forked from Kolyah35/minecraft-pe-0.6.1
Compare commits
12 Commits
feature/gr
...
web-change
| Author | SHA1 | Date | |
|---|---|---|---|
| 676fd54982 | |||
| 084607cc86 | |||
| ce182b676f | |||
| bbd81665a6 | |||
| 06398e98e2 | |||
| 7d9328b865 | |||
| f1111d06c2 | |||
| ba9f1da758 | |||
|
|
4b69a1240a | ||
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8f34fbc1ec | ||
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890604256b | ||
|
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88ef7f3d17 |
@@ -339,7 +339,11 @@ if(${PLATFORM} MATCHES "Web")
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||||
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||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EM_FLAGS}")
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||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EM_FLAGS}")
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||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file ${CMAKE_SOURCE_DIR}/data@/data")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file \"${CMAKE_SOURCE_DIR}/data@/data\"")
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set_target_properties(${PROJECT_NAME} PROPERTIES RULE_LAUNCH_LINK "set EMCC_WASM_OPT=0 &&")
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# Remove -g (DWARF) to prevent wasm-opt post-link optimizations from running
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string(REPLACE "-g" "" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
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string(REPLACE "-g" "" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
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target_compile_options(${PROJECT_NAME} PUBLIC
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"-Os"
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@@ -355,7 +359,7 @@ if(${PLATFORM} MATCHES "Web")
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"-sFORCE_FILESYSTEM=1"
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"-sLEGACY_GL_EMULATION=1"
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"-sGL_UNSAFE_OPTS=0"
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"-sEMULATE_FUNCTION_POINTER_CASTS=1"
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"-sEMULATE_FUNCTION_POINTER_CASTS=0"
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"-sALLOW_TABLE_GROWTH=1"
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"-sEXPORTED_RUNTIME_METHODS=['FS','stringToUTF8','UTF8ToString','cwrap','ccall','HEAP8','HEAPU8','HEAP32','HEAPU32']"
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"-sEXPORTED_FUNCTIONS=['_main']"
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@@ -404,6 +408,10 @@ else()
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TARGET ${PROJECT_NAME}
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/index.html" $<TARGET_FILE_DIR:${PROJECT_NAME}>
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COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/coi-serviceworker.js" $<TARGET_FILE_DIR:${PROJECT_NAME}>
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COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/manifest.json" $<TARGET_FILE_DIR:${PROJECT_NAME}>
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COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/icon-192.png" $<TARGET_FILE_DIR:${PROJECT_NAME}>
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COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/icon-512.png" $<TARGET_FILE_DIR:${PROJECT_NAME}>
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)
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endif()
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@@ -176,7 +176,7 @@ cmake --build .
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2. Configure and build project:
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```
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mkdir build && cd build
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cmake .. -B . -G Ninja "-DCMAKE_TOOLCHAIN_FILE=$EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
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cmake .. -G Ninja -DCMAKE_TOOLCHAIN_FILE="$env:EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
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cmake --build . --target MinecraftPE
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```
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> [!Note]
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Binary file not shown.
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Before Width: | Height: | Size: 219 KiB After Width: | Height: | Size: 174 KiB |
Binary file not shown.
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Before Width: | Height: | Size: 93 KiB After Width: | Height: | Size: 111 KiB |
@@ -207,6 +207,7 @@ options.graphics.fancy=Fancy
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options.graphics.fast=Fast
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options.guiScale=GUI Scale
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options.guiScale.auto=Auto
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options.guiScale.tiny=Tiny
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options.guiScale.small=Small
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options.guiScale.medium=Medium
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options.guiScale.large=Large
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@@ -225,10 +226,17 @@ options.smoothCamera=Smooth camera
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options.destroyVibration=Destroy vibration
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options.isLeftHanded=Left handed
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options.useTouchscreen=Use touchscreen
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options.touchOverride=Touch Mode Override
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options.fancyGraphics=Fancy graphics
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options.renderDebug=Debug render
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options.anaglyph3d=3D anaglyph
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options.windowScale =Window Scaling
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options.menuStyle =Menu Style
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options.menuStyle.pocket =Pocket Edition
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options.menuStyle.xperia =Xperia/Pi
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options.menuStyle.java =Java Beta
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performance.max=Max FPS
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performance.balanced=Balanced
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26
misc/web/coi-serviceworker.js
Normal file
26
misc/web/coi-serviceworker.js
Normal file
@@ -0,0 +1,26 @@
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/* coi-serviceworker.js - Cross-Origin Isolation + PWA support */
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// Service Worker context
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self.addEventListener("install", () => self.skipWaiting());
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self.addEventListener("activate", (event) =>
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event.waitUntil(self.clients.claim())
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);
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self.addEventListener("fetch", (event) => {
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if (event.request.method !== "GET") return;
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event.respondWith(
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fetch(event.request).then((response) => {
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if (response.status === 0 || response.type === "opaque") return response;
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const headers = new Headers(response.headers);
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headers.set("Cross-Origin-Embedder-Policy", "require-corp");
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headers.set("Cross-Origin-Opener-Policy", "same-origin");
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headers.set("Cross-Origin-Resource-Policy", "cross-origin");
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return new Response(response.body, {
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status: response.status,
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statusText: response.statusText,
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headers,
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||||
});
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||||
}).catch(() => fetch(event.request))
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);
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});
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BIN
misc/web/icon-192.png
Normal file
BIN
misc/web/icon-192.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.3 KiB |
BIN
misc/web/icon-512.png
Normal file
BIN
misc/web/icon-512.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 10 KiB |
@@ -2,6 +2,12 @@
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<link rel="manifest" href="manifest.json">
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<meta name="theme-color" content="#000000">
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<meta name="mobile-web-app-capable" content="yes">
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<meta name="apple-mobile-web-app-capable" content="yes">
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<link rel="apple-touch-icon" href="icon-192.png">
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<title>MCPE 0.6.1</title>
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<style>
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html, body {
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@@ -16,6 +22,10 @@
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width: 100vw;
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height: 100vh;
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display: block;
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touch-action: none;
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user-select: none;
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||||
-webkit-user-select: none;
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-webkit-tap-highlight-color: transparent;
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||||
}
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</style>
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</head>
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||||
@@ -23,6 +33,40 @@
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||||
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||||
<canvas id="canvas"></canvas>
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||||
<script>
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||||
if ('serviceWorker' in navigator) {
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||||
var reloadedForSw = false;
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navigator.serviceWorker.register('./coi-serviceworker.js', { scope: './' }).then(function () {
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||||
navigator.serviceWorker.addEventListener('controllerchange', function () {
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if (reloadedForSw) return;
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reloadedForSw = true;
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window.location.reload();
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||||
});
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||||
}).catch(function (error) {
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console.warn('Service worker registration failed:', error);
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||||
});
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||||
}
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||||
</script>
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||||
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||||
<script>
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||||
function isAndroid() {
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return /Android/i.test(navigator.userAgent || '');
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}
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||||
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||||
function lockLandscapeOnAndroid() {
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if (!isAndroid()) return;
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||||
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||||
var orientation = screen.orientation;
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||||
if (!orientation || typeof orientation.lock !== 'function') return;
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||||
|
||||
orientation.lock('landscape').catch(function () {});
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||||
}
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lockLandscapeOnAndroid();
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window.addEventListener('pointerdown', lockLandscapeOnAndroid, { once: true });
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window.addEventListener('touchstart', lockLandscapeOnAndroid, { once: true, passive: true });
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||||
</script>
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||||
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||||
<script>
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var Module = {
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canvas: document.getElementById('canvas'),
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@@ -43,4 +87,4 @@
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<script src="MinecraftPE.js"></script>
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</body>
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||||
</html>
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||||
</html>
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||||
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||||
25
misc/web/manifest.json
Normal file
25
misc/web/manifest.json
Normal file
@@ -0,0 +1,25 @@
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{
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"name": "MCPE 0.6.1",
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"short_name": "MCPE 0.6.1",
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"description": "Minecraft Pocket Edition 0.6.1 Alpha - Web Build",
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"id": "./",
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"start_url": "./",
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"scope": "./",
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"display_override": ["standalone"],
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||||
"display": "standalone",
|
||||
"orientation": "landscape",
|
||||
"background_color": "#000000",
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||||
"theme_color": "#000000",
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||||
"icons": [
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||||
{
|
||||
"src": "icon-192.png",
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||||
"sizes": "192x192",
|
||||
"type": "image/png"
|
||||
},
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||||
{
|
||||
"src": "icon-512.png",
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"sizes": "512x512",
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||||
"type": "image/png"
|
||||
}
|
||||
]
|
||||
}
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||||
@@ -167,6 +167,7 @@ options.graphics.fancy=Fancy
|
||||
options.graphics.fast=Fast
|
||||
options.guiScale=GUI Scale
|
||||
options.guiScale.auto=Auto
|
||||
options.guiScale.tiny=Tiny
|
||||
options.guiScale.small=Small
|
||||
options.guiScale.medium=Medium
|
||||
options.guiScale.large=Large
|
||||
|
||||
@@ -167,6 +167,7 @@ options.graphics.fancy=Fancy
|
||||
options.graphics.fast=Fast
|
||||
options.guiScale=GUI Scale
|
||||
options.guiScale.auto=Auto
|
||||
options.guiScale.tiny=Tiny
|
||||
options.guiScale.small=Small
|
||||
options.guiScale.medium=Medium
|
||||
options.guiScale.large=Large
|
||||
|
||||
@@ -129,6 +129,7 @@ public class SoundPlayer
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new SoundId(R.raw.eat1, "random.eat"),
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new SoundId(R.raw.eat2, "random.eat"),
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new SoundId(R.raw.eat3, "random.eat"),
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||||
new SoundId(R.raw.burp1, "random.burp"),
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new SoundId(R.raw.fuse, "random.fuse"),
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||||
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new SoundId(R.raw.zpig1, "mob.zombiepig.zpig"),
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||||
|
||||
@@ -115,10 +115,11 @@ void NinecraftApp::init()
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||||
LOGI("This: %p\n", this);
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screenChooser.setScreen(SCREEN_STARTMENU);
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||||
|
||||
if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) {
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options.toggle(OPTIONS_FIRST_LAUNCH);
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setScreen(new UsernameScreen());
|
||||
}
|
||||
// Disabled: Show username screen on first launch
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// if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) {
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// options.toggle(OPTIONS_FIRST_LAUNCH);
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||||
// setScreen(new UsernameScreen());
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||||
// }
|
||||
#else
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hostMultiplayer();
|
||||
#endif
|
||||
|
||||
@@ -10,11 +10,11 @@
|
||||
|
||||
|
||||
#if defined(APPLE_DEMO_PROMOTION)
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#define NO_NETWORK
|
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#define NO_NETWORK
|
||||
#endif
|
||||
|
||||
#if defined(RPI)
|
||||
#define CREATORMODE
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#define CREATORMODE
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#endif
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#include "../network/RakNetInstance.h"
|
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#include "../network/ClientSideNetworkHandler.h"
|
||||
@@ -98,8 +98,8 @@
|
||||
static void checkGlError(const char* tag) {
|
||||
#ifdef GLDEBUG
|
||||
while (1) {
|
||||
const int errCode = glGetError();
|
||||
if (errCode == GL_NO_ERROR) break;
|
||||
const int errCode = glGetError();
|
||||
if (errCode == GL_NO_ERROR) break;
|
||||
|
||||
LOGE("################\nOpenGL-error @ %s : #%d\n", tag, errCode);
|
||||
}
|
||||
@@ -117,7 +117,7 @@ const char* Minecraft::progressMessages[] = {
|
||||
int Minecraft::customDebugId = Minecraft::CDI_NONE;
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
|
||||
#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
|
||||
#endif
|
||||
|
||||
bool Minecraft::useAmbientOcclusion = false;
|
||||
@@ -175,17 +175,17 @@ Minecraft::Minecraft() :
|
||||
width(1), height(1),
|
||||
//_respawnPlayerTicks(-1),
|
||||
#ifdef __APPLE__
|
||||
_isSuperFast(false),
|
||||
_isSuperFast(false),
|
||||
#endif
|
||||
_powerVr(false),
|
||||
commandPort(4711),
|
||||
reserved_d1(0),reserved_d2(0),
|
||||
reserved_f1(0),reserved_f2(0), options(this)
|
||||
{
|
||||
//#ifdef ANDROID
|
||||
//#ifdef ANDROID
|
||||
|
||||
#if defined(NO_NETWORK)
|
||||
raknetInstance = new IRakNetInstance();
|
||||
raknetInstance = new IRakNetInstance();
|
||||
#else
|
||||
raknetInstance = new RakNetInstance();
|
||||
#endif
|
||||
@@ -265,7 +265,7 @@ void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, Loc
|
||||
|
||||
if (level != NULL) {
|
||||
level->raknetInstance = raknetInstance;
|
||||
gameMode->initLevel(level);
|
||||
gameMode->initLevel(level);
|
||||
|
||||
if (!player && forceInsertPlayer)
|
||||
{
|
||||
@@ -296,19 +296,19 @@ void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, Loc
|
||||
// Non-threaded
|
||||
generateLevel("Currently not used", level);
|
||||
}
|
||||
} else {
|
||||
player = NULL;
|
||||
}
|
||||
} else {
|
||||
player = NULL;
|
||||
}
|
||||
|
||||
this->lastTickTime = 0;
|
||||
this->lastTickTime = 0;
|
||||
this->_running = true;
|
||||
}
|
||||
|
||||
void Minecraft::leaveGame(bool renameLevel /*=false*/)
|
||||
{
|
||||
if (isGeneratingLevel || !_hasSignaledGeneratingLevelFinished)
|
||||
return;
|
||||
|
||||
if (isGeneratingLevel || !_hasSignaledGeneratingLevelFinished)
|
||||
return;
|
||||
|
||||
isGeneratingLevel = false;
|
||||
bool saveLevel = level && (!level->isClientSide || renameLevel);
|
||||
|
||||
@@ -366,19 +366,19 @@ void Minecraft::prepareLevel(const std::string& title) {
|
||||
int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
|
||||
int pp = 0;
|
||||
for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) {
|
||||
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
|
||||
progressStagePercentage = 100 * pp++ / Max;
|
||||
//printf("level generation progress %d\n", progressStagePercentage);
|
||||
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
|
||||
progressStagePercentage = 100 * pp++ / Max;
|
||||
//printf("level generation progress %d\n", progressStagePercentage);
|
||||
B.start();
|
||||
level->getTile(x, 64, z);
|
||||
level->getTile(x, 64, z);
|
||||
B.stop();
|
||||
L.start();
|
||||
if (level->isNew())
|
||||
while (level->updateLights())
|
||||
;
|
||||
L.stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
A.stop();
|
||||
level->setUpdateLights(true);
|
||||
|
||||
@@ -466,33 +466,33 @@ void Minecraft::update() {
|
||||
}
|
||||
TIMER_POP();
|
||||
|
||||
#ifndef STANDALONE_SERVER
|
||||
if (gameMode != NULL) gameMode->render(timer.a);
|
||||
TIMER_PUSH("sound");
|
||||
soundEngine->update(player, timer.a);
|
||||
TIMER_POP_PUSH("render");
|
||||
gameRenderer->render(timer.a);
|
||||
TIMER_POP();
|
||||
#else
|
||||
#ifndef STANDALONE_SERVER
|
||||
if (gameMode != NULL) gameMode->render(timer.a);
|
||||
TIMER_PUSH("sound");
|
||||
soundEngine->update(player, timer.a);
|
||||
TIMER_POP_PUSH("render");
|
||||
gameRenderer->render(timer.a);
|
||||
TIMER_POP();
|
||||
#else
|
||||
CThread::sleep(1);
|
||||
#endif
|
||||
#endif
|
||||
#ifndef STANDALONE_SERVER
|
||||
Multitouch::resetThisUpdate();
|
||||
#endif
|
||||
|
||||
|
||||
#ifndef STANDALONE_SERVER
|
||||
TIMER_POP();
|
||||
checkGlError("Update finished");
|
||||
|
||||
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
|
||||
//#ifndef PLATFORM_DESKTOP
|
||||
//#ifndef PLATFORM_DESKTOP
|
||||
if (!PerfTimer::enabled) {
|
||||
PerfTimer::reset();
|
||||
PerfTimer::enabled = true;
|
||||
}
|
||||
_perfRenderer->renderFpsMeter(1);
|
||||
checkGlError("render debug");
|
||||
//#endif
|
||||
//#endif
|
||||
} else {
|
||||
PerfTimer::enabled = false;
|
||||
}
|
||||
@@ -569,17 +569,17 @@ void Minecraft::tick(int nTick, int maxTick) {
|
||||
#ifndef STANDALONE_SERVER
|
||||
textures->loadAndBindTexture("terrain.png");
|
||||
if (!pause && !(screen && !screen->renderGameBehind())) {
|
||||
#if !defined(RPI)
|
||||
#ifdef __APPLE__
|
||||
if (isSuperFast())
|
||||
#endif
|
||||
{
|
||||
#if !defined(RPI)
|
||||
#ifdef __APPLE__
|
||||
if (isSuperFast())
|
||||
#endif
|
||||
{
|
||||
if (nTick == maxTick) {
|
||||
TIMER_POP_PUSH("textures");
|
||||
textures->tick(true);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
}
|
||||
TIMER_POP_PUSH("particles");
|
||||
if (!pause) {
|
||||
@@ -641,8 +641,8 @@ void Minecraft::tickInput() {
|
||||
while (Mouse::next()) {
|
||||
//if (Mouse::getButtonState(MouseAction::ACTION_LEFT))
|
||||
// LOGI("mouse-down-at: %d, %d\n", Mouse::getX(), Mouse::getY());
|
||||
int passedTime = getTimeMs() - lastTickTime;
|
||||
if (passedTime > 200) continue; // @note: As long Mouse::clear CLEARS the whole buffer, it's safe to break here
|
||||
int passedTime = getTimeMs() - lastTickTime;
|
||||
if (passedTime > 200) continue; // @note: As long Mouse::clear CLEARS the whole buffer, it's safe to break here
|
||||
// But since it might be rewritten anyway (and hopefully there aren't a lot of messages, we just continue.
|
||||
|
||||
const MouseAction& e = Mouse::getEvent();
|
||||
@@ -673,14 +673,14 @@ void Minecraft::tickInput() {
|
||||
}
|
||||
/*
|
||||
if (mouseDiggable && options.useMouseForDigging) {
|
||||
if (Mouse::getEventButton() == MouseAction::ACTION_LEFT && Mouse::getEventButtonState()) {
|
||||
handleMouseClick(MouseAction::ACTION_LEFT);
|
||||
lastClickTick = ticks;
|
||||
}
|
||||
if (Mouse::getEventButton() == MouseAction::ACTION_RIGHT && Mouse::getEventButtonState()) {
|
||||
handleMouseClick(MouseAction::ACTION_RIGHT);
|
||||
lastClickTick = ticks;
|
||||
}
|
||||
if (Mouse::getEventButton() == MouseAction::ACTION_LEFT && Mouse::getEventButtonState()) {
|
||||
handleMouseClick(MouseAction::ACTION_LEFT);
|
||||
lastClickTick = ticks;
|
||||
}
|
||||
if (Mouse::getEventButton() == MouseAction::ACTION_RIGHT && Mouse::getEventButtonState()) {
|
||||
handleMouseClick(MouseAction::ACTION_RIGHT);
|
||||
lastClickTick = ticks;
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
@@ -701,20 +701,20 @@ void Minecraft::tickInput() {
|
||||
if (slot >= 0 && slot < gui.getNumSlots())
|
||||
player->inventory->selectSlot(slot);
|
||||
|
||||
#if defined(WIN32)
|
||||
if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) {
|
||||
// Set adventure settings here!
|
||||
AdventureSettingsPacket p(level->adventureSettings);
|
||||
p.toggle((AdventureSettingsPacket::Flags)(1 << slot));
|
||||
p.fillIn(level->adventureSettings);
|
||||
raknetInstance->send(p);
|
||||
}
|
||||
if (digit == 0) {
|
||||
Pos pos((int)player->x, (int)player->y-1, (int)player->z);
|
||||
SetSpawnPositionPacket p(pos);
|
||||
raknetInstance->send(p);
|
||||
}
|
||||
#endif
|
||||
#if defined(WIN32)
|
||||
if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) {
|
||||
// Set adventure settings here!
|
||||
AdventureSettingsPacket p(level->adventureSettings);
|
||||
p.toggle((AdventureSettingsPacket::Flags)(1 << slot));
|
||||
p.fillIn(level->adventureSettings);
|
||||
raknetInstance->send(p);
|
||||
}
|
||||
if (digit == 0) {
|
||||
Pos pos((int)player->x, (int)player->y-1, (int)player->z);
|
||||
SetSpawnPositionPacket p(pos);
|
||||
raknetInstance->send(p);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_LEFT_CTRL) {
|
||||
@@ -738,7 +738,7 @@ void Minecraft::tickInput() {
|
||||
/*
|
||||
ImprovedNoise noise;
|
||||
for (int i = 0; i < 16; ++i)
|
||||
printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
|
||||
printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
|
||||
*/
|
||||
}
|
||||
|
||||
@@ -751,88 +751,88 @@ void Minecraft::tickInput() {
|
||||
options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4);
|
||||
}
|
||||
|
||||
#ifdef CHEATS
|
||||
if (key == Keyboard::KEY_U) {
|
||||
onGraphicsReset();
|
||||
player->heal(100);
|
||||
#ifdef CHEATS
|
||||
if (key == Keyboard::KEY_U) {
|
||||
onGraphicsReset();
|
||||
player->heal(100);
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode
|
||||
setIsCreativeMode(!isCreativeMode());
|
||||
|
||||
if (key == Keyboard::KEY_P) // Step forward in time
|
||||
level->setTime( level->getTime() + 1000);
|
||||
|
||||
if (key == Keyboard::KEY_G) {
|
||||
setScreen(new ArmorScreen());
|
||||
/*
|
||||
std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
|
||||
LOGI("boxes: %d\n", (int)boxs.size());
|
||||
*/
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_Y) {
|
||||
textures->reloadAll();
|
||||
player->hurtTo(2);
|
||||
}
|
||||
if (key == Keyboard::KEY_Z || key == 108) {
|
||||
for (int i = 0; i < 1; ++i) {
|
||||
Mob* mob = NULL;
|
||||
int forceId = 0;//MobTypes::Sheep;
|
||||
|
||||
int types[] = {
|
||||
MobTypes::Sheep,
|
||||
MobTypes::Pig,
|
||||
MobTypes::Chicken,
|
||||
MobTypes::Cow,
|
||||
};
|
||||
|
||||
int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))];
|
||||
mob = MobFactory::CreateMob(mobType, level);
|
||||
|
||||
//((Animal*)mob)->setAge(-1000);
|
||||
float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
|
||||
float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
|
||||
if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
|
||||
delete mob;
|
||||
}
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode
|
||||
setIsCreativeMode(!isCreativeMode());
|
||||
|
||||
if (key == Keyboard::KEY_P) // Step forward in time
|
||||
level->setTime( level->getTime() + 1000);
|
||||
|
||||
if (key == Keyboard::KEY_G) {
|
||||
setScreen(new ArmorScreen());
|
||||
/*
|
||||
std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
|
||||
LOGI("boxes: %d\n", (int)boxs.size());
|
||||
*/
|
||||
if (key == Keyboard::KEY_X) {
|
||||
const EntityList& entities = level->getAllEntities();
|
||||
for (int i = entities.size()-1; i >= 0; --i) {
|
||||
Entity* e = entities[i];
|
||||
if (!e->isPlayer())
|
||||
level->removeEntity(e);
|
||||
}
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_Y) {
|
||||
textures->reloadAll();
|
||||
player->hurtTo(2);
|
||||
}
|
||||
if (key == Keyboard::KEY_Z || key == 108) {
|
||||
for (int i = 0; i < 1; ++i) {
|
||||
Mob* mob = NULL;
|
||||
int forceId = 0;//MobTypes::Sheep;
|
||||
if (key == Keyboard::KEY_C /*|| key == 4*/) {
|
||||
player->inventory->clearInventoryWithDefault();
|
||||
// @todo: Add saving here for benchmarking
|
||||
}
|
||||
if (key == Keyboard::KEY_H) {
|
||||
setScreen( new PrerenderTilesScreen() );
|
||||
}
|
||||
|
||||
int types[] = {
|
||||
MobTypes::Sheep,
|
||||
MobTypes::Pig,
|
||||
MobTypes::Chicken,
|
||||
MobTypes::Cow,
|
||||
};
|
||||
if (key == Keyboard::KEY_O) {
|
||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
|
||||
if (player->inventory->getItem(i))
|
||||
player->inventory->dropSlot(i, false);
|
||||
}
|
||||
if (key == Keyboard::KEY_M) {
|
||||
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
|
||||
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
|
||||
Difficulty::NORMAL : Difficulty::PEACEFUL);
|
||||
//setIsCreativeMode( !isCreativeMode() );
|
||||
}
|
||||
|
||||
int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))];
|
||||
mob = MobFactory::CreateMob(mobType, level);
|
||||
|
||||
//((Animal*)mob)->setAge(-1000);
|
||||
float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
|
||||
float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
|
||||
if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
|
||||
delete mob;
|
||||
}
|
||||
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
|
||||
if (key >= '0' && key <= '9') {
|
||||
_perfRenderer->debugFpsMeterKeyPress(key - '0');
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_X) {
|
||||
const EntityList& entities = level->getAllEntities();
|
||||
for (int i = entities.size()-1; i >= 0; --i) {
|
||||
Entity* e = entities[i];
|
||||
if (!e->isPlayer())
|
||||
level->removeEntity(e);
|
||||
}
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_C /*|| key == 4*/) {
|
||||
player->inventory->clearInventoryWithDefault();
|
||||
// @todo: Add saving here for benchmarking
|
||||
}
|
||||
if (key == Keyboard::KEY_H) {
|
||||
setScreen( new PrerenderTilesScreen() );
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_O) {
|
||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
|
||||
if (player->inventory->getItem(i))
|
||||
player->inventory->dropSlot(i, false);
|
||||
}
|
||||
if (key == Keyboard::KEY_M) {
|
||||
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
|
||||
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
|
||||
Difficulty::NORMAL : Difficulty::PEACEFUL);
|
||||
//setIsCreativeMode( !isCreativeMode() );
|
||||
}
|
||||
|
||||
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
|
||||
if (key >= '0' && key <= '9') {
|
||||
_perfRenderer->debugFpsMeterKeyPress(key - '0');
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
|
||||
if (key >= '0' && key <= '9') {
|
||||
@@ -843,33 +843,35 @@ void Minecraft::tickInput() {
|
||||
if (key == Keyboard::KEY_ESCAPE)
|
||||
pauseGame(false);
|
||||
|
||||
#ifndef OPENGL_ES
|
||||
if (key == Keyboard::KEY_P) {
|
||||
static bool isWireFrame = false;
|
||||
isWireFrame = !isWireFrame;
|
||||
glPolygonMode(GL_FRONT, isWireFrame? GL_LINE : GL_FILL);
|
||||
//glPolygonMode(GL_BACK, isWireFrame? GL_LINE : GL_FILL);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#ifdef WIN32
|
||||
if (key == Keyboard::KEY_M) {
|
||||
for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i)
|
||||
level->tick();
|
||||
#ifdef PLATFORM_DESKTOP
|
||||
if (key == Keyboard::KEY_P) {
|
||||
static bool isWireFrame = false;
|
||||
isWireFrame = !isWireFrame;
|
||||
glPolygonMode(GL_FRONT, isWireFrame? GL_LINE : GL_FILL);
|
||||
//glPolygonMode(GL_BACK, isWireFrame? GL_LINE : GL_FILL);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
#ifdef WIN32
|
||||
if (key == Keyboard::KEY_M) {
|
||||
for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i)
|
||||
level->tick();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
TIMER_POP_PUSH("handlemouse");
|
||||
|
||||
|
||||
static bool prevMouseDownLeft = false;
|
||||
|
||||
if (Mouse::getButtonState(MouseAction::ACTION_LEFT) == 0) {
|
||||
gameMode->stopDestroyBlock();
|
||||
}
|
||||
if (!useTouchscreen()) {
|
||||
if (Mouse::getButtonState(MouseAction::ACTION_LEFT) == 0) {
|
||||
gameMode->stopDestroyBlock();
|
||||
}
|
||||
|
||||
if (!Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) {
|
||||
gameMode->releaseUsingItem(player);
|
||||
if (!Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) {
|
||||
gameMode->releaseUsingItem(player);
|
||||
}
|
||||
}
|
||||
|
||||
if (useTouchscreen()) {
|
||||
@@ -932,35 +934,35 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
|
||||
}
|
||||
if(player->isUsingItem())
|
||||
return;
|
||||
bool mayUse = true;
|
||||
bool mayUse = true;
|
||||
|
||||
if (!hitResult.isHit()) {
|
||||
if (action->isRemove() && !gameMode->isCreativeType()) {
|
||||
missTime = 10;
|
||||
}
|
||||
} else if (hitResult.type == ENTITY) {
|
||||
if (action->isAttack()) {
|
||||
} else if (hitResult.type == ENTITY) {
|
||||
if (action->isAttack()) {
|
||||
player->swing();
|
||||
//LOGI("attacking!\n");
|
||||
InteractPacket packet(InteractPacket::Attack, player->entityId, hitResult.entity->entityId);
|
||||
raknetInstance->send(packet);
|
||||
gameMode->attack(player, hitResult.entity);
|
||||
gameMode->attack(player, hitResult.entity);
|
||||
} else if (action->isInteract()) {
|
||||
if (hitResult.entity->interactPreventDefault())
|
||||
mayUse = false;
|
||||
//LOGI("interacting!\n");
|
||||
InteractPacket packet(InteractPacket::Interact, player->entityId, hitResult.entity->entityId);
|
||||
raknetInstance->send(packet);
|
||||
gameMode->interact(player, hitResult.entity);
|
||||
}
|
||||
} else if (hitResult.type == TILE) {
|
||||
gameMode->interact(player, hitResult.entity);
|
||||
}
|
||||
} else if (hitResult.type == TILE) {
|
||||
int x = hitResult.x;
|
||||
int y = hitResult.y;
|
||||
int z = hitResult.z;
|
||||
int face = hitResult.f;
|
||||
int y = hitResult.y;
|
||||
int z = hitResult.z;
|
||||
int face = hitResult.f;
|
||||
|
||||
int oldTileId = level->getTile(x, y, z);
|
||||
Tile* oldTile = Tile::tiles[oldTileId];
|
||||
Tile* oldTile = Tile::tiles[oldTileId];
|
||||
|
||||
//bool tryDestroyBlock = false;
|
||||
|
||||
@@ -969,8 +971,8 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
|
||||
return;
|
||||
|
||||
//LOGI("tile: %s - %d, %d, %d. b: %f - %f\n", oldTile->getDescriptionId().c_str(), x, y, z, oldTile->getBrightness(level, x, y, z), oldTile->getBrightness(level, x, y+1, z));
|
||||
level->extinguishFire(x, y, z, hitResult.f);
|
||||
|
||||
level->extinguishFire(x, y, z, hitResult.f);
|
||||
|
||||
if (action->isFirstRemove()) {
|
||||
gameMode->startDestroyBlock(x, y, z, hitResult.f);
|
||||
} else {
|
||||
@@ -979,16 +981,16 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
|
||||
|
||||
particleEngine->crack(x, y, z, hitResult.f);
|
||||
player->swing();
|
||||
}
|
||||
}
|
||||
else {
|
||||
ItemInstance* item = player->inventory->getSelected();
|
||||
if (gameMode->useItemOn(player, level, item, x, y, z, face, hitResult.pos)) {
|
||||
mayUse = false;
|
||||
player->swing();
|
||||
#ifdef RPI
|
||||
} else if (item && item->id == ((Item*)Item::sword_iron)->id) {
|
||||
player->swing();
|
||||
#endif
|
||||
if (gameMode->useItemOn(player, level, item, x, y, z, face, hitResult.pos)) {
|
||||
mayUse = false;
|
||||
player->swing();
|
||||
#ifdef RPI
|
||||
} else if (item && item->id == ((Item*)Item::sword_iron)->id) {
|
||||
player->swing();
|
||||
#endif
|
||||
}
|
||||
if (item && item->count <= 0) {
|
||||
player->inventory->clearSlot(player->inventory->selected);
|
||||
@@ -1014,7 +1016,7 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
|
||||
|
||||
bool Minecraft::isOnlineClient()
|
||||
{
|
||||
return (level != NULL && level->isClientSide);
|
||||
return (level != NULL && level->isClientSide);
|
||||
}
|
||||
|
||||
bool Minecraft::isOnline()
|
||||
@@ -1081,8 +1083,8 @@ void Minecraft::setScreen( Screen* screen )
|
||||
|
||||
if (screen->isInGameScreen() && level) {
|
||||
level->saveLevelData();
|
||||
level->saveGame();
|
||||
}
|
||||
level->saveGame();
|
||||
}
|
||||
|
||||
//noRender = false;
|
||||
} else {
|
||||
@@ -1119,10 +1121,13 @@ void Minecraft::releaseMouse()
|
||||
|
||||
bool Minecraft::useTouchscreen() {
|
||||
#if defined(TARGET_OS_IPHONE)
|
||||
return true;
|
||||
return true;
|
||||
#elif defined(RPI)
|
||||
return false;
|
||||
#endif
|
||||
if (options.getBooleanValue(OPTIONS_TOUCH_OVERRIDE)) {
|
||||
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN);
|
||||
}
|
||||
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen;
|
||||
}
|
||||
bool Minecraft::supportNonTouchScreen() {
|
||||
@@ -1142,7 +1147,8 @@ void Minecraft::init()
|
||||
textures->addDynamicTexture(new WaterSideTexture());
|
||||
textures->addDynamicTexture(new LavaTexture());
|
||||
textures->addDynamicTexture(new LavaSideTexture());
|
||||
textures->addDynamicTexture(new FireTexture());
|
||||
textures->addDynamicTexture(new FireTexture(0));
|
||||
textures->addDynamicTexture(new FireTexture(1));
|
||||
gui.texturesLoaded(textures);
|
||||
|
||||
levelRenderer = new LevelRenderer(this);
|
||||
@@ -1150,7 +1156,7 @@ void Minecraft::init()
|
||||
particleEngine = new ParticleEngine(level, textures);
|
||||
|
||||
// 4j's code for reference
|
||||
// FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
|
||||
// FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
|
||||
|
||||
|
||||
// my code
|
||||
@@ -1162,7 +1168,7 @@ void Minecraft::init()
|
||||
TextureId grassId = (textures->loadTexture("misc/grasscolor.png")); // loading the uh png for foliage color
|
||||
int* grassPixels = textures->loadTexturePixels(grassId, "misc/grasscolor.png");
|
||||
GrassColor::init(grassPixels);
|
||||
|
||||
|
||||
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
|
||||
FoliageColor::setUseTint(tint);
|
||||
GrassColor::setUseTint(tint);
|
||||
@@ -1187,59 +1193,83 @@ void Minecraft::init()
|
||||
|
||||
void Minecraft::setSize(int w, int h) {
|
||||
#ifndef STANDALONE_SERVER
|
||||
transformResolution(&w, &h);
|
||||
transformResolution(&w, &h);
|
||||
|
||||
width = w;
|
||||
height = h;
|
||||
|
||||
int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
|
||||
|
||||
// determine gui scale, optionally overriding auto
|
||||
if (guiScale != 0) {
|
||||
// manual selection: 1->small, 2->medium, 3->large, 4->larger, 5->largest
|
||||
switch (guiScale) {
|
||||
case 1: Gui::GuiScale = 2.0f; break;
|
||||
case 2: Gui::GuiScale = 3.0f; break;
|
||||
case 3: Gui::GuiScale = 4.0f; break;
|
||||
case 4: Gui::GuiScale = 5.0f; break;
|
||||
case 5: Gui::GuiScale = 6.0f; break;
|
||||
default: Gui::GuiScale = 1.0f; break; // auto
|
||||
int screenWidth;
|
||||
int screenHeight;
|
||||
//#ifdef PLATFORM_DESKTOP
|
||||
if (options.getBooleanValue(OPTIONS_WINDOW_SCALE)){ // scales with resolution using a formula instead of having hardcoded if checks
|
||||
int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
|
||||
if (guiScale == 0) {
|
||||
guiScale = 1000;
|
||||
}
|
||||
|
||||
// determine gui scale, optionally overriding auto
|
||||
|
||||
|
||||
Gui::GuiScale = (float)Mth::Min(guiScale, Mth::Max(1, Mth::Min(width / 320, height / 240)));
|
||||
|
||||
|
||||
|
||||
} else {
|
||||
// auto compute from resolution
|
||||
if (width >= 1000) {
|
||||
#ifdef __APPLE__
|
||||
Gui::GuiScale = (width > 2000)? 8.0f : 4.0f;
|
||||
#else
|
||||
Gui::GuiScale = 4.0f;
|
||||
#endif
|
||||
}
|
||||
else if (width >= 800) {
|
||||
|
||||
|
||||
int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
|
||||
|
||||
// determine gui scale, optionally overriding auto
|
||||
if (guiScale != 0) {
|
||||
// manual selection: 1->tiny, 2->small, 3->medium, 4->large, 5->larger, 6->largest
|
||||
switch (guiScale) {
|
||||
case 1: Gui::GuiScale = 1.0f; break;
|
||||
case 2: Gui::GuiScale = 2.0f; break;
|
||||
case 3: Gui::GuiScale = 3.0f; break;
|
||||
case 4: Gui::GuiScale = 4.0f; break;
|
||||
case 5: Gui::GuiScale = 5.0f; break;
|
||||
case 6: Gui::GuiScale = 6.0f; break;
|
||||
default: Gui::GuiScale = 1.0f; break; // auto
|
||||
}
|
||||
} else {
|
||||
// auto compute from resolution
|
||||
if (width >= 1000) {
|
||||
#ifdef __APPLE__
|
||||
Gui::GuiScale = 4.0f;
|
||||
Gui::GuiScale = (width > 2000)? 8.0f : 4.0f;
|
||||
#else
|
||||
Gui::GuiScale = 3.0f;
|
||||
Gui::GuiScale = 4.0f;
|
||||
#endif
|
||||
}
|
||||
else if (width >= 400)
|
||||
Gui::GuiScale = 2.0f;
|
||||
else
|
||||
Gui::GuiScale = 1.0f;
|
||||
}
|
||||
else if (width >= 800) {
|
||||
#ifdef __APPLE__
|
||||
Gui::GuiScale = 4.0f;
|
||||
#else
|
||||
Gui::GuiScale = 3.0f;
|
||||
#endif
|
||||
}
|
||||
else if (width >= 400)
|
||||
Gui::GuiScale = 2.0f;
|
||||
else
|
||||
Gui::GuiScale = 1.0f;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// if (platform()) {
|
||||
// float pixelsPerMillimeter = options.getProgressValue(&Option::PIXELS_PER_MILLIMETER);
|
||||
// pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter);
|
||||
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
|
||||
// }
|
||||
|
||||
}
|
||||
|
||||
Gui::InvGuiScale = 1.0f / Gui::GuiScale;
|
||||
int screenWidth = (int)(width * Gui::InvGuiScale);
|
||||
int screenHeight = (int)(height * Gui::InvGuiScale);
|
||||
|
||||
// if (platform()) {
|
||||
// float pixelsPerMillimeter = options.getProgressValue(&Option::PIXELS_PER_MILLIMETER);
|
||||
// pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter);
|
||||
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
|
||||
// }
|
||||
Gui::InvGuiScale = 1.0f / Gui::GuiScale;
|
||||
screenWidth = (int)(width * Gui::InvGuiScale);
|
||||
screenHeight = (int)(height * Gui::InvGuiScale);
|
||||
|
||||
Config config = createConfig(this);
|
||||
gui.onConfigChanged(config);
|
||||
|
||||
|
||||
if (screen)
|
||||
screen->setSize(screenWidth, screenHeight);
|
||||
|
||||
@@ -1257,20 +1287,19 @@ void Minecraft::setSize(int w, int h) {
|
||||
|
||||
void Minecraft::reloadOptions() {
|
||||
options.save();
|
||||
bool wasTouchscreen = options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN);
|
||||
options.set(OPTIONS_USE_TOUCHSCREEN, useTouchscreen());
|
||||
options.save();
|
||||
|
||||
if ((wasTouchscreen != useTouchscreen()) || (inputHolder == 0))
|
||||
_reloadInput();
|
||||
bool useTouch = useTouchscreen();
|
||||
_reloadInput();
|
||||
|
||||
gui.refreshTouchState();
|
||||
|
||||
// user->name = options.username;
|
||||
|
||||
LOGI("Reloading-options\n");
|
||||
LOGI("Reloading-options (touch=%d)\n", useTouch);
|
||||
|
||||
// @todo @fix Android and iOS behaves a bit differently when leaving
|
||||
// an options screen (Android recreates OpenGL surface)
|
||||
setSize(width, height);
|
||||
// @todo @fix Android and iOS behaves a bit differently when leaving
|
||||
// an options screen (Android recreates OpenGL surface)
|
||||
setSize(width, height);
|
||||
}
|
||||
|
||||
void Minecraft::_reloadInput() {
|
||||
@@ -1281,17 +1310,17 @@ void Minecraft::_reloadInput() {
|
||||
if (useTouchHolder) {
|
||||
inputHolder = new TouchInputHolder(this, &options);
|
||||
} else {
|
||||
#if defined(ANDROID) || defined(__APPLE__)
|
||||
inputHolder = new CustomInputHolder(
|
||||
new XperiaPlayInput(&options),
|
||||
new ControllerTurnInput(2, ControllerTurnInput::MODE_DELTA),
|
||||
new IBuildInput());
|
||||
#else
|
||||
inputHolder = new CustomInputHolder(
|
||||
new KeyboardInput(&options),
|
||||
new MouseTurnInput(MouseTurnInput::MODE_DELTA, width/2, height/2),
|
||||
new MouseBuildInput());
|
||||
#endif
|
||||
#if defined(ANDROID) || defined(__APPLE__)
|
||||
inputHolder = new CustomInputHolder(
|
||||
new XperiaPlayInput(&options),
|
||||
new ControllerTurnInput(2, ControllerTurnInput::MODE_DELTA),
|
||||
new IBuildInput());
|
||||
#else
|
||||
inputHolder = new CustomInputHolder(
|
||||
new KeyboardInput(&options),
|
||||
new MouseTurnInput(MouseTurnInput::MODE_DELTA, width/2, height/2),
|
||||
new MouseBuildInput());
|
||||
#endif
|
||||
}
|
||||
|
||||
mouseHandler.setTurnInput(inputHolder->getTurnInput());
|
||||
@@ -1334,7 +1363,7 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
|
||||
{
|
||||
std::string ip = "";
|
||||
std::string port = "19132";
|
||||
|
||||
|
||||
size_t pos = server.find(":");
|
||||
|
||||
if (pos != std::string::npos) {
|
||||
@@ -1345,7 +1374,7 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
|
||||
}
|
||||
|
||||
printf("%s \n", port.c_str());
|
||||
|
||||
|
||||
if (isLookingForMultiplayer && netCallback) {
|
||||
isLookingForMultiplayer = false;
|
||||
printf("test");
|
||||
@@ -1356,18 +1385,18 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
|
||||
}
|
||||
|
||||
void Minecraft::hostMultiplayer(int port) {
|
||||
// Tear down last instance
|
||||
raknetInstance->disconnect();
|
||||
delete netCallback;
|
||||
netCallback = NULL;
|
||||
// Tear down last instance
|
||||
raknetInstance->disconnect();
|
||||
delete netCallback;
|
||||
netCallback = NULL;
|
||||
|
||||
#if !defined(NO_NETWORK)
|
||||
netCallback = new ServerSideNetworkHandler(this, raknetInstance);
|
||||
#ifdef STANDALONE_SERVER
|
||||
raknetInstance->host("Server", port, 16);
|
||||
#else
|
||||
raknetInstance->host(options.getStringValue(OPTIONS_USERNAME), port);
|
||||
#endif
|
||||
#ifdef STANDALONE_SERVER
|
||||
raknetInstance->host("Server", port, 16);
|
||||
#else
|
||||
raknetInstance->host(options.getStringValue(OPTIONS_USERNAME), port);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -1421,9 +1450,9 @@ void Minecraft::_levelGenerated()
|
||||
player->resetPos(false);
|
||||
}
|
||||
|
||||
if (level && level->dimension) {
|
||||
|
||||
level->dimension->FogType = options.getIntValue(OPTIONS_FOG_TYPE);
|
||||
if (level && level->dimension) {
|
||||
|
||||
level->dimension->FogType = options.getIntValue(OPTIONS_FOG_TYPE);
|
||||
}
|
||||
|
||||
|
||||
@@ -1454,14 +1483,14 @@ void Minecraft::_levelGenerated()
|
||||
|
||||
std::string Minecraft::gatherStats1() {
|
||||
#ifndef STANDALONE_SERVER
|
||||
return levelRenderer->gatherStats1();
|
||||
return levelRenderer->gatherStats1();
|
||||
#endif
|
||||
return "Blank";
|
||||
}
|
||||
|
||||
std::string Minecraft::gatherStats2() {
|
||||
#ifndef STANDALONE_SERVER
|
||||
return levelRenderer->gatherStats2();
|
||||
return levelRenderer->gatherStats2();
|
||||
#endif
|
||||
return "Blank";
|
||||
}
|
||||
@@ -1474,7 +1503,7 @@ std::string Minecraft::gatherStats3() {
|
||||
}
|
||||
|
||||
std::string Minecraft::gatherStats4() {
|
||||
return level->gatherChunkSourceStats();
|
||||
return level->gatherChunkSourceStats();
|
||||
}
|
||||
|
||||
|
||||
@@ -1527,7 +1556,7 @@ void Minecraft::onGraphicsReset()
|
||||
{
|
||||
#ifndef STANDALONE_SERVER
|
||||
textures->clear();
|
||||
|
||||
|
||||
font->onGraphicsReset();
|
||||
gui.onGraphicsReset();
|
||||
|
||||
@@ -1566,12 +1595,12 @@ LevelStorageSource* Minecraft::getLevelSource()
|
||||
|
||||
void Minecraft::audioEngineOn() {
|
||||
#ifndef STANDALONE_SERVER
|
||||
soundEngine->enable(true);
|
||||
soundEngine->enable(true);
|
||||
#endif
|
||||
}
|
||||
void Minecraft::audioEngineOff() {
|
||||
#ifndef STANDALONE_SERVER
|
||||
soundEngine->enable(false);
|
||||
soundEngine->enable(false);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -1642,17 +1671,17 @@ void Minecraft::optionUpdated(OptionId option, bool value ) {
|
||||
}
|
||||
|
||||
void Minecraft::optionUpdated(OptionId option, float value ) {
|
||||
// #ifndef STANDALONE_SERVER
|
||||
// if(option == OPTIONS_PIXELS_PER_MILLIMETER) {
|
||||
// pixelCalcUi.setPixelsPerMillimeter(value * Gui::InvGuiScale);
|
||||
// pixelCalc.setPixelsPerMillimeter(value);
|
||||
// }
|
||||
// #endif
|
||||
// #ifndef STANDALONE_SERVER
|
||||
// if(option == OPTIONS_PIXELS_PER_MILLIMETER) {
|
||||
// pixelCalcUi.setPixelsPerMillimeter(value * Gui::InvGuiScale);
|
||||
// pixelCalc.setPixelsPerMillimeter(value);
|
||||
// }
|
||||
// #endif
|
||||
}
|
||||
|
||||
void Minecraft::optionUpdated(OptionId option, int value ) {
|
||||
if(option == OPTIONS_GUI_SCALE) {
|
||||
// reapply screen scaling using current window size
|
||||
setSize(width, height);
|
||||
}
|
||||
if(option == OPTIONS_GUI_SCALE) {
|
||||
// reapply screen scaling using current window size
|
||||
setSize(width, height);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,3 +22,5 @@ const char* OptionStrings::Controls_AutoJump = "ctrl_autojump";
|
||||
|
||||
const char* OptionStrings::Game_DifficultyLevel = "game_difficulty";
|
||||
|
||||
const char* OptionStrings::Tweaks_TouchOverride = "options.touchOverride";
|
||||
|
||||
|
||||
@@ -30,6 +30,7 @@ public:
|
||||
|
||||
static const char* Tweaks_Sprint;
|
||||
static const char* Tweaks_BarOnTop;
|
||||
static const char* Tweaks_TouchOverride;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -27,14 +27,14 @@ OptionBool autoJump("autoJump", true);
|
||||
OptionFloat flySpeed("flySpeed", 1.f);
|
||||
OptionFloat cameraSpeed("cameraSpeed", 1.f);
|
||||
|
||||
OptionInt guiScale("guiScale", 0, 0, 5);
|
||||
OptionInt guiScale("guiScale", 0, 0, 6);
|
||||
|
||||
OptionString skin("skin", "Default");
|
||||
|
||||
#ifdef RPI
|
||||
OptionString username("username", "StevePi");
|
||||
#else
|
||||
OptionString username("username", "Steve");
|
||||
OptionString username("username", "test");
|
||||
#else
|
||||
OptionString username("username", "test");
|
||||
#endif
|
||||
|
||||
OptionBool destroyVibration("destroyVibration", true);
|
||||
@@ -64,6 +64,8 @@ OptionBool useVignette("useVignette", true);
|
||||
|
||||
OptionBool useTouchscreen("useTouchscreen", true);
|
||||
|
||||
OptionBool touchOverride("touchOverride", false);
|
||||
|
||||
OptionBool serverVisible("servervisible", true);
|
||||
|
||||
OptionBool foliageTint("foliagetint", true);
|
||||
@@ -82,6 +84,10 @@ OptionBool restoredAnims("restoredAnims", true);
|
||||
|
||||
OptionInt debugStyle("debugStyle", 0, 0, 1);
|
||||
|
||||
OptionInt menuStyle("menuStyle",0, 0, 2);
|
||||
|
||||
OptionBool windowScale("windowScale", false);
|
||||
|
||||
OptionInt keyForward("key.forward", Keyboard::KEY_W);
|
||||
OptionInt keyLeft("key.left", Keyboard::KEY_A);
|
||||
OptionInt keyBack("key.back", Keyboard::KEY_S);
|
||||
@@ -134,6 +140,7 @@ void Options::initTable() {
|
||||
|
||||
|
||||
m_options[OPTIONS_GUI_SCALE] = &guiScale;
|
||||
m_options[OPTIONS_WINDOW_SCALE] = &windowScale;
|
||||
|
||||
m_options[OPTIONS_SKIN] = &skin;
|
||||
m_options[OPTIONS_USERNAME] = &username;
|
||||
@@ -168,8 +175,12 @@ void Options::initTable() {
|
||||
|
||||
m_options[OPTIONS_RESTORED_ANIMS] = &restoredAnims;
|
||||
|
||||
m_options[OPTIONS_TOUCH_OVERRIDE] = &touchOverride;
|
||||
|
||||
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
|
||||
|
||||
m_options[OPTIONS_MENU_STYLE] = &menuStyle;
|
||||
|
||||
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
|
||||
m_options[OPTIONS_KEY_LEFT] = &keyLeft;
|
||||
m_options[OPTIONS_KEY_BACK] = &keyBack;
|
||||
|
||||
@@ -37,6 +37,7 @@ enum OptionId {
|
||||
OPTIONS_BAR_ON_TOP,
|
||||
OPTIONS_ALLOW_SPRINT,
|
||||
OPTIONS_AUTOJUMP,
|
||||
OPTIONS_WINDOW_SCALE,
|
||||
|
||||
// Graphics
|
||||
OPTIONS_RENDER_DEBUG,
|
||||
@@ -51,6 +52,7 @@ enum OptionId {
|
||||
OPTIONS_FANCY_GRAPHICS,
|
||||
OPTIONS_NORMAL_LIGHTING,
|
||||
|
||||
|
||||
// Cheats / debug
|
||||
OPTIONS_FLY_SPEED,
|
||||
OPTIONS_CAMERA_SPEED,
|
||||
@@ -90,11 +92,14 @@ enum OptionId {
|
||||
OPTIONS_FOG_TYPE,
|
||||
OPTIONS_JAVA_HUD,
|
||||
OPTIONS_RESTORED_ANIMS,
|
||||
OPTIONS_TOUCH_OVERRIDE,
|
||||
OPTIONS_TINTED_SIDE,
|
||||
OPTIONS_BETA_SKY,
|
||||
OPTIONS_BEAUTIFUL_SKY,
|
||||
OPTIONS_VIGNETTE,
|
||||
OPTIONS_DEBUG_STYLE,
|
||||
OPTIONS_COMPLETE_LIGHTING,
|
||||
OPTIONS_MENU_STYLE,
|
||||
// Should be last!
|
||||
OPTIONS_COUNT
|
||||
};
|
||||
|
||||
@@ -423,6 +423,10 @@ void Gui::inventoryUpdated() {
|
||||
_inventoryNeedsUpdate = true;
|
||||
}
|
||||
|
||||
void Gui::refreshTouchState() {
|
||||
_openInventorySlot = minecraft->useTouchscreen();
|
||||
}
|
||||
|
||||
void Gui::onGraphicsReset() {
|
||||
inventoryUpdated();
|
||||
}
|
||||
|
||||
@@ -71,6 +71,7 @@ public:
|
||||
|
||||
void onGraphicsReset();
|
||||
void inventoryUpdated();
|
||||
void refreshTouchState();
|
||||
|
||||
void setNowPlaying(const std::string& string);
|
||||
void displayClientMessage(const std::string& messageId);
|
||||
|
||||
@@ -5,17 +5,17 @@
|
||||
class Tesselator;
|
||||
class Minecraft;
|
||||
|
||||
class GuiElementContainer : public GuiElement {
|
||||
public:
|
||||
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
|
||||
virtual ~GuiElementContainer();
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym);
|
||||
virtual void setupPositions();
|
||||
virtual void addChild(GuiElement* element);
|
||||
virtual void removeChild(GuiElement* element);
|
||||
bool containsPointInChildren(int x, int y) const;
|
||||
|
||||
virtual void tick( Minecraft* minecraft );
|
||||
class GuiElementContainer : public GuiElement {
|
||||
public:
|
||||
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
|
||||
virtual ~GuiElementContainer();
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym);
|
||||
virtual void setupPositions();
|
||||
virtual void addChild(GuiElement* element);
|
||||
virtual void removeChild(GuiElement* element);
|
||||
bool containsPointInChildren(int x, int y) const;
|
||||
|
||||
virtual void tick( Minecraft* minecraft );
|
||||
|
||||
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
|
||||
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
|
||||
|
||||
@@ -227,4 +227,4 @@ void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) {
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
}
|
||||
@@ -11,39 +11,39 @@
|
||||
class Font;
|
||||
class Minecraft;
|
||||
|
||||
class OptionsGroup: public GuiElementContainer {
|
||||
typedef GuiElementContainer super;
|
||||
public:
|
||||
OptionsGroup(std::string labelID);
|
||||
virtual void setupPositions();
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym);
|
||||
virtual void tick(Minecraft* minecraft);
|
||||
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
|
||||
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum);
|
||||
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
|
||||
void scrollByPixels(float deltaY);
|
||||
bool isScrollingGestureActive() const;
|
||||
protected:
|
||||
class OptionsGroup: public GuiElementContainer {
|
||||
typedef GuiElementContainer super;
|
||||
public:
|
||||
OptionsGroup(std::string labelID);
|
||||
virtual void setupPositions();
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym);
|
||||
virtual void tick(Minecraft* minecraft);
|
||||
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
|
||||
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum);
|
||||
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
|
||||
void scrollByPixels(float deltaY);
|
||||
bool isScrollingGestureActive() const;
|
||||
protected:
|
||||
|
||||
void createToggle(OptionId optId, Minecraft* minecraft);
|
||||
void createProgressSlider(OptionId optId, Minecraft* minecraft);
|
||||
void createStepSlider(OptionId optId, Minecraft* minecraft);
|
||||
void createTextbox(OptionId optId, Minecraft* minecraft);
|
||||
void createKey(OptionId optId, Minecraft* minecraft);
|
||||
|
||||
std::string label;
|
||||
int contentHeight;
|
||||
float scrollOffsetY;
|
||||
float maxScrollOffsetY;
|
||||
bool trackingScrollGesture;
|
||||
bool scrollingGesture;
|
||||
bool touchDispatched;
|
||||
int dragStartX;
|
||||
int dragStartY;
|
||||
int lastDragY;
|
||||
int touchStartX;
|
||||
int touchStartY;
|
||||
static const int ScrollStartThreshold = 5;
|
||||
};
|
||||
void createKey(OptionId optId, Minecraft* minecraft);
|
||||
|
||||
std::string label;
|
||||
int contentHeight;
|
||||
float scrollOffsetY;
|
||||
float maxScrollOffsetY;
|
||||
bool trackingScrollGesture;
|
||||
bool scrollingGesture;
|
||||
bool touchDispatched;
|
||||
int dragStartX;
|
||||
int dragStartY;
|
||||
int lastDragY;
|
||||
int touchStartX;
|
||||
int touchStartY;
|
||||
static const int ScrollStartThreshold = 5;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/
|
||||
|
||||
@@ -27,11 +27,12 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
std::string scaleText;
|
||||
switch (value) {
|
||||
case 0: scaleText = I18n::get("options.guiScale.auto"); break;
|
||||
case 1: scaleText = I18n::get("options.guiScale.small"); break;
|
||||
case 2: scaleText = I18n::get("options.guiScale.medium"); break;
|
||||
case 3: scaleText = I18n::get("options.guiScale.large"); break;
|
||||
case 4: scaleText = I18n::get("options.guiScale.larger"); break;
|
||||
case 5: scaleText = I18n::get("options.guiScale.largest"); break;
|
||||
case 1: scaleText = I18n::get("options.guiScale.tiny"); break;
|
||||
case 2: scaleText = I18n::get("options.guiScale.small"); break;
|
||||
case 3: scaleText = I18n::get("options.guiScale.medium"); break;
|
||||
case 4: scaleText = I18n::get("options.guiScale.large"); break;
|
||||
case 5: scaleText = I18n::get("options.guiScale.larger"); break;
|
||||
case 6: scaleText = I18n::get("options.guiScale.largest"); break;
|
||||
default: scaleText = I18n::get("options.guiScale.auto"); break;
|
||||
}
|
||||
text += ": " + scaleText;
|
||||
@@ -56,6 +57,28 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
}
|
||||
text += ": " + scaleText;
|
||||
}
|
||||
if (m_optionId == OPTIONS_MENU_STYLE) {
|
||||
int value = minecraft->options.getIntValue(OPTIONS_MENU_STYLE);
|
||||
std::string scaleText;
|
||||
switch (value) {
|
||||
case 0: scaleText = I18n::get("options.menuStyle.pocket"); break;
|
||||
case 1: scaleText = I18n::get("options.menuStyle.xperia"); break;
|
||||
case 2: scaleText = I18n::get("options.menuStyle.java"); break;
|
||||
}
|
||||
text += ": " + scaleText;
|
||||
}
|
||||
if (m_optionId == OPTIONS_VIEW_DISTANCE) {
|
||||
int value = minecraft->options.getIntValue(OPTIONS_VIEW_DISTANCE);
|
||||
std::string scaleText;
|
||||
switch (value) {
|
||||
case 0: scaleText = I18n::get("options.renderDistance.far"); break;
|
||||
case 1: scaleText = I18n::get("options.renderDistance.normal"); break;
|
||||
case 2: scaleText = I18n::get("options.renderDistance.short"); break;
|
||||
case 3: scaleText = I18n::get("options.renderDistance.tiny"); break;
|
||||
default: scaleText = "Debug"; break;
|
||||
}
|
||||
text += ": " + scaleText;
|
||||
}
|
||||
|
||||
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
|
||||
super::render(minecraft, xm, ym);
|
||||
|
||||
@@ -23,12 +23,15 @@ DeathScreen::~DeathScreen()
|
||||
|
||||
void DeathScreen::init()
|
||||
{
|
||||
if (/* minecraft->useTouchscreen() */ true) {
|
||||
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
|
||||
bRespawn = new Touch::TButton(1, "Respawn!");
|
||||
bTitle = new Touch::TButton(2, "Main menu");
|
||||
} else {
|
||||
} else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
|
||||
bRespawn = new Button(1, "Respawn!");
|
||||
bTitle = new Button(2, "Main menu");
|
||||
} else {
|
||||
bRespawn = new Button(1, 0, 0, 200, 20, "Respawn");
|
||||
bTitle = new Button(2, 0, 0, 200, 20, "Title menu");
|
||||
}
|
||||
buttons.push_back(bRespawn);
|
||||
buttons.push_back(bTitle);
|
||||
@@ -39,13 +42,23 @@ void DeathScreen::init()
|
||||
|
||||
void DeathScreen::setupPositions()
|
||||
{
|
||||
bRespawn->width = bTitle->width = width / 4;
|
||||
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
|
||||
bRespawn->width = 200;
|
||||
bTitle->width = 200;
|
||||
|
||||
int centerX = (width / 2) - (bRespawn->width / 2);
|
||||
bRespawn->x = centerX;
|
||||
bTitle->x = centerX;
|
||||
|
||||
bRespawn->y = (height / 2);
|
||||
bTitle->y = bRespawn->y + 24;
|
||||
} else {
|
||||
bRespawn->width = bTitle->width = width / 4;
|
||||
bRespawn->y = bTitle->y = height / 2;
|
||||
bRespawn->x = width/2 - bRespawn->width - 10;
|
||||
bTitle->x = width/2 + 10;
|
||||
|
||||
LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height);
|
||||
}
|
||||
// LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height);
|
||||
}
|
||||
|
||||
void DeathScreen::tick() {
|
||||
@@ -56,10 +69,20 @@ void DeathScreen::render( int xm, int ym, float a )
|
||||
{
|
||||
fillGradient(0, 0, width, height, 0x60500000, 0xa0803030);
|
||||
|
||||
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
|
||||
glPushMatrix2();
|
||||
glScalef2(2, 2, 2);
|
||||
drawCenteredString(font, "Game over!", width / 2 / 2, height / 8, 0xffffff);
|
||||
glPopMatrix2();
|
||||
std::stringstream ss;
|
||||
ss << "Score: &e" << minecraft->player->getScore();
|
||||
drawCenteredString(font, ss.str(), width / 2, (height / 4) + 32, 0xffffff);
|
||||
} else {
|
||||
glPushMatrix2();
|
||||
glScalef2(2, 2, 2);
|
||||
drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff);
|
||||
glPopMatrix2();
|
||||
}
|
||||
|
||||
if (_tick >= WAIT_TICKS)
|
||||
Screen::render(xm, ym, a);
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "../../renderer/Textures.h"
|
||||
#include "../../gamemode/GameMode.h"
|
||||
#include "ArmorScreen.h"
|
||||
#include "crafting/WorkbenchScreen.h"
|
||||
#include "../components/Button.h"
|
||||
|
||||
#if defined(__APPLE__)
|
||||
@@ -27,7 +28,8 @@ IngameBlockSelectionScreen::IngameBlockSelectionScreen()
|
||||
InventoryRows(1),
|
||||
InventoryCols(1),
|
||||
InventorySize(1),
|
||||
bArmor(1, "Armor")
|
||||
bArmor(1, "Armor"),
|
||||
bCrafting(1, "Crafting")
|
||||
{
|
||||
}
|
||||
|
||||
@@ -42,6 +44,19 @@ void IngameBlockSelectionScreen::init()
|
||||
(float)getSlotPosY(0) - 4,
|
||||
(float)getSlotPosX(InventoryCols) + 4,
|
||||
(float)getSlotPosY(InventoryRows) + 4);
|
||||
|
||||
if (!minecraft->isCreativeMode()) {
|
||||
bArmor.width = 42;
|
||||
bCrafting.width = 42;
|
||||
|
||||
bArmor.x = 0;
|
||||
bArmor.y = height - bArmor.height;
|
||||
|
||||
bCrafting.x = 0;
|
||||
bCrafting.y = height - bCrafting.height - 30;
|
||||
buttons.push_back(&bArmor);
|
||||
buttons.push_back(&bCrafting);
|
||||
}
|
||||
|
||||
ItemInstance* selected = inventory->getSelected();
|
||||
if (!selected || selected->isNull()) {
|
||||
@@ -58,13 +73,6 @@ void IngameBlockSelectionScreen::init()
|
||||
}
|
||||
if (!isAllowed(selectedItem))
|
||||
selectedItem = 0;
|
||||
|
||||
if (!minecraft->isCreativeMode()) {
|
||||
bArmor.width = 42;
|
||||
bArmor.x = 0;
|
||||
bArmor.y = height - bArmor.height;
|
||||
buttons.push_back(&bArmor);
|
||||
}
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::removed()
|
||||
@@ -124,7 +132,7 @@ void IngameBlockSelectionScreen::renderSlots()
|
||||
//w.printEvery(1000, "render-blocksel");
|
||||
|
||||
glDisable2(GL_RESCALE_NORMAL);
|
||||
Lighting::turnOn(minecraft);
|
||||
Lighting::turnOff();
|
||||
}
|
||||
|
||||
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
|
||||
@@ -249,7 +257,7 @@ void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum)
|
||||
//minecraft->soundEngine->playUI("random.click", 1, 1);
|
||||
} else {
|
||||
_pendingQuit = !_area.isInside((float)x, (float)y)
|
||||
&& !bArmor.isInside(x, y);
|
||||
&& !bArmor.isInside(x, y) && !bCrafting.isInside(x, y);
|
||||
}
|
||||
}
|
||||
if (!_pendingQuit)
|
||||
@@ -338,5 +346,8 @@ void IngameBlockSelectionScreen::buttonClicked( Button* button )
|
||||
if (button == &bArmor) {
|
||||
minecraft->setScreen(new ArmorScreen());
|
||||
}
|
||||
if (button == &bCrafting) {
|
||||
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
|
||||
}
|
||||
super::buttonClicked(button);
|
||||
}
|
||||
|
||||
@@ -52,6 +52,7 @@ private:
|
||||
bool _pendingQuit;
|
||||
|
||||
Button bArmor;
|
||||
Button bCrafting;
|
||||
|
||||
RectangleArea _area;
|
||||
};
|
||||
|
||||
@@ -148,7 +148,7 @@ void OptionsScreen::removed() {
|
||||
|
||||
void OptionsScreen::buttonClicked(Button* button) {
|
||||
if (button == btnClose) {
|
||||
minecraft->options.save();
|
||||
minecraft->reloadOptions();
|
||||
if (minecraft->screen != NULL) {
|
||||
minecraft->setScreen(NULL);
|
||||
} else {
|
||||
@@ -195,10 +195,11 @@ void OptionsScreen::generateOptionScreens() {
|
||||
.addOptionItem(OPTIONS_SENSITIVITY, minecraft);
|
||||
|
||||
// Game Pane
|
||||
optionPanes[1]->addOptionItem(OPTIONS_DIFFICULTY, minecraft)
|
||||
optionPanes[1]->addOptionItem(OPTIONS_GUI_SCALE, minecraft)
|
||||
.addOptionItem(OPTIONS_DIFFICULTY, minecraft)
|
||||
.addOptionItem(OPTIONS_SERVER_VISIBLE, minecraft)
|
||||
.addOptionItem(OPTIONS_THIRD_PERSON_VIEW, minecraft)
|
||||
.addOptionItem(OPTIONS_GUI_SCALE, minecraft)
|
||||
.addOptionItem(OPTIONS_WINDOW_SCALE, minecraft)
|
||||
.addOptionItem(OPTIONS_SENSITIVITY, minecraft)
|
||||
.addOptionItem(OPTIONS_MUSIC_VOLUME, minecraft)
|
||||
.addOptionItem(OPTIONS_SOUND_VOLUME, minecraft)
|
||||
@@ -224,6 +225,7 @@ void OptionsScreen::generateOptionScreens() {
|
||||
// .addOptionItem(&Option::ANAGLYPH, minecraft)
|
||||
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
|
||||
.addOptionItem(OPTIONS_VSYNC, minecraft)
|
||||
.addOptionItem(OPTIONS_VIEW_DISTANCE, minecraft)
|
||||
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
|
||||
.addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft)
|
||||
.addOptionItem(OPTIONS_VIEW_BOBBING, minecraft)
|
||||
@@ -232,8 +234,10 @@ void OptionsScreen::generateOptionScreens() {
|
||||
.addOptionItem(OPTIONS_BEAUTIFUL_SKY, minecraft)
|
||||
.addOptionItem(OPTIONS_VIGNETTE, minecraft);
|
||||
|
||||
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
|
||||
optionPanes[4]->addOptionItem(OPTIONS_TOUCH_OVERRIDE, minecraft)
|
||||
.addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
|
||||
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
|
||||
.addOptionItem(OPTIONS_MENU_STYLE, minecraft)
|
||||
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
|
||||
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
|
||||
.addOptionItem(OPTIONS_TINTED_SIDE, minecraft)
|
||||
@@ -268,8 +272,8 @@ void OptionsScreen::mouseWheel(int dx, int dy, int xm, int ym) {
|
||||
void OptionsScreen::keyPressed(int eventKey) {
|
||||
if (currentOptionsGroup != NULL)
|
||||
currentOptionsGroup->keyPressed(minecraft, eventKey);
|
||||
if (eventKey == Keyboard::KEY_ESCAPE)
|
||||
minecraft->options.save();
|
||||
if (eventKey == Keyboard::KEY_ESCAPE)
|
||||
minecraft->reloadOptions();
|
||||
|
||||
super::keyPressed(eventKey);
|
||||
}
|
||||
|
||||
@@ -10,18 +10,18 @@
|
||||
#include "client/gui/screens/OptionsScreen.h"
|
||||
|
||||
PauseScreen::PauseScreen(bool wasBackPaused)
|
||||
: saveStep(0),
|
||||
: saveStep(0),
|
||||
visibleTime(0),
|
||||
bContinue(0),
|
||||
bQuit(0),
|
||||
bOptions(0),
|
||||
bQuitAndSaveLocally(0),
|
||||
bServerVisibility(0),
|
||||
// bThirdPerson(0),
|
||||
// bThirdPerson(0),
|
||||
wasBackPaused(wasBackPaused),
|
||||
// bSound(OPTIONS_SOUND_VOLUME, 1, 0),
|
||||
bThirdPerson(OPTIONS_THIRD_PERSON_VIEW),
|
||||
bHideGui(OPTIONS_HIDEGUI)
|
||||
bHideGui(OPTIONS_HIDEGUI)
|
||||
{
|
||||
ImageDef def;
|
||||
def.setSrc(IntRectangle(160, 144, 39, 31));
|
||||
@@ -34,7 +34,7 @@ PauseScreen::PauseScreen(bool wasBackPaused)
|
||||
// bSound.setImageDef(def, true);
|
||||
defSrc.y += defSrc.h;
|
||||
bThirdPerson.setImageDef(def, true);
|
||||
bHideGui.setImageDef(def, true);
|
||||
bHideGui.setImageDef(def, true);
|
||||
//void setImageDef(ImageDef& imageDef, bool setButtonSize);
|
||||
}
|
||||
|
||||
@@ -44,24 +44,31 @@ PauseScreen::~PauseScreen() {
|
||||
delete bQuitAndSaveLocally;
|
||||
delete bServerVisibility;
|
||||
delete bOptions;
|
||||
// delete bThirdPerson;
|
||||
// delete bThirdPerson;
|
||||
}
|
||||
|
||||
void PauseScreen::init() {
|
||||
if (/* minecraft->useTouchscreen() */ true) {
|
||||
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
|
||||
bContinue = new Touch::TButton(1, "Back to game");
|
||||
bOptions = new Touch::TButton(5, "Options");
|
||||
bQuit = new Touch::TButton(2, "Quit to title");
|
||||
bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map");
|
||||
bServerVisibility = new Touch::TButton(4, "");
|
||||
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
|
||||
} else {
|
||||
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
|
||||
} else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
|
||||
bContinue = new Button(1, "Back to game");
|
||||
bOptions = new Button(5, "Options");
|
||||
bQuit = new Button(2, "Quit to title");
|
||||
bQuitAndSaveLocally = new Button(3, "Quit and copy map");
|
||||
bServerVisibility = new Button(4, "");
|
||||
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
|
||||
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
|
||||
} else {
|
||||
bContinue = new Button(1, 0, 0, 200, 20, "Back to game");
|
||||
bServerVisibility = new Button(4, 0, 0, 200, 20, "");
|
||||
bOptions = new Button(5, 0, 0, 200, 20, "Options...");
|
||||
bQuit = new Button(2, 0, 0, 200, 20, "Save and quit to title");
|
||||
bQuitAndSaveLocally = new Button(3, 0, 0, 200, 20, "Copy and quit map");
|
||||
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
|
||||
}
|
||||
|
||||
buttons.push_back(bContinue);
|
||||
@@ -72,12 +79,12 @@ void PauseScreen::init() {
|
||||
bHideGui.updateImage(&minecraft->options);
|
||||
// buttons.push_back(&bSound);
|
||||
buttons.push_back(&bThirdPerson);
|
||||
//buttons.push_back(&bHideGui);
|
||||
//buttons.push_back(&bHideGui);
|
||||
|
||||
// If Back wasn't pressed, set up additional items (more than Quit to menu
|
||||
// and Back to game) here
|
||||
|
||||
#if !defined(APPLE_DEMO_PROMOTION) && !defined(RPI)
|
||||
|
||||
#if !defined(APPLE_DEMO_PROMOTION) && !defined(RPI)
|
||||
if (true || !wasBackPaused) {
|
||||
if (minecraft->raknetInstance) {
|
||||
if (minecraft->raknetInstance->isServer()) {
|
||||
@@ -85,14 +92,14 @@ void PauseScreen::init() {
|
||||
buttons.push_back(bServerVisibility);
|
||||
}
|
||||
else {
|
||||
#if !defined(DEMO_MODE)
|
||||
buttons.push_back(bQuitAndSaveLocally);
|
||||
#endif
|
||||
#if !defined(DEMO_MODE)
|
||||
buttons.push_back(bQuitAndSaveLocally);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
// buttons.push_back(bThirdPerson);
|
||||
#endif
|
||||
// buttons.push_back(bThirdPerson);
|
||||
|
||||
for (unsigned int i = 0; i < buttons.size(); ++i) {
|
||||
// if (buttons[i] == &bSound) continue;
|
||||
@@ -103,27 +110,48 @@ void PauseScreen::init() {
|
||||
}
|
||||
|
||||
void PauseScreen::setupPositions() {
|
||||
saveStep = 0;
|
||||
saveStep = 0;
|
||||
int yBase = 16;
|
||||
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
|
||||
yBase = 50;
|
||||
|
||||
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
|
||||
bQuitAndSaveLocally->width = bServerVisibility->width = 160;
|
||||
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 200;
|
||||
bQuitAndSaveLocally->width = bServerVisibility->width = 200;
|
||||
|
||||
bContinue->x = (width - bContinue->width) / 2;
|
||||
bContinue->y = yBase + 32 * 1;
|
||||
bContinue->x = (width - bContinue->width) / 2;
|
||||
bContinue->y = yBase + 24 * 1;
|
||||
|
||||
bOptions->x = (width - bOptions->width) / 2;
|
||||
bOptions->y = yBase + 32 * 2;
|
||||
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
|
||||
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 24 * 2;
|
||||
|
||||
bQuit->x = (width - bQuit->width) / 2;
|
||||
bQuit->y = yBase + 32 * 3;
|
||||
bOptions->x = (width - bOptions->width) / 2;
|
||||
bOptions->y = yBase + 24 * 3 + 24;
|
||||
|
||||
bQuit->x = (width - bQuit->width) / 2;
|
||||
bQuit->y = yBase + 24 * 4 + 24;
|
||||
|
||||
} else {
|
||||
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
|
||||
bQuitAndSaveLocally->width = bServerVisibility->width = 160;
|
||||
|
||||
bContinue->x = (width - bContinue->width) / 2;
|
||||
bContinue->y = yBase + 32 * 1;
|
||||
|
||||
bOptions->x = (width - bOptions->width) / 2;
|
||||
bOptions->y = yBase + 32 * 2;
|
||||
|
||||
bQuit->x = (width - bQuit->width) / 2;
|
||||
bQuit->y = yBase + 32 * 3;
|
||||
|
||||
#if APPLE_DEMO_PROMOTION
|
||||
bQuit->y += 16;
|
||||
bQuit->y += 16;
|
||||
#endif
|
||||
|
||||
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
|
||||
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4;
|
||||
|
||||
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
|
||||
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// bSound.y = bThirdPerson.y = 8;
|
||||
// bSound.x = 4;
|
||||
@@ -161,9 +189,9 @@ void PauseScreen::buttonClicked(Button* button) {
|
||||
minecraft->setScreen(NULL);
|
||||
//minecraft->grabMouse();
|
||||
}
|
||||
if (button->id == bQuit->id) {
|
||||
if (button->id == bQuit->id) {
|
||||
minecraft->leaveGame();
|
||||
}
|
||||
}
|
||||
if (button->id == bQuitAndSaveLocally->id) {
|
||||
minecraft->leaveGame(true);
|
||||
}
|
||||
@@ -197,5 +225,5 @@ void PauseScreen::updateServerVisibilityText()
|
||||
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) minecraft->netCallback;
|
||||
bServerVisibility->msg = ss->allowsIncomingConnections()?
|
||||
"Server is visible"
|
||||
: "Server is invisible";
|
||||
: "Server is invisible";
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ Screen* ScreenChooser::createScreen( ScreenId id )
|
||||
Screen* screen = NULL;
|
||||
|
||||
// :sob:
|
||||
if (/* _mc->useTouchscreen() */ true) {
|
||||
if (_mc->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
|
||||
switch (id) {
|
||||
case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break;
|
||||
case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break;
|
||||
|
||||
@@ -118,22 +118,15 @@ void SimpleChooseLevelScreen::setupPositions()
|
||||
bGamemode->x = centerX - totalButtonWidth / 2;
|
||||
bCheats->x = bGamemode->x + buttonWidth + buttonSpacing;
|
||||
|
||||
// compute vertical centre for buttons in remaining space
|
||||
{
|
||||
int bottomPad = 20;
|
||||
int availTop = buttonHeight + 20 + 30 + 10; // just below seed
|
||||
int availBottom = height - bottomPad - bCreate->height - 10; // leave some gap before create
|
||||
int availHeight = availBottom - availTop;
|
||||
if (availHeight < 0) availHeight = 0;
|
||||
int y = availTop + (availHeight - bGamemode->height) / 2;
|
||||
bGamemode->y = y;
|
||||
bCheats->y = y;
|
||||
}
|
||||
// position Survival/Cheats buttons below the seed field
|
||||
int buttonY = tSeed.y + tSeed.height + 20;
|
||||
bGamemode->y = buttonY;
|
||||
bCheats->y = buttonY;
|
||||
|
||||
// position Create button just below with a small gap
|
||||
bCreate->width = 100;
|
||||
bCreate->x = centerX - bCreate->width / 2;
|
||||
int bottomPadding = 20;
|
||||
bCreate->y = height - bottomPadding - bCreate->height;
|
||||
bCreate->y = buttonY + bGamemode->height + 40;
|
||||
}
|
||||
|
||||
void SimpleChooseLevelScreen::tick()
|
||||
|
||||
@@ -23,49 +23,62 @@
|
||||
|
||||
// Some kind of default settings, might be overridden in ::init
|
||||
StartMenuScreen::StartMenuScreen()
|
||||
: bHost( 2, 0, 0, 160, 24, "Start Game"),
|
||||
bJoin( 3, 0, 0, 160, 24, "Join Game"),
|
||||
bOptions( 4, 0, 0, 160, 24, "Options"),
|
||||
bQuit( 5, "")
|
||||
{
|
||||
}
|
||||
|
||||
StartMenuScreen::~StartMenuScreen()
|
||||
{
|
||||
delete bHost;
|
||||
delete bJoin;
|
||||
delete bOptions;
|
||||
delete bQuit;
|
||||
}
|
||||
|
||||
void StartMenuScreen::init()
|
||||
{
|
||||
bJoin.active = bHost.active = bOptions.active = true;
|
||||
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
|
||||
bHost = new Button( 2, 0, 0, 200, 20, "Singleplayer");
|
||||
bJoin = new Button( 3, 0, 0, 200, 20, "Multiplayer");
|
||||
bOptions = new Button( 4, 0, 0, 200, 20, "Options...");
|
||||
bQuit = new Button( 5, 0, 0, 200, 20, "Ouit Game");
|
||||
} else {
|
||||
bHost = new Button( 2, 0, 0, 160, 24, "Start Game");
|
||||
bJoin = new Button( 3, 0, 0, 160, 24, "Join Game");
|
||||
bOptions = new Button( 4, 0, 0, 160, 24, "Options");
|
||||
bQuit = new Button( 5, 0, 0, 160, 24, "Ouit Game");
|
||||
}
|
||||
bJoin->active = bHost->active = bOptions->active = true;
|
||||
|
||||
if (minecraft->options.getStringValue(OPTIONS_USERNAME).empty()) {
|
||||
return; // tick() will redirect to UsernameScreen
|
||||
}
|
||||
|
||||
buttons.push_back(&bHost);
|
||||
buttons.push_back(&bJoin);
|
||||
buttons.push_back(bHost);
|
||||
buttons.push_back(bJoin);
|
||||
//buttons.push_back(&bTest);
|
||||
buttons.push_back(bQuit);
|
||||
|
||||
tabButtons.push_back(&bHost);
|
||||
tabButtons.push_back(&bJoin);
|
||||
tabButtons.push_back(bHost);
|
||||
tabButtons.push_back(bJoin);
|
||||
tabButtons.push_back(bQuit);
|
||||
|
||||
#ifndef RPI
|
||||
buttons.push_back(&bOptions);
|
||||
tabButtons.push_back(&bOptions);
|
||||
buttons.push_back(bOptions);
|
||||
tabButtons.push_back(bOptions);
|
||||
#endif
|
||||
|
||||
// add quit button (top right X icon) – match OptionsScreen style
|
||||
{
|
||||
ImageDef def;
|
||||
def.name = "gui/touchgui.png";
|
||||
def.width = 34;
|
||||
def.height = 26;
|
||||
def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
|
||||
bQuit.setImageDef(def, true);
|
||||
bQuit.scaleWhenPressed = false;
|
||||
buttons.push_back(&bQuit);
|
||||
// don't include in tab navigation
|
||||
}
|
||||
//// add quit button (top right X icon) – match OptionsScreen style
|
||||
//{
|
||||
// ImageDef def;
|
||||
// def.name = "gui/touchgui.png";
|
||||
// def.width = 34;
|
||||
// def.height = 26;
|
||||
// def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
|
||||
// bQuit.setImageDef(def, true);
|
||||
// bQuit.scaleWhenPressed = false;
|
||||
// buttons.push_back(&bQuit);
|
||||
// // don't include in tab navigation
|
||||
//}
|
||||
|
||||
copyright = "\xffMojang AB";//. Do not distribute!";
|
||||
|
||||
@@ -93,20 +106,30 @@ void StartMenuScreen::init()
|
||||
}
|
||||
|
||||
void StartMenuScreen::setupPositions() {
|
||||
int yBase = height / 2;
|
||||
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
|
||||
int yBase = (height / 2) - 20;
|
||||
|
||||
bHost.y = yBase;
|
||||
bJoin.y = bHost.y + 24 + 4;
|
||||
bOptions.y = bJoin.y + 24 + 4;
|
||||
bHost->y = yBase;
|
||||
bJoin->y = bHost->y + 24;
|
||||
bOptions->y = bJoin->y + 24;
|
||||
bQuit->y = bOptions->y + 24;
|
||||
} else {
|
||||
int yBase = height / 2;
|
||||
bHost->y = yBase;
|
||||
bJoin->y = bHost->y + 24 + 4;
|
||||
bOptions->y = bJoin->y + 24 + 4;
|
||||
bQuit->y = bOptions->y + 24 + 4;
|
||||
}
|
||||
|
||||
// Center buttons
|
||||
bHost.x = (width - bHost.width) / 2;
|
||||
bJoin.x = (width - bJoin.width) / 2;
|
||||
bOptions.x = (width - bOptions.width) / 2;
|
||||
bHost->x = (width - bHost->width) / 2;
|
||||
bJoin->x = (width - bJoin->width) / 2;
|
||||
bOptions->x = (width - bOptions->width) / 2;
|
||||
bQuit->x = (width - bQuit->width) / 2;
|
||||
|
||||
// position quit icon at top-right (use image-defined size)
|
||||
bQuit.x = width - bQuit.width;
|
||||
bQuit.y = 0;
|
||||
//// position quit icon at top-right (use image-defined size)
|
||||
//bQuit.x = width - bQuit.width;
|
||||
//bQuit.y = 0;
|
||||
}
|
||||
|
||||
void StartMenuScreen::tick() {
|
||||
@@ -114,7 +137,7 @@ void StartMenuScreen::tick() {
|
||||
|
||||
void StartMenuScreen::buttonClicked(Button* button) {
|
||||
|
||||
if (button->id == bHost.id)
|
||||
if (button->id == bHost->id)
|
||||
{
|
||||
#if defined(DEMO_MODE) || defined(APPLE_DEMO_PROMOTION)
|
||||
minecraft->setScreen( new SimpleChooseLevelScreen("_DemoLevel") );
|
||||
@@ -122,16 +145,16 @@ void StartMenuScreen::buttonClicked(Button* button) {
|
||||
minecraft->screenChooser.setScreen(SCREEN_SELECTWORLD);
|
||||
#endif
|
||||
}
|
||||
if (button->id == bJoin.id)
|
||||
if (button->id == bJoin->id)
|
||||
{
|
||||
minecraft->locateMultiplayer();
|
||||
minecraft->screenChooser.setScreen(SCREEN_JOINGAME);
|
||||
}
|
||||
if (button->id == bOptions.id)
|
||||
if (button->id == bOptions->id)
|
||||
{
|
||||
minecraft->setScreen(new OptionsScreen());
|
||||
}
|
||||
if (button == &bQuit)
|
||||
if (button->id == bQuit->id)
|
||||
{
|
||||
minecraft->quit();
|
||||
}
|
||||
|
||||
@@ -23,10 +23,10 @@ public:
|
||||
bool isInGameScreen();
|
||||
private:
|
||||
|
||||
Button bHost;
|
||||
Button bJoin;
|
||||
Button bOptions;
|
||||
ImageButton bQuit; // X button in top-right corner
|
||||
Button* bHost;
|
||||
Button* bJoin;
|
||||
Button* bOptions;
|
||||
Button* bQuit;
|
||||
|
||||
std::string copyright;
|
||||
int copyrightPosX;
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "../../../gui/Gui.h"
|
||||
#include "../../../renderer/Tesselator.h"
|
||||
#include "../../../../world/entity/player/Player.h"
|
||||
#include "../../../../util/Mth.h"
|
||||
|
||||
#include "../../../Minecraft.h"
|
||||
#include "../../../../platform/log.h"
|
||||
@@ -125,48 +126,80 @@ void TouchscreenInput_TestFps::onConfigChanged(const Config& c) {
|
||||
*/
|
||||
|
||||
// Code for "D-pad with jump in center"
|
||||
float Bw = w * 0.11f;//0.08f;
|
||||
float Bh = Bw;//0.15f;
|
||||
|
||||
// If too large (like playing on Tablet)
|
||||
// Calculate button size so the full 3x3 grid fits on screen with margins
|
||||
const float margin = 12.0f;
|
||||
float availW = w - margin * 2; // horizontal space available
|
||||
float availH = h - margin * 2; // vertical space available
|
||||
// Each button: 3 wide, 3 tall
|
||||
float Bw = availW / 3.0f;
|
||||
float Bh = availH / 3.0f;
|
||||
// Use the smaller of the two to maintain square buttons
|
||||
float btnSize = Mth::Min(Bw, Bh);
|
||||
|
||||
// Scale down to 65% of max available for a more comfortable, non-obtrusive size
|
||||
btnSize *= 0.65f;
|
||||
|
||||
// Clamp to physical millimeters for consistency across DPIs
|
||||
PixelCalc& pc = _minecraft->pixelCalc;
|
||||
if (pc.pixelsToMillimeters(Bw) > 200) { //14
|
||||
Bw = Bh = pc.millimetersToPixels(200); //14
|
||||
}
|
||||
float minBtnPx = pc.millimetersToPixels(35); // minimum touch target
|
||||
float maxBtnPx = pc.millimetersToPixels(90); // maximum
|
||||
if (btnSize < minBtnPx) btnSize = minBtnPx;
|
||||
if (btnSize > maxBtnPx) btnSize = maxBtnPx;
|
||||
|
||||
float Bw2 = btnSize;
|
||||
float Bh2 = btnSize;
|
||||
|
||||
// temp data
|
||||
float xx;
|
||||
float yy;
|
||||
|
||||
const float BaseY = -8 + h - 3.0f * Bh;
|
||||
const float BaseX = _options->getBooleanValue(OPTIONS_IS_LEFT_HANDED)? -8 + w - 3 * Bw
|
||||
: 8 + 0;
|
||||
// Position from top-left (or top-right for left-handed)
|
||||
float dpadTotalW = 3.0f * Bw2;
|
||||
float dpadTotalH = 3.0f * Bh2;
|
||||
|
||||
// Place at top of screen instead of bottom
|
||||
float BaseY = margin;
|
||||
if (BaseY + dpadTotalH > h - margin) BaseY = h - dpadTotalH - margin;
|
||||
|
||||
float BaseX = _options->getBooleanValue(OPTIONS_IS_LEFT_HANDED) ? w - dpadTotalW - margin : margin;
|
||||
if (BaseX < margin) BaseX = margin;
|
||||
if (BaseX + dpadTotalW > w - margin) BaseX = w - dpadTotalW - margin;
|
||||
|
||||
// Setup the bounding rectangle
|
||||
_boundingRectangle = RectangleArea(BaseX, BaseY, BaseX + 3 * Bw, BaseY + 3 * Bh);
|
||||
_boundingRectangle = RectangleArea(BaseX, BaseY, BaseX + dpadTotalW, BaseY + dpadTotalH);
|
||||
|
||||
xx = BaseX + Bw; yy = BaseY;
|
||||
_model.addArea(AREA_DPAD_N, aUp = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
|
||||
xx = BaseX + Bw2; yy = BaseY;
|
||||
_model.addArea(AREA_DPAD_N, aUp = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
|
||||
xx = BaseX;
|
||||
aUpLeft = new RectangleArea(xx, yy, xx+Bw, yy+Bh);
|
||||
xx = BaseX + 2 * Bw;
|
||||
aUpRight = new RectangleArea(xx, yy, xx+Bw, yy+Bh);
|
||||
aUpLeft = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2);
|
||||
xx = BaseX + 2 * Bw2;
|
||||
aUpRight = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2);
|
||||
|
||||
xx = BaseX + Bw; yy = BaseY + Bh;
|
||||
_model.addArea(AREA_DPAD_C, aJump = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
|
||||
xx = BaseX + Bw2; yy = BaseY + Bh2;
|
||||
_model.addArea(AREA_DPAD_C, aJump = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
|
||||
|
||||
xx = BaseX + Bw; yy = BaseY + 2 * Bh;
|
||||
_model.addArea(AREA_DPAD_S, aDown = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
|
||||
xx = BaseX + Bw2; yy = BaseY + 2 * Bh2;
|
||||
_model.addArea(AREA_DPAD_S, aDown = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
|
||||
|
||||
xx = BaseX; yy = BaseY + Bh;
|
||||
_model.addArea(AREA_DPAD_W, aLeft = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
|
||||
xx = BaseX; yy = BaseY + Bh2;
|
||||
_model.addArea(AREA_DPAD_W, aLeft = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
|
||||
|
||||
xx = BaseX + 2 * Bw; yy = BaseY + Bh;
|
||||
_model.addArea(AREA_DPAD_E, aRight = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
|
||||
xx = BaseX + 2 * Bw2; yy = BaseY + Bh2;
|
||||
_model.addArea(AREA_DPAD_E, aRight = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
|
||||
|
||||
float maxPixels = _minecraft->pixelCalc.millimetersToPixels(10);
|
||||
// float btnSize = Mth::Min(18 * Gui::GuiScale, maxPixels);
|
||||
float btnSize = pc.millimetersToPixels(18 * Gui::GuiScale);
|
||||
_model.addArea(AREA_PAUSE, aPause = new RectangleArea(w - 4 - btnSize, 4, w - 4, 4 + btnSize));
|
||||
_model.addArea(AREA_CHAT, aChat = new RectangleArea(w - 8 - btnSize * 2, 4, w - 8 - btnSize, 4 + btnSize));
|
||||
// Pause and chat buttons - sized relative to D-pad buttons, with bounds checking
|
||||
float actionBtnSize = Bw2 * 0.7f;
|
||||
float actionBtnMargin = 8.0f;
|
||||
// Clamp action button size
|
||||
if (actionBtnSize < pc.millimetersToPixels(30)) actionBtnSize = pc.millimetersToPixels(30);
|
||||
if (actionBtnSize > pc.millimetersToPixels(120)) actionBtnSize = pc.millimetersToPixels(120);
|
||||
|
||||
_model.addArea(AREA_PAUSE, aPause = new RectangleArea(
|
||||
w - actionBtnMargin - actionBtnSize, actionBtnMargin,
|
||||
w - actionBtnMargin, actionBtnMargin + actionBtnSize));
|
||||
_model.addArea(AREA_CHAT, aChat = new RectangleArea(
|
||||
w - actionBtnMargin * 2 - actionBtnSize * 2, actionBtnMargin,
|
||||
w - actionBtnMargin * 2 - actionBtnSize, actionBtnMargin + actionBtnSize));
|
||||
|
||||
//rebuild();
|
||||
}
|
||||
|
||||
@@ -101,12 +101,22 @@ void GameRenderer::setupCamera(float a, int eye) {
|
||||
|
||||
float stereoScale = 0.07f;
|
||||
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) glTranslatef2(-(eye * 2 - 1) * stereoScale, 0, 0);
|
||||
if (zoom != 1) {
|
||||
glTranslatef2((float) zoom_x, (float) -zoom_y, 0);
|
||||
glScalef2(zoom, zoom, 1);
|
||||
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance);
|
||||
if (mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||
if (zoom != 1) {
|
||||
glTranslatef2((float) zoom_x, (float) -zoom_y, 0);
|
||||
glScalef2(zoom, zoom, 1);
|
||||
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance * 2.0f);
|
||||
} else {
|
||||
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance * 2.0f);
|
||||
}
|
||||
} else {
|
||||
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance);
|
||||
if (zoom != 1) {
|
||||
glTranslatef2((float) zoom_x, (float) -zoom_y, 0);
|
||||
glScalef2(zoom, zoom, 1);
|
||||
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance);
|
||||
} else {
|
||||
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance);
|
||||
}
|
||||
}
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
@@ -340,10 +350,12 @@ void GameRenderer::renderLevel(float a) {
|
||||
setupFog(0);
|
||||
glEnable2(GL_BLEND);
|
||||
glDisable2(GL_CULL_FACE);
|
||||
glDepthMask(GL_FALSE);
|
||||
glDepthMask(GL_FALSE); // @TODO commenting this out fixes Ice transparency and clouds are no longer visilbe underwater like normal beta - shredder
|
||||
glDisable2(GL_ALPHA_TEST);
|
||||
mc->textures->loadAndBindTexture("terrain.png");
|
||||
//if (mc->options.fancyGraphics) {
|
||||
// @TODO - below is a commented out double render system that fixes ice transparency, but probs harm performance, add it as an option - shredder
|
||||
|
||||
//if (mc->options.fancyGraphics) {
|
||||
// glColorMask(false, false, false, false);
|
||||
// int visibleWaterChunks = levelRenderer->render(cameraEntity, 1, a);
|
||||
// glColorMask(true, true, true, true);
|
||||
@@ -677,7 +689,7 @@ void GameRenderer::pick(float a) {
|
||||
float range = mc->gameMode->getPickRange();
|
||||
bool isPicking = true;
|
||||
|
||||
bool freeform = mc->useTouchscreen(); //&& !mc->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA);
|
||||
bool freeform = mc->useTouchscreen() && !mc->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA);
|
||||
|
||||
if (freeform) {
|
||||
isPicking = updateFreeformPickDirection(a, pickDirection);
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include "../../client/player/LocalPlayer.h"
|
||||
|
||||
#include "../../world/level/GrassColor.h"
|
||||
#include "Lighting.h"
|
||||
|
||||
#ifdef GFX_SMALLER_CHUNKS
|
||||
/* static */ const int LevelRenderer::CHUNK_SIZE = 8;
|
||||
@@ -575,7 +576,7 @@ void LevelRenderer::render(const AABB& b) const
|
||||
// t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder
|
||||
|
||||
// t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render
|
||||
|
||||
glLineWidth(2.0f); // make it more thick - shredder
|
||||
t.begin(GL_LINE_STRIP);
|
||||
t.vertex(b.x0, b.y0, b.z0);
|
||||
t.vertex(b.x1, b.y0, b.z0);
|
||||
@@ -1157,23 +1158,22 @@ void LevelRenderer::renderSky(float alpha) {
|
||||
glDisable(GL_FOG);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
|
||||
// thanks to the mcpe 0.1 decomp project a bit for this part, was not getting the gl states correctly, gles is painful - shredder
|
||||
// re ported this again from beta 1.6.6, thanks to the mcpe 0.1 decomp team's code for some bit of help about the void layer - shredder
|
||||
|
||||
// Sunrise
|
||||
if (mc->options.getBooleanValue(OPTIONS_BEAUTIFUL_SKY)) {
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
Lighting::turnOff();
|
||||
float* c = level->dimension->getSunriseColor(level->getTimeOfDay(alpha), alpha);
|
||||
if (c != nullptr)
|
||||
{
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
// glShadeModel(GL_SMOOTH); //
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
|
||||
glRotatef(level->getTimeOfDay(alpha) > 0.5f ? 180 : 0, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
t.begin(GL_TRIANGLE_FAN);
|
||||
t.color(c[0], c[1], c[2], c[3]);
|
||||
t.vertex(0.0f, 100.0f, 0.0f);
|
||||
@@ -1190,11 +1190,12 @@ void LevelRenderer::renderSky(float alpha) {
|
||||
|
||||
t.draw();
|
||||
glPopMatrix();
|
||||
// glShadeModel(GL_FLAT); //
|
||||
}
|
||||
|
||||
// gets the time of day and rotates the sun and moon png based on the time
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBlendFunc(GL_ONE, GL_ONE);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
glPushMatrix();
|
||||
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
@@ -1326,8 +1327,8 @@ void LevelRenderer::renderAdvancedClouds(float alpha) {
|
||||
|
||||
float cloudTime = (float)ticks + alpha;
|
||||
|
||||
double xo = (px + cloudTime * 0.03f) / ss;
|
||||
double zo = pz / ss + 0.33f;
|
||||
float xo = (px + cloudTime * 0.03f) / ss;
|
||||
float zo = pz / ss + 0.33f;
|
||||
|
||||
float yy = 108.0f - py + 0.33f;
|
||||
|
||||
|
||||
@@ -130,9 +130,8 @@ void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float
|
||||
if (pow > 0) {
|
||||
renderShadow(entity, x, y, z, pow, a);
|
||||
}
|
||||
//}
|
||||
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
|
||||
}
|
||||
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
|
||||
}
|
||||
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
|
||||
glDisable(GL_LIGHTING);
|
||||
@@ -187,7 +186,11 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
|
||||
//Textures* textures = entityRenderDispatcher->textures;
|
||||
//textures->bind(textures->loadTexture("%clamp%/environment/shadow.png"));
|
||||
Textures* textures = entityRenderDispatcher->textures;
|
||||
|
||||
textures->loadAndBindTexture("/misc/shadow.png");
|
||||
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
|
||||
|
||||
@@ -221,9 +224,6 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
|
||||
renderTileShadow(Tile::tiles[t], x, y + e->getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e->getShadowHeightOffs(), zo);
|
||||
}
|
||||
}
|
||||
textures->loadAndBindTexture(("/misc/shadow.png"));
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
tt.draw();
|
||||
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
|
||||
@@ -130,13 +130,12 @@ static const signed short _18[] = {79, 80, 81, -1, 79, 80, 81, -1, 79, 80, 81, -
|
||||
static const signed short _24[] = {11, 12, 13, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
|
||||
static const signed short _35[] = {52, 59, 58, 57, 56, 55, 54, 53, 67, 66, 65, 64, 63, 62, 61, 60};
|
||||
static const signed short _44[] = {28, 32, 30, 29, 31, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
|
||||
static const signed short _31[] = {37, 82, -1, 38, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
|
||||
static const signed short _98[] = {1, 2, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
|
||||
static const signed short _155[] = {34, 36, 35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
|
||||
static const signed short _263[] = {230, 151, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
|
||||
static const signed short _351[] = {-1, 152, 154, -1, 193, 215, 216, -1, -1, 217, 218, 219, 220, 221, 222, 144};
|
||||
|
||||
static const signed short _mapper[] = {-1, 7, 9, 8, 0, 5, -2, -1, -1, -1, -1, -1, 14, 15, 39, 38, 37, -2, -2, -1, 49, 41, 46, -1, -2, -1, -1, -1, -1, -1, 235, -2, -1, -1, -1, -2, -1, 134, 135, 136, 137, 43, 44, -1, -2, 6, 76, 71, 4, 47, 129, -1, -1, 22, 74, -1, 40, 45, 72, -1, -1, 75, -1, -1, -1, 128, -1, 21, -1, -1, -1, -1, -1, 42, -1, -1, -1, -1, -1, -1, 48, 77, 10, 236, -1, 69, -1, 20, -1, 50, -1, -1, -1, -1, -1, -1, 68, -1, -2, -1, -1, -1, 130, 78, -1, -1, -1, 70, 23, 25, -1, -1, 19, -1, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, 27, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 73, -1, 51, -1, -1, -1, -1, -1, 82, -1, -1, 174, 173, 175, 231, 234, 147, 190, -2, 153, 150, 149, 146, 185, 166, 164, 167, 186, 170, 169, 171, 187, 177, 176, 178, 165, 195, 194, 188, 181, 180, 182, 189, 191, 228, 168, 172, 145, 179, 183, 142, 233, 232, 198, 200, 201, 202, -1, -1, -1, -1, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 192, 156, 157, 133, -1, 148, 131, -1, -1, -1, -1, -1, -1, -1, 226, -1, 199, -1, 159, 158, 138, 224, 225, -1, -1, -1, -1, -1, -1, -1, 227, -1, -1, -2, 223, 229, -1, 132, -1, -1, -1, 184, 196, -1, 143, 160, 161, 162, 163, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 155, 197};
|
||||
static const signed short _mapper[] = {-1, 7, 9, 8, 0, 5, -2, -1, -1, -1, -1, -1, 14, 15, 39, 38, 37, -2, -2, -1, 49, 41, 46, -1, -2, -1, -1, -1, -1, -1, 235, -1, -1, -1, -1, -2, -1, 134, 135, 136, 137, 43, 44, -1, -2, 6, 76, 71, 4, 47, 129, -1, -1, 22, 74, -1, 40, 45, 72, -1, -1, 75, -1, -1, -1, 128, -1, 21, -1, -1, -1, -1, -1, 42, -1, -1, -1, -1, -1, -1, 48, 77, 10, 236, -1, 69, -1, 20, -1, 50, -1, -1, -1, -1, -1, -1, 68, -1, -2, -1, -1, -1, 130, 78, -1, -1, -1, 70, 23, 25, -1, -1, 19, -1, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, 27, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 73, -1, 51, -1, -1, -1, -1, -1, 82, -1, -1, 174, 173, 175, 231, 234, 147, 190, -2, 153, 150, 149, 146, 185, 166, 164, 167, 186, 170, 169, 171, 187, 177, 176, 178, 165, 195, 194, 188, 181, 180, 182, 189, 191, 228, 168, 172, 145, 179, 183, 142, 233, 232, 198, 200, 201, 202, -1, -1, -1, -1, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 192, 156, 157, 133, -1, 148, 131, -1, -1, -1, -1, -1, -1, -1, 226, -1, 199, -1, 159, 158, 138, 224, 225, -1, -1, -1, -1, -1, -1, -1, 227, -1, -1, -2, 223, 229, -1, 132, -1, -1, -1, 184, 196, -1, 143, 160, 161, 162, 163, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 155, 197};
|
||||
|
||||
#define IRMAPCASE(x) case x: return _##x [item->getAuxValue() & 15]
|
||||
|
||||
@@ -154,7 +153,6 @@ int ItemRenderer::getAtlasPos(const ItemInstance* item) {
|
||||
IRMAPCASE(17);
|
||||
IRMAPCASE(18);
|
||||
IRMAPCASE(24);
|
||||
IRMAPCASE(31);
|
||||
IRMAPCASE(35);
|
||||
IRMAPCASE(44);
|
||||
IRMAPCASE(98);
|
||||
|
||||
@@ -393,8 +393,8 @@ void LavaSideTexture::tick() {
|
||||
}
|
||||
}
|
||||
|
||||
FireTexture::FireTexture()
|
||||
: super(((Tile*)Tile::fire)->tex),
|
||||
FireTexture::FireTexture(int id)
|
||||
: super(((Tile*)Tile::fire)->tex + id * 16),
|
||||
_tick(0),
|
||||
_frame(0)
|
||||
{
|
||||
|
||||
@@ -106,7 +106,7 @@ class FireTexture: public DynamicTexture
|
||||
float* heata;
|
||||
|
||||
public:
|
||||
FireTexture();
|
||||
FireTexture(int id);
|
||||
~FireTexture();
|
||||
|
||||
void tick();
|
||||
|
||||
@@ -111,6 +111,7 @@
|
||||
#include "data/eat1.pcm"
|
||||
#include "data/eat2.pcm"
|
||||
#include "data/eat3.pcm"
|
||||
#include "data/burp1.pcm"
|
||||
#include "data/fuse.pcm"
|
||||
|
||||
SoundDesc SA_cloth1((char*)PCM_cloth1);
|
||||
@@ -221,6 +222,7 @@ SoundDesc SA_creeperdeath((char*)PCM_creeperdeath);
|
||||
SoundDesc SA_eat1((char*)PCM_eat1);
|
||||
SoundDesc SA_eat2((char*)PCM_eat2);
|
||||
SoundDesc SA_eat3((char*)PCM_eat3);
|
||||
SoundDesc SA_burp1((char*)PCM_burp1);
|
||||
SoundDesc SA_fuse((char*)PCM_fuse);
|
||||
|
||||
#endif /*!PRE_ANDROID23 && !__APPLE__*/
|
||||
|
||||
@@ -172,6 +172,7 @@ extern SoundDesc SA_creeperdeath;
|
||||
extern SoundDesc SA_eat1;
|
||||
extern SoundDesc SA_eat2;
|
||||
extern SoundDesc SA_eat3;
|
||||
extern SoundDesc SA_burp1;
|
||||
extern SoundDesc SA_fuse;
|
||||
|
||||
#endif /*!PRE_ANDROID23 && !__APPLE__*/
|
||||
|
||||
@@ -144,6 +144,7 @@ void SoundEngine::init( Minecraft* mc, Options* options )
|
||||
sounds.add("random.eat", SA_eat1);
|
||||
sounds.add("random.eat", SA_eat2);
|
||||
sounds.add("random.eat", SA_eat3);
|
||||
sounds.add("random.burp", SA_burp1);
|
||||
sounds.add("random.fuse", SA_fuse);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -227,6 +227,7 @@ void SoundEngine::init( Minecraft* mc, Options* options )
|
||||
sounds.add( "random.eat", _pp("eat1"));
|
||||
sounds.add( "random.eat", _pp("eat2"));
|
||||
sounds.add( "random.eat", _pp("eat3"));
|
||||
sounds.add( "random.burp", _pp("burp1"));
|
||||
sounds.add( "random.fuse", _pp("fuse"));
|
||||
|
||||
sounds.add( "step.cloth", _pp("cloth1"));
|
||||
|
||||
2413
src/client/sound/data/burp1.pcm
Normal file
2413
src/client/sound/data/burp1.pcm
Normal file
File diff suppressed because it is too large
Load Diff
102
src/main_glfw.h
102
src/main_glfw.h
@@ -16,7 +16,88 @@
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
static App* g_app = 0;
|
||||
static App* g_app = 0;
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
static int g_touchPointerIds[Multitouch::MAX_POINTERS];
|
||||
|
||||
static void resetTouchPointerIds() {
|
||||
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
|
||||
g_touchPointerIds[i] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
static int getTouchPointerSlot(int touchId) {
|
||||
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
|
||||
if (g_touchPointerIds[i] == touchId) return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int allocateTouchPointerSlot(int touchId) {
|
||||
int slot = getTouchPointerSlot(touchId);
|
||||
if (slot >= 0) return slot;
|
||||
|
||||
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
|
||||
if (g_touchPointerIds[i] < 0) {
|
||||
g_touchPointerIds[i] = touchId;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void releaseTouchPointerSlot(int touchId) {
|
||||
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
|
||||
if (g_touchPointerIds[i] == touchId) {
|
||||
g_touchPointerIds[i] = -1;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static EM_BOOL touch_callback(int eventType, const EmscriptenTouchEvent* touchEvent, void* userData) {
|
||||
if (!touchEvent) return 0;
|
||||
|
||||
const bool isStart = eventType == EMSCRIPTEN_EVENT_TOUCHSTART;
|
||||
const bool isMove = eventType == EMSCRIPTEN_EVENT_TOUCHMOVE;
|
||||
const bool isEnd = eventType == EMSCRIPTEN_EVENT_TOUCHEND;
|
||||
const bool isCancel = eventType == EMSCRIPTEN_EVENT_TOUCHCANCEL;
|
||||
|
||||
if (isCancel) {
|
||||
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
|
||||
if (g_touchPointerIds[i] >= 0) {
|
||||
Multitouch::feed(1, 0, Multitouch::getX(i), Multitouch::getY(i), i);
|
||||
g_touchPointerIds[i] = -1;
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
for (int i = 0; i < touchEvent->numTouches; ++i) {
|
||||
const EmscriptenTouchPoint& touch = touchEvent->touches[i];
|
||||
if (!touch.isChanged) continue;
|
||||
|
||||
const int slot = isEnd ? getTouchPointerSlot(touch.identifier) : allocateTouchPointerSlot(touch.identifier);
|
||||
if (slot < 0) continue;
|
||||
|
||||
const short x = (short)touch.targetX;
|
||||
const short y = (short)touch.targetY;
|
||||
|
||||
if (isStart) {
|
||||
Multitouch::feed(1, 1, x, y, slot);
|
||||
} else if (isMove) {
|
||||
Multitouch::feed(0, 0, x, y, slot);
|
||||
} else if (isEnd) {
|
||||
Multitouch::feed(1, 0, x, y, slot);
|
||||
releaseTouchPointerSlot(touch.identifier);
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
int transformKey(int glfwkey) {
|
||||
if (glfwkey >= GLFW_KEY_F1 && glfwkey <= GLFW_KEY_F12) {
|
||||
@@ -176,12 +257,19 @@ int main(void) {
|
||||
|
||||
glfwSetKeyCallback(platform->window, key_callback);
|
||||
glfwSetCharCallback(platform->window, character_callback);
|
||||
glfwSetCursorPosCallback(platform->window, cursor_position_callback);
|
||||
glfwSetMouseButtonCallback(platform->window, mouse_button_callback);
|
||||
glfwSetScrollCallback(platform->window, scroll_callback);
|
||||
glfwSetWindowSizeCallback(platform->window, window_size_callback);
|
||||
|
||||
glfwMakeContextCurrent(platform->window);
|
||||
glfwSetCursorPosCallback(platform->window, cursor_position_callback);
|
||||
glfwSetMouseButtonCallback(platform->window, mouse_button_callback);
|
||||
glfwSetScrollCallback(platform->window, scroll_callback);
|
||||
glfwSetWindowSizeCallback(platform->window, window_size_callback);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
resetTouchPointerIds();
|
||||
emscripten_set_touchstart_callback("#canvas", 0, 1, touch_callback);
|
||||
emscripten_set_touchmove_callback("#canvas", 0, 1, touch_callback);
|
||||
emscripten_set_touchend_callback("#canvas", 0, 1, touch_callback);
|
||||
emscripten_set_touchcancel_callback("#canvas", 0, 1, touch_callback);
|
||||
#endif
|
||||
|
||||
glfwMakeContextCurrent(platform->window);
|
||||
#ifndef __EMSCRIPTEN__
|
||||
gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
|
||||
glfwSwapInterval(0);
|
||||
|
||||
@@ -51,13 +51,13 @@ void Chicken::aiStep()
|
||||
flap += flapping * 2;
|
||||
|
||||
//@todo
|
||||
//if (!isBaby()) {
|
||||
// if (!level->isClientSide && --eggTime <= 0) {
|
||||
// level->playSound(this, "mob.chickenplop", 1.0f, (random.nextFloat() - random.nextFloat()) * 0.2f + 1.0f);
|
||||
// spawnAtLocation(Item::egg->id, 1);
|
||||
// eggTime = random.nextInt(SharedConstants::TicksPerSecond * 60 * 5) + SharedConstants::TicksPerSecond * 60 * 5;
|
||||
// }
|
||||
//}
|
||||
if (!isBaby()) {
|
||||
if (!level->isClientSide && --eggTime <= 0) {
|
||||
level->playSound(this, "mob.chickenplop", 1.0f, (random.nextFloat() - random.nextFloat()) * 0.2f + 1.0f);
|
||||
spawnAtLocation(Item::egg->id, 1);
|
||||
eggTime = random.nextInt(SharedConstants::TicksPerSecond * 60 * 5) + SharedConstants::TicksPerSecond * 60 * 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Chicken::addAdditonalSaveData( CompoundTag* tag )
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
#include "Inventory.h"
|
||||
#include "../../level/material/Material.h"
|
||||
#include "../../level/tile/QuartzBlockTile.h"
|
||||
#include "../../level/tile/TreeTile.h"
|
||||
#include "../../level/tile/StoneSlabTile.h"
|
||||
#include "../../level/tile/TallGrass.h"
|
||||
#include "../../item/DyePowderItem.h"
|
||||
#include "../../item/crafting/Recipe.h"
|
||||
#include "../../item/CoalItem.h"
|
||||
#include "../../level/tile/QuartzBlockTile.h"
|
||||
#include "../../level/tile/TreeTile.h"
|
||||
#include "../../level/tile/StoneSlabTile.h"
|
||||
#include "../../item/DyePowderItem.h"
|
||||
#include "../../item/crafting/Recipe.h"
|
||||
#include "../../item/CoalItem.h"
|
||||
#include "../../level/tile/SandStoneTile.h"
|
||||
|
||||
Inventory::Inventory( Player* player, bool creativeMode )
|
||||
@@ -81,10 +80,10 @@ void Inventory::setupDefault() {
|
||||
addItem(new ItemInstance(Tile::chest));
|
||||
addItem(new ItemInstance(Tile::furnace));
|
||||
|
||||
addItem(new ItemInstance(((Tile*)Tile::flower)));
|
||||
addItem(new ItemInstance(Tile::cactus));
|
||||
|
||||
//
|
||||
addItem(new ItemInstance(((Tile*)Tile::flower)));
|
||||
addItem(new ItemInstance(Tile::cactus));
|
||||
|
||||
//
|
||||
// Those below are inactive due to demo
|
||||
//
|
||||
addItem(new ItemInstance(Item::sword_stone));
|
||||
@@ -228,10 +227,9 @@ void Inventory::setupDefault() {
|
||||
addItem(new ItemInstance(Tile::furnace));
|
||||
addItem(new ItemInstance(Tile::tnt));
|
||||
|
||||
addItem(new ItemInstance(((Tile*)Tile::flower)));
|
||||
addItem(new ItemInstance(((Tile*)Tile::rose)));
|
||||
addItem(new ItemInstance(Tile::tallgrass, 1, TallGrass::TALL_GRASS));
|
||||
addItem(new ItemInstance(((Tile*)Tile::mushroom1)));
|
||||
addItem(new ItemInstance(((Tile*)Tile::flower)));
|
||||
addItem(new ItemInstance(((Tile*)Tile::rose)));
|
||||
addItem(new ItemInstance(((Tile*)Tile::mushroom1)));
|
||||
addItem(new ItemInstance(((Tile*)Tile::mushroom2)));
|
||||
addItem(new ItemInstance(Tile::cactus));
|
||||
addItem(new ItemInstance(Tile::melon));
|
||||
|
||||
@@ -281,14 +281,13 @@ void Tile::initTiles() {
|
||||
Item::items[stoneBrickSmooth->id] = (new AuxDataTileItem(stoneBrickSmooth->id - 256, stoneBrickSmooth))->setCategory(ItemCategory::Structures)->setDescriptionId("stonebricksmooth");
|
||||
Item::items[stoneSlabHalf->id] = (new StoneSlabTileItem(stoneSlabHalf->id - 256))->setCategory(ItemCategory::Structures)->setDescriptionId("stoneSlab");
|
||||
Item::items[sapling->id] = (new SaplingTileItem(sapling->id - 256))->setCategory(ItemCategory::Structures)->setDescriptionId("sapling");
|
||||
Item::items[leaves->id] = (new LeafTileItem(leaves->id - 256))->setCategory(ItemCategory::Decorations)->setDescriptionId("leaves");
|
||||
Item::items[sandStone->id] = (new AuxDataTileItem(sandStone->id - 256, sandStone))->setCategory(ItemCategory::Structures)->setDescriptionId("sandStone");
|
||||
|
||||
Item::items[quartzBlock->id] = (new AuxDataTileItem(quartzBlock->id - 256, quartzBlock))->setCategory(ItemCategory::Structures)->setDescriptionId("quartzBlock");
|
||||
Item::items[tallgrass->id] = (new AuxDataTileItem(tallgrass->id - 256, tallgrass))->setCategory(ItemCategory::Decorations);
|
||||
|
||||
for (int i = 0; i < 256; i++) {
|
||||
if (Tile::tiles[i] != NULL) {
|
||||
Item::items[leaves->id] = (new LeafTileItem(leaves->id - 256))->setCategory(ItemCategory::Decorations)->setDescriptionId("leaves");
|
||||
Item::items[sandStone->id] = (new AuxDataTileItem(sandStone->id - 256, sandStone))->setCategory(ItemCategory::Structures)->setDescriptionId("sandStone");
|
||||
|
||||
Item::items[quartzBlock->id] = (new AuxDataTileItem(quartzBlock->id - 256, quartzBlock))->setCategory(ItemCategory::Structures)->setDescriptionId("quartzBlock");
|
||||
|
||||
for (int i = 0; i < 256; i++) {
|
||||
if (Tile::tiles[i] != NULL) {
|
||||
if (Item::items[i] == NULL) {
|
||||
Item::items[i] = new TileItem(i - 256);
|
||||
Item::items[i]->category = Tile::tiles[i]->category;
|
||||
|
||||
Reference in New Issue
Block a user