forked from Kolyah35/minecraft-pe-0.6.1
50 lines
1.3 KiB
C++
Executable File
50 lines
1.3 KiB
C++
Executable File
#include "SheepFurModel.h"
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#include "geom/ModelPart.h"
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#include "../../world/entity/Mob.h"
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#include "../../world/entity/animal/Sheep.h"
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SheepFurModel::SheepFurModel()
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: super(12, 0)
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{
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head = ModelPart(this, 0, 0);
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head.addBox(-3, -4, -4, 6, 6, 6, 0.6f); // Head
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head.setPos(0, 12 - 6, -8);
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body = ModelPart(this, 28, 8);
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body.addBox(-4, -10, -7, 8, 16, 6, 1.75f); // Body
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body.setPos(0, 11 + 6 - 12, 2);
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float g = 0.5f;
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leg0 = ModelPart(this, 0, 16);
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leg0.addBox(-2, 0, -2, 4, 6, 4, g); // Leg0
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leg0.setPos(-3, 18 + 6 - 12, 7);
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leg1 = ModelPart(this, 0, 16);
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leg1.addBox(-2, 0, -2, 4, 6, 4, g); // Leg1
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leg1.setPos(3, 18 + 6 - 12, 7);
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leg2 = ModelPart(this, 0, 16);
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leg2.addBox(-2, 0, -2, 4, 6, 4, g); // Leg2
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leg2.setPos(-3, 18 + 6 - 12, -5);
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leg3 = ModelPart(this, 0, 16);
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leg3.addBox(-2, 0, -2, 4, 6, 4, g); // Leg3
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leg3.setPos(3, 18 + 6 - 12, -5);
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}
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void SheepFurModel::prepareMobModel( Mob* mob, float time, float r, float a )
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{
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super::prepareMobModel(mob, time, r, a);
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Sheep* sheep = (Sheep*) mob;
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head.y = 6 + sheep->getHeadEatPositionScale(a) * 9.f;
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headXRot = sheep->getHeadEatAngleScale(a);
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}
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void SheepFurModel::setupAnim( float time, float r, float bob, float yRot, float xRot, float scale )
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{
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super::setupAnim(time, r, bob, yRot, xRot, scale);
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head.xRot = headXRot;
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}
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