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0.6.1-alph
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17
.github/workflows/build.yml
vendored
17
.github/workflows/build.yml
vendored
@@ -60,13 +60,16 @@ jobs:
|
|||||||
|
|
||||||
- name: Build
|
- name: Build
|
||||||
working-directory: ${{github.workspace}}/build
|
working-directory: ${{github.workspace}}/build
|
||||||
run: cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
|
run: |
|
||||||
|
cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
|
||||||
|
cmake --build . --config $BUILD_TYPE --target MinecraftPE-server --parallel
|
||||||
|
|
||||||
- name: Upload Artifact
|
- name: Upload Artifact
|
||||||
uses: actions/upload-artifact@v4
|
uses: actions/upload-artifact@v4
|
||||||
with:
|
with:
|
||||||
name: mcpe-windows
|
name: mcpe-windows
|
||||||
path: |
|
path: |
|
||||||
|
${{github.workspace}}/build/MinecraftPE-server.exe
|
||||||
${{github.workspace}}/build/MinecraftPE.exe
|
${{github.workspace}}/build/MinecraftPE.exe
|
||||||
${{github.workspace}}/build/libpng16.dll
|
${{github.workspace}}/build/libpng16.dll
|
||||||
${{github.workspace}}/build/OpenAL32.dll
|
${{github.workspace}}/build/OpenAL32.dll
|
||||||
@@ -300,6 +303,12 @@ jobs:
|
|||||||
files: mcpe-windows/MinecraftPE.exe mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/libz.dll
|
files: mcpe-windows/MinecraftPE.exe mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/libz.dll
|
||||||
dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
|
dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
|
||||||
|
|
||||||
|
- name: Zip Windows Server Artifacts
|
||||||
|
uses: vimtor/action-zip@v1.2
|
||||||
|
with:
|
||||||
|
files: mcpe-windows/MinecraftPE-server.exe
|
||||||
|
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}-windows.zip
|
||||||
|
|
||||||
- name: Zip Linux Artifacts
|
- name: Zip Linux Artifacts
|
||||||
uses: vimtor/action-zip@v1.2
|
uses: vimtor/action-zip@v1.2
|
||||||
with:
|
with:
|
||||||
@@ -310,7 +319,7 @@ jobs:
|
|||||||
uses: vimtor/action-zip@v1.2
|
uses: vimtor/action-zip@v1.2
|
||||||
with:
|
with:
|
||||||
files: mcpe-linux/MinecraftPE-server
|
files: mcpe-linux/MinecraftPE-server
|
||||||
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
|
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}-linux.zip
|
||||||
|
|
||||||
- name: Rename Android Artifacts
|
- name: Rename Android Artifacts
|
||||||
run: |
|
run: |
|
||||||
@@ -343,7 +352,11 @@ jobs:
|
|||||||
./data.zip
|
./data.zip
|
||||||
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
|
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
|
||||||
./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
|
./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
|
||||||
|
./minecraftpe-server-${{ steps.ref.outputs.hash }}-windows.zip
|
||||||
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
|
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
|
||||||
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.apk
|
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.apk
|
||||||
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.apk
|
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.apk
|
||||||
|
./minecraftpe-server-${{ steps.ref.outputs.hash }}-linux.zip
|
||||||
|
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
|
||||||
|
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
|
||||||
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip
|
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip
|
||||||
|
|||||||
@@ -111,7 +111,6 @@ CPMAddPackage(
|
|||||||
"ALSOFT_STATIC_LIBGCC ON"
|
"ALSOFT_STATIC_LIBGCC ON"
|
||||||
)
|
)
|
||||||
|
|
||||||
# TODO: Clear this paths with *
|
|
||||||
file(GLOB SERVER_SOURCES
|
file(GLOB SERVER_SOURCES
|
||||||
"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
|
"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
|
||||||
"src/NinecraftApp.cpp"
|
"src/NinecraftApp.cpp"
|
||||||
@@ -150,7 +149,6 @@ file(GLOB SERVER_SOURCES
|
|||||||
|
|
||||||
"src/platform/CThread.cpp"
|
"src/platform/CThread.cpp"
|
||||||
"src/platform/HttpClient.cpp"
|
"src/platform/HttpClient.cpp"
|
||||||
"src/platform/PngLoader.cpp"
|
|
||||||
"src/platform/time.cpp"
|
"src/platform/time.cpp"
|
||||||
|
|
||||||
"src/platform/input/Controller.cpp"
|
"src/platform/input/Controller.cpp"
|
||||||
@@ -216,6 +214,7 @@ file(GLOB SERVER_SOURCES
|
|||||||
"src/world/level/tile/entity/*.cpp"
|
"src/world/level/tile/entity/*.cpp"
|
||||||
|
|
||||||
"src/world/phys/HitResult.cpp"
|
"src/world/phys/HitResult.cpp"
|
||||||
|
"src/commands/*.cpp"
|
||||||
)
|
)
|
||||||
|
|
||||||
file(GLOB CLIENT_SOURCES
|
file(GLOB CLIENT_SOURCES
|
||||||
@@ -299,6 +298,8 @@ file(GLOB CLIENT_SOURCES
|
|||||||
|
|
||||||
"src/AppPlatform_glfw.cpp"
|
"src/AppPlatform_glfw.cpp"
|
||||||
"src/main.cpp"
|
"src/main.cpp"
|
||||||
|
|
||||||
|
"src/commands/*.cpp"
|
||||||
)
|
)
|
||||||
|
|
||||||
if (${PLATFORM} STREQUAL "Desktop")
|
if (${PLATFORM} STREQUAL "Desktop")
|
||||||
@@ -306,21 +307,23 @@ if (${PLATFORM} STREQUAL "Desktop")
|
|||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Server
|
# Server
|
||||||
if(UNIX)
|
add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES})
|
||||||
add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES})
|
|
||||||
|
|
||||||
target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
|
target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
|
||||||
|
|
||||||
target_include_directories("${PROJECT_NAME}-server" PUBLIC
|
target_include_directories("${PROJECT_NAME}-server" PUBLIC
|
||||||
"${CMAKE_SOURCE_DIR}/src/"
|
"${CMAKE_SOURCE_DIR}/src/"
|
||||||
"project/lib_projects/raknet/jni/RaknetSources"
|
"project/lib_projects/raknet/jni/RaknetSources"
|
||||||
)
|
)
|
||||||
|
|
||||||
target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT})
|
target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT} ${EXTRA_LIBS})
|
||||||
endif()
|
|
||||||
|
|
||||||
add_executable(${PROJECT_NAME} ${CLIENT_SOURCES})
|
add_executable(${PROJECT_NAME} ${CLIENT_SOURCES})
|
||||||
|
|
||||||
|
if(WIN32)
|
||||||
|
target_sources(${PROJECT_NAME} PRIVATE data/images/pe.rc)
|
||||||
|
endif()
|
||||||
|
|
||||||
target_compile_definitions(${PROJECT_NAME} PUBLIC ${PLATFORM_CPP})
|
target_compile_definitions(${PROJECT_NAME} PUBLIC ${PLATFORM_CPP})
|
||||||
|
|
||||||
target_include_directories(${PROJECT_NAME} PUBLIC
|
target_include_directories(${PROJECT_NAME} PUBLIC
|
||||||
|
|||||||
44
README.md
44
README.md
@@ -1,6 +1,6 @@
|
|||||||
# MinecraftPE
|
# MinecraftPE
|
||||||
> [!Warning]
|
> [!Warning]
|
||||||
> Github repository **isnt main**. All issues and pull requests should be send in [Gitea Repository](https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1).
|
> [Github repository](https://github.com/Minecraft-PE-0-6-1/minecraft-pe-0.6.1-on-all) **isnt main**. All issues and pull requests should be send in [Gitea Repository](https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1).
|
||||||
|
|
||||||
> [!Important]
|
> [!Important]
|
||||||
> We have a discord server, where you can report bugs or send feedback https://discord.gg/c58YesBxve
|
> We have a discord server, where you can report bugs or send feedback https://discord.gg/c58YesBxve
|
||||||
@@ -9,23 +9,20 @@ Source code for **Minecraft Pocket Edition 0.6.1 alpha** with various fixes and
|
|||||||
|
|
||||||
This project aims to preserve and improve this early version of Minecraft PE.
|
This project aims to preserve and improve this early version of Minecraft PE.
|
||||||
|
|
||||||
# TODO / Roadmap
|
# Features
|
||||||
- [x] Add platform GLFW
|
- Support for modern IOS and Android, Linux, Web
|
||||||
- [x] Compile for Linux
|
- Improved Dedicated Server (Windows build, anticheat, commands, etc)
|
||||||
- [x] Compile for android aarch64
|
- Features from Beta version of Minecraft (Grass tint, Beta sky, Smooth lighting, etc) and other tweaks
|
||||||
- [x] Touch control improvements
|
|
||||||
- [ ] Screen fixes
|
# Screenshots
|
||||||
- [ ] Rewrite platform logic
|
<p align="center">
|
||||||
- [x] Fix sound
|
|
||||||
- [x] Do a server connection GUI
|
<img width="49%" alt="menu" src="https://sffempire.ru/mcpe-screenshots/menu.png" />
|
||||||
- [ ] Controller support
|
<img width="49%" alt="settings" src="https://sffempire.ru/mcpe-screenshots/settings.png" />
|
||||||
- [x] Minecraft server hosting
|
<img width="49%" alt="worlds" src="https://sffempire.ru/mcpe-screenshots/worlds.png" />
|
||||||
- [x] Screen fixess
|
<img width="49%" alt="gameplay" src="https://sffempire.ru/mcpe-screenshots/gameplay.png" />
|
||||||
- [x] Fix fog
|
|
||||||
- [x] Add sprinting
|
</p>
|
||||||
- [x] Chat (semi working) and commands
|
|
||||||
- [x] Implementing options
|
|
||||||
- [x] Better F3
|
|
||||||
|
|
||||||
# Build
|
# Build
|
||||||
|
|
||||||
@@ -79,8 +76,14 @@ cmake --build .
|
|||||||
```
|
```
|
||||||
C:\android-ndk-r14b
|
C:\android-ndk-r14b
|
||||||
```
|
```
|
||||||
|
3. Install **Build tools 35** with [SDKManager](https://dl.google.com/android/repository/commandlinetools-win-15859902_latest.zip) (build-tools should be in AppData):
|
||||||
|
|
||||||
3. Run the build script:
|
```powershell
|
||||||
|
sdkmanager "build-tools;35.0.0" --sdk_root="%LocalAppData%\Android\Sdk"
|
||||||
|
sdkmanager "build-tools;android-36" --sdk_root="%LocalAppData%\Android\Sdk"
|
||||||
|
```
|
||||||
|
|
||||||
|
4. Run the build script:
|
||||||
|
|
||||||
```powershell
|
```powershell
|
||||||
# Full build (NDK + Java + APK + install)
|
# Full build (NDK + Java + APK + install)
|
||||||
@@ -154,7 +157,6 @@ cmake --build .
|
|||||||
|
|
||||||
```bash
|
```bash
|
||||||
35.0.0
|
35.0.0
|
||||||
33.0.2
|
|
||||||
```
|
```
|
||||||
|
|
||||||
6. Download **Android NDK r14b**:
|
6. Download **Android NDK r14b**:
|
||||||
@@ -200,7 +202,7 @@ cmake --build .
|
|||||||
```
|
```
|
||||||
## iOS
|
## iOS
|
||||||
### Xcode
|
### Xcode
|
||||||
> [Note!]
|
> [!Note]
|
||||||
> There's a precompiled IPA artifact in the GitHub mirror under Actions for those who either don't have Macs or don't want to build themself. But if you want to build youself, you'll need a Mac with Xcode. Download Xcode from the Mac App Store.
|
> There's a precompiled IPA artifact in the GitHub mirror under Actions for those who either don't have Macs or don't want to build themself. But if you want to build youself, you'll need a Mac with Xcode. Download Xcode from the Mac App Store.
|
||||||
|
|
||||||
### 1. Clone
|
### 1. Clone
|
||||||
|
|||||||
BIN
data/images/misc/water.png
Normal file
BIN
data/images/misc/water.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 306 B |
BIN
data/images/pe.ico
Normal file
BIN
data/images/pe.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 63 KiB |
1
data/images/pe.rc
Normal file
1
data/images/pe.rc
Normal file
@@ -0,0 +1 @@
|
|||||||
|
IDI_ICON1 ICON "pe.ico"
|
||||||
BIN
data/images/terrain/moon.png
Normal file
BIN
data/images/terrain/moon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 910 B |
BIN
data/images/terrain/sun.png
Normal file
BIN
data/images/terrain/sun.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 799 B |
@@ -161,6 +161,18 @@ options.fogType.vanilla=Vanilla
|
|||||||
options.fogType.java=Beta Java
|
options.fogType.java=Beta Java
|
||||||
options.fogType.unused=Unused
|
options.fogType.unused=Unused
|
||||||
|
|
||||||
|
options.debugStyle=Debug Menu Style
|
||||||
|
options.debugStyle.javaBeta=Java Beta
|
||||||
|
options.debugStyle.custom=Custom
|
||||||
|
|
||||||
|
options.beautifulSky=Beautiful Skies
|
||||||
|
|
||||||
|
options.useVignette=Vignette Overlay
|
||||||
|
|
||||||
|
options.tintedSide=Tint Grass Sides
|
||||||
|
|
||||||
|
options.betaSky=Java Beta Sky
|
||||||
|
|
||||||
options.restoredAnims=Restored Animations
|
options.restoredAnims=Restored Animations
|
||||||
|
|
||||||
options.normalLighting=Java Beta/Normals Shading
|
options.normalLighting=Java Beta/Normals Shading
|
||||||
@@ -217,6 +229,12 @@ options.fancyGraphics=Fancy graphics
|
|||||||
options.renderDebug=Debug render
|
options.renderDebug=Debug render
|
||||||
options.anaglyph3d=3D anaglyph
|
options.anaglyph3d=3D anaglyph
|
||||||
|
|
||||||
|
options.windowScale =Window Scaling
|
||||||
|
|
||||||
|
options.menuStyle =Menu Style
|
||||||
|
options.menuStyle.pocket =Pocket Edition
|
||||||
|
options.menuStyle.xperia =Xperia/Pi
|
||||||
|
options.menuStyle.java =Java Beta
|
||||||
|
|
||||||
performance.max=Max FPS
|
performance.max=Max FPS
|
||||||
performance.balanced=Balanced
|
performance.balanced=Balanced
|
||||||
|
|||||||
@@ -110,6 +110,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
|||||||
../../../src/client/renderer/Textures.cpp \
|
../../../src/client/renderer/Textures.cpp \
|
||||||
../../../src/client/renderer/TileRenderer.cpp \
|
../../../src/client/renderer/TileRenderer.cpp \
|
||||||
../../../src/client/renderer/gles.cpp \
|
../../../src/client/renderer/gles.cpp \
|
||||||
|
../../../src/world/level/LevelConstants.cpp \
|
||||||
../../../src/client/renderer/culling/Frustum.cpp \
|
../../../src/client/renderer/culling/Frustum.cpp \
|
||||||
../../../src/client/renderer/entity/ArrowRenderer.cpp \
|
../../../src/client/renderer/entity/ArrowRenderer.cpp \
|
||||||
../../../src/client/renderer/entity/ChickenRenderer.cpp \
|
../../../src/client/renderer/entity/ChickenRenderer.cpp \
|
||||||
@@ -140,6 +141,12 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
|||||||
../../../src/network/Packet.cpp \
|
../../../src/network/Packet.cpp \
|
||||||
../../../src/network/RakNetInstance.cpp \
|
../../../src/network/RakNetInstance.cpp \
|
||||||
../../../src/network/ServerSideNetworkHandler.cpp \
|
../../../src/network/ServerSideNetworkHandler.cpp \
|
||||||
|
../../../src/commands/Command.cpp \
|
||||||
|
../../../src/commands/CommandHelp.cpp \
|
||||||
|
../../../src/commands/CommandKick.cpp \
|
||||||
|
../../../src/commands/CommandBan.cpp \
|
||||||
|
../../../src/commands/CommandManager.cpp \
|
||||||
|
../../../src/commands/CommandOp.cpp \
|
||||||
../../../src/server/ServerLevel.cpp \
|
../../../src/server/ServerLevel.cpp \
|
||||||
../../../src/server/ServerPlayer.cpp \
|
../../../src/server/ServerPlayer.cpp \
|
||||||
../../../src/util/DataIO.cpp \
|
../../../src/util/DataIO.cpp \
|
||||||
|
|||||||
@@ -232,6 +232,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
|||||||
../../../src/world/level/tile/entity/TileEntity.cpp \
|
../../../src/world/level/tile/entity/TileEntity.cpp \
|
||||||
../../../src/world/level/tile/entity/FurnaceTileEntity.cpp \
|
../../../src/world/level/tile/entity/FurnaceTileEntity.cpp \
|
||||||
../../../src/world/phys/HitResult.cpp
|
../../../src/world/phys/HitResult.cpp
|
||||||
|
../../../src/world/level/LevelConstants.cpp
|
||||||
|
|
||||||
LOCAL_CFLAGS := -Wno-psabi $(LOCAL_CFLAGS)
|
LOCAL_CFLAGS := -Wno-psabi $(LOCAL_CFLAGS)
|
||||||
|
|
||||||
|
|||||||
BIN
project/android_java/res/raw/burp1.ogg
Normal file
BIN
project/android_java/res/raw/burp1.ogg
Normal file
Binary file not shown.
@@ -129,6 +129,7 @@ public class SoundPlayer
|
|||||||
new SoundId(R.raw.eat1, "random.eat"),
|
new SoundId(R.raw.eat1, "random.eat"),
|
||||||
new SoundId(R.raw.eat2, "random.eat"),
|
new SoundId(R.raw.eat2, "random.eat"),
|
||||||
new SoundId(R.raw.eat3, "random.eat"),
|
new SoundId(R.raw.eat3, "random.eat"),
|
||||||
|
new SoundId(R.raw.burp1, "random.burp"),
|
||||||
new SoundId(R.raw.fuse, "random.fuse"),
|
new SoundId(R.raw.fuse, "random.fuse"),
|
||||||
|
|
||||||
new SoundId(R.raw.zpig1, "mob.zombiepig.zpig"),
|
new SoundId(R.raw.zpig1, "mob.zombiepig.zpig"),
|
||||||
|
|||||||
@@ -47,6 +47,8 @@
|
|||||||
9D293CE816071C08000305C8 /* CreateNewWorld_iphone.xib in Resources */ = {isa = PBXBuildFile; fileRef = 9D293CE616071C08000305C8 /* CreateNewWorld_iphone.xib */; };
|
9D293CE816071C08000305C8 /* CreateNewWorld_iphone.xib in Resources */ = {isa = PBXBuildFile; fileRef = 9D293CE616071C08000305C8 /* CreateNewWorld_iphone.xib */; };
|
||||||
9D293CEB160720D6000305C8 /* worldname_iphone5_3.png in Resources */ = {isa = PBXBuildFile; fileRef = 9D293CEA160720D6000305C8 /* worldname_iphone5_3.png */; };
|
9D293CEB160720D6000305C8 /* worldname_iphone5_3.png in Resources */ = {isa = PBXBuildFile; fileRef = 9D293CEA160720D6000305C8 /* worldname_iphone5_3.png */; };
|
||||||
9D293CEC160720D6000305C8 /* worldname_iphone5_3.png in Resources */ = {isa = PBXBuildFile; fileRef = 9D293CEA160720D6000305C8 /* worldname_iphone5_3.png */; };
|
9D293CEC160720D6000305C8 /* worldname_iphone5_3.png in Resources */ = {isa = PBXBuildFile; fileRef = 9D293CEA160720D6000305C8 /* worldname_iphone5_3.png */; };
|
||||||
|
BEEF202614CFF670005F0002 /* Lighting.cpp in Sources */ = {isa = PBXBuildFile; fileRef = BEEF202614CFF670005F0001 /* Lighting.cpp */; };
|
||||||
|
BEEF202614CFF670005F0003 /* Lighting.cpp in Sources */ = {isa = PBXBuildFile; fileRef = BEEF202614CFF670005F0001 /* Lighting.cpp */; };
|
||||||
D506D3E2161288BD0099FA65 /* Default-568h@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 9D959AFF16036BEE00E23A6F /* Default-568h@2x.png */; };
|
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|
||||||
D51DC73614581D4E00E3D761 /* itemframe.png in Resources */ = {isa = PBXBuildFile; fileRef = D51DC73514581D4E00E3D761 /* itemframe.png */; };
|
D51DC73614581D4E00E3D761 /* itemframe.png in Resources */ = {isa = PBXBuildFile; fileRef = D51DC73514581D4E00E3D761 /* itemframe.png */; };
|
||||||
D51DC74314592B8B00E3D761 /* PVRTexture.m in Sources */ = {isa = PBXBuildFile; fileRef = D51DC74214592B8A00E3D761 /* PVRTexture.m */; };
|
D51DC74314592B8B00E3D761 /* PVRTexture.m in Sources */ = {isa = PBXBuildFile; fileRef = D51DC74214592B8A00E3D761 /* PVRTexture.m */; };
|
||||||
@@ -1179,8 +1181,19 @@
|
|||||||
F99F0FAD2F8436CE00F2B29A /* FoliageColor.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */; };
|
F99F0FAD2F8436CE00F2B29A /* FoliageColor.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */; };
|
||||||
F99F0FAF2F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; };
|
F99F0FAF2F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; };
|
||||||
F99F0FB02F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; };
|
F99F0FB02F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; };
|
||||||
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|
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|
||||||
BEEF202614CFF670005F0003 /* Lighting.cpp in Sources */ = {isa = PBXBuildFile; fileRef = BEEF202614CFF670005F0001 /* Lighting.cpp */; };
|
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|
||||||
|
F9E5A776300E7AB700164066 /* CommandManager.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A774300E7AB700164066 /* CommandManager.cpp */; };
|
||||||
|
F9E5A779300E7AD500164066 /* CommandBan.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A777300E7AD500164066 /* CommandBan.cpp */; };
|
||||||
|
F9E5A77A300E7AD500164066 /* CommandBan.hpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A778300E7AD500164066 /* CommandBan.hpp */; };
|
||||||
|
F9E5A77D300E7AF400164066 /* CommandHelp.hpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A77B300E7AF400164066 /* CommandHelp.hpp */; };
|
||||||
|
F9E5A77E300E7AF400164066 /* CommandHelp.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A77C300E7AF400164066 /* CommandHelp.cpp */; };
|
||||||
|
F9E5A783300E7B0B00164066 /* CommandKick.hpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A77F300E7B0A00164066 /* CommandKick.hpp */; };
|
||||||
|
F9E5A784300E7B0B00164066 /* CommandOp.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A780300E7B0A00164066 /* CommandOp.cpp */; };
|
||||||
|
F9E5A785300E7B0B00164066 /* CommandKick.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A781300E7B0B00164066 /* CommandKick.cpp */; };
|
||||||
|
F9E5A786300E7B0B00164066 /* CommandOp.hpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A782300E7B0B00164066 /* CommandOp.hpp */; };
|
||||||
|
F9E5A789300E7B3400164066 /* Command.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A787300E7B3400164066 /* Command.cpp */; };
|
||||||
|
F9E5A78A300E7B3400164066 /* Command.hpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A788300E7B3400164066 /* Command.hpp */; };
|
||||||
/* End PBXBuildFile section */
|
/* End PBXBuildFile section */
|
||||||
|
|
||||||
/* Begin PBXFileReference section */
|
/* Begin PBXFileReference section */
|
||||||
@@ -1248,6 +1261,7 @@
|
|||||||
9D293CE616071C08000305C8 /* CreateNewWorld_iphone.xib */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = file.xib; name = CreateNewWorld_iphone.xib; path = minecraftpe/dialogs/CreateNewWorld_iphone.xib; sourceTree = "<group>"; };
|
9D293CE616071C08000305C8 /* CreateNewWorld_iphone.xib */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = file.xib; name = CreateNewWorld_iphone.xib; path = minecraftpe/dialogs/CreateNewWorld_iphone.xib; sourceTree = "<group>"; };
|
||||||
9D293CEA160720D6000305C8 /* worldname_iphone5_3.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = worldname_iphone5_3.png; sourceTree = "<group>"; };
|
9D293CEA160720D6000305C8 /* worldname_iphone5_3.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = worldname_iphone5_3.png; sourceTree = "<group>"; };
|
||||||
9D959AFF16036BEE00E23A6F /* Default-568h@2x.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = "Default-568h@2x.png"; sourceTree = "<group>"; };
|
9D959AFF16036BEE00E23A6F /* Default-568h@2x.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = "Default-568h@2x.png"; sourceTree = "<group>"; };
|
||||||
|
BEEF202614CFF670005F0001 /* Lighting.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = Lighting.cpp; sourceTree = "<group>"; };
|
||||||
D51A8B01146A200000E5D720 /* minecraftpedemo-info.plist */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text.plist.xml; path = "minecraftpedemo-info.plist"; sourceTree = "<group>"; };
|
D51A8B01146A200000E5D720 /* minecraftpedemo-info.plist */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text.plist.xml; path = "minecraftpedemo-info.plist"; sourceTree = "<group>"; };
|
||||||
D51DC73514581D4E00E3D761 /* itemframe.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = itemframe.png; sourceTree = "<group>"; };
|
D51DC73514581D4E00E3D761 /* itemframe.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = itemframe.png; sourceTree = "<group>"; };
|
||||||
D51DC74114592B8A00E3D761 /* PVRTexture.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = PVRTexture.h; sourceTree = "<group>"; };
|
D51DC74114592B8A00E3D761 /* PVRTexture.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = PVRTexture.h; sourceTree = "<group>"; };
|
||||||
@@ -2468,7 +2482,19 @@
|
|||||||
F99F0FA82F84369F00F2B29A /* GrassColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = GrassColor.cpp; sourceTree = "<group>"; };
|
F99F0FA82F84369F00F2B29A /* GrassColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = GrassColor.cpp; sourceTree = "<group>"; };
|
||||||
F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = FoliageColor.cpp; sourceTree = "<group>"; };
|
F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = FoliageColor.cpp; sourceTree = "<group>"; };
|
||||||
F99F0FAE2F8436EB00F2B29A /* Color.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = Color.cpp; sourceTree = "<group>"; };
|
F99F0FAE2F8436EB00F2B29A /* Color.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = Color.cpp; sourceTree = "<group>"; };
|
||||||
BEEF202614CFF670005F0001 /* Lighting.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Lighting.cpp; path = Lighting.cpp; sourceTree = "<group>"; };
|
F9E5A771300E7A8700164066 /* LevelConstants.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = LevelConstants.cpp; path = ../../src/world/level/LevelConstants.cpp; sourceTree = "<group>"; };
|
||||||
|
F9E5A773300E7AB700164066 /* CommandManager.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; name = CommandManager.hpp; path = ../../src/commands/CommandManager.hpp; sourceTree = "<group>"; };
|
||||||
|
F9E5A774300E7AB700164066 /* CommandManager.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = CommandManager.cpp; path = ../../src/commands/CommandManager.cpp; sourceTree = "<group>"; };
|
||||||
|
F9E5A777300E7AD500164066 /* CommandBan.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = CommandBan.cpp; path = ../../src/commands/CommandBan.cpp; sourceTree = "<group>"; };
|
||||||
|
F9E5A778300E7AD500164066 /* CommandBan.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; name = CommandBan.hpp; path = ../../src/commands/CommandBan.hpp; sourceTree = "<group>"; };
|
||||||
|
F9E5A77B300E7AF400164066 /* CommandHelp.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; name = CommandHelp.hpp; path = ../../src/commands/CommandHelp.hpp; sourceTree = "<group>"; };
|
||||||
|
F9E5A77C300E7AF400164066 /* CommandHelp.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = CommandHelp.cpp; path = ../../src/commands/CommandHelp.cpp; sourceTree = "<group>"; };
|
||||||
|
F9E5A77F300E7B0A00164066 /* CommandKick.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; name = CommandKick.hpp; path = ../../src/commands/CommandKick.hpp; sourceTree = "<group>"; };
|
||||||
|
F9E5A780300E7B0A00164066 /* CommandOp.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = CommandOp.cpp; path = ../../src/commands/CommandOp.cpp; sourceTree = "<group>"; };
|
||||||
|
F9E5A781300E7B0B00164066 /* CommandKick.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = CommandKick.cpp; path = ../../src/commands/CommandKick.cpp; sourceTree = "<group>"; };
|
||||||
|
F9E5A782300E7B0B00164066 /* CommandOp.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; name = CommandOp.hpp; path = ../../src/commands/CommandOp.hpp; sourceTree = "<group>"; };
|
||||||
|
F9E5A787300E7B3400164066 /* Command.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = Command.cpp; path = ../../src/commands/Command.cpp; sourceTree = "<group>"; };
|
||||||
|
F9E5A788300E7B3400164066 /* Command.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; name = Command.hpp; path = ../../src/commands/Command.hpp; sourceTree = "<group>"; };
|
||||||
/* End PBXFileReference section */
|
/* End PBXFileReference section */
|
||||||
|
|
||||||
/* Begin PBXFrameworksBuildPhase section */
|
/* Begin PBXFrameworksBuildPhase section */
|
||||||
@@ -4319,6 +4345,19 @@
|
|||||||
D5CF9C37144C225000E4244F = {
|
D5CF9C37144C225000E4244F = {
|
||||||
isa = PBXGroup;
|
isa = PBXGroup;
|
||||||
children = (
|
children = (
|
||||||
|
F9E5A788300E7B3400164066 /* Command.hpp */,
|
||||||
|
F9E5A787300E7B3400164066 /* Command.cpp */,
|
||||||
|
F9E5A77F300E7B0A00164066 /* CommandKick.hpp */,
|
||||||
|
F9E5A781300E7B0B00164066 /* CommandKick.cpp */,
|
||||||
|
F9E5A782300E7B0B00164066 /* CommandOp.hpp */,
|
||||||
|
F9E5A780300E7B0A00164066 /* CommandOp.cpp */,
|
||||||
|
F9E5A77B300E7AF400164066 /* CommandHelp.hpp */,
|
||||||
|
F9E5A77C300E7AF400164066 /* CommandHelp.cpp */,
|
||||||
|
F9E5A778300E7AD500164066 /* CommandBan.hpp */,
|
||||||
|
F9E5A777300E7AD500164066 /* CommandBan.cpp */,
|
||||||
|
F9E5A773300E7AB700164066 /* CommandManager.hpp */,
|
||||||
|
F9E5A774300E7AB700164066 /* CommandManager.cpp */,
|
||||||
|
F9E5A771300E7A8700164066 /* LevelConstants.cpp */,
|
||||||
F99D344D2F7372A100DC153E /* Launch Screen.storyboard */,
|
F99D344D2F7372A100DC153E /* Launch Screen.storyboard */,
|
||||||
D5E1BA9A1451C8A0007DCC4F /* Default@2x.png */,
|
D5E1BA9A1451C8A0007DCC4F /* Default@2x.png */,
|
||||||
9D959AFF16036BEE00E23A6F /* Default-568h@2x.png */,
|
9D959AFF16036BEE00E23A6F /* Default-568h@2x.png */,
|
||||||
@@ -5451,6 +5490,19 @@
|
|||||||
isa = PBXSourcesBuildPhase;
|
isa = PBXSourcesBuildPhase;
|
||||||
buildActionMask = 2147483647;
|
buildActionMask = 2147483647;
|
||||||
files = (
|
files = (
|
||||||
|
F9E5A789300E7B3400164066 /* Command.cpp in Sources */,
|
||||||
|
F9E5A78A300E7B3400164066 /* Command.hpp in Sources */,
|
||||||
|
F9E5A783300E7B0B00164066 /* CommandKick.hpp in Sources */,
|
||||||
|
F9E5A784300E7B0B00164066 /* CommandOp.cpp in Sources */,
|
||||||
|
F9E5A785300E7B0B00164066 /* CommandKick.cpp in Sources */,
|
||||||
|
F9E5A786300E7B0B00164066 /* CommandOp.hpp in Sources */,
|
||||||
|
F9E5A77D300E7AF400164066 /* CommandHelp.hpp in Sources */,
|
||||||
|
F9E5A77E300E7AF400164066 /* CommandHelp.cpp in Sources */,
|
||||||
|
F9E5A779300E7AD500164066 /* CommandBan.cpp in Sources */,
|
||||||
|
F9E5A77A300E7AD500164066 /* CommandBan.hpp in Sources */,
|
||||||
|
F9E5A775300E7AB700164066 /* CommandManager.hpp in Sources */,
|
||||||
|
F9E5A776300E7AB700164066 /* CommandManager.cpp in Sources */,
|
||||||
|
F9E5A772300E7A8700164066 /* LevelConstants.cpp in Sources */,
|
||||||
F912B8CF2F6C3D5200BC60DF /* TextBox.h in Sources */,
|
F912B8CF2F6C3D5200BC60DF /* TextBox.h in Sources */,
|
||||||
D5CF9C57144C225000E4244F /* main.mm in Sources */,
|
D5CF9C57144C225000E4244F /* main.mm in Sources */,
|
||||||
D5CF9C5B144C225000E4244F /* minecraftpeAppDelegate.mm in Sources */,
|
D5CF9C5B144C225000E4244F /* minecraftpeAppDelegate.mm in Sources */,
|
||||||
|
|||||||
@@ -140,7 +140,7 @@ RakNet::TimeUS GetTimeUS_Windows( void )
|
|||||||
#if _MSC_VER >= 1400 && defined (_M_X64)
|
#if _MSC_VER >= 1400 && defined (_M_X64)
|
||||||
GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask);
|
GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask);
|
||||||
#else
|
#else
|
||||||
GetProcessAffinityMask(mProc, &mProcMask, &mSysMask);
|
GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask);
|
||||||
#endif
|
#endif
|
||||||
mThread = GetCurrentThread();
|
mThread = GetCurrentThread();
|
||||||
|
|
||||||
|
|||||||
@@ -136,7 +136,7 @@ void NinecraftApp::teardown()
|
|||||||
Recipes ::teardownRecipes();
|
Recipes ::teardownRecipes();
|
||||||
TileEntity::teardownTileEntities();
|
TileEntity::teardownTileEntities();
|
||||||
#endif
|
#endif
|
||||||
#ifdef WIN32
|
#if defined(WIN32) && !defined(STANDALONE_SERVER)
|
||||||
ItemRenderer::teardown_static();
|
ItemRenderer::teardown_static();
|
||||||
if (EntityTileRenderer::instance != NULL) {
|
if (EntityTileRenderer::instance != NULL) {
|
||||||
delete EntityTileRenderer::instance;
|
delete EntityTileRenderer::instance;
|
||||||
|
|||||||
@@ -4,12 +4,11 @@ namespace Common {
|
|||||||
|
|
||||||
std::string getGameVersionString(const std::string& versionSuffix /* = "" */)
|
std::string getGameVersionString(const std::string& versionSuffix /* = "" */)
|
||||||
{
|
{
|
||||||
std::string result = std::string("v0.6.1") + versionSuffix;
|
std::string result = std::string("v0.1.0 (forked from v0.6.1 alpha)") + versionSuffix;
|
||||||
// append 64-bit port marker only on Android 64‑bit targets
|
// append 64-bit port marker only on Android 64‑bit targets
|
||||||
#if defined(ANDROID) && (defined(__aarch64__) || defined(__x86_64__))
|
#if defined(ANDROID) && (defined(__aarch64__) || defined(__x86_64__))
|
||||||
result += " (64-bit port)";
|
result += " (64-bit)";
|
||||||
#endif
|
#endif
|
||||||
result += " alpha";
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -2,18 +2,20 @@
|
|||||||
#include "Options.h"
|
#include "Options.h"
|
||||||
#include "client/Options.h"
|
#include "client/Options.h"
|
||||||
#include "client/player/input/IBuildInput.h"
|
#include "client/player/input/IBuildInput.h"
|
||||||
|
#include "commands/CommandManager.hpp"
|
||||||
#include "platform/input/Keyboard.h"
|
#include "platform/input/Keyboard.h"
|
||||||
#include "world/item/Item.h"
|
#include "world/item/Item.h"
|
||||||
#include "world/item/ItemInstance.h"
|
#include "world/item/ItemInstance.h"
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
|
|
||||||
|
|
||||||
#if defined(APPLE_DEMO_PROMOTION)
|
#if defined(APPLE_DEMO_PROMOTION)
|
||||||
#define NO_NETWORK
|
#define NO_NETWORK
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(RPI)
|
#if defined(RPI)
|
||||||
#define CREATORMODE
|
#define CREATORMODE
|
||||||
#endif
|
#endif
|
||||||
#include "../network/RakNetInstance.h"
|
#include "../network/RakNetInstance.h"
|
||||||
#include "../network/ClientSideNetworkHandler.h"
|
#include "../network/ClientSideNetworkHandler.h"
|
||||||
@@ -90,12 +92,19 @@
|
|||||||
#include "../network/command/CommandServer.h"
|
#include "../network/command/CommandServer.h"
|
||||||
#include "gamemode/CreatorMode.h"
|
#include "gamemode/CreatorMode.h"
|
||||||
|
|
||||||
|
|
||||||
|
#ifndef STANDALONE_SERVER
|
||||||
#include "../world/level/GrassColor.h"
|
#include "../world/level/GrassColor.h"
|
||||||
|
#include "renderer/LevelRenderer.h"
|
||||||
|
#include "particle/ParticleEngine.h"
|
||||||
|
#endif
|
||||||
|
#include "../world/level/Level.h"
|
||||||
|
|
||||||
static void checkGlError(const char* tag) {
|
static void checkGlError(const char* tag) {
|
||||||
#ifdef GLDEBUG
|
#ifdef GLDEBUG
|
||||||
while (1) {
|
while (1) {
|
||||||
const int errCode = glGetError();
|
const int errCode = glGetError();
|
||||||
if (errCode == GL_NO_ERROR) break;
|
if (errCode == GL_NO_ERROR) break;
|
||||||
|
|
||||||
LOGE("################\nOpenGL-error @ %s : #%d\n", tag, errCode);
|
LOGE("################\nOpenGL-error @ %s : #%d\n", tag, errCode);
|
||||||
}
|
}
|
||||||
@@ -113,7 +122,7 @@ const char* Minecraft::progressMessages[] = {
|
|||||||
int Minecraft::customDebugId = Minecraft::CDI_NONE;
|
int Minecraft::customDebugId = Minecraft::CDI_NONE;
|
||||||
|
|
||||||
#if defined(_MSC_VER)
|
#if defined(_MSC_VER)
|
||||||
#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
|
#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
bool Minecraft::useAmbientOcclusion = false;
|
bool Minecraft::useAmbientOcclusion = false;
|
||||||
@@ -171,17 +180,18 @@ Minecraft::Minecraft() :
|
|||||||
width(1), height(1),
|
width(1), height(1),
|
||||||
//_respawnPlayerTicks(-1),
|
//_respawnPlayerTicks(-1),
|
||||||
#ifdef __APPLE__
|
#ifdef __APPLE__
|
||||||
_isSuperFast(false),
|
_isSuperFast(false),
|
||||||
#endif
|
#endif
|
||||||
_powerVr(false),
|
_powerVr(false),
|
||||||
commandPort(4711),
|
commandPort(4711),
|
||||||
reserved_d1(0),reserved_d2(0),
|
reserved_d1(0),reserved_d2(0),
|
||||||
reserved_f1(0),reserved_f2(0), options(this)
|
reserved_f1(0),reserved_f2(0), options(this),
|
||||||
|
m_commandManager()
|
||||||
{
|
{
|
||||||
//#ifdef ANDROID
|
//#ifdef ANDROID
|
||||||
|
|
||||||
#if defined(NO_NETWORK)
|
#if defined(NO_NETWORK)
|
||||||
raknetInstance = new IRakNetInstance();
|
raknetInstance = new IRakNetInstance();
|
||||||
#else
|
#else
|
||||||
raknetInstance = new RakNetInstance();
|
raknetInstance = new RakNetInstance();
|
||||||
#endif
|
#endif
|
||||||
@@ -257,11 +267,12 @@ void Minecraft::selectLevel( const std::string& levelId, const std::string& leve
|
|||||||
|
|
||||||
void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, LocalPlayer* forceInsertPlayer /* = NULL */) {
|
void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, LocalPlayer* forceInsertPlayer /* = NULL */) {
|
||||||
cameraTargetPlayer = NULL;
|
cameraTargetPlayer = NULL;
|
||||||
LOGI("Seed is %ld\n", level->getSeed());
|
|
||||||
|
|
||||||
if (level != NULL) {
|
if (level != NULL) {
|
||||||
|
LOGI("Seed is %ld\n", level->getSeed());
|
||||||
|
|
||||||
level->raknetInstance = raknetInstance;
|
level->raknetInstance = raknetInstance;
|
||||||
gameMode->initLevel(level);
|
gameMode->initLevel(level);
|
||||||
|
|
||||||
if (!player && forceInsertPlayer)
|
if (!player && forceInsertPlayer)
|
||||||
{
|
{
|
||||||
@@ -276,8 +287,13 @@ void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, Loc
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
this->level = level;
|
this->level = level;
|
||||||
|
// So uhhh
|
||||||
|
std::string op = options.getStringValue(OPTIONS_USERNAME);
|
||||||
|
std::transform(op.begin(), op.end(), op.begin(), ::tolower);
|
||||||
|
|
||||||
|
level->ops.emplace(op);
|
||||||
_hasSignaledGeneratingLevelFinished = false;
|
_hasSignaledGeneratingLevelFinished = false;
|
||||||
#ifdef STANDALONE_SERVER
|
#if defined(STANDALONE_SERVER) || defined(PLATFORM_WEB)
|
||||||
const bool threadedLevelCreation = false;
|
const bool threadedLevelCreation = false;
|
||||||
#else
|
#else
|
||||||
const bool threadedLevelCreation = true;
|
const bool threadedLevelCreation = true;
|
||||||
@@ -292,18 +308,18 @@ void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, Loc
|
|||||||
// Non-threaded
|
// Non-threaded
|
||||||
generateLevel("Currently not used", level);
|
generateLevel("Currently not used", level);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
player = NULL;
|
player = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
this->lastTickTime = 0;
|
this->lastTickTime = 0;
|
||||||
this->_running = true;
|
this->_running = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Minecraft::leaveGame(bool renameLevel /*=false*/)
|
void Minecraft::leaveGame(bool renameLevel /*=false*/)
|
||||||
{
|
{
|
||||||
if (isGeneratingLevel || !_hasSignaledGeneratingLevelFinished)
|
if (isGeneratingLevel || !_hasSignaledGeneratingLevelFinished)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
isGeneratingLevel = false;
|
isGeneratingLevel = false;
|
||||||
bool saveLevel = level && (!level->isClientSide || renameLevel);
|
bool saveLevel = level && (!level->isClientSide || renameLevel);
|
||||||
@@ -359,29 +375,29 @@ void Minecraft::prepareLevel(const std::string& title) {
|
|||||||
if (!level->isNew())
|
if (!level->isNew())
|
||||||
level->setUpdateLights(false);
|
level->setUpdateLights(false);
|
||||||
|
|
||||||
int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
|
int Max = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
|
||||||
int pp = 0;
|
int pp = 0;
|
||||||
for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) {
|
for (int x = 8; x < (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH); x += LevelConstants::CHUNK_WIDTH) {
|
||||||
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
|
for (int z = 8; z < (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH); z += LevelConstants::CHUNK_WIDTH) {
|
||||||
progressStagePercentage = 100 * pp++ / Max;
|
progressStagePercentage = 100 * pp++ / Max;
|
||||||
//printf("level generation progress %d\n", progressStagePercentage);
|
//printf("level generation progress %d\n", progressStagePercentage);
|
||||||
B.start();
|
B.start();
|
||||||
level->getTile(x, 64, z);
|
level->getTile(x, 64, z);
|
||||||
B.stop();
|
B.stop();
|
||||||
L.start();
|
L.start();
|
||||||
if (level->isNew())
|
if (level->isNew())
|
||||||
while (level->updateLights())
|
while (level->updateLights())
|
||||||
;
|
;
|
||||||
L.stop();
|
L.stop();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
A.stop();
|
A.stop();
|
||||||
level->setUpdateLights(true);
|
level->setUpdateLights(true);
|
||||||
|
|
||||||
C.start();
|
C.start();
|
||||||
for (int x = 0; x < CHUNK_CACHE_WIDTH; x++)
|
for (int x = 0; x < LevelConstants::CHUNK_CACHE_WIDTH; x++)
|
||||||
{
|
{
|
||||||
for (int z = 0; z < CHUNK_CACHE_WIDTH; z++)
|
for (int z = 0; z < LevelConstants::CHUNK_CACHE_WIDTH; z++)
|
||||||
{
|
{
|
||||||
LevelChunk* chunk = level->getChunk(x, z);
|
LevelChunk* chunk = level->getChunk(x, z);
|
||||||
if (chunk && !chunk->createdFromSave)
|
if (chunk && !chunk->createdFromSave)
|
||||||
@@ -462,32 +478,33 @@ void Minecraft::update() {
|
|||||||
}
|
}
|
||||||
TIMER_POP();
|
TIMER_POP();
|
||||||
|
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
if (gameMode != NULL) gameMode->render(timer.a);
|
if (gameMode != NULL) gameMode->render(timer.a);
|
||||||
TIMER_PUSH("sound");
|
TIMER_PUSH("sound");
|
||||||
soundEngine->update(player, timer.a);
|
soundEngine->update(player, timer.a);
|
||||||
TIMER_POP_PUSH("render");
|
TIMER_POP_PUSH("render");
|
||||||
gameRenderer->render(timer.a);
|
gameRenderer->render(timer.a);
|
||||||
TIMER_POP();
|
TIMER_POP();
|
||||||
#else
|
#else
|
||||||
CThread::sleep(1);
|
CThread::sleep(1);
|
||||||
#endif
|
#endif
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
Multitouch::resetThisUpdate();
|
Multitouch::resetThisUpdate();
|
||||||
#endif
|
#endif
|
||||||
TIMER_POP();
|
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
|
TIMER_POP();
|
||||||
checkGlError("Update finished");
|
checkGlError("Update finished");
|
||||||
|
|
||||||
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
|
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
|
||||||
#ifndef PLATFORM_DESKTOP
|
//#ifndef PLATFORM_DESKTOP
|
||||||
if (!PerfTimer::enabled) {
|
if (!PerfTimer::enabled) {
|
||||||
PerfTimer::reset();
|
PerfTimer::reset();
|
||||||
PerfTimer::enabled = true;
|
PerfTimer::enabled = true;
|
||||||
}
|
}
|
||||||
_perfRenderer->renderFpsMeter(1);
|
_perfRenderer->renderFpsMeter(1);
|
||||||
checkGlError("render debug");
|
checkGlError("render debug");
|
||||||
#endif
|
//#endif
|
||||||
} else {
|
} else {
|
||||||
PerfTimer::enabled = false;
|
PerfTimer::enabled = false;
|
||||||
}
|
}
|
||||||
@@ -564,17 +581,17 @@ void Minecraft::tick(int nTick, int maxTick) {
|
|||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
textures->loadAndBindTexture("terrain.png");
|
textures->loadAndBindTexture("terrain.png");
|
||||||
if (!pause && !(screen && !screen->renderGameBehind())) {
|
if (!pause && !(screen && !screen->renderGameBehind())) {
|
||||||
#if !defined(RPI)
|
#if !defined(RPI)
|
||||||
#ifdef __APPLE__
|
#ifdef __APPLE__
|
||||||
if (isSuperFast())
|
if (isSuperFast())
|
||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
if (nTick == maxTick) {
|
if (nTick == maxTick) {
|
||||||
TIMER_POP_PUSH("textures");
|
TIMER_POP_PUSH("textures");
|
||||||
textures->tick(true);
|
textures->tick(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
TIMER_POP_PUSH("particles");
|
TIMER_POP_PUSH("particles");
|
||||||
if (!pause) {
|
if (!pause) {
|
||||||
@@ -636,8 +653,8 @@ void Minecraft::tickInput() {
|
|||||||
while (Mouse::next()) {
|
while (Mouse::next()) {
|
||||||
//if (Mouse::getButtonState(MouseAction::ACTION_LEFT))
|
//if (Mouse::getButtonState(MouseAction::ACTION_LEFT))
|
||||||
// LOGI("mouse-down-at: %d, %d\n", Mouse::getX(), Mouse::getY());
|
// LOGI("mouse-down-at: %d, %d\n", Mouse::getX(), Mouse::getY());
|
||||||
int passedTime = getTimeMs() - lastTickTime;
|
int passedTime = getTimeMs() - lastTickTime;
|
||||||
if (passedTime > 200) continue; // @note: As long Mouse::clear CLEARS the whole buffer, it's safe to break here
|
if (passedTime > 200) continue; // @note: As long Mouse::clear CLEARS the whole buffer, it's safe to break here
|
||||||
// But since it might be rewritten anyway (and hopefully there aren't a lot of messages, we just continue.
|
// But since it might be rewritten anyway (and hopefully there aren't a lot of messages, we just continue.
|
||||||
|
|
||||||
const MouseAction& e = Mouse::getEvent();
|
const MouseAction& e = Mouse::getEvent();
|
||||||
@@ -668,14 +685,14 @@ void Minecraft::tickInput() {
|
|||||||
}
|
}
|
||||||
/*
|
/*
|
||||||
if (mouseDiggable && options.useMouseForDigging) {
|
if (mouseDiggable && options.useMouseForDigging) {
|
||||||
if (Mouse::getEventButton() == MouseAction::ACTION_LEFT && Mouse::getEventButtonState()) {
|
if (Mouse::getEventButton() == MouseAction::ACTION_LEFT && Mouse::getEventButtonState()) {
|
||||||
handleMouseClick(MouseAction::ACTION_LEFT);
|
handleMouseClick(MouseAction::ACTION_LEFT);
|
||||||
lastClickTick = ticks;
|
lastClickTick = ticks;
|
||||||
}
|
}
|
||||||
if (Mouse::getEventButton() == MouseAction::ACTION_RIGHT && Mouse::getEventButtonState()) {
|
if (Mouse::getEventButton() == MouseAction::ACTION_RIGHT && Mouse::getEventButtonState()) {
|
||||||
handleMouseClick(MouseAction::ACTION_RIGHT);
|
handleMouseClick(MouseAction::ACTION_RIGHT);
|
||||||
lastClickTick = ticks;
|
lastClickTick = ticks;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
}
|
}
|
||||||
@@ -696,20 +713,20 @@ void Minecraft::tickInput() {
|
|||||||
if (slot >= 0 && slot < gui.getNumSlots())
|
if (slot >= 0 && slot < gui.getNumSlots())
|
||||||
player->inventory->selectSlot(slot);
|
player->inventory->selectSlot(slot);
|
||||||
|
|
||||||
#if defined(WIN32)
|
#if defined(WIN32)
|
||||||
if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) {
|
if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) {
|
||||||
// Set adventure settings here!
|
// Set adventure settings here!
|
||||||
AdventureSettingsPacket p(level->adventureSettings);
|
AdventureSettingsPacket p(level->adventureSettings);
|
||||||
p.toggle((AdventureSettingsPacket::Flags)(1 << slot));
|
p.toggle((AdventureSettingsPacket::Flags)(1 << slot));
|
||||||
p.fillIn(level->adventureSettings);
|
p.fillIn(level->adventureSettings);
|
||||||
raknetInstance->send(p);
|
raknetInstance->send(p);
|
||||||
}
|
}
|
||||||
if (digit == 0) {
|
if (digit == 0) {
|
||||||
Pos pos((int)player->x, (int)player->y-1, (int)player->z);
|
Pos pos((int)player->x, (int)player->y-1, (int)player->z);
|
||||||
SetSpawnPositionPacket p(pos);
|
SetSpawnPositionPacket p(pos);
|
||||||
raknetInstance->send(p);
|
raknetInstance->send(p);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
if (key == Keyboard::KEY_LEFT_CTRL) {
|
if (key == Keyboard::KEY_LEFT_CTRL) {
|
||||||
@@ -728,12 +745,27 @@ void Minecraft::tickInput() {
|
|||||||
options.toggle(OPTIONS_RENDER_DEBUG);
|
options.toggle(OPTIONS_RENDER_DEBUG);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO: replace it with client /give command :face_vomiting:
|
||||||
|
// if (key == Keyboard::KEY_F4) {
|
||||||
|
// player->inventory->add(new ItemInstance(Tile::redBrick));
|
||||||
|
// player->inventory->add(new ItemInstance(Item::ironIngot, 64));
|
||||||
|
// player->inventory->add(new ItemInstance(Item::ironIngot, 34));
|
||||||
|
// player->inventory->add(new ItemInstance(Tile::stonecutterBench));
|
||||||
|
// player->inventory->add(new ItemInstance(Tile::workBench));
|
||||||
|
// player->inventory->add(new ItemInstance(Tile::furnace));
|
||||||
|
// player->inventory->add(new ItemInstance(Tile::wood, 54));
|
||||||
|
// player->inventory->add(new ItemInstance(Item::stick, 14));
|
||||||
|
// player->inventory->add(new ItemInstance(Item::coal, 31));
|
||||||
|
// player->inventory->add(new ItemInstance(Tile::sand, 6));
|
||||||
|
|
||||||
|
// }
|
||||||
|
|
||||||
if (key == Keyboard::KEY_F5) {
|
if (key == Keyboard::KEY_F5) {
|
||||||
options.toggle(OPTIONS_THIRD_PERSON_VIEW);
|
options.toggle(OPTIONS_THIRD_PERSON_VIEW);
|
||||||
/*
|
/*
|
||||||
ImprovedNoise noise;
|
ImprovedNoise noise;
|
||||||
for (int i = 0; i < 16; ++i)
|
for (int i = 0; i < 16; ++i)
|
||||||
printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
|
printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
|
||||||
*/
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -746,119 +778,128 @@ void Minecraft::tickInput() {
|
|||||||
options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4);
|
options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef CHEATS
|
#ifdef CHEATS
|
||||||
if (key == Keyboard::KEY_U) {
|
if (key == Keyboard::KEY_U) {
|
||||||
onGraphicsReset();
|
onGraphicsReset();
|
||||||
player->heal(100);
|
player->heal(100);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode
|
||||||
|
setIsCreativeMode(!isCreativeMode());
|
||||||
|
|
||||||
|
if (key == Keyboard::KEY_P) // Step forward in time
|
||||||
|
level->setTime( level->getTime() + 1000);
|
||||||
|
|
||||||
|
if (key == Keyboard::KEY_G) {
|
||||||
|
setScreen(new ArmorScreen());
|
||||||
|
/*
|
||||||
|
std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
|
||||||
|
LOGI("boxes: %d\n", (int)boxs.size());
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
|
||||||
|
if (key == Keyboard::KEY_Y) {
|
||||||
|
textures->reloadAll();
|
||||||
|
player->hurtTo(2);
|
||||||
|
}
|
||||||
|
if (key == Keyboard::KEY_Z || key == 108) {
|
||||||
|
for (int i = 0; i < 1; ++i) {
|
||||||
|
Mob* mob = NULL;
|
||||||
|
int forceId = 0;//MobTypes::Sheep;
|
||||||
|
|
||||||
|
int types[] = {
|
||||||
|
MobTypes::Sheep,
|
||||||
|
MobTypes::Pig,
|
||||||
|
MobTypes::Chicken,
|
||||||
|
MobTypes::Cow,
|
||||||
|
};
|
||||||
|
|
||||||
|
int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))];
|
||||||
|
mob = MobFactory::CreateMob(mobType, level);
|
||||||
|
|
||||||
|
//((Animal*)mob)->setAge(-1000);
|
||||||
|
float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
|
||||||
|
float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
|
||||||
|
if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
|
||||||
|
delete mob;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode
|
if (key == Keyboard::KEY_X) {
|
||||||
setIsCreativeMode(!isCreativeMode());
|
const EntityList& entities = level->getAllEntities();
|
||||||
|
for (int i = entities.size()-1; i >= 0; --i) {
|
||||||
if (key == Keyboard::KEY_P) // Step forward in time
|
Entity* e = entities[i];
|
||||||
level->setTime( level->getTime() + 1000);
|
if (!e->isPlayer())
|
||||||
|
level->removeEntity(e);
|
||||||
if (key == Keyboard::KEY_G) {
|
|
||||||
setScreen(new ArmorScreen());
|
|
||||||
/*
|
|
||||||
std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
|
|
||||||
LOGI("boxes: %d\n", (int)boxs.size());
|
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (key == Keyboard::KEY_Y) {
|
if (key == Keyboard::KEY_C /*|| key == 4*/) {
|
||||||
textures->reloadAll();
|
player->inventory->clearInventoryWithDefault();
|
||||||
player->hurtTo(2);
|
// @todo: Add saving here for benchmarking
|
||||||
}
|
}
|
||||||
if (key == Keyboard::KEY_Z || key == 108) {
|
if (key == Keyboard::KEY_H) {
|
||||||
for (int i = 0; i < 1; ++i) {
|
setScreen( new PrerenderTilesScreen() );
|
||||||
Mob* mob = NULL;
|
}
|
||||||
int forceId = 0;//MobTypes::Sheep;
|
|
||||||
|
|
||||||
int types[] = {
|
if (key == Keyboard::KEY_O) {
|
||||||
MobTypes::Sheep,
|
for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
|
||||||
MobTypes::Pig,
|
if (player->inventory->getItem(i))
|
||||||
MobTypes::Chicken,
|
player->inventory->dropSlot(i, false);
|
||||||
MobTypes::Cow,
|
}
|
||||||
};
|
if (key == Keyboard::KEY_M) {
|
||||||
|
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
|
||||||
|
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
|
||||||
|
Difficulty::NORMAL : Difficulty::PEACEFUL);
|
||||||
|
//setIsCreativeMode( !isCreativeMode() );
|
||||||
|
}
|
||||||
|
|
||||||
int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))];
|
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
|
||||||
mob = MobFactory::CreateMob(mobType, level);
|
if (key >= '0' && key <= '9') {
|
||||||
|
_perfRenderer->debugFpsMeterKeyPress(key - '0');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
//((Animal*)mob)->setAge(-1000);
|
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
|
||||||
float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
|
if (key >= '0' && key <= '9') {
|
||||||
float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
|
_perfRenderer->debugFpsMeterKeyPress(key - '0');
|
||||||
if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
|
|
||||||
delete mob;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
if (key == Keyboard::KEY_X) {
|
|
||||||
const EntityList& entities = level->getAllEntities();
|
|
||||||
for (int i = entities.size()-1; i >= 0; --i) {
|
|
||||||
Entity* e = entities[i];
|
|
||||||
if (!e->isPlayer())
|
|
||||||
level->removeEntity(e);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (key == Keyboard::KEY_C /*|| key == 4*/) {
|
|
||||||
player->inventory->clearInventoryWithDefault();
|
|
||||||
// @todo: Add saving here for benchmarking
|
|
||||||
}
|
|
||||||
if (key == Keyboard::KEY_H) {
|
|
||||||
setScreen( new PrerenderTilesScreen() );
|
|
||||||
}
|
|
||||||
|
|
||||||
if (key == Keyboard::KEY_O) {
|
|
||||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
|
|
||||||
if (player->inventory->getItem(i))
|
|
||||||
player->inventory->dropSlot(i, false);
|
|
||||||
}
|
|
||||||
if (key == Keyboard::KEY_M) {
|
|
||||||
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
|
|
||||||
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
|
|
||||||
Difficulty::NORMAL : Difficulty::PEACEFUL);
|
|
||||||
//setIsCreativeMode( !isCreativeMode() );
|
|
||||||
}
|
|
||||||
|
|
||||||
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
|
|
||||||
if (key >= '0' && key <= '9') {
|
|
||||||
_perfRenderer->debugFpsMeterKeyPress(key - '0');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (key == Keyboard::KEY_ESCAPE)
|
if (key == Keyboard::KEY_ESCAPE)
|
||||||
pauseGame(false);
|
pauseGame(false);
|
||||||
|
|
||||||
#ifndef OPENGL_ES
|
#ifdef PLATFORM_DESKTOP
|
||||||
if (key == Keyboard::KEY_P) {
|
if (key == Keyboard::KEY_P) {
|
||||||
static bool isWireFrame = false;
|
static bool isWireFrame = false;
|
||||||
isWireFrame = !isWireFrame;
|
isWireFrame = !isWireFrame;
|
||||||
glPolygonMode(GL_FRONT, isWireFrame? GL_LINE : GL_FILL);
|
glPolygonMode(GL_FRONT, isWireFrame? GL_LINE : GL_FILL);
|
||||||
//glPolygonMode(GL_BACK, isWireFrame? GL_LINE : GL_FILL);
|
//glPolygonMode(GL_BACK, isWireFrame? GL_LINE : GL_FILL);
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
#ifdef WIN32
|
|
||||||
if (key == Keyboard::KEY_M) {
|
|
||||||
for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i)
|
|
||||||
level->tick();
|
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
|
#ifdef WIN32
|
||||||
|
if (key == Keyboard::KEY_M) {
|
||||||
|
for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i)
|
||||||
|
level->tick();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
TIMER_POP_PUSH("handlemouse");
|
TIMER_POP_PUSH("handlemouse");
|
||||||
|
|
||||||
static bool prevMouseDownLeft = false;
|
static bool prevMouseDownLeft = false;
|
||||||
|
|
||||||
if (Mouse::getButtonState(MouseAction::ACTION_LEFT) == 0) {
|
if (!useTouchscreen()) {
|
||||||
gameMode->stopDestroyBlock();
|
if (Mouse::getButtonState(MouseAction::ACTION_LEFT) == 0) {
|
||||||
}
|
gameMode->stopDestroyBlock();
|
||||||
|
}
|
||||||
|
|
||||||
if (!Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) {
|
if (!Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) {
|
||||||
gameMode->releaseUsingItem(player);
|
gameMode->releaseUsingItem(player);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (useTouchscreen()) {
|
if (useTouchscreen()) {
|
||||||
@@ -869,6 +910,9 @@ void Minecraft::tickInput() {
|
|||||||
handleBuildAction(&bai);
|
handleBuildAction(&bai);
|
||||||
} else {
|
} else {
|
||||||
gameMode->stopDestroyBlock();
|
gameMode->stopDestroyBlock();
|
||||||
|
if (player && player->isUsingItem()) {
|
||||||
|
gameMode->releaseUsingItem(player);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// Desktop: left mouse = destroy/attack
|
// Desktop: left mouse = destroy/attack
|
||||||
@@ -921,35 +965,35 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
|
|||||||
}
|
}
|
||||||
if(player->isUsingItem())
|
if(player->isUsingItem())
|
||||||
return;
|
return;
|
||||||
bool mayUse = true;
|
bool mayUse = true;
|
||||||
|
|
||||||
if (!hitResult.isHit()) {
|
if (!hitResult.isHit()) {
|
||||||
if (action->isRemove() && !gameMode->isCreativeType()) {
|
if (action->isRemove() && !gameMode->isCreativeType()) {
|
||||||
missTime = 10;
|
missTime = 10;
|
||||||
}
|
}
|
||||||
} else if (hitResult.type == ENTITY) {
|
} else if (hitResult.type == ENTITY) {
|
||||||
if (action->isAttack()) {
|
if (action->isAttack()) {
|
||||||
player->swing();
|
player->swing();
|
||||||
//LOGI("attacking!\n");
|
//LOGI("attacking!\n");
|
||||||
InteractPacket packet(InteractPacket::Attack, player->entityId, hitResult.entity->entityId);
|
InteractPacket packet(InteractPacket::Attack, player->entityId, hitResult.entity->entityId);
|
||||||
raknetInstance->send(packet);
|
raknetInstance->send(packet);
|
||||||
gameMode->attack(player, hitResult.entity);
|
gameMode->attack(player, hitResult.entity);
|
||||||
} else if (action->isInteract()) {
|
} else if (action->isInteract()) {
|
||||||
if (hitResult.entity->interactPreventDefault())
|
if (hitResult.entity->interactPreventDefault())
|
||||||
mayUse = false;
|
mayUse = false;
|
||||||
//LOGI("interacting!\n");
|
//LOGI("interacting!\n");
|
||||||
InteractPacket packet(InteractPacket::Interact, player->entityId, hitResult.entity->entityId);
|
InteractPacket packet(InteractPacket::Interact, player->entityId, hitResult.entity->entityId);
|
||||||
raknetInstance->send(packet);
|
raknetInstance->send(packet);
|
||||||
gameMode->interact(player, hitResult.entity);
|
gameMode->interact(player, hitResult.entity);
|
||||||
}
|
}
|
||||||
} else if (hitResult.type == TILE) {
|
} else if (hitResult.type == TILE) {
|
||||||
int x = hitResult.x;
|
int x = hitResult.x;
|
||||||
int y = hitResult.y;
|
int y = hitResult.y;
|
||||||
int z = hitResult.z;
|
int z = hitResult.z;
|
||||||
int face = hitResult.f;
|
int face = hitResult.f;
|
||||||
|
|
||||||
int oldTileId = level->getTile(x, y, z);
|
int oldTileId = level->getTile(x, y, z);
|
||||||
Tile* oldTile = Tile::tiles[oldTileId];
|
Tile* oldTile = Tile::tiles[oldTileId];
|
||||||
|
|
||||||
//bool tryDestroyBlock = false;
|
//bool tryDestroyBlock = false;
|
||||||
|
|
||||||
@@ -958,7 +1002,7 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
//LOGI("tile: %s - %d, %d, %d. b: %f - %f\n", oldTile->getDescriptionId().c_str(), x, y, z, oldTile->getBrightness(level, x, y, z), oldTile->getBrightness(level, x, y+1, z));
|
//LOGI("tile: %s - %d, %d, %d. b: %f - %f\n", oldTile->getDescriptionId().c_str(), x, y, z, oldTile->getBrightness(level, x, y, z), oldTile->getBrightness(level, x, y+1, z));
|
||||||
level->extinguishFire(x, y, z, hitResult.f);
|
level->extinguishFire(x, y, z, hitResult.f);
|
||||||
|
|
||||||
if (action->isFirstRemove()) {
|
if (action->isFirstRemove()) {
|
||||||
gameMode->startDestroyBlock(x, y, z, hitResult.f);
|
gameMode->startDestroyBlock(x, y, z, hitResult.f);
|
||||||
@@ -968,16 +1012,16 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
|
|||||||
|
|
||||||
particleEngine->crack(x, y, z, hitResult.f);
|
particleEngine->crack(x, y, z, hitResult.f);
|
||||||
player->swing();
|
player->swing();
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
ItemInstance* item = player->inventory->getSelected();
|
ItemInstance* item = player->inventory->getSelected();
|
||||||
if (gameMode->useItemOn(player, level, item, x, y, z, face, hitResult.pos)) {
|
if (gameMode->useItemOn(player, level, item, x, y, z, face, hitResult.pos)) {
|
||||||
mayUse = false;
|
mayUse = false;
|
||||||
player->swing();
|
player->swing();
|
||||||
#ifdef RPI
|
#ifdef RPI
|
||||||
} else if (item && item->id == ((Item*)Item::sword_iron)->id) {
|
} else if (item && item->id == ((Item*)Item::sword_iron)->id) {
|
||||||
player->swing();
|
player->swing();
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
if (item && item->count <= 0) {
|
if (item && item->count <= 0) {
|
||||||
player->inventory->clearSlot(player->inventory->selected);
|
player->inventory->clearSlot(player->inventory->selected);
|
||||||
@@ -1003,7 +1047,7 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
|
|||||||
|
|
||||||
bool Minecraft::isOnlineClient()
|
bool Minecraft::isOnlineClient()
|
||||||
{
|
{
|
||||||
return (level != NULL && level->isClientSide);
|
return (level != NULL && level->isClientSide);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Minecraft::isOnline()
|
bool Minecraft::isOnline()
|
||||||
@@ -1070,8 +1114,8 @@ void Minecraft::setScreen( Screen* screen )
|
|||||||
|
|
||||||
if (screen->isInGameScreen() && level) {
|
if (screen->isInGameScreen() && level) {
|
||||||
level->saveLevelData();
|
level->saveLevelData();
|
||||||
level->saveGame();
|
level->saveGame();
|
||||||
}
|
}
|
||||||
|
|
||||||
//noRender = false;
|
//noRender = false;
|
||||||
} else {
|
} else {
|
||||||
@@ -1108,7 +1152,7 @@ void Minecraft::releaseMouse()
|
|||||||
|
|
||||||
bool Minecraft::useTouchscreen() {
|
bool Minecraft::useTouchscreen() {
|
||||||
#if defined(TARGET_OS_IPHONE)
|
#if defined(TARGET_OS_IPHONE)
|
||||||
return true;
|
return true;
|
||||||
#elif defined(RPI)
|
#elif defined(RPI)
|
||||||
return false;
|
return false;
|
||||||
#endif
|
#endif
|
||||||
@@ -1119,6 +1163,7 @@ bool Minecraft::supportNonTouchScreen() {
|
|||||||
}
|
}
|
||||||
void Minecraft::init()
|
void Minecraft::init()
|
||||||
{
|
{
|
||||||
|
LevelChunk::ChunkBlockCount = LevelConstants::CHUNK_BLOCK_COUNT;
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
checkGlError("Init enter");
|
checkGlError("Init enter");
|
||||||
|
|
||||||
@@ -1131,7 +1176,8 @@ void Minecraft::init()
|
|||||||
textures->addDynamicTexture(new WaterSideTexture());
|
textures->addDynamicTexture(new WaterSideTexture());
|
||||||
textures->addDynamicTexture(new LavaTexture());
|
textures->addDynamicTexture(new LavaTexture());
|
||||||
textures->addDynamicTexture(new LavaSideTexture());
|
textures->addDynamicTexture(new LavaSideTexture());
|
||||||
textures->addDynamicTexture(new FireTexture());
|
textures->addDynamicTexture(new FireTexture(0));
|
||||||
|
textures->addDynamicTexture(new FireTexture(1));
|
||||||
gui.texturesLoaded(textures);
|
gui.texturesLoaded(textures);
|
||||||
|
|
||||||
levelRenderer = new LevelRenderer(this);
|
levelRenderer = new LevelRenderer(this);
|
||||||
@@ -1139,7 +1185,7 @@ void Minecraft::init()
|
|||||||
particleEngine = new ParticleEngine(level, textures);
|
particleEngine = new ParticleEngine(level, textures);
|
||||||
|
|
||||||
// 4j's code for reference
|
// 4j's code for reference
|
||||||
// FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
|
// FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
|
||||||
|
|
||||||
|
|
||||||
// my code
|
// my code
|
||||||
@@ -1148,14 +1194,18 @@ void Minecraft::init()
|
|||||||
// now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn
|
// now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn
|
||||||
FoliageColor::init(foliagePixels);
|
FoliageColor::init(foliagePixels);
|
||||||
|
|
||||||
TextureId grassId = (textures->loadTexture("misc/foliagecolor.png")); // loading the uh png for foliage color
|
TextureId grassId = (textures->loadTexture("misc/grasscolor.png")); // loading the uh png for foliage color
|
||||||
int* grassPixels = textures->loadTexturePixels(grassId, "misc/foliagecolor.png");
|
int* grassPixels = textures->loadTexturePixels(grassId, "misc/grasscolor.png");
|
||||||
GrassColor::init(grassPixels);
|
GrassColor::init(grassPixels);
|
||||||
|
|
||||||
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
|
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
|
||||||
FoliageColor::setUseTint(tint);
|
FoliageColor::setUseTint(tint);
|
||||||
GrassColor::setUseTint(tint);
|
GrassColor::setUseTint(tint);
|
||||||
|
|
||||||
|
bool sideTint = options.getBooleanValue(OPTIONS_TINTED_SIDE);
|
||||||
|
TileRenderer::setUseTint(sideTint);
|
||||||
|
|
||||||
|
|
||||||
// Platform specific initialization here
|
// Platform specific initialization here
|
||||||
font = new Font(&options, "font/default8.png", textures);
|
font = new Font(&options, "font/default8.png", textures);
|
||||||
|
|
||||||
@@ -1172,55 +1222,78 @@ void Minecraft::init()
|
|||||||
|
|
||||||
void Minecraft::setSize(int w, int h) {
|
void Minecraft::setSize(int w, int h) {
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
transformResolution(&w, &h);
|
transformResolution(&w, &h);
|
||||||
|
|
||||||
width = w;
|
width = w;
|
||||||
height = h;
|
height = h;
|
||||||
|
int screenWidth;
|
||||||
int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
|
int screenHeight;
|
||||||
|
//#ifdef PLATFORM_DESKTOP
|
||||||
// determine gui scale, optionally overriding auto
|
if (options.getBooleanValue(OPTIONS_WINDOW_SCALE)){ // scales with resolution using a formula instead of having hardcoded if checks
|
||||||
if (guiScale != 0) {
|
int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
|
||||||
// manual selection: 1->small, 2->medium, 3->large, 4->larger, 5->largest
|
if (guiScale == 0) {
|
||||||
switch (guiScale) {
|
guiScale = 1000;
|
||||||
case 1: Gui::GuiScale = 2.0f; break;
|
|
||||||
case 2: Gui::GuiScale = 3.0f; break;
|
|
||||||
case 3: Gui::GuiScale = 4.0f; break;
|
|
||||||
case 4: Gui::GuiScale = 5.0f; break;
|
|
||||||
case 5: Gui::GuiScale = 6.0f; break;
|
|
||||||
default: Gui::GuiScale = 1.0f; break; // auto
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// determine gui scale, optionally overriding auto
|
||||||
|
|
||||||
|
|
||||||
|
Gui::GuiScale = (float)Mth::Min(guiScale, Mth::Max(1, Mth::Min(width / 320, height / 240)));
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
// auto compute from resolution
|
|
||||||
if (width >= 1000) {
|
|
||||||
#ifdef __APPLE__
|
int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
|
||||||
Gui::GuiScale = (width > 2000)? 8.0f : 4.0f;
|
|
||||||
#else
|
// determine gui scale, optionally overriding auto
|
||||||
Gui::GuiScale = 4.0f;
|
if (guiScale != 0) {
|
||||||
#endif
|
// manual selection: 1->small, 2->medium, 3->large, 4->larger, 5->largest
|
||||||
}
|
switch (guiScale) {
|
||||||
else if (width >= 800) {
|
case 1: Gui::GuiScale = 2.0f; break;
|
||||||
|
case 2: Gui::GuiScale = 3.0f; break;
|
||||||
|
case 3: Gui::GuiScale = 4.0f; break;
|
||||||
|
case 4: Gui::GuiScale = 5.0f; break;
|
||||||
|
case 5: Gui::GuiScale = 6.0f; break;
|
||||||
|
default: Gui::GuiScale = 1.0f; break; // auto
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// auto compute from resolution
|
||||||
|
if (width >= 1000) {
|
||||||
#ifdef __APPLE__
|
#ifdef __APPLE__
|
||||||
Gui::GuiScale = 4.0f;
|
Gui::GuiScale = (width > 2000)? 8.0f : 4.0f;
|
||||||
#else
|
#else
|
||||||
Gui::GuiScale = 3.0f;
|
Gui::GuiScale = 4.0f;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
else if (width >= 400)
|
else if (width >= 800) {
|
||||||
Gui::GuiScale = 2.0f;
|
#ifdef __APPLE__
|
||||||
else
|
Gui::GuiScale = 4.0f;
|
||||||
Gui::GuiScale = 1.0f;
|
#else
|
||||||
|
Gui::GuiScale = 3.0f;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
else if (width >= 400)
|
||||||
|
Gui::GuiScale = 2.0f;
|
||||||
|
else
|
||||||
|
Gui::GuiScale = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// if (platform()) {
|
||||||
|
// float pixelsPerMillimeter = options.getProgressValue(&Option::PIXELS_PER_MILLIMETER);
|
||||||
|
// pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter);
|
||||||
|
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
|
||||||
|
// }
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Gui::InvGuiScale = 1.0f / Gui::GuiScale;
|
|
||||||
int screenWidth = (int)(width * Gui::InvGuiScale);
|
|
||||||
int screenHeight = (int)(height * Gui::InvGuiScale);
|
|
||||||
|
|
||||||
// if (platform()) {
|
Gui::InvGuiScale = 1.0f / Gui::GuiScale;
|
||||||
// float pixelsPerMillimeter = options.getProgressValue(&Option::PIXELS_PER_MILLIMETER);
|
screenWidth = (int)(width * Gui::InvGuiScale);
|
||||||
// pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter);
|
screenHeight = (int)(height * Gui::InvGuiScale);
|
||||||
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
|
|
||||||
// }
|
|
||||||
|
|
||||||
Config config = createConfig(this);
|
Config config = createConfig(this);
|
||||||
gui.onConfigChanged(config);
|
gui.onConfigChanged(config);
|
||||||
@@ -1253,9 +1326,9 @@ void Minecraft::reloadOptions() {
|
|||||||
|
|
||||||
LOGI("Reloading-options\n");
|
LOGI("Reloading-options\n");
|
||||||
|
|
||||||
// @todo @fix Android and iOS behaves a bit differently when leaving
|
// @todo @fix Android and iOS behaves a bit differently when leaving
|
||||||
// an options screen (Android recreates OpenGL surface)
|
// an options screen (Android recreates OpenGL surface)
|
||||||
setSize(width, height);
|
setSize(width, height);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Minecraft::_reloadInput() {
|
void Minecraft::_reloadInput() {
|
||||||
@@ -1266,17 +1339,17 @@ void Minecraft::_reloadInput() {
|
|||||||
if (useTouchHolder) {
|
if (useTouchHolder) {
|
||||||
inputHolder = new TouchInputHolder(this, &options);
|
inputHolder = new TouchInputHolder(this, &options);
|
||||||
} else {
|
} else {
|
||||||
#if defined(ANDROID) || defined(__APPLE__)
|
#if defined(ANDROID) || defined(__APPLE__)
|
||||||
inputHolder = new CustomInputHolder(
|
inputHolder = new CustomInputHolder(
|
||||||
new XperiaPlayInput(&options),
|
new XperiaPlayInput(&options),
|
||||||
new ControllerTurnInput(2, ControllerTurnInput::MODE_DELTA),
|
new ControllerTurnInput(2, ControllerTurnInput::MODE_DELTA),
|
||||||
new IBuildInput());
|
new IBuildInput());
|
||||||
#else
|
#else
|
||||||
inputHolder = new CustomInputHolder(
|
inputHolder = new CustomInputHolder(
|
||||||
new KeyboardInput(&options),
|
new KeyboardInput(&options),
|
||||||
new MouseTurnInput(MouseTurnInput::MODE_DELTA, width/2, height/2),
|
new MouseTurnInput(MouseTurnInput::MODE_DELTA, width/2, height/2),
|
||||||
new MouseBuildInput());
|
new MouseBuildInput());
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
mouseHandler.setTurnInput(inputHolder->getTurnInput());
|
mouseHandler.setTurnInput(inputHolder->getTurnInput());
|
||||||
@@ -1329,11 +1402,8 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
|
|||||||
ip = server;
|
ip = server;
|
||||||
}
|
}
|
||||||
|
|
||||||
printf("%s \n", port.c_str());
|
|
||||||
|
|
||||||
if (isLookingForMultiplayer && netCallback) {
|
if (isLookingForMultiplayer && netCallback) {
|
||||||
isLookingForMultiplayer = false;
|
isLookingForMultiplayer = false;
|
||||||
printf("test");
|
|
||||||
int portNum = atoi(port.c_str());
|
int portNum = atoi(port.c_str());
|
||||||
return raknetInstance->connect(ip.c_str(), portNum);
|
return raknetInstance->connect(ip.c_str(), portNum);
|
||||||
}
|
}
|
||||||
@@ -1341,18 +1411,18 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Minecraft::hostMultiplayer(int port) {
|
void Minecraft::hostMultiplayer(int port) {
|
||||||
// Tear down last instance
|
// Tear down last instance
|
||||||
raknetInstance->disconnect();
|
raknetInstance->disconnect();
|
||||||
delete netCallback;
|
delete netCallback;
|
||||||
netCallback = NULL;
|
netCallback = NULL;
|
||||||
|
|
||||||
#if !defined(NO_NETWORK)
|
#if !defined(NO_NETWORK)
|
||||||
netCallback = new ServerSideNetworkHandler(this, raknetInstance);
|
netCallback = new ServerSideNetworkHandler(this, raknetInstance);
|
||||||
#ifdef STANDALONE_SERVER
|
#ifdef STANDALONE_SERVER
|
||||||
raknetInstance->host("Server", port, 16);
|
raknetInstance->host("Server", port, 16);
|
||||||
#else
|
#else
|
||||||
raknetInstance->host(options.getStringValue(OPTIONS_USERNAME), port);
|
raknetInstance->host(options.getStringValue(OPTIONS_USERNAME), port);
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1406,10 +1476,10 @@ void Minecraft::_levelGenerated()
|
|||||||
player->resetPos(false);
|
player->resetPos(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (level && level->dimension) {
|
if (level && level->dimension) {
|
||||||
// For example, if you want FogType or any other option
|
|
||||||
level->dimension->FogType = options.getBooleanValue(OPTIONS_FOG_TYPE);
|
level->dimension->FogType = options.getIntValue(OPTIONS_FOG_TYPE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
this->cameraTargetPlayer = player;
|
this->cameraTargetPlayer = player;
|
||||||
@@ -1437,6 +1507,34 @@ void Minecraft::_levelGenerated()
|
|||||||
_hasSignaledGeneratingLevelFinished = true;
|
_hasSignaledGeneratingLevelFinished = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::string Minecraft::gatherStats1() {
|
||||||
|
#ifndef STANDALONE_SERVER
|
||||||
|
return levelRenderer->gatherStats1();
|
||||||
|
#endif
|
||||||
|
return "Blank";
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string Minecraft::gatherStats2() {
|
||||||
|
#ifndef STANDALONE_SERVER
|
||||||
|
return levelRenderer->gatherStats2();
|
||||||
|
#endif
|
||||||
|
return "Blank";
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string Minecraft::gatherStats3() {
|
||||||
|
#ifndef STANDALONE_SERVER
|
||||||
|
return ("P: " + particleEngine->countParticles() + ". T: " + (level->gatherStats()));
|
||||||
|
#endif
|
||||||
|
return "Blank";
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string Minecraft::gatherStats4() {
|
||||||
|
return level->gatherChunkSourceStats();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Player* Minecraft::respawnPlayer(int playerId) {
|
Player* Minecraft::respawnPlayer(int playerId) {
|
||||||
for (unsigned int i = 0; i < level->players.size(); ++i) {
|
for (unsigned int i = 0; i < level->players.size(); ++i) {
|
||||||
if (level->players[i]->entityId == playerId) {
|
if (level->players[i]->entityId == playerId) {
|
||||||
@@ -1523,12 +1621,12 @@ LevelStorageSource* Minecraft::getLevelSource()
|
|||||||
|
|
||||||
void Minecraft::audioEngineOn() {
|
void Minecraft::audioEngineOn() {
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
soundEngine->enable(true);
|
soundEngine->enable(true);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
void Minecraft::audioEngineOff() {
|
void Minecraft::audioEngineOff() {
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
soundEngine->enable(false);
|
soundEngine->enable(false);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1599,17 +1697,25 @@ void Minecraft::optionUpdated(OptionId option, bool value ) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Minecraft::optionUpdated(OptionId option, float value ) {
|
void Minecraft::optionUpdated(OptionId option, float value ) {
|
||||||
// #ifndef STANDALONE_SERVER
|
// #ifndef STANDALONE_SERVER
|
||||||
// if(option == OPTIONS_PIXELS_PER_MILLIMETER) {
|
// if(option == OPTIONS_PIXELS_PER_MILLIMETER) {
|
||||||
// pixelCalcUi.setPixelsPerMillimeter(value * Gui::InvGuiScale);
|
// pixelCalcUi.setPixelsPerMillimeter(value * Gui::InvGuiScale);
|
||||||
// pixelCalc.setPixelsPerMillimeter(value);
|
// pixelCalc.setPixelsPerMillimeter(value);
|
||||||
// }
|
// }
|
||||||
// #endif
|
// #endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void Minecraft::optionUpdated(OptionId option, int value ) {
|
void Minecraft::optionUpdated(OptionId option, int value ) {
|
||||||
if(option == OPTIONS_GUI_SCALE) {
|
if(option == OPTIONS_GUI_SCALE) {
|
||||||
// reapply screen scaling using current window size
|
// reapply screen scaling using current window size
|
||||||
setSize(width, height);
|
setSize(width, height);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Minecraft::addMessage(const std::string& msg) {
|
||||||
|
#ifndef STANDALONE_SERVER
|
||||||
|
gui.addMessage(msg);
|
||||||
|
#else
|
||||||
|
LOGI("%s \n", msg.c_str());
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
#define NET_MINECRAFT_CLIENT__Minecraft_H__
|
#define NET_MINECRAFT_CLIENT__Minecraft_H__
|
||||||
|
|
||||||
#include "Options.h"
|
#include "Options.h"
|
||||||
|
#include "commands/CommandManager.hpp"
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
#include "MouseHandler.h"
|
#include "MouseHandler.h"
|
||||||
#include "gui/Gui.h"
|
#include "gui/Gui.h"
|
||||||
@@ -87,6 +88,14 @@ public:
|
|||||||
|
|
||||||
void update();
|
void update();
|
||||||
|
|
||||||
|
std::string gatherStats1();
|
||||||
|
|
||||||
|
std::string gatherStats2();
|
||||||
|
|
||||||
|
std::string gatherStats4();
|
||||||
|
|
||||||
|
std::string gatherStats3();
|
||||||
|
|
||||||
void tick(int nTick, int maxTick);
|
void tick(int nTick, int maxTick);
|
||||||
void tickInput();
|
void tickInput();
|
||||||
|
|
||||||
@@ -120,11 +129,17 @@ public:
|
|||||||
void optionUpdated(OptionId option, bool value);
|
void optionUpdated(OptionId option, bool value);
|
||||||
void optionUpdated(OptionId option, float value);
|
void optionUpdated(OptionId option, float value);
|
||||||
void optionUpdated(OptionId option, int value);
|
void optionUpdated(OptionId option, int value);
|
||||||
|
|
||||||
|
int getTicks() { return ticks; }
|
||||||
|
|
||||||
|
void addMessage(const std::string& msg);
|
||||||
#ifdef __APPLE__
|
#ifdef __APPLE__
|
||||||
bool _isSuperFast;
|
bool _isSuperFast;
|
||||||
bool isSuperFast() { return _isSuperFast; }
|
bool isSuperFast() { return _isSuperFast; }
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
CommandManager& commandManager() { return m_commandManager; }
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void _levelGenerated();
|
void _levelGenerated();
|
||||||
|
|
||||||
@@ -197,7 +212,8 @@ public:
|
|||||||
std::string externalCacheStoragePath;
|
std::string externalCacheStoragePath;
|
||||||
protected:
|
protected:
|
||||||
Timer timer;
|
Timer timer;
|
||||||
// @note @attn @warn: this is dangerous as fuck!
|
|
||||||
|
// @note @attn @warn: this is dangerous as fuck!
|
||||||
volatile bool isGeneratingLevel;
|
volatile bool isGeneratingLevel;
|
||||||
bool _hasSignaledGeneratingLevelFinished;
|
bool _hasSignaledGeneratingLevelFinished;
|
||||||
|
|
||||||
@@ -225,6 +241,8 @@ private:
|
|||||||
|
|
||||||
PerfRenderer* _perfRenderer;
|
PerfRenderer* _perfRenderer;
|
||||||
CommandServer* _commandServer;
|
CommandServer* _commandServer;
|
||||||
|
|
||||||
|
CommandManager m_commandManager;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/
|
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/
|
||||||
|
|||||||
@@ -58,20 +58,30 @@ OptionBool ambientOcclusion("ao", true);
|
|||||||
|
|
||||||
OptionBool useNormalLighting("normalLighting", true);
|
OptionBool useNormalLighting("normalLighting", true);
|
||||||
|
|
||||||
|
OptionBool beautifulSky("beautifulSky", true);
|
||||||
|
|
||||||
|
OptionBool useVignette("useVignette", true);
|
||||||
|
|
||||||
OptionBool useTouchscreen("useTouchscreen", true);
|
OptionBool useTouchscreen("useTouchscreen", true);
|
||||||
|
|
||||||
OptionBool serverVisible("servervisible", true);
|
OptionBool serverVisible("servervisible", true);
|
||||||
|
OptionBool foliageTint("foliagetint", false);
|
||||||
OptionBool foliageTint("foliagetint", true);
|
|
||||||
|
|
||||||
OptionInt fogType("fogType", 0, 0, 2);
|
OptionInt fogType("fogType", 0, 0, 2);
|
||||||
|
|
||||||
OptionBool javaHud("javaHud", false);
|
OptionBool javaHud("javaHud", false);
|
||||||
|
|
||||||
|
OptionBool betaSky("betaSky", false);
|
||||||
|
OptionBool tintedSide("tintedSide", false);
|
||||||
OptionBool blockOutline("blockOutline", false);
|
OptionBool blockOutline("blockOutline", false);
|
||||||
|
|
||||||
OptionBool restoredAnims("restoredAnims", true);
|
OptionBool restoredAnims("restoredAnims", true);
|
||||||
|
|
||||||
|
OptionInt debugStyle("debugStyle", 0, 0, 1);
|
||||||
|
|
||||||
|
OptionInt menuStyle("menuStyle",0, 0, 2);
|
||||||
|
|
||||||
|
OptionBool windowScale("windowScale", false);
|
||||||
|
|
||||||
OptionInt keyForward("key.forward", Keyboard::KEY_W);
|
OptionInt keyForward("key.forward", Keyboard::KEY_W);
|
||||||
OptionInt keyLeft("key.left", Keyboard::KEY_A);
|
OptionInt keyLeft("key.left", Keyboard::KEY_A);
|
||||||
OptionInt keyBack("key.back", Keyboard::KEY_S);
|
OptionInt keyBack("key.back", Keyboard::KEY_S);
|
||||||
@@ -124,6 +134,7 @@ void Options::initTable() {
|
|||||||
|
|
||||||
|
|
||||||
m_options[OPTIONS_GUI_SCALE] = &guiScale;
|
m_options[OPTIONS_GUI_SCALE] = &guiScale;
|
||||||
|
m_options[OPTIONS_WINDOW_SCALE] = &windowScale;
|
||||||
|
|
||||||
m_options[OPTIONS_SKIN] = &skin;
|
m_options[OPTIONS_SKIN] = &skin;
|
||||||
m_options[OPTIONS_USERNAME] = &username;
|
m_options[OPTIONS_USERNAME] = &username;
|
||||||
@@ -150,12 +161,18 @@ void Options::initTable() {
|
|||||||
|
|
||||||
m_options[OPTIONS_BLOCK_OUTLINE] = &blockOutline;
|
m_options[OPTIONS_BLOCK_OUTLINE] = &blockOutline;
|
||||||
|
|
||||||
|
m_options[OPTIONS_VIGNETTE] = &useVignette;
|
||||||
|
|
||||||
|
m_options[OPTIONS_BEAUTIFUL_SKY] = &beautifulSky;
|
||||||
|
|
||||||
m_options[OPTIONS_NORMAL_LIGHTING] = &useNormalLighting;
|
m_options[OPTIONS_NORMAL_LIGHTING] = &useNormalLighting;
|
||||||
|
|
||||||
m_options[OPTIONS_RESTORED_ANIMS] = &restoredAnims;
|
m_options[OPTIONS_RESTORED_ANIMS] = &restoredAnims;
|
||||||
|
|
||||||
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
|
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
|
||||||
|
|
||||||
|
m_options[OPTIONS_MENU_STYLE] = &menuStyle;
|
||||||
|
|
||||||
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
|
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
|
||||||
m_options[OPTIONS_KEY_LEFT] = &keyLeft;
|
m_options[OPTIONS_KEY_LEFT] = &keyLeft;
|
||||||
m_options[OPTIONS_KEY_BACK] = &keyBack;
|
m_options[OPTIONS_KEY_BACK] = &keyBack;
|
||||||
@@ -179,10 +196,13 @@ void Options::initTable() {
|
|||||||
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
|
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
|
||||||
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
|
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
|
||||||
m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint;
|
m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint;
|
||||||
|
|
||||||
// more options yay
|
// more options yay
|
||||||
m_options[OPTIONS_FOG_TYPE] = &fogType;
|
m_options[OPTIONS_FOG_TYPE] = &fogType;
|
||||||
|
|
||||||
|
m_options[OPTIONS_DEBUG_STYLE] = &debugStyle;
|
||||||
|
|
||||||
|
m_options[OPTIONS_BETA_SKY] = &betaSky;
|
||||||
|
m_options[OPTIONS_TINTED_SIDE] = &tintedSide;
|
||||||
m_options[OPTIONS_JAVA_HUD] = &javaHud;
|
m_options[OPTIONS_JAVA_HUD] = &javaHud;
|
||||||
|
|
||||||
m_options[OPTIONS_AUTOJUMP] = &autoJump;
|
m_options[OPTIONS_AUTOJUMP] = &autoJump;
|
||||||
|
|||||||
@@ -37,6 +37,7 @@ enum OptionId {
|
|||||||
OPTIONS_BAR_ON_TOP,
|
OPTIONS_BAR_ON_TOP,
|
||||||
OPTIONS_ALLOW_SPRINT,
|
OPTIONS_ALLOW_SPRINT,
|
||||||
OPTIONS_AUTOJUMP,
|
OPTIONS_AUTOJUMP,
|
||||||
|
OPTIONS_WINDOW_SCALE,
|
||||||
|
|
||||||
// Graphics
|
// Graphics
|
||||||
OPTIONS_RENDER_DEBUG,
|
OPTIONS_RENDER_DEBUG,
|
||||||
@@ -51,6 +52,7 @@ enum OptionId {
|
|||||||
OPTIONS_FANCY_GRAPHICS,
|
OPTIONS_FANCY_GRAPHICS,
|
||||||
OPTIONS_NORMAL_LIGHTING,
|
OPTIONS_NORMAL_LIGHTING,
|
||||||
|
|
||||||
|
|
||||||
// Cheats / debug
|
// Cheats / debug
|
||||||
OPTIONS_FLY_SPEED,
|
OPTIONS_FLY_SPEED,
|
||||||
OPTIONS_CAMERA_SPEED,
|
OPTIONS_CAMERA_SPEED,
|
||||||
@@ -87,9 +89,16 @@ enum OptionId {
|
|||||||
|
|
||||||
OPTIONS_RPI_CURSOR,
|
OPTIONS_RPI_CURSOR,
|
||||||
OPTIONS_FOLIAGE_TINT,
|
OPTIONS_FOLIAGE_TINT,
|
||||||
OPTIONS_FOG_TYPE,
|
OPTIONS_FOG_TYPE,
|
||||||
OPTIONS_JAVA_HUD,
|
OPTIONS_JAVA_HUD,
|
||||||
OPTIONS_RESTORED_ANIMS,
|
OPTIONS_RESTORED_ANIMS,
|
||||||
|
OPTIONS_TINTED_SIDE,
|
||||||
|
OPTIONS_BETA_SKY,
|
||||||
|
OPTIONS_BEAUTIFUL_SKY,
|
||||||
|
OPTIONS_VIGNETTE,
|
||||||
|
OPTIONS_DEBUG_STYLE,
|
||||||
|
OPTIONS_COMPLETE_LIGHTING,
|
||||||
|
OPTIONS_MENU_STYLE,
|
||||||
// Should be last!
|
// Should be last!
|
||||||
OPTIONS_COUNT
|
OPTIONS_COUNT
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -90,8 +90,12 @@ bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x
|
|||||||
float clickY = hit.y - y;
|
float clickY = hit.y - y;
|
||||||
float clickZ = hit.z - z;
|
float clickZ = hit.z - z;
|
||||||
if (level->isClientSide) {
|
if (level->isClientSide) {
|
||||||
|
LOGI("%f %f %f \n", player->x, player->y, player->z);
|
||||||
|
|
||||||
item = player->inventory->getSelected();
|
item = player->inventory->getSelected();
|
||||||
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
|
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ, player->x, player->y, player->z,
|
||||||
|
player->bb.x0, player->bb.y0, player->bb.z0, player->bb.x1, player->bb.y1, player->bb.z1);
|
||||||
|
|
||||||
minecraft->raknetInstance->send(packet);
|
minecraft->raknetInstance->send(packet);
|
||||||
}
|
}
|
||||||
int t = level->getTile(x, y, z);
|
int t = level->getTile(x, y, z);
|
||||||
@@ -100,7 +104,7 @@ bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x
|
|||||||
return true;
|
return true;
|
||||||
|
|
||||||
if (item == NULL) return false;
|
if (item == NULL) return false;
|
||||||
if(isCreativeType()) {
|
if (isCreativeType()) {
|
||||||
int aux = item->getAuxValue();
|
int aux = item->getAuxValue();
|
||||||
int count = item->count;
|
int count = item->count;
|
||||||
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
|
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
|
||||||
@@ -117,7 +121,8 @@ bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
|
|||||||
|
|
||||||
ItemInstance* itemInstance = item->use(level, player);
|
ItemInstance* itemInstance = item->use(level, player);
|
||||||
if(level->isClientSide) {
|
if(level->isClientSide) {
|
||||||
UseItemPacket packet(item, player->entityId, player->aimDirection);
|
UseItemPacket packet(item, player->entityId, player->aimDirection, player->x, player->y, player->z,
|
||||||
|
player->bb.x0, player->bb.y0, player->bb.z0, player->bb.x1, player->bb.y1, player->bb.z1);
|
||||||
minecraft->raknetInstance->send(packet);
|
minecraft->raknetInstance->send(packet);
|
||||||
}
|
}
|
||||||
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {
|
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {
|
||||||
|
|||||||
@@ -68,6 +68,7 @@ bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
|
|||||||
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
|
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (changed && couldDestroy) {
|
if (changed && couldDestroy) {
|
||||||
ItemInstance instance(t, 1, data);
|
ItemInstance instance(t, 1, data);
|
||||||
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);
|
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#include "screens/ConsoleScreen.h"
|
#include "screens/ConsoleScreen.h"
|
||||||
#include "../Minecraft.h"
|
#include "../Minecraft.h"
|
||||||
#include "../player/LocalPlayer.h"
|
#include "../player/LocalPlayer.h"
|
||||||
|
#include "../renderer/Chunk.h"
|
||||||
#include "../renderer/Tesselator.h"
|
#include "../renderer/Tesselator.h"
|
||||||
#include "../renderer/TileRenderer.h"
|
#include "../renderer/TileRenderer.h"
|
||||||
#include "../renderer/LevelRenderer.h"
|
#include "../renderer/LevelRenderer.h"
|
||||||
@@ -103,10 +104,10 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// @todo - Shredder: I added this here but currently viginette is broken so i cant do much about it.
|
// viginette has been fixed, was due to gl_blend not being enabled, my bad
|
||||||
// if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)){
|
if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && minecraft->options.getBooleanValue(OPTIONS_VIGNETTE)){
|
||||||
// this->renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
|
renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
|
||||||
// }
|
}
|
||||||
// shredder end
|
// shredder end
|
||||||
|
|
||||||
if(minecraft->player->getSleepTimer() > 0) {
|
if(minecraft->player->getSleepTimer() > 0) {
|
||||||
@@ -121,6 +122,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
|||||||
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||||
renderToolBar(a, ySlot, screenWidth);
|
renderToolBar(a, ySlot, screenWidth);
|
||||||
|
|
||||||
|
// font->drawShadow("Minecraft - Pocket Edition ", 2, 2, 0xffffffff);
|
||||||
|
// font->drawShadow("This is a demo, not the finished product", 2, 10 + 2, 0xffffffff);
|
||||||
|
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
|
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
|
||||||
unsigned int max = 10;
|
unsigned int max = 10;
|
||||||
@@ -220,58 +224,58 @@ void Gui::handleClick(int button, int x, int y) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Gui::handleKeyPressed(int key)
|
void Gui::handleKeyPressed(int key)
|
||||||
{
|
{
|
||||||
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
|
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
|
||||||
if (isChatting) {
|
if (isChatting) {
|
||||||
// Allow scrolling the chat history with the mouse/keyboard when chat is open
|
// Allow scrolling the chat history with the mouse/keyboard when chat is open
|
||||||
if (key == 38) { // VK_UP
|
if (key == 38) { // VK_UP
|
||||||
scrollChat(1);
|
scrollChat(1);
|
||||||
return;
|
return;
|
||||||
} else if (key == 40) { // VK_DOWN
|
} else if (key == 40) { // VK_DOWN
|
||||||
scrollChat(-1);
|
scrollChat(-1);
|
||||||
return;
|
return;
|
||||||
} else if (key == 33) { // VK_PRIOR (Page Up)
|
} else if (key == 33) { // VK_PRIOR (Page Up)
|
||||||
// Scroll by a page
|
// Scroll by a page
|
||||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||||
int maxVisible = (screenHeight - 48) / 9;
|
int maxVisible = (screenHeight - 48) / 9;
|
||||||
scrollChat(maxVisible);
|
scrollChat(maxVisible);
|
||||||
return;
|
return;
|
||||||
} else if (key == 34) { // VK_NEXT (Page Down)
|
} else if (key == 34) { // VK_NEXT (Page Down)
|
||||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||||
int maxVisible = (screenHeight - 48) / 9;
|
int maxVisible = (screenHeight - 48) / 9;
|
||||||
scrollChat(-maxVisible);
|
scrollChat(-maxVisible);
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
if (key == Keyboard::KEY_F1) {
|
if (key == Keyboard::KEY_F1) {
|
||||||
minecraft->options.toggle(OPTIONS_HIDEGUI);
|
minecraft->options.toggle(OPTIONS_HIDEGUI);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (key == 99)
|
if (key == 99)
|
||||||
{
|
|
||||||
if (minecraft->player->inventory->selected > 0)
|
|
||||||
{
|
{
|
||||||
minecraft->player->inventory->selected--;
|
if (minecraft->player->inventory->selected > 0)
|
||||||
|
{
|
||||||
|
minecraft->player->inventory->selected--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (key == 4)
|
||||||
|
{
|
||||||
|
if (minecraft->player->inventory->selected < (getNumSlots() - 2))
|
||||||
|
{
|
||||||
|
minecraft->player->inventory->selected++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (key == 100)
|
||||||
|
{
|
||||||
|
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
|
||||||
|
}
|
||||||
|
else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
|
||||||
|
{
|
||||||
|
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (key == 4)
|
|
||||||
{
|
|
||||||
if (minecraft->player->inventory->selected < (getNumSlots() - 2))
|
|
||||||
{
|
|
||||||
minecraft->player->inventory->selected++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (key == 100)
|
|
||||||
{
|
|
||||||
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
|
|
||||||
}
|
|
||||||
else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
|
|
||||||
{
|
|
||||||
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Gui::scrollChat(int delta) {
|
void Gui::scrollChat(int delta) {
|
||||||
if (delta == 0)
|
if (delta == 0)
|
||||||
@@ -360,6 +364,7 @@ void Gui::renderVignette(float br, int w, int h) {
|
|||||||
|
|
||||||
glDisable(GL_DEPTH_TEST);
|
glDisable(GL_DEPTH_TEST);
|
||||||
glDepthMask(false);
|
glDepthMask(false);
|
||||||
|
glEnable(GL_BLEND);
|
||||||
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
|
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
|
||||||
glColor4f2(tbr, tbr, tbr, 1);
|
glColor4f2(tbr, tbr, tbr, 1);
|
||||||
|
|
||||||
@@ -376,6 +381,7 @@ void Gui::renderVignette(float br, int w, int h) {
|
|||||||
t.draw();
|
t.draw();
|
||||||
glDepthMask(true);
|
glDepthMask(true);
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
glDisable(GL_BLEND);
|
||||||
glColor4f2(1, 1, 1, 1);
|
glColor4f2(1, 1, 1, 1);
|
||||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
}
|
}
|
||||||
@@ -726,13 +732,20 @@ void Gui::onLevelGenerated() {
|
|||||||
|
|
||||||
void Gui::renderDebugInfo() {
|
void Gui::renderDebugInfo() {
|
||||||
// FPS counter (updates once per second)
|
// FPS counter (updates once per second)
|
||||||
static float fps = 0.0f;
|
static int fps = 0;
|
||||||
static float fpsLastTime = 0.0f;
|
static int fpsLastTime = 0;
|
||||||
static int fpsFrames = 0;
|
static int fpsFrames = 0;
|
||||||
|
static int displayChunkUpdates = 0;
|
||||||
float now = getTimeS();
|
float now = getTimeS();
|
||||||
fpsFrames++;
|
fpsFrames++;
|
||||||
if (now - fpsLastTime >= 1.0f) {
|
if (now - fpsLastTime >= 1) {
|
||||||
fps = fpsFrames / (now - fpsLastTime);
|
fps = fpsFrames / (now - fpsLastTime);
|
||||||
|
|
||||||
|
displayChunkUpdates = Chunk::updates;
|
||||||
|
|
||||||
|
// 3. RESET the actual game counter to 0 for the next second
|
||||||
|
Chunk::updates = 0;
|
||||||
|
|
||||||
fpsFrames = 0;
|
fpsFrames = 0;
|
||||||
fpsLastTime = now;
|
fpsLastTime = now;
|
||||||
}
|
}
|
||||||
@@ -742,7 +755,6 @@ void Gui::renderDebugInfo() {
|
|||||||
|
|
||||||
// Position
|
// Position
|
||||||
float px = p->x, py = p->y - p->heightOffset, pz = p->z;
|
float px = p->x, py = p->y - p->heightOffset, pz = p->z;
|
||||||
posTranslator.to(px, py, pz);
|
|
||||||
int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz);
|
int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz);
|
||||||
int cx = bx >> 4, cz = bz >> 4;
|
int cx = bx >> 4, cz = bz >> 4;
|
||||||
|
|
||||||
@@ -769,7 +781,70 @@ void Gui::renderDebugInfo() {
|
|||||||
long day = worldTime / Level::TICKS_PER_DAY;
|
long day = worldTime / Level::TICKS_PER_DAY;
|
||||||
long seed = lvl ? lvl->getSeed() : 0;
|
long seed = lvl ? lvl->getSeed() : 0;
|
||||||
|
|
||||||
|
// Block looking at
|
||||||
|
std::string CurrentTile = "Air";
|
||||||
|
if (minecraft->hitResult.type == TILE) {
|
||||||
|
int LookingX = minecraft->hitResult.x;
|
||||||
|
int LookingY = minecraft->hitResult.y;
|
||||||
|
int LookingZ = minecraft->hitResult.z;
|
||||||
|
|
||||||
|
int tileID = minecraft->level->getTile(LookingX, LookingY, LookingZ);
|
||||||
|
if (tileID > 0 && tileID < 256){
|
||||||
|
Tile* LookingTile = Tile::tiles[tileID];
|
||||||
|
if (LookingTile != NULL) {
|
||||||
|
CurrentTile = LookingTile->getDescriptionId();
|
||||||
|
} else {
|
||||||
|
CurrentTile = "Unknown Tile";
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
CurrentTile = "Air";
|
||||||
|
}
|
||||||
|
}
|
||||||
// Build lines (NULL entry = blank gap)
|
// Build lines (NULL entry = blank gap)
|
||||||
|
Font* font = minecraft->font;
|
||||||
|
|
||||||
|
// @todo - add our own debug screen as an option alongside the restored java one, why does renderdebug have to be so jank - shredder
|
||||||
|
|
||||||
|
// if java beta's restored debug menu is enabled
|
||||||
|
if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 0){
|
||||||
|
|
||||||
|
char buf[128];
|
||||||
|
|
||||||
|
sprintf(buf, "Minecraft - Pocket Edition (%d fps, %d chunk updates)", (int)fps, displayChunkUpdates);
|
||||||
|
font->drawShadow(buf, 2, 2, 0xffffff);
|
||||||
|
|
||||||
|
font->drawShadow(minecraft->gatherStats1(), 2, 12, 0xFFFFFF);
|
||||||
|
font->drawShadow(minecraft->gatherStats2(), 2, 22, 0xFFFFFF);
|
||||||
|
font->drawShadow(minecraft->gatherStats3(), 2, 32, 0xFFFFFF);
|
||||||
|
font->drawShadow(minecraft->gatherStats4(), 2, 42, 0xFFFFFF);
|
||||||
|
|
||||||
|
sprintf(buf, "x: %.8f", minecraft->player->x);
|
||||||
|
drawString(font, buf, 2, 64, 0xE0E0E0);
|
||||||
|
|
||||||
|
sprintf(buf, "y: %.8f", minecraft->player->y);
|
||||||
|
drawString(font, buf, 2, 72, 0xE0E0E0);
|
||||||
|
|
||||||
|
sprintf(buf, "z: %.8f", minecraft->player->z);
|
||||||
|
drawString(font, buf, 2, 80, 0xE0E0E0);
|
||||||
|
|
||||||
|
sprintf(buf, "f: %d",Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3);
|
||||||
|
drawString(font, buf, 2, 88, 0xE0E0E0);
|
||||||
|
|
||||||
|
sprintf(buf, "Seed: %.ld", lvl->getSeed());
|
||||||
|
drawString(font, buf, 2, 104, 0xE0E0E0);
|
||||||
|
|
||||||
|
sprintf(buf, "Dimension: %d (%s)", lvl->dimension->id, lvl->dimension->getDimension().c_str());
|
||||||
|
drawString(font, buf, 2, 114, 0xE0E0E0);
|
||||||
|
|
||||||
|
sprintf(buf, "Biome: %s", biomeName);
|
||||||
|
drawString(font, buf, 2, 124, 0xE0E0E0);
|
||||||
|
|
||||||
|
sprintf(buf, "Looking at: %s", CurrentTile.c_str());
|
||||||
|
drawString(font, buf, 2, 134, 0xE0E0E0);
|
||||||
|
}
|
||||||
|
else if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 1){
|
||||||
|
|
||||||
|
|
||||||
static char ln[8][96];
|
static char ln[8][96];
|
||||||
sprintf(ln[0], "Minecraft PE 0.6.1 alpha (mcpe64)");
|
sprintf(ln[0], "Minecraft PE 0.6.1 alpha (mcpe64)");
|
||||||
sprintf(ln[1], "%.1f fps", fps);
|
sprintf(ln[1], "%.1f fps", fps);
|
||||||
@@ -784,7 +859,7 @@ void Gui::renderDebugInfo() {
|
|||||||
const float LH = (float)Font::DefaultLineHeight; // 10 font-pixels
|
const float LH = (float)Font::DefaultLineHeight; // 10 font-pixels
|
||||||
const float MGN = 2.0f; // left/top margin in font-pixels
|
const float MGN = 2.0f; // left/top margin in font-pixels
|
||||||
const float PAD = 2.0f; // horizontal padding for background
|
const float PAD = 2.0f; // horizontal padding for background
|
||||||
Font* font = minecraft->font;
|
// Font* font = minecraft->font;
|
||||||
|
|
||||||
// 1) Draw semi-transparent background boxes behind each line
|
// 1) Draw semi-transparent background boxes behind each line
|
||||||
for (int i = 0; i < N; i++) {
|
for (int i = 0; i < N; i++) {
|
||||||
@@ -807,6 +882,7 @@ void Gui::renderDebugInfo() {
|
|||||||
font->draw(ln[i], MGN, y, col);
|
font->draw(ln[i], MGN, y, col);
|
||||||
}
|
}
|
||||||
t.endOverrideAndDraw();
|
t.endOverrideAndDraw();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {
|
void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {
|
||||||
|
|||||||
@@ -35,6 +35,17 @@ void GuiElementContainer::removeChild( GuiElement* element ) {
|
|||||||
children.erase(it);
|
children.erase(it);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool GuiElementContainer::containsPointInChildren(int x, int y) const {
|
||||||
|
for (auto it = children.begin(); it != children.end(); ++it) {
|
||||||
|
GuiElement* child = *it;
|
||||||
|
if (child == NULL || !child->visible) continue;
|
||||||
|
if (child->pointInside(x, y)) return true;
|
||||||
|
const GuiElementContainer* container = dynamic_cast<const GuiElementContainer*>(child);
|
||||||
|
if (container != NULL && container->containsPointInChildren(x, y)) return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
void GuiElementContainer::tick( Minecraft* minecraft ) {
|
void GuiElementContainer::tick( Minecraft* minecraft ) {
|
||||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||||
(*it)->tick(minecraft);
|
(*it)->tick(minecraft);
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ public:
|
|||||||
virtual void setupPositions();
|
virtual void setupPositions();
|
||||||
virtual void addChild(GuiElement* element);
|
virtual void addChild(GuiElement* element);
|
||||||
virtual void removeChild(GuiElement* element);
|
virtual void removeChild(GuiElement* element);
|
||||||
|
bool containsPointInChildren(int x, int y) const;
|
||||||
|
|
||||||
virtual void tick( Minecraft* minecraft );
|
virtual void tick( Minecraft* minecraft );
|
||||||
|
|
||||||
|
|||||||
@@ -6,15 +6,26 @@
|
|||||||
#include "../../../locale/I18n.h"
|
#include "../../../locale/I18n.h"
|
||||||
#include "TextOption.h"
|
#include "TextOption.h"
|
||||||
#include "KeyOption.h"
|
#include "KeyOption.h"
|
||||||
|
#include <algorithm>
|
||||||
|
#include "../Gui.h"
|
||||||
|
#include "../Screen.h"
|
||||||
|
#include "../../../platform/input/Mouse.h"
|
||||||
|
#include "../../../util/Mth.h"
|
||||||
|
|
||||||
OptionsGroup::OptionsGroup( std::string labelID ) {
|
OptionsGroup::OptionsGroup( std::string labelID ) {
|
||||||
label = I18n::get(labelID);
|
label = I18n::get(labelID);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OptionsGroup::setupPositions() {
|
void OptionsGroup::setupPositions() {
|
||||||
|
const int labelHeight = 18;
|
||||||
|
const int bottomPadding = 36;
|
||||||
|
const float requestedScroll = scrollOffsetY;
|
||||||
|
const int scrollOffset = (int)requestedScroll;
|
||||||
|
int curY = y + labelHeight - scrollOffset;
|
||||||
|
const int contentStartY = y + labelHeight;
|
||||||
|
|
||||||
// First we write the header and then we add the items
|
// First we write the header and then we add the items
|
||||||
int curY = y + 18;
|
for(auto it = children.begin(); it != children.end(); ++it) {
|
||||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
|
||||||
(*it)->width = width - 5;
|
(*it)->width = width - 5;
|
||||||
|
|
||||||
(*it)->y = curY;
|
(*it)->y = curY;
|
||||||
@@ -22,16 +33,109 @@ void OptionsGroup::setupPositions() {
|
|||||||
(*it)->setupPositions();
|
(*it)->setupPositions();
|
||||||
curY += (*it)->height + 3;
|
curY += (*it)->height + 3;
|
||||||
}
|
}
|
||||||
height = curY;
|
curY += bottomPadding;
|
||||||
|
contentHeight = std::max(0, curY - contentStartY + scrollOffset);
|
||||||
|
maxScrollOffsetY = std::max(0, contentHeight - (height - labelHeight));
|
||||||
|
const float clampedScroll = Mth::clamp(requestedScroll, 0.0f, maxScrollOffsetY);
|
||||||
|
if (clampedScroll != requestedScroll) {
|
||||||
|
scrollOffsetY = clampedScroll;
|
||||||
|
setupPositions();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
|
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
|
||||||
float padX = 10.0f;
|
float padX = 10.0f;
|
||||||
float padY = 5.0f;
|
float padY = 5.0f;
|
||||||
|
const int labelHeight = 18;
|
||||||
|
|
||||||
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
|
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
|
||||||
|
|
||||||
|
glEnable2(GL_SCISSOR_TEST);
|
||||||
|
glScissor(
|
||||||
|
Gui::GuiScale * x,
|
||||||
|
minecraft->height - Gui::GuiScale * (y + height),
|
||||||
|
Gui::GuiScale * width,
|
||||||
|
Gui::GuiScale * (height - labelHeight)
|
||||||
|
);
|
||||||
|
|
||||||
super::render(minecraft, xm, ym);
|
super::render(minecraft, xm, ym);
|
||||||
|
glDisable2(GL_SCISSOR_TEST);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OptionsGroup::tick(Minecraft* minecraft) {
|
||||||
|
int xm = Mouse::getX();
|
||||||
|
int ym = Mouse::getY();
|
||||||
|
if (minecraft->screen != NULL) {
|
||||||
|
minecraft->screen->toGUICoordinate(xm, ym);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool leftDown = Mouse::isButtonDown(MouseAction::ACTION_LEFT);
|
||||||
|
|
||||||
|
if (trackingScrollGesture && leftDown) {
|
||||||
|
int dy = ym - lastDragY;
|
||||||
|
int dx = xm - dragStartX;
|
||||||
|
if (!scrollingGesture) {
|
||||||
|
int totalDx = xm - dragStartX;
|
||||||
|
int totalDy = ym - dragStartY;
|
||||||
|
if (std::abs(totalDx) >= ScrollStartThreshold || std::abs(totalDy) >= ScrollStartThreshold) {
|
||||||
|
if (std::abs(totalDy) >= std::abs(totalDx)) {
|
||||||
|
scrollingGesture = true;
|
||||||
|
} else if (!touchDispatched) {
|
||||||
|
super::mouseClicked(minecraft, touchStartX, touchStartY, MouseAction::ACTION_LEFT);
|
||||||
|
touchDispatched = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (scrollingGesture && dy != 0) {
|
||||||
|
scrollByPixels((float)dy);
|
||||||
|
}
|
||||||
|
lastDragY = ym;
|
||||||
|
}
|
||||||
|
super::tick(minecraft);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OptionsGroup::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
|
||||||
|
trackingScrollGesture = false;
|
||||||
|
scrollingGesture = false;
|
||||||
|
touchDispatched = false;
|
||||||
|
|
||||||
|
if (buttonNum == MouseAction::ACTION_LEFT && pointInside(x, y)) {
|
||||||
|
trackingScrollGesture = true;
|
||||||
|
dragStartX = x;
|
||||||
|
dragStartY = y;
|
||||||
|
lastDragY = y;
|
||||||
|
touchStartX = x;
|
||||||
|
touchStartY = y;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
super::mouseClicked(minecraft, x, y, buttonNum);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OptionsGroup::mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {
|
||||||
|
bool wasScrolling = scrollingGesture;
|
||||||
|
bool wasTracking = trackingScrollGesture;
|
||||||
|
trackingScrollGesture = false;
|
||||||
|
scrollingGesture = false;
|
||||||
|
if (buttonNum == MouseAction::ACTION_LEFT && wasTracking && !touchDispatched && pointInside(touchStartX, touchStartY)) {
|
||||||
|
super::mouseClicked(minecraft, touchStartX, touchStartY, buttonNum);
|
||||||
|
touchDispatched = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!wasScrolling) {
|
||||||
|
super::mouseReleased(minecraft, x, y, buttonNum);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OptionsGroup::scrollByPixels(float deltaY) {
|
||||||
|
if (deltaY == 0.0f || maxScrollOffsetY <= 0.0f) return;
|
||||||
|
|
||||||
|
scrollOffsetY = Mth::clamp(scrollOffsetY - deltaY, 0.0f, maxScrollOffsetY);
|
||||||
|
setupPositions();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool OptionsGroup::isScrollingGestureActive() const {
|
||||||
|
return trackingScrollGesture || scrollingGesture;
|
||||||
}
|
}
|
||||||
|
|
||||||
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {
|
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {
|
||||||
|
|||||||
@@ -17,7 +17,12 @@ public:
|
|||||||
OptionsGroup(std::string labelID);
|
OptionsGroup(std::string labelID);
|
||||||
virtual void setupPositions();
|
virtual void setupPositions();
|
||||||
virtual void render(Minecraft* minecraft, int xm, int ym);
|
virtual void render(Minecraft* minecraft, int xm, int ym);
|
||||||
|
virtual void tick(Minecraft* minecraft);
|
||||||
|
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
|
||||||
|
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum);
|
||||||
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
|
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
|
||||||
|
void scrollByPixels(float deltaY);
|
||||||
|
bool isScrollingGestureActive() const;
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
void createToggle(OptionId optId, Minecraft* minecraft);
|
void createToggle(OptionId optId, Minecraft* minecraft);
|
||||||
@@ -27,6 +32,18 @@ protected:
|
|||||||
void createKey(OptionId optId, Minecraft* minecraft);
|
void createKey(OptionId optId, Minecraft* minecraft);
|
||||||
|
|
||||||
std::string label;
|
std::string label;
|
||||||
|
int contentHeight = 0;
|
||||||
|
float scrollOffsetY = 0.f;
|
||||||
|
float maxScrollOffsetY = 0.f;
|
||||||
|
bool trackingScrollGesture = false;
|
||||||
|
bool scrollingGesture = false;
|
||||||
|
bool touchDispatched = false;
|
||||||
|
int dragStartX = 0;
|
||||||
|
int dragStartY = 0;
|
||||||
|
int lastDragY = 0;
|
||||||
|
int touchStartX = 0;
|
||||||
|
int touchStartY = 0;
|
||||||
|
static const int ScrollStartThreshold = 5;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/
|
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/
|
||||||
|
|||||||
@@ -36,7 +36,7 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
|
|||||||
}
|
}
|
||||||
text += ": " + scaleText;
|
text += ": " + scaleText;
|
||||||
}
|
}
|
||||||
if (m_optionId == OPTIONS_FOG_TYPE) {
|
if (m_optionId == OPTIONS_FOG_TYPE) {
|
||||||
int value = minecraft->options.getIntValue(OPTIONS_FOG_TYPE);
|
int value = minecraft->options.getIntValue(OPTIONS_FOG_TYPE);
|
||||||
std::string scaleText;
|
std::string scaleText;
|
||||||
switch (value) {
|
switch (value) {
|
||||||
@@ -46,6 +46,38 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
|
|||||||
}
|
}
|
||||||
text += ": " + scaleText;
|
text += ": " + scaleText;
|
||||||
}
|
}
|
||||||
|
if (m_optionId == OPTIONS_DEBUG_STYLE) {
|
||||||
|
int value = minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE);
|
||||||
|
std::string scaleText;
|
||||||
|
switch (value) {
|
||||||
|
case 0: scaleText = I18n::get("options.debugStyle.javaBeta"); break;
|
||||||
|
case 1: scaleText = I18n::get("options.debugStyle.custom"); break;
|
||||||
|
case 2: scaleText = I18n::get("options.fogType.unused"); break;
|
||||||
|
}
|
||||||
|
text += ": " + scaleText;
|
||||||
|
}
|
||||||
|
if (m_optionId == OPTIONS_MENU_STYLE) {
|
||||||
|
int value = minecraft->options.getIntValue(OPTIONS_MENU_STYLE);
|
||||||
|
std::string scaleText;
|
||||||
|
switch (value) {
|
||||||
|
case 0: scaleText = I18n::get("options.menuStyle.pocket"); break;
|
||||||
|
case 1: scaleText = I18n::get("options.menuStyle.xperia"); break;
|
||||||
|
case 2: scaleText = I18n::get("options.menuStyle.java"); break;
|
||||||
|
}
|
||||||
|
text += ": " + scaleText;
|
||||||
|
}
|
||||||
|
if (m_optionId == OPTIONS_VIEW_DISTANCE) {
|
||||||
|
int value = minecraft->options.getIntValue(OPTIONS_VIEW_DISTANCE);
|
||||||
|
std::string scaleText;
|
||||||
|
switch (value) {
|
||||||
|
case 0: scaleText = I18n::get("options.renderDistance.far"); break;
|
||||||
|
case 1: scaleText = I18n::get("options.renderDistance.normal"); break;
|
||||||
|
case 2: scaleText = I18n::get("options.renderDistance.short"); break;
|
||||||
|
case 3: scaleText = I18n::get("options.renderDistance.tiny"); break;
|
||||||
|
default: scaleText = "Debug"; break;
|
||||||
|
}
|
||||||
|
text += ": " + scaleText;
|
||||||
|
}
|
||||||
|
|
||||||
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
|
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
|
||||||
super::render(minecraft, xm, ym);
|
super::render(minecraft, xm, ym);
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
#include "../../../network/ServerSideNetworkHandler.h"
|
#include "../../../network/ServerSideNetworkHandler.h"
|
||||||
#include "../../../network/packet/ChatPacket.h"
|
#include "../../../network/packet/ChatPacket.h"
|
||||||
#include "../../../platform/log.h"
|
#include "../../../platform/log.h"
|
||||||
|
#include "util/StringUtils.h"
|
||||||
|
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
@@ -54,141 +55,37 @@ void ConsoleScreen::charPressed(char inputChar)
|
|||||||
_input += inputChar;
|
_input += inputChar;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// execute: run _input as a command, print result, close screen
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
void ConsoleScreen::execute()
|
void ConsoleScreen::execute()
|
||||||
{
|
{
|
||||||
|
if (!minecraft->level) return;
|
||||||
|
|
||||||
if (_input.empty()) {
|
if (_input.empty()) {
|
||||||
minecraft->setScreen(NULL);
|
return minecraft->setScreen(NULL);
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_input[0] == '/') {
|
if (_input[0] == '/') {
|
||||||
// Command
|
// Command
|
||||||
std::string result = processCommand(_input);
|
_input = Util::stringTrim(_input.substr(1));
|
||||||
if (!result.empty())
|
|
||||||
minecraft->gui.addMessage(result);
|
std::istringstream iss(minecraft->commandManager().execute(*minecraft, *minecraft->player, _input));
|
||||||
|
for (std::string line; std::getline(iss, line); ) {
|
||||||
|
minecraft->gui.addMessage(line);
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
// Chat message: <name> message
|
// @ai @rewrite
|
||||||
std::string msg = std::string("<") + minecraft->player->name + "> " + _input;
|
|
||||||
if (minecraft->netCallback && minecraft->raknetInstance->isServer()) {
|
if (minecraft->netCallback && minecraft->raknetInstance->isServer()) {
|
||||||
// Hosting a LAN game: displayGameMessage shows locally + broadcasts MessagePacket to clients
|
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(_input);
|
||||||
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(msg);
|
|
||||||
} else if (minecraft->netCallback) {
|
} else if (minecraft->netCallback) {
|
||||||
// Connected client: send ChatPacket to server; server echoes it back as MessagePacket
|
ChatPacket chatPkt(_input);
|
||||||
ChatPacket chatPkt(msg);
|
|
||||||
minecraft->raknetInstance->send(chatPkt);
|
minecraft->raknetInstance->send(chatPkt);
|
||||||
} else {
|
} else {
|
||||||
// Singleplayer: show locally only
|
minecraft->gui.addMessage("<" + minecraft->player->name + "> " + _input);
|
||||||
minecraft->gui.addMessage(msg);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
minecraft->setScreen(NULL);
|
minecraft->setScreen(NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// processCommand
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
static std::string trim(const std::string& s) {
|
|
||||||
size_t a = s.find_first_not_of(" \t");
|
|
||||||
if (a == std::string::npos) return "";
|
|
||||||
size_t b = s.find_last_not_of(" \t");
|
|
||||||
return s.substr(a, b - a + 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string ConsoleScreen::processCommand(const std::string& raw)
|
|
||||||
{
|
|
||||||
// strip leading '/'
|
|
||||||
std::string line = raw;
|
|
||||||
if (!line.empty() && line[0] == '/') line = line.substr(1);
|
|
||||||
line = trim(line);
|
|
||||||
|
|
||||||
// tokenise
|
|
||||||
std::vector<std::string> args;
|
|
||||||
{
|
|
||||||
std::istringstream ss(line);
|
|
||||||
std::string tok;
|
|
||||||
while (ss >> tok) args.push_back(tok);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (args.empty()) return "";
|
|
||||||
|
|
||||||
Level* level = minecraft->level;
|
|
||||||
if (!level) return "No level loaded.";
|
|
||||||
|
|
||||||
// -----------------------------------------------------------------------
|
|
||||||
// /time ...
|
|
||||||
// -----------------------------------------------------------------------
|
|
||||||
if (args[0] == "time") {
|
|
||||||
if (args.size() < 2)
|
|
||||||
return "Usage: /time <add|set|query> ...";
|
|
||||||
|
|
||||||
const std::string& sub = args[1];
|
|
||||||
|
|
||||||
// -- time add <value> -----------------------------------------------
|
|
||||||
if (sub == "add") {
|
|
||||||
if (args.size() < 3) return "Usage: /time add <value>";
|
|
||||||
long delta = std::atol(args[2].c_str());
|
|
||||||
long newTime = level->getTime() + delta;
|
|
||||||
level->setTime(newTime);
|
|
||||||
std::ostringstream out;
|
|
||||||
out << "Set the time to " << (newTime % Level::TICKS_PER_DAY);
|
|
||||||
return out.str();
|
|
||||||
}
|
|
||||||
|
|
||||||
// -- time set <value|day|night|noon|midnight> -----------------------
|
|
||||||
if (sub == "set") {
|
|
||||||
if (args.size() < 3) return "Usage: /time set <value|day|night|noon|midnight>";
|
|
||||||
const std::string& val = args[2];
|
|
||||||
|
|
||||||
long t = -1;
|
|
||||||
if (val == "day") t = 1000;
|
|
||||||
else if (val == "noon") t = 6000;
|
|
||||||
else if (val == "night") t = 13000;
|
|
||||||
else if (val == "midnight") t = 18000;
|
|
||||||
else {
|
|
||||||
// numeric — accept positive integers only
|
|
||||||
bool numeric = true;
|
|
||||||
for (char c : val)
|
|
||||||
if (!std::isdigit((unsigned char)c)) { numeric = false; break; }
|
|
||||||
if (!numeric) return std::string("Unknown value: ") + val;
|
|
||||||
t = std::atol(val.c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
// Preserve the total day count so only the time-of-day changes
|
|
||||||
long dayCount = level->getTime() / Level::TICKS_PER_DAY;
|
|
||||||
long newTime = dayCount * Level::TICKS_PER_DAY + (t % Level::TICKS_PER_DAY);
|
|
||||||
level->setTime(newTime);
|
|
||||||
std::ostringstream out;
|
|
||||||
out << "Set the time to " << t;
|
|
||||||
return out.str();
|
|
||||||
}
|
|
||||||
|
|
||||||
// -- time query <daytime|gametime|day> ------------------------------
|
|
||||||
if (sub == "query") {
|
|
||||||
if (args.size() < 3) return "Usage: /time query <daytime|gametime|day>";
|
|
||||||
const std::string& what = args[2];
|
|
||||||
|
|
||||||
long total = level->getTime();
|
|
||||||
long daytime = total % Level::TICKS_PER_DAY;
|
|
||||||
long day = total / Level::TICKS_PER_DAY;
|
|
||||||
|
|
||||||
std::ostringstream out;
|
|
||||||
if (what == "daytime") { out << "The time of day is " << daytime; }
|
|
||||||
else if (what == "gametime") { out << "The game time is " << total; }
|
|
||||||
else if (what == "day") { out << "The day is " << day; }
|
|
||||||
else return std::string("Unknown query: ") + what;
|
|
||||||
return out.str();
|
|
||||||
}
|
|
||||||
|
|
||||||
return "Unknown sub-command. Usage: /time <add|set|query> ...";
|
|
||||||
}
|
|
||||||
|
|
||||||
return std::string("Unknown command: /") + args[0];
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// render
|
// render
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -25,7 +25,6 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
void execute();
|
void execute();
|
||||||
std::string processCommand(const std::string& cmd);
|
|
||||||
|
|
||||||
std::string _input;
|
std::string _input;
|
||||||
int _cursorBlink; // tick counter for cursor blink
|
int _cursorBlink; // tick counter for cursor blink
|
||||||
|
|||||||
@@ -23,12 +23,15 @@ DeathScreen::~DeathScreen()
|
|||||||
|
|
||||||
void DeathScreen::init()
|
void DeathScreen::init()
|
||||||
{
|
{
|
||||||
if (/* minecraft->useTouchscreen() */ true) {
|
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
|
||||||
bRespawn = new Touch::TButton(1, "Respawn!");
|
bRespawn = new Touch::TButton(1, "Respawn!");
|
||||||
bTitle = new Touch::TButton(2, "Main menu");
|
bTitle = new Touch::TButton(2, "Main menu");
|
||||||
} else {
|
} else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
|
||||||
bRespawn = new Button(1, "Respawn!");
|
bRespawn = new Button(1, "Respawn!");
|
||||||
bTitle = new Button(2, "Main menu");
|
bTitle = new Button(2, "Main menu");
|
||||||
|
} else {
|
||||||
|
bRespawn = new Button(1, 0, 0, 200, 20, "Respawn");
|
||||||
|
bTitle = new Button(2, 0, 0, 200, 20, "Title menu");
|
||||||
}
|
}
|
||||||
buttons.push_back(bRespawn);
|
buttons.push_back(bRespawn);
|
||||||
buttons.push_back(bTitle);
|
buttons.push_back(bTitle);
|
||||||
@@ -39,13 +42,23 @@ void DeathScreen::init()
|
|||||||
|
|
||||||
void DeathScreen::setupPositions()
|
void DeathScreen::setupPositions()
|
||||||
{
|
{
|
||||||
bRespawn->width = bTitle->width = width / 4;
|
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
|
||||||
|
bRespawn->width = 200;
|
||||||
|
bTitle->width = 200;
|
||||||
|
|
||||||
|
int centerX = (width / 2) - (bRespawn->width / 2);
|
||||||
|
bRespawn->x = centerX;
|
||||||
|
bTitle->x = centerX;
|
||||||
|
|
||||||
|
bRespawn->y = (height / 2);
|
||||||
|
bTitle->y = bRespawn->y + 24;
|
||||||
|
} else {
|
||||||
|
bRespawn->width = bTitle->width = width / 4;
|
||||||
bRespawn->y = bTitle->y = height / 2;
|
bRespawn->y = bTitle->y = height / 2;
|
||||||
bRespawn->x = width/2 - bRespawn->width - 10;
|
bRespawn->x = width/2 - bRespawn->width - 10;
|
||||||
bTitle->x = width/2 + 10;
|
bTitle->x = width/2 + 10;
|
||||||
|
}
|
||||||
LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height);
|
// LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height);
|
||||||
}
|
}
|
||||||
|
|
||||||
void DeathScreen::tick() {
|
void DeathScreen::tick() {
|
||||||
@@ -56,10 +69,20 @@ void DeathScreen::render( int xm, int ym, float a )
|
|||||||
{
|
{
|
||||||
fillGradient(0, 0, width, height, 0x60500000, 0xa0803030);
|
fillGradient(0, 0, width, height, 0x60500000, 0xa0803030);
|
||||||
|
|
||||||
|
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
|
||||||
|
glPushMatrix2();
|
||||||
|
glScalef2(2, 2, 2);
|
||||||
|
drawCenteredString(font, "Game over!", width / 2 / 2, height / 8, 0xffffff);
|
||||||
|
glPopMatrix2();
|
||||||
|
std::stringstream ss;
|
||||||
|
ss << "Score: &e" << minecraft->player->getScore();
|
||||||
|
drawCenteredString(font, ss.str(), width / 2, (height / 4) + 32, 0xffffff);
|
||||||
|
} else {
|
||||||
glPushMatrix2();
|
glPushMatrix2();
|
||||||
glScalef2(2, 2, 2);
|
glScalef2(2, 2, 2);
|
||||||
drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff);
|
drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff);
|
||||||
glPopMatrix2();
|
glPopMatrix2();
|
||||||
|
}
|
||||||
|
|
||||||
if (_tick >= WAIT_TICKS)
|
if (_tick >= WAIT_TICKS)
|
||||||
Screen::render(xm, ym, a);
|
Screen::render(xm, ym, a);
|
||||||
|
|||||||
@@ -12,6 +12,7 @@
|
|||||||
#include "../../renderer/Textures.h"
|
#include "../../renderer/Textures.h"
|
||||||
#include "../../gamemode/GameMode.h"
|
#include "../../gamemode/GameMode.h"
|
||||||
#include "ArmorScreen.h"
|
#include "ArmorScreen.h"
|
||||||
|
#include "crafting/WorkbenchScreen.h"
|
||||||
#include "../components/Button.h"
|
#include "../components/Button.h"
|
||||||
|
|
||||||
#if defined(__APPLE__)
|
#if defined(__APPLE__)
|
||||||
@@ -27,7 +28,8 @@ IngameBlockSelectionScreen::IngameBlockSelectionScreen()
|
|||||||
InventoryRows(1),
|
InventoryRows(1),
|
||||||
InventoryCols(1),
|
InventoryCols(1),
|
||||||
InventorySize(1),
|
InventorySize(1),
|
||||||
bArmor(1, "Armor")
|
bArmor(1, "Armor"),
|
||||||
|
bCrafting(1, "Crafting")
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -43,6 +45,19 @@ void IngameBlockSelectionScreen::init()
|
|||||||
(float)getSlotPosX(InventoryCols) + 4,
|
(float)getSlotPosX(InventoryCols) + 4,
|
||||||
(float)getSlotPosY(InventoryRows) + 4);
|
(float)getSlotPosY(InventoryRows) + 4);
|
||||||
|
|
||||||
|
if (!minecraft->isCreativeMode()) {
|
||||||
|
bArmor.width = 42;
|
||||||
|
bCrafting.width = 42;
|
||||||
|
|
||||||
|
bArmor.x = 0;
|
||||||
|
bArmor.y = height - bArmor.height;
|
||||||
|
|
||||||
|
bCrafting.x = 0;
|
||||||
|
bCrafting.y = height - bCrafting.height - 30;
|
||||||
|
buttons.push_back(&bArmor);
|
||||||
|
buttons.push_back(&bCrafting);
|
||||||
|
}
|
||||||
|
|
||||||
ItemInstance* selected = inventory->getSelected();
|
ItemInstance* selected = inventory->getSelected();
|
||||||
if (!selected || selected->isNull()) {
|
if (!selected || selected->isNull()) {
|
||||||
selectedItem = 0;
|
selectedItem = 0;
|
||||||
@@ -58,13 +73,6 @@ void IngameBlockSelectionScreen::init()
|
|||||||
}
|
}
|
||||||
if (!isAllowed(selectedItem))
|
if (!isAllowed(selectedItem))
|
||||||
selectedItem = 0;
|
selectedItem = 0;
|
||||||
|
|
||||||
if (!minecraft->isCreativeMode()) {
|
|
||||||
bArmor.width = 42;
|
|
||||||
bArmor.x = 0;
|
|
||||||
bArmor.y = height - bArmor.height;
|
|
||||||
buttons.push_back(&bArmor);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void IngameBlockSelectionScreen::removed()
|
void IngameBlockSelectionScreen::removed()
|
||||||
@@ -124,7 +132,7 @@ void IngameBlockSelectionScreen::renderSlots()
|
|||||||
//w.printEvery(1000, "render-blocksel");
|
//w.printEvery(1000, "render-blocksel");
|
||||||
|
|
||||||
glDisable2(GL_RESCALE_NORMAL);
|
glDisable2(GL_RESCALE_NORMAL);
|
||||||
Lighting::turnOn(minecraft);
|
Lighting::turnOff();
|
||||||
}
|
}
|
||||||
|
|
||||||
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
|
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
|
||||||
@@ -249,7 +257,7 @@ void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum)
|
|||||||
//minecraft->soundEngine->playUI("random.click", 1, 1);
|
//minecraft->soundEngine->playUI("random.click", 1, 1);
|
||||||
} else {
|
} else {
|
||||||
_pendingQuit = !_area.isInside((float)x, (float)y)
|
_pendingQuit = !_area.isInside((float)x, (float)y)
|
||||||
&& !bArmor.isInside(x, y);
|
&& !bArmor.isInside(x, y) && !bCrafting.isInside(x, y);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!_pendingQuit)
|
if (!_pendingQuit)
|
||||||
@@ -338,5 +346,8 @@ void IngameBlockSelectionScreen::buttonClicked( Button* button )
|
|||||||
if (button == &bArmor) {
|
if (button == &bArmor) {
|
||||||
minecraft->setScreen(new ArmorScreen());
|
minecraft->setScreen(new ArmorScreen());
|
||||||
}
|
}
|
||||||
|
if (button == &bCrafting) {
|
||||||
|
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
|
||||||
|
}
|
||||||
super::buttonClicked(button);
|
super::buttonClicked(button);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -52,6 +52,7 @@ private:
|
|||||||
bool _pendingQuit;
|
bool _pendingQuit;
|
||||||
|
|
||||||
Button bArmor;
|
Button bArmor;
|
||||||
|
Button bCrafting;
|
||||||
|
|
||||||
RectangleArea _area;
|
RectangleArea _area;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -121,6 +121,7 @@ void OptionsScreen::setupPositions() {
|
|||||||
(*it)->x = categoryButtons[0]->width;
|
(*it)->x = categoryButtons[0]->width;
|
||||||
(*it)->y = bHeader->height;
|
(*it)->y = bHeader->height;
|
||||||
(*it)->width = width - categoryButtons[0]->width;
|
(*it)->width = width - categoryButtons[0]->width;
|
||||||
|
(*it)->height = height - bHeader->height;
|
||||||
|
|
||||||
(*it)->setupPositions();
|
(*it)->setupPositions();
|
||||||
}
|
}
|
||||||
@@ -197,6 +198,7 @@ void OptionsScreen::generateOptionScreens() {
|
|||||||
optionPanes[1]->addOptionItem(OPTIONS_DIFFICULTY, minecraft)
|
optionPanes[1]->addOptionItem(OPTIONS_DIFFICULTY, minecraft)
|
||||||
.addOptionItem(OPTIONS_SERVER_VISIBLE, minecraft)
|
.addOptionItem(OPTIONS_SERVER_VISIBLE, minecraft)
|
||||||
.addOptionItem(OPTIONS_THIRD_PERSON_VIEW, minecraft)
|
.addOptionItem(OPTIONS_THIRD_PERSON_VIEW, minecraft)
|
||||||
|
.addOptionItem(OPTIONS_WINDOW_SCALE, minecraft)
|
||||||
.addOptionItem(OPTIONS_GUI_SCALE, minecraft)
|
.addOptionItem(OPTIONS_GUI_SCALE, minecraft)
|
||||||
.addOptionItem(OPTIONS_SENSITIVITY, minecraft)
|
.addOptionItem(OPTIONS_SENSITIVITY, minecraft)
|
||||||
.addOptionItem(OPTIONS_MUSIC_VOLUME, minecraft)
|
.addOptionItem(OPTIONS_MUSIC_VOLUME, minecraft)
|
||||||
@@ -223,19 +225,28 @@ void OptionsScreen::generateOptionScreens() {
|
|||||||
// .addOptionItem(&Option::ANAGLYPH, minecraft)
|
// .addOptionItem(&Option::ANAGLYPH, minecraft)
|
||||||
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
|
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
|
||||||
.addOptionItem(OPTIONS_VSYNC, minecraft)
|
.addOptionItem(OPTIONS_VSYNC, minecraft)
|
||||||
|
.addOptionItem(OPTIONS_VIEW_DISTANCE, minecraft)
|
||||||
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
|
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
|
||||||
.addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft)
|
.addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft)
|
||||||
.addOptionItem(OPTIONS_VIEW_BOBBING, minecraft)
|
.addOptionItem(OPTIONS_VIEW_BOBBING, minecraft)
|
||||||
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft)
|
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft)
|
||||||
.addOptionItem(OPTIONS_NORMAL_LIGHTING, minecraft);
|
.addOptionItem(OPTIONS_NORMAL_LIGHTING, minecraft)
|
||||||
|
.addOptionItem(OPTIONS_BEAUTIFUL_SKY, minecraft)
|
||||||
|
.addOptionItem(OPTIONS_VIGNETTE, minecraft);
|
||||||
|
|
||||||
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
|
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
|
||||||
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
|
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
|
||||||
|
.addOptionItem(OPTIONS_MENU_STYLE, minecraft)
|
||||||
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
|
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
|
||||||
|
#ifdef __APPLE__
|
||||||
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
|
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
|
||||||
|
.addOptionItem(OPTIONS_TINTED_SIDE, minecraft)
|
||||||
|
#endif
|
||||||
.addOptionItem(OPTIONS_JAVA_HUD, minecraft)
|
.addOptionItem(OPTIONS_JAVA_HUD, minecraft)
|
||||||
.addOptionItem(OPTIONS_FOG_TYPE, minecraft)
|
.addOptionItem(OPTIONS_FOG_TYPE, minecraft)
|
||||||
.addOptionItem(OPTIONS_RESTORED_ANIMS, minecraft);
|
.addOptionItem(OPTIONS_BETA_SKY, minecraft)
|
||||||
|
.addOptionItem(OPTIONS_RESTORED_ANIMS, minecraft)
|
||||||
|
.addOptionItem(OPTIONS_DEBUG_STYLE, minecraft);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -253,6 +264,12 @@ void OptionsScreen::mouseReleased(int x, int y, int buttonNum) {
|
|||||||
super::mouseReleased(x, y, buttonNum);
|
super::mouseReleased(x, y, buttonNum);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OptionsScreen::mouseWheel(int dx, int dy, int xm, int ym) {
|
||||||
|
if (currentOptionsGroup != NULL && currentOptionsGroup->pointInside(xm, ym) && dy != 0) {
|
||||||
|
currentOptionsGroup->scrollByPixels((float)dy * 18.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void OptionsScreen::keyPressed(int eventKey) {
|
void OptionsScreen::keyPressed(int eventKey) {
|
||||||
if (currentOptionsGroup != NULL)
|
if (currentOptionsGroup != NULL)
|
||||||
currentOptionsGroup->keyPressed(minecraft, eventKey);
|
currentOptionsGroup->keyPressed(minecraft, eventKey);
|
||||||
|
|||||||
@@ -27,6 +27,7 @@ public:
|
|||||||
|
|
||||||
virtual void mouseClicked(int x, int y, int buttonNum);
|
virtual void mouseClicked(int x, int y, int buttonNum);
|
||||||
virtual void mouseReleased(int x, int y, int buttonNum);
|
virtual void mouseReleased(int x, int y, int buttonNum);
|
||||||
|
virtual void mouseWheel(int dx, int dy, int xm, int ym);
|
||||||
virtual void keyPressed(int eventKey);
|
virtual void keyPressed(int eventKey);
|
||||||
virtual void charPressed(char inputChar);
|
virtual void charPressed(char inputChar);
|
||||||
|
|
||||||
|
|||||||
@@ -10,18 +10,18 @@
|
|||||||
#include "client/gui/screens/OptionsScreen.h"
|
#include "client/gui/screens/OptionsScreen.h"
|
||||||
|
|
||||||
PauseScreen::PauseScreen(bool wasBackPaused)
|
PauseScreen::PauseScreen(bool wasBackPaused)
|
||||||
: saveStep(0),
|
: saveStep(0),
|
||||||
visibleTime(0),
|
visibleTime(0),
|
||||||
bContinue(0),
|
bContinue(0),
|
||||||
bQuit(0),
|
bQuit(0),
|
||||||
bOptions(0),
|
bOptions(0),
|
||||||
bQuitAndSaveLocally(0),
|
bQuitAndSaveLocally(0),
|
||||||
bServerVisibility(0),
|
bServerVisibility(0),
|
||||||
// bThirdPerson(0),
|
// bThirdPerson(0),
|
||||||
wasBackPaused(wasBackPaused),
|
wasBackPaused(wasBackPaused),
|
||||||
// bSound(OPTIONS_SOUND_VOLUME, 1, 0),
|
// bSound(OPTIONS_SOUND_VOLUME, 1, 0),
|
||||||
bThirdPerson(OPTIONS_THIRD_PERSON_VIEW),
|
bThirdPerson(OPTIONS_THIRD_PERSON_VIEW),
|
||||||
bHideGui(OPTIONS_HIDEGUI)
|
bHideGui(OPTIONS_HIDEGUI)
|
||||||
{
|
{
|
||||||
ImageDef def;
|
ImageDef def;
|
||||||
def.setSrc(IntRectangle(160, 144, 39, 31));
|
def.setSrc(IntRectangle(160, 144, 39, 31));
|
||||||
@@ -34,7 +34,7 @@ PauseScreen::PauseScreen(bool wasBackPaused)
|
|||||||
// bSound.setImageDef(def, true);
|
// bSound.setImageDef(def, true);
|
||||||
defSrc.y += defSrc.h;
|
defSrc.y += defSrc.h;
|
||||||
bThirdPerson.setImageDef(def, true);
|
bThirdPerson.setImageDef(def, true);
|
||||||
bHideGui.setImageDef(def, true);
|
bHideGui.setImageDef(def, true);
|
||||||
//void setImageDef(ImageDef& imageDef, bool setButtonSize);
|
//void setImageDef(ImageDef& imageDef, bool setButtonSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -44,24 +44,31 @@ PauseScreen::~PauseScreen() {
|
|||||||
delete bQuitAndSaveLocally;
|
delete bQuitAndSaveLocally;
|
||||||
delete bServerVisibility;
|
delete bServerVisibility;
|
||||||
delete bOptions;
|
delete bOptions;
|
||||||
// delete bThirdPerson;
|
// delete bThirdPerson;
|
||||||
}
|
}
|
||||||
|
|
||||||
void PauseScreen::init() {
|
void PauseScreen::init() {
|
||||||
if (/* minecraft->useTouchscreen() */ true) {
|
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
|
||||||
bContinue = new Touch::TButton(1, "Back to game");
|
bContinue = new Touch::TButton(1, "Back to game");
|
||||||
bOptions = new Touch::TButton(5, "Options");
|
bOptions = new Touch::TButton(5, "Options");
|
||||||
bQuit = new Touch::TButton(2, "Quit to title");
|
bQuit = new Touch::TButton(2, "Quit to title");
|
||||||
bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map");
|
bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map");
|
||||||
bServerVisibility = new Touch::TButton(4, "");
|
bServerVisibility = new Touch::TButton(4, "");
|
||||||
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
|
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
|
||||||
} else {
|
} else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
|
||||||
bContinue = new Button(1, "Back to game");
|
bContinue = new Button(1, "Back to game");
|
||||||
bOptions = new Button(5, "Options");
|
bOptions = new Button(5, "Options");
|
||||||
bQuit = new Button(2, "Quit to title");
|
bQuit = new Button(2, "Quit to title");
|
||||||
bQuitAndSaveLocally = new Button(3, "Quit and copy map");
|
bQuitAndSaveLocally = new Button(3, "Quit and copy map");
|
||||||
bServerVisibility = new Button(4, "");
|
bServerVisibility = new Button(4, "");
|
||||||
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
|
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
|
||||||
|
} else {
|
||||||
|
bContinue = new Button(1, 0, 0, 200, 20, "Back to game");
|
||||||
|
bServerVisibility = new Button(4, 0, 0, 200, 20, "");
|
||||||
|
bOptions = new Button(5, 0, 0, 200, 20, "Options...");
|
||||||
|
bQuit = new Button(2, 0, 0, 200, 20, "Save and quit to title");
|
||||||
|
bQuitAndSaveLocally = new Button(3, 0, 0, 200, 20, "Copy and quit map");
|
||||||
|
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
|
||||||
}
|
}
|
||||||
|
|
||||||
buttons.push_back(bContinue);
|
buttons.push_back(bContinue);
|
||||||
@@ -72,12 +79,12 @@ void PauseScreen::init() {
|
|||||||
bHideGui.updateImage(&minecraft->options);
|
bHideGui.updateImage(&minecraft->options);
|
||||||
// buttons.push_back(&bSound);
|
// buttons.push_back(&bSound);
|
||||||
buttons.push_back(&bThirdPerson);
|
buttons.push_back(&bThirdPerson);
|
||||||
//buttons.push_back(&bHideGui);
|
//buttons.push_back(&bHideGui);
|
||||||
|
|
||||||
// If Back wasn't pressed, set up additional items (more than Quit to menu
|
// If Back wasn't pressed, set up additional items (more than Quit to menu
|
||||||
// and Back to game) here
|
// and Back to game) here
|
||||||
|
|
||||||
#if !defined(APPLE_DEMO_PROMOTION) && !defined(RPI)
|
#if !defined(APPLE_DEMO_PROMOTION) && !defined(RPI)
|
||||||
if (true || !wasBackPaused) {
|
if (true || !wasBackPaused) {
|
||||||
if (minecraft->raknetInstance) {
|
if (minecraft->raknetInstance) {
|
||||||
if (minecraft->raknetInstance->isServer()) {
|
if (minecraft->raknetInstance->isServer()) {
|
||||||
@@ -85,14 +92,14 @@ void PauseScreen::init() {
|
|||||||
buttons.push_back(bServerVisibility);
|
buttons.push_back(bServerVisibility);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
#if !defined(DEMO_MODE)
|
#if !defined(DEMO_MODE)
|
||||||
buttons.push_back(bQuitAndSaveLocally);
|
buttons.push_back(bQuitAndSaveLocally);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
// buttons.push_back(bThirdPerson);
|
// buttons.push_back(bThirdPerson);
|
||||||
|
|
||||||
for (unsigned int i = 0; i < buttons.size(); ++i) {
|
for (unsigned int i = 0; i < buttons.size(); ++i) {
|
||||||
// if (buttons[i] == &bSound) continue;
|
// if (buttons[i] == &bSound) continue;
|
||||||
@@ -103,27 +110,48 @@ void PauseScreen::init() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void PauseScreen::setupPositions() {
|
void PauseScreen::setupPositions() {
|
||||||
saveStep = 0;
|
saveStep = 0;
|
||||||
int yBase = 16;
|
int yBase = 16;
|
||||||
|
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
|
||||||
|
yBase = 50;
|
||||||
|
|
||||||
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
|
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 200;
|
||||||
bQuitAndSaveLocally->width = bServerVisibility->width = 160;
|
bQuitAndSaveLocally->width = bServerVisibility->width = 200;
|
||||||
|
|
||||||
bContinue->x = (width - bContinue->width) / 2;
|
bContinue->x = (width - bContinue->width) / 2;
|
||||||
bContinue->y = yBase + 32 * 1;
|
bContinue->y = yBase + 24 * 1;
|
||||||
|
|
||||||
bOptions->x = (width - bOptions->width) / 2;
|
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
|
||||||
bOptions->y = yBase + 32 * 2;
|
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 24 * 2;
|
||||||
|
|
||||||
bQuit->x = (width - bQuit->width) / 2;
|
bOptions->x = (width - bOptions->width) / 2;
|
||||||
bQuit->y = yBase + 32 * 3;
|
bOptions->y = yBase + 24 * 3 + 24;
|
||||||
|
|
||||||
|
bQuit->x = (width - bQuit->width) / 2;
|
||||||
|
bQuit->y = yBase + 24 * 4 + 24;
|
||||||
|
|
||||||
|
} else {
|
||||||
|
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
|
||||||
|
bQuitAndSaveLocally->width = bServerVisibility->width = 160;
|
||||||
|
|
||||||
|
bContinue->x = (width - bContinue->width) / 2;
|
||||||
|
bContinue->y = yBase + 32 * 1;
|
||||||
|
|
||||||
|
bOptions->x = (width - bOptions->width) / 2;
|
||||||
|
bOptions->y = yBase + 32 * 2;
|
||||||
|
|
||||||
|
bQuit->x = (width - bQuit->width) / 2;
|
||||||
|
bQuit->y = yBase + 32 * 3;
|
||||||
|
|
||||||
#if APPLE_DEMO_PROMOTION
|
#if APPLE_DEMO_PROMOTION
|
||||||
bQuit->y += 16;
|
bQuit->y += 16;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
|
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
|
||||||
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4;
|
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// bSound.y = bThirdPerson.y = 8;
|
// bSound.y = bThirdPerson.y = 8;
|
||||||
// bSound.x = 4;
|
// bSound.x = 4;
|
||||||
@@ -161,9 +189,9 @@ void PauseScreen::buttonClicked(Button* button) {
|
|||||||
minecraft->setScreen(NULL);
|
minecraft->setScreen(NULL);
|
||||||
//minecraft->grabMouse();
|
//minecraft->grabMouse();
|
||||||
}
|
}
|
||||||
if (button->id == bQuit->id) {
|
if (button->id == bQuit->id) {
|
||||||
minecraft->leaveGame();
|
minecraft->leaveGame();
|
||||||
}
|
}
|
||||||
if (button->id == bQuitAndSaveLocally->id) {
|
if (button->id == bQuitAndSaveLocally->id) {
|
||||||
minecraft->leaveGame(true);
|
minecraft->leaveGame(true);
|
||||||
}
|
}
|
||||||
@@ -197,5 +225,5 @@ void PauseScreen::updateServerVisibilityText()
|
|||||||
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) minecraft->netCallback;
|
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) minecraft->netCallback;
|
||||||
bServerVisibility->msg = ss->allowsIncomingConnections()?
|
bServerVisibility->msg = ss->allowsIncomingConnections()?
|
||||||
"Server is visible"
|
"Server is visible"
|
||||||
: "Server is invisible";
|
: "Server is invisible";
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ Screen* ScreenChooser::createScreen( ScreenId id )
|
|||||||
Screen* screen = NULL;
|
Screen* screen = NULL;
|
||||||
|
|
||||||
// :sob:
|
// :sob:
|
||||||
if (/* _mc->useTouchscreen() */ true) {
|
if (_mc->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
|
||||||
switch (id) {
|
switch (id) {
|
||||||
case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break;
|
case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break;
|
||||||
case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break;
|
case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break;
|
||||||
|
|||||||
@@ -23,49 +23,62 @@
|
|||||||
|
|
||||||
// Some kind of default settings, might be overridden in ::init
|
// Some kind of default settings, might be overridden in ::init
|
||||||
StartMenuScreen::StartMenuScreen()
|
StartMenuScreen::StartMenuScreen()
|
||||||
: bHost( 2, 0, 0, 160, 24, "Start Game"),
|
|
||||||
bJoin( 3, 0, 0, 160, 24, "Join Game"),
|
|
||||||
bOptions( 4, 0, 0, 160, 24, "Options"),
|
|
||||||
bQuit( 5, "")
|
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
StartMenuScreen::~StartMenuScreen()
|
StartMenuScreen::~StartMenuScreen()
|
||||||
{
|
{
|
||||||
|
delete bHost;
|
||||||
|
delete bJoin;
|
||||||
|
delete bOptions;
|
||||||
|
delete bQuit;
|
||||||
}
|
}
|
||||||
|
|
||||||
void StartMenuScreen::init()
|
void StartMenuScreen::init()
|
||||||
{
|
{
|
||||||
bJoin.active = bHost.active = bOptions.active = true;
|
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
|
||||||
|
bHost = new Button( 2, 0, 0, 200, 20, "Singleplayer");
|
||||||
|
bJoin = new Button( 3, 0, 0, 200, 20, "Multiplayer");
|
||||||
|
bOptions = new Button( 4, 0, 0, 200, 20, "Options...");
|
||||||
|
bQuit = new Button( 5, 0, 0, 200, 20, "Ouit Game");
|
||||||
|
} else {
|
||||||
|
bHost = new Button( 2, 0, 0, 160, 24, "Start Game");
|
||||||
|
bJoin = new Button( 3, 0, 0, 160, 24, "Join Game");
|
||||||
|
bOptions = new Button( 4, 0, 0, 160, 24, "Options");
|
||||||
|
bQuit = new Button( 5, 0, 0, 160, 24, "Ouit Game");
|
||||||
|
}
|
||||||
|
bJoin->active = bHost->active = bOptions->active = true;
|
||||||
|
|
||||||
if (minecraft->options.getStringValue(OPTIONS_USERNAME).empty()) {
|
if (minecraft->options.getStringValue(OPTIONS_USERNAME).empty()) {
|
||||||
return; // tick() will redirect to UsernameScreen
|
return; // tick() will redirect to UsernameScreen
|
||||||
}
|
}
|
||||||
|
|
||||||
buttons.push_back(&bHost);
|
buttons.push_back(bHost);
|
||||||
buttons.push_back(&bJoin);
|
buttons.push_back(bJoin);
|
||||||
//buttons.push_back(&bTest);
|
//buttons.push_back(&bTest);
|
||||||
|
buttons.push_back(bQuit);
|
||||||
|
|
||||||
tabButtons.push_back(&bHost);
|
tabButtons.push_back(bHost);
|
||||||
tabButtons.push_back(&bJoin);
|
tabButtons.push_back(bJoin);
|
||||||
|
tabButtons.push_back(bQuit);
|
||||||
|
|
||||||
#ifndef RPI
|
#ifndef RPI
|
||||||
buttons.push_back(&bOptions);
|
buttons.push_back(bOptions);
|
||||||
tabButtons.push_back(&bOptions);
|
tabButtons.push_back(bOptions);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// add quit button (top right X icon) – match OptionsScreen style
|
//// add quit button (top right X icon) – match OptionsScreen style
|
||||||
{
|
//{
|
||||||
ImageDef def;
|
// ImageDef def;
|
||||||
def.name = "gui/touchgui.png";
|
// def.name = "gui/touchgui.png";
|
||||||
def.width = 34;
|
// def.width = 34;
|
||||||
def.height = 26;
|
// def.height = 26;
|
||||||
def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
|
// def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
|
||||||
bQuit.setImageDef(def, true);
|
// bQuit.setImageDef(def, true);
|
||||||
bQuit.scaleWhenPressed = false;
|
// bQuit.scaleWhenPressed = false;
|
||||||
buttons.push_back(&bQuit);
|
// buttons.push_back(&bQuit);
|
||||||
// don't include in tab navigation
|
// // don't include in tab navigation
|
||||||
}
|
//}
|
||||||
|
|
||||||
copyright = "\xffMojang AB";//. Do not distribute!";
|
copyright = "\xffMojang AB";//. Do not distribute!";
|
||||||
|
|
||||||
@@ -93,20 +106,30 @@ void StartMenuScreen::init()
|
|||||||
}
|
}
|
||||||
|
|
||||||
void StartMenuScreen::setupPositions() {
|
void StartMenuScreen::setupPositions() {
|
||||||
int yBase = height / 2;
|
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
|
||||||
|
int yBase = (height / 2) - 20;
|
||||||
|
|
||||||
bHost.y = yBase;
|
bHost->y = yBase;
|
||||||
bJoin.y = bHost.y + 24 + 4;
|
bJoin->y = bHost->y + 24;
|
||||||
bOptions.y = bJoin.y + 24 + 4;
|
bOptions->y = bJoin->y + 24;
|
||||||
|
bQuit->y = bOptions->y + 24;
|
||||||
|
} else {
|
||||||
|
int yBase = height / 2;
|
||||||
|
bHost->y = yBase;
|
||||||
|
bJoin->y = bHost->y + 24 + 4;
|
||||||
|
bOptions->y = bJoin->y + 24 + 4;
|
||||||
|
bQuit->y = bOptions->y + 24 + 4;
|
||||||
|
}
|
||||||
|
|
||||||
// Center buttons
|
// Center buttons
|
||||||
bHost.x = (width - bHost.width) / 2;
|
bHost->x = (width - bHost->width) / 2;
|
||||||
bJoin.x = (width - bJoin.width) / 2;
|
bJoin->x = (width - bJoin->width) / 2;
|
||||||
bOptions.x = (width - bOptions.width) / 2;
|
bOptions->x = (width - bOptions->width) / 2;
|
||||||
|
bQuit->x = (width - bQuit->width) / 2;
|
||||||
|
|
||||||
// position quit icon at top-right (use image-defined size)
|
//// position quit icon at top-right (use image-defined size)
|
||||||
bQuit.x = width - bQuit.width;
|
//bQuit.x = width - bQuit.width;
|
||||||
bQuit.y = 0;
|
//bQuit.y = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void StartMenuScreen::tick() {
|
void StartMenuScreen::tick() {
|
||||||
@@ -114,7 +137,7 @@ void StartMenuScreen::tick() {
|
|||||||
|
|
||||||
void StartMenuScreen::buttonClicked(Button* button) {
|
void StartMenuScreen::buttonClicked(Button* button) {
|
||||||
|
|
||||||
if (button->id == bHost.id)
|
if (button->id == bHost->id)
|
||||||
{
|
{
|
||||||
#if defined(DEMO_MODE) || defined(APPLE_DEMO_PROMOTION)
|
#if defined(DEMO_MODE) || defined(APPLE_DEMO_PROMOTION)
|
||||||
minecraft->setScreen( new SimpleChooseLevelScreen("_DemoLevel") );
|
minecraft->setScreen( new SimpleChooseLevelScreen("_DemoLevel") );
|
||||||
@@ -122,16 +145,16 @@ void StartMenuScreen::buttonClicked(Button* button) {
|
|||||||
minecraft->screenChooser.setScreen(SCREEN_SELECTWORLD);
|
minecraft->screenChooser.setScreen(SCREEN_SELECTWORLD);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
if (button->id == bJoin.id)
|
if (button->id == bJoin->id)
|
||||||
{
|
{
|
||||||
minecraft->locateMultiplayer();
|
minecraft->locateMultiplayer();
|
||||||
minecraft->screenChooser.setScreen(SCREEN_JOINGAME);
|
minecraft->screenChooser.setScreen(SCREEN_JOINGAME);
|
||||||
}
|
}
|
||||||
if (button->id == bOptions.id)
|
if (button->id == bOptions->id)
|
||||||
{
|
{
|
||||||
minecraft->setScreen(new OptionsScreen());
|
minecraft->setScreen(new OptionsScreen());
|
||||||
}
|
}
|
||||||
if (button == &bQuit)
|
if (button->id == bQuit->id)
|
||||||
{
|
{
|
||||||
minecraft->quit();
|
minecraft->quit();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -23,10 +23,10 @@ public:
|
|||||||
bool isInGameScreen();
|
bool isInGameScreen();
|
||||||
private:
|
private:
|
||||||
|
|
||||||
Button bHost;
|
Button* bHost;
|
||||||
Button bJoin;
|
Button* bJoin;
|
||||||
Button bOptions;
|
Button* bOptions;
|
||||||
ImageButton bQuit; // X button in top-right corner
|
Button* bQuit;
|
||||||
|
|
||||||
std::string copyright;
|
std::string copyright;
|
||||||
int copyrightPosX;
|
int copyrightPosX;
|
||||||
|
|||||||
@@ -16,7 +16,12 @@
|
|||||||
#include "../../../../world/level/Level.h"
|
#include "../../../../world/level/Level.h"
|
||||||
#include "../../../../world/item/DyePowderItem.h"
|
#include "../../../../world/item/DyePowderItem.h"
|
||||||
#include "../../../../world/item/crafting/Recipe.h"
|
#include "../../../../world/item/crafting/Recipe.h"
|
||||||
|
#include "network/RakNetInstance.h"
|
||||||
|
#include "network/packet/WantCreatePacket.h"
|
||||||
#include "platform/input/Keyboard.h"
|
#include "platform/input/Keyboard.h"
|
||||||
|
#include <cstdint>
|
||||||
|
#include <iostream>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
static NinePatchLayer* guiPaneFrame = NULL;
|
static NinePatchLayer* guiPaneFrame = NULL;
|
||||||
|
|
||||||
@@ -193,6 +198,26 @@ void PaneCraftingScreen::setupPositions() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void PaneCraftingScreen::tick() {
|
void PaneCraftingScreen::tick() {
|
||||||
|
if (minecraft->isOnline()) {
|
||||||
|
// TODO: Make better algorithm
|
||||||
|
static std::map<uint8_t, uint16_t> oldMap = {};
|
||||||
|
std::map<uint8_t, uint16_t> newMap = {};
|
||||||
|
|
||||||
|
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
|
||||||
|
auto itm = minecraft->player->inventory->getItem(i);
|
||||||
|
|
||||||
|
if (itm != NULL) {
|
||||||
|
newMap[itm->id] += itm->count;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (oldMap != newMap) {
|
||||||
|
oldMap = newMap;
|
||||||
|
newMap = {};
|
||||||
|
recheckRecipes();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (pane) pane->tick();
|
if (pane) pane->tick();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -439,25 +464,29 @@ void PaneCraftingScreen::craftSelectedItem()
|
|||||||
ItemInstance resultItem = currentItem->item;
|
ItemInstance resultItem = currentItem->item;
|
||||||
|
|
||||||
if (minecraft->player) {
|
if (minecraft->player) {
|
||||||
|
if (minecraft->isOnline()) {
|
||||||
|
WantCreatePacket packet(minecraft->player->entityId, resultItem.count, resultItem.getAuxValue(), resultItem.id);
|
||||||
|
minecraft->raknetInstance->send(packet);
|
||||||
|
}
|
||||||
// Remove all items required for the recipe and ...
|
// Remove all items required for the recipe and ...
|
||||||
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
|
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
|
||||||
CItem::ReqItem& req = currentItem->neededItems[i];
|
CItem::ReqItem& req = currentItem->neededItems[i];
|
||||||
|
|
||||||
// If the recipe allows any aux-value as ingredients, first deplete
|
// If the recipe allows any aux-value as ingredients, first deplete
|
||||||
// aux == 0 from inventory. Since I'm not sure if this always is
|
// aux == 0 from inventory. Since I'm not sure if this always is
|
||||||
// correct, let's only do it for ingredient sandstone for now.
|
// correct, let's only do it for ingredient sandstone for now.
|
||||||
ItemInstance toRemove = req.item;
|
ItemInstance toRemove = req.item;
|
||||||
|
|
||||||
if (Tile::sandStone->id == req.item.id
|
if (Tile::sandStone->id == req.item.id
|
||||||
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
|
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
|
||||||
toRemove.setAuxValue(0);
|
toRemove.setAuxValue(0);
|
||||||
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
|
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
|
||||||
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
|
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (toRemove.count > 0) {
|
if (toRemove.count > 0) {
|
||||||
minecraft->player->inventory->removeResource(toRemove);
|
minecraft->player->inventory->removeResource(toRemove);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// ... add the new one! (in this order, to fill empty slots better)
|
// ... add the new one! (in this order, to fill empty slots better)
|
||||||
// if it doesn't fit, throw it on the ground!
|
// if it doesn't fit, throw it on the ground!
|
||||||
|
|||||||
@@ -40,10 +40,9 @@ HumanoidModel::HumanoidModel( float g /*= 0*/, float yOffset /*= 0*/, int texW /
|
|||||||
head.addBox(-4, -8, -4, 8, 8, 8, g); // Head
|
head.addBox(-4, -8, -4, 8, 8, 8, g); // Head
|
||||||
head.setPos(0, 0 + yOffset, 0);
|
head.setPos(0, 0 + yOffset, 0);
|
||||||
|
|
||||||
if (modernSkin) {
|
hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat)
|
||||||
hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat)
|
hair.setPos(0, 0 + yOffset, 0);
|
||||||
hair.setPos(0, 0 + yOffset, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
body.addBox(-4, 0, -2, 8, 12, 4, g); // Body
|
body.addBox(-4, 0, -2, 8, 12, 4, g); // Body
|
||||||
body.setPos(0, 0 + yOffset, 0);
|
body.setPos(0, 0 + yOffset, 0);
|
||||||
@@ -99,17 +98,17 @@ void HumanoidModel::render(Entity* e, float time, float r, float bob, float yRot
|
|||||||
setupAnim(time, r, bob, yRot, xRot, scale);
|
setupAnim(time, r, bob, yRot, xRot, scale);
|
||||||
|
|
||||||
// Sync overlay with head rotation/position
|
// Sync overlay with head rotation/position
|
||||||
if (texWidth == 64 && texHeight == 64) {
|
|
||||||
hair.xRot = head.xRot;
|
hair.xRot = head.xRot;
|
||||||
hair.yRot = head.yRot;
|
hair.yRot = head.yRot;
|
||||||
hair.zRot = head.zRot;
|
hair.zRot = head.zRot;
|
||||||
hair.y = head.y;
|
hair.y = head.y;
|
||||||
}
|
|
||||||
|
|
||||||
head.render(scale);
|
head.render(scale);
|
||||||
if (texWidth == 64 && texHeight == 64) {
|
|
||||||
hair.render(scale);
|
hair.render(scale);
|
||||||
}
|
|
||||||
body.render(scale);
|
body.render(scale);
|
||||||
arm0.render(scale);
|
arm0.render(scale);
|
||||||
arm1.render(scale);
|
arm1.render(scale);
|
||||||
@@ -123,12 +122,12 @@ void HumanoidModel::render( HumanoidModel* model, float scale )
|
|||||||
head.yRot = model->head.yRot;
|
head.yRot = model->head.yRot;
|
||||||
head.y = model->head.y;
|
head.y = model->head.y;
|
||||||
head.xRot = model->head.xRot;
|
head.xRot = model->head.xRot;
|
||||||
if (texWidth == 64 && texHeight == 64) {
|
|
||||||
hair.yRot = head.yRot;
|
hair.yRot = head.yRot;
|
||||||
hair.xRot = head.xRot;
|
hair.xRot = head.xRot;
|
||||||
hair.zRot = head.zRot;
|
hair.zRot = head.zRot;
|
||||||
hair.y = head.y;
|
hair.y = head.y;
|
||||||
}
|
|
||||||
|
|
||||||
arm0.xRot = model->arm0.xRot;
|
arm0.xRot = model->arm0.xRot;
|
||||||
arm0.zRot = model->arm0.zRot;
|
arm0.zRot = model->arm0.zRot;
|
||||||
@@ -273,7 +272,7 @@ void HumanoidModel::onGraphicsReset()
|
|||||||
arm1.onGraphicsReset();
|
arm1.onGraphicsReset();
|
||||||
leg0.onGraphicsReset();
|
leg0.onGraphicsReset();
|
||||||
leg1.onGraphicsReset();
|
leg1.onGraphicsReset();
|
||||||
//hair.onGraphicsReset();
|
hair.onGraphicsReset();
|
||||||
}
|
}
|
||||||
|
|
||||||
//void renderHair(float scale) {
|
//void renderHair(float scale) {
|
||||||
|
|||||||
@@ -355,7 +355,11 @@ LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, const std::string&
|
|||||||
armorTypeHash(0),
|
armorTypeHash(0),
|
||||||
sprinting(false),
|
sprinting(false),
|
||||||
sprintDoubleTapTimer(0),
|
sprintDoubleTapTimer(0),
|
||||||
prevForwardHeld(false)
|
prevForwardHeld(false),
|
||||||
|
xBob(0.0f),
|
||||||
|
yBob(0.0f),
|
||||||
|
xBobO(0.0f),
|
||||||
|
yBobO(0.0f)
|
||||||
{
|
{
|
||||||
this->dimension = dimension;
|
this->dimension = dimension;
|
||||||
_init();
|
_init();
|
||||||
@@ -456,7 +460,7 @@ void LocalPlayer::tick() {
|
|||||||
{
|
{
|
||||||
sentInventoryItemId = newItemId;
|
sentInventoryItemId = newItemId;
|
||||||
sentInventoryItemData = newItemData;
|
sentInventoryItemData = newItemData;
|
||||||
PlayerEquipmentPacket packet(entityId, newItemId, newItemData);
|
PlayerEquipmentPacket packet(entityId, newItemId, newItemData, inventory->selected, inventory->getSlot(newItemId, newItemData));
|
||||||
minecraft->raknetInstance->send(packet);
|
minecraft->raknetInstance->send(packet);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -550,6 +554,10 @@ void LocalPlayer::aiStep() {
|
|||||||
|
|
||||||
//if (onGround && abilities.flying)
|
//if (onGround && abilities.flying)
|
||||||
// abilities.flying = false;
|
// abilities.flying = false;
|
||||||
|
yBobO = yBob;
|
||||||
|
xBobO = xBob;
|
||||||
|
xBob += (xRot - xBob) * 0.5;
|
||||||
|
yBob += (yRot - yBob) * 0.5;
|
||||||
|
|
||||||
if (interpolateOnly())
|
if (interpolateOnly())
|
||||||
updateAi();
|
updateAi();
|
||||||
|
|||||||
@@ -22,6 +22,10 @@ public:
|
|||||||
virtual void reset();
|
virtual void reset();
|
||||||
|
|
||||||
void tick();
|
void tick();
|
||||||
|
|
||||||
|
float yBob, xBob; // shredder added from b1.8/4j for the hand swaying animation
|
||||||
|
float yBobO, xBobO; // shredder added from b1.8/4j for the hand swaying animation
|
||||||
|
|
||||||
void move(float xa, float ya, float za);
|
void move(float xa, float ya, float za);
|
||||||
|
|
||||||
void aiStep();
|
void aiStep();
|
||||||
|
|||||||
@@ -101,12 +101,22 @@ void GameRenderer::setupCamera(float a, int eye) {
|
|||||||
|
|
||||||
float stereoScale = 0.07f;
|
float stereoScale = 0.07f;
|
||||||
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) glTranslatef2(-(eye * 2 - 1) * stereoScale, 0, 0);
|
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) glTranslatef2(-(eye * 2 - 1) * stereoScale, 0, 0);
|
||||||
if (zoom != 1) {
|
if (mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||||
glTranslatef2((float) zoom_x, (float) -zoom_y, 0);
|
if (zoom != 1) {
|
||||||
glScalef2(zoom, zoom, 1);
|
glTranslatef2((float) zoom_x, (float) -zoom_y, 0);
|
||||||
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance);
|
glScalef2(zoom, zoom, 1);
|
||||||
|
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance * 2.0f);
|
||||||
|
} else {
|
||||||
|
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance * 2.0f);
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance);
|
if (zoom != 1) {
|
||||||
|
glTranslatef2((float) zoom_x, (float) -zoom_y, 0);
|
||||||
|
glScalef2(zoom, zoom, 1);
|
||||||
|
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance);
|
||||||
|
} else {
|
||||||
|
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
glMatrixMode(GL_MODELVIEW);
|
glMatrixMode(GL_MODELVIEW);
|
||||||
@@ -272,8 +282,7 @@ void GameRenderer::renderLevel(float a) {
|
|||||||
screenScissorArea.w, screenScissorArea.h);
|
screenScissorArea.w, screenScissorArea.h);
|
||||||
}
|
}
|
||||||
|
|
||||||
glEnable2(GL_FOG);
|
|
||||||
setupFog(1);
|
|
||||||
|
|
||||||
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
|
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
|
||||||
glShadeModel2(GL_SMOOTH);
|
glShadeModel2(GL_SMOOTH);
|
||||||
@@ -286,10 +295,29 @@ void GameRenderer::renderLevel(float a) {
|
|||||||
TIMER_POP_PUSH("culling");
|
TIMER_POP_PUSH("culling");
|
||||||
mc->levelRenderer->cull(&frustum, a);
|
mc->levelRenderer->cull(&frustum, a);
|
||||||
mc->levelRenderer->updateDirtyChunks(cameraEntity, false);
|
mc->levelRenderer->updateDirtyChunks(cameraEntity, false);
|
||||||
|
// this sky rendering code below was originally before the frustrum and culling stuff but sunset color breaks for some reason in that place, so i moved i after those two - shredder
|
||||||
|
// if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)) {
|
||||||
|
setupFog(-1);
|
||||||
|
TIMER_POP_PUSH("sky");
|
||||||
|
// @TODO - EXTREME JANK BELOW, it works but i have to do heavy cleanup here, also to test if the glfogf commands even affect fog in anyway.
|
||||||
|
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY) && (mc->options.getIntValue(OPTIONS_VIEW_DISTANCE) < 2)){
|
||||||
|
levelRenderer->renderSky(a); // how java renders the sky instead of how pe doing prepareandrenderclouds.
|
||||||
|
} else if (!mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||||
|
glFogf(GL_FOG_START, renderDistance * 0.2f);
|
||||||
|
glFogf(GL_FOG_END, renderDistance *0.75);
|
||||||
|
|
||||||
|
glFogf(GL_FOG_START, renderDistance * 0.6f);
|
||||||
|
glFogf(GL_FOG_END, renderDistance);
|
||||||
|
}
|
||||||
|
// }
|
||||||
|
glEnable2(GL_FOG);
|
||||||
|
setupFog(1);
|
||||||
|
// MCPE renders clouds using this, but this method breaks 3d clouds and also breaks 2d clouds transparency viewed from above, add as a Legacy Sky or Fast Sky option. - shredder
|
||||||
|
if(!mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||||
if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)) {
|
if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)) {
|
||||||
prepareAndRenderClouds(levelRenderer, a);
|
prepareAndRenderClouds(levelRenderer, a);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
setupFog(0);
|
setupFog(0);
|
||||||
glEnable2(GL_FOG);
|
glEnable2(GL_FOG);
|
||||||
@@ -297,7 +325,9 @@ void GameRenderer::renderLevel(float a) {
|
|||||||
mc->textures->loadAndBindTexture("terrain.png");
|
mc->textures->loadAndBindTexture("terrain.png");
|
||||||
Lighting::turnOff();
|
Lighting::turnOff();
|
||||||
|
|
||||||
glDisable2(GL_ALPHA_TEST);
|
// glDisable2(GL_ALPHA_TEST); // vanilla pe disables alpha test here, i renable it so grass side textures dont become opaque - shredder
|
||||||
|
glEnable2(GL_ALPHA_TEST); //
|
||||||
|
|
||||||
glDisable2(GL_BLEND);
|
glDisable2(GL_BLEND);
|
||||||
glEnable2(GL_CULL_FACE);
|
glEnable2(GL_CULL_FACE);
|
||||||
TIMER_POP_PUSH("terrain-0");
|
TIMER_POP_PUSH("terrain-0");
|
||||||
@@ -317,12 +347,15 @@ void GameRenderer::renderLevel(float a) {
|
|||||||
Lighting::turnOff();
|
Lighting::turnOff();
|
||||||
glDisable2(GL_BLEND);
|
glDisable2(GL_BLEND);
|
||||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
Lighting::turnOff();
|
||||||
setupFog(0);
|
setupFog(0);
|
||||||
glEnable2(GL_BLEND);
|
glEnable2(GL_BLEND);
|
||||||
glDisable2(GL_CULL_FACE);
|
glDisable2(GL_CULL_FACE);
|
||||||
glDepthMask(GL_FALSE);
|
glDepthMask(GL_FALSE); // @TODO commenting this out fixes Ice transparency and clouds are no longer visilbe underwater like normal beta - shredder
|
||||||
glDisable2(GL_ALPHA_TEST);
|
glDisable2(GL_ALPHA_TEST);
|
||||||
mc->textures->loadAndBindTexture("terrain.png");
|
mc->textures->loadAndBindTexture("terrain.png");
|
||||||
|
// @TODO - below is a commented out double render system that fixes ice transparency, but probs harm performance, add it as an option - shredder
|
||||||
|
|
||||||
//if (mc->options.fancyGraphics) {
|
//if (mc->options.fancyGraphics) {
|
||||||
// glColorMask(false, false, false, false);
|
// glColorMask(false, false, false, false);
|
||||||
// int visibleWaterChunks = levelRenderer->render(cameraEntity, 1, a);
|
// int visibleWaterChunks = levelRenderer->render(cameraEntity, 1, a);
|
||||||
@@ -365,11 +398,14 @@ void GameRenderer::renderLevel(float a) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
glDisable2(GL_FOG);
|
glDisable2(GL_FOG);
|
||||||
//
|
// Normally this is commented out, but this is how java does it and should fix both 2d/3d clouds, a
|
||||||
// setupFog(0);
|
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||||
// glEnable2(GL_FOG);
|
setupFog(0);
|
||||||
//// levelRenderer->renderClouds(a);
|
glEnable2(GL_FOG);
|
||||||
// glDisable2(GL_FOG);
|
levelRenderer->renderClouds(a);
|
||||||
|
glDisable2(GL_FOG);
|
||||||
|
}
|
||||||
|
// SHREDDER END
|
||||||
setupFog(1);
|
setupFog(1);
|
||||||
|
|
||||||
if (zoom == 1 && !mc->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
if (zoom == 1 && !mc->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||||
@@ -654,7 +690,7 @@ void GameRenderer::pick(float a) {
|
|||||||
float range = mc->gameMode->getPickRange();
|
float range = mc->gameMode->getPickRange();
|
||||||
bool isPicking = true;
|
bool isPicking = true;
|
||||||
|
|
||||||
bool freeform = mc->useTouchscreen(); //&& !mc->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA);
|
bool freeform = mc->useTouchscreen() && !mc->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA);
|
||||||
|
|
||||||
if (freeform) {
|
if (freeform) {
|
||||||
isPicking = updateFreeformPickDirection(a, pickDirection);
|
isPicking = updateFreeformPickDirection(a, pickDirection);
|
||||||
|
|||||||
@@ -280,6 +280,9 @@ void ItemInHandRenderer::render( float a )
|
|||||||
float h = oHeight + (height - oHeight) * a;
|
float h = oHeight + (height - oHeight) * a;
|
||||||
Player* player = mc->player;
|
Player* player = mc->player;
|
||||||
// if (selectedTile==NULL) return;
|
// if (selectedTile==NULL) return;
|
||||||
|
LocalPlayer* localPlayer = (LocalPlayer*)(player);
|
||||||
|
|
||||||
|
float xr = player->xRotO + (player->xRot - player->xRotO) * a; // shredder added for hand swaying
|
||||||
|
|
||||||
glPushMatrix2();
|
glPushMatrix2();
|
||||||
glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0);
|
glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0);
|
||||||
@@ -288,6 +291,16 @@ void ItemInHandRenderer::render( float a )
|
|||||||
Lighting::turnOn(mc);
|
Lighting::turnOn(mc);
|
||||||
glPopMatrix2();
|
glPopMatrix2();
|
||||||
|
|
||||||
|
if (localPlayer) // shredder added, basically does the hand swaying animation from b1.8
|
||||||
|
{
|
||||||
|
float xrr = localPlayer->xBobO + (localPlayer->xBob - localPlayer->xBobO) * a;
|
||||||
|
float yrr = localPlayer->yBobO + (localPlayer->yBob - localPlayer->yBobO) * a;
|
||||||
|
// 4J - was using player->xRot and yRot directly here rather than interpolating between old & current with a
|
||||||
|
float yr = player->yRotO + (player->yRot - player->yRotO) * a;
|
||||||
|
glRotatef((xr - xrr) * 0.1f, 1, 0, 0);
|
||||||
|
glRotatef((yr - yrr) * 0.1f, 0, 1, 0);
|
||||||
|
}
|
||||||
|
|
||||||
float br = mc->level->getBrightness(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
|
float br = mc->level->getBrightness(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
|
||||||
|
|
||||||
ItemInstance* item;// = selectedItem;
|
ItemInstance* item;// = selectedItem;
|
||||||
@@ -443,10 +456,10 @@ void ItemInHandRenderer::renderScreenEffect( float a )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// if (mc->player->isUnderLiquid(Material::water)) {
|
if (mc->player->isUnderLiquid(Material::water)) {
|
||||||
//mc->textures->loadAndBindTexture("misc/water.png");
|
mc->textures->loadAndBindTexture("misc/water.png");
|
||||||
// renderWater(a);
|
renderWater(a);
|
||||||
// }
|
}
|
||||||
glEnable2(GL_ALPHA_TEST);
|
glEnable2(GL_ALPHA_TEST);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -26,6 +26,7 @@
|
|||||||
#include "../../client/player/LocalPlayer.h"
|
#include "../../client/player/LocalPlayer.h"
|
||||||
|
|
||||||
#include "../../world/level/GrassColor.h"
|
#include "../../world/level/GrassColor.h"
|
||||||
|
#include "Lighting.h"
|
||||||
|
|
||||||
#ifdef GFX_SMALLER_CHUNKS
|
#ifdef GFX_SMALLER_CHUNKS
|
||||||
/* static */ const int LevelRenderer::CHUNK_SIZE = 8;
|
/* static */ const int LevelRenderer::CHUNK_SIZE = 8;
|
||||||
@@ -68,7 +69,7 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
|
|||||||
destroyProgress(0)
|
destroyProgress(0)
|
||||||
{
|
{
|
||||||
#ifdef OPENGL_ES
|
#ifdef OPENGL_ES
|
||||||
int maxChunksWidth = 2 * LEVEL_WIDTH / CHUNK_SIZE + 1;
|
int maxChunksWidth = 2 * LevelConstants::LEVEL_WIDTH / CHUNK_SIZE + 1;
|
||||||
numListsOrBuffers = maxChunksWidth * maxChunksWidth * (128/CHUNK_SIZE) * 3;
|
numListsOrBuffers = maxChunksWidth * maxChunksWidth * (128/CHUNK_SIZE) * 3;
|
||||||
chunkBuffers = new GLuint[numListsOrBuffers];
|
chunkBuffers = new GLuint[numListsOrBuffers];
|
||||||
glGenBuffers2(numListsOrBuffers, chunkBuffers);
|
glGenBuffers2(numListsOrBuffers, chunkBuffers);
|
||||||
@@ -76,6 +77,9 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
|
|||||||
//for (int i = 0; i < numListsOrBuffers; ++i) printf("bufId %d: %d\t", i, chunkBuffers[i]);
|
//for (int i = 0; i < numListsOrBuffers; ++i) printf("bufId %d: %d\t", i, chunkBuffers[i]);
|
||||||
|
|
||||||
glGenBuffers2(1, &skyBuffer);
|
glGenBuffers2(1, &skyBuffer);
|
||||||
|
glGenBuffers2(1, &voidBuffer);
|
||||||
|
glGenBuffers2(1, &starBuffer);
|
||||||
|
generateStars();
|
||||||
generateSky();
|
generateSky();
|
||||||
#else
|
#else
|
||||||
int maxChunksWidth = 1024 / CHUNK_SIZE;
|
int maxChunksWidth = 1024 / CHUNK_SIZE;
|
||||||
@@ -94,6 +98,8 @@ LevelRenderer::~LevelRenderer()
|
|||||||
#ifdef OPENGL_ES
|
#ifdef OPENGL_ES
|
||||||
glDeleteBuffers(numListsOrBuffers, chunkBuffers);
|
glDeleteBuffers(numListsOrBuffers, chunkBuffers);
|
||||||
glDeleteBuffers(1, &skyBuffer);
|
glDeleteBuffers(1, &skyBuffer);
|
||||||
|
glDeleteBuffers(1, &voidBuffer);
|
||||||
|
glDeleteBuffers(1, &starBuffer);
|
||||||
delete[] chunkBuffers;
|
delete[] chunkBuffers;
|
||||||
#else
|
#else
|
||||||
glDeleteLists(numListsOrBuffers, chunkLists);
|
glDeleteLists(numListsOrBuffers, chunkLists);
|
||||||
@@ -121,6 +127,25 @@ void LevelRenderer::generateSky() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
t.end(true, skyBuffer);
|
t.end(true, skyBuffer);
|
||||||
|
|
||||||
|
yy = (float) (-16);
|
||||||
|
t.begin();
|
||||||
|
|
||||||
|
// pretty much the same thing as the sky one above except uses inverted values to generate the void plane.
|
||||||
|
|
||||||
|
voidVertexCount = 0;
|
||||||
|
for (int xx = -s * d; xx <= s * d; xx += s) {
|
||||||
|
for (int zz = -s * d; zz <= s * d; zz += s) {
|
||||||
|
t.vertex((float) xx + 0, yy, (float) zz + s);
|
||||||
|
t.vertex((float)(xx + s), yy, (float) zz + s);
|
||||||
|
t.vertex((float)(xx + s), yy, (float)(zz + 0));
|
||||||
|
t.vertex((float) xx + 0, yy, (float)(zz + 0));
|
||||||
|
//LOGI("x, z: %d, %d\n", xx, zz);
|
||||||
|
voidVertexCount += 4;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
t.end(true, voidBuffer);
|
||||||
//LOGI("skyvertexcount: %d\n", skyVertexCount);
|
//LOGI("skyvertexcount: %d\n", skyVertexCount);
|
||||||
//glEndList();
|
//glEndList();
|
||||||
}
|
}
|
||||||
@@ -146,10 +171,6 @@ void LevelRenderer::setLevel( Level* level )
|
|||||||
level->addListener(this);
|
level->addListener(this);
|
||||||
allChanged();
|
allChanged();
|
||||||
}
|
}
|
||||||
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
|
|
||||||
mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
|
|
||||||
allChanged();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void LevelRenderer::allChanged()
|
void LevelRenderer::allChanged()
|
||||||
@@ -164,9 +185,15 @@ void LevelRenderer::allChanged()
|
|||||||
|
|
||||||
lastFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
|
lastFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
|
||||||
|
|
||||||
|
#ifndef __APPLE__
|
||||||
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
|
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
|
||||||
|
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
|
||||||
|
#else
|
||||||
|
bool tint = false, sideTint = false;
|
||||||
|
#endif
|
||||||
FoliageColor::setUseTint(tint);
|
FoliageColor::setUseTint(tint);
|
||||||
GrassColor::setUseTint(tint);
|
GrassColor::setUseTint(tint);
|
||||||
|
TileRenderer::setUseTint(sideTint);
|
||||||
|
|
||||||
|
|
||||||
int dist = (512 >> 3) << (3 - lastViewDistance);
|
int dist = (512 >> 3) << (3 - lastViewDistance);
|
||||||
@@ -325,6 +352,37 @@ int LevelRenderer::render( Mob* player, int layer, float alpha )
|
|||||||
|
|
||||||
allChanged();
|
allChanged();
|
||||||
}
|
}
|
||||||
|
bool SmoothLightState = mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION);
|
||||||
|
if (SmoothLightState != mc->useAmbientOcclusion){
|
||||||
|
mc->useAmbientOcclusion = SmoothLightState;
|
||||||
|
allChanged();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
|
||||||
|
if (tint != LastTint) {
|
||||||
|
LastTint = tint;
|
||||||
|
|
||||||
|
|
||||||
|
FoliageColor::setUseTint(tint);
|
||||||
|
GrassColor::setUseTint(tint);
|
||||||
|
|
||||||
|
allChanged();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
|
||||||
|
|
||||||
|
if (sideTint != LastSideTint) {
|
||||||
|
LastSideTint = sideTint;
|
||||||
|
|
||||||
|
|
||||||
|
TileRenderer::setUseTint(sideTint);
|
||||||
|
|
||||||
|
allChanged();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
TIMER_PUSH("sortchunks");
|
TIMER_PUSH("sortchunks");
|
||||||
for (int i = 0; i < 10; i++) {
|
for (int i = 0; i < 10; i++) {
|
||||||
@@ -513,15 +571,15 @@ void LevelRenderer::render(const AABB& b) const
|
|||||||
{
|
{
|
||||||
Tesselator& t = Tesselator::instance;
|
Tesselator& t = Tesselator::instance;
|
||||||
|
|
||||||
// glColor4f2(1, 1, 1, 1);
|
// glColor4f2(1, 1, 1, 1);
|
||||||
|
|
||||||
// textures->loadAndBindTexture("terrain.png"); // uh need to check java - shredder
|
// textures->loadAndBindTexture("terrain.png"); // uh need to check java - shredder
|
||||||
|
|
||||||
//t.begin();
|
//t.begin();
|
||||||
// t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder
|
// t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder
|
||||||
|
|
||||||
// t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render
|
|
||||||
|
|
||||||
|
// t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render
|
||||||
|
glLineWidth(2.0f); // make it more thick - shredder
|
||||||
t.begin(GL_LINE_STRIP);
|
t.begin(GL_LINE_STRIP);
|
||||||
t.vertex(b.x0, b.y0, b.z0);
|
t.vertex(b.x0, b.y0, b.z0);
|
||||||
t.vertex(b.x1, b.y0, b.z0);
|
t.vertex(b.x1, b.y0, b.z0);
|
||||||
@@ -1009,13 +1067,66 @@ std::string LevelRenderer::gatherStats1() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
// /*public*/ std::string gatherStats2() {
|
std::string LevelRenderer::gatherStats2() {
|
||||||
// return "E: " + renderedEntities + "/" + totalEntities + ". B: " + culledEntities + ", I: " + ((totalEntities - culledEntities) - renderedEntities);
|
std::stringstream ss;
|
||||||
// }
|
ss << "E: "<< renderedEntities << "/" << totalEntities << ". B: " << culledEntities << ", I: " << (totalEntities - culledEntities) - renderedEntities <<"\n";
|
||||||
|
return ss.str();
|
||||||
|
}
|
||||||
//
|
//
|
||||||
// int[] toRender = new int[50000];
|
// int[] toRender = new int[50000];
|
||||||
// IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64);
|
// IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64);
|
||||||
|
|
||||||
|
void LevelRenderer::generateStars() {
|
||||||
|
// ported from java beta again,
|
||||||
|
// converted the doubles into floats to be consistent, shouldnt affect much - shredder
|
||||||
|
|
||||||
|
Random random = Random(10842L);
|
||||||
|
Tesselator& t = Tesselator::instance;
|
||||||
|
t.begin();
|
||||||
|
starVertexCount = 0;
|
||||||
|
|
||||||
|
for (int i = 0; i < 1500; i++) {
|
||||||
|
float d = random.nextFloat() * 2.0F - 1.0F;
|
||||||
|
float e = random.nextFloat() * 2.0F - 1.0F;
|
||||||
|
float f = random.nextFloat() * 2.0F - 1.0F;
|
||||||
|
float g = 0.25F + random.nextFloat() * 0.25F;
|
||||||
|
float h = d * d + e * e + f * f;
|
||||||
|
if (h < 1.0 && h > 0.01) {
|
||||||
|
h = 1.0 / Mth::sqrt(h);
|
||||||
|
d *= h;
|
||||||
|
e *= h;
|
||||||
|
f *= h;
|
||||||
|
float j = d * 100.0;
|
||||||
|
float k = e * 100.0;
|
||||||
|
float l = f * 100.0;
|
||||||
|
float m = Mth::atan2(d, f);
|
||||||
|
float n = Mth::sin(m);
|
||||||
|
float o = Mth::cos(m);
|
||||||
|
float p = Mth::atan2(Mth::sqrt(d * d + f * f), e);
|
||||||
|
float q = Mth::sin(p);
|
||||||
|
float r = Mth::cos(p);
|
||||||
|
float s = random.nextDouble() * Mth::PI * 2.0;
|
||||||
|
float t2 = Mth::sin(s);
|
||||||
|
float u = Mth::cos(s);
|
||||||
|
|
||||||
|
for (int v = 0; v < 4; v++) {
|
||||||
|
float w = 0.0;
|
||||||
|
float x = ((v & 2) - 1) * g;
|
||||||
|
float y = ((v + 1 & 2) - 1) * g;
|
||||||
|
float aa = x * u - y * t2;
|
||||||
|
float ab = y * u + x * t2;
|
||||||
|
float ad = aa * q + w * r;
|
||||||
|
float ae = w * q - aa * r;
|
||||||
|
float af = ae * n - ab * o;
|
||||||
|
float ah = ab * n + ae * o;
|
||||||
|
t.vertex(j + af, k + ad, l + ah);
|
||||||
|
}
|
||||||
|
starVertexCount += 4;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
t.end(true, starBuffer);
|
||||||
|
}
|
||||||
void LevelRenderer::renderSky(float alpha) {
|
void LevelRenderer::renderSky(float alpha) {
|
||||||
if (mc->level->dimension->foggy) return;
|
if (mc->level->dimension->foggy) return;
|
||||||
|
|
||||||
@@ -1036,19 +1147,125 @@ void LevelRenderer::renderSky(float alpha) {
|
|||||||
}
|
}
|
||||||
glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1);
|
glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1);
|
||||||
|
|
||||||
//Tesselator& t = Tesselator::instance;
|
Tesselator& t = Tesselator::instance;
|
||||||
|
// @TODO shredder - should not enable or disable depth mask if using legacy sky because mcpe sky rendering is awful and will render clouds above terrain
|
||||||
|
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||||
|
glDepthMask(false);
|
||||||
|
}
|
||||||
glEnable2(GL_FOG);
|
glEnable2(GL_FOG);
|
||||||
glColor4f2(sr, sg, sb, 1.0f);
|
glColor4f2(sr, sg, sb, 1.0f);
|
||||||
|
|
||||||
#ifdef OPENGL_ES
|
#ifdef OPENGL_ES
|
||||||
drawArrayVT(skyBuffer, skyVertexCount);
|
drawArrayVT(skyBuffer, skyVertexCount);
|
||||||
#endif
|
#endif
|
||||||
glEnable2(GL_TEXTURE_2D);
|
glDisable(GL_FOG);
|
||||||
|
glDisable(GL_ALPHA_TEST);
|
||||||
|
|
||||||
|
// re ported this again from beta 1.6.6, thanks to the mcpe 0.1 decomp team's code for some bit of help about the void layer - shredder
|
||||||
|
|
||||||
|
// Sunrise
|
||||||
|
if (mc->options.getBooleanValue(OPTIONS_BEAUTIFUL_SKY)) {
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
Lighting::turnOff();
|
||||||
|
float* c = level->dimension->getSunriseColor(level->getTimeOfDay(alpha), alpha);
|
||||||
|
if (c != nullptr)
|
||||||
|
{
|
||||||
|
glDisable(GL_TEXTURE_2D);
|
||||||
|
// glShadeModel(GL_SMOOTH); //
|
||||||
|
|
||||||
|
glPushMatrix();
|
||||||
|
glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
|
||||||
|
glRotatef(level->getTimeOfDay(alpha) > 0.5f ? 180 : 0, 0.0f, 0.0f, 1.0f);
|
||||||
|
t.begin(GL_TRIANGLE_FAN);
|
||||||
|
t.color(c[0], c[1], c[2], c[3]);
|
||||||
|
t.vertex(0.0f, 100.0f, 0.0f);
|
||||||
|
t.color(c[0], c[1], c[2], 0.0f);
|
||||||
|
|
||||||
|
int steps = 16;
|
||||||
|
for (int i = 0; i <= steps; i++)
|
||||||
|
{
|
||||||
|
float a = i * 3.1415927f * 2.0f / steps;
|
||||||
|
float sin = Mth::sin(a);
|
||||||
|
float cos = Mth::cos(a);
|
||||||
|
t.vertex((sin * 120.0f), (cos * 120.0f), (-cos * 40.0f * c[3]));
|
||||||
|
}
|
||||||
|
|
||||||
|
t.draw();
|
||||||
|
glPopMatrix();
|
||||||
|
// glShadeModel(GL_FLAT); //
|
||||||
|
}
|
||||||
|
|
||||||
|
// gets the time of day and rotates the sun and moon png based on the time
|
||||||
|
glEnable(GL_TEXTURE_2D);
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||||
|
glPushMatrix();
|
||||||
|
|
||||||
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||||
|
glTranslatef(sc.x, sc.y, sc.z);
|
||||||
|
glRotatef(0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
glRotatef(level->getTimeOfDay(alpha) * 360.0f, 1.0f, 0.0f, 0.0f);
|
||||||
|
|
||||||
|
float ss = 30.0f;
|
||||||
|
|
||||||
|
|
||||||
|
textures->loadAndBindTexture("terrain/sun.png");
|
||||||
|
t.begin();
|
||||||
|
t.vertexUV(-ss, 100.0f, -ss, 0.0f, 0.0f);
|
||||||
|
t.vertexUV(ss, 100.0f, -ss, 1.0f, 0.0f);
|
||||||
|
t.vertexUV(ss, 100.0f, ss, 1.0f, 1.0f);
|
||||||
|
t.vertexUV(-ss, 100.0f, ss, 0.0f, 1.0f);
|
||||||
|
t.draw();
|
||||||
|
|
||||||
|
ss = 20.0f;
|
||||||
|
textures->loadAndBindTexture("terrain/moon.png");
|
||||||
|
t.begin();
|
||||||
|
t.vertexUV(-ss, -100.0f, ss, 1.0f, 1.0f);
|
||||||
|
t.vertexUV(ss, -100.0f, ss, 0.0f, 1.0f);
|
||||||
|
t.vertexUV(ss, -100.0f, -ss, 0.0f, 0.0f);
|
||||||
|
t.vertexUV(-ss, -100.0f, -ss, 1.0f, 0.0f);
|
||||||
|
t.draw();
|
||||||
|
|
||||||
|
|
||||||
|
glDisable(GL_TEXTURE_2D);
|
||||||
|
|
||||||
|
float a = level->getStarBrightness(alpha);
|
||||||
|
if (a > 0.0f)
|
||||||
|
{
|
||||||
|
glColor4f(a, a, a, a);
|
||||||
|
drawArrayVT(starBuffer, starVertexCount);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||||
|
glDisable(GL_BLEND);
|
||||||
|
glEnable(GL_ALPHA_TEST);
|
||||||
|
glEnable(GL_FOG);
|
||||||
|
glPopMatrix();
|
||||||
|
|
||||||
|
// ported over void plane (the blue bottom plane seen in java) because pocket edition lacks it @TODO test if it's buggy - shredder
|
||||||
|
|
||||||
|
// glColor3f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f);
|
||||||
|
glColor4f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f, 1.0f);
|
||||||
|
glDisable(GL_TEXTURE_2D);
|
||||||
|
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||||
|
drawArrayVT(voidBuffer, voidVertexCount);
|
||||||
|
}
|
||||||
|
glEnable(GL_TEXTURE_2D);
|
||||||
|
|
||||||
|
// @TODO shredder - should not enable or disable depth mask if using legacy sky because mcpe sky rendering is awful and will render clouds above terrain
|
||||||
|
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||||
|
glDepthMask(true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void LevelRenderer::renderClouds( float alpha ) {
|
void LevelRenderer::renderClouds( float alpha ) {
|
||||||
//if (!mc->level->dimension->isNaturalDimension()) return;
|
//if (!mc->level->dimension->isNaturalDimension()) return;
|
||||||
|
if (mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||||
|
renderAdvancedClouds(alpha);
|
||||||
|
return;
|
||||||
|
}
|
||||||
glEnable2(GL_TEXTURE_2D);
|
glEnable2(GL_TEXTURE_2D);
|
||||||
glDisable(GL_CULL_FACE);
|
glDisable(GL_CULL_FACE);
|
||||||
float yOffs = (float) (mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha);
|
float yOffs = (float) (mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha);
|
||||||
@@ -1097,58 +1314,195 @@ void LevelRenderer::renderClouds( float alpha ) {
|
|||||||
glEnable(GL_CULL_FACE);
|
glEnable(GL_CULL_FACE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void LevelRenderer::renderAdvancedClouds(float alpha) {
|
||||||
|
|
||||||
|
// ported from java beta, tesselation code for the 3d clouds, renders broken if mcpe sky rendering option is used - shredder
|
||||||
|
|
||||||
|
glDisable(GL_CULL_FACE);
|
||||||
|
|
||||||
|
float px = mc->player->xOld + (mc->player->x - mc->player->xOld) * alpha;
|
||||||
|
float py = mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha;
|
||||||
|
float pz = mc->player->zOld + (mc->player->z - mc->player->zOld) * alpha;
|
||||||
|
|
||||||
|
Tesselator& t = Tesselator::instance;
|
||||||
|
float ss = 12.0f;
|
||||||
|
float h = 4.0f;
|
||||||
|
|
||||||
|
float cloudTime = (float)ticks + alpha;
|
||||||
|
|
||||||
|
float xo = (px + cloudTime * 0.03f) / ss;
|
||||||
|
float zo = pz / ss + 0.33f;
|
||||||
|
|
||||||
|
float yy = 108.0f - py + 0.33f;
|
||||||
|
|
||||||
|
int xWraps = Mth::floor(xo / 2048.0);
|
||||||
|
int zWraps = Mth::floor(zo / 2048.0);
|
||||||
|
xo -= xWraps * 2048;
|
||||||
|
zo -= zWraps * 2048;
|
||||||
|
|
||||||
|
textures->loadAndBindTexture("environment/clouds.png");
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
|
Vec3 cc = level->getCloudColor(alpha);
|
||||||
|
float cr = cc.x;
|
||||||
|
float cg = cc.y;
|
||||||
|
float cb = cc.z;
|
||||||
|
|
||||||
|
float uvScale = 1.0f / 256.0f;
|
||||||
|
float uo = (float)Mth::floor(xo) * uvScale;
|
||||||
|
float vo = (float)Mth::floor(zo) * uvScale;
|
||||||
|
|
||||||
|
float xOffs = (float)(xo - Mth::floor(xo));
|
||||||
|
float zOffs = (float)(zo - Mth::floor(zo));
|
||||||
|
|
||||||
|
int D = 8;
|
||||||
|
int radius = 3;
|
||||||
|
float e = 1.0f / 1024.0f;
|
||||||
|
|
||||||
|
glPushMatrix();
|
||||||
|
glScalef(ss, 1.0f, ss);
|
||||||
|
|
||||||
|
for (int pass = 0; pass < 2; pass++) {
|
||||||
|
|
||||||
|
if (pass == 0) glColorMask(false, false, false, false);
|
||||||
|
else glColorMask(true, true, true, true);
|
||||||
|
|
||||||
|
for (int xPos = -radius + 1; xPos <= radius; xPos++) {
|
||||||
|
for (int zPos = -radius + 1; zPos <= radius; zPos++) {
|
||||||
|
t.begin();
|
||||||
|
float xx = (float)(xPos * D);
|
||||||
|
float zz = (float)(zPos * D);
|
||||||
|
float xp = xx - xOffs;
|
||||||
|
float zp = zz - zOffs;
|
||||||
|
|
||||||
|
|
||||||
|
if (yy > -h - 1.0f) {
|
||||||
|
t.color(cr * 0.7f, cg * 0.7f, cb * 0.7f, 0.8f);
|
||||||
|
t.normal(0.0f, -1.0f, 0.0f);
|
||||||
|
t.vertexUV(xp + 0, yy + 0, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||||
|
t.vertexUV(xp + D, yy + 0, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||||
|
t.vertexUV(xp + D, yy + 0, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||||
|
t.vertexUV(xp + 0, yy + 0, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (yy <= h + 1.0f) {
|
||||||
|
t.color(cr, cg, cb, 0.8f);
|
||||||
|
t.normal(0.0f, 1.0f, 0.0f);
|
||||||
|
t.vertexUV(xp + 0, yy + h - e, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||||
|
t.vertexUV(xp + D, yy + h - e, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||||
|
t.vertexUV(xp + D, yy + h - e, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||||
|
t.vertexUV(xp + 0, yy + h - e, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||||
|
}
|
||||||
|
|
||||||
|
t.color(cr * 0.9f, cg * 0.9f, cb * 0.9f, 0.8f);
|
||||||
|
|
||||||
|
|
||||||
|
if (xPos > -1) {
|
||||||
|
t.normal(-1.0f, 0.0f, 0.0f);
|
||||||
|
for (int i = 0; i < D; i++) {
|
||||||
|
t.vertexUV(xp + i + 0, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||||
|
t.vertexUV(xp + i + 0, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||||
|
t.vertexUV(xp + i + 0, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||||
|
t.vertexUV(xp + i + 0, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (xPos <= 1) {
|
||||||
|
t.normal(1.0f, 0.0f, 0.0f);
|
||||||
|
for (int i = 0; i < D; i++) {
|
||||||
|
t.vertexUV(xp + i + 1 - e, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||||
|
t.vertexUV(xp + i + 1 - e, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||||
|
t.vertexUV(xp + i + 1 - e, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||||
|
t.vertexUV(xp + i + 1 - e, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
t.color(cr * 0.8f, cg * 0.8f, cb * 0.8f, 0.8f);
|
||||||
|
|
||||||
|
|
||||||
|
if (zPos > -1) {
|
||||||
|
t.normal(0.0f, 0.0f, -1.0f);
|
||||||
|
for (int i = 0; i < D; i++) {
|
||||||
|
t.vertexUV(xp + 0, yy + h, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||||
|
t.vertexUV(xp + D, yy + h, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||||
|
t.vertexUV(xp + D, yy + 0, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||||
|
t.vertexUV(xp + 0, yy + 0, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (zPos <= 1) {
|
||||||
|
t.normal(0.0f, 0.0f, 1.0f);
|
||||||
|
for (int i = 0; i < D; i++) {
|
||||||
|
t.vertexUV(xp + 0, yy + h, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||||
|
t.vertexUV(xp + D, yy + h, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||||
|
t.vertexUV(xp + D, yy + 0, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||||
|
t.vertexUV(xp + 0, yy + 0, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
t.endOverrideAndDraw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glPopMatrix();
|
||||||
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||||
|
glDisable(GL_BLEND);
|
||||||
|
glEnable(GL_CULL_FACE);
|
||||||
|
}
|
||||||
|
|
||||||
void LevelRenderer::playSound(const std::string& name, float x, float y, float z, float volume, float pitch) {
|
void LevelRenderer::playSound(const std::string& name, float x, float y, float z, float volume, float pitch) {
|
||||||
// @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine)
|
// @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine)
|
||||||
float dd = 16;
|
float dd = 16;
|
||||||
|
|
||||||
if (volume > 1) dd *= volume;
|
if (volume > 1) dd *= volume;
|
||||||
if (mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
|
if (mc->cameraTargetPlayer != NULL && mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
|
||||||
mc->soundEngine->play(name, x, y, z, volume, pitch);
|
mc->soundEngine->play(name, x, y, z, volume, pitch);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void LevelRenderer::addParticle(const std::string& name, float x, float y, float z, float xa, float ya, float za, int data) {
|
void LevelRenderer::addParticle(const std::string& name, float x, float y, float z, float xa, float ya, float za, int data) {
|
||||||
|
if (mc->cameraTargetPlayer != NULL) {
|
||||||
|
float xd = mc->cameraTargetPlayer->x - x;
|
||||||
|
float yd = mc->cameraTargetPlayer->y - y;
|
||||||
|
float zd = mc->cameraTargetPlayer->z - z;
|
||||||
|
float distanceSquared = xd * xd + yd * yd + zd * zd;
|
||||||
|
|
||||||
float xd = mc->cameraTargetPlayer->x - x;
|
//Particle* p = NULL;
|
||||||
float yd = mc->cameraTargetPlayer->y - y;
|
//if (name == "hugeexplosion") p = new HugeExplosionSeedParticle(level, x, y, z, xa, ya, za);
|
||||||
float zd = mc->cameraTargetPlayer->z - z;
|
//else if (name == "largeexplode") p = new HugeExplosionParticle(textures, level, x, y, z, xa, ya, za);
|
||||||
float distanceSquared = xd * xd + yd * yd + zd * zd;
|
|
||||||
|
|
||||||
//Particle* p = NULL;
|
//if (p) {
|
||||||
//if (name == "hugeexplosion") p = new HugeExplosionSeedParticle(level, x, y, z, xa, ya, za);
|
// if (distanceSquared < 32 * 32) {
|
||||||
//else if (name == "largeexplode") p = new HugeExplosionParticle(textures, level, x, y, z, xa, ya, za);
|
// mc->particleEngine->add(p);
|
||||||
|
// } else { delete p; }
|
||||||
|
// return;
|
||||||
|
//}
|
||||||
|
|
||||||
//if (p) {
|
const float particleDistance = 16;
|
||||||
// if (distanceSquared < 32 * 32) {
|
if (distanceSquared > particleDistance * particleDistance) return;
|
||||||
// mc->particleEngine->add(p);
|
|
||||||
// } else { delete p; }
|
|
||||||
// return;
|
|
||||||
//}
|
|
||||||
|
|
||||||
const float particleDistance = 16;
|
//static Stopwatch sw;
|
||||||
if (distanceSquared > particleDistance * particleDistance) return;
|
//sw.start();
|
||||||
|
|
||||||
//static Stopwatch sw;
|
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
|
||||||
//sw.start();
|
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
|
||||||
|
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
|
||||||
|
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
|
||||||
|
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
|
||||||
|
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
|
||||||
|
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
|
||||||
|
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
|
||||||
|
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
|
||||||
|
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
|
||||||
|
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
|
||||||
|
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||||
|
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||||
|
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
|
||||||
|
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
|
||||||
|
|
||||||
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
|
//sw.stop();
|
||||||
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
|
//sw.printEvery(50, "add-particle-string");
|
||||||
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
|
}
|
||||||
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
|
|
||||||
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
|
|
||||||
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
|
|
||||||
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
|
|
||||||
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
|
|
||||||
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
|
|
||||||
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
|
|
||||||
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
|
|
||||||
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
|
||||||
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
|
||||||
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
|
|
||||||
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
|
|
||||||
|
|
||||||
//sw.stop();
|
|
||||||
//sw.printEvery(50, "add-particle-string");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -1259,6 +1613,7 @@ void LevelRenderer::renderHitSelect( Player* player, const HitResult& h, int mod
|
|||||||
|
|
||||||
void LevelRenderer::onGraphicsReset()
|
void LevelRenderer::onGraphicsReset()
|
||||||
{
|
{
|
||||||
|
generateStars();
|
||||||
generateSky();
|
generateSky();
|
||||||
|
|
||||||
// Get new buffers
|
// Get new buffers
|
||||||
|
|||||||
@@ -43,7 +43,9 @@ public:
|
|||||||
void renderDebug(const AABB& b, float a) const;
|
void renderDebug(const AABB& b, float a) const;
|
||||||
|
|
||||||
void renderSky(float alpha);
|
void renderSky(float alpha);
|
||||||
|
void generateStars();
|
||||||
void renderClouds(float alpha);
|
void renderClouds(float alpha);
|
||||||
|
void renderAdvancedClouds(float alpha);
|
||||||
void renderEntities(Vec3 cam, Culler* culler, float a);
|
void renderEntities(Vec3 cam, Culler* culler, float a);
|
||||||
void renderSameAsLast(int layer, float alpha);
|
void renderSameAsLast(int layer, float alpha);
|
||||||
void renderHit(Player* player, const HitResult& h, int mode, /*ItemInstance*/void* inventoryItem, float a);
|
void renderHit(Player* player, const HitResult& h, int mode, /*ItemInstance*/void* inventoryItem, float a);
|
||||||
@@ -67,6 +69,7 @@ public:
|
|||||||
void levelEvent(Player* source, int type, int x, int y, int z, int data);
|
void levelEvent(Player* source, int type, int x, int y, int z, int data);
|
||||||
|
|
||||||
std::string gatherStats1();
|
std::string gatherStats1();
|
||||||
|
std::string gatherStats2();
|
||||||
|
|
||||||
void render(const AABB& b) const;
|
void render(const AABB& b) const;
|
||||||
void onGraphicsReset();
|
void onGraphicsReset();
|
||||||
@@ -116,6 +119,9 @@ private:
|
|||||||
// shredder added again...
|
// shredder added again...
|
||||||
int lastFogType;
|
int lastFogType;
|
||||||
|
|
||||||
|
bool LastTint;
|
||||||
|
bool LastSideTint;
|
||||||
|
|
||||||
int ticks;
|
int ticks;
|
||||||
int starList, skyList, darkList;
|
int starList, skyList, darkList;
|
||||||
|
|
||||||
@@ -124,6 +130,12 @@ private:
|
|||||||
GLuint skyBuffer;
|
GLuint skyBuffer;
|
||||||
int skyVertexCount;
|
int skyVertexCount;
|
||||||
|
|
||||||
|
GLuint voidBuffer;
|
||||||
|
int voidVertexCount;
|
||||||
|
|
||||||
|
GLuint starBuffer;
|
||||||
|
int starVertexCount;
|
||||||
|
|
||||||
// /*public*/ std::vector<TileEntity*> renderableTileEntities;
|
// /*public*/ std::vector<TileEntity*> renderableTileEntities;
|
||||||
Textures* textures;
|
Textures* textures;
|
||||||
// /*private*/ TileRenderer tileRenderer;
|
// /*private*/ TileRenderer tileRenderer;
|
||||||
|
|||||||
@@ -19,8 +19,10 @@
|
|||||||
#include "tileentity/TileEntityRenderer.h"
|
#include "tileentity/TileEntityRenderer.h"
|
||||||
#include "EntityTileRenderer.h"
|
#include "EntityTileRenderer.h"
|
||||||
|
|
||||||
TileRenderer::TileRenderer( LevelSource* level /* = NULL */ )
|
bool TileRenderer::sideTinting = false;
|
||||||
: level(level),
|
|
||||||
|
TileRenderer::TileRenderer(LevelSource* level /* = NULL */ )
|
||||||
|
: level(level),
|
||||||
fixedTexture(-1),
|
fixedTexture(-1),
|
||||||
xFlipTexture(false),
|
xFlipTexture(false),
|
||||||
noCulling(false),
|
noCulling(false),
|
||||||
@@ -58,6 +60,11 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
|
|||||||
float c2 = 0.8f;
|
float c2 = 0.8f;
|
||||||
float c3 = 0.6f;
|
float c3 = 0.6f;
|
||||||
|
|
||||||
|
// added these to get biome color and save it before its overriden - shredder
|
||||||
|
float biomeR = r;
|
||||||
|
float biomeG = g;
|
||||||
|
float biomeB = b;
|
||||||
|
|
||||||
|
|
||||||
float r11 = c11 * r;
|
float r11 = c11 * r;
|
||||||
float g11 = c11 * g;
|
float g11 = c11 * g;
|
||||||
@@ -101,6 +108,10 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
|
|||||||
if (tt->zz0 > 0) br = centerBrightness;
|
if (tt->zz0 > 0) br = centerBrightness;
|
||||||
t.color(r2 * br, g2 * br, b2 * br);
|
t.color(r2 * br, g2 * br, b2 * br);
|
||||||
renderNorth(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 2));
|
renderNorth(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 2));
|
||||||
|
if ((tt->getTexture(level, x, y, z, 2) == 3) && sideTinting) { // checking if the texture from terrain.png is the normal grass side texture
|
||||||
|
t.color(c2 * br * biomeR, c2 * br * biomeG, c2 * br * biomeB);
|
||||||
|
renderNorth(tt, xf, yf, zf, 38); // rendering an extra face over the side of the cube that is a grayscale grass fringe tinted by t.color using biome colors, kinda inefficient
|
||||||
|
}
|
||||||
changed = true;
|
changed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -109,6 +120,10 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
|
|||||||
if (tt->zz1 < 1) br = centerBrightness;
|
if (tt->zz1 < 1) br = centerBrightness;
|
||||||
t.color(r2 * br, g2 * br, b2 * br);
|
t.color(r2 * br, g2 * br, b2 * br);
|
||||||
renderSouth(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 3));
|
renderSouth(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 3));
|
||||||
|
if ((tt->getTexture(level, x, y, z, 3) == 3) && sideTinting){ // checking if the texture from terrain.png is the normal grass side texture
|
||||||
|
t.color(c2 * br * biomeR, c2 * br * biomeG, c2 * br * biomeB);
|
||||||
|
renderSouth(tt, xf, yf, zf, 38); // rendering an extra face over the side of the cube that is a grayscale grass fringe tinted by t.color using biome colors, kinda inefficient
|
||||||
|
}
|
||||||
changed = true;
|
changed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -117,6 +132,10 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
|
|||||||
if (tt->xx0 > 0) br = centerBrightness;
|
if (tt->xx0 > 0) br = centerBrightness;
|
||||||
t.color(r3 * br, g3 * br, b3 * br);
|
t.color(r3 * br, g3 * br, b3 * br);
|
||||||
renderWest(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 4));
|
renderWest(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 4));
|
||||||
|
if ((tt->getTexture(level, x, y, z, 4) == 3) && sideTinting) { // checking if the texture from terrain.png is the normal grass side texture
|
||||||
|
t.color(c2 * br * biomeR, c2 * br * biomeG, c2 * br * biomeB);
|
||||||
|
renderWest(tt, xf, yf, zf, 38); // rendering an extra face over the side of the cube that is a grayscale grass fringe tinted by t.color using biome colors, kinda inefficient
|
||||||
|
}
|
||||||
changed = true;
|
changed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -125,6 +144,10 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
|
|||||||
if (tt->xx1 < 1) br = centerBrightness;
|
if (tt->xx1 < 1) br = centerBrightness;
|
||||||
t.color(r3 * br, g3 * br, b3 * br);
|
t.color(r3 * br, g3 * br, b3 * br);
|
||||||
renderEast(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 5));
|
renderEast(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 5));
|
||||||
|
if ((tt->getTexture(level, x, y, z, 5) == 3) && sideTinting) { // checking if the texture from terrain.png is the normal grass side texture
|
||||||
|
t.color(c2 * br * biomeR, c2 * br * biomeG, c2 * br * biomeB);
|
||||||
|
renderEast(tt, xf, yf, zf, 38); // rendering an extra face over the side of the cube that is a grayscale grass fringe tinted by t.color using biome colors, kinda inefficient
|
||||||
|
}
|
||||||
changed = true;
|
changed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -148,38 +171,38 @@ bool TileRenderer::tesselateInWorld( Tile* tt, int x, int y, int z )
|
|||||||
return tesselateBlockInWorld(tt, x, y, z);
|
return tesselateBlockInWorld(tt, x, y, z);
|
||||||
} else if (shape == Tile::SHAPE_WATER) {
|
} else if (shape == Tile::SHAPE_WATER) {
|
||||||
return tesselateWaterInWorld(tt, x, y, z);
|
return tesselateWaterInWorld(tt, x, y, z);
|
||||||
} else if (shape == Tile::SHAPE_CACTUS) {
|
} else if (shape == Tile::SHAPE_CACTUS) {
|
||||||
return tesselateCactusInWorld(tt, x, y, z);
|
return tesselateCactusInWorld(tt, x, y, z);
|
||||||
} else if (shape == Tile::SHAPE_CROSS_TEXTURE) {
|
} else if (shape == Tile::SHAPE_CROSS_TEXTURE) {
|
||||||
return tesselateCrossInWorld(tt, x, y, z);
|
return tesselateCrossInWorld(tt, x, y, z);
|
||||||
} else if(shape == Tile::SHAPE_STEM) {
|
} else if(shape == Tile::SHAPE_STEM) {
|
||||||
return tesselateStemInWorld(tt, x, y, z);
|
return tesselateStemInWorld(tt, x, y, z);
|
||||||
} else if (shape == Tile::SHAPE_ROWS) {
|
} else if (shape == Tile::SHAPE_ROWS) {
|
||||||
return tesselateRowInWorld(tt, x, y, z);
|
return tesselateRowInWorld(tt, x, y, z);
|
||||||
} else if (shape == Tile::SHAPE_TORCH) {
|
} else if (shape == Tile::SHAPE_TORCH) {
|
||||||
return tesselateTorchInWorld(tt, x, y, z);
|
return tesselateTorchInWorld(tt, x, y, z);
|
||||||
} else if (shape == Tile::SHAPE_FIRE) {
|
} else if (shape == Tile::SHAPE_FIRE) {
|
||||||
return tesselateFireInWorld(tt, x, y, z);
|
return tesselateFireInWorld(tt, x, y, z);
|
||||||
//} else if (shape == Tile::SHAPE_RED_DUST) {
|
//} else if (shape == Tile::SHAPE_RED_DUST) {
|
||||||
// return tesselateDustInWorld(tt, x, y, z);
|
// return tesselateDustInWorld(tt, x, y, z);
|
||||||
} else if (shape == Tile::SHAPE_LADDER) {
|
} else if (shape == Tile::SHAPE_LADDER) {
|
||||||
return tesselateLadderInWorld(tt, x, y, z);
|
return tesselateLadderInWorld(tt, x, y, z);
|
||||||
} else if (shape == Tile::SHAPE_DOOR) {
|
} else if (shape == Tile::SHAPE_DOOR) {
|
||||||
return tesselateDoorInWorld(tt, x, y, z);
|
return tesselateDoorInWorld(tt, x, y, z);
|
||||||
//} else if (shape == Tile::SHAPE_RAIL) {
|
//} else if (shape == Tile::SHAPE_RAIL) {
|
||||||
// return tesselateRailInWorld(tt, x, y, z);
|
// return tesselateRailInWorld(tt, x, y, z);
|
||||||
} else if (shape == Tile::SHAPE_STAIRS) {
|
} else if (shape == Tile::SHAPE_STAIRS) {
|
||||||
return tesselateStairsInWorld((StairTile*)tt, x, y, z);
|
return tesselateStairsInWorld((StairTile*)tt, x, y, z);
|
||||||
} else if (shape == Tile::SHAPE_FENCE) {
|
} else if (shape == Tile::SHAPE_FENCE) {
|
||||||
return tesselateFenceInWorld((FenceTile*)tt, x, y, z);
|
return tesselateFenceInWorld((FenceTile*)tt, x, y, z);
|
||||||
} else if (shape == Tile::SHAPE_FENCE_GATE) {
|
} else if (shape == Tile::SHAPE_FENCE_GATE) {
|
||||||
return tesselateFenceGateInWorld((FenceGateTile*) tt, x, y, z);
|
return tesselateFenceGateInWorld((FenceGateTile*) tt, x, y, z);
|
||||||
//} else if (shape == Tile::SHAPE_LEVER) {
|
//} else if (shape == Tile::SHAPE_LEVER) {
|
||||||
// return tesselateLeverInWorld(tt, x, y, z);
|
// return tesselateLeverInWorld(tt, x, y, z);
|
||||||
//} else if (shape == Tile::SHAPE_BED) {
|
//} else if (shape == Tile::SHAPE_BED) {
|
||||||
// return tesselateBedInWorld(tt, x, y, z);
|
// return tesselateBedInWorld(tt, x, y, z);
|
||||||
//} else if (shape == Tile::SHAPE_DIODE) {
|
//} else if (shape == Tile::SHAPE_DIODE) {
|
||||||
// return tesselateDiodeInWorld(tt, x, y, z);
|
// return tesselateDiodeInWorld(tt, x, y, z);
|
||||||
} else if (shape == Tile::SHAPE_IRON_FENCE) {
|
} else if (shape == Tile::SHAPE_IRON_FENCE) {
|
||||||
return tesselateThinFenceInWorld((ThinFenceTile*) tt, x, y, z);
|
return tesselateThinFenceInWorld((ThinFenceTile*) tt, x, y, z);
|
||||||
} else if(shape == Tile::SHAPE_BED) {
|
} else if(shape == Tile::SHAPE_BED) {
|
||||||
@@ -340,82 +363,82 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
|
|||||||
if ( Tile::fire->canBurn( level, x - 1, y, z ) )
|
if ( Tile::fire->canBurn( level, x - 1, y, z ) )
|
||||||
{
|
{
|
||||||
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
}
|
}
|
||||||
if ( Tile::fire->canBurn( level, x + 1, y, z ) )
|
if ( Tile::fire->canBurn( level, x + 1, y, z ) )
|
||||||
{
|
{
|
||||||
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
|
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
|
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
|
||||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
|
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
|
||||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
|
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
|
||||||
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
|
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
t.vertexUV( ( float )( x + 1.0f - 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
t.vertexUV( ( float )( x + 1.0f - 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
t.vertexUV( ( float )( x + 1.0f - 0 ), ( float )( y + 0.0f + yo ), ( float )( z +
|
t.vertexUV( ( float )( x + 1.0f - 0 ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
|
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
|
||||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
}
|
}
|
||||||
if ( Tile::fire->canBurn( level, x, y, z - 1 ) )
|
if ( Tile::fire->canBurn( level, x, y, z - 1 ) )
|
||||||
{
|
{
|
||||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
}
|
}
|
||||||
if ( Tile::fire->canBurn( level, x, y, z + 1 ) )
|
if ( Tile::fire->canBurn( level, x, y, z + 1 ) )
|
||||||
{
|
{
|
||||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
|
|
||||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
}
|
}
|
||||||
if ( Tile::fire->canBurn( level, x, y + 1.0f, z ) )
|
if ( Tile::fire->canBurn( level, x, y + 1.0f, z ) )
|
||||||
{
|
{
|
||||||
@@ -440,13 +463,13 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
|
|||||||
if ( ( ( x + y + z ) & 1 ) == 0 )
|
if ( ( ( x + y + z ) & 1 ) == 0 )
|
||||||
{
|
{
|
||||||
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
|
||||||
0 ), ( float )( u1 ), ( float )( v0 ) );
|
0 ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
|
||||||
0 ), ( float )( u1 ), ( float )( v1 ) );
|
0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
|
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
|
||||||
1 ), ( float )( u0 ), ( float )( v1 ) );
|
1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
|
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
|
||||||
1 ), ( float )( u0 ), ( float )( v0 ) );
|
1 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
u0 = (xt) / 256.0f;
|
u0 = (xt) / 256.0f;
|
||||||
u1 = (xt + 15.99f) / 256.0f;
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
@@ -454,24 +477,24 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
|
|||||||
v1 = (yt + 15.99f) / 256.0f;
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
|
||||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
|
||||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
|
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
|
||||||
0 ), ( float )( u0 ), ( float )( v1 ) );
|
0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
|
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
|
||||||
0 ), ( float )( u0 ), ( float )( v0 ) );
|
0 ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||||
h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
|
h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||||
0.0f ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
|
0.0f ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||||
0.0f ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
|
0.0f ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||||
h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
|
h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
|
|
||||||
u0 = (xt) / 256.0f;
|
u0 = (xt) / 256.0f;
|
||||||
u1 = (xt + 15.99f) / 256.0f;
|
u1 = (xt + 15.99f) / 256.0f;
|
||||||
@@ -479,13 +502,13 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
|
|||||||
v1 = (yt + 15.99f) / 256.0f;
|
v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||||
h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
|
h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||||
0.0f ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
|
0.0f ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||||
0.0f ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
|
0.0f ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||||
h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
|
h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -958,46 +981,46 @@ float TileRenderer::getWaterHeight( int x, int y, int z, const Material* m )
|
|||||||
}
|
}
|
||||||
|
|
||||||
void TileRenderer::renderBlock(Tile* tt, LevelSource* level, int x, int y, int z) {
|
void TileRenderer::renderBlock(Tile* tt, LevelSource* level, int x, int y, int z) {
|
||||||
float c10 = 0.5f;
|
float c10 = 0.5f;
|
||||||
float c11 = 1;
|
float c11 = 1;
|
||||||
float c2 = 0.8f;
|
float c2 = 0.8f;
|
||||||
float c3 = 0.6f;
|
float c3 = 0.6f;
|
||||||
|
|
||||||
Tesselator& t = Tesselator::instance;
|
Tesselator& t = Tesselator::instance;
|
||||||
t.begin();
|
t.begin();
|
||||||
|
|
||||||
float center = tt->getBrightness(level, x, y, z);
|
float center = tt->getBrightness(level, x, y, z);
|
||||||
float br = tt->getBrightness(level, x, y - 1, z);
|
float br = tt->getBrightness(level, x, y - 1, z);
|
||||||
if (br < center) br = center;
|
if (br < center) br = center;
|
||||||
|
|
||||||
t.color(c10 * br, c10 * br, c10 * br);
|
t.color(c10 * br, c10 * br, c10 * br);
|
||||||
renderFaceDown(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(0));
|
renderFaceDown(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(0));
|
||||||
|
|
||||||
br = tt->getBrightness(level, x, y + 1, z);
|
br = tt->getBrightness(level, x, y + 1, z);
|
||||||
if (br < center) br = center;
|
if (br < center) br = center;
|
||||||
t.color(c11 * br, c11 * br, c11 * br);
|
t.color(c11 * br, c11 * br, c11 * br);
|
||||||
renderFaceUp(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(1));
|
renderFaceUp(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(1));
|
||||||
|
|
||||||
br = tt->getBrightness(level, x, y, z - 1);
|
br = tt->getBrightness(level, x, y, z - 1);
|
||||||
if (br < center) br = center;
|
if (br < center) br = center;
|
||||||
t.color(c2 * br, c2 * br, c2 * br);
|
t.color(c2 * br, c2 * br, c2 * br);
|
||||||
renderNorth(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(2));
|
renderNorth(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(2));
|
||||||
|
|
||||||
br = tt->getBrightness(level, x, y, z + 1);
|
br = tt->getBrightness(level, x, y, z + 1);
|
||||||
if (br < center) br = center;
|
if (br < center) br = center;
|
||||||
t.color(c2 * br, c2 * br, c2 * br);
|
t.color(c2 * br, c2 * br, c2 * br);
|
||||||
renderSouth(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(3));
|
renderSouth(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(3));
|
||||||
|
|
||||||
br = tt->getBrightness(level, x - 1, y, z);
|
br = tt->getBrightness(level, x - 1, y, z);
|
||||||
if (br < center) br = center;
|
if (br < center) br = center;
|
||||||
t.color(c3 * br, c3 * br, c3 * br);
|
t.color(c3 * br, c3 * br, c3 * br);
|
||||||
renderWest(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(4));
|
renderWest(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(4));
|
||||||
|
|
||||||
br = tt->getBrightness(level, x + 1, y, z);
|
br = tt->getBrightness(level, x + 1, y, z);
|
||||||
if (br < center) br = center;
|
if (br < center) br = center;
|
||||||
t.color(c3 * br, c3 * br, c3 * br);
|
t.color(c3 * br, c3 * br, c3 * br);
|
||||||
renderEast(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(5));
|
renderEast(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(5));
|
||||||
t.draw();
|
t.draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX, int pY, int pZ, float pBaseRed, float pBaseGreen, float pBaseBlue )
|
bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX, int pY, int pZ, float pBaseRed, float pBaseGreen, float pBaseBlue )
|
||||||
@@ -1197,6 +1220,15 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
|
|||||||
c4g *= ll4;
|
c4g *= ll4;
|
||||||
c4b *= ll4;
|
c4b *= ll4;
|
||||||
renderNorth(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 2));
|
renderNorth(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 2));
|
||||||
|
if (tt->getTexture(level, pX, pY, pZ, 2) == 3 && sideTinting)
|
||||||
|
{
|
||||||
|
c1r *= pBaseRed; c1g *= pBaseGreen; c1b *= pBaseBlue;
|
||||||
|
c2r *= pBaseRed; c2g *= pBaseGreen; c2b *= pBaseBlue;
|
||||||
|
c3r *= pBaseRed; c3g *= pBaseGreen; c3b *= pBaseBlue;
|
||||||
|
c4r *= pBaseRed; c4g *= pBaseGreen; c4b *= pBaseBlue;
|
||||||
|
|
||||||
|
renderNorth(tt, (float) pX, (float) pY, (float) pZ, 38);
|
||||||
|
}
|
||||||
i = true;
|
i = true;
|
||||||
}
|
}
|
||||||
if ((noCulling) || (tt->shouldRenderFace(level, pX, pY, pZ + 1, 3))) {
|
if ((noCulling) || (tt->shouldRenderFace(level, pX, pY, pZ + 1, 3))) {
|
||||||
@@ -1250,6 +1282,15 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
|
|||||||
c4g *= ll4;
|
c4g *= ll4;
|
||||||
c4b *= ll4;
|
c4b *= ll4;
|
||||||
renderSouth(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 3));
|
renderSouth(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 3));
|
||||||
|
if (tt->getTexture(level, pX, pY, pZ, 3) == 3 && sideTinting)
|
||||||
|
{
|
||||||
|
c1r *= pBaseRed; c1g *= pBaseGreen; c1b *= pBaseBlue;
|
||||||
|
c2r *= pBaseRed; c2g *= pBaseGreen; c2b *= pBaseBlue;
|
||||||
|
c3r *= pBaseRed; c3g *= pBaseGreen; c3b *= pBaseBlue;
|
||||||
|
c4r *= pBaseRed; c4g *= pBaseGreen; c4b *= pBaseBlue;
|
||||||
|
|
||||||
|
renderSouth(tt, (float) pX, (float) pY, (float) pZ, 38);
|
||||||
|
}
|
||||||
i = true;
|
i = true;
|
||||||
}
|
}
|
||||||
if ((noCulling) || (tt->shouldRenderFace(level, pX - 1, pY, pZ, 4))) {
|
if ((noCulling) || (tt->shouldRenderFace(level, pX - 1, pY, pZ, 4))) {
|
||||||
@@ -1302,6 +1343,15 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
|
|||||||
c4g *= ll4;
|
c4g *= ll4;
|
||||||
c4b *= ll4;
|
c4b *= ll4;
|
||||||
renderWest(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 4));
|
renderWest(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 4));
|
||||||
|
if (tt->getTexture(level, pX, pY, pZ, 4) == 3 && sideTinting)
|
||||||
|
{
|
||||||
|
c1r *= pBaseRed; c1g *= pBaseGreen; c1b *= pBaseBlue;
|
||||||
|
c2r *= pBaseRed; c2g *= pBaseGreen; c2b *= pBaseBlue;
|
||||||
|
c3r *= pBaseRed; c3g *= pBaseGreen; c3b *= pBaseBlue;
|
||||||
|
c4r *= pBaseRed; c4g *= pBaseGreen; c4b *= pBaseBlue;
|
||||||
|
|
||||||
|
renderWest(tt, (float) pX, (float) pY, (float) pZ, 38);
|
||||||
|
}
|
||||||
i = true;
|
i = true;
|
||||||
}
|
}
|
||||||
if ((noCulling) || (tt->shouldRenderFace(level, pX + 1, pY, pZ, 5))) {
|
if ((noCulling) || (tt->shouldRenderFace(level, pX + 1, pY, pZ, 5))) {
|
||||||
@@ -1355,6 +1405,15 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
|
|||||||
c4b *= ll4;
|
c4b *= ll4;
|
||||||
|
|
||||||
renderEast(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 5));
|
renderEast(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 5));
|
||||||
|
if (tt->getTexture(level, pX, pY, pZ, 5) == 3 && sideTinting)
|
||||||
|
{
|
||||||
|
c1r *= pBaseRed; c1g *= pBaseGreen; c1b *= pBaseBlue;
|
||||||
|
c2r *= pBaseRed; c2g *= pBaseGreen; c2b *= pBaseBlue;
|
||||||
|
c3r *= pBaseRed; c3g *= pBaseGreen; c3b *= pBaseBlue;
|
||||||
|
c4r *= pBaseRed; c4g *= pBaseGreen; c4b *= pBaseBlue;
|
||||||
|
|
||||||
|
renderEast(tt, (float) pX, (float) pY, (float) pZ, 38);
|
||||||
|
}
|
||||||
i = true;
|
i = true;
|
||||||
}
|
}
|
||||||
applyAmbienceOcclusion = false;
|
applyAmbienceOcclusion = false;
|
||||||
@@ -1362,124 +1421,124 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool TileRenderer::tesselateCactusInWorld(Tile* tt, int x, int y, int z) {
|
bool TileRenderer::tesselateCactusInWorld(Tile* tt, int x, int y, int z) {
|
||||||
int col = tt->getColor(level, x, y, z);
|
int col = tt->getColor(level, x, y, z);
|
||||||
float r = ((col >> 16) & 0xff) / 255.0f;
|
float r = ((col >> 16) & 0xff) / 255.0f;
|
||||||
float g = ((col >> 8) & 0xff) / 255.0f;
|
float g = ((col >> 8) & 0xff) / 255.0f;
|
||||||
float b = ((col) & 0xff) / 255.0f;
|
float b = ((col) & 0xff) / 255.0f;
|
||||||
return tesselateCactusInWorld(tt, x, y, z, r, g, b);
|
return tesselateCactusInWorld(tt, x, y, z, r, g, b);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool TileRenderer::tesselateCactusInWorld(Tile* tt, int x, int y, int z, float r, float g, float b) {
|
bool TileRenderer::tesselateCactusInWorld(Tile* tt, int x, int y, int z, float r, float g, float b) {
|
||||||
Tesselator& t = Tesselator::instance;
|
Tesselator& t = Tesselator::instance;
|
||||||
|
|
||||||
bool changed = false;
|
bool changed = false;
|
||||||
float c10 = 0.5f;
|
float c10 = 0.5f;
|
||||||
float c11 = 1;
|
float c11 = 1;
|
||||||
float c2 = 0.8f;
|
float c2 = 0.8f;
|
||||||
float c3 = 0.6f;
|
float c3 = 0.6f;
|
||||||
|
|
||||||
float r10 = c10 * r;
|
float r10 = c10 * r;
|
||||||
float r11 = c11 * r;
|
float r11 = c11 * r;
|
||||||
float r2 = c2 * r;
|
float r2 = c2 * r;
|
||||||
float r3 = c3 * r;
|
float r3 = c3 * r;
|
||||||
|
|
||||||
float g10 = c10 * g;
|
float g10 = c10 * g;
|
||||||
float g11 = c11 * g;
|
float g11 = c11 * g;
|
||||||
float g2 = c2 * g;
|
float g2 = c2 * g;
|
||||||
float g3 = c3 * g;
|
float g3 = c3 * g;
|
||||||
|
|
||||||
float b10 = c10 * b;
|
float b10 = c10 * b;
|
||||||
float b11 = c11 * b;
|
float b11 = c11 * b;
|
||||||
float b2 = c2 * b;
|
float b2 = c2 * b;
|
||||||
float b3 = c3 * b;
|
float b3 = c3 * b;
|
||||||
|
|
||||||
float s = 1 / 16.0f;
|
float s = 1 / 16.0f;
|
||||||
const float X = (float)x;
|
const float X = (float)x;
|
||||||
const float Y = (float)y;
|
const float Y = (float)y;
|
||||||
const float Z = (float)z;
|
const float Z = (float)z;
|
||||||
|
|
||||||
float centerBrightness = tt->getBrightness(level, x, y, z);
|
float centerBrightness = tt->getBrightness(level, x, y, z);
|
||||||
|
|
||||||
if (noCulling || tt->shouldRenderFace(level, x, y - 1, z, 0)) {
|
if (noCulling || tt->shouldRenderFace(level, x, y - 1, z, 0)) {
|
||||||
float br = tt->getBrightness(level, x, y - 1, z);
|
float br = tt->getBrightness(level, x, y - 1, z);
|
||||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||||
t.color(r10 * br, g10 * br, b10 * br);
|
t.color(r10 * br, g10 * br, b10 * br);
|
||||||
renderFaceDown(tt, X, Y, Z, tt->getTexture(level, x, y, z, 0));
|
renderFaceDown(tt, X, Y, Z, tt->getTexture(level, x, y, z, 0));
|
||||||
changed = true;
|
changed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (noCulling || tt->shouldRenderFace(level, x, y + 1, z, 1)) {
|
if (noCulling || tt->shouldRenderFace(level, x, y + 1, z, 1)) {
|
||||||
float br = tt->getBrightness(level, x, y + 1, z);
|
float br = tt->getBrightness(level, x, y + 1, z);
|
||||||
if (tt->yy1 != 1 && !tt->material->isLiquid()) br = centerBrightness;
|
if (tt->yy1 != 1 && !tt->material->isLiquid()) br = centerBrightness;
|
||||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||||
t.color(r11 * br, g11 * br, b11 * br);
|
t.color(r11 * br, g11 * br, b11 * br);
|
||||||
renderFaceUp(tt, X, Y, Z, tt->getTexture(level, x, y, z, 1));
|
renderFaceUp(tt, X, Y, Z, tt->getTexture(level, x, y, z, 1));
|
||||||
changed = true;
|
changed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (noCulling || tt->shouldRenderFace(level, x, y, z - 1, 2)) {
|
if (noCulling || tt->shouldRenderFace(level, x, y, z - 1, 2)) {
|
||||||
float br = tt->getBrightness(level, x, y, z - 1);
|
float br = tt->getBrightness(level, x, y, z - 1);
|
||||||
if (tt->zz0 > 0) br = centerBrightness;
|
if (tt->zz0 > 0) br = centerBrightness;
|
||||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||||
t.color(r2 * br, g2 * br, b2 * br);
|
t.color(r2 * br, g2 * br, b2 * br);
|
||||||
t.addOffset(0, 0, s);
|
t.addOffset(0, 0, s);
|
||||||
renderNorth(tt, X, Y, Z, tt->getTexture(level, x, y, z, 2));
|
renderNorth(tt, X, Y, Z, tt->getTexture(level, x, y, z, 2));
|
||||||
t.addOffset(0, 0, -s);
|
t.addOffset(0, 0, -s);
|
||||||
changed = true;
|
changed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (noCulling || tt->shouldRenderFace(level, x, y, z + 1, 3)) {
|
if (noCulling || tt->shouldRenderFace(level, x, y, z + 1, 3)) {
|
||||||
float br = tt->getBrightness(level, x, y, z + 1);
|
float br = tt->getBrightness(level, x, y, z + 1);
|
||||||
if (tt->zz1 < 1) br = centerBrightness;
|
if (tt->zz1 < 1) br = centerBrightness;
|
||||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||||
t.color(r2 * br, g2 * br, b2 * br);
|
t.color(r2 * br, g2 * br, b2 * br);
|
||||||
t.addOffset(0, 0, -s);
|
t.addOffset(0, 0, -s);
|
||||||
renderSouth(tt, X, Y, Z, tt->getTexture(level, x, y, z, 3));
|
renderSouth(tt, X, Y, Z, tt->getTexture(level, x, y, z, 3));
|
||||||
t.addOffset(0, 0, s);
|
t.addOffset(0, 0, s);
|
||||||
changed = true;
|
changed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (noCulling || tt->shouldRenderFace(level, x - 1, y, z, 4)) {
|
if (noCulling || tt->shouldRenderFace(level, x - 1, y, z, 4)) {
|
||||||
float br = tt->getBrightness(level, x - 1, y, z);
|
float br = tt->getBrightness(level, x - 1, y, z);
|
||||||
if (tt->xx0 > 0) br = centerBrightness;
|
if (tt->xx0 > 0) br = centerBrightness;
|
||||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||||
t.color(r3 * br, g3 * br, b3 * br);
|
t.color(r3 * br, g3 * br, b3 * br);
|
||||||
t.addOffset(s, 0, 0);
|
t.addOffset(s, 0, 0);
|
||||||
renderWest(tt, X, Y, Z, tt->getTexture(level, x, y, z, 4));
|
renderWest(tt, X, Y, Z, tt->getTexture(level, x, y, z, 4));
|
||||||
t.addOffset(-s, 0, 0);
|
t.addOffset(-s, 0, 0);
|
||||||
changed = true;
|
changed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (noCulling || tt->shouldRenderFace(level, x + 1, y, z, 5)) {
|
if (noCulling || tt->shouldRenderFace(level, x + 1, y, z, 5)) {
|
||||||
float br = tt->getBrightness(level, x + 1, y, z);
|
float br = tt->getBrightness(level, x + 1, y, z);
|
||||||
if (tt->xx1 < 1) br = centerBrightness;
|
if (tt->xx1 < 1) br = centerBrightness;
|
||||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||||
t.color(r3 * br, g3 * br, b3 * br);
|
t.color(r3 * br, g3 * br, b3 * br);
|
||||||
t.addOffset(-s, 0, 0);
|
t.addOffset(-s, 0, 0);
|
||||||
renderEast(tt, X, Y, Z, tt->getTexture(level, x, y, z, 5));
|
renderEast(tt, X, Y, Z, tt->getTexture(level, x, y, z, 5));
|
||||||
t.addOffset(s, 0, 0);
|
t.addOffset(s, 0, 0);
|
||||||
changed = true;
|
changed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return changed;
|
return changed;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool TileRenderer::tesselateFenceInWorld(FenceTile* tt, int x, int y, int z) {
|
bool TileRenderer::tesselateFenceInWorld(FenceTile* tt, int x, int y, int z) {
|
||||||
bool changed = true;
|
bool changed = true;
|
||||||
|
|
||||||
float a = 6 / 16.0f;
|
float a = 6 / 16.0f;
|
||||||
float b = 10 / 16.0f;
|
float b = 10 / 16.0f;
|
||||||
tt->setShape(a, 0, a, b, 1, b);
|
tt->setShape(a, 0, a, b, 1, b);
|
||||||
tesselateBlockInWorld(tt, x, y, z);
|
tesselateBlockInWorld(tt, x, y, z);
|
||||||
|
|
||||||
bool vertical = false;
|
bool vertical = false;
|
||||||
bool horizontal = false;
|
bool horizontal = false;
|
||||||
|
|
||||||
bool l = tt->connectsTo(level, x - 1, y, z);
|
bool l = tt->connectsTo(level, x - 1, y, z);
|
||||||
bool r = tt->connectsTo(level, x + 1, y, z);
|
bool r = tt->connectsTo(level, x + 1, y, z);
|
||||||
@@ -1487,42 +1546,42 @@ bool TileRenderer::tesselateFenceInWorld(FenceTile* tt, int x, int y, int z) {
|
|||||||
bool d = tt->connectsTo(level, x, y, z + 1);
|
bool d = tt->connectsTo(level, x, y, z + 1);
|
||||||
|
|
||||||
if (l || r) vertical = true;
|
if (l || r) vertical = true;
|
||||||
if (u || d) horizontal = true;
|
if (u || d) horizontal = true;
|
||||||
|
|
||||||
if (!vertical && !horizontal) vertical = true;
|
if (!vertical && !horizontal) vertical = true;
|
||||||
|
|
||||||
a = 7 / 16.0f;
|
a = 7 / 16.0f;
|
||||||
b = 9 / 16.0f;
|
b = 9 / 16.0f;
|
||||||
float h0 = 12 / 16.0f;
|
float h0 = 12 / 16.0f;
|
||||||
float h1 = 15 / 16.0f;
|
float h1 = 15 / 16.0f;
|
||||||
|
|
||||||
float x0 = l ? 0 : a;
|
float x0 = l ? 0 : a;
|
||||||
float x1 = r ? 1 : b;
|
float x1 = r ? 1 : b;
|
||||||
float z0 = u ? 0 : a;
|
float z0 = u ? 0 : a;
|
||||||
float z1 = d ? 1 : b;
|
float z1 = d ? 1 : b;
|
||||||
|
|
||||||
if (vertical) {
|
if (vertical) {
|
||||||
tt->setShape(x0, h0, a, x1, h1, b);
|
tt->setShape(x0, h0, a, x1, h1, b);
|
||||||
tesselateBlockInWorld(tt, x, y, z);
|
tesselateBlockInWorld(tt, x, y, z);
|
||||||
}
|
}
|
||||||
if (horizontal) {
|
if (horizontal) {
|
||||||
tt->setShape(a, h0, z0, b, h1, z1);
|
tt->setShape(a, h0, z0, b, h1, z1);
|
||||||
tesselateBlockInWorld(tt, x, y, z);
|
tesselateBlockInWorld(tt, x, y, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
h0 = 6 / 16.0f;
|
h0 = 6 / 16.0f;
|
||||||
h1 = 9 / 16.0f;
|
h1 = 9 / 16.0f;
|
||||||
if (vertical) {
|
if (vertical) {
|
||||||
tt->setShape(x0, h0, a, x1, h1, b);
|
tt->setShape(x0, h0, a, x1, h1, b);
|
||||||
tesselateBlockInWorld(tt, x, y, z);
|
tesselateBlockInWorld(tt, x, y, z);
|
||||||
}
|
}
|
||||||
if (horizontal) {
|
if (horizontal) {
|
||||||
tt->setShape(a, h0, z0, b, h1, z1);
|
tt->setShape(a, h0, z0, b, h1, z1);
|
||||||
tesselateBlockInWorld(tt, x, y, z);
|
tesselateBlockInWorld(tt, x, y, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
tt->setShape(0, 0, 0, 1, 1, 1);
|
tt->setShape(0, 0, 0, 1, 1, 1);
|
||||||
return changed;
|
return changed;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool TileRenderer::tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z) {
|
bool TileRenderer::tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z) {
|
||||||
@@ -2403,110 +2462,110 @@ void TileRenderer::renderTile( Tile* tile, int data )
|
|||||||
t.addOffset(s, 0, 0);
|
t.addOffset(s, 0, 0);
|
||||||
t.draw();
|
t.draw();
|
||||||
t.offset(0, 0, 0);//0.5f, 0.5f, 0.5f);
|
t.offset(0, 0, 0);//0.5f, 0.5f, 0.5f);
|
||||||
} else if (shape == Tile::SHAPE_ROWS) {
|
} else if (shape == Tile::SHAPE_ROWS) {
|
||||||
t.begin();
|
t.begin();
|
||||||
t.normal(0, -1, 0);
|
t.normal(0, -1, 0);
|
||||||
tesselateRowTexture(tile, data, -0.5f, -0.5f, -0.5f);
|
tesselateRowTexture(tile, data, -0.5f, -0.5f, -0.5f);
|
||||||
//} else if (shape == Tile::SHAPE_TORCH) {
|
//} else if (shape == Tile::SHAPE_TORCH) {
|
||||||
//// t.begin();
|
//// t.begin();
|
||||||
//// t.normal(0, -1, 0);
|
//// t.normal(0, -1, 0);
|
||||||
/// tesselateTorch(tile, -0.5f, -0.5f, -0.5f, 0, 0);
|
/// tesselateTorch(tile, -0.5f, -0.5f, -0.5f, 0, 0);
|
||||||
//// t.end();
|
//// t.end();
|
||||||
} else if (shape == Tile::SHAPE_ENTITYTILE_ANIMATED) {
|
} else if (shape == Tile::SHAPE_ENTITYTILE_ANIMATED) {
|
||||||
EntityTileRenderer::instance->render(tile, data, 1.0f);
|
EntityTileRenderer::instance->render(tile, data, 1.0f);
|
||||||
//glEnable(GL_RESCALE_NORMAL);
|
//glEnable(GL_RESCALE_NORMAL);
|
||||||
} else if (shape == Tile::SHAPE_STAIRS) {
|
} else if (shape == Tile::SHAPE_STAIRS) {
|
||||||
t.addOffset(-0.5f, -0.5f, -0.5f);
|
t.addOffset(-0.5f, -0.5f, -0.5f);
|
||||||
t.begin();
|
t.begin();
|
||||||
for (int i = 0; i < 2; i++) {
|
for (int i = 0; i < 2; i++) {
|
||||||
if (i == 0) tile->setShape(0, 0, 0, 1, 1, 0.5f);
|
if (i == 0) tile->setShape(0, 0, 0, 1, 1, 0.5f);
|
||||||
if (i == 1) tile->setShape(0, 0, 0.5f, 1, 0.5f, 1);
|
if (i == 1) tile->setShape(0, 0, 0.5f, 1, 0.5f, 1);
|
||||||
|
|
||||||
|
|
||||||
t.normal(0.0f, -1.0f, 0.0f);
|
t.normal(0.0f, -1.0f, 0.0f);
|
||||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
||||||
|
|
||||||
t.normal(0.0f, 1.0f, 0.0f);
|
t.normal(0.0f, 1.0f, 0.0f);
|
||||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
||||||
|
|
||||||
t.normal(0.0f, 0.0f, -1.0f);
|
t.normal(0.0f, 0.0f, -1.0f);
|
||||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||||
|
|
||||||
t.normal(0.0f, 0.0f, 1.0f);
|
t.normal(0.0f, 0.0f, 1.0f);
|
||||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||||
|
|
||||||
t.normal(-1.0f, 0.0f, 0.0f);
|
t.normal(-1.0f, 0.0f, 0.0f);
|
||||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||||
|
|
||||||
t.normal(1.0f, 0.0f, 0.0f);
|
t.normal(1.0f, 0.0f, 0.0f);
|
||||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||||
}
|
|
||||||
t.draw();
|
|
||||||
t.addOffset(0.5f, 0.5f, 0.5f);
|
|
||||||
}
|
}
|
||||||
else if (shape == Tile::SHAPE_FENCE) {
|
t.draw();
|
||||||
t.addOffset(-0.5f, -0.5f, -0.5f);
|
t.addOffset(0.5f, 0.5f, 0.5f);
|
||||||
t.begin();
|
}
|
||||||
for (int i = 0; i < 4; i++) {
|
else if (shape == Tile::SHAPE_FENCE) {
|
||||||
float w = 2 / 16.0f;
|
t.addOffset(-0.5f, -0.5f, -0.5f);
|
||||||
if (i == 0) tile->setShape(0.5f - w, 0, 0, 0.5f + w, 1, w * 2);
|
t.begin();
|
||||||
if (i == 1) tile->setShape(0.5f - w, 0, 1 - w * 2, 0.5f + w, 1, 1);
|
for (int i = 0; i < 4; i++) {
|
||||||
w = 1 / 16.0f;
|
float w = 2 / 16.0f;
|
||||||
if (i == 2) tile->setShape(0.5f - w, 1 - w * 3, -w * 2, 0.5f + w, 1 - w, 1 + w * 2);
|
if (i == 0) tile->setShape(0.5f - w, 0, 0, 0.5f + w, 1, w * 2);
|
||||||
if (i == 3) tile->setShape(0.5f - w, 0.5f - w * 3, -w * 2, 0.5f + w, 0.5f - w, 1 + w * 2);
|
if (i == 1) tile->setShape(0.5f - w, 0, 1 - w * 2, 0.5f + w, 1, 1);
|
||||||
|
w = 1 / 16.0f;
|
||||||
|
if (i == 2) tile->setShape(0.5f - w, 1 - w * 3, -w * 2, 0.5f + w, 1 - w, 1 + w * 2);
|
||||||
|
if (i == 3) tile->setShape(0.5f - w, 0.5f - w * 3, -w * 2, 0.5f + w, 0.5f - w, 1 + w * 2);
|
||||||
|
|
||||||
t.normal(0.0f, -1.0f, 0.0f);
|
t.normal(0.0f, -1.0f, 0.0f);
|
||||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
||||||
|
|
||||||
t.normal(0.0f, 1.0f, 0.0f);
|
t.normal(0.0f, 1.0f, 0.0f);
|
||||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
||||||
|
|
||||||
t.normal(0.0f, 0.0f, -1.0f);
|
t.normal(0.0f, 0.0f, -1.0f);
|
||||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||||
|
|
||||||
t.normal(0.0f, 0.0f, 1.0f);
|
t.normal(0.0f, 0.0f, 1.0f);
|
||||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||||
|
|
||||||
t.normal(-1.0f, 0.0f, 0.0f);
|
t.normal(-1.0f, 0.0f, 0.0f);
|
||||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||||
|
|
||||||
t.normal(1.0f, 0.0f, 0.0f);
|
t.normal(1.0f, 0.0f, 0.0f);
|
||||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||||
}
|
|
||||||
t.draw();
|
|
||||||
t.addOffset(0.5f, 0.5f, 0.5f);
|
|
||||||
tile->setShape(0, 0, 0, 1, 1, 1);
|
|
||||||
} else if (shape == Tile::SHAPE_FENCE_GATE) {
|
|
||||||
t.addOffset(-0.5f, -0.5f, -0.5f);
|
|
||||||
t.begin();
|
|
||||||
for (int i = 0; i < 3; i++) {
|
|
||||||
float w = 1 / 16.0f;
|
|
||||||
if (i == 0) tile->setShape(0.5f - w, .3f, 0, 0.5f + w, 1, w * 2);
|
|
||||||
if (i == 1) tile->setShape(0.5f - w, .3f, 1 - w * 2, 0.5f + w, 1, 1);
|
|
||||||
if (i == 2) tile->setShape(0.5f - w, .5f, w * 2, 0.5f + w, 1 - w, 1 - w * 2);
|
|
||||||
|
|
||||||
t.normal(0.0f, -1.0f, 0.0f);
|
|
||||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
|
||||||
|
|
||||||
t.normal(0.0f, 1.0f, 0.0f);
|
|
||||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
|
||||||
|
|
||||||
t.normal(0.0f, 0.0f, -1.0f);
|
|
||||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
|
||||||
|
|
||||||
t.normal(0.0f, 0.0f, 1.0f);
|
|
||||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
|
||||||
|
|
||||||
t.normal(-1.0f, 0.0f, 0.0f);
|
|
||||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
|
||||||
|
|
||||||
t.normal(1.0f, 0.0f, 0.0f);
|
|
||||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
|
||||||
}
|
|
||||||
t.draw();
|
|
||||||
t.addOffset(0.5f, 0.5f, 0.5f);
|
|
||||||
tile->setShape(0, 0, 0, 1, 1, 1);
|
|
||||||
}
|
}
|
||||||
|
t.draw();
|
||||||
|
t.addOffset(0.5f, 0.5f, 0.5f);
|
||||||
|
tile->setShape(0, 0, 0, 1, 1, 1);
|
||||||
|
} else if (shape == Tile::SHAPE_FENCE_GATE) {
|
||||||
|
t.addOffset(-0.5f, -0.5f, -0.5f);
|
||||||
|
t.begin();
|
||||||
|
for (int i = 0; i < 3; i++) {
|
||||||
|
float w = 1 / 16.0f;
|
||||||
|
if (i == 0) tile->setShape(0.5f - w, .3f, 0, 0.5f + w, 1, w * 2);
|
||||||
|
if (i == 1) tile->setShape(0.5f - w, .3f, 1 - w * 2, 0.5f + w, 1, 1);
|
||||||
|
if (i == 2) tile->setShape(0.5f - w, .5f, w * 2, 0.5f + w, 1 - w, 1 - w * 2);
|
||||||
|
|
||||||
|
t.normal(0.0f, -1.0f, 0.0f);
|
||||||
|
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
||||||
|
|
||||||
|
t.normal(0.0f, 1.0f, 0.0f);
|
||||||
|
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
||||||
|
|
||||||
|
t.normal(0.0f, 0.0f, -1.0f);
|
||||||
|
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||||
|
|
||||||
|
t.normal(0.0f, 0.0f, 1.0f);
|
||||||
|
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||||
|
|
||||||
|
t.normal(-1.0f, 0.0f, 0.0f);
|
||||||
|
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||||
|
|
||||||
|
t.normal(1.0f, 0.0f, 0.0f);
|
||||||
|
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||||
|
}
|
||||||
|
t.draw();
|
||||||
|
t.addOffset(0.5f, 0.5f, 0.5f);
|
||||||
|
tile->setShape(0, 0, 0, 1, 1, 1);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ class ThinFenceTile;
|
|||||||
class StairTile;
|
class StairTile;
|
||||||
class LevelSource;
|
class LevelSource;
|
||||||
class Material;
|
class Material;
|
||||||
|
class Minecraft;
|
||||||
|
|
||||||
class TileRenderer
|
class TileRenderer
|
||||||
{
|
{
|
||||||
@@ -60,6 +61,10 @@ public:
|
|||||||
void renderTile(Tile* tile, int data);
|
void renderTile(Tile* tile, int data);
|
||||||
void renderGuiTile(Tile* tile, int data);
|
void renderGuiTile(Tile* tile, int data);
|
||||||
|
|
||||||
|
static void setUseTint(bool value) {
|
||||||
|
sideTinting = value;
|
||||||
|
}
|
||||||
|
|
||||||
static bool canRender(int renderShape);
|
static bool canRender(int renderShape);
|
||||||
private:
|
private:
|
||||||
float getWaterHeight(int x, int y, int z, const Material* m);
|
float getWaterHeight(int x, int y, int z, const Material* m);
|
||||||
@@ -68,6 +73,7 @@ private:
|
|||||||
int fixedTexture;
|
int fixedTexture;
|
||||||
bool xFlipTexture;
|
bool xFlipTexture;
|
||||||
bool noCulling;
|
bool noCulling;
|
||||||
|
static bool sideTinting;
|
||||||
|
|
||||||
bool applyAmbienceOcclusion;
|
bool applyAmbienceOcclusion;
|
||||||
float ll000, llx00, ll0y0, ll00z, llX00, ll0Y0, ll00Z;
|
float ll000, llx00, ll0y0, ll00z, llX00, ll0Y0, ll00Z;
|
||||||
|
|||||||
@@ -130,10 +130,11 @@ void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float
|
|||||||
if (pow > 0) {
|
if (pow > 0) {
|
||||||
renderShadow(entity, x, y, z, pow, a);
|
renderShadow(entity, x, y, z, pow, a);
|
||||||
}
|
}
|
||||||
//}
|
|
||||||
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
|
|
||||||
}
|
}
|
||||||
|
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
|
||||||
}
|
}
|
||||||
|
// duplicate renderflame below is the pre b1.6.6 way flame rendered on player and mobs, probs gonna make it an option. - shredder
|
||||||
|
/*
|
||||||
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
|
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
|
||||||
glDisable(GL_LIGHTING);
|
glDisable(GL_LIGHTING);
|
||||||
int tex = ((Tile*)Tile::fire)->tex;
|
int tex = ((Tile*)Tile::fire)->tex;
|
||||||
@@ -179,6 +180,75 @@ void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a)
|
|||||||
glPopMatrix2();
|
glPopMatrix2();
|
||||||
glEnable2(GL_LIGHTING);
|
glEnable2(GL_LIGHTING);
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
|
// new renderflame ported from b1.6.6, fixes player height offset and also uses the newer style - shredder
|
||||||
|
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
|
||||||
|
glDisable(GL_LIGHTING);
|
||||||
|
int tex = ((Tile*)Tile::fire)->tex;
|
||||||
|
|
||||||
|
int xt = (tex & 0xf) << 4;
|
||||||
|
int yt = tex & 0xf0;
|
||||||
|
|
||||||
|
float u0 = (xt) / 256.0f;
|
||||||
|
float u1 = (xt + 15.99f) / 256.0f;
|
||||||
|
float v0 = (yt) / 256.0f;
|
||||||
|
float v1 = (yt + 15.99f) / 256.0f;
|
||||||
|
|
||||||
|
glPushMatrix2();
|
||||||
|
glTranslatef2((float) x, (float) y, (float) z);
|
||||||
|
|
||||||
|
float s = e->bbWidth * 1.4f;
|
||||||
|
glScalef2(s, s, s);
|
||||||
|
bindTexture("terrain.png");
|
||||||
|
Tesselator& t = Tesselator::instance;
|
||||||
|
|
||||||
|
float r = 0.5f;
|
||||||
|
float xo = 0.0f;
|
||||||
|
|
||||||
|
float h = e->bbHeight / s;
|
||||||
|
float yo = (float)(e->y - e->bb.y0) / s;
|
||||||
|
|
||||||
|
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
|
||||||
|
glTranslatef2(0, 0, -0.3f + ((int) h) * 0.02f);
|
||||||
|
glColor4f2(1, 1, 1, 1);
|
||||||
|
|
||||||
|
float zo = 0.0f;
|
||||||
|
int cycle_counter = 0;
|
||||||
|
|
||||||
|
t.begin();
|
||||||
|
while (h > 0.0f) {
|
||||||
|
float current_u0 = u0;
|
||||||
|
float current_u1 = u1;
|
||||||
|
float current_v0 = v0;
|
||||||
|
float current_v1 = v1;
|
||||||
|
|
||||||
|
if (cycle_counter % 2 != 0) {
|
||||||
|
current_v0 = (yt + 16) / 256.0f;
|
||||||
|
current_v1 = (yt + 16 + 15.99f) / 256.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((cycle_counter / 2) % 2 == 0) {
|
||||||
|
float tmp = current_u1;
|
||||||
|
current_u1 = current_u0;
|
||||||
|
current_u0 = tmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
t.vertexUV(r - xo, 0.0f - yo, zo, current_u1, current_v1);
|
||||||
|
t.vertexUV(-r - xo, 0.0f - yo, zo, current_u0, current_v1);
|
||||||
|
t.vertexUV(-r - xo, 1.4f - yo, zo, current_u0, current_v0);
|
||||||
|
t.vertexUV(r - xo, 1.4f - yo, zo, current_u1, current_v0);
|
||||||
|
|
||||||
|
h -= 0.45f;
|
||||||
|
yo -= 0.45f;
|
||||||
|
r *= 0.9f;
|
||||||
|
zo += 0.03f;
|
||||||
|
cycle_counter++;
|
||||||
|
}
|
||||||
|
t.draw();
|
||||||
|
|
||||||
|
glPopMatrix2();
|
||||||
|
glEnable2(GL_LIGHTING);
|
||||||
|
}
|
||||||
|
|
||||||
void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { //
|
void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { //
|
||||||
glEnable2(GL_BLEND);
|
glEnable2(GL_BLEND);
|
||||||
@@ -187,8 +257,12 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
|
|||||||
//Textures* textures = entityRenderDispatcher->textures;
|
//Textures* textures = entityRenderDispatcher->textures;
|
||||||
//textures->bind(textures->loadTexture("%clamp%/environment/shadow.png"));
|
//textures->bind(textures->loadTexture("%clamp%/environment/shadow.png"));
|
||||||
Textures* textures = entityRenderDispatcher->textures;
|
Textures* textures = entityRenderDispatcher->textures;
|
||||||
|
textures->loadAndBindTexture("misc/shadow.png");
|
||||||
|
|
||||||
|
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Level* level = getLevel();
|
Level* level = getLevel();
|
||||||
@@ -221,14 +295,14 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
|
|||||||
renderTileShadow(Tile::tiles[t], x, y + e->getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e->getShadowHeightOffs(), zo);
|
renderTileShadow(Tile::tiles[t], x, y + e->getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e->getShadowHeightOffs(), zo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
textures->loadAndBindTexture(("/misc/shadow.png"));
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
||||||
tt.draw();
|
tt.draw();
|
||||||
|
|
||||||
glColor4f2(1, 1, 1, 1);
|
glColor4f2(1, 1, 1, 1);
|
||||||
|
// tt.color(1.f, 1.f, 1.f, 1.f);
|
||||||
glDisable2(GL_BLEND);
|
glDisable2(GL_BLEND);
|
||||||
glDepthMask(true);
|
glDepthMask(true);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||||
}
|
}
|
||||||
|
|
||||||
Level* EntityRenderer::getLevel() {
|
Level* EntityRenderer::getLevel() {
|
||||||
@@ -242,7 +316,7 @@ void EntityRenderer::renderTileShadow(Tile* tt, float x, float y, float z, int x
|
|||||||
float a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel()->getBrightness(xt, yt, zt);
|
float a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel()->getBrightness(xt, yt, zt);
|
||||||
if (a < 0) return;
|
if (a < 0) return;
|
||||||
if (a > 1) a = 1;
|
if (a > 1) a = 1;
|
||||||
// t.color(1, 1, 1, (float) a);
|
// t.color(1.f, 1.f, 1.f, (float) a);
|
||||||
glColor4f2(1, 1, 1, (float) a);
|
glColor4f2(1, 1, 1, (float) a);
|
||||||
|
|
||||||
float x0 = xt + tt->xx0 + xo;
|
float x0 = xt + tt->xx0 + xo;
|
||||||
|
|||||||
@@ -187,10 +187,12 @@ void MobRenderer::scale(Mob* mob, float a) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void MobRenderer::renderName(Mob* mob, float x, float y, float z) {
|
void MobRenderer::renderName(Mob* mob, float x, float y, float z) {
|
||||||
/*
|
|
||||||
std::stringstream ss; ss << mob->entityId;
|
std::stringstream ss; ss << mob->entityId;
|
||||||
|
if (entityRenderDispatcher->minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
|
||||||
renderNameTag(mob, ss.str(), x, y, z, 64);
|
renderNameTag(mob, ss.str(), x, y, z, 64);
|
||||||
*/
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, float y, float z, int maxDist) {
|
void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, float y, float z, int maxDist) {
|
||||||
@@ -205,13 +207,19 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
|
|||||||
float s = 1 / 60.0f * size;
|
float s = 1 / 60.0f * size;
|
||||||
|
|
||||||
glPushMatrix2();
|
glPushMatrix2();
|
||||||
glTranslatef2((float) x + 0, (float) y + 1.0f /*2.3f*/, (float) z);
|
if (mob->isPlayer()){
|
||||||
|
glTranslatef2((float) x + 0, (float) y + 1.0f, (float) z);
|
||||||
|
} else {
|
||||||
|
glTranslatef2((float) x + 0, (float) y + 2.3f, (float) z);
|
||||||
|
}
|
||||||
|
|
||||||
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
|
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
|
||||||
glRotatef2(entityRenderDispatcher->playerRotX, 1, 0, 0);
|
glRotatef2(entityRenderDispatcher->playerRotX, 1, 0, 0);
|
||||||
|
|
||||||
glScalef2(-s, -s, s);
|
glScalef2(-s, -s, s);
|
||||||
|
|
||||||
|
glDisable(GL_LIGHTING);
|
||||||
|
|
||||||
glDepthMask(false);
|
glDepthMask(false);
|
||||||
glDisable2(GL_DEPTH_TEST);
|
glDisable2(GL_DEPTH_TEST);
|
||||||
glEnable2(GL_BLEND);
|
glEnable2(GL_BLEND);
|
||||||
@@ -235,6 +243,7 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
|
|||||||
|
|
||||||
glDepthMask(true);
|
glDepthMask(true);
|
||||||
font->draw(name, (float) fnameWidth, 0, 0xffffffff);
|
font->draw(name, (float) fnameWidth, 0, 0xffffffff);
|
||||||
|
glEnable(GL_LIGHTING);
|
||||||
glDisable2(GL_BLEND);
|
glDisable2(GL_BLEND);
|
||||||
glColor4f2(1, 1, 1, 1);
|
glColor4f2(1, 1, 1, 1);
|
||||||
glPopMatrix2();
|
glPopMatrix2();
|
||||||
|
|||||||
@@ -77,10 +77,10 @@ void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot,
|
|||||||
model = desired;
|
model = desired;
|
||||||
humanoidModel = desired;
|
humanoidModel = desired;
|
||||||
}
|
}
|
||||||
// LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n", // don't log it always, only for debug - shredder
|
/* LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
|
||||||
// ((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
|
((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
|
||||||
// humanoidModel->texWidth, humanoidModel->texHeight,
|
humanoidModel->texWidth, humanoidModel->texHeight,
|
||||||
// (desired == playerModel64 ? "64" : "32"));
|
(desired == playerModel64 ? "64" : "32")); */
|
||||||
HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
|
HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -393,8 +393,8 @@ void LavaSideTexture::tick() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
FireTexture::FireTexture()
|
FireTexture::FireTexture(int id)
|
||||||
: super(((Tile*)Tile::fire)->tex),
|
: super(((Tile*)Tile::fire)->tex + id * 16),
|
||||||
_tick(0),
|
_tick(0),
|
||||||
_frame(0)
|
_frame(0)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -106,7 +106,7 @@ class FireTexture: public DynamicTexture
|
|||||||
float* heata;
|
float* heata;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
FireTexture();
|
FireTexture(int id);
|
||||||
~FireTexture();
|
~FireTexture();
|
||||||
|
|
||||||
void tick();
|
void tick();
|
||||||
|
|||||||
@@ -111,6 +111,7 @@
|
|||||||
#include "data/eat1.pcm"
|
#include "data/eat1.pcm"
|
||||||
#include "data/eat2.pcm"
|
#include "data/eat2.pcm"
|
||||||
#include "data/eat3.pcm"
|
#include "data/eat3.pcm"
|
||||||
|
#include "data/burp1.pcm"
|
||||||
#include "data/fuse.pcm"
|
#include "data/fuse.pcm"
|
||||||
|
|
||||||
SoundDesc SA_cloth1((char*)PCM_cloth1);
|
SoundDesc SA_cloth1((char*)PCM_cloth1);
|
||||||
@@ -221,6 +222,7 @@ SoundDesc SA_creeperdeath((char*)PCM_creeperdeath);
|
|||||||
SoundDesc SA_eat1((char*)PCM_eat1);
|
SoundDesc SA_eat1((char*)PCM_eat1);
|
||||||
SoundDesc SA_eat2((char*)PCM_eat2);
|
SoundDesc SA_eat2((char*)PCM_eat2);
|
||||||
SoundDesc SA_eat3((char*)PCM_eat3);
|
SoundDesc SA_eat3((char*)PCM_eat3);
|
||||||
|
SoundDesc SA_burp1((char*)PCM_burp1);
|
||||||
SoundDesc SA_fuse((char*)PCM_fuse);
|
SoundDesc SA_fuse((char*)PCM_fuse);
|
||||||
|
|
||||||
#endif /*!PRE_ANDROID23 && !__APPLE__*/
|
#endif /*!PRE_ANDROID23 && !__APPLE__*/
|
||||||
|
|||||||
@@ -172,6 +172,7 @@ extern SoundDesc SA_creeperdeath;
|
|||||||
extern SoundDesc SA_eat1;
|
extern SoundDesc SA_eat1;
|
||||||
extern SoundDesc SA_eat2;
|
extern SoundDesc SA_eat2;
|
||||||
extern SoundDesc SA_eat3;
|
extern SoundDesc SA_eat3;
|
||||||
|
extern SoundDesc SA_burp1;
|
||||||
extern SoundDesc SA_fuse;
|
extern SoundDesc SA_fuse;
|
||||||
|
|
||||||
#endif /*!PRE_ANDROID23 && !__APPLE__*/
|
#endif /*!PRE_ANDROID23 && !__APPLE__*/
|
||||||
|
|||||||
@@ -144,6 +144,7 @@ void SoundEngine::init( Minecraft* mc, Options* options )
|
|||||||
sounds.add("random.eat", SA_eat1);
|
sounds.add("random.eat", SA_eat1);
|
||||||
sounds.add("random.eat", SA_eat2);
|
sounds.add("random.eat", SA_eat2);
|
||||||
sounds.add("random.eat", SA_eat3);
|
sounds.add("random.eat", SA_eat3);
|
||||||
|
sounds.add("random.burp", SA_burp1);
|
||||||
sounds.add("random.fuse", SA_fuse);
|
sounds.add("random.fuse", SA_fuse);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -227,6 +227,7 @@ void SoundEngine::init( Minecraft* mc, Options* options )
|
|||||||
sounds.add( "random.eat", _pp("eat1"));
|
sounds.add( "random.eat", _pp("eat1"));
|
||||||
sounds.add( "random.eat", _pp("eat2"));
|
sounds.add( "random.eat", _pp("eat2"));
|
||||||
sounds.add( "random.eat", _pp("eat3"));
|
sounds.add( "random.eat", _pp("eat3"));
|
||||||
|
sounds.add( "random.burp", _pp("burp1"));
|
||||||
sounds.add( "random.fuse", _pp("fuse"));
|
sounds.add( "random.fuse", _pp("fuse"));
|
||||||
|
|
||||||
sounds.add( "step.cloth", _pp("cloth1"));
|
sounds.add( "step.cloth", _pp("cloth1"));
|
||||||
|
|||||||
2413
src/client/sound/data/burp1.pcm
Normal file
2413
src/client/sound/data/burp1.pcm
Normal file
File diff suppressed because it is too large
Load Diff
10
src/commands/Command.cpp
Normal file
10
src/commands/Command.cpp
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
#include "Command.hpp"
|
||||||
|
#include "world/level/Level.h"
|
||||||
|
#include <client/Minecraft.h>
|
||||||
|
|
||||||
|
bool Command::isPlayerOp(Minecraft& mc, Player& player) {
|
||||||
|
std::string nicknameLower = player.name;
|
||||||
|
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
|
||||||
|
|
||||||
|
return mc.level->ops.find(nicknameLower) != mc.level->ops.end();
|
||||||
|
}
|
||||||
28
src/commands/Command.hpp
Normal file
28
src/commands/Command.hpp
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
enum CommandFlags {
|
||||||
|
COMMAND_FLAG_SINGLEPLAYER_ONLY = (1 << 1),
|
||||||
|
COMMAND_FLAG_NO_ARGS = (1 << 2),
|
||||||
|
};
|
||||||
|
|
||||||
|
class Minecraft;
|
||||||
|
class Player;
|
||||||
|
|
||||||
|
class Command {
|
||||||
|
public:
|
||||||
|
const std::string& getName() { return m_name; }
|
||||||
|
const CommandFlags getFlags() { return m_flags; }
|
||||||
|
|
||||||
|
bool isPlayerOp(Minecraft& mc, Player& player);
|
||||||
|
|
||||||
|
virtual std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) = 0;
|
||||||
|
virtual std::string help(Minecraft& mc) = 0;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
Command(const std::string& name, CommandFlags flags = (CommandFlags)0) : m_name(name), m_flags(flags) {}
|
||||||
|
|
||||||
|
const std::string m_name;
|
||||||
|
const CommandFlags m_flags;
|
||||||
|
};
|
||||||
52
src/commands/CommandBan.cpp
Normal file
52
src/commands/CommandBan.cpp
Normal file
@@ -0,0 +1,52 @@
|
|||||||
|
#include "CommandBan.hpp"
|
||||||
|
#include "commands/Command.hpp"
|
||||||
|
#include "network/RakNetInstance.h"
|
||||||
|
#include "raknet/RakPeerInterface.h"
|
||||||
|
#include "world/level/Level.h"
|
||||||
|
#include <algorithm>
|
||||||
|
#include <client/Minecraft.h>
|
||||||
|
|
||||||
|
CommandBan::CommandBan() : Command("ban") {}
|
||||||
|
|
||||||
|
std::string CommandBan::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
||||||
|
if (!isPlayerOp(mc, player)) {
|
||||||
|
return "You aren't enough priveleged to run this command";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (args.empty()) {
|
||||||
|
return help(mc);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string nicknameLower = args[0];
|
||||||
|
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
|
||||||
|
|
||||||
|
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [args, nicknameLower] (auto& it) -> bool {
|
||||||
|
std::string lower = it->name;
|
||||||
|
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
|
||||||
|
|
||||||
|
return lower == nicknameLower;
|
||||||
|
});
|
||||||
|
|
||||||
|
if (*it == (Player*)mc.player) {
|
||||||
|
return "ban: you can't ban urself lol";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (it != mc.level->players.end()) {
|
||||||
|
mc.level->removePlayer(*it);
|
||||||
|
(*it)->remove();
|
||||||
|
mc.raknetInstance->getPeer()->CloseConnection((*it)->owner, true);
|
||||||
|
} else {
|
||||||
|
for (auto& banned : mc.level->bannedPpl) {
|
||||||
|
if (nicknameLower == banned) {
|
||||||
|
return args[0] + "already banned!";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mc.level->bannedPpl.insert(nicknameLower);
|
||||||
|
return "ban: successfully banned player " + args[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string CommandBan::help(Minecraft& mc) {
|
||||||
|
return "Usage: /ban <player>";
|
||||||
|
}
|
||||||
9
src/commands/CommandBan.hpp
Normal file
9
src/commands/CommandBan.hpp
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
#include "Command.hpp"
|
||||||
|
|
||||||
|
class CommandBan : public Command {
|
||||||
|
public:
|
||||||
|
CommandBan();
|
||||||
|
|
||||||
|
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
||||||
|
std::string help(Minecraft& mc);
|
||||||
|
};
|
||||||
35
src/commands/CommandHelp.cpp
Normal file
35
src/commands/CommandHelp.cpp
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
#include "CommandHelp.hpp"
|
||||||
|
#include "commands/Command.hpp"
|
||||||
|
#include "CommandManager.hpp"
|
||||||
|
#include <client/Minecraft.h>
|
||||||
|
#include <sstream>
|
||||||
|
|
||||||
|
CommandHelp::CommandHelp() : Command("help") {}
|
||||||
|
|
||||||
|
std::string CommandHelp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
||||||
|
if (args.empty()) {
|
||||||
|
auto cmds = mc.commandManager().getListAllCommands();
|
||||||
|
|
||||||
|
std::ostringstream output;
|
||||||
|
|
||||||
|
output << "List of all commands:" << std::endl;
|
||||||
|
|
||||||
|
for (auto& cmd : cmds) {
|
||||||
|
output << " - " + cmd << std::endl;;
|
||||||
|
}
|
||||||
|
|
||||||
|
return output.str();
|
||||||
|
}
|
||||||
|
|
||||||
|
Command* cmd = mc.commandManager().getCommand(args[0]);
|
||||||
|
|
||||||
|
if (cmd != nullptr) {
|
||||||
|
return cmd->help(mc);
|
||||||
|
}
|
||||||
|
|
||||||
|
return "help: command " + args[0] + " not found";
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string CommandHelp::help(Minecraft& mc) {
|
||||||
|
return "Usage: /help <command>";
|
||||||
|
}
|
||||||
9
src/commands/CommandHelp.hpp
Normal file
9
src/commands/CommandHelp.hpp
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
#include "Command.hpp"
|
||||||
|
|
||||||
|
class CommandHelp : public Command {
|
||||||
|
public:
|
||||||
|
CommandHelp();
|
||||||
|
|
||||||
|
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
||||||
|
std::string help(Minecraft& mc);
|
||||||
|
};
|
||||||
46
src/commands/CommandKick.cpp
Normal file
46
src/commands/CommandKick.cpp
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
#include "CommandKick.hpp"
|
||||||
|
#include "commands/Command.hpp"
|
||||||
|
#include "network/RakNetInstance.h"
|
||||||
|
#include "raknet/RakPeerInterface.h"
|
||||||
|
#include "world/level/Level.h"
|
||||||
|
#include <algorithm>
|
||||||
|
#include <client/Minecraft.h>
|
||||||
|
|
||||||
|
CommandKick::CommandKick() : Command("kick") {}
|
||||||
|
|
||||||
|
std::string CommandKick::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
||||||
|
if (!isPlayerOp(mc, player)) {
|
||||||
|
return "You aren't enough priveleged to run this command";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (args.empty()) {
|
||||||
|
return help(mc);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string nicknameLower = args[0];
|
||||||
|
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
|
||||||
|
|
||||||
|
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [args, nicknameLower] (auto& it) -> bool {
|
||||||
|
std::string lower = it->name;
|
||||||
|
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
|
||||||
|
|
||||||
|
return lower == nicknameLower;
|
||||||
|
});
|
||||||
|
|
||||||
|
if (it == mc.level->players.end()) {
|
||||||
|
return "kick: can't find player with name " + args[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
if (*it == (Player*)mc.player) {
|
||||||
|
return "kick: you can't kick urself lol";
|
||||||
|
}
|
||||||
|
|
||||||
|
mc.level->removePlayer(*it);
|
||||||
|
(*it)->remove();
|
||||||
|
mc.raknetInstance->getPeer()->CloseConnection((*it)->owner, true);
|
||||||
|
return "kick: successfully kicked player " + args[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string CommandKick::help(Minecraft& mc) {
|
||||||
|
return "Usage: /kick <player>";
|
||||||
|
}
|
||||||
9
src/commands/CommandKick.hpp
Normal file
9
src/commands/CommandKick.hpp
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
#include "Command.hpp"
|
||||||
|
|
||||||
|
class CommandKick : public Command {
|
||||||
|
public:
|
||||||
|
CommandKick();
|
||||||
|
|
||||||
|
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
||||||
|
std::string help(Minecraft& mc);
|
||||||
|
};
|
||||||
75
src/commands/CommandManager.cpp
Normal file
75
src/commands/CommandManager.cpp
Normal file
@@ -0,0 +1,75 @@
|
|||||||
|
#include "CommandManager.hpp"
|
||||||
|
#include <algorithm>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
#include "client/Minecraft.h"
|
||||||
|
#include "commands/Command.hpp"
|
||||||
|
#include "commands/CommandHelp.hpp"
|
||||||
|
#include "commands/CommandKick.hpp"
|
||||||
|
#include "commands/CommandOp.hpp"
|
||||||
|
#include "commands/CommandBan.hpp"
|
||||||
|
#include "network/packet/ChatPacket.h"
|
||||||
|
#include "network/RakNetInstance.h"
|
||||||
|
#include "world/level/Level.h"
|
||||||
|
|
||||||
|
CommandManager::CommandManager() {
|
||||||
|
registerAllCommands();
|
||||||
|
}
|
||||||
|
|
||||||
|
void CommandManager::registerAllCommands() {
|
||||||
|
m_commands.push_back(new CommandHelp());
|
||||||
|
m_commands.push_back(new CommandKick());
|
||||||
|
m_commands.push_back(new CommandOp());
|
||||||
|
m_commands.push_back(new CommandBan());
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<std::string> CommandManager::getListAllCommands() {
|
||||||
|
std::vector<std::string> ret;
|
||||||
|
|
||||||
|
for (auto& cmd : m_commands) {
|
||||||
|
ret.push_back(cmd->getName());
|
||||||
|
}
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string CommandManager::execute(Minecraft& mc, Player& player, const std::string& input) {
|
||||||
|
std::istringstream ss(input);
|
||||||
|
std::string cmd;
|
||||||
|
|
||||||
|
ss >> cmd;
|
||||||
|
|
||||||
|
auto it = std::find_if(m_commands.begin(), m_commands.end(), [cmd](auto& it) -> bool {
|
||||||
|
return it->getName() == cmd;
|
||||||
|
});
|
||||||
|
|
||||||
|
if (it == m_commands.end()) {
|
||||||
|
return "Command /" + cmd + " not found";
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<std::string> args;
|
||||||
|
|
||||||
|
std::string tok;
|
||||||
|
while (ss >> tok) args.push_back(tok);
|
||||||
|
|
||||||
|
if (!mc.level->isClientSide || (*it)->getFlags() & CommandFlags::COMMAND_FLAG_SINGLEPLAYER_ONLY) {
|
||||||
|
return (*it)->execute(mc, player, args);
|
||||||
|
} else {
|
||||||
|
ChatPacket packet("/" + input);
|
||||||
|
mc.raknetInstance->send(packet);
|
||||||
|
}
|
||||||
|
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
Command* CommandManager::getCommand(const std::string& name) {
|
||||||
|
auto it = std::find_if(m_commands.begin(), m_commands.end(), [name](auto& it) -> bool {
|
||||||
|
return it->getName() == name;
|
||||||
|
});
|
||||||
|
|
||||||
|
if (it == m_commands.end()) {
|
||||||
|
return *it;
|
||||||
|
}
|
||||||
|
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
21
src/commands/CommandManager.hpp
Normal file
21
src/commands/CommandManager.hpp
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "Command.hpp"
|
||||||
|
|
||||||
|
class CommandManager {
|
||||||
|
public:
|
||||||
|
CommandManager();
|
||||||
|
|
||||||
|
std::vector<std::string> getListAllCommands();
|
||||||
|
|
||||||
|
std::string execute(Minecraft& mc, Player& player, const std::string& input);
|
||||||
|
|
||||||
|
Command* getCommand(const std::string& name);
|
||||||
|
|
||||||
|
private:
|
||||||
|
void registerAllCommands();
|
||||||
|
|
||||||
|
std::vector<Command*> m_commands;
|
||||||
|
};
|
||||||
31
src/commands/CommandOp.cpp
Normal file
31
src/commands/CommandOp.cpp
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
#include "CommandOp.hpp"
|
||||||
|
#include "commands/Command.hpp"
|
||||||
|
#include "world/level/Level.h"
|
||||||
|
#include <algorithm>
|
||||||
|
#include <client/Minecraft.h>
|
||||||
|
|
||||||
|
CommandOp::CommandOp() : Command("op") {}
|
||||||
|
|
||||||
|
std::string CommandOp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
||||||
|
if (!isPlayerOp(mc, player)) {
|
||||||
|
return "You aren't enough priveleged to run this command";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (args.empty()) {
|
||||||
|
return help(mc);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string nicknameLower = args[0];
|
||||||
|
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
|
||||||
|
|
||||||
|
if (mc.level->ops.find(nicknameLower) != mc.level->ops.end()) {
|
||||||
|
return "op: player " + args[0] + " already opped";
|
||||||
|
}
|
||||||
|
|
||||||
|
mc.level->ops.emplace(nicknameLower);
|
||||||
|
return "op: successfully opped player " + args[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string CommandOp::help(Minecraft& mc) {
|
||||||
|
return "Usage: /op <player>";
|
||||||
|
}
|
||||||
9
src/commands/CommandOp.hpp
Normal file
9
src/commands/CommandOp.hpp
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
#include "Command.hpp"
|
||||||
|
|
||||||
|
class CommandOp : public Command {
|
||||||
|
public:
|
||||||
|
CommandOp();
|
||||||
|
|
||||||
|
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
||||||
|
std::string help(Minecraft& mc);
|
||||||
|
};
|
||||||
@@ -1,16 +1,20 @@
|
|||||||
|
#include <fstream>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include "NinecraftApp.h"
|
#include "NinecraftApp.h"
|
||||||
#include "AppPlatform.h"
|
#include "AppPlatform.h"
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <signal.h>
|
#include <signal.h>
|
||||||
|
#ifdef __linux__
|
||||||
#include <unistd.h>
|
#include <unistd.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
#include "world/level/LevelSettings.h"
|
#include "world/level/LevelSettings.h"
|
||||||
#include "world/level/Level.h"
|
#include "world/level/Level.h"
|
||||||
#include "server/ArgumentsSettings.h"
|
#include "server/ArgumentsSettings.h"
|
||||||
#include "platform/time.h"
|
#include "platform/time.h"
|
||||||
#include "SharedConstants.h"
|
#include "SharedConstants.h"
|
||||||
|
#include "world/level/LevelConstants.h"
|
||||||
|
|
||||||
#define MAIN_CLASS NinecraftApp
|
#define MAIN_CLASS NinecraftApp
|
||||||
static App* g_app = 0;
|
static App* g_app = 0;
|
||||||
@@ -27,36 +31,175 @@ void signal_callback_handler(int signum) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::string findStringInConfig(std::string line, std::string config) {
|
||||||
|
auto valuePos = config.find(line);
|
||||||
|
|
||||||
|
if (line.empty()) {
|
||||||
|
throw std::runtime_error("Key cannot be empty");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (valuePos == std::string::npos) {
|
||||||
|
throw std::runtime_error("Cannot find value");
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string valueStr = "";
|
||||||
|
|
||||||
|
valuePos += 1 + line.size();
|
||||||
|
|
||||||
|
while (true) {
|
||||||
|
auto sym = config.at(valuePos);
|
||||||
|
|
||||||
|
if (sym == '\n') {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (valuePos == config.size()) {
|
||||||
|
throw std::runtime_error("Cannot find end of the line");
|
||||||
|
}
|
||||||
|
|
||||||
|
valueStr += sym;
|
||||||
|
valuePos++;
|
||||||
|
}
|
||||||
|
|
||||||
|
return valueStr;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
int main(int numArguments, char* pszArgs[]) {
|
int main(int numArguments, char* pszArgs[]) {
|
||||||
ArgumentsSettings aSettings(numArguments, pszArgs);
|
std::ifstream serverProperties("server.properties");
|
||||||
if(aSettings.getShowHelp()) {
|
|
||||||
ArgumentsSettings defaultSettings(0, NULL);
|
int port = 0;
|
||||||
printf("Minecraft Pockect Edition Server %s\n", Common::getGameVersionString("").c_str());
|
int gamemode = 0;
|
||||||
printf("-------------------------------------------------------\n");
|
int worldSize = 0;
|
||||||
printf("--cachepath - Path to where the server can store temp stuff (not sure if this is used) [default: \"%s\"]\n", defaultSettings.getCachePath().c_str());
|
|
||||||
printf("--externalpath - The path to the place where the server should store the levels. [default: \"%s\"]\n", defaultSettings.getExternalPath().c_str());
|
std::string levelDir = "";
|
||||||
printf("--levelname - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelName().c_str());
|
std::string cachePath = "";
|
||||||
printf("--leveldir - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelDir().c_str());
|
std::string externalPath = "";
|
||||||
printf("--help - Shows this message.\n");
|
std::string levelName = "";
|
||||||
printf("--port - The port to run the server on. [default: %d]\n", defaultSettings.getPort());
|
|
||||||
printf("--serverkey - The key that the server should use for API calls. [default: \"%s\"]\n", defaultSettings.getServerKey().c_str());
|
if (serverProperties.is_open()) {
|
||||||
printf("-------------------------------------------------------\n");
|
std::string propString;
|
||||||
return 0;
|
std::string line;
|
||||||
|
|
||||||
|
while (std::getline(serverProperties, line)) {
|
||||||
|
propString += line;
|
||||||
|
propString += "\n";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (propString.empty()) {
|
||||||
|
throw std::runtime_error("Config cannot be empty");
|
||||||
|
}
|
||||||
|
|
||||||
|
port = std::stoi(findStringInConfig("port", propString));
|
||||||
|
worldSize = std::stoi(findStringInConfig("world-size", propString));
|
||||||
|
|
||||||
|
if (worldSize < 16 || worldSize > 32) {
|
||||||
|
throw std::runtime_error("Incorrect world size.");
|
||||||
|
}
|
||||||
|
|
||||||
|
LevelConstants::CHUNK_CACHE_WIDTH = worldSize;
|
||||||
|
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
|
||||||
|
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
|
||||||
|
|
||||||
|
cachePath = findStringInConfig("level-cachepath", propString);
|
||||||
|
externalPath = findStringInConfig("level-externalpath", propString);
|
||||||
|
levelName = findStringInConfig("level-name", propString);
|
||||||
|
levelDir = findStringInConfig("level-dir", propString);
|
||||||
|
|
||||||
|
std::string gamemodeStr = findStringInConfig("gamemode", propString);
|
||||||
|
|
||||||
|
if (gamemodeStr == "survival") {
|
||||||
|
gamemode = GameType::Survival;
|
||||||
|
} else if (gamemodeStr == "creative") {
|
||||||
|
gamemode = GameType::Creative;
|
||||||
|
} else {
|
||||||
|
gamemode = GameType::Survival;
|
||||||
|
}
|
||||||
|
|
||||||
|
printf("%d %s %s %d %d\n", port, cachePath.c_str(), externalPath.c_str(), gamemode, LevelConstants::CHUNK_CACHE_WIDTH);
|
||||||
|
} else {
|
||||||
|
std::ofstream defaultProperties("server.properties");
|
||||||
|
|
||||||
|
if (defaultProperties.is_open()) {
|
||||||
|
ArgumentsSettings defaultSettings(0, NULL);
|
||||||
|
|
||||||
|
std::stringstream buffer;
|
||||||
|
|
||||||
|
buffer << "// MCPE Server properties" << std::endl;
|
||||||
|
buffer << "port=" << defaultSettings.getPort() << std::endl;
|
||||||
|
buffer << "level-dir=" << defaultSettings.getLevelDir() << std::endl;
|
||||||
|
buffer << "level-cachepath=" << defaultSettings.getCachePath() << std::endl;
|
||||||
|
buffer << "level-externalpath=" << defaultSettings.getExternalPath() << std::endl;
|
||||||
|
buffer << "gamemode=survival" << std::endl;
|
||||||
|
buffer << "level-name=" << defaultSettings.getLevelName() << std::endl;
|
||||||
|
buffer << "world-size=16" << std::endl;
|
||||||
|
|
||||||
|
defaultProperties << buffer.str();
|
||||||
|
|
||||||
|
printf("%s \n", buffer.str().c_str());
|
||||||
|
|
||||||
|
printf("Edit a config file first!\n");
|
||||||
|
|
||||||
|
defaultProperties.close();
|
||||||
|
exit(0);
|
||||||
|
} else {
|
||||||
|
throw std::runtime_error("Cannot create default config.");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
printf("Level Name: %s\n", aSettings.getLevelName().c_str());
|
|
||||||
|
printf("Level Name: %s\n", levelName.c_str());
|
||||||
|
|
||||||
AppContext appContext;
|
AppContext appContext;
|
||||||
appContext.platform = new AppPlatform();
|
appContext.platform = new AppPlatform();
|
||||||
App* app = new MAIN_CLASS();
|
App* app = new MAIN_CLASS();
|
||||||
signal(SIGINT, signal_callback_handler);
|
signal(SIGINT, signal_callback_handler);
|
||||||
g_app = app;
|
g_app = app;
|
||||||
((MAIN_CLASS*)g_app)->externalStoragePath = aSettings.getExternalPath();
|
((MAIN_CLASS*)g_app)->externalStoragePath = externalPath;
|
||||||
((MAIN_CLASS*)g_app)->externalCacheStoragePath = aSettings.getCachePath();
|
((MAIN_CLASS*)g_app)->externalCacheStoragePath = cachePath;
|
||||||
|
|
||||||
g_app->init(appContext);
|
g_app->init(appContext);
|
||||||
LevelSettings settings(getEpochTimeS(), GameType::Creative);
|
LevelSettings settings(getEpochTimeS(), gamemode);
|
||||||
float startTime = getTimeS();
|
float startTime = getTimeS();
|
||||||
((MAIN_CLASS*)g_app)->selectLevel(aSettings.getLevelDir(), aSettings.getLevelName(), settings);
|
((MAIN_CLASS*)g_app)->selectLevel(levelDir, levelName, settings);
|
||||||
((MAIN_CLASS*)g_app)->hostMultiplayer(aSettings.getPort());
|
((MAIN_CLASS*)g_app)->hostMultiplayer(port);
|
||||||
|
|
||||||
|
// Reading ops
|
||||||
|
std::ifstream ops("ops.txt");
|
||||||
|
|
||||||
|
if (ops.is_open()) {
|
||||||
|
std::string line;
|
||||||
|
|
||||||
|
while (std::getline(ops, line)) {
|
||||||
|
if (!line.empty()) {
|
||||||
|
((MAIN_CLASS*)g_app)->level->ops.insert(line);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
std::ofstream opsDefault("ops.txt");
|
||||||
|
|
||||||
|
if (!opsDefault.is_open()) {
|
||||||
|
throw std::runtime_error("Cannot create ops list.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reading banned ppl
|
||||||
|
std::ifstream banned("banned-players.txt");
|
||||||
|
|
||||||
|
if (banned.is_open()) {
|
||||||
|
std::string line;
|
||||||
|
|
||||||
|
while (std::getline(banned, line)) {
|
||||||
|
if (!line.empty()) {
|
||||||
|
((MAIN_CLASS*)g_app)->level->bannedPpl.insert(line);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
std::ofstream bannedPpl("banned-players.txt");
|
||||||
|
|
||||||
|
if (!bannedPpl.is_open()) {
|
||||||
|
throw std::runtime_error("Cannot create banned players list.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
std::cout << "Level has been generated in " << getTimeS() - startTime << std::endl;
|
std::cout << "Level has been generated in " << getTimeS() - startTime << std::endl;
|
||||||
((MAIN_CLASS*)g_app)->level->saveLevelData();
|
((MAIN_CLASS*)g_app)->level->saveLevelData();
|
||||||
@@ -67,7 +210,31 @@ int main(int numArguments, char* pszArgs[]) {
|
|||||||
//pthread_yield();
|
//pthread_yield();
|
||||||
sleepMs(20);
|
sleepMs(20);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::ofstream opsWrite("ops.txt");
|
||||||
|
|
||||||
|
if (opsWrite.is_open()) {
|
||||||
|
for (auto& op : ((MAIN_CLASS*)g_app)->level->ops) {
|
||||||
|
opsWrite << op << std::endl;
|
||||||
|
}
|
||||||
|
opsWrite.close();
|
||||||
|
} else {
|
||||||
|
throw std::runtime_error("Cannot open ops list.");
|
||||||
|
}
|
||||||
|
|
||||||
|
std::ofstream bannedWrite("banned-players.txt");
|
||||||
|
|
||||||
|
if (bannedWrite.is_open()) {
|
||||||
|
for (auto& banned : ((MAIN_CLASS*)g_app)->level->bannedPpl) {
|
||||||
|
bannedWrite << banned << std::endl;
|
||||||
|
}
|
||||||
|
bannedWrite.close();
|
||||||
|
} else {
|
||||||
|
throw std::runtime_error("Cannot open banned players list.");
|
||||||
|
}
|
||||||
|
|
||||||
((MAIN_CLASS*)g_app)->level->saveLevelData();
|
((MAIN_CLASS*)g_app)->level->saveLevelData();
|
||||||
|
|
||||||
delete app;
|
delete app;
|
||||||
appContext.platform->finish();
|
appContext.platform->finish();
|
||||||
delete appContext.platform;
|
delete appContext.platform;
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
|
|
||||||
#include "ClientSideNetworkHandler.h"
|
#include "ClientSideNetworkHandler.h"
|
||||||
#include "client/Options.h"
|
#include "client/Options.h"
|
||||||
|
#include "network/packet/LoginStatusPacket.h"
|
||||||
#include "packet/PacketInclude.h"
|
#include "packet/PacketInclude.h"
|
||||||
#include "RakNetInstance.h"
|
#include "RakNetInstance.h"
|
||||||
#include "../world/level/chunk/ChunkSource.h"
|
#include "../world/level/chunk/ChunkSource.h"
|
||||||
@@ -10,6 +11,9 @@
|
|||||||
#include "../world/entity/player/Inventory.h"
|
#include "../world/entity/player/Inventory.h"
|
||||||
#include "../client/Minecraft.h"
|
#include "../client/Minecraft.h"
|
||||||
#include "../client/gamemode/GameMode.h"
|
#include "../client/gamemode/GameMode.h"
|
||||||
|
#include "world/item/ItemInstance.h"
|
||||||
|
#include "world/level/LevelConstants.h"
|
||||||
|
#include <cstddef>
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
#include "../client/gui/screens/DisconnectionScreen.h"
|
#include "../client/gui/screens/DisconnectionScreen.h"
|
||||||
#endif
|
#endif
|
||||||
@@ -42,6 +46,9 @@ ClientSideNetworkHandler::ClientSideNetworkHandler(Minecraft* minecraft, IRakNet
|
|||||||
requestNextChunkPosition(0),
|
requestNextChunkPosition(0),
|
||||||
requestNextChunkIndex(0)
|
requestNextChunkIndex(0)
|
||||||
{
|
{
|
||||||
|
NumRequestChunks = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
|
||||||
|
requestNextChunkIndexList.resize(NumRequestChunks);
|
||||||
|
chunksLoaded.resize(NumRequestChunks);
|
||||||
rakPeer = raknetInstance->getPeer();
|
rakPeer = raknetInstance->getPeer();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -59,7 +66,7 @@ void ClientSideNetworkHandler::requestNextChunk()
|
|||||||
|
|
||||||
//LOGI("requesting chunks @ (%d, %d)\n", chunk.x, chunk.y);
|
//LOGI("requesting chunks @ (%d, %d)\n", chunk.x, chunk.y);
|
||||||
|
|
||||||
//raknetInstance->send(new RequestChunkPacket(requestNextChunkPosition % CHUNK_CACHE_WIDTH, requestNextChunkPosition / CHUNK_CACHE_WIDTH));
|
//raknetInstance->send(new RequestChunkPacket(requestNextChunkPosition % LevelConstants::CHUNK_CACHE_WIDTH, requestNextChunkPosition / LevelConstants::CHUNK_CACHE_WIDTH));
|
||||||
requestNextChunkIndex++;
|
requestNextChunkIndex++;
|
||||||
requestNextChunkPosition++;
|
requestNextChunkPosition++;
|
||||||
}
|
}
|
||||||
@@ -67,16 +74,16 @@ void ClientSideNetworkHandler::requestNextChunk()
|
|||||||
|
|
||||||
bool ClientSideNetworkHandler::areAllChunksLoaded()
|
bool ClientSideNetworkHandler::areAllChunksLoaded()
|
||||||
{
|
{
|
||||||
return (requestNextChunkPosition >= (CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH));
|
return (requestNextChunkPosition >= (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH));
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ClientSideNetworkHandler::isChunkLoaded(int x, int z)
|
bool ClientSideNetworkHandler::isChunkLoaded(int x, int z)
|
||||||
{
|
{
|
||||||
if (x < 0 || x >= CHUNK_CACHE_WIDTH || z < 0 || z >= CHUNK_CACHE_WIDTH) {
|
if (x < 0 || x >= LevelConstants::CHUNK_CACHE_WIDTH || z < 0 || z >= LevelConstants::CHUNK_CACHE_WIDTH) {
|
||||||
LOGE("Error: Tried to request chunk (%d, %d)\n", x, z);
|
LOGE("Error: Tried to request chunk (%d, %d)\n", x, z);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return chunksLoaded[x * CHUNK_CACHE_WIDTH + z];
|
return chunksLoaded[x * LevelConstants::CHUNK_CACHE_WIDTH + z];
|
||||||
//return areAllChunksLoaded();
|
//return areAllChunksLoaded();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -86,7 +93,7 @@ void ClientSideNetworkHandler::onConnect(const RakNet::RakNetGUID& hostGuid)
|
|||||||
serverGuid = hostGuid;
|
serverGuid = hostGuid;
|
||||||
|
|
||||||
clearChunksLoaded();
|
clearChunksLoaded();
|
||||||
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion);
|
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion, true);
|
||||||
raknetInstance->send(packet);
|
raknetInstance->send(packet);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -97,6 +104,11 @@ void ClientSideNetworkHandler::onUnableToConnect()
|
|||||||
|
|
||||||
void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
|
void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
|
||||||
{
|
{
|
||||||
|
LevelConstants::CHUNK_CACHE_WIDTH = 16;
|
||||||
|
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
|
||||||
|
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
|
||||||
|
|
||||||
|
// TODO: Good disconnecting
|
||||||
LOGI("onDisconnect\n");
|
LOGI("onDisconnect\n");
|
||||||
if (level)
|
if (level)
|
||||||
{
|
{
|
||||||
@@ -109,9 +121,13 @@ void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#ifndef STANDALONE_SERVER
|
minecraft->leaveGame();
|
||||||
minecraft->gui.addMessage("Disconnected from server");
|
// minecraft->setLevel(NULL);
|
||||||
#endif
|
// #ifndef STANDALONE_SERVER
|
||||||
|
// minecraft->gui.addMessage("Disconnected from server");
|
||||||
|
// // TODO: screen with error
|
||||||
|
// minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
|
||||||
|
// #endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginStatusPacket* packet) {
|
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginStatusPacket* packet) {
|
||||||
@@ -130,6 +146,18 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginSta
|
|||||||
LOGI("Disconnect! Server is outdated!\n");
|
LOGI("Disconnect! Server is outdated!\n");
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
minecraft->setScreen(new DisconnectionScreen("Could not connect: Outdated server!"));
|
minecraft->setScreen(new DisconnectionScreen("Could not connect: Outdated server!"));
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
if (packet->status == LoginStatus::Failed_TakenNickname) {
|
||||||
|
LOGI("Disconnect! Nickname is taken!\n");
|
||||||
|
#ifndef STANDALONE_SERVER
|
||||||
|
minecraft->setScreen(new DisconnectionScreen("Could not connect: Nickname is taken!"));
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
if (packet->status == LoginStatus::Failed_Banned) {
|
||||||
|
LOGI("Disconnect! You're banned from this server!\n");
|
||||||
|
#ifndef STANDALONE_SERVER
|
||||||
|
minecraft->setScreen(new DisconnectionScreen("Could not connect: You're banned from this server!"));
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -146,6 +174,19 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, StartGam
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// @todo @note i think its trash
|
||||||
|
// we can put it directly to selectLevel?
|
||||||
|
if (packet->chunkCacheWidth != 0) {
|
||||||
|
printf("lol \n");
|
||||||
|
LevelConstants::CHUNK_CACHE_WIDTH = packet->chunkCacheWidth;
|
||||||
|
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
|
||||||
|
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
|
||||||
|
LevelChunk::ChunkBlockCount = LevelConstants::CHUNK_BLOCK_COUNT;
|
||||||
|
}
|
||||||
|
NumRequestChunks = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
|
||||||
|
requestNextChunkIndexList.resize(NumRequestChunks);
|
||||||
|
chunksLoaded.resize(NumRequestChunks);
|
||||||
|
|
||||||
const std::string& levelId = LevelStorageSource::TempLevelId;
|
const std::string& levelId = LevelStorageSource::TempLevelId;
|
||||||
LevelStorageSource* storageSource = minecraft->getLevelSource();
|
LevelStorageSource* storageSource = minecraft->getLevelSource();
|
||||||
storageSource->deleteLevel(levelId);
|
storageSource->deleteLevel(levelId);
|
||||||
@@ -182,7 +223,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetTimeP
|
|||||||
if (!level)
|
if (!level)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
LOGI("SetTimePacket\n");
|
// LOGI("SetTimePacket\n");
|
||||||
level->setTime(packet->time);
|
level->setTime(packet->time);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -238,7 +279,7 @@ void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, AddPain
|
|||||||
}
|
}
|
||||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddMobPacket* packet)
|
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddMobPacket* packet)
|
||||||
{
|
{
|
||||||
LOGI("AddMobPacket (%p)\n", level);
|
// LOGI("AddMobPacket (%p)\n", level);
|
||||||
|
|
||||||
if (!level) {
|
if (!level) {
|
||||||
LOGW("Trying to add a mob with no level!\n");
|
LOGW("Trying to add a mob with no level!\n");
|
||||||
@@ -324,7 +365,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveEn
|
|||||||
if (!level) return;
|
if (!level) return;
|
||||||
|
|
||||||
Entity* entity = level->getEntity(packet->entityId);
|
Entity* entity = level->getEntity(packet->entityId);
|
||||||
LOGI("RemoveEntityPacket %p %p, %d\n", entity, minecraft->player, entity?(int)(entity->isPlayer()): -1);
|
// LOGI("RemoveEntityPacket %p %p, %d\n", entity, minecraft->player, entity?(int)(entity->isPlayer()): -1);
|
||||||
if (!entity) return;
|
if (!entity) return;
|
||||||
|
|
||||||
level->removeEntity(entity);
|
level->removeEntity(entity);
|
||||||
@@ -344,6 +385,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddItemE
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemEntityPacket* packet) {
|
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemEntityPacket* packet) {
|
||||||
|
// printf("TakeItemEntityPacket \n");
|
||||||
if (!level) return;
|
if (!level) return;
|
||||||
|
|
||||||
Entity* e = level->getEntity(packet->itemId);
|
Entity* e = level->getEntity(packet->itemId);
|
||||||
@@ -386,6 +428,54 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet) {
|
||||||
|
if (!level) return;
|
||||||
|
|
||||||
|
if (packet->entityId == minecraft->player->entityId) {
|
||||||
|
auto items = packet->items;
|
||||||
|
|
||||||
|
minecraft->player->inventory->replace(items);
|
||||||
|
|
||||||
|
for (int i = 0; i < packet->linkedSlot.size(); i++) {
|
||||||
|
minecraft->player->inventory->linkSlot(i, packet->linkedSlot[i].inventorySlot, true);
|
||||||
|
LOGI("%i -> %i\n", packet->linkedSlot[i].inventorySlot, i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {
|
||||||
|
if (!level) return;
|
||||||
|
|
||||||
|
LOGI("TakeItemPacket\n");
|
||||||
|
|
||||||
|
ItemInstance* item;
|
||||||
|
|
||||||
|
item->count = packet->count;
|
||||||
|
item->id = packet->itemId;
|
||||||
|
item->setAuxValue(packet->auxValue);
|
||||||
|
|
||||||
|
// if (minecraft->player->entityId == packet->playerId) {
|
||||||
|
if (!minecraft->player->inventory->add(item)) {
|
||||||
|
minecraft->player->drop(new ItemInstance(*item), false);
|
||||||
|
}
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {
|
||||||
|
// Idk how it works...
|
||||||
|
if (!level) return;
|
||||||
|
|
||||||
|
ItemInstance item;
|
||||||
|
|
||||||
|
item.count = packet->count;
|
||||||
|
item.id = packet->itemId;
|
||||||
|
item.setAuxValue(packet->auxValue);
|
||||||
|
|
||||||
|
// if (minecraft->player->entityId == packet->playerId) {
|
||||||
|
minecraft->player->inventory->removeResource(item);
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
|
||||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet)
|
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet)
|
||||||
{
|
{
|
||||||
if (!level)
|
if (!level)
|
||||||
@@ -475,19 +565,19 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
|
|||||||
//unsigned char* blockIds = chunk->getBlockData();
|
//unsigned char* blockIds = chunk->getBlockData();
|
||||||
DataLayer& blockData = chunk->data;
|
DataLayer& blockData = chunk->data;
|
||||||
|
|
||||||
const int setSize = LEVEL_HEIGHT / 8;
|
const int setSize = LevelConstants::LEVEL_HEIGHT / 8;
|
||||||
const int setShift = 4; // power of LEVEL_HEIGHT / 8
|
const int setShift = 4; // power of LevelConstants::LEVEL_HEIGHT / 8
|
||||||
|
|
||||||
bool recalcHeight = false;
|
bool recalcHeight = false;
|
||||||
|
|
||||||
int x0 = 16, x1 = 0, z0 = 16, z1 = 0, y0 = LEVEL_HEIGHT, y1 = 0;
|
int x0 = 16, x1 = 0, z0 = 16, z1 = 0, y0 = LevelConstants::LEVEL_HEIGHT, y1 = 0;
|
||||||
int rx = packet->x << 4;
|
int rx = packet->x << 4;
|
||||||
int rz = packet->z << 4;
|
int rz = packet->z << 4;
|
||||||
|
|
||||||
unsigned char readBlockBuffer[setSize];
|
unsigned char* readBlockBuffer = new unsigned char[setSize];
|
||||||
unsigned char readDataBuffer[setSize / 2];
|
unsigned char* readDataBuffer = new unsigned char[setSize / 2];
|
||||||
|
|
||||||
for (int i = 0; i < CHUNK_COLUMNS; i++)
|
for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; i++)
|
||||||
{
|
{
|
||||||
unsigned char updateBits = 0;
|
unsigned char updateBits = 0;
|
||||||
packet->chunkData.Read(updateBits);
|
packet->chunkData.Read(updateBits);
|
||||||
@@ -496,8 +586,8 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
|
|||||||
{
|
{
|
||||||
recalcHeight = true;
|
recalcHeight = true;
|
||||||
|
|
||||||
int colX = (i % CHUNK_WIDTH);
|
int colX = (i % LevelConstants::CHUNK_WIDTH);
|
||||||
int colZ = (i / CHUNK_WIDTH);
|
int colZ = (i / LevelConstants::CHUNK_WIDTH);
|
||||||
int colDataPosition = colX << 11 | colZ << 7;
|
int colDataPosition = colX << 11 | colZ << 7;
|
||||||
|
|
||||||
for (int set = 0; set < 8; set++)
|
for (int set = 0; set < 8; set++)
|
||||||
@@ -531,30 +621,33 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
|
|||||||
{
|
{
|
||||||
y0 = ((1 << set) << setShift);
|
y0 = ((1 << set) << setShift);
|
||||||
}
|
}
|
||||||
if (((1 << set) << setShift) + (LEVEL_HEIGHT / 8) - 1 > y1)
|
if (((1 << set) << setShift) + (LevelConstants::LEVEL_HEIGHT / 8) - 1 > y1)
|
||||||
{
|
{
|
||||||
y1 = ((1 << set) << setShift) + (LEVEL_HEIGHT / 8) - 1;
|
y1 = ((1 << set) << setShift) + (LevelConstants::LEVEL_HEIGHT / 8) - 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if ((i % CHUNK_WIDTH) < x0)
|
if ((i % LevelConstants::CHUNK_WIDTH) < x0)
|
||||||
{
|
{
|
||||||
x0 = (i % CHUNK_WIDTH);
|
x0 = (i % LevelConstants::CHUNK_WIDTH);
|
||||||
}
|
}
|
||||||
if ((i % CHUNK_WIDTH) > x1)
|
if ((i % LevelConstants::CHUNK_WIDTH) > x1)
|
||||||
{
|
{
|
||||||
x1 = (i % CHUNK_WIDTH);
|
x1 = (i % LevelConstants::CHUNK_WIDTH);
|
||||||
}
|
}
|
||||||
if ((i / CHUNK_WIDTH) < z0)
|
if ((i / LevelConstants::CHUNK_WIDTH) < z0)
|
||||||
{
|
{
|
||||||
z0 = (i / CHUNK_WIDTH);
|
z0 = (i / LevelConstants::CHUNK_WIDTH);
|
||||||
}
|
}
|
||||||
if ((i / CHUNK_WIDTH) > z1)
|
if ((i / LevelConstants::CHUNK_WIDTH) > z1)
|
||||||
{
|
{
|
||||||
z1 = (i / CHUNK_WIDTH);
|
z1 = (i / LevelConstants::CHUNK_WIDTH);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
delete[] readBlockBuffer;
|
||||||
|
delete[] readDataBuffer;
|
||||||
|
|
||||||
if (recalcHeight)
|
if (recalcHeight)
|
||||||
{
|
{
|
||||||
// chunk->recalcHeightmap();
|
// chunk->recalcHeightmap();
|
||||||
@@ -579,7 +672,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
|
|||||||
//chunk->terrainPopulated = true;
|
//chunk->terrainPopulated = true;
|
||||||
chunk->unsaved = false;
|
chunk->unsaved = false;
|
||||||
|
|
||||||
chunksLoaded[packet->x * CHUNK_CACHE_WIDTH + packet->z] = true;
|
chunksLoaded[packet->x * LevelConstants::CHUNK_CACHE_WIDTH + packet->z] = true;
|
||||||
|
|
||||||
if (areAllChunksLoaded())
|
if (areAllChunksLoaded())
|
||||||
{
|
{
|
||||||
@@ -627,18 +720,18 @@ void ClientSideNetworkHandler::arrangeRequestChunkOrder() {
|
|||||||
clearChunksLoaded();
|
clearChunksLoaded();
|
||||||
|
|
||||||
// Default sort is around center of the world
|
// Default sort is around center of the world
|
||||||
int cx = CHUNK_CACHE_WIDTH / 2;
|
int cx = LevelConstants::CHUNK_CACHE_WIDTH / 2;
|
||||||
int cz = CHUNK_CACHE_WIDTH / 2;
|
int cz = LevelConstants::CHUNK_CACHE_WIDTH / 2;
|
||||||
|
|
||||||
// If player exists, let's sort around him
|
// If player exists, let's sort around him
|
||||||
Player* p = minecraft? minecraft->player : NULL;
|
Player* p = minecraft? minecraft->player : NULL;
|
||||||
if (p) {
|
if (p) {
|
||||||
cx = Mth::floor(p->x / (float)CHUNK_WIDTH);
|
cx = Mth::floor(p->x / (float)LevelConstants::CHUNK_WIDTH);
|
||||||
cz = Mth::floor(p->z / (float)CHUNK_DEPTH);
|
cz = Mth::floor(p->z / (float)LevelConstants::CHUNK_DEPTH);
|
||||||
}
|
}
|
||||||
|
|
||||||
_ChunkSorter sorter(cx, cz);
|
_ChunkSorter sorter(cx, cz);
|
||||||
std::sort(requestNextChunkIndexList, requestNextChunkIndexList + NumRequestChunks, sorter);
|
std::sort(requestNextChunkIndexList.begin(), requestNextChunkIndexList.end(), sorter);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ClientSideNetworkHandler::levelGenerated(Level* level)
|
void ClientSideNetworkHandler::levelGenerated(Level* level)
|
||||||
@@ -728,7 +821,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetEntit
|
|||||||
if (!level)
|
if (!level)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
LOGI("SetEntityDataPacket\n");
|
// LOGI("SetEntityDataPacket\n");
|
||||||
|
|
||||||
Entity* e = level->getEntity(packet->id);
|
Entity* e = level->getEntity(packet->id);
|
||||||
if (e) {
|
if (e) {
|
||||||
@@ -782,6 +875,10 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
|
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@@ -791,6 +888,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetHealt
|
|||||||
if (!level || !minecraft->player)
|
if (!level || !minecraft->player)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
printf("SetHealthPacket \n");
|
||||||
minecraft->player->hurtTo(packet->health);
|
minecraft->player->hurtTo(packet->health);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -886,7 +984,11 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
|||||||
void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, ChatPacket* packet )
|
void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, ChatPacket* packet )
|
||||||
{
|
{
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
minecraft->gui.displayClientMessage(packet->message);
|
// minecraft->gui.displayClientMessage(packet->message);
|
||||||
|
std::istringstream iss(packet->message);
|
||||||
|
for (std::string line; std::getline(iss, line); ) {
|
||||||
|
minecraft->gui.addMessage(line);
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -919,8 +1021,8 @@ void ClientSideNetworkHandler::clearChunksLoaded()
|
|||||||
{
|
{
|
||||||
// Init the chunk positions
|
// Init the chunk positions
|
||||||
for (int i = 0; i < NumRequestChunks; ++i) {
|
for (int i = 0; i < NumRequestChunks; ++i) {
|
||||||
requestNextChunkIndexList[i].x = i/CHUNK_WIDTH;
|
requestNextChunkIndexList[i].x = i / LevelConstants::CHUNK_WIDTH;
|
||||||
requestNextChunkIndexList[i].y = i%CHUNK_WIDTH;
|
requestNextChunkIndexList[i].y = i % LevelConstants::CHUNK_WIDTH;
|
||||||
chunksLoaded[i] = false;
|
chunksLoaded[i] = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -77,6 +77,11 @@ public:
|
|||||||
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
|
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet);
|
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet);
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
|
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
|
||||||
|
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet);
|
||||||
|
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet);
|
||||||
|
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
|
||||||
|
virtual void handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
void requestNextChunk();
|
void requestNextChunk();
|
||||||
@@ -97,11 +102,11 @@ private:
|
|||||||
BlockUpdateList bufferedBlockUpdates;
|
BlockUpdateList bufferedBlockUpdates;
|
||||||
int requestNextChunkPosition;
|
int requestNextChunkPosition;
|
||||||
|
|
||||||
static const int NumRequestChunks = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
|
int NumRequestChunks;
|
||||||
|
|
||||||
int requestNextChunkIndex;
|
int requestNextChunkIndex;
|
||||||
IntPair requestNextChunkIndexList[NumRequestChunks];
|
std::vector<IntPair> requestNextChunkIndexList;
|
||||||
bool chunksLoaded[NumRequestChunks];
|
std::vector<bool> chunksLoaded;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,33 +0,0 @@
|
|||||||
#include "NATPunchHandler.h"
|
|
||||||
#include "../raknet/TCPInterface.h"
|
|
||||||
#include "../raknet/HTTPConnection.h"
|
|
||||||
#include "PHPDirectoryServer2.h"
|
|
||||||
|
|
||||||
using namespace RakNet;
|
|
||||||
NATPuchHandler::NATPuchHandler() {
|
|
||||||
tcpInterface = new TCPInterface;
|
|
||||||
}
|
|
||||||
NATPuchHandler::~NATPuchHandler() {
|
|
||||||
delete tcpInterface;
|
|
||||||
}
|
|
||||||
|
|
||||||
void NATPuchHandler::initialize() {
|
|
||||||
tcpInterface->Start(0, 64);
|
|
||||||
}
|
|
||||||
|
|
||||||
void NATPuchHandler::registerToGameList(const RakNet::RakString& serverName, int port) {
|
|
||||||
HTTPConnection httpConnection;
|
|
||||||
httpConnection.Init(tcpInterface, "johanbernhardsson.se");
|
|
||||||
PHPDirectoryServer2 directoryServer;
|
|
||||||
directoryServer.Init(&httpConnection, "/DirectoryServer.php");
|
|
||||||
directoryServer.UploadTable("", serverName, port, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
void NATPuchHandler::removeFromGameList() {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void NATPuchHandler::close() {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
#ifndef _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
|
|
||||||
#define _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
|
|
||||||
#include "../raknet/TCPInterface.h"
|
|
||||||
#include "../raknet/RakString.h"
|
|
||||||
class NATPuchHandler {
|
|
||||||
public:
|
|
||||||
enum NATPuchHandlerStatus {
|
|
||||||
NATPuchInitilized = 0,
|
|
||||||
NATPuchFetchingServerList = 1,
|
|
||||||
NATPuchConnecting = 2,
|
|
||||||
NATPuchConnected = 3,
|
|
||||||
NATPuchDissconnected = 4
|
|
||||||
};
|
|
||||||
NATPuchHandler();
|
|
||||||
~NATPuchHandler();
|
|
||||||
void initialize();
|
|
||||||
void registerToGameList(const RakNet::RakString& serverName, int port);
|
|
||||||
void removeFromGameList();
|
|
||||||
void close();
|
|
||||||
private:
|
|
||||||
RakNet::TCPInterface *tcpInterface;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif /* _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_ */
|
|
||||||
@@ -18,6 +18,8 @@ class RemovePlayerPacket;
|
|||||||
class RemoveEntityPacket;
|
class RemoveEntityPacket;
|
||||||
class MoveEntityPacket;
|
class MoveEntityPacket;
|
||||||
//class TeleportEntityPacket;
|
//class TeleportEntityPacket;
|
||||||
|
class RemoveItemPacket;
|
||||||
|
class TakeItemPacket;
|
||||||
class MovePlayerPacket;
|
class MovePlayerPacket;
|
||||||
class PlaceBlockPacket;
|
class PlaceBlockPacket;
|
||||||
class RemoveBlockPacket;
|
class RemoveBlockPacket;
|
||||||
@@ -48,6 +50,7 @@ class ContainerClosePacket;
|
|||||||
class ContainerSetSlotPacket;
|
class ContainerSetSlotPacket;
|
||||||
class ContainerSetDataPacket;
|
class ContainerSetDataPacket;
|
||||||
class ContainerSetContentPacket;
|
class ContainerSetContentPacket;
|
||||||
|
class WantCreatePacket;
|
||||||
class ChatPacket;
|
class ChatPacket;
|
||||||
class SignUpdatePacket;
|
class SignUpdatePacket;
|
||||||
class Minecraft;
|
class Minecraft;
|
||||||
@@ -119,6 +122,9 @@ public:
|
|||||||
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {}
|
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {}
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {}
|
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {}
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {}
|
virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {}
|
||||||
|
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {}
|
||||||
|
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {}
|
||||||
|
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {}
|
||||||
|
|
||||||
//
|
//
|
||||||
// Common implementation for Client and Server
|
// Common implementation for Client and Server
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
#include "Packet.h"
|
#include "Packet.h"
|
||||||
#include "../world/level/chunk/LevelChunk.h"
|
#include "../world/level/chunk/LevelChunk.h"
|
||||||
|
|
||||||
|
#include "network/packet/TakeItemPacket.h"
|
||||||
#include "packet/PacketInclude.h"
|
#include "packet/PacketInclude.h"
|
||||||
|
|
||||||
Packet::Packet()
|
Packet::Packet()
|
||||||
@@ -41,6 +42,12 @@ Packet* MinecraftPackets::createPacket(int id)
|
|||||||
case PACKET_ADDITEMENTITY:
|
case PACKET_ADDITEMENTITY:
|
||||||
packet = new AddItemEntityPacket();
|
packet = new AddItemEntityPacket();
|
||||||
break;
|
break;
|
||||||
|
case PACKET_REMOVEITEM:
|
||||||
|
packet = new RemoveItemPacket();
|
||||||
|
break;
|
||||||
|
case PACKET_TAKEITEM:
|
||||||
|
packet = new TakeItemPacket();
|
||||||
|
break;
|
||||||
case PACKET_TAKEITEMENTITY:
|
case PACKET_TAKEITEMENTITY:
|
||||||
packet = new TakeItemEntityPacket();
|
packet = new TakeItemEntityPacket();
|
||||||
break;
|
break;
|
||||||
@@ -68,6 +75,9 @@ Packet* MinecraftPackets::createPacket(int id)
|
|||||||
case PACKET_RESPAWN:
|
case PACKET_RESPAWN:
|
||||||
packet = new RespawnPacket();
|
packet = new RespawnPacket();
|
||||||
break;
|
break;
|
||||||
|
case PACKET_WANTCREATEITEM:
|
||||||
|
packet = new WantCreatePacket();
|
||||||
|
break;
|
||||||
case PACKET_REMOVEENTITY:
|
case PACKET_REMOVEENTITY:
|
||||||
packet = new RemoveEntityPacket();
|
packet = new RemoveEntityPacket();
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -33,6 +33,9 @@ enum MinecraftPacketIds
|
|||||||
PACKET_REMOVEENTITY,
|
PACKET_REMOVEENTITY,
|
||||||
PACKET_ADDITEMENTITY,
|
PACKET_ADDITEMENTITY,
|
||||||
PACKET_TAKEITEMENTITY,
|
PACKET_TAKEITEMENTITY,
|
||||||
|
PACKET_TAKEITEM,
|
||||||
|
PACKET_REMOVEITEM,
|
||||||
|
PACKET_WANTCREATEITEM,
|
||||||
|
|
||||||
PACKET_MOVEENTITY,
|
PACKET_MOVEENTITY,
|
||||||
PACKET_MOVEENTITY_POS,
|
PACKET_MOVEENTITY_POS,
|
||||||
|
|||||||
@@ -5,6 +5,16 @@
|
|||||||
#include "../world/entity/player/Inventory.h"
|
#include "../world/entity/player/Inventory.h"
|
||||||
#include "../world/Container.h"
|
#include "../world/Container.h"
|
||||||
#include "../world/inventory/BaseContainerMenu.h"
|
#include "../world/inventory/BaseContainerMenu.h"
|
||||||
|
#include "network/packet/ChatPacket.h"
|
||||||
|
#include "network/packet/ContainerSetSlotPacket.h"
|
||||||
|
#include "network/packet/LoginStatusPacket.h"
|
||||||
|
#include "network/packet/MovePlayerPacket.h"
|
||||||
|
#include "network/packet/RemoveBlockPacket.h"
|
||||||
|
#include "network/packet/SendInventoryPacket.h"
|
||||||
|
#include "network/packet/UpdateBlockPacket.h"
|
||||||
|
#include "network/packet/RemoveItemPacket.h"
|
||||||
|
#include "network/packet/TakeItemPacket.h"
|
||||||
|
#include "network/packet/WantCreatePacket.h"
|
||||||
#include "packet/PacketInclude.h"
|
#include "packet/PacketInclude.h"
|
||||||
|
|
||||||
#include "RakNetInstance.h"
|
#include "RakNetInstance.h"
|
||||||
@@ -13,6 +23,17 @@
|
|||||||
#include "../client/gamemode/GameMode.h"
|
#include "../client/gamemode/GameMode.h"
|
||||||
#include "../raknet/RakPeerInterface.h"
|
#include "../raknet/RakPeerInterface.h"
|
||||||
#include "../raknet/PacketPriority.h"
|
#include "../raknet/PacketPriority.h"
|
||||||
|
#include "platform/log.h"
|
||||||
|
#include "util/Mth.h"
|
||||||
|
#include "util/StringUtils.h"
|
||||||
|
#include "world/item/ItemInstance.h"
|
||||||
|
#include "world/level/LevelConstants.h"
|
||||||
|
#include "world/level/storage/LevelStorage.h"
|
||||||
|
#include "world/phys/Vec3.h"
|
||||||
|
#include "world/item/crafting/Recipe.h"
|
||||||
|
#include "world/item/crafting/Recipes.h"
|
||||||
|
#include <cstddef>
|
||||||
|
#include <cstdio>
|
||||||
#ifndef STANDALONE_SERVER
|
#ifndef STANDALONE_SERVER
|
||||||
#include "../client/sound/SoundEngine.h"
|
#include "../client/sound/SoundEngine.h"
|
||||||
#endif
|
#endif
|
||||||
@@ -53,11 +74,11 @@ void ServerSideNetworkHandler::tileChanged(int x, int y, int z)
|
|||||||
|
|
||||||
Packet* ServerSideNetworkHandler::getAddPacketFromEntity( Entity* entity ) {
|
Packet* ServerSideNetworkHandler::getAddPacketFromEntity( Entity* entity ) {
|
||||||
if (entity->isMob() && !entity->isPlayer()) { //@fix: This code is duplicated. See if it can be unified.
|
if (entity->isMob() && !entity->isPlayer()) { //@fix: This code is duplicated. See if it can be unified.
|
||||||
if (minecraft->player) {
|
// if (minecraft->player) {
|
||||||
// I guess this should always be true, but it crashed somewhere in this
|
// I guess this should always be true, but it crashed somewhere in this
|
||||||
// function once and I only see this one as a potential problem
|
// function once and I only see this one as a potential problem
|
||||||
return new AddMobPacket((Mob*)entity);
|
return new AddMobPacket((Mob*)entity);
|
||||||
}
|
// }
|
||||||
}
|
}
|
||||||
else if (entity->isPlayer()) {
|
else if (entity->isPlayer()) {
|
||||||
|
|
||||||
@@ -136,7 +157,18 @@ void ServerSideNetworkHandler::displayGameMessage(const std::string& message)
|
|||||||
|
|
||||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChatPacket* packet)
|
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChatPacket* packet)
|
||||||
{
|
{
|
||||||
displayGameMessage(packet->message);
|
auto player = getPlayer(source);
|
||||||
|
|
||||||
|
if (player == nullptr) return; // @todo maybe kick?
|
||||||
|
|
||||||
|
if (packet->message[0] == '/') {
|
||||||
|
// This is a command
|
||||||
|
|
||||||
|
ChatPacket resp(minecraft->commandManager().execute(*minecraft, *player, Util::stringTrim(packet->message.substr(1))));
|
||||||
|
return sendPrivate(resp, source);
|
||||||
|
}
|
||||||
|
|
||||||
|
displayGameMessage("<" + player->name + "> " + packet->message);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerSideNetworkHandler::onNewClient(const RakNet::RakNetGUID& clientGuid)
|
void ServerSideNetworkHandler::onNewClient(const RakNet::RakNetGUID& clientGuid)
|
||||||
@@ -156,6 +188,8 @@ void ServerSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
|
|||||||
|
|
||||||
if (player->owner == guid)
|
if (player->owner == guid)
|
||||||
{
|
{
|
||||||
|
minecraft->level->getLevelStorage()->savePlayer(*player);
|
||||||
|
|
||||||
std::string message = player->name;
|
std::string message = player->name;
|
||||||
message += " disconnected from the game";
|
message += " disconnected from the game";
|
||||||
displayGameMessage(message);
|
displayGameMessage(message);
|
||||||
@@ -186,8 +220,32 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
|||||||
//
|
//
|
||||||
bool oldClient = packet->clientNetworkVersion < SharedConstants::NetworkProtocolLowestSupportedVersion;
|
bool oldClient = packet->clientNetworkVersion < SharedConstants::NetworkProtocolLowestSupportedVersion;
|
||||||
bool oldServer = packet->clientNetworkLowestSupportedVersion > SharedConstants::NetworkProtocolVersion;
|
bool oldServer = packet->clientNetworkLowestSupportedVersion > SharedConstants::NetworkProtocolVersion;
|
||||||
if (oldClient || oldServer)
|
if (oldClient || oldServer || !packet->newProto)
|
||||||
loginStatus = oldClient? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
|
loginStatus = oldClient || !packet->newProto? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
|
||||||
|
|
||||||
|
std::string nicknameLower = packet->clientName.C_String();
|
||||||
|
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
|
||||||
|
|
||||||
|
printf("%s lower \n", nicknameLower.c_str());
|
||||||
|
for (int i = 0; i < level->players.size(); i++) {
|
||||||
|
ServerPlayer* player = (ServerPlayer*) level->players.at(i);
|
||||||
|
|
||||||
|
std::string clientLower = player->name;
|
||||||
|
std::transform(clientLower.begin(), clientLower.end(), clientLower.begin(), ::tolower);
|
||||||
|
|
||||||
|
// @todo to lower case
|
||||||
|
if (nicknameLower == clientLower) {
|
||||||
|
loginStatus = packet->newProto ? LoginStatus::Failed_TakenNickname : LoginStatus::Failed_ClientOld;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& banned : level->bannedPpl) {
|
||||||
|
if (nicknameLower == banned) {
|
||||||
|
loginStatus = packet->newProto ? LoginStatus::Failed_Banned : LoginStatus::Failed_ClientOld;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
RakNet::BitStream bitStream;
|
RakNet::BitStream bitStream;
|
||||||
LoginStatusPacket(loginStatus).write(&bitStream);
|
LoginStatusPacket(loginStatus).write(&bitStream);
|
||||||
@@ -199,13 +257,16 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
|||||||
//
|
//
|
||||||
// Valid client version
|
// Valid client version
|
||||||
//
|
//
|
||||||
Player* newPlayer = new ServerPlayer(minecraft, level);
|
|
||||||
|
Player* newPlayer = new ServerPlayer(minecraft, level, packet->newProto);
|
||||||
|
|
||||||
minecraft->gameMode->initAbilities(newPlayer->abilities);
|
minecraft->gameMode->initAbilities(newPlayer->abilities);
|
||||||
newPlayer->owner = source;
|
newPlayer->owner = source;
|
||||||
newPlayer->name = packet->clientName.C_String();
|
newPlayer->name = packet->clientName.C_String();
|
||||||
_pendingPlayers.push_back(newPlayer);
|
_pendingPlayers.push_back(newPlayer);
|
||||||
|
|
||||||
|
LOGI("Adding new player... isCreative: %i\n", minecraft->isCreativeMode());
|
||||||
|
|
||||||
// Reset the player so he doesn't spawn inside blocks
|
// Reset the player so he doesn't spawn inside blocks
|
||||||
while (newPlayer->y > 0) {
|
while (newPlayer->y > 0) {
|
||||||
newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z);
|
newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z);
|
||||||
@@ -228,7 +289,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
|||||||
level->getLevelData()->getGeneratorVersion(),
|
level->getLevelData()->getGeneratorVersion(),
|
||||||
gameType,
|
gameType,
|
||||||
newPlayer->entityId,
|
newPlayer->entityId,
|
||||||
newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z
|
newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z,
|
||||||
|
LevelConstants::CHUNK_CACHE_WIDTH
|
||||||
).write(&bitStream);
|
).write(&bitStream);
|
||||||
|
|
||||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||||
@@ -244,6 +306,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ReadyPac
|
|||||||
|
|
||||||
if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS)
|
if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS)
|
||||||
onReady_RequestedChunks(source);
|
onReady_RequestedChunks(source);
|
||||||
|
|
||||||
|
LOGI("Ready player two ready ready player two!!\n ");
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source)
|
void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source)
|
||||||
@@ -301,6 +365,36 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!minecraft->level->getLevelStorage()->loadPlayer(*newPlayer)) {
|
||||||
|
LOGW("Failed to load %s data\n", newPlayer->name.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Credits to EpikIzCool
|
||||||
|
bitStream.Reset();
|
||||||
|
MovePlayerPacket mv(newPlayer->entityId, newPlayer->x, newPlayer->y - newPlayer->heightOffset,
|
||||||
|
newPlayer->z, newPlayer->xRot, newPlayer->yRot);
|
||||||
|
mv.write(&bitStream);
|
||||||
|
|
||||||
|
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||||
|
|
||||||
|
bitStream.Reset();
|
||||||
|
SetHealthPacket hp(newPlayer->health);
|
||||||
|
hp.write(&bitStream);
|
||||||
|
|
||||||
|
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||||
|
|
||||||
|
if (newPlayer->hasRespawnPosition()) {
|
||||||
|
bitStream.Reset();
|
||||||
|
SetSpawnPositionPacket sp(newPlayer->getRespawnPosition());
|
||||||
|
sp.write(&bitStream);
|
||||||
|
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
bitStream.Reset();
|
||||||
|
SendInventoryPacket(newPlayer, false).write(&bitStream);
|
||||||
|
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||||
|
|
||||||
|
|
||||||
// Additional packets
|
// Additional packets
|
||||||
// * set spawn
|
// * set spawn
|
||||||
/*
|
/*
|
||||||
@@ -339,14 +433,31 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
|
|||||||
{
|
{
|
||||||
if (!level) return;
|
if (!level) return;
|
||||||
|
|
||||||
//LOGI("MovePlayerPacket\n");
|
// LOGI("MovePlayerPacket\n");
|
||||||
if (Entity* entity = level->getEntity(packet->entityId))
|
if (Entity* entity = level->getEntity(packet->entityId)) {
|
||||||
{
|
ServerPlayer* player = (ServerPlayer*) getPlayer(source);
|
||||||
|
|
||||||
|
// int timeElapsed = minecraft->getTicks() - player->getLastMoveTicks();
|
||||||
|
|
||||||
|
// if (timeElapsed > 0) {
|
||||||
|
// float dist = player->distanceTo(packet->x, player->y, packet->z);
|
||||||
|
// float speed = dist / (minecraft->getTicks() - player->getLastMoveTicks());
|
||||||
|
// player->setLastMoveTicks(minecraft->getTicks());
|
||||||
|
|
||||||
|
// float maxSpeed = (minecraft->isCreativeMode()) ? 1.65f : 1.f;
|
||||||
|
|
||||||
|
// if (speed > maxSpeed) {
|
||||||
|
// MovePlayerPacket refuse(player->entityId, player->x, player->y, player->z, player->xRot, player->yRot);
|
||||||
|
// return raknetInstance->send(refuse);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
entity->xd = entity->yd = entity->zd = 0;
|
entity->xd = entity->yd = entity->zd = 0;
|
||||||
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
|
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
|
||||||
|
|
||||||
// broadcast this packet to other clients
|
// broadcast this packet to other clients
|
||||||
redistributePacket(packet, source);
|
redistributePacket(packet, source);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -368,12 +479,29 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBl
|
|||||||
if (oldTile != NULL && changed) {
|
if (oldTile != NULL && changed) {
|
||||||
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
|
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
|
||||||
|
|
||||||
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile))
|
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile)) {
|
||||||
//oldTile->spawnResources(level, x, y, z, data, 1); //@todo
|
// From SurvivalMode.cpp
|
||||||
|
// Why tf i have to copy this shit from SurvivalMode class
|
||||||
|
// Why SurvivalMode class locked to LOCAL MINECRAFT PLAYER :sob: :sob: :sob: :sob: :sob: :sob: :sob: :sob:
|
||||||
|
// @fix @warn @ahtung @alert
|
||||||
|
ItemInstance* item = player->inventory->getSelected();
|
||||||
|
if (item != NULL) {
|
||||||
|
item->mineBlock(oldTile->id, x, y, z);
|
||||||
|
if (item->count == 0) {
|
||||||
|
//item->snap(minecraft->player);
|
||||||
|
player->inventory->clearSlot(player->inventory->selected);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// oldTile->spawnResources(level, x, y, z, data, 1); //@todo
|
||||||
oldTile->playerDestroy(level, player, x, y, z, data);
|
oldTile->playerDestroy(level, player, x, y, z, data);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
oldTile->destroy(level, x, y, z, data);
|
oldTile->destroy(level, x, y, z, data);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
LOGI("Remove block [%i, %i, %i]\n", packet->x, packet->y, packet->z);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
|
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
|
||||||
@@ -403,6 +531,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestC
|
|||||||
raknetInstance->send(source, p);
|
raknetInstance->send(source, p);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// LOGI("Requested chunk [%i, %i]\n", packet->x, packet->z);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerSideNetworkHandler::levelGenerated( Level* level )
|
void ServerSideNetworkHandler::levelGenerated( Level* level )
|
||||||
@@ -429,23 +559,31 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerEq
|
|||||||
if (!player) return;
|
if (!player) return;
|
||||||
if (rakPeer->GetMyGUID() == player->owner) return;
|
if (rakPeer->GetMyGUID() == player->owner) return;
|
||||||
|
|
||||||
|
LOGI("Equip item: id %i aux %i\n", packet->itemId, packet->itemAuxValue);
|
||||||
|
|
||||||
// override the player's inventory
|
// override the player's inventory
|
||||||
//int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
|
int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
|
||||||
int slot = Inventory::MAX_SELECTION_SIZE;
|
|
||||||
if (slot >= 0) {
|
if (slot >= 0 && slot != packet->inventorySlot && packet->itemId != 0) {
|
||||||
if (packet->itemId == 0) {
|
LOGW("PlayerEquipmentPacket: Item in player inventory but slots doesn't match!");
|
||||||
player->inventory->clearSlot(slot);
|
packet->inventorySlot = slot;
|
||||||
} else {
|
|
||||||
// @note: 128 is an ugly hack for depletable items.
|
|
||||||
// @todo: fix
|
|
||||||
ItemInstance newItem(packet->itemId, 128, packet->itemAuxValue);
|
|
||||||
player->inventory->replaceSlot(slot, &newItem);
|
|
||||||
}
|
|
||||||
player->inventory->moveToSelectedSlot(slot, true);
|
|
||||||
redistributePacket(packet, source);
|
|
||||||
} else {
|
|
||||||
LOGW("Warning: Remote player doesn't have his thing, Odd!\n");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (slot < 0 && packet->itemId != 0) {
|
||||||
|
LOGW("PlayerEquipmentPacket: Remote player doesn't have his thing (or crafted it)!\n");
|
||||||
|
|
||||||
|
SendInventoryPacket newInventory (player, false);
|
||||||
|
raknetInstance->send(newInventory);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
player->inventory->selectSlot(packet->selectedSlot);
|
||||||
|
player->inventory->linkSlot(packet->selectedSlot, packet->inventorySlot, true);
|
||||||
|
|
||||||
|
player->inventory->print();
|
||||||
|
|
||||||
|
redistributePacket(packet, source);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
|
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
|
||||||
@@ -455,6 +593,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerAr
|
|||||||
if (!player) return;
|
if (!player) return;
|
||||||
if (rakPeer->GetMyGUID() == player->owner) return;
|
if (rakPeer->GetMyGUID() == player->owner) return;
|
||||||
|
|
||||||
|
// LOGI("Equip armor: %i %i %i %i\n", packet->head, packet->torso, packet->legs, packet->feet);
|
||||||
|
|
||||||
packet->fillIn(player);
|
packet->fillIn(player);
|
||||||
redistributePacket(packet, source);
|
redistributePacket(packet, source);
|
||||||
}
|
}
|
||||||
@@ -466,6 +606,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Interact
|
|||||||
Entity* entity = level->getEntity(packet->targetId);
|
Entity* entity = level->getEntity(packet->targetId);
|
||||||
if (src && entity && src->isPlayer())
|
if (src && entity && src->isPlayer())
|
||||||
{
|
{
|
||||||
|
LOGI("Interact: source %i target %i\n", packet->sourceId, packet->targetId);
|
||||||
|
|
||||||
Player* player = (Player*) src;
|
Player* player = (Player*) src;
|
||||||
if (InteractPacket::Attack == packet->action) {
|
if (InteractPacket::Attack == packet->action) {
|
||||||
player->swing();
|
player->swing();
|
||||||
@@ -506,14 +648,75 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
|
|||||||
}
|
}
|
||||||
redistributePacket(packet, source);
|
redistributePacket(packet, source);
|
||||||
}
|
}
|
||||||
|
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {
|
||||||
|
LOGI("WantCreatePacket\n");
|
||||||
|
Entity* entity = level->getEntity(packet->playerId);
|
||||||
|
|
||||||
|
if (entity && entity->isPlayer()) {
|
||||||
|
Player* p = (Player*)entity;
|
||||||
|
|
||||||
|
auto playerInv = p->inventory;
|
||||||
|
|
||||||
|
ItemInstance wantCreate;
|
||||||
|
|
||||||
|
wantCreate.id = packet->itemId;
|
||||||
|
wantCreate.count = packet->count;
|
||||||
|
wantCreate.setAuxValue(packet->auxValue);
|
||||||
|
|
||||||
|
Recipe* recipe = Recipes::getInstance()->getRecipeFor(wantCreate);
|
||||||
|
|
||||||
|
std::vector<ItemInstance> items = recipe->getItemPack().getItemInstances();
|
||||||
|
|
||||||
|
std::vector<int> checkForExists = {};
|
||||||
|
|
||||||
|
for (int i = Inventory::MAX_SELECTION_SIZE; i < p->inventory->getContainerSize(); ++i) {
|
||||||
|
auto itm = p->inventory->getItem(i);
|
||||||
|
|
||||||
|
if (itm != NULL) {
|
||||||
|
for (int y = 0; y < items.size(); y++) {
|
||||||
|
auto itmRecipe = items.at(y);
|
||||||
|
|
||||||
|
if (itmRecipe.id == itm->id && itm->count >= itmRecipe.count) {
|
||||||
|
checkForExists.push_back(itm->id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (checkForExists.empty()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < items.size(); i++) {
|
||||||
|
auto item = items.at(i);
|
||||||
|
|
||||||
|
auto it = std::find(checkForExists.begin(), checkForExists.end(), item.id);
|
||||||
|
|
||||||
|
if (it == checkForExists.end() && checkForExists.size() > 1) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < items.size(); i++) {
|
||||||
|
p->inventory->removeResource(ItemInstance(items.at(i).id, items.at(i).count, items.at(i).getAuxValue()));
|
||||||
|
}
|
||||||
|
// TakeItemPacket itemAdd(p->entityId, wantCreate.count, wantCreate.getAuxValue(), wantCreate.id);
|
||||||
|
// raknetInstance->send(source, itemAdd);
|
||||||
|
|
||||||
|
p->inventory->add(new ItemInstance(wantCreate.id, wantCreate.count, wantCreate.getAuxValue()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
|
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
|
||||||
{
|
{
|
||||||
if (!level) return;
|
if (!level) return;
|
||||||
|
|
||||||
LOGI("UseItemPacket\n");
|
LOGI("UseItemPacket: id %i data %i\n", packet->itemId, packet->itemData);
|
||||||
Entity* entity = level->getEntity(packet->entityId);
|
Entity* entity = level->getEntity(packet->entityId);
|
||||||
|
|
||||||
if (entity && entity->isPlayer()) {
|
if (entity && entity->isPlayer()) {
|
||||||
|
LOGI("%f %f %f \n", entity->x, entity->y, entity->z);
|
||||||
|
|
||||||
Player* player = (Player*) entity;
|
Player* player = (Player*) entity;
|
||||||
int x = packet->x, y = packet->y, z = packet->z;
|
int x = packet->x, y = packet->y, z = packet->z;
|
||||||
Tile* t = Tile::tiles[level->getTile(x, y, z)];
|
Tile* t = Tile::tiles[level->getTile(x, y, z)];
|
||||||
@@ -522,7 +725,41 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
|
|||||||
if (t && t->use(level, x, y, z, player)) return;
|
if (t && t->use(level, x, y, z, player)) return;
|
||||||
if (packet->item.isNull()) return;
|
if (packet->item.isNull()) return;
|
||||||
|
|
||||||
ItemInstance* item = &packet->item;
|
ItemInstance* packetItem = &packet->item;
|
||||||
|
|
||||||
|
int slot = player->inventory->getSlot(packet->itemId, packet->itemData);
|
||||||
|
|
||||||
|
if (slot < 0) {
|
||||||
|
LOGW("UseItemPacket: Player doesn't have this item!\n");
|
||||||
|
|
||||||
|
auto pos = Vec3(packet->x, packet->y, packet->z);
|
||||||
|
|
||||||
|
if (ItemInstance::isBlock(packetItem)) {
|
||||||
|
LOGI("UseItemPacket: This is even block!!!\n");
|
||||||
|
|
||||||
|
pos.x += packet->clickX;
|
||||||
|
pos.y += packet->clickY;
|
||||||
|
pos.z += packet->clickZ;
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateBlockPacket refuse(pos.x, pos.y, pos.z, level->getTile(pos.x, pos.y, pos.z), level->getData(pos.x, pos.y, pos.z));
|
||||||
|
raknetInstance->send(refuse);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ItemInstance* item = player->inventory->getItem(slot);
|
||||||
|
player->x = packet->playerX;
|
||||||
|
player->y = packet->playerY;
|
||||||
|
player->z = packet->playerZ;
|
||||||
|
|
||||||
|
player->bb.x0 = packet->playerX0;
|
||||||
|
player->bb.y0 = packet->playerY0;
|
||||||
|
player->bb.z0 = packet->playerZ0;
|
||||||
|
|
||||||
|
player->bb.x1 = packet->playerX1;
|
||||||
|
player->bb.y1 = packet->playerY1;
|
||||||
|
player->bb.z1 = packet->playerZ1;
|
||||||
|
|
||||||
if(packet->face == 255) {
|
if(packet->face == 255) {
|
||||||
// Special case: x,y,z means direction-of-action
|
// Special case: x,y,z means direction-of-action
|
||||||
@@ -534,6 +771,10 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
|
|||||||
Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z));
|
Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (item && item->count <= 0) {
|
||||||
|
player->inventory->clearSlot(slot);
|
||||||
|
}
|
||||||
|
|
||||||
//LOGW("Use Item not working! Out of synch?\n");
|
//LOGW("Use Item not working! Out of synch?\n");
|
||||||
|
|
||||||
// Don't have to redistribute (ugg.. this will mess up), cause tileUpdated is sent
|
// Don't have to redistribute (ugg.. this will mess up), cause tileUpdated is sent
|
||||||
@@ -544,6 +785,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
|
|||||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
|
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
|
||||||
if (!level) return;
|
if (!level) return;
|
||||||
|
|
||||||
|
LOGI("EntityEventPacket: id %i\n", packet->eventId);
|
||||||
|
|
||||||
if (Entity* e = level->getEntity(packet->entityId))
|
if (Entity* e = level->getEntity(packet->entityId))
|
||||||
e->handleEntityEvent(packet->eventId);
|
e->handleEntityEvent(packet->eventId);
|
||||||
}
|
}
|
||||||
@@ -577,6 +820,11 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SendInv
|
|||||||
{
|
{
|
||||||
if (!level) return;
|
if (!level) return;
|
||||||
|
|
||||||
|
LOGI("SendInventoryPacket:\n");
|
||||||
|
for (int i = 0; i < packet->numItems; i++) {
|
||||||
|
LOGI("\t %i: %s (%i)\n", i, packet->items.at(i).getName().c_str(), packet->items.at(i).count);
|
||||||
|
}
|
||||||
|
|
||||||
Entity* entity = level->getEntity(packet->entityId);
|
Entity* entity = level->getEntity(packet->entityId);
|
||||||
if (entity && entity->isPlayer()) {
|
if (entity && entity->isPlayer()) {
|
||||||
Player* p = (Player*)entity;
|
Player* p = (Player*)entity;
|
||||||
@@ -592,15 +840,27 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, DropIte
|
|||||||
{
|
{
|
||||||
if (!level) return;
|
if (!level) return;
|
||||||
|
|
||||||
|
LOGI("DropItemPacket\n");
|
||||||
|
|
||||||
Entity* entity = level->getEntity(packet->entityId);
|
Entity* entity = level->getEntity(packet->entityId);
|
||||||
if (entity && entity->isPlayer()) {
|
if (entity && entity->isPlayer()) {
|
||||||
Player* p = (Player*)entity;
|
Player* p = (Player*)entity;
|
||||||
p->drop(new ItemInstance(packet->item), packet->dropType != 0);
|
// p->drop(new ItemInstance(packet->item), packet->dropType != 0);
|
||||||
|
|
||||||
|
int slot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
|
||||||
|
|
||||||
|
if (slot < 0) {
|
||||||
|
LOGW("DropItemPacket: player doesn't have these items!\n");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
p->inventory->dropSlot(slot, false, packet->dropType != 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
|
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
|
||||||
if (!level) return;
|
if (!level) return;
|
||||||
|
LOGI("ContainerClosePacket\n");
|
||||||
|
|
||||||
Player* p = findPlayer(level, &source);
|
Player* p = findPlayer(level, &source);
|
||||||
if (!p) return;
|
if (!p) return;
|
||||||
@@ -612,6 +872,16 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
|||||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
|
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
|
||||||
if (!level) return;
|
if (!level) return;
|
||||||
|
|
||||||
|
const char* type = "unknown";
|
||||||
|
|
||||||
|
switch (packet->setType) {
|
||||||
|
case ContainerSetSlotPacket::SETTYPE_ADD: type = "add"; break;
|
||||||
|
case ContainerSetSlotPacket::SETTYPE_SET: type = "set"; break;
|
||||||
|
case ContainerSetSlotPacket::SETTYPE_TAKE: type = "take"; break;
|
||||||
|
};
|
||||||
|
|
||||||
|
LOGI("ContainerSetSlot: slot %i item %s type %s\n", packet->slot, packet->item.getName().c_str(), type);
|
||||||
|
|
||||||
Player* p = findPlayer(level, &source);
|
Player* p = findPlayer(level, &source);
|
||||||
if (!p) return;
|
if (!p) return;
|
||||||
|
|
||||||
@@ -619,12 +889,80 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
|||||||
LOGW("User has no container!\n");
|
LOGW("User has no container!\n");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (p->containerMenu->containerId != packet->containerId)
|
|
||||||
{
|
if (p->containerMenu->containerId != packet->containerId) {
|
||||||
LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId);
|
LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (packet->item.count > 64) {
|
||||||
|
LOGW("ContainerSetSlotPacket: player tried to put more than 64");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto contItems = p->containerMenu->getItems();
|
||||||
|
|
||||||
|
// find same item in player inventory (used not in all cases)
|
||||||
|
int invSlot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
|
||||||
|
auto invItem = p->inventory->getItem(invSlot);
|
||||||
|
|
||||||
|
if (contItems.at(packet->slot).id == 0 && packet->item.id != 0) {
|
||||||
|
LOGI("ContainerSetSlotPacket: player tried to put items to slot %i\n", packet->slot);
|
||||||
|
|
||||||
|
if (invSlot < 0) {
|
||||||
|
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (invItem->count < packet->item.count) {
|
||||||
|
LOGW("ContainerSetSlotPacket: player tried to put more than he have\n");
|
||||||
|
packet->item.count = invItem->count;
|
||||||
|
}
|
||||||
|
|
||||||
|
invItem->count -= packet->item.count;
|
||||||
|
|
||||||
|
if (invItem->count <= 0) {
|
||||||
|
p->inventory->removeItem(invItem);
|
||||||
|
}
|
||||||
|
} else if(contItems.at(packet->slot).id == packet->item.id) {
|
||||||
|
int deltaItem = packet->item.count - contItems.at(packet->slot).count;
|
||||||
|
|
||||||
|
if (deltaItem > 0) {
|
||||||
|
LOGI("ContainerSetSlotPacket: player tried to add %i items to slot %i\n", deltaItem, packet->slot);
|
||||||
|
|
||||||
|
auto invItem = p->inventory->getItem(invSlot);
|
||||||
|
|
||||||
|
if (invSlot < 0) {
|
||||||
|
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (invItem->count < deltaItem) {
|
||||||
|
LOGW("ContainerSetSlotPacket: player tried to put more than he have");
|
||||||
|
packet->item.count -= (deltaItem - invItem->count);
|
||||||
|
deltaItem = invItem->count;
|
||||||
|
}
|
||||||
|
|
||||||
|
invItem->count -= deltaItem;
|
||||||
|
|
||||||
|
if (invItem->count <= 0) {
|
||||||
|
p->inventory->removeItem(invItem);
|
||||||
|
}
|
||||||
|
} else if (deltaItem < 0) {
|
||||||
|
LOGW("ContainerSetSlotPacket: player tried to take %i items from slot %i\n", -deltaItem, packet->slot);
|
||||||
|
p->inventory->add(new ItemInstance(packet->item.getItem(), -deltaItem, contItems.at(packet->slot).getAuxValue()));
|
||||||
|
}
|
||||||
|
} else if(contItems.at(packet->slot).id && !packet->item.id) {
|
||||||
|
LOGI("ContainerSetSlotPacket: player tried to take all items from slot %i\n", packet->slot);
|
||||||
|
packet->item.count = 0;
|
||||||
|
packet->item.setAuxValue(0);
|
||||||
|
|
||||||
|
p->inventory->add(new ItemInstance(contItems.at(packet->slot).getItem(), contItems.at(packet->slot).count, contItems.at(packet->slot).getAuxValue()));
|
||||||
|
} else {
|
||||||
|
LOGW("ContainerSetSlotPacket: illegal container operation in slot %i\n", packet->slot);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (ContainerType::FURNACE == p->containerMenu->containerType) {
|
if (ContainerType::FURNACE == p->containerMenu->containerType) {
|
||||||
//LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str());
|
//LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str());
|
||||||
p->containerMenu->setSlot(packet->slot, &packet->item);
|
p->containerMenu->setSlot(packet->slot, &packet->item);
|
||||||
@@ -635,6 +973,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
|||||||
p->containerMenu->setSlot(packet->slot, &packet->item);
|
p->containerMenu->setSlot(packet->slot, &packet->item);
|
||||||
//p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item);
|
//p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
p->inventory->print();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
|
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
|
||||||
@@ -657,6 +997,8 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpd
|
|||||||
if (!level)
|
if (!level)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
LOGI("SignUpdate: [%i, %i, %i]\n", packet->x, packet->y, packet->z);
|
||||||
|
|
||||||
TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
|
TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
|
||||||
if (TileEntity::isType(te, TileEntityType::Sign)) {
|
if (TileEntity::isType(te, TileEntityType::Sign)) {
|
||||||
SignTileEntity* ste = (SignTileEntity*) te;
|
SignTileEntity* ste = (SignTileEntity*) te;
|
||||||
@@ -713,3 +1055,9 @@ Player* ServerSideNetworkHandler::getPlayer( const RakNet::RakNetGUID& source )
|
|||||||
if (source == level->players[i]->owner) return level->players[i];
|
if (source == level->players[i]->owner) return level->players[i];
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ServerSideNetworkHandler::sendPrivate(Packet& packet, const RakNet::RakNetGUID& source) {
|
||||||
|
RakNet::BitStream bitStream;
|
||||||
|
packet.write(&bitStream);
|
||||||
|
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||||
|
}
|
||||||
@@ -58,6 +58,7 @@ public:
|
|||||||
virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet);
|
virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet);
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
|
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
|
||||||
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
|
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
|
||||||
|
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
|
||||||
|
|
||||||
bool allowsIncomingConnections() { return _allowIncoming; }
|
bool allowsIncomingConnections() { return _allowIncoming; }
|
||||||
void allowIncomingConnections(bool doAllow);
|
void allowIncomingConnections(bool doAllow);
|
||||||
@@ -70,6 +71,12 @@ private:
|
|||||||
* @brief Send packet to all players
|
* @brief Send packet to all players
|
||||||
*/
|
*/
|
||||||
void redistributePacket(Packet* packet, const RakNet::RakNetGUID& fromPlayer);
|
void redistributePacket(Packet* packet, const RakNet::RakNetGUID& fromPlayer);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Send packer private with GUID
|
||||||
|
*/
|
||||||
|
void sendPrivate(Packet& packet, const RakNet::RakNetGUID& source);
|
||||||
|
|
||||||
Player* getPlayer(const RakNet::RakNetGUID& source);
|
Player* getPlayer(const RakNet::RakNetGUID& source);
|
||||||
|
|
||||||
Minecraft* minecraft;
|
Minecraft* minecraft;
|
||||||
|
|||||||
@@ -236,9 +236,9 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
|
|||||||
if (x0 < 0) x0 = 0;
|
if (x0 < 0) x0 = 0;
|
||||||
if (y0 < 0) y0 = 0;
|
if (y0 < 0) y0 = 0;
|
||||||
if (z0 < 0) z0 = 0;
|
if (z0 < 0) z0 = 0;
|
||||||
if (x1 >= LEVEL_WIDTH ) x1 = LEVEL_WIDTH - 1;
|
if (x1 >= LevelConstants::LEVEL_WIDTH ) x1 = LevelConstants::LEVEL_WIDTH - 1;
|
||||||
if (y1 >= LEVEL_HEIGHT) y1 = LEVEL_HEIGHT - 1;
|
if (y1 >= LevelConstants::LEVEL_HEIGHT) y1 = LevelConstants::LEVEL_HEIGHT - 1;
|
||||||
if (z1 >= LEVEL_DEPTH ) z1 = LEVEL_DEPTH - 1;
|
if (z1 >= LevelConstants::LEVEL_DEPTH ) z1 = LevelConstants::LEVEL_DEPTH - 1;
|
||||||
|
|
||||||
for (int y = y0; y <= y1; ++y)
|
for (int y = y0; y <= y1; ++y)
|
||||||
for (int z = z0; z <= z1; ++z)
|
for (int z = z0; z <= z1; ++z)
|
||||||
@@ -456,7 +456,7 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
|
|||||||
sw.start();
|
sw.start();
|
||||||
|
|
||||||
// Save a cuboid around the player
|
// Save a cuboid around the player
|
||||||
const int CSize = CHUNK_CACHE_WIDTH;
|
const int CSize = LevelConstants::CHUNK_CACHE_WIDTH;
|
||||||
int cx = (int)e->x / CSize;
|
int cx = (int)e->x / CSize;
|
||||||
int cz = (int)e->z / CSize;
|
int cz = (int)e->z / CSize;
|
||||||
|
|
||||||
@@ -504,7 +504,7 @@ bool CommandServer::handleCheckpoint(bool doRestore ) {
|
|||||||
const int cz = restorePos.z;
|
const int cz = restorePos.z;
|
||||||
const int y0 = restorePos.y;
|
const int y0 = restorePos.y;
|
||||||
const int y1 = y0 + RestoreHeight;
|
const int y1 = y0 + RestoreHeight;
|
||||||
const int CSize = CHUNK_CACHE_WIDTH;
|
const int CSize = LevelConstants::CHUNK_CACHE_WIDTH;
|
||||||
const int numChunkBytes = RestoreHeight * CSize * CSize * 20 / 8;
|
const int numChunkBytes = RestoreHeight * CSize * CSize * 20 / 8;
|
||||||
|
|
||||||
if (!restoreBuffer) {
|
if (!restoreBuffer) {
|
||||||
|
|||||||
@@ -33,18 +33,18 @@ public:
|
|||||||
unsigned char* blockIds = chunk->getBlockData();
|
unsigned char* blockIds = chunk->getBlockData();
|
||||||
DataLayer& blockData = chunk->data;
|
DataLayer& blockData = chunk->data;
|
||||||
|
|
||||||
const int setSize = LEVEL_HEIGHT / 8;
|
const int setSize = LevelConstants::LEVEL_HEIGHT / 8;
|
||||||
const int setShift = 4; // power of LEVEL_HEIGHT / 8
|
const int setShift = 4; // power of LevelConstants::LEVEL_HEIGHT / 8
|
||||||
|
|
||||||
chunkData.Reset();
|
chunkData.Reset();
|
||||||
for (int i = 0; i < CHUNK_COLUMNS; i++)
|
for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; i++)
|
||||||
{
|
{
|
||||||
unsigned char updateBits = chunk->updateMap[i];
|
unsigned char updateBits = chunk->updateMap[i];
|
||||||
chunkData.Write(updateBits);
|
chunkData.Write(updateBits);
|
||||||
|
|
||||||
if (updateBits > 0)
|
if (updateBits > 0)
|
||||||
{
|
{
|
||||||
int colDataPosition = (i % CHUNK_WIDTH) << 11 | (i / CHUNK_WIDTH) << 7;
|
int colDataPosition = (i % LevelConstants::CHUNK_WIDTH) << 11 | (i / LevelConstants::CHUNK_WIDTH) << 7;
|
||||||
|
|
||||||
for (int set = 0; set < 8; set++)
|
for (int set = 0; set < 8; set++)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -9,17 +9,20 @@ public:
|
|||||||
RakNet::RakString clientName;
|
RakNet::RakString clientName;
|
||||||
int clientNetworkVersion;
|
int clientNetworkVersion;
|
||||||
int clientNetworkLowestSupportedVersion;
|
int clientNetworkLowestSupportedVersion;
|
||||||
|
bool newProto;
|
||||||
|
|
||||||
LoginPacket()
|
LoginPacket()
|
||||||
: clientNetworkVersion(-1),
|
: clientNetworkVersion(-1),
|
||||||
clientNetworkLowestSupportedVersion(-1)
|
clientNetworkLowestSupportedVersion(-1),
|
||||||
|
newProto(false)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
LoginPacket(const RakNet::RakString& clientName, int clientVersion)
|
LoginPacket(const RakNet::RakString& clientName, int clientVersion, bool newProto)
|
||||||
: clientName(clientName),
|
: clientName(clientName),
|
||||||
clientNetworkVersion(clientVersion),
|
clientNetworkVersion(clientVersion),
|
||||||
clientNetworkLowestSupportedVersion(clientVersion)
|
clientNetworkLowestSupportedVersion(clientVersion),
|
||||||
|
newProto(newProto)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -29,6 +32,7 @@ public:
|
|||||||
bitStream->Write(clientName);
|
bitStream->Write(clientName);
|
||||||
bitStream->Write(clientNetworkVersion);
|
bitStream->Write(clientNetworkVersion);
|
||||||
bitStream->Write(clientNetworkLowestSupportedVersion);
|
bitStream->Write(clientNetworkLowestSupportedVersion);
|
||||||
|
bitStream->Write(newProto);
|
||||||
}
|
}
|
||||||
|
|
||||||
void read(RakNet::BitStream* bitStream)
|
void read(RakNet::BitStream* bitStream)
|
||||||
@@ -39,6 +43,11 @@ public:
|
|||||||
if (bitStream->GetNumberOfUnreadBits() > 0) {
|
if (bitStream->GetNumberOfUnreadBits() > 0) {
|
||||||
bitStream->Read(clientNetworkVersion);
|
bitStream->Read(clientNetworkVersion);
|
||||||
bitStream->Read(clientNetworkLowestSupportedVersion);
|
bitStream->Read(clientNetworkLowestSupportedVersion);
|
||||||
|
|
||||||
|
// Checking for new proto
|
||||||
|
if (bitStream->GetNumberOfUnreadBits() > 0) {
|
||||||
|
bitStream->Read(newProto);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -3,10 +3,13 @@
|
|||||||
|
|
||||||
#include "../Packet.h"
|
#include "../Packet.h"
|
||||||
|
|
||||||
|
// wtf why not enum
|
||||||
namespace LoginStatus {
|
namespace LoginStatus {
|
||||||
const int Success = 0;
|
const int Success = 0;
|
||||||
const int Failed_ClientOld = 1;
|
const int Failed_ClientOld = 1;
|
||||||
const int Failed_ServerOld = 2;
|
const int Failed_ServerOld = 2;
|
||||||
|
const int Failed_TakenNickname = 3;
|
||||||
|
const int Failed_Banned = 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
class LoginStatusPacket : public Packet {
|
class LoginStatusPacket : public Packet {
|
||||||
|
|||||||
@@ -50,5 +50,7 @@
|
|||||||
#include "TileEventPacket.h"
|
#include "TileEventPacket.h"
|
||||||
#include "UpdateBlockPacket.h"
|
#include "UpdateBlockPacket.h"
|
||||||
#include "UseItemPacket.h"
|
#include "UseItemPacket.h"
|
||||||
|
#include "RemoveItemPacket.h"
|
||||||
|
#include "WantCreatePacket.h"
|
||||||
|
#include "TakeItemPacket.h"
|
||||||
#endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/
|
#endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/
|
||||||
|
|||||||
@@ -9,15 +9,19 @@ public:
|
|||||||
int entityId;
|
int entityId;
|
||||||
unsigned short itemId;
|
unsigned short itemId;
|
||||||
unsigned short itemAuxValue;
|
unsigned short itemAuxValue;
|
||||||
|
unsigned char selectedSlot;
|
||||||
|
unsigned char inventorySlot;
|
||||||
|
|
||||||
PlayerEquipmentPacket()
|
PlayerEquipmentPacket()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerEquipmentPacket(int entityId, int itemId, int data)
|
PlayerEquipmentPacket(int entityId, int itemId, int data, int selSlot, int invSlot)
|
||||||
: entityId(entityId),
|
: entityId(entityId),
|
||||||
itemId(itemId),
|
itemId(itemId),
|
||||||
itemAuxValue(data)
|
itemAuxValue(data),
|
||||||
|
selectedSlot(selSlot),
|
||||||
|
inventorySlot(invSlot)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -28,6 +32,8 @@ public:
|
|||||||
bitStream->Write(entityId);
|
bitStream->Write(entityId);
|
||||||
bitStream->Write(itemId);
|
bitStream->Write(itemId);
|
||||||
bitStream->Write(itemAuxValue);
|
bitStream->Write(itemAuxValue);
|
||||||
|
bitStream->Write(selectedSlot);
|
||||||
|
bitStream->Write(inventorySlot);
|
||||||
}
|
}
|
||||||
|
|
||||||
void read(RakNet::BitStream* bitStream)
|
void read(RakNet::BitStream* bitStream)
|
||||||
@@ -35,6 +41,8 @@ public:
|
|||||||
bitStream->Read(entityId);
|
bitStream->Read(entityId);
|
||||||
bitStream->Read(itemId);
|
bitStream->Read(itemId);
|
||||||
bitStream->Read(itemAuxValue);
|
bitStream->Read(itemAuxValue);
|
||||||
|
bitStream->Read(selectedSlot);
|
||||||
|
bitStream->Read(inventorySlot);
|
||||||
}
|
}
|
||||||
|
|
||||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||||
|
|||||||
54
src/network/packet/RemoveItemPacket.h
Normal file
54
src/network/packet/RemoveItemPacket.h
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
#ifndef NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
|
||||||
|
#define NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
|
||||||
|
|
||||||
|
//package net.minecraft.network.packet;
|
||||||
|
|
||||||
|
#include "../Packet.h"
|
||||||
|
|
||||||
|
class RemoveItemPacket: public Packet
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
RemoveItemPacket() {
|
||||||
|
}
|
||||||
|
|
||||||
|
RemoveItemPacket(int playerId, int count, int auxValue, int itemId)
|
||||||
|
:
|
||||||
|
playerId(playerId),
|
||||||
|
count(count),
|
||||||
|
auxValue(auxValue),
|
||||||
|
itemId(itemId)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void write(RakNet::BitStream* bitStream)
|
||||||
|
{
|
||||||
|
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_REMOVEITEM));
|
||||||
|
bitStream->Write(itemId);
|
||||||
|
bitStream->Write(count);
|
||||||
|
bitStream->Write(auxValue);
|
||||||
|
|
||||||
|
bitStream->Write(playerId);
|
||||||
|
}
|
||||||
|
|
||||||
|
void read(RakNet::BitStream* bitStream)
|
||||||
|
{
|
||||||
|
bitStream->Read(itemId);
|
||||||
|
bitStream->Read(count);
|
||||||
|
bitStream->Read(auxValue);
|
||||||
|
|
||||||
|
bitStream->Read(playerId);
|
||||||
|
}
|
||||||
|
|
||||||
|
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||||
|
{
|
||||||
|
callback->handle(source, (RemoveItemPacket*)this);
|
||||||
|
}
|
||||||
|
|
||||||
|
int playerId;
|
||||||
|
|
||||||
|
int itemId;
|
||||||
|
int count;
|
||||||
|
int auxValue;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /*NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__*/
|
||||||
@@ -2,13 +2,14 @@
|
|||||||
#define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__
|
#define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__
|
||||||
|
|
||||||
#include "../Packet.h"
|
#include "../Packet.h"
|
||||||
|
#include "world/entity/player/Inventory.h"
|
||||||
|
#include "world/inventory/FillingContainer.h"
|
||||||
|
#include <array>
|
||||||
|
|
||||||
class SendInventoryPacket: public Packet
|
class SendInventoryPacket: public Packet
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
SendInventoryPacket()
|
SendInventoryPacket() {}
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
SendInventoryPacket(Player* player, bool dropItems)
|
SendInventoryPacket(Player* player, bool dropItems)
|
||||||
: entityId(player->entityId),
|
: entityId(player->entityId),
|
||||||
@@ -21,10 +22,15 @@ public:
|
|||||||
ItemInstance* item = inv->getItem(i);
|
ItemInstance* item = inv->getItem(i);
|
||||||
items.push_back(item? *item : ItemInstance());
|
items.push_back(item? *item : ItemInstance());
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < NumArmorItems; ++i) {
|
for (int i = 0; i < NumArmorItems; ++i) {
|
||||||
ItemInstance* item = player->getArmor(i);
|
ItemInstance* item = player->getArmor(i);
|
||||||
items.push_back(item? *item : ItemInstance());
|
items.push_back(item? *item : ItemInstance());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < inv->numLinkedSlots; ++i) {
|
||||||
|
linkedSlot[i] = inv->linkedSlots[i];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void write(RakNet::BitStream* bitStream)
|
void write(RakNet::BitStream* bitStream)
|
||||||
@@ -39,6 +45,13 @@ public:
|
|||||||
// Armor
|
// Armor
|
||||||
for (int i = 0; i < NumArmorItems; ++i)
|
for (int i = 0; i < NumArmorItems; ++i)
|
||||||
PacketUtil::writeItemInstance(items[i + numItems], bitStream);
|
PacketUtil::writeItemInstance(items[i + numItems], bitStream);
|
||||||
|
|
||||||
|
int lSlots = Inventory::MAX_SELECTION_SIZE;
|
||||||
|
|
||||||
|
// Linked slots
|
||||||
|
bitStream->Write(lSlots);
|
||||||
|
for (int i = 0; i < lSlots; ++i)
|
||||||
|
bitStream->Write(linkedSlot[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void read(RakNet::BitStream* bitStream)
|
void read(RakNet::BitStream* bitStream)
|
||||||
@@ -50,6 +63,12 @@ public:
|
|||||||
// Inventory, Armor
|
// Inventory, Armor
|
||||||
for (int i = 0; i < numItems + NumArmorItems; ++i)
|
for (int i = 0; i < numItems + NumArmorItems; ++i)
|
||||||
items.push_back(PacketUtil::readItemInstance(bitStream));
|
items.push_back(PacketUtil::readItemInstance(bitStream));
|
||||||
|
|
||||||
|
// Linked slots
|
||||||
|
int lSlots = 0;
|
||||||
|
bitStream->Read(lSlots);
|
||||||
|
for (int i = 0; i < lSlots; ++i)
|
||||||
|
bitStream->Read(linkedSlot[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||||
@@ -62,6 +81,8 @@ public:
|
|||||||
short numItems;
|
short numItems;
|
||||||
unsigned char extra;
|
unsigned char extra;
|
||||||
|
|
||||||
|
std::array<FillingContainer::LinkedSlot, Inventory::MAX_SELECTION_SIZE> linkedSlot;
|
||||||
|
|
||||||
static const int ExtraDrop = 1;
|
static const int ExtraDrop = 1;
|
||||||
static const int NumArmorItems = 4;
|
static const int NumArmorItems = 4;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
#define NET_MINECRAFT_NETWORK_PACKET__StartGamePacket_H__
|
#define NET_MINECRAFT_NETWORK_PACKET__StartGamePacket_H__
|
||||||
|
|
||||||
#include "../Packet.h"
|
#include "../Packet.h"
|
||||||
|
#include "world/level/LevelConstants.h"
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
|
|
||||||
class StartGamePacket : public Packet
|
class StartGamePacket : public Packet
|
||||||
@@ -14,18 +15,20 @@ public:
|
|||||||
int entityId;
|
int entityId;
|
||||||
float x, y, z;
|
float x, y, z;
|
||||||
|
|
||||||
|
int chunkCacheWidth = 0;
|
||||||
StartGamePacket()
|
StartGamePacket()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z)
|
StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z, int chunkCacheWidth)
|
||||||
: levelSeed((int32_t)seed),
|
: levelSeed((int32_t)seed),
|
||||||
levelGeneratorVersion(levelGeneratorVersion),
|
levelGeneratorVersion(levelGeneratorVersion),
|
||||||
gameType(gameType),
|
gameType(gameType),
|
||||||
entityId(entityId),
|
entityId(entityId),
|
||||||
x(x),
|
x(x),
|
||||||
y(y),
|
y(y),
|
||||||
z(z)
|
z(z),
|
||||||
|
chunkCacheWidth(chunkCacheWidth)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -40,6 +43,7 @@ public:
|
|||||||
bitStream->Write(x);
|
bitStream->Write(x);
|
||||||
bitStream->Write(y);
|
bitStream->Write(y);
|
||||||
bitStream->Write(z);
|
bitStream->Write(z);
|
||||||
|
bitStream->Write(LevelConstants::CHUNK_CACHE_WIDTH);
|
||||||
}
|
}
|
||||||
|
|
||||||
void read(RakNet::BitStream* bitStream)
|
void read(RakNet::BitStream* bitStream)
|
||||||
@@ -51,6 +55,10 @@ public:
|
|||||||
bitStream->Read(x);
|
bitStream->Read(x);
|
||||||
bitStream->Read(y);
|
bitStream->Read(y);
|
||||||
bitStream->Read(z);
|
bitStream->Read(z);
|
||||||
|
|
||||||
|
if (bitStream->GetNumberOfUnreadBits() > 0) {
|
||||||
|
bitStream->Read(chunkCacheWidth);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||||
|
|||||||
54
src/network/packet/TakeItemPacket.h
Normal file
54
src/network/packet/TakeItemPacket.h
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
#ifndef NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
|
||||||
|
#define NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
|
||||||
|
|
||||||
|
//package net.minecraft.network.packet;
|
||||||
|
|
||||||
|
#include "../Packet.h"
|
||||||
|
|
||||||
|
class TakeItemPacket: public Packet
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
TakeItemPacket() {
|
||||||
|
}
|
||||||
|
|
||||||
|
TakeItemPacket(int playerId, int count, int auxValue, int itemId)
|
||||||
|
:
|
||||||
|
playerId(playerId),
|
||||||
|
count(count),
|
||||||
|
auxValue(auxValue),
|
||||||
|
itemId(itemId)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void write(RakNet::BitStream* bitStream)
|
||||||
|
{
|
||||||
|
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_TAKEITEM));
|
||||||
|
bitStream->Write(itemId);
|
||||||
|
bitStream->Write(count);
|
||||||
|
bitStream->Write(auxValue);
|
||||||
|
|
||||||
|
bitStream->Write(playerId);
|
||||||
|
}
|
||||||
|
|
||||||
|
void read(RakNet::BitStream* bitStream)
|
||||||
|
{
|
||||||
|
bitStream->Read(itemId);
|
||||||
|
bitStream->Read(count);
|
||||||
|
bitStream->Read(auxValue);
|
||||||
|
|
||||||
|
bitStream->Read(playerId);
|
||||||
|
}
|
||||||
|
|
||||||
|
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||||
|
{
|
||||||
|
callback->handle(source, (TakeItemPacket*)this);
|
||||||
|
}
|
||||||
|
|
||||||
|
int playerId;
|
||||||
|
|
||||||
|
int itemId;
|
||||||
|
int count;
|
||||||
|
int auxValue;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /*NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__*/
|
||||||
@@ -16,10 +16,14 @@ public:
|
|||||||
short itemId;
|
short itemId;
|
||||||
unsigned char itemData;
|
unsigned char itemData;
|
||||||
ItemInstance item;
|
ItemInstance item;
|
||||||
|
float playerX, playerY, playerZ;
|
||||||
|
float playerX0, playerY0, playerZ0;
|
||||||
|
float playerX1, playerY1, playerZ1;
|
||||||
|
|
||||||
UseItemPacket() {}
|
UseItemPacket() {}
|
||||||
|
|
||||||
UseItemPacket(int x, int y, int z, int face, const ItemInstance* item, int entityId, float clickX, float clickY, float clickZ)
|
UseItemPacket(int x, int y, int z, int face, const ItemInstance* item, int entityId, float clickX, float clickY, float clickZ,
|
||||||
|
float plrX, float plrY, float plrZ, float plrX0, float plrY0, float plrZ0, float plrX1, float plrY1, float plrZ1)
|
||||||
: x(x),
|
: x(x),
|
||||||
y(y),
|
y(y),
|
||||||
z(z),
|
z(z),
|
||||||
@@ -29,17 +33,36 @@ public:
|
|||||||
entityId(entityId),
|
entityId(entityId),
|
||||||
clickX(clickX),
|
clickX(clickX),
|
||||||
clickY(clickY),
|
clickY(clickY),
|
||||||
clickZ(clickZ)
|
clickZ(clickZ),
|
||||||
|
playerX(plrX),
|
||||||
|
playerY(plrY),
|
||||||
|
playerZ(plrZ),
|
||||||
|
playerX0(plrX0),
|
||||||
|
playerY0(plrY0),
|
||||||
|
playerZ0(plrZ0),
|
||||||
|
playerX1(plrX1),
|
||||||
|
playerY1(plrY1),
|
||||||
|
playerZ1(plrZ1)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
UseItemPacket(const ItemInstance* item, int entityId, const Vec3& aim)
|
UseItemPacket(const ItemInstance* item, int entityId, const Vec3& aim, float plrX, float plrY, float plrZ,
|
||||||
|
float plrX0, float plrY0, float plrZ0, float plrX1, float plrY1, float plrZ1)
|
||||||
: face(255),
|
: face(255),
|
||||||
itemId(item? item->id : 0),
|
itemId(item? item->id : 0),
|
||||||
itemData(item? item->getAuxValue() : 0),
|
itemData(item? item->getAuxValue() : 0),
|
||||||
entityId(entityId),
|
entityId(entityId),
|
||||||
x((int)(aim.x * 32768.0f)),
|
x((int)(aim.x * 32768.0f)),
|
||||||
y((int)(aim.y * 32768.0f)),
|
y((int)(aim.y * 32768.0f)),
|
||||||
z((int)(aim.z * 32768.0f))
|
z((int)(aim.z * 32768.0f)),
|
||||||
|
playerX(plrX),
|
||||||
|
playerY(plrY),
|
||||||
|
playerZ(plrZ),
|
||||||
|
playerX0(plrX0),
|
||||||
|
playerY0(plrY0),
|
||||||
|
playerZ0(plrZ0),
|
||||||
|
playerX1(plrX1),
|
||||||
|
playerY1(plrY1),
|
||||||
|
playerZ1(plrZ1)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -57,6 +80,15 @@ public:
|
|||||||
bitStream->Write(clickX);
|
bitStream->Write(clickX);
|
||||||
bitStream->Write(clickY);
|
bitStream->Write(clickY);
|
||||||
bitStream->Write(clickZ);
|
bitStream->Write(clickZ);
|
||||||
|
bitStream->Write(playerX);
|
||||||
|
bitStream->Write(playerY);
|
||||||
|
bitStream->Write(playerZ);
|
||||||
|
bitStream->Write(playerX0);
|
||||||
|
bitStream->Write(playerY0);
|
||||||
|
bitStream->Write(playerZ0);
|
||||||
|
bitStream->Write(playerX1);
|
||||||
|
bitStream->Write(playerY1);
|
||||||
|
bitStream->Write(playerZ1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void read(RakNet::BitStream* bitStream)
|
void read(RakNet::BitStream* bitStream)
|
||||||
@@ -74,7 +106,15 @@ public:
|
|||||||
item.id = itemId;
|
item.id = itemId;
|
||||||
item.setAuxValue(itemData);
|
item.setAuxValue(itemData);
|
||||||
item.count = (itemId == 0 && itemData == 0)? 0 : 1;
|
item.count = (itemId == 0 && itemData == 0)? 0 : 1;
|
||||||
|
bitStream->Read(playerX);
|
||||||
|
bitStream->Read(playerY);
|
||||||
|
bitStream->Read(playerZ);
|
||||||
|
bitStream->Read(playerX0);
|
||||||
|
bitStream->Read(playerY0);
|
||||||
|
bitStream->Read(playerZ0);
|
||||||
|
bitStream->Read(playerX1);
|
||||||
|
bitStream->Read(playerY1);
|
||||||
|
bitStream->Read(playerZ1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||||
|
|||||||
54
src/network/packet/WantCreatePacket.h
Normal file
54
src/network/packet/WantCreatePacket.h
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
#ifndef NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
|
||||||
|
#define NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
|
||||||
|
|
||||||
|
//package net.minecraft.network.packet;
|
||||||
|
|
||||||
|
#include "../Packet.h"
|
||||||
|
|
||||||
|
class WantCreatePacket: public Packet
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
WantCreatePacket() {
|
||||||
|
}
|
||||||
|
|
||||||
|
WantCreatePacket(int playerId, int count, int auxValue, int itemId)
|
||||||
|
:
|
||||||
|
playerId(playerId),
|
||||||
|
count(count),
|
||||||
|
auxValue(auxValue),
|
||||||
|
itemId(itemId)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void write(RakNet::BitStream* bitStream)
|
||||||
|
{
|
||||||
|
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_WANTCREATEITEM));
|
||||||
|
bitStream->Write(itemId);
|
||||||
|
bitStream->Write(count);
|
||||||
|
bitStream->Write(auxValue);
|
||||||
|
|
||||||
|
bitStream->Write(playerId);
|
||||||
|
}
|
||||||
|
|
||||||
|
void read(RakNet::BitStream* bitStream)
|
||||||
|
{
|
||||||
|
bitStream->Read(itemId);
|
||||||
|
bitStream->Read(count);
|
||||||
|
bitStream->Read(auxValue);
|
||||||
|
|
||||||
|
bitStream->Read(playerId);
|
||||||
|
}
|
||||||
|
|
||||||
|
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||||
|
{
|
||||||
|
callback->handle(source, (WantCreatePacket*)this);
|
||||||
|
}
|
||||||
|
|
||||||
|
int playerId;
|
||||||
|
|
||||||
|
int itemId;
|
||||||
|
int count;
|
||||||
|
int auxValue;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /*NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__*/
|
||||||
@@ -10,13 +10,10 @@
|
|||||||
static const char* errIdString = 0;
|
static const char* errIdString = 0;
|
||||||
|
|
||||||
void checkError() {
|
void checkError() {
|
||||||
|
ALenum err = alGetError();
|
||||||
|
if(err == AL_NO_ERROR) return;
|
||||||
|
|
||||||
while (1) {
|
LOGI("### SoundSystemAL error: %d ####: %s\n", err, errIdString==0?"(none)":errIdString);
|
||||||
ALenum err = alGetError();
|
|
||||||
if(err == AL_NO_ERROR) return;
|
|
||||||
|
|
||||||
LOGI("### SoundSystemAL error: %d ####: %s\n", err, errIdString==0?"(none)":errIdString);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//typedef ALvoid AL_APIENTRY (*alBufferDataStaticProcPtr) (const ALint bid, ALenum format, ALvoid *data, ALsizei size, ALsizei freq);
|
//typedef ALvoid AL_APIENTRY (*alBufferDataStaticProcPtr) (const ALint bid, ALenum format, ALvoid *data, ALsizei size, ALsizei freq);
|
||||||
|
|||||||
@@ -17,6 +17,11 @@ ArgumentsSettings::ArgumentsSettings(int numArguments, char** arguments)
|
|||||||
levelName = std::string(arguments[a+1]);
|
levelName = std::string(arguments[a+1]);
|
||||||
a++; // Skip the next argument since it's part of this one.
|
a++; // Skip the next argument since it's part of this one.
|
||||||
}
|
}
|
||||||
|
} else if(strcmp(arguments[a], "--gamemode") == 0) {
|
||||||
|
if(a + 1 < numArguments) {
|
||||||
|
gamemode = std::string(arguments[a+1]);
|
||||||
|
a++; // Skip the next argument since it's part of this one.
|
||||||
|
}
|
||||||
} else if(strcmp(arguments[a], "--leveldir") == 0) {
|
} else if(strcmp(arguments[a], "--leveldir") == 0) {
|
||||||
if(a + 1 < numArguments) {
|
if(a + 1 < numArguments) {
|
||||||
levelDir = std::string(arguments[a+1]);
|
levelDir = std::string(arguments[a+1]);
|
||||||
@@ -51,6 +56,9 @@ std::string ArgumentsSettings::getServerKey() {
|
|||||||
std::string ArgumentsSettings::getCachePath() {
|
std::string ArgumentsSettings::getCachePath() {
|
||||||
return cachePath;
|
return cachePath;
|
||||||
}
|
}
|
||||||
|
std::string ArgumentsSettings::getGamemode() {
|
||||||
|
return gamemode;
|
||||||
|
}
|
||||||
std::string ArgumentsSettings::getLevelDir() {
|
std::string ArgumentsSettings::getLevelDir() {
|
||||||
return levelDir;
|
return levelDir;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,20 +4,27 @@
|
|||||||
class ArgumentsSettings {
|
class ArgumentsSettings {
|
||||||
public:
|
public:
|
||||||
ArgumentsSettings(int numArguments, char** arguments);
|
ArgumentsSettings(int numArguments, char** arguments);
|
||||||
|
|
||||||
std::string getExternalPath();
|
std::string getExternalPath();
|
||||||
std::string getLevelName();
|
std::string getLevelName();
|
||||||
std::string getServerKey();
|
std::string getServerKey();
|
||||||
std::string getCachePath();
|
std::string getCachePath();
|
||||||
std::string getLevelDir();
|
std::string getLevelDir();
|
||||||
|
std::string getGamemode();
|
||||||
|
|
||||||
bool getShowHelp();
|
bool getShowHelp();
|
||||||
|
|
||||||
int getPort();
|
int getPort();
|
||||||
private:
|
private:
|
||||||
std::string cachePath;
|
std::string cachePath;
|
||||||
std::string externalPath;
|
std::string externalPath;
|
||||||
std::string levelName;
|
std::string levelName;
|
||||||
|
std::string gamemode;
|
||||||
std::string levelDir;
|
std::string levelDir;
|
||||||
std::string serverKey;
|
std::string serverKey;
|
||||||
|
|
||||||
bool showHelp;
|
bool showHelp;
|
||||||
|
|
||||||
int port;
|
int port;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -12,16 +12,19 @@ ServerLevel::ServerLevel(LevelStorage* levelStorage, const std::string& levelNam
|
|||||||
void ServerLevel::updateSleepingPlayerList() {
|
void ServerLevel::updateSleepingPlayerList() {
|
||||||
bool allPlayersWasSleeping = allPlayersAreSleeping;
|
bool allPlayersWasSleeping = allPlayersAreSleeping;
|
||||||
allPlayersAreSleeping = !players.empty();
|
allPlayersAreSleeping = !players.empty();
|
||||||
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
|
||||||
|
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||||
Player* player = *it;
|
Player* player = *it;
|
||||||
if(!player->isSleeping()) {
|
|
||||||
|
if (!player->isSleeping()) {
|
||||||
allPlayersAreSleeping = false;
|
allPlayersAreSleeping = false;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(!allPlayersWasSleeping && allPlayersAreSleeping) {
|
if (!allPlayersWasSleeping && allPlayersAreSleeping) {
|
||||||
levelEvent(NULL, LevelEvent::ALL_PLAYERS_SLEEPING, 0, 0, 0, 0);
|
levelEvent(NULL, LevelEvent::ALL_PLAYERS_SLEEPING, 0, 0, 0, 0);
|
||||||
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
|
||||||
|
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||||
(*it)->setAllPlayersSleeping();
|
(*it)->setAllPlayersSleeping();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -29,23 +32,26 @@ void ServerLevel::updateSleepingPlayerList() {
|
|||||||
|
|
||||||
void ServerLevel::awakenAllPlayers() {
|
void ServerLevel::awakenAllPlayers() {
|
||||||
allPlayersAreSleeping = false;
|
allPlayersAreSleeping = false;
|
||||||
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
|
||||||
|
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||||
Player* player = *it;
|
Player* player = *it;
|
||||||
if(player->isSleeping()) {
|
|
||||||
|
if (player->isSleeping()) {
|
||||||
player->stopSleepInBed(false, false, true);
|
player->stopSleepInBed(false, false, true);
|
||||||
player->health = Player::MAX_HEALTH;
|
player->health = Player::MAX_HEALTH;
|
||||||
player->lastHealth = Player::MAX_HEALTH;
|
player->lastHealth = Player::MAX_HEALTH;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SetHealthPacket packet(Player::MAX_HEALTH);
|
SetHealthPacket packet(Player::MAX_HEALTH);
|
||||||
raknetInstance->send(packet);
|
raknetInstance->send(packet);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ServerLevel::allPlayersSleeping() {
|
bool ServerLevel::allPlayersSleeping() {
|
||||||
if(allPlayersAreSleeping && !isClientSide) {
|
if (allPlayersAreSleeping && !isClientSide) {
|
||||||
// all players are sleeping, but have they slept long enough?
|
// all players are sleeping, but have they slept long enough?
|
||||||
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||||
if(!(*it)->isSleepingLongEnough()) {
|
if (!(*it)->isSleepingLongEnough()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -55,13 +61,17 @@ bool ServerLevel::allPlayersSleeping() {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerLevel::tick(){
|
void ServerLevel::tick() {
|
||||||
super::tick();
|
super::tick();
|
||||||
if(allPlayersSleeping()) {
|
|
||||||
|
if (allPlayersSleeping()) {
|
||||||
long newTime = levelData.getTime() + TICKS_PER_DAY;
|
long newTime = levelData.getTime() + TICKS_PER_DAY;
|
||||||
|
|
||||||
levelData.setTime(newTime - (newTime % TICKS_PER_DAY));
|
levelData.setTime(newTime - (newTime % TICKS_PER_DAY));
|
||||||
|
|
||||||
SetTimePacket packet(levelData.getTime());
|
SetTimePacket packet(levelData.getTime());
|
||||||
raknetInstance->send(packet);
|
raknetInstance->send(packet);
|
||||||
|
|
||||||
awakenAllPlayers();
|
awakenAllPlayers();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -19,14 +19,17 @@
|
|||||||
#include "../network/packet/AnimatePacket.h"
|
#include "../network/packet/AnimatePacket.h"
|
||||||
#include "../world/level/tile/entity/ChestTileEntity.h"
|
#include "../world/level/tile/entity/ChestTileEntity.h"
|
||||||
#include "../network/packet/HurtArmorPacket.h"
|
#include "../network/packet/HurtArmorPacket.h"
|
||||||
|
#include "network/packet/SendInventoryPacket.h"
|
||||||
|
#include "world/entity/player/Inventory.h"
|
||||||
|
|
||||||
ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level )
|
ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level, bool proto)
|
||||||
: super(level, minecraft->isCreativeMode()),
|
: super(level, minecraft->isCreativeMode()),
|
||||||
_mc(minecraft),
|
_mc(minecraft),
|
||||||
_prevHealth(-999),
|
_prevHealth(-999),
|
||||||
_containerCounter(0)
|
_containerCounter(0),
|
||||||
|
isNewProto(proto)
|
||||||
{
|
{
|
||||||
hasFakeInventory = true;
|
// hasFakeInventory = true;
|
||||||
footSize = 0;
|
footSize = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -67,7 +70,16 @@ void ServerPlayer::tick() {
|
|||||||
|
|
||||||
void ServerPlayer::take( Entity* e, int orgCount ) {
|
void ServerPlayer::take( Entity* e, int orgCount ) {
|
||||||
TakeItemEntityPacket packet(e->entityId, entityId);
|
TakeItemEntityPacket packet(e->entityId, entityId);
|
||||||
|
// SendInventoryPacket packet(this, false);
|
||||||
_mc->raknetInstance->send(packet);
|
_mc->raknetInstance->send(packet);
|
||||||
|
printf("TakeItemEntityPacket \n");
|
||||||
|
|
||||||
|
LOGI("Inventory:\n");
|
||||||
|
for (int i = 0; i < inventory->numLinkedSlots; i++) {
|
||||||
|
auto item = inventory->getItem(i);
|
||||||
|
if (item)
|
||||||
|
LOGI("\t %i: %s (%i)\n", i, item->getName().c_str(), item->count);
|
||||||
|
}
|
||||||
|
|
||||||
super::take(e, orgCount);
|
super::take(e, orgCount);
|
||||||
}
|
}
|
||||||
@@ -118,20 +130,20 @@ bool ServerPlayer::hasResource( int id ) {
|
|||||||
void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) {
|
void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) {
|
||||||
ContainerSetDataPacket p(menu->containerId, id, value);
|
ContainerSetDataPacket p(menu->containerId, id, value);
|
||||||
_mc->raknetInstance->send(owner, p);
|
_mc->raknetInstance->send(owner, p);
|
||||||
//LOGI("Setting container data for id %d: %d\n", id, value);
|
LOGI("Setting container data for id %d: %d\n", id, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) {
|
void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) {
|
||||||
if (isResultSlot) return;
|
if (isResultSlot) return;
|
||||||
ContainerSetSlotPacket p(menu->containerId, slot, item);
|
ContainerSetSlotPacket p(menu->containerId, slot, item);
|
||||||
_mc->raknetInstance->send(owner, p);
|
_mc->raknetInstance->send(owner, p);
|
||||||
//LOGI("Slot %d changed\n", slot);
|
LOGI("Slot %d changed\n", slot);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) {
|
void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) {
|
||||||
ContainerSetContentPacket p(menu->containerId, menu->getItems());
|
ContainerSetContentPacket p(menu->containerId, menu->getItems());
|
||||||
_mc->raknetInstance->send(owner, p);
|
_mc->raknetInstance->send(owner, p);
|
||||||
//LOGI("Refreshing container with %d items\n", items.size());
|
LOGI("Refreshing container with %zu items\n", items.size());
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerPlayer::nextContainerCounter() {
|
void ServerPlayer::nextContainerCounter() {
|
||||||
@@ -163,3 +175,12 @@ void ServerPlayer::displayClientMessage( const std::string& messageId ) {
|
|||||||
ChatPacket package(messageId);
|
ChatPacket package(messageId);
|
||||||
_mc->raknetInstance->send(owner, package);
|
_mc->raknetInstance->send(owner, package);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ServerPlayer::causeFallDamage(float distance) {
|
||||||
|
int dmg = (int) ceil((distance - 3));
|
||||||
|
if (dmg > 0) {
|
||||||
|
SetHealthPacket packet(SetHealthPacket::HEALTH_MODIFY_OFFSET + dmg);
|
||||||
|
_mc->raknetInstance->send(owner, packet);
|
||||||
|
}
|
||||||
|
super::causeFallDamage(distance);
|
||||||
|
}
|
||||||
@@ -15,7 +15,7 @@ class ServerPlayer: public Player,
|
|||||||
{
|
{
|
||||||
typedef Player super;
|
typedef Player super;
|
||||||
public:
|
public:
|
||||||
ServerPlayer(Minecraft* minecraft, Level* level);
|
ServerPlayer(Minecraft* minecraft, Level* level, bool proto);
|
||||||
|
|
||||||
~ServerPlayer();
|
~ServerPlayer();
|
||||||
|
|
||||||
@@ -43,6 +43,17 @@ public:
|
|||||||
virtual void stopSleepInBed(bool forcefulWakeUp, bool updateLevelList, bool saveRespawnPoint);
|
virtual void stopSleepInBed(bool forcefulWakeUp, bool updateLevelList, bool saveRespawnPoint);
|
||||||
|
|
||||||
void completeUsingItem();
|
void completeUsingItem();
|
||||||
|
|
||||||
|
void setLastMoveTicks(int lastMoveTicks) { this->lastMoveTicks = lastMoveTicks; }
|
||||||
|
int getLastMoveTicks() { return lastMoveTicks; }
|
||||||
|
|
||||||
|
void setTicksInAir(int ticksInAir) { this->ticksInAir = ticksInAir; }
|
||||||
|
int getTicksInAir() { return ticksInAir; }
|
||||||
|
|
||||||
|
void setNewProto(bool proto) { isNewProto = proto; }
|
||||||
|
bool getProto() { return isNewProto; }
|
||||||
|
|
||||||
|
virtual void causeFallDamage(float distance);
|
||||||
private:
|
private:
|
||||||
void nextContainerCounter();
|
void nextContainerCounter();
|
||||||
void setContainerMenu( BaseContainerMenu* menu );
|
void setContainerMenu( BaseContainerMenu* menu );
|
||||||
@@ -50,6 +61,11 @@ private:
|
|||||||
Minecraft* _mc;
|
Minecraft* _mc;
|
||||||
int _prevHealth;
|
int _prevHealth;
|
||||||
int _containerCounter;
|
int _containerCounter;
|
||||||
|
|
||||||
|
int lastMoveTicks = 0;
|
||||||
|
int ticksInAir = 0;
|
||||||
|
|
||||||
|
bool isNewProto = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif /*ServerPlayer_H__*/
|
#endif /*ServerPlayer_H__*/
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user