include "commands/Command.hpp"
#include "network/RakNetInstance.h"
#include "raknet/RakPeerInterface.h"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
CommandKick::CommandKick() : Command("kick") {}
std::string CommandKick::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return "You aren't enough priveleged to run this command";
}
if (args.empty()) {
return help(mc);
}
std::string nicknameLower = args[0];
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [args, nicknameLower] (auto& it) -> bool {
std::string lower = it->name;
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
return lower == nicknameLower;
});
if (it == mc.level->players.end()) {
return "kick: can't find player with name " + args[0];
}
if (*it == (Player*)mc.player) {
return "kick: you can't kick urself lol";
}
mc.level->removePlayer(*it);
(*it)->remove();
mc.raknetInstance->getPeer()->CloseConnection((*it)->owner, true);
return "kick: successfully kicked player " + args[0];
}
std::string CommandKick::help(Minecraft& mc) {
return "Usage: /kick <player>";
}

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@@ -0,0 +1,9 @@
#include "Command.hpp"
class CommandKick : public Command {
public:
CommandKick();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

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@@ -0,0 +1,75 @@
#include "CommandManager.hpp"
#include <algorithm>
#include <string>
#include <vector>
#include "client/Minecraft.h"
#include "commands/Command.hpp"
#include "commands/CommandHelp.hpp"
#include "commands/CommandKick.hpp"
#include "commands/CommandOp.hpp"
#include "commands/CommandBan.hpp"
#include "network/packet/ChatPacket.h"
#include "network/RakNetInstance.h"
#include "world/level/Level.h"
CommandManager::CommandManager() {
registerAllCommands();
}
void CommandManager::registerAllCommands() {
m_commands.push_back(new CommandHelp());
m_commands.push_back(new CommandKick());
m_commands.push_back(new CommandOp());
m_commands.push_back(new CommandBan());
}
std::vector<std::string> CommandManager::getListAllCommands() {
std::vector<std::string> ret;
for (auto& cmd : m_commands) {
ret.push_back(cmd->getName());
}
return ret;
}
std::string CommandManager::execute(Minecraft& mc, Player& player, const std::string& input) {
std::istringstream ss(input);
std::string cmd;
ss >> cmd;
auto it = std::find_if(m_commands.begin(), m_commands.end(), [cmd](auto& it) -> bool {
return it->getName() == cmd;
});
if (it == m_commands.end()) {
return "Command /" + cmd + " not found";
}
std::vector<std::string> args;
std::string tok;
while (ss >> tok) args.push_back(tok);
if (!mc.level->isClientSide || (*it)->getFlags() & CommandFlags::COMMAND_FLAG_SINGLEPLAYER_ONLY) {
return (*it)->execute(mc, player, args);
} else {
ChatPacket packet("/" + input);
mc.raknetInstance->send(packet);
}
return "";
}
Command* CommandManager::getCommand(const std::string& name) {
auto it = std::find_if(m_commands.begin(), m_commands.end(), [name](auto& it) -> bool {
return it->getName() == name;
});
if (it == m_commands.end()) {
return *it;
}
return nullptr;
}

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@@ -0,0 +1,21 @@
#pragma once
#include <string>
#include <vector>
#include "Command.hpp"
class CommandManager {
public:
CommandManager();
std::vector<std::string> getListAllCommands();
std::string execute(Minecraft& mc, Player& player, const std::string& input);
Command* getCommand(const std::string& name);
private:
void registerAllCommands();
std::vector<Command*> m_commands;
};

View File

@@ -0,0 +1,31 @@
#include "CommandOp.hpp"
#include "commands/Command.hpp"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
CommandOp::CommandOp() : Command("op") {}
std::string CommandOp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return "You aren't enough priveleged to run this command";
}
if (args.empty()) {
return help(mc);
}
std::string nicknameLower = args[0];
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
if (mc.level->ops.find(nicknameLower) != mc.level->ops.end()) {
return "op: player " + args[0] + " already opped";
}
mc.level->ops.emplace(nicknameLower);
return "op: successfully opped player " + args[0];
}
std::string CommandOp::help(Minecraft& mc) {
return "Usage: /op <player>";
}

View File

@@ -0,0 +1,9 @@
#include "Command.hpp"
class CommandOp : public Command {
public:
CommandOp();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -1,16 +1,20 @@
#include <fstream>
#include <iostream> #include <iostream>
#include "NinecraftApp.h" #include "NinecraftApp.h"
#include "AppPlatform.h" #include "AppPlatform.h"
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <signal.h> #include <signal.h>
#ifdef __linux__
#include <unistd.h> #include <unistd.h>
#endif
#include "world/level/LevelSettings.h" #include "world/level/LevelSettings.h"
#include "world/level/Level.h" #include "world/level/Level.h"
#include "server/ArgumentsSettings.h" #include "server/ArgumentsSettings.h"
#include "platform/time.h" #include "platform/time.h"
#include "SharedConstants.h" #include "SharedConstants.h"
#include "world/level/LevelConstants.h"
#define MAIN_CLASS NinecraftApp #define MAIN_CLASS NinecraftApp
static App* g_app = 0; static App* g_app = 0;
@@ -27,36 +31,175 @@ void signal_callback_handler(int signum) {
} }
} }
int main(int numArguments, char* pszArgs[]) { std::string findStringInConfig(std::string line, std::string config) {
ArgumentsSettings aSettings(numArguments, pszArgs); auto valuePos = config.find(line);
if(aSettings.getShowHelp()) {
ArgumentsSettings defaultSettings(0, NULL); if (line.empty()) {
printf("Minecraft Pockect Edition Server %s\n", Common::getGameVersionString("").c_str()); throw std::runtime_error("Key cannot be empty");
printf("-------------------------------------------------------\n");
printf("--cachepath - Path to where the server can store temp stuff (not sure if this is used) [default: \"%s\"]\n", defaultSettings.getCachePath().c_str());
printf("--externalpath - The path to the place where the server should store the levels. [default: \"%s\"]\n", defaultSettings.getExternalPath().c_str());
printf("--levelname - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelName().c_str());
printf("--leveldir - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelDir().c_str());
printf("--help - Shows this message.\n");
printf("--port - The port to run the server on. [default: %d]\n", defaultSettings.getPort());
printf("--serverkey - The key that the server should use for API calls. [default: \"%s\"]\n", defaultSettings.getServerKey().c_str());
printf("-------------------------------------------------------\n");
return 0;
} }
printf("Level Name: %s\n", aSettings.getLevelName().c_str());
if (valuePos == std::string::npos) {
throw std::runtime_error("Cannot find value");
}
std::string valueStr = "";
valuePos += 1 + line.size();
while (true) {
auto sym = config.at(valuePos);
if (sym == '\n') {
break;
}
if (valuePos == config.size()) {
throw std::runtime_error("Cannot find end of the line");
}
valueStr += sym;
valuePos++;
}
return valueStr;
}
int main(int numArguments, char* pszArgs[]) {
std::ifstream serverProperties("server.properties");
int port = 0;
int gamemode = 0;
int worldSize = 0;
std::string levelDir = "";
std::string cachePath = "";
std::string externalPath = "";
std::string levelName = "";
if (serverProperties.is_open()) {
std::string propString;
std::string line;
while (std::getline(serverProperties, line)) {
propString += line;
propString += "\n";
}
if (propString.empty()) {
throw std::runtime_error("Config cannot be empty");
}
port = std::stoi(findStringInConfig("port", propString));
worldSize = std::stoi(findStringInConfig("world-size", propString));
if (worldSize < 16 || worldSize > 32) {
throw std::runtime_error("Incorrect world size.");
}
LevelConstants::CHUNK_CACHE_WIDTH = worldSize;
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
cachePath = findStringInConfig("level-cachepath", propString);
externalPath = findStringInConfig("level-externalpath", propString);
levelName = findStringInConfig("level-name", propString);
levelDir = findStringInConfig("level-dir", propString);
std::string gamemodeStr = findStringInConfig("gamemode", propString);
if (gamemodeStr == "survival") {
gamemode = GameType::Survival;
} else if (gamemodeStr == "creative") {
gamemode = GameType::Creative;
} else {
gamemode = GameType::Survival;
}
printf("%d %s %s %d %d\n", port, cachePath.c_str(), externalPath.c_str(), gamemode, LevelConstants::CHUNK_CACHE_WIDTH);
} else {
std::ofstream defaultProperties("server.properties");
if (defaultProperties.is_open()) {
ArgumentsSettings defaultSettings(0, NULL);
std::stringstream buffer;
buffer << "// MCPE Server properties" << std::endl;
buffer << "port=" << defaultSettings.getPort() << std::endl;
buffer << "level-dir=" << defaultSettings.getLevelDir() << std::endl;
buffer << "level-cachepath=" << defaultSettings.getCachePath() << std::endl;
buffer << "level-externalpath=" << defaultSettings.getExternalPath() << std::endl;
buffer << "gamemode=survival" << std::endl;
buffer << "level-name=" << defaultSettings.getLevelName() << std::endl;
buffer << "world-size=16" << std::endl;
defaultProperties << buffer.str();
printf("%s \n", buffer.str().c_str());
printf("Edit a config file first!\n");
defaultProperties.close();
exit(0);
} else {
throw std::runtime_error("Cannot create default config.");
}
}
printf("Level Name: %s\n", levelName.c_str());
AppContext appContext; AppContext appContext;
appContext.platform = new AppPlatform(); appContext.platform = new AppPlatform();
App* app = new MAIN_CLASS(); App* app = new MAIN_CLASS();
signal(SIGINT, signal_callback_handler); signal(SIGINT, signal_callback_handler);
g_app = app; g_app = app;
((MAIN_CLASS*)g_app)->externalStoragePath = aSettings.getExternalPath(); ((MAIN_CLASS*)g_app)->externalStoragePath = externalPath;
((MAIN_CLASS*)g_app)->externalCacheStoragePath = aSettings.getCachePath(); ((MAIN_CLASS*)g_app)->externalCacheStoragePath = cachePath;
g_app->init(appContext); g_app->init(appContext);
LevelSettings settings(getEpochTimeS(), GameType::Creative); LevelSettings settings(getEpochTimeS(), gamemode);
float startTime = getTimeS(); float startTime = getTimeS();
((MAIN_CLASS*)g_app)->selectLevel(aSettings.getLevelDir(), aSettings.getLevelName(), settings); ((MAIN_CLASS*)g_app)->selectLevel(levelDir, levelName, settings);
((MAIN_CLASS*)g_app)->hostMultiplayer(aSettings.getPort()); ((MAIN_CLASS*)g_app)->hostMultiplayer(port);
// Reading ops
std::ifstream ops("ops.txt");
if (ops.is_open()) {
std::string line;
while (std::getline(ops, line)) {
if (!line.empty()) {
((MAIN_CLASS*)g_app)->level->ops.insert(line);
}
}
} else {
std::ofstream opsDefault("ops.txt");
if (!opsDefault.is_open()) {
throw std::runtime_error("Cannot create ops list.");
}
}
// Reading banned ppl
std::ifstream banned("banned-players.txt");
if (banned.is_open()) {
std::string line;
while (std::getline(banned, line)) {
if (!line.empty()) {
((MAIN_CLASS*)g_app)->level->bannedPpl.insert(line);
}
}
} else {
std::ofstream bannedPpl("banned-players.txt");
if (!bannedPpl.is_open()) {
throw std::runtime_error("Cannot create banned players list.");
}
}
std::cout << "Level has been generated in " << getTimeS() - startTime << std::endl; std::cout << "Level has been generated in " << getTimeS() - startTime << std::endl;
((MAIN_CLASS*)g_app)->level->saveLevelData(); ((MAIN_CLASS*)g_app)->level->saveLevelData();
@@ -67,7 +210,31 @@ int main(int numArguments, char* pszArgs[]) {
//pthread_yield(); //pthread_yield();
sleepMs(20); sleepMs(20);
} }
std::ofstream opsWrite("ops.txt");
if (opsWrite.is_open()) {
for (auto& op : ((MAIN_CLASS*)g_app)->level->ops) {
opsWrite << op << std::endl;
}
opsWrite.close();
} else {
throw std::runtime_error("Cannot open ops list.");
}
std::ofstream bannedWrite("banned-players.txt");
if (bannedWrite.is_open()) {
for (auto& banned : ((MAIN_CLASS*)g_app)->level->bannedPpl) {
bannedWrite << banned << std::endl;
}
bannedWrite.close();
} else {
throw std::runtime_error("Cannot open banned players list.");
}
((MAIN_CLASS*)g_app)->level->saveLevelData(); ((MAIN_CLASS*)g_app)->level->saveLevelData();
delete app; delete app;
appContext.platform->finish(); appContext.platform->finish();
delete appContext.platform; delete appContext.platform;

View File

@@ -1,6 +1,7 @@
#include "ClientSideNetworkHandler.h" #include "ClientSideNetworkHandler.h"
#include "client/Options.h" #include "client/Options.h"
#include "network/packet/LoginStatusPacket.h"
#include "packet/PacketInclude.h" #include "packet/PacketInclude.h"
#include "RakNetInstance.h" #include "RakNetInstance.h"
#include "../world/level/chunk/ChunkSource.h" #include "../world/level/chunk/ChunkSource.h"
@@ -10,6 +11,9 @@
#include "../world/entity/player/Inventory.h" #include "../world/entity/player/Inventory.h"
#include "../client/Minecraft.h" #include "../client/Minecraft.h"
#include "../client/gamemode/GameMode.h" #include "../client/gamemode/GameMode.h"
#include "world/item/ItemInstance.h"
#include "world/level/LevelConstants.h"
#include <cstddef>
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "../client/gui/screens/DisconnectionScreen.h" #include "../client/gui/screens/DisconnectionScreen.h"
#endif #endif
@@ -42,6 +46,9 @@ ClientSideNetworkHandler::ClientSideNetworkHandler(Minecraft* minecraft, IRakNet
requestNextChunkPosition(0), requestNextChunkPosition(0),
requestNextChunkIndex(0) requestNextChunkIndex(0)
{ {
NumRequestChunks = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
requestNextChunkIndexList.resize(NumRequestChunks);
chunksLoaded.resize(NumRequestChunks);
rakPeer = raknetInstance->getPeer(); rakPeer = raknetInstance->getPeer();
} }
@@ -59,7 +66,7 @@ void ClientSideNetworkHandler::requestNextChunk()
//LOGI("requesting chunks @ (%d, %d)\n", chunk.x, chunk.y); //LOGI("requesting chunks @ (%d, %d)\n", chunk.x, chunk.y);
//raknetInstance->send(new RequestChunkPacket(requestNextChunkPosition % CHUNK_CACHE_WIDTH, requestNextChunkPosition / CHUNK_CACHE_WIDTH)); //raknetInstance->send(new RequestChunkPacket(requestNextChunkPosition % LevelConstants::CHUNK_CACHE_WIDTH, requestNextChunkPosition / LevelConstants::CHUNK_CACHE_WIDTH));
requestNextChunkIndex++; requestNextChunkIndex++;
requestNextChunkPosition++; requestNextChunkPosition++;
} }
@@ -67,16 +74,16 @@ void ClientSideNetworkHandler::requestNextChunk()
bool ClientSideNetworkHandler::areAllChunksLoaded() bool ClientSideNetworkHandler::areAllChunksLoaded()
{ {
return (requestNextChunkPosition >= (CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH)); return (requestNextChunkPosition >= (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH));
} }
bool ClientSideNetworkHandler::isChunkLoaded(int x, int z) bool ClientSideNetworkHandler::isChunkLoaded(int x, int z)
{ {
if (x < 0 || x >= CHUNK_CACHE_WIDTH || z < 0 || z >= CHUNK_CACHE_WIDTH) { if (x < 0 || x >= LevelConstants::CHUNK_CACHE_WIDTH || z < 0 || z >= LevelConstants::CHUNK_CACHE_WIDTH) {
LOGE("Error: Tried to request chunk (%d, %d)\n", x, z); LOGE("Error: Tried to request chunk (%d, %d)\n", x, z);
return true; return true;
} }
return chunksLoaded[x * CHUNK_CACHE_WIDTH + z]; return chunksLoaded[x * LevelConstants::CHUNK_CACHE_WIDTH + z];
//return areAllChunksLoaded(); //return areAllChunksLoaded();
} }
@@ -86,7 +93,7 @@ void ClientSideNetworkHandler::onConnect(const RakNet::RakNetGUID& hostGuid)
serverGuid = hostGuid; serverGuid = hostGuid;
clearChunksLoaded(); clearChunksLoaded();
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion); LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion, true);
raknetInstance->send(packet); raknetInstance->send(packet);
} }
@@ -97,6 +104,11 @@ void ClientSideNetworkHandler::onUnableToConnect()
void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid) void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
{ {
LevelConstants::CHUNK_CACHE_WIDTH = 16;
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
// TODO: Good disconnecting
LOGI("onDisconnect\n"); LOGI("onDisconnect\n");
if (level) if (level)
{ {
@@ -109,9 +121,13 @@ void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
} }
} }
} }
#ifndef STANDALONE_SERVER minecraft->leaveGame();
minecraft->gui.addMessage("Disconnected from server"); // minecraft->setLevel(NULL);
#endif // #ifndef STANDALONE_SERVER
// minecraft->gui.addMessage("Disconnected from server");
// // TODO: screen with error
// minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
// #endif
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginStatusPacket* packet) { void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginStatusPacket* packet) {
@@ -130,6 +146,18 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginSta
LOGI("Disconnect! Server is outdated!\n"); LOGI("Disconnect! Server is outdated!\n");
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: Outdated server!")); minecraft->setScreen(new DisconnectionScreen("Could not connect: Outdated server!"));
#endif
}
if (packet->status == LoginStatus::Failed_TakenNickname) {
LOGI("Disconnect! Nickname is taken!\n");
#ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: Nickname is taken!"));
#endif
}
if (packet->status == LoginStatus::Failed_Banned) {
LOGI("Disconnect! You're banned from this server!\n");
#ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: You're banned from this server!"));
#endif #endif
} }
} }
@@ -146,6 +174,19 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, StartGam
} }
#endif #endif
// @todo @note i think its trash
// we can put it directly to selectLevel?
if (packet->chunkCacheWidth != 0) {
printf("lol \n");
LevelConstants::CHUNK_CACHE_WIDTH = packet->chunkCacheWidth;
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
LevelChunk::ChunkBlockCount = LevelConstants::CHUNK_BLOCK_COUNT;
}
NumRequestChunks = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
requestNextChunkIndexList.resize(NumRequestChunks);
chunksLoaded.resize(NumRequestChunks);
const std::string& levelId = LevelStorageSource::TempLevelId; const std::string& levelId = LevelStorageSource::TempLevelId;
LevelStorageSource* storageSource = minecraft->getLevelSource(); LevelStorageSource* storageSource = minecraft->getLevelSource();
storageSource->deleteLevel(levelId); storageSource->deleteLevel(levelId);
@@ -182,7 +223,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetTimeP
if (!level) if (!level)
return; return;
LOGI("SetTimePacket\n"); // LOGI("SetTimePacket\n");
level->setTime(packet->time); level->setTime(packet->time);
} }
@@ -238,7 +279,7 @@ void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, AddPain
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddMobPacket* packet) void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddMobPacket* packet)
{ {
LOGI("AddMobPacket (%p)\n", level); // LOGI("AddMobPacket (%p)\n", level);
if (!level) { if (!level) {
LOGW("Trying to add a mob with no level!\n"); LOGW("Trying to add a mob with no level!\n");
@@ -324,7 +365,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveEn
if (!level) return; if (!level) return;
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
LOGI("RemoveEntityPacket %p %p, %d\n", entity, minecraft->player, entity?(int)(entity->isPlayer()): -1); // LOGI("RemoveEntityPacket %p %p, %d\n", entity, minecraft->player, entity?(int)(entity->isPlayer()): -1);
if (!entity) return; if (!entity) return;
level->removeEntity(entity); level->removeEntity(entity);
@@ -344,6 +385,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddItemE
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemEntityPacket* packet) { void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemEntityPacket* packet) {
// printf("TakeItemEntityPacket \n");
if (!level) return; if (!level) return;
Entity* e = level->getEntity(packet->itemId); Entity* e = level->getEntity(packet->itemId);
@@ -386,6 +428,54 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
} }
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet) {
if (!level) return;
if (packet->entityId == minecraft->player->entityId) {
auto items = packet->items;
minecraft->player->inventory->replace(items);
for (int i = 0; i < packet->linkedSlot.size(); i++) {
minecraft->player->inventory->linkSlot(i, packet->linkedSlot[i].inventorySlot, true);
LOGI("%i -> %i\n", packet->linkedSlot[i].inventorySlot, i);
}
}
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {
if (!level) return;
LOGI("TakeItemPacket\n");
ItemInstance* item;
item->count = packet->count;
item->id = packet->itemId;
item->setAuxValue(packet->auxValue);
// if (minecraft->player->entityId == packet->playerId) {
if (!minecraft->player->inventory->add(item)) {
minecraft->player->drop(new ItemInstance(*item), false);
}
// }
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {
// Idk how it works...
if (!level) return;
ItemInstance item;
item.count = packet->count;
item.id = packet->itemId;
item.setAuxValue(packet->auxValue);
// if (minecraft->player->entityId == packet->playerId) {
minecraft->player->inventory->removeResource(item);
// }
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet) void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet)
{ {
if (!level) if (!level)
@@ -475,19 +565,19 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
//unsigned char* blockIds = chunk->getBlockData(); //unsigned char* blockIds = chunk->getBlockData();
DataLayer& blockData = chunk->data; DataLayer& blockData = chunk->data;
const int setSize = LEVEL_HEIGHT / 8; const int setSize = LevelConstants::LEVEL_HEIGHT / 8;
const int setShift = 4; // power of LEVEL_HEIGHT / 8 const int setShift = 4; // power of LevelConstants::LEVEL_HEIGHT / 8
bool recalcHeight = false; bool recalcHeight = false;
int x0 = 16, x1 = 0, z0 = 16, z1 = 0, y0 = LEVEL_HEIGHT, y1 = 0; int x0 = 16, x1 = 0, z0 = 16, z1 = 0, y0 = LevelConstants::LEVEL_HEIGHT, y1 = 0;
int rx = packet->x << 4; int rx = packet->x << 4;
int rz = packet->z << 4; int rz = packet->z << 4;
unsigned char readBlockBuffer[setSize]; unsigned char* readBlockBuffer = new unsigned char[setSize];
unsigned char readDataBuffer[setSize / 2]; unsigned char* readDataBuffer = new unsigned char[setSize / 2];
for (int i = 0; i < CHUNK_COLUMNS; i++) for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; i++)
{ {
unsigned char updateBits = 0; unsigned char updateBits = 0;
packet->chunkData.Read(updateBits); packet->chunkData.Read(updateBits);
@@ -496,8 +586,8 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
{ {
recalcHeight = true; recalcHeight = true;
int colX = (i % CHUNK_WIDTH); int colX = (i % LevelConstants::CHUNK_WIDTH);
int colZ = (i / CHUNK_WIDTH); int colZ = (i / LevelConstants::CHUNK_WIDTH);
int colDataPosition = colX << 11 | colZ << 7; int colDataPosition = colX << 11 | colZ << 7;
for (int set = 0; set < 8; set++) for (int set = 0; set < 8; set++)
@@ -531,30 +621,33 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
{ {
y0 = ((1 << set) << setShift); y0 = ((1 << set) << setShift);
} }
if (((1 << set) << setShift) + (LEVEL_HEIGHT / 8) - 1 > y1) if (((1 << set) << setShift) + (LevelConstants::LEVEL_HEIGHT / 8) - 1 > y1)
{ {
y1 = ((1 << set) << setShift) + (LEVEL_HEIGHT / 8) - 1; y1 = ((1 << set) << setShift) + (LevelConstants::LEVEL_HEIGHT / 8) - 1;
} }
} }
if ((i % CHUNK_WIDTH) < x0) if ((i % LevelConstants::CHUNK_WIDTH) < x0)
{ {
x0 = (i % CHUNK_WIDTH); x0 = (i % LevelConstants::CHUNK_WIDTH);
} }
if ((i % CHUNK_WIDTH) > x1) if ((i % LevelConstants::CHUNK_WIDTH) > x1)
{ {
x1 = (i % CHUNK_WIDTH); x1 = (i % LevelConstants::CHUNK_WIDTH);
} }
if ((i / CHUNK_WIDTH) < z0) if ((i / LevelConstants::CHUNK_WIDTH) < z0)
{ {
z0 = (i / CHUNK_WIDTH); z0 = (i / LevelConstants::CHUNK_WIDTH);
} }
if ((i / CHUNK_WIDTH) > z1) if ((i / LevelConstants::CHUNK_WIDTH) > z1)
{ {
z1 = (i / CHUNK_WIDTH); z1 = (i / LevelConstants::CHUNK_WIDTH);
} }
} }
} }
delete[] readBlockBuffer;
delete[] readDataBuffer;
if (recalcHeight) if (recalcHeight)
{ {
// chunk->recalcHeightmap(); // chunk->recalcHeightmap();
@@ -579,7 +672,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
//chunk->terrainPopulated = true; //chunk->terrainPopulated = true;
chunk->unsaved = false; chunk->unsaved = false;
chunksLoaded[packet->x * CHUNK_CACHE_WIDTH + packet->z] = true; chunksLoaded[packet->x * LevelConstants::CHUNK_CACHE_WIDTH + packet->z] = true;
if (areAllChunksLoaded()) if (areAllChunksLoaded())
{ {
@@ -627,18 +720,18 @@ void ClientSideNetworkHandler::arrangeRequestChunkOrder() {
clearChunksLoaded(); clearChunksLoaded();
// Default sort is around center of the world // Default sort is around center of the world
int cx = CHUNK_CACHE_WIDTH / 2; int cx = LevelConstants::CHUNK_CACHE_WIDTH / 2;
int cz = CHUNK_CACHE_WIDTH / 2; int cz = LevelConstants::CHUNK_CACHE_WIDTH / 2;
// If player exists, let's sort around him // If player exists, let's sort around him
Player* p = minecraft? minecraft->player : NULL; Player* p = minecraft? minecraft->player : NULL;
if (p) { if (p) {
cx = Mth::floor(p->x / (float)CHUNK_WIDTH); cx = Mth::floor(p->x / (float)LevelConstants::CHUNK_WIDTH);
cz = Mth::floor(p->z / (float)CHUNK_DEPTH); cz = Mth::floor(p->z / (float)LevelConstants::CHUNK_DEPTH);
} }
_ChunkSorter sorter(cx, cz); _ChunkSorter sorter(cx, cz);
std::sort(requestNextChunkIndexList, requestNextChunkIndexList + NumRequestChunks, sorter); std::sort(requestNextChunkIndexList.begin(), requestNextChunkIndexList.end(), sorter);
} }
void ClientSideNetworkHandler::levelGenerated(Level* level) void ClientSideNetworkHandler::levelGenerated(Level* level)
@@ -728,7 +821,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetEntit
if (!level) if (!level)
return; return;
LOGI("SetEntityDataPacket\n"); // LOGI("SetEntityDataPacket\n");
Entity* e = level->getEntity(packet->id); Entity* e = level->getEntity(packet->id);
if (e) { if (e) {
@@ -782,6 +875,10 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
} }
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet)
{
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet) void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
{ {
} }
@@ -791,6 +888,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetHealt
if (!level || !minecraft->player) if (!level || !minecraft->player)
return; return;
printf("SetHealthPacket \n");
minecraft->player->hurtTo(packet->health); minecraft->player->hurtTo(packet->health);
} }
@@ -886,7 +984,11 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, ChatPacket* packet ) void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, ChatPacket* packet )
{ {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
minecraft->gui.displayClientMessage(packet->message); // minecraft->gui.displayClientMessage(packet->message);
std::istringstream iss(packet->message);
for (std::string line; std::getline(iss, line); ) {
minecraft->gui.addMessage(line);
}
#endif #endif
} }
@@ -919,8 +1021,8 @@ void ClientSideNetworkHandler::clearChunksLoaded()
{ {
// Init the chunk positions // Init the chunk positions
for (int i = 0; i < NumRequestChunks; ++i) { for (int i = 0; i < NumRequestChunks; ++i) {
requestNextChunkIndexList[i].x = i/CHUNK_WIDTH; requestNextChunkIndexList[i].x = i / LevelConstants::CHUNK_WIDTH;
requestNextChunkIndexList[i].y = i%CHUNK_WIDTH; requestNextChunkIndexList[i].y = i % LevelConstants::CHUNK_WIDTH;
chunksLoaded[i] = false; chunksLoaded[i] = false;
} }
} }

View File

@@ -77,6 +77,11 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet); virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet); virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet); virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet);
private: private:
void requestNextChunk(); void requestNextChunk();
@@ -97,11 +102,11 @@ private:
BlockUpdateList bufferedBlockUpdates; BlockUpdateList bufferedBlockUpdates;
int requestNextChunkPosition; int requestNextChunkPosition;
static const int NumRequestChunks = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH; int NumRequestChunks;
int requestNextChunkIndex; int requestNextChunkIndex;
IntPair requestNextChunkIndexList[NumRequestChunks]; std::vector<IntPair> requestNextChunkIndexList;
bool chunksLoaded[NumRequestChunks]; std::vector<bool> chunksLoaded;
}; };
#endif #endif

View File

@@ -1,33 +0,0 @@
#include "NATPunchHandler.h"
#include "../raknet/TCPInterface.h"
#include "../raknet/HTTPConnection.h"
#include "PHPDirectoryServer2.h"
using namespace RakNet;
NATPuchHandler::NATPuchHandler() {
tcpInterface = new TCPInterface;
}
NATPuchHandler::~NATPuchHandler() {
delete tcpInterface;
}
void NATPuchHandler::initialize() {
tcpInterface->Start(0, 64);
}
void NATPuchHandler::registerToGameList(const RakNet::RakString& serverName, int port) {
HTTPConnection httpConnection;
httpConnection.Init(tcpInterface, "johanbernhardsson.se");
PHPDirectoryServer2 directoryServer;
directoryServer.Init(&httpConnection, "/DirectoryServer.php");
directoryServer.UploadTable("", serverName, port, true);
}
void NATPuchHandler::removeFromGameList() {
}
void NATPuchHandler::close() {
}

View File

@@ -1,24 +0,0 @@
#ifndef _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
#define _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
#include "../raknet/TCPInterface.h"
#include "../raknet/RakString.h"
class NATPuchHandler {
public:
enum NATPuchHandlerStatus {
NATPuchInitilized = 0,
NATPuchFetchingServerList = 1,
NATPuchConnecting = 2,
NATPuchConnected = 3,
NATPuchDissconnected = 4
};
NATPuchHandler();
~NATPuchHandler();
void initialize();
void registerToGameList(const RakNet::RakString& serverName, int port);
void removeFromGameList();
void close();
private:
RakNet::TCPInterface *tcpInterface;
};
#endif /* _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_ */

View File

@@ -18,6 +18,8 @@ class RemovePlayerPacket;
class RemoveEntityPacket; class RemoveEntityPacket;
class MoveEntityPacket; class MoveEntityPacket;
//class TeleportEntityPacket; //class TeleportEntityPacket;
class RemoveItemPacket;
class TakeItemPacket;
class MovePlayerPacket; class MovePlayerPacket;
class PlaceBlockPacket; class PlaceBlockPacket;
class RemoveBlockPacket; class RemoveBlockPacket;
@@ -48,6 +50,7 @@ class ContainerClosePacket;
class ContainerSetSlotPacket; class ContainerSetSlotPacket;
class ContainerSetDataPacket; class ContainerSetDataPacket;
class ContainerSetContentPacket; class ContainerSetContentPacket;
class WantCreatePacket;
class ChatPacket; class ChatPacket;
class SignUpdatePacket; class SignUpdatePacket;
class Minecraft; class Minecraft;
@@ -119,6 +122,9 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {} virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {} virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {} virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {}
// //
// Common implementation for Client and Server // Common implementation for Client and Server

View File

@@ -2,6 +2,7 @@
#include "Packet.h" #include "Packet.h"
#include "../world/level/chunk/LevelChunk.h" #include "../world/level/chunk/LevelChunk.h"
#include "network/packet/TakeItemPacket.h"
#include "packet/PacketInclude.h" #include "packet/PacketInclude.h"
Packet::Packet() Packet::Packet()
@@ -41,6 +42,12 @@ Packet* MinecraftPackets::createPacket(int id)
case PACKET_ADDITEMENTITY: case PACKET_ADDITEMENTITY:
packet = new AddItemEntityPacket(); packet = new AddItemEntityPacket();
break; break;
case PACKET_REMOVEITEM:
packet = new RemoveItemPacket();
break;
case PACKET_TAKEITEM:
packet = new TakeItemPacket();
break;
case PACKET_TAKEITEMENTITY: case PACKET_TAKEITEMENTITY:
packet = new TakeItemEntityPacket(); packet = new TakeItemEntityPacket();
break; break;
@@ -68,6 +75,9 @@ Packet* MinecraftPackets::createPacket(int id)
case PACKET_RESPAWN: case PACKET_RESPAWN:
packet = new RespawnPacket(); packet = new RespawnPacket();
break; break;
case PACKET_WANTCREATEITEM:
packet = new WantCreatePacket();
break;
case PACKET_REMOVEENTITY: case PACKET_REMOVEENTITY:
packet = new RemoveEntityPacket(); packet = new RemoveEntityPacket();
break; break;

View File

@@ -33,6 +33,9 @@ enum MinecraftPacketIds
PACKET_REMOVEENTITY, PACKET_REMOVEENTITY,
PACKET_ADDITEMENTITY, PACKET_ADDITEMENTITY,
PACKET_TAKEITEMENTITY, PACKET_TAKEITEMENTITY,
PACKET_TAKEITEM,
PACKET_REMOVEITEM,
PACKET_WANTCREATEITEM,
PACKET_MOVEENTITY, PACKET_MOVEENTITY,
PACKET_MOVEENTITY_POS, PACKET_MOVEENTITY_POS,

View File

@@ -5,6 +5,16 @@
#include "../world/entity/player/Inventory.h" #include "../world/entity/player/Inventory.h"
#include "../world/Container.h" #include "../world/Container.h"
#include "../world/inventory/BaseContainerMenu.h" #include "../world/inventory/BaseContainerMenu.h"
#include "network/packet/ChatPacket.h"
#include "network/packet/ContainerSetSlotPacket.h"
#include "network/packet/LoginStatusPacket.h"
#include "network/packet/MovePlayerPacket.h"
#include "network/packet/RemoveBlockPacket.h"
#include "network/packet/SendInventoryPacket.h"
#include "network/packet/UpdateBlockPacket.h"
#include "network/packet/RemoveItemPacket.h"
#include "network/packet/TakeItemPacket.h"
#include "network/packet/WantCreatePacket.h"
#include "packet/PacketInclude.h" #include "packet/PacketInclude.h"
#include "RakNetInstance.h" #include "RakNetInstance.h"
@@ -13,6 +23,17 @@
#include "../client/gamemode/GameMode.h" #include "../client/gamemode/GameMode.h"
#include "../raknet/RakPeerInterface.h" #include "../raknet/RakPeerInterface.h"
#include "../raknet/PacketPriority.h" #include "../raknet/PacketPriority.h"
#include "platform/log.h"
#include "util/Mth.h"
#include "util/StringUtils.h"
#include "world/item/ItemInstance.h"
#include "world/level/LevelConstants.h"
#include "world/level/storage/LevelStorage.h"
#include "world/phys/Vec3.h"
#include "world/item/crafting/Recipe.h"
#include "world/item/crafting/Recipes.h"
#include <cstddef>
#include <cstdio>
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "../client/sound/SoundEngine.h" #include "../client/sound/SoundEngine.h"
#endif #endif
@@ -53,11 +74,11 @@ void ServerSideNetworkHandler::tileChanged(int x, int y, int z)
Packet* ServerSideNetworkHandler::getAddPacketFromEntity( Entity* entity ) { Packet* ServerSideNetworkHandler::getAddPacketFromEntity( Entity* entity ) {
if (entity->isMob() && !entity->isPlayer()) { //@fix: This code is duplicated. See if it can be unified. if (entity->isMob() && !entity->isPlayer()) { //@fix: This code is duplicated. See if it can be unified.
if (minecraft->player) { // if (minecraft->player) {
// I guess this should always be true, but it crashed somewhere in this // I guess this should always be true, but it crashed somewhere in this
// function once and I only see this one as a potential problem // function once and I only see this one as a potential problem
return new AddMobPacket((Mob*)entity); return new AddMobPacket((Mob*)entity);
} // }
} }
else if (entity->isPlayer()) { else if (entity->isPlayer()) {
@@ -136,7 +157,18 @@ void ServerSideNetworkHandler::displayGameMessage(const std::string& message)
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChatPacket* packet) void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChatPacket* packet)
{ {
displayGameMessage(packet->message); auto player = getPlayer(source);
if (player == nullptr) return; // @todo maybe kick?
if (packet->message[0] == '/') {
// This is a command
ChatPacket resp(minecraft->commandManager().execute(*minecraft, *player, Util::stringTrim(packet->message.substr(1))));
return sendPrivate(resp, source);
}
displayGameMessage("<" + player->name + "> " + packet->message);
} }
void ServerSideNetworkHandler::onNewClient(const RakNet::RakNetGUID& clientGuid) void ServerSideNetworkHandler::onNewClient(const RakNet::RakNetGUID& clientGuid)
@@ -156,6 +188,8 @@ void ServerSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
if (player->owner == guid) if (player->owner == guid)
{ {
minecraft->level->getLevelStorage()->savePlayer(*player);
std::string message = player->name; std::string message = player->name;
message += " disconnected from the game"; message += " disconnected from the game";
displayGameMessage(message); displayGameMessage(message);
@@ -186,8 +220,32 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
// //
bool oldClient = packet->clientNetworkVersion < SharedConstants::NetworkProtocolLowestSupportedVersion; bool oldClient = packet->clientNetworkVersion < SharedConstants::NetworkProtocolLowestSupportedVersion;
bool oldServer = packet->clientNetworkLowestSupportedVersion > SharedConstants::NetworkProtocolVersion; bool oldServer = packet->clientNetworkLowestSupportedVersion > SharedConstants::NetworkProtocolVersion;
if (oldClient || oldServer) if (oldClient || oldServer || !packet->newProto)
loginStatus = oldClient? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld; loginStatus = oldClient || !packet->newProto? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
std::string nicknameLower = packet->clientName.C_String();
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
printf("%s lower \n", nicknameLower.c_str());
for (int i = 0; i < level->players.size(); i++) {
ServerPlayer* player = (ServerPlayer*) level->players.at(i);
std::string clientLower = player->name;
std::transform(clientLower.begin(), clientLower.end(), clientLower.begin(), ::tolower);
// @todo to lower case
if (nicknameLower == clientLower) {
loginStatus = packet->newProto ? LoginStatus::Failed_TakenNickname : LoginStatus::Failed_ClientOld;
break;
}
}
for (auto& banned : level->bannedPpl) {
if (nicknameLower == banned) {
loginStatus = packet->newProto ? LoginStatus::Failed_Banned : LoginStatus::Failed_ClientOld;
break;
}
}
RakNet::BitStream bitStream; RakNet::BitStream bitStream;
LoginStatusPacket(loginStatus).write(&bitStream); LoginStatusPacket(loginStatus).write(&bitStream);
@@ -199,13 +257,16 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
// //
// Valid client version // Valid client version
// //
Player* newPlayer = new ServerPlayer(minecraft, level);
Player* newPlayer = new ServerPlayer(minecraft, level, packet->newProto);
minecraft->gameMode->initAbilities(newPlayer->abilities); minecraft->gameMode->initAbilities(newPlayer->abilities);
newPlayer->owner = source; newPlayer->owner = source;
newPlayer->name = packet->clientName.C_String(); newPlayer->name = packet->clientName.C_String();
_pendingPlayers.push_back(newPlayer); _pendingPlayers.push_back(newPlayer);
LOGI("Adding new player... isCreative: %i\n", minecraft->isCreativeMode());
// Reset the player so he doesn't spawn inside blocks // Reset the player so he doesn't spawn inside blocks
while (newPlayer->y > 0) { while (newPlayer->y > 0) {
newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z); newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z);
@@ -228,7 +289,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
level->getLevelData()->getGeneratorVersion(), level->getLevelData()->getGeneratorVersion(),
gameType, gameType,
newPlayer->entityId, newPlayer->entityId,
newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z,
LevelConstants::CHUNK_CACHE_WIDTH
).write(&bitStream); ).write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false); rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
@@ -244,6 +306,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ReadyPac
if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS) if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS)
onReady_RequestedChunks(source); onReady_RequestedChunks(source);
LOGI("Ready player two ready ready player two!!\n ");
} }
void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source) void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source)
@@ -301,6 +365,36 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
} }
} }
if (!minecraft->level->getLevelStorage()->loadPlayer(*newPlayer)) {
LOGW("Failed to load %s data\n", newPlayer->name.c_str());
}
// Credits to EpikIzCool
bitStream.Reset();
MovePlayerPacket mv(newPlayer->entityId, newPlayer->x, newPlayer->y - newPlayer->heightOffset,
newPlayer->z, newPlayer->xRot, newPlayer->yRot);
mv.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
bitStream.Reset();
SetHealthPacket hp(newPlayer->health);
hp.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
if (newPlayer->hasRespawnPosition()) {
bitStream.Reset();
SetSpawnPositionPacket sp(newPlayer->getRespawnPosition());
sp.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
}
bitStream.Reset();
SendInventoryPacket(newPlayer, false).write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
// Additional packets // Additional packets
// * set spawn // * set spawn
/* /*
@@ -339,14 +433,31 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
{ {
if (!level) return; if (!level) return;
//LOGI("MovePlayerPacket\n"); // LOGI("MovePlayerPacket\n");
if (Entity* entity = level->getEntity(packet->entityId)) if (Entity* entity = level->getEntity(packet->entityId)) {
{ ServerPlayer* player = (ServerPlayer*) getPlayer(source);
// int timeElapsed = minecraft->getTicks() - player->getLastMoveTicks();
// if (timeElapsed > 0) {
// float dist = player->distanceTo(packet->x, player->y, packet->z);
// float speed = dist / (minecraft->getTicks() - player->getLastMoveTicks());
// player->setLastMoveTicks(minecraft->getTicks());
// float maxSpeed = (minecraft->isCreativeMode()) ? 1.65f : 1.f;
// if (speed > maxSpeed) {
// MovePlayerPacket refuse(player->entityId, player->x, player->y, player->z, player->xRot, player->yRot);
// return raknetInstance->send(refuse);
// }
// }
entity->xd = entity->yd = entity->zd = 0; entity->xd = entity->yd = entity->zd = 0;
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3); entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
// broadcast this packet to other clients // broadcast this packet to other clients
redistributePacket(packet, source); redistributePacket(packet, source);
} }
} }
@@ -368,12 +479,29 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBl
if (oldTile != NULL && changed) { if (oldTile != NULL && changed) {
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f); level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile)) if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile)) {
//oldTile->spawnResources(level, x, y, z, data, 1); //@todo // From SurvivalMode.cpp
// Why tf i have to copy this shit from SurvivalMode class
// Why SurvivalMode class locked to LOCAL MINECRAFT PLAYER :sob: :sob: :sob: :sob: :sob: :sob: :sob: :sob:
// @fix @warn @ahtung @alert
ItemInstance* item = player->inventory->getSelected();
if (item != NULL) {
item->mineBlock(oldTile->id, x, y, z);
if (item->count == 0) {
//item->snap(minecraft->player);
player->inventory->clearSlot(player->inventory->selected);
}
}
// oldTile->spawnResources(level, x, y, z, data, 1); //@todo
oldTile->playerDestroy(level, player, x, y, z, data); oldTile->playerDestroy(level, player, x, y, z, data);
}
oldTile->destroy(level, x, y, z, data); oldTile->destroy(level, x, y, z, data);
} }
LOGI("Remove block [%i, %i, %i]\n", packet->x, packet->y, packet->z);
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet) void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
@@ -403,6 +531,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestC
raknetInstance->send(source, p); raknetInstance->send(source, p);
} }
} }
// LOGI("Requested chunk [%i, %i]\n", packet->x, packet->z);
} }
void ServerSideNetworkHandler::levelGenerated( Level* level ) void ServerSideNetworkHandler::levelGenerated( Level* level )
@@ -429,23 +559,31 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerEq
if (!player) return; if (!player) return;
if (rakPeer->GetMyGUID() == player->owner) return; if (rakPeer->GetMyGUID() == player->owner) return;
LOGI("Equip item: id %i aux %i\n", packet->itemId, packet->itemAuxValue);
// override the player's inventory // override the player's inventory
//int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue); int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
int slot = Inventory::MAX_SELECTION_SIZE;
if (slot >= 0) { if (slot >= 0 && slot != packet->inventorySlot && packet->itemId != 0) {
if (packet->itemId == 0) { LOGW("PlayerEquipmentPacket: Item in player inventory but slots doesn't match!");
player->inventory->clearSlot(slot); packet->inventorySlot = slot;
} else {
// @note: 128 is an ugly hack for depletable items.
// @todo: fix
ItemInstance newItem(packet->itemId, 128, packet->itemAuxValue);
player->inventory->replaceSlot(slot, &newItem);
} }
player->inventory->moveToSelectedSlot(slot, true);
if (slot < 0 && packet->itemId != 0) {
LOGW("PlayerEquipmentPacket: Remote player doesn't have his thing (or crafted it)!\n");
SendInventoryPacket newInventory (player, false);
raknetInstance->send(newInventory);
return;
}
player->inventory->selectSlot(packet->selectedSlot);
player->inventory->linkSlot(packet->selectedSlot, packet->inventorySlot, true);
player->inventory->print();
redistributePacket(packet, source); redistributePacket(packet, source);
} else {
LOGW("Warning: Remote player doesn't have his thing, Odd!\n");
}
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
@@ -455,6 +593,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerAr
if (!player) return; if (!player) return;
if (rakPeer->GetMyGUID() == player->owner) return; if (rakPeer->GetMyGUID() == player->owner) return;
// LOGI("Equip armor: %i %i %i %i\n", packet->head, packet->torso, packet->legs, packet->feet);
packet->fillIn(player); packet->fillIn(player);
redistributePacket(packet, source); redistributePacket(packet, source);
} }
@@ -466,6 +606,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Interact
Entity* entity = level->getEntity(packet->targetId); Entity* entity = level->getEntity(packet->targetId);
if (src && entity && src->isPlayer()) if (src && entity && src->isPlayer())
{ {
LOGI("Interact: source %i target %i\n", packet->sourceId, packet->targetId);
Player* player = (Player*) src; Player* player = (Player*) src;
if (InteractPacket::Attack == packet->action) { if (InteractPacket::Attack == packet->action) {
player->swing(); player->swing();
@@ -506,14 +648,75 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
} }
redistributePacket(packet, source); redistributePacket(packet, source);
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {
LOGI("WantCreatePacket\n");
Entity* entity = level->getEntity(packet->playerId);
if (entity && entity->isPlayer()) {
Player* p = (Player*)entity;
auto playerInv = p->inventory;
ItemInstance wantCreate;
wantCreate.id = packet->itemId;
wantCreate.count = packet->count;
wantCreate.setAuxValue(packet->auxValue);
Recipe* recipe = Recipes::getInstance()->getRecipeFor(wantCreate);
std::vector<ItemInstance> items = recipe->getItemPack().getItemInstances();
std::vector<int> checkForExists = {};
for (int i = Inventory::MAX_SELECTION_SIZE; i < p->inventory->getContainerSize(); ++i) {
auto itm = p->inventory->getItem(i);
if (itm != NULL) {
for (int y = 0; y < items.size(); y++) {
auto itmRecipe = items.at(y);
if (itmRecipe.id == itm->id && itm->count >= itmRecipe.count) {
checkForExists.push_back(itm->id);
}
}
}
}
if (checkForExists.empty()) {
return;
}
for (int i = 0; i < items.size(); i++) {
auto item = items.at(i);
auto it = std::find(checkForExists.begin(), checkForExists.end(), item.id);
if (it == checkForExists.end() && checkForExists.size() > 1) {
return;
}
}
for (int i = 0; i < items.size(); i++) {
p->inventory->removeResource(ItemInstance(items.at(i).id, items.at(i).count, items.at(i).getAuxValue()));
}
// TakeItemPacket itemAdd(p->entityId, wantCreate.count, wantCreate.getAuxValue(), wantCreate.id);
// raknetInstance->send(source, itemAdd);
p->inventory->add(new ItemInstance(wantCreate.id, wantCreate.count, wantCreate.getAuxValue()));
}
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet) void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
{ {
if (!level) return; if (!level) return;
LOGI("UseItemPacket\n"); LOGI("UseItemPacket: id %i data %i\n", packet->itemId, packet->itemData);
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) { if (entity && entity->isPlayer()) {
LOGI("%f %f %f \n", entity->x, entity->y, entity->z);
Player* player = (Player*) entity; Player* player = (Player*) entity;
int x = packet->x, y = packet->y, z = packet->z; int x = packet->x, y = packet->y, z = packet->z;
Tile* t = Tile::tiles[level->getTile(x, y, z)]; Tile* t = Tile::tiles[level->getTile(x, y, z)];
@@ -522,7 +725,41 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
if (t && t->use(level, x, y, z, player)) return; if (t && t->use(level, x, y, z, player)) return;
if (packet->item.isNull()) return; if (packet->item.isNull()) return;
ItemInstance* item = &packet->item; ItemInstance* packetItem = &packet->item;
int slot = player->inventory->getSlot(packet->itemId, packet->itemData);
if (slot < 0) {
LOGW("UseItemPacket: Player doesn't have this item!\n");
auto pos = Vec3(packet->x, packet->y, packet->z);
if (ItemInstance::isBlock(packetItem)) {
LOGI("UseItemPacket: This is even block!!!\n");
pos.x += packet->clickX;
pos.y += packet->clickY;
pos.z += packet->clickZ;
}
UpdateBlockPacket refuse(pos.x, pos.y, pos.z, level->getTile(pos.x, pos.y, pos.z), level->getData(pos.x, pos.y, pos.z));
raknetInstance->send(refuse);
return;
}
ItemInstance* item = player->inventory->getItem(slot);
player->x = packet->playerX;
player->y = packet->playerY;
player->z = packet->playerZ;
player->bb.x0 = packet->playerX0;
player->bb.y0 = packet->playerY0;
player->bb.z0 = packet->playerZ0;
player->bb.x1 = packet->playerX1;
player->bb.y1 = packet->playerY1;
player->bb.z1 = packet->playerZ1;
if(packet->face == 255) { if(packet->face == 255) {
// Special case: x,y,z means direction-of-action // Special case: x,y,z means direction-of-action
@@ -534,6 +771,10 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z)); Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z));
} }
if (item && item->count <= 0) {
player->inventory->clearSlot(slot);
}
//LOGW("Use Item not working! Out of synch?\n"); //LOGW("Use Item not working! Out of synch?\n");
// Don't have to redistribute (ugg.. this will mess up), cause tileUpdated is sent // Don't have to redistribute (ugg.. this will mess up), cause tileUpdated is sent
@@ -544,6 +785,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
if (!level) return; if (!level) return;
LOGI("EntityEventPacket: id %i\n", packet->eventId);
if (Entity* e = level->getEntity(packet->entityId)) if (Entity* e = level->getEntity(packet->entityId))
e->handleEntityEvent(packet->eventId); e->handleEntityEvent(packet->eventId);
} }
@@ -577,6 +820,11 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SendInv
{ {
if (!level) return; if (!level) return;
LOGI("SendInventoryPacket:\n");
for (int i = 0; i < packet->numItems; i++) {
LOGI("\t %i: %s (%i)\n", i, packet->items.at(i).getName().c_str(), packet->items.at(i).count);
}
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) { if (entity && entity->isPlayer()) {
Player* p = (Player*)entity; Player* p = (Player*)entity;
@@ -592,15 +840,27 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, DropIte
{ {
if (!level) return; if (!level) return;
LOGI("DropItemPacket\n");
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) { if (entity && entity->isPlayer()) {
Player* p = (Player*)entity; Player* p = (Player*)entity;
p->drop(new ItemInstance(packet->item), packet->dropType != 0); // p->drop(new ItemInstance(packet->item), packet->dropType != 0);
int slot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
if (slot < 0) {
LOGW("DropItemPacket: player doesn't have these items!\n");
return;
}
p->inventory->dropSlot(slot, false, packet->dropType != 0);
} }
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
if (!level) return; if (!level) return;
LOGI("ContainerClosePacket\n");
Player* p = findPlayer(level, &source); Player* p = findPlayer(level, &source);
if (!p) return; if (!p) return;
@@ -612,6 +872,16 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
if (!level) return; if (!level) return;
const char* type = "unknown";
switch (packet->setType) {
case ContainerSetSlotPacket::SETTYPE_ADD: type = "add"; break;
case ContainerSetSlotPacket::SETTYPE_SET: type = "set"; break;
case ContainerSetSlotPacket::SETTYPE_TAKE: type = "take"; break;
};
LOGI("ContainerSetSlot: slot %i item %s type %s\n", packet->slot, packet->item.getName().c_str(), type);
Player* p = findPlayer(level, &source); Player* p = findPlayer(level, &source);
if (!p) return; if (!p) return;
@@ -619,12 +889,80 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
LOGW("User has no container!\n"); LOGW("User has no container!\n");
return; return;
} }
if (p->containerMenu->containerId != packet->containerId)
{ if (p->containerMenu->containerId != packet->containerId) {
LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId); LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId);
return; return;
} }
if (packet->item.count > 64) {
LOGW("ContainerSetSlotPacket: player tried to put more than 64");
return;
}
auto contItems = p->containerMenu->getItems();
// find same item in player inventory (used not in all cases)
int invSlot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
auto invItem = p->inventory->getItem(invSlot);
if (contItems.at(packet->slot).id == 0 && packet->item.id != 0) {
LOGI("ContainerSetSlotPacket: player tried to put items to slot %i\n", packet->slot);
if (invSlot < 0) {
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
return;
}
if (invItem->count < packet->item.count) {
LOGW("ContainerSetSlotPacket: player tried to put more than he have\n");
packet->item.count = invItem->count;
}
invItem->count -= packet->item.count;
if (invItem->count <= 0) {
p->inventory->removeItem(invItem);
}
} else if(contItems.at(packet->slot).id == packet->item.id) {
int deltaItem = packet->item.count - contItems.at(packet->slot).count;
if (deltaItem > 0) {
LOGI("ContainerSetSlotPacket: player tried to add %i items to slot %i\n", deltaItem, packet->slot);
auto invItem = p->inventory->getItem(invSlot);
if (invSlot < 0) {
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
return;
}
if (invItem->count < deltaItem) {
LOGW("ContainerSetSlotPacket: player tried to put more than he have");
packet->item.count -= (deltaItem - invItem->count);
deltaItem = invItem->count;
}
invItem->count -= deltaItem;
if (invItem->count <= 0) {
p->inventory->removeItem(invItem);
}
} else if (deltaItem < 0) {
LOGW("ContainerSetSlotPacket: player tried to take %i items from slot %i\n", -deltaItem, packet->slot);
p->inventory->add(new ItemInstance(packet->item.getItem(), -deltaItem, contItems.at(packet->slot).getAuxValue()));
}
} else if(contItems.at(packet->slot).id && !packet->item.id) {
LOGI("ContainerSetSlotPacket: player tried to take all items from slot %i\n", packet->slot);
packet->item.count = 0;
packet->item.setAuxValue(0);
p->inventory->add(new ItemInstance(contItems.at(packet->slot).getItem(), contItems.at(packet->slot).count, contItems.at(packet->slot).getAuxValue()));
} else {
LOGW("ContainerSetSlotPacket: illegal container operation in slot %i\n", packet->slot);
return;
}
if (ContainerType::FURNACE == p->containerMenu->containerType) { if (ContainerType::FURNACE == p->containerMenu->containerType) {
//LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str()); //LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str());
p->containerMenu->setSlot(packet->slot, &packet->item); p->containerMenu->setSlot(packet->slot, &packet->item);
@@ -635,6 +973,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
p->containerMenu->setSlot(packet->slot, &packet->item); p->containerMenu->setSlot(packet->slot, &packet->item);
//p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item); //p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item);
} }
p->inventory->print();
} }
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet ) void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
@@ -657,6 +997,8 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpd
if (!level) if (!level)
return; return;
LOGI("SignUpdate: [%i, %i, %i]\n", packet->x, packet->y, packet->z);
TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z); TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
if (TileEntity::isType(te, TileEntityType::Sign)) { if (TileEntity::isType(te, TileEntityType::Sign)) {
SignTileEntity* ste = (SignTileEntity*) te; SignTileEntity* ste = (SignTileEntity*) te;
@@ -713,3 +1055,9 @@ Player* ServerSideNetworkHandler::getPlayer( const RakNet::RakNetGUID& source )
if (source == level->players[i]->owner) return level->players[i]; if (source == level->players[i]->owner) return level->players[i];
return NULL; return NULL;
} }
void ServerSideNetworkHandler::sendPrivate(Packet& packet, const RakNet::RakNetGUID& source) {
RakNet::BitStream bitStream;
packet.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
}

View File

@@ -58,6 +58,7 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet); virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet); virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet); virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
bool allowsIncomingConnections() { return _allowIncoming; } bool allowsIncomingConnections() { return _allowIncoming; }
void allowIncomingConnections(bool doAllow); void allowIncomingConnections(bool doAllow);
@@ -70,6 +71,12 @@ private:
* @brief Send packet to all players * @brief Send packet to all players
*/ */
void redistributePacket(Packet* packet, const RakNet::RakNetGUID& fromPlayer); void redistributePacket(Packet* packet, const RakNet::RakNetGUID& fromPlayer);
/**
* @brief Send packer private with GUID
*/
void sendPrivate(Packet& packet, const RakNet::RakNetGUID& source);
Player* getPlayer(const RakNet::RakNetGUID& source); Player* getPlayer(const RakNet::RakNetGUID& source);
Minecraft* minecraft; Minecraft* minecraft;

View File

@@ -236,9 +236,9 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
if (x0 < 0) x0 = 0; if (x0 < 0) x0 = 0;
if (y0 < 0) y0 = 0; if (y0 < 0) y0 = 0;
if (z0 < 0) z0 = 0; if (z0 < 0) z0 = 0;
if (x1 >= LEVEL_WIDTH ) x1 = LEVEL_WIDTH - 1; if (x1 >= LevelConstants::LEVEL_WIDTH ) x1 = LevelConstants::LEVEL_WIDTH - 1;
if (y1 >= LEVEL_HEIGHT) y1 = LEVEL_HEIGHT - 1; if (y1 >= LevelConstants::LEVEL_HEIGHT) y1 = LevelConstants::LEVEL_HEIGHT - 1;
if (z1 >= LEVEL_DEPTH ) z1 = LEVEL_DEPTH - 1; if (z1 >= LevelConstants::LEVEL_DEPTH ) z1 = LevelConstants::LEVEL_DEPTH - 1;
for (int y = y0; y <= y1; ++y) for (int y = y0; y <= y1; ++y)
for (int z = z0; z <= z1; ++z) for (int z = z0; z <= z1; ++z)
@@ -456,7 +456,7 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
sw.start(); sw.start();
// Save a cuboid around the player // Save a cuboid around the player
const int CSize = CHUNK_CACHE_WIDTH; const int CSize = LevelConstants::CHUNK_CACHE_WIDTH;
int cx = (int)e->x / CSize; int cx = (int)e->x / CSize;
int cz = (int)e->z / CSize; int cz = (int)e->z / CSize;
@@ -504,7 +504,7 @@ bool CommandServer::handleCheckpoint(bool doRestore ) {
const int cz = restorePos.z; const int cz = restorePos.z;
const int y0 = restorePos.y; const int y0 = restorePos.y;
const int y1 = y0 + RestoreHeight; const int y1 = y0 + RestoreHeight;
const int CSize = CHUNK_CACHE_WIDTH; const int CSize = LevelConstants::CHUNK_CACHE_WIDTH;
const int numChunkBytes = RestoreHeight * CSize * CSize * 20 / 8; const int numChunkBytes = RestoreHeight * CSize * CSize * 20 / 8;
if (!restoreBuffer) { if (!restoreBuffer) {

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@@ -33,18 +33,18 @@ public:
unsigned char* blockIds = chunk->getBlockData(); unsigned char* blockIds = chunk->getBlockData();
DataLayer& blockData = chunk->data; DataLayer& blockData = chunk->data;
const int setSize = LEVEL_HEIGHT / 8; const int setSize = LevelConstants::LEVEL_HEIGHT / 8;
const int setShift = 4; // power of LEVEL_HEIGHT / 8 const int setShift = 4; // power of LevelConstants::LEVEL_HEIGHT / 8
chunkData.Reset(); chunkData.Reset();
for (int i = 0; i < CHUNK_COLUMNS; i++) for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; i++)
{ {
unsigned char updateBits = chunk->updateMap[i]; unsigned char updateBits = chunk->updateMap[i];
chunkData.Write(updateBits); chunkData.Write(updateBits);
if (updateBits > 0) if (updateBits > 0)
{ {
int colDataPosition = (i % CHUNK_WIDTH) << 11 | (i / CHUNK_WIDTH) << 7; int colDataPosition = (i % LevelConstants::CHUNK_WIDTH) << 11 | (i / LevelConstants::CHUNK_WIDTH) << 7;
for (int set = 0; set < 8; set++) for (int set = 0; set < 8; set++)
{ {

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@@ -9,17 +9,20 @@ public:
RakNet::RakString clientName; RakNet::RakString clientName;
int clientNetworkVersion; int clientNetworkVersion;
int clientNetworkLowestSupportedVersion; int clientNetworkLowestSupportedVersion;
bool newProto;
LoginPacket() LoginPacket()
: clientNetworkVersion(-1), : clientNetworkVersion(-1),
clientNetworkLowestSupportedVersion(-1) clientNetworkLowestSupportedVersion(-1),
newProto(false)
{ {
} }
LoginPacket(const RakNet::RakString& clientName, int clientVersion) LoginPacket(const RakNet::RakString& clientName, int clientVersion, bool newProto)
: clientName(clientName), : clientName(clientName),
clientNetworkVersion(clientVersion), clientNetworkVersion(clientVersion),
clientNetworkLowestSupportedVersion(clientVersion) clientNetworkLowestSupportedVersion(clientVersion),
newProto(newProto)
{ {
} }
@@ -29,6 +32,7 @@ public:
bitStream->Write(clientName); bitStream->Write(clientName);
bitStream->Write(clientNetworkVersion); bitStream->Write(clientNetworkVersion);
bitStream->Write(clientNetworkLowestSupportedVersion); bitStream->Write(clientNetworkLowestSupportedVersion);
bitStream->Write(newProto);
} }
void read(RakNet::BitStream* bitStream) void read(RakNet::BitStream* bitStream)
@@ -39,6 +43,11 @@ public:
if (bitStream->GetNumberOfUnreadBits() > 0) { if (bitStream->GetNumberOfUnreadBits() > 0) {
bitStream->Read(clientNetworkVersion); bitStream->Read(clientNetworkVersion);
bitStream->Read(clientNetworkLowestSupportedVersion); bitStream->Read(clientNetworkLowestSupportedVersion);
// Checking for new proto
if (bitStream->GetNumberOfUnreadBits() > 0) {
bitStream->Read(newProto);
}
} }
} }

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@@ -3,10 +3,13 @@
#include "../Packet.h" #include "../Packet.h"
// wtf why not enum
namespace LoginStatus { namespace LoginStatus {
const int Success = 0; const int Success = 0;
const int Failed_ClientOld = 1; const int Failed_ClientOld = 1;
const int Failed_ServerOld = 2; const int Failed_ServerOld = 2;
const int Failed_TakenNickname = 3;
const int Failed_Banned = 4;
} }
class LoginStatusPacket : public Packet { class LoginStatusPacket : public Packet {

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@@ -50,5 +50,7 @@
#include "TileEventPacket.h" #include "TileEventPacket.h"
#include "UpdateBlockPacket.h" #include "UpdateBlockPacket.h"
#include "UseItemPacket.h" #include "UseItemPacket.h"
#include "RemoveItemPacket.h"
#include "WantCreatePacket.h"
#include "TakeItemPacket.h"
#endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/ #endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/

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@@ -9,15 +9,19 @@ public:
int entityId; int entityId;
unsigned short itemId; unsigned short itemId;
unsigned short itemAuxValue; unsigned short itemAuxValue;
unsigned char selectedSlot;
unsigned char inventorySlot;
PlayerEquipmentPacket() PlayerEquipmentPacket()
{ {
} }
PlayerEquipmentPacket(int entityId, int itemId, int data) PlayerEquipmentPacket(int entityId, int itemId, int data, int selSlot, int invSlot)
: entityId(entityId), : entityId(entityId),
itemId(itemId), itemId(itemId),
itemAuxValue(data) itemAuxValue(data),
selectedSlot(selSlot),
inventorySlot(invSlot)
{ {
} }
@@ -28,6 +32,8 @@ public:
bitStream->Write(entityId); bitStream->Write(entityId);
bitStream->Write(itemId); bitStream->Write(itemId);
bitStream->Write(itemAuxValue); bitStream->Write(itemAuxValue);
bitStream->Write(selectedSlot);
bitStream->Write(inventorySlot);
} }
void read(RakNet::BitStream* bitStream) void read(RakNet::BitStream* bitStream)
@@ -35,6 +41,8 @@ public:
bitStream->Read(entityId); bitStream->Read(entityId);
bitStream->Read(itemId); bitStream->Read(itemId);
bitStream->Read(itemAuxValue); bitStream->Read(itemAuxValue);
bitStream->Read(selectedSlot);
bitStream->Read(inventorySlot);
} }
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback) void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)

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@@ -0,0 +1,54 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class RemoveItemPacket: public Packet
{
public:
RemoveItemPacket() {
}
RemoveItemPacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_REMOVEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (RemoveItemPacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__*/

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@@ -2,13 +2,14 @@
#define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__ #define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__
#include "../Packet.h" #include "../Packet.h"
#include "world/entity/player/Inventory.h"
#include "world/inventory/FillingContainer.h"
#include <array>
class SendInventoryPacket: public Packet class SendInventoryPacket: public Packet
{ {
public: public:
SendInventoryPacket() SendInventoryPacket() {}
{
}
SendInventoryPacket(Player* player, bool dropItems) SendInventoryPacket(Player* player, bool dropItems)
: entityId(player->entityId), : entityId(player->entityId),
@@ -21,10 +22,15 @@ public:
ItemInstance* item = inv->getItem(i); ItemInstance* item = inv->getItem(i);
items.push_back(item? *item : ItemInstance()); items.push_back(item? *item : ItemInstance());
} }
for (int i = 0; i < NumArmorItems; ++i) { for (int i = 0; i < NumArmorItems; ++i) {
ItemInstance* item = player->getArmor(i); ItemInstance* item = player->getArmor(i);
items.push_back(item? *item : ItemInstance()); items.push_back(item? *item : ItemInstance());
} }
for (int i = 0; i < inv->numLinkedSlots; ++i) {
linkedSlot[i] = inv->linkedSlots[i];
}
} }
void write(RakNet::BitStream* bitStream) void write(RakNet::BitStream* bitStream)
@@ -39,6 +45,13 @@ public:
// Armor // Armor
for (int i = 0; i < NumArmorItems; ++i) for (int i = 0; i < NumArmorItems; ++i)
PacketUtil::writeItemInstance(items[i + numItems], bitStream); PacketUtil::writeItemInstance(items[i + numItems], bitStream);
int lSlots = Inventory::MAX_SELECTION_SIZE;
// Linked slots
bitStream->Write(lSlots);
for (int i = 0; i < lSlots; ++i)
bitStream->Write(linkedSlot[i]);
} }
void read(RakNet::BitStream* bitStream) void read(RakNet::BitStream* bitStream)
@@ -50,6 +63,12 @@ public:
// Inventory, Armor // Inventory, Armor
for (int i = 0; i < numItems + NumArmorItems; ++i) for (int i = 0; i < numItems + NumArmorItems; ++i)
items.push_back(PacketUtil::readItemInstance(bitStream)); items.push_back(PacketUtil::readItemInstance(bitStream));
// Linked slots
int lSlots = 0;
bitStream->Read(lSlots);
for (int i = 0; i < lSlots; ++i)
bitStream->Read(linkedSlot[i]);
} }
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback) void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
@@ -62,6 +81,8 @@ public:
short numItems; short numItems;
unsigned char extra; unsigned char extra;
std::array<FillingContainer::LinkedSlot, Inventory::MAX_SELECTION_SIZE> linkedSlot;
static const int ExtraDrop = 1; static const int ExtraDrop = 1;
static const int NumArmorItems = 4; static const int NumArmorItems = 4;
}; };

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@@ -2,6 +2,7 @@
#define NET_MINECRAFT_NETWORK_PACKET__StartGamePacket_H__ #define NET_MINECRAFT_NETWORK_PACKET__StartGamePacket_H__
#include "../Packet.h" #include "../Packet.h"
#include "world/level/LevelConstants.h"
#include <cstdint> #include <cstdint>
class StartGamePacket : public Packet class StartGamePacket : public Packet
@@ -14,18 +15,20 @@ public:
int entityId; int entityId;
float x, y, z; float x, y, z;
int chunkCacheWidth = 0;
StartGamePacket() StartGamePacket()
{ {
} }
StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z) StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z, int chunkCacheWidth)
: levelSeed((int32_t)seed), : levelSeed((int32_t)seed),
levelGeneratorVersion(levelGeneratorVersion), levelGeneratorVersion(levelGeneratorVersion),
gameType(gameType), gameType(gameType),
entityId(entityId), entityId(entityId),
x(x), x(x),
y(y), y(y),
z(z) z(z),
chunkCacheWidth(chunkCacheWidth)
{ {
} }
@@ -40,6 +43,7 @@ public:
bitStream->Write(x); bitStream->Write(x);
bitStream->Write(y); bitStream->Write(y);
bitStream->Write(z); bitStream->Write(z);
bitStream->Write(LevelConstants::CHUNK_CACHE_WIDTH);
} }
void read(RakNet::BitStream* bitStream) void read(RakNet::BitStream* bitStream)
@@ -51,6 +55,10 @@ public:
bitStream->Read(x); bitStream->Read(x);
bitStream->Read(y); bitStream->Read(y);
bitStream->Read(z); bitStream->Read(z);
if (bitStream->GetNumberOfUnreadBits() > 0) {
bitStream->Read(chunkCacheWidth);
}
} }
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback) void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)

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@@ -0,0 +1,54 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class TakeItemPacket: public Packet
{
public:
TakeItemPacket() {
}
TakeItemPacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_TAKEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (TakeItemPacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__*/

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@@ -16,10 +16,14 @@ public:
short itemId; short itemId;
unsigned char itemData; unsigned char itemData;
ItemInstance item; ItemInstance item;
float playerX, playerY, playerZ;
float playerX0, playerY0, playerZ0;
float playerX1, playerY1, playerZ1;
UseItemPacket() {} UseItemPacket() {}
UseItemPacket(int x, int y, int z, int face, const ItemInstance* item, int entityId, float clickX, float clickY, float clickZ) UseItemPacket(int x, int y, int z, int face, const ItemInstance* item, int entityId, float clickX, float clickY, float clickZ,
float plrX, float plrY, float plrZ, float plrX0, float plrY0, float plrZ0, float plrX1, float plrY1, float plrZ1)
: x(x), : x(x),
y(y), y(y),
z(z), z(z),
@@ -29,17 +33,36 @@ public:
entityId(entityId), entityId(entityId),
clickX(clickX), clickX(clickX),
clickY(clickY), clickY(clickY),
clickZ(clickZ) clickZ(clickZ),
playerX(plrX),
playerY(plrY),
playerZ(plrZ),
playerX0(plrX0),
playerY0(plrY0),
playerZ0(plrZ0),
playerX1(plrX1),
playerY1(plrY1),
playerZ1(plrZ1)
{} {}
UseItemPacket(const ItemInstance* item, int entityId, const Vec3& aim) UseItemPacket(const ItemInstance* item, int entityId, const Vec3& aim, float plrX, float plrY, float plrZ,
float plrX0, float plrY0, float plrZ0, float plrX1, float plrY1, float plrZ1)
: face(255), : face(255),
itemId(item? item->id : 0), itemId(item? item->id : 0),
itemData(item? item->getAuxValue() : 0), itemData(item? item->getAuxValue() : 0),
entityId(entityId), entityId(entityId),
x((int)(aim.x * 32768.0f)), x((int)(aim.x * 32768.0f)),
y((int)(aim.y * 32768.0f)), y((int)(aim.y * 32768.0f)),
z((int)(aim.z * 32768.0f)) z((int)(aim.z * 32768.0f)),
playerX(plrX),
playerY(plrY),
playerZ(plrZ),
playerX0(plrX0),
playerY0(plrY0),
playerZ0(plrZ0),
playerX1(plrX1),
playerY1(plrY1),
playerZ1(plrZ1)
{ {
} }
@@ -57,6 +80,15 @@ public:
bitStream->Write(clickX); bitStream->Write(clickX);
bitStream->Write(clickY); bitStream->Write(clickY);
bitStream->Write(clickZ); bitStream->Write(clickZ);
bitStream->Write(playerX);
bitStream->Write(playerY);
bitStream->Write(playerZ);
bitStream->Write(playerX0);
bitStream->Write(playerY0);
bitStream->Write(playerZ0);
bitStream->Write(playerX1);
bitStream->Write(playerY1);
bitStream->Write(playerZ1);
} }
void read(RakNet::BitStream* bitStream) void read(RakNet::BitStream* bitStream)
@@ -74,7 +106,15 @@ public:
item.id = itemId; item.id = itemId;
item.setAuxValue(itemData); item.setAuxValue(itemData);
item.count = (itemId == 0 && itemData == 0)? 0 : 1; item.count = (itemId == 0 && itemData == 0)? 0 : 1;
bitStream->Read(playerX);
bitStream->Read(playerY);
bitStream->Read(playerZ);
bitStream->Read(playerX0);
bitStream->Read(playerY0);
bitStream->Read(playerZ0);
bitStream->Read(playerX1);
bitStream->Read(playerY1);
bitStream->Read(playerZ1);
} }
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback) void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)

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@@ -0,0 +1,54 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class WantCreatePacket: public Packet
{
public:
WantCreatePacket() {
}
WantCreatePacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_WANTCREATEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (WantCreatePacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__*/

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@@ -10,13 +10,10 @@
static const char* errIdString = 0; static const char* errIdString = 0;
void checkError() { void checkError() {
while (1) {
ALenum err = alGetError(); ALenum err = alGetError();
if(err == AL_NO_ERROR) return; if(err == AL_NO_ERROR) return;
LOGI("### SoundSystemAL error: %d ####: %s\n", err, errIdString==0?"(none)":errIdString); LOGI("### SoundSystemAL error: %d ####: %s\n", err, errIdString==0?"(none)":errIdString);
}
} }
//typedef ALvoid AL_APIENTRY (*alBufferDataStaticProcPtr) (const ALint bid, ALenum format, ALvoid *data, ALsizei size, ALsizei freq); //typedef ALvoid AL_APIENTRY (*alBufferDataStaticProcPtr) (const ALint bid, ALenum format, ALvoid *data, ALsizei size, ALsizei freq);

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@@ -17,6 +17,11 @@ ArgumentsSettings::ArgumentsSettings(int numArguments, char** arguments)
levelName = std::string(arguments[a+1]); levelName = std::string(arguments[a+1]);
a++; // Skip the next argument since it's part of this one. a++; // Skip the next argument since it's part of this one.
} }
} else if(strcmp(arguments[a], "--gamemode") == 0) {
if(a + 1 < numArguments) {
gamemode = std::string(arguments[a+1]);
a++; // Skip the next argument since it's part of this one.
}
} else if(strcmp(arguments[a], "--leveldir") == 0) { } else if(strcmp(arguments[a], "--leveldir") == 0) {
if(a + 1 < numArguments) { if(a + 1 < numArguments) {
levelDir = std::string(arguments[a+1]); levelDir = std::string(arguments[a+1]);
@@ -51,6 +56,9 @@ std::string ArgumentsSettings::getServerKey() {
std::string ArgumentsSettings::getCachePath() { std::string ArgumentsSettings::getCachePath() {
return cachePath; return cachePath;
} }
std::string ArgumentsSettings::getGamemode() {
return gamemode;
}
std::string ArgumentsSettings::getLevelDir() { std::string ArgumentsSettings::getLevelDir() {
return levelDir; return levelDir;
} }

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@@ -4,20 +4,27 @@
class ArgumentsSettings { class ArgumentsSettings {
public: public:
ArgumentsSettings(int numArguments, char** arguments); ArgumentsSettings(int numArguments, char** arguments);
std::string getExternalPath(); std::string getExternalPath();
std::string getLevelName(); std::string getLevelName();
std::string getServerKey(); std::string getServerKey();
std::string getCachePath(); std::string getCachePath();
std::string getLevelDir(); std::string getLevelDir();
std::string getGamemode();
bool getShowHelp(); bool getShowHelp();
int getPort(); int getPort();
private: private:
std::string cachePath; std::string cachePath;
std::string externalPath; std::string externalPath;
std::string levelName; std::string levelName;
std::string gamemode;
std::string levelDir; std::string levelDir;
std::string serverKey; std::string serverKey;
bool showHelp; bool showHelp;
int port; int port;
}; };

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@@ -12,16 +12,19 @@ ServerLevel::ServerLevel(LevelStorage* levelStorage, const std::string& levelNam
void ServerLevel::updateSleepingPlayerList() { void ServerLevel::updateSleepingPlayerList() {
bool allPlayersWasSleeping = allPlayersAreSleeping; bool allPlayersWasSleeping = allPlayersAreSleeping;
allPlayersAreSleeping = !players.empty(); allPlayersAreSleeping = !players.empty();
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
Player* player = *it; Player* player = *it;
if(!player->isSleeping()) {
if (!player->isSleeping()) {
allPlayersAreSleeping = false; allPlayersAreSleeping = false;
break; break;
} }
} }
if(!allPlayersWasSleeping && allPlayersAreSleeping) { if (!allPlayersWasSleeping && allPlayersAreSleeping) {
levelEvent(NULL, LevelEvent::ALL_PLAYERS_SLEEPING, 0, 0, 0, 0); levelEvent(NULL, LevelEvent::ALL_PLAYERS_SLEEPING, 0, 0, 0, 0);
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
(*it)->setAllPlayersSleeping(); (*it)->setAllPlayersSleeping();
} }
} }
@@ -29,23 +32,26 @@ void ServerLevel::updateSleepingPlayerList() {
void ServerLevel::awakenAllPlayers() { void ServerLevel::awakenAllPlayers() {
allPlayersAreSleeping = false; allPlayersAreSleeping = false;
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
Player* player = *it; Player* player = *it;
if(player->isSleeping()) {
if (player->isSleeping()) {
player->stopSleepInBed(false, false, true); player->stopSleepInBed(false, false, true);
player->health = Player::MAX_HEALTH; player->health = Player::MAX_HEALTH;
player->lastHealth = Player::MAX_HEALTH; player->lastHealth = Player::MAX_HEALTH;
} }
} }
SetHealthPacket packet(Player::MAX_HEALTH); SetHealthPacket packet(Player::MAX_HEALTH);
raknetInstance->send(packet); raknetInstance->send(packet);
} }
bool ServerLevel::allPlayersSleeping() { bool ServerLevel::allPlayersSleeping() {
if(allPlayersAreSleeping && !isClientSide) { if (allPlayersAreSleeping && !isClientSide) {
// all players are sleeping, but have they slept long enough? // all players are sleeping, but have they slept long enough?
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) { for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
if(!(*it)->isSleepingLongEnough()) { if (!(*it)->isSleepingLongEnough()) {
return false; return false;
} }
} }
@@ -55,13 +61,17 @@ bool ServerLevel::allPlayersSleeping() {
return false; return false;
} }
void ServerLevel::tick(){ void ServerLevel::tick() {
super::tick(); super::tick();
if(allPlayersSleeping()) {
if (allPlayersSleeping()) {
long newTime = levelData.getTime() + TICKS_PER_DAY; long newTime = levelData.getTime() + TICKS_PER_DAY;
levelData.setTime(newTime - (newTime % TICKS_PER_DAY)); levelData.setTime(newTime - (newTime % TICKS_PER_DAY));
SetTimePacket packet(levelData.getTime()); SetTimePacket packet(levelData.getTime());
raknetInstance->send(packet); raknetInstance->send(packet);
awakenAllPlayers(); awakenAllPlayers();
} }
} }

View File

@@ -19,14 +19,17 @@
#include "../network/packet/AnimatePacket.h" #include "../network/packet/AnimatePacket.h"
#include "../world/level/tile/entity/ChestTileEntity.h" #include "../world/level/tile/entity/ChestTileEntity.h"
#include "../network/packet/HurtArmorPacket.h" #include "../network/packet/HurtArmorPacket.h"
#include "network/packet/SendInventoryPacket.h"
#include "world/entity/player/Inventory.h"
ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level ) ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level, bool proto)
: super(level, minecraft->isCreativeMode()), : super(level, minecraft->isCreativeMode()),
_mc(minecraft), _mc(minecraft),
_prevHealth(-999), _prevHealth(-999),
_containerCounter(0) _containerCounter(0),
isNewProto(proto)
{ {
hasFakeInventory = true; // hasFakeInventory = true;
footSize = 0; footSize = 0;
} }
@@ -67,7 +70,16 @@ void ServerPlayer::tick() {
void ServerPlayer::take( Entity* e, int orgCount ) { void ServerPlayer::take( Entity* e, int orgCount ) {
TakeItemEntityPacket packet(e->entityId, entityId); TakeItemEntityPacket packet(e->entityId, entityId);
// SendInventoryPacket packet(this, false);
_mc->raknetInstance->send(packet); _mc->raknetInstance->send(packet);
printf("TakeItemEntityPacket \n");
LOGI("Inventory:\n");
for (int i = 0; i < inventory->numLinkedSlots; i++) {
auto item = inventory->getItem(i);
if (item)
LOGI("\t %i: %s (%i)\n", i, item->getName().c_str(), item->count);
}
super::take(e, orgCount); super::take(e, orgCount);
} }
@@ -118,20 +130,20 @@ bool ServerPlayer::hasResource( int id ) {
void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) { void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) {
ContainerSetDataPacket p(menu->containerId, id, value); ContainerSetDataPacket p(menu->containerId, id, value);
_mc->raknetInstance->send(owner, p); _mc->raknetInstance->send(owner, p);
//LOGI("Setting container data for id %d: %d\n", id, value); LOGI("Setting container data for id %d: %d\n", id, value);
} }
void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) { void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) {
if (isResultSlot) return; if (isResultSlot) return;
ContainerSetSlotPacket p(menu->containerId, slot, item); ContainerSetSlotPacket p(menu->containerId, slot, item);
_mc->raknetInstance->send(owner, p); _mc->raknetInstance->send(owner, p);
//LOGI("Slot %d changed\n", slot); LOGI("Slot %d changed\n", slot);
} }
void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) { void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) {
ContainerSetContentPacket p(menu->containerId, menu->getItems()); ContainerSetContentPacket p(menu->containerId, menu->getItems());
_mc->raknetInstance->send(owner, p); _mc->raknetInstance->send(owner, p);
//LOGI("Refreshing container with %d items\n", items.size()); LOGI("Refreshing container with %zu items\n", items.size());
} }
void ServerPlayer::nextContainerCounter() { void ServerPlayer::nextContainerCounter() {
@@ -163,3 +175,12 @@ void ServerPlayer::displayClientMessage( const std::string& messageId ) {
ChatPacket package(messageId); ChatPacket package(messageId);
_mc->raknetInstance->send(owner, package); _mc->raknetInstance->send(owner, package);
} }
void ServerPlayer::causeFallDamage(float distance) {
int dmg = (int) ceil((distance - 3));
if (dmg > 0) {
SetHealthPacket packet(SetHealthPacket::HEALTH_MODIFY_OFFSET + dmg);
_mc->raknetInstance->send(owner, packet);
}
super::causeFallDamage(distance);
}

View File

@@ -15,7 +15,7 @@ class ServerPlayer: public Player,
{ {
typedef Player super; typedef Player super;
public: public:
ServerPlayer(Minecraft* minecraft, Level* level); ServerPlayer(Minecraft* minecraft, Level* level, bool proto);
~ServerPlayer(); ~ServerPlayer();
@@ -43,6 +43,17 @@ public:
virtual void stopSleepInBed(bool forcefulWakeUp, bool updateLevelList, bool saveRespawnPoint); virtual void stopSleepInBed(bool forcefulWakeUp, bool updateLevelList, bool saveRespawnPoint);
void completeUsingItem(); void completeUsingItem();
void setLastMoveTicks(int lastMoveTicks) { this->lastMoveTicks = lastMoveTicks; }
int getLastMoveTicks() { return lastMoveTicks; }
void setTicksInAir(int ticksInAir) { this->ticksInAir = ticksInAir; }
int getTicksInAir() { return ticksInAir; }
void setNewProto(bool proto) { isNewProto = proto; }
bool getProto() { return isNewProto; }
virtual void causeFallDamage(float distance);
private: private:
void nextContainerCounter(); void nextContainerCounter();
void setContainerMenu( BaseContainerMenu* menu ); void setContainerMenu( BaseContainerMenu* menu );
@@ -50,6 +61,11 @@ private:
Minecraft* _mc; Minecraft* _mc;
int _prevHealth; int _prevHealth;
int _containerCounter; int _containerCounter;
int lastMoveTicks = 0;
int ticksInAir = 0;
bool isNewProto = false;
}; };
#endif /*ServerPlayer_H__*/ #endif /*ServerPlayer_H__*/

View File

@@ -465,6 +465,15 @@ void Entity::tick()
baseTick(); baseTick();
} }
void Entity::setOnFire(int numberOfSeconds)
{
int newValue = numberOfSeconds * 20;
if (onFire < newValue)
{
onFire = newValue;
}
}
void Entity::baseTick() void Entity::baseTick()
{ {
TIMER_PUSH("entityBaseTick"); TIMER_PUSH("entityBaseTick");
@@ -871,8 +880,8 @@ bool Entity::load( CompoundTag* tag )
// Add a small padding if standing next to the world edges // Add a small padding if standing next to the world edges
const float padding = bbWidth * 0.5f + 0.001f; const float padding = bbWidth * 0.5f + 0.001f;
xx = Mth::clamp(xx, padding, (float)LEVEL_WIDTH - padding); xx = Mth::clamp(xx, padding, (float)LevelConstants::LEVEL_WIDTH - padding);
zz = Mth::clamp(zz, padding, (float)LEVEL_DEPTH - padding); zz = Mth::clamp(zz, padding, (float)LevelConstants::LEVEL_DEPTH - padding);
xo = xOld = x = xx; xo = xOld = x = xx;
yo = yOld = y = yy; yo = yOld = y = yy;

View File

@@ -89,6 +89,8 @@ public:
virtual bool isAlive(); virtual bool isAlive();
virtual bool isOnFire(); virtual bool isOnFire();
virtual void setOnFire(int numberOfSeconds);
virtual bool isPlayer(); virtual bool isPlayer();
virtual bool isCreativeModeAllowed(); virtual bool isCreativeModeAllowed();
@@ -129,6 +131,7 @@ public:
virtual bool isHangingEntity(); virtual bool isHangingEntity();
virtual int getAuxData(); virtual int getAuxData();
virtual void checkFallDamage(float ya, bool onGround);
protected: protected:
virtual void setRot(float yRot, float xRot); virtual void setRot(float yRot, float xRot);
@@ -137,7 +140,6 @@ protected:
virtual void resetPos(bool clearMore); virtual void resetPos(bool clearMore);
virtual void outOfWorld(); virtual void outOfWorld();
virtual void checkFallDamage(float ya, bool onGround);
virtual void causeFallDamage(float fallDamage2); virtual void causeFallDamage(float fallDamage2);
virtual void markHurt(); virtual void markHurt();

View File

@@ -169,7 +169,9 @@ void Mob::playAmbientSound()
level->playSound(this, ambient, getSoundVolume(), getVoicePitch()); level->playSound(this, ambient, getSoundVolume(), getVoicePitch());
} }
} }
bool Mob::isOnFire() {
return onFire > 0 || getSharedFlag(SharedFlagsInformation::FLAG_ONFIRE);
}
void Mob::baseTick() void Mob::baseTick()
{ {
oAttackAnim = attackAnim; oAttackAnim = attackAnim;
@@ -177,6 +179,18 @@ void Mob::baseTick()
TIMER_PUSH("mobBaseTick"); TIMER_PUSH("mobBaseTick");
// @TODO - check if this section i added to make fire render in mp doesnt break crap - shredder
if (!level->isClientSide) {
// Server side: Tell the client if this mob/player is still burning
setSharedFlag(SharedFlagsInformation::FLAG_ONFIRE, onFire > 0);
} else {
// Client side: If the server flag says we aren't on fire, extinguish local visual timer
if (!getSharedFlag(SharedFlagsInformation::FLAG_ONFIRE)) {
onFire = 0;
}
}
// todo ends here
if (((ambientSoundTime++ & 15) == 0) && random.nextInt(2000) < ambientSoundTime) { if (((ambientSoundTime++ & 15) == 0) && random.nextInt(2000) < ambientSoundTime) {
ambientSoundTime = -getAmbientSoundInterval(); ambientSoundTime = -getAmbientSoundInterval();
playAmbientSound(); playAmbientSound();
@@ -729,7 +743,6 @@ bool Mob::isWaterMob()
void Mob::aiStep() void Mob::aiStep()
{ {
//@todo? 30 lines of code here in java version //@todo? 30 lines of code here in java version
TIMER_PUSH("ai"); TIMER_PUSH("ai");
if (isImmobile()) { if (isImmobile()) {
jumping = false; jumping = false;

View File

@@ -52,6 +52,7 @@ public:
virtual bool isPickable(); virtual bool isPickable();
virtual bool isPushable(); virtual bool isPushable();
virtual bool isOnFire();
virtual bool isShootable(); virtual bool isShootable();
MoveControl* getMoveControl(); MoveControl* getMoveControl();
@@ -223,6 +224,9 @@ protected:
double xc, yc, zc; double xc, yc, zc;
public: public:
void setxxa(float xxa) { this->xxa = xxa; }
void setyya(float yya) { this->yya = yya; }
// Cape position accessors (for renderers) // Cape position accessors (for renderers)
double getCapeX() const { return xCape; } double getCapeX() const { return xCape; }
double getCapeY() const { return yCape; } double getCapeY() const { return yCape; }

View File

@@ -51,13 +51,13 @@ void Chicken::aiStep()
flap += flapping * 2; flap += flapping * 2;
//@todo //@todo
//if (!isBaby()) { if (!isBaby()) {
// if (!level->isClientSide && --eggTime <= 0) { if (!level->isClientSide && --eggTime <= 0) {
// level->playSound(this, "mob.chickenplop", 1.0f, (random.nextFloat() - random.nextFloat()) * 0.2f + 1.0f); level->playSound(this, "mob.chickenplop", 1.0f, (random.nextFloat() - random.nextFloat()) * 0.2f + 1.0f);
// spawnAtLocation(Item::egg->id, 1); spawnAtLocation(Item::egg->id, 1);
// eggTime = random.nextInt(SharedConstants::TicksPerSecond * 60 * 5) + SharedConstants::TicksPerSecond * 60 * 5; eggTime = random.nextInt(SharedConstants::TicksPerSecond * 60 * 5) + SharedConstants::TicksPerSecond * 60 * 5;
// } }
//} }
} }
void Chicken::addAdditonalSaveData( CompoundTag* tag ) void Chicken::addAdditonalSaveData( CompoundTag* tag )

View File

@@ -19,7 +19,7 @@ void Skeleton::aiStep() {
float br = getBrightness(1); float br = getBrightness(1);
if (br > 0.5f) { if (br > 0.5f) {
if (level->canSeeSky(Mth::floor(x), Mth::floor(y), Mth::floor(z)) && random.nextFloat() * 3.5f < (br - 0.4f)) { if (level->canSeeSky(Mth::floor(x), Mth::floor(y), Mth::floor(z)) && random.nextFloat() * 3.5f < (br - 0.4f)) {
hurt(NULL, 1); // hurt(NULL, 1); // no use anymore since i restored setOnFire - shredder
for (int i = 0; i < 5; ++i) { for (int i = 0; i < 5; ++i) {
float xa = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f; float xa = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
@@ -27,7 +27,7 @@ void Skeleton::aiStep() {
float za = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f; float za = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
level->addParticle(PARTICLETYPE(explode), x + random.nextFloat() * bbWidth * 2 - bbWidth, y + random.nextFloat() * bbHeight, z + random.nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za); level->addParticle(PARTICLETYPE(explode), x + random.nextFloat() * bbWidth * 2 - bbWidth, y + random.nextFloat() * bbHeight, z + random.nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za);
} }
//setOnFire(8); //@todo setOnFire(8); //@todo
} }
} }
} }

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