Files
minecraft-pe-0.6.1/src/client/model/SheepFurModel.cpp
2026-03-02 22:04:18 +03:00

50 lines
1.3 KiB
C++
Executable File

#include "SheepFurModel.h"
#include "geom/ModelPart.h"
#include "../../world/entity/Mob.h"
#include "../../world/entity/animal/Sheep.h"
SheepFurModel::SheepFurModel()
: super(12, 0)
{
head = ModelPart(this, 0, 0);
head.addBox(-3, -4, -4, 6, 6, 6, 0.6f); // Head
head.setPos(0, 12 - 6, -8);
body = ModelPart(this, 28, 8);
body.addBox(-4, -10, -7, 8, 16, 6, 1.75f); // Body
body.setPos(0, 11 + 6 - 12, 2);
float g = 0.5f;
leg0 = ModelPart(this, 0, 16);
leg0.addBox(-2, 0, -2, 4, 6, 4, g); // Leg0
leg0.setPos(-3, 18 + 6 - 12, 7);
leg1 = ModelPart(this, 0, 16);
leg1.addBox(-2, 0, -2, 4, 6, 4, g); // Leg1
leg1.setPos(3, 18 + 6 - 12, 7);
leg2 = ModelPart(this, 0, 16);
leg2.addBox(-2, 0, -2, 4, 6, 4, g); // Leg2
leg2.setPos(-3, 18 + 6 - 12, -5);
leg3 = ModelPart(this, 0, 16);
leg3.addBox(-2, 0, -2, 4, 6, 4, g); // Leg3
leg3.setPos(3, 18 + 6 - 12, -5);
}
void SheepFurModel::prepareMobModel( Mob* mob, float time, float r, float a )
{
super::prepareMobModel(mob, time, r, a);
Sheep* sheep = (Sheep*) mob;
head.y = 6 + sheep->getHeadEatPositionScale(a) * 9.f;
headXRot = sheep->getHeadEatAngleScale(a);
}
void SheepFurModel::setupAnim( float time, float r, float bob, float yRot, float xRot, float scale )
{
super::setupAnim(time, r, bob, yRot, xRot, scale);
head.xRot = headXRot;
}