36 Commits

Author SHA1 Message Date
ce182b676f Merge pull request 'added missing audio random.burp when finishing a food item' (#14) from sas3/minecraft-pe-0.6.1:main into main
Reviewed-on: Kolyah35/minecraft-pe-0.6.1#14
2026-05-12 21:50:28 +02:00
Shredder
4b69a1240a Some fixes
Fixed Missing Lighting calls and GL states which was causing stars to render too early

Split Controls should hopefully work on phones now

Chickens should hopefully lay eggs now
2026-05-12 02:25:04 +05:00
Shredder
8f34fbc1ec It isn't a commit without a linux compilation fail 2026-05-11 05:07:07 +05:00
Shredder
890604256b Fixes and New Additions
Added GUI Styles with 3 options: Java, Pi/Xperia and Pocket

Hopefully fixed touch input eating and breaking blocks bug

Fire should render on all mobs now

Fixed only one side of the first person burning animation being animated

Added Window Scaling Option for PC Users (Hasn't been tested on other platforms

Render Distance is now configurable from the settings menu

Tried to fix shadows again on IOS and Android, hopefully works?

Block Outline Selection now has a thicker outline for better visibility
2026-05-11 04:51:03 +05:00
Shredder
792d4b32e7 Fixed Grass Foliage color using foliagecolor.png instead of grasscolor.png
Debug Screen now also renders mob id nametags like in beta java

SkyDarken is now also no longer clamped in Java Fog Style
2026-05-09 06:27:30 +05:00
Shredder
2da05d94c8 should return some value in the debug stuff so nothing breaks 2026-05-07 14:06:01 +05:00
Shredder
a0e99e2f03 debug screen ifdef case because linux compilation is hell 2026-05-07 13:59:13 +05:00
Shredder
b6ea0c7dc3 this has to be an insanely hacky solution to get it working on linux again 2026-05-07 13:50:08 +05:00
Shredder
620b358ba7 i love when my errors are cryptic 2026-05-07 13:33:57 +05:00
Shredder
edc6985a6b opengl and gles and their damn deprecated functions 2026-05-05 01:18:57 +05:00
Shredder
9cd91b1508 should finally work hopefully... 2026-05-05 01:05:57 +05:00
Shredder
9c46d7094c sigh converted to_string calls to sprintf 2026-05-05 00:51:03 +05:00
Shredder
52afff463b left a debug opengl only feature accidentally in, and also hopefully fixed include mess 2026-05-05 00:21:37 +05:00
Shredder
0d23fadc3e how did this even slip past me 2026-05-05 00:13:05 +05:00
Shredder
614e018dc6 fixed merge 2026-05-05 00:05:17 +05:00
Shredder
e346df682c Another Huge Commit my bad - shredder
Restored Java's Debug Screen using partial unused code and ported code, avaliable in options menu as a style

Slight Water texture is now overlayed when in water

Vignette function has been fixed and can now be toggled in options

World Generation now includes Tall Grass and Ferns both

Broken Frame Chart Graph found in the source has now been fixed and enabled when debug screen is turned on

Pie Chart works now and will appear when debug screen is opened

Most changes have not been tested on anything besides windows, will test it
2026-05-04 01:28:27 +05:00
Shredder
31d80aedf8 Massive Java Parity Update - fileshredder
3D/Fancy Clouds have been ported over

Sky Rendering is now an option between Java and PE

Java Sky/Fog color option is now accurate using the original color ramp instead of PE's slightly lower one

Grass Sides are now tinted, and can be toggled in settings

Added stars, the sun, and the moon in the daylight cycle

Sunset color has been added, appears when the sun is rising or falling, buggy on PE's sky rendering option.

Fixed leaves being rendered bright green when foliage tinting was turned off.

Enabled Tall Grass generation code

Tall Grass is now tinted.

Other compile options have to be tested
2026-04-25 04:47:07 +05:00
bc82f5c091 FIX: Completely remove renderSky() codeblock 2026-04-15 01:06:48 +03:00
8d7a1973e7 Merge pull request 'Fix upper sky cut when using fancy graphics' (#22) from Dram27/minecraft-pe-0.6.1:fix-height-based-culling into main
Reviewed-on: https://192.168.0.2:3000/Kolyah35/minecraft-pe-0.6.1/pulls/22
2026-04-15 00:04:39 +02:00
3a0f4c3647 Fix upper sky cut when using fancy graphics 2026-04-13 17:42:19 +02:00
Shredder
d6a3e477c1 forgot to move the clamp calls below 2026-04-12 02:29:27 +05:00
Shredder
4d68c4dff8 forgot to change vertex size for touch circle, also shadow attempt fix again 2026-04-12 02:26:54 +05:00
Shredder
e1c2210621 sigh, another attempt at fixing normal shading for android 2026-04-12 02:09:42 +05:00
Shredder
c188fa0ce2 Attempt to fix Normal Lighting and Shadows on Android, also disabled fancy trees temporarily due to performance issues on android. 2026-04-12 01:12:17 +05:00
Shredder
9db9f469cc xcode attempt 2 2026-04-11 20:40:56 +05:00
Shredder
db7a889962 please xcode work with me here 2026-04-11 20:33:14 +05:00
Shredder
95a193323c ios compile fix attempt again.... xcode my behated 2026-04-11 20:28:00 +05:00
Shredder
f19c2d24a3 Attempt to fix Normal Shading on Android and fix IOS compile, also hopefully fixes the millions of errors in the ios logs 2026-04-11 19:39:46 +05:00
Shredder
e1b81a7cc3 another attempt... i hate gles... 2026-04-11 15:21:21 +05:00
Shredder
baeefae94d synced branch

2026-04-11 14:46:36 +05:00
Shredder
aa9fa659df Extremely Big Update - fileshredder
(MAJOR)Added Java Beta/Normal Shading, toggleble in settings

Fixed and restored the unused Item Switching Animation, toggleble in tweaks too

Added Dynamic Texture for Lava

Added option to use Block Outline Selection which was unused normally

Added Split Touch Controls into Options

Mobs will now drop cooked variants of their meat if they died by fire

Fixed Untranslated Strings in Settings

(MAJOR) Ravines and Lava/Water pools have been fixed and renabled

Tweaked BasicTree to hopefully speed up generation a bit, might disable them temporarily if they keep being slow

You can now grow Fancy Oak Trees using saplings.
2026-04-11 14:45:47 +05:00
6049239303 why tf apks in releases are zipped 2026-04-10 23:53:18 +03:00
Shredder
55d06f0590 Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-04-09 04:35:25 +05:00
Shredder
58b7724ba2 fileshredder - fixed fire tile's alpha transparency and fixed vanilla bug where hotbar slots are not rendered transparent like how they are in Beta Java 2026-04-09 04:34:10 +05:00
6ae787b90d Merge PR 'Support for iOS builds!' (#21) | Many thanks to deepfriedwaffles!
Reviewed-on: https://192.168.0.2:3000/Kolyah35/minecraft-pe-0.6.1/pulls/21
2026-04-06 21:58:19 +02:00
SAS_OP
88ef7f3d17 added missing audio random.burp when finishing a food item 2026-03-25 06:07:49 +03:00
80 changed files with 5783 additions and 1925 deletions

View File

@@ -216,16 +216,6 @@ jobs:
distribution: temurin
java-version: 25
- name: Validate environment
run: |
echo "ANDROID_SDK_ROOT=$ANDROID_SDK_ROOT"
echo "ANDROID_NDK_PATH=$ANDROID_NDK_PATH"
echo "JAVA_HOME=$JAVA_HOME"
echo "MATRIX_ABI=$MATRIX_ABI"
$ANDROID_SDK_ROOT/platform-tools/adb version || true
java -version
javac -version
- name: Run Android build script
run: |
chmod +x ./build.sh
@@ -322,17 +312,10 @@ jobs:
files: mcpe-linux/MinecraftPE-server
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
- name: Zip Android arm64-v8a Artifact
uses: vimtor/action-zip@v1.2
with:
files: minecraftpe-apk-arm64-v8a/minecraftpe-v8a-debug.apk
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
- name: Zip Android armeabi-v7a Artifact
uses: vimtor/action-zip@v1.2
with:
files: minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
- name: Rename Android Artifacts
run: |
mv minecraftpe-apk-arm64-v8a/minecraftpe-v8a-debug.apk minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.apk
mv minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.apk
- name: Zip Web Artifact
uses: vimtor/action-zip@v1.2
@@ -358,9 +341,9 @@ jobs:
MinecraftPE development release for commit ${{ github.sha }}.
files: |
./data.zip
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.apk
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.apk
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip

View File

@@ -312,6 +312,7 @@ if(UNIX)
target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
target_include_directories("${PROJECT_NAME}-server" PUBLIC
"${CMAKE_SOURCE_DIR}/glad/include/"
"${CMAKE_SOURCE_DIR}/src/"
"project/lib_projects/raknet/jni/RaknetSources"
)

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@@ -153,7 +153,32 @@ options.group.tweaks=Tweaks
options.allowSprint=Allow sprint
options.barOnTop=HUD above inventory
options.rpiCursor=Show Raspberry PI cursor
options.foliageTint=Tint Grass and Leaves
options.foliagetint=Foliage Tinting
options.javaHud=Beta Java hotbar tweaks
options.blockOutline=Block Outline Selection
options.fogType=Fog/Sky Color
options.fogType.vanilla=Vanilla
options.fogType.java=Beta Java
options.fogType.unused=Unused
options.debugStyle=Debug Menu Style
options.debugStyle.javaBeta=Java Beta
options.debugStyle.custom=Custom
options.beautifulSky=Beautiful Skies
options.useVignette=Vignette Overlay
options.tintedSide=Tint Grass Sides
options.betaSky=Java Beta Sky
options.restoredAnims=Restored Animations
options.normalLighting=Java Beta/Normals Shading
options.isJoyTouchArea=Use Split Controls
options.autoJump=Auto Jump
options.thirdperson=Third Person
options.servervisible=Server Visible
@@ -204,6 +229,12 @@ options.fancyGraphics=Fancy graphics
options.renderDebug=Debug render
options.anaglyph3d=3D anaglyph
options.windowScale =Window Scaling
options.menuStyle =Menu Style
options.menuStyle.pocket =Pocket Edition
options.menuStyle.xperia =Xperia/Pi
options.menuStyle.java =Java Beta
performance.max=Max FPS
performance.balanced=Balanced

View File

@@ -98,6 +98,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/player/RemotePlayer.cpp \
../../../src/client/player/input/KeyboardInput.cpp \
../../../src/client/player/input/touchscreen/TouchscreenInput.cpp \
../../../src/client/renderer/Lighting.cpp \
../../../src/client/renderer/Chunk.cpp \
../../../src/client/renderer/EntityTileRenderer.cpp \
../../../src/client/renderer/GameRenderer.cpp \

View File

@@ -75,6 +75,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/player/RemotePlayer.cpp \
../../../src/client/player/input/KeyboardInput.cpp \
../../../src/client/player/input/touchscreen/TouchscreenInput.cpp \
../../../src/client/renderer/Lighting.cpp \
../../../src/client/renderer/Chunk.cpp \
../../../src/client/renderer/EntityTileRenderer.cpp \
../../../src/client/renderer/GameRenderer.cpp \

View File

@@ -129,6 +129,7 @@ public class SoundPlayer
new SoundId(R.raw.eat1, "random.eat"),
new SoundId(R.raw.eat2, "random.eat"),
new SoundId(R.raw.eat3, "random.eat"),
new SoundId(R.raw.burp1, "random.burp"),
new SoundId(R.raw.fuse, "random.fuse"),
new SoundId(R.raw.zpig1, "mob.zombiepig.zpig"),

View File

@@ -1179,6 +1179,8 @@
F99F0FAD2F8436CE00F2B29A /* FoliageColor.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */; };
F99F0FAF2F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; };
F99F0FB02F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; };
BEEF202614CFF670005F0002 /* Lighting.cpp in Sources */ = {isa = PBXBuildFile; fileRef = BEEF202614CFF670005F0001 /* Lighting.cpp */; };
BEEF202614CFF670005F0003 /* Lighting.cpp in Sources */ = {isa = PBXBuildFile; fileRef = BEEF202614CFF670005F0001 /* Lighting.cpp */; };
/* End PBXBuildFile section */
/* Begin PBXFileReference section */
@@ -2466,6 +2468,7 @@
F99F0FA82F84369F00F2B29A /* GrassColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = GrassColor.cpp; sourceTree = "<group>"; };
F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = FoliageColor.cpp; sourceTree = "<group>"; };
F99F0FAE2F8436EB00F2B29A /* Color.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = Color.cpp; sourceTree = "<group>"; };
BEEF202614CFF670005F0001 /* Lighting.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Lighting.cpp; path = Lighting.cpp; sourceTree = "<group>"; };
/* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */
@@ -3533,6 +3536,7 @@
D5B50CF114CFF66F005F7284 /* TileRenderer.cpp */,
D5B50CF214CFF66F005F7284 /* TileRenderer.h */,
D5B50CF314CFF66F005F7284 /* VertecDecl.h */,
BEEF202614CFF670005F0001 /* Lighting.cpp */,
);
path = renderer;
sourceTree = "<group>";
@@ -5439,6 +5443,7 @@
D5D8C4C41639341100FD35F0 /* Motive.cpp in Sources */,
D5D8C4C8163934BB00FD35F0 /* HangingEntityItem.cpp in Sources */,
D5D8C4CC1639362F00FD35F0 /* NetherReactorPattern.cpp in Sources */,
BEEF202614CFF670005F0002 /* Lighting.cpp in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -5821,6 +5826,7 @@
042A91AF16B17517007ABBC6 /* NinePatch.cpp in Sources */,
042A91B016B17517007ABBC6 /* OptionsGroup.cpp in Sources */,
042A91B216B17517007ABBC6 /* TextBox.cpp in Sources */,
BEEF202614CFF670005F0003 /* Lighting.cpp in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};

View File

@@ -8,12 +8,13 @@
#include <string>
#include <cstdlib>
#if defined(APPLE_DEMO_PROMOTION)
#define NO_NETWORK
#define NO_NETWORK
#endif
#if defined(RPI)
#define CREATORMODE
#define CREATORMODE
#endif
#include "../network/RakNetInstance.h"
#include "../network/ClientSideNetworkHandler.h"
@@ -91,11 +92,14 @@
#include "gamemode/CreatorMode.h"
#include "../world/level/GrassColor.h"
#include "renderer/LevelRenderer.h"
#include "particle/ParticleEngine.h"
#include "../world/level/Level.h"
static void checkGlError(const char* tag) {
#ifdef GLDEBUG
while (1) {
const int errCode = glGetError();
if (errCode == GL_NO_ERROR) break;
const int errCode = glGetError();
if (errCode == GL_NO_ERROR) break;
LOGE("################\nOpenGL-error @ %s : #%d\n", tag, errCode);
}
@@ -113,7 +117,7 @@ const char* Minecraft::progressMessages[] = {
int Minecraft::customDebugId = Minecraft::CDI_NONE;
#if defined(_MSC_VER)
#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
#endif
bool Minecraft::useAmbientOcclusion = false;
@@ -171,17 +175,17 @@ Minecraft::Minecraft() :
width(1), height(1),
//_respawnPlayerTicks(-1),
#ifdef __APPLE__
_isSuperFast(false),
_isSuperFast(false),
#endif
_powerVr(false),
commandPort(4711),
reserved_d1(0),reserved_d2(0),
reserved_f1(0),reserved_f2(0), options(this)
{
//#ifdef ANDROID
//#ifdef ANDROID
#if defined(NO_NETWORK)
raknetInstance = new IRakNetInstance();
raknetInstance = new IRakNetInstance();
#else
raknetInstance = new RakNetInstance();
#endif
@@ -261,7 +265,7 @@ void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, Loc
if (level != NULL) {
level->raknetInstance = raknetInstance;
gameMode->initLevel(level);
gameMode->initLevel(level);
if (!player && forceInsertPlayer)
{
@@ -292,19 +296,19 @@ void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, Loc
// Non-threaded
generateLevel("Currently not used", level);
}
} else {
player = NULL;
}
} else {
player = NULL;
}
this->lastTickTime = 0;
this->lastTickTime = 0;
this->_running = true;
}
void Minecraft::leaveGame(bool renameLevel /*=false*/)
{
if (isGeneratingLevel || !_hasSignaledGeneratingLevelFinished)
return;
if (isGeneratingLevel || !_hasSignaledGeneratingLevelFinished)
return;
isGeneratingLevel = false;
bool saveLevel = level && (!level->isClientSide || renameLevel);
@@ -362,19 +366,19 @@ void Minecraft::prepareLevel(const std::string& title) {
int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
int pp = 0;
for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) {
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
progressStagePercentage = 100 * pp++ / Max;
//printf("level generation progress %d\n", progressStagePercentage);
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
progressStagePercentage = 100 * pp++ / Max;
//printf("level generation progress %d\n", progressStagePercentage);
B.start();
level->getTile(x, 64, z);
level->getTile(x, 64, z);
B.stop();
L.start();
if (level->isNew())
while (level->updateLights())
;
L.stop();
}
}
}
}
A.stop();
level->setUpdateLights(true);
@@ -462,32 +466,33 @@ void Minecraft::update() {
}
TIMER_POP();
#ifndef STANDALONE_SERVER
if (gameMode != NULL) gameMode->render(timer.a);
TIMER_PUSH("sound");
soundEngine->update(player, timer.a);
TIMER_POP_PUSH("render");
gameRenderer->render(timer.a);
TIMER_POP();
#else
#ifndef STANDALONE_SERVER
if (gameMode != NULL) gameMode->render(timer.a);
TIMER_PUSH("sound");
soundEngine->update(player, timer.a);
TIMER_POP_PUSH("render");
gameRenderer->render(timer.a);
TIMER_POP();
#else
CThread::sleep(1);
#endif
#endif
#ifndef STANDALONE_SERVER
Multitouch::resetThisUpdate();
#endif
TIMER_POP();
#ifndef STANDALONE_SERVER
TIMER_POP();
checkGlError("Update finished");
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
#ifndef PLATFORM_DESKTOP
//#ifndef PLATFORM_DESKTOP
if (!PerfTimer::enabled) {
PerfTimer::reset();
PerfTimer::enabled = true;
}
_perfRenderer->renderFpsMeter(1);
checkGlError("render debug");
#endif
//#endif
} else {
PerfTimer::enabled = false;
}
@@ -564,17 +569,17 @@ void Minecraft::tick(int nTick, int maxTick) {
#ifndef STANDALONE_SERVER
textures->loadAndBindTexture("terrain.png");
if (!pause && !(screen && !screen->renderGameBehind())) {
#if !defined(RPI)
#ifdef __APPLE__
if (isSuperFast())
#endif
{
#if !defined(RPI)
#ifdef __APPLE__
if (isSuperFast())
#endif
{
if (nTick == maxTick) {
TIMER_POP_PUSH("textures");
textures->tick(true);
}
}
#endif
}
#endif
}
TIMER_POP_PUSH("particles");
if (!pause) {
@@ -636,8 +641,8 @@ void Minecraft::tickInput() {
while (Mouse::next()) {
//if (Mouse::getButtonState(MouseAction::ACTION_LEFT))
// LOGI("mouse-down-at: %d, %d\n", Mouse::getX(), Mouse::getY());
int passedTime = getTimeMs() - lastTickTime;
if (passedTime > 200) continue; // @note: As long Mouse::clear CLEARS the whole buffer, it's safe to break here
int passedTime = getTimeMs() - lastTickTime;
if (passedTime > 200) continue; // @note: As long Mouse::clear CLEARS the whole buffer, it's safe to break here
// But since it might be rewritten anyway (and hopefully there aren't a lot of messages, we just continue.
const MouseAction& e = Mouse::getEvent();
@@ -668,14 +673,14 @@ void Minecraft::tickInput() {
}
/*
if (mouseDiggable && options.useMouseForDigging) {
if (Mouse::getEventButton() == MouseAction::ACTION_LEFT && Mouse::getEventButtonState()) {
handleMouseClick(MouseAction::ACTION_LEFT);
lastClickTick = ticks;
}
if (Mouse::getEventButton() == MouseAction::ACTION_RIGHT && Mouse::getEventButtonState()) {
handleMouseClick(MouseAction::ACTION_RIGHT);
lastClickTick = ticks;
}
if (Mouse::getEventButton() == MouseAction::ACTION_LEFT && Mouse::getEventButtonState()) {
handleMouseClick(MouseAction::ACTION_LEFT);
lastClickTick = ticks;
}
if (Mouse::getEventButton() == MouseAction::ACTION_RIGHT && Mouse::getEventButtonState()) {
handleMouseClick(MouseAction::ACTION_RIGHT);
lastClickTick = ticks;
}
}
*/
}
@@ -696,20 +701,20 @@ void Minecraft::tickInput() {
if (slot >= 0 && slot < gui.getNumSlots())
player->inventory->selectSlot(slot);
#if defined(WIN32)
if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) {
// Set adventure settings here!
AdventureSettingsPacket p(level->adventureSettings);
p.toggle((AdventureSettingsPacket::Flags)(1 << slot));
p.fillIn(level->adventureSettings);
raknetInstance->send(p);
}
if (digit == 0) {
Pos pos((int)player->x, (int)player->y-1, (int)player->z);
SetSpawnPositionPacket p(pos);
raknetInstance->send(p);
}
#endif
#if defined(WIN32)
if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) {
// Set adventure settings here!
AdventureSettingsPacket p(level->adventureSettings);
p.toggle((AdventureSettingsPacket::Flags)(1 << slot));
p.fillIn(level->adventureSettings);
raknetInstance->send(p);
}
if (digit == 0) {
Pos pos((int)player->x, (int)player->y-1, (int)player->z);
SetSpawnPositionPacket p(pos);
raknetInstance->send(p);
}
#endif
}
if (key == Keyboard::KEY_LEFT_CTRL) {
@@ -733,7 +738,7 @@ void Minecraft::tickInput() {
/*
ImprovedNoise noise;
for (int i = 0; i < 16; ++i)
printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
*/
}
@@ -745,119 +750,128 @@ void Minecraft::tickInput() {
int dst = options.getIntValue(OPTIONS_VIEW_DISTANCE);
options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4);
}
#ifdef CHEATS
if (key == Keyboard::KEY_U) {
onGraphicsReset();
player->heal(100);
#ifdef CHEATS
if (key == Keyboard::KEY_U) {
onGraphicsReset();
player->heal(100);
}
if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode
setIsCreativeMode(!isCreativeMode());
if (key == Keyboard::KEY_P) // Step forward in time
level->setTime( level->getTime() + 1000);
if (key == Keyboard::KEY_G) {
setScreen(new ArmorScreen());
/*
std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
LOGI("boxes: %d\n", (int)boxs.size());
*/
}
if (key == Keyboard::KEY_Y) {
textures->reloadAll();
player->hurtTo(2);
}
if (key == Keyboard::KEY_Z || key == 108) {
for (int i = 0; i < 1; ++i) {
Mob* mob = NULL;
int forceId = 0;//MobTypes::Sheep;
int types[] = {
MobTypes::Sheep,
MobTypes::Pig,
MobTypes::Chicken,
MobTypes::Cow,
};
int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))];
mob = MobFactory::CreateMob(mobType, level);
//((Animal*)mob)->setAge(-1000);
float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
delete mob;
}
}
if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode
setIsCreativeMode(!isCreativeMode());
if (key == Keyboard::KEY_P) // Step forward in time
level->setTime( level->getTime() + 1000);
if (key == Keyboard::KEY_G) {
setScreen(new ArmorScreen());
/*
std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
LOGI("boxes: %d\n", (int)boxs.size());
*/
if (key == Keyboard::KEY_X) {
const EntityList& entities = level->getAllEntities();
for (int i = entities.size()-1; i >= 0; --i) {
Entity* e = entities[i];
if (!e->isPlayer())
level->removeEntity(e);
}
}
if (key == Keyboard::KEY_Y) {
textures->reloadAll();
player->hurtTo(2);
}
if (key == Keyboard::KEY_Z || key == 108) {
for (int i = 0; i < 1; ++i) {
Mob* mob = NULL;
int forceId = 0;//MobTypes::Sheep;
if (key == Keyboard::KEY_C /*|| key == 4*/) {
player->inventory->clearInventoryWithDefault();
// @todo: Add saving here for benchmarking
}
if (key == Keyboard::KEY_H) {
setScreen( new PrerenderTilesScreen() );
}
int types[] = {
MobTypes::Sheep,
MobTypes::Pig,
MobTypes::Chicken,
MobTypes::Cow,
};
if (key == Keyboard::KEY_O) {
for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
if (player->inventory->getItem(i))
player->inventory->dropSlot(i, false);
}
if (key == Keyboard::KEY_M) {
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
Difficulty::NORMAL : Difficulty::PEACEFUL);
//setIsCreativeMode( !isCreativeMode() );
}
int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))];
mob = MobFactory::CreateMob(mobType, level);
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
if (key >= '0' && key <= '9') {
_perfRenderer->debugFpsMeterKeyPress(key - '0');
}
}
#endif
//((Animal*)mob)->setAge(-1000);
float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
delete mob;
}
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
if (key >= '0' && key <= '9') {
_perfRenderer->debugFpsMeterKeyPress(key - '0');
}
if (key == Keyboard::KEY_X) {
const EntityList& entities = level->getAllEntities();
for (int i = entities.size()-1; i >= 0; --i) {
Entity* e = entities[i];
if (!e->isPlayer())
level->removeEntity(e);
}
}
if (key == Keyboard::KEY_C /*|| key == 4*/) {
player->inventory->clearInventoryWithDefault();
// @todo: Add saving here for benchmarking
}
if (key == Keyboard::KEY_H) {
setScreen( new PrerenderTilesScreen() );
}
if (key == Keyboard::KEY_O) {
for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
if (player->inventory->getItem(i))
player->inventory->dropSlot(i, false);
}
if (key == Keyboard::KEY_M) {
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
Difficulty::NORMAL : Difficulty::PEACEFUL);
//setIsCreativeMode( !isCreativeMode() );
}
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
if (key >= '0' && key <= '9') {
_perfRenderer->debugFpsMeterKeyPress(key - '0');
}
}
#endif
}
if (key == Keyboard::KEY_ESCAPE)
pauseGame(false);
#ifndef OPENGL_ES
if (key == Keyboard::KEY_P) {
static bool isWireFrame = false;
isWireFrame = !isWireFrame;
glPolygonMode(GL_FRONT, isWireFrame? GL_LINE : GL_FILL);
//glPolygonMode(GL_BACK, isWireFrame? GL_LINE : GL_FILL);
}
#endif
}
#ifdef WIN32
if (key == Keyboard::KEY_M) {
for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i)
level->tick();
#ifdef PLATFORM_DESKTOP
if (key == Keyboard::KEY_P) {
static bool isWireFrame = false;
isWireFrame = !isWireFrame;
glPolygonMode(GL_FRONT, isWireFrame? GL_LINE : GL_FILL);
//glPolygonMode(GL_BACK, isWireFrame? GL_LINE : GL_FILL);
}
#endif
#endif
}
#ifdef WIN32
if (key == Keyboard::KEY_M) {
for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i)
level->tick();
}
#endif
}
TIMER_POP_PUSH("handlemouse");
static bool prevMouseDownLeft = false;
if (Mouse::getButtonState(MouseAction::ACTION_LEFT) == 0) {
gameMode->stopDestroyBlock();
}
if (!useTouchscreen()) {
if (Mouse::getButtonState(MouseAction::ACTION_LEFT) == 0) {
gameMode->stopDestroyBlock();
}
if (!Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) {
gameMode->releaseUsingItem(player);
if (!Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) {
gameMode->releaseUsingItem(player);
}
}
if (useTouchscreen()) {
@@ -920,35 +934,35 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
}
if(player->isUsingItem())
return;
bool mayUse = true;
bool mayUse = true;
if (!hitResult.isHit()) {
if (action->isRemove() && !gameMode->isCreativeType()) {
missTime = 10;
}
} else if (hitResult.type == ENTITY) {
if (action->isAttack()) {
} else if (hitResult.type == ENTITY) {
if (action->isAttack()) {
player->swing();
//LOGI("attacking!\n");
InteractPacket packet(InteractPacket::Attack, player->entityId, hitResult.entity->entityId);
raknetInstance->send(packet);
gameMode->attack(player, hitResult.entity);
gameMode->attack(player, hitResult.entity);
} else if (action->isInteract()) {
if (hitResult.entity->interactPreventDefault())
mayUse = false;
//LOGI("interacting!\n");
InteractPacket packet(InteractPacket::Interact, player->entityId, hitResult.entity->entityId);
raknetInstance->send(packet);
gameMode->interact(player, hitResult.entity);
}
} else if (hitResult.type == TILE) {
gameMode->interact(player, hitResult.entity);
}
} else if (hitResult.type == TILE) {
int x = hitResult.x;
int y = hitResult.y;
int z = hitResult.z;
int face = hitResult.f;
int y = hitResult.y;
int z = hitResult.z;
int face = hitResult.f;
int oldTileId = level->getTile(x, y, z);
Tile* oldTile = Tile::tiles[oldTileId];
Tile* oldTile = Tile::tiles[oldTileId];
//bool tryDestroyBlock = false;
@@ -957,8 +971,8 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
return;
//LOGI("tile: %s - %d, %d, %d. b: %f - %f\n", oldTile->getDescriptionId().c_str(), x, y, z, oldTile->getBrightness(level, x, y, z), oldTile->getBrightness(level, x, y+1, z));
level->extinguishFire(x, y, z, hitResult.f);
level->extinguishFire(x, y, z, hitResult.f);
if (action->isFirstRemove()) {
gameMode->startDestroyBlock(x, y, z, hitResult.f);
} else {
@@ -967,16 +981,16 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
particleEngine->crack(x, y, z, hitResult.f);
player->swing();
}
}
else {
ItemInstance* item = player->inventory->getSelected();
if (gameMode->useItemOn(player, level, item, x, y, z, face, hitResult.pos)) {
mayUse = false;
player->swing();
#ifdef RPI
} else if (item && item->id == ((Item*)Item::sword_iron)->id) {
player->swing();
#endif
if (gameMode->useItemOn(player, level, item, x, y, z, face, hitResult.pos)) {
mayUse = false;
player->swing();
#ifdef RPI
} else if (item && item->id == ((Item*)Item::sword_iron)->id) {
player->swing();
#endif
}
if (item && item->count <= 0) {
player->inventory->clearSlot(player->inventory->selected);
@@ -1002,7 +1016,7 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
bool Minecraft::isOnlineClient()
{
return (level != NULL && level->isClientSide);
return (level != NULL && level->isClientSide);
}
bool Minecraft::isOnline()
@@ -1069,8 +1083,8 @@ void Minecraft::setScreen( Screen* screen )
if (screen->isInGameScreen() && level) {
level->saveLevelData();
level->saveGame();
}
level->saveGame();
}
//noRender = false;
} else {
@@ -1107,7 +1121,7 @@ void Minecraft::releaseMouse()
bool Minecraft::useTouchscreen() {
#if defined(TARGET_OS_IPHONE)
return true;
return true;
#elif defined(RPI)
return false;
#endif
@@ -1128,7 +1142,10 @@ void Minecraft::init()
textures = new Textures(&options, platform());
textures->addDynamicTexture(new WaterTexture());
textures->addDynamicTexture(new WaterSideTexture());
textures->addDynamicTexture(new FireTexture());
textures->addDynamicTexture(new LavaTexture());
textures->addDynamicTexture(new LavaSideTexture());
textures->addDynamicTexture(new FireTexture(0));
textures->addDynamicTexture(new FireTexture(1));
gui.texturesLoaded(textures);
levelRenderer = new LevelRenderer(this);
@@ -1136,7 +1153,7 @@ void Minecraft::init()
particleEngine = new ParticleEngine(level, textures);
// 4j's code for reference
// FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
// FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
// my code
@@ -1145,14 +1162,18 @@ void Minecraft::init()
// now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn
FoliageColor::init(foliagePixels);
TextureId grassId = (textures->loadTexture("misc/foliagecolor.png")); // loading the uh png for foliage color
int* grassPixels = textures->loadTexturePixels(grassId, "misc/foliagecolor.png");
TextureId grassId = (textures->loadTexture("misc/grasscolor.png")); // loading the uh png for foliage color
int* grassPixels = textures->loadTexturePixels(grassId, "misc/grasscolor.png");
GrassColor::init(grassPixels);
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
bool sideTint = options.getBooleanValue(OPTIONS_TINTED_SIDE);
TileRenderer::setUseTint(sideTint);
// Platform specific initialization here
font = new Font(&options, "font/default8.png", textures);
@@ -1169,59 +1190,82 @@ void Minecraft::init()
void Minecraft::setSize(int w, int h) {
#ifndef STANDALONE_SERVER
transformResolution(&w, &h);
transformResolution(&w, &h);
width = w;
height = h;
int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
// determine gui scale, optionally overriding auto
if (guiScale != 0) {
// manual selection: 1->small, 2->medium, 3->large, 4->larger, 5->largest
switch (guiScale) {
case 1: Gui::GuiScale = 2.0f; break;
case 2: Gui::GuiScale = 3.0f; break;
case 3: Gui::GuiScale = 4.0f; break;
case 4: Gui::GuiScale = 5.0f; break;
case 5: Gui::GuiScale = 6.0f; break;
default: Gui::GuiScale = 1.0f; break; // auto
int screenWidth;
int screenHeight;
//#ifdef PLATFORM_DESKTOP
if (options.getBooleanValue(OPTIONS_WINDOW_SCALE)){ // scales with resolution using a formula instead of having hardcoded if checks
int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
if (guiScale == 0) {
guiScale = 1000;
}
// determine gui scale, optionally overriding auto
Gui::GuiScale = (float)Mth::Min(guiScale, Mth::Max(1, Mth::Min(width / 320, height / 240)));
} else {
// auto compute from resolution
if (width >= 1000) {
#ifdef __APPLE__
Gui::GuiScale = (width > 2000)? 8.0f : 4.0f;
#else
Gui::GuiScale = 4.0f;
#endif
}
else if (width >= 800) {
int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
// determine gui scale, optionally overriding auto
if (guiScale != 0) {
// manual selection: 1->small, 2->medium, 3->large, 4->larger, 5->largest
switch (guiScale) {
case 1: Gui::GuiScale = 2.0f; break;
case 2: Gui::GuiScale = 3.0f; break;
case 3: Gui::GuiScale = 4.0f; break;
case 4: Gui::GuiScale = 5.0f; break;
case 5: Gui::GuiScale = 6.0f; break;
default: Gui::GuiScale = 1.0f; break; // auto
}
} else {
// auto compute from resolution
if (width >= 1000) {
#ifdef __APPLE__
Gui::GuiScale = 4.0f;
Gui::GuiScale = (width > 2000)? 8.0f : 4.0f;
#else
Gui::GuiScale = 3.0f;
Gui::GuiScale = 4.0f;
#endif
}
else if (width >= 400)
Gui::GuiScale = 2.0f;
else
Gui::GuiScale = 1.0f;
}
else if (width >= 800) {
#ifdef __APPLE__
Gui::GuiScale = 4.0f;
#else
Gui::GuiScale = 3.0f;
#endif
}
else if (width >= 400)
Gui::GuiScale = 2.0f;
else
Gui::GuiScale = 1.0f;
}
// if (platform()) {
// float pixelsPerMillimeter = options.getProgressValue(&Option::PIXELS_PER_MILLIMETER);
// pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter);
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
// }
}
Gui::InvGuiScale = 1.0f / Gui::GuiScale;
int screenWidth = (int)(width * Gui::InvGuiScale);
int screenHeight = (int)(height * Gui::InvGuiScale);
// if (platform()) {
// float pixelsPerMillimeter = options.getProgressValue(&Option::PIXELS_PER_MILLIMETER);
// pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter);
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
// }
Gui::InvGuiScale = 1.0f / Gui::GuiScale;
screenWidth = (int)(width * Gui::InvGuiScale);
screenHeight = (int)(height * Gui::InvGuiScale);
Config config = createConfig(this);
gui.onConfigChanged(config);
if (screen)
screen->setSize(screenWidth, screenHeight);
@@ -1250,9 +1294,9 @@ void Minecraft::reloadOptions() {
LOGI("Reloading-options\n");
// @todo @fix Android and iOS behaves a bit differently when leaving
// an options screen (Android recreates OpenGL surface)
setSize(width, height);
// @todo @fix Android and iOS behaves a bit differently when leaving
// an options screen (Android recreates OpenGL surface)
setSize(width, height);
}
void Minecraft::_reloadInput() {
@@ -1263,17 +1307,17 @@ void Minecraft::_reloadInput() {
if (useTouchHolder) {
inputHolder = new TouchInputHolder(this, &options);
} else {
#if defined(ANDROID) || defined(__APPLE__)
inputHolder = new CustomInputHolder(
new XperiaPlayInput(&options),
new ControllerTurnInput(2, ControllerTurnInput::MODE_DELTA),
new IBuildInput());
#else
inputHolder = new CustomInputHolder(
new KeyboardInput(&options),
new MouseTurnInput(MouseTurnInput::MODE_DELTA, width/2, height/2),
new MouseBuildInput());
#endif
#if defined(ANDROID) || defined(__APPLE__)
inputHolder = new CustomInputHolder(
new XperiaPlayInput(&options),
new ControllerTurnInput(2, ControllerTurnInput::MODE_DELTA),
new IBuildInput());
#else
inputHolder = new CustomInputHolder(
new KeyboardInput(&options),
new MouseTurnInput(MouseTurnInput::MODE_DELTA, width/2, height/2),
new MouseBuildInput());
#endif
}
mouseHandler.setTurnInput(inputHolder->getTurnInput());
@@ -1316,7 +1360,7 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
{
std::string ip = "";
std::string port = "19132";
size_t pos = server.find(":");
if (pos != std::string::npos) {
@@ -1327,7 +1371,7 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
}
printf("%s \n", port.c_str());
if (isLookingForMultiplayer && netCallback) {
isLookingForMultiplayer = false;
printf("test");
@@ -1338,18 +1382,18 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
}
void Minecraft::hostMultiplayer(int port) {
// Tear down last instance
raknetInstance->disconnect();
delete netCallback;
netCallback = NULL;
// Tear down last instance
raknetInstance->disconnect();
delete netCallback;
netCallback = NULL;
#if !defined(NO_NETWORK)
netCallback = new ServerSideNetworkHandler(this, raknetInstance);
#ifdef STANDALONE_SERVER
raknetInstance->host("Server", port, 16);
#else
raknetInstance->host(options.getStringValue(OPTIONS_USERNAME), port);
#endif
#ifdef STANDALONE_SERVER
raknetInstance->host("Server", port, 16);
#else
raknetInstance->host(options.getStringValue(OPTIONS_USERNAME), port);
#endif
#endif
}
@@ -1403,10 +1447,10 @@ void Minecraft::_levelGenerated()
player->resetPos(false);
}
if (level && level->dimension) {
// For example, if you want FogType or any other option
level->dimension->FogType = options.getBooleanValue(OPTIONS_FOG_TYPE);
}
if (level && level->dimension) {
level->dimension->FogType = options.getIntValue(OPTIONS_FOG_TYPE);
}
this->cameraTargetPlayer = player;
@@ -1434,6 +1478,34 @@ void Minecraft::_levelGenerated()
_hasSignaledGeneratingLevelFinished = true;
}
std::string Minecraft::gatherStats1() {
#ifndef STANDALONE_SERVER
return levelRenderer->gatherStats1();
#endif
return "Blank";
}
std::string Minecraft::gatherStats2() {
#ifndef STANDALONE_SERVER
return levelRenderer->gatherStats2();
#endif
return "Blank";
}
std::string Minecraft::gatherStats3() {
#ifndef STANDALONE_SERVER
return ("P: " + particleEngine->countParticles() + ". T: " + (level->gatherStats()));
#endif
return "Blank";
}
std::string Minecraft::gatherStats4() {
return level->gatherChunkSourceStats();
}
Player* Minecraft::respawnPlayer(int playerId) {
for (unsigned int i = 0; i < level->players.size(); ++i) {
if (level->players[i]->entityId == playerId) {
@@ -1481,7 +1553,7 @@ void Minecraft::onGraphicsReset()
{
#ifndef STANDALONE_SERVER
textures->clear();
font->onGraphicsReset();
gui.onGraphicsReset();
@@ -1520,12 +1592,12 @@ LevelStorageSource* Minecraft::getLevelSource()
void Minecraft::audioEngineOn() {
#ifndef STANDALONE_SERVER
soundEngine->enable(true);
soundEngine->enable(true);
#endif
}
void Minecraft::audioEngineOff() {
#ifndef STANDALONE_SERVER
soundEngine->enable(false);
soundEngine->enable(false);
#endif
}
@@ -1596,17 +1668,17 @@ void Minecraft::optionUpdated(OptionId option, bool value ) {
}
void Minecraft::optionUpdated(OptionId option, float value ) {
// #ifndef STANDALONE_SERVER
// if(option == OPTIONS_PIXELS_PER_MILLIMETER) {
// pixelCalcUi.setPixelsPerMillimeter(value * Gui::InvGuiScale);
// pixelCalc.setPixelsPerMillimeter(value);
// }
// #endif
// #ifndef STANDALONE_SERVER
// if(option == OPTIONS_PIXELS_PER_MILLIMETER) {
// pixelCalcUi.setPixelsPerMillimeter(value * Gui::InvGuiScale);
// pixelCalc.setPixelsPerMillimeter(value);
// }
// #endif
}
void Minecraft::optionUpdated(OptionId option, int value ) {
if(option == OPTIONS_GUI_SCALE) {
// reapply screen scaling using current window size
setSize(width, height);
}
if(option == OPTIONS_GUI_SCALE) {
// reapply screen scaling using current window size
setSize(width, height);
}
}

View File

@@ -87,6 +87,14 @@ public:
void update();
std::string gatherStats1();
std::string gatherStats2();
std::string gatherStats4();
std::string gatherStats3();
void tick(int nTick, int maxTick);
void tickInput();

View File

@@ -54,18 +54,38 @@ OptionBool limitFramerate("limitFramerate", false);
OptionBool vsync("vsync", true);
OptionBool fancyGraphics("fancyGraphics", true);
OptionBool viewBobbing("viewBobbing", true);
OptionBool ambientOcclusion("ao", false);
OptionBool ambientOcclusion("ao", true);
OptionBool useNormalLighting("normalLighting", true);
OptionBool beautifulSky("beautifulSky", true);
OptionBool useVignette("useVignette", true);
OptionBool useTouchscreen("useTouchscreen", true);
OptionBool serverVisible("servervisible", true);
OptionBool foliageTint("foliagetint", false);
OptionBool foliageTint("foliagetint", true);
OptionInt fogType("fogType", 0, 0, 2);
OptionBool javaHud("javaHud", false);
OptionBool betaSky("betaSky", false);
OptionBool tintedSide("tintedSide", false);
OptionBool blockOutline("blockOutline", false);
OptionBool restoredAnims("restoredAnims", true);
OptionInt debugStyle("debugStyle", 0, 0, 1);
OptionInt menuStyle("menuStyle",0, 0, 2);
OptionBool windowScale("windowScale", false);
OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S);
@@ -118,6 +138,7 @@ void Options::initTable() {
m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_WINDOW_SCALE] = &windowScale;
m_options[OPTIONS_SKIN] = &skin;
m_options[OPTIONS_USERNAME] = &username;
@@ -142,10 +163,20 @@ void Options::initTable() {
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
m_options[OPTIONS_BLOCK_OUTLINE] = &blockOutline;
m_options[OPTIONS_VIGNETTE] = &useVignette;
m_options[OPTIONS_BEAUTIFUL_SKY] = &beautifulSky;
m_options[OPTIONS_NORMAL_LIGHTING] = &useNormalLighting;
m_options[OPTIONS_RESTORED_ANIMS] = &restoredAnims;
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_MENU_STYLE] = &menuStyle;
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
m_options[OPTIONS_KEY_LEFT] = &keyLeft;
m_options[OPTIONS_KEY_BACK] = &keyBack;
@@ -173,6 +204,12 @@ void Options::initTable() {
// more options yay
m_options[OPTIONS_FOG_TYPE] = &fogType;
m_options[OPTIONS_DEBUG_STYLE] = &debugStyle;
m_options[OPTIONS_BETA_SKY] = &betaSky;
m_options[OPTIONS_TINTED_SIDE] = &tintedSide;
m_options[OPTIONS_JAVA_HUD] = &javaHud;
m_options[OPTIONS_AUTOJUMP] = &autoJump;

View File

@@ -37,6 +37,7 @@ enum OptionId {
OPTIONS_BAR_ON_TOP,
OPTIONS_ALLOW_SPRINT,
OPTIONS_AUTOJUMP,
OPTIONS_WINDOW_SCALE,
// Graphics
OPTIONS_RENDER_DEBUG,
@@ -49,6 +50,8 @@ enum OptionId {
OPTIONS_LIMIT_FRAMERATE,
OPTIONS_VSYNC,
OPTIONS_FANCY_GRAPHICS,
OPTIONS_NORMAL_LIGHTING,
// Cheats / debug
OPTIONS_FLY_SPEED,
@@ -56,6 +59,7 @@ enum OptionId {
OPTIONS_IS_FLYING,
// Control
OPTIONS_BLOCK_OUTLINE,
OPTIONS_USE_MOUSE_FOR_DIGGING,
OPTIONS_IS_LEFT_HANDED,
OPTIONS_IS_JOY_TOUCH_AREA,
@@ -87,6 +91,14 @@ enum OptionId {
OPTIONS_FOLIAGE_TINT,
OPTIONS_FOG_TYPE,
OPTIONS_JAVA_HUD,
OPTIONS_RESTORED_ANIMS,
OPTIONS_TINTED_SIDE,
OPTIONS_BETA_SKY,
OPTIONS_BEAUTIFUL_SKY,
OPTIONS_VIGNETTE,
OPTIONS_DEBUG_STYLE,
OPTIONS_COMPLETE_LIGHTING,
OPTIONS_MENU_STYLE,
// Should be last!
OPTIONS_COUNT
};

View File

@@ -7,6 +7,7 @@
#include "screens/ConsoleScreen.h"
#include "../Minecraft.h"
#include "../player/LocalPlayer.h"
#include "../renderer/Chunk.h"
#include "../renderer/Tesselator.h"
#include "../renderer/TileRenderer.h"
#include "../renderer/LevelRenderer.h"
@@ -103,10 +104,10 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
}
}
// @todo - Shredder: I added this here but currently viginette is broken so i cant do much about it.
// if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)){
// this->renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
// }
// viginette has been fixed, was due to gl_blend not being enabled, my bad
if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && minecraft->options.getBooleanValue(OPTIONS_VIGNETTE)){
renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
}
// shredder end
if(minecraft->player->getSleepTimer() > 0) {
@@ -121,6 +122,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
renderToolBar(a, ySlot, screenWidth);
// font->drawShadow("Minecraft - Pocket Edition ", 2, 2, 0xffffffff);
// font->drawShadow("This is a demo, not the finished product", 2, 10 + 2, 0xffffffff);
glEnable(GL_BLEND);
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
unsigned int max = 10;
@@ -360,6 +364,7 @@ void Gui::renderVignette(float br, int w, int h) {
glDisable(GL_DEPTH_TEST);
glDepthMask(false);
glEnable(GL_BLEND);
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
glColor4f2(tbr, tbr, tbr, 1);
@@ -376,6 +381,7 @@ void Gui::renderVignette(float br, int w, int h) {
t.draw();
glDepthMask(true);
glEnable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
glColor4f2(1, 1, 1, 1);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
@@ -596,7 +602,8 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false;
bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false;
if ((!isTouchInterface || minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI))
{
minecraft->textures->loadAndBindTexture("gui/icons.png");
glEnable(GL_BLEND);
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
@@ -620,7 +627,7 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
const float x = InvGuiScale * minecraft->inputHolder->mousex;
const float y = InvGuiScale * minecraft->inputHolder->mousey;
glTranslatef2(x, y, 0);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 36);
glTranslatef2(-x, -y, 0);
glEnable2(GL_TEXTURE_2D);
@@ -641,12 +648,12 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
const float y = InvGuiScale * minecraft->inputHolder->mousey;
glPushMatrix2();
glTranslatef2(x, y, 0);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 36);
glScalef2(0.5f + progress, 0.5f + progress, 1);
//glDisable2(GL_CULL_FACE);
glColor4f2(1, 1, 1, 1);
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
drawArrayVT(rcFeedbackInner.vboId, rcFeedbackInner.vertexCount, 24, GL_TRIANGLE_FAN);
drawArrayVT(rcFeedbackInner.vboId, rcFeedbackInner.vertexCount, 36, GL_TRIANGLE_FAN);
glPopMatrix2();
glDisable(GL_BLEND);
@@ -725,13 +732,20 @@ void Gui::onLevelGenerated() {
void Gui::renderDebugInfo() {
// FPS counter (updates once per second)
static float fps = 0.0f;
static float fpsLastTime = 0.0f;
static int fps = 0;
static int fpsLastTime = 0;
static int fpsFrames = 0;
static int displayChunkUpdates = 0;
float now = getTimeS();
fpsFrames++;
if (now - fpsLastTime >= 1.0f) {
if (now - fpsLastTime >= 1) {
fps = fpsFrames / (now - fpsLastTime);
displayChunkUpdates = Chunk::updates;
// 3. RESET the actual game counter to 0 for the next second
Chunk::updates = 0;
fpsFrames = 0;
fpsLastTime = now;
}
@@ -769,6 +783,47 @@ void Gui::renderDebugInfo() {
long seed = lvl ? lvl->getSeed() : 0;
// Build lines (NULL entry = blank gap)
Font* font = minecraft->font;
// @todo - add our own debug screen as an option alongside the restored java one, why does renderdebug have to be so jank - shredder
// if java beta's restored debug menu is enabled
if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 0){
char buf[128];
sprintf(buf, "Minecraft - Pocket Edition (%d fps, %d chunk updates)", (int)fps, displayChunkUpdates);
font->drawShadow(buf, 2, 2, 0xffffff);
font->drawShadow(minecraft->gatherStats1(), 2, 12, 0xFFFFFF);
font->drawShadow(minecraft->gatherStats2(), 2, 22, 0xFFFFFF);
font->drawShadow(minecraft->gatherStats3(), 2, 32, 0xFFFFFF);
font->drawShadow(minecraft->gatherStats4(), 2, 42, 0xFFFFFF);
sprintf(buf, "x: %.8f", minecraft->player->x);
drawString(font, buf, 2, 64, 0xE0E0E0);
sprintf(buf, "y: %.8f", minecraft->player->y);
drawString(font, buf, 2, 72, 0xE0E0E0);
sprintf(buf, "z: %.8f", minecraft->player->z);
drawString(font, buf, 2, 80, 0xE0E0E0);
sprintf(buf, "f: %d",Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3);
drawString(font, buf, 2, 88, 0xE0E0E0);
sprintf(buf, "Seed: %.ld", lvl->getSeed());
drawString(font, buf, 2, 104, 0xE0E0E0);
sprintf(buf, "Dimension: %d (%s)", lvl->dimension->id, lvl->dimension->getDimension().c_str());
drawString(font, buf, 2, 114, 0xE0E0E0);
sprintf(buf, "Biome: %s", biomeName);
drawString(font, buf, 2, 124, 0xE0E0E0);
}
else if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 1){
static char ln[8][96];
sprintf(ln[0], "Minecraft PE 0.6.1 alpha (mcpe64)");
sprintf(ln[1], "%.1f fps", fps);
@@ -783,8 +838,8 @@ void Gui::renderDebugInfo() {
const float LH = (float)Font::DefaultLineHeight; // 10 font-pixels
const float MGN = 2.0f; // left/top margin in font-pixels
const float PAD = 2.0f; // horizontal padding for background
Font* font = minecraft->font;
// Font* font = minecraft->font;
// 1) Draw semi-transparent background boxes behind each line
for (int i = 0; i < N; i++) {
if (ln[i][0] == '\0') continue;
@@ -806,6 +861,7 @@ void Gui::renderDebugInfo() {
font->draw(ln[i], MGN, y, col);
}
t.endOverrideAndDraw();
}
}
void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {
@@ -1035,7 +1091,10 @@ void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isC
}
void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
glColor4f2(1, 1, 1, .5);
glColor4f2(1, 1, 1, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
minecraft->textures->loadAndBindTexture("gui/gui.png");
Inventory* inventory = minecraft->player->inventory;

View File

@@ -36,6 +36,48 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_FOG_TYPE) {
int value = minecraft->options.getIntValue(OPTIONS_FOG_TYPE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.fogType.vanilla"); break;
case 1: scaleText = I18n::get("options.fogType.java"); break;
case 2: scaleText = I18n::get("options.fogType.unused"); break;
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_DEBUG_STYLE) {
int value = minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.debugStyle.javaBeta"); break;
case 1: scaleText = I18n::get("options.debugStyle.custom"); break;
case 2: scaleText = I18n::get("options.fogType.unused"); break;
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_MENU_STYLE) {
int value = minecraft->options.getIntValue(OPTIONS_MENU_STYLE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.menuStyle.pocket"); break;
case 1: scaleText = I18n::get("options.menuStyle.xperia"); break;
case 2: scaleText = I18n::get("options.menuStyle.java"); break;
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_VIEW_DISTANCE) {
int value = minecraft->options.getIntValue(OPTIONS_VIEW_DISTANCE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.renderDistance.far"); break;
case 1: scaleText = I18n::get("options.renderDistance.normal"); break;
case 2: scaleText = I18n::get("options.renderDistance.short"); break;
case 3: scaleText = I18n::get("options.renderDistance.tiny"); break;
default: scaleText = "Debug"; break;
}
text += ": " + scaleText;
}
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
super::render(minecraft, xm, ym);

View File

@@ -41,6 +41,7 @@ void CreditsScreen::init() {
_lines.push_back("karson");
_lines.push_back("deepfriedwaffles");
_lines.push_back("EpikIzCool");
_lines.push_back("fileshredder");
_lines.push_back("");
// avoid color tags around the URL so it isn't mangled by the parser please
_lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve");

View File

@@ -23,12 +23,15 @@ DeathScreen::~DeathScreen()
void DeathScreen::init()
{
if (/* minecraft->useTouchscreen() */ true) {
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
bRespawn = new Touch::TButton(1, "Respawn!");
bTitle = new Touch::TButton(2, "Main menu");
} else {
} else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
bRespawn = new Button(1, "Respawn!");
bTitle = new Button(2, "Main menu");
} else {
bRespawn = new Button(1, 0, 0, 200, 20, "Respawn");
bTitle = new Button(2, 0, 0, 200, 20, "Title menu");
}
buttons.push_back(bRespawn);
buttons.push_back(bTitle);
@@ -39,13 +42,23 @@ void DeathScreen::init()
void DeathScreen::setupPositions()
{
bRespawn->width = bTitle->width = width / 4;
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
bRespawn->width = 200;
bTitle->width = 200;
int centerX = (width / 2) - (bRespawn->width / 2);
bRespawn->x = centerX;
bTitle->x = centerX;
bRespawn->y = (height / 2);
bTitle->y = bRespawn->y + 24;
} else {
bRespawn->width = bTitle->width = width / 4;
bRespawn->y = bTitle->y = height / 2;
bRespawn->x = width/2 - bRespawn->width - 10;
bTitle->x = width/2 + 10;
LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height);
}
// LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height);
}
void DeathScreen::tick() {
@@ -56,10 +69,20 @@ void DeathScreen::render( int xm, int ym, float a )
{
fillGradient(0, 0, width, height, 0x60500000, 0xa0803030);
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
glPushMatrix2();
glScalef2(2, 2, 2);
drawCenteredString(font, "Game over!", width / 2 / 2, height / 8, 0xffffff);
glPopMatrix2();
std::stringstream ss;
ss << "Score: &e" << minecraft->player->getScore();
drawCenteredString(font, ss.str(), width / 2, (height / 4) + 32, 0xffffff);
} else {
glPushMatrix2();
glScalef2(2, 2, 2);
drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff);
glPopMatrix2();
}
if (_tick >= WAIT_TICKS)
Screen::render(xm, ym, a);

View File

@@ -1,5 +1,6 @@
#include "IngameBlockSelectionScreen.h"
#include "../../renderer/TileRenderer.h"
#include "../../renderer/Lighting.h"
#include "../../player/LocalPlayer.h"
#include "../../renderer/gles.h"
#include "../../Minecraft.h"
@@ -11,6 +12,7 @@
#include "../../renderer/Textures.h"
#include "../../gamemode/GameMode.h"
#include "ArmorScreen.h"
#include "crafting/WorkbenchScreen.h"
#include "../components/Button.h"
#if defined(__APPLE__)
@@ -26,7 +28,8 @@ IngameBlockSelectionScreen::IngameBlockSelectionScreen()
InventoryRows(1),
InventoryCols(1),
InventorySize(1),
bArmor(1, "Armor")
bArmor(1, "Armor"),
bCrafting(1, "Crafting")
{
}
@@ -41,6 +44,19 @@ void IngameBlockSelectionScreen::init()
(float)getSlotPosY(0) - 4,
(float)getSlotPosX(InventoryCols) + 4,
(float)getSlotPosY(InventoryRows) + 4);
if (!minecraft->isCreativeMode()) {
bArmor.width = 42;
bCrafting.width = 42;
bArmor.x = 0;
bArmor.y = height - bArmor.height;
bCrafting.x = 0;
bCrafting.y = height - bCrafting.height - 30;
buttons.push_back(&bArmor);
buttons.push_back(&bCrafting);
}
ItemInstance* selected = inventory->getSelected();
if (!selected || selected->isNull()) {
@@ -57,13 +73,6 @@ void IngameBlockSelectionScreen::init()
}
if (!isAllowed(selectedItem))
selectedItem = 0;
if (!minecraft->isCreativeMode()) {
bArmor.width = 42;
bArmor.x = 0;
bArmor.y = height - bArmor.height;
buttons.push_back(&bArmor);
}
}
void IngameBlockSelectionScreen::removed()
@@ -80,10 +89,10 @@ void IngameBlockSelectionScreen::renderSlots()
blitOffset = -90;
//glEnable2(GL_RESCALE_NORMAL);
glEnable2(GL_RESCALE_NORMAL);
//glPushMatrix2();
//glRotatef2(180, 1, 0, 0);
//Lighting::turnOn();
Lighting::turnOn(minecraft);
//glPopMatrix2();
minecraft->textures->loadAndBindTexture("gui/gui.png");
@@ -122,8 +131,8 @@ void IngameBlockSelectionScreen::renderSlots()
//w.stop();
//w.printEvery(1000, "render-blocksel");
//glDisable2(GL_RESCALE_NORMAL);
//Lighting::turnOn();
glDisable2(GL_RESCALE_NORMAL);
Lighting::turnOff();
}
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
@@ -248,7 +257,7 @@ void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum)
//minecraft->soundEngine->playUI("random.click", 1, 1);
} else {
_pendingQuit = !_area.isInside((float)x, (float)y)
&& !bArmor.isInside(x, y);
&& !bArmor.isInside(x, y) && !bCrafting.isInside(x, y);
}
}
if (!_pendingQuit)
@@ -337,5 +346,8 @@ void IngameBlockSelectionScreen::buttonClicked( Button* button )
if (button == &bArmor) {
minecraft->setScreen(new ArmorScreen());
}
if (button == &bCrafting) {
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
}
super::buttonClicked(button);
}

View File

@@ -52,6 +52,7 @@ private:
bool _pendingQuit;
Button bArmor;
Button bCrafting;
RectangleArea _area;
};

View File

@@ -197,6 +197,7 @@ void OptionsScreen::generateOptionScreens() {
optionPanes[1]->addOptionItem(OPTIONS_DIFFICULTY, minecraft)
.addOptionItem(OPTIONS_SERVER_VISIBLE, minecraft)
.addOptionItem(OPTIONS_THIRD_PERSON_VIEW, minecraft)
.addOptionItem(OPTIONS_WINDOW_SCALE, minecraft)
.addOptionItem(OPTIONS_GUI_SCALE, minecraft)
.addOptionItem(OPTIONS_SENSITIVITY, minecraft)
.addOptionItem(OPTIONS_MUSIC_VOLUME, minecraft)
@@ -208,7 +209,9 @@ void OptionsScreen::generateOptionScreens() {
// // Controls Pane
optionPanes[2]->addOptionItem(OPTIONS_INVERT_Y_MOUSE, minecraft)
.addOptionItem(OPTIONS_USE_TOUCHSCREEN, minecraft)
.addOptionItem(OPTIONS_AUTOJUMP, minecraft);
.addOptionItem(OPTIONS_AUTOJUMP, minecraft)
.addOptionItem(OPTIONS_BLOCK_OUTLINE, minecraft)
.addOptionItem(OPTIONS_IS_JOY_TOUCH_AREA, minecraft);
for (int i = OPTIONS_KEY_FORWARD; i <= OPTIONS_KEY_USE; i++) {
optionPanes[2]->addOptionItem((OptionId)i, minecraft);
@@ -221,17 +224,26 @@ void OptionsScreen::generateOptionScreens() {
// .addOptionItem(&Option::ANAGLYPH, minecraft)
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
.addOptionItem(OPTIONS_VSYNC, minecraft)
.addOptionItem(OPTIONS_VIEW_DISTANCE, minecraft)
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
.addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft)
.addOptionItem(OPTIONS_VIEW_BOBBING, minecraft)
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft);
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft)
.addOptionItem(OPTIONS_NORMAL_LIGHTING, minecraft)
.addOptionItem(OPTIONS_BEAUTIFUL_SKY, minecraft)
.addOptionItem(OPTIONS_VIGNETTE, minecraft);
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
.addOptionItem(OPTIONS_MENU_STYLE, minecraft)
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
.addOptionItem(OPTIONS_TINTED_SIDE, minecraft)
.addOptionItem(OPTIONS_JAVA_HUD, minecraft)
.addOptionItem(OPTIONS_FOG_TYPE, minecraft);
.addOptionItem(OPTIONS_FOG_TYPE, minecraft)
.addOptionItem(OPTIONS_BETA_SKY, minecraft)
.addOptionItem(OPTIONS_RESTORED_ANIMS, minecraft)
.addOptionItem(OPTIONS_DEBUG_STYLE, minecraft);
}

View File

@@ -10,18 +10,18 @@
#include "client/gui/screens/OptionsScreen.h"
PauseScreen::PauseScreen(bool wasBackPaused)
: saveStep(0),
: saveStep(0),
visibleTime(0),
bContinue(0),
bQuit(0),
bOptions(0),
bQuitAndSaveLocally(0),
bServerVisibility(0),
// bThirdPerson(0),
// bThirdPerson(0),
wasBackPaused(wasBackPaused),
// bSound(OPTIONS_SOUND_VOLUME, 1, 0),
bThirdPerson(OPTIONS_THIRD_PERSON_VIEW),
bHideGui(OPTIONS_HIDEGUI)
bHideGui(OPTIONS_HIDEGUI)
{
ImageDef def;
def.setSrc(IntRectangle(160, 144, 39, 31));
@@ -34,7 +34,7 @@ PauseScreen::PauseScreen(bool wasBackPaused)
// bSound.setImageDef(def, true);
defSrc.y += defSrc.h;
bThirdPerson.setImageDef(def, true);
bHideGui.setImageDef(def, true);
bHideGui.setImageDef(def, true);
//void setImageDef(ImageDef& imageDef, bool setButtonSize);
}
@@ -44,24 +44,31 @@ PauseScreen::~PauseScreen() {
delete bQuitAndSaveLocally;
delete bServerVisibility;
delete bOptions;
// delete bThirdPerson;
// delete bThirdPerson;
}
void PauseScreen::init() {
if (/* minecraft->useTouchscreen() */ true) {
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
bContinue = new Touch::TButton(1, "Back to game");
bOptions = new Touch::TButton(5, "Options");
bQuit = new Touch::TButton(2, "Quit to title");
bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map");
bServerVisibility = new Touch::TButton(4, "");
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
} else {
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
} else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
bContinue = new Button(1, "Back to game");
bOptions = new Button(5, "Options");
bQuit = new Button(2, "Quit to title");
bQuitAndSaveLocally = new Button(3, "Quit and copy map");
bServerVisibility = new Button(4, "");
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
} else {
bContinue = new Button(1, 0, 0, 200, 20, "Back to game");
bServerVisibility = new Button(4, 0, 0, 200, 20, "");
bOptions = new Button(5, 0, 0, 200, 20, "Options...");
bQuit = new Button(2, 0, 0, 200, 20, "Save and quit to title");
bQuitAndSaveLocally = new Button(3, 0, 0, 200, 20, "Copy and quit map");
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
}
buttons.push_back(bContinue);
@@ -72,12 +79,12 @@ void PauseScreen::init() {
bHideGui.updateImage(&minecraft->options);
// buttons.push_back(&bSound);
buttons.push_back(&bThirdPerson);
//buttons.push_back(&bHideGui);
//buttons.push_back(&bHideGui);
// If Back wasn't pressed, set up additional items (more than Quit to menu
// and Back to game) here
#if !defined(APPLE_DEMO_PROMOTION) && !defined(RPI)
#if !defined(APPLE_DEMO_PROMOTION) && !defined(RPI)
if (true || !wasBackPaused) {
if (minecraft->raknetInstance) {
if (minecraft->raknetInstance->isServer()) {
@@ -85,14 +92,14 @@ void PauseScreen::init() {
buttons.push_back(bServerVisibility);
}
else {
#if !defined(DEMO_MODE)
buttons.push_back(bQuitAndSaveLocally);
#endif
#if !defined(DEMO_MODE)
buttons.push_back(bQuitAndSaveLocally);
#endif
}
}
}
#endif
// buttons.push_back(bThirdPerson);
#endif
// buttons.push_back(bThirdPerson);
for (unsigned int i = 0; i < buttons.size(); ++i) {
// if (buttons[i] == &bSound) continue;
@@ -103,27 +110,48 @@ void PauseScreen::init() {
}
void PauseScreen::setupPositions() {
saveStep = 0;
saveStep = 0;
int yBase = 16;
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
yBase = 50;
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
bQuitAndSaveLocally->width = bServerVisibility->width = 160;
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 200;
bQuitAndSaveLocally->width = bServerVisibility->width = 200;
bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 32 * 1;
bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 24 * 1;
bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 32 * 2;
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 24 * 2;
bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 32 * 3;
bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 24 * 3 + 24;
bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 24 * 4 + 24;
} else {
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
bQuitAndSaveLocally->width = bServerVisibility->width = 160;
bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 32 * 1;
bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 32 * 2;
bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 32 * 3;
#if APPLE_DEMO_PROMOTION
bQuit->y += 16;
bQuit->y += 16;
#endif
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4;
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4;
}
// bSound.y = bThirdPerson.y = 8;
// bSound.x = 4;
@@ -161,9 +189,9 @@ void PauseScreen::buttonClicked(Button* button) {
minecraft->setScreen(NULL);
//minecraft->grabMouse();
}
if (button->id == bQuit->id) {
if (button->id == bQuit->id) {
minecraft->leaveGame();
}
}
if (button->id == bQuitAndSaveLocally->id) {
minecraft->leaveGame(true);
}
@@ -197,5 +225,5 @@ void PauseScreen::updateServerVisibilityText()
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) minecraft->netCallback;
bServerVisibility->msg = ss->allowsIncomingConnections()?
"Server is visible"
: "Server is invisible";
: "Server is invisible";
}

View File

@@ -21,7 +21,7 @@ Screen* ScreenChooser::createScreen( ScreenId id )
Screen* screen = NULL;
// :sob:
if (/* _mc->useTouchscreen() */ true) {
if (_mc->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
switch (id) {
case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break;
case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break;

View File

@@ -23,49 +23,62 @@
// Some kind of default settings, might be overridden in ::init
StartMenuScreen::StartMenuScreen()
: bHost( 2, 0, 0, 160, 24, "Start Game"),
bJoin( 3, 0, 0, 160, 24, "Join Game"),
bOptions( 4, 0, 0, 160, 24, "Options"),
bQuit( 5, "")
{
}
StartMenuScreen::~StartMenuScreen()
{
delete bHost;
delete bJoin;
delete bOptions;
delete bQuit;
}
void StartMenuScreen::init()
{
bJoin.active = bHost.active = bOptions.active = true;
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
bHost = new Button( 2, 0, 0, 200, 20, "Singleplayer");
bJoin = new Button( 3, 0, 0, 200, 20, "Multiplayer");
bOptions = new Button( 4, 0, 0, 200, 20, "Options...");
bQuit = new Button( 5, 0, 0, 200, 20, "Ouit Game");
} else {
bHost = new Button( 2, 0, 0, 160, 24, "Start Game");
bJoin = new Button( 3, 0, 0, 160, 24, "Join Game");
bOptions = new Button( 4, 0, 0, 160, 24, "Options");
bQuit = new Button( 5, 0, 0, 160, 24, "Ouit Game");
}
bJoin->active = bHost->active = bOptions->active = true;
if (minecraft->options.getStringValue(OPTIONS_USERNAME).empty()) {
return; // tick() will redirect to UsernameScreen
}
buttons.push_back(&bHost);
buttons.push_back(&bJoin);
buttons.push_back(bHost);
buttons.push_back(bJoin);
//buttons.push_back(&bTest);
buttons.push_back(bQuit);
tabButtons.push_back(&bHost);
tabButtons.push_back(&bJoin);
tabButtons.push_back(bHost);
tabButtons.push_back(bJoin);
tabButtons.push_back(bQuit);
#ifndef RPI
buttons.push_back(&bOptions);
tabButtons.push_back(&bOptions);
buttons.push_back(bOptions);
tabButtons.push_back(bOptions);
#endif
// add quit button (top right X icon) match OptionsScreen style
{
ImageDef def;
def.name = "gui/touchgui.png";
def.width = 34;
def.height = 26;
def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
bQuit.setImageDef(def, true);
bQuit.scaleWhenPressed = false;
buttons.push_back(&bQuit);
// don't include in tab navigation
}
//// add quit button (top right X icon) match OptionsScreen style
//{
// ImageDef def;
// def.name = "gui/touchgui.png";
// def.width = 34;
// def.height = 26;
// def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
// bQuit.setImageDef(def, true);
// bQuit.scaleWhenPressed = false;
// buttons.push_back(&bQuit);
// // don't include in tab navigation
//}
copyright = "\xffMojang AB";//. Do not distribute!";
@@ -93,20 +106,30 @@ void StartMenuScreen::init()
}
void StartMenuScreen::setupPositions() {
int yBase = height / 2;
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
int yBase = (height / 2) - 20;
bHost.y = yBase;
bJoin.y = bHost.y + 24 + 4;
bOptions.y = bJoin.y + 24 + 4;
bHost->y = yBase;
bJoin->y = bHost->y + 24;
bOptions->y = bJoin->y + 24;
bQuit->y = bOptions->y + 24;
} else {
int yBase = height / 2;
bHost->y = yBase;
bJoin->y = bHost->y + 24 + 4;
bOptions->y = bJoin->y + 24 + 4;
bQuit->y = bOptions->y + 24 + 4;
}
// Center buttons
bHost.x = (width - bHost.width) / 2;
bJoin.x = (width - bJoin.width) / 2;
bOptions.x = (width - bOptions.width) / 2;
bHost->x = (width - bHost->width) / 2;
bJoin->x = (width - bJoin->width) / 2;
bOptions->x = (width - bOptions->width) / 2;
bQuit->x = (width - bQuit->width) / 2;
// position quit icon at top-right (use image-defined size)
bQuit.x = width - bQuit.width;
bQuit.y = 0;
//// position quit icon at top-right (use image-defined size)
//bQuit.x = width - bQuit.width;
//bQuit.y = 0;
}
void StartMenuScreen::tick() {
@@ -114,7 +137,7 @@ void StartMenuScreen::tick() {
void StartMenuScreen::buttonClicked(Button* button) {
if (button->id == bHost.id)
if (button->id == bHost->id)
{
#if defined(DEMO_MODE) || defined(APPLE_DEMO_PROMOTION)
minecraft->setScreen( new SimpleChooseLevelScreen("_DemoLevel") );
@@ -122,16 +145,16 @@ void StartMenuScreen::buttonClicked(Button* button) {
minecraft->screenChooser.setScreen(SCREEN_SELECTWORLD);
#endif
}
if (button->id == bJoin.id)
if (button->id == bJoin->id)
{
minecraft->locateMultiplayer();
minecraft->screenChooser.setScreen(SCREEN_JOINGAME);
}
if (button->id == bOptions.id)
if (button->id == bOptions->id)
{
minecraft->setScreen(new OptionsScreen());
}
if (button == &bQuit)
if (button->id == bQuit->id)
{
minecraft->quit();
}

View File

@@ -23,10 +23,10 @@ public:
bool isInGameScreen();
private:
Button bHost;
Button bJoin;
Button bOptions;
ImageButton bQuit; // X button in top-right corner
Button* bHost;
Button* bJoin;
Button* bOptions;
Button* bQuit;
std::string copyright;
int copyrightPosX;

View File

@@ -203,7 +203,7 @@ void ModelPart::compile( float scale )
void ModelPart::draw()
{
#ifdef OPENGL_ES
drawArrayVT_NoState(vboId, cubes.size() * 2 * 3 * 6, 24);
drawArrayVTN_NoState(vboId, cubes.size() * 2 * 3 * 6, 36);
#else
glCallList(list);
#endif

View File

@@ -43,6 +43,18 @@ void PolygonQuad::mirror() {
}
void PolygonQuad::render(Tesselator& t, float scale, int vboId /* = -1 */) {
Vec3 v0 = vertices[0].pos - vertices[1].pos;
Vec3 v1 = vertices[2].pos - vertices[1].pos;
Vec3 n = v1.cross(v0).normalized();
if (_flipNormal == true)
{
t.normal(-n.x , -n.y , -n.z );
}
else
{
t.normal(n.x , n.y , n.z );
}
for (int i = 0; i < 4; i++) {
VertexPT& v = vertices[i];
t.vertexUV(v.pos.x * scale, v.pos.y * scale, v.pos.z * scale, v.u, v.v);

File diff suppressed because it is too large Load Diff

View File

@@ -21,11 +21,12 @@
#include "../../world/item/BowItem.h"
#include "../../world/level/tile/LeafTile.h"
#include "entity/HumanoidMobRenderer.h"
#include "Lighting.h"
//static StopwatchHandler handler;
ItemInHandRenderer::ItemInHandRenderer( Minecraft* mc )
: mc(mc),
: mc(mc),
lastSlot(-1),
height(0),
oHeight(0),
@@ -49,21 +50,47 @@ ItemInHandRenderer::ItemInHandRenderer( Minecraft* mc )
void ItemInHandRenderer::tick()
{
oHeight = height;
item.id = 0;
//item.id = 0;
ItemInstance* itemInHand = mc->player->inventory->getSelected();
if (itemInHand && itemInHand->count > 0) {
item.id = itemInHand->id;
item.setAuxValue(itemInHand->getAuxValue());
bool sameItem = (itemInHand && item.id == itemInHand->id && item.getAuxValue() == itemInHand->getAuxValue());
if (mc->options.getBooleanValue(OPTIONS_RESTORED_ANIMS)) // if enabled, restores and fixes item switching animation
{
if (!itemInHand && item.id == 0) sameItem = true;
float max = 0.4f;
float tHeight = sameItem ? 1 : 0;
float dd = tHeight - height;
if (dd < -max) dd = -max;
if (dd > max) dd = max;
height += dd;
if (height < 0.1){
if (itemInHand && itemInHand->count > 0) {
item.id = itemInHand->id;
item.setAuxValue(itemInHand->getAuxValue());
} else {
item.id = 0;
}
}
} else // otherwise use vanilla broken behaviour where it instantly switches items/blocks
{
if (itemInHand && itemInHand->count > 0) {
item.id = itemInHand->id;
item.setAuxValue(itemInHand->getAuxValue());
}
float max = 0.4f;
float tHeight = 1;//matches ? 1 : 0;
float dd = tHeight - height;
if (dd < -max) dd = -max;
if (dd > max) dd = max;
height += dd;
}
float max = 0.4f;
float tHeight = 1;//matches ? 1 : 0;
float dd = tHeight - height;
if (dd < -max) dd = -max;
if (dd > max) dd = max;
height += dd;
}
void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
@@ -92,7 +119,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
if(mob != NULL) {
itemIcon = mob->getItemInHandIcon(item, 0);
}
bool reTesselate(false);
if(itemIcon != lastIconRendered && lastItemRendered == itemId)
reTesselate = true;
@@ -139,9 +166,9 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
float v1 = (vp * 16 + 15.99f) / 256.0f;
float r = 1.0f;
// float xo = 0.0f;
// float yo = 0.3f;
/*
// float xo = 0.0f;
// float yo = 0.3f;
/*
//glEnable2(GL_RESCALE_NORMAL);
glTranslatef2(-xo, -yo, 0);
float s = 1.5f;
@@ -150,19 +177,28 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
glRotatef2(50, 0, 1, 0);
glRotatef2(45 + 290, 0, 0, 1);
glTranslatef2(-15 / 16.0f, -1 / 16.0f, 0);
*/
*/
float dd = 1 / 16.0f;
float col = 1.0f;
float br = mc->player->getBrightness(0);
t.color(col*br,col*br,col*br,1.0f);
t.normal(0.0f, 0.0f, 1.0f);
t.vertexUV(0, 0, 0, u0, v1);
t.vertexUV(r, 0, 0, u1, v1);
t.vertexUV(r, 1, 0, u1, v0);
t.vertexUV(0, 1, 0, u0, v0);
t.normal(0.0f, 0.0f, -1.0f);
t.vertexUV(0, 1, 0 - dd, u0, v0);
t.vertexUV(r, 1, 0 - dd, u1, v0);
t.vertexUV(r, 0, 0 - dd, u1, v1);
t.vertexUV(0, 0, 0 - dd, u0, v1);
col = 0.8f;
t.color(col*br,col*br,col*br,1.0f);
t.normal(-1.0f, 0.0f, 0.0f);
for (int i = 0; i < 16; i++) {
float p = i / 16.0f;
float uu = u0 + (u1 - u0) * p - 0.5f / 256.0f;
@@ -172,6 +208,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
t.vertexUV(xx, 1, 0, uu, v0);
t.vertexUV(xx, 1, 0 - dd, uu, v0);
}
t.normal(1.0f, 0.0f, 0.0f);
for (int i = 0; i < 16; i++) {
float p = i / 16.0f;
float uu = u0 + (u1 - u0) * p - 0.5f / 256.0f;
@@ -181,6 +218,10 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
t.vertexUV(xx, 0, 0, uu, v1);
t.vertexUV(xx, 0, 0 - dd, uu, v1);
}
col = 0.6f;
t.color(col*br,col*br,col*br,1.0f);
t.normal(0.0f, 1.0f, 0.0f);
for (int i = 0; i < 16; i++) {
float p = i / 16.0f;
float vv = v1 + (v0 - v1) * p - 0.5f / 256.0f;
@@ -190,6 +231,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
t.vertexUV(r, yy, 0 - dd, u1, vv);
t.vertexUV(0, yy, 0 - dd, u0, vv);
}
t.normal(0.0f, -1.0f, 0.0f);
for (int i = 0; i < 16; i++) {
float p = i / 16.0f;
float vv = v1 + (v0 - v1) * p - 0.5f / 256.0f;
@@ -219,7 +261,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
}
mc->textures->loadAndBindTexture(renderObject.texture);
drawArrayVT_NoState(renderObject.chunk.vboId, renderObject.chunk.vertexCount);
drawArrayVTN_NoState(renderObject.chunk.vboId, renderObject.chunk.vertexCount);
if (renderObject.isFlat)
glPopMatrix2();
}
@@ -227,6 +269,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
//handler.printEvery(100);
}
void ItemInHandRenderer::render( float a )
{
//return;
@@ -241,6 +284,8 @@ void ItemInHandRenderer::render( float a )
glPushMatrix2();
glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0);
glRotatef2(player->yRotO + (player->yRot - player->yRotO) * a, 0, 1, 0);
glEnable(GL_RESCALE_NORMAL);
Lighting::turnOn(mc);
glPopMatrix2();
float br = mc->level->getBrightness(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
@@ -293,7 +338,7 @@ void ItemInHandRenderer::render( float a )
glTranslatef2(0.7f * d, -0.65f * d - (1 - h) * 0.6f, -0.9f * d);
glRotatef2(45, 0, 1, 0);
//glEnable2(GL_RESCALE_NORMAL);
glEnable2(GL_RESCALE_NORMAL);
glRotatef2(-swing3 * 20, 0, 1, 0);
glRotatef2(-swing2 * 20, 0, 0, 1);
glRotatef2(-swing2 * 80, 1, 0, 0);
@@ -330,7 +375,9 @@ void ItemInHandRenderer::render( float a )
}
glEnableClientState2(GL_VERTEX_ARRAY);
glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
glEnableClientState2(GL_NORMAL_ARRAY);
renderItem(player, item);
glDisableClientState2(GL_NORMAL_ARRAY);
glDisableClientState2(GL_VERTEX_ARRAY);
glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
glPopMatrix2();
@@ -349,14 +396,15 @@ void ItemInHandRenderer::render( float a )
glTranslatef2(0.8f * d, -0.75f * d - (1 - h) * 0.6f, -0.9f * d);
glRotatef2(45, 0, 1, 0);
//glEnable2(GL_RESCALE_NORMAL);
// glEnable2(GL_RESCALE_NORMAL);
glEnable(GL_NORMALIZE);
glRotatef2(swing2 * 70, 0, 1, 0);
glRotatef2(-swing3 * 20, 0, 0, 1);
// glRotatef2(-swing2 * 80, 1, 0, 0);
mc->textures->loadAndBindTexture(player->getTexture());
glTranslatef2(-1.0f, +3.6f, +3.5f);
glRotatef2(120, 0, 0, 1);
glRotatef2(120, 0, 0, 1);
glRotatef2(180 + 20, 1, 0, 0);
glRotatef2(-90 - 45, 0, 1, 0);
glScalef2(1.5f / 24.0f * 16, 1.5f / 24.0f * 16, 1.5f / 24.0f * 16);
@@ -369,8 +417,8 @@ void ItemInHandRenderer::render( float a )
playerRenderer->renderHand();
glPopMatrix2();
}
//glDisable2(GL_RESCALE_NORMAL);
//Lighting.turnOff();
glDisable2(GL_RESCALE_NORMAL);
Lighting::turnOff();
//w.stop();
}
@@ -395,10 +443,10 @@ void ItemInHandRenderer::renderScreenEffect( float a )
}
}
// if (mc->player->isUnderLiquid(Material::water)) {
//mc->textures->loadAndBindTexture("misc/water.png");
// renderWater(a);
// }
if (mc->player->isUnderLiquid(Material::water)) {
mc->textures->loadAndBindTexture("misc/water.png");
renderWater(a);
}
glEnable2(GL_ALPHA_TEST);
}

View File

@@ -26,6 +26,7 @@
#include "../../client/player/LocalPlayer.h"
#include "../../world/level/GrassColor.h"
#include "Lighting.h"
#ifdef GFX_SMALLER_CHUNKS
/* static */ const int LevelRenderer::CHUNK_SIZE = 8;
@@ -76,6 +77,9 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
//for (int i = 0; i < numListsOrBuffers; ++i) printf("bufId %d: %d\t", i, chunkBuffers[i]);
glGenBuffers2(1, &skyBuffer);
glGenBuffers2(1, &voidBuffer);
glGenBuffers2(1, &starBuffer);
generateStars();
generateSky();
#else
int maxChunksWidth = 1024 / CHUNK_SIZE;
@@ -94,6 +98,8 @@ LevelRenderer::~LevelRenderer()
#ifdef OPENGL_ES
glDeleteBuffers(numListsOrBuffers, chunkBuffers);
glDeleteBuffers(1, &skyBuffer);
glDeleteBuffers(1, &voidBuffer);
glDeleteBuffers(1, &starBuffer);
delete[] chunkBuffers;
#else
glDeleteLists(numListsOrBuffers, chunkLists);
@@ -121,6 +127,25 @@ void LevelRenderer::generateSky() {
}
t.end(true, skyBuffer);
yy = (float) (-16);
t.begin();
// pretty much the same thing as the sky one above except uses inverted values to generate the void plane.
voidVertexCount = 0;
for (int xx = -s * d; xx <= s * d; xx += s) {
for (int zz = -s * d; zz <= s * d; zz += s) {
t.vertex((float) xx + 0, yy, (float) zz + s);
t.vertex((float)(xx + s), yy, (float) zz + s);
t.vertex((float)(xx + s), yy, (float)(zz + 0));
t.vertex((float) xx + 0, yy, (float)(zz + 0));
//LOGI("x, z: %d, %d\n", xx, zz);
voidVertexCount += 4;
}
}
t.end(true, voidBuffer);
//LOGI("skyvertexcount: %d\n", skyVertexCount);
//glEndList();
}
@@ -146,10 +171,6 @@ void LevelRenderer::setLevel( Level* level )
level->addListener(this);
allChanged();
}
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
allChanged();
}
}
void LevelRenderer::allChanged()
@@ -168,6 +189,9 @@ void LevelRenderer::allChanged()
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
TileRenderer::setUseTint(sideTint);
int dist = (512 >> 3) << (3 - lastViewDistance);
if (lastViewDistance <= 2 && mc->isPowerVR())
@@ -325,6 +349,37 @@ int LevelRenderer::render( Mob* player, int layer, float alpha )
allChanged();
}
bool SmoothLightState = mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION);
if (SmoothLightState != mc->useAmbientOcclusion){
mc->useAmbientOcclusion = SmoothLightState;
allChanged();
}
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
if (tint != LastTint) {
LastTint = tint;
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
allChanged();
}
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
if (sideTint != LastSideTint) {
LastSideTint = sideTint;
TileRenderer::setUseTint(sideTint);
allChanged();
}
TIMER_PUSH("sortchunks");
for (int i = 0; i < 10; i++) {
@@ -513,15 +568,15 @@ void LevelRenderer::render(const AABB& b) const
{
Tesselator& t = Tesselator::instance;
glColor4f2(1, 1, 1, 1);
// glColor4f2(1, 1, 1, 1);
textures->loadAndBindTexture("terrain.png");
// textures->loadAndBindTexture("terrain.png"); // uh need to check java - shredder
//t.begin();
t.color(255, 255, 255, 255);
t.offset(((Mob*)mc->player)->getPos(0).negated());
// t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder
// t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render
glLineWidth(2.0f); // make it more thick - shredder
t.begin(GL_LINE_STRIP);
t.vertex(b.x0, b.y0, b.z0);
t.vertex(b.x1, b.y0, b.z0);
@@ -1009,13 +1064,66 @@ std::string LevelRenderer::gatherStats1() {
}
//
// /*public*/ std::string gatherStats2() {
// return "E: " + renderedEntities + "/" + totalEntities + ". B: " + culledEntities + ", I: " + ((totalEntities - culledEntities) - renderedEntities);
// }
std::string LevelRenderer::gatherStats2() {
std::stringstream ss;
ss << "E: "<< renderedEntities << "/" << totalEntities << ". B: " << culledEntities << ", I: " << (totalEntities - culledEntities) - renderedEntities <<"\n";
return ss.str();
}
//
// int[] toRender = new int[50000];
// IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64);
void LevelRenderer::generateStars() {
// ported from java beta again,
// converted the doubles into floats to be consistent, shouldnt affect much - shredder
Random random = Random(10842L);
Tesselator& t = Tesselator::instance;
t.begin();
starVertexCount = 0;
for (int i = 0; i < 1500; i++) {
float d = random.nextFloat() * 2.0F - 1.0F;
float e = random.nextFloat() * 2.0F - 1.0F;
float f = random.nextFloat() * 2.0F - 1.0F;
float g = 0.25F + random.nextFloat() * 0.25F;
float h = d * d + e * e + f * f;
if (h < 1.0 && h > 0.01) {
h = 1.0 / Mth::sqrt(h);
d *= h;
e *= h;
f *= h;
float j = d * 100.0;
float k = e * 100.0;
float l = f * 100.0;
float m = Mth::atan2(d, f);
float n = Mth::sin(m);
float o = Mth::cos(m);
float p = Mth::atan2(Mth::sqrt(d * d + f * f), e);
float q = Mth::sin(p);
float r = Mth::cos(p);
float s = random.nextDouble() * Mth::PI * 2.0;
float t2 = Mth::sin(s);
float u = Mth::cos(s);
for (int v = 0; v < 4; v++) {
float w = 0.0;
float x = ((v & 2) - 1) * g;
float y = ((v + 1 & 2) - 1) * g;
float aa = x * u - y * t2;
float ab = y * u + x * t2;
float ad = aa * q + w * r;
float ae = w * q - aa * r;
float af = ae * n - ab * o;
float ah = ab * n + ae * o;
t.vertex(j + af, k + ad, l + ah);
}
starVertexCount += 4;
}
}
t.end(true, starBuffer);
}
void LevelRenderer::renderSky(float alpha) {
if (mc->level->dimension->foggy) return;
@@ -1036,19 +1144,125 @@ void LevelRenderer::renderSky(float alpha) {
}
glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1);
//Tesselator& t = Tesselator::instance;
Tesselator& t = Tesselator::instance;
// @TODO shredder - should not enable or disable depth mask if using legacy sky because mcpe sky rendering is awful and will render clouds above terrain
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
glDepthMask(false);
}
glEnable2(GL_FOG);
glColor4f2(sr, sg, sb, 1.0f);
#ifdef OPENGL_ES
drawArrayVT(skyBuffer, skyVertexCount);
#endif
glEnable2(GL_TEXTURE_2D);
glDisable(GL_FOG);
glDisable(GL_ALPHA_TEST);
// re ported this again from beta 1.6.6, thanks to the mcpe 0.1 decomp team's code for some bit of help about the void layer - shredder
// Sunrise
if (mc->options.getBooleanValue(OPTIONS_BEAUTIFUL_SKY)) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Lighting::turnOff();
float* c = level->dimension->getSunriseColor(level->getTimeOfDay(alpha), alpha);
if (c != nullptr)
{
glDisable(GL_TEXTURE_2D);
// glShadeModel(GL_SMOOTH); //
glPushMatrix();
glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
glRotatef(level->getTimeOfDay(alpha) > 0.5f ? 180 : 0, 0.0f, 0.0f, 1.0f);
t.begin(GL_TRIANGLE_FAN);
t.color(c[0], c[1], c[2], c[3]);
t.vertex(0.0f, 100.0f, 0.0f);
t.color(c[0], c[1], c[2], 0.0f);
int steps = 16;
for (int i = 0; i <= steps; i++)
{
float a = i * 3.1415927f * 2.0f / steps;
float sin = Mth::sin(a);
float cos = Mth::cos(a);
t.vertex((sin * 120.0f), (cos * 120.0f), (-cos * 40.0f * c[3]));
}
t.draw();
glPopMatrix();
// glShadeModel(GL_FLAT); //
}
// gets the time of day and rotates the sun and moon png based on the time
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glPushMatrix();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glTranslatef(sc.x, sc.y, sc.z);
glRotatef(0.0f, 0.0f, 0.0f, 1.0f);
glRotatef(level->getTimeOfDay(alpha) * 360.0f, 1.0f, 0.0f, 0.0f);
float ss = 30.0f;
textures->loadAndBindTexture("terrain/sun.png");
t.begin();
t.vertexUV(-ss, 100.0f, -ss, 0.0f, 0.0f);
t.vertexUV(ss, 100.0f, -ss, 1.0f, 0.0f);
t.vertexUV(ss, 100.0f, ss, 1.0f, 1.0f);
t.vertexUV(-ss, 100.0f, ss, 0.0f, 1.0f);
t.draw();
ss = 20.0f;
textures->loadAndBindTexture("terrain/moon.png");
t.begin();
t.vertexUV(-ss, -100.0f, ss, 1.0f, 1.0f);
t.vertexUV(ss, -100.0f, ss, 0.0f, 1.0f);
t.vertexUV(ss, -100.0f, -ss, 0.0f, 0.0f);
t.vertexUV(-ss, -100.0f, -ss, 1.0f, 0.0f);
t.draw();
glDisable(GL_TEXTURE_2D);
float a = level->getStarBrightness(alpha);
if (a > 0.0f)
{
glColor4f(a, a, a, a);
drawArrayVT(starBuffer, starVertexCount);
}
}
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glDisable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
glEnable(GL_FOG);
glPopMatrix();
// ported over void plane (the blue bottom plane seen in java) because pocket edition lacks it @TODO test if it's buggy - shredder
// glColor3f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f);
glColor4f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f, 1.0f);
glDisable(GL_TEXTURE_2D);
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
drawArrayVT(voidBuffer, voidVertexCount);
}
glEnable(GL_TEXTURE_2D);
// @TODO shredder - should not enable or disable depth mask if using legacy sky because mcpe sky rendering is awful and will render clouds above terrain
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
glDepthMask(true);
}
}
void LevelRenderer::renderClouds( float alpha ) {
//if (!mc->level->dimension->isNaturalDimension()) return;
if (mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
renderAdvancedClouds(alpha);
return;
}
glEnable2(GL_TEXTURE_2D);
glDisable(GL_CULL_FACE);
float yOffs = (float) (mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha);
@@ -1097,6 +1311,142 @@ void LevelRenderer::renderClouds( float alpha ) {
glEnable(GL_CULL_FACE);
}
void LevelRenderer::renderAdvancedClouds(float alpha) {
// ported from java beta, tesselation code for the 3d clouds, renders broken if mcpe sky rendering option is used - shredder
glDisable(GL_CULL_FACE);
float px = mc->player->xOld + (mc->player->x - mc->player->xOld) * alpha;
float py = mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha;
float pz = mc->player->zOld + (mc->player->z - mc->player->zOld) * alpha;
Tesselator& t = Tesselator::instance;
float ss = 12.0f;
float h = 4.0f;
float cloudTime = (float)ticks + alpha;
float xo = (px + cloudTime * 0.03f) / ss;
float zo = pz / ss + 0.33f;
float yy = 108.0f - py + 0.33f;
int xWraps = Mth::floor(xo / 2048.0);
int zWraps = Mth::floor(zo / 2048.0);
xo -= xWraps * 2048;
zo -= zWraps * 2048;
textures->loadAndBindTexture("environment/clouds.png");
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Vec3 cc = level->getCloudColor(alpha);
float cr = cc.x;
float cg = cc.y;
float cb = cc.z;
float uvScale = 1.0f / 256.0f;
float uo = (float)Mth::floor(xo) * uvScale;
float vo = (float)Mth::floor(zo) * uvScale;
float xOffs = (float)(xo - Mth::floor(xo));
float zOffs = (float)(zo - Mth::floor(zo));
int D = 8;
int radius = 3;
float e = 1.0f / 1024.0f;
glPushMatrix();
glScalef(ss, 1.0f, ss);
for (int pass = 0; pass < 2; pass++) {
if (pass == 0) glColorMask(false, false, false, false);
else glColorMask(true, true, true, true);
for (int xPos = -radius + 1; xPos <= radius; xPos++) {
for (int zPos = -radius + 1; zPos <= radius; zPos++) {
t.begin();
float xx = (float)(xPos * D);
float zz = (float)(zPos * D);
float xp = xx - xOffs;
float zp = zz - zOffs;
if (yy > -h - 1.0f) {
t.color(cr * 0.7f, cg * 0.7f, cb * 0.7f, 0.8f);
t.normal(0.0f, -1.0f, 0.0f);
t.vertexUV(xp + 0, yy + 0, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + 0, yy + 0, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
}
if (yy <= h + 1.0f) {
t.color(cr, cg, cb, 0.8f);
t.normal(0.0f, 1.0f, 0.0f);
t.vertexUV(xp + 0, yy + h - e, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + h - e, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + h - e, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + 0, yy + h - e, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
}
t.color(cr * 0.9f, cg * 0.9f, cb * 0.9f, 0.8f);
if (xPos > -1) {
t.normal(-1.0f, 0.0f, 0.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + i + 0, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 0, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 0, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + i + 0, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
}
}
if (xPos <= 1) {
t.normal(1.0f, 0.0f, 0.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + i + 1 - e, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 1 - e, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 1 - e, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + i + 1 - e, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
}
}
t.color(cr * 0.8f, cg * 0.8f, cb * 0.8f, 0.8f);
if (zPos > -1) {
t.normal(0.0f, 0.0f, -1.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + 0, yy + h, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + h, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + 0, yy + 0, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
}
}
if (zPos <= 1) {
t.normal(0.0f, 0.0f, 1.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + 0, yy + h, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + h, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + 0, yy + 0, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
}
}
t.endOverrideAndDraw();
}
}
}
glPopMatrix();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glDisable(GL_BLEND);
glEnable(GL_CULL_FACE);
}
void LevelRenderer::playSound(const std::string& name, float x, float y, float z, float volume, float pitch) {
// @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine)
float dd = 16;
@@ -1259,6 +1609,7 @@ void LevelRenderer::renderHitSelect( Player* player, const HitResult& h, int mod
void LevelRenderer::onGraphicsReset()
{
generateStars();
generateSky();
// Get new buffers

View File

@@ -43,7 +43,9 @@ public:
void renderDebug(const AABB& b, float a) const;
void renderSky(float alpha);
void generateStars();
void renderClouds(float alpha);
void renderAdvancedClouds(float alpha);
void renderEntities(Vec3 cam, Culler* culler, float a);
void renderSameAsLast(int layer, float alpha);
void renderHit(Player* player, const HitResult& h, int mode, /*ItemInstance*/void* inventoryItem, float a);
@@ -67,6 +69,7 @@ public:
void levelEvent(Player* source, int type, int x, int y, int z, int data);
std::string gatherStats1();
std::string gatherStats2();
void render(const AABB& b) const;
void onGraphicsReset();
@@ -116,6 +119,9 @@ private:
// shredder added again...
int lastFogType;
bool LastTint;
bool LastSideTint;
int ticks;
int starList, skyList, darkList;
@@ -124,6 +130,12 @@ private:
GLuint skyBuffer;
int skyVertexCount;
GLuint voidBuffer;
int voidVertexCount;
GLuint starBuffer;
int starVertexCount;
// /*public*/ std::vector<TileEntity*> renderableTileEntities;
Textures* textures;
// /*private*/ TileRenderer tileRenderer;

View File

@@ -0,0 +1,49 @@
#include "Lighting.h"
#include "gles.h"
#include "../Minecraft.h"
void Lighting::turnOff() {
glDisable(GL_LIGHTING);
glDisable(GL_LIGHT0);
glDisable(GL_LIGHT1);
glDisable(GL_COLOR_MATERIAL);
}
void Lighting::turnOn(Minecraft* minecraft) {
if (!minecraft->options.getBooleanValue(OPTIONS_NORMAL_LIGHTING)){ // if normal lighting is false, then just dont use the lighting system at all like in vanilla - shredder
turnOff();
return;
}
glEnable(GL_NORMALIZE);
// if normal lighting is true then enable GLES/OpenGL states to setup lighting
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHT1);
glEnable(GL_COLOR_MATERIAL);
// glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
constexpr float a = 0.4f;
constexpr float d = 0.6f;
constexpr float s = 0.0f;
//Vec3 l = world::phys::Vec3{0.2, 1.0, -0.7}.normalize();
constexpr float lightmodel_ambient[] = {a, a, a, 1.0f};
constexpr float diffuse[] = {d, d, d, 1.0f};
constexpr float ambient[] = {0.0f, 0.0f, 0.0f, 1.0f};
constexpr float specular[] = {s, s, s, 1.0f};
constexpr float pos0[] = {(float)(0.16169041989141428), (float)(0.8084520874101966), (float)(-0.5659164515496377), 0.0f};
glLightfv(GL_LIGHT0, GL_POSITION, pos0);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
constexpr float pos1[] = {(float)(-0.16169041989141428), (float)(0.8084520874101966), (float)(0.5659164515496377), 0.0f};
glLightfv(GL_LIGHT1, GL_POSITION, pos1);
glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT1, GL_SPECULAR, specular);
glShadeModel(GL_FLAT);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lightmodel_ambient);
}

View File

@@ -0,0 +1,12 @@
#ifndef NET_MINECRAFT_CLIENT_RENDERER__Lighting_H__
#define NET_MINECRAFT_CLIENT_RENDERER__Lighting_H__
class Minecraft;
class Lighting
{
public:
static void turnOff();
static void turnOn(Minecraft* minecraft);
};
#endif /*NET_MINECRAFT_CLIENT_RENDERER__Lighting_H__*/

View File

@@ -8,7 +8,7 @@ Tesselator Tesselator::instance(sizeof(GLfloat) * MAX_FLOATS); // max size in by
const int VertexSizeBytes = sizeof(VERTEX);
Tesselator::Tesselator( int size )
: size(size),
: size(size),
vertices(0),
u(0), v(0),
_color(0),
@@ -20,7 +20,7 @@ Tesselator::Tesselator( int size )
_noColor(false),
mode(0),
xo(0), yo(0), zo(0),
_normal(0),
_nx(0), _ny(0), _nz(0),
_sx(1), _sy(1),
tesselating(false),
@@ -97,9 +97,9 @@ RenderChunk Tesselator::end( bool useMine, int bufferId )
int access = GL_STATIC_DRAW;//(accessMode==ACCESS_DYNAMIC) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
glBufferData2(GL_ARRAY_BUFFER, bytes, _varray, access); // GL_STREAM_DRAW
totalSize += bytes;
#ifndef USE_VBO
// 0 1 2 3 4 5 6 7
// x y z u v c
@@ -112,7 +112,7 @@ RenderChunk Tesselator::end( bool useMine, int bufferId )
glEnableClientState2(GL_COLOR_ARRAY);
}
if (hasNormal) {
glNormalPointer(GL_BYTE, VertexSizeBytes, (GLvoid*) (6 * 4));
glNormalPointer(GL_FLOAT, VertexSizeBytes, (GLvoid*) (6 * 4));
glEnableClientState2(GL_NORMAL_ARRAY);
}
glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, 0);
@@ -278,9 +278,11 @@ void Tesselator::vertex( float x, float y, float z )
if (hasColor) {
dst.color = src.color;
}
//if (hasNormal) {
// dst.normal = src.normal;
//}
if (hasNormal) {
dst.nx = src.nx;
dst.ny = src.ny;
dst.nz = src.nz;
}
dst.x = src.x;
dst.y = src.y;
@@ -301,9 +303,11 @@ void Tesselator::vertex( float x, float y, float z )
if (hasColor) {
vertex.color = _color;
}
//if (hasNormal) {
// vertex.normal = _normal;
//}
if (hasNormal) {
vertex.nx = _nx;
vertex.ny = _ny;
vertex.nz = _nz;
}
vertex.x = _sx * (x + xo);
vertex.y = _sy * (y + yo);
@@ -332,18 +336,22 @@ void Tesselator::setAccessMode(int mode)
void Tesselator::normal( float x, float y, float z )
{
static int _warn_t = 0;
if ((++_warn_t & 32767) == 1)
LOGI("WARNING: Can't use normals (Tesselator::normal)\n");
return;
//static int _warn_t = 0;
//if ((++_warn_t & 32767) == 1)
// LOGI("WARNING: Can't use normals (Tesselator::normal)\n");
//return;
if (!tesselating) printf("But..");
hasNormal = true;
char xx = (char) (x * 128);
char yy = (char) (y * 127);
char zz = (char) (z * 127);
//char xx = (char) (x * 128);
//char yy = (char) (y * 127);
//char zz = (char) (z * 127);
_normal = xx | (yy << 8) | (zz << 16);
//_normal = xx | (yy << 8) | (zz << 16);
// trying a new thing hopefully works
this->_nx = x;
this->_ny = y;
this->_nz = z;
}
void Tesselator::offset( float xo, float yo, float zo ) {
@@ -389,7 +397,7 @@ void Tesselator::draw()
vboId = 0;
int bufferId = vboIds[vboId];
int access = GL_DYNAMIC_DRAW;//(accessMode==ACCESS_DYNAMIC) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
glBufferData2(GL_ARRAY_BUFFER, bytes, _varray, access); // GL_STREAM_DRAW
@@ -404,10 +412,10 @@ void Tesselator::draw()
//glColorPointer2(4, GL_UNSIGNED_BYTE, VertexSizeBytes, (GLvoid*) &_varray->color);
glEnableClientState2(GL_COLOR_ARRAY);
}
//if (hasNormal) {
// glNormalPointer(GL_BYTE, VertexSizeBytes, (GLvoid*) (6 * 4));
// glEnableClientState2(GL_NORMAL_ARRAY);
//}
if (hasNormal) {
glNormalPointer(GL_FLOAT, VertexSizeBytes, (GLvoid*) (6 * 4));
glEnableClientState2(GL_NORMAL_ARRAY);
}
//glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, (GLvoid*)&_varray);
glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, 0);
glEnableClientState2(GL_VERTEX_ARRAY);
@@ -421,7 +429,7 @@ void Tesselator::draw()
glDisableClientState2(GL_VERTEX_ARRAY);
if (hasTexture) glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
if (hasColor) glDisableClientState2(GL_COLOR_ARRAY);
//if (hasNormal) glDisableClientState2(GL_NORMAL_ARRAY);
if (hasNormal) glDisableClientState2(GL_NORMAL_ARRAY);
}
clear();

View File

@@ -10,7 +10,7 @@
extern const int VertexSizeBytes;
typedef VertexDeclPTC VERTEX;
typedef VertexDeclPTCN VERTEX;
typedef std::map<GLuint, GLsizei> IntGLMap;
@@ -98,7 +98,9 @@ private:
float xo, yo, zo;
float u, v;
unsigned int _color;
int _normal;
// int _normal; // trying a new thing
float _nx, _ny, _nz;
float _sx, _sy;
bool hasColor;

File diff suppressed because it is too large Load Diff

View File

@@ -10,6 +10,7 @@ class ThinFenceTile;
class StairTile;
class LevelSource;
class Material;
class Minecraft;
class TileRenderer
{
@@ -60,6 +61,10 @@ public:
void renderTile(Tile* tile, int data);
void renderGuiTile(Tile* tile, int data);
static void setUseTint(bool value) {
sideTinting = value;
}
static bool canRender(int renderShape);
private:
float getWaterHeight(int x, int y, int z, const Material* m);
@@ -68,6 +73,7 @@ private:
int fixedTexture;
bool xFlipTexture;
bool noCulling;
static bool sideTinting;
bool applyAmbienceOcclusion;
float ll000, llx00, ll0y0, ll00z, llX00, ll0Y0, ll00Z;

View File

@@ -14,7 +14,8 @@ typedef struct VertexDeclPTCN
GLfloat x, y, z;
GLfloat u, v;
GLuint color;
GLuint normal;
// GLuint normal; // trying a new thing
GLfloat nx, ny, nz;
} VertexDeclPTCN;

View File

@@ -12,6 +12,7 @@
#include "../../Minecraft.h"
#include "../../Option.h"
#include "../Lighting.h"
EntityRenderDispatcher* EntityRenderer::entityRenderDispatcher = NULL;
EntityRenderer::EntityRenderer()
@@ -129,12 +130,11 @@ void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float
if (pow > 0) {
renderShadow(entity, x, y, z, pow, a);
}
//}
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
}
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
}
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
glDisable(GL_LIGHTING);
int tex = ((Tile*)Tile::fire)->tex;
int xt = (tex & 0xf) << 4;
@@ -176,7 +176,7 @@ void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a)
}
t.draw();
glPopMatrix2();
// glEnable2(GL_LIGHTING);
glEnable2(GL_LIGHTING);
}
void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { //
@@ -186,10 +186,13 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
//Textures* textures = entityRenderDispatcher->textures;
//textures->bind(textures->loadTexture("%clamp%/environment/shadow.png"));
Textures* textures = entityRenderDispatcher->textures;
textures->bind(textures->loadTexture("/misc/shadow.png"));
textures->loadAndBindTexture("/misc/shadow.png");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
Level* level = getLevel();

View File

@@ -45,7 +45,7 @@ void ItemRenderer::render(Entity* itemEntity_, float x, float y, float z, float
else if (item->count > 1) count = 2;
glTranslatef2((float) x, (float) y + bob, (float) z);
//glEnable2(GL_RESCALE_NORMAL);
glEnable2(GL_RESCALE_NORMAL);
if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape())) {
glRotatef2(spin, 0, 1, 0);
@@ -107,7 +107,7 @@ void ItemRenderer::render(Entity* itemEntity_, float x, float y, float z, float
}
glRotatef2(180 - entityRenderDispatcher->playerRotY, 0, 1, 0);
t.begin();
//t.normal(0, 1, 0);
t.normal(0, 1, 0);
t.vertexUV(0 - xo, 0 - yo, 0, u0, v1);
t.vertexUV(r - xo, 0 - yo, 0, u1, v1);
t.vertexUV(r - xo, 1 - yo, 0, u1, v0);
@@ -118,7 +118,7 @@ void ItemRenderer::render(Entity* itemEntity_, float x, float y, float z, float
glPopMatrix2();
}
}
//glDisable2(GL_RESCALE_NORMAL);
glDisable2(GL_RESCALE_NORMAL);
glPopMatrix2();
}

View File

@@ -187,10 +187,12 @@ void MobRenderer::scale(Mob* mob, float a) {
}
void MobRenderer::renderName(Mob* mob, float x, float y, float z) {
/*
std::stringstream ss; ss << mob->entityId;
if (entityRenderDispatcher->minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
renderNameTag(mob, ss.str(), x, y, z, 64);
*/
}
}
void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, float y, float z, int maxDist) {
@@ -205,7 +207,11 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
float s = 1 / 60.0f * size;
glPushMatrix2();
glTranslatef2((float) x + 0, (float) y + 1.0f /*2.3f*/, (float) z);
if (mob->isPlayer()){
glTranslatef2((float) x + 0, (float) y + 1.0f, (float) z);
} else {
glTranslatef2((float) x + 0, (float) y + 2.3f, (float) z);
}
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
glRotatef2(entityRenderDispatcher->playerRotX, 1, 0, 0);

View File

@@ -9,7 +9,7 @@ void PaintingRenderer::render( Entity* entity, float x, float y, float z, float
glPushMatrix();
glTranslatef(float(x), float(y), float(z));
glRotatef(rot, 0, 1.0f, 0);
//glEnable(GL_RESCALE_NORMAL);
glEnable(GL_RESCALE_NORMAL);
bindTexture("art/kz.png");
Painting* painting = (Painting*)entity;
const Motive* motive = painting->motive;
@@ -17,7 +17,7 @@ void PaintingRenderer::render( Entity* entity, float x, float y, float z, float
float s = 1.0f / 16.0f;
glScalef(s, s, s);
renderPainting(painting, motive->w, motive->h, motive->uo, motive->vo, a);
//glDisable(GL_RESCALE_NORMAL);
glDisable(GL_RESCALE_NORMAL);
glPopMatrix();
}

View File

@@ -77,10 +77,10 @@ void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot,
model = desired;
humanoidModel = desired;
}
LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
humanoidModel->texWidth, humanoidModel->texHeight,
(desired == playerModel64 ? "64" : "32"));
// LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n", // don't log it always, only for debug - shredder
// ((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
// humanoidModel->texWidth, humanoidModel->texHeight,
// (desired == playerModel64 ? "64" : "32"));
HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
}

View File

@@ -115,6 +115,41 @@ void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize /* = 24 */)
}
#endif
void drawArrayVTN(int bufferId, int vertices, int vertexSize /* = 24 */) {
//if (Options::debugGl) LOGI("drawArray\n");
//LOGI("draw-vtc: %d, %d, %d\n", bufferId, vertices, vertexSize);
glEnableClientState2(GL_VERTEX_ARRAY);
glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
//glEnableClientState2(GL_COLOR_ARRAY);
glEnableClientState2(GL_NORMAL_ARRAY);
glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
glVertexPointer2( 3, GL_FLOAT, vertexSize, 0);
glTexCoordPointer2(2, GL_FLOAT, vertexSize, (GLvoid*) (3 * 4));
//glColorPointer2(4, GL_UNSIGNED_BYTE, vertexSize, (GLvoid*) (5*4));
glNormalPointer(GL_FLOAT, vertexSize, (GLvoid*) (6 * 4));
glDrawArrays2(GL_TRIANGLES, 0, vertices);
glDisableClientState2(GL_VERTEX_ARRAY);
glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
//glDisableClientState2(GL_COLOR_ARRAY);
glDisableClientState2(GL_NORMAL_ARRAY);
}
#ifndef drawArrayVTN_NoState
void drawArrayVTCN_NoState(int bufferId, int vertices, int vertexSize /* = 24 */) {
glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
glVertexPointer2( 3, GL_FLOAT, vertexSize, 0);
glTexCoordPointer2(2, GL_FLOAT, vertexSize, (GLvoid*) (3 * 4));
//glColorPointer2(4, GL_UNSIGNED_BYTE, vertexSize, (GLvoid*) (5*4));
glNormalPointer(GL_FLOAT, vertexSize, (GLvoid*) (6 * 4));
glDrawArrays2(GL_TRIANGLES, 0, vertices);
}
#endif
#endif

View File

@@ -4,11 +4,15 @@
#include "../../platform/log.h"
#include "../Options.h"
#if defined(__APPLE__)
#define GLES_SILENCE_DEPRECATION
#endif
// Android should always run OPENGL_ES
#if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
#define OPENGL_ES
#endif
#define GLES_SILENCE_DEPRECATION
// Other systems might run it, if they #define OPENGL_ES
// #if defined(OPENGL_ES) // || defined(ANDROID)
#define USE_VBO
@@ -55,13 +59,18 @@ void anGenBuffers(GLsizei n, GLuint* buffer);
#ifdef USE_VBO
#define drawArrayVT_NoState drawArrayVT
#define drawArrayVTC_NoState drawArrayVTC
void drawArrayVT(int bufferId, int vertices, int vertexSize = 24, unsigned int mode = GL_TRIANGLES);
#define drawArrayVTN_NoState drawArrayVTN
void drawArrayVT(int bufferId, int vertices, int vertexSize = 36, unsigned int mode = GL_TRIANGLES);
#ifndef drawArrayVT_NoState
//void drawArrayVT_NoState(int bufferId, int vertices, int vertexSize = 24);
//void drawArrayVT_NoState(int bufferId, int vertices, int vertexSize = 36);
#endif
void drawArrayVTC(int bufferId, int vertices, int vertexSize = 24);
void drawArrayVTC(int bufferId, int vertices, int vertexSize = 36);
#ifndef drawArrayVTC_NoState
void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize = 24);
void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize = 36);
#endif
void drawArrayVTN(int bufferId, int vertices, int vertexSize = 36);
#ifndef drawArrayVTN_NoState
void drawArrayVTCN_NoState(int bufferId, int vertices, int vertexSize = 36);
#endif
#endif
@@ -114,6 +123,7 @@ int glhUnProjectf( float winx, float winy, float winz,
#define glVertexPointer2 glVertexPointer
#define glColorPointer2 glColorPointer
#define glTexCoordPointer2 glTexCoordPointer
#define glNormalPointer2 glNormalPointer
#define glEnableClientState2 glEnableClientState
#define glDisableClientState2 glDisableClientState
#define glDrawArrays2 glDrawArrays
@@ -137,7 +147,7 @@ int glhUnProjectf( float winx, float winy, float winz,
//
// Extensions
//
#ifdef WIN32
#ifdef WIN32
#define glGetProcAddress(a) wglGetProcAddress(a)
#else
#define glGetProcAddress(a) (void*(0))

View File

@@ -9,7 +9,7 @@
// DynamicTexture
//
DynamicTexture::DynamicTexture(int tex_)
: tex(tex_),
: tex(tex_),
replicate(1)
{
memset(pixels, 0, 16*16*4);
@@ -29,8 +29,8 @@ void DynamicTexture::bindTexture(Textures* tex) {
/*
WaterTexture::WaterTexture()
: super(Tile::water->tex),
_tick(0),
_frame(0)
_tick(0),
_frame(0)
{
}
@@ -39,7 +39,7 @@ void WaterTexture::tick() {
*/
WaterTexture::WaterTexture()
: super(Tile::water->tex),
: super(Tile::water->tex),
_tick(0),
_frame(0)
{
@@ -76,55 +76,55 @@ void WaterTexture::tick()
next[x + y * 16] = pow / 3.3f + heat[x + y * 16] * 0.8f;
}
for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) {
heat[x + y * 16] += heata[x + y * 16] * 0.05f;
for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) {
heat[x + y * 16] += heata[x + y * 16] * 0.05f;
if (heat[x + y * 16] < 0) heat[x + y * 16] = 0;
heata[x + y * 16] -= 0.1f;
if (Mth::random() < 0.05f) {
heata[x + y * 16] = 0.5f;
if (heat[x + y * 16] < 0) heat[x + y * 16] = 0;
heata[x + y * 16] -= 0.1f;
if (Mth::random() < 0.05f) {
heata[x + y * 16] = 0.5f;
}
}
}
float* tmp = next;
next = current;
current = tmp;
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = current[i];
if (pow > 1) pow = 1;
if (pow < 0) pow = 0;
for (int i = 0; i < 256; i++) {
float pow = current[i];
if (pow > 1) pow = 1;
if (pow < 0) pow = 0;
float pp = pow * pow;
float pp = pow * pow;
int r = (int) (32 + pp * 32);
int g = (int) (50 + pp * 64);
int b = (int) (255);
int a = (int) (146 + pp * 50);
int r = (int) (32 + pp * 32);
int g = (int) (50 + pp * 64);
int b = (int) (255);
int a = (int) (146 + pp * 50);
//if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100);
//if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100);
// r = rr;
// g = gg;
// b = bb;
//}
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a;
}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a;
}
}
//
// WaterSideTexture
//
WaterSideTexture::WaterSideTexture()
: super(Tile::water->tex + 1),
: super(Tile::water->tex + 1),
_tick(0),
_frame(0),
_tickCount(0)
@@ -164,51 +164,237 @@ void WaterSideTexture::tick() {
next[x + y * 16] = pow / 3.2f + heat[x + y * 16] * 0.8f;
}
for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) {
heat[x + y * 16] += heata[x + y * 16] * 0.05f;
for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) {
heat[x + y * 16] += heata[x + y * 16] * 0.05f;
if (heat[x + y * 16] < 0) heat[x + y * 16] = 0;
heata[x + y * 16] -= 0.3f;
if (Mth::random() < 0.2) {
heata[x + y * 16] = 0.5f;
if (heat[x + y * 16] < 0) heat[x + y * 16] = 0;
heata[x + y * 16] -= 0.3f;
if (Mth::random() < 0.2) {
heata[x + y * 16] = 0.5f;
}
}
}
float* tmp = next;
next = current;
current = tmp;
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = current[(i - _tickCount * 16) & 255];
if (pow > 1) pow = 1;
if (pow < 0) pow = 0;
for (int i = 0; i < 256; i++) {
float pow = current[(i - _tickCount * 16) & 255];
if (pow > 1) pow = 1;
if (pow < 0) pow = 0;
float pp = pow * pow;
float pp = pow * pow;
int r = (int) (32 + pp * 32);
int g = (int) (50 + pp * 64);
int b = (int) (255);
int a = (int) (146 + pp * 50);
int r = (int) (32 + pp * 32);
int g = (int) (50 + pp * 64);
int b = (int) (255);
int a = (int) (146 + pp * 50);
//if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100);
//if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100);
// r = rr;
// g = gg;
// b = bb;
//}
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a;
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a;
}
}
///
/// Lava Texture
///
LavaTexture::LavaTexture()
: super(Tile::lava->tex),
_tick(0),
_frame(0)
{
current = new float[16*16];
next = new float[16*16];
heat = new float[16*16];
heata = new float[16*16];
for (int i = 0; i < 256; ++i) {
current[i] = 0;
next[i] = 0;
heat[i] = 0;
heata[i] = 0;
}
}
FireTexture::FireTexture()
: super(((Tile*)Tile::fire)->tex),
LavaTexture::~LavaTexture() {
delete[] current;
delete[] next;
delete[] heat;
delete[] heata;
}
void LavaTexture::tick()
{
for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) {
float pow = 0;
int xxo = (int)(Mth::sin((float)(y) * (float)(Mth::PI) * 2.0f / 16.0f) * 1.2f);
int yyo = (int)(Mth::sin((float)(x) * (float)(Mth::PI) * 2.0f / 16.0f) * 1.2f);
for (int xx = x - 1; xx <= x + 1; xx++) {
for (int yy = y - 1; yy <= y + 1; yy++) {
int xi = xx + xxo & 15;
int yi = yy + yyo & 15;
pow += current[xi + yi * 16];
}
}
next[x + y * 16] = pow / 10.0f + (heat[(x + 0 & 15) + (y + 0 & 15) * 16] + heat[(x + 1 & 15) + (y + 0 & 15) * 16] + heat[(x + 1 & 15) + (y + 1 & 15) * 16] + heat[(x + 0 & 15) + (y + 1 & 15) * 16]) / 4.0f * 0.8f;
heat[x + y * 16] = heat[x + y * 16] + heata[x + y * 16] * 0.01f;
if (heat[x + y * 16] < 0.0f) {
heat[x + y * 16] = 0.0f;
}
heata[x + y * 16] = heata[x + y * 16] - 0.06f;
if (Mth::random() < 0.005) {
heata[x + y * 16] = 1.5f;
}
}
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = current[i] * 2.0f;
if (pow > 1) pow = 1;
if (pow < 0) pow = 0;
float pp = pow * pow;
int r = (int) (pow * 100.0f + 155.0f);
int g = (int) (pp * 255.0f);
int b = (int) (pp * pp * 128.0f);
//if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100);
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = -1;
}
}
///
/// Lava Side Texture
///
LavaSideTexture::LavaSideTexture()
: super(Tile::lava->tex + 1),
_tick(0),
_frame(0),
_tickCount(0)
{
replicate = 2;
current = new float[16*16];
next = new float[16*16];
heat = new float[16*16];
heata = new float[16*16];
for (int i = 0; i < 256; ++i) {
current[i] = 0;
next[i] = 0;
heat[i] = 0;
heata[i] = 0;
}
}
LavaSideTexture::~LavaSideTexture() {
delete[] current;
delete[] next;
delete[] heat;
delete[] heata;
}
void LavaSideTexture::tick() {
++_tickCount;
for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) {
float pow = 0;
int yl = (int)(Mth::sin((float)(y) * (float)(Mth::PI)* 2.0f / 16.0f) * 1.2f); // var2 is y
int xl = (int)(Mth::sin((float)(x) * (float)(Mth::PI)* 2.0f / 16.0f) * 1.2f); // var1 is x
for (int yy = x - 1; yy <= x + 1; yy++) {
for (int xx = y - 1; xx <= y + 1; xx++) {
int xi = (yy + yl) & 15; // var8
int yi = (xx + xl) & 15; //var9
pow += current[xi + yi * 16];
}
}
next[x + y * 16] =
next[x + y * 16] =
pow / 10.0f + (
heat[(x + 0 & 15) + (y + 0 & 15) *
16] + heat[
(x + 1 & 15) + (y + 0 & 15) * 16] + heat[(x + 1 & 15) + (y + 1 & 15) *
16] + heat[
(x + 0 & 15) + (y + 1 & 15) * 16]) / 4.0f
* 0.8f;
heat[x + y * 16] = heat[x + y * 16] + heata[x + y * 16] * 0.01f;
if (heat[x + y * 16] < 0.0f) {
heat[x + y * 16] = 0.0f;
}
heata[x + y * 16] = heata[x + y * 16] - 0.06f;
if (Mth::random() < 0.005) {
heata[x + y * 16] = 1.5f;
}
}
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = current[(i - _tickCount / 3 * 16) & 255] * 2.0f;
if (pow > 1) pow = 1;
if (pow < 0) pow = 0;
float pp = pow * pow;
int r = (int) (pow * 100.0f + 155.0f);
int g = (int) (pow * pow * 255.0f);
int b = (int) (pow * pow * pow * pow * 128.0f);
// int a = (int) (146 + pp * 50);
//if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100);
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = -1;
}
}
FireTexture::FireTexture(int id)
: super(((Tile*)Tile::fire)->tex + id * 16),
_tick(0),
_frame(0)
{
@@ -236,63 +422,63 @@ FireTexture::~FireTexture() {
// oh boy time to implement fire textures, i am so fucked - shredder
void FireTexture::tick() {
// loop generates fire texture on the empty texture grid, hopefully shouldnt be too taxing on older hardware - shredder
for (int x = 0; x < 16; x++) {
for (int y = 0; y < 20; y++) {
int count = 18;
float pow = this->current[x + (y + 1) % 20 * 16] * (float)(count);
for (int xx = x - 1; xx <= x + 1; xx++) {
for (int yy = y; yy <= y + 1; yy++) {
if (xx >= 0 && yy >= 0 && xx < 16 && yy < 20) {
pow += this->current[xx + yy * 16];
}
count++;
}
}
this->next[x + y * 16] = pow / (float(count) * 1.06f);
if (y >= 19) {
this->next[x + y * 16] = float(Mth::random() * Mth::random() * Mth::random() * 4.0 + Mth::random() * 0.1f + 0.2f);
}
}
}
// loop generates fire texture on the empty texture grid, hopefully shouldnt be too taxing on older hardware - shredder
for (int x = 0; x < 16; x++) {
for (int y = 0; y < 20; y++) {
int count = 18;
float pow = this->current[x + (y + 1) % 20 * 16] * (float)(count);
for (int xx = x - 1; xx <= x + 1; xx++) {
for (int yy = y; yy <= y + 1; yy++) {
if (xx >= 0 && yy >= 0 && xx < 16 && yy < 20) {
pow += this->current[xx + yy * 16];
}
count++;
}
}
this->next[x + y * 16] = pow / (float(count) * 1.06f);
if (y >= 19) {
this->next[x + y * 16] = float(Mth::random() * Mth::random() * Mth::random() * 4.0 + Mth::random() * 0.1f + 0.2f);
}
}
}
// hopefully this doesn't cause any mysterious issues - shredder
// hopefully this doesn't cause any mysterious issues - shredder
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = this->current[i] * 1.8f;
if (pow > 1.0f) {
pow = 1.0f;
}
if (pow < 0.0f) {
pow = 0.0f;
}
int r = (int) (pow * 155.0f + 100.0f);
int g = (int)(pow * pow * 255.0f);
int b = (int)(pow * pow * pow * pow * pow * pow * pow * pow * pow * pow * 255.0f);
int a = 255;
if (pow < 0.5f) {
a = 0;
}
for (int i = 0; i < 256; i++) {
float pow = this->current[i] * 1.8f;
if (pow > 1.0f) {
pow = 1.0f;
}
if (pow < 0.0f) {
pow = 0.0f;
}
int r = (int) (pow * 155.0f + 100.0f);
int g = (int)(pow * pow * 255.0f);
int b = (int)(pow * pow * pow * pow * pow * pow * pow * pow * pow * pow * 255.0f);
int a = 255;
if (pow < 0.5f) {
a = 0;
}
// @TODO: cant be arsed rn to implement the anaglyph3d check would be nice to check if it does - shredder
//if (this->anaglyph3d) {
// float rr = (r * 30 + g * 59 + b * 11) / 100;
// float gg = (r * 30 + g * 70) / 100;
// float bb = (r * 30 + b * 70) / 100;
// r = rr;
// g = gg;
// b = bb;
//}
//if (this->anaglyph3d) {
// float rr = (r * 30 + g * 59 + b * 11) / 100;
// float gg = (r * 30 + g * 70) / 100;
// float bb = (r * 30 + b * 70) / 100;
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a;
}
}
}

View File

@@ -56,6 +56,44 @@ public:
void tick();
};
class LavaTexture: public DynamicTexture
{
typedef DynamicTexture super;
int _tick;
int _frame;
float* current;
float* next;
float* heat;
float* heata;
public:
LavaTexture();
~LavaTexture();
void tick();
};
class LavaSideTexture: public DynamicTexture
{
typedef DynamicTexture super;
int _tick;
int _frame;
int _tickCount;
float* current;
float* next;
float* heat;
float* heata;
public:
LavaSideTexture();
~LavaSideTexture();
void tick();
};
class FireTexture: public DynamicTexture
{
typedef DynamicTexture super;
@@ -68,7 +106,7 @@ class FireTexture: public DynamicTexture
float* heata;
public:
FireTexture();
FireTexture(int id);
~FireTexture();
void tick();

View File

@@ -111,6 +111,7 @@
#include "data/eat1.pcm"
#include "data/eat2.pcm"
#include "data/eat3.pcm"
#include "data/burp1.pcm"
#include "data/fuse.pcm"
SoundDesc SA_cloth1((char*)PCM_cloth1);
@@ -221,6 +222,7 @@ SoundDesc SA_creeperdeath((char*)PCM_creeperdeath);
SoundDesc SA_eat1((char*)PCM_eat1);
SoundDesc SA_eat2((char*)PCM_eat2);
SoundDesc SA_eat3((char*)PCM_eat3);
SoundDesc SA_burp1((char*)PCM_burp1);
SoundDesc SA_fuse((char*)PCM_fuse);
#endif /*!PRE_ANDROID23 && !__APPLE__*/

View File

@@ -172,6 +172,7 @@ extern SoundDesc SA_creeperdeath;
extern SoundDesc SA_eat1;
extern SoundDesc SA_eat2;
extern SoundDesc SA_eat3;
extern SoundDesc SA_burp1;
extern SoundDesc SA_fuse;
#endif /*!PRE_ANDROID23 && !__APPLE__*/

View File

@@ -144,6 +144,7 @@ void SoundEngine::init( Minecraft* mc, Options* options )
sounds.add("random.eat", SA_eat1);
sounds.add("random.eat", SA_eat2);
sounds.add("random.eat", SA_eat3);
sounds.add("random.burp", SA_burp1);
sounds.add("random.fuse", SA_fuse);
#endif

View File

@@ -227,6 +227,7 @@ void SoundEngine::init( Minecraft* mc, Options* options )
sounds.add( "random.eat", _pp("eat1"));
sounds.add( "random.eat", _pp("eat2"));
sounds.add( "random.eat", _pp("eat3"));
sounds.add( "random.burp", _pp("burp1"));
sounds.add( "random.fuse", _pp("fuse"));
sounds.add( "step.cloth", _pp("cloth1"));

File diff suppressed because it is too large Load Diff

View File

@@ -75,7 +75,7 @@ void PerfRenderer::renderFpsMeter( float tickTime )
glDisable2(GL_TEXTURE_2D);
Tesselator& t = Tesselator::instance;
t.begin(GL_TRIANGLES);
t.begin(GL_QUADS);
int hh1 = (int) (usPer60Fps / 200);
float count = (float)frameTimes.size();
t.color(0x20000000);
@@ -117,7 +117,8 @@ void PerfRenderer::renderFpsMeter( float tickTime )
t.color(0xff000000 + cc * 256);
}
float time = 10 * 1000 * frameTimes[i] / 200;
// float time = 10 * 1000 * frameTimes[i] / 200;
float time = frameTimes[i] * 4000.0f;
float time2 = 10 * 1000 * tickTimes[i] / 200;
t.vertex(i + 0.5f, _mc->height - time + 0.5f, 0);
@@ -210,12 +211,12 @@ void PerfRenderer::renderFpsMeter( float tickTime )
msg << result.name;
float xx = (float)(x - r);
float yy = (float)(y + r/2 + i * 8 + 20);
_font->drawShadow(msg.str(), xx, yy, result.getColor());
_font->drawShadow(msg.str(), xx + 10 + 10, yy, result.getColor());
std::string msg2 = toPercentString(result.percentage);
//LOGI("name: %s: perc: %f == %s @ %d, %d\n", msg.str().c_str(), result.percentage, msg2.c_str(), xx, yy);
_font->drawShadow(msg2, xx - 50 - _font->width(msg2), yy, result.getColor());
_font->drawShadow(msg2, xx + 10 + 10 - _font->width(msg2), yy, result.getColor());
msg2 = toPercentString(result.globalPercentage);
_font->drawShadow(msg2, xx - _font->width(msg2), yy, result.getColor());
_font->drawShadow(msg2, xx + 10 + 10 - _font->width(msg2), yy, result.getColor());
}
}

View File

@@ -6,7 +6,7 @@
#include "StringUtils.h"
//package util;
#ifdef PROFILER
//#ifdef PROFILER
#define TIMER_PUSH(x) PerfTimer::push(x)
#define TIMER_POP() PerfTimer::pop()
#define TIMER_POP_PUSH(x) PerfTimer::popPush(x)
@@ -16,11 +16,11 @@
// #define TIMER_PUSH(x) ServerProfiler::push(x)
// #define TIMER_POP() ServerProfiler::pop()
// #define TIMER_POP_PUSH(x) ServerProfiler::popPush(x)
#else
#define TIMER_PUSH(x) ((void*)0)
#define TIMER_POP() ((void*)0)
#define TIMER_POP_PUSH(x) ((void*)0)
#endif
//#else
// #define TIMER_PUSH(x) ((void*)0)
// #define TIMER_POP() ((void*)0)
// #define TIMER_POP_PUSH(x) ((void*)0)
//#endif
class PerfTimer
{

View File

@@ -51,13 +51,13 @@ void Chicken::aiStep()
flap += flapping * 2;
//@todo
//if (!isBaby()) {
// if (!level->isClientSide && --eggTime <= 0) {
// level->playSound(this, "mob.chickenplop", 1.0f, (random.nextFloat() - random.nextFloat()) * 0.2f + 1.0f);
// spawnAtLocation(Item::egg->id, 1);
// eggTime = random.nextInt(SharedConstants::TicksPerSecond * 60 * 5) + SharedConstants::TicksPerSecond * 60 * 5;
// }
//}
if (!isBaby()) {
if (!level->isClientSide && --eggTime <= 0) {
level->playSound(this, "mob.chickenplop", 1.0f, (random.nextFloat() - random.nextFloat()) * 0.2f + 1.0f);
spawnAtLocation(Item::egg->id, 1);
eggTime = random.nextInt(SharedConstants::TicksPerSecond * 60 * 5) + SharedConstants::TicksPerSecond * 60 * 5;
}
}
}
void Chicken::addAdditonalSaveData( CompoundTag* tag )
@@ -102,8 +102,8 @@ void Chicken::dropDeathLoot( /*bool wasKilledByPlayer, int playerBonusLevel*/ )
spawnAtLocation(Item::feather->id, 1);
}
//// and some meat
//if (isOnFire()) spawnAtLocation(Item::chicken_cooked->id, 1); //@fire
//else
if (isOnFire()) spawnAtLocation(Item::chicken_cooked->id, 1); //@fire
else
spawnAtLocation(Item::chicken_raw->id, 1);
}

View File

@@ -66,11 +66,11 @@ void Cow::dropDeathLoot( /*bool wasKilledByPlayer, int playerBonusLevel*/ ) {
// and some meat
count = random.nextInt(3) + 1;
for (int i = 0; i < count; i++) {
// if (isOnFire()) { //@fire
// spawnAtLocation(Item::beef_cooked->id, 1);
// } else {
if (isOnFire()) { //@fire
spawnAtLocation(Item::beef_cooked->id, 1);
} else {
spawnAtLocation(Item::beef_raw->id, 1);
// }
}
}
}

View File

@@ -54,8 +54,8 @@ std::string Pig::getDeathSound()
int Pig::getDeathLoot()
{
//@fire
//if (isOnFire())
// return Item::porkChop_cooked->id;
if (isOnFire())
return Item::porkChop_cooked->id;
return Item::porkChop_raw->id;
}

View File

@@ -1,5 +1,6 @@
#include "Sheep.h"
#include "../../item/DyePowderItem.h"
#include "../../level/tile/TallGrass.h"
#include "../../level/tile/LevelEvent.h"
const float Sheep::COLOR[][3] = {
@@ -198,7 +199,7 @@ void Sheep::updateAi()
int yy = Mth::floor(y);
int zz = Mth::floor(z);
if (/*(level->getTile(xx, yy, zz) == Tile::tallgrass->id && level->getData(xx, yy, zz) == TallGrass::TALL_GRASS) || */ level->getTile(xx, yy - 1, zz) == ((Tile*)Tile::grass)->id) {
if ((level->getTile(xx, yy, zz) == Tile::tallgrass->id && level->getData(xx, yy, zz) == TallGrass::TALL_GRASS) || level->getTile(xx, yy - 1, zz) == ((Tile*)Tile::grass)->id) {
eatAnimationTick = EAT_ANIMATION_TICKS;
level->broadcastEntityEvent(this, EntityEvent::EAT_GRASS);
}
@@ -208,11 +209,11 @@ void Sheep::updateAi()
int zz = Mth::floor(z);
bool ate = false;
/* if (level->getTile(xx, yy, zz) == Tile::tallgrass->id) {
level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, xx, yy, zz, Tile::tallgrass->id + TallGrass::TALL_GRASS * 256);
if (level->getTile(xx, yy, zz) == Tile::tallgrass->id) {
level->levelEvent(NULL, LevelEvent::PARTICLES_DESTROY_BLOCK, xx, yy, zz, Tile::tallgrass->id + TallGrass::TALL_GRASS * 256);
level->setTile(xx, yy, zz, 0);
ate = true;
} else */if (level->getTile(xx, yy - 1, zz) == ((Tile*)Tile::grass)->id) {
} else if (level->getTile(xx, yy - 1, zz) == ((Tile*)Tile::grass)->id) {
level->levelEvent(NULL, LevelEvent::PARTICLES_DESTROY_BLOCK, xx, yy - 1, zz, ((Tile*)Tile::grass)->id);
level->setTile(xx, yy - 1, zz, Tile::dirt->id);
ate = true;

View File

@@ -10,6 +10,7 @@
#include "../level/tile/ClothTile.h"
#include "../level/tile/CropTile.h"
#include "../level/tile/StemTile.h"
#include "../level/tile/TallGrass.h"
const std::string DyePowderItem::COLOR_DESCS[] = {
"black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
@@ -91,9 +92,9 @@ bool DyePowderItem::useOn( ItemInstance* itemInstance, Player* player, Level* le
continue;
if (level->getTile(xx, yy, zz) == 0) {
/*if (random.nextInt(10) != 0) {
level->setTileAndData(xx, yy, zz, Tile::tallgrass.id, TallGrass.TALL_GRASS);
} else*/ if (random.nextInt(3) != 0) {
if (random.nextInt(10) != 0) {
level->setTileAndData(xx, yy, zz, Tile::tallgrass->id, TallGrass::TALL_GRASS);
} else if (random.nextInt(3) != 0) {
level->setTile(xx, yy, zz, Tile::flower->id);
} else {
level->setTile(xx, yy, zz, Tile::rose->id);

View File

@@ -22,7 +22,7 @@ public:
/*@Override*/
bool mineBlock(ItemInstance* itemInstance, int tile, int x, int y, int z/*, Mob* owner*/) {
if (tile == ((Tile*)Tile::leaves)->id || tile == Tile::web->id /*|| tile == Tile::tallgrass->id || tile == Tile::vine->id*/) {
if (tile == ((Tile*)Tile::leaves)->id || tile == Tile::web->id || tile == Tile::tallgrass->id /*|| tile == Tile::vine->id*/) {
itemInstance->hurt(1);//, owner);
return true;
}

View File

@@ -43,7 +43,7 @@ public:
}
static int getDefaultColor() {
return 0xFFFFFF;
return 0x48b518;
}
private:

View File

@@ -1165,7 +1165,13 @@ int Level::getSkyDarken(float a) {
float br = 1 - (Mth::cos(td * Mth::PI * 2) * 2 + 0.5f);
if (br < 0.0f) br = 0.0f;
if (br > 0.80f) br = 0.80f; //@note; was 1.0f
if (dimension->FogType == 1) // @TODO - probably make this not dependent on dimension type honestly - shredder
{
if (br > 1.0f) br = 1.0f; //@ uses the normal javasky color ramp when java sky type is choosen,
} else
{
if (br > 0.8f) br = 0.8f; //@note; was 1.0f
}
return ((int) (br * 11));
}
@@ -1174,7 +1180,14 @@ Vec3 Level::getSkyColor(Entity* source, float a) {
float br = Mth::cos(td * Mth::PI * 2) * 2 + 0.5f;
if (br < 0.0f) br = 0.0f;
if (br > 0.75f) br = 0.75f; //@note; was 1.0f
if (dimension->FogType == 1) // @TODO - probably make this not dependent on dimension type honestly - shredder
{
if (br > 1.0f) br = 1.0f; //@ uses the normal javasky color ramp when java sky type is choosen,
} else
{
if (br > 0.8f) br = 0.8f; //@note; was 1.0f
}
int xx = Mth::floor(source->x);
int zz = Mth::floor(source->z);
@@ -1728,13 +1741,15 @@ void Level::extinguishFire(int x, int y, int z, int face) {
setTile(x, y, z, 0);
}
}
// String gatherStats() {
// return "All: " + this.entities.size();
// }
//
// String gatherChunkSourceStats() {
// return chunkSource.gatherStats();
// }
std::string Level::gatherStats() {
std::stringstream ss;
ss << "All: " << entities.size();
return ss.str();
}
std::string Level::gatherChunkSourceStats() {
return _chunkSource->gatherStats();
}
//
TileEntity* Level::getTileEntity(int x, int y, int z) {
LevelChunk* lc = getChunk(x >> 4, z >> 4);

View File

@@ -202,6 +202,9 @@ public:
bool checkAndHandleWater(const AABB& box, const Material* material, Entity* e);
void extinguishFire(int x, int y, int z, int face);
std::string gatherStats();
std::string gatherChunkSourceStats();
//void addEntities(const EntityList& list);
//void removeEntities(const EntityList& list);
//void ensureAdded(Entity* entity);

View File

@@ -9,6 +9,7 @@
#include "../../level/tile/TallGrass.h"
#include "../../../util/Color.h"
#include "../GrassColor.h"
Biome* Biome::rainForest = NULL;
Biome* Biome::swampland = NULL;
@@ -143,7 +144,7 @@ void Biome::teardownBiomes() {
Feature* Biome::getTreeFeature( Random* random )
{
if (random->nextInt(10) == 0) {
return new BasicTree(false);
// return new BasicTree(false); // temporarily disabled
}
return new TreeFeature(false);
}
@@ -217,6 +218,26 @@ int Biome::getSkyColor( float temp )
return Color::getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp * 0.1f, 1.0f).getRGB();
}
float Biome::getDownfall()
{
return downfall;
}
float Biome::getTemperature()
{
return temperature;
}
int Biome::getGrassColor()
{
float temp = Mth::clamp(getTemperature(), 0.0f, 1.0f);
float rain = Mth::clamp(getDownfall(), 0.0f, 1.0f);
return GrassColor::get(temp, rain);
}
Biome::MobList& Biome::getMobs(const MobCategory& category)
{
if (&category == &MobCategory::monster)

View File

@@ -78,7 +78,13 @@ public:
virtual float adjustScale(float scale);
virtual float adjustDepth(float depth);
virtual int getSkyColor(float temp);
virtual int getGrassColor();
virtual float getDownfall();
virtual float getTemperature();
virtual MobList& getMobs(const MobCategory& category);
virtual float getCreatureProbability();
@@ -88,6 +94,8 @@ public:
char topMaterial;
char material;
int leafColor;
float temperature;
float downfall;
private:
static Biome* map[64*64];
};

View File

@@ -16,7 +16,7 @@ public:
return new BirchFeature();
}
if (random->nextInt(3) == 0) {
return new BasicTree(false);
// return new BasicTree(false); // temporarily disabled
}
return new TreeFeature(false);
}

View File

@@ -13,7 +13,7 @@ class RainforestBiome: public Biome
public:
Feature* getTreeFeature(Random* random) {
if (random->nextInt(3) == 0) {
return new BasicTree(false);
// return new BasicTree(false); // temporarily disabled
}
return new TreeFeature(false);
}

View File

@@ -193,7 +193,10 @@ public:
}
std::string gatherStats() {
return "ChunkCache: 1024";
// return "ChunkCache: 1024";
std::stringstream ss;
ss << "ChunkCache: " << CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
return ss.str();
}
void saveAll(bool onlyUnsaved) {

View File

@@ -133,22 +133,29 @@ Dimension* Dimension::getNew( int id )
return NULL;
}
std::string Dimension::getDimension(){
int currentID = this->id;
if (currentID == Dimension::NORMAL) return "Overworld";
if (currentID == Dimension::NORMAL_DAYCYCLE) return "Overworld";
return "Unknown";
}
//
// DimensionFactory
//
#include "../storage/LevelData.h"
Dimension* DimensionFactory::createDefaultDimension(LevelData* data )
{
int dimensionId = Dimension::NORMAL;
Dimension* DimensionFactory::createDefaultDimension(LevelData* data )
{
int dimensionId = Dimension::NORMAL;
switch(data->getGameType()) {
case GameType::Survival: dimensionId = Dimension::NORMAL_DAYCYCLE;
break;
case GameType::Creative:
default:
dimensionId = Dimension::NORMAL;
break;
}
switch(data->getGameType()) {
case GameType::Survival: dimensionId = Dimension::NORMAL_DAYCYCLE;
break;
case GameType::Creative:
default:
dimensionId = Dimension::NORMAL;
break;
}
return Dimension::getNew(dimensionId);
}

View File

@@ -49,7 +49,7 @@ public:
bool hasCeiling;
float brightnessRamp[16];//Level::MAX_BRIGHTNESS + 1];
int id;
std::string getDimension();
// shredder added
int FogType; // lets us choose between what fog we want ig
protected:

View File

@@ -138,7 +138,7 @@ void CanyonFeature::addTunnel( int xOffs, int zOffs, unsigned char* blocks, floa
}
}
void CanyonFeature::addFeature(Level* level, int x, int z, int xOffs, int zOffs,unsigned char* blocks)
void CanyonFeature::addFeature(Level* level, int x, int z, int xOffs, int zOffs, unsigned char* blocks, int blocksSize)
{
if (random.nextInt(15) != 0) return;

View File

@@ -11,8 +11,12 @@ class CanyonFeature: public LargeFeature {
/*protected*/
void addTunnel(int xOffs, int zOffs, unsigned char* blocks, float xCave, float yCave, float zCave, float thickness, float yRot, float xRot, int step, int dist, float yScale);
/*protected*/
void addFeature(Level* level, int x, int z, int xOffs, int zOffs,unsigned char* blocks);
void addFeature(Level* level, int x, int z, int xOffs, int zOffs, unsigned char* blocks, int blocksSize);
};

File diff suppressed because it is too large Load Diff

View File

@@ -25,6 +25,7 @@ class LevelChunk;
#include "../chunk/ChunkSource.h"
#include "LargeCaveFeature.h"
#include "CanyonFeature.h"
#include "synth/PerlinNoise.h"
#include "../../../SharedConstants.h"
@@ -63,6 +64,7 @@ private:
public:
//Biome** biomes;
LargeCaveFeature caveFeature;
CanyonFeature canyonFeature;
int waterDepths[16+16][16+16];
private:
ChunkMap chunkMap;
@@ -92,6 +94,7 @@ private:
float* fi;
float* fis;
///*private*/ float[] temperatures;
float* temperatures; // normally unused like above, but restored this maybe might come handy - shredder
};
class PerformanceTestChunkSource : public ChunkSource

View File

@@ -17,7 +17,7 @@ class BasicTree : public Feature
typedef Feature super;
private:
unsigned char axisConversionArray[6];
Random *rnd;
@@ -25,11 +25,11 @@ private:
int origin[3];
int height;
int trunkHeight;
double trunkHeightScale;
double branchDensity;
double branchSlope;
double widthScale;
double foliageDensity;
float trunkHeightScale;
float branchDensity;
float branchSlope;
float widthScale;
float foliageDensity;
int trunkWidth;
int heightVariance;
int foliageHeight;
@@ -38,7 +38,7 @@ private:
void prepare(){
trunkHeight = (int) (height * trunkHeightScale);
if (trunkHeight >= height) trunkHeight = height - 1;
int clustersPerY = (int) (1.382 + pow(foliageDensity * height / 13.0, 2));
int clustersPerY = (int) (1.382f + pow(foliageDensity * height / 13.0, 2));
if (clustersPerY < 1) clustersPerY = 1;
int **tempFoliageCoords = new int *[clustersPerY * height];
for( int i = 0; i < clustersPerY * height; i++ )
@@ -68,19 +68,19 @@ private:
continue;
}
double originOffset = 0.5;
float originOffset = 0.5f;
while (num < clustersPerY)
{
double radius = widthScale * (shapefac * (rnd->nextFloat() + 0.328));
double angle = rnd->nextFloat() * 2.0 * 3.14159;
float radius = widthScale * (shapefac * (rnd->nextFloat() + 0.328f));
float angle = rnd->nextFloat() * 2.0f * 3.14159f;
int x = Mth::floor(radius * sin(angle) + origin[0] + originOffset);
int z = Mth::floor(radius * cos(angle) + origin[2] + originOffset);
int checkStart[] = { x, y, z };
int checkEnd[] = { x, y + foliageHeight, z };
if (checkLine(checkStart, checkEnd) == -1) {
int checkBranchBase[] = { origin[0], origin[1], origin[2] };
double distance = sqrt(pow(abs(origin[0] - checkStart[0]), 2.0) + pow(abs(origin[2] - checkStart[2]), 2.0));
double branchHeight = distance * branchSlope;
float distance = sqrt(pow(abs(origin[0] - checkStart[0]), 2.0f) + pow(abs(origin[2] - checkStart[2]), 2.0f));
float branchHeight = distance * branchSlope;
if ((checkStart[1] - branchHeight) > trunkTop)
{
checkBranchBase[1] = trunkTop;
@@ -134,7 +134,9 @@ private:
offset2 = -rad;
while (offset2 <= rad)
{
double thisdistance = pow(abs(offset1) + 0.5, 2) + pow(abs(offset2) + 0.5, 2);
float off1 = (float)offset1 + 0.5f;
float off2 = (float)offset2 + 0.5f;
float thisdistance = (off1 * off1) + (off2 * off2);
if (thisdistance > radius * radius)
{
offset2++;
@@ -159,14 +161,14 @@ private:
}
float treeShape(int y){
if (y < (((float) height) * 0.3)) return (float) -1.618;
float radius = ((float) height) / ((float) 2.0);
float adjacent = (((float) height) / ((float) 2.0)) - y;
if (y < (((float) height) * 0.3f)) return (float) -1.618f;
float radius = ((float) height) / ((float) 2.0f);
float adjacent = (((float) height) / ((float) 2.0f)) - y;
float distance;
if (adjacent == 0) distance = radius;
else if (abs(adjacent) >= radius) distance = (float) 0.0;
else if (abs(adjacent) >= radius) distance = (float) 0.0f;
else distance = (float) sqrt(pow(abs(radius), 2) - pow(abs(adjacent), 2));
distance *= (float) 0.5;
distance *= (float) 0.5f;
return distance;
}
float foliageShape(int y){
@@ -207,8 +209,8 @@ private:
char primsign;
if (delta[primidx] > 0) primsign = 1;
else primsign = -1;
double secfac1 = ((double) delta[secidx1]) / ((double) delta[primidx]);
double secfac2 = ((double) delta[secidx2]) / ((double) delta[primidx]);
float secfac1 = ((float) delta[secidx1]) / ((float) delta[primidx]);
float secfac2 = ((float) delta[secidx2]) / ((float) delta[primidx]);
int coordinate[] = { 0, 0, 0 };
int primoffset = 0;
int endoffset = delta[primidx] + primsign;
@@ -312,8 +314,8 @@ private:
char primsign;
if (delta[primidx] > 0) primsign = 1;
else primsign = -1;
double secfac1 = ((double) delta[secidx1]) / ((double) delta[primidx]);
double secfac2 = ((double) delta[secidx2]) / ((double) delta[primidx]);
float secfac1 = ((float) delta[secidx1]) / ((float) delta[primidx]);
float secfac2 = ((float) delta[secidx2]) / ((float) delta[primidx]);
int coordinate[] = { 0, 0, 0 };
int primoffset = 0;
int endoffset = delta[primidx] + primsign;
@@ -331,19 +333,19 @@ private:
}
primoffset += primsign;
}
if (primoffset == endoffset)
{
return -1;
}
else
{
return abs(primoffset);
}
}
bool checkLocation(){
int startPosition[] = { origin[0], origin[1], origin[2] };
int endPosition[] = { origin[0], origin[1] + height - 1, origin[2] };
@@ -373,11 +375,11 @@ private:
public:
BasicTree(bool doUpdate){
axisConversionArray[0] = 2;
axisConversionArray[1] = 0;
axisConversionArray[2] = 0;
axisConversionArray[3] = 1;
axisConversionArray[4] = 2;
axisConversionArray[5] = 1;
axisConversionArray[1] = 0;
axisConversionArray[2] = 0;
axisConversionArray[3] = 1;
axisConversionArray[4] = 2;
axisConversionArray[5] = 1;
rnd = new Random();
origin[0] = 0;
origin[1] = 0;
@@ -405,7 +407,7 @@ public:
delete [] foliageCoords;
}
virtual void init(double heightInit, double widthInit, double foliageDensityInit){
virtual void init(float heightInit, float widthInit, float foliageDensityInit){
heightVariance = (int) (heightInit * 12);
if (heightInit > 0.5) foliageHeight = 5;
@@ -430,7 +432,7 @@ public:
return false;
}
prepare();

View File

@@ -10,5 +10,6 @@
#include "OreFeature.h"
#include "ReedsFeature.h"
#include "SpringFeature.h"
#include "TallgrassFeature.h"
#endif /*FEATURE_INCLUDE__H__*/

View File

@@ -131,6 +131,10 @@ public:
return false;
}
int getRenderLayer() {
return Tile::RENDERLAYER_ALPHATEST;
}
bool canBurn(LevelSource* level, int x, int y, int z) {
return flameOdds[level->getTile(x, y, z)] > 0;
}

View File

@@ -60,6 +60,7 @@ public:
return FoliageColor::getDefaultColor();
}
// return FoliageColor::getDefaultColor(); we need to hook this up with OPTION_FOLIAGE_TINT
level->getBiomeSource()->getBiomeBlock(x, z, 1, 1);
float temperature = level->getBiomeSource()->temperatures[0];

View File

@@ -8,6 +8,7 @@
#include "../levelgen/feature/SpruceFeature.h"
#include "../levelgen/feature/BirchFeature.h"
#include "../levelgen/feature/TreeFeature.h"
#include "../levelgen/feature/BasicTree.h"
class Sapling: public Bush
{
@@ -90,9 +91,9 @@ public:
// f = new TreeFeature(true, 4 + random.nextInt(7), TreeTile::JUNGLE_TRUNK, LeafTile::JUNGLE_LEAF, false);
// }
} else {
//if (random->nextInt(10) == 0) {
// f = new BasicTree(true);
//} else
if (random->nextInt(10) == 0) {
// f = new BasicTree(true); // temporarily disabled
} else
f = new TreeFeature(true);
}

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@@ -1,8 +1,12 @@
#include "TallGrass.h"
#include "../FoliageColor.h"
#include "../GrassColor.h"
#include "../../entity/player/Player.h"
#include "../../item/Item.h"
#include "../../item/ShearsItem.h"
#include "../Level.h"
#include "../LevelSource.h"
#include "../biome/BiomeSource.h"
TallGrass::TallGrass( int id, int tex ) : super(id, tex, Material::replaceable_plant) {
float ss = 0.4f;
@@ -17,21 +21,40 @@ int TallGrass::getTexture( int face, int data ) {
}
int TallGrass::getColor() {
/*double temp = 0.5;
double rain = 1.0;
return GrassColor.get(temp, rain);*/
//double temp = 0.5;
//double rain = 1.0;
// converted to float for consistency - shredder
float temp = 0.5;
float rain = 1.0;
if (GrassColor::useTint){
return GrassColor::get(temp, rain);
}
return 0x339933;
}
int TallGrass::getColor( int auxData ) {
if(auxData == DEAD_SHRUB) return 0xffffffff;
if(auxData == DEAD_SHRUB);
if (!FoliageColor::useTint && auxData == DEAD_SHRUB){
return 0xffffff;
}
return FoliageColor::getDefaultColor();
}
int TallGrass::getColor( LevelSource* level, int x, int y, int z ) {
int d = level->getData(x, y, z);
if (d == DEAD_SHRUB) return 0xffffff;
if (d == DEAD_SHRUB); //return 0xffffff; // i removed this to make it accurate to beta 1.6.6 instead of early java release versions
float temp = level->getBiomeSource()->temperatures[0]; // shredder added
float rain = level->getBiomeSource()->downfalls[0]; // shredder added
if (!GrassColor::useTint && d == DEAD_SHRUB){
return 0xffffff;
}
if (GrassColor::useTint){
return GrassColor::get(temp, rain);
}
// @TODO port this function from beta 1.6.6 probably, for now im using biomesource to tint it directly above - shredder
//if (GrassColor::useTint){
//return level->getBiome(x, z)->getGrassColor();
//}
return 0x339933;//level->getBiome(x, z)->getGrassColor();
}