Compare commits
7 Commits
plugins-su
...
web-change
| Author | SHA1 | Date | |
|---|---|---|---|
| 676fd54982 | |||
| 084607cc86 | |||
| bbd81665a6 | |||
| 06398e98e2 | |||
| 7d9328b865 | |||
| f1111d06c2 | |||
| ba9f1da758 |
17
.github/workflows/build.yml
vendored
17
.github/workflows/build.yml
vendored
@@ -60,16 +60,13 @@ jobs:
|
||||
|
||||
- name: Build
|
||||
working-directory: ${{github.workspace}}/build
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||||
run: |
|
||||
cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
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||||
cmake --build . --config $BUILD_TYPE --target MinecraftPE-server --parallel
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||||
run: cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
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||||
|
||||
- name: Upload Artifact
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||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: mcpe-windows
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||||
path: |
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||||
${{github.workspace}}/build/MinecraftPE-server.exe
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||||
${{github.workspace}}/build/MinecraftPE.exe
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||||
${{github.workspace}}/build/libpng16.dll
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||||
${{github.workspace}}/build/OpenAL32.dll
|
||||
@@ -303,12 +300,6 @@ jobs:
|
||||
files: mcpe-windows/MinecraftPE.exe mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/libz.dll
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||||
dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
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||||
|
||||
- name: Zip Windows Server Artifacts
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||||
uses: vimtor/action-zip@v1.2
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||||
with:
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||||
files: mcpe-windows/MinecraftPE-server.exe
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||||
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}-windows.zip
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||||
|
||||
- name: Zip Linux Artifacts
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||||
uses: vimtor/action-zip@v1.2
|
||||
with:
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||||
@@ -319,7 +310,7 @@ jobs:
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||||
uses: vimtor/action-zip@v1.2
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||||
with:
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||||
files: mcpe-linux/MinecraftPE-server
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||||
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}-linux.zip
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||||
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
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||||
|
||||
- name: Rename Android Artifacts
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||||
run: |
|
||||
@@ -352,11 +343,7 @@ jobs:
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||||
./data.zip
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||||
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
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./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
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||||
./minecraftpe-server-${{ steps.ref.outputs.hash }}-windows.zip
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||||
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
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||||
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.apk
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||||
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.apk
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||||
./minecraftpe-server-${{ steps.ref.outputs.hash }}-linux.zip
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||||
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
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||||
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
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||||
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip
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||||
|
||||
@@ -3,9 +3,10 @@ project(MinecraftPE)
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||||
|
||||
include(cmake/CPM.cmake)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD 14)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
|
||||
set(CMAKE_POLICY_VERSION_MINIMUM 3.10)
|
||||
|
||||
include(cmake/EnumOption.cmake)
|
||||
|
||||
if(EMSCRIPTEN)
|
||||
@@ -33,11 +34,9 @@ if (${PLATFORM} STREQUAL "Desktop")
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||
include_directories(misc/windows)
|
||||
set(EXTRA_LIBS ws2_32 winhttp)
|
||||
add_definitions(-DLUA_DL_DLL=1)
|
||||
elseif(UNIX)
|
||||
find_library(pthread NAMES pthread)
|
||||
set(EXTRA_LIBS pthread m)
|
||||
add_definitions(-DLUA_USE_DLOPEN=1)
|
||||
endif()
|
||||
|
||||
elseif (${PLATFORM} STREQUAL "Web")
|
||||
@@ -96,46 +95,6 @@ else()
|
||||
"GLFW_BUILD_TESTS OFF"
|
||||
"GLFW_BUILD_DOCS OFF"
|
||||
)
|
||||
|
||||
CPMAddPackage("gh:halx99/sol2#support-lua-5.5")
|
||||
CPMAddPackage("gh:lua/lua#master")
|
||||
|
||||
add_library(
|
||||
lua STATIC
|
||||
${lua_SOURCE_DIR}/lapi.c
|
||||
${lua_SOURCE_DIR}/lauxlib.c
|
||||
${lua_SOURCE_DIR}/lbaselib.c
|
||||
${lua_SOURCE_DIR}/lcode.c
|
||||
${lua_SOURCE_DIR}/lcorolib.c
|
||||
${lua_SOURCE_DIR}/lctype.c
|
||||
${lua_SOURCE_DIR}/ldblib.c
|
||||
${lua_SOURCE_DIR}/ldebug.c
|
||||
${lua_SOURCE_DIR}/ldo.c
|
||||
${lua_SOURCE_DIR}/ldump.c
|
||||
${lua_SOURCE_DIR}/lfunc.c
|
||||
${lua_SOURCE_DIR}/lgc.c
|
||||
${lua_SOURCE_DIR}/linit.c
|
||||
${lua_SOURCE_DIR}/liolib.c
|
||||
${lua_SOURCE_DIR}/llex.c
|
||||
${lua_SOURCE_DIR}/lmathlib.c
|
||||
${lua_SOURCE_DIR}/lmem.c
|
||||
${lua_SOURCE_DIR}/loadlib.c
|
||||
${lua_SOURCE_DIR}/lobject.c
|
||||
${lua_SOURCE_DIR}/lopcodes.c
|
||||
${lua_SOURCE_DIR}/loslib.c
|
||||
${lua_SOURCE_DIR}/lparser.c
|
||||
${lua_SOURCE_DIR}/lstate.c
|
||||
${lua_SOURCE_DIR}/lstring.c
|
||||
${lua_SOURCE_DIR}/lstrlib.c
|
||||
${lua_SOURCE_DIR}/ltable.c
|
||||
${lua_SOURCE_DIR}/ltablib.c
|
||||
${lua_SOURCE_DIR}/ltm.c
|
||||
${lua_SOURCE_DIR}/lua.c
|
||||
${lua_SOURCE_DIR}/lundump.c
|
||||
${lua_SOURCE_DIR}/lutf8lib.c
|
||||
${lua_SOURCE_DIR}/lvm.c
|
||||
${lua_SOURCE_DIR}/lzio.c
|
||||
)
|
||||
endif()
|
||||
|
||||
CPMAddPackage(
|
||||
@@ -152,6 +111,7 @@ CPMAddPackage(
|
||||
"ALSOFT_STATIC_LIBGCC ON"
|
||||
)
|
||||
|
||||
# TODO: Clear this paths with *
|
||||
file(GLOB SERVER_SOURCES
|
||||
"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
|
||||
"src/NinecraftApp.cpp"
|
||||
@@ -190,6 +150,7 @@ file(GLOB SERVER_SOURCES
|
||||
|
||||
"src/platform/CThread.cpp"
|
||||
"src/platform/HttpClient.cpp"
|
||||
"src/platform/PngLoader.cpp"
|
||||
"src/platform/time.cpp"
|
||||
|
||||
"src/platform/input/Controller.cpp"
|
||||
@@ -255,9 +216,6 @@ file(GLOB SERVER_SOURCES
|
||||
"src/world/level/tile/entity/*.cpp"
|
||||
|
||||
"src/world/phys/HitResult.cpp"
|
||||
"src/commands/*.cpp"
|
||||
|
||||
"src/plugins/*.cpp"
|
||||
)
|
||||
|
||||
file(GLOB CLIENT_SOURCES
|
||||
@@ -341,10 +299,6 @@ file(GLOB CLIENT_SOURCES
|
||||
|
||||
"src/AppPlatform_glfw.cpp"
|
||||
"src/main.cpp"
|
||||
|
||||
"src/commands/*.cpp"
|
||||
"src/plugins/*.cpp"
|
||||
|
||||
)
|
||||
|
||||
if (${PLATFORM} STREQUAL "Desktop")
|
||||
@@ -352,21 +306,21 @@ if (${PLATFORM} STREQUAL "Desktop")
|
||||
endif()
|
||||
|
||||
# Server
|
||||
add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES})
|
||||
set_target_properties("${PROJECT_NAME}-server" PROPERTIES ENABLE_EXPORTS TRUE)
|
||||
target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
|
||||
if(UNIX)
|
||||
add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES})
|
||||
|
||||
target_include_directories("${PROJECT_NAME}-server" PUBLIC
|
||||
"${CMAKE_SOURCE_DIR}/src/"
|
||||
"${lua_SOURCE_DIR}/"
|
||||
target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
|
||||
|
||||
"project/lib_projects/raknet/jni/RaknetSources"
|
||||
)
|
||||
target_include_directories("${PROJECT_NAME}-server" PUBLIC
|
||||
"${CMAKE_SOURCE_DIR}/glad/include/"
|
||||
"${CMAKE_SOURCE_DIR}/src/"
|
||||
"project/lib_projects/raknet/jni/RaknetSources"
|
||||
)
|
||||
|
||||
target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT} ${EXTRA_LIBS} lua sol2::sol2)
|
||||
target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT})
|
||||
endif()
|
||||
|
||||
add_executable(${PROJECT_NAME} ${CLIENT_SOURCES})
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES ENABLE_EXPORTS TRUE)
|
||||
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC ${PLATFORM_CPP})
|
||||
|
||||
@@ -376,8 +330,6 @@ target_include_directories(${PROJECT_NAME} PUBLIC
|
||||
"${openal_SOURCE_DIR}/include"
|
||||
"${glfw_SOURCE_DIR}/include"
|
||||
"lib/include"
|
||||
"${lua_SOURCE_DIR}/"
|
||||
|
||||
)
|
||||
|
||||
if(${PLATFORM} MATCHES "Web")
|
||||
@@ -387,7 +339,11 @@ if(${PLATFORM} MATCHES "Web")
|
||||
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EM_FLAGS}")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EM_FLAGS}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file ${CMAKE_SOURCE_DIR}/data@/data")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file \"${CMAKE_SOURCE_DIR}/data@/data\"")
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES RULE_LAUNCH_LINK "set EMCC_WASM_OPT=0 &&")
|
||||
# Remove -g (DWARF) to prevent wasm-opt post-link optimizations from running
|
||||
string(REPLACE "-g" "" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
|
||||
string(REPLACE "-g" "" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
|
||||
|
||||
target_compile_options(${PROJECT_NAME} PUBLIC
|
||||
"-Os"
|
||||
@@ -403,7 +359,7 @@ if(${PLATFORM} MATCHES "Web")
|
||||
"-sFORCE_FILESYSTEM=1"
|
||||
"-sLEGACY_GL_EMULATION=1"
|
||||
"-sGL_UNSAFE_OPTS=0"
|
||||
"-sEMULATE_FUNCTION_POINTER_CASTS=1"
|
||||
"-sEMULATE_FUNCTION_POINTER_CASTS=0"
|
||||
"-sALLOW_TABLE_GROWTH=1"
|
||||
"-sEXPORTED_RUNTIME_METHODS=['FS','stringToUTF8','UTF8ToString','cwrap','ccall','HEAP8','HEAPU8','HEAP32','HEAPU32']"
|
||||
"-sEXPORTED_FUNCTIONS=['_main']"
|
||||
@@ -425,7 +381,7 @@ endif()
|
||||
|
||||
# Client
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" ${PLATFORM})
|
||||
target_link_libraries(${PROJECT_NAME} zlib ${PNG_LIB} OpenAL::OpenAL glfw ${EXTRA_LIBS} lua sol2::sol2)
|
||||
target_link_libraries(${PROJECT_NAME} zlib ${PNG_LIB} OpenAL::OpenAL glfw ${EXTRA_LIBS})
|
||||
|
||||
if (OpenSSL_FOUND)
|
||||
target_link_libraries(${PROJECT_NAME} OpenSSL::SSL OpenSSL::Crypto)
|
||||
@@ -452,6 +408,10 @@ else()
|
||||
TARGET ${PROJECT_NAME}
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/index.html" $<TARGET_FILE_DIR:${PROJECT_NAME}>
|
||||
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/coi-serviceworker.js" $<TARGET_FILE_DIR:${PROJECT_NAME}>
|
||||
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/manifest.json" $<TARGET_FILE_DIR:${PROJECT_NAME}>
|
||||
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/icon-192.png" $<TARGET_FILE_DIR:${PROJECT_NAME}>
|
||||
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/icon-512.png" $<TARGET_FILE_DIR:${PROJECT_NAME}>
|
||||
)
|
||||
endif()
|
||||
|
||||
|
||||
@@ -176,7 +176,7 @@ cmake --build .
|
||||
2. Configure and build project:
|
||||
```
|
||||
mkdir build && cd build
|
||||
cmake .. -B . -G Ninja "-DCMAKE_TOOLCHAIN_FILE=$EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
|
||||
cmake .. -G Ninja -DCMAKE_TOOLCHAIN_FILE="$env:EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
|
||||
cmake --build . --target MinecraftPE
|
||||
```
|
||||
> [!Note]
|
||||
|
||||
@@ -207,6 +207,7 @@ options.graphics.fancy=Fancy
|
||||
options.graphics.fast=Fast
|
||||
options.guiScale=GUI Scale
|
||||
options.guiScale.auto=Auto
|
||||
options.guiScale.tiny=Tiny
|
||||
options.guiScale.small=Small
|
||||
options.guiScale.medium=Medium
|
||||
options.guiScale.large=Large
|
||||
@@ -225,6 +226,7 @@ options.smoothCamera=Smooth camera
|
||||
options.destroyVibration=Destroy vibration
|
||||
options.isLeftHanded=Left handed
|
||||
options.useTouchscreen=Use touchscreen
|
||||
options.touchOverride=Touch Mode Override
|
||||
options.fancyGraphics=Fancy graphics
|
||||
options.renderDebug=Debug render
|
||||
options.anaglyph3d=3D anaglyph
|
||||
|
||||
26
misc/web/coi-serviceworker.js
Normal file
26
misc/web/coi-serviceworker.js
Normal file
@@ -0,0 +1,26 @@
|
||||
/* coi-serviceworker.js - Cross-Origin Isolation + PWA support */
|
||||
|
||||
// Service Worker context
|
||||
self.addEventListener("install", () => self.skipWaiting());
|
||||
|
||||
self.addEventListener("activate", (event) =>
|
||||
event.waitUntil(self.clients.claim())
|
||||
);
|
||||
|
||||
self.addEventListener("fetch", (event) => {
|
||||
if (event.request.method !== "GET") return;
|
||||
event.respondWith(
|
||||
fetch(event.request).then((response) => {
|
||||
if (response.status === 0 || response.type === "opaque") return response;
|
||||
const headers = new Headers(response.headers);
|
||||
headers.set("Cross-Origin-Embedder-Policy", "require-corp");
|
||||
headers.set("Cross-Origin-Opener-Policy", "same-origin");
|
||||
headers.set("Cross-Origin-Resource-Policy", "cross-origin");
|
||||
return new Response(response.body, {
|
||||
status: response.status,
|
||||
statusText: response.statusText,
|
||||
headers,
|
||||
});
|
||||
}).catch(() => fetch(event.request))
|
||||
);
|
||||
});
|
||||
BIN
misc/web/icon-192.png
Normal file
BIN
misc/web/icon-192.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.3 KiB |
BIN
misc/web/icon-512.png
Normal file
BIN
misc/web/icon-512.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 10 KiB |
@@ -2,6 +2,12 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<link rel="manifest" href="manifest.json">
|
||||
<meta name="theme-color" content="#000000">
|
||||
<meta name="mobile-web-app-capable" content="yes">
|
||||
<meta name="apple-mobile-web-app-capable" content="yes">
|
||||
<link rel="apple-touch-icon" href="icon-192.png">
|
||||
<title>MCPE 0.6.1</title>
|
||||
<style>
|
||||
html, body {
|
||||
@@ -16,6 +22,10 @@
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
display: block;
|
||||
touch-action: none;
|
||||
user-select: none;
|
||||
-webkit-user-select: none;
|
||||
-webkit-tap-highlight-color: transparent;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
@@ -23,6 +33,40 @@
|
||||
|
||||
<canvas id="canvas"></canvas>
|
||||
|
||||
<script>
|
||||
if ('serviceWorker' in navigator) {
|
||||
var reloadedForSw = false;
|
||||
navigator.serviceWorker.register('./coi-serviceworker.js', { scope: './' }).then(function () {
|
||||
navigator.serviceWorker.addEventListener('controllerchange', function () {
|
||||
if (reloadedForSw) return;
|
||||
reloadedForSw = true;
|
||||
window.location.reload();
|
||||
});
|
||||
}).catch(function (error) {
|
||||
console.warn('Service worker registration failed:', error);
|
||||
});
|
||||
}
|
||||
</script>
|
||||
|
||||
<script>
|
||||
function isAndroid() {
|
||||
return /Android/i.test(navigator.userAgent || '');
|
||||
}
|
||||
|
||||
function lockLandscapeOnAndroid() {
|
||||
if (!isAndroid()) return;
|
||||
|
||||
var orientation = screen.orientation;
|
||||
if (!orientation || typeof orientation.lock !== 'function') return;
|
||||
|
||||
orientation.lock('landscape').catch(function () {});
|
||||
}
|
||||
|
||||
lockLandscapeOnAndroid();
|
||||
window.addEventListener('pointerdown', lockLandscapeOnAndroid, { once: true });
|
||||
window.addEventListener('touchstart', lockLandscapeOnAndroid, { once: true, passive: true });
|
||||
</script>
|
||||
|
||||
<script>
|
||||
var Module = {
|
||||
canvas: document.getElementById('canvas'),
|
||||
|
||||
25
misc/web/manifest.json
Normal file
25
misc/web/manifest.json
Normal file
@@ -0,0 +1,25 @@
|
||||
{
|
||||
"name": "MCPE 0.6.1",
|
||||
"short_name": "MCPE 0.6.1",
|
||||
"description": "Minecraft Pocket Edition 0.6.1 Alpha - Web Build",
|
||||
"id": "./",
|
||||
"start_url": "./",
|
||||
"scope": "./",
|
||||
"display_override": ["standalone"],
|
||||
"display": "standalone",
|
||||
"orientation": "landscape",
|
||||
"background_color": "#000000",
|
||||
"theme_color": "#000000",
|
||||
"icons": [
|
||||
{
|
||||
"src": "icon-192.png",
|
||||
"sizes": "192x192",
|
||||
"type": "image/png"
|
||||
},
|
||||
{
|
||||
"src": "icon-512.png",
|
||||
"sizes": "512x512",
|
||||
"type": "image/png"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -167,6 +167,7 @@ options.graphics.fancy=Fancy
|
||||
options.graphics.fast=Fast
|
||||
options.guiScale=GUI Scale
|
||||
options.guiScale.auto=Auto
|
||||
options.guiScale.tiny=Tiny
|
||||
options.guiScale.small=Small
|
||||
options.guiScale.medium=Medium
|
||||
options.guiScale.large=Large
|
||||
|
||||
@@ -110,7 +110,6 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
||||
../../../src/client/renderer/Textures.cpp \
|
||||
../../../src/client/renderer/TileRenderer.cpp \
|
||||
../../../src/client/renderer/gles.cpp \
|
||||
../../../src/world/level/LevelConstants.cpp \
|
||||
../../../src/client/renderer/culling/Frustum.cpp \
|
||||
../../../src/client/renderer/entity/ArrowRenderer.cpp \
|
||||
../../../src/client/renderer/entity/ChickenRenderer.cpp \
|
||||
@@ -141,12 +140,6 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
||||
../../../src/network/Packet.cpp \
|
||||
../../../src/network/RakNetInstance.cpp \
|
||||
../../../src/network/ServerSideNetworkHandler.cpp \
|
||||
../../../src/commands/Command.cpp \
|
||||
../../../src/commands/CommandHelp.cpp \
|
||||
../../../src/commands/CommandKick.cpp \
|
||||
../../../src/commands/CommandBan.cpp \
|
||||
../../../src/commands/CommandManager.cpp \
|
||||
../../../src/commands/CommandOp.cpp \
|
||||
../../../src/server/ServerLevel.cpp \
|
||||
../../../src/server/ServerPlayer.cpp \
|
||||
../../../src/util/DataIO.cpp \
|
||||
|
||||
@@ -167,6 +167,7 @@ options.graphics.fancy=Fancy
|
||||
options.graphics.fast=Fast
|
||||
options.guiScale=GUI Scale
|
||||
options.guiScale.auto=Auto
|
||||
options.guiScale.tiny=Tiny
|
||||
options.guiScale.small=Small
|
||||
options.guiScale.medium=Medium
|
||||
options.guiScale.large=Large
|
||||
|
||||
@@ -232,7 +232,6 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
||||
../../../src/world/level/tile/entity/TileEntity.cpp \
|
||||
../../../src/world/level/tile/entity/FurnaceTileEntity.cpp \
|
||||
../../../src/world/phys/HitResult.cpp
|
||||
../../../src/world/level/LevelConstants.cpp
|
||||
|
||||
LOCAL_CFLAGS := -Wno-psabi $(LOCAL_CFLAGS)
|
||||
|
||||
|
||||
Binary file not shown.
@@ -140,7 +140,7 @@ RakNet::TimeUS GetTimeUS_Windows( void )
|
||||
#if _MSC_VER >= 1400 && defined (_M_X64)
|
||||
GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask);
|
||||
#else
|
||||
GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask);
|
||||
GetProcessAffinityMask(mProc, &mProcMask, &mSysMask);
|
||||
#endif
|
||||
mThread = GetCurrentThread();
|
||||
|
||||
|
||||
@@ -142,8 +142,8 @@ void seedMT( unsigned int seed, unsigned int *state, unsigned int *&next, int &l
|
||||
// so-- that's why the only change I made is to restrict to odd seeds.
|
||||
//
|
||||
|
||||
unsigned int x = ( seed | 1U ) & 0xFFFFFFFFU, *s = state;
|
||||
int j;
|
||||
register unsigned int x = ( seed | 1U ) & 0xFFFFFFFFU, *s = state;
|
||||
register int j;
|
||||
|
||||
for ( left = 0, *s++ = x, j = N; --j;
|
||||
*s++ = ( x *= 69069U ) & 0xFFFFFFFFU )
|
||||
@@ -154,8 +154,8 @@ void seedMT( unsigned int seed, unsigned int *state, unsigned int *&next, int &l
|
||||
|
||||
unsigned int reloadMT( unsigned int *state, unsigned int *&next, int &left )
|
||||
{
|
||||
unsigned int * p0 = state, *p2 = state + 2, *pM = state + M, s0, s1;
|
||||
int j;
|
||||
register unsigned int * p0 = state, *p2 = state + 2, *pM = state + M, s0, s1;
|
||||
register int j;
|
||||
|
||||
if ( left < -1 )
|
||||
seedMT( 4357U );
|
||||
|
||||
@@ -115,10 +115,11 @@ void NinecraftApp::init()
|
||||
LOGI("This: %p\n", this);
|
||||
screenChooser.setScreen(SCREEN_STARTMENU);
|
||||
|
||||
if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) {
|
||||
options.toggle(OPTIONS_FIRST_LAUNCH);
|
||||
setScreen(new UsernameScreen());
|
||||
}
|
||||
// Disabled: Show username screen on first launch
|
||||
// if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) {
|
||||
// options.toggle(OPTIONS_FIRST_LAUNCH);
|
||||
// setScreen(new UsernameScreen());
|
||||
// }
|
||||
#else
|
||||
hostMultiplayer();
|
||||
#endif
|
||||
@@ -136,7 +137,7 @@ void NinecraftApp::teardown()
|
||||
Recipes ::teardownRecipes();
|
||||
TileEntity::teardownTileEntities();
|
||||
#endif
|
||||
#if defined(WIN32) && !defined(STANDALONE_SERVER)
|
||||
#ifdef WIN32
|
||||
ItemRenderer::teardown_static();
|
||||
if (EntityTileRenderer::instance != NULL) {
|
||||
delete EntityTileRenderer::instance;
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
#include "Options.h"
|
||||
#include "client/Options.h"
|
||||
#include "client/player/input/IBuildInput.h"
|
||||
#include "commands/CommandManager.hpp"
|
||||
#include "platform/input/Keyboard.h"
|
||||
#include "world/item/Item.h"
|
||||
#include "world/item/ItemInstance.h"
|
||||
@@ -92,14 +91,10 @@
|
||||
#include "../network/command/CommandServer.h"
|
||||
#include "gamemode/CreatorMode.h"
|
||||
|
||||
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../world/level/GrassColor.h"
|
||||
#include "renderer/LevelRenderer.h"
|
||||
#include "particle/ParticleEngine.h"
|
||||
#endif
|
||||
#include "../world/level/Level.h"
|
||||
|
||||
static void checkGlError(const char* tag) {
|
||||
#ifdef GLDEBUG
|
||||
while (1) {
|
||||
@@ -185,8 +180,7 @@ Minecraft::Minecraft() :
|
||||
_powerVr(false),
|
||||
commandPort(4711),
|
||||
reserved_d1(0),reserved_d2(0),
|
||||
reserved_f1(0),reserved_f2(0), options(this),
|
||||
m_commandManager()
|
||||
reserved_f1(0),reserved_f2(0), options(this)
|
||||
{
|
||||
//#ifdef ANDROID
|
||||
|
||||
@@ -267,10 +261,9 @@ void Minecraft::selectLevel( const std::string& levelId, const std::string& leve
|
||||
|
||||
void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, LocalPlayer* forceInsertPlayer /* = NULL */) {
|
||||
cameraTargetPlayer = NULL;
|
||||
LOGI("Seed is %ld\n", level->getSeed());
|
||||
|
||||
if (level != NULL) {
|
||||
LOGI("Seed is %ld\n", level->getSeed());
|
||||
|
||||
level->raknetInstance = raknetInstance;
|
||||
gameMode->initLevel(level);
|
||||
|
||||
@@ -287,7 +280,6 @@ void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, Loc
|
||||
}
|
||||
}
|
||||
this->level = level;
|
||||
|
||||
_hasSignaledGeneratingLevelFinished = false;
|
||||
#ifdef STANDALONE_SERVER
|
||||
const bool threadedLevelCreation = false;
|
||||
@@ -371,12 +363,12 @@ void Minecraft::prepareLevel(const std::string& title) {
|
||||
if (!level->isNew())
|
||||
level->setUpdateLights(false);
|
||||
|
||||
int Max = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
|
||||
int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
|
||||
int pp = 0;
|
||||
for (int x = 8; x < (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH); x += LevelConstants::CHUNK_WIDTH) {
|
||||
for (int z = 8; z < (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH); z += LevelConstants::CHUNK_WIDTH) {
|
||||
progressStagePercentage = 100 * pp++ / Max;
|
||||
//printf("level generation progress %d\n", progressStagePercentage);
|
||||
for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) {
|
||||
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
|
||||
progressStagePercentage = 100 * pp++ / Max;
|
||||
//printf("level generation progress %d\n", progressStagePercentage);
|
||||
B.start();
|
||||
level->getTile(x, 64, z);
|
||||
B.stop();
|
||||
@@ -391,9 +383,9 @@ void Minecraft::prepareLevel(const std::string& title) {
|
||||
level->setUpdateLights(true);
|
||||
|
||||
C.start();
|
||||
for (int x = 0; x < LevelConstants::CHUNK_CACHE_WIDTH; x++)
|
||||
for (int x = 0; x < CHUNK_CACHE_WIDTH; x++)
|
||||
{
|
||||
for (int z = 0; z < LevelConstants::CHUNK_CACHE_WIDTH; z++)
|
||||
for (int z = 0; z < CHUNK_CACHE_WIDTH; z++)
|
||||
{
|
||||
LevelChunk* chunk = level->getChunk(x, z);
|
||||
if (chunk && !chunk->createdFromSave)
|
||||
@@ -741,21 +733,6 @@ void Minecraft::tickInput() {
|
||||
options.toggle(OPTIONS_RENDER_DEBUG);
|
||||
}
|
||||
|
||||
// TODO: replace it with client /give command :face_vomiting:
|
||||
// if (key == Keyboard::KEY_F4) {
|
||||
// player->inventory->add(new ItemInstance(Tile::redBrick));
|
||||
// player->inventory->add(new ItemInstance(Item::ironIngot, 64));
|
||||
// player->inventory->add(new ItemInstance(Item::ironIngot, 34));
|
||||
// player->inventory->add(new ItemInstance(Tile::stonecutterBench));
|
||||
// player->inventory->add(new ItemInstance(Tile::workBench));
|
||||
// player->inventory->add(new ItemInstance(Tile::furnace));
|
||||
// player->inventory->add(new ItemInstance(Tile::wood, 54));
|
||||
// player->inventory->add(new ItemInstance(Item::stick, 14));
|
||||
// player->inventory->add(new ItemInstance(Item::coal, 31));
|
||||
// player->inventory->add(new ItemInstance(Tile::sand, 6));
|
||||
|
||||
// }
|
||||
|
||||
if (key == Keyboard::KEY_F5) {
|
||||
options.toggle(OPTIONS_THIRD_PERSON_VIEW);
|
||||
/*
|
||||
@@ -880,7 +857,6 @@ void Minecraft::tickInput() {
|
||||
for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i)
|
||||
level->tick();
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -906,9 +882,6 @@ void Minecraft::tickInput() {
|
||||
handleBuildAction(&bai);
|
||||
} else {
|
||||
gameMode->stopDestroyBlock();
|
||||
if (player && player->isUsingItem()) {
|
||||
gameMode->releaseUsingItem(player);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Desktop: left mouse = destroy/attack
|
||||
@@ -1152,6 +1125,9 @@ bool Minecraft::useTouchscreen() {
|
||||
#elif defined(RPI)
|
||||
return false;
|
||||
#endif
|
||||
if (options.getBooleanValue(OPTIONS_TOUCH_OVERRIDE)) {
|
||||
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN);
|
||||
}
|
||||
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen;
|
||||
}
|
||||
bool Minecraft::supportNonTouchScreen() {
|
||||
@@ -1159,7 +1135,6 @@ bool Minecraft::supportNonTouchScreen() {
|
||||
}
|
||||
void Minecraft::init()
|
||||
{
|
||||
LevelChunk::ChunkBlockCount = LevelConstants::CHUNK_BLOCK_COUNT;
|
||||
#ifndef STANDALONE_SERVER
|
||||
checkGlError("Init enter");
|
||||
|
||||
@@ -1210,8 +1185,6 @@ void Minecraft::init()
|
||||
checkGlError("Init complete");
|
||||
#endif
|
||||
|
||||
PluginsManager::get().init(*this);
|
||||
|
||||
options.load();
|
||||
|
||||
setIsCreativeMode(false); // false means it's Survival Mode
|
||||
@@ -1247,13 +1220,14 @@ void Minecraft::setSize(int w, int h) {
|
||||
|
||||
// determine gui scale, optionally overriding auto
|
||||
if (guiScale != 0) {
|
||||
// manual selection: 1->small, 2->medium, 3->large, 4->larger, 5->largest
|
||||
// manual selection: 1->tiny, 2->small, 3->medium, 4->large, 5->larger, 6->largest
|
||||
switch (guiScale) {
|
||||
case 1: Gui::GuiScale = 2.0f; break;
|
||||
case 2: Gui::GuiScale = 3.0f; break;
|
||||
case 3: Gui::GuiScale = 4.0f; break;
|
||||
case 4: Gui::GuiScale = 5.0f; break;
|
||||
case 5: Gui::GuiScale = 6.0f; break;
|
||||
case 1: Gui::GuiScale = 1.0f; break;
|
||||
case 2: Gui::GuiScale = 2.0f; break;
|
||||
case 3: Gui::GuiScale = 3.0f; break;
|
||||
case 4: Gui::GuiScale = 4.0f; break;
|
||||
case 5: Gui::GuiScale = 5.0f; break;
|
||||
case 6: Gui::GuiScale = 6.0f; break;
|
||||
default: Gui::GuiScale = 1.0f; break; // auto
|
||||
}
|
||||
} else {
|
||||
@@ -1313,16 +1287,15 @@ void Minecraft::setSize(int w, int h) {
|
||||
|
||||
void Minecraft::reloadOptions() {
|
||||
options.save();
|
||||
bool wasTouchscreen = options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN);
|
||||
options.set(OPTIONS_USE_TOUCHSCREEN, useTouchscreen());
|
||||
options.save();
|
||||
|
||||
if ((wasTouchscreen != useTouchscreen()) || (inputHolder == 0))
|
||||
_reloadInput();
|
||||
bool useTouch = useTouchscreen();
|
||||
_reloadInput();
|
||||
|
||||
gui.refreshTouchState();
|
||||
|
||||
// user->name = options.username;
|
||||
|
||||
LOGI("Reloading-options\n");
|
||||
LOGI("Reloading-options (touch=%d)\n", useTouch);
|
||||
|
||||
// @todo @fix Android and iOS behaves a bit differently when leaving
|
||||
// an options screen (Android recreates OpenGL surface)
|
||||
@@ -1400,8 +1373,11 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
|
||||
ip = server;
|
||||
}
|
||||
|
||||
printf("%s \n", port.c_str());
|
||||
|
||||
if (isLookingForMultiplayer && netCallback) {
|
||||
isLookingForMultiplayer = false;
|
||||
printf("test");
|
||||
int portNum = atoi(port.c_str());
|
||||
return raknetInstance->connect(ip.c_str(), portNum);
|
||||
}
|
||||
@@ -1709,11 +1685,3 @@ void Minecraft::optionUpdated(OptionId option, int value ) {
|
||||
setSize(width, height);
|
||||
}
|
||||
}
|
||||
|
||||
void Minecraft::addMessage(const std::string& msg) {
|
||||
#ifndef STANDALONE_SERVER
|
||||
gui.addMessage(msg);
|
||||
#else
|
||||
LOGI("%s \n", msg.c_str());
|
||||
#endif
|
||||
}
|
||||
@@ -2,9 +2,6 @@
|
||||
#define NET_MINECRAFT_CLIENT__Minecraft_H__
|
||||
|
||||
#include "Options.h"
|
||||
#include "commands/CommandManager.hpp"
|
||||
#include <plugins/PluginsManager.hpp>
|
||||
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "MouseHandler.h"
|
||||
#include "gui/Gui.h"
|
||||
@@ -131,17 +128,11 @@ public:
|
||||
void optionUpdated(OptionId option, bool value);
|
||||
void optionUpdated(OptionId option, float value);
|
||||
void optionUpdated(OptionId option, int value);
|
||||
|
||||
int getTicks() { return ticks; }
|
||||
|
||||
void addMessage(const std::string& msg);
|
||||
#ifdef __APPLE__
|
||||
bool _isSuperFast;
|
||||
bool isSuperFast() { return _isSuperFast; }
|
||||
#endif
|
||||
|
||||
CommandManager& commandManager() { return m_commandManager; }
|
||||
|
||||
protected:
|
||||
void _levelGenerated();
|
||||
|
||||
@@ -214,8 +205,7 @@ public:
|
||||
std::string externalCacheStoragePath;
|
||||
protected:
|
||||
Timer timer;
|
||||
|
||||
// @note @attn @warn: this is dangerous as fuck!
|
||||
// @note @attn @warn: this is dangerous as fuck!
|
||||
volatile bool isGeneratingLevel;
|
||||
bool _hasSignaledGeneratingLevelFinished;
|
||||
|
||||
@@ -243,8 +233,6 @@ private:
|
||||
|
||||
PerfRenderer* _perfRenderer;
|
||||
CommandServer* _commandServer;
|
||||
|
||||
CommandManager m_commandManager;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/
|
||||
|
||||
@@ -22,3 +22,5 @@ const char* OptionStrings::Controls_AutoJump = "ctrl_autojump";
|
||||
|
||||
const char* OptionStrings::Game_DifficultyLevel = "game_difficulty";
|
||||
|
||||
const char* OptionStrings::Tweaks_TouchOverride = "options.touchOverride";
|
||||
|
||||
|
||||
@@ -30,6 +30,7 @@ public:
|
||||
|
||||
static const char* Tweaks_Sprint;
|
||||
static const char* Tweaks_BarOnTop;
|
||||
static const char* Tweaks_TouchOverride;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -27,14 +27,14 @@ OptionBool autoJump("autoJump", true);
|
||||
OptionFloat flySpeed("flySpeed", 1.f);
|
||||
OptionFloat cameraSpeed("cameraSpeed", 1.f);
|
||||
|
||||
OptionInt guiScale("guiScale", 0, 0, 5);
|
||||
OptionInt guiScale("guiScale", 0, 0, 6);
|
||||
|
||||
OptionString skin("skin", "Default");
|
||||
|
||||
#ifdef RPI
|
||||
OptionString username("username", "StevePi");
|
||||
OptionString username("username", "test");
|
||||
#else
|
||||
OptionString username("username", "Steve");
|
||||
OptionString username("username", "test");
|
||||
#endif
|
||||
|
||||
OptionBool destroyVibration("destroyVibration", true);
|
||||
@@ -64,6 +64,8 @@ OptionBool useVignette("useVignette", true);
|
||||
|
||||
OptionBool useTouchscreen("useTouchscreen", true);
|
||||
|
||||
OptionBool touchOverride("touchOverride", false);
|
||||
|
||||
OptionBool serverVisible("servervisible", true);
|
||||
|
||||
OptionBool foliageTint("foliagetint", true);
|
||||
@@ -173,6 +175,8 @@ void Options::initTable() {
|
||||
|
||||
m_options[OPTIONS_RESTORED_ANIMS] = &restoredAnims;
|
||||
|
||||
m_options[OPTIONS_TOUCH_OVERRIDE] = &touchOverride;
|
||||
|
||||
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
|
||||
|
||||
m_options[OPTIONS_MENU_STYLE] = &menuStyle;
|
||||
|
||||
@@ -92,6 +92,7 @@ enum OptionId {
|
||||
OPTIONS_FOG_TYPE,
|
||||
OPTIONS_JAVA_HUD,
|
||||
OPTIONS_RESTORED_ANIMS,
|
||||
OPTIONS_TOUCH_OVERRIDE,
|
||||
OPTIONS_TINTED_SIDE,
|
||||
OPTIONS_BETA_SKY,
|
||||
OPTIONS_BEAUTIFUL_SKY,
|
||||
|
||||
@@ -90,12 +90,8 @@ bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x
|
||||
float clickY = hit.y - y;
|
||||
float clickZ = hit.z - z;
|
||||
if (level->isClientSide) {
|
||||
LOGI("%f %f %f \n", player->x, player->y, player->z);
|
||||
|
||||
item = player->inventory->getSelected();
|
||||
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ, player->x, player->y, player->z,
|
||||
player->bb.x0, player->bb.y0, player->bb.z0, player->bb.x1, player->bb.y1, player->bb.z1);
|
||||
|
||||
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
int t = level->getTile(x, y, z);
|
||||
@@ -104,7 +100,7 @@ bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x
|
||||
return true;
|
||||
|
||||
if (item == NULL) return false;
|
||||
if (isCreativeType()) {
|
||||
if(isCreativeType()) {
|
||||
int aux = item->getAuxValue();
|
||||
int count = item->count;
|
||||
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
|
||||
@@ -121,8 +117,7 @@ bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
|
||||
|
||||
ItemInstance* itemInstance = item->use(level, player);
|
||||
if(level->isClientSide) {
|
||||
UseItemPacket packet(item, player->entityId, player->aimDirection, player->x, player->y, player->z,
|
||||
player->bb.x0, player->bb.y0, player->bb.z0, player->bb.x1, player->bb.y1, player->bb.z1);
|
||||
UseItemPacket packet(item, player->entityId, player->aimDirection);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {
|
||||
|
||||
@@ -68,7 +68,6 @@ bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
|
||||
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
|
||||
}
|
||||
}
|
||||
|
||||
if (changed && couldDestroy) {
|
||||
ItemInstance instance(t, 1, data);
|
||||
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);
|
||||
|
||||
@@ -224,59 +224,59 @@ void Gui::handleClick(int button, int x, int y) {
|
||||
}
|
||||
}
|
||||
|
||||
void Gui::handleKeyPressed(int key)
|
||||
{
|
||||
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
|
||||
if (isChatting) {
|
||||
// Allow scrolling the chat history with the mouse/keyboard when chat is open
|
||||
if (key == 38) { // VK_UP
|
||||
scrollChat(1);
|
||||
return;
|
||||
} else if (key == 40) { // VK_DOWN
|
||||
scrollChat(-1);
|
||||
return;
|
||||
} else if (key == 33) { // VK_PRIOR (Page Up)
|
||||
// Scroll by a page
|
||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
int maxVisible = (screenHeight - 48) / 9;
|
||||
scrollChat(maxVisible);
|
||||
return;
|
||||
} else if (key == 34) { // VK_NEXT (Page Down)
|
||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
int maxVisible = (screenHeight - 48) / 9;
|
||||
scrollChat(-maxVisible);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_F1) {
|
||||
minecraft->options.toggle(OPTIONS_HIDEGUI);
|
||||
}
|
||||
|
||||
if (key == 99)
|
||||
{
|
||||
if (minecraft->player->inventory->selected > 0)
|
||||
{
|
||||
minecraft->player->inventory->selected--;
|
||||
}
|
||||
}
|
||||
else if (key == 4)
|
||||
{
|
||||
if (minecraft->player->inventory->selected < (getNumSlots() - 2))
|
||||
{
|
||||
minecraft->player->inventory->selected++;
|
||||
}
|
||||
}
|
||||
else if (key == 100)
|
||||
{
|
||||
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
|
||||
}
|
||||
else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
|
||||
{
|
||||
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
|
||||
void Gui::handleKeyPressed(int key)
|
||||
{
|
||||
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
|
||||
if (isChatting) {
|
||||
// Allow scrolling the chat history with the mouse/keyboard when chat is open
|
||||
if (key == 38) { // VK_UP
|
||||
scrollChat(1);
|
||||
return;
|
||||
} else if (key == 40) { // VK_DOWN
|
||||
scrollChat(-1);
|
||||
return;
|
||||
} else if (key == 33) { // VK_PRIOR (Page Up)
|
||||
// Scroll by a page
|
||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
int maxVisible = (screenHeight - 48) / 9;
|
||||
scrollChat(maxVisible);
|
||||
return;
|
||||
} else if (key == 34) { // VK_NEXT (Page Down)
|
||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
int maxVisible = (screenHeight - 48) / 9;
|
||||
scrollChat(-maxVisible);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_F1) {
|
||||
minecraft->options.toggle(OPTIONS_HIDEGUI);
|
||||
}
|
||||
|
||||
if (key == 99)
|
||||
{
|
||||
if (minecraft->player->inventory->selected > 0)
|
||||
{
|
||||
minecraft->player->inventory->selected--;
|
||||
}
|
||||
}
|
||||
else if (key == 4)
|
||||
{
|
||||
if (minecraft->player->inventory->selected < (getNumSlots() - 2))
|
||||
{
|
||||
minecraft->player->inventory->selected++;
|
||||
}
|
||||
}
|
||||
else if (key == 100)
|
||||
{
|
||||
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
|
||||
}
|
||||
else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
|
||||
{
|
||||
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
|
||||
}
|
||||
}
|
||||
|
||||
void Gui::scrollChat(int delta) {
|
||||
if (delta == 0)
|
||||
return;
|
||||
@@ -423,6 +423,10 @@ void Gui::inventoryUpdated() {
|
||||
_inventoryNeedsUpdate = true;
|
||||
}
|
||||
|
||||
void Gui::refreshTouchState() {
|
||||
_openInventorySlot = minecraft->useTouchscreen();
|
||||
}
|
||||
|
||||
void Gui::onGraphicsReset() {
|
||||
inventoryUpdated();
|
||||
}
|
||||
@@ -755,6 +759,7 @@ void Gui::renderDebugInfo() {
|
||||
|
||||
// Position
|
||||
float px = p->x, py = p->y - p->heightOffset, pz = p->z;
|
||||
posTranslator.to(px, py, pz);
|
||||
int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz);
|
||||
int cx = bx >> 4, cz = bz >> 4;
|
||||
|
||||
@@ -781,25 +786,6 @@ void Gui::renderDebugInfo() {
|
||||
long day = worldTime / Level::TICKS_PER_DAY;
|
||||
long seed = lvl ? lvl->getSeed() : 0;
|
||||
|
||||
// Block looking at
|
||||
std::string CurrentTile = "Air";
|
||||
if (minecraft->hitResult.type == TILE) {
|
||||
int LookingX = minecraft->hitResult.x;
|
||||
int LookingY = minecraft->hitResult.y;
|
||||
int LookingZ = minecraft->hitResult.z;
|
||||
|
||||
int tileID = minecraft->level->getTile(LookingX, LookingY, LookingZ);
|
||||
if (tileID > 0 && tileID < 256){
|
||||
Tile* LookingTile = Tile::tiles[tileID];
|
||||
if (LookingTile != NULL) {
|
||||
CurrentTile = LookingTile->getDescriptionId();
|
||||
} else {
|
||||
CurrentTile = "Unknown Tile";
|
||||
}
|
||||
} else {
|
||||
CurrentTile = "Air";
|
||||
}
|
||||
}
|
||||
// Build lines (NULL entry = blank gap)
|
||||
Font* font = minecraft->font;
|
||||
|
||||
@@ -838,9 +824,6 @@ void Gui::renderDebugInfo() {
|
||||
|
||||
sprintf(buf, "Biome: %s", biomeName);
|
||||
drawString(font, buf, 2, 124, 0xE0E0E0);
|
||||
|
||||
sprintf(buf, "Looking at: %s", CurrentTile.c_str());
|
||||
drawString(font, buf, 2, 134, 0xE0E0E0);
|
||||
}
|
||||
else if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 1){
|
||||
|
||||
|
||||
@@ -71,6 +71,7 @@ public:
|
||||
|
||||
void onGraphicsReset();
|
||||
void inventoryUpdated();
|
||||
void refreshTouchState();
|
||||
|
||||
void setNowPlaying(const std::string& string);
|
||||
void displayClientMessage(const std::string& messageId);
|
||||
|
||||
@@ -35,6 +35,17 @@ void GuiElementContainer::removeChild( GuiElement* element ) {
|
||||
children.erase(it);
|
||||
}
|
||||
|
||||
bool GuiElementContainer::containsPointInChildren(int x, int y) const {
|
||||
for (std::vector<GuiElement*>::const_iterator it = children.begin(); it != children.end(); ++it) {
|
||||
GuiElement* child = *it;
|
||||
if (child == NULL || !child->visible) continue;
|
||||
if (child->pointInside(x, y)) return true;
|
||||
const GuiElementContainer* container = dynamic_cast<const GuiElementContainer*>(child);
|
||||
if (container != NULL && container->containsPointInChildren(x, y)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void GuiElementContainer::tick( Minecraft* minecraft ) {
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->tick(minecraft);
|
||||
|
||||
@@ -13,6 +13,7 @@ public:
|
||||
virtual void setupPositions();
|
||||
virtual void addChild(GuiElement* element);
|
||||
virtual void removeChild(GuiElement* element);
|
||||
bool containsPointInChildren(int x, int y) const;
|
||||
|
||||
virtual void tick( Minecraft* minecraft );
|
||||
|
||||
|
||||
@@ -6,14 +6,36 @@
|
||||
#include "../../../locale/I18n.h"
|
||||
#include "TextOption.h"
|
||||
#include "KeyOption.h"
|
||||
#include <algorithm>
|
||||
#include "../Gui.h"
|
||||
#include "../Screen.h"
|
||||
#include "../../../platform/input/Mouse.h"
|
||||
#include "../../../util/Mth.h"
|
||||
|
||||
OptionsGroup::OptionsGroup( std::string labelID ) {
|
||||
OptionsGroup::OptionsGroup( std::string labelID )
|
||||
: contentHeight(0),
|
||||
scrollOffsetY(0.0f),
|
||||
maxScrollOffsetY(0.0f),
|
||||
trackingScrollGesture(false),
|
||||
scrollingGesture(false),
|
||||
touchDispatched(false),
|
||||
dragStartX(0),
|
||||
dragStartY(0),
|
||||
lastDragY(0),
|
||||
touchStartX(0),
|
||||
touchStartY(0) {
|
||||
label = I18n::get(labelID);
|
||||
}
|
||||
|
||||
void OptionsGroup::setupPositions() {
|
||||
const int labelHeight = 18;
|
||||
const int bottomPadding = 36;
|
||||
const float requestedScroll = scrollOffsetY;
|
||||
const int scrollOffset = (int)requestedScroll;
|
||||
int curY = y + labelHeight - scrollOffset;
|
||||
const int contentStartY = y + labelHeight;
|
||||
|
||||
// First we write the header and then we add the items
|
||||
int curY = y + 18;
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->width = width - 5;
|
||||
|
||||
@@ -22,16 +44,109 @@ void OptionsGroup::setupPositions() {
|
||||
(*it)->setupPositions();
|
||||
curY += (*it)->height + 3;
|
||||
}
|
||||
height = curY;
|
||||
curY += bottomPadding;
|
||||
contentHeight = std::max(0, curY - contentStartY + scrollOffset);
|
||||
maxScrollOffsetY = std::max(0, contentHeight - (height - labelHeight));
|
||||
const float clampedScroll = Mth::clamp(requestedScroll, 0.0f, maxScrollOffsetY);
|
||||
if (clampedScroll != requestedScroll) {
|
||||
scrollOffsetY = clampedScroll;
|
||||
setupPositions();
|
||||
}
|
||||
}
|
||||
|
||||
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
float padX = 10.0f;
|
||||
float padY = 5.0f;
|
||||
const int labelHeight = 18;
|
||||
|
||||
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
|
||||
|
||||
glEnable2(GL_SCISSOR_TEST);
|
||||
glScissor(
|
||||
Gui::GuiScale * x,
|
||||
minecraft->height - Gui::GuiScale * (y + height),
|
||||
Gui::GuiScale * width,
|
||||
Gui::GuiScale * (height - labelHeight)
|
||||
);
|
||||
|
||||
super::render(minecraft, xm, ym);
|
||||
glDisable2(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
void OptionsGroup::tick(Minecraft* minecraft) {
|
||||
int xm = Mouse::getX();
|
||||
int ym = Mouse::getY();
|
||||
if (minecraft->screen != NULL) {
|
||||
minecraft->screen->toGUICoordinate(xm, ym);
|
||||
}
|
||||
|
||||
bool leftDown = Mouse::isButtonDown(MouseAction::ACTION_LEFT);
|
||||
|
||||
if (trackingScrollGesture && leftDown) {
|
||||
int dy = ym - lastDragY;
|
||||
int dx = xm - dragStartX;
|
||||
if (!scrollingGesture) {
|
||||
int totalDx = xm - dragStartX;
|
||||
int totalDy = ym - dragStartY;
|
||||
if (std::abs(totalDx) >= ScrollStartThreshold || std::abs(totalDy) >= ScrollStartThreshold) {
|
||||
if (std::abs(totalDy) >= std::abs(totalDx)) {
|
||||
scrollingGesture = true;
|
||||
} else if (!touchDispatched) {
|
||||
super::mouseClicked(minecraft, touchStartX, touchStartY, MouseAction::ACTION_LEFT);
|
||||
touchDispatched = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (scrollingGesture && dy != 0) {
|
||||
scrollByPixels((float)dy);
|
||||
}
|
||||
lastDragY = ym;
|
||||
}
|
||||
super::tick(minecraft);
|
||||
}
|
||||
|
||||
void OptionsGroup::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
|
||||
trackingScrollGesture = false;
|
||||
scrollingGesture = false;
|
||||
touchDispatched = false;
|
||||
|
||||
if (buttonNum == MouseAction::ACTION_LEFT && pointInside(x, y)) {
|
||||
trackingScrollGesture = true;
|
||||
dragStartX = x;
|
||||
dragStartY = y;
|
||||
lastDragY = y;
|
||||
touchStartX = x;
|
||||
touchStartY = y;
|
||||
return;
|
||||
}
|
||||
|
||||
super::mouseClicked(minecraft, x, y, buttonNum);
|
||||
}
|
||||
|
||||
void OptionsGroup::mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {
|
||||
bool wasScrolling = scrollingGesture;
|
||||
bool wasTracking = trackingScrollGesture;
|
||||
trackingScrollGesture = false;
|
||||
scrollingGesture = false;
|
||||
if (buttonNum == MouseAction::ACTION_LEFT && wasTracking && !touchDispatched && pointInside(touchStartX, touchStartY)) {
|
||||
super::mouseClicked(minecraft, touchStartX, touchStartY, buttonNum);
|
||||
touchDispatched = true;
|
||||
}
|
||||
|
||||
if (!wasScrolling) {
|
||||
super::mouseReleased(minecraft, x, y, buttonNum);
|
||||
}
|
||||
}
|
||||
|
||||
void OptionsGroup::scrollByPixels(float deltaY) {
|
||||
if (deltaY == 0.0f || maxScrollOffsetY <= 0.0f) return;
|
||||
|
||||
scrollOffsetY = Mth::clamp(scrollOffsetY - deltaY, 0.0f, maxScrollOffsetY);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
bool OptionsGroup::isScrollingGestureActive() const {
|
||||
return trackingScrollGesture || scrollingGesture;
|
||||
}
|
||||
|
||||
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {
|
||||
|
||||
@@ -17,7 +17,12 @@ public:
|
||||
OptionsGroup(std::string labelID);
|
||||
virtual void setupPositions();
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym);
|
||||
virtual void tick(Minecraft* minecraft);
|
||||
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
|
||||
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum);
|
||||
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
|
||||
void scrollByPixels(float deltaY);
|
||||
bool isScrollingGestureActive() const;
|
||||
protected:
|
||||
|
||||
void createToggle(OptionId optId, Minecraft* minecraft);
|
||||
@@ -27,6 +32,18 @@ protected:
|
||||
void createKey(OptionId optId, Minecraft* minecraft);
|
||||
|
||||
std::string label;
|
||||
int contentHeight;
|
||||
float scrollOffsetY;
|
||||
float maxScrollOffsetY;
|
||||
bool trackingScrollGesture;
|
||||
bool scrollingGesture;
|
||||
bool touchDispatched;
|
||||
int dragStartX;
|
||||
int dragStartY;
|
||||
int lastDragY;
|
||||
int touchStartX;
|
||||
int touchStartY;
|
||||
static const int ScrollStartThreshold = 5;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/
|
||||
|
||||
@@ -27,11 +27,12 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
std::string scaleText;
|
||||
switch (value) {
|
||||
case 0: scaleText = I18n::get("options.guiScale.auto"); break;
|
||||
case 1: scaleText = I18n::get("options.guiScale.small"); break;
|
||||
case 2: scaleText = I18n::get("options.guiScale.medium"); break;
|
||||
case 3: scaleText = I18n::get("options.guiScale.large"); break;
|
||||
case 4: scaleText = I18n::get("options.guiScale.larger"); break;
|
||||
case 5: scaleText = I18n::get("options.guiScale.largest"); break;
|
||||
case 1: scaleText = I18n::get("options.guiScale.tiny"); break;
|
||||
case 2: scaleText = I18n::get("options.guiScale.small"); break;
|
||||
case 3: scaleText = I18n::get("options.guiScale.medium"); break;
|
||||
case 4: scaleText = I18n::get("options.guiScale.large"); break;
|
||||
case 5: scaleText = I18n::get("options.guiScale.larger"); break;
|
||||
case 6: scaleText = I18n::get("options.guiScale.largest"); break;
|
||||
default: scaleText = I18n::get("options.guiScale.auto"); break;
|
||||
}
|
||||
text += ": " + scaleText;
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
#include "../../../network/ServerSideNetworkHandler.h"
|
||||
#include "../../../network/packet/ChatPacket.h"
|
||||
#include "../../../platform/log.h"
|
||||
#include "util/StringUtils.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <cstdlib>
|
||||
@@ -55,37 +54,141 @@ void ConsoleScreen::charPressed(char inputChar)
|
||||
_input += inputChar;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// execute: run _input as a command, print result, close screen
|
||||
// ---------------------------------------------------------------------------
|
||||
void ConsoleScreen::execute()
|
||||
{
|
||||
if (!minecraft->level) return;
|
||||
|
||||
if (_input.empty()) {
|
||||
return minecraft->setScreen(NULL);
|
||||
minecraft->setScreen(NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
// if (_input[0] == '/') {
|
||||
// // Command
|
||||
// _input = Util::stringTrim(_input.substr(1));
|
||||
|
||||
// std::istringstream iss(minecraft->commandManager().execute(*minecraft, *minecraft->player, _input));
|
||||
// for (std::string line; std::getline(iss, line); ) {
|
||||
// minecraft->gui.addMessage(line);
|
||||
// }
|
||||
// } else {
|
||||
// @ai @rewrite
|
||||
if (_input[0] == '/') {
|
||||
// Command
|
||||
std::string result = processCommand(_input);
|
||||
if (!result.empty())
|
||||
minecraft->gui.addMessage(result);
|
||||
} else {
|
||||
// Chat message: <name> message
|
||||
std::string msg = std::string("<") + minecraft->player->name + "> " + _input;
|
||||
if (minecraft->netCallback && minecraft->raknetInstance->isServer()) {
|
||||
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(_input);
|
||||
// Hosting a LAN game: displayGameMessage shows locally + broadcasts MessagePacket to clients
|
||||
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(msg);
|
||||
} else if (minecraft->netCallback) {
|
||||
ChatPacket chatPkt(_input);
|
||||
// Connected client: send ChatPacket to server; server echoes it back as MessagePacket
|
||||
ChatPacket chatPkt(msg);
|
||||
minecraft->raknetInstance->send(chatPkt);
|
||||
} else {
|
||||
minecraft->gui.addMessage("<" + minecraft->player->name + "> " + _input);
|
||||
// Singleplayer: show locally only
|
||||
minecraft->gui.addMessage(msg);
|
||||
}
|
||||
// }
|
||||
}
|
||||
|
||||
minecraft->setScreen(NULL);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// processCommand
|
||||
// ---------------------------------------------------------------------------
|
||||
static std::string trim(const std::string& s) {
|
||||
size_t a = s.find_first_not_of(" \t");
|
||||
if (a == std::string::npos) return "";
|
||||
size_t b = s.find_last_not_of(" \t");
|
||||
return s.substr(a, b - a + 1);
|
||||
}
|
||||
|
||||
std::string ConsoleScreen::processCommand(const std::string& raw)
|
||||
{
|
||||
// strip leading '/'
|
||||
std::string line = raw;
|
||||
if (!line.empty() && line[0] == '/') line = line.substr(1);
|
||||
line = trim(line);
|
||||
|
||||
// tokenise
|
||||
std::vector<std::string> args;
|
||||
{
|
||||
std::istringstream ss(line);
|
||||
std::string tok;
|
||||
while (ss >> tok) args.push_back(tok);
|
||||
}
|
||||
|
||||
if (args.empty()) return "";
|
||||
|
||||
Level* level = minecraft->level;
|
||||
if (!level) return "No level loaded.";
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// /time ...
|
||||
// -----------------------------------------------------------------------
|
||||
if (args[0] == "time") {
|
||||
if (args.size() < 2)
|
||||
return "Usage: /time <add|set|query> ...";
|
||||
|
||||
const std::string& sub = args[1];
|
||||
|
||||
// -- time add <value> -----------------------------------------------
|
||||
if (sub == "add") {
|
||||
if (args.size() < 3) return "Usage: /time add <value>";
|
||||
long delta = std::atol(args[2].c_str());
|
||||
long newTime = level->getTime() + delta;
|
||||
level->setTime(newTime);
|
||||
std::ostringstream out;
|
||||
out << "Set the time to " << (newTime % Level::TICKS_PER_DAY);
|
||||
return out.str();
|
||||
}
|
||||
|
||||
// -- time set <value|day|night|noon|midnight> -----------------------
|
||||
if (sub == "set") {
|
||||
if (args.size() < 3) return "Usage: /time set <value|day|night|noon|midnight>";
|
||||
const std::string& val = args[2];
|
||||
|
||||
long t = -1;
|
||||
if (val == "day") t = 1000;
|
||||
else if (val == "noon") t = 6000;
|
||||
else if (val == "night") t = 13000;
|
||||
else if (val == "midnight") t = 18000;
|
||||
else {
|
||||
// numeric — accept positive integers only
|
||||
bool numeric = true;
|
||||
for (char c : val)
|
||||
if (!std::isdigit((unsigned char)c)) { numeric = false; break; }
|
||||
if (!numeric) return std::string("Unknown value: ") + val;
|
||||
t = std::atol(val.c_str());
|
||||
}
|
||||
|
||||
// Preserve the total day count so only the time-of-day changes
|
||||
long dayCount = level->getTime() / Level::TICKS_PER_DAY;
|
||||
long newTime = dayCount * Level::TICKS_PER_DAY + (t % Level::TICKS_PER_DAY);
|
||||
level->setTime(newTime);
|
||||
std::ostringstream out;
|
||||
out << "Set the time to " << t;
|
||||
return out.str();
|
||||
}
|
||||
|
||||
// -- time query <daytime|gametime|day> ------------------------------
|
||||
if (sub == "query") {
|
||||
if (args.size() < 3) return "Usage: /time query <daytime|gametime|day>";
|
||||
const std::string& what = args[2];
|
||||
|
||||
long total = level->getTime();
|
||||
long daytime = total % Level::TICKS_PER_DAY;
|
||||
long day = total / Level::TICKS_PER_DAY;
|
||||
|
||||
std::ostringstream out;
|
||||
if (what == "daytime") { out << "The time of day is " << daytime; }
|
||||
else if (what == "gametime") { out << "The game time is " << total; }
|
||||
else if (what == "day") { out << "The day is " << day; }
|
||||
else return std::string("Unknown query: ") + what;
|
||||
return out.str();
|
||||
}
|
||||
|
||||
return "Unknown sub-command. Usage: /time <add|set|query> ...";
|
||||
}
|
||||
|
||||
return std::string("Unknown command: /") + args[0];
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// render
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
@@ -25,6 +25,7 @@ public:
|
||||
|
||||
private:
|
||||
void execute();
|
||||
std::string processCommand(const std::string& cmd);
|
||||
|
||||
std::string _input;
|
||||
int _cursorBlink; // tick counter for cursor blink
|
||||
|
||||
@@ -121,6 +121,7 @@ void OptionsScreen::setupPositions() {
|
||||
(*it)->x = categoryButtons[0]->width;
|
||||
(*it)->y = bHeader->height;
|
||||
(*it)->width = width - categoryButtons[0]->width;
|
||||
(*it)->height = height - bHeader->height;
|
||||
|
||||
(*it)->setupPositions();
|
||||
}
|
||||
@@ -147,7 +148,7 @@ void OptionsScreen::removed() {
|
||||
|
||||
void OptionsScreen::buttonClicked(Button* button) {
|
||||
if (button == btnClose) {
|
||||
minecraft->options.save();
|
||||
minecraft->reloadOptions();
|
||||
if (minecraft->screen != NULL) {
|
||||
minecraft->setScreen(NULL);
|
||||
} else {
|
||||
@@ -194,11 +195,11 @@ void OptionsScreen::generateOptionScreens() {
|
||||
.addOptionItem(OPTIONS_SENSITIVITY, minecraft);
|
||||
|
||||
// Game Pane
|
||||
optionPanes[1]->addOptionItem(OPTIONS_DIFFICULTY, minecraft)
|
||||
optionPanes[1]->addOptionItem(OPTIONS_GUI_SCALE, minecraft)
|
||||
.addOptionItem(OPTIONS_DIFFICULTY, minecraft)
|
||||
.addOptionItem(OPTIONS_SERVER_VISIBLE, minecraft)
|
||||
.addOptionItem(OPTIONS_THIRD_PERSON_VIEW, minecraft)
|
||||
.addOptionItem(OPTIONS_WINDOW_SCALE, minecraft)
|
||||
.addOptionItem(OPTIONS_GUI_SCALE, minecraft)
|
||||
.addOptionItem(OPTIONS_SENSITIVITY, minecraft)
|
||||
.addOptionItem(OPTIONS_MUSIC_VOLUME, minecraft)
|
||||
.addOptionItem(OPTIONS_SOUND_VOLUME, minecraft)
|
||||
@@ -233,7 +234,8 @@ void OptionsScreen::generateOptionScreens() {
|
||||
.addOptionItem(OPTIONS_BEAUTIFUL_SKY, minecraft)
|
||||
.addOptionItem(OPTIONS_VIGNETTE, minecraft);
|
||||
|
||||
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
|
||||
optionPanes[4]->addOptionItem(OPTIONS_TOUCH_OVERRIDE, minecraft)
|
||||
.addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
|
||||
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
|
||||
.addOptionItem(OPTIONS_MENU_STYLE, minecraft)
|
||||
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
|
||||
@@ -261,11 +263,17 @@ void OptionsScreen::mouseReleased(int x, int y, int buttonNum) {
|
||||
super::mouseReleased(x, y, buttonNum);
|
||||
}
|
||||
|
||||
void OptionsScreen::mouseWheel(int dx, int dy, int xm, int ym) {
|
||||
if (currentOptionsGroup != NULL && currentOptionsGroup->pointInside(xm, ym) && dy != 0) {
|
||||
currentOptionsGroup->scrollByPixels((float)dy * 18.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void OptionsScreen::keyPressed(int eventKey) {
|
||||
if (currentOptionsGroup != NULL)
|
||||
currentOptionsGroup->keyPressed(minecraft, eventKey);
|
||||
if (eventKey == Keyboard::KEY_ESCAPE)
|
||||
minecraft->options.save();
|
||||
minecraft->reloadOptions();
|
||||
|
||||
super::keyPressed(eventKey);
|
||||
}
|
||||
|
||||
@@ -27,6 +27,7 @@ public:
|
||||
|
||||
virtual void mouseClicked(int x, int y, int buttonNum);
|
||||
virtual void mouseReleased(int x, int y, int buttonNum);
|
||||
virtual void mouseWheel(int dx, int dy, int xm, int ym);
|
||||
virtual void keyPressed(int eventKey);
|
||||
virtual void charPressed(char inputChar);
|
||||
|
||||
|
||||
@@ -118,22 +118,15 @@ void SimpleChooseLevelScreen::setupPositions()
|
||||
bGamemode->x = centerX - totalButtonWidth / 2;
|
||||
bCheats->x = bGamemode->x + buttonWidth + buttonSpacing;
|
||||
|
||||
// compute vertical centre for buttons in remaining space
|
||||
{
|
||||
int bottomPad = 20;
|
||||
int availTop = buttonHeight + 20 + 30 + 10; // just below seed
|
||||
int availBottom = height - bottomPad - bCreate->height - 10; // leave some gap before create
|
||||
int availHeight = availBottom - availTop;
|
||||
if (availHeight < 0) availHeight = 0;
|
||||
int y = availTop + (availHeight - bGamemode->height) / 2;
|
||||
bGamemode->y = y;
|
||||
bCheats->y = y;
|
||||
}
|
||||
// position Survival/Cheats buttons below the seed field
|
||||
int buttonY = tSeed.y + tSeed.height + 20;
|
||||
bGamemode->y = buttonY;
|
||||
bCheats->y = buttonY;
|
||||
|
||||
// position Create button just below with a small gap
|
||||
bCreate->width = 100;
|
||||
bCreate->x = centerX - bCreate->width / 2;
|
||||
int bottomPadding = 20;
|
||||
bCreate->y = height - bottomPadding - bCreate->height;
|
||||
bCreate->y = buttonY + bGamemode->height + 40;
|
||||
}
|
||||
|
||||
void SimpleChooseLevelScreen::tick()
|
||||
|
||||
@@ -16,12 +16,7 @@
|
||||
#include "../../../../world/level/Level.h"
|
||||
#include "../../../../world/item/DyePowderItem.h"
|
||||
#include "../../../../world/item/crafting/Recipe.h"
|
||||
#include "network/RakNetInstance.h"
|
||||
#include "network/packet/WantCreatePacket.h"
|
||||
#include "platform/input/Keyboard.h"
|
||||
#include <cstdint>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
static NinePatchLayer* guiPaneFrame = NULL;
|
||||
|
||||
@@ -198,26 +193,6 @@ void PaneCraftingScreen::setupPositions() {
|
||||
}
|
||||
|
||||
void PaneCraftingScreen::tick() {
|
||||
if (minecraft->isOnline()) {
|
||||
// TODO: Make better algorithm
|
||||
static std::map<uint8_t, uint16_t> oldMap = {};
|
||||
std::map<uint8_t, uint16_t> newMap = {};
|
||||
|
||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
|
||||
auto itm = minecraft->player->inventory->getItem(i);
|
||||
|
||||
if (itm != NULL) {
|
||||
newMap[itm->id] += itm->count;
|
||||
}
|
||||
}
|
||||
|
||||
if (oldMap != newMap) {
|
||||
oldMap = newMap;
|
||||
newMap = {};
|
||||
recheckRecipes();
|
||||
}
|
||||
}
|
||||
|
||||
if (pane) pane->tick();
|
||||
}
|
||||
|
||||
@@ -464,29 +439,25 @@ void PaneCraftingScreen::craftSelectedItem()
|
||||
ItemInstance resultItem = currentItem->item;
|
||||
|
||||
if (minecraft->player) {
|
||||
if (minecraft->isOnline()) {
|
||||
WantCreatePacket packet(minecraft->player->entityId, resultItem.count, resultItem.getAuxValue(), resultItem.id);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
// Remove all items required for the recipe and ...
|
||||
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
|
||||
CItem::ReqItem& req = currentItem->neededItems[i];
|
||||
|
||||
// If the recipe allows any aux-value as ingredients, first deplete
|
||||
// aux == 0 from inventory. Since I'm not sure if this always is
|
||||
// correct, let's only do it for ingredient sandstone for now.
|
||||
ItemInstance toRemove = req.item;
|
||||
// If the recipe allows any aux-value as ingredients, first deplete
|
||||
// aux == 0 from inventory. Since I'm not sure if this always is
|
||||
// correct, let's only do it for ingredient sandstone for now.
|
||||
ItemInstance toRemove = req.item;
|
||||
|
||||
if (Tile::sandStone->id == req.item.id
|
||||
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
|
||||
toRemove.setAuxValue(0);
|
||||
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
|
||||
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
|
||||
}
|
||||
if (Tile::sandStone->id == req.item.id
|
||||
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
|
||||
toRemove.setAuxValue(0);
|
||||
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
|
||||
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
|
||||
}
|
||||
|
||||
if (toRemove.count > 0) {
|
||||
minecraft->player->inventory->removeResource(toRemove);
|
||||
}
|
||||
if (toRemove.count > 0) {
|
||||
minecraft->player->inventory->removeResource(toRemove);
|
||||
}
|
||||
}
|
||||
// ... add the new one! (in this order, to fill empty slots better)
|
||||
// if it doesn't fit, throw it on the ground!
|
||||
|
||||
@@ -40,9 +40,10 @@ HumanoidModel::HumanoidModel( float g /*= 0*/, float yOffset /*= 0*/, int texW /
|
||||
head.addBox(-4, -8, -4, 8, 8, 8, g); // Head
|
||||
head.setPos(0, 0 + yOffset, 0);
|
||||
|
||||
hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat)
|
||||
hair.setPos(0, 0 + yOffset, 0);
|
||||
|
||||
if (modernSkin) {
|
||||
hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat)
|
||||
hair.setPos(0, 0 + yOffset, 0);
|
||||
}
|
||||
|
||||
body.addBox(-4, 0, -2, 8, 12, 4, g); // Body
|
||||
body.setPos(0, 0 + yOffset, 0);
|
||||
@@ -98,17 +99,17 @@ void HumanoidModel::render(Entity* e, float time, float r, float bob, float yRot
|
||||
setupAnim(time, r, bob, yRot, xRot, scale);
|
||||
|
||||
// Sync overlay with head rotation/position
|
||||
|
||||
hair.xRot = head.xRot;
|
||||
hair.yRot = head.yRot;
|
||||
hair.zRot = head.zRot;
|
||||
hair.y = head.y;
|
||||
|
||||
if (texWidth == 64 && texHeight == 64) {
|
||||
hair.xRot = head.xRot;
|
||||
hair.yRot = head.yRot;
|
||||
hair.zRot = head.zRot;
|
||||
hair.y = head.y;
|
||||
}
|
||||
|
||||
head.render(scale);
|
||||
|
||||
hair.render(scale);
|
||||
|
||||
if (texWidth == 64 && texHeight == 64) {
|
||||
hair.render(scale);
|
||||
}
|
||||
body.render(scale);
|
||||
arm0.render(scale);
|
||||
arm1.render(scale);
|
||||
@@ -122,12 +123,12 @@ void HumanoidModel::render( HumanoidModel* model, float scale )
|
||||
head.yRot = model->head.yRot;
|
||||
head.y = model->head.y;
|
||||
head.xRot = model->head.xRot;
|
||||
|
||||
hair.yRot = head.yRot;
|
||||
hair.xRot = head.xRot;
|
||||
hair.zRot = head.zRot;
|
||||
hair.y = head.y;
|
||||
|
||||
if (texWidth == 64 && texHeight == 64) {
|
||||
hair.yRot = head.yRot;
|
||||
hair.xRot = head.xRot;
|
||||
hair.zRot = head.zRot;
|
||||
hair.y = head.y;
|
||||
}
|
||||
|
||||
arm0.xRot = model->arm0.xRot;
|
||||
arm0.zRot = model->arm0.zRot;
|
||||
@@ -272,7 +273,7 @@ void HumanoidModel::onGraphicsReset()
|
||||
arm1.onGraphicsReset();
|
||||
leg0.onGraphicsReset();
|
||||
leg1.onGraphicsReset();
|
||||
hair.onGraphicsReset();
|
||||
//hair.onGraphicsReset();
|
||||
}
|
||||
|
||||
//void renderHair(float scale) {
|
||||
|
||||
@@ -355,11 +355,7 @@ LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, const std::string&
|
||||
armorTypeHash(0),
|
||||
sprinting(false),
|
||||
sprintDoubleTapTimer(0),
|
||||
prevForwardHeld(false),
|
||||
xBob(0.0f),
|
||||
yBob(0.0f),
|
||||
xBobO(0.0f),
|
||||
yBobO(0.0f)
|
||||
prevForwardHeld(false)
|
||||
{
|
||||
this->dimension = dimension;
|
||||
_init();
|
||||
@@ -460,7 +456,7 @@ void LocalPlayer::tick() {
|
||||
{
|
||||
sentInventoryItemId = newItemId;
|
||||
sentInventoryItemData = newItemData;
|
||||
PlayerEquipmentPacket packet(entityId, newItemId, newItemData, inventory->selected, inventory->getSlot(newItemId, newItemData));
|
||||
PlayerEquipmentPacket packet(entityId, newItemId, newItemData);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
}
|
||||
@@ -554,10 +550,6 @@ void LocalPlayer::aiStep() {
|
||||
|
||||
//if (onGround && abilities.flying)
|
||||
// abilities.flying = false;
|
||||
yBobO = yBob;
|
||||
xBobO = xBob;
|
||||
xBob += (xRot - xBob) * 0.5;
|
||||
yBob += (yRot - yBob) * 0.5;
|
||||
|
||||
if (interpolateOnly())
|
||||
updateAi();
|
||||
|
||||
@@ -22,10 +22,6 @@ public:
|
||||
virtual void reset();
|
||||
|
||||
void tick();
|
||||
|
||||
float yBob, xBob; // shredder added from b1.8/4j for the hand swaying animation
|
||||
float yBobO, xBobO; // shredder added from b1.8/4j for the hand swaying animation
|
||||
|
||||
void move(float xa, float ya, float za);
|
||||
|
||||
void aiStep();
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "../../../gui/Gui.h"
|
||||
#include "../../../renderer/Tesselator.h"
|
||||
#include "../../../../world/entity/player/Player.h"
|
||||
#include "../../../../util/Mth.h"
|
||||
|
||||
#include "../../../Minecraft.h"
|
||||
#include "../../../../platform/log.h"
|
||||
@@ -125,48 +126,80 @@ void TouchscreenInput_TestFps::onConfigChanged(const Config& c) {
|
||||
*/
|
||||
|
||||
// Code for "D-pad with jump in center"
|
||||
float Bw = w * 0.11f;//0.08f;
|
||||
float Bh = Bw;//0.15f;
|
||||
// Calculate button size so the full 3x3 grid fits on screen with margins
|
||||
const float margin = 12.0f;
|
||||
float availW = w - margin * 2; // horizontal space available
|
||||
float availH = h - margin * 2; // vertical space available
|
||||
// Each button: 3 wide, 3 tall
|
||||
float Bw = availW / 3.0f;
|
||||
float Bh = availH / 3.0f;
|
||||
// Use the smaller of the two to maintain square buttons
|
||||
float btnSize = Mth::Min(Bw, Bh);
|
||||
|
||||
// If too large (like playing on Tablet)
|
||||
// Scale down to 65% of max available for a more comfortable, non-obtrusive size
|
||||
btnSize *= 0.65f;
|
||||
|
||||
// Clamp to physical millimeters for consistency across DPIs
|
||||
PixelCalc& pc = _minecraft->pixelCalc;
|
||||
if (pc.pixelsToMillimeters(Bw) > 200) { //14
|
||||
Bw = Bh = pc.millimetersToPixels(200); //14
|
||||
}
|
||||
float minBtnPx = pc.millimetersToPixels(35); // minimum touch target
|
||||
float maxBtnPx = pc.millimetersToPixels(90); // maximum
|
||||
if (btnSize < minBtnPx) btnSize = minBtnPx;
|
||||
if (btnSize > maxBtnPx) btnSize = maxBtnPx;
|
||||
|
||||
float Bw2 = btnSize;
|
||||
float Bh2 = btnSize;
|
||||
|
||||
// temp data
|
||||
float xx;
|
||||
float yy;
|
||||
|
||||
const float BaseY = -8 + h - 3.0f * Bh;
|
||||
const float BaseX = _options->getBooleanValue(OPTIONS_IS_LEFT_HANDED)? -8 + w - 3 * Bw
|
||||
: 8 + 0;
|
||||
// Position from top-left (or top-right for left-handed)
|
||||
float dpadTotalW = 3.0f * Bw2;
|
||||
float dpadTotalH = 3.0f * Bh2;
|
||||
|
||||
// Place at top of screen instead of bottom
|
||||
float BaseY = margin;
|
||||
if (BaseY + dpadTotalH > h - margin) BaseY = h - dpadTotalH - margin;
|
||||
|
||||
float BaseX = _options->getBooleanValue(OPTIONS_IS_LEFT_HANDED) ? w - dpadTotalW - margin : margin;
|
||||
if (BaseX < margin) BaseX = margin;
|
||||
if (BaseX + dpadTotalW > w - margin) BaseX = w - dpadTotalW - margin;
|
||||
|
||||
// Setup the bounding rectangle
|
||||
_boundingRectangle = RectangleArea(BaseX, BaseY, BaseX + 3 * Bw, BaseY + 3 * Bh);
|
||||
_boundingRectangle = RectangleArea(BaseX, BaseY, BaseX + dpadTotalW, BaseY + dpadTotalH);
|
||||
|
||||
xx = BaseX + Bw; yy = BaseY;
|
||||
_model.addArea(AREA_DPAD_N, aUp = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
|
||||
xx = BaseX + Bw2; yy = BaseY;
|
||||
_model.addArea(AREA_DPAD_N, aUp = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
|
||||
xx = BaseX;
|
||||
aUpLeft = new RectangleArea(xx, yy, xx+Bw, yy+Bh);
|
||||
xx = BaseX + 2 * Bw;
|
||||
aUpRight = new RectangleArea(xx, yy, xx+Bw, yy+Bh);
|
||||
aUpLeft = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2);
|
||||
xx = BaseX + 2 * Bw2;
|
||||
aUpRight = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2);
|
||||
|
||||
xx = BaseX + Bw; yy = BaseY + Bh;
|
||||
_model.addArea(AREA_DPAD_C, aJump = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
|
||||
xx = BaseX + Bw2; yy = BaseY + Bh2;
|
||||
_model.addArea(AREA_DPAD_C, aJump = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
|
||||
|
||||
xx = BaseX + Bw; yy = BaseY + 2 * Bh;
|
||||
_model.addArea(AREA_DPAD_S, aDown = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
|
||||
xx = BaseX + Bw2; yy = BaseY + 2 * Bh2;
|
||||
_model.addArea(AREA_DPAD_S, aDown = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
|
||||
|
||||
xx = BaseX; yy = BaseY + Bh;
|
||||
_model.addArea(AREA_DPAD_W, aLeft = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
|
||||
xx = BaseX; yy = BaseY + Bh2;
|
||||
_model.addArea(AREA_DPAD_W, aLeft = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
|
||||
|
||||
xx = BaseX + 2 * Bw; yy = BaseY + Bh;
|
||||
_model.addArea(AREA_DPAD_E, aRight = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
|
||||
xx = BaseX + 2 * Bw2; yy = BaseY + Bh2;
|
||||
_model.addArea(AREA_DPAD_E, aRight = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
|
||||
|
||||
float maxPixels = _minecraft->pixelCalc.millimetersToPixels(10);
|
||||
// float btnSize = Mth::Min(18 * Gui::GuiScale, maxPixels);
|
||||
float btnSize = pc.millimetersToPixels(18 * Gui::GuiScale);
|
||||
_model.addArea(AREA_PAUSE, aPause = new RectangleArea(w - 4 - btnSize, 4, w - 4, 4 + btnSize));
|
||||
_model.addArea(AREA_CHAT, aChat = new RectangleArea(w - 8 - btnSize * 2, 4, w - 8 - btnSize, 4 + btnSize));
|
||||
// Pause and chat buttons - sized relative to D-pad buttons, with bounds checking
|
||||
float actionBtnSize = Bw2 * 0.7f;
|
||||
float actionBtnMargin = 8.0f;
|
||||
// Clamp action button size
|
||||
if (actionBtnSize < pc.millimetersToPixels(30)) actionBtnSize = pc.millimetersToPixels(30);
|
||||
if (actionBtnSize > pc.millimetersToPixels(120)) actionBtnSize = pc.millimetersToPixels(120);
|
||||
|
||||
_model.addArea(AREA_PAUSE, aPause = new RectangleArea(
|
||||
w - actionBtnMargin - actionBtnSize, actionBtnMargin,
|
||||
w - actionBtnMargin, actionBtnMargin + actionBtnSize));
|
||||
_model.addArea(AREA_CHAT, aChat = new RectangleArea(
|
||||
w - actionBtnMargin * 2 - actionBtnSize * 2, actionBtnMargin,
|
||||
w - actionBtnMargin * 2 - actionBtnSize, actionBtnMargin + actionBtnSize));
|
||||
|
||||
//rebuild();
|
||||
}
|
||||
|
||||
@@ -347,7 +347,6 @@ void GameRenderer::renderLevel(float a) {
|
||||
Lighting::turnOff();
|
||||
glDisable2(GL_BLEND);
|
||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
Lighting::turnOff();
|
||||
setupFog(0);
|
||||
glEnable2(GL_BLEND);
|
||||
glDisable2(GL_CULL_FACE);
|
||||
|
||||
@@ -280,9 +280,6 @@ void ItemInHandRenderer::render( float a )
|
||||
float h = oHeight + (height - oHeight) * a;
|
||||
Player* player = mc->player;
|
||||
// if (selectedTile==NULL) return;
|
||||
LocalPlayer* localPlayer = (LocalPlayer*)(player);
|
||||
|
||||
float xr = player->xRotO + (player->xRot - player->xRotO) * a; // shredder added for hand swaying
|
||||
|
||||
glPushMatrix2();
|
||||
glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0);
|
||||
@@ -291,16 +288,6 @@ void ItemInHandRenderer::render( float a )
|
||||
Lighting::turnOn(mc);
|
||||
glPopMatrix2();
|
||||
|
||||
if (localPlayer) // shredder added, basically does the hand swaying animation from b1.8
|
||||
{
|
||||
float xrr = localPlayer->xBobO + (localPlayer->xBob - localPlayer->xBobO) * a;
|
||||
float yrr = localPlayer->yBobO + (localPlayer->yBob - localPlayer->yBobO) * a;
|
||||
// 4J - was using player->xRot and yRot directly here rather than interpolating between old & current with a
|
||||
float yr = player->yRotO + (player->yRot - player->yRotO) * a;
|
||||
glRotatef((xr - xrr) * 0.1f, 1, 0, 0);
|
||||
glRotatef((yr - yrr) * 0.1f, 0, 1, 0);
|
||||
}
|
||||
|
||||
float br = mc->level->getBrightness(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
|
||||
|
||||
ItemInstance* item;// = selectedItem;
|
||||
|
||||
@@ -69,7 +69,7 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
|
||||
destroyProgress(0)
|
||||
{
|
||||
#ifdef OPENGL_ES
|
||||
int maxChunksWidth = 2 * LevelConstants::LEVEL_WIDTH / CHUNK_SIZE + 1;
|
||||
int maxChunksWidth = 2 * LEVEL_WIDTH / CHUNK_SIZE + 1;
|
||||
numListsOrBuffers = maxChunksWidth * maxChunksWidth * (128/CHUNK_SIZE) * 3;
|
||||
chunkBuffers = new GLuint[numListsOrBuffers];
|
||||
glGenBuffers2(numListsOrBuffers, chunkBuffers);
|
||||
@@ -1451,55 +1451,54 @@ void LevelRenderer::playSound(const std::string& name, float x, float y, float z
|
||||
// @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine)
|
||||
float dd = 16;
|
||||
|
||||
if (volume > 1) dd *= volume;
|
||||
if (mc->cameraTargetPlayer != NULL && mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
|
||||
mc->soundEngine->play(name, x, y, z, volume, pitch);
|
||||
}
|
||||
if (volume > 1) dd *= volume;
|
||||
if (mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
|
||||
mc->soundEngine->play(name, x, y, z, volume, pitch);
|
||||
}
|
||||
}
|
||||
|
||||
void LevelRenderer::addParticle(const std::string& name, float x, float y, float z, float xa, float ya, float za, int data) {
|
||||
if (mc->cameraTargetPlayer != NULL) {
|
||||
float xd = mc->cameraTargetPlayer->x - x;
|
||||
float yd = mc->cameraTargetPlayer->y - y;
|
||||
float zd = mc->cameraTargetPlayer->z - z;
|
||||
float distanceSquared = xd * xd + yd * yd + zd * zd;
|
||||
|
||||
//Particle* p = NULL;
|
||||
//if (name == "hugeexplosion") p = new HugeExplosionSeedParticle(level, x, y, z, xa, ya, za);
|
||||
//else if (name == "largeexplode") p = new HugeExplosionParticle(textures, level, x, y, z, xa, ya, za);
|
||||
float xd = mc->cameraTargetPlayer->x - x;
|
||||
float yd = mc->cameraTargetPlayer->y - y;
|
||||
float zd = mc->cameraTargetPlayer->z - z;
|
||||
float distanceSquared = xd * xd + yd * yd + zd * zd;
|
||||
|
||||
//if (p) {
|
||||
// if (distanceSquared < 32 * 32) {
|
||||
// mc->particleEngine->add(p);
|
||||
// } else { delete p; }
|
||||
// return;
|
||||
//}
|
||||
//Particle* p = NULL;
|
||||
//if (name == "hugeexplosion") p = new HugeExplosionSeedParticle(level, x, y, z, xa, ya, za);
|
||||
//else if (name == "largeexplode") p = new HugeExplosionParticle(textures, level, x, y, z, xa, ya, za);
|
||||
|
||||
const float particleDistance = 16;
|
||||
if (distanceSquared > particleDistance * particleDistance) return;
|
||||
//if (p) {
|
||||
// if (distanceSquared < 32 * 32) {
|
||||
// mc->particleEngine->add(p);
|
||||
// } else { delete p; }
|
||||
// return;
|
||||
//}
|
||||
|
||||
//static Stopwatch sw;
|
||||
//sw.start();
|
||||
const float particleDistance = 16;
|
||||
if (distanceSquared > particleDistance * particleDistance) return;
|
||||
|
||||
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
|
||||
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
|
||||
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
|
||||
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
|
||||
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
|
||||
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
|
||||
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
|
||||
//static Stopwatch sw;
|
||||
//sw.start();
|
||||
|
||||
//sw.stop();
|
||||
//sw.printEvery(50, "add-particle-string");
|
||||
}
|
||||
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
|
||||
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
|
||||
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
|
||||
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
|
||||
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
|
||||
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
|
||||
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
|
||||
|
||||
//sw.stop();
|
||||
//sw.printEvery(50, "add-particle-string");
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -133,8 +133,6 @@ void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float
|
||||
}
|
||||
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
|
||||
}
|
||||
// duplicate renderflame below is the pre b1.6.6 way flame rendered on player and mobs, probs gonna make it an option. - shredder
|
||||
/*
|
||||
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
|
||||
glDisable(GL_LIGHTING);
|
||||
int tex = ((Tile*)Tile::fire)->tex;
|
||||
@@ -180,75 +178,6 @@ void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a)
|
||||
glPopMatrix2();
|
||||
glEnable2(GL_LIGHTING);
|
||||
}
|
||||
*/
|
||||
// new renderflame ported from b1.6.6, fixes player height offset and also uses the newer style - shredder
|
||||
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
|
||||
glDisable(GL_LIGHTING);
|
||||
int tex = ((Tile*)Tile::fire)->tex;
|
||||
|
||||
int xt = (tex & 0xf) << 4;
|
||||
int yt = tex & 0xf0;
|
||||
|
||||
float u0 = (xt) / 256.0f;
|
||||
float u1 = (xt + 15.99f) / 256.0f;
|
||||
float v0 = (yt) / 256.0f;
|
||||
float v1 = (yt + 15.99f) / 256.0f;
|
||||
|
||||
glPushMatrix2();
|
||||
glTranslatef2((float) x, (float) y, (float) z);
|
||||
|
||||
float s = e->bbWidth * 1.4f;
|
||||
glScalef2(s, s, s);
|
||||
bindTexture("terrain.png");
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
float r = 0.5f;
|
||||
float xo = 0.0f;
|
||||
|
||||
float h = e->bbHeight / s;
|
||||
float yo = (float)(e->y - e->bb.y0) / s;
|
||||
|
||||
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
|
||||
glTranslatef2(0, 0, -0.3f + ((int) h) * 0.02f);
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
|
||||
float zo = 0.0f;
|
||||
int cycle_counter = 0;
|
||||
|
||||
t.begin();
|
||||
while (h > 0.0f) {
|
||||
float current_u0 = u0;
|
||||
float current_u1 = u1;
|
||||
float current_v0 = v0;
|
||||
float current_v1 = v1;
|
||||
|
||||
if (cycle_counter % 2 != 0) {
|
||||
current_v0 = (yt + 16) / 256.0f;
|
||||
current_v1 = (yt + 16 + 15.99f) / 256.0f;
|
||||
}
|
||||
|
||||
if ((cycle_counter / 2) % 2 == 0) {
|
||||
float tmp = current_u1;
|
||||
current_u1 = current_u0;
|
||||
current_u0 = tmp;
|
||||
}
|
||||
|
||||
t.vertexUV(r - xo, 0.0f - yo, zo, current_u1, current_v1);
|
||||
t.vertexUV(-r - xo, 0.0f - yo, zo, current_u0, current_v1);
|
||||
t.vertexUV(-r - xo, 1.4f - yo, zo, current_u0, current_v0);
|
||||
t.vertexUV(r - xo, 1.4f - yo, zo, current_u1, current_v0);
|
||||
|
||||
h -= 0.45f;
|
||||
yo -= 0.45f;
|
||||
r *= 0.9f;
|
||||
zo += 0.03f;
|
||||
cycle_counter++;
|
||||
}
|
||||
t.draw();
|
||||
|
||||
glPopMatrix2();
|
||||
glEnable2(GL_LIGHTING);
|
||||
}
|
||||
|
||||
void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { //
|
||||
glEnable2(GL_BLEND);
|
||||
@@ -300,8 +229,6 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
glDisable2(GL_BLEND);
|
||||
glDepthMask(true);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
}
|
||||
|
||||
Level* EntityRenderer::getLevel() {
|
||||
|
||||
@@ -218,8 +218,6 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
|
||||
|
||||
glScalef2(-s, -s, s);
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
glDepthMask(false);
|
||||
glDisable2(GL_DEPTH_TEST);
|
||||
glEnable2(GL_BLEND);
|
||||
@@ -243,7 +241,6 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
|
||||
|
||||
glDepthMask(true);
|
||||
font->draw(name, (float) fnameWidth, 0, 0xffffffff);
|
||||
glEnable(GL_LIGHTING);
|
||||
glDisable2(GL_BLEND);
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
glPopMatrix2();
|
||||
|
||||
@@ -77,10 +77,10 @@ void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot,
|
||||
model = desired;
|
||||
humanoidModel = desired;
|
||||
}
|
||||
/* LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
|
||||
((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
|
||||
humanoidModel->texWidth, humanoidModel->texHeight,
|
||||
(desired == playerModel64 ? "64" : "32")); */
|
||||
// LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n", // don't log it always, only for debug - shredder
|
||||
// ((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
|
||||
// humanoidModel->texWidth, humanoidModel->texHeight,
|
||||
// (desired == playerModel64 ? "64" : "32"));
|
||||
HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
#include "Command.hpp"
|
||||
#include "world/level/Level.h"
|
||||
#include <client/Minecraft.h>
|
||||
|
||||
bool Command::isPlayerOp(Minecraft& mc, Player& player) {
|
||||
std::string nicknameLower = player.name;
|
||||
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
|
||||
|
||||
return mc.level->ops.find(nicknameLower) != mc.level->ops.end();
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
enum CommandFlags {
|
||||
COMMAND_FLAG_SINGLEPLAYER_ONLY = (1 << 1),
|
||||
COMMAND_FLAG_NO_ARGS = (1 << 2),
|
||||
};
|
||||
|
||||
class Minecraft;
|
||||
class Player;
|
||||
|
||||
class Command {
|
||||
public:
|
||||
const std::string& getName() { return m_name; }
|
||||
const CommandFlags getFlags() { return m_flags; }
|
||||
|
||||
bool isPlayerOp(Minecraft& mc, Player& player);
|
||||
|
||||
virtual std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) = 0;
|
||||
virtual std::string help(Minecraft& mc) = 0;
|
||||
|
||||
protected:
|
||||
Command(const std::string& name, CommandFlags flags = (CommandFlags)0) : m_name(name), m_flags(flags) {}
|
||||
|
||||
const std::string m_name;
|
||||
const CommandFlags m_flags;
|
||||
};
|
||||
@@ -1,49 +0,0 @@
|
||||
#include "CommandBan.hpp"
|
||||
#include "commands/Command.hpp"
|
||||
#include "network/RakNetInstance.h"
|
||||
#include "raknet/RakPeerInterface.h"
|
||||
#include "world/level/Level.h"
|
||||
#include <algorithm>
|
||||
#include <client/Minecraft.h>
|
||||
#include <network/packet/LoginStatusPacket.h>
|
||||
|
||||
CommandBan::CommandBan() : Command("ban") {}
|
||||
|
||||
std::string CommandBan::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
||||
if (!isPlayerOp(mc, player)) {
|
||||
return "You aren't enough priveleged to run this command";
|
||||
}
|
||||
|
||||
if (args.empty()) {
|
||||
return help(mc);
|
||||
}
|
||||
|
||||
std::string nicknameLower = args[0];
|
||||
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
|
||||
|
||||
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [nicknameLower] (auto& it) -> bool {
|
||||
std::string lower = it->name;
|
||||
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
|
||||
|
||||
return lower == nicknameLower;
|
||||
});
|
||||
|
||||
if (it != mc.level->players.end()) {
|
||||
if (*it == (Player*)mc.player) {
|
||||
return "banip: you can't ban urself lol";
|
||||
}
|
||||
} else {
|
||||
for (auto& banned : mc.level->bannedPpl) {
|
||||
if (nicknameLower == banned) {
|
||||
return args[0] + " already banned!";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mc.level->bannedPpl.insert(nicknameLower);
|
||||
return "ban: successfully banned player " + args[0];
|
||||
}
|
||||
|
||||
std::string CommandBan::help(Minecraft& mc) {
|
||||
return "Usage: /ban <player>";
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
#include "Command.hpp"
|
||||
|
||||
class CommandBan : public Command {
|
||||
public:
|
||||
CommandBan();
|
||||
|
||||
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
||||
std::string help(Minecraft& mc);
|
||||
};
|
||||
@@ -1,65 +0,0 @@
|
||||
#include "CommandBanIp.hpp"
|
||||
#include "commands/Command.hpp"
|
||||
#include "network/RakNetInstance.h"
|
||||
#include "raknet/RakPeerInterface.h"
|
||||
#include "world/level/Level.h"
|
||||
#include <algorithm>
|
||||
#include <client/Minecraft.h>
|
||||
|
||||
CommandBanIp::CommandBanIp() : Command("banip") {}
|
||||
|
||||
std::string CommandBanIp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
||||
if (!isPlayerOp(mc, player)) {
|
||||
return "You aren't enough priveleged to run this command";
|
||||
}
|
||||
|
||||
if (args.empty()) {
|
||||
return help(mc);
|
||||
}
|
||||
|
||||
std::string nicknameLower = args[0];
|
||||
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
|
||||
|
||||
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [nicknameLower] (auto& it) -> bool {
|
||||
std::string lower = it->name;
|
||||
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
|
||||
|
||||
return lower == nicknameLower;
|
||||
});
|
||||
|
||||
std::string clientIp;
|
||||
|
||||
if (it != mc.level->players.end()) {
|
||||
if (*it == (Player*)mc.player) {
|
||||
return "banip: you can't ban urself lol";
|
||||
}
|
||||
|
||||
RakNet::SystemAddress sysAddress = mc.raknetInstance->getPeer()->GetSystemAddressFromGuid((*it)->owner);
|
||||
|
||||
char ip[32];
|
||||
sysAddress.ToString(false, ip);
|
||||
|
||||
clientIp = ip;
|
||||
|
||||
auto sourceId = (*it)->owner;
|
||||
|
||||
(*it)->reallyRemoveIfPlayer = true;
|
||||
mc.level->removeEntity((*it));
|
||||
mc.raknetInstance->getPeer()->CloseConnection(sourceId, true);
|
||||
} else {
|
||||
for (auto& banned : mc.level->bannedIps) {
|
||||
if (clientIp == banned) {
|
||||
return args[0] + " already banned!";
|
||||
}
|
||||
}
|
||||
|
||||
clientIp = args[0];
|
||||
}
|
||||
|
||||
mc.level->bannedIps.insert(clientIp);
|
||||
return "banip: successfully banned player by ip " + args[0];
|
||||
}
|
||||
|
||||
std::string CommandBanIp::help(Minecraft& mc) {
|
||||
return "Usage: /banip <player>";
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
#include "Command.hpp"
|
||||
|
||||
class CommandBanIp : public Command {
|
||||
public:
|
||||
CommandBanIp();
|
||||
|
||||
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
||||
std::string help(Minecraft& mc);
|
||||
};
|
||||
@@ -1,35 +0,0 @@
|
||||
#include "CommandHelp.hpp"
|
||||
#include "commands/Command.hpp"
|
||||
#include "CommandManager.hpp"
|
||||
#include <client/Minecraft.h>
|
||||
#include <sstream>
|
||||
|
||||
CommandHelp::CommandHelp() : Command("help") {}
|
||||
|
||||
std::string CommandHelp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
||||
if (args.empty()) {
|
||||
auto cmds = mc.commandManager().getListAllCommands();
|
||||
|
||||
std::ostringstream output;
|
||||
|
||||
output << "List of all commands:" << std::endl;
|
||||
|
||||
for (auto& cmd : cmds) {
|
||||
output << " - " + cmd << std::endl;;
|
||||
}
|
||||
|
||||
return output.str();
|
||||
}
|
||||
|
||||
Command* cmd = mc.commandManager().getCommand(args[0]);
|
||||
|
||||
if (cmd != nullptr) {
|
||||
return cmd->help(mc);
|
||||
}
|
||||
|
||||
return "help: command " + args[0] + " not found";
|
||||
}
|
||||
|
||||
std::string CommandHelp::help(Minecraft& mc) {
|
||||
return "Usage: /help <command>";
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
#include "Command.hpp"
|
||||
|
||||
class CommandHelp : public Command {
|
||||
public:
|
||||
CommandHelp();
|
||||
|
||||
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
||||
std::string help(Minecraft& mc);
|
||||
};
|
||||
@@ -1,48 +0,0 @@
|
||||
#include "CommandKick.hpp"
|
||||
#include "commands/Command.hpp"
|
||||
#include "network/RakNetInstance.h"
|
||||
#include "raknet/RakPeerInterface.h"
|
||||
#include "world/level/Level.h"
|
||||
#include <algorithm>
|
||||
#include <client/Minecraft.h>
|
||||
|
||||
CommandKick::CommandKick() : Command("kick") {}
|
||||
|
||||
std::string CommandKick::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
||||
if (!isPlayerOp(mc, player)) {
|
||||
return "You aren't enough priveleged to run this command";
|
||||
}
|
||||
|
||||
if (args.empty()) {
|
||||
return help(mc);
|
||||
}
|
||||
|
||||
std::string nicknameLower = args[0];
|
||||
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
|
||||
|
||||
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [args, nicknameLower] (auto& it) -> bool {
|
||||
std::string lower = it->name;
|
||||
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
|
||||
|
||||
return lower == nicknameLower;
|
||||
});
|
||||
|
||||
if (it == mc.level->players.end()) {
|
||||
return "kick: can't find player with name " + args[0];
|
||||
}
|
||||
|
||||
if (*it == (Player*)mc.player) {
|
||||
return "kick: you can't kick urself lol";
|
||||
}
|
||||
|
||||
auto sourceId = (*it)->owner;
|
||||
|
||||
(*it)->reallyRemoveIfPlayer = true;
|
||||
mc.level->removeEntity((*it));
|
||||
mc.raknetInstance->getPeer()->CloseConnection(sourceId, true);
|
||||
return "kick: successfully kicked player " + args[0];
|
||||
}
|
||||
|
||||
std::string CommandKick::help(Minecraft& mc) {
|
||||
return "Usage: /kick <player>";
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
#include "Command.hpp"
|
||||
|
||||
class CommandKick : public Command {
|
||||
public:
|
||||
CommandKick();
|
||||
|
||||
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
||||
std::string help(Minecraft& mc);
|
||||
};
|
||||
@@ -1,79 +0,0 @@
|
||||
#include "CommandManager.hpp"
|
||||
#include <algorithm>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "client/Minecraft.h"
|
||||
#include "commands/Command.hpp"
|
||||
#include "commands/CommandHelp.hpp"
|
||||
#include "commands/CommandKick.hpp"
|
||||
#include "commands/CommandOp.hpp"
|
||||
#include "commands/CommandBan.hpp"
|
||||
#include "commands/CommandBanIp.hpp"
|
||||
#include "commands/CommandPardon.hpp"
|
||||
#include "network/packet/ChatPacket.h"
|
||||
#include "network/RakNetInstance.h"
|
||||
#include "world/level/Level.h"
|
||||
|
||||
CommandManager::CommandManager() {
|
||||
registerAllCommands();
|
||||
}
|
||||
|
||||
void CommandManager::registerAllCommands() {
|
||||
m_commands.push_back(new CommandHelp());
|
||||
m_commands.push_back(new CommandKick());
|
||||
m_commands.push_back(new CommandOp());
|
||||
m_commands.push_back(new CommandBan());
|
||||
m_commands.push_back(new CommandBanIp());
|
||||
m_commands.push_back(new CommandPardon());
|
||||
}
|
||||
|
||||
std::vector<std::string> CommandManager::getListAllCommands() {
|
||||
std::vector<std::string> ret;
|
||||
|
||||
for (auto& cmd : m_commands) {
|
||||
ret.push_back(cmd->getName());
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::string CommandManager::execute(Minecraft& mc, Player& player, const std::string& input) {
|
||||
std::istringstream ss(input);
|
||||
std::string cmd;
|
||||
|
||||
ss >> cmd;
|
||||
|
||||
auto it = std::find_if(m_commands.begin(), m_commands.end(), [cmd](auto& it) -> bool {
|
||||
return it->getName() == cmd;
|
||||
});
|
||||
|
||||
if (it == m_commands.end()) {
|
||||
return "Command /" + cmd + " not found";
|
||||
}
|
||||
|
||||
std::vector<std::string> args;
|
||||
|
||||
std::string tok;
|
||||
while (ss >> tok) args.push_back(tok);
|
||||
|
||||
if (!mc.level->isClientSide || (*it)->getFlags() & CommandFlags::COMMAND_FLAG_SINGLEPLAYER_ONLY) {
|
||||
return (*it)->execute(mc, player, args);
|
||||
} else {
|
||||
ChatPacket packet("/" + input);
|
||||
mc.raknetInstance->send(packet);
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
Command* CommandManager::getCommand(const std::string& name) {
|
||||
auto it = std::find_if(m_commands.begin(), m_commands.end(), [name](auto& it) -> bool {
|
||||
return it->getName() == name;
|
||||
});
|
||||
|
||||
if (it == m_commands.end()) {
|
||||
return *it;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Command.hpp"
|
||||
|
||||
class CommandManager {
|
||||
public:
|
||||
CommandManager();
|
||||
|
||||
std::vector<std::string> getListAllCommands();
|
||||
|
||||
std::string execute(Minecraft& mc, Player& player, const std::string& input);
|
||||
|
||||
Command* getCommand(const std::string& name);
|
||||
|
||||
private:
|
||||
void registerAllCommands();
|
||||
|
||||
std::vector<Command*> m_commands;
|
||||
};
|
||||
@@ -1,31 +0,0 @@
|
||||
#include "CommandOp.hpp"
|
||||
#include "commands/Command.hpp"
|
||||
#include "world/level/Level.h"
|
||||
#include <algorithm>
|
||||
#include <client/Minecraft.h>
|
||||
|
||||
CommandOp::CommandOp() : Command("op") {}
|
||||
|
||||
std::string CommandOp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
||||
if (!isPlayerOp(mc, player)) {
|
||||
return "You aren't enough priveleged to run this command";
|
||||
}
|
||||
|
||||
if (args.empty()) {
|
||||
return help(mc);
|
||||
}
|
||||
|
||||
std::string nicknameLower = args[0];
|
||||
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
|
||||
|
||||
if (mc.level->ops.find(nicknameLower) != mc.level->ops.end()) {
|
||||
return "op: player " + args[0] + " already opped";
|
||||
}
|
||||
|
||||
mc.level->ops.emplace(nicknameLower);
|
||||
return "op: successfully opped player " + args[0];
|
||||
}
|
||||
|
||||
std::string CommandOp::help(Minecraft& mc) {
|
||||
return "Usage: /op <player>";
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
#include "Command.hpp"
|
||||
|
||||
class CommandOp : public Command {
|
||||
public:
|
||||
CommandOp();
|
||||
|
||||
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
||||
std::string help(Minecraft& mc);
|
||||
};
|
||||
@@ -1,40 +0,0 @@
|
||||
#include "CommandPardon.hpp"
|
||||
#include "commands/Command.hpp"
|
||||
#include "network/RakNetInstance.h"
|
||||
#include "raknet/RakPeerInterface.h"
|
||||
#include "world/level/Level.h"
|
||||
#include <algorithm>
|
||||
#include <client/Minecraft.h>
|
||||
|
||||
CommandPardon::CommandPardon() : Command("pardon") {}
|
||||
|
||||
std::string CommandPardon::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
||||
if (!isPlayerOp(mc, player)) {
|
||||
return "You aren't enough priveleged to run this command";
|
||||
}
|
||||
|
||||
if (args.empty()) {
|
||||
return help(mc);
|
||||
}
|
||||
|
||||
std::string nicknameLower = args[0];
|
||||
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
|
||||
|
||||
if (mc.level->bannedPpl.find(nicknameLower) != mc.level->bannedPpl.end()) {
|
||||
mc.level->bannedPpl.erase(nicknameLower);
|
||||
|
||||
return "pardon: successfully unbanned player " + args[0];
|
||||
}
|
||||
|
||||
if (mc.level->bannedIps.find(nicknameLower) != mc.level->bannedIps.end()) {
|
||||
mc.level->bannedIps.erase(nicknameLower);
|
||||
|
||||
return "pardon: successfully unbanned ip " + args[0];
|
||||
}
|
||||
|
||||
return "Player/Ip doesnt banned";
|
||||
}
|
||||
|
||||
std::string CommandPardon::help(Minecraft& mc) {
|
||||
return "Usage: /pardon <player>";
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
#include "Command.hpp"
|
||||
|
||||
class CommandPardon : public Command {
|
||||
public:
|
||||
CommandPardon();
|
||||
|
||||
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
||||
std::string help(Minecraft& mc);
|
||||
};
|
||||
@@ -1,30 +1,25 @@
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include "NinecraftApp.h"
|
||||
#include "AppPlatform.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <signal.h>
|
||||
#ifdef __linux__
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
#include "world/level/LevelSettings.h"
|
||||
#include "world/level/Level.h"
|
||||
#include "server/ArgumentsSettings.h"
|
||||
#include "platform/time.h"
|
||||
#include "SharedConstants.h"
|
||||
#include "world/level/LevelConstants.h"
|
||||
#include <plugins/PluginsManager.hpp>
|
||||
|
||||
#define MAIN_CLASS NinecraftApp
|
||||
static App* g_app = 0;
|
||||
static int g_exitCode = 0;
|
||||
void signal_callback_handler(int signum) {
|
||||
std::cout << "Signum caught: " << signum << std::endl;
|
||||
if(signum == 2 || signum == 3){ // SIGINT || SIGQUIT
|
||||
|
||||
if (signum == 2 || signum == 3) { // SIGINT || SIGQUIT
|
||||
if (g_app != 0) {
|
||||
if(g_app != 0) {
|
||||
g_app->quit();
|
||||
} else {
|
||||
exit(g_exitCode);
|
||||
@@ -32,242 +27,47 @@ void signal_callback_handler(int signum) {
|
||||
}
|
||||
}
|
||||
|
||||
std::string findStringInConfig(std::string line, std::string config) {
|
||||
auto valuePos = config.find(line);
|
||||
|
||||
if (line.empty()) {
|
||||
throw std::runtime_error("Key cannot be empty");
|
||||
}
|
||||
|
||||
if (valuePos == std::string::npos) {
|
||||
throw std::runtime_error("Cannot find value");
|
||||
}
|
||||
|
||||
std::string valueStr = "";
|
||||
|
||||
valuePos += 1 + line.size();
|
||||
|
||||
while (true) {
|
||||
auto sym = config.at(valuePos);
|
||||
|
||||
if (sym == '\n') {
|
||||
break;
|
||||
}
|
||||
|
||||
if (valuePos == config.size()) {
|
||||
throw std::runtime_error("Cannot find end of the line");
|
||||
}
|
||||
|
||||
valueStr += sym;
|
||||
valuePos++;
|
||||
}
|
||||
|
||||
return valueStr;
|
||||
}
|
||||
|
||||
int main(int numArguments, char* pszArgs[]) {
|
||||
std::ifstream serverProperties("server.properties");
|
||||
|
||||
int port = 0;
|
||||
int gamemode = 0;
|
||||
int worldSize = 0;
|
||||
|
||||
std::string levelDir = "";
|
||||
std::string cachePath = "";
|
||||
std::string externalPath = "";
|
||||
std::string levelName = "";
|
||||
|
||||
if (serverProperties.is_open()) {
|
||||
std::string propString;
|
||||
std::string line;
|
||||
|
||||
while (std::getline(serverProperties, line)) {
|
||||
propString += line;
|
||||
propString += "\n";
|
||||
}
|
||||
|
||||
if (propString.empty()) {
|
||||
throw std::runtime_error("Config cannot be empty");
|
||||
}
|
||||
|
||||
port = std::stoi(findStringInConfig("port", propString));
|
||||
worldSize = std::stoi(findStringInConfig("world-size", propString));
|
||||
|
||||
if (worldSize < 16 || worldSize > 32) {
|
||||
throw std::runtime_error("Incorrect world size.");
|
||||
}
|
||||
|
||||
LevelConstants::CHUNK_CACHE_WIDTH = worldSize;
|
||||
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
|
||||
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
|
||||
|
||||
cachePath = findStringInConfig("level-cachepath", propString);
|
||||
externalPath = findStringInConfig("level-externalpath", propString);
|
||||
levelName = findStringInConfig("level-name", propString);
|
||||
levelDir = findStringInConfig("level-dir", propString);
|
||||
|
||||
std::string gamemodeStr = findStringInConfig("gamemode", propString);
|
||||
|
||||
if (gamemodeStr == "survival") {
|
||||
gamemode = GameType::Survival;
|
||||
} else if (gamemodeStr == "creative") {
|
||||
gamemode = GameType::Creative;
|
||||
} else {
|
||||
gamemode = GameType::Survival;
|
||||
}
|
||||
|
||||
printf("%d %s %s %d %d\n", port, cachePath.c_str(), externalPath.c_str(), gamemode, LevelConstants::CHUNK_CACHE_WIDTH);
|
||||
} else {
|
||||
std::ofstream defaultProperties("server.properties");
|
||||
|
||||
if (defaultProperties.is_open()) {
|
||||
ArgumentsSettings defaultSettings(0, NULL);
|
||||
|
||||
std::stringstream buffer;
|
||||
|
||||
buffer << "// MCPE Server properties" << std::endl;
|
||||
buffer << "port=" << defaultSettings.getPort() << std::endl;
|
||||
buffer << "level-dir=" << defaultSettings.getLevelDir() << std::endl;
|
||||
buffer << "level-cachepath=" << defaultSettings.getCachePath() << std::endl;
|
||||
buffer << "level-externalpath=" << defaultSettings.getExternalPath() << std::endl;
|
||||
buffer << "gamemode=survival" << std::endl;
|
||||
buffer << "level-name=" << defaultSettings.getLevelName() << std::endl;
|
||||
buffer << "world-size=16" << std::endl;
|
||||
|
||||
defaultProperties << buffer.str();
|
||||
|
||||
printf("%s \n", buffer.str().c_str());
|
||||
|
||||
printf("Edit a config file first!\n");
|
||||
|
||||
defaultProperties.close();
|
||||
exit(0);
|
||||
} else {
|
||||
throw std::runtime_error("Cannot create default config.");
|
||||
}
|
||||
ArgumentsSettings aSettings(numArguments, pszArgs);
|
||||
if(aSettings.getShowHelp()) {
|
||||
ArgumentsSettings defaultSettings(0, NULL);
|
||||
printf("Minecraft Pockect Edition Server %s\n", Common::getGameVersionString("").c_str());
|
||||
printf("-------------------------------------------------------\n");
|
||||
printf("--cachepath - Path to where the server can store temp stuff (not sure if this is used) [default: \"%s\"]\n", defaultSettings.getCachePath().c_str());
|
||||
printf("--externalpath - The path to the place where the server should store the levels. [default: \"%s\"]\n", defaultSettings.getExternalPath().c_str());
|
||||
printf("--levelname - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelName().c_str());
|
||||
printf("--leveldir - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelDir().c_str());
|
||||
printf("--help - Shows this message.\n");
|
||||
printf("--port - The port to run the server on. [default: %d]\n", defaultSettings.getPort());
|
||||
printf("--serverkey - The key that the server should use for API calls. [default: \"%s\"]\n", defaultSettings.getServerKey().c_str());
|
||||
printf("-------------------------------------------------------\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
printf("Level Name: %s\n", levelName.c_str());
|
||||
|
||||
printf("Level Name: %s\n", aSettings.getLevelName().c_str());
|
||||
AppContext appContext;
|
||||
appContext.platform = new AppPlatform();
|
||||
App* app = new MAIN_CLASS();
|
||||
signal(SIGINT, signal_callback_handler);
|
||||
g_app = app;
|
||||
((MAIN_CLASS*)g_app)->externalStoragePath = externalPath;
|
||||
((MAIN_CLASS*)g_app)->externalCacheStoragePath = cachePath;
|
||||
((MAIN_CLASS*)g_app)->externalStoragePath = aSettings.getExternalPath();
|
||||
((MAIN_CLASS*)g_app)->externalCacheStoragePath = aSettings.getCachePath();
|
||||
|
||||
g_app->init(appContext);
|
||||
LevelSettings settings(getEpochTimeS(), gamemode);
|
||||
LevelSettings settings(getEpochTimeS(), GameType::Creative);
|
||||
float startTime = getTimeS();
|
||||
((MAIN_CLASS*)g_app)->selectLevel(levelDir, levelName, settings);
|
||||
((MAIN_CLASS*)g_app)->hostMultiplayer(port);
|
||||
PluginsManager::get().loadPlugins();
|
||||
|
||||
// Reading ops
|
||||
std::ifstream ops("ops.txt");
|
||||
|
||||
if (ops.is_open()) {
|
||||
std::string line;
|
||||
|
||||
while (std::getline(ops, line)) {
|
||||
if (!line.empty()) {
|
||||
((MAIN_CLASS*)g_app)->level->ops.insert(line);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
std::ofstream opsDefault("ops.txt");
|
||||
|
||||
if (!opsDefault.is_open()) {
|
||||
throw std::runtime_error("Cannot create ops list.");
|
||||
}
|
||||
}
|
||||
|
||||
// Reading banned ppl
|
||||
std::ifstream banned("banned-players.txt");
|
||||
|
||||
if (banned.is_open()) {
|
||||
std::string line;
|
||||
|
||||
while (std::getline(banned, line)) {
|
||||
if (!line.empty()) {
|
||||
((MAIN_CLASS*)g_app)->level->bannedPpl.insert(line);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
std::ofstream bannedPpl("banned-players.txt");
|
||||
|
||||
if (!bannedPpl.is_open()) {
|
||||
throw std::runtime_error("Cannot create banned players list.");
|
||||
}
|
||||
}
|
||||
|
||||
std::ifstream bannedIps("banned-ips.txt");
|
||||
|
||||
if (bannedIps.is_open()) {
|
||||
std::string line;
|
||||
|
||||
while (std::getline(bannedIps, line)) {
|
||||
if (!line.empty()) {
|
||||
((MAIN_CLASS*)g_app)->level->bannedIps.insert(line);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
std::ofstream bannedIp("banned-ips.txt");
|
||||
|
||||
if (!bannedIp.is_open()) {
|
||||
throw std::runtime_error("Cannot create banned players list.");
|
||||
}
|
||||
}
|
||||
((MAIN_CLASS*)g_app)->selectLevel(aSettings.getLevelDir(), aSettings.getLevelName(), settings);
|
||||
((MAIN_CLASS*)g_app)->hostMultiplayer(aSettings.getPort());
|
||||
|
||||
std::cout << "Level has been generated in " << getTimeS() - startTime << std::endl;
|
||||
((MAIN_CLASS*)g_app)->level->saveLevelData();
|
||||
std::cout << "Level has been saved!" << std::endl;
|
||||
PluginsManager::get().emit("ServerLoaded");
|
||||
|
||||
while(!app->wantToQuit()) {
|
||||
app->update();
|
||||
//pthread_yield();
|
||||
sleepMs(20);
|
||||
}
|
||||
|
||||
std::ofstream opsWrite("ops.txt");
|
||||
|
||||
if (opsWrite.is_open()) {
|
||||
for (auto& op : ((MAIN_CLASS*)g_app)->level->ops) {
|
||||
opsWrite << op << std::endl;
|
||||
}
|
||||
opsWrite.close();
|
||||
} else {
|
||||
throw std::runtime_error("Cannot open ops list.");
|
||||
}
|
||||
|
||||
std::ofstream bannedWrite("banned-players.txt");
|
||||
|
||||
if (bannedWrite.is_open()) {
|
||||
for (auto& banned : ((MAIN_CLASS*)g_app)->level->bannedPpl) {
|
||||
bannedWrite << banned << std::endl;
|
||||
}
|
||||
bannedWrite.close();
|
||||
} else {
|
||||
throw std::runtime_error("Cannot open banned players list.");
|
||||
}
|
||||
|
||||
std::ofstream bannedIpsWrite("banned-ips.txt");
|
||||
|
||||
if (bannedIpsWrite.is_open()) {
|
||||
for (auto& banned : ((MAIN_CLASS*)g_app)->level->bannedIps) {
|
||||
bannedIpsWrite << banned << std::endl;
|
||||
}
|
||||
bannedIpsWrite.close();
|
||||
} else {
|
||||
throw std::runtime_error("Cannot open banned players list.");
|
||||
}
|
||||
|
||||
PluginsManager::get().emit("ServerShutdown");
|
||||
|
||||
((MAIN_CLASS*)g_app)->level->saveLevelData();
|
||||
|
||||
delete app;
|
||||
appContext.platform->finish();
|
||||
delete appContext.platform;
|
||||
|
||||
@@ -18,6 +18,87 @@
|
||||
#endif
|
||||
static App* g_app = 0;
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
static int g_touchPointerIds[Multitouch::MAX_POINTERS];
|
||||
|
||||
static void resetTouchPointerIds() {
|
||||
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
|
||||
g_touchPointerIds[i] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
static int getTouchPointerSlot(int touchId) {
|
||||
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
|
||||
if (g_touchPointerIds[i] == touchId) return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int allocateTouchPointerSlot(int touchId) {
|
||||
int slot = getTouchPointerSlot(touchId);
|
||||
if (slot >= 0) return slot;
|
||||
|
||||
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
|
||||
if (g_touchPointerIds[i] < 0) {
|
||||
g_touchPointerIds[i] = touchId;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void releaseTouchPointerSlot(int touchId) {
|
||||
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
|
||||
if (g_touchPointerIds[i] == touchId) {
|
||||
g_touchPointerIds[i] = -1;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static EM_BOOL touch_callback(int eventType, const EmscriptenTouchEvent* touchEvent, void* userData) {
|
||||
if (!touchEvent) return 0;
|
||||
|
||||
const bool isStart = eventType == EMSCRIPTEN_EVENT_TOUCHSTART;
|
||||
const bool isMove = eventType == EMSCRIPTEN_EVENT_TOUCHMOVE;
|
||||
const bool isEnd = eventType == EMSCRIPTEN_EVENT_TOUCHEND;
|
||||
const bool isCancel = eventType == EMSCRIPTEN_EVENT_TOUCHCANCEL;
|
||||
|
||||
if (isCancel) {
|
||||
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
|
||||
if (g_touchPointerIds[i] >= 0) {
|
||||
Multitouch::feed(1, 0, Multitouch::getX(i), Multitouch::getY(i), i);
|
||||
g_touchPointerIds[i] = -1;
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
for (int i = 0; i < touchEvent->numTouches; ++i) {
|
||||
const EmscriptenTouchPoint& touch = touchEvent->touches[i];
|
||||
if (!touch.isChanged) continue;
|
||||
|
||||
const int slot = isEnd ? getTouchPointerSlot(touch.identifier) : allocateTouchPointerSlot(touch.identifier);
|
||||
if (slot < 0) continue;
|
||||
|
||||
const short x = (short)touch.targetX;
|
||||
const short y = (short)touch.targetY;
|
||||
|
||||
if (isStart) {
|
||||
Multitouch::feed(1, 1, x, y, slot);
|
||||
} else if (isMove) {
|
||||
Multitouch::feed(0, 0, x, y, slot);
|
||||
} else if (isEnd) {
|
||||
Multitouch::feed(1, 0, x, y, slot);
|
||||
releaseTouchPointerSlot(touch.identifier);
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
int transformKey(int glfwkey) {
|
||||
if (glfwkey >= GLFW_KEY_F1 && glfwkey <= GLFW_KEY_F12) {
|
||||
return glfwkey - 178;
|
||||
@@ -180,6 +261,13 @@ int main(void) {
|
||||
glfwSetMouseButtonCallback(platform->window, mouse_button_callback);
|
||||
glfwSetScrollCallback(platform->window, scroll_callback);
|
||||
glfwSetWindowSizeCallback(platform->window, window_size_callback);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
resetTouchPointerIds();
|
||||
emscripten_set_touchstart_callback("#canvas", 0, 1, touch_callback);
|
||||
emscripten_set_touchmove_callback("#canvas", 0, 1, touch_callback);
|
||||
emscripten_set_touchend_callback("#canvas", 0, 1, touch_callback);
|
||||
emscripten_set_touchcancel_callback("#canvas", 0, 1, touch_callback);
|
||||
#endif
|
||||
|
||||
glfwMakeContextCurrent(platform->window);
|
||||
#ifndef __EMSCRIPTEN__
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
|
||||
#include "ClientSideNetworkHandler.h"
|
||||
#include "client/Options.h"
|
||||
#include "network/packet/LoginStatusPacket.h"
|
||||
#include "packet/PacketInclude.h"
|
||||
#include "RakNetInstance.h"
|
||||
#include "../world/level/chunk/ChunkSource.h"
|
||||
@@ -11,9 +10,6 @@
|
||||
#include "../world/entity/player/Inventory.h"
|
||||
#include "../client/Minecraft.h"
|
||||
#include "../client/gamemode/GameMode.h"
|
||||
#include "world/item/ItemInstance.h"
|
||||
#include "world/level/LevelConstants.h"
|
||||
#include <cstddef>
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../client/gui/screens/DisconnectionScreen.h"
|
||||
#endif
|
||||
@@ -46,9 +42,6 @@ ClientSideNetworkHandler::ClientSideNetworkHandler(Minecraft* minecraft, IRakNet
|
||||
requestNextChunkPosition(0),
|
||||
requestNextChunkIndex(0)
|
||||
{
|
||||
NumRequestChunks = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
|
||||
requestNextChunkIndexList.resize(NumRequestChunks);
|
||||
chunksLoaded.resize(NumRequestChunks);
|
||||
rakPeer = raknetInstance->getPeer();
|
||||
}
|
||||
|
||||
@@ -66,7 +59,7 @@ void ClientSideNetworkHandler::requestNextChunk()
|
||||
|
||||
//LOGI("requesting chunks @ (%d, %d)\n", chunk.x, chunk.y);
|
||||
|
||||
//raknetInstance->send(new RequestChunkPacket(requestNextChunkPosition % LevelConstants::CHUNK_CACHE_WIDTH, requestNextChunkPosition / LevelConstants::CHUNK_CACHE_WIDTH));
|
||||
//raknetInstance->send(new RequestChunkPacket(requestNextChunkPosition % CHUNK_CACHE_WIDTH, requestNextChunkPosition / CHUNK_CACHE_WIDTH));
|
||||
requestNextChunkIndex++;
|
||||
requestNextChunkPosition++;
|
||||
}
|
||||
@@ -74,16 +67,16 @@ void ClientSideNetworkHandler::requestNextChunk()
|
||||
|
||||
bool ClientSideNetworkHandler::areAllChunksLoaded()
|
||||
{
|
||||
return (requestNextChunkPosition >= (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH));
|
||||
return (requestNextChunkPosition >= (CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH));
|
||||
}
|
||||
|
||||
bool ClientSideNetworkHandler::isChunkLoaded(int x, int z)
|
||||
{
|
||||
if (x < 0 || x >= LevelConstants::CHUNK_CACHE_WIDTH || z < 0 || z >= LevelConstants::CHUNK_CACHE_WIDTH) {
|
||||
if (x < 0 || x >= CHUNK_CACHE_WIDTH || z < 0 || z >= CHUNK_CACHE_WIDTH) {
|
||||
LOGE("Error: Tried to request chunk (%d, %d)\n", x, z);
|
||||
return true;
|
||||
}
|
||||
return chunksLoaded[x * LevelConstants::CHUNK_CACHE_WIDTH + z];
|
||||
return chunksLoaded[x * CHUNK_CACHE_WIDTH + z];
|
||||
//return areAllChunksLoaded();
|
||||
}
|
||||
|
||||
@@ -93,7 +86,7 @@ void ClientSideNetworkHandler::onConnect(const RakNet::RakNetGUID& hostGuid)
|
||||
serverGuid = hostGuid;
|
||||
|
||||
clearChunksLoaded();
|
||||
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion, true);
|
||||
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion);
|
||||
raknetInstance->send(packet);
|
||||
}
|
||||
|
||||
@@ -104,11 +97,6 @@ void ClientSideNetworkHandler::onUnableToConnect()
|
||||
|
||||
void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
|
||||
{
|
||||
LevelConstants::CHUNK_CACHE_WIDTH = 16;
|
||||
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
|
||||
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
|
||||
|
||||
// TODO: Good disconnecting
|
||||
LOGI("onDisconnect\n");
|
||||
if (level)
|
||||
{
|
||||
@@ -121,13 +109,9 @@ void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
|
||||
}
|
||||
}
|
||||
}
|
||||
minecraft->leaveGame();
|
||||
// minecraft->setLevel(NULL);
|
||||
// #ifndef STANDALONE_SERVER
|
||||
// minecraft->gui.addMessage("Disconnected from server");
|
||||
// // TODO: screen with error
|
||||
// minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
|
||||
// #endif
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->gui.addMessage("Disconnected from server");
|
||||
#endif
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginStatusPacket* packet) {
|
||||
@@ -146,18 +130,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginSta
|
||||
LOGI("Disconnect! Server is outdated!\n");
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->setScreen(new DisconnectionScreen("Could not connect: Outdated server!"));
|
||||
#endif
|
||||
}
|
||||
if (packet->status == LoginStatus::Failed_TakenNickname) {
|
||||
LOGI("Disconnect! Nickname is taken!\n");
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->setScreen(new DisconnectionScreen("Could not connect: Nickname is taken!"));
|
||||
#endif
|
||||
}
|
||||
if (packet->status == LoginStatus::Failed_Banned) {
|
||||
LOGI("Disconnect! You're banned from this server!\n");
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->setScreen(new DisconnectionScreen("Could not connect: You're banned from this server!"));
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -174,19 +146,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, StartGam
|
||||
}
|
||||
#endif
|
||||
|
||||
// @todo @note i think its trash
|
||||
// we can put it directly to selectLevel?
|
||||
if (packet->chunkCacheWidth != 0) {
|
||||
printf("lol \n");
|
||||
LevelConstants::CHUNK_CACHE_WIDTH = packet->chunkCacheWidth;
|
||||
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
|
||||
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
|
||||
LevelChunk::ChunkBlockCount = LevelConstants::CHUNK_BLOCK_COUNT;
|
||||
}
|
||||
NumRequestChunks = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
|
||||
requestNextChunkIndexList.resize(NumRequestChunks);
|
||||
chunksLoaded.resize(NumRequestChunks);
|
||||
|
||||
const std::string& levelId = LevelStorageSource::TempLevelId;
|
||||
LevelStorageSource* storageSource = minecraft->getLevelSource();
|
||||
storageSource->deleteLevel(levelId);
|
||||
@@ -223,7 +182,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetTimeP
|
||||
if (!level)
|
||||
return;
|
||||
|
||||
// LOGI("SetTimePacket\n");
|
||||
LOGI("SetTimePacket\n");
|
||||
level->setTime(packet->time);
|
||||
}
|
||||
|
||||
@@ -279,7 +238,7 @@ void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, AddPain
|
||||
}
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddMobPacket* packet)
|
||||
{
|
||||
// LOGI("AddMobPacket (%p)\n", level);
|
||||
LOGI("AddMobPacket (%p)\n", level);
|
||||
|
||||
if (!level) {
|
||||
LOGW("Trying to add a mob with no level!\n");
|
||||
@@ -365,7 +324,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveEn
|
||||
if (!level) return;
|
||||
|
||||
Entity* entity = level->getEntity(packet->entityId);
|
||||
// LOGI("RemoveEntityPacket %p %p, %d\n", entity, minecraft->player, entity?(int)(entity->isPlayer()): -1);
|
||||
LOGI("RemoveEntityPacket %p %p, %d\n", entity, minecraft->player, entity?(int)(entity->isPlayer()): -1);
|
||||
if (!entity) return;
|
||||
|
||||
level->removeEntity(entity);
|
||||
@@ -385,7 +344,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddItemE
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemEntityPacket* packet) {
|
||||
// printf("TakeItemEntityPacket \n");
|
||||
if (!level) return;
|
||||
|
||||
Entity* e = level->getEntity(packet->itemId);
|
||||
@@ -428,54 +386,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
|
||||
}
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet) {
|
||||
if (!level) return;
|
||||
|
||||
if (packet->entityId == minecraft->player->entityId) {
|
||||
auto items = packet->items;
|
||||
|
||||
minecraft->player->inventory->replace(items);
|
||||
|
||||
for (int i = 0; i < packet->linkedSlot.size(); i++) {
|
||||
minecraft->player->inventory->linkSlot(i, packet->linkedSlot[i].inventorySlot, true);
|
||||
LOGI("%i -> %i\n", packet->linkedSlot[i].inventorySlot, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {
|
||||
if (!level) return;
|
||||
|
||||
LOGI("TakeItemPacket\n");
|
||||
|
||||
ItemInstance* item = new ItemInstance();
|
||||
|
||||
item->count = packet->count;
|
||||
item->id = packet->itemId;
|
||||
item->setAuxValue(packet->auxValue);
|
||||
|
||||
// if (minecraft->player->entityId == packet->playerId) {
|
||||
if (!minecraft->player->inventory->add(item)) {
|
||||
minecraft->player->drop(new ItemInstance(*item), false);
|
||||
}
|
||||
// }
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {
|
||||
// Idk how it works...
|
||||
if (!level) return;
|
||||
|
||||
ItemInstance item;
|
||||
|
||||
item.count = packet->count;
|
||||
item.id = packet->itemId;
|
||||
item.setAuxValue(packet->auxValue);
|
||||
|
||||
// if (minecraft->player->entityId == packet->playerId) {
|
||||
minecraft->player->inventory->removeResource(item);
|
||||
// }
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet)
|
||||
{
|
||||
if (!level)
|
||||
@@ -565,19 +475,19 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
|
||||
//unsigned char* blockIds = chunk->getBlockData();
|
||||
DataLayer& blockData = chunk->data;
|
||||
|
||||
const int setSize = LevelConstants::LEVEL_HEIGHT / 8;
|
||||
const int setShift = 4; // power of LevelConstants::LEVEL_HEIGHT / 8
|
||||
const int setSize = LEVEL_HEIGHT / 8;
|
||||
const int setShift = 4; // power of LEVEL_HEIGHT / 8
|
||||
|
||||
bool recalcHeight = false;
|
||||
|
||||
int x0 = 16, x1 = 0, z0 = 16, z1 = 0, y0 = LevelConstants::LEVEL_HEIGHT, y1 = 0;
|
||||
int x0 = 16, x1 = 0, z0 = 16, z1 = 0, y0 = LEVEL_HEIGHT, y1 = 0;
|
||||
int rx = packet->x << 4;
|
||||
int rz = packet->z << 4;
|
||||
|
||||
unsigned char* readBlockBuffer = new unsigned char[setSize];
|
||||
unsigned char* readDataBuffer = new unsigned char[setSize / 2];
|
||||
unsigned char readBlockBuffer[setSize];
|
||||
unsigned char readDataBuffer[setSize / 2];
|
||||
|
||||
for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; i++)
|
||||
for (int i = 0; i < CHUNK_COLUMNS; i++)
|
||||
{
|
||||
unsigned char updateBits = 0;
|
||||
packet->chunkData.Read(updateBits);
|
||||
@@ -586,8 +496,8 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
|
||||
{
|
||||
recalcHeight = true;
|
||||
|
||||
int colX = (i % LevelConstants::CHUNK_WIDTH);
|
||||
int colZ = (i / LevelConstants::CHUNK_WIDTH);
|
||||
int colX = (i % CHUNK_WIDTH);
|
||||
int colZ = (i / CHUNK_WIDTH);
|
||||
int colDataPosition = colX << 11 | colZ << 7;
|
||||
|
||||
for (int set = 0; set < 8; set++)
|
||||
@@ -621,33 +531,30 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
|
||||
{
|
||||
y0 = ((1 << set) << setShift);
|
||||
}
|
||||
if (((1 << set) << setShift) + (LevelConstants::LEVEL_HEIGHT / 8) - 1 > y1)
|
||||
if (((1 << set) << setShift) + (LEVEL_HEIGHT / 8) - 1 > y1)
|
||||
{
|
||||
y1 = ((1 << set) << setShift) + (LevelConstants::LEVEL_HEIGHT / 8) - 1;
|
||||
y1 = ((1 << set) << setShift) + (LEVEL_HEIGHT / 8) - 1;
|
||||
}
|
||||
}
|
||||
if ((i % LevelConstants::CHUNK_WIDTH) < x0)
|
||||
if ((i % CHUNK_WIDTH) < x0)
|
||||
{
|
||||
x0 = (i % LevelConstants::CHUNK_WIDTH);
|
||||
x0 = (i % CHUNK_WIDTH);
|
||||
}
|
||||
if ((i % LevelConstants::CHUNK_WIDTH) > x1)
|
||||
if ((i % CHUNK_WIDTH) > x1)
|
||||
{
|
||||
x1 = (i % LevelConstants::CHUNK_WIDTH);
|
||||
x1 = (i % CHUNK_WIDTH);
|
||||
}
|
||||
if ((i / LevelConstants::CHUNK_WIDTH) < z0)
|
||||
if ((i / CHUNK_WIDTH) < z0)
|
||||
{
|
||||
z0 = (i / LevelConstants::CHUNK_WIDTH);
|
||||
z0 = (i / CHUNK_WIDTH);
|
||||
}
|
||||
if ((i / LevelConstants::CHUNK_WIDTH) > z1)
|
||||
if ((i / CHUNK_WIDTH) > z1)
|
||||
{
|
||||
z1 = (i / LevelConstants::CHUNK_WIDTH);
|
||||
z1 = (i / CHUNK_WIDTH);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
delete[] readBlockBuffer;
|
||||
delete[] readDataBuffer;
|
||||
|
||||
if (recalcHeight)
|
||||
{
|
||||
// chunk->recalcHeightmap();
|
||||
@@ -672,7 +579,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
|
||||
//chunk->terrainPopulated = true;
|
||||
chunk->unsaved = false;
|
||||
|
||||
chunksLoaded[packet->x * LevelConstants::CHUNK_CACHE_WIDTH + packet->z] = true;
|
||||
chunksLoaded[packet->x * CHUNK_CACHE_WIDTH + packet->z] = true;
|
||||
|
||||
if (areAllChunksLoaded())
|
||||
{
|
||||
@@ -720,18 +627,18 @@ void ClientSideNetworkHandler::arrangeRequestChunkOrder() {
|
||||
clearChunksLoaded();
|
||||
|
||||
// Default sort is around center of the world
|
||||
int cx = LevelConstants::CHUNK_CACHE_WIDTH / 2;
|
||||
int cz = LevelConstants::CHUNK_CACHE_WIDTH / 2;
|
||||
int cx = CHUNK_CACHE_WIDTH / 2;
|
||||
int cz = CHUNK_CACHE_WIDTH / 2;
|
||||
|
||||
// If player exists, let's sort around him
|
||||
Player* p = minecraft? minecraft->player : NULL;
|
||||
if (p) {
|
||||
cx = Mth::floor(p->x / (float)LevelConstants::CHUNK_WIDTH);
|
||||
cz = Mth::floor(p->z / (float)LevelConstants::CHUNK_DEPTH);
|
||||
cx = Mth::floor(p->x / (float)CHUNK_WIDTH);
|
||||
cz = Mth::floor(p->z / (float)CHUNK_DEPTH);
|
||||
}
|
||||
|
||||
_ChunkSorter sorter(cx, cz);
|
||||
std::sort(requestNextChunkIndexList.begin(), requestNextChunkIndexList.end(), sorter);
|
||||
std::sort(requestNextChunkIndexList, requestNextChunkIndexList + NumRequestChunks, sorter);
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::levelGenerated(Level* level)
|
||||
@@ -821,7 +728,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetEntit
|
||||
if (!level)
|
||||
return;
|
||||
|
||||
// LOGI("SetEntityDataPacket\n");
|
||||
LOGI("SetEntityDataPacket\n");
|
||||
|
||||
Entity* e = level->getEntity(packet->id);
|
||||
if (e) {
|
||||
@@ -875,10 +782,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
|
||||
}
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet)
|
||||
{
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
|
||||
{
|
||||
}
|
||||
@@ -888,7 +791,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetHealt
|
||||
if (!level || !minecraft->player)
|
||||
return;
|
||||
|
||||
printf("SetHealthPacket \n");
|
||||
minecraft->player->hurtTo(packet->health);
|
||||
}
|
||||
|
||||
@@ -984,11 +886,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
||||
void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, ChatPacket* packet )
|
||||
{
|
||||
#ifndef STANDALONE_SERVER
|
||||
// minecraft->gui.displayClientMessage(packet->message);
|
||||
std::istringstream iss(packet->message);
|
||||
for (std::string line; std::getline(iss, line); ) {
|
||||
minecraft->gui.addMessage(line);
|
||||
}
|
||||
minecraft->gui.displayClientMessage(packet->message);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -1021,8 +919,8 @@ void ClientSideNetworkHandler::clearChunksLoaded()
|
||||
{
|
||||
// Init the chunk positions
|
||||
for (int i = 0; i < NumRequestChunks; ++i) {
|
||||
requestNextChunkIndexList[i].x = i / LevelConstants::CHUNK_WIDTH;
|
||||
requestNextChunkIndexList[i].y = i % LevelConstants::CHUNK_WIDTH;
|
||||
requestNextChunkIndexList[i].x = i/CHUNK_WIDTH;
|
||||
requestNextChunkIndexList[i].y = i%CHUNK_WIDTH;
|
||||
chunksLoaded[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -77,11 +77,6 @@ public:
|
||||
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet);
|
||||
|
||||
private:
|
||||
|
||||
void requestNextChunk();
|
||||
@@ -102,11 +97,11 @@ private:
|
||||
BlockUpdateList bufferedBlockUpdates;
|
||||
int requestNextChunkPosition;
|
||||
|
||||
int NumRequestChunks;
|
||||
static const int NumRequestChunks = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
|
||||
|
||||
int requestNextChunkIndex;
|
||||
std::vector<IntPair> requestNextChunkIndexList;
|
||||
std::vector<bool> chunksLoaded;
|
||||
IntPair requestNextChunkIndexList[NumRequestChunks];
|
||||
bool chunksLoaded[NumRequestChunks];
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
33
src/network/NATPunchHandler.cpp
Executable file
33
src/network/NATPunchHandler.cpp
Executable file
@@ -0,0 +1,33 @@
|
||||
#include "NATPunchHandler.h"
|
||||
#include "../raknet/TCPInterface.h"
|
||||
#include "../raknet/HTTPConnection.h"
|
||||
#include "PHPDirectoryServer2.h"
|
||||
|
||||
using namespace RakNet;
|
||||
NATPuchHandler::NATPuchHandler() {
|
||||
tcpInterface = new TCPInterface;
|
||||
}
|
||||
NATPuchHandler::~NATPuchHandler() {
|
||||
delete tcpInterface;
|
||||
}
|
||||
|
||||
void NATPuchHandler::initialize() {
|
||||
tcpInterface->Start(0, 64);
|
||||
}
|
||||
|
||||
void NATPuchHandler::registerToGameList(const RakNet::RakString& serverName, int port) {
|
||||
HTTPConnection httpConnection;
|
||||
httpConnection.Init(tcpInterface, "johanbernhardsson.se");
|
||||
PHPDirectoryServer2 directoryServer;
|
||||
directoryServer.Init(&httpConnection, "/DirectoryServer.php");
|
||||
directoryServer.UploadTable("", serverName, port, true);
|
||||
}
|
||||
|
||||
void NATPuchHandler::removeFromGameList() {
|
||||
|
||||
}
|
||||
|
||||
void NATPuchHandler::close() {
|
||||
|
||||
}
|
||||
|
||||
24
src/network/NATPunchHandler.h
Executable file
24
src/network/NATPunchHandler.h
Executable file
@@ -0,0 +1,24 @@
|
||||
#ifndef _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
|
||||
#define _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
|
||||
#include "../raknet/TCPInterface.h"
|
||||
#include "../raknet/RakString.h"
|
||||
class NATPuchHandler {
|
||||
public:
|
||||
enum NATPuchHandlerStatus {
|
||||
NATPuchInitilized = 0,
|
||||
NATPuchFetchingServerList = 1,
|
||||
NATPuchConnecting = 2,
|
||||
NATPuchConnected = 3,
|
||||
NATPuchDissconnected = 4
|
||||
};
|
||||
NATPuchHandler();
|
||||
~NATPuchHandler();
|
||||
void initialize();
|
||||
void registerToGameList(const RakNet::RakString& serverName, int port);
|
||||
void removeFromGameList();
|
||||
void close();
|
||||
private:
|
||||
RakNet::TCPInterface *tcpInterface;
|
||||
};
|
||||
|
||||
#endif /* _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_ */
|
||||
@@ -18,8 +18,6 @@ class RemovePlayerPacket;
|
||||
class RemoveEntityPacket;
|
||||
class MoveEntityPacket;
|
||||
//class TeleportEntityPacket;
|
||||
class RemoveItemPacket;
|
||||
class TakeItemPacket;
|
||||
class MovePlayerPacket;
|
||||
class PlaceBlockPacket;
|
||||
class RemoveBlockPacket;
|
||||
@@ -50,7 +48,6 @@ class ContainerClosePacket;
|
||||
class ContainerSetSlotPacket;
|
||||
class ContainerSetDataPacket;
|
||||
class ContainerSetContentPacket;
|
||||
class WantCreatePacket;
|
||||
class ChatPacket;
|
||||
class SignUpdatePacket;
|
||||
class Minecraft;
|
||||
@@ -122,9 +119,6 @@ public:
|
||||
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {}
|
||||
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {}
|
||||
virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {}
|
||||
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {}
|
||||
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {}
|
||||
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {}
|
||||
|
||||
//
|
||||
// Common implementation for Client and Server
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
#include "Packet.h"
|
||||
#include "../world/level/chunk/LevelChunk.h"
|
||||
|
||||
#include "network/packet/TakeItemPacket.h"
|
||||
#include "packet/PacketInclude.h"
|
||||
|
||||
Packet::Packet()
|
||||
@@ -42,12 +41,6 @@ Packet* MinecraftPackets::createPacket(int id)
|
||||
case PACKET_ADDITEMENTITY:
|
||||
packet = new AddItemEntityPacket();
|
||||
break;
|
||||
case PACKET_REMOVEITEM:
|
||||
packet = new RemoveItemPacket();
|
||||
break;
|
||||
case PACKET_TAKEITEM:
|
||||
packet = new TakeItemPacket();
|
||||
break;
|
||||
case PACKET_TAKEITEMENTITY:
|
||||
packet = new TakeItemEntityPacket();
|
||||
break;
|
||||
@@ -75,9 +68,6 @@ Packet* MinecraftPackets::createPacket(int id)
|
||||
case PACKET_RESPAWN:
|
||||
packet = new RespawnPacket();
|
||||
break;
|
||||
case PACKET_WANTCREATEITEM:
|
||||
packet = new WantCreatePacket();
|
||||
break;
|
||||
case PACKET_REMOVEENTITY:
|
||||
packet = new RemoveEntityPacket();
|
||||
break;
|
||||
|
||||
@@ -33,9 +33,6 @@ enum MinecraftPacketIds
|
||||
PACKET_REMOVEENTITY,
|
||||
PACKET_ADDITEMENTITY,
|
||||
PACKET_TAKEITEMENTITY,
|
||||
PACKET_TAKEITEM,
|
||||
PACKET_REMOVEITEM,
|
||||
PACKET_WANTCREATEITEM,
|
||||
|
||||
PACKET_MOVEENTITY,
|
||||
PACKET_MOVEENTITY_POS,
|
||||
|
||||
@@ -173,7 +173,6 @@ bool RakNetInstance::isMyLocalGuid(const RakNet::RakNetGUID& guid)
|
||||
void RakNetInstance::runEvents(NetEventCallback* callback)
|
||||
{
|
||||
RakNet::Packet* currentEvent;
|
||||
bool disconnect = false;
|
||||
|
||||
while ((currentEvent = rakPeer->Receive()) != NULL)
|
||||
{
|
||||
@@ -201,7 +200,6 @@ void RakNetInstance::runEvents(NetEventCallback* callback)
|
||||
case ID_DISCONNECTION_NOTIFICATION:
|
||||
case ID_CONNECTION_LOST:
|
||||
callback->onDisconnect(currentEvent->guid);
|
||||
disconnect = true;
|
||||
break;
|
||||
case ID_UNCONNECTED_PONG:
|
||||
{
|
||||
@@ -235,9 +233,8 @@ void RakNetInstance::runEvents(NetEventCallback* callback)
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!disconnect) {
|
||||
rakPeer->DeallocatePacket(currentEvent);
|
||||
}
|
||||
|
||||
rakPeer->DeallocatePacket(currentEvent);
|
||||
//delete activeBitStream;
|
||||
}
|
||||
|
||||
|
||||
@@ -5,16 +5,6 @@
|
||||
#include "../world/entity/player/Inventory.h"
|
||||
#include "../world/Container.h"
|
||||
#include "../world/inventory/BaseContainerMenu.h"
|
||||
#include "network/packet/ChatPacket.h"
|
||||
#include "network/packet/ContainerSetSlotPacket.h"
|
||||
#include "network/packet/LoginStatusPacket.h"
|
||||
#include "network/packet/MovePlayerPacket.h"
|
||||
#include "network/packet/RemoveBlockPacket.h"
|
||||
#include "network/packet/SendInventoryPacket.h"
|
||||
#include "network/packet/UpdateBlockPacket.h"
|
||||
#include "network/packet/RemoveItemPacket.h"
|
||||
#include "network/packet/TakeItemPacket.h"
|
||||
#include "network/packet/WantCreatePacket.h"
|
||||
#include "packet/PacketInclude.h"
|
||||
|
||||
#include "RakNetInstance.h"
|
||||
@@ -23,24 +13,11 @@
|
||||
#include "../client/gamemode/GameMode.h"
|
||||
#include "../raknet/RakPeerInterface.h"
|
||||
#include "../raknet/PacketPriority.h"
|
||||
#include "platform/log.h"
|
||||
#include "util/Mth.h"
|
||||
#include "util/StringUtils.h"
|
||||
#include "world/item/ItemInstance.h"
|
||||
#include "world/level/LevelConstants.h"
|
||||
#include "world/level/storage/LevelStorage.h"
|
||||
#include "world/phys/Vec3.h"
|
||||
#include "world/item/crafting/Recipe.h"
|
||||
#include "world/item/crafting/Recipes.h"
|
||||
#include <cstddef>
|
||||
#include <cstdio>
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../client/sound/SoundEngine.h"
|
||||
#endif
|
||||
#include "../server/ServerPlayer.h"
|
||||
#include "../world/entity/item/FallingTile.h"
|
||||
#include <plugins/LuaPlayer.hpp>
|
||||
#include <plugins/MessageEvent.hpp>
|
||||
|
||||
#define TIMES(x) for(int itc ## __LINE__ = 0; itc ## __LINE__ < x; ++ itc ## __LINE__)
|
||||
|
||||
@@ -76,11 +53,11 @@ void ServerSideNetworkHandler::tileChanged(int x, int y, int z)
|
||||
|
||||
Packet* ServerSideNetworkHandler::getAddPacketFromEntity( Entity* entity ) {
|
||||
if (entity->isMob() && !entity->isPlayer()) { //@fix: This code is duplicated. See if it can be unified.
|
||||
// if (minecraft->player) {
|
||||
if (minecraft->player) {
|
||||
// I guess this should always be true, but it crashed somewhere in this
|
||||
// function once and I only see this one as a potential problem
|
||||
return new AddMobPacket((Mob*)entity);
|
||||
// }
|
||||
}
|
||||
}
|
||||
else if (entity->isPlayer()) {
|
||||
|
||||
@@ -157,62 +134,9 @@ void ServerSideNetworkHandler::displayGameMessage(const std::string& message)
|
||||
raknetInstance->send(packet);
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MessagePacket* packet)
|
||||
{
|
||||
auto player = getPlayer(source);
|
||||
|
||||
if (player == nullptr) return; // @todo maybe kick?
|
||||
|
||||
auto msg = std::string(packet->message.C_String());
|
||||
|
||||
MessageEvent event;
|
||||
event.m_decline = false;
|
||||
|
||||
PluginsManager::get().emit("Message", LuaPlayer(source), msg, event);
|
||||
|
||||
if (!event.m_decline) {
|
||||
if (packet->message[0] == '/') {
|
||||
// This is a command
|
||||
auto cmd = Util::stringTrim(msg.substr(1));
|
||||
|
||||
if (PluginsManager::get().emitCommands(cmd, source)) {
|
||||
ChatPacket resp(minecraft->commandManager().execute(*minecraft, *player, cmd));
|
||||
return sendPrivate(resp, source);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
displayGameMessage("<" + player->name + "> " + msg);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChatPacket* packet)
|
||||
{
|
||||
auto player = getPlayer(source);
|
||||
|
||||
if (player == nullptr) return; // @todo maybe kick?
|
||||
|
||||
MessageEvent event;
|
||||
event.m_decline = false;
|
||||
|
||||
PluginsManager::get().emit("Message", LuaPlayer(source), packet->message, event);
|
||||
|
||||
if (!event.m_decline) {
|
||||
if (packet->message[0] == '/') {
|
||||
// This is a command
|
||||
auto cmd = Util::stringTrim(packet->message.substr(1));
|
||||
|
||||
if (PluginsManager::get().emitCommands(cmd, source)) {
|
||||
ChatPacket resp(minecraft->commandManager().execute(*minecraft, *player, cmd));
|
||||
return sendPrivate(resp, source);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
displayGameMessage("<" + player->name + "> " + packet->message);
|
||||
}
|
||||
displayGameMessage(packet->message);
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::onNewClient(const RakNet::RakNetGUID& clientGuid)
|
||||
@@ -232,9 +156,6 @@ void ServerSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
|
||||
|
||||
if (player->owner == guid)
|
||||
{
|
||||
PluginsManager::get().emit("PlayerDisconnect", LuaPlayer(guid));
|
||||
minecraft->level->getLevelStorage()->savePlayer(*player);
|
||||
|
||||
std::string message = player->name;
|
||||
message += " disconnected from the game";
|
||||
displayGameMessage(message);
|
||||
@@ -265,42 +186,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
||||
//
|
||||
bool oldClient = packet->clientNetworkVersion < SharedConstants::NetworkProtocolLowestSupportedVersion;
|
||||
bool oldServer = packet->clientNetworkLowestSupportedVersion > SharedConstants::NetworkProtocolVersion;
|
||||
if (oldClient || oldServer || !packet->newProto)
|
||||
loginStatus = oldClient || !packet->newProto? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
|
||||
|
||||
std::string nicknameLower = packet->clientName.C_String();
|
||||
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
|
||||
|
||||
RakNet::SystemAddress sysAddress = rakPeer->GetSystemAddressFromGuid(source);
|
||||
char clientIp[32];
|
||||
sysAddress.ToString(false, clientIp);
|
||||
|
||||
for (int i = 0; i < level->players.size(); i++) {
|
||||
ServerPlayer* player = (ServerPlayer*) level->players.at(i);
|
||||
|
||||
std::string clientLower = player->name;
|
||||
std::transform(clientLower.begin(), clientLower.end(), clientLower.begin(), ::tolower);
|
||||
|
||||
// @todo to lower case
|
||||
if (nicknameLower == clientLower) {
|
||||
loginStatus = packet->newProto ? LoginStatus::Failed_TakenNickname : LoginStatus::Failed_ClientOld;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& banned : level->bannedPpl) {
|
||||
if (nicknameLower == banned) {
|
||||
loginStatus = packet->newProto ? LoginStatus::Failed_Banned : LoginStatus::Failed_ClientOld;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& banned : level->bannedIps) {
|
||||
if (clientIp == banned) {
|
||||
loginStatus = packet->newProto ? LoginStatus::Failed_Banned : LoginStatus::Failed_ClientOld;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (oldClient || oldServer)
|
||||
loginStatus = oldClient? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
|
||||
|
||||
RakNet::BitStream bitStream;
|
||||
LoginStatusPacket(loginStatus).write(&bitStream);
|
||||
@@ -312,16 +199,13 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
||||
//
|
||||
// Valid client version
|
||||
//
|
||||
|
||||
Player* newPlayer = new ServerPlayer(minecraft, level, packet->newProto);
|
||||
Player* newPlayer = new ServerPlayer(minecraft, level);
|
||||
|
||||
minecraft->gameMode->initAbilities(newPlayer->abilities);
|
||||
newPlayer->owner = source;
|
||||
newPlayer->name = packet->clientName.C_String();
|
||||
_pendingPlayers.push_back(newPlayer);
|
||||
|
||||
LOGI("Adding new player... isCreative: %i\n", minecraft->isCreativeMode());
|
||||
|
||||
// Reset the player so he doesn't spawn inside blocks
|
||||
while (newPlayer->y > 0) {
|
||||
newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z);
|
||||
@@ -344,8 +228,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
||||
level->getLevelData()->getGeneratorVersion(),
|
||||
gameType,
|
||||
newPlayer->entityId,
|
||||
newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z,
|
||||
LevelConstants::CHUNK_CACHE_WIDTH
|
||||
newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z
|
||||
).write(&bitStream);
|
||||
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
@@ -405,6 +288,7 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
|
||||
#else
|
||||
LOGW("%s joined the game\n", newPlayer->name.c_str());
|
||||
#endif
|
||||
|
||||
// Send all Entities to the new player
|
||||
for (unsigned int i = 0; i < level->entities.size(); ++i) {
|
||||
Entity* e = level->entities[i];
|
||||
@@ -417,36 +301,6 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
|
||||
}
|
||||
}
|
||||
|
||||
if (!minecraft->level->getLevelStorage()->loadPlayer(*newPlayer)) {
|
||||
LOGW("Failed to load %s data\n", newPlayer->name.c_str());
|
||||
}
|
||||
|
||||
// Credits to EpikIzCool
|
||||
bitStream.Reset();
|
||||
MovePlayerPacket mv(newPlayer->entityId, newPlayer->x, newPlayer->y - newPlayer->heightOffset,
|
||||
newPlayer->z, newPlayer->xRot, newPlayer->yRot);
|
||||
mv.write(&bitStream);
|
||||
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
|
||||
bitStream.Reset();
|
||||
SetHealthPacket hp(newPlayer->health);
|
||||
hp.write(&bitStream);
|
||||
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
|
||||
if (newPlayer->hasRespawnPosition()) {
|
||||
bitStream.Reset();
|
||||
SetSpawnPositionPacket sp(newPlayer->getRespawnPosition());
|
||||
sp.write(&bitStream);
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
}
|
||||
|
||||
bitStream.Reset();
|
||||
SendInventoryPacket(newPlayer, false).write(&bitStream);
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
|
||||
|
||||
// Additional packets
|
||||
// * set spawn
|
||||
/*
|
||||
@@ -460,8 +314,6 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
|
||||
bitStream.Reset();
|
||||
AddPlayerPacket(newPlayer).write(&bitStream);
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, true);
|
||||
|
||||
PluginsManager::get().emit("PlayerJoin", LuaPlayer(source));
|
||||
}
|
||||
|
||||
//
|
||||
@@ -487,32 +339,9 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
|
||||
{
|
||||
if (!level) return;
|
||||
|
||||
// LOGI("MovePlayerPacket\n");
|
||||
if (Entity* entity = level->getEntity(packet->entityId)) {
|
||||
ServerPlayer* player = (ServerPlayer*) getPlayer(source);
|
||||
|
||||
// int timeElapsed = minecraft->getTicks() - player->getLastMoveTicks();
|
||||
|
||||
// if (timeElapsed > 0) {
|
||||
// float dist = player->distanceTo(packet->x, player->y, packet->z);
|
||||
// float speed = dist / (minecraft->getTicks() - player->getLastMoveTicks());
|
||||
// player->setLastMoveTicks(minecraft->getTicks());
|
||||
|
||||
// float maxSpeed = (minecraft->isCreativeMode()) ? 1.65f : 1.f;
|
||||
|
||||
// if (speed > maxSpeed) {
|
||||
// MovePlayerPacket refuse(player->entityId, player->x, player->y, player->z, player->xRot, player->yRot);
|
||||
// return raknetInstance->send(refuse);
|
||||
// }
|
||||
// }
|
||||
|
||||
PluginsManager::get().emit(
|
||||
"PlayerMovement",
|
||||
LuaPlayer(source),
|
||||
packet->x, packet->y, packet->z, packet->yRot, packet->xRot, // newPos
|
||||
player->x, player->y, player->z, player->yRot, player->xRot // oldPos
|
||||
);
|
||||
|
||||
//LOGI("MovePlayerPacket\n");
|
||||
if (Entity* entity = level->getEntity(packet->entityId))
|
||||
{
|
||||
entity->xd = entity->yd = entity->zd = 0;
|
||||
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
|
||||
|
||||
@@ -521,7 +350,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
|
||||
}
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBlockPacket* packet) {
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBlockPacket* packet){
|
||||
if (!level) return;
|
||||
|
||||
Player* player = getPlayer(source);
|
||||
@@ -539,31 +368,12 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBl
|
||||
if (oldTile != NULL && changed) {
|
||||
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
|
||||
|
||||
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile)) {
|
||||
// From SurvivalMode.cpp
|
||||
// Why tf i have to copy this shit from SurvivalMode class
|
||||
// Why SurvivalMode class locked to LOCAL MINECRAFT PLAYER :sob: :sob: :sob: :sob: :sob: :sob: :sob: :sob:
|
||||
// @fix @warn @ahtung @alert
|
||||
ItemInstance* item = player->inventory->getSelected();
|
||||
if (item != NULL) {
|
||||
item->mineBlock(oldTile->id, x, y, z);
|
||||
if (item->count == 0) {
|
||||
//item->snap(minecraft->player);
|
||||
player->inventory->clearSlot(player->inventory->selected);
|
||||
}
|
||||
}
|
||||
|
||||
// oldTile->spawnResources(level, x, y, z, data, 1); //@todo
|
||||
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile))
|
||||
//oldTile->spawnResources(level, x, y, z, data, 1); //@todo
|
||||
oldTile->playerDestroy(level, player, x, y, z, data);
|
||||
}
|
||||
|
||||
|
||||
oldTile->destroy(level, x, y, z, data);
|
||||
// RemoveEntityPacket packet(e->entityId);
|
||||
// redistributePacket(&packet, rakPeer->GetMyGUID());
|
||||
}
|
||||
|
||||
LOGI("Remove block [%i, %i, %i]\n", packet->x, packet->y, packet->z);
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
|
||||
@@ -593,8 +403,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestC
|
||||
raknetInstance->send(source, p);
|
||||
}
|
||||
}
|
||||
|
||||
// LOGI("Requested chunk [%i, %i]\n", packet->x, packet->z);
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::levelGenerated( Level* level )
|
||||
@@ -621,31 +429,23 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerEq
|
||||
if (!player) return;
|
||||
if (rakPeer->GetMyGUID() == player->owner) return;
|
||||
|
||||
LOGI("Equip item: id %i aux %i\n", packet->itemId, packet->itemAuxValue);
|
||||
|
||||
// override the player's inventory
|
||||
int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
|
||||
|
||||
if (slot >= 0 && slot != packet->inventorySlot && packet->itemId != 0) {
|
||||
LOGW("PlayerEquipmentPacket: Item in player inventory but slots doesn't match!");
|
||||
packet->inventorySlot = slot;
|
||||
//int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
|
||||
int slot = Inventory::MAX_SELECTION_SIZE;
|
||||
if (slot >= 0) {
|
||||
if (packet->itemId == 0) {
|
||||
player->inventory->clearSlot(slot);
|
||||
} else {
|
||||
// @note: 128 is an ugly hack for depletable items.
|
||||
// @todo: fix
|
||||
ItemInstance newItem(packet->itemId, 128, packet->itemAuxValue);
|
||||
player->inventory->replaceSlot(slot, &newItem);
|
||||
}
|
||||
player->inventory->moveToSelectedSlot(slot, true);
|
||||
redistributePacket(packet, source);
|
||||
} else {
|
||||
LOGW("Warning: Remote player doesn't have his thing, Odd!\n");
|
||||
}
|
||||
|
||||
if (slot < 0 && packet->itemId != 0) {
|
||||
LOGW("PlayerEquipmentPacket: Remote player doesn't have his thing (or crafted it)!\n");
|
||||
|
||||
SendInventoryPacket newInventory (player, false);
|
||||
raknetInstance->send(newInventory);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
player->inventory->selectSlot(packet->selectedSlot);
|
||||
player->inventory->linkSlot(packet->selectedSlot, packet->inventorySlot, true);
|
||||
|
||||
player->inventory->print();
|
||||
|
||||
redistributePacket(packet, source);
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
|
||||
@@ -655,8 +455,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerAr
|
||||
if (!player) return;
|
||||
if (rakPeer->GetMyGUID() == player->owner) return;
|
||||
|
||||
// LOGI("Equip armor: %i %i %i %i\n", packet->head, packet->torso, packet->legs, packet->feet);
|
||||
|
||||
packet->fillIn(player);
|
||||
redistributePacket(packet, source);
|
||||
}
|
||||
@@ -668,8 +466,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Interact
|
||||
Entity* entity = level->getEntity(packet->targetId);
|
||||
if (src && entity && src->isPlayer())
|
||||
{
|
||||
LOGI("Interact: source %i target %i\n", packet->sourceId, packet->targetId);
|
||||
|
||||
Player* player = (Player*) src;
|
||||
if (InteractPacket::Attack == packet->action) {
|
||||
player->swing();
|
||||
@@ -710,75 +506,14 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
|
||||
}
|
||||
redistributePacket(packet, source);
|
||||
}
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {
|
||||
LOGI("WantCreatePacket\n");
|
||||
Entity* entity = level->getEntity(packet->playerId);
|
||||
|
||||
if (entity && entity->isPlayer()) {
|
||||
Player* p = (Player*)entity;
|
||||
|
||||
auto playerInv = p->inventory;
|
||||
|
||||
ItemInstance wantCreate;
|
||||
|
||||
wantCreate.id = packet->itemId;
|
||||
wantCreate.count = packet->count;
|
||||
wantCreate.setAuxValue(packet->auxValue);
|
||||
|
||||
Recipe* recipe = Recipes::getInstance()->getRecipeFor(wantCreate);
|
||||
|
||||
std::vector<ItemInstance> items = recipe->getItemPack().getItemInstances();
|
||||
|
||||
std::vector<int> checkForExists = {};
|
||||
|
||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < p->inventory->getContainerSize(); ++i) {
|
||||
auto itm = p->inventory->getItem(i);
|
||||
|
||||
if (itm != NULL) {
|
||||
for (int y = 0; y < items.size(); y++) {
|
||||
auto itmRecipe = items.at(y);
|
||||
|
||||
if (itmRecipe.id == itm->id && itm->count >= itmRecipe.count) {
|
||||
checkForExists.push_back(itm->id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (checkForExists.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < items.size(); i++) {
|
||||
auto item = items.at(i);
|
||||
|
||||
auto it = std::find(checkForExists.begin(), checkForExists.end(), item.id);
|
||||
|
||||
if (it == checkForExists.end() && checkForExists.size() > 1) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < items.size(); i++) {
|
||||
p->inventory->removeResource(ItemInstance(items.at(i).id, items.at(i).count, items.at(i).getAuxValue()));
|
||||
}
|
||||
// TakeItemPacket itemAdd(p->entityId, wantCreate.count, wantCreate.getAuxValue(), wantCreate.id);
|
||||
// raknetInstance->send(source, itemAdd);
|
||||
|
||||
p->inventory->add(new ItemInstance(wantCreate.id, wantCreate.count, wantCreate.getAuxValue()));
|
||||
}
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
|
||||
{
|
||||
if (!level) return;
|
||||
|
||||
LOGI("UseItemPacket: id %i data %i\n", packet->itemId, packet->itemData);
|
||||
LOGI("UseItemPacket\n");
|
||||
Entity* entity = level->getEntity(packet->entityId);
|
||||
|
||||
if (entity && entity->isPlayer()) {
|
||||
LOGI("%f %f %f \n", entity->x, entity->y, entity->z);
|
||||
|
||||
Player* player = (Player*) entity;
|
||||
int x = packet->x, y = packet->y, z = packet->z;
|
||||
Tile* t = Tile::tiles[level->getTile(x, y, z)];
|
||||
@@ -787,41 +522,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
|
||||
if (t && t->use(level, x, y, z, player)) return;
|
||||
if (packet->item.isNull()) return;
|
||||
|
||||
ItemInstance* packetItem = &packet->item;
|
||||
|
||||
int slot = player->inventory->getSlot(packet->itemId, packet->itemData);
|
||||
|
||||
if (slot < 0) {
|
||||
LOGW("UseItemPacket: Player doesn't have this item!\n");
|
||||
|
||||
auto pos = Vec3(packet->x, packet->y, packet->z);
|
||||
|
||||
if (ItemInstance::isBlock(packetItem)) {
|
||||
LOGI("UseItemPacket: This is even block!!!\n");
|
||||
|
||||
pos.x += packet->clickX;
|
||||
pos.y += packet->clickY;
|
||||
pos.z += packet->clickZ;
|
||||
}
|
||||
|
||||
UpdateBlockPacket refuse(pos.x, pos.y, pos.z, level->getTile(pos.x, pos.y, pos.z), level->getData(pos.x, pos.y, pos.z));
|
||||
raknetInstance->send(refuse);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ItemInstance* item = player->inventory->getItem(slot);
|
||||
player->x = packet->playerX;
|
||||
player->y = packet->playerY;
|
||||
player->z = packet->playerZ;
|
||||
|
||||
player->bb.x0 = packet->playerX0;
|
||||
player->bb.y0 = packet->playerY0;
|
||||
player->bb.z0 = packet->playerZ0;
|
||||
|
||||
player->bb.x1 = packet->playerX1;
|
||||
player->bb.y1 = packet->playerY1;
|
||||
player->bb.z1 = packet->playerZ1;
|
||||
ItemInstance* item = &packet->item;
|
||||
|
||||
if(packet->face == 255) {
|
||||
// Special case: x,y,z means direction-of-action
|
||||
@@ -833,10 +534,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
|
||||
Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z));
|
||||
}
|
||||
|
||||
if (item && item->count <= 0) {
|
||||
player->inventory->clearSlot(slot);
|
||||
}
|
||||
|
||||
//LOGW("Use Item not working! Out of synch?\n");
|
||||
|
||||
// Don't have to redistribute (ugg.. this will mess up), cause tileUpdated is sent
|
||||
@@ -847,8 +544,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
|
||||
if (!level) return;
|
||||
|
||||
LOGI("EntityEventPacket: id %i\n", packet->eventId);
|
||||
|
||||
if (Entity* e = level->getEntity(packet->entityId))
|
||||
e->handleEntityEvent(packet->eventId);
|
||||
}
|
||||
@@ -882,11 +577,6 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SendInv
|
||||
{
|
||||
if (!level) return;
|
||||
|
||||
LOGI("SendInventoryPacket:\n");
|
||||
for (int i = 0; i < packet->numItems; i++) {
|
||||
LOGI("\t %i: %s (%i)\n", i, packet->items.at(i).getName().c_str(), packet->items.at(i).count);
|
||||
}
|
||||
|
||||
Entity* entity = level->getEntity(packet->entityId);
|
||||
if (entity && entity->isPlayer()) {
|
||||
Player* p = (Player*)entity;
|
||||
@@ -902,27 +592,15 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, DropIte
|
||||
{
|
||||
if (!level) return;
|
||||
|
||||
LOGI("DropItemPacket\n");
|
||||
|
||||
Entity* entity = level->getEntity(packet->entityId);
|
||||
if (entity && entity->isPlayer()) {
|
||||
Player* p = (Player*)entity;
|
||||
// p->drop(new ItemInstance(packet->item), packet->dropType != 0);
|
||||
|
||||
int slot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
|
||||
|
||||
if (slot < 0) {
|
||||
LOGW("DropItemPacket: player doesn't have these items!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
p->inventory->dropSlot(slot, false, packet->dropType != 0);
|
||||
p->drop(new ItemInstance(packet->item), packet->dropType != 0);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
|
||||
if (!level) return;
|
||||
LOGI("ContainerClosePacket\n");
|
||||
|
||||
Player* p = findPlayer(level, &source);
|
||||
if (!p) return;
|
||||
@@ -934,16 +612,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
|
||||
if (!level) return;
|
||||
|
||||
const char* type = "unknown";
|
||||
|
||||
switch (packet->setType) {
|
||||
case ContainerSetSlotPacket::SETTYPE_ADD: type = "add"; break;
|
||||
case ContainerSetSlotPacket::SETTYPE_SET: type = "set"; break;
|
||||
case ContainerSetSlotPacket::SETTYPE_TAKE: type = "take"; break;
|
||||
};
|
||||
|
||||
LOGI("ContainerSetSlot: slot %i item %s type %s\n", packet->slot, packet->item.getName().c_str(), type);
|
||||
|
||||
Player* p = findPlayer(level, &source);
|
||||
if (!p) return;
|
||||
|
||||
@@ -951,80 +619,12 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
||||
LOGW("User has no container!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (p->containerMenu->containerId != packet->containerId) {
|
||||
if (p->containerMenu->containerId != packet->containerId)
|
||||
{
|
||||
LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId);
|
||||
return;
|
||||
}
|
||||
|
||||
if (packet->item.count > 64) {
|
||||
LOGW("ContainerSetSlotPacket: player tried to put more than 64");
|
||||
return;
|
||||
}
|
||||
|
||||
auto contItems = p->containerMenu->getItems();
|
||||
|
||||
// find same item in player inventory (used not in all cases)
|
||||
int invSlot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
|
||||
auto invItem = p->inventory->getItem(invSlot);
|
||||
|
||||
if (contItems.at(packet->slot).id == 0 && packet->item.id != 0) {
|
||||
LOGI("ContainerSetSlotPacket: player tried to put items to slot %i\n", packet->slot);
|
||||
|
||||
if (invSlot < 0) {
|
||||
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (invItem->count < packet->item.count) {
|
||||
LOGW("ContainerSetSlotPacket: player tried to put more than he have\n");
|
||||
packet->item.count = invItem->count;
|
||||
}
|
||||
|
||||
invItem->count -= packet->item.count;
|
||||
|
||||
if (invItem->count <= 0) {
|
||||
p->inventory->removeItem(invItem);
|
||||
}
|
||||
} else if(contItems.at(packet->slot).id == packet->item.id) {
|
||||
int deltaItem = packet->item.count - contItems.at(packet->slot).count;
|
||||
|
||||
if (deltaItem > 0) {
|
||||
LOGI("ContainerSetSlotPacket: player tried to add %i items to slot %i\n", deltaItem, packet->slot);
|
||||
|
||||
auto invItem = p->inventory->getItem(invSlot);
|
||||
|
||||
if (invSlot < 0) {
|
||||
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (invItem->count < deltaItem) {
|
||||
LOGW("ContainerSetSlotPacket: player tried to put more than he have");
|
||||
packet->item.count -= (deltaItem - invItem->count);
|
||||
deltaItem = invItem->count;
|
||||
}
|
||||
|
||||
invItem->count -= deltaItem;
|
||||
|
||||
if (invItem->count <= 0) {
|
||||
p->inventory->removeItem(invItem);
|
||||
}
|
||||
} else if (deltaItem < 0) {
|
||||
LOGW("ContainerSetSlotPacket: player tried to take %i items from slot %i\n", -deltaItem, packet->slot);
|
||||
p->inventory->add(new ItemInstance(packet->item.getItem(), -deltaItem, contItems.at(packet->slot).getAuxValue()));
|
||||
}
|
||||
} else if(contItems.at(packet->slot).id && !packet->item.id) {
|
||||
LOGI("ContainerSetSlotPacket: player tried to take all items from slot %i\n", packet->slot);
|
||||
packet->item.count = 0;
|
||||
packet->item.setAuxValue(0);
|
||||
|
||||
p->inventory->add(new ItemInstance(contItems.at(packet->slot).getItem(), contItems.at(packet->slot).count, contItems.at(packet->slot).getAuxValue()));
|
||||
} else {
|
||||
LOGW("ContainerSetSlotPacket: illegal container operation in slot %i\n", packet->slot);
|
||||
return;
|
||||
}
|
||||
|
||||
if (ContainerType::FURNACE == p->containerMenu->containerType) {
|
||||
//LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str());
|
||||
p->containerMenu->setSlot(packet->slot, &packet->item);
|
||||
@@ -1035,8 +635,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
||||
p->containerMenu->setSlot(packet->slot, &packet->item);
|
||||
//p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item);
|
||||
}
|
||||
|
||||
p->inventory->print();
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
|
||||
@@ -1059,8 +657,6 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpd
|
||||
if (!level)
|
||||
return;
|
||||
|
||||
LOGI("SignUpdate: [%i, %i, %i]\n", packet->x, packet->y, packet->z);
|
||||
|
||||
TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
|
||||
if (TileEntity::isType(te, TileEntityType::Sign)) {
|
||||
SignTileEntity* ste = (SignTileEntity*) te;
|
||||
@@ -1117,9 +713,3 @@ Player* ServerSideNetworkHandler::getPlayer( const RakNet::RakNetGUID& source )
|
||||
if (source == level->players[i]->owner) return level->players[i];
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::sendPrivate(Packet& packet, const RakNet::RakNetGUID& source) {
|
||||
RakNet::BitStream bitStream;
|
||||
packet.write(&bitStream);
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
}
|
||||
@@ -58,8 +58,6 @@ public:
|
||||
virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, MessagePacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
|
||||
|
||||
bool allowsIncomingConnections() { return _allowIncoming; }
|
||||
void allowIncomingConnections(bool doAllow);
|
||||
@@ -67,21 +65,13 @@ public:
|
||||
Player* popPendingPlayer(const RakNet::RakNetGUID& source);
|
||||
|
||||
void displayGameMessage(const std::string& message);
|
||||
|
||||
private:
|
||||
/**
|
||||
* @brief Send packet to all players
|
||||
*/
|
||||
void redistributePacket(Packet* packet, const RakNet::RakNetGUID& fromPlayer);
|
||||
|
||||
/**
|
||||
* @brief Send packer private with GUID
|
||||
*/
|
||||
void sendPrivate(Packet& packet, const RakNet::RakNetGUID& source);
|
||||
|
||||
Player* getPlayer(const RakNet::RakNetGUID& source);
|
||||
|
||||
private:
|
||||
|
||||
Minecraft* minecraft;
|
||||
Level* level;
|
||||
IRakNetInstance* raknetInstance;
|
||||
|
||||
@@ -236,9 +236,9 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
|
||||
if (x0 < 0) x0 = 0;
|
||||
if (y0 < 0) y0 = 0;
|
||||
if (z0 < 0) z0 = 0;
|
||||
if (x1 >= LevelConstants::LEVEL_WIDTH ) x1 = LevelConstants::LEVEL_WIDTH - 1;
|
||||
if (y1 >= LevelConstants::LEVEL_HEIGHT) y1 = LevelConstants::LEVEL_HEIGHT - 1;
|
||||
if (z1 >= LevelConstants::LEVEL_DEPTH ) z1 = LevelConstants::LEVEL_DEPTH - 1;
|
||||
if (x1 >= LEVEL_WIDTH ) x1 = LEVEL_WIDTH - 1;
|
||||
if (y1 >= LEVEL_HEIGHT) y1 = LEVEL_HEIGHT - 1;
|
||||
if (z1 >= LEVEL_DEPTH ) z1 = LEVEL_DEPTH - 1;
|
||||
|
||||
for (int y = y0; y <= y1; ++y)
|
||||
for (int z = z0; z <= z1; ++z)
|
||||
@@ -456,7 +456,7 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
|
||||
sw.start();
|
||||
|
||||
// Save a cuboid around the player
|
||||
const int CSize = LevelConstants::CHUNK_CACHE_WIDTH;
|
||||
const int CSize = CHUNK_CACHE_WIDTH;
|
||||
int cx = (int)e->x / CSize;
|
||||
int cz = (int)e->z / CSize;
|
||||
|
||||
@@ -504,7 +504,7 @@ bool CommandServer::handleCheckpoint(bool doRestore ) {
|
||||
const int cz = restorePos.z;
|
||||
const int y0 = restorePos.y;
|
||||
const int y1 = y0 + RestoreHeight;
|
||||
const int CSize = LevelConstants::CHUNK_CACHE_WIDTH;
|
||||
const int CSize = CHUNK_CACHE_WIDTH;
|
||||
const int numChunkBytes = RestoreHeight * CSize * CSize * 20 / 8;
|
||||
|
||||
if (!restoreBuffer) {
|
||||
|
||||
@@ -33,18 +33,18 @@ public:
|
||||
unsigned char* blockIds = chunk->getBlockData();
|
||||
DataLayer& blockData = chunk->data;
|
||||
|
||||
const int setSize = LevelConstants::LEVEL_HEIGHT / 8;
|
||||
const int setShift = 4; // power of LevelConstants::LEVEL_HEIGHT / 8
|
||||
const int setSize = LEVEL_HEIGHT / 8;
|
||||
const int setShift = 4; // power of LEVEL_HEIGHT / 8
|
||||
|
||||
chunkData.Reset();
|
||||
for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; i++)
|
||||
for (int i = 0; i < CHUNK_COLUMNS; i++)
|
||||
{
|
||||
unsigned char updateBits = chunk->updateMap[i];
|
||||
chunkData.Write(updateBits);
|
||||
|
||||
if (updateBits > 0)
|
||||
{
|
||||
int colDataPosition = (i % LevelConstants::CHUNK_WIDTH) << 11 | (i / LevelConstants::CHUNK_WIDTH) << 7;
|
||||
int colDataPosition = (i % CHUNK_WIDTH) << 11 | (i / CHUNK_WIDTH) << 7;
|
||||
|
||||
for (int set = 0; set < 8; set++)
|
||||
{
|
||||
|
||||
@@ -9,20 +9,17 @@ public:
|
||||
RakNet::RakString clientName;
|
||||
int clientNetworkVersion;
|
||||
int clientNetworkLowestSupportedVersion;
|
||||
bool newProto;
|
||||
|
||||
LoginPacket()
|
||||
: clientNetworkVersion(-1),
|
||||
clientNetworkLowestSupportedVersion(-1),
|
||||
newProto(false)
|
||||
clientNetworkLowestSupportedVersion(-1)
|
||||
{
|
||||
}
|
||||
|
||||
LoginPacket(const RakNet::RakString& clientName, int clientVersion, bool newProto)
|
||||
LoginPacket(const RakNet::RakString& clientName, int clientVersion)
|
||||
: clientName(clientName),
|
||||
clientNetworkVersion(clientVersion),
|
||||
clientNetworkLowestSupportedVersion(clientVersion),
|
||||
newProto(newProto)
|
||||
clientNetworkLowestSupportedVersion(clientVersion)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -32,7 +29,6 @@ public:
|
||||
bitStream->Write(clientName);
|
||||
bitStream->Write(clientNetworkVersion);
|
||||
bitStream->Write(clientNetworkLowestSupportedVersion);
|
||||
bitStream->Write(newProto);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
@@ -43,11 +39,6 @@ public:
|
||||
if (bitStream->GetNumberOfUnreadBits() > 0) {
|
||||
bitStream->Read(clientNetworkVersion);
|
||||
bitStream->Read(clientNetworkLowestSupportedVersion);
|
||||
|
||||
// Checking for new proto
|
||||
if (bitStream->GetNumberOfUnreadBits() > 0) {
|
||||
bitStream->Read(newProto);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,13 +3,10 @@
|
||||
|
||||
#include "../Packet.h"
|
||||
|
||||
// wtf why not enum
|
||||
namespace LoginStatus {
|
||||
const int Success = 0;
|
||||
const int Failed_ClientOld = 1;
|
||||
const int Failed_ServerOld = 2;
|
||||
const int Failed_TakenNickname = 3;
|
||||
const int Failed_Banned = 4;
|
||||
}
|
||||
|
||||
class LoginStatusPacket : public Packet {
|
||||
|
||||
@@ -50,7 +50,5 @@
|
||||
#include "TileEventPacket.h"
|
||||
#include "UpdateBlockPacket.h"
|
||||
#include "UseItemPacket.h"
|
||||
#include "RemoveItemPacket.h"
|
||||
#include "WantCreatePacket.h"
|
||||
#include "TakeItemPacket.h"
|
||||
|
||||
#endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/
|
||||
|
||||
@@ -9,19 +9,15 @@ public:
|
||||
int entityId;
|
||||
unsigned short itemId;
|
||||
unsigned short itemAuxValue;
|
||||
unsigned char selectedSlot;
|
||||
unsigned char inventorySlot;
|
||||
|
||||
PlayerEquipmentPacket()
|
||||
{
|
||||
}
|
||||
|
||||
PlayerEquipmentPacket(int entityId, int itemId, int data, int selSlot, int invSlot)
|
||||
PlayerEquipmentPacket(int entityId, int itemId, int data)
|
||||
: entityId(entityId),
|
||||
itemId(itemId),
|
||||
itemAuxValue(data),
|
||||
selectedSlot(selSlot),
|
||||
inventorySlot(invSlot)
|
||||
itemAuxValue(data)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -32,8 +28,6 @@ public:
|
||||
bitStream->Write(entityId);
|
||||
bitStream->Write(itemId);
|
||||
bitStream->Write(itemAuxValue);
|
||||
bitStream->Write(selectedSlot);
|
||||
bitStream->Write(inventorySlot);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
@@ -41,8 +35,6 @@ public:
|
||||
bitStream->Read(entityId);
|
||||
bitStream->Read(itemId);
|
||||
bitStream->Read(itemAuxValue);
|
||||
bitStream->Read(selectedSlot);
|
||||
bitStream->Read(inventorySlot);
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
|
||||
@@ -1,54 +0,0 @@
|
||||
#ifndef NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
|
||||
#define NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
|
||||
|
||||
//package net.minecraft.network.packet;
|
||||
|
||||
#include "../Packet.h"
|
||||
|
||||
class RemoveItemPacket: public Packet
|
||||
{
|
||||
public:
|
||||
RemoveItemPacket() {
|
||||
}
|
||||
|
||||
RemoveItemPacket(int playerId, int count, int auxValue, int itemId)
|
||||
:
|
||||
playerId(playerId),
|
||||
count(count),
|
||||
auxValue(auxValue),
|
||||
itemId(itemId)
|
||||
{
|
||||
}
|
||||
|
||||
void write(RakNet::BitStream* bitStream)
|
||||
{
|
||||
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_REMOVEITEM));
|
||||
bitStream->Write(itemId);
|
||||
bitStream->Write(count);
|
||||
bitStream->Write(auxValue);
|
||||
|
||||
bitStream->Write(playerId);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
{
|
||||
bitStream->Read(itemId);
|
||||
bitStream->Read(count);
|
||||
bitStream->Read(auxValue);
|
||||
|
||||
bitStream->Read(playerId);
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
{
|
||||
callback->handle(source, (RemoveItemPacket*)this);
|
||||
}
|
||||
|
||||
int playerId;
|
||||
|
||||
int itemId;
|
||||
int count;
|
||||
int auxValue;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__*/
|
||||
@@ -2,14 +2,13 @@
|
||||
#define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__
|
||||
|
||||
#include "../Packet.h"
|
||||
#include "world/entity/player/Inventory.h"
|
||||
#include "world/inventory/FillingContainer.h"
|
||||
#include <array>
|
||||
|
||||
class SendInventoryPacket: public Packet
|
||||
{
|
||||
public:
|
||||
SendInventoryPacket() {}
|
||||
SendInventoryPacket()
|
||||
{
|
||||
}
|
||||
|
||||
SendInventoryPacket(Player* player, bool dropItems)
|
||||
: entityId(player->entityId),
|
||||
@@ -22,15 +21,10 @@ public:
|
||||
ItemInstance* item = inv->getItem(i);
|
||||
items.push_back(item? *item : ItemInstance());
|
||||
}
|
||||
|
||||
for (int i = 0; i < NumArmorItems; ++i) {
|
||||
ItemInstance* item = player->getArmor(i);
|
||||
items.push_back(item? *item : ItemInstance());
|
||||
}
|
||||
|
||||
for (int i = 0; i < inv->numLinkedSlots; ++i) {
|
||||
linkedSlot[i] = inv->linkedSlots[i];
|
||||
}
|
||||
}
|
||||
|
||||
void write(RakNet::BitStream* bitStream)
|
||||
@@ -45,13 +39,6 @@ public:
|
||||
// Armor
|
||||
for (int i = 0; i < NumArmorItems; ++i)
|
||||
PacketUtil::writeItemInstance(items[i + numItems], bitStream);
|
||||
|
||||
int lSlots = Inventory::MAX_SELECTION_SIZE;
|
||||
|
||||
// Linked slots
|
||||
bitStream->Write(lSlots);
|
||||
for (int i = 0; i < lSlots; ++i)
|
||||
bitStream->Write(linkedSlot[i]);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
@@ -63,12 +50,6 @@ public:
|
||||
// Inventory, Armor
|
||||
for (int i = 0; i < numItems + NumArmorItems; ++i)
|
||||
items.push_back(PacketUtil::readItemInstance(bitStream));
|
||||
|
||||
// Linked slots
|
||||
int lSlots = 0;
|
||||
bitStream->Read(lSlots);
|
||||
for (int i = 0; i < lSlots; ++i)
|
||||
bitStream->Read(linkedSlot[i]);
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
@@ -81,8 +62,6 @@ public:
|
||||
short numItems;
|
||||
unsigned char extra;
|
||||
|
||||
std::array<FillingContainer::LinkedSlot, Inventory::MAX_SELECTION_SIZE> linkedSlot;
|
||||
|
||||
static const int ExtraDrop = 1;
|
||||
static const int NumArmorItems = 4;
|
||||
};
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
#define NET_MINECRAFT_NETWORK_PACKET__StartGamePacket_H__
|
||||
|
||||
#include "../Packet.h"
|
||||
#include "world/level/LevelConstants.h"
|
||||
#include <cstdint>
|
||||
|
||||
class StartGamePacket : public Packet
|
||||
@@ -15,20 +14,18 @@ public:
|
||||
int entityId;
|
||||
float x, y, z;
|
||||
|
||||
int chunkCacheWidth = 0;
|
||||
StartGamePacket()
|
||||
{
|
||||
}
|
||||
|
||||
StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z, int chunkCacheWidth)
|
||||
StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z)
|
||||
: levelSeed((int32_t)seed),
|
||||
levelGeneratorVersion(levelGeneratorVersion),
|
||||
gameType(gameType),
|
||||
entityId(entityId),
|
||||
x(x),
|
||||
y(y),
|
||||
z(z),
|
||||
chunkCacheWidth(chunkCacheWidth)
|
||||
z(z)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -43,7 +40,6 @@ public:
|
||||
bitStream->Write(x);
|
||||
bitStream->Write(y);
|
||||
bitStream->Write(z);
|
||||
bitStream->Write(LevelConstants::CHUNK_CACHE_WIDTH);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
@@ -55,10 +51,6 @@ public:
|
||||
bitStream->Read(x);
|
||||
bitStream->Read(y);
|
||||
bitStream->Read(z);
|
||||
|
||||
if (bitStream->GetNumberOfUnreadBits() > 0) {
|
||||
bitStream->Read(chunkCacheWidth);
|
||||
}
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
|
||||
@@ -1,54 +0,0 @@
|
||||
#ifndef NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
|
||||
#define NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
|
||||
|
||||
//package net.minecraft.network.packet;
|
||||
|
||||
#include "../Packet.h"
|
||||
|
||||
class TakeItemPacket: public Packet
|
||||
{
|
||||
public:
|
||||
TakeItemPacket() {
|
||||
}
|
||||
|
||||
TakeItemPacket(int playerId, int count, int auxValue, int itemId)
|
||||
:
|
||||
playerId(playerId),
|
||||
count(count),
|
||||
auxValue(auxValue),
|
||||
itemId(itemId)
|
||||
{
|
||||
}
|
||||
|
||||
void write(RakNet::BitStream* bitStream)
|
||||
{
|
||||
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_TAKEITEM));
|
||||
bitStream->Write(itemId);
|
||||
bitStream->Write(count);
|
||||
bitStream->Write(auxValue);
|
||||
|
||||
bitStream->Write(playerId);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
{
|
||||
bitStream->Read(itemId);
|
||||
bitStream->Read(count);
|
||||
bitStream->Read(auxValue);
|
||||
|
||||
bitStream->Read(playerId);
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
{
|
||||
callback->handle(source, (TakeItemPacket*)this);
|
||||
}
|
||||
|
||||
int playerId;
|
||||
|
||||
int itemId;
|
||||
int count;
|
||||
int auxValue;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__*/
|
||||
@@ -16,14 +16,10 @@ public:
|
||||
short itemId;
|
||||
unsigned char itemData;
|
||||
ItemInstance item;
|
||||
float playerX, playerY, playerZ;
|
||||
float playerX0, playerY0, playerZ0;
|
||||
float playerX1, playerY1, playerZ1;
|
||||
|
||||
UseItemPacket() {}
|
||||
|
||||
UseItemPacket(int x, int y, int z, int face, const ItemInstance* item, int entityId, float clickX, float clickY, float clickZ,
|
||||
float plrX, float plrY, float plrZ, float plrX0, float plrY0, float plrZ0, float plrX1, float plrY1, float plrZ1)
|
||||
UseItemPacket(int x, int y, int z, int face, const ItemInstance* item, int entityId, float clickX, float clickY, float clickZ)
|
||||
: x(x),
|
||||
y(y),
|
||||
z(z),
|
||||
@@ -33,36 +29,17 @@ public:
|
||||
entityId(entityId),
|
||||
clickX(clickX),
|
||||
clickY(clickY),
|
||||
clickZ(clickZ),
|
||||
playerX(plrX),
|
||||
playerY(plrY),
|
||||
playerZ(plrZ),
|
||||
playerX0(plrX0),
|
||||
playerY0(plrY0),
|
||||
playerZ0(plrZ0),
|
||||
playerX1(plrX1),
|
||||
playerY1(plrY1),
|
||||
playerZ1(plrZ1)
|
||||
clickZ(clickZ)
|
||||
{}
|
||||
|
||||
UseItemPacket(const ItemInstance* item, int entityId, const Vec3& aim, float plrX, float plrY, float plrZ,
|
||||
float plrX0, float plrY0, float plrZ0, float plrX1, float plrY1, float plrZ1)
|
||||
UseItemPacket(const ItemInstance* item, int entityId, const Vec3& aim)
|
||||
: face(255),
|
||||
itemId(item? item->id : 0),
|
||||
itemData(item? item->getAuxValue() : 0),
|
||||
entityId(entityId),
|
||||
x((int)(aim.x * 32768.0f)),
|
||||
y((int)(aim.y * 32768.0f)),
|
||||
z((int)(aim.z * 32768.0f)),
|
||||
playerX(plrX),
|
||||
playerY(plrY),
|
||||
playerZ(plrZ),
|
||||
playerX0(plrX0),
|
||||
playerY0(plrY0),
|
||||
playerZ0(plrZ0),
|
||||
playerX1(plrX1),
|
||||
playerY1(plrY1),
|
||||
playerZ1(plrZ1)
|
||||
z((int)(aim.z * 32768.0f))
|
||||
{
|
||||
}
|
||||
|
||||
@@ -80,15 +57,6 @@ public:
|
||||
bitStream->Write(clickX);
|
||||
bitStream->Write(clickY);
|
||||
bitStream->Write(clickZ);
|
||||
bitStream->Write(playerX);
|
||||
bitStream->Write(playerY);
|
||||
bitStream->Write(playerZ);
|
||||
bitStream->Write(playerX0);
|
||||
bitStream->Write(playerY0);
|
||||
bitStream->Write(playerZ0);
|
||||
bitStream->Write(playerX1);
|
||||
bitStream->Write(playerY1);
|
||||
bitStream->Write(playerZ1);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
@@ -106,15 +74,7 @@ public:
|
||||
item.id = itemId;
|
||||
item.setAuxValue(itemData);
|
||||
item.count = (itemId == 0 && itemData == 0)? 0 : 1;
|
||||
bitStream->Read(playerX);
|
||||
bitStream->Read(playerY);
|
||||
bitStream->Read(playerZ);
|
||||
bitStream->Read(playerX0);
|
||||
bitStream->Read(playerY0);
|
||||
bitStream->Read(playerZ0);
|
||||
bitStream->Read(playerX1);
|
||||
bitStream->Read(playerY1);
|
||||
bitStream->Read(playerZ1);
|
||||
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
|
||||
@@ -1,54 +0,0 @@
|
||||
#ifndef NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
|
||||
#define NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
|
||||
|
||||
//package net.minecraft.network.packet;
|
||||
|
||||
#include "../Packet.h"
|
||||
|
||||
class WantCreatePacket: public Packet
|
||||
{
|
||||
public:
|
||||
WantCreatePacket() {
|
||||
}
|
||||
|
||||
WantCreatePacket(int playerId, int count, int auxValue, int itemId)
|
||||
:
|
||||
playerId(playerId),
|
||||
count(count),
|
||||
auxValue(auxValue),
|
||||
itemId(itemId)
|
||||
{
|
||||
}
|
||||
|
||||
void write(RakNet::BitStream* bitStream)
|
||||
{
|
||||
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_WANTCREATEITEM));
|
||||
bitStream->Write(itemId);
|
||||
bitStream->Write(count);
|
||||
bitStream->Write(auxValue);
|
||||
|
||||
bitStream->Write(playerId);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
{
|
||||
bitStream->Read(itemId);
|
||||
bitStream->Read(count);
|
||||
bitStream->Read(auxValue);
|
||||
|
||||
bitStream->Read(playerId);
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
{
|
||||
callback->handle(source, (WantCreatePacket*)this);
|
||||
}
|
||||
|
||||
int playerId;
|
||||
|
||||
int itemId;
|
||||
int count;
|
||||
int auxValue;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__*/
|
||||
@@ -1,160 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <raknet/RakNetTypes.h>
|
||||
#include <plugins/PluginsManager.hpp>
|
||||
#include <network/ServerSideNetworkHandler.h>
|
||||
#include <world/entity/player/Player.h>
|
||||
#include <client/Minecraft.h>
|
||||
#include <network/packet/ChatPacket.h>
|
||||
#include <network/packet/MovePlayerPacket.h>
|
||||
#include <network/packet/RemoveItemPacket.h>
|
||||
#include <network/packet/SetHealthPacket.h>
|
||||
#include <network/packet/TakeItemPacket.h>
|
||||
#include <world/entity/player/Inventory.h>
|
||||
|
||||
// TODO: Optimize includes
|
||||
class LuaPlayer {
|
||||
public:
|
||||
LuaPlayer(const RakNet::RakNetGUID source) : m_source(source) {}
|
||||
|
||||
Player* getPlayer() {
|
||||
auto mc = PluginsManager::get().getMinecraft();
|
||||
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
|
||||
auto plr = ss->getPlayer(m_source);
|
||||
|
||||
return plr;
|
||||
}
|
||||
|
||||
std::string getNickname() {
|
||||
auto plr = getPlayer();
|
||||
if (plr != nullptr) return plr->name;
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
std::tuple<float, float, float, float, float> getPos() {
|
||||
auto plr = getPlayer();
|
||||
if (plr != nullptr) return {plr->x, plr->y, plr->z, plr->yRot, plr->xRot};
|
||||
|
||||
return {0, 0, 0, 0, 0};
|
||||
}
|
||||
|
||||
void setPos(float x, float y, float z, float yRot, float xRot) {
|
||||
auto plr = getPlayer();
|
||||
if (plr == nullptr) return;
|
||||
|
||||
auto mc = PluginsManager::get().getMinecraft();
|
||||
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
|
||||
|
||||
|
||||
// plr->x = x;
|
||||
// plr->y = y;
|
||||
// plr->z = z;
|
||||
// plr->yRot = yRot;
|
||||
// plr->xRot = xRot;
|
||||
plr->xd = plr->yd = plr->zd = 0;
|
||||
plr->lerpTo(x, y, z, yRot, xRot, 3);
|
||||
|
||||
MovePlayerPacket move(plr->entityId, x, y, z, yRot, xRot);
|
||||
|
||||
ss->sendPrivate(move, m_source);
|
||||
}
|
||||
|
||||
void sendMessage(std::string msg) {
|
||||
auto mc = PluginsManager::get().getMinecraft();
|
||||
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
|
||||
ChatPacket packet(msg);
|
||||
|
||||
ss->sendPrivate(packet, m_source);
|
||||
}
|
||||
|
||||
void addItem(int id, int count, int auxValue) {
|
||||
auto plr = getPlayer();
|
||||
if (plr == nullptr) return;
|
||||
|
||||
auto mc = PluginsManager::get().getMinecraft();
|
||||
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
|
||||
auto item = new ItemInstance(id, count, auxValue);
|
||||
|
||||
if (!plr->inventory->add(item)) {
|
||||
plr->inventory->add(item);
|
||||
}
|
||||
|
||||
TakeItemPacket itemAdd(plr->entityId, count, auxValue, id);
|
||||
ss->sendPrivate(itemAdd, m_source);
|
||||
}
|
||||
|
||||
std::tuple<int, int, int> getItem(int index) {
|
||||
auto plr = getPlayer();
|
||||
if (plr == nullptr) return {0, 0, 0};
|
||||
|
||||
auto item = plr->inventory->getItem(index);
|
||||
|
||||
if (item != nullptr) {
|
||||
return {item->id, item->count, item->getAuxValue()};
|
||||
} else {
|
||||
return {0, 0, 0};
|
||||
}
|
||||
}
|
||||
|
||||
void clearInventory() {
|
||||
auto plr = getPlayer();
|
||||
if (plr == nullptr) return;
|
||||
|
||||
auto mc = PluginsManager::get().getMinecraft();
|
||||
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
|
||||
|
||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < plr->inventory->getContainerSize(); i++) {
|
||||
auto itm = plr->inventory->getItem(i);
|
||||
|
||||
if (itm != NULL) {
|
||||
printf("remove %d \n", plr->inventory->removeResource(ItemInstance(itm->id, itm->count, itm->getAuxValue())));
|
||||
RemoveItemPacket itemAdd(plr->entityId, itm->count, itm->getAuxValue(), itm->id);
|
||||
ss->sendPrivate(itemAdd, m_source);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
sol::table getInventory() {
|
||||
auto plr = getPlayer();
|
||||
if (plr == nullptr) return {};
|
||||
|
||||
sol::table inv = PluginsManager::get().getLua().create_table();
|
||||
|
||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < plr->inventory->getContainerSize(); i++) {
|
||||
auto itm = plr->inventory->getItem(i);
|
||||
|
||||
if (itm != NULL) {
|
||||
inv[i - 8] = {itm->id, itm->count, itm->getAuxValue()};
|
||||
} else {
|
||||
inv[i - 8] = sol::lua_nil;
|
||||
}
|
||||
}
|
||||
|
||||
return inv;
|
||||
}
|
||||
|
||||
int getHp() {
|
||||
auto plr = getPlayer();
|
||||
if (plr == nullptr) return -1;
|
||||
|
||||
return plr->health;
|
||||
}
|
||||
|
||||
void setHp(int hp) {
|
||||
auto plr = getPlayer();
|
||||
if (plr == nullptr) return;
|
||||
|
||||
plr->health = hp;
|
||||
|
||||
auto mc = PluginsManager::get().getMinecraft();
|
||||
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
|
||||
|
||||
SetHealthPacket hpPacket(plr->health);
|
||||
ss->sendPrivate(hpPacket, m_source);
|
||||
}
|
||||
private:
|
||||
const RakNet::RakNetGUID m_source;
|
||||
};
|
||||
@@ -1,11 +0,0 @@
|
||||
#include <plugins/LuaServer.hpp>
|
||||
#include <plugins/PluginsManager.hpp>
|
||||
#include <network/ServerSideNetworkHandler.h>
|
||||
#include <client/Minecraft.h>
|
||||
|
||||
void LuaServer::sendServerMessage(std::string msg) {
|
||||
auto mc = PluginsManager::get().getMinecraft();
|
||||
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
|
||||
|
||||
ss->displayGameMessage(msg);
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
|
||||
class LuaServer {
|
||||
public:
|
||||
void sendServerMessage(std::string msg);
|
||||
};
|
||||
@@ -1,9 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
class MessageEvent {
|
||||
public:
|
||||
bool m_decline;
|
||||
|
||||
void setDecline(bool decline) { m_decline = decline; }
|
||||
private:
|
||||
};
|
||||
@@ -1,103 +0,0 @@
|
||||
#include <plugins/PluginsManager.hpp>
|
||||
#include <plugins/LuaPlayer.hpp>
|
||||
#include <plugins/LuaServer.hpp>
|
||||
|
||||
#include <client/Minecraft.h>
|
||||
#include <filesystem>
|
||||
#include "MessageEvent.hpp"
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
int PluginsManager::emitCommands(std::string command, const RakNet::RakNetGUID& source) {
|
||||
std::vector<std::string> args;
|
||||
std::string cmd;
|
||||
|
||||
int i = 0;
|
||||
std::string word;
|
||||
std::stringstream ss(command);
|
||||
|
||||
while (ss >> word) {
|
||||
if (i == 0) {
|
||||
cmd = word;
|
||||
} else {
|
||||
args.push_back(word);
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
auto it = m_luaCommands.find(cmd);
|
||||
|
||||
if (it == m_luaCommands.end()) return 1;
|
||||
|
||||
for (auto& callback : it->second) {
|
||||
sol::protected_function_result result = callback(LuaPlayer(source), sol::as_table(args));
|
||||
|
||||
if (!result.valid()) {
|
||||
sol::error err = result;
|
||||
std::cout << err.what() << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void PluginsManager::init(Minecraft& minecraft) {
|
||||
m_lua.open_libraries(sol::lib::base, sol::lib::package, sol::lib::string, sol::lib::math, sol::lib::table, sol::lib::io);
|
||||
registerTypes();
|
||||
|
||||
m_minecraft = &minecraft;
|
||||
}
|
||||
|
||||
void PluginsManager::registerTypes() {
|
||||
// @note you cant just do that, because lua doesnt have access to the class in this case
|
||||
// m_lua.set_function("subscribe", &PluginsManager::subscribe);
|
||||
|
||||
m_lua.set_function("subscribe", [this](std::string event, sol::protected_function func) {
|
||||
m_callbacks[event].push_back(func);
|
||||
});
|
||||
|
||||
m_lua.set_function("addCommand", [this](std::string commandName, sol::function func) {
|
||||
m_luaCommands[commandName].push_back(func);
|
||||
});
|
||||
|
||||
m_lua.new_usertype<LuaServer>(
|
||||
"Server",
|
||||
"sendMessage", &LuaServer::sendServerMessage
|
||||
);
|
||||
|
||||
m_lua.new_usertype<LuaPlayer>(
|
||||
"Player",
|
||||
"getNickname", &LuaPlayer::getNickname,
|
||||
"getPos", &LuaPlayer::getPos,
|
||||
"setPos", &LuaPlayer::setPos,
|
||||
"sendMessage", &LuaPlayer::sendMessage,
|
||||
"getInventory", &LuaPlayer::getInventory,
|
||||
"addItem", &LuaPlayer::addItem,
|
||||
"getItem", &LuaPlayer::getItem,
|
||||
"clearInventory", &LuaPlayer::clearInventory,
|
||||
"getHp", &LuaPlayer::getHp,
|
||||
"setHp", &LuaPlayer::setHp
|
||||
);
|
||||
|
||||
m_lua.new_usertype<MessageEvent>(
|
||||
"MessageEvent",
|
||||
"setDecline", &MessageEvent::setDecline
|
||||
);
|
||||
|
||||
m_lua["Server"] = &m_srv;
|
||||
}
|
||||
|
||||
void PluginsManager::loadPlugins() {
|
||||
std::string path = "plugins/";
|
||||
|
||||
if (fs::exists(path)) {
|
||||
for (const auto& entry : fs::directory_iterator(path)) {
|
||||
if (!fs::is_directory(entry.path().string())) {
|
||||
m_lua.script_file(entry.path().string());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
std::filesystem::create_directory(path);
|
||||
}
|
||||
}
|
||||
@@ -1,56 +0,0 @@
|
||||
#pragma once
|
||||
#include <unordered_map>
|
||||
#include <sol/sol.hpp>
|
||||
#include <vector>
|
||||
#include <iostream>
|
||||
#include <plugins/LuaServer.hpp>
|
||||
#include <raknet/RakNetTypes.h>
|
||||
|
||||
class Minecraft;
|
||||
|
||||
class PluginsManager {
|
||||
public:
|
||||
static inline PluginsManager& get() {
|
||||
static PluginsManager inst;
|
||||
return inst;
|
||||
}
|
||||
|
||||
void init(Minecraft& minecraft);
|
||||
|
||||
void registerTypes();
|
||||
|
||||
void loadPlugins();
|
||||
|
||||
sol::state& getLua() { return m_lua; }
|
||||
|
||||
// @ai @note maybe we should rewrite it...
|
||||
// problem that i dont know how to pass args in sol::function dynamically
|
||||
// so i used ai
|
||||
// sry :(
|
||||
template<typename... Args>
|
||||
void emit(std::string event, Args&&... args) {
|
||||
auto it = m_callbacks.find(event);
|
||||
|
||||
if (it == m_callbacks.end()) return;
|
||||
|
||||
for (auto& callback : it->second) {
|
||||
sol::protected_function_result result = callback(std::forward<Args>(args)...);
|
||||
|
||||
if (!result.valid()) {
|
||||
sol::error err = result;
|
||||
std::cout << err.what() << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int emitCommands(std::string command, const RakNet::RakNetGUID& source);
|
||||
|
||||
Minecraft* getMinecraft() { return m_minecraft; }
|
||||
private:
|
||||
std::unordered_map<std::string, std::vector<sol::function>> m_callbacks;
|
||||
std::unordered_map<std::string, std::vector<sol::function>> m_luaCommands;
|
||||
|
||||
LuaServer m_srv;
|
||||
sol::state m_lua;
|
||||
Minecraft* m_minecraft;
|
||||
};
|
||||
@@ -142,8 +142,8 @@ void seedMT( unsigned int seed, unsigned int *state, unsigned int *&next, int &l
|
||||
// so-- that's why the only change I made is to restrict to odd seeds.
|
||||
//
|
||||
|
||||
unsigned int x = ( seed | 1U ) & 0xFFFFFFFFU, *s = state;
|
||||
int j;
|
||||
register unsigned int x = ( seed | 1U ) & 0xFFFFFFFFU, *s = state;
|
||||
register int j;
|
||||
|
||||
for ( left = 0, *s++ = x, j = N; --j;
|
||||
*s++ = ( x *= 69069U ) & 0xFFFFFFFFU )
|
||||
@@ -154,8 +154,8 @@ void seedMT( unsigned int seed, unsigned int *state, unsigned int *&next, int &l
|
||||
|
||||
unsigned int reloadMT( unsigned int *state, unsigned int *&next, int &left )
|
||||
{
|
||||
unsigned int * p0 = state, *p2 = state + 2, *pM = state + M, s0, s1;
|
||||
int j;
|
||||
register unsigned int * p0 = state, *p2 = state + 2, *pM = state + M, s0, s1;
|
||||
register int j;
|
||||
|
||||
if ( left < -1 )
|
||||
seedMT( 4357U );
|
||||
|
||||
@@ -17,11 +17,6 @@ ArgumentsSettings::ArgumentsSettings(int numArguments, char** arguments)
|
||||
levelName = std::string(arguments[a+1]);
|
||||
a++; // Skip the next argument since it's part of this one.
|
||||
}
|
||||
} else if(strcmp(arguments[a], "--gamemode") == 0) {
|
||||
if(a + 1 < numArguments) {
|
||||
gamemode = std::string(arguments[a+1]);
|
||||
a++; // Skip the next argument since it's part of this one.
|
||||
}
|
||||
} else if(strcmp(arguments[a], "--leveldir") == 0) {
|
||||
if(a + 1 < numArguments) {
|
||||
levelDir = std::string(arguments[a+1]);
|
||||
@@ -56,9 +51,6 @@ std::string ArgumentsSettings::getServerKey() {
|
||||
std::string ArgumentsSettings::getCachePath() {
|
||||
return cachePath;
|
||||
}
|
||||
std::string ArgumentsSettings::getGamemode() {
|
||||
return gamemode;
|
||||
}
|
||||
std::string ArgumentsSettings::getLevelDir() {
|
||||
return levelDir;
|
||||
}
|
||||
|
||||
@@ -4,27 +4,20 @@
|
||||
class ArgumentsSettings {
|
||||
public:
|
||||
ArgumentsSettings(int numArguments, char** arguments);
|
||||
|
||||
std::string getExternalPath();
|
||||
std::string getLevelName();
|
||||
std::string getServerKey();
|
||||
std::string getCachePath();
|
||||
std::string getLevelDir();
|
||||
std::string getGamemode();
|
||||
|
||||
bool getShowHelp();
|
||||
|
||||
int getPort();
|
||||
private:
|
||||
std::string cachePath;
|
||||
std::string externalPath;
|
||||
std::string levelName;
|
||||
std::string gamemode;
|
||||
std::string levelDir;
|
||||
std::string serverKey;
|
||||
|
||||
bool showHelp;
|
||||
|
||||
int port;
|
||||
};
|
||||
|
||||
|
||||
@@ -12,19 +12,16 @@ ServerLevel::ServerLevel(LevelStorage* levelStorage, const std::string& levelNam
|
||||
void ServerLevel::updateSleepingPlayerList() {
|
||||
bool allPlayersWasSleeping = allPlayersAreSleeping;
|
||||
allPlayersAreSleeping = !players.empty();
|
||||
|
||||
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
Player* player = *it;
|
||||
|
||||
if (!player->isSleeping()) {
|
||||
if(!player->isSleeping()) {
|
||||
allPlayersAreSleeping = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!allPlayersWasSleeping && allPlayersAreSleeping) {
|
||||
if(!allPlayersWasSleeping && allPlayersAreSleeping) {
|
||||
levelEvent(NULL, LevelEvent::ALL_PLAYERS_SLEEPING, 0, 0, 0, 0);
|
||||
|
||||
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
(*it)->setAllPlayersSleeping();
|
||||
}
|
||||
}
|
||||
@@ -32,26 +29,23 @@ void ServerLevel::updateSleepingPlayerList() {
|
||||
|
||||
void ServerLevel::awakenAllPlayers() {
|
||||
allPlayersAreSleeping = false;
|
||||
|
||||
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
Player* player = *it;
|
||||
|
||||
if (player->isSleeping()) {
|
||||
if(player->isSleeping()) {
|
||||
player->stopSleepInBed(false, false, true);
|
||||
player->health = Player::MAX_HEALTH;
|
||||
player->lastHealth = Player::MAX_HEALTH;
|
||||
}
|
||||
}
|
||||
|
||||
SetHealthPacket packet(Player::MAX_HEALTH);
|
||||
raknetInstance->send(packet);
|
||||
}
|
||||
|
||||
bool ServerLevel::allPlayersSleeping() {
|
||||
if (allPlayersAreSleeping && !isClientSide) {
|
||||
if(allPlayersAreSleeping && !isClientSide) {
|
||||
// all players are sleeping, but have they slept long enough?
|
||||
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
if (!(*it)->isSleepingLongEnough()) {
|
||||
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
if(!(*it)->isSleepingLongEnough()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -61,17 +55,13 @@ bool ServerLevel::allPlayersSleeping() {
|
||||
return false;
|
||||
}
|
||||
|
||||
void ServerLevel::tick() {
|
||||
void ServerLevel::tick(){
|
||||
super::tick();
|
||||
|
||||
if (allPlayersSleeping()) {
|
||||
if(allPlayersSleeping()) {
|
||||
long newTime = levelData.getTime() + TICKS_PER_DAY;
|
||||
|
||||
levelData.setTime(newTime - (newTime % TICKS_PER_DAY));
|
||||
|
||||
SetTimePacket packet(levelData.getTime());
|
||||
raknetInstance->send(packet);
|
||||
|
||||
awakenAllPlayers();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,17 +19,14 @@
|
||||
#include "../network/packet/AnimatePacket.h"
|
||||
#include "../world/level/tile/entity/ChestTileEntity.h"
|
||||
#include "../network/packet/HurtArmorPacket.h"
|
||||
#include "network/packet/SendInventoryPacket.h"
|
||||
#include "world/entity/player/Inventory.h"
|
||||
|
||||
ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level, bool proto)
|
||||
ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level )
|
||||
: super(level, minecraft->isCreativeMode()),
|
||||
_mc(minecraft),
|
||||
_prevHealth(-999),
|
||||
_containerCounter(0),
|
||||
isNewProto(proto)
|
||||
_containerCounter(0)
|
||||
{
|
||||
// hasFakeInventory = true;
|
||||
hasFakeInventory = true;
|
||||
footSize = 0;
|
||||
}
|
||||
|
||||
@@ -70,16 +67,7 @@ void ServerPlayer::tick() {
|
||||
|
||||
void ServerPlayer::take( Entity* e, int orgCount ) {
|
||||
TakeItemEntityPacket packet(e->entityId, entityId);
|
||||
// SendInventoryPacket packet(this, false);
|
||||
_mc->raknetInstance->send(packet);
|
||||
printf("TakeItemEntityPacket \n");
|
||||
|
||||
LOGI("Inventory:\n");
|
||||
for (int i = 0; i < inventory->numLinkedSlots; i++) {
|
||||
auto item = inventory->getItem(i);
|
||||
if (item)
|
||||
LOGI("\t %i: %s (%i)\n", i, item->getName().c_str(), item->count);
|
||||
}
|
||||
|
||||
super::take(e, orgCount);
|
||||
}
|
||||
@@ -130,20 +118,20 @@ bool ServerPlayer::hasResource( int id ) {
|
||||
void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) {
|
||||
ContainerSetDataPacket p(menu->containerId, id, value);
|
||||
_mc->raknetInstance->send(owner, p);
|
||||
LOGI("Setting container data for id %d: %d\n", id, value);
|
||||
//LOGI("Setting container data for id %d: %d\n", id, value);
|
||||
}
|
||||
|
||||
void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) {
|
||||
if (isResultSlot) return;
|
||||
ContainerSetSlotPacket p(menu->containerId, slot, item);
|
||||
_mc->raknetInstance->send(owner, p);
|
||||
LOGI("Slot %d changed\n", slot);
|
||||
//LOGI("Slot %d changed\n", slot);
|
||||
}
|
||||
|
||||
void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) {
|
||||
ContainerSetContentPacket p(menu->containerId, menu->getItems());
|
||||
_mc->raknetInstance->send(owner, p);
|
||||
LOGI("Refreshing container with %zu items\n", items.size());
|
||||
//LOGI("Refreshing container with %d items\n", items.size());
|
||||
}
|
||||
|
||||
void ServerPlayer::nextContainerCounter() {
|
||||
@@ -175,12 +163,3 @@ void ServerPlayer::displayClientMessage( const std::string& messageId ) {
|
||||
ChatPacket package(messageId);
|
||||
_mc->raknetInstance->send(owner, package);
|
||||
}
|
||||
|
||||
void ServerPlayer::causeFallDamage(float distance) {
|
||||
int dmg = (int) ceil((distance - 3));
|
||||
if (dmg > 0) {
|
||||
SetHealthPacket packet(SetHealthPacket::HEALTH_MODIFY_OFFSET + dmg);
|
||||
_mc->raknetInstance->send(owner, packet);
|
||||
}
|
||||
super::causeFallDamage(distance);
|
||||
}
|
||||
@@ -15,7 +15,7 @@ class ServerPlayer: public Player,
|
||||
{
|
||||
typedef Player super;
|
||||
public:
|
||||
ServerPlayer(Minecraft* minecraft, Level* level, bool proto);
|
||||
ServerPlayer(Minecraft* minecraft, Level* level);
|
||||
|
||||
~ServerPlayer();
|
||||
|
||||
@@ -43,17 +43,6 @@ public:
|
||||
virtual void stopSleepInBed(bool forcefulWakeUp, bool updateLevelList, bool saveRespawnPoint);
|
||||
|
||||
void completeUsingItem();
|
||||
|
||||
void setLastMoveTicks(int lastMoveTicks) { this->lastMoveTicks = lastMoveTicks; }
|
||||
int getLastMoveTicks() { return lastMoveTicks; }
|
||||
|
||||
void setTicksInAir(int ticksInAir) { this->ticksInAir = ticksInAir; }
|
||||
int getTicksInAir() { return ticksInAir; }
|
||||
|
||||
void setNewProto(bool proto) { isNewProto = proto; }
|
||||
bool getProto() { return isNewProto; }
|
||||
|
||||
virtual void causeFallDamage(float distance);
|
||||
private:
|
||||
void nextContainerCounter();
|
||||
void setContainerMenu( BaseContainerMenu* menu );
|
||||
@@ -61,11 +50,6 @@ private:
|
||||
Minecraft* _mc;
|
||||
int _prevHealth;
|
||||
int _containerCounter;
|
||||
|
||||
int lastMoveTicks = 0;
|
||||
int ticksInAir = 0;
|
||||
|
||||
bool isNewProto = false;
|
||||
};
|
||||
|
||||
#endif /*ServerPlayer_H__*/
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user