7 Commits

Author SHA1 Message Date
676fd54982 Landscape mode on Android PWA 2026-05-13 13:52:00 +02:00
084607cc86 Merge remote-tracking branch 'origin/main' into web-changes-android
Merged main repo changes
2026-05-13 13:22:21 +02:00
bbd81665a6 Fix multitouch on web 2026-05-12 17:40:10 +02:00
06398e98e2 Made progressive web app installable 2026-05-12 17:09:27 +02:00
7d9328b865 Adaptation to be able to play on android 2026-05-12 14:59:04 +02:00
f1111d06c2 Scroll on settings 2026-05-12 14:32:05 +02:00
ba9f1da758 Simple http server web 2026-05-12 14:23:26 +02:00
43 changed files with 558 additions and 333 deletions

View File

@@ -339,7 +339,11 @@ if(${PLATFORM} MATCHES "Web")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EM_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EM_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file ${CMAKE_SOURCE_DIR}/data@/data")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file \"${CMAKE_SOURCE_DIR}/data@/data\"")
set_target_properties(${PROJECT_NAME} PROPERTIES RULE_LAUNCH_LINK "set EMCC_WASM_OPT=0 &&")
# Remove -g (DWARF) to prevent wasm-opt post-link optimizations from running
string(REPLACE "-g" "" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
string(REPLACE "-g" "" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
target_compile_options(${PROJECT_NAME} PUBLIC
"-Os"
@@ -355,7 +359,7 @@ if(${PLATFORM} MATCHES "Web")
"-sFORCE_FILESYSTEM=1"
"-sLEGACY_GL_EMULATION=1"
"-sGL_UNSAFE_OPTS=0"
"-sEMULATE_FUNCTION_POINTER_CASTS=1"
"-sEMULATE_FUNCTION_POINTER_CASTS=0"
"-sALLOW_TABLE_GROWTH=1"
"-sEXPORTED_RUNTIME_METHODS=['FS','stringToUTF8','UTF8ToString','cwrap','ccall','HEAP8','HEAPU8','HEAP32','HEAPU32']"
"-sEXPORTED_FUNCTIONS=['_main']"
@@ -404,6 +408,10 @@ else()
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/index.html" $<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/coi-serviceworker.js" $<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/manifest.json" $<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/icon-192.png" $<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/icon-512.png" $<TARGET_FILE_DIR:${PROJECT_NAME}>
)
endif()

View File

@@ -176,7 +176,7 @@ cmake --build .
2. Configure and build project:
```
mkdir build && cd build
cmake .. -B . -G Ninja "-DCMAKE_TOOLCHAIN_FILE=$EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
cmake .. -G Ninja -DCMAKE_TOOLCHAIN_FILE="$env:EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
cmake --build . --target MinecraftPE
```
> [!Note]

View File

@@ -207,6 +207,7 @@ options.graphics.fancy=Fancy
options.graphics.fast=Fast
options.guiScale=GUI Scale
options.guiScale.auto=Auto
options.guiScale.tiny=Tiny
options.guiScale.small=Small
options.guiScale.medium=Medium
options.guiScale.large=Large
@@ -225,6 +226,7 @@ options.smoothCamera=Smooth camera
options.destroyVibration=Destroy vibration
options.isLeftHanded=Left handed
options.useTouchscreen=Use touchscreen
options.touchOverride=Touch Mode Override
options.fancyGraphics=Fancy graphics
options.renderDebug=Debug render
options.anaglyph3d=3D anaglyph

View File

@@ -0,0 +1,26 @@
/* coi-serviceworker.js - Cross-Origin Isolation + PWA support */
// Service Worker context
self.addEventListener("install", () => self.skipWaiting());
self.addEventListener("activate", (event) =>
event.waitUntil(self.clients.claim())
);
self.addEventListener("fetch", (event) => {
if (event.request.method !== "GET") return;
event.respondWith(
fetch(event.request).then((response) => {
if (response.status === 0 || response.type === "opaque") return response;
const headers = new Headers(response.headers);
headers.set("Cross-Origin-Embedder-Policy", "require-corp");
headers.set("Cross-Origin-Opener-Policy", "same-origin");
headers.set("Cross-Origin-Resource-Policy", "cross-origin");
return new Response(response.body, {
status: response.status,
statusText: response.statusText,
headers,
});
}).catch(() => fetch(event.request))
);
});

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@@ -2,6 +2,12 @@
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="manifest" href="manifest.json">
<meta name="theme-color" content="#000000">
<meta name="mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-capable" content="yes">
<link rel="apple-touch-icon" href="icon-192.png">
<title>MCPE 0.6.1</title>
<style>
html, body {
@@ -16,6 +22,10 @@
width: 100vw;
height: 100vh;
display: block;
touch-action: none;
user-select: none;
-webkit-user-select: none;
-webkit-tap-highlight-color: transparent;
}
</style>
</head>
@@ -23,6 +33,40 @@
<canvas id="canvas"></canvas>
<script>
if ('serviceWorker' in navigator) {
var reloadedForSw = false;
navigator.serviceWorker.register('./coi-serviceworker.js', { scope: './' }).then(function () {
navigator.serviceWorker.addEventListener('controllerchange', function () {
if (reloadedForSw) return;
reloadedForSw = true;
window.location.reload();
});
}).catch(function (error) {
console.warn('Service worker registration failed:', error);
});
}
</script>
<script>
function isAndroid() {
return /Android/i.test(navigator.userAgent || '');
}
function lockLandscapeOnAndroid() {
if (!isAndroid()) return;
var orientation = screen.orientation;
if (!orientation || typeof orientation.lock !== 'function') return;
orientation.lock('landscape').catch(function () {});
}
lockLandscapeOnAndroid();
window.addEventListener('pointerdown', lockLandscapeOnAndroid, { once: true });
window.addEventListener('touchstart', lockLandscapeOnAndroid, { once: true, passive: true });
</script>
<script>
var Module = {
canvas: document.getElementById('canvas'),
@@ -43,4 +87,4 @@
<script src="MinecraftPE.js"></script>
</body>
</html>
</html>

25
misc/web/manifest.json Normal file
View File

@@ -0,0 +1,25 @@
{
"name": "MCPE 0.6.1",
"short_name": "MCPE 0.6.1",
"description": "Minecraft Pocket Edition 0.6.1 Alpha - Web Build",
"id": "./",
"start_url": "./",
"scope": "./",
"display_override": ["standalone"],
"display": "standalone",
"orientation": "landscape",
"background_color": "#000000",
"theme_color": "#000000",
"icons": [
{
"src": "icon-192.png",
"sizes": "192x192",
"type": "image/png"
},
{
"src": "icon-512.png",
"sizes": "512x512",
"type": "image/png"
}
]
}

View File

@@ -167,6 +167,7 @@ options.graphics.fancy=Fancy
options.graphics.fast=Fast
options.guiScale=GUI Scale
options.guiScale.auto=Auto
options.guiScale.tiny=Tiny
options.guiScale.small=Small
options.guiScale.medium=Medium
options.guiScale.large=Large

View File

@@ -167,6 +167,7 @@ options.graphics.fancy=Fancy
options.graphics.fast=Fast
options.guiScale=GUI Scale
options.guiScale.auto=Auto
options.guiScale.tiny=Tiny
options.guiScale.small=Small
options.guiScale.medium=Medium
options.guiScale.large=Large

View File

@@ -115,10 +115,11 @@ void NinecraftApp::init()
LOGI("This: %p\n", this);
screenChooser.setScreen(SCREEN_STARTMENU);
if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) {
options.toggle(OPTIONS_FIRST_LAUNCH);
setScreen(new UsernameScreen());
}
// Disabled: Show username screen on first launch
// if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) {
// options.toggle(OPTIONS_FIRST_LAUNCH);
// setScreen(new UsernameScreen());
// }
#else
hostMultiplayer();
#endif

View File

@@ -857,7 +857,6 @@ void Minecraft::tickInput() {
for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i)
level->tick();
}
#endif
}
@@ -883,9 +882,6 @@ void Minecraft::tickInput() {
handleBuildAction(&bai);
} else {
gameMode->stopDestroyBlock();
if (player && player->isUsingItem()) {
gameMode->releaseUsingItem(player);
}
}
} else {
// Desktop: left mouse = destroy/attack
@@ -1129,6 +1125,9 @@ bool Minecraft::useTouchscreen() {
#elif defined(RPI)
return false;
#endif
if (options.getBooleanValue(OPTIONS_TOUCH_OVERRIDE)) {
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN);
}
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen;
}
bool Minecraft::supportNonTouchScreen() {
@@ -1221,13 +1220,14 @@ void Minecraft::setSize(int w, int h) {
// determine gui scale, optionally overriding auto
if (guiScale != 0) {
// manual selection: 1->small, 2->medium, 3->large, 4->larger, 5->largest
// manual selection: 1->tiny, 2->small, 3->medium, 4->large, 5->larger, 6->largest
switch (guiScale) {
case 1: Gui::GuiScale = 2.0f; break;
case 2: Gui::GuiScale = 3.0f; break;
case 3: Gui::GuiScale = 4.0f; break;
case 4: Gui::GuiScale = 5.0f; break;
case 5: Gui::GuiScale = 6.0f; break;
case 1: Gui::GuiScale = 1.0f; break;
case 2: Gui::GuiScale = 2.0f; break;
case 3: Gui::GuiScale = 3.0f; break;
case 4: Gui::GuiScale = 4.0f; break;
case 5: Gui::GuiScale = 5.0f; break;
case 6: Gui::GuiScale = 6.0f; break;
default: Gui::GuiScale = 1.0f; break; // auto
}
} else {
@@ -1287,16 +1287,15 @@ void Minecraft::setSize(int w, int h) {
void Minecraft::reloadOptions() {
options.save();
bool wasTouchscreen = options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN);
options.set(OPTIONS_USE_TOUCHSCREEN, useTouchscreen());
options.save();
if ((wasTouchscreen != useTouchscreen()) || (inputHolder == 0))
_reloadInput();
bool useTouch = useTouchscreen();
_reloadInput();
gui.refreshTouchState();
// user->name = options.username;
LOGI("Reloading-options\n");
LOGI("Reloading-options (touch=%d)\n", useTouch);
// @todo @fix Android and iOS behaves a bit differently when leaving
// an options screen (Android recreates OpenGL surface)

View File

@@ -22,3 +22,5 @@ const char* OptionStrings::Controls_AutoJump = "ctrl_autojump";
const char* OptionStrings::Game_DifficultyLevel = "game_difficulty";
const char* OptionStrings::Tweaks_TouchOverride = "options.touchOverride";

View File

@@ -30,6 +30,7 @@ public:
static const char* Tweaks_Sprint;
static const char* Tweaks_BarOnTop;
static const char* Tweaks_TouchOverride;
};

View File

@@ -27,14 +27,14 @@ OptionBool autoJump("autoJump", true);
OptionFloat flySpeed("flySpeed", 1.f);
OptionFloat cameraSpeed("cameraSpeed", 1.f);
OptionInt guiScale("guiScale", 0, 0, 5);
OptionInt guiScale("guiScale", 0, 0, 6);
OptionString skin("skin", "Default");
#ifdef RPI
OptionString username("username", "StevePi");
#else
OptionString username("username", "Steve");
OptionString username("username", "test");
#else
OptionString username("username", "test");
#endif
OptionBool destroyVibration("destroyVibration", true);
@@ -64,6 +64,8 @@ OptionBool useVignette("useVignette", true);
OptionBool useTouchscreen("useTouchscreen", true);
OptionBool touchOverride("touchOverride", false);
OptionBool serverVisible("servervisible", true);
OptionBool foliageTint("foliagetint", true);
@@ -173,6 +175,8 @@ void Options::initTable() {
m_options[OPTIONS_RESTORED_ANIMS] = &restoredAnims;
m_options[OPTIONS_TOUCH_OVERRIDE] = &touchOverride;
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_MENU_STYLE] = &menuStyle;

View File

@@ -92,6 +92,7 @@ enum OptionId {
OPTIONS_FOG_TYPE,
OPTIONS_JAVA_HUD,
OPTIONS_RESTORED_ANIMS,
OPTIONS_TOUCH_OVERRIDE,
OPTIONS_TINTED_SIDE,
OPTIONS_BETA_SKY,
OPTIONS_BEAUTIFUL_SKY,

View File

@@ -224,59 +224,59 @@ void Gui::handleClick(int button, int x, int y) {
}
}
void Gui::handleKeyPressed(int key)
{
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
if (isChatting) {
// Allow scrolling the chat history with the mouse/keyboard when chat is open
if (key == 38) { // VK_UP
scrollChat(1);
return;
} else if (key == 40) { // VK_DOWN
scrollChat(-1);
return;
} else if (key == 33) { // VK_PRIOR (Page Up)
// Scroll by a page
int screenHeight = (int)(minecraft->height * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
scrollChat(maxVisible);
return;
} else if (key == 34) { // VK_NEXT (Page Down)
int screenHeight = (int)(minecraft->height * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
scrollChat(-maxVisible);
return;
}
}
if (key == Keyboard::KEY_F1) {
minecraft->options.toggle(OPTIONS_HIDEGUI);
}
if (key == 99)
{
if (minecraft->player->inventory->selected > 0)
{
minecraft->player->inventory->selected--;
}
}
else if (key == 4)
{
if (minecraft->player->inventory->selected < (getNumSlots() - 2))
{
minecraft->player->inventory->selected++;
}
}
else if (key == 100)
{
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
{
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
void Gui::handleKeyPressed(int key)
{
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
if (isChatting) {
// Allow scrolling the chat history with the mouse/keyboard when chat is open
if (key == 38) { // VK_UP
scrollChat(1);
return;
} else if (key == 40) { // VK_DOWN
scrollChat(-1);
return;
} else if (key == 33) { // VK_PRIOR (Page Up)
// Scroll by a page
int screenHeight = (int)(minecraft->height * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
scrollChat(maxVisible);
return;
} else if (key == 34) { // VK_NEXT (Page Down)
int screenHeight = (int)(minecraft->height * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
scrollChat(-maxVisible);
return;
}
}
if (key == Keyboard::KEY_F1) {
minecraft->options.toggle(OPTIONS_HIDEGUI);
}
if (key == 99)
{
if (minecraft->player->inventory->selected > 0)
{
minecraft->player->inventory->selected--;
}
}
else if (key == 4)
{
if (minecraft->player->inventory->selected < (getNumSlots() - 2))
{
minecraft->player->inventory->selected++;
}
}
else if (key == 100)
{
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
{
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
}
}
void Gui::scrollChat(int delta) {
if (delta == 0)
return;
@@ -423,6 +423,10 @@ void Gui::inventoryUpdated() {
_inventoryNeedsUpdate = true;
}
void Gui::refreshTouchState() {
_openInventorySlot = minecraft->useTouchscreen();
}
void Gui::onGraphicsReset() {
inventoryUpdated();
}
@@ -782,25 +786,6 @@ void Gui::renderDebugInfo() {
long day = worldTime / Level::TICKS_PER_DAY;
long seed = lvl ? lvl->getSeed() : 0;
// Block looking at
std::string CurrentTile = "Air";
if (minecraft->hitResult.type == TILE) {
int LookingX = minecraft->hitResult.x;
int LookingY = minecraft->hitResult.y;
int LookingZ = minecraft->hitResult.z;
int tileID = minecraft->level->getTile(LookingX, LookingY, LookingZ);
if (tileID > 0 && tileID < 256){
Tile* LookingTile = Tile::tiles[tileID];
if (LookingTile != NULL) {
CurrentTile = LookingTile->getDescriptionId();
} else {
CurrentTile = "Unknown Tile";
}
} else {
CurrentTile = "Air";
}
}
// Build lines (NULL entry = blank gap)
Font* font = minecraft->font;
@@ -839,9 +824,6 @@ void Gui::renderDebugInfo() {
sprintf(buf, "Biome: %s", biomeName);
drawString(font, buf, 2, 124, 0xE0E0E0);
sprintf(buf, "Looking at: %s", CurrentTile.c_str());
drawString(font, buf, 2, 134, 0xE0E0E0);
}
else if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 1){

View File

@@ -71,6 +71,7 @@ public:
void onGraphicsReset();
void inventoryUpdated();
void refreshTouchState();
void setNowPlaying(const std::string& string);
void displayClientMessage(const std::string& messageId);

View File

@@ -35,6 +35,17 @@ void GuiElementContainer::removeChild( GuiElement* element ) {
children.erase(it);
}
bool GuiElementContainer::containsPointInChildren(int x, int y) const {
for (std::vector<GuiElement*>::const_iterator it = children.begin(); it != children.end(); ++it) {
GuiElement* child = *it;
if (child == NULL || !child->visible) continue;
if (child->pointInside(x, y)) return true;
const GuiElementContainer* container = dynamic_cast<const GuiElementContainer*>(child);
if (container != NULL && container->containsPointInChildren(x, y)) return true;
}
return false;
}
void GuiElementContainer::tick( Minecraft* minecraft ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->tick(minecraft);

View File

@@ -13,6 +13,7 @@ public:
virtual void setupPositions();
virtual void addChild(GuiElement* element);
virtual void removeChild(GuiElement* element);
bool containsPointInChildren(int x, int y) const;
virtual void tick( Minecraft* minecraft );

View File

@@ -6,14 +6,36 @@
#include "../../../locale/I18n.h"
#include "TextOption.h"
#include "KeyOption.h"
#include <algorithm>
#include "../Gui.h"
#include "../Screen.h"
#include "../../../platform/input/Mouse.h"
#include "../../../util/Mth.h"
OptionsGroup::OptionsGroup( std::string labelID ) {
OptionsGroup::OptionsGroup( std::string labelID )
: contentHeight(0),
scrollOffsetY(0.0f),
maxScrollOffsetY(0.0f),
trackingScrollGesture(false),
scrollingGesture(false),
touchDispatched(false),
dragStartX(0),
dragStartY(0),
lastDragY(0),
touchStartX(0),
touchStartY(0) {
label = I18n::get(labelID);
}
void OptionsGroup::setupPositions() {
const int labelHeight = 18;
const int bottomPadding = 36;
const float requestedScroll = scrollOffsetY;
const int scrollOffset = (int)requestedScroll;
int curY = y + labelHeight - scrollOffset;
const int contentStartY = y + labelHeight;
// First we write the header and then we add the items
int curY = y + 18;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->width = width - 5;
@@ -22,16 +44,109 @@ void OptionsGroup::setupPositions() {
(*it)->setupPositions();
curY += (*it)->height + 3;
}
height = curY;
curY += bottomPadding;
contentHeight = std::max(0, curY - contentStartY + scrollOffset);
maxScrollOffsetY = std::max(0, contentHeight - (height - labelHeight));
const float clampedScroll = Mth::clamp(requestedScroll, 0.0f, maxScrollOffsetY);
if (clampedScroll != requestedScroll) {
scrollOffsetY = clampedScroll;
setupPositions();
}
}
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
float padX = 10.0f;
float padY = 5.0f;
const int labelHeight = 18;
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
glEnable2(GL_SCISSOR_TEST);
glScissor(
Gui::GuiScale * x,
minecraft->height - Gui::GuiScale * (y + height),
Gui::GuiScale * width,
Gui::GuiScale * (height - labelHeight)
);
super::render(minecraft, xm, ym);
glDisable2(GL_SCISSOR_TEST);
}
void OptionsGroup::tick(Minecraft* minecraft) {
int xm = Mouse::getX();
int ym = Mouse::getY();
if (minecraft->screen != NULL) {
minecraft->screen->toGUICoordinate(xm, ym);
}
bool leftDown = Mouse::isButtonDown(MouseAction::ACTION_LEFT);
if (trackingScrollGesture && leftDown) {
int dy = ym - lastDragY;
int dx = xm - dragStartX;
if (!scrollingGesture) {
int totalDx = xm - dragStartX;
int totalDy = ym - dragStartY;
if (std::abs(totalDx) >= ScrollStartThreshold || std::abs(totalDy) >= ScrollStartThreshold) {
if (std::abs(totalDy) >= std::abs(totalDx)) {
scrollingGesture = true;
} else if (!touchDispatched) {
super::mouseClicked(minecraft, touchStartX, touchStartY, MouseAction::ACTION_LEFT);
touchDispatched = true;
}
}
}
if (scrollingGesture && dy != 0) {
scrollByPixels((float)dy);
}
lastDragY = ym;
}
super::tick(minecraft);
}
void OptionsGroup::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
trackingScrollGesture = false;
scrollingGesture = false;
touchDispatched = false;
if (buttonNum == MouseAction::ACTION_LEFT && pointInside(x, y)) {
trackingScrollGesture = true;
dragStartX = x;
dragStartY = y;
lastDragY = y;
touchStartX = x;
touchStartY = y;
return;
}
super::mouseClicked(minecraft, x, y, buttonNum);
}
void OptionsGroup::mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {
bool wasScrolling = scrollingGesture;
bool wasTracking = trackingScrollGesture;
trackingScrollGesture = false;
scrollingGesture = false;
if (buttonNum == MouseAction::ACTION_LEFT && wasTracking && !touchDispatched && pointInside(touchStartX, touchStartY)) {
super::mouseClicked(minecraft, touchStartX, touchStartY, buttonNum);
touchDispatched = true;
}
if (!wasScrolling) {
super::mouseReleased(minecraft, x, y, buttonNum);
}
}
void OptionsGroup::scrollByPixels(float deltaY) {
if (deltaY == 0.0f || maxScrollOffsetY <= 0.0f) return;
scrollOffsetY = Mth::clamp(scrollOffsetY - deltaY, 0.0f, maxScrollOffsetY);
setupPositions();
}
bool OptionsGroup::isScrollingGestureActive() const {
return trackingScrollGesture || scrollingGesture;
}
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {

View File

@@ -17,7 +17,12 @@ public:
OptionsGroup(std::string labelID);
virtual void setupPositions();
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void tick(Minecraft* minecraft);
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum);
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
void scrollByPixels(float deltaY);
bool isScrollingGestureActive() const;
protected:
void createToggle(OptionId optId, Minecraft* minecraft);
@@ -27,6 +32,18 @@ protected:
void createKey(OptionId optId, Minecraft* minecraft);
std::string label;
int contentHeight;
float scrollOffsetY;
float maxScrollOffsetY;
bool trackingScrollGesture;
bool scrollingGesture;
bool touchDispatched;
int dragStartX;
int dragStartY;
int lastDragY;
int touchStartX;
int touchStartY;
static const int ScrollStartThreshold = 5;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/

View File

@@ -27,11 +27,12 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.guiScale.auto"); break;
case 1: scaleText = I18n::get("options.guiScale.small"); break;
case 2: scaleText = I18n::get("options.guiScale.medium"); break;
case 3: scaleText = I18n::get("options.guiScale.large"); break;
case 4: scaleText = I18n::get("options.guiScale.larger"); break;
case 5: scaleText = I18n::get("options.guiScale.largest"); break;
case 1: scaleText = I18n::get("options.guiScale.tiny"); break;
case 2: scaleText = I18n::get("options.guiScale.small"); break;
case 3: scaleText = I18n::get("options.guiScale.medium"); break;
case 4: scaleText = I18n::get("options.guiScale.large"); break;
case 5: scaleText = I18n::get("options.guiScale.larger"); break;
case 6: scaleText = I18n::get("options.guiScale.largest"); break;
default: scaleText = I18n::get("options.guiScale.auto"); break;
}
text += ": " + scaleText;

View File

@@ -121,6 +121,7 @@ void OptionsScreen::setupPositions() {
(*it)->x = categoryButtons[0]->width;
(*it)->y = bHeader->height;
(*it)->width = width - categoryButtons[0]->width;
(*it)->height = height - bHeader->height;
(*it)->setupPositions();
}
@@ -147,7 +148,7 @@ void OptionsScreen::removed() {
void OptionsScreen::buttonClicked(Button* button) {
if (button == btnClose) {
minecraft->options.save();
minecraft->reloadOptions();
if (minecraft->screen != NULL) {
minecraft->setScreen(NULL);
} else {
@@ -194,11 +195,11 @@ void OptionsScreen::generateOptionScreens() {
.addOptionItem(OPTIONS_SENSITIVITY, minecraft);
// Game Pane
optionPanes[1]->addOptionItem(OPTIONS_DIFFICULTY, minecraft)
optionPanes[1]->addOptionItem(OPTIONS_GUI_SCALE, minecraft)
.addOptionItem(OPTIONS_DIFFICULTY, minecraft)
.addOptionItem(OPTIONS_SERVER_VISIBLE, minecraft)
.addOptionItem(OPTIONS_THIRD_PERSON_VIEW, minecraft)
.addOptionItem(OPTIONS_WINDOW_SCALE, minecraft)
.addOptionItem(OPTIONS_GUI_SCALE, minecraft)
.addOptionItem(OPTIONS_SENSITIVITY, minecraft)
.addOptionItem(OPTIONS_MUSIC_VOLUME, minecraft)
.addOptionItem(OPTIONS_SOUND_VOLUME, minecraft)
@@ -233,7 +234,8 @@ void OptionsScreen::generateOptionScreens() {
.addOptionItem(OPTIONS_BEAUTIFUL_SKY, minecraft)
.addOptionItem(OPTIONS_VIGNETTE, minecraft);
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
optionPanes[4]->addOptionItem(OPTIONS_TOUCH_OVERRIDE, minecraft)
.addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
.addOptionItem(OPTIONS_MENU_STYLE, minecraft)
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
@@ -261,11 +263,17 @@ void OptionsScreen::mouseReleased(int x, int y, int buttonNum) {
super::mouseReleased(x, y, buttonNum);
}
void OptionsScreen::mouseWheel(int dx, int dy, int xm, int ym) {
if (currentOptionsGroup != NULL && currentOptionsGroup->pointInside(xm, ym) && dy != 0) {
currentOptionsGroup->scrollByPixels((float)dy * 18.0f);
}
}
void OptionsScreen::keyPressed(int eventKey) {
if (currentOptionsGroup != NULL)
currentOptionsGroup->keyPressed(minecraft, eventKey);
if (eventKey == Keyboard::KEY_ESCAPE)
minecraft->options.save();
if (eventKey == Keyboard::KEY_ESCAPE)
minecraft->reloadOptions();
super::keyPressed(eventKey);
}

View File

@@ -27,6 +27,7 @@ public:
virtual void mouseClicked(int x, int y, int buttonNum);
virtual void mouseReleased(int x, int y, int buttonNum);
virtual void mouseWheel(int dx, int dy, int xm, int ym);
virtual void keyPressed(int eventKey);
virtual void charPressed(char inputChar);

View File

@@ -118,22 +118,15 @@ void SimpleChooseLevelScreen::setupPositions()
bGamemode->x = centerX - totalButtonWidth / 2;
bCheats->x = bGamemode->x + buttonWidth + buttonSpacing;
// compute vertical centre for buttons in remaining space
{
int bottomPad = 20;
int availTop = buttonHeight + 20 + 30 + 10; // just below seed
int availBottom = height - bottomPad - bCreate->height - 10; // leave some gap before create
int availHeight = availBottom - availTop;
if (availHeight < 0) availHeight = 0;
int y = availTop + (availHeight - bGamemode->height) / 2;
bGamemode->y = y;
bCheats->y = y;
}
// position Survival/Cheats buttons below the seed field
int buttonY = tSeed.y + tSeed.height + 20;
bGamemode->y = buttonY;
bCheats->y = buttonY;
// position Create button just below with a small gap
bCreate->width = 100;
bCreate->x = centerX - bCreate->width / 2;
int bottomPadding = 20;
bCreate->y = height - bottomPadding - bCreate->height;
bCreate->y = buttonY + bGamemode->height + 40;
}
void SimpleChooseLevelScreen::tick()

View File

@@ -40,9 +40,10 @@ HumanoidModel::HumanoidModel( float g /*= 0*/, float yOffset /*= 0*/, int texW /
head.addBox(-4, -8, -4, 8, 8, 8, g); // Head
head.setPos(0, 0 + yOffset, 0);
hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat)
hair.setPos(0, 0 + yOffset, 0);
if (modernSkin) {
hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat)
hair.setPos(0, 0 + yOffset, 0);
}
body.addBox(-4, 0, -2, 8, 12, 4, g); // Body
body.setPos(0, 0 + yOffset, 0);
@@ -98,17 +99,17 @@ void HumanoidModel::render(Entity* e, float time, float r, float bob, float yRot
setupAnim(time, r, bob, yRot, xRot, scale);
// Sync overlay with head rotation/position
hair.xRot = head.xRot;
hair.yRot = head.yRot;
hair.zRot = head.zRot;
hair.y = head.y;
if (texWidth == 64 && texHeight == 64) {
hair.xRot = head.xRot;
hair.yRot = head.yRot;
hair.zRot = head.zRot;
hair.y = head.y;
}
head.render(scale);
hair.render(scale);
if (texWidth == 64 && texHeight == 64) {
hair.render(scale);
}
body.render(scale);
arm0.render(scale);
arm1.render(scale);
@@ -122,12 +123,12 @@ void HumanoidModel::render( HumanoidModel* model, float scale )
head.yRot = model->head.yRot;
head.y = model->head.y;
head.xRot = model->head.xRot;
hair.yRot = head.yRot;
hair.xRot = head.xRot;
hair.zRot = head.zRot;
hair.y = head.y;
if (texWidth == 64 && texHeight == 64) {
hair.yRot = head.yRot;
hair.xRot = head.xRot;
hair.zRot = head.zRot;
hair.y = head.y;
}
arm0.xRot = model->arm0.xRot;
arm0.zRot = model->arm0.zRot;
@@ -272,7 +273,7 @@ void HumanoidModel::onGraphicsReset()
arm1.onGraphicsReset();
leg0.onGraphicsReset();
leg1.onGraphicsReset();
hair.onGraphicsReset();
//hair.onGraphicsReset();
}
//void renderHair(float scale) {

View File

@@ -355,11 +355,7 @@ LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, const std::string&
armorTypeHash(0),
sprinting(false),
sprintDoubleTapTimer(0),
prevForwardHeld(false),
xBob(0.0f),
yBob(0.0f),
xBobO(0.0f),
yBobO(0.0f)
prevForwardHeld(false)
{
this->dimension = dimension;
_init();
@@ -554,10 +550,6 @@ void LocalPlayer::aiStep() {
//if (onGround && abilities.flying)
// abilities.flying = false;
yBobO = yBob;
xBobO = xBob;
xBob += (xRot - xBob) * 0.5;
yBob += (yRot - yBob) * 0.5;
if (interpolateOnly())
updateAi();

View File

@@ -22,10 +22,6 @@ public:
virtual void reset();
void tick();
float yBob, xBob; // shredder added from b1.8/4j for the hand swaying animation
float yBobO, xBobO; // shredder added from b1.8/4j for the hand swaying animation
void move(float xa, float ya, float za);
void aiStep();

View File

@@ -4,6 +4,7 @@
#include "../../../gui/Gui.h"
#include "../../../renderer/Tesselator.h"
#include "../../../../world/entity/player/Player.h"
#include "../../../../util/Mth.h"
#include "../../../Minecraft.h"
#include "../../../../platform/log.h"
@@ -125,48 +126,80 @@ void TouchscreenInput_TestFps::onConfigChanged(const Config& c) {
*/
// Code for "D-pad with jump in center"
float Bw = w * 0.11f;//0.08f;
float Bh = Bw;//0.15f;
// If too large (like playing on Tablet)
// Calculate button size so the full 3x3 grid fits on screen with margins
const float margin = 12.0f;
float availW = w - margin * 2; // horizontal space available
float availH = h - margin * 2; // vertical space available
// Each button: 3 wide, 3 tall
float Bw = availW / 3.0f;
float Bh = availH / 3.0f;
// Use the smaller of the two to maintain square buttons
float btnSize = Mth::Min(Bw, Bh);
// Scale down to 65% of max available for a more comfortable, non-obtrusive size
btnSize *= 0.65f;
// Clamp to physical millimeters for consistency across DPIs
PixelCalc& pc = _minecraft->pixelCalc;
if (pc.pixelsToMillimeters(Bw) > 200) { //14
Bw = Bh = pc.millimetersToPixels(200); //14
}
float minBtnPx = pc.millimetersToPixels(35); // minimum touch target
float maxBtnPx = pc.millimetersToPixels(90); // maximum
if (btnSize < minBtnPx) btnSize = minBtnPx;
if (btnSize > maxBtnPx) btnSize = maxBtnPx;
float Bw2 = btnSize;
float Bh2 = btnSize;
// temp data
float xx;
float yy;
const float BaseY = -8 + h - 3.0f * Bh;
const float BaseX = _options->getBooleanValue(OPTIONS_IS_LEFT_HANDED)? -8 + w - 3 * Bw
: 8 + 0;
// Position from top-left (or top-right for left-handed)
float dpadTotalW = 3.0f * Bw2;
float dpadTotalH = 3.0f * Bh2;
// Place at top of screen instead of bottom
float BaseY = margin;
if (BaseY + dpadTotalH > h - margin) BaseY = h - dpadTotalH - margin;
float BaseX = _options->getBooleanValue(OPTIONS_IS_LEFT_HANDED) ? w - dpadTotalW - margin : margin;
if (BaseX < margin) BaseX = margin;
if (BaseX + dpadTotalW > w - margin) BaseX = w - dpadTotalW - margin;
// Setup the bounding rectangle
_boundingRectangle = RectangleArea(BaseX, BaseY, BaseX + 3 * Bw, BaseY + 3 * Bh);
_boundingRectangle = RectangleArea(BaseX, BaseY, BaseX + dpadTotalW, BaseY + dpadTotalH);
xx = BaseX + Bw; yy = BaseY;
_model.addArea(AREA_DPAD_N, aUp = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
xx = BaseX + Bw2; yy = BaseY;
_model.addArea(AREA_DPAD_N, aUp = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
xx = BaseX;
aUpLeft = new RectangleArea(xx, yy, xx+Bw, yy+Bh);
xx = BaseX + 2 * Bw;
aUpRight = new RectangleArea(xx, yy, xx+Bw, yy+Bh);
aUpLeft = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2);
xx = BaseX + 2 * Bw2;
aUpRight = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2);
xx = BaseX + Bw; yy = BaseY + Bh;
_model.addArea(AREA_DPAD_C, aJump = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
xx = BaseX + Bw2; yy = BaseY + Bh2;
_model.addArea(AREA_DPAD_C, aJump = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
xx = BaseX + Bw; yy = BaseY + 2 * Bh;
_model.addArea(AREA_DPAD_S, aDown = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
xx = BaseX + Bw2; yy = BaseY + 2 * Bh2;
_model.addArea(AREA_DPAD_S, aDown = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
xx = BaseX; yy = BaseY + Bh;
_model.addArea(AREA_DPAD_W, aLeft = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
xx = BaseX; yy = BaseY + Bh2;
_model.addArea(AREA_DPAD_W, aLeft = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
xx = BaseX + 2 * Bw; yy = BaseY + Bh;
_model.addArea(AREA_DPAD_E, aRight = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
xx = BaseX + 2 * Bw2; yy = BaseY + Bh2;
_model.addArea(AREA_DPAD_E, aRight = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
float maxPixels = _minecraft->pixelCalc.millimetersToPixels(10);
// float btnSize = Mth::Min(18 * Gui::GuiScale, maxPixels);
float btnSize = pc.millimetersToPixels(18 * Gui::GuiScale);
_model.addArea(AREA_PAUSE, aPause = new RectangleArea(w - 4 - btnSize, 4, w - 4, 4 + btnSize));
_model.addArea(AREA_CHAT, aChat = new RectangleArea(w - 8 - btnSize * 2, 4, w - 8 - btnSize, 4 + btnSize));
// Pause and chat buttons - sized relative to D-pad buttons, with bounds checking
float actionBtnSize = Bw2 * 0.7f;
float actionBtnMargin = 8.0f;
// Clamp action button size
if (actionBtnSize < pc.millimetersToPixels(30)) actionBtnSize = pc.millimetersToPixels(30);
if (actionBtnSize > pc.millimetersToPixels(120)) actionBtnSize = pc.millimetersToPixels(120);
_model.addArea(AREA_PAUSE, aPause = new RectangleArea(
w - actionBtnMargin - actionBtnSize, actionBtnMargin,
w - actionBtnMargin, actionBtnMargin + actionBtnSize));
_model.addArea(AREA_CHAT, aChat = new RectangleArea(
w - actionBtnMargin * 2 - actionBtnSize * 2, actionBtnMargin,
w - actionBtnMargin * 2 - actionBtnSize, actionBtnMargin + actionBtnSize));
//rebuild();
}

View File

@@ -347,7 +347,6 @@ void GameRenderer::renderLevel(float a) {
Lighting::turnOff();
glDisable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Lighting::turnOff();
setupFog(0);
glEnable2(GL_BLEND);
glDisable2(GL_CULL_FACE);

View File

@@ -280,9 +280,6 @@ void ItemInHandRenderer::render( float a )
float h = oHeight + (height - oHeight) * a;
Player* player = mc->player;
// if (selectedTile==NULL) return;
LocalPlayer* localPlayer = (LocalPlayer*)(player);
float xr = player->xRotO + (player->xRot - player->xRotO) * a; // shredder added for hand swaying
glPushMatrix2();
glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0);
@@ -291,16 +288,6 @@ void ItemInHandRenderer::render( float a )
Lighting::turnOn(mc);
glPopMatrix2();
if (localPlayer) // shredder added, basically does the hand swaying animation from b1.8
{
float xrr = localPlayer->xBobO + (localPlayer->xBob - localPlayer->xBobO) * a;
float yrr = localPlayer->yBobO + (localPlayer->yBob - localPlayer->yBobO) * a;
// 4J - was using player->xRot and yRot directly here rather than interpolating between old & current with a
float yr = player->yRotO + (player->yRot - player->yRotO) * a;
glRotatef((xr - xrr) * 0.1f, 1, 0, 0);
glRotatef((yr - yrr) * 0.1f, 0, 1, 0);
}
float br = mc->level->getBrightness(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
ItemInstance* item;// = selectedItem;

View File

@@ -133,8 +133,6 @@ void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float
}
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
}
// duplicate renderflame below is the pre b1.6.6 way flame rendered on player and mobs, probs gonna make it an option. - shredder
/*
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
glDisable(GL_LIGHTING);
int tex = ((Tile*)Tile::fire)->tex;
@@ -180,75 +178,6 @@ void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a)
glPopMatrix2();
glEnable2(GL_LIGHTING);
}
*/
// new renderflame ported from b1.6.6, fixes player height offset and also uses the newer style - shredder
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
glDisable(GL_LIGHTING);
int tex = ((Tile*)Tile::fire)->tex;
int xt = (tex & 0xf) << 4;
int yt = tex & 0xf0;
float u0 = (xt) / 256.0f;
float u1 = (xt + 15.99f) / 256.0f;
float v0 = (yt) / 256.0f;
float v1 = (yt + 15.99f) / 256.0f;
glPushMatrix2();
glTranslatef2((float) x, (float) y, (float) z);
float s = e->bbWidth * 1.4f;
glScalef2(s, s, s);
bindTexture("terrain.png");
Tesselator& t = Tesselator::instance;
float r = 0.5f;
float xo = 0.0f;
float h = e->bbHeight / s;
float yo = (float)(e->y - e->bb.y0) / s;
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
glTranslatef2(0, 0, -0.3f + ((int) h) * 0.02f);
glColor4f2(1, 1, 1, 1);
float zo = 0.0f;
int cycle_counter = 0;
t.begin();
while (h > 0.0f) {
float current_u0 = u0;
float current_u1 = u1;
float current_v0 = v0;
float current_v1 = v1;
if (cycle_counter % 2 != 0) {
current_v0 = (yt + 16) / 256.0f;
current_v1 = (yt + 16 + 15.99f) / 256.0f;
}
if ((cycle_counter / 2) % 2 == 0) {
float tmp = current_u1;
current_u1 = current_u0;
current_u0 = tmp;
}
t.vertexUV(r - xo, 0.0f - yo, zo, current_u1, current_v1);
t.vertexUV(-r - xo, 0.0f - yo, zo, current_u0, current_v1);
t.vertexUV(-r - xo, 1.4f - yo, zo, current_u0, current_v0);
t.vertexUV(r - xo, 1.4f - yo, zo, current_u1, current_v0);
h -= 0.45f;
yo -= 0.45f;
r *= 0.9f;
zo += 0.03f;
cycle_counter++;
}
t.draw();
glPopMatrix2();
glEnable2(GL_LIGHTING);
}
void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { //
glEnable2(GL_BLEND);
@@ -300,8 +229,6 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
glColor4f2(1, 1, 1, 1);
glDisable2(GL_BLEND);
glDepthMask(true);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
Level* EntityRenderer::getLevel() {

View File

@@ -218,8 +218,6 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
glScalef2(-s, -s, s);
glDisable(GL_LIGHTING);
glDepthMask(false);
glDisable2(GL_DEPTH_TEST);
glEnable2(GL_BLEND);
@@ -243,7 +241,6 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
glDepthMask(true);
font->draw(name, (float) fnameWidth, 0, 0xffffffff);
glEnable(GL_LIGHTING);
glDisable2(GL_BLEND);
glColor4f2(1, 1, 1, 1);
glPopMatrix2();

View File

@@ -16,7 +16,88 @@
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
static App* g_app = 0;
static App* g_app = 0;
#ifdef __EMSCRIPTEN__
static int g_touchPointerIds[Multitouch::MAX_POINTERS];
static void resetTouchPointerIds() {
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
g_touchPointerIds[i] = -1;
}
}
static int getTouchPointerSlot(int touchId) {
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
if (g_touchPointerIds[i] == touchId) return i;
}
return -1;
}
static int allocateTouchPointerSlot(int touchId) {
int slot = getTouchPointerSlot(touchId);
if (slot >= 0) return slot;
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
if (g_touchPointerIds[i] < 0) {
g_touchPointerIds[i] = touchId;
return i;
}
}
return -1;
}
static void releaseTouchPointerSlot(int touchId) {
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
if (g_touchPointerIds[i] == touchId) {
g_touchPointerIds[i] = -1;
return;
}
}
}
static EM_BOOL touch_callback(int eventType, const EmscriptenTouchEvent* touchEvent, void* userData) {
if (!touchEvent) return 0;
const bool isStart = eventType == EMSCRIPTEN_EVENT_TOUCHSTART;
const bool isMove = eventType == EMSCRIPTEN_EVENT_TOUCHMOVE;
const bool isEnd = eventType == EMSCRIPTEN_EVENT_TOUCHEND;
const bool isCancel = eventType == EMSCRIPTEN_EVENT_TOUCHCANCEL;
if (isCancel) {
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
if (g_touchPointerIds[i] >= 0) {
Multitouch::feed(1, 0, Multitouch::getX(i), Multitouch::getY(i), i);
g_touchPointerIds[i] = -1;
}
}
return 1;
}
for (int i = 0; i < touchEvent->numTouches; ++i) {
const EmscriptenTouchPoint& touch = touchEvent->touches[i];
if (!touch.isChanged) continue;
const int slot = isEnd ? getTouchPointerSlot(touch.identifier) : allocateTouchPointerSlot(touch.identifier);
if (slot < 0) continue;
const short x = (short)touch.targetX;
const short y = (short)touch.targetY;
if (isStart) {
Multitouch::feed(1, 1, x, y, slot);
} else if (isMove) {
Multitouch::feed(0, 0, x, y, slot);
} else if (isEnd) {
Multitouch::feed(1, 0, x, y, slot);
releaseTouchPointerSlot(touch.identifier);
}
}
return 1;
}
#endif
int transformKey(int glfwkey) {
if (glfwkey >= GLFW_KEY_F1 && glfwkey <= GLFW_KEY_F12) {
@@ -176,12 +257,19 @@ int main(void) {
glfwSetKeyCallback(platform->window, key_callback);
glfwSetCharCallback(platform->window, character_callback);
glfwSetCursorPosCallback(platform->window, cursor_position_callback);
glfwSetMouseButtonCallback(platform->window, mouse_button_callback);
glfwSetScrollCallback(platform->window, scroll_callback);
glfwSetWindowSizeCallback(platform->window, window_size_callback);
glfwMakeContextCurrent(platform->window);
glfwSetCursorPosCallback(platform->window, cursor_position_callback);
glfwSetMouseButtonCallback(platform->window, mouse_button_callback);
glfwSetScrollCallback(platform->window, scroll_callback);
glfwSetWindowSizeCallback(platform->window, window_size_callback);
#ifdef __EMSCRIPTEN__
resetTouchPointerIds();
emscripten_set_touchstart_callback("#canvas", 0, 1, touch_callback);
emscripten_set_touchmove_callback("#canvas", 0, 1, touch_callback);
emscripten_set_touchend_callback("#canvas", 0, 1, touch_callback);
emscripten_set_touchcancel_callback("#canvas", 0, 1, touch_callback);
#endif
glfwMakeContextCurrent(platform->window);
#ifndef __EMSCRIPTEN__
gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
glfwSwapInterval(0);

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@@ -465,15 +465,6 @@ void Entity::tick()
baseTick();
}
void Entity::setOnFire(int numberOfSeconds)
{
int newValue = numberOfSeconds * 20;
if (onFire < newValue)
{
onFire = newValue;
}
}
void Entity::baseTick()
{
TIMER_PUSH("entityBaseTick");

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@@ -89,8 +89,6 @@ public:
virtual bool isAlive();
virtual bool isOnFire();
virtual void setOnFire(int numberOfSeconds);
virtual bool isPlayer();
virtual bool isCreativeModeAllowed();

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@@ -169,9 +169,7 @@ void Mob::playAmbientSound()
level->playSound(this, ambient, getSoundVolume(), getVoicePitch());
}
}
bool Mob::isOnFire() {
return onFire > 0 || getSharedFlag(SharedFlagsInformation::FLAG_ONFIRE);
}
void Mob::baseTick()
{
oAttackAnim = attackAnim;
@@ -179,18 +177,6 @@ void Mob::baseTick()
TIMER_PUSH("mobBaseTick");
// @TODO - check if this section i added to make fire render in mp doesnt break crap - shredder
if (!level->isClientSide) {
// Server side: Tell the client if this mob/player is still burning
setSharedFlag(SharedFlagsInformation::FLAG_ONFIRE, onFire > 0);
} else {
// Client side: If the server flag says we aren't on fire, extinguish local visual timer
if (!getSharedFlag(SharedFlagsInformation::FLAG_ONFIRE)) {
onFire = 0;
}
}
// todo ends here
if (((ambientSoundTime++ & 15) == 0) && random.nextInt(2000) < ambientSoundTime) {
ambientSoundTime = -getAmbientSoundInterval();
playAmbientSound();

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@@ -52,7 +52,6 @@ public:
virtual bool isPickable();
virtual bool isPushable();
virtual bool isOnFire();
virtual bool isShootable();
MoveControl* getMoveControl();

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@@ -19,7 +19,7 @@ void Skeleton::aiStep() {
float br = getBrightness(1);
if (br > 0.5f) {
if (level->canSeeSky(Mth::floor(x), Mth::floor(y), Mth::floor(z)) && random.nextFloat() * 3.5f < (br - 0.4f)) {
// hurt(NULL, 1); // no use anymore since i restored setOnFire - shredder
hurt(NULL, 1);
for (int i = 0; i < 5; ++i) {
float xa = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
@@ -27,7 +27,7 @@ void Skeleton::aiStep() {
float za = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
level->addParticle(PARTICLETYPE(explode), x + random.nextFloat() * bbWidth * 2 - bbWidth, y + random.nextFloat() * bbHeight, z + random.nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za);
}
setOnFire(8); //@todo
//setOnFire(8); //@todo
}
}
}

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@@ -55,7 +55,7 @@ void Zombie::aiStep() {
float br = getBrightness(1);
if (br > 0.5f) {
if (level->canSeeSky(Mth::floor(x), Mth::floor(y), Mth::floor(z)) && random.nextFloat() * 3.5f < (br - 0.4f)) {
// hurt(NULL, 1); // no use anymore since i restored setOnFire - shredder
hurt(NULL, 1);
for (int i = 0; i < 5; ++i) {
float xa = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
@@ -63,7 +63,7 @@ void Zombie::aiStep() {
float za = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
level->addParticle(PARTICLETYPE(explode), x + random.nextFloat() * bbWidth * 2 - bbWidth, y + random.nextFloat() * bbHeight, z + random.nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za);
}
setOnFire(8); //@todo
//setOnFire(8); //@todo
}
}
}

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@@ -216,7 +216,6 @@ bool Player::checkBed() {
return (level->getTile(bedPosition.x, bedPosition.y, bedPosition.z) == Tile::bed->id);
}
void Player::tick() {
bool shouldSleep = entityData.getFlag<SharedFlagsInformation::SharedFlagsInformationType>(DATA_PLAYER_FLAGS_ID, PLAYER_SLEEP_FLAG);
if(shouldSleep != isSleeping()) {
@@ -247,24 +246,11 @@ void Player::tick() {
}
super::tick();
if (!level->isClientSide) {
// @TODO - Awful Hack Start, MCPE 0.6 doesn't deal damage with fire to players for some reason on mp, so we force it here to do it, need a better way honestly - shredder
if (level->containsFireTile(this->bb)) {
hurt(NULL, 1);
if (!isInWater()) {
if (onFire <= 0) {
onFire = 20 * 15;
}
}
}
// Awful hack ends here
foodData.tick(this);
// if (containerMenu != NULL && !containerMenu->stillValid(this)) {
// closeContainer();
// }
// if (containerMenu != NULL && !containerMenu->stillValid(this)) {
// closeContainer();
// }
}
}