34 Commits

Author SHA1 Message Date
Kolyah35
fe73853a64 defined() would be better ig 2026-04-06 22:49:54 +03:00
845d721b1e fixed compile issues from main rebase and lowered ios minimum deployment back to 12 2026-04-06 14:48:46 -04:00
d7a02bfc90 Added iOS comppiling instructions to README 2026-04-06 14:28:07 -04:00
13fd830361 fixed the possible broken header search and added all jobs including ios to publish 2026-04-06 14:28:07 -04:00
Kolyah35
a96b942c17 FIX: web and android compilation 2026-04-06 14:28:07 -04:00
Kolyah35
c476153231 FIX: other platforms compilation 2026-04-06 14:28:07 -04:00
412a34562f Lowered minimum deployment to iOS 12, rather than iOS 14 2026-04-06 14:28:06 -04:00
98dd53e2f5 Update .github/workflows/build.yml
I keep messing this up. For now I am removing all the needs for publish except iOS
2026-04-06 14:28:06 -04:00
6f0c485a9f removed if line from publish to always run it. can we not skip publish thanks 2026-04-06 14:28:06 -04:00
7cc33b011d Fixed bugs in starting the game. ALso added build job for iOS ipa unsigned 2026-04-06 14:28:06 -04:00
aeb8e45879 fixed button not pressable on ios 2026-04-06 14:28:06 -04:00
d554767309 IT COMPILESgit add .! also added full screen support. see issues. 2026-04-06 14:28:06 -04:00
aec534d948 restore include paths for cross-platform builds because i messed absolutely every #include up. 2026-04-06 14:28:06 -04:00
8867878ccf more refactoring for iOS 2026-04-06 14:28:06 -04:00
44ece561e8 fixed slider for hopefully the final fucking time. Nether Reactor fix: Need to make the array for building it all unsigned integers as now Xcode is strict about the new C++ Standards as they have changed since 2011 2026-04-06 14:28:06 -04:00
22b59bd2cc Synced options UI files from main branch 2026-04-06 14:28:06 -04:00
705c4154ee gonna try changing all Options::Option* in the whole project to just Option* not sure if this works but it gets the compiler to shut up. if this breaks everything change all 'Option*' to 'Options::Option*' as it once was. 2026-04-06 14:28:06 -04:00
59898ca504 more header fixes 2026-04-06 14:28:06 -04:00
b658132dac fix missing file, commiting now because what im about to do might break Option class 2026-04-06 14:28:06 -04:00
ab5f177208 added needed missing files 2026-04-06 14:28:06 -04:00
72b68389b2 Started to port to iOS; fixing compiler errors here and there 2026-04-06 14:28:06 -04:00
Shredder
59ba8bfb7c my bad should be fixed now 2026-04-06 10:00:12 +05:00
Shredder
ef32fcfe08 attempt again 2026-04-06 02:26:46 +05:00
Shredder
2237515793 fileshredder - linux compile fix 2026-04-06 02:15:35 +05:00
Shredder
e272991159 fileshredder - minor goof up 2026-04-06 02:05:23 +05:00
Shredder
055f00be49 A bit big of a commit but
Added 3 Fog Choices (Pocket) (Java) (Unknown that was unused)

Restored Java Beta Sky Color code that was unused that depends on biome temperature (choosable using Java fog)

Tile Shadows and Entity Shadows that appear beneath them have been restored and fixed from the unused code, toggleable by turning fancy graphics on or off

Entities will now render flames on themselves when on fire, including the player

Added option to use Java Style Item Count text and position in tweaks

- fileshredder
2026-04-06 01:52:27 +05:00
Shredder
378dfe8e22 award for brain of a goldfish goes to me 2026-04-03 15:54:48 +05:00
Shredder
61f0124beb oops forgot to define some things 2026-04-03 15:37:15 +05:00
Shredder
ff5c57f6ba Added Foliage and Grass Color tinting, Started Basic Work on restoring ravines, New Option to Toggle Tinting. 2026-04-03 14:55:33 +05:00
Shredder
eac71a93d1 ok this should finally work now 2026-04-02 01:35:06 +05:00
Shredder
fa249728e5 hopefully fixes broken build 2026-04-02 01:19:47 +05:00
Shredder
84e8744387 oops forgot to include the other files. 2026-04-01 23:37:37 +05:00
Shredder
27f0287986 Ported over Spooner Trees (Fancy Trees), Flint and Steel can be used to ignite fire now and modified Forest and Rainforest to generate spooner trees. 2026-04-01 23:31:15 +05:00
Shredder
109bbcfdb1 Added Rendering and Dynamic texture for Fire and it's behaviour 2026-04-01 14:03:38 +05:00
110 changed files with 3466 additions and 2317 deletions

View File

@@ -72,6 +72,30 @@ jobs:
${{github.workspace}}/build/OpenAL32.dll ${{github.workspace}}/build/OpenAL32.dll
${{github.workspace}}/build/libz.dll ${{github.workspace}}/build/libz.dll
build-ios:
# credit to pengubow from deepfriedwaffles repo
name: Build iOS
runs-on: macos-latest
steps:
- name: Checkout
uses: actions/checkout@main
- name: Build
run: |
cd project/iosproj
xcodebuild -scheme minecraftpe -derivedDataPath build -destination 'generic/platform=iOS' CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO
mkdir -p Payload
cp -R build/Build/Products/Debug-iphoneos/minecraftpe.app Payload/
zip -r minecraftpe.ipa Payload
rm -rf Payload
- name: Upload artifact
uses: actions/upload-artifact@main
with:
name: minecraftpe-ios
path: project/iosproj/minecraftpe.ipa
build-linux: build-linux:
name: Build Linux name: Build Linux
runs-on: ubuntu-latest runs-on: ubuntu-latest
@@ -266,8 +290,7 @@ jobs:
publish: publish:
name: Publish name: Publish
runs-on: ubuntu-latest runs-on: ubuntu-latest
needs: [ build-windows, build-linux, build-android, build-web ] needs: [ build-windows, build-ios, build-linux, build-android, build-web ]
if: github.ref == 'refs/heads/main'
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v4 uses: actions/checkout@v4

View File

@@ -111,6 +111,7 @@ CPMAddPackage(
"ALSOFT_STATIC_LIBGCC ON" "ALSOFT_STATIC_LIBGCC ON"
) )
# TODO: Clear this paths with *
file(GLOB SERVER_SOURCES file(GLOB SERVER_SOURCES
"project/lib_projects/raknet/jni/RaknetSources/*.cpp" "project/lib_projects/raknet/jni/RaknetSources/*.cpp"
"src/NinecraftApp.cpp" "src/NinecraftApp.cpp"
@@ -165,6 +166,7 @@ file(GLOB SERVER_SOURCES
"src/util/Mth.cpp" "src/util/Mth.cpp"
"src/util/PerfTimer.cpp" "src/util/PerfTimer.cpp"
"src/util/StringUtils.cpp" "src/util/StringUtils.cpp"
"src/util/Color.cpp"
"src/world/Direction.cpp" "src/world/Direction.cpp"
@@ -198,6 +200,9 @@ file(GLOB SERVER_SOURCES
"src/world/level/dimension/Dimension.cpp" "src/world/level/dimension/Dimension.cpp"
"src/world/level/dimension/FoliageColor.cpp"
"src/world/level/GrassColor.cpp"
"src/world/level/levelgen/*.cpp" "src/world/level/levelgen/*.cpp"
"src/world/level/levelgen/feature/Feature.cpp" "src/world/level/levelgen/feature/Feature.cpp"
"src/world/level/levelgen/synth/*.cpp" "src/world/level/levelgen/synth/*.cpp"
@@ -257,6 +262,8 @@ file(GLOB CLIENT_SOURCES
"src/util/**.cpp" "src/util/**.cpp"
"src/util/Color.cpp"
"src/world/*.cpp" "src/world/*.cpp"
"src/world/phys/*.cpp" "src/world/phys/*.cpp"
"src/world/entity/*.cpp" "src/world/entity/*.cpp"

View File

@@ -198,3 +198,38 @@ cmake --build .
``` ```
emrun --port 8080 . emrun --port 8080 .
``` ```
## iOS
### Xcode
> [Note!]
> There's a precompiled IPA artifact in the GitHub mirror under Actions for those who either don't have Macs or don't want to build themself. But if you want to build youself, you'll need a Mac with Xcode. Download Xcode from the Mac App Store.
### 1. Clone
Open your terminal and clone the repository
```bash
git clone https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
cd minecraft-pe-0.6.1
```
You can also build from the ios-support branch by checking out to it
```
git checkout ios-support
```
### 2. Open in Xcode
The project file is in `minecraft-pe-0.6.1/project/iosproj/minecraftpe.xcodeproj`. Open it.
### 3. Configure Code Signing
Before you can deploy to an iPhone, you must sign the app with your own Apple Developer account:
1. Select the **minecraftpe** project in the left sidebar.
2. Go to **Signing & Capabilities**.
3. Change the **Bundle Identifier** to something unique (e.g., `com.yourname.mcpe`).
4. Select your **Team** from the dropdown menu.
### 4. Build and Run
1. Connect your iPhone via USB or LAN.
2. Select your device from the run destination menu at the top of Xcode.
3. Press **Cmd + R** (or the Play button).
4. **Note:** If you encounter a "Developer Mode" or "Untrusted Developer" error on your phone, go to **Settings > General > VPN & Device Management** to trust your certificate.

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data/images/misc/shadow.png Normal file

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View File

@@ -153,6 +153,7 @@ options.group.tweaks=Tweaks
options.allowSprint=Allow sprint options.allowSprint=Allow sprint
options.barOnTop=HUD above inventory options.barOnTop=HUD above inventory
options.rpiCursor=Show Raspberry PI cursor options.rpiCursor=Show Raspberry PI cursor
options.foliageTint=Tint Grass and Leaves
options.autoJump=Auto Jump options.autoJump=Auto Jump
options.thirdperson=Third Person options.thirdperson=Third Person
options.servervisible=Server Visible options.servervisible=Server Visible

View File

@@ -146,6 +146,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/util/StringUtils.cpp \ ../../../src/util/StringUtils.cpp \
../../../src/util/PerfTimer.cpp \ ../../../src/util/PerfTimer.cpp \
../../../src/util/PerfRenderer.cpp \ ../../../src/util/PerfRenderer.cpp \
../../../src/util/Color.cpp \
../../../src/world/Direction.cpp \ ../../../src/world/Direction.cpp \
../../../src/world/entity/AgableMob.cpp \ ../../../src/world/entity/AgableMob.cpp \
../../../src/world/entity/Entity.cpp \ ../../../src/world/entity/Entity.cpp \
@@ -209,6 +210,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/MobSpawner.cpp \ ../../../src/world/level/MobSpawner.cpp \
../../../src/world/level/Region.cpp \ ../../../src/world/level/Region.cpp \
../../../src/world/level/TickNextTickData.cpp \ ../../../src/world/level/TickNextTickData.cpp \
../../../src/world/level/FoliageColor.cpp \
../../../src/world/level/GrassColor.cpp \
../../../src/world/level/biome/Biome.cpp \ ../../../src/world/level/biome/Biome.cpp \
../../../src/world/level/biome/BiomeSource.cpp \ ../../../src/world/level/biome/BiomeSource.cpp \
../../../src/world/level/chunk/LevelChunk.cpp \ ../../../src/world/level/chunk/LevelChunk.cpp \

View File

@@ -122,6 +122,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/util/StringUtils.cpp \ ../../../src/util/StringUtils.cpp \
../../../src/util/PerfTimer.cpp \ ../../../src/util/PerfTimer.cpp \
../../../src/util/PerfRenderer.cpp \ ../../../src/util/PerfRenderer.cpp \
../../../src/util/Color.cpp \
../../../src/world/Direction.cpp \ ../../../src/world/Direction.cpp \
../../../src/world/entity/AgableMob.cpp \ ../../../src/world/entity/AgableMob.cpp \
../../../src/world/entity/Entity.cpp \ ../../../src/world/entity/Entity.cpp \
@@ -183,6 +184,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/MobSpawner.cpp \ ../../../src/world/level/MobSpawner.cpp \
../../../src/world/level/Region.cpp \ ../../../src/world/level/Region.cpp \
../../../src/world/level/TickNextTickData.cpp \ ../../../src/world/level/TickNextTickData.cpp \
../../../src/world/level/FoliageColor.cpp \
../../../src/world/level/GrassColor.cpp \
../../../src/world/level/biome/Biome.cpp \ ../../../src/world/level/biome/Biome.cpp \
../../../src/world/level/biome/BiomeSource.cpp \ ../../../src/world/level/biome/BiomeSource.cpp \
../../../src/world/level/chunk/LevelChunk.cpp \ ../../../src/world/level/chunk/LevelChunk.cpp \

View File

@@ -0,0 +1,48 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13142" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12042"/>
<capability name="Constraints with non-1.0 multipliers" minToolsVersion="5.1"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="obG-Y5-kRd">
<rect key="frame" x="0.0" y="626.5" width="375" height="20.5"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="minecraftpe" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines" minimumFontSize="18" translatesAutoresizingMaskIntoConstraints="NO" id="GJd-Yh-RWb">
<rect key="frame" x="0.0" y="202" width="375" height="43"/>
<fontDescription key="fontDescription" type="boldSystem" pointSize="36"/>
<color key="textColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="Bcu-3y-fUS" firstAttribute="centerX" secondItem="obG-Y5-kRd" secondAttribute="centerX" id="5cz-MP-9tL"/>
<constraint firstItem="Bcu-3y-fUS" firstAttribute="centerX" secondItem="GJd-Yh-RWb" secondAttribute="centerX" id="Q3B-4B-g5h"/>
<constraint firstItem="obG-Y5-kRd" firstAttribute="leading" secondItem="Bcu-3y-fUS" secondAttribute="leading" constant="20" symbolic="YES" id="SfN-ll-jLj"/>
<constraint firstAttribute="bottom" secondItem="obG-Y5-kRd" secondAttribute="bottom" constant="20" id="Y44-ml-fuU"/>
<constraint firstItem="GJd-Yh-RWb" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="bottom" multiplier="1/3" constant="1" id="moa-c2-u7t"/>
<constraint firstItem="GJd-Yh-RWb" firstAttribute="leading" secondItem="Bcu-3y-fUS" secondAttribute="leading" constant="20" symbolic="YES" id="x7j-FC-K8j"/>
</constraints>
<viewLayoutGuide key="safeArea" id="Bcu-3y-fUS"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>

View File

@@ -41,7 +41,6 @@
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042A91B216B17517007ABBC6 /* TextBox.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91AB16B17517007ABBC6 /* TextBox.cpp */; }; 042A91B216B17517007ABBC6 /* TextBox.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 042A91AB16B17517007ABBC6 /* TextBox.cpp */; };
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@@ -1147,6 +1146,39 @@
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D5B50D6A14CFF66F005F7284 /* log.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = log.h; sourceTree = "<group>"; }; D5B50D6A14CFF66F005F7284 /* log.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = log.h; sourceTree = "<group>"; };
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042A91AB16B17517007ABBC6 /* TextBox.cpp */, 042A91AB16B17517007ABBC6 /* TextBox.cpp */,
042A91AC16B17517007ABBC6 /* TextBox.h */, 042A91AC16B17517007ABBC6 /* TextBox.h */,
D5B50C2814CFF66F005F7284 /* Button.cpp */, D5B50C2814CFF66F005F7284 /* Button.cpp */,
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D5B50E6914CFF66F005F7284 /* StringUtils.cpp */, D5B50E6914CFF66F005F7284 /* StringUtils.cpp */,
D5B50E6A14CFF66F005F7284 /* StringUtils.h */, D5B50E6A14CFF66F005F7284 /* StringUtils.h */,
D5B50E6B14CFF66F005F7284 /* WeighedRandom.h */, D5B50E6B14CFF66F005F7284 /* WeighedRandom.h */,
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D5ACF27115C03DBF00E21C22 /* sand3.m4a in Resources */, D5ACF27115C03DBF00E21C22 /* sand3.m4a in Resources */,
D5ACF27315C03DBF00E21C22 /* sand4.m4a in Resources */, D5ACF27315C03DBF00E21C22 /* sand4.m4a in Resources */,
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D58BB54C146A0B910002C9F5 /* IASKSlider.m in Sources */, D58BB54C146A0B910002C9F5 /* IASKSlider.m in Sources */,
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D5251DEC1538192700FC82C8 /* HTTPConnection.cpp in Sources */, D5251DEC1538192700FC82C8 /* HTTPConnection.cpp in Sources */,
D5251DEE1538192700FC82C8 /* IncrementalReadInterface.cpp in Sources */, D5251DEE1538192700FC82C8 /* IncrementalReadInterface.cpp in Sources */,
D5251DF01538192700FC82C8 /* Itoa.cpp in Sources */, D5251DF01538192700FC82C8 /* Itoa.cpp in Sources */,
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D5251E321538192700FC82C8 /* Rand.cpp in Sources */, D5251E321538192700FC82C8 /* Rand.cpp in Sources */,
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D5CF9C5B144C225000E4244F /* minecraftpeAppDelegate.mm in Sources */, D5CF9C5B144C225000E4244F /* minecraftpeAppDelegate.mm in Sources */,
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D5F3B7D514548E7900D25470 /* IASKPSToggleSwitchSpecifierViewCell.m in Sources */, D5F3B7D514548E7900D25470 /* IASKPSToggleSwitchSpecifierViewCell.m in Sources */,
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D5B5111914CFF670005F7284 /* Animal.cpp in Sources */, D5B5111914CFF670005F7284 /* Animal.cpp in Sources */,
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D5B5113B14CFF670005F7284 /* Player.cpp in Sources */, D5B5113B14CFF670005F7284 /* Player.cpp in Sources */,
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F99D343F2F736C8400DC153E /* GuiElementContainer.cpp in Sources */,
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D5251E091538192700FC82C8 /* PacketFileLogger.cpp in Sources */, D5251E091538192700FC82C8 /* PacketFileLogger.cpp in Sources */,
D5251E0B1538192700FC82C8 /* PacketizedTCP.cpp in Sources */, D5251E0B1538192700FC82C8 /* PacketizedTCP.cpp in Sources */,
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D5251E491538192700FC82C8 /* SocketLayer.cpp in Sources */, D5251E491538192700FC82C8 /* SocketLayer.cpp in Sources */,
D5251E4B1538192700FC82C8 /* StringCompressor.cpp in Sources */, D5251E4B1538192700FC82C8 /* StringCompressor.cpp in Sources */,
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D5251E4F1538192700FC82C8 /* SuperFastHash.cpp in Sources */, D5251E4F1538192700FC82C8 /* SuperFastHash.cpp in Sources */,
F99D342B2F736B6F00DC153E /* OptionsItem.cpp in Sources */,
D5251E511538192700FC82C8 /* TableSerializer.cpp in Sources */, D5251E511538192700FC82C8 /* TableSerializer.cpp in Sources */,
D5251E531538192700FC82C8 /* TCPInterface.cpp in Sources */, D5251E531538192700FC82C8 /* TCPInterface.cpp in Sources */,
D5251E551538192700FC82C8 /* TeamBalancer.cpp in Sources */, D5251E551538192700FC82C8 /* TeamBalancer.cpp in Sources */,
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F99D342F2F736BAD00DC153E /* ConsoleScreen.cpp in Sources */,
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D544942215D13F5E005FA9B0 /* RemotePlayer.cpp in Sources */, D544942215D13F5E005FA9B0 /* RemotePlayer.cpp in Sources */,
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D5B17ED915E2273F0056E751 /* SurvivalMode.cpp in Sources */, D5B17ED915E2273F0056E751 /* SurvivalMode.cpp in Sources */,
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042A91B016B17517007ABBC6 /* OptionsGroup.cpp in Sources */, 042A91B016B17517007ABBC6 /* OptionsGroup.cpp in Sources */,
042A91B116B17517007ABBC6 /* OptionsPane.cpp in Sources */,
042A91B216B17517007ABBC6 /* TextBox.cpp in Sources */, 042A91B216B17517007ABBC6 /* TextBox.cpp in Sources */,
); );
runOnlyForDeploymentPostprocessing = 0; runOnlyForDeploymentPostprocessing = 0;
@@ -5735,25 +5857,29 @@
D50BE20815EE05B8008AA75E /* Ad-Hoc */ = { D50BE20815EE05B8008AA75E /* Ad-Hoc */ = {
isa = XCBuildConfiguration; isa = XCBuildConfiguration;
buildSettings = { buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO; ALWAYS_SEARCH_USER_PATHS = YES;
ARCHS = "$(ARCHS_UNIVERSAL_IPHONE_OS)"; ARCHS = "$(ARCHS_STANDARD)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Distribution: Mojang AB"; "CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Distribution: Mojang AB";
COPY_PHASE_STRIP = YES; COPY_PHASE_STRIP = YES;
GCC_C_LANGUAGE_STANDARD = gnu99; GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_PREPROCESSOR_DEFINITIONS = PUBLISH; GCC_PREPROCESSOR_DEFINITIONS = PUBLISH;
GCC_VERSION = com.apple.compilers.llvmgcc42; GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES; GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES; GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES; GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO; GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO;
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES; GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES; GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 4.3; HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
IPHONEOS_DEPLOYMENT_TARGET = 12;
ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1"; OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "C93D3524-5C6F-466E-B12B-833663B7EAE0"; "PROVISIONING_PROFILE[sdk=iphoneos*]" = "C93D3524-5C6F-466E-B12B-833663B7EAE0";
RUN_CLANG_STATIC_ANALYZER = NO; RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0; SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2"; TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
USE_HEADERMAP = NO;
VALIDATE_PRODUCT = YES; VALIDATE_PRODUCT = YES;
}; };
name = "Ad-Hoc"; name = "Ad-Hoc";
@@ -5765,15 +5891,26 @@
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch"; GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
GCC_PREPROCESSOR_DEFINITIONS = ""; GCC_PREPROCESSOR_DEFINITIONS = "";
"GCC_THUMB_SUPPORT[arch=armv7]" = NO; "GCC_THUMB_SUPPORT[arch=armv7]" = NO;
GCC_VERSION = com.apple.compilers.llvmgcc42; GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO; GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
HEADER_SEARCH_PATHS = ""; HEADER_SEARCH_PATHS = (
"$(SRCROOT)/../../src",
"$(SRCROOT)/../../src/client/gui/components",
"$(SRCROOT)/../../src/world",
"$(SRCROOT)/../../src/platform/input",
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
);
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist"; INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
IPHONEOS_DEPLOYMENT_TARGET = 4.3; INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 12;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";
RUN_CLANG_STATIC_ANALYZER = NO; RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0; SDKROOT = iphoneos;
VALID_ARCHS = "i386 armv6 armv7"; SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USE_HEADERMAP = NO;
WRAPPER_EXTENSION = app; WRAPPER_EXTENSION = app;
}; };
name = "Ad-Hoc"; name = "Ad-Hoc";
@@ -5846,24 +5983,28 @@
D5A20ADB146AAD9C00A52FEC /* AppStore */ = { D5A20ADB146AAD9C00A52FEC /* AppStore */ = {
isa = XCBuildConfiguration; isa = XCBuildConfiguration;
buildSettings = { buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO; ALWAYS_SEARCH_USER_PATHS = YES;
ARCHS = "$(ARCHS_UNIVERSAL_IPHONE_OS)"; ARCHS = "$(ARCHS_STANDARD)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Distribution: Mojang AB"; "CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Distribution: Mojang AB";
COPY_PHASE_STRIP = YES; COPY_PHASE_STRIP = YES;
GCC_C_LANGUAGE_STANDARD = gnu99; GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_VERSION = com.apple.compilers.llvmgcc42; GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES; GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES; GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES; GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO; GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO;
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES; GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES; GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 4.3; HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
IPHONEOS_DEPLOYMENT_TARGET = 12;
ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1"; OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "64BA8967-1A9A-4980-972C-42E75AD5E023"; "PROVISIONING_PROFILE[sdk=iphoneos*]" = "64BA8967-1A9A-4980-972C-42E75AD5E023";
RUN_CLANG_STATIC_ANALYZER = NO; RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0; SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2"; TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
USE_HEADERMAP = NO;
VALIDATE_PRODUCT = YES; VALIDATE_PRODUCT = YES;
}; };
name = AppStore; name = AppStore;
@@ -5876,11 +6017,19 @@
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch"; GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
GCC_PREPROCESSOR_DEFINITIONS = PUBLISH; GCC_PREPROCESSOR_DEFINITIONS = PUBLISH;
"GCC_THUMB_SUPPORT[arch=armv7]" = NO; "GCC_THUMB_SUPPORT[arch=armv7]" = NO;
GCC_VERSION = com.apple.compilers.llvmgcc42; GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO; GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
HEADER_SEARCH_PATHS = ""; HEADER_SEARCH_PATHS = (
"$(SRCROOT)/../../src",
"$(SRCROOT)/../../src/client/gui/components",
"$(SRCROOT)/../../src/world",
"$(SRCROOT)/../../src/platform/input",
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
);
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist"; INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
IPHONEOS_DEPLOYMENT_TARGET = 4.3; INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 12;
ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = ( OTHER_CFLAGS = (
"-DNS_BLOCK_ASSERTIONS=1", "-DNS_BLOCK_ASSERTIONS=1",
"-DANDROID_PUBLISH", "-DANDROID_PUBLISH",
@@ -5888,8 +6037,10 @@
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "1B194957-98CF-49B7-A0E7-76692B4B722D"; "PROVISIONING_PROFILE[sdk=iphoneos*]" = "1B194957-98CF-49B7-A0E7-76692B4B722D";
RUN_CLANG_STATIC_ANALYZER = NO; RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0; SDKROOT = iphoneos;
VALID_ARCHS = "i386 armv6 armv7"; SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USE_HEADERMAP = NO;
WRAPPER_EXTENSION = app; WRAPPER_EXTENSION = app;
}; };
name = AppStore; name = AppStore;
@@ -5922,8 +6073,8 @@
D5CF9C6C144C225000E4244F /* Debug */ = { D5CF9C6C144C225000E4244F /* Debug */ = {
isa = XCBuildConfiguration; isa = XCBuildConfiguration;
buildSettings = { buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO; ALWAYS_SEARCH_USER_PATHS = YES;
ARCHS = "$(ARCHS_UNIVERSAL_IPHONE_OS)"; ARCHS = "$(ARCHS_STANDARD)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer"; "CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = NO; COPY_PHASE_STRIP = NO;
GCC_C_LANGUAGE_STANDARD = gnu99; GCC_C_LANGUAGE_STANDARD = gnu99;
@@ -5935,41 +6086,50 @@
"$(inherited)", "$(inherited)",
); );
GCC_SYMBOLS_PRIVATE_EXTERN = NO; GCC_SYMBOLS_PRIVATE_EXTERN = NO;
GCC_VERSION = com.apple.compilers.llvmgcc42; GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES; GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES; GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES; GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO; GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO;
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES; GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES; GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 4.3; HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
IPHONEOS_DEPLOYMENT_TARGET = 12;
ONLY_ACTIVE_ARCH = YES;
RUN_CLANG_STATIC_ANALYZER = NO; RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0; SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2"; TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
USE_HEADERMAP = NO;
VALIDATE_PRODUCT = YES;
}; };
name = Debug; name = Debug;
}; };
D5CF9C6D144C225000E4244F /* Release */ = { D5CF9C6D144C225000E4244F /* Release */ = {
isa = XCBuildConfiguration; isa = XCBuildConfiguration;
buildSettings = { buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO; ALWAYS_SEARCH_USER_PATHS = YES;
ARCHS = "$(ARCHS_UNIVERSAL_IPHONE_OS)"; ARCHS = "$(ARCHS_STANDARD)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer"; "CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = YES; COPY_PHASE_STRIP = YES;
GCC_C_LANGUAGE_STANDARD = gnu99; GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_PREPROCESSOR_DEFINITIONS = PUBLISH; GCC_PREPROCESSOR_DEFINITIONS = PUBLISH;
GCC_VERSION = com.apple.compilers.llvmgcc42; GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES; GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = YES;
GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES; GCC_WARN_ABOUT_MISSING_PROTOTYPES = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES; GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO; GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO;
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES; GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES; GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 4.3; HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
IPHONEOS_DEPLOYMENT_TARGET = 12;
ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1"; OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
RUN_CLANG_STATIC_ANALYZER = NO; RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0; SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2"; TARGETED_DEVICE_FAMILY = "1,2";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
USE_HEADERMAP = NO;
VALIDATE_PRODUCT = YES; VALIDATE_PRODUCT = YES;
}; };
name = Release; name = Release;
@@ -5977,19 +6137,34 @@
D5CF9C6F144C225000E4244F /* Debug */ = { D5CF9C6F144C225000E4244F /* Debug */ = {
isa = XCBuildConfiguration; isa = XCBuildConfiguration;
buildSettings = { buildSettings = {
CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Automatic;
DEVELOPMENT_TEAM = PZUVNW8F2U;
GCC_PRECOMPILE_PREFIX_HEADER = YES; GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch"; GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
GCC_PREPROCESSOR_DEFINITIONS = "DEBUG=1"; GCC_PREPROCESSOR_DEFINITIONS = "DEBUG=1";
"GCC_THUMB_SUPPORT[arch=armv7]" = NO; "GCC_THUMB_SUPPORT[arch=armv7]" = NO;
GCC_VERSION = com.apple.compilers.llvmgcc42; GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO; GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
HEADER_SEARCH_PATHS = ""; HEADER_SEARCH_PATHS = (
"$(SRCROOT)/../../src",
"$(SRCROOT)/../../src/client/gui/components",
"$(SRCROOT)/../../src/world",
"$(SRCROOT)/../../src/platform/input",
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
);
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist"; INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
IPHONEOS_DEPLOYMENT_TARGET = 4.3; INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 12;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE_SPECIFIER = "";
RUN_CLANG_STATIC_ANALYZER = NO; RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0; SDKROOT = iphoneos;
VALID_ARCHS = "i386 armv6 armv7"; SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USE_HEADERMAP = NO;
WRAPPER_EXTENSION = app; WRAPPER_EXTENSION = app;
}; };
name = Debug; name = Debug;
@@ -5997,19 +6172,34 @@
D5CF9C70144C225000E4244F /* Release */ = { D5CF9C70144C225000E4244F /* Release */ = {
isa = XCBuildConfiguration; isa = XCBuildConfiguration;
buildSettings = { buildSettings = {
CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Automatic;
DEVELOPMENT_TEAM = PZUVNW8F2U;
GCC_PRECOMPILE_PREFIX_HEADER = YES; GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch"; GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
GCC_PREPROCESSOR_DEFINITIONS = ""; GCC_PREPROCESSOR_DEFINITIONS = "";
"GCC_THUMB_SUPPORT[arch=armv7]" = NO; "GCC_THUMB_SUPPORT[arch=armv7]" = NO;
GCC_VERSION = com.apple.compilers.llvmgcc42; GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO; GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
HEADER_SEARCH_PATHS = ""; HEADER_SEARCH_PATHS = (
"$(SRCROOT)/../../src",
"$(SRCROOT)/../../src/client/gui/components",
"$(SRCROOT)/../../src/world",
"$(SRCROOT)/../../src/platform/input",
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
);
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist"; INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
IPHONEOS_DEPLOYMENT_TARGET = 4.3; INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 12;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE_SPECIFIER = "";
RUN_CLANG_STATIC_ANALYZER = NO; RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0; SDKROOT = iphoneos;
VALID_ARCHS = "i386 armv6 armv7"; SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USE_HEADERMAP = NO;
WRAPPER_EXTENSION = app; WRAPPER_EXTENSION = app;
}; };
name = Release; name = Release;

View File

@@ -37,7 +37,7 @@
</dict> </dict>
</dict> </dict>
<key>CFBundleIdentifier</key> <key>CFBundleIdentifier</key>
<string>com.mojang.${PRODUCT_NAME:rfc1034identifier}</string> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key> <key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string> <string>6.0</string>
<key>CFBundleName</key> <key>CFBundleName</key>
@@ -58,6 +58,8 @@
<array> <array>
<string>minecraft.ttf</string> <string>minecraft.ttf</string>
</array> </array>
<key>UILaunchStoryboardName</key>
<string>Launch Screen</string>
<key>UIPrerenderedIcon</key> <key>UIPrerenderedIcon</key>
<true/> <true/>
<key>UIRequiresPersistentWiFi</key> <key>UIRequiresPersistentWiFi</key>

View File

@@ -52,11 +52,10 @@ public:
virtual StringVector getOptionStrings(); virtual StringVector getOptionStrings();
virtual bool isPowerVR() { return false; } virtual bool isPowerVR();
virtual bool isSuperFast(); virtual bool isSuperFast();
virtual void showKeyboard(); virtual void showKeyboard();
virtual void hideKeyboard(); virtual void hideKeyboard();
virtual void isPowerVR();
private: private:
std::string _basePath; std::string _basePath;

View File

@@ -275,7 +275,9 @@ void AppPlatform_iOS::hideKeyboard() {
[_viewController hideKeyboard]; [_viewController hideKeyboard];
super::hideKeyboard(); super::hideKeyboard();
} }
void AppPlatform_iOS::isPowerVR() {
// this was originally void but i changed it to bool because void cant return values
bool AppPlatform_iOS::isPowerVR() {
const char* s = (const char*)glGetString(GL_RENDERER); const char* s = (const char*)glGetString(GL_RENDERER);
if (!s) return false; if (!s) return false;
return strstr(s, "SGX") != NULL; return strstr(s, "SGX") != NULL;

21
src/client/KeyMapping.h Normal file
View File

@@ -0,0 +1,21 @@
#ifndef NET_MINECRAFT_CLIENT__KeyMapping_H__
#define NET_MINECRAFT_CLIENT__KeyMapping_H__
//package net.minecraft.client;
#include <string>
class KeyMapping
{
public:
std::string name;
int key;
KeyMapping() {}
KeyMapping(const std::string& name_, int key_)
: name(name_),
key(key_)
{}
};
#endif /*NET_MINECRAFT_CLIENT__KeyMapping_H__*/

View File

@@ -90,6 +90,7 @@
#include "../network/command/CommandServer.h" #include "../network/command/CommandServer.h"
#include "gamemode/CreatorMode.h" #include "gamemode/CreatorMode.h"
#include "../world/level/GrassColor.h"
static void checkGlError(const char* tag) { static void checkGlError(const char* tag) {
#ifdef GLDEBUG #ifdef GLDEBUG
while (1) { while (1) {
@@ -727,21 +728,6 @@ void Minecraft::tickInput() {
options.toggle(OPTIONS_RENDER_DEBUG); options.toggle(OPTIONS_RENDER_DEBUG);
} }
// TODO: replace it with client /give command :face_vomiting:
if (key == Keyboard::KEY_F4) {
player->inventory->add(new ItemInstance(Tile::redBrick));
player->inventory->add(new ItemInstance(Item::ironIngot, 64));
player->inventory->add(new ItemInstance(Item::ironIngot, 34));
player->inventory->add(new ItemInstance(Tile::stonecutterBench));
player->inventory->add(new ItemInstance(Tile::workBench));
player->inventory->add(new ItemInstance(Tile::furnace));
player->inventory->add(new ItemInstance(Tile::wood, 54));
player->inventory->add(new ItemInstance(Item::stick, 14));
player->inventory->add(new ItemInstance(Item::coal, 31));
player->inventory->add(new ItemInstance(Tile::sand, 6));
}
if (key == Keyboard::KEY_F5) { if (key == Keyboard::KEY_F5) {
options.toggle(OPTIONS_THIRD_PERSON_VIEW); options.toggle(OPTIONS_THIRD_PERSON_VIEW);
/* /*
@@ -1120,7 +1106,9 @@ void Minecraft::releaseMouse()
} }
bool Minecraft::useTouchscreen() { bool Minecraft::useTouchscreen() {
#ifdef RPI #if defined(TARGET_OS_IPHONE)
return true;
#elif defined(RPI)
return false; return false;
#endif #endif
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen; return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen;
@@ -1140,12 +1128,31 @@ void Minecraft::init()
textures = new Textures(&options, platform()); textures = new Textures(&options, platform());
textures->addDynamicTexture(new WaterTexture()); textures->addDynamicTexture(new WaterTexture());
textures->addDynamicTexture(new WaterSideTexture()); textures->addDynamicTexture(new WaterSideTexture());
textures->addDynamicTexture(new FireTexture());
gui.texturesLoaded(textures); gui.texturesLoaded(textures);
levelRenderer = new LevelRenderer(this); levelRenderer = new LevelRenderer(this);
gameRenderer = new GameRenderer(this); gameRenderer = new GameRenderer(this);
particleEngine = new ParticleEngine(level, textures); particleEngine = new ParticleEngine(level, textures);
// 4j's code for reference
// FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
// my code
TextureId foliageId = (textures->loadTexture("misc/foliagecolor.png")); // loading the uh png for foliage color
int* foliagePixels = textures->loadTexturePixels(foliageId, "misc/foliagecolor.png");
// now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn
FoliageColor::init(foliagePixels);
TextureId grassId = (textures->loadTexture("misc/foliagecolor.png")); // loading the uh png for foliage color
int* grassPixels = textures->loadTexturePixels(grassId, "misc/foliagecolor.png");
GrassColor::init(grassPixels);
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
// Platform specific initialization here // Platform specific initialization here
font = new Font(&options, "font/default8.png", textures); font = new Font(&options, "font/default8.png", textures);
@@ -1207,7 +1214,7 @@ void Minecraft::setSize(int w, int h) {
int screenHeight = (int)(height * Gui::InvGuiScale); int screenHeight = (int)(height * Gui::InvGuiScale);
// if (platform()) { // if (platform()) {
// float pixelsPerMillimeter = options.getProgressValue(&Options::Option::PIXELS_PER_MILLIMETER); // float pixelsPerMillimeter = options.getProgressValue(&Option::PIXELS_PER_MILLIMETER);
// pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter); // pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter);
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale); // pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
// } // }
@@ -1396,6 +1403,12 @@ void Minecraft::_levelGenerated()
player->resetPos(false); player->resetPos(false);
} }
if (level && level->dimension) {
// For example, if you want FogType or any other option
level->dimension->FogType = options.getBooleanValue(OPTIONS_FOG_TYPE);
}
this->cameraTargetPlayer = player; this->cameraTargetPlayer = player;
std::string serverName = options.getStringValue(OPTIONS_USERNAME) + " - " + level->getLevelData()->levelName; std::string serverName = options.getStringValue(OPTIONS_USERNAME) + " - " + level->getLevelData()->levelName;

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@@ -120,8 +120,6 @@ public:
void optionUpdated(OptionId option, bool value); void optionUpdated(OptionId option, bool value);
void optionUpdated(OptionId option, float value); void optionUpdated(OptionId option, float value);
void optionUpdated(OptionId option, int value); void optionUpdated(OptionId option, int value);
int getTicks() { return ticks; }
#ifdef __APPLE__ #ifdef __APPLE__
bool _isSuperFast; bool _isSuperFast;
bool isSuperFast() { return _isSuperFast; } bool isSuperFast() { return _isSuperFast; }
@@ -199,7 +197,6 @@ public:
std::string externalCacheStoragePath; std::string externalCacheStoragePath;
protected: protected:
Timer timer; Timer timer;
// @note @attn @warn: this is dangerous as fuck! // @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel; volatile bool isGeneratingLevel;
bool _hasSignaledGeneratingLevelFinished; bool _hasSignaledGeneratingLevelFinished;
@@ -224,6 +221,7 @@ private:
bool _isCreativeMode; bool _isCreativeMode;
//int _respawnPlayerTicks; //int _respawnPlayerTicks;
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
// shit* lmao
PerfRenderer* _perfRenderer; PerfRenderer* _perfRenderer;
CommandServer* _commandServer; CommandServer* _commandServer;

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@@ -60,6 +60,12 @@ OptionBool useTouchscreen("useTouchscreen", true);
OptionBool serverVisible("servervisible", true); OptionBool serverVisible("servervisible", true);
OptionBool foliageTint("foliagetint", false);
OptionInt fogType("fogType", 0, 0, 2);
OptionBool javaHud("javaHud", false);
OptionInt keyForward("key.forward", Keyboard::KEY_W); OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A); OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S); OptionInt keyBack("key.back", Keyboard::KEY_S);
@@ -136,6 +142,8 @@ void Options::initTable() {
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen; m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible; m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_KEY_FORWARD] = &keyForward; m_options[OPTIONS_KEY_FORWARD] = &keyForward;
@@ -160,6 +168,12 @@ void Options::initTable() {
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop; m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint; m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor; m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint;
// more options yay
m_options[OPTIONS_FOG_TYPE] = &fogType;
m_options[OPTIONS_JAVA_HUD] = &javaHud;
m_options[OPTIONS_AUTOJUMP] = &autoJump; m_options[OPTIONS_AUTOJUMP] = &autoJump;
m_options[OPTIONS_LAST_IP] = &lastIp; m_options[OPTIONS_LAST_IP] = &lastIp;

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@@ -84,6 +84,9 @@ enum OptionId {
OPTIONS_LAST_IP, OPTIONS_LAST_IP,
OPTIONS_RPI_CURSOR, OPTIONS_RPI_CURSOR,
OPTIONS_FOLIAGE_TINT,
OPTIONS_FOG_TYPE,
OPTIONS_JAVA_HUD,
// Should be last! // Should be last!
OPTIONS_COUNT OPTIONS_COUNT
}; };
@@ -94,6 +97,10 @@ typedef std::vector<std::string> StringVector;
class Options class Options
{ {
public: public:
// deepfriedwaffles: for iOS, was getting compile errors saying: No member named 'sound' in 'Options' and No member named 'music' in 'Options' so I floated them here. 1.0f means full volume out of the box, but if everything is too loud, you might want to try adjusting this
float sound = 1.0f;
float music = 1.0f;
static bool debugGl; static bool debugGl;
Options(Minecraft* minecraft, const std::string& workingDirectory = "") Options(Minecraft* minecraft, const std::string& workingDirectory = "")

View File

@@ -68,7 +68,6 @@ bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected); minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
} }
} }
if (changed && couldDestroy) { if (changed && couldDestroy) {
ItemInstance instance(t, 1, data); ItemInstance instance(t, 1, data);
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data); Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);

View File

@@ -36,7 +36,7 @@ const float Gui::DropTicks = 40.0f;
//#include <android/log.h> //#include <android/log.h>
Gui::Gui(Minecraft* minecraft) Gui::Gui(Minecraft* minecraft)
: minecraft(minecraft), : minecraft(minecraft),
tickCount(0), tickCount(0),
progress(0), progress(0),
overlayMessageTime(0), overlayMessageTime(0),
@@ -103,6 +103,12 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
} }
} }
// @todo - Shredder: I added this here but currently viginette is broken so i cant do much about it.
// if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)){
// this->renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
// }
// shredder end
if(minecraft->player->getSleepTimer() > 0) { if(minecraft->player->getSleepTimer() > 0) {
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
glDisable(GL_ALPHA_TEST); glDisable(GL_ALPHA_TEST);
@@ -344,6 +350,8 @@ void Gui::displayClientMessage(const std::string& messageId) {
addMessage(messageId); addMessage(messageId);
} }
// @todo - shredder: Function seems to be completely fine and ported over from java beta, but renders opaque??? need to investigate
void Gui::renderVignette(float br, int w, int h) { void Gui::renderVignette(float br, int w, int h) {
br = 1 - br; br = 1 - br;
if (br < 0) br = 0; if (br < 0) br = 0;
@@ -354,7 +362,10 @@ void Gui::renderVignette(float br, int w, int h) {
glDepthMask(false); glDepthMask(false);
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
glColor4f2(tbr, tbr, tbr, 1); glColor4f2(tbr, tbr, tbr, 1);
minecraft->textures->loadAndBindTexture("misc/vignette.png"); minecraft->textures->loadAndBindTexture("misc/vignette.png");
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.begin(); t.begin();
@@ -1105,22 +1116,41 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
// Draw count // Draw count
//Tesselator& t = Tesselator::instance; //Tesselator& t = Tesselator::instance;
glPushMatrix2();
glScalef2(InvGuiScale + InvGuiScale, InvGuiScale + InvGuiScale, 1);
const float k = 0.5f * GuiScale;
const float k = 0.5f * GuiScale;
if (minecraft->options.getBooleanValue(OPTIONS_JAVA_HUD)) // if true enables the java beta item count size and color and calls the java items decorations
{
t.beginOverride(); t.beginOverride();
if (minecraft->gameMode->isSurvivalType()) { if (minecraft->gameMode->isSurvivalType()) {
x = baseItemX; x = baseItemX;
for (int i = 0; i < slots; i++) { for (int i = 0; i < slots; i++) {
ItemInstance* item = minecraft->player->inventory->getItem(i); ItemInstance* item = minecraft->player->inventory->getItem(i);
if (item && item->count >= 0) if (item && item->count >= 0)
renderSlotText(item, k*x, k*ySlot + 1, true, true); ItemRenderer::renderGuiItemDecorations(minecraft->font, minecraft->textures, minecraft->player->inventory->getItem(i), x, (float)ySlot);
x += 20; x += 20;
} }
} }
minecraft->textures->loadAndBindTexture("font/default8.png"); minecraft->textures->loadAndBindTexture("font/default8.png");
t.endOverrideAndDraw(); t.endOverrideAndDraw();
}
else { // otherwise uses the normal pocket edition one
glPushMatrix2();
glScalef2(InvGuiScale + InvGuiScale, InvGuiScale + InvGuiScale, 1);
t.beginOverride();
if (minecraft->gameMode->isSurvivalType()) {
x = baseItemX;
for (int i = 0; i < slots; i++) {
ItemInstance* item = minecraft->player->inventory->getItem(i);
if (item && item->count >= 0)
renderSlotText(item, k*x, k*ySlot, true, true);
x += 20;
}
}
minecraft->textures->loadAndBindTexture("font/default8.png");
t.endOverrideAndDraw();
glPopMatrix2(); glPopMatrix2();
}
} }

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@@ -0,0 +1,64 @@
#include "OptionsPane.h"
#include "OptionsGroup.h"
#include "OptionsItem.h"
#include "ImageButton.h"
#include "Slider.h"
#include "../../Minecraft.h"
#include "client/Options.h"
OptionsPane::OptionsPane() {
}
void OptionsPane::setupPositions() {
int currentHeight = y + 1;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it ) {
(*it)->width = width;
(*it)->y = currentHeight;
(*it)->x = x;
currentHeight += (*it)->height + 1;
}
height = currentHeight;
super::setupPositions();
}
OptionsGroup& OptionsPane::createOptionsGroup( std::string label ) {
OptionsGroup* newGroup = new OptionsGroup(label);
children.push_back(newGroup);
// create and return a new group index
return *newGroup;
}
void OptionsPane::createToggle( unsigned int group, std::string label, OptionId option ) {
if(group > children.size()) return;
ImageDef def;
def.setSrc(IntRectangle(160, 206, 39, 20));
def.name = "gui/touchgui.png";
def.width = 39 * 0.7f;
def.height = 20 * 0.7f;
OptionButton* element = new OptionButton(option);
element->setImageDef(def, true);
OptionsItem* item = new OptionsItem(option, label, element);
((OptionsGroup*)children[group])->addChild(item);
setupPositions();
}
void OptionsPane::createProgressSlider( Minecraft* minecraft, unsigned int group, std::string label, OptionId option, float progressMin/*=1.0f*/, float progressMax/*=1.0f */ ) {
if(group > children.size()) return;
Slider* element = new SliderFloat(minecraft, option);
element->width = 100;
element->height = 20;
OptionsItem* item = new OptionsItem(option, label, element);
((OptionsGroup*)children[group])->addChild(item);
setupPositions();
}
void OptionsPane::createStepSlider( Minecraft* minecraft, unsigned int group, std::string label, OptionId option, const std::vector<int>& stepVec ) {
if(group > children.size()) return;
Slider* element = new SliderInt(minecraft, option);
element->width = 100;
element->height = 20;
OptionsItem* item = new OptionsItem(option, label, element);
((OptionsGroup*)children[group])->addChild(item);
setupPositions();
}

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@@ -0,0 +1,30 @@
#ifndef ITEMPANE_H__
#define ITEMPANE_H__
#include <string>
#include <vector>
#include "GuiElementContainer.h"
#include "../../../world/item/ItemInstance.h"
#include "../../../client/Options.h"
class Font;
class Textures;
class NinePatchLayer;
class ItemPane;
class OptionButton;
class Button;
class OptionsGroup;
class Slider;
class Minecraft;
class OptionsPane: public GuiElementContainer
{
typedef GuiElementContainer super;
public:
OptionsPane();
OptionsGroup& createOptionsGroup( std::string label );
void createToggle( unsigned int group, std::string label, OptionId option );
void createProgressSlider(Minecraft* minecraft, unsigned int group, std::string label, OptionId option, float progressMin=1.0f, float progressMax=1.0f );
void createStepSlider(Minecraft* minecraft, unsigned int group, std::string label, OptionId option, const std::vector<int>& stepVec );
void setupPositions();
};
#endif /*ITEMPANE_H__*/

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@@ -3,7 +3,6 @@
#include "GuiElement.h" #include "GuiElement.h"
#include "../../../client/Options.h" #include "../../../client/Options.h"
#include <client/Option.h>
class Slider : public GuiElement { class Slider : public GuiElement {
typedef GuiElement super; typedef GuiElement super;

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@@ -0,0 +1,24 @@
#include "SmallButton.h"
SmallButton::SmallButton( int id, int x, int y, const std::string& msg )
: super(id, x, y, 150, 20, msg),
option(NULL)
{
}
SmallButton::SmallButton( int id, int x, int y, int width, int height, const std::string& msg )
: super(id, x, y, width, height, msg),
option(NULL)
{
}
SmallButton::SmallButton( int id, int x, int y, Option* item, const std::string& msg )
: super(id, x, y, 150, 20, msg),
option(item)
{
}
Option* SmallButton::getOption()
{
return option;
}

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@@ -0,0 +1,23 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__
//package net.minecraft.client.gui;
#include <string>
#include "Button.h"
#include "../../Options.h"
class SmallButton: public Button
{
typedef Button super;
public:
SmallButton(int id, int x, int y, const std::string& msg);
SmallButton(int id, int x, int y, int width, int height, const std::string& msg);
SmallButton(int id, int x, int y, Option* item, const std::string& msg);
Option* getOption();
private:
Option* option;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__*/

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@@ -0,0 +1,26 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__
#include "../Screen.h"
#include "../components/Button.h"
class BuyGameScreen: public Screen
{
public:
BuyGameScreen() {}
virtual ~BuyGameScreen() {}
void init();
void render(int xm, int ym, float a);
void buttonClicked(Button* button) {
//if (button->id == bQuit.id)
}
private:
//Button bQuit;
//Button bBuyGame;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__*/

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@@ -0,0 +1,107 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__InvalidLicenseScreen_H__
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__InvalidLicenseScreen_H__
#include "../Screen.h"
#include "../components/Button.h"
#include "../../Minecraft.h"
#include "../../../LicenseCodes.h"
class InvalidLicenseScreen: public Screen
{
public:
InvalidLicenseScreen(int id, bool hasBuyButton)
: _id(id),
_hasBuyButton(hasBuyButton),
_baseY(0),
bOk(0),
bBuy(0)
{
}
virtual ~InvalidLicenseScreen() {
delete bOk;
delete bBuy;
}
void init() {
if (minecraft->useTouchscreen()) {
bOk = new Touch::TButton(1, "Ok");
bBuy = new Touch::TButton(2, "Buy");
} else {
bOk = new Button(1, "Ok");
bBuy = new Button(2, "Buy");
}
if (_hasBuyButton)
bOk->msg = "Quit";
if (!LicenseCodes::isOk(_id)) {
char buf[20] = {0};
sprintf(buf, "%d", _id);
desc1 = "License verification failed (error ";
desc1 += buf;
desc1 += ")";
desc2 = "Try again later.";
hint = "You need to be connected to the internet\n";
hint += "once while you start the game.";
}
buttons.push_back(bOk);
tabButtons.push_back(bOk);
if (_hasBuyButton) {
buttons.push_back(bBuy);
tabButtons.push_back(bBuy);
}
}
void setupPositions() {
_baseY = height/5 + 6;
//if (_hasBuyButton)
_baseY -= 24;
bOk->width = bBuy->width = 200;
bOk->x = bBuy->x = (width - bOk->width) / 2;
bBuy->y = _baseY + 84;
bOk->y = bBuy->y + bBuy->height + 4;
if (!_hasBuyButton)
bOk->y -= 24;
}
void tick() {}
//void keyPressed(int eventKey) {}
void render(int xm, int ym, float a) {
renderDirtBackground(0);
drawCenteredString(minecraft->font, desc1, width/2, _baseY, 0xffffff);
drawCenteredString(minecraft->font, desc2, width/2, _baseY + 24, 0xffffff);
drawCenteredString(minecraft->font, hint, width/2, _baseY + 60, 0xffffff);
Screen::render(xm, ym, a);
}
void buttonClicked(Button* button) {
if (button->id == bOk->id) {
minecraft->quit();
}
if (button->id == bBuy->id) {
minecraft->platform()->buyGame();
}
};
private:
int _id;
std::string desc1;
std::string desc2;
std::string hint;
Button* bOk;
Button* bBuy;
bool _hasBuyButton;
int _baseY;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__InvalidLicenseScreen_H__*/

View File

@@ -2,8 +2,8 @@
#include "../Screen.h" #include "../Screen.h"
#include "../components/Button.h" #include "../components/Button.h"
#include "../../Minecraft.h" #include "../../Minecraft.h"
#include "client/gui/components/ImageButton.h" #include "../components/ImageButton.h"
#include "client/gui/components/TextBox.h" #include "../components/TextBox.h"
class JoinByIPScreen: public Screen class JoinByIPScreen: public Screen
{ {

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@@ -216,6 +216,9 @@ void OptionsScreen::generateOptionScreens() {
// // Graphics Pane // // Graphics Pane
optionPanes[3]->addOptionItem(OPTIONS_FANCY_GRAPHICS, minecraft) optionPanes[3]->addOptionItem(OPTIONS_FANCY_GRAPHICS, minecraft)
// .addOptionItem(&Option::VIEW_BOBBING, minecraft)
// .addOptionItem(&Option::AMBIENT_OCCLUSION, minecraft)
// .addOptionItem(&Option::ANAGLYPH, minecraft)
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft) .addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
.addOptionItem(OPTIONS_VSYNC, minecraft) .addOptionItem(OPTIONS_VSYNC, minecraft)
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft) .addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
@@ -225,7 +228,11 @@ void OptionsScreen::generateOptionScreens() {
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft) optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft) .addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft); .addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
.addOptionItem(OPTIONS_JAVA_HUD, minecraft)
.addOptionItem(OPTIONS_FOG_TYPE, minecraft);
} }
void OptionsScreen::mouseClicked(int x, int y, int buttonNum) { void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {

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@@ -14,7 +14,7 @@
#include "../../Minecraft.h" #include "../../Minecraft.h"
#include <client/gui/screens/UsernameScreen.h> #include "UsernameScreen.h"
Screen* ScreenChooser::createScreen( ScreenId id ) Screen* ScreenChooser::createScreen( ScreenId id )
{ {

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@@ -35,8 +35,8 @@ void UsernameScreen::setupPositions()
// Make the done button match the touch-style option tabs // Make the done button match the touch-style option tabs
_btnDone.width = 66; _btnDone.width = 66;
_btnDone.height = 26; _btnDone.height = 26;
_btnDone.x = (width - _btnDone.width) / 2; _btnDone.x = cx - (_btnDone.width / 2);
_btnDone.y = height / 2 + 52; _btnDone.y = cy + 52;
tUsername.width = 120; tUsername.width = 120;
tUsername.height = 20; tUsername.height = 20;

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@@ -3,7 +3,8 @@
#include "../Screen.h" #include "../Screen.h"
#include "../components/Button.h" #include "../components/Button.h"
#include "client/gui/components/TextBox.h" // this is cursed lol
#include "../../../client/gui/components/TextBox.h"
#include <string> #include <string>
class UsernameScreen : public Screen class UsernameScreen : public Screen

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@@ -16,12 +16,7 @@
#include "../../../../world/level/Level.h" #include "../../../../world/level/Level.h"
#include "../../../../world/item/DyePowderItem.h" #include "../../../../world/item/DyePowderItem.h"
#include "../../../../world/item/crafting/Recipe.h" #include "../../../../world/item/crafting/Recipe.h"
#include "network/RakNetInstance.h"
#include "network/packet/WantCreatePacket.h"
#include "platform/input/Keyboard.h" #include "platform/input/Keyboard.h"
#include <cstdint>
#include <iostream>
#include <string>
static NinePatchLayer* guiPaneFrame = NULL; static NinePatchLayer* guiPaneFrame = NULL;
@@ -198,26 +193,6 @@ void PaneCraftingScreen::setupPositions() {
} }
void PaneCraftingScreen::tick() { void PaneCraftingScreen::tick() {
if (minecraft->isOnline()) {
// TODO: Make better algorithm
static std::map<uint8_t, uint16_t> oldMap = {};
std::map<uint8_t, uint16_t> newMap = {};
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
auto itm = minecraft->player->inventory->getItem(i);
if (itm != NULL) {
newMap[itm->id] += itm->count;
}
}
if (oldMap != newMap) {
oldMap = newMap;
newMap = {};
recheckRecipes();
}
}
if (pane) pane->tick(); if (pane) pane->tick();
} }
@@ -464,10 +439,6 @@ void PaneCraftingScreen::craftSelectedItem()
ItemInstance resultItem = currentItem->item; ItemInstance resultItem = currentItem->item;
if (minecraft->player) { if (minecraft->player) {
if (minecraft->isOnline()) {
WantCreatePacket packet(minecraft->player->entityId, resultItem.count, resultItem.getAuxValue(), resultItem.id);
minecraft->raknetInstance->send(packet);
} else {
// Remove all items required for the recipe and ... // Remove all items required for the recipe and ...
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) { for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
CItem::ReqItem& req = currentItem->neededItems[i]; CItem::ReqItem& req = currentItem->neededItems[i];
@@ -496,7 +467,6 @@ void PaneCraftingScreen::craftSelectedItem()
recheckRecipes(); recheckRecipes();
} }
}
} }
bool PaneCraftingScreen::renderGameBehind() bool PaneCraftingScreen::renderGameBehind()

View File

@@ -456,7 +456,7 @@ void LocalPlayer::tick() {
{ {
sentInventoryItemId = newItemId; sentInventoryItemId = newItemId;
sentInventoryItemData = newItemData; sentInventoryItemData = newItemData;
PlayerEquipmentPacket packet(entityId, newItemId, newItemData, inventory->selected, inventory->getSlot(newItemId, newItemData)); PlayerEquipmentPacket packet(entityId, newItemId, newItemData);
minecraft->raknetInstance->send(packet); minecraft->raknetInstance->send(packet);
} }
} }

View File

@@ -7,6 +7,10 @@
#include "../../world/level/Region.h" #include "../../world/level/Region.h"
#include "../../world/level/chunk/LevelChunk.h" #include "../../world/level/chunk/LevelChunk.h"
#include "../../util/Mth.h" #include "../../util/Mth.h"
#include "../../world/level/biome/BiomeSource.h"
#include "../../world/level/Level.h"
//#include "../../platform/time.h" //#include "../../platform/time.h"
/*static*/ int Chunk::updates = 0; /*static*/ int Chunk::updates = 0;

View File

@@ -25,6 +25,8 @@
#include "../../client/player/LocalPlayer.h" #include "../../client/player/LocalPlayer.h"
#include "../../world/level/GrassColor.h"
#ifdef GFX_SMALLER_CHUNKS #ifdef GFX_SMALLER_CHUNKS
/* static */ const int LevelRenderer::CHUNK_SIZE = 8; /* static */ const int LevelRenderer::CHUNK_SIZE = 8;
#else #else
@@ -32,7 +34,7 @@
#endif #endif
LevelRenderer::LevelRenderer( Minecraft* mc) LevelRenderer::LevelRenderer( Minecraft* mc)
: mc(mc), : mc(mc),
textures(mc->textures), textures(mc->textures),
level(NULL), level(NULL),
cullStep(0), cullStep(0),
@@ -47,6 +49,7 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
xMaxChunk(0), yMaxChunk(0), zMaxChunk(0), xMaxChunk(0), yMaxChunk(0), zMaxChunk(0),
lastViewDistance(-1), lastViewDistance(-1),
lastFogType(-1),
noEntityRenderFrames(2), noEntityRenderFrames(2),
totalEntities(0), totalEntities(0),
@@ -143,6 +146,10 @@ void LevelRenderer::setLevel( Level* level )
level->addListener(this); level->addListener(this);
allChanged(); allChanged();
} }
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
allChanged();
}
} }
void LevelRenderer::allChanged() void LevelRenderer::allChanged()
@@ -155,14 +162,21 @@ void LevelRenderer::allChanged()
Tile::leaves_carried->setFancy(fancy); Tile::leaves_carried->setFancy(fancy);
lastViewDistance = mc->options.getIntValue(OPTIONS_VIEW_DISTANCE); lastViewDistance = mc->options.getIntValue(OPTIONS_VIEW_DISTANCE);
lastFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
int dist = (512 >> 3) << (3 - lastViewDistance); int dist = (512 >> 3) << (3 - lastViewDistance);
if (lastViewDistance <= 2 && mc->isPowerVR()) if (lastViewDistance <= 2 && mc->isPowerVR())
dist = (int)((float)dist * 0.8f); dist = (int)((float)dist * 0.8f);
LOGI("last: %d, power: %d\n", lastViewDistance, mc->isPowerVR()); LOGI("last: %d, power: %d\n", lastViewDistance, mc->isPowerVR());
#if defined(RPI) #if defined(RPI)
dist *= 0.6f; dist *= 0.6f;
#endif #endif
if (dist > 400) dist = 400; if (dist > 400) dist = 400;
/* /*
@@ -301,6 +315,17 @@ int LevelRenderer::render( Mob* player, int layer, float alpha )
allChanged(); allChanged();
} }
int currentFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
if (currentFogType != lastFogType) {
lastFogType = currentFogType;
if (level && level->dimension) {
level->dimension->FogType = currentFogType; // use new fog stuff
}
allChanged();
}
TIMER_PUSH("sortchunks"); TIMER_PUSH("sortchunks");
for (int i = 0; i < 10; i++) { for (int i = 0; i < 10; i++) {
chunkFixOffs = (chunkFixOffs + 1) % chunksLength; chunkFixOffs = (chunkFixOffs + 1) % chunksLength;
@@ -569,11 +594,11 @@ int LevelRenderer::renderChunks( int from, int to, int layer, float alpha )
for (unsigned int i = 0; i < _renderChunks.size(); ++i) { for (unsigned int i = 0; i < _renderChunks.size(); ++i) {
Chunk* chunk = _renderChunks[i]; Chunk* chunk = _renderChunks[i];
#ifdef USE_VBO #ifdef USE_VBO
renderList.addR(chunk->getRenderChunk(layer)); renderList.addR(chunk->getRenderChunk(layer));
#else #else
renderList.add(chunk->getList(layer)); renderList.add(chunk->getList(layer));
#endif #endif
renderList.next(); renderList.next();
} }
@@ -1128,53 +1153,53 @@ void LevelRenderer::addParticle(const std::string& name, float x, float y, float
/* /*
void LevelRenderer::addParticle(ParticleType::Id name, float x, float y, float z, float xa, float ya, float za, int data) { void LevelRenderer::addParticle(ParticleType::Id name, float x, float y, float z, float xa, float ya, float za, int data) {
float xd = mc->cameraTargetPlayer->x - x; float xd = mc->cameraTargetPlayer->x - x;
float yd = mc->cameraTargetPlayer->y - y; float yd = mc->cameraTargetPlayer->y - y;
float zd = mc->cameraTargetPlayer->z - z; float zd = mc->cameraTargetPlayer->z - z;
const float particleDistance = 16; const float particleDistance = 16;
if (xd * xd + yd * yd + zd * zd > particleDistance * particleDistance) return; if (xd * xd + yd * yd + zd * zd > particleDistance * particleDistance) return;
//static Stopwatch sw; //static Stopwatch sw;
//sw.start(); //sw.start();
//Particle* p = NULL; //Particle* p = NULL;
if (name == ParticleType::bubble) mc->particleEngine->add( new BubbleParticle(level, x, y, z, xa, ya, za) ); if (name == ParticleType::bubble) mc->particleEngine->add( new BubbleParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::crit) mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za) ); else if (name == ParticleType::crit) mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::smoke) mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za) ); else if (name == ParticleType::smoke) mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::explode) mc->particleEngine->add( new ExplodeParticle(level, x, y, z, xa, ya, za) ); else if (name == ParticleType::explode) mc->particleEngine->add( new ExplodeParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::flame) mc->particleEngine->add( new FlameParticle(level, x, y, z, xa, ya, za) ); else if (name == ParticleType::flame) mc->particleEngine->add( new FlameParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::lava) mc->particleEngine->add( new LavaParticle(level, x, y, z) ); else if (name == ParticleType::lava) mc->particleEngine->add( new LavaParticle(level, x, y, z) );
else if (name == ParticleType::largesmoke) mc->particleEngine->add( new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f) ); else if (name == ParticleType::largesmoke) mc->particleEngine->add( new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f) );
else if (name == ParticleType::reddust) mc->particleEngine->add( new RedDustParticle(level, x, y, z, xa, ya, za) ); else if (name == ParticleType::reddust) mc->particleEngine->add( new RedDustParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::iconcrack) mc->particleEngine->add( new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]) ); else if (name == ParticleType::iconcrack) mc->particleEngine->add( new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]) );
//switch (name) { //switch (name) {
// case ParticleType::bubble: p = new BubbleParticle(level, x, y, z, xa, ya, za); break; // case ParticleType::bubble: p = new BubbleParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::crit: p = new CritParticle2(level, x, y, z, xa, ya, za); break; // case ParticleType::crit: p = new CritParticle2(level, x, y, z, xa, ya, za); break;
// case ParticleType::smoke: p = new SmokeParticle(level, x, y, z, xa, ya, za); break; // case ParticleType::smoke: p = new SmokeParticle(level, x, y, z, xa, ya, za); break;
// //case ParticleType::note: p = new NoteParticle(level, x, y, z, xa, ya, za); break; // //case ParticleType::note: p = new NoteParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::explode: p = new ExplodeParticle(level, x, y, z, xa, ya, za); break; // case ParticleType::explode: p = new ExplodeParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::flame: p = new FlameParticle(level, x, y, z, xa, ya, za); break; // case ParticleType::flame: p = new FlameParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::lava: p = new LavaParticle(level, x, y, z); break; // case ParticleType::lava: p = new LavaParticle(level, x, y, z); break;
// //case ParticleType::splash: p = new SplashParticle(level, x, y, z, xa, ya, za); break; // //case ParticleType::splash: p = new SplashParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::largesmoke: p = new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f); break; // case ParticleType::largesmoke: p = new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f); break;
// case ParticleType::reddust: p = new RedDustParticle(level, x, y, z, xa, ya, za); break; // case ParticleType::reddust: p = new RedDustParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::iconcrack: p = new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]); break; // case ParticleType::iconcrack: p = new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]); break;
// //case ParticleType::snowballpoof: p = new BreakingItemParticle(level, x, y, z, Item::snowBall); break; // //case ParticleType::snowballpoof: p = new BreakingItemParticle(level, x, y, z, Item::snowBall); break;
// //case ParticleType::slime: p = new BreakingItemParticle(level, x, y, z, Item::slimeBall); break; // //case ParticleType::slime: p = new BreakingItemParticle(level, x, y, z, Item::slimeBall); break;
// //case ParticleType::heart: p = new HeartParticle(level, x, y, z, xa, ya, za); break; // //case ParticleType::heart: p = new HeartParticle(level, x, y, z, xa, ya, za); break;
// default: // default:
// LOGW("Couldn't find particle of type: %d\n", name); // LOGW("Couldn't find particle of type: %d\n", name);
// break; // break;
//} //}
//if (p) { //if (p) {
// mc->particleEngine->add(p); // mc->particleEngine->add(p);
//} //}
//sw.stop(); //sw.stop();
//sw.printEvery(50, "add-particle-enum"); //sw.printEvery(50, "add-particle-enum");
} }
*/ */

View File

@@ -113,6 +113,9 @@ private:
bool occlusionCheck; bool occlusionCheck;
int lastViewDistance; int lastViewDistance;
// shredder added again...
int lastFogType;
int ticks; int ticks;
int starList, skyList, darkList; int starList, skyList, darkList;

View File

@@ -249,6 +249,37 @@ int Textures::crispBlend( int c0, int c1 )
return (a << 24) | (r << 16) | (g << 8) | b; return (a << 24) | (r << 16) | (g << 8) | b;
} }
// shredder here, moved the code from minecraft.cpp bcus that isnt the right place
// had to implement this because i couldn't find a similar function in the code to do this
int* Textures::loadTexturePixels(TextureId texId, const std::string& resourceName){
const TextureData* texture = getTemporaryTextureData(texId); // storing raw pixels
int size = texture->w * texture->h; // gets the size of our funny lil guy
int* pixels = new int[size]; // memory leaks be galore
unsigned char* raw = texture->data; // storing raw data into our beloved variable
for (int i = 0; i < (texture->w * texture->h); i++){
// my head hurts i hate working with this
// uh since each pixel stores r g b a, aka the color channels which are each one byte, we multiply them by 4 to move from one pixel to another
int r = raw[i * 4 + 0]; // gets us the first channel aka red
int g = raw[i * 4 + 1]; // gets us the second channel green
int b = raw[i * 4 + 2]; // gets us the third channel blue
int a = raw[i * 4 + 3]; // gets us the alpha channel
// woohoo pixels uh should have been seperated into their colors now hopefully
// r g b a
// ugh we now got to turn it into the AA RR GGBB format aak 0xAARRGGBB
// b gets 0 - 7 (8 bits), g gets 7 - 15 (8 bits), r gets 16 - 23 (8 bits), alpha gets the last ones 24 - 31 (8 bits),
pixels[i] = (a << 24) | (r << 16) | (g << 8) | (b); // shuld combine them into one 32 bit int unless i did something dumb
}
return pixels; // your meal has been prepared john colors
}
///*public*/ int loadHttpTexture(std::string url, std::string backup) { ///*public*/ int loadHttpTexture(std::string url, std::string backup) {
// HttpTexture texture = httpTextures.get(url); // HttpTexture texture = httpTextures.get(url);
// if (texture != NULL) { // if (texture != NULL) {

View File

@@ -44,6 +44,8 @@ public:
TextureId assignTexture(const std::string& resourceName, const TextureData& img); TextureId assignTexture(const std::string& resourceName, const TextureData& img);
const TextureData* getTemporaryTextureData(TextureId id); const TextureData* getTemporaryTextureData(TextureId id);
int* loadTexturePixels(TextureId texId, const std::string& resourceName);
void tick(bool uploadToGraphicsCard); void tick(bool uploadToGraphicsCard);
void clear(); void clear();

View File

@@ -13,6 +13,7 @@
#include "../../world/level/tile/BedTile.h" #include "../../world/level/tile/BedTile.h"
#include "../../world/level/tile/StemTile.h" #include "../../world/level/tile/StemTile.h"
#include "../../world/level/tile/StairTile.h" #include "../../world/level/tile/StairTile.h"
#include "../../world/level/tile/FireTile.h"
#include "../../world/Direction.h" #include "../../world/Direction.h"
#include "../../world/Facing.h" #include "../../world/Facing.h"
#include "tileentity/TileEntityRenderer.h" #include "tileentity/TileEntityRenderer.h"
@@ -157,8 +158,8 @@ bool TileRenderer::tesselateInWorld( Tile* tt, int x, int y, int z )
return tesselateRowInWorld(tt, x, y, z); return tesselateRowInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_TORCH) { } else if (shape == Tile::SHAPE_TORCH) {
return tesselateTorchInWorld(tt, x, y, z); return tesselateTorchInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_FIRE) { } else if (shape == Tile::SHAPE_FIRE) {
// return tesselateFireInWorld(tt, x, y, z); return tesselateFireInWorld(tt, x, y, z);
//} else if (shape == Tile::SHAPE_RED_DUST) { //} else if (shape == Tile::SHAPE_RED_DUST) {
// return tesselateDustInWorld(tt, x, y, z); // return tesselateDustInWorld(tt, x, y, z);
} else if (shape == Tile::SHAPE_LADDER) { } else if (shape == Tile::SHAPE_LADDER) {
@@ -222,6 +223,278 @@ bool TileRenderer::tesselateTorchInWorld( Tile* tt, int x, int y, int z )
return true; return true;
} }
bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
{
// @todo: fire alpha transparency seems to be scuffed, also it seems i might have messed up the second layer while porting from lce/java , need to look into it - shredder
Tesselator& t = Tesselator::instance;
int tex = tt->getTexture(0);
if (fixedTexture >= 0) tex = fixedTexture;
float br = tt->getBrightness( level, x, y, z );
t.color( br, br, br );
int xt = ((tex & 0xf) << 4);
int yt = tex & 0xf0;
float u0 = (xt) / 256.0f;
float u1 = (xt + 15.99f) / 256.0f;
float v0 = (yt) / 256.0f;
float v1 = (yt + 15.99f) / 256.0f;
float h = 1.4f;
if ( level->isSolidBlockingTile( x, y - 1, z ) || Tile::fire->canBurn( level, x, y - 1, z ) )
{
float x0 = x + 0.5f + 0.2f;
float x1 = x + 0.5f - 0.2f;
float z0 = z + 0.5f + 0.2f;
float z1 = z + 0.5f - 0.2f;
float x0_ = x + 0.5f - 0.3f;
float x1_ = x + 0.5f + 0.3f;
float z0_ = z + 0.5f - 0.3f;
float z1_ = z + 0.5f + 0.3f;
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
x0 = x + 0.5f - 0.5f;
x1 = x + 0.5f + 0.5f;
z0 = z + 0.5f - 0.5f;
z1 = z + 0.5f + 0.5f;
x0_ = x + 0.5f - 0.4f;
x1_ = x + 0.5f + 0.4f;
z0_ = z + 0.5f - 0.4f;
z1_ = z + 0.5f + 0.4f;
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0 ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z + 0 ), ( float )( u1 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + 0 ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0 ), ( float )( y + h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
}
else
{
float r = 0.2f;
float yo = 1 / 16.0f;
if ( ( ( x + y + z ) & 1 ) == 1 )
{
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
}
if ( ( ( x / 2 + y / 2 + z / 2 ) & 1 ) == 1 )
{
float tmp = u1;
u1 = u0;
u0 = tmp;
}
if ( Tile::fire->canBurn( level, x - 1, y, z ) )
{
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x + 1, y, z ) )
{
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f - 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f - 0 ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x, y, z - 1 ) )
{
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
r ), ( float )( u1 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x, y, z + 1 ) )
{
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u0 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
0.0f ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
r ), ( float )( u0 ), ( float )( v0 ) );
}
if ( Tile::fire->canBurn( level, x, y + 1.0f, z ) )
{
double x0 = x + 0.5f + 0.5f;
double x1 = x + 0.5f - 0.5f;
double z0 = z + 0.5f + 0.5f;
double z1 = z + 0.5f - 0.5f;
double x0_ = x + 0.5f - 0.5f;
double x1_ = x + 0.5f + 0.5f;
double z0_ = z + 0.5f - 0.5f;
double z1_ = z + 0.5f + 0.5f;
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
y += 1;
h = -0.2f;
if ( ( ( x + y + z ) & 1 ) == 0 )
{
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
0 ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
1 ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
1.0f ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
0 ), ( float )( u0 ), ( float )( v0 ) );
}
else
{
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
0.0f ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
0.0f ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
u0 = (xt) / 256.0f;
u1 = (xt + 15.99f) / 256.0f;
v0 = (yt) / 256.0f;
v1 = (yt + 15.99f) / 256.0f;
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
0.0f ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
0.0f ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
}
}
}
return true;
}
bool TileRenderer::tesselateLadderInWorld( Tile* tt, int x, int y, int z ) bool TileRenderer::tesselateLadderInWorld( Tile* tt, int x, int y, int z )
{ {
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;

View File

@@ -34,6 +34,8 @@ public:
bool tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z); bool tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z);
bool tesselateBedInWorld(Tile *tt, int x, int y, int z); bool tesselateBedInWorld(Tile *tt, int x, int y, int z);
bool tesselateRowInWorld(Tile* tt, int x, int y, int z); bool tesselateRowInWorld(Tile* tt, int x, int y, int z);
bool tesselateFireInWorld(Tile* tt, int x, int y, int z);
void tesselateTorch(Tile* tt, float x, float y, float z, float xxa, float zza); void tesselateTorch(Tile* tt, float x, float y, float z, float xxa, float zza);
void tesselateCrossTexture(Tile* tt, int data, float x, float y, float z); void tesselateCrossTexture(Tile* tt, int data, float x, float y, float z);

View File

@@ -40,18 +40,18 @@ EntityRenderDispatcher::EntityRenderDispatcher()
{ {
//@note: The Models (model/armor) will be deleted by resp. MobRenderer //@note: The Models (model/armor) will be deleted by resp. MobRenderer
assign( ER_ITEM_RENDERER, new ItemRenderer()); assign( ER_ITEM_RENDERER, new ItemRenderer());
assign( ER_HUMANOID_RENDERER, new HumanoidMobRenderer(new HumanoidModel(), 0)); assign( ER_HUMANOID_RENDERER, new HumanoidMobRenderer(new HumanoidModel(), 0.5));
assign( ER_PIG_RENDERER, new PigRenderer(new PigModel(), NULL/*new PigModel(0.5f)*/, 0)); assign( ER_PIG_RENDERER, new PigRenderer(new PigModel(0.5), NULL/*new PigModel(0.5f)*/, 0.7));
assign( ER_COW_RENDERER, new MobRenderer(new CowModel(), 0)); assign( ER_COW_RENDERER, new MobRenderer(new CowModel(), 0.7));
assign( ER_CHICKEN_RENDERER, new ChickenRenderer( new ChickenModel(), 0)); assign( ER_CHICKEN_RENDERER, new ChickenRenderer( new ChickenModel(), 0.3));
assign( ER_SHEEP_RENDERER, new SheepRenderer(new SheepModel(), new SheepFurModel(), 0)); assign( ER_SHEEP_RENDERER, new SheepRenderer(new SheepModel(), new SheepFurModel(), 0.7));
assign( ER_SKELETON_RENDERER, new HumanoidMobRenderer(new SkeletonModel(), 0.5f)); assign( ER_SKELETON_RENDERER, new HumanoidMobRenderer(new SkeletonModel(), 0.5f));
assign( ER_ZOMBIE_RENDERER, new HumanoidMobRenderer(new ZombieModel(), 0.5f)); assign( ER_ZOMBIE_RENDERER, new HumanoidMobRenderer(new ZombieModel(), 0.5f));
assign( ER_CREEPER_RENDERER, new CreeperRenderer()); assign( ER_CREEPER_RENDERER, new CreeperRenderer());
assign( ER_SPIDER_RENDERER, new SpiderRenderer()); assign( ER_SPIDER_RENDERER, new SpiderRenderer());
assign( ER_TNT_RENDERER, new TntRenderer()); assign( ER_TNT_RENDERER, new TntRenderer());
assign( ER_ARROW_RENDERER, new ArrowRenderer()); assign( ER_ARROW_RENDERER, new ArrowRenderer());
assign( ER_PLAYER_RENDERER, new PlayerRenderer(new HumanoidModel(0, 0, 64, 64), 0)); assign( ER_PLAYER_RENDERER, new PlayerRenderer(new HumanoidModel(0, 0, 64, 64), 0.5));
assign( ER_THROWNEGG_RENDERER, new ItemSpriteRenderer(Item::egg->getIcon(0))); assign( ER_THROWNEGG_RENDERER, new ItemSpriteRenderer(Item::egg->getIcon(0)));
assign( ER_SNOWBALL_RENDERER, new ItemSpriteRenderer(Item::snowBall->getIcon(0))); assign( ER_SNOWBALL_RENDERER, new ItemSpriteRenderer(Item::snowBall->getIcon(0)));
assign( ER_PAINTING_RENDERER, new PaintingRenderer()); assign( ER_PAINTING_RENDERER, new PaintingRenderer());
@@ -133,7 +133,7 @@ void EntityRenderDispatcher::render( Entity* entity, float x, float y, float z,
EntityRenderer* renderer = getRenderer(entity); EntityRenderer* renderer = getRenderer(entity);
if (renderer != NULL) { if (renderer != NULL) {
renderer->render(entity, x, y, z, rot, a); renderer->render(entity, x, y, z, rot, a);
//renderer->postRender(entity, x, y, z, rot, a); renderer->postRender(entity, x, y, z, rot, a);
} }
} }

View File

@@ -5,11 +5,17 @@
#include "../gles.h" #include "../gles.h"
#include "../../../world/phys/AABB.h" #include "../../../world/phys/AABB.h"
#include "EntityRenderDispatcher.h" #include "EntityRenderDispatcher.h"
#include "../../../util/Mth.h"
#include "../../../world/level/Level.h"
#include "../../../world/level/tile/Tile.h"
#include "../../Minecraft.h"
#include "../../Option.h"
EntityRenderDispatcher* EntityRenderer::entityRenderDispatcher = NULL; EntityRenderDispatcher* EntityRenderer::entityRenderDispatcher = NULL;
EntityRenderer::EntityRenderer() EntityRenderer::EntityRenderer()
: shadowRadius(0), : shadowRadius(0),
shadowStrength(1.0f) shadowStrength(1.0f)
{} {}
@@ -36,37 +42,37 @@ void EntityRenderer::render(const AABB& bb, float xo, float yo, float zo) {
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
t.begin(); t.begin();
t.offset(xo, yo, zo); t.offset(xo, yo, zo);
//t.normal(0, 0, -1); t.normal(0, 0, -1);
t.vertex(bb.x0, bb.y1, bb.z0); t.vertex(bb.x0, bb.y1, bb.z0);
t.vertex(bb.x1, bb.y1, bb.z0); t.vertex(bb.x1, bb.y1, bb.z0);
t.vertex(bb.x1, bb.y0, bb.z0); t.vertex(bb.x1, bb.y0, bb.z0);
t.vertex(bb.x0, bb.y0, bb.z0); t.vertex(bb.x0, bb.y0, bb.z0);
//t.normal(0, 0, 1); t.normal(0, 0, 1);
t.vertex(bb.x0, bb.y0, bb.z1); t.vertex(bb.x0, bb.y0, bb.z1);
t.vertex(bb.x1, bb.y0, bb.z1); t.vertex(bb.x1, bb.y0, bb.z1);
t.vertex(bb.x1, bb.y1, bb.z1); t.vertex(bb.x1, bb.y1, bb.z1);
t.vertex(bb.x0, bb.y1, bb.z1); t.vertex(bb.x0, bb.y1, bb.z1);
//t.normal(0, -1, 0); t.normal(0, -1, 0);
t.vertex(bb.x0, bb.y0, bb.z0); t.vertex(bb.x0, bb.y0, bb.z0);
t.vertex(bb.x1, bb.y0, bb.z0); t.vertex(bb.x1, bb.y0, bb.z0);
t.vertex(bb.x1, bb.y0, bb.z1); t.vertex(bb.x1, bb.y0, bb.z1);
t.vertex(bb.x0, bb.y0, bb.z1); t.vertex(bb.x0, bb.y0, bb.z1);
//t.normal(0, 1, 0); t.normal(0, 1, 0);
t.vertex(bb.x0, bb.y1, bb.z1); t.vertex(bb.x0, bb.y1, bb.z1);
t.vertex(bb.x1, bb.y1, bb.z1); t.vertex(bb.x1, bb.y1, bb.z1);
t.vertex(bb.x1, bb.y1, bb.z0); t.vertex(bb.x1, bb.y1, bb.z0);
t.vertex(bb.x0, bb.y1, bb.z0); t.vertex(bb.x0, bb.y1, bb.z0);
//t.normal(-1, 0, 0); t.normal(-1, 0, 0);
t.vertex(bb.x0, bb.y0, bb.z1); t.vertex(bb.x0, bb.y0, bb.z1);
t.vertex(bb.x0, bb.y1, bb.z1); t.vertex(bb.x0, bb.y1, bb.z1);
t.vertex(bb.x0, bb.y1, bb.z0); t.vertex(bb.x0, bb.y1, bb.z0);
t.vertex(bb.x0, bb.y0, bb.z0); t.vertex(bb.x0, bb.y0, bb.z0);
//t.normal(1, 0, 0); t.normal(1, 0, 0);
t.vertex(bb.x1, bb.y0, bb.z0); t.vertex(bb.x1, bb.y0, bb.z0);
t.vertex(bb.x1, bb.y1, bb.z0); t.vertex(bb.x1, bb.y1, bb.z0);
t.vertex(bb.x1, bb.y1, bb.z1); t.vertex(bb.x1, bb.y1, bb.z1);
@@ -116,134 +122,139 @@ Font* EntityRenderer::getFont() {
return entityRenderDispatcher->getFont(); return entityRenderDispatcher->getFont();
} }
//void postRender(Entity entity, float x, float y, float z, float rot, float a) { void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float rot, float a) {
// if (entityRenderDispatcher.options.fancyGraphics && shadowRadius > 0) { if (/*entityRenderDispatcher.options.fancyGraphics &&*/entityRenderDispatcher->minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && shadowRadius > 0) {
// float dist = entityRenderDispatcher.distanceToSqr(entity.x, entity.y, entity.z); float dist = entityRenderDispatcher->distanceToSqr(entity->x, entity->y, entity->z);
// float pow = (float) ((1 - dist / (16.0f * 16.0f)) * shadowStrength); float pow = (float) ((1 - dist / (16.0f * 16.0f)) * shadowStrength);
// if (pow > 0) { if (pow > 0) {
// renderShadow(entity, x, y, z, pow, a); renderShadow(entity, x, y, z, pow, a);
// } }
// } //}
// if (entity.isOnFire()) renderFlame(entity, x, y, z, a); if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
//} }
}
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
//void renderFlame(Entity e, float x, float y, float z, float a) { int tex = ((Tile*)Tile::fire)->tex;
// glDisable2(GL_LIGHTING);
// int tex = Tile.fire.tex;
// int xt = (tex & 0xf) << 4; int xt = (tex & 0xf) << 4;
// int yt = tex & 0xf0; int yt = tex & 0xf0;
// float u0 = (xt) / 256.0f; float u0 = (xt) / 256.0f;
// float u1 = (xt + 15.99f) / 256.0f; float u1 = (xt + 15.99f) / 256.0f;
// float v0 = (yt) / 256.0f; float v0 = (yt) / 256.0f;
// float v1 = (yt + 15.99f) / 256.0f; float v1 = (yt + 15.99f) / 256.0f;
// glPushMatrix2(); glPushMatrix2();
// glTranslatef2((float) x, (float) y, (float) z); glTranslatef2((float) x, (float) y, (float) z);
// float s = e.bbWidth * 1.4f; float s = e->bbWidth * 1.4f;
// glScalef2(s, s, s); glScalef2(s, s, s);
// bindTexture("terrain.png"); bindTexture("terrain.png");
// Tesselator t = Tesselator.instance; Tesselator& t = Tesselator::instance;
// float r = 1.0f; float r = 1.0f;
// float xo = 0.5f; float xo = 0.5f;
// float yo = 0.0f; float yo = 0.0f;
// float h = e.bbHeight / e.bbWidth; float h = e->bbHeight / e->bbWidth;
// glRotatef2(-entityRenderDispatcher.playerRotY, 0, 1, 0); glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
// glTranslatef2(0, 0, -0.4f + ((int) h) * 0.02f); glTranslatef2(0, 0, -0.4f + ((int) h) * 0.02f);
// glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
// // glRotatef2(-playerRotX, 1, 0, 0); // glRotatef2(-playerRotX, 1, 0, 0);
// t.begin(); t.begin();
// while (h > 0) { while (h > 0) {
// t.vertexUV(r - xo, 0 - yo, 0, u1, v1); t.vertexUV(r - xo, 0 - yo, 0, u1, v1);
// t.vertexUV(0 - xo, 0 - yo, 0, u0, v1); t.vertexUV(0 - xo, 0 - yo, 0, u0, v1);
// t.vertexUV(0 - xo, 1.4f - yo, 0, u0, v0); t.vertexUV(0 - xo, 1.4f - yo, 0, u0, v0);
// t.vertexUV(r - xo, 1.4f - yo, 0, u1, v0); t.vertexUV(r - xo, 1.4f - yo, 0, u1, v0);
// h -= 1; h -= 1;
// yo -= 1; yo -= 1;
// r *= 0.9f; r *= 0.9f;
// glTranslatef2(0, 0, -0.04f); glTranslatef2(0, 0, -0.04f);
// } }
// t.end(); t.draw();
// glPopMatrix2(); glPopMatrix2();
// glEnable2(GL_LIGHTING); // glEnable2(GL_LIGHTING);
//} }
//void renderShadow(Entity e, float x, float y, float z, float pow, float a) { void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { //
// glEnable2(GL_BLEND); glEnable2(GL_BLEND);
// glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Textures textures = entityRenderDispatcher.textures; //Textures* textures = entityRenderDispatcher->textures;
// textures.bind(textures.loadTexture("%clamp%/misc/shadow.png")); //textures->bind(textures->loadTexture("%clamp%/environment/shadow.png"));
Textures* textures = entityRenderDispatcher->textures;
textures->bind(textures->loadTexture("/misc/shadow.png"));
// Level level = getLevel(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
// glDepthMask(false); Level* level = getLevel();
// float r = shadowRadius;
// float ex = e.xOld + (e.x - e.xOld) * a; glDepthMask(false);
// float ey = e.yOld + (e.y - e.yOld) * a + e.getShadowHeightOffs(); float r = shadowRadius;
// float ez = e.zOld + (e.z - e.zOld) * a;
// int x0 = Mth.floor(ex - r); float ex = e->xOld + (e->x - e->xOld) * a;
// int x1 = Mth.floor(ex + r); float ey = e->yOld + (e->y - e->yOld) * a + e->getShadowHeightOffs();
// int y0 = Mth.floor(ey - r); float ez = e->zOld + (e->z - e->zOld) * a;
// int y1 = Mth.floor(ey);
// int z0 = Mth.floor(ez - r);
// int z1 = Mth.floor(ez + r);
// float xo = x - ex; int x0 = Mth::floor(ex - r);
// float yo = y - ey; int x1 = Mth::floor(ex + r);
// float zo = z - ez; int y0 = Mth::floor(ey - r);
int y1 = Mth::floor(ey);
int z0 = Mth::floor(ez - r);
int z1 = Mth::floor(ez + r);
// Tesselator tt = Tesselator.instance; float xo = x - ex;
// tt.begin(); float yo = y - ey;
// for (int xt = x0; xt <= x1; xt++) float zo = z - ez;
// for (int yt = y0; yt <= y1; yt++)
// for (int zt = z0; zt <= z1; zt++) {
// int t = level.getTile(xt, yt - 1, zt);
// if (t > 0 && level.getRawBrightness(xt, yt, zt) > 3) {
// renderTileShadow(Tile.tiles[t], x, y + e.getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e.getShadowHeightOffs(), zo);
// }
// }
// tt.end();
// glColor4f2(1, 1, 1, 1); Tesselator& tt = Tesselator::instance;
// glDisable2(GL_BLEND); tt.begin();
// glDepthMask(true); for (int xt = x0; xt <= x1; xt++)
//} for (int yt = y0; yt <= y1; yt++)
for (int zt = z0; zt <= z1; zt++) {
int t = level->getTile(xt, yt - 1, zt);
if (t > 0 && level->getRawBrightness(xt, yt, zt) > 3) {
renderTileShadow(Tile::tiles[t], x, y + e->getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e->getShadowHeightOffs(), zo);
}
}
tt.draw();
//Level* getLevel() { glColor4f2(1, 1, 1, 1);
// return entityRenderDispatcher.level; glDisable2(GL_BLEND);
//} glDepthMask(true);
}
//void renderTileShadow(Tile tt, float x, float y, float z, int xt, int yt, int zt, float pow, float r, float xo, float yo, float zo) { Level* EntityRenderer::getLevel() {
// Tesselator t = Tesselator.instance; return entityRenderDispatcher->level;
// if (!tt.isCubeShaped()) return; }
// float a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel().getBrightness(xt, yt, zt); void EntityRenderer::renderTileShadow(Tile* tt, float x, float y, float z, int xt, int yt, int zt, float pow, float r, float xo, float yo, float zo) {
// if (a < 0) return; Tesselator& t = Tesselator::instance;
// if (a > 1) a = 1; if (!tt->isCubeShaped()) return;
// t.color(1, 1, 1, (float) a);
// // glColor4f2(1, 1, 1, (float) a);
// float x0 = xt + tt.xx0 + xo; float a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel()->getBrightness(xt, yt, zt);
// float x1 = xt + tt.xx1 + xo; if (a < 0) return;
// float y0 = yt + tt.yy0 + yo + 1.0 / 64.0f; if (a > 1) a = 1;
// float z0 = zt + tt.zz0 + zo; // t.color(1, 1, 1, (float) a);
// float z1 = zt + tt.zz1 + zo; glColor4f2(1, 1, 1, (float) a);
// float u0 = (float) ((x - (x0)) / 2 / r + 0.5f); float x0 = xt + tt->xx0 + xo;
// float u1 = (float) ((x - (x1)) / 2 / r + 0.5f); float x1 = xt + tt->xx1 + xo;
// float v0 = (float) ((z - (z0)) / 2 / r + 0.5f); float y0 = yt + tt->yy0 + yo + 1.0 / 64.0f;
// float v1 = (float) ((z - (z1)) / 2 / r + 0.5f); float z0 = zt + tt->zz0 + zo;
float z1 = zt + tt->zz1 + zo;
// t.vertexUV(x0, y0, z0, u0, v0); float u0 = (float) ((x - (x0)) / 2 / r + 0.5f);
// t.vertexUV(x0, y0, z1, u0, v1); float u1 = (float) ((x - (x1)) / 2 / r + 0.5f);
// t.vertexUV(x1, y0, z1, u1, v1); float v0 = (float) ((z - (z0)) / 2 / r + 0.5f);
// t.vertexUV(x1, y0, z0, u1, v0); float v1 = (float) ((z - (z1)) / 2 / r + 0.5f);
//}
t.vertexUV(x0, y0, z0, u0, v0);
t.vertexUV(x0, y0, z1, u0, v1);
t.vertexUV(x1, y0, z1, u1, v1);
t.vertexUV(x1, y0, z0, u1, v0);
}

View File

@@ -12,6 +12,8 @@ class EntityRenderDispatcher;
class Entity; class Entity;
class AABB; class AABB;
class Font; class Font;
class Tile;
class Level;
class EntityRenderer class EntityRenderer
{ {
@@ -24,6 +26,11 @@ public:
virtual void render(Entity* entity, float x, float y, float z, float rot, float a) = 0; virtual void render(Entity* entity, float x, float y, float z, float rot, float a) = 0;
static void render(const AABB& bb, float xo, float yo, float zo); static void render(const AABB& bb, float xo, float yo, float zo);
static void renderFlat(const AABB& bb); static void renderFlat(const AABB& bb);
void renderShadow(Entity* e, float x, float y, float z, float pow, float a);
void renderTileShadow(Tile* tt, float x, float y, float z, int xt, int yt, int zt, float pow, float r, float xo, float yo, float zo);
void renderFlame(Entity* e, float x, float y, float z, float a);
void postRender(Entity* entity, float x, float y, float z, float rot, float a);
Level* getLevel();
Font* getFont(); Font* getFont();

View File

@@ -226,7 +226,42 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures, const ItemInsta
t.draw(); t.draw();
} }
void ItemRenderer::renderGuiItemDecorations(const ItemInstance* item, float x, float y) {
void ItemRenderer::renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y){ // this is normally unused in the header but i ported it from java beta - shredder
if (item != NULL) {
if (item->count > 1) {
char buf[16];
sprintf(buf, "%d", item->count);
std::string countStr = buf;
// glDisable(GL_LIGHTING);
// glDisable(GL_DEPTH_TEST);
font->drawShadow(countStr, x + 19 - 2 - font->width(countStr),
y + 6 + 3, 0xFFFFFF);
// glEnable(GL_LIGHTING);
// glEnable(GL_DEPTH_TEST);
}
if (item->isDamaged()) {
float p = std::floor(13.5f - (float) item->getDamageValue() * 13.0f / (float) item->getMaxDamage() + 0.5);
int cc = (int) std::floor(255.5f - (float) item->getDamageValue() * 255.0f / (float) item->getMaxDamage() + 0.5);
// glDisable(GL_LIGHTING);
// glDisable(GL_DEPTH_TEST);
// glDisable(GL_TEXTURE_2D);
// auto var8 = ::net::minecraft::client::renderer::Tesselator::instance();
Tesselator& t = Tesselator::instance;
int ca = ((255 - cc)<< 16 | (cc << 8));
int cb = (((255 - cc) / 4) << 16 | 16128);
fillRect(t, x + 2, y + 13, 13, 2, 0);
fillRect(t, x + 2, y + 13, 12, 1, cb);
fillRect(t, x + 2, y + 13, p, 1, ca);
// glEnable(GL_TEXTURE_2D);
// glEnable(GL_LIGHTING);
// glEnable(GL_DEPTH_TEST);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
}
}
void ItemRenderer::renderGuiItemDecorations(const ItemInstance* item, float x, float y) { // nothing changed here this is the normal pocket edition one.
if (!item) return; if (!item) return;
if (item->count > 0 && item->isDamaged()) { if (item->count > 0 && item->isDamaged()) {
float p = std::floor(13.5f - (float) item->getDamageValue() * 13.0f / (float) item->getMaxDamage()); float p = std::floor(13.5f - (float) item->getDamageValue() * 13.0f / (float) item->getMaxDamage());

View File

@@ -22,7 +22,7 @@ public:
static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, bool fancy); static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, bool fancy);
static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, float w, float h, bool fancy); static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, float w, float h, bool fancy);
static void renderGuiItemCorrect(Font* font, Textures* textures, const ItemInstance* item, int x, int y); static void renderGuiItemCorrect(Font* font, Textures* textures, const ItemInstance* item, int x, int y);
//void renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y); static void renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y);
static void renderGuiItemDecorations(const ItemInstance* item, float x, float y); static void renderGuiItemDecorations(const ItemInstance* item, float x, float y);
static void blit(float x, float y, float sx, float sy, float w, float h); static void blit(float x, float y, float sx, float sy, float w, float h);

View File

@@ -135,7 +135,7 @@ void MobRenderer::render(Entity* e, float x, float y, float z, float rot, float
//glEnable2(GL_DEPTH_TEST); //glEnable2(GL_DEPTH_TEST);
glPopMatrix2(); glPopMatrix2();
postRender(mob, x, y, z, rot, a);
renderName(mob, x, y, z); renderName(mob, x, y, z);
} }

View File

@@ -77,10 +77,10 @@ void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot,
model = desired; model = desired;
humanoidModel = desired; humanoidModel = desired;
} }
/* LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n", LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
((Player*)mob)->name.c_str(), mob->getTexture().c_str(), ((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
humanoidModel->texWidth, humanoidModel->texHeight, humanoidModel->texWidth, humanoidModel->texHeight,
(desired == playerModel64 ? "64" : "32")); */ (desired == playerModel64 ? "64" : "32"));
HumanoidMobRenderer::render(mob_, x, y, z, rot, a); HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
} }

View File

@@ -14,11 +14,11 @@
#define USE_VBO #define USE_VBO
#define GL_QUADS 0x0007 #define GL_QUADS 0x0007
#if defined(__APPLE__) #if defined(__APPLE__)
#import <OpenGLES/ES1/gl.height> #import <OpenGLES/ES1/gl.h>
#import <OpenGLES/ES1/glext.height> #import <OpenGLES/ES1/glext.h>
#elif defined(ANDROID) || defined(__EMSCRIPTEN__) #elif defined(ANDROID) || defined(__EMSCRIPTEN__)
#include <GLES/gl.h> #import <GLES/gl.h>
#include <GLES/glext.h> #import <GLES/glext.h>
#else #else
#include <glad/glad.h> #include <glad/glad.h>

View File

@@ -206,3 +206,93 @@ void WaterSideTexture::tick() {
pixels[i * 4 + 3] = a; pixels[i * 4 + 3] = a;
} }
} }
FireTexture::FireTexture()
: super(((Tile*)Tile::fire)->tex),
_tick(0),
_frame(0)
{
current = new float[16*20];
next = new float[16*20];
heat = new float[16*20];
heata = new float[16*20];
for (int i = 0; i < 256; ++i) {
current[i] = 0;
next[i] = 0;
heat[i] = 0;
heata[i] = 0;
}
}
FireTexture::~FireTexture() {
delete[] current;
delete[] next;
delete[] heat;
delete[] heata;
}
// oh boy time to implement fire textures, i am so fucked - shredder
void FireTexture::tick() {
// loop generates fire texture on the empty texture grid, hopefully shouldnt be too taxing on older hardware - shredder
for (int x = 0; x < 16; x++) {
for (int y = 0; y < 20; y++) {
int count = 18;
float pow = this->current[x + (y + 1) % 20 * 16] * (float)(count);
for (int xx = x - 1; xx <= x + 1; xx++) {
for (int yy = y; yy <= y + 1; yy++) {
if (xx >= 0 && yy >= 0 && xx < 16 && yy < 20) {
pow += this->current[xx + yy * 16];
}
count++;
}
}
this->next[x + y * 16] = pow / (float(count) * 1.06f);
if (y >= 19) {
this->next[x + y * 16] = float(Mth::random() * Mth::random() * Mth::random() * 4.0 + Mth::random() * 0.1f + 0.2f);
}
}
}
// hopefully this doesn't cause any mysterious issues - shredder
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = this->current[i] * 1.8f;
if (pow > 1.0f) {
pow = 1.0f;
}
if (pow < 0.0f) {
pow = 0.0f;
}
int r = (int) (pow * 155.0f + 100.0f);
int g = (int)(pow * pow * 255.0f);
int b = (int)(pow * pow * pow * pow * pow * pow * pow * pow * pow * pow * 255.0f);
int a = 255;
if (pow < 0.5f) {
a = 0;
}
// @TODO: cant be arsed rn to implement the anaglyph3d check would be nice to check if it does - shredder
//if (this->anaglyph3d) {
// float rr = (r * 30 + g * 59 + b * 11) / 100;
// float gg = (r * 30 + g * 70) / 100;
// float bb = (r * 30 + b * 70) / 100;
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a;
}
}

View File

@@ -56,4 +56,21 @@ public:
void tick(); void tick();
}; };
class FireTexture: public DynamicTexture
{
typedef DynamicTexture super;
int _tick;
int _frame;
float* current;
float* next;
float* heat;
float* heata;
public:
FireTexture();
~FireTexture();
void tick();
};
#endif /*NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__*/ #endif /*NET_MINECRAFT_CLIENT_RENDERER_PTEXTURE__DynamicTexture_H__*/

View File

@@ -1,7 +1,6 @@
#include "ClientSideNetworkHandler.h" #include "ClientSideNetworkHandler.h"
#include "client/Options.h" #include "client/Options.h"
#include "network/packet/LoginStatusPacket.h"
#include "packet/PacketInclude.h" #include "packet/PacketInclude.h"
#include "RakNetInstance.h" #include "RakNetInstance.h"
#include "../world/level/chunk/ChunkSource.h" #include "../world/level/chunk/ChunkSource.h"
@@ -11,7 +10,6 @@
#include "../world/entity/player/Inventory.h" #include "../world/entity/player/Inventory.h"
#include "../client/Minecraft.h" #include "../client/Minecraft.h"
#include "../client/gamemode/GameMode.h" #include "../client/gamemode/GameMode.h"
#include "world/item/ItemInstance.h"
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "../client/gui/screens/DisconnectionScreen.h" #include "../client/gui/screens/DisconnectionScreen.h"
#endif #endif
@@ -88,7 +86,7 @@ void ClientSideNetworkHandler::onConnect(const RakNet::RakNetGUID& hostGuid)
serverGuid = hostGuid; serverGuid = hostGuid;
clearChunksLoaded(); clearChunksLoaded();
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion, true); LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion);
raknetInstance->send(packet); raknetInstance->send(packet);
} }
@@ -132,12 +130,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginSta
LOGI("Disconnect! Server is outdated!\n"); LOGI("Disconnect! Server is outdated!\n");
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: Outdated server!")); minecraft->setScreen(new DisconnectionScreen("Could not connect: Outdated server!"));
#endif
}
if (packet->status == LoginStatus::Failed_TakenNickname) {
LOGI("Disconnect! Nickname is taken!\n");
#ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: Nickname is taken!"));
#endif #endif
} }
} }
@@ -394,55 +386,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
} }
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet) {
if (!level) return;
// TODO: Linked slots
if (packet->entityId == minecraft->player->entityId) {
auto items = packet->items;
minecraft->player->inventory->replace(items);
for (int i = 0; i < packet->linkedSlot.size(); i++) {
minecraft->player->inventory->linkSlot(i, packet->linkedSlot[i].inventorySlot, true);
LOGI("%i -> %i\n", packet->linkedSlot[i].inventorySlot, i);
}
}
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {
if (!level) return;
LOGI("TakeItemPacket\n");
ItemInstance* item;
item->count = packet->count;
item->id = packet->itemId;
item->setAuxValue(packet->auxValue);
// if (minecraft->player->entityId == packet->playerId) {
if (!minecraft->player->inventory->add(item)) {
minecraft->player->drop(new ItemInstance(*item), false);
}
// }
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {
// Idk how it works...
if (!level) return;
ItemInstance item;
item.count = packet->count;
item.id = packet->itemId;
item.setAuxValue(packet->auxValue);
// if (minecraft->player->entityId == packet->playerId) {
minecraft->player->inventory->removeResource(item);
// }
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet) void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet)
{ {
if (!level) if (!level)
@@ -839,10 +782,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
} }
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet)
{
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet) void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
{ {
} }

View File

@@ -77,11 +77,6 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet); virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet); virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet); virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet);
private: private:
void requestNextChunk(); void requestNextChunk();

View File

@@ -18,8 +18,6 @@ class RemovePlayerPacket;
class RemoveEntityPacket; class RemoveEntityPacket;
class MoveEntityPacket; class MoveEntityPacket;
//class TeleportEntityPacket; //class TeleportEntityPacket;
class RemoveItemPacket;
class TakeItemPacket;
class MovePlayerPacket; class MovePlayerPacket;
class PlaceBlockPacket; class PlaceBlockPacket;
class RemoveBlockPacket; class RemoveBlockPacket;
@@ -50,7 +48,6 @@ class ContainerClosePacket;
class ContainerSetSlotPacket; class ContainerSetSlotPacket;
class ContainerSetDataPacket; class ContainerSetDataPacket;
class ContainerSetContentPacket; class ContainerSetContentPacket;
class WantCreatePacket;
class ChatPacket; class ChatPacket;
class SignUpdatePacket; class SignUpdatePacket;
class Minecraft; class Minecraft;
@@ -122,9 +119,6 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {} virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {} virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {} virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {}
// //
// Common implementation for Client and Server // Common implementation for Client and Server

View File

@@ -2,7 +2,6 @@
#include "Packet.h" #include "Packet.h"
#include "../world/level/chunk/LevelChunk.h" #include "../world/level/chunk/LevelChunk.h"
#include "network/packet/TakeItemPacket.h"
#include "packet/PacketInclude.h" #include "packet/PacketInclude.h"
Packet::Packet() Packet::Packet()
@@ -42,12 +41,6 @@ Packet* MinecraftPackets::createPacket(int id)
case PACKET_ADDITEMENTITY: case PACKET_ADDITEMENTITY:
packet = new AddItemEntityPacket(); packet = new AddItemEntityPacket();
break; break;
case PACKET_REMOVEITEM:
packet = new RemoveItemPacket();
break;
case PACKET_TAKEITEM:
packet = new TakeItemPacket();
break;
case PACKET_TAKEITEMENTITY: case PACKET_TAKEITEMENTITY:
packet = new TakeItemEntityPacket(); packet = new TakeItemEntityPacket();
break; break;
@@ -75,9 +68,6 @@ Packet* MinecraftPackets::createPacket(int id)
case PACKET_RESPAWN: case PACKET_RESPAWN:
packet = new RespawnPacket(); packet = new RespawnPacket();
break; break;
case PACKET_WANTCREATEITEM:
packet = new WantCreatePacket();
break;
case PACKET_REMOVEENTITY: case PACKET_REMOVEENTITY:
packet = new RemoveEntityPacket(); packet = new RemoveEntityPacket();
break; break;

View File

@@ -33,9 +33,6 @@ enum MinecraftPacketIds
PACKET_REMOVEENTITY, PACKET_REMOVEENTITY,
PACKET_ADDITEMENTITY, PACKET_ADDITEMENTITY,
PACKET_TAKEITEMENTITY, PACKET_TAKEITEMENTITY,
PACKET_TAKEITEM,
PACKET_REMOVEITEM,
PACKET_WANTCREATEITEM,
PACKET_MOVEENTITY, PACKET_MOVEENTITY,
PACKET_MOVEENTITY_POS, PACKET_MOVEENTITY_POS,

View File

@@ -5,14 +5,6 @@
#include "../world/entity/player/Inventory.h" #include "../world/entity/player/Inventory.h"
#include "../world/Container.h" #include "../world/Container.h"
#include "../world/inventory/BaseContainerMenu.h" #include "../world/inventory/BaseContainerMenu.h"
#include "network/packet/ContainerSetSlotPacket.h"
#include "network/packet/LoginStatusPacket.h"
#include "network/packet/RemoveBlockPacket.h"
#include "network/packet/SendInventoryPacket.h"
#include "network/packet/UpdateBlockPacket.h"
#include "network/packet/RemoveItemPacket.h"
#include "network/packet/TakeItemPacket.h"
#include "network/packet/WantCreatePacket.h"
#include "packet/PacketInclude.h" #include "packet/PacketInclude.h"
#include "RakNetInstance.h" #include "RakNetInstance.h"
@@ -21,14 +13,6 @@
#include "../client/gamemode/GameMode.h" #include "../client/gamemode/GameMode.h"
#include "../raknet/RakPeerInterface.h" #include "../raknet/RakPeerInterface.h"
#include "../raknet/PacketPriority.h" #include "../raknet/PacketPriority.h"
#include "platform/log.h"
#include "util/Mth.h"
#include "world/item/ItemInstance.h"
#include "world/level/storage/LevelStorage.h"
#include "world/phys/Vec3.h"
#include "world/item/crafting/Recipe.h"
#include "world/item/crafting/Recipes.h"
#include <cstddef>
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "../client/sound/SoundEngine.h" #include "../client/sound/SoundEngine.h"
#endif #endif
@@ -172,8 +156,6 @@ void ServerSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
if (player->owner == guid) if (player->owner == guid)
{ {
minecraft->level->getLevelStorage()->savePlayer(*player);
std::string message = player->name; std::string message = player->name;
message += " disconnected from the game"; message += " disconnected from the game";
displayGameMessage(message); displayGameMessage(message);
@@ -207,14 +189,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
if (oldClient || oldServer) if (oldClient || oldServer)
loginStatus = oldClient? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld; loginStatus = oldClient? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
for (int i = 0; i < level->players.size(); i++) {
ServerPlayer* player = (ServerPlayer*) level->players.at(i);
if (player->name == packet->clientName.C_String()) {
loginStatus = packet->newProto ? LoginStatus::Failed_TakenNickname : LoginStatus::Failed_ClientOld;
}
}
RakNet::BitStream bitStream; RakNet::BitStream bitStream;
LoginStatusPacket(loginStatus).write(&bitStream); LoginStatusPacket(loginStatus).write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false); rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
@@ -225,16 +199,13 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
// //
// Valid client version // Valid client version
// //
Player* newPlayer = new ServerPlayer(minecraft, level);
Player* newPlayer = new ServerPlayer(minecraft, level, packet->newProto);
minecraft->gameMode->initAbilities(newPlayer->abilities); minecraft->gameMode->initAbilities(newPlayer->abilities);
newPlayer->owner = source; newPlayer->owner = source;
newPlayer->name = packet->clientName.C_String(); newPlayer->name = packet->clientName.C_String();
_pendingPlayers.push_back(newPlayer); _pendingPlayers.push_back(newPlayer);
LOGI("Adding new player... isCreative: %i\n", minecraft->isCreativeMode());
// Reset the player so he doesn't spawn inside blocks // Reset the player so he doesn't spawn inside blocks
while (newPlayer->y > 0) { while (newPlayer->y > 0) {
newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z); newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z);
@@ -261,11 +232,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
).write(&bitStream); ).write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false); rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
if (!packet->newProto) {
MessagePacket packet("You're using outdated client. Some features disabled.");
raknetInstance->send(packet);
}
} }
} }
@@ -278,8 +244,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ReadyPac
if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS) if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS)
onReady_RequestedChunks(source); onReady_RequestedChunks(source);
LOGI("Ready player two ready ready player two!!\n ");
} }
void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source) void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source)
@@ -337,36 +301,6 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
} }
} }
if (!minecraft->level->getLevelStorage()->loadPlayer(*newPlayer)) {
LOGW("Failed to load %s data\n", newPlayer->name.c_str());
}
// Credits to EpikIzCool
bitStream.Reset();
MovePlayerPacket mv(newPlayer->entityId, newPlayer->x, newPlayer->y - newPlayer->heightOffset,
newPlayer->z, newPlayer->xRot, newPlayer->yRot);
mv.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
bitStream.Reset();
SetHealthPacket hp(newPlayer->health);
hp.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
if (newPlayer->hasRespawnPosition()) {
bitStream.Reset();
SetSpawnPositionPacket sp(newPlayer->getRespawnPosition());
sp.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
}
bitStream.Reset();
SendInventoryPacket(newPlayer, false).write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
// Additional packets // Additional packets
// * set spawn // * set spawn
/* /*
@@ -408,23 +342,12 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
//LOGI("MovePlayerPacket\n"); //LOGI("MovePlayerPacket\n");
if (Entity* entity = level->getEntity(packet->entityId)) if (Entity* entity = level->getEntity(packet->entityId))
{ {
ServerPlayer* player = (ServerPlayer*) getPlayer(source);
float vectorDist = sqrt( (packet->x - entity->x) * (packet->x - entity->x) +
(packet->y - entity->y) * (packet->y - entity->y) +
(packet->z - entity->z) * (packet->z - entity->z));
float speed = vectorDist / (minecraft->getTicks() - player->getLastMoveTicks());
if (speed < 2.5f) {
entity->xd = entity->yd = entity->zd = 0; entity->xd = entity->yd = entity->zd = 0;
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3); entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
// broadcast this packet to other clients // broadcast this packet to other clients
redistributePacket(packet, source); redistributePacket(packet, source);
} }
player->setLastMoveTicks(minecraft->getTicks());
}
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBlockPacket* packet){ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBlockPacket* packet){
@@ -445,29 +368,12 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBl
if (oldTile != NULL && changed) { if (oldTile != NULL && changed) {
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f); level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile)) { if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile))
// From SurvivalMode.cpp
// Why tf i have to copy this shit from SurvivalMode class
// Why SurvivalMode class locked to LOCAL MINECRAFT PLAYER :sob: :sob: :sob: :sob: :sob: :sob: :sob: :sob:
// @fix @warn @ahtung @alert
ItemInstance* item = player->inventory->getSelected();
if (item != NULL) {
item->mineBlock(oldTile->id, x, y, z);
if (item->count == 0) {
//item->snap(minecraft->player);
player->inventory->clearSlot(player->inventory->selected);
}
}
//oldTile->spawnResources(level, x, y, z, data, 1); //@todo //oldTile->spawnResources(level, x, y, z, data, 1); //@todo
oldTile->playerDestroy(level, player, x, y, z, data); oldTile->playerDestroy(level, player, x, y, z, data);
}
oldTile->destroy(level, x, y, z, data); oldTile->destroy(level, x, y, z, data);
} }
LOGI("Remove block [%i, %i, %i]\n", packet->x, packet->y, packet->z);
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet) void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
@@ -497,8 +403,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestC
raknetInstance->send(source, p); raknetInstance->send(source, p);
} }
} }
// LOGI("Requested chunk [%i, %i]\n", packet->x, packet->z);
} }
void ServerSideNetworkHandler::levelGenerated( Level* level ) void ServerSideNetworkHandler::levelGenerated( Level* level )
@@ -525,31 +429,23 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerEq
if (!player) return; if (!player) return;
if (rakPeer->GetMyGUID() == player->owner) return; if (rakPeer->GetMyGUID() == player->owner) return;
LOGI("Equip item: id %i aux %i\n", packet->itemId, packet->itemAuxValue);
// override the player's inventory // override the player's inventory
int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue); //int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
int slot = Inventory::MAX_SELECTION_SIZE;
if (slot >= 0 && slot != packet->inventorySlot && packet->itemId != 0) { if (slot >= 0) {
LOGW("PlayerEquipmentPacket: Item in player inventory but slots doesn't match!"); if (packet->itemId == 0) {
packet->inventorySlot = slot; player->inventory->clearSlot(slot);
} else {
// @note: 128 is an ugly hack for depletable items.
// @todo: fix
ItemInstance newItem(packet->itemId, 128, packet->itemAuxValue);
player->inventory->replaceSlot(slot, &newItem);
} }
player->inventory->moveToSelectedSlot(slot, true);
if (slot < 0 && packet->itemId != 0) {
LOGW("PlayerEquipmentPacket: Remote player doesn't have his thing (or crafted it)!\n");
SendInventoryPacket newInventory (player, false);
raknetInstance->send(newInventory);
return;
}
player->inventory->selectSlot(packet->selectedSlot);
player->inventory->linkSlot(packet->selectedSlot, packet->inventorySlot, true);
player->inventory->print();
redistributePacket(packet, source); redistributePacket(packet, source);
} else {
LOGW("Warning: Remote player doesn't have his thing, Odd!\n");
}
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
@@ -559,8 +455,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerAr
if (!player) return; if (!player) return;
if (rakPeer->GetMyGUID() == player->owner) return; if (rakPeer->GetMyGUID() == player->owner) return;
// LOGI("Equip armor: %i %i %i %i\n", packet->head, packet->torso, packet->legs, packet->feet);
packet->fillIn(player); packet->fillIn(player);
redistributePacket(packet, source); redistributePacket(packet, source);
} }
@@ -572,8 +466,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Interact
Entity* entity = level->getEntity(packet->targetId); Entity* entity = level->getEntity(packet->targetId);
if (src && entity && src->isPlayer()) if (src && entity && src->isPlayer())
{ {
LOGI("Interact: source %i target %i\n", packet->sourceId, packet->targetId);
Player* player = (Player*) src; Player* player = (Player*) src;
if (InteractPacket::Attack == packet->action) { if (InteractPacket::Attack == packet->action) {
player->swing(); player->swing();
@@ -614,73 +506,12 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
} }
redistributePacket(packet, source); redistributePacket(packet, source);
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {
LOGI("WantCreatePacket\n");
Entity* entity = level->getEntity(packet->playerId);
if (entity && entity->isPlayer()) {
Player* p = (Player*)entity;
auto playerInv = p->inventory;
ItemInstance wantCreate;
wantCreate.id = packet->itemId;
wantCreate.count = packet->count;
wantCreate.setAuxValue(packet->auxValue);
Recipe* recipe = Recipes::getInstance()->getRecipeFor(wantCreate);
std::vector<ItemInstance> items = recipe->getItemPack().getItemInstances();
std::vector<int> checkForExists = {};
for (int i = Inventory::MAX_SELECTION_SIZE; i < p->inventory->getContainerSize(); ++i) {
auto itm = p->inventory->getItem(i);
if (itm != NULL) {
for (int y = 0; y < items.size(); y++) {
auto itmRecipe = items.at(y);
if (itmRecipe.id == itm->id && itm->count >= itmRecipe.count) {
checkForExists.push_back(itm->id);
}
}
}
}
if (checkForExists.empty()) {
return;
}
for (int i = 0; i < items.size(); i++) {
auto item = items.at(i);
auto it = std::find(checkForExists.begin(), checkForExists.end(), item.id);
if (it == checkForExists.end() && checkForExists.size() > 1) {
return;
}
}
for (int i = 0; i < items.size(); i++) {
RemoveItemPacket removePacket(packet->playerId, items.at(i).count, items.at(i).getAuxValue(), items.at(i).id);
raknetInstance->send(source, removePacket);
p->inventory->removeResource(ItemInstance(items.at(i).id, items.at(i).count, items.at(i).getAuxValue()));
}
TakeItemPacket itemAdd(p->entityId, wantCreate.count, wantCreate.getAuxValue(), wantCreate.id);
raknetInstance->send(source, itemAdd);
p->inventory->add(new ItemInstance(wantCreate.id, wantCreate.count, wantCreate.getAuxValue()));
}
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet) void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
{ {
if (!level) return; if (!level) return;
LOGI("UseItemPacket: id %i data %i\n", packet->itemId, packet->itemData); LOGI("UseItemPacket\n");
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) { if (entity && entity->isPlayer()) {
Player* player = (Player*) entity; Player* player = (Player*) entity;
@@ -691,30 +522,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
if (t && t->use(level, x, y, z, player)) return; if (t && t->use(level, x, y, z, player)) return;
if (packet->item.isNull()) return; if (packet->item.isNull()) return;
ItemInstance* packetItem = &packet->item; ItemInstance* item = &packet->item;
int slot = player->inventory->getSlot(packet->itemId, packet->itemData);
if (slot < 0) {
LOGW("UseItemPacket: Player doesn't have this item!\n");
auto pos = Vec3(packet->x, packet->y, packet->z);
if (ItemInstance::isBlock(packetItem)) {
LOGI("UseItemPacket: This is even block!!!\n");
pos.x += packet->clickX;
pos.y += packet->clickY;
pos.z += packet->clickZ;
}
UpdateBlockPacket refuse(pos.x, pos.y, pos.z, level->getTile(pos.x, pos.y, pos.z), level->getData(pos.x, pos.y, pos.z));
raknetInstance->send(refuse);
return;
}
ItemInstance* item = player->inventory->getItem(slot);
if(packet->face == 255) { if(packet->face == 255) {
// Special case: x,y,z means direction-of-action // Special case: x,y,z means direction-of-action
@@ -726,10 +534,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z)); Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z));
} }
if (item && item->count <= 0) {
player->inventory->clearSlot(slot);
}
//LOGW("Use Item not working! Out of synch?\n"); //LOGW("Use Item not working! Out of synch?\n");
// Don't have to redistribute (ugg.. this will mess up), cause tileUpdated is sent // Don't have to redistribute (ugg.. this will mess up), cause tileUpdated is sent
@@ -740,8 +544,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
if (!level) return; if (!level) return;
LOGI("EntityEventPacket: id %i\n", packet->eventId);
if (Entity* e = level->getEntity(packet->entityId)) if (Entity* e = level->getEntity(packet->entityId))
e->handleEntityEvent(packet->eventId); e->handleEntityEvent(packet->eventId);
} }
@@ -775,11 +577,6 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SendInv
{ {
if (!level) return; if (!level) return;
LOGI("SendInventoryPacket:\n");
for (int i = 0; i < packet->numItems; i++) {
LOGI("\t %i: %s (%i)\n", i, packet->items.at(i).getName().c_str(), packet->items.at(i).count);
}
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) { if (entity && entity->isPlayer()) {
Player* p = (Player*)entity; Player* p = (Player*)entity;
@@ -795,27 +592,15 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, DropIte
{ {
if (!level) return; if (!level) return;
LOGI("DropItemPacket\n");
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) { if (entity && entity->isPlayer()) {
Player* p = (Player*)entity; Player* p = (Player*)entity;
// p->drop(new ItemInstance(packet->item), packet->dropType != 0); p->drop(new ItemInstance(packet->item), packet->dropType != 0);
int slot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
if (slot < 0) {
LOGW("DropItemPacket: player doesn't have these items!\n");
return;
}
p->inventory->dropSlot(slot, false, packet->dropType != 0);
} }
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
if (!level) return; if (!level) return;
LOGI("ContainerClosePacket\n");
Player* p = findPlayer(level, &source); Player* p = findPlayer(level, &source);
if (!p) return; if (!p) return;
@@ -827,16 +612,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
if (!level) return; if (!level) return;
const char* type = "unknown";
switch (packet->setType) {
case ContainerSetSlotPacket::SETTYPE_ADD: type = "add"; break;
case ContainerSetSlotPacket::SETTYPE_SET: type = "set"; break;
case ContainerSetSlotPacket::SETTYPE_TAKE: type = "take"; break;
};
LOGI("ContainerSetSlot: slot %i item %s type %s\n", packet->slot, packet->item.getName().c_str(), type);
Player* p = findPlayer(level, &source); Player* p = findPlayer(level, &source);
if (!p) return; if (!p) return;
@@ -844,80 +619,12 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
LOGW("User has no container!\n"); LOGW("User has no container!\n");
return; return;
} }
if (p->containerMenu->containerId != packet->containerId)
if (p->containerMenu->containerId != packet->containerId) { {
LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId); LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId);
return; return;
} }
if (packet->item.count > 64) {
LOGW("ContainerSetSlotPacket: player tried to put more than 64");
return;
}
auto contItems = p->containerMenu->getItems();
// find same item in player inventory (used not in all cases)
int invSlot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
auto invItem = p->inventory->getItem(invSlot);
if (contItems.at(packet->slot).id == 0 && packet->item.id != 0) {
LOGI("ContainerSetSlotPacket: player tried to put items to slot %i\n", packet->slot);
if (invSlot < 0) {
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
return;
}
if (invItem->count < packet->item.count) {
LOGW("ContainerSetSlotPacket: player tried to put more than he have\n");
packet->item.count = invItem->count;
}
invItem->count -= packet->item.count;
if (invItem->count <= 0) {
p->inventory->removeItem(invItem);
}
} else if(contItems.at(packet->slot).id == packet->item.id) {
int deltaItem = packet->item.count - contItems.at(packet->slot).count;
if (deltaItem > 0) {
LOGI("ContainerSetSlotPacket: player tried to add %i items to slot %i\n", deltaItem, packet->slot);
auto invItem = p->inventory->getItem(invSlot);
if (invSlot < 0) {
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
return;
}
if (invItem->count < deltaItem) {
LOGW("ContainerSetSlotPacket: player tried to put more than he have");
packet->item.count -= (deltaItem - invItem->count);
deltaItem = invItem->count;
}
invItem->count -= deltaItem;
if (invItem->count <= 0) {
p->inventory->removeItem(invItem);
}
} else if (deltaItem < 0) {
LOGW("ContainerSetSlotPacket: player tried to take %i items from slot %i\n", -deltaItem, packet->slot);
p->inventory->add(new ItemInstance(packet->item.getItem(), -deltaItem, contItems.at(packet->slot).getAuxValue()));
}
} else if(contItems.at(packet->slot).id && !packet->item.id) {
LOGI("ContainerSetSlotPacket: player tried to take all items from slot %i\n", packet->slot);
packet->item.count = 0;
packet->item.setAuxValue(0);
p->inventory->add(new ItemInstance(contItems.at(packet->slot).getItem(), contItems.at(packet->slot).count, contItems.at(packet->slot).getAuxValue()));
} else {
LOGW("ContainerSetSlotPacket: illegal container operation in slot %i\n", packet->slot);
return;
}
if (ContainerType::FURNACE == p->containerMenu->containerType) { if (ContainerType::FURNACE == p->containerMenu->containerType) {
//LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str()); //LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str());
p->containerMenu->setSlot(packet->slot, &packet->item); p->containerMenu->setSlot(packet->slot, &packet->item);
@@ -928,14 +635,10 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
p->containerMenu->setSlot(packet->slot, &packet->item); p->containerMenu->setSlot(packet->slot, &packet->item);
//p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item); //p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item);
} }
p->inventory->print();
} }
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet ) void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
{ {
LOGI("SetHealthPacket\n");
for (unsigned int i = 0; i < level->players.size(); ++i) { for (unsigned int i = 0; i < level->players.size(); ++i) {
Player* p = level->players[i]; Player* p = level->players[i];
if (p->owner == source) { if (p->owner == source) {
@@ -954,8 +657,6 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpd
if (!level) if (!level)
return; return;
LOGI("SignUpdate: [%i, %i, %i]\n", packet->x, packet->y, packet->z);
TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z); TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
if (TileEntity::isType(te, TileEntityType::Sign)) { if (TileEntity::isType(te, TileEntityType::Sign)) {
SignTileEntity* ste = (SignTileEntity*) te; SignTileEntity* ste = (SignTileEntity*) te;

View File

@@ -58,7 +58,6 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet); virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet); virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet); virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
bool allowsIncomingConnections() { return _allowIncoming; } bool allowsIncomingConnections() { return _allowIncoming; }
void allowIncomingConnections(bool doAllow); void allowIncomingConnections(bool doAllow);

View File

@@ -9,20 +9,17 @@ public:
RakNet::RakString clientName; RakNet::RakString clientName;
int clientNetworkVersion; int clientNetworkVersion;
int clientNetworkLowestSupportedVersion; int clientNetworkLowestSupportedVersion;
bool newProto;
LoginPacket() LoginPacket()
: clientNetworkVersion(-1), : clientNetworkVersion(-1),
clientNetworkLowestSupportedVersion(-1), clientNetworkLowestSupportedVersion(-1)
newProto(false)
{ {
} }
LoginPacket(const RakNet::RakString& clientName, int clientVersion, bool newProto) LoginPacket(const RakNet::RakString& clientName, int clientVersion)
: clientName(clientName), : clientName(clientName),
clientNetworkVersion(clientVersion), clientNetworkVersion(clientVersion),
clientNetworkLowestSupportedVersion(clientVersion), clientNetworkLowestSupportedVersion(clientVersion)
newProto(newProto)
{ {
} }
@@ -32,7 +29,6 @@ public:
bitStream->Write(clientName); bitStream->Write(clientName);
bitStream->Write(clientNetworkVersion); bitStream->Write(clientNetworkVersion);
bitStream->Write(clientNetworkLowestSupportedVersion); bitStream->Write(clientNetworkLowestSupportedVersion);
bitStream->Write(newProto);
} }
void read(RakNet::BitStream* bitStream) void read(RakNet::BitStream* bitStream)
@@ -43,11 +39,6 @@ public:
if (bitStream->GetNumberOfUnreadBits() > 0) { if (bitStream->GetNumberOfUnreadBits() > 0) {
bitStream->Read(clientNetworkVersion); bitStream->Read(clientNetworkVersion);
bitStream->Read(clientNetworkLowestSupportedVersion); bitStream->Read(clientNetworkLowestSupportedVersion);
// Checking for new proto
if (bitStream->GetNumberOfUnreadBits() > 0) {
bitStream->Read(newProto);
}
} }
} }

View File

@@ -3,12 +3,10 @@
#include "../Packet.h" #include "../Packet.h"
// wtf why not enum
namespace LoginStatus { namespace LoginStatus {
const int Success = 0; const int Success = 0;
const int Failed_ClientOld = 1; const int Failed_ClientOld = 1;
const int Failed_ServerOld = 2; const int Failed_ServerOld = 2;
const int Failed_TakenNickname = 3;
} }
class LoginStatusPacket : public Packet { class LoginStatusPacket : public Packet {

View File

@@ -50,7 +50,5 @@
#include "TileEventPacket.h" #include "TileEventPacket.h"
#include "UpdateBlockPacket.h" #include "UpdateBlockPacket.h"
#include "UseItemPacket.h" #include "UseItemPacket.h"
#include "RemoveItemPacket.h"
#include "WantCreatePacket.h"
#include "TakeItemPacket.h"
#endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/ #endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/

View File

@@ -9,19 +9,15 @@ public:
int entityId; int entityId;
unsigned short itemId; unsigned short itemId;
unsigned short itemAuxValue; unsigned short itemAuxValue;
unsigned char selectedSlot;
unsigned char inventorySlot;
PlayerEquipmentPacket() PlayerEquipmentPacket()
{ {
} }
PlayerEquipmentPacket(int entityId, int itemId, int data, int selSlot, int invSlot) PlayerEquipmentPacket(int entityId, int itemId, int data)
: entityId(entityId), : entityId(entityId),
itemId(itemId), itemId(itemId),
itemAuxValue(data), itemAuxValue(data)
selectedSlot(selSlot),
inventorySlot(invSlot)
{ {
} }
@@ -32,8 +28,6 @@ public:
bitStream->Write(entityId); bitStream->Write(entityId);
bitStream->Write(itemId); bitStream->Write(itemId);
bitStream->Write(itemAuxValue); bitStream->Write(itemAuxValue);
bitStream->Write(selectedSlot);
bitStream->Write(inventorySlot);
} }
void read(RakNet::BitStream* bitStream) void read(RakNet::BitStream* bitStream)
@@ -41,8 +35,6 @@ public:
bitStream->Read(entityId); bitStream->Read(entityId);
bitStream->Read(itemId); bitStream->Read(itemId);
bitStream->Read(itemAuxValue); bitStream->Read(itemAuxValue);
bitStream->Read(selectedSlot);
bitStream->Read(inventorySlot);
} }
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback) void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)

View File

@@ -1,54 +0,0 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class RemoveItemPacket: public Packet
{
public:
RemoveItemPacket() {
}
RemoveItemPacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_REMOVEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (RemoveItemPacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__*/

View File

@@ -2,14 +2,13 @@
#define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__ #define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__
#include "../Packet.h" #include "../Packet.h"
#include "world/entity/player/Inventory.h"
#include "world/inventory/FillingContainer.h"
#include <array>
class SendInventoryPacket: public Packet class SendInventoryPacket: public Packet
{ {
public: public:
SendInventoryPacket() {} SendInventoryPacket()
{
}
SendInventoryPacket(Player* player, bool dropItems) SendInventoryPacket(Player* player, bool dropItems)
: entityId(player->entityId), : entityId(player->entityId),
@@ -22,15 +21,10 @@ public:
ItemInstance* item = inv->getItem(i); ItemInstance* item = inv->getItem(i);
items.push_back(item? *item : ItemInstance()); items.push_back(item? *item : ItemInstance());
} }
for (int i = 0; i < NumArmorItems; ++i) { for (int i = 0; i < NumArmorItems; ++i) {
ItemInstance* item = player->getArmor(i); ItemInstance* item = player->getArmor(i);
items.push_back(item? *item : ItemInstance()); items.push_back(item? *item : ItemInstance());
} }
for (int i = 0; i < inv->numLinkedSlots; ++i) {
linkedSlot[i] = inv->linkedSlots[i];
}
} }
void write(RakNet::BitStream* bitStream) void write(RakNet::BitStream* bitStream)
@@ -45,13 +39,6 @@ public:
// Armor // Armor
for (int i = 0; i < NumArmorItems; ++i) for (int i = 0; i < NumArmorItems; ++i)
PacketUtil::writeItemInstance(items[i + numItems], bitStream); PacketUtil::writeItemInstance(items[i + numItems], bitStream);
int lSlots = Inventory::MAX_SELECTION_SIZE;
// Linked slots
bitStream->Write(lSlots);
for (int i = 0; i < lSlots; ++i)
bitStream->Write(linkedSlot[i]);
} }
void read(RakNet::BitStream* bitStream) void read(RakNet::BitStream* bitStream)
@@ -63,12 +50,6 @@ public:
// Inventory, Armor // Inventory, Armor
for (int i = 0; i < numItems + NumArmorItems; ++i) for (int i = 0; i < numItems + NumArmorItems; ++i)
items.push_back(PacketUtil::readItemInstance(bitStream)); items.push_back(PacketUtil::readItemInstance(bitStream));
// Linked slots
int lSlots = 0;
bitStream->Read(lSlots);
for (int i = 0; i < lSlots; ++i)
bitStream->Read(linkedSlot[i]);
} }
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback) void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
@@ -81,8 +62,6 @@ public:
short numItems; short numItems;
unsigned char extra; unsigned char extra;
std::array<FillingContainer::LinkedSlot, Inventory::MAX_SELECTION_SIZE> linkedSlot;
static const int ExtraDrop = 1; static const int ExtraDrop = 1;
static const int NumArmorItems = 4; static const int NumArmorItems = 4;
}; };

View File

@@ -1,54 +0,0 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class TakeItemPacket: public Packet
{
public:
TakeItemPacket() {
}
TakeItemPacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_TAKEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (TakeItemPacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__*/

View File

@@ -1,54 +0,0 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class WantCreatePacket: public Packet
{
public:
WantCreatePacket() {
}
WantCreatePacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_WANTCREATEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (WantCreatePacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__*/

View File

@@ -3,8 +3,14 @@
#include "SoundSystem.h" #include "SoundSystem.h"
#include <AL/al.h> // If audio breaks for other platforms, this is probably why. Here, I'm just calling where Apple's OpenAL headers live (they arent in just "AL"
#include <AL/alc.h> #if defined(__APPLE__)
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#else
#include <AL/al.h>
#include <AL/alc.h>
#endif
#include <vector> #include <vector>
#include <list> #include <list>

View File

@@ -12,19 +12,16 @@ ServerLevel::ServerLevel(LevelStorage* levelStorage, const std::string& levelNam
void ServerLevel::updateSleepingPlayerList() { void ServerLevel::updateSleepingPlayerList() {
bool allPlayersWasSleeping = allPlayersAreSleeping; bool allPlayersWasSleeping = allPlayersAreSleeping;
allPlayersAreSleeping = !players.empty(); allPlayersAreSleeping = !players.empty();
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
Player* player = *it; Player* player = *it;
if(!player->isSleeping()) {
if (!player->isSleeping()) {
allPlayersAreSleeping = false; allPlayersAreSleeping = false;
break; break;
} }
} }
if (!allPlayersWasSleeping && allPlayersAreSleeping) { if(!allPlayersWasSleeping && allPlayersAreSleeping) {
levelEvent(NULL, LevelEvent::ALL_PLAYERS_SLEEPING, 0, 0, 0, 0); levelEvent(NULL, LevelEvent::ALL_PLAYERS_SLEEPING, 0, 0, 0, 0);
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
(*it)->setAllPlayersSleeping(); (*it)->setAllPlayersSleeping();
} }
} }
@@ -32,26 +29,23 @@ void ServerLevel::updateSleepingPlayerList() {
void ServerLevel::awakenAllPlayers() { void ServerLevel::awakenAllPlayers() {
allPlayersAreSleeping = false; allPlayersAreSleeping = false;
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
Player* player = *it; Player* player = *it;
if(player->isSleeping()) {
if (player->isSleeping()) {
player->stopSleepInBed(false, false, true); player->stopSleepInBed(false, false, true);
player->health = Player::MAX_HEALTH; player->health = Player::MAX_HEALTH;
player->lastHealth = Player::MAX_HEALTH; player->lastHealth = Player::MAX_HEALTH;
} }
} }
SetHealthPacket packet(Player::MAX_HEALTH); SetHealthPacket packet(Player::MAX_HEALTH);
raknetInstance->send(packet); raknetInstance->send(packet);
} }
bool ServerLevel::allPlayersSleeping() { bool ServerLevel::allPlayersSleeping() {
if (allPlayersAreSleeping && !isClientSide) { if(allPlayersAreSleeping && !isClientSide) {
// all players are sleeping, but have they slept long enough? // all players are sleeping, but have they slept long enough?
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) { for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
if (!(*it)->isSleepingLongEnough()) { if(!(*it)->isSleepingLongEnough()) {
return false; return false;
} }
} }
@@ -61,17 +55,13 @@ bool ServerLevel::allPlayersSleeping() {
return false; return false;
} }
void ServerLevel::tick() { void ServerLevel::tick(){
super::tick(); super::tick();
if(allPlayersSleeping()) {
if (allPlayersSleeping()) {
long newTime = levelData.getTime() + TICKS_PER_DAY; long newTime = levelData.getTime() + TICKS_PER_DAY;
levelData.setTime(newTime - (newTime % TICKS_PER_DAY)); levelData.setTime(newTime - (newTime % TICKS_PER_DAY));
SetTimePacket packet(levelData.getTime()); SetTimePacket packet(levelData.getTime());
raknetInstance->send(packet); raknetInstance->send(packet);
awakenAllPlayers(); awakenAllPlayers();
} }
} }

View File

@@ -19,17 +19,14 @@
#include "../network/packet/AnimatePacket.h" #include "../network/packet/AnimatePacket.h"
#include "../world/level/tile/entity/ChestTileEntity.h" #include "../world/level/tile/entity/ChestTileEntity.h"
#include "../network/packet/HurtArmorPacket.h" #include "../network/packet/HurtArmorPacket.h"
#include "network/packet/SendInventoryPacket.h"
#include "world/entity/player/Inventory.h"
ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level, bool proto) ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level )
: super(level, minecraft->isCreativeMode()), : super(level, minecraft->isCreativeMode()),
_mc(minecraft), _mc(minecraft),
_prevHealth(-999), _prevHealth(-999),
_containerCounter(0), _containerCounter(0)
isNewProto(proto)
{ {
// hasFakeInventory = true; hasFakeInventory = true;
footSize = 0; footSize = 0;
} }
@@ -70,16 +67,8 @@ void ServerPlayer::tick() {
void ServerPlayer::take( Entity* e, int orgCount ) { void ServerPlayer::take( Entity* e, int orgCount ) {
TakeItemEntityPacket packet(e->entityId, entityId); TakeItemEntityPacket packet(e->entityId, entityId);
// SendInventoryPacket packet(this, false);
_mc->raknetInstance->send(packet); _mc->raknetInstance->send(packet);
LOGI("Inventory:\n");
for (int i = 0; i < inventory->numLinkedSlots; i++) {
auto item = inventory->getItem(i);
if (item)
LOGI("\t %i: %s (%i)\n", i, item->getName().c_str(), item->count);
}
super::take(e, orgCount); super::take(e, orgCount);
} }
@@ -129,20 +118,20 @@ bool ServerPlayer::hasResource( int id ) {
void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) { void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) {
ContainerSetDataPacket p(menu->containerId, id, value); ContainerSetDataPacket p(menu->containerId, id, value);
_mc->raknetInstance->send(owner, p); _mc->raknetInstance->send(owner, p);
LOGI("Setting container data for id %d: %d\n", id, value); //LOGI("Setting container data for id %d: %d\n", id, value);
} }
void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) { void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) {
if (isResultSlot) return; if (isResultSlot) return;
ContainerSetSlotPacket p(menu->containerId, slot, item); ContainerSetSlotPacket p(menu->containerId, slot, item);
_mc->raknetInstance->send(owner, p); _mc->raknetInstance->send(owner, p);
LOGI("Slot %d changed\n", slot); //LOGI("Slot %d changed\n", slot);
} }
void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) { void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) {
ContainerSetContentPacket p(menu->containerId, menu->getItems()); ContainerSetContentPacket p(menu->containerId, menu->getItems());
_mc->raknetInstance->send(owner, p); _mc->raknetInstance->send(owner, p);
LOGI("Refreshing container with %zu items\n", items.size()); //LOGI("Refreshing container with %d items\n", items.size());
} }
void ServerPlayer::nextContainerCounter() { void ServerPlayer::nextContainerCounter() {

View File

@@ -15,7 +15,7 @@ class ServerPlayer: public Player,
{ {
typedef Player super; typedef Player super;
public: public:
ServerPlayer(Minecraft* minecraft, Level* level, bool proto); ServerPlayer(Minecraft* minecraft, Level* level);
~ServerPlayer(); ~ServerPlayer();
@@ -43,15 +43,6 @@ public:
virtual void stopSleepInBed(bool forcefulWakeUp, bool updateLevelList, bool saveRespawnPoint); virtual void stopSleepInBed(bool forcefulWakeUp, bool updateLevelList, bool saveRespawnPoint);
void completeUsingItem(); void completeUsingItem();
void setLastMoveTicks(int lastMoveTicks) { this->lastMoveTicks = lastMoveTicks; }
int getLastMoveTicks() { return lastMoveTicks; }
void setTicksInAir(int ticksInAir) { this->ticksInAir = ticksInAir; }
int getTicksInAir() { return ticksInAir; }
void setNewProto(bool proto) { isNewProto = proto; }
bool getProto() { return isNewProto; }
private: private:
void nextContainerCounter(); void nextContainerCounter();
void setContainerMenu( BaseContainerMenu* menu ); void setContainerMenu( BaseContainerMenu* menu );
@@ -59,11 +50,6 @@ private:
Minecraft* _mc; Minecraft* _mc;
int _prevHealth; int _prevHealth;
int _containerCounter; int _containerCounter;
int lastMoveTicks = 0;
int ticksInAir = 0;
bool isNewProto = false;
}; };
#endif /*ServerPlayer_H__*/ #endif /*ServerPlayer_H__*/

98
src/util/Color.cpp Normal file
View File

@@ -0,0 +1,98 @@
#include "Mth.h"
#include "Color.h"
#include <cassert>
//Creates an opaque sRGB color with the specified red, green, and blue values in the range (0.0 - 1.0).
//Alpha is defaulted to 1.0. The actual color used in rendering depends on finding the best match given the color space
//available for a particular output device.
//Parameters:
//r - the red component
//g - the green component
//b - the blue component
//Throws:
//IllegalArgumentException - if r, g or b are outside of the range 0.0 to 1.0, inclusive
Color::Color( float r, float g, float b)
{
assert( r >= 0.0f && r <= 1.0f );
assert( g >= 0.0f && g <= 1.0f );
assert( b >= 0.0f && b <= 1.0f );
//argb
colour = ( (0xFF<<24) | ( (int)(r*255)<<16 ) | ( (int)(g*255)<<8 ) | ( (int)(b*255) ) );
}
Color::Color( int r, int g, int b)
{
colour = ( (0xFF<<24) | ( (r&0xff)<<16 ) | ( (g&0xff)<<8 ) | ( (b&0xff) ) );
}
//Creates a Color object based on the specified values for the HSB color model.
//The s and b components should be floating-point values between zero and one (numbers in the range 0.0-1.0).
//The h component can be any floating-point number. The floor of this number is subtracted from it to create a fraction between 0 and 1.
//This fractional number is then multiplied by 360 to produce the hue angle in the HSB color model.
//
//Parameters:
//h - the hue component
//s - the saturation of the color
//b - the brightness of the color
//Returns:
//a Color object with the specified hue, saturation, and brightness.
Color Color::getHSBColor(float hue, float saturation, float brightness)
{
int r = 0, g = 0, b = 0;
if (saturation == 0)
{
r = g = b = (int) (brightness * 255.0f + 0.5f);
}
else
{
float h = (hue - (float)Mth::floor(hue)) * 6.0f;
float f = h - (float)Mth::floor(h);
float p = brightness * (1.0f - saturation);
float q = brightness * (1.0f - saturation * f);
float t = brightness * (1.0f - (saturation * (1.0f - f)));
switch ((int) h)
{
case 0:
r = (int) (brightness * 255.0f + 0.5f);
g = (int) (t * 255.0f + 0.5f);
b = (int) (p * 255.0f + 0.5f);
break;
case 1:
r = (int) (q * 255.0f + 0.5f);
g = (int) (brightness * 255.0f + 0.5f);
b = (int) (p * 255.0f + 0.5f);
break;
case 2:
r = (int) (p * 255.0f + 0.5f);
g = (int) (brightness * 255.0f + 0.5f);
b = (int) (t * 255.0f + 0.5f);
break;
case 3:
r = (int) (p * 255.0f + 0.5f);
g = (int) (q * 255.0f + 0.5f);
b = (int) (brightness * 255.0f + 0.5f);
break;
case 4:
r = (int) (t * 255.0f + 0.5f);
g = (int) (p * 255.0f + 0.5f);
b = (int) (brightness * 255.0f + 0.5f);
break;
case 5:
r = (int) (brightness * 255.0f + 0.5f);
g = (int) (p * 255.0f + 0.5f);
b = (int) (q * 255.0f + 0.5f);
break;
}
}
return Color( r, g, b );
}
int Color::getRGB()
{
return colour;
}

15
src/util/Color.h Normal file
View File

@@ -0,0 +1,15 @@
#pragma once
class Color
{
private:
int colour;
public:
//Creates an opaque sRGB color with the specified red, green, and blue values in the range (0.0 - 1.0).
Color( float r, float g, float b);
Color( int r, int g, int b);
static Color getHSBColor(float h, float s, float b);
int getRGB();
};

View File

@@ -245,6 +245,7 @@ void Inventory::setupDefault() {
addItem(new ItemInstance(Item::seeds_melon)); addItem(new ItemInstance(Item::seeds_melon));
addItem(new ItemInstance(Item::dye_powder, 1, DyePowderItem::WHITE)); addItem(new ItemInstance(Item::dye_powder, 1, DyePowderItem::WHITE));
addItem(new ItemInstance(Item::hoe_iron)); addItem(new ItemInstance(Item::hoe_iron));
addItem(new ItemInstance(Item::flintAndSteel));
#ifdef RPI #ifdef RPI
Sel[0] = addItem(new ItemInstance(Item::sword_iron)); Sel[0] = addItem(new ItemInstance(Item::sword_iron));
#else #else
@@ -357,12 +358,3 @@ bool Inventory::removeItem( const ItemInstance* samePtr ) {
} }
return false; return false;
} }
void Inventory::print() {
LOGI("%s's Inventory:\n", player->name.c_str());
for (int i = 0; i < numTotalSlots; i++) {
auto item = getItem(i);
if (item) LOGI("\t %i: %s (%i) %s\n", i, item->getName().c_str(), item->count, (player->inventory->getLinked(i))? "(Linked)" : "");
}
}

View File

@@ -45,8 +45,6 @@ public:
int getAttackDamage(Entity* entity); int getAttackDamage(Entity* entity);
float getDestroySpeed(Tile* tile); float getDestroySpeed(Tile* tile);
bool canDestroy(Tile* tile); bool canDestroy(Tile* tile);
void print();
private: private:
void setupDefault(); void setupDefault();
public: public:

View File

@@ -141,11 +141,6 @@ bool FillingContainer::add( ItemInstance* item )
// // silently destroy the item when having a full inventory // // silently destroy the item when having a full inventory
// item->count = 0; // item->count = 0;
// return true; // return true;
LOGI("Inventory:\n");
for (int i = 0; i < numTotalSlots; i++) {
LOGI("\t %i: %s (%i)\n", i, items.at(i)->getName().c_str(), items.at(i)->count);
}
} }
return false; return false;

View File

@@ -19,7 +19,7 @@ public:
setMaxDamage(64); setMaxDamage(64);
} }
/*
bool useOn(ItemInstance* instance, Player* player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ) { bool useOn(ItemInstance* instance, Player* player, Level* level, int x, int y, int z, int face, float clickX, float clickY, float clickZ) {
if (face == 0) y--; if (face == 0) y--;
if (face == 1) y++; if (face == 1) y++;
@@ -30,14 +30,14 @@ public:
int targetType = level->getTile(x, y, z); int targetType = level->getTile(x, y, z);
if (targetType == 0) { if (targetType == 0) {
level->playSound(x + 0.5, y + 0.5, z + 0.5, "fire.ignite", 1, sharedRandom.nextFloat() * 0.4f + 0.8f); level->playSound(x + 0.5, y + 0.5, z + 0.5, "fire.ignite", 1, random.nextFloat() * 0.4f + 0.8f);
level->setTile(x, y, z, Tile::fire->id); level->setTile(x, y, z, ((Tile*)Tile::fire)->id);
} }
instance->hurt(1); instance->hurt(1);
return true; return true;
} }
*/
}; };
#endif /*NET_MINECRAFT_WORLD_ITEM__FlintAndSteelItem_H__*/ #endif /*NET_MINECRAFT_WORLD_ITEM__FlintAndSteelItem_H__*/

View File

@@ -290,7 +290,3 @@ bool ItemInstance::isArmorItem( const ItemInstance* instance ) {
return item->isArmor(); return item->isArmor();
} }
bool ItemInstance::isBlock(const ItemInstance* instance) {
return instance->id < 256;
}

View File

@@ -81,8 +81,6 @@ public:
static bool isArmorItem(const ItemInstance* instance); static bool isArmorItem(const ItemInstance* instance);
static bool isBlock(const ItemInstance* instance);
/** /**
* Checks if this item is the same item as the other one, disregarding the * Checks if this item is the same item as the other one, disregarding the
* 'count' value. * 'count' value.

View File

@@ -0,0 +1,13 @@
#include "FoliageColor.h"
// TODO: Probably move all the stuff from the header into here so it's a bit cleaner
bool FoliageColor::useTint = true;
int FoliageColor::get(float temp, float rain) {
rain *= temp;
int x = (int) ((1 - temp) * 255);
int y = (int) ((1 - rain) * 255);
return pixels[y << 8 | x];
}
int* FoliageColor::pixels = nullptr;

View File

@@ -6,16 +6,33 @@
class FoliageColor class FoliageColor
{ {
public: public:
// static void init(int[] pixels) { static bool useTint;
// FoliageColor::pixels = pixels;
// } static void setUseTint(bool value) {
// useTint = value;
// static int get(float temp, float rain) { }
// rain *= temp; /*
// int x = (int) ((1 - temp) * 255); Shredder here, Ive converted the unused commented out code into their correct syntax, though if i did something incorrectly feel free to take reference from the
// int y = (int) ((1 - rain) * 255); commented out code
// return pixels[y << 8 | x]; */
// }
// static void init(int[] pixels) {
// FoliageColor::pixels = pixels;
// }
//
// static int get(float temp, float rain) {
// rain *= temp;
// int x = (int) ((1 - temp) * 255);
// int y = (int) ((1 - rain) * 255);
// return pixels[y << 8 | x];
// }
static void init(int* p) {
pixels = p;
}
static int get(float temp, float rain);
static int getEvergreenColor() { static int getEvergreenColor() {
return 0x619961; return 0x619961;
@@ -26,11 +43,12 @@ public:
} }
static int getDefaultColor() { static int getDefaultColor() {
return 0x48b518; return 0xFFFFFF;
} }
private: private:
//static int pixels[256*256]; // static int pixels[256*256];
static int* pixels;
}; };
#endif /*NET_MINECRAFT_WORLD_LEVEL__FoliageColor_H__*/ #endif /*NET_MINECRAFT_WORLD_LEVEL__FoliageColor_H__*/

View File

@@ -0,0 +1,13 @@
#include "GrassColor.h"
// TODO: Probably move all the stuff from the header into here so it's a bit cleaner
bool GrassColor::useTint = true;
int GrassColor::get(float temp, float rain) {
rain *= temp;
int x = (int) ((1 - temp) * 255);
int y = (int) ((1 - rain) * 255);
return pixels[y << 8 | x];
}
int* GrassColor::pixels = nullptr;

View File

@@ -0,0 +1,42 @@
#ifndef NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__
#define NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__
//package net.minecraft.world.level;
class GrassColor
{
public:
static bool useTint;
static void setUseTint(bool value) {
useTint = value;
}
/*
Shredder here, Ive converted the unused commented out code into their correct syntax, though if i did something incorrectly feel free to take reference from the
commented out code
*/
// static void init(int[] pixels) {
// GrassColor::pixels = pixels;
// }
//
// static int get(float temp, float rain) {
// rain *= temp;
// int x = (int) ((1 - temp) * 255);
// int y = (int) ((1 - rain) * 255);
// return pixels[y << 8 | x];
// }
static void init(int* p) {
pixels = p;
}
static int get(float temp, float rain);
private:
// static int pixels[256*256];
static int* pixels;
};
#endif /*NET_MINECRAFT_WORLD_LEVEL__GrassColor_H__*/

View File

@@ -30,7 +30,7 @@
#include "../../network/packet/ExplodePacket.h" #include "../../network/packet/ExplodePacket.h"
Level::Level(LevelStorage* levelStorage, const std::string& levelName, const LevelSettings& settings, int generatorVersion, Dimension* fixedDimension /* = NULL */) Level::Level(LevelStorage* levelStorage, const std::string& levelName, const LevelSettings& settings, int generatorVersion, Dimension* fixedDimension /* = NULL */)
: levelStorage(levelStorage), : levelStorage(levelStorage),
isClientSide(false), isClientSide(false),
isFindingSpawn(false), isFindingSpawn(false),
noNeighborUpdate(false), noNeighborUpdate(false),
@@ -1176,10 +1176,20 @@ Vec3 Level::getSkyColor(Entity* source, float a) {
if (br < 0.0f) br = 0.0f; if (br < 0.0f) br = 0.0f;
if (br > 0.75f) br = 0.75f; //@note; was 1.0f if (br > 0.75f) br = 0.75f; //@note; was 1.0f
// int xx = Mth::floor(source->x); int xx = Mth::floor(source->x);
// int zz = Mth::floor(source->z); int zz = Mth::floor(source->z);
// float temp = 0.5;//(float) getBiomeSource().getTemperature(xx, zz); // float temp = 0.5;//(float) getBiomeSource().getTemperature(xx, zz); // unused in normal pe too, just hardcoded temp values for some reason.
int skyColor = 0x3070ff;//getBiomeSource().getBiome(xx, zz).getSkyColor(temp); float temp = (float) getBiomeSource()->getTemperature(xx, zz);
int skyColor;
if (dimension->FogType == 1){ // 1 is java styled fog which should use temperatures!
skyColor = getBiomeSource()->getBiome(xx, zz)->getSkyColor(temp);
}
else { // otherwise default to the normal pocket edition skycolor
skyColor = 0x3070ff;
}
// int skyColor = 0x3070ff;//getBiomeSource().getBiome(xx, zz).getSkyColor(temp); // This is the vanilla way, add it as OPTION_SKY - shredder
float r = ((skyColor >> 16) & 0xff) / 255.0f; float r = ((skyColor >> 16) & 0xff) / 255.0f;
float g = ((skyColor >> 8) & 0xff) / 255.0f; float g = ((skyColor >> 8) & 0xff) / 255.0f;
@@ -1599,8 +1609,8 @@ bool Level::containsFireTile(const AABB& box) {
for (int z = z0; z < z1; z++) { for (int z = z0; z < z1; z++) {
int t = getTile(x, y, z); int t = getTile(x, y, z);
if (/*t == ((Tile*)(Tile::fire))->id if (t == ((Tile*)(Tile::fire))->id
||*/ t == Tile::lava->id || t == Tile::lava->id
|| t == Tile::calmLava->id) { || t == Tile::calmLava->id) {
return true; return true;
} }
@@ -1943,10 +1953,10 @@ const EntityList& Level::getAllEntities() {
// //
/* /*
void Level::addEntities(const EntityList& list) { void Level::addEntities(const EntityList& list) {
entities.insert(entities.end(), list.begin(), list.end()); entities.insert(entities.end(), list.begin(), list.end());
for (int j = 0; j < (int)list.size(); j++) { for (int j = 0; j < (int)list.size(); j++) {
entityAdded(list[j]); entityAdded(list[j]);
} }
} }
*/ */
@@ -2042,18 +2052,18 @@ void Level::setSpawnPos(Pos spawnPos) {
/* /*
void Level::ensureAdded(Entity* entity) { void Level::ensureAdded(Entity* entity) {
int xc = Mth::floor(entity->x / 16); int xc = Mth::floor(entity->x / 16);
int zc = Mth::floor(entity->z / 16); int zc = Mth::floor(entity->z / 16);
int r = 2; int r = 2;
for (int x = xc - r; x <= xc + r; x++) { for (int x = xc - r; x <= xc + r; x++) {
for (int z = zc - r; z <= zc + r; z++) { for (int z = zc - r; z <= zc + r; z++) {
this->getChunk(x, z); this->getChunk(x, z);
} }
} }
if (std::find(entities.begin(), entities.end(), entity) == entities.end()) { if (std::find(entities.begin(), entities.end(), entity) == entities.end()) {
entities.push_back(entity); entities.push_back(entity);
} }
} }
*/ */
@@ -2070,35 +2080,35 @@ void Level::broadcastEntityEvent(Entity* e, char eventId) {
/* /*
void Level::removeAllPendingEntityRemovals() { void Level::removeAllPendingEntityRemovals() {
//Util::removeAll(entities, _entitiesToRemove); //Util::removeAll(entities, _entitiesToRemove);
// //entities.removeAll(entitiesToRemove); // //entities.removeAll(entitiesToRemove);
// for (int j = 0; j < (int)_entitiesToRemove.size(); j++) { // for (int j = 0; j < (int)_entitiesToRemove.size(); j++) {
// Entity* e = _entitiesToRemove[j]; // Entity* e = _entitiesToRemove[j];
// int xc = e->xChunk; // int xc = e->xChunk;
// int zc = e->zChunk; // int zc = e->zChunk;
// if (e->inChunk && hasChunk(xc, zc)) { // if (e->inChunk && hasChunk(xc, zc)) {
// getChunk(xc, zc)->removeEntity(e); // getChunk(xc, zc)->removeEntity(e);
// } // }
// } // }
// for (unsigned int j = 0; j < _entitiesToRemove.size(); j++) { // for (unsigned int j = 0; j < _entitiesToRemove.size(); j++) {
// entityRemoved(_entitiesToRemove[j]); // entityRemoved(_entitiesToRemove[j]);
// } // }
// _entitiesToRemove.clear(); // _entitiesToRemove.clear();
for (unsigned int i = 0; i < entities.size(); i++) { for (unsigned int i = 0; i < entities.size(); i++) {
Entity* e = entities[i]; Entity* e = entities[i];
if (e->removed) { if (e->removed) {
int xc = e->xChunk; int xc = e->xChunk;
int zc = e->zChunk; int zc = e->zChunk;
if (e->inChunk && hasChunk(xc, zc)) { if (e->inChunk && hasChunk(xc, zc)) {
getChunk(xc, zc)->removeEntity(e); getChunk(xc, zc)->removeEntity(e);
} }
entities.erase( entities.begin() + (i--) ); entities.erase( entities.begin() + (i--) );
entityRemoved(e); entityRemoved(e);
} }
} }
} }
*/ */
@@ -2231,7 +2241,7 @@ bool Level::inRange( int x, int y, int z ) {
// AdventureSettings // AdventureSettings
// //
AdventureSettings::AdventureSettings() AdventureSettings::AdventureSettings()
: doTickTime(true), : doTickTime(true),
noPvP(false), noPvP(false),
noPvM(false), noPvM(false),
noMvP(false), noMvP(false),

View File

@@ -3,8 +3,9 @@
//package net.minecraft.world.level; //package net.minecraft.world.level;
/*
class BiomeSource; class BiomeSource;
/*
class TileEntity; class TileEntity;
*/ */
class Material; class Material;
@@ -29,7 +30,7 @@ public:
virtual bool isSolidRenderTile(int x, int i, int z) = 0; virtual bool isSolidRenderTile(int x, int i, int z) = 0;
virtual bool isSolidBlockingTile(int x, int i, int z) = 0; virtual bool isSolidBlockingTile(int x, int i, int z) = 0;
//virtual BiomeSource* getBiomeSource() = 0; virtual BiomeSource* getBiomeSource() = 0;
virtual Biome* getBiome(int x, int z) = 0; virtual Biome* getBiome(int x, int z) = 0;
}; };

View File

@@ -4,6 +4,7 @@
#include "tile/Tile.h" #include "tile/Tile.h"
#include "Level.h" #include "Level.h"
Region::Region(Level* level, int x1, int y1, int z1, int x2, int y2, int z2) { Region::Region(Level* level, int x1, int y1, int z1, int x2, int y2, int z2) {
this->level = level; this->level = level;
@@ -135,6 +136,6 @@ Biome* Region::getBiome( int x, int z ) {
return level->getBiome(x, z); return level->getBiome(x, z);
} }
//BiomeSource getBiomeSource() { BiomeSource* Region::getBiomeSource() {
// return level.getBiomeSource(); return level->getBiomeSource();
//} }

View File

@@ -5,6 +5,7 @@
#include "LevelSource.h" #include "LevelSource.h"
class Level; class Level;
class Material; class Material;
class LevelChunk; class LevelChunk;
@@ -27,6 +28,7 @@ public:
int getData(int x, int y, int z); int getData(int x, int y, int z);
const Material* getMaterial(int x, int y, int z); const Material* getMaterial(int x, int y, int z);
Biome* getBiome(int x, int z); Biome* getBiome(int x, int z);
BiomeSource* getBiomeSource() override;
private: private:
int xc1, zc1; int xc1, zc1;
LevelChunk*** chunks; LevelChunk*** chunks;

View File

@@ -2,11 +2,14 @@
#include "../levelgen/feature/TreeFeature.h" #include "../levelgen/feature/TreeFeature.h"
#include "../levelgen/feature/TallgrassFeature.h" #include "../levelgen/feature/TallgrassFeature.h"
#include "../levelgen/feature/BasicTree.h"
#include "../../entity/EntityTypes.h" #include "../../entity/EntityTypes.h"
#include "../../entity/MobCategory.h" #include "../../entity/MobCategory.h"
#include "../../level/tile/TallGrass.h" #include "../../level/tile/TallGrass.h"
#include "../../../util/Color.h"
Biome* Biome::rainForest = NULL; Biome* Biome::rainForest = NULL;
Biome* Biome::swampland = NULL; Biome* Biome::swampland = NULL;
Biome* Biome::seasonalForest = NULL; Biome* Biome::seasonalForest = NULL;
@@ -140,7 +143,7 @@ void Biome::teardownBiomes() {
Feature* Biome::getTreeFeature( Random* random ) Feature* Biome::getTreeFeature( Random* random )
{ {
if (random->nextInt(10) == 0) { if (random->nextInt(10) == 0) {
//return /*new*/ BasicTree(); return new BasicTree(false);
} }
return new TreeFeature(false); return new TreeFeature(false);
} }
@@ -148,6 +151,9 @@ Feature* Biome::getGrassFeature( Random* random ) {
return new TallgrassFeature(Tile::tallgrass->id, TallGrass::TALL_GRASS); return new TallgrassFeature(Tile::tallgrass->id, TallGrass::TALL_GRASS);
} }
Biome* Biome::getBiome( float temperature, float downfall ) Biome* Biome::getBiome( float temperature, float downfall )
{ {
int a = (int) (temperature * 63); int a = (int) (temperature * 63);
@@ -204,11 +210,11 @@ float Biome::adjustDepth( float depth )
int Biome::getSkyColor( float temp ) int Biome::getSkyColor( float temp )
{ {
// temp /= 3.f; temp /= 3.f;
// if (temp < -1) temp = -1; if (temp < -1) temp = -1;
// if (temp > 1) temp = 1; if (temp > 1) temp = 1;
return 0x80808080; // return 0x80808080;This is the vanilla way, add it as OPTION_SKY or leave it like this bcus this function literally never gets used anyways if level has vanilla sky color - shredder
//return Color.getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp * 0.1f, 1.0f).getRGB(); return Color::getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp * 0.1f, 1.0f).getRGB();
} }
Biome::MobList& Biome::getMobs(const MobCategory& category) Biome::MobList& Biome::getMobs(const MobCategory& category)

View File

@@ -69,11 +69,11 @@ Biome* BiomeSource::getBiome( int x, int z )
return getBiomeBlock(x, z, 1, 1)[0]; return getBiomeBlock(x, z, 1, 1)[0];
} }
//float BiomeSource::getTemperature( int x, int z ) float BiomeSource::getTemperature( int x, int z )
//{ {
// temperatures = temperatureMap->getRegion(temperatures, x, z, 1, 1, tempScale, tempScale, 0.5f); temperatures = temperatureMap->getRegion(temperatures, x, z, 1, 1, tempScale, tempScale, 0.5f);
// return temperatures[0]; return temperatures[0];
//} }
Biome** BiomeSource::getBiomeBlock( int x, int z, int w, int h ) Biome** BiomeSource::getBiomeBlock( int x, int z, int w, int h )
{ {
@@ -123,7 +123,7 @@ Biome** BiomeSource::getBiomeBlock( Biome** biomes__, int x, int z, int w, int h
return biomes; return biomes;
} }
float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z, int w, int h ) float* BiomeSource::getTemperatureBlock( float* temperatures__, int x, int z, int w, int h )
{ {
//LOGI("gTempBlock: 1\n"); //LOGI("gTempBlock: 1\n");
//const int size = w * h; //const int size = w * h;
@@ -164,8 +164,8 @@ float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z
return temperatures; return temperatures;
} }
//float* BiomeSource::getDownfallBlock( /*float* downfalls__,*/ int x, int z, int w, int h ) float* BiomeSource::getDownfallBlock( float* downfalls__, int x, int z, int w, int h )
//{ {
// //const int size = w * h; // //const int size = w * h;
// //if (lenDownfalls < size) { // //if (lenDownfalls < size) {
// // delete[] downfalls; // // delete[] downfalls;
@@ -173,6 +173,6 @@ float* BiomeSource::getTemperatureBlock( /*float* temperatures__, */int x, int z
// // lenDownfalls = size; // // lenDownfalls = size;
// //} // //}
// //
// downfalls = downfallMap->getRegion(downfalls, x, z, w, w, downfallScale, downfallScale, 0.5f); downfalls = downfallMap->getRegion(downfalls, x, z, w, w, downfallScale, downfallScale, 0.5f);
// return downfalls; return downfalls;
//} }

View File

@@ -31,13 +31,13 @@ public:
virtual Biome* getBiome(const ChunkPos& chunk); virtual Biome* getBiome(const ChunkPos& chunk);
virtual Biome* getBiome(int x, int z); virtual Biome* getBiome(int x, int z);
//virtual float getTemperature(int x, int z); virtual float getTemperature(int x, int z);
// Note: The arrays returned here are temporary in the meaning that their // Note: The arrays returned here are temporary in the meaning that their
// contents might change in the future. If you need to SAVE the // contents might change in the future. If you need to SAVE the
// values, do a shallow copy to an array of your own. // values, do a shallow copy to an array of your own.
virtual float* getTemperatureBlock(/*float* temperatures, */ int x, int z, int w, int h); virtual float* getTemperatureBlock(float* temperatures, int x, int z, int w, int h);
//virtual float* getDownfallBlock(/*float* downfalls, */int x, int z, int w, int h); virtual float* getDownfallBlock(float* downfalls, int x, int z, int w, int h);
virtual Biome** getBiomeBlock(int x, int z, int w, int h); virtual Biome** getBiomeBlock(int x, int z, int w, int h);
private: private:

View File

@@ -6,6 +6,7 @@
#include "Biome.h" #include "Biome.h"
#include "../levelgen/feature/TreeFeature.h" #include "../levelgen/feature/TreeFeature.h"
#include "../levelgen/feature/BirchFeature.h" #include "../levelgen/feature/BirchFeature.h"
#include "../levelgen/feature/BasicTree.h"
class ForestBiome: public Biome class ForestBiome: public Biome
{ {
@@ -15,7 +16,7 @@ public:
return new BirchFeature(); return new BirchFeature();
} }
if (random->nextInt(3) == 0) { if (random->nextInt(3) == 0) {
//return new BasicTree(); return new BasicTree(false);
} }
return new TreeFeature(false); return new TreeFeature(false);
} }

View File

@@ -6,13 +6,14 @@
#include "Biome.h" #include "Biome.h"
#include "../../../util/Random.h" #include "../../../util/Random.h"
#include "../levelgen/feature/TreeFeature.h" #include "../levelgen/feature/TreeFeature.h"
#include "../levelgen/feature/BasicTree.h"
class RainforestBiome: public Biome class RainforestBiome: public Biome
{ {
public: public:
Feature* getTreeFeature(Random* random) { Feature* getTreeFeature(Random* random) {
if (random->nextInt(3) == 0) { if (random->nextInt(3) == 0) {
//return new BasicTree(); return new BasicTree(false);
} }
return new TreeFeature(false); return new TreeFeature(false);
} }

View File

@@ -262,14 +262,14 @@ void LevelChunk::recalcHeight(int x, int yStart, int z) {
/*public*/ /*public*/
void LevelChunk::skyBrightnessChanged() { void LevelChunk::skyBrightnessChanged() {
// int x0 = xt; int x0 = xt;
// int y0 = this->minHeight - 16; int y0 = this->minHeight - 16;
// int z0 = zt; int z0 = zt;
// int x1 = xt + 16; int x1 = xt + 16;
// int y1 = Level::DEPTH - 1; int y1 = Level::DEPTH - 1;
// int z1 = zt + 16; int z1 = zt + 16;
//level->setTilesDirty(x0, y0, z0, x1, y1, z1); level->setTilesDirty(x0, y0, z0, x1, y1, z1);
} }
/*public*/ /*public*/

View File

@@ -15,7 +15,8 @@ Dimension::Dimension()
ultraWarm(false), ultraWarm(false),
hasCeiling(false), hasCeiling(false),
biomeSource(NULL), biomeSource(NULL),
id(0) id(0),
fogColor(0x80daff)
{ {
} }
@@ -93,6 +94,18 @@ float* Dimension::getSunriseColor( float td, float a )
Vec3 Dimension::getFogColor( float td, float a ) Vec3 Dimension::getFogColor( float td, float a )
{ {
if (FogType == 1)
{
fogColor = 0xc0d8ff; // 1 returns java beta styled fog color.
}
else if (FogType == 2)
{
fogColor = 0x406fe5; // 2 returns some type of unused fog color IDK what this one was used for possibly early pe??
}
else // otherwise as default we return the mcpe fog color
{
fogColor = 0x80daff;
}
float br = Mth::cos(td * Mth::PI * 2) * 2 + 0.5f; float br = Mth::cos(td * Mth::PI * 2) * 2 + 0.5f;
if (br < 0.0f) br = 0.0f; if (br < 0.0f) br = 0.0f;
if (br > 1.0f) br = 1.0f; if (br > 1.0f) br = 1.0f;
@@ -104,7 +117,8 @@ Vec3 Dimension::getFogColor( float td, float a )
g *= br * 0.94f + 0.06f; g *= br * 0.94f + 0.06f;
b *= br * 0.91f + 0.09f; b *= br * 0.91f + 0.09f;
return Vec3(r, g, b); return Vec3(r, g, b);
//return Vec3(0.752941f, 0.847059f, 1);
//
} }
bool Dimension::mayRespawn() bool Dimension::mayRespawn()

View File

@@ -49,8 +49,11 @@ public:
bool hasCeiling; bool hasCeiling;
float brightnessRamp[16];//Level::MAX_BRIGHTNESS + 1]; float brightnessRamp[16];//Level::MAX_BRIGHTNESS + 1];
int id; int id;
// shredder added
int FogType; // lets us choose between what fog we want ig
protected: protected:
static const long fogColor = 0x80daff;//0x406fe5;//0xc0d8ff; long fogColor; //= 0x80daff;//0x406fe5;//0xc0d8ff;
float sunriseCol[4]; float sunriseCol[4];
}; };

View File

@@ -9,6 +9,7 @@
class NormalDayCycleDimension: public Dimension { class NormalDayCycleDimension: public Dimension {
public: public:
float getTimeOfDay(long time, float a) { float getTimeOfDay(long time, float a) {
int dayStep = (int) (time % Level::TICKS_PER_DAY); int dayStep = (int) (time % Level::TICKS_PER_DAY);
float td = (dayStep + a) / Level::TICKS_PER_DAY - 0.25f; float td = (dayStep + a) / Level::TICKS_PER_DAY - 0.25f;
@@ -20,6 +21,18 @@ public:
} }
Vec3 getFogColor( float td, float a ) { Vec3 getFogColor( float td, float a ) {
if (FogType == 1)
{
fogColor = 0xc0d8ff; // 1 returns java beta styled fog color.
}
else if (FogType == 2)
{
fogColor = 0x406fe5; // 2 returns some type of unused fog color IDK what this one was used for possibly early pe??
}
else // otherwise as default we return the mcpe fog color
{
fogColor = 0x80daff;
}
float br = cos(td * Mth::PI * 2) * 2 + 0.5f; float br = cos(td * Mth::PI * 2) * 2 + 0.5f;
if (br < 0) br = 0; if (br < 0) br = 0;
if (br > 1.f) br = 1.f; if (br > 1.f) br = 1.f;

View File

@@ -1,4 +1,4 @@
#if 0
#include "CanyonFeature.h" #include "CanyonFeature.h"
@@ -138,7 +138,7 @@ void CanyonFeature::addTunnel( int xOffs, int zOffs, unsigned char* blocks, floa
} }
} }
void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs, char* blocks ) void CanyonFeature::addFeature(Level* level, int x, int z, int xOffs, int zOffs,unsigned char* blocks)
{ {
if (random.nextInt(15) != 0) return; if (random.nextInt(15) != 0) return;
@@ -151,6 +151,7 @@ void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs,
float thickness = (random.nextFloat() * 2 + random.nextFloat()) + 1; float thickness = (random.nextFloat() * 2 + random.nextFloat()) + 1;
addTunnel(xOffs, zOffs, blocks, xCave, yCave, zCave, thickness, yRot, xRot, 0, 0, 5.0); addTunnel(xOffs, zOffs, blocks, xCave, yCave, zCave, thickness, yRot, xRot, 0, 0, 5.0);
} }
/* //private /* //private
@@ -165,4 +166,4 @@ void CanyonFeature::addFeature( Level level, int x, int z, int xOffs, int zOffs,
for (int z = zOffs - r; z <= zOffs + r; z++) { for (int z = zOffs - r; z <= zOffs + r; z++) {
random.setSeed((x * xScale + z * zScale) ^ level.seed);*/ random.setSeed((x * xScale + z * zScale) ^ level.seed);*/
#endif

View File

@@ -1,7 +1,7 @@
#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__ #ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__
#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__ #define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__
#if 0
//package net.minecraft.world.level.levelgen; //package net.minecraft.world.level.levelgen;
@@ -12,8 +12,8 @@ class CanyonFeature: public LargeFeature {
/*protected*/ /*protected*/
void addTunnel(int xOffs, int zOffs, unsigned char* blocks, float xCave, float yCave, float zCave, float thickness, float yRot, float xRot, int step, int dist, float yScale); void addTunnel(int xOffs, int zOffs, unsigned char* blocks, float xCave, float yCave, float zCave, float thickness, float yRot, float xRot, int step, int dist, float yScale);
/*protected*/ /*protected*/
void addFeature(Level level, int x, int z, int xOffs, int zOffs, char* blocks); void addFeature(Level* level, int x, int z, int xOffs, int zOffs,unsigned char* blocks);
}; };
#endif
#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__*/ #endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN__CanyonFeature_H__*/

View File

@@ -370,6 +370,18 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
} }
//printf("placing tree at %d, %d, %d\n", x, y, z); //printf("placing tree at %d, %d, %d\n", x, y, z);
} }
// for (int i = 0; i < forests; i++) {
// int x = xo + random.nextInt(16) + 8;
// int z = zo + random.nextInt(16) + 8;
//int y = level->getHeightmap(x, z);
// Feature* tree = biome->getBasicTreeFeature(&random);
//if (tree) {
// tree->init(1, 1, 1);
// tree->place(level, &random, x, y, z);
// delete tree;
//}
////printf("placing tree at %d, %d, %d\n", x, y, z);
// }
for (int i = 0; i < 2; i++) { for (int i = 0; i < 2; i++) {
int x = xo + random.nextInt(16) + 8; int x = xo + random.nextInt(16) + 8;
@@ -461,7 +473,7 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
MobSpawner::postProcessSpawnMobs(level, biome, xo + 8, zo + 8, 16, 16, &random); MobSpawner::postProcessSpawnMobs(level, biome, xo + 8, zo + 8, 16, 16, &random);
//LOGI("Reading temp: 1\n"); //LOGI("Reading temp: 1\n");
float* temperatures = level->getBiomeSource()->getTemperatureBlock(/*NULL,*/ xo + 8, zo + 8, 16, 16); float* temperatures = level->getBiomeSource()->getTemperatureBlock(NULL, xo + 8, zo + 8, 16, 16);
for (int x = xo + 8; x < xo + 8 + 16; x++) for (int x = xo + 8; x < xo + 8 + 16; x++)
for (int z = zo + 8; z < zo + 8 + 16; z++) { for (int z = zo + 8; z < zo + 8 + 16; z++) {
int xp = x - (xo + 8); int xp = x - (xo + 8);

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