forked from Kolyah35/minecraft-pe-0.6.1
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101 Commits
bc82f5c091
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plugins-su
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17
.github/workflows/build.yml
vendored
17
.github/workflows/build.yml
vendored
@@ -60,13 +60,16 @@ jobs:
|
||||
|
||||
- name: Build
|
||||
working-directory: ${{github.workspace}}/build
|
||||
run: cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
|
||||
run: |
|
||||
cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
|
||||
cmake --build . --config $BUILD_TYPE --target MinecraftPE-server --parallel
|
||||
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: mcpe-windows
|
||||
path: |
|
||||
${{github.workspace}}/build/MinecraftPE-server.exe
|
||||
${{github.workspace}}/build/MinecraftPE.exe
|
||||
${{github.workspace}}/build/libpng16.dll
|
||||
${{github.workspace}}/build/OpenAL32.dll
|
||||
@@ -299,6 +302,12 @@ jobs:
|
||||
with:
|
||||
files: mcpe-windows/MinecraftPE.exe mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/libz.dll
|
||||
dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
|
||||
|
||||
- name: Zip Windows Server Artifacts
|
||||
uses: vimtor/action-zip@v1.2
|
||||
with:
|
||||
files: mcpe-windows/MinecraftPE-server.exe
|
||||
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}-windows.zip
|
||||
|
||||
- name: Zip Linux Artifacts
|
||||
uses: vimtor/action-zip@v1.2
|
||||
@@ -310,7 +319,7 @@ jobs:
|
||||
uses: vimtor/action-zip@v1.2
|
||||
with:
|
||||
files: mcpe-linux/MinecraftPE-server
|
||||
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
|
||||
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}-linux.zip
|
||||
|
||||
- name: Rename Android Artifacts
|
||||
run: |
|
||||
@@ -343,7 +352,11 @@ jobs:
|
||||
./data.zip
|
||||
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
|
||||
./minecraftpe-server-${{ steps.ref.outputs.hash }}-windows.zip
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.apk
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.apk
|
||||
./minecraftpe-server-${{ steps.ref.outputs.hash }}-linux.zip
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip
|
||||
|
||||
@@ -3,10 +3,9 @@ project(MinecraftPE)
|
||||
|
||||
include(cmake/CPM.cmake)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 14)
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
|
||||
set(CMAKE_POLICY_VERSION_MINIMUM 3.10)
|
||||
|
||||
include(cmake/EnumOption.cmake)
|
||||
|
||||
if(EMSCRIPTEN)
|
||||
@@ -34,9 +33,11 @@ if (${PLATFORM} STREQUAL "Desktop")
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||
include_directories(misc/windows)
|
||||
set(EXTRA_LIBS ws2_32 winhttp)
|
||||
add_definitions(-DLUA_DL_DLL=1)
|
||||
elseif(UNIX)
|
||||
find_library(pthread NAMES pthread)
|
||||
set(EXTRA_LIBS pthread m)
|
||||
add_definitions(-DLUA_USE_DLOPEN=1)
|
||||
endif()
|
||||
|
||||
elseif (${PLATFORM} STREQUAL "Web")
|
||||
@@ -95,6 +96,46 @@ else()
|
||||
"GLFW_BUILD_TESTS OFF"
|
||||
"GLFW_BUILD_DOCS OFF"
|
||||
)
|
||||
|
||||
CPMAddPackage("gh:halx99/sol2#support-lua-5.5")
|
||||
CPMAddPackage("gh:lua/lua#master")
|
||||
|
||||
add_library(
|
||||
lua STATIC
|
||||
${lua_SOURCE_DIR}/lapi.c
|
||||
${lua_SOURCE_DIR}/lauxlib.c
|
||||
${lua_SOURCE_DIR}/lbaselib.c
|
||||
${lua_SOURCE_DIR}/lcode.c
|
||||
${lua_SOURCE_DIR}/lcorolib.c
|
||||
${lua_SOURCE_DIR}/lctype.c
|
||||
${lua_SOURCE_DIR}/ldblib.c
|
||||
${lua_SOURCE_DIR}/ldebug.c
|
||||
${lua_SOURCE_DIR}/ldo.c
|
||||
${lua_SOURCE_DIR}/ldump.c
|
||||
${lua_SOURCE_DIR}/lfunc.c
|
||||
${lua_SOURCE_DIR}/lgc.c
|
||||
${lua_SOURCE_DIR}/linit.c
|
||||
${lua_SOURCE_DIR}/liolib.c
|
||||
${lua_SOURCE_DIR}/llex.c
|
||||
${lua_SOURCE_DIR}/lmathlib.c
|
||||
${lua_SOURCE_DIR}/lmem.c
|
||||
${lua_SOURCE_DIR}/loadlib.c
|
||||
${lua_SOURCE_DIR}/lobject.c
|
||||
${lua_SOURCE_DIR}/lopcodes.c
|
||||
${lua_SOURCE_DIR}/loslib.c
|
||||
${lua_SOURCE_DIR}/lparser.c
|
||||
${lua_SOURCE_DIR}/lstate.c
|
||||
${lua_SOURCE_DIR}/lstring.c
|
||||
${lua_SOURCE_DIR}/lstrlib.c
|
||||
${lua_SOURCE_DIR}/ltable.c
|
||||
${lua_SOURCE_DIR}/ltablib.c
|
||||
${lua_SOURCE_DIR}/ltm.c
|
||||
${lua_SOURCE_DIR}/lua.c
|
||||
${lua_SOURCE_DIR}/lundump.c
|
||||
${lua_SOURCE_DIR}/lutf8lib.c
|
||||
${lua_SOURCE_DIR}/lvm.c
|
||||
${lua_SOURCE_DIR}/lzio.c
|
||||
)
|
||||
endif()
|
||||
|
||||
CPMAddPackage(
|
||||
@@ -111,7 +152,6 @@ CPMAddPackage(
|
||||
"ALSOFT_STATIC_LIBGCC ON"
|
||||
)
|
||||
|
||||
# TODO: Clear this paths with *
|
||||
file(GLOB SERVER_SOURCES
|
||||
"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
|
||||
"src/NinecraftApp.cpp"
|
||||
@@ -150,7 +190,6 @@ file(GLOB SERVER_SOURCES
|
||||
|
||||
"src/platform/CThread.cpp"
|
||||
"src/platform/HttpClient.cpp"
|
||||
"src/platform/PngLoader.cpp"
|
||||
"src/platform/time.cpp"
|
||||
|
||||
"src/platform/input/Controller.cpp"
|
||||
@@ -216,6 +255,9 @@ file(GLOB SERVER_SOURCES
|
||||
"src/world/level/tile/entity/*.cpp"
|
||||
|
||||
"src/world/phys/HitResult.cpp"
|
||||
"src/commands/*.cpp"
|
||||
|
||||
"src/plugins/*.cpp"
|
||||
)
|
||||
|
||||
file(GLOB CLIENT_SOURCES
|
||||
@@ -299,6 +341,10 @@ file(GLOB CLIENT_SOURCES
|
||||
|
||||
"src/AppPlatform_glfw.cpp"
|
||||
"src/main.cpp"
|
||||
|
||||
"src/commands/*.cpp"
|
||||
"src/plugins/*.cpp"
|
||||
|
||||
)
|
||||
|
||||
if (${PLATFORM} STREQUAL "Desktop")
|
||||
@@ -306,20 +352,21 @@ if (${PLATFORM} STREQUAL "Desktop")
|
||||
endif()
|
||||
|
||||
# Server
|
||||
if(UNIX)
|
||||
add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES})
|
||||
add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES})
|
||||
set_target_properties("${PROJECT_NAME}-server" PROPERTIES ENABLE_EXPORTS TRUE)
|
||||
target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
|
||||
|
||||
target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
|
||||
target_include_directories("${PROJECT_NAME}-server" PUBLIC
|
||||
"${CMAKE_SOURCE_DIR}/src/"
|
||||
"${lua_SOURCE_DIR}/"
|
||||
|
||||
target_include_directories("${PROJECT_NAME}-server" PUBLIC
|
||||
"${CMAKE_SOURCE_DIR}/src/"
|
||||
"project/lib_projects/raknet/jni/RaknetSources"
|
||||
)
|
||||
"project/lib_projects/raknet/jni/RaknetSources"
|
||||
)
|
||||
|
||||
target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT})
|
||||
endif()
|
||||
target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT} ${EXTRA_LIBS} lua sol2::sol2)
|
||||
|
||||
add_executable(${PROJECT_NAME} ${CLIENT_SOURCES})
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES ENABLE_EXPORTS TRUE)
|
||||
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC ${PLATFORM_CPP})
|
||||
|
||||
@@ -329,6 +376,8 @@ target_include_directories(${PROJECT_NAME} PUBLIC
|
||||
"${openal_SOURCE_DIR}/include"
|
||||
"${glfw_SOURCE_DIR}/include"
|
||||
"lib/include"
|
||||
"${lua_SOURCE_DIR}/"
|
||||
|
||||
)
|
||||
|
||||
if(${PLATFORM} MATCHES "Web")
|
||||
@@ -376,7 +425,7 @@ endif()
|
||||
|
||||
# Client
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" ${PLATFORM})
|
||||
target_link_libraries(${PROJECT_NAME} zlib ${PNG_LIB} OpenAL::OpenAL glfw ${EXTRA_LIBS})
|
||||
target_link_libraries(${PROJECT_NAME} zlib ${PNG_LIB} OpenAL::OpenAL glfw ${EXTRA_LIBS} lua sol2::sol2)
|
||||
|
||||
if (OpenSSL_FOUND)
|
||||
target_link_libraries(${PROJECT_NAME} OpenSSL::SSL OpenSSL::Crypto)
|
||||
|
||||
BIN
data/images/misc/water.png
Normal file
BIN
data/images/misc/water.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 306 B |
BIN
data/images/terrain/moon.png
Normal file
BIN
data/images/terrain/moon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 910 B |
BIN
data/images/terrain/sun.png
Normal file
BIN
data/images/terrain/sun.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 799 B |
@@ -161,6 +161,18 @@ options.fogType.vanilla=Vanilla
|
||||
options.fogType.java=Beta Java
|
||||
options.fogType.unused=Unused
|
||||
|
||||
options.debugStyle=Debug Menu Style
|
||||
options.debugStyle.javaBeta=Java Beta
|
||||
options.debugStyle.custom=Custom
|
||||
|
||||
options.beautifulSky=Beautiful Skies
|
||||
|
||||
options.useVignette=Vignette Overlay
|
||||
|
||||
options.tintedSide=Tint Grass Sides
|
||||
|
||||
options.betaSky=Java Beta Sky
|
||||
|
||||
options.restoredAnims=Restored Animations
|
||||
|
||||
options.normalLighting=Java Beta/Normals Shading
|
||||
@@ -217,6 +229,12 @@ options.fancyGraphics=Fancy graphics
|
||||
options.renderDebug=Debug render
|
||||
options.anaglyph3d=3D anaglyph
|
||||
|
||||
options.windowScale =Window Scaling
|
||||
|
||||
options.menuStyle =Menu Style
|
||||
options.menuStyle.pocket =Pocket Edition
|
||||
options.menuStyle.xperia =Xperia/Pi
|
||||
options.menuStyle.java =Java Beta
|
||||
|
||||
performance.max=Max FPS
|
||||
performance.balanced=Balanced
|
||||
|
||||
@@ -110,6 +110,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
||||
../../../src/client/renderer/Textures.cpp \
|
||||
../../../src/client/renderer/TileRenderer.cpp \
|
||||
../../../src/client/renderer/gles.cpp \
|
||||
../../../src/world/level/LevelConstants.cpp \
|
||||
../../../src/client/renderer/culling/Frustum.cpp \
|
||||
../../../src/client/renderer/entity/ArrowRenderer.cpp \
|
||||
../../../src/client/renderer/entity/ChickenRenderer.cpp \
|
||||
@@ -140,6 +141,12 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
||||
../../../src/network/Packet.cpp \
|
||||
../../../src/network/RakNetInstance.cpp \
|
||||
../../../src/network/ServerSideNetworkHandler.cpp \
|
||||
../../../src/commands/Command.cpp \
|
||||
../../../src/commands/CommandHelp.cpp \
|
||||
../../../src/commands/CommandKick.cpp \
|
||||
../../../src/commands/CommandBan.cpp \
|
||||
../../../src/commands/CommandManager.cpp \
|
||||
../../../src/commands/CommandOp.cpp \
|
||||
../../../src/server/ServerLevel.cpp \
|
||||
../../../src/server/ServerPlayer.cpp \
|
||||
../../../src/util/DataIO.cpp \
|
||||
|
||||
@@ -232,6 +232,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
||||
../../../src/world/level/tile/entity/TileEntity.cpp \
|
||||
../../../src/world/level/tile/entity/FurnaceTileEntity.cpp \
|
||||
../../../src/world/phys/HitResult.cpp
|
||||
../../../src/world/level/LevelConstants.cpp
|
||||
|
||||
LOCAL_CFLAGS := -Wno-psabi $(LOCAL_CFLAGS)
|
||||
|
||||
|
||||
BIN
project/android_java/res/raw/burp1.ogg
Normal file
BIN
project/android_java/res/raw/burp1.ogg
Normal file
Binary file not shown.
@@ -129,6 +129,7 @@ public class SoundPlayer
|
||||
new SoundId(R.raw.eat1, "random.eat"),
|
||||
new SoundId(R.raw.eat2, "random.eat"),
|
||||
new SoundId(R.raw.eat3, "random.eat"),
|
||||
new SoundId(R.raw.burp1, "random.burp"),
|
||||
new SoundId(R.raw.fuse, "random.fuse"),
|
||||
|
||||
new SoundId(R.raw.zpig1, "mob.zombiepig.zpig"),
|
||||
|
||||
@@ -140,7 +140,7 @@ RakNet::TimeUS GetTimeUS_Windows( void )
|
||||
#if _MSC_VER >= 1400 && defined (_M_X64)
|
||||
GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask);
|
||||
#else
|
||||
GetProcessAffinityMask(mProc, &mProcMask, &mSysMask);
|
||||
GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask);
|
||||
#endif
|
||||
mThread = GetCurrentThread();
|
||||
|
||||
|
||||
@@ -142,8 +142,8 @@ void seedMT( unsigned int seed, unsigned int *state, unsigned int *&next, int &l
|
||||
// so-- that's why the only change I made is to restrict to odd seeds.
|
||||
//
|
||||
|
||||
register unsigned int x = ( seed | 1U ) & 0xFFFFFFFFU, *s = state;
|
||||
register int j;
|
||||
unsigned int x = ( seed | 1U ) & 0xFFFFFFFFU, *s = state;
|
||||
int j;
|
||||
|
||||
for ( left = 0, *s++ = x, j = N; --j;
|
||||
*s++ = ( x *= 69069U ) & 0xFFFFFFFFU )
|
||||
@@ -154,8 +154,8 @@ void seedMT( unsigned int seed, unsigned int *state, unsigned int *&next, int &l
|
||||
|
||||
unsigned int reloadMT( unsigned int *state, unsigned int *&next, int &left )
|
||||
{
|
||||
register unsigned int * p0 = state, *p2 = state + 2, *pM = state + M, s0, s1;
|
||||
register int j;
|
||||
unsigned int * p0 = state, *p2 = state + 2, *pM = state + M, s0, s1;
|
||||
int j;
|
||||
|
||||
if ( left < -1 )
|
||||
seedMT( 4357U );
|
||||
|
||||
@@ -136,7 +136,7 @@ void NinecraftApp::teardown()
|
||||
Recipes ::teardownRecipes();
|
||||
TileEntity::teardownTileEntities();
|
||||
#endif
|
||||
#ifdef WIN32
|
||||
#if defined(WIN32) && !defined(STANDALONE_SERVER)
|
||||
ItemRenderer::teardown_static();
|
||||
if (EntityTileRenderer::instance != NULL) {
|
||||
delete EntityTileRenderer::instance;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,6 +2,9 @@
|
||||
#define NET_MINECRAFT_CLIENT__Minecraft_H__
|
||||
|
||||
#include "Options.h"
|
||||
#include "commands/CommandManager.hpp"
|
||||
#include <plugins/PluginsManager.hpp>
|
||||
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "MouseHandler.h"
|
||||
#include "gui/Gui.h"
|
||||
@@ -87,6 +90,14 @@ public:
|
||||
|
||||
void update();
|
||||
|
||||
std::string gatherStats1();
|
||||
|
||||
std::string gatherStats2();
|
||||
|
||||
std::string gatherStats4();
|
||||
|
||||
std::string gatherStats3();
|
||||
|
||||
void tick(int nTick, int maxTick);
|
||||
void tickInput();
|
||||
|
||||
@@ -120,11 +131,17 @@ public:
|
||||
void optionUpdated(OptionId option, bool value);
|
||||
void optionUpdated(OptionId option, float value);
|
||||
void optionUpdated(OptionId option, int value);
|
||||
|
||||
int getTicks() { return ticks; }
|
||||
|
||||
void addMessage(const std::string& msg);
|
||||
#ifdef __APPLE__
|
||||
bool _isSuperFast;
|
||||
bool isSuperFast() { return _isSuperFast; }
|
||||
#endif
|
||||
|
||||
CommandManager& commandManager() { return m_commandManager; }
|
||||
|
||||
protected:
|
||||
void _levelGenerated();
|
||||
|
||||
@@ -197,7 +214,8 @@ public:
|
||||
std::string externalCacheStoragePath;
|
||||
protected:
|
||||
Timer timer;
|
||||
// @note @attn @warn: this is dangerous as fuck!
|
||||
|
||||
// @note @attn @warn: this is dangerous as fuck!
|
||||
volatile bool isGeneratingLevel;
|
||||
bool _hasSignaledGeneratingLevelFinished;
|
||||
|
||||
@@ -225,6 +243,8 @@ private:
|
||||
|
||||
PerfRenderer* _perfRenderer;
|
||||
CommandServer* _commandServer;
|
||||
|
||||
CommandManager m_commandManager;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/
|
||||
|
||||
@@ -58,6 +58,10 @@ OptionBool ambientOcclusion("ao", true);
|
||||
|
||||
OptionBool useNormalLighting("normalLighting", true);
|
||||
|
||||
OptionBool beautifulSky("beautifulSky", true);
|
||||
|
||||
OptionBool useVignette("useVignette", true);
|
||||
|
||||
OptionBool useTouchscreen("useTouchscreen", true);
|
||||
|
||||
OptionBool serverVisible("servervisible", true);
|
||||
@@ -68,10 +72,20 @@ OptionInt fogType("fogType", 0, 0, 2);
|
||||
|
||||
OptionBool javaHud("javaHud", false);
|
||||
|
||||
OptionBool betaSky("betaSky", false);
|
||||
|
||||
OptionBool tintedSide("tintedSide", false);
|
||||
|
||||
OptionBool blockOutline("blockOutline", false);
|
||||
|
||||
OptionBool restoredAnims("restoredAnims", true);
|
||||
|
||||
OptionInt debugStyle("debugStyle", 0, 0, 1);
|
||||
|
||||
OptionInt menuStyle("menuStyle",0, 0, 2);
|
||||
|
||||
OptionBool windowScale("windowScale", false);
|
||||
|
||||
OptionInt keyForward("key.forward", Keyboard::KEY_W);
|
||||
OptionInt keyLeft("key.left", Keyboard::KEY_A);
|
||||
OptionInt keyBack("key.back", Keyboard::KEY_S);
|
||||
@@ -124,6 +138,7 @@ void Options::initTable() {
|
||||
|
||||
|
||||
m_options[OPTIONS_GUI_SCALE] = &guiScale;
|
||||
m_options[OPTIONS_WINDOW_SCALE] = &windowScale;
|
||||
|
||||
m_options[OPTIONS_SKIN] = &skin;
|
||||
m_options[OPTIONS_USERNAME] = &username;
|
||||
@@ -150,12 +165,18 @@ void Options::initTable() {
|
||||
|
||||
m_options[OPTIONS_BLOCK_OUTLINE] = &blockOutline;
|
||||
|
||||
m_options[OPTIONS_VIGNETTE] = &useVignette;
|
||||
|
||||
m_options[OPTIONS_BEAUTIFUL_SKY] = &beautifulSky;
|
||||
|
||||
m_options[OPTIONS_NORMAL_LIGHTING] = &useNormalLighting;
|
||||
|
||||
m_options[OPTIONS_RESTORED_ANIMS] = &restoredAnims;
|
||||
|
||||
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
|
||||
|
||||
m_options[OPTIONS_MENU_STYLE] = &menuStyle;
|
||||
|
||||
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
|
||||
m_options[OPTIONS_KEY_LEFT] = &keyLeft;
|
||||
m_options[OPTIONS_KEY_BACK] = &keyBack;
|
||||
@@ -183,6 +204,12 @@ void Options::initTable() {
|
||||
// more options yay
|
||||
m_options[OPTIONS_FOG_TYPE] = &fogType;
|
||||
|
||||
m_options[OPTIONS_DEBUG_STYLE] = &debugStyle;
|
||||
|
||||
m_options[OPTIONS_BETA_SKY] = &betaSky;
|
||||
|
||||
m_options[OPTIONS_TINTED_SIDE] = &tintedSide;
|
||||
|
||||
m_options[OPTIONS_JAVA_HUD] = &javaHud;
|
||||
|
||||
m_options[OPTIONS_AUTOJUMP] = &autoJump;
|
||||
|
||||
@@ -37,6 +37,7 @@ enum OptionId {
|
||||
OPTIONS_BAR_ON_TOP,
|
||||
OPTIONS_ALLOW_SPRINT,
|
||||
OPTIONS_AUTOJUMP,
|
||||
OPTIONS_WINDOW_SCALE,
|
||||
|
||||
// Graphics
|
||||
OPTIONS_RENDER_DEBUG,
|
||||
@@ -51,6 +52,7 @@ enum OptionId {
|
||||
OPTIONS_FANCY_GRAPHICS,
|
||||
OPTIONS_NORMAL_LIGHTING,
|
||||
|
||||
|
||||
// Cheats / debug
|
||||
OPTIONS_FLY_SPEED,
|
||||
OPTIONS_CAMERA_SPEED,
|
||||
@@ -90,6 +92,13 @@ enum OptionId {
|
||||
OPTIONS_FOG_TYPE,
|
||||
OPTIONS_JAVA_HUD,
|
||||
OPTIONS_RESTORED_ANIMS,
|
||||
OPTIONS_TINTED_SIDE,
|
||||
OPTIONS_BETA_SKY,
|
||||
OPTIONS_BEAUTIFUL_SKY,
|
||||
OPTIONS_VIGNETTE,
|
||||
OPTIONS_DEBUG_STYLE,
|
||||
OPTIONS_COMPLETE_LIGHTING,
|
||||
OPTIONS_MENU_STYLE,
|
||||
// Should be last!
|
||||
OPTIONS_COUNT
|
||||
};
|
||||
|
||||
@@ -90,8 +90,12 @@ bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x
|
||||
float clickY = hit.y - y;
|
||||
float clickZ = hit.z - z;
|
||||
if (level->isClientSide) {
|
||||
LOGI("%f %f %f \n", player->x, player->y, player->z);
|
||||
|
||||
item = player->inventory->getSelected();
|
||||
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
|
||||
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ, player->x, player->y, player->z,
|
||||
player->bb.x0, player->bb.y0, player->bb.z0, player->bb.x1, player->bb.y1, player->bb.z1);
|
||||
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
int t = level->getTile(x, y, z);
|
||||
@@ -100,7 +104,7 @@ bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x
|
||||
return true;
|
||||
|
||||
if (item == NULL) return false;
|
||||
if(isCreativeType()) {
|
||||
if (isCreativeType()) {
|
||||
int aux = item->getAuxValue();
|
||||
int count = item->count;
|
||||
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
|
||||
@@ -117,7 +121,8 @@ bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
|
||||
|
||||
ItemInstance* itemInstance = item->use(level, player);
|
||||
if(level->isClientSide) {
|
||||
UseItemPacket packet(item, player->entityId, player->aimDirection);
|
||||
UseItemPacket packet(item, player->entityId, player->aimDirection, player->x, player->y, player->z,
|
||||
player->bb.x0, player->bb.y0, player->bb.z0, player->bb.x1, player->bb.y1, player->bb.z1);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {
|
||||
|
||||
@@ -68,6 +68,7 @@ bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
|
||||
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
|
||||
}
|
||||
}
|
||||
|
||||
if (changed && couldDestroy) {
|
||||
ItemInstance instance(t, 1, data);
|
||||
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "screens/ConsoleScreen.h"
|
||||
#include "../Minecraft.h"
|
||||
#include "../player/LocalPlayer.h"
|
||||
#include "../renderer/Chunk.h"
|
||||
#include "../renderer/Tesselator.h"
|
||||
#include "../renderer/TileRenderer.h"
|
||||
#include "../renderer/LevelRenderer.h"
|
||||
@@ -103,10 +104,10 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
||||
}
|
||||
}
|
||||
|
||||
// @todo - Shredder: I added this here but currently viginette is broken so i cant do much about it.
|
||||
// if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)){
|
||||
// this->renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
|
||||
// }
|
||||
// viginette has been fixed, was due to gl_blend not being enabled, my bad
|
||||
if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && minecraft->options.getBooleanValue(OPTIONS_VIGNETTE)){
|
||||
renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
|
||||
}
|
||||
// shredder end
|
||||
|
||||
if(minecraft->player->getSleepTimer() > 0) {
|
||||
@@ -121,6 +122,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
||||
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||
renderToolBar(a, ySlot, screenWidth);
|
||||
|
||||
// font->drawShadow("Minecraft - Pocket Edition ", 2, 2, 0xffffffff);
|
||||
// font->drawShadow("This is a demo, not the finished product", 2, 10 + 2, 0xffffffff);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
|
||||
unsigned int max = 10;
|
||||
@@ -220,58 +224,58 @@ void Gui::handleClick(int button, int x, int y) {
|
||||
}
|
||||
}
|
||||
|
||||
void Gui::handleKeyPressed(int key)
|
||||
{
|
||||
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
|
||||
if (isChatting) {
|
||||
// Allow scrolling the chat history with the mouse/keyboard when chat is open
|
||||
if (key == 38) { // VK_UP
|
||||
scrollChat(1);
|
||||
return;
|
||||
} else if (key == 40) { // VK_DOWN
|
||||
scrollChat(-1);
|
||||
return;
|
||||
} else if (key == 33) { // VK_PRIOR (Page Up)
|
||||
// Scroll by a page
|
||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
int maxVisible = (screenHeight - 48) / 9;
|
||||
scrollChat(maxVisible);
|
||||
return;
|
||||
} else if (key == 34) { // VK_NEXT (Page Down)
|
||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
int maxVisible = (screenHeight - 48) / 9;
|
||||
scrollChat(-maxVisible);
|
||||
return;
|
||||
void Gui::handleKeyPressed(int key)
|
||||
{
|
||||
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
|
||||
if (isChatting) {
|
||||
// Allow scrolling the chat history with the mouse/keyboard when chat is open
|
||||
if (key == 38) { // VK_UP
|
||||
scrollChat(1);
|
||||
return;
|
||||
} else if (key == 40) { // VK_DOWN
|
||||
scrollChat(-1);
|
||||
return;
|
||||
} else if (key == 33) { // VK_PRIOR (Page Up)
|
||||
// Scroll by a page
|
||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
int maxVisible = (screenHeight - 48) / 9;
|
||||
scrollChat(maxVisible);
|
||||
return;
|
||||
} else if (key == 34) { // VK_NEXT (Page Down)
|
||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
int maxVisible = (screenHeight - 48) / 9;
|
||||
scrollChat(-maxVisible);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_F1) {
|
||||
minecraft->options.toggle(OPTIONS_HIDEGUI);
|
||||
}
|
||||
if (key == Keyboard::KEY_F1) {
|
||||
minecraft->options.toggle(OPTIONS_HIDEGUI);
|
||||
}
|
||||
|
||||
if (key == 99)
|
||||
{
|
||||
if (minecraft->player->inventory->selected > 0)
|
||||
if (key == 99)
|
||||
{
|
||||
minecraft->player->inventory->selected--;
|
||||
if (minecraft->player->inventory->selected > 0)
|
||||
{
|
||||
minecraft->player->inventory->selected--;
|
||||
}
|
||||
}
|
||||
else if (key == 4)
|
||||
{
|
||||
if (minecraft->player->inventory->selected < (getNumSlots() - 2))
|
||||
{
|
||||
minecraft->player->inventory->selected++;
|
||||
}
|
||||
}
|
||||
else if (key == 100)
|
||||
{
|
||||
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
|
||||
}
|
||||
else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
|
||||
{
|
||||
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
|
||||
}
|
||||
}
|
||||
else if (key == 4)
|
||||
{
|
||||
if (minecraft->player->inventory->selected < (getNumSlots() - 2))
|
||||
{
|
||||
minecraft->player->inventory->selected++;
|
||||
}
|
||||
}
|
||||
else if (key == 100)
|
||||
{
|
||||
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
|
||||
}
|
||||
else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
|
||||
{
|
||||
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
|
||||
}
|
||||
}
|
||||
|
||||
void Gui::scrollChat(int delta) {
|
||||
if (delta == 0)
|
||||
@@ -360,6 +364,7 @@ void Gui::renderVignette(float br, int w, int h) {
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDepthMask(false);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
|
||||
glColor4f2(tbr, tbr, tbr, 1);
|
||||
|
||||
@@ -376,6 +381,7 @@ void Gui::renderVignette(float br, int w, int h) {
|
||||
t.draw();
|
||||
glDepthMask(true);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
@@ -726,13 +732,20 @@ void Gui::onLevelGenerated() {
|
||||
|
||||
void Gui::renderDebugInfo() {
|
||||
// FPS counter (updates once per second)
|
||||
static float fps = 0.0f;
|
||||
static float fpsLastTime = 0.0f;
|
||||
static int fps = 0;
|
||||
static int fpsLastTime = 0;
|
||||
static int fpsFrames = 0;
|
||||
static int displayChunkUpdates = 0;
|
||||
float now = getTimeS();
|
||||
fpsFrames++;
|
||||
if (now - fpsLastTime >= 1.0f) {
|
||||
if (now - fpsLastTime >= 1) {
|
||||
fps = fpsFrames / (now - fpsLastTime);
|
||||
|
||||
displayChunkUpdates = Chunk::updates;
|
||||
|
||||
// 3. RESET the actual game counter to 0 for the next second
|
||||
Chunk::updates = 0;
|
||||
|
||||
fpsFrames = 0;
|
||||
fpsLastTime = now;
|
||||
}
|
||||
@@ -742,7 +755,6 @@ void Gui::renderDebugInfo() {
|
||||
|
||||
// Position
|
||||
float px = p->x, py = p->y - p->heightOffset, pz = p->z;
|
||||
posTranslator.to(px, py, pz);
|
||||
int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz);
|
||||
int cx = bx >> 4, cz = bz >> 4;
|
||||
|
||||
@@ -769,7 +781,70 @@ void Gui::renderDebugInfo() {
|
||||
long day = worldTime / Level::TICKS_PER_DAY;
|
||||
long seed = lvl ? lvl->getSeed() : 0;
|
||||
|
||||
// Block looking at
|
||||
std::string CurrentTile = "Air";
|
||||
if (minecraft->hitResult.type == TILE) {
|
||||
int LookingX = minecraft->hitResult.x;
|
||||
int LookingY = minecraft->hitResult.y;
|
||||
int LookingZ = minecraft->hitResult.z;
|
||||
|
||||
int tileID = minecraft->level->getTile(LookingX, LookingY, LookingZ);
|
||||
if (tileID > 0 && tileID < 256){
|
||||
Tile* LookingTile = Tile::tiles[tileID];
|
||||
if (LookingTile != NULL) {
|
||||
CurrentTile = LookingTile->getDescriptionId();
|
||||
} else {
|
||||
CurrentTile = "Unknown Tile";
|
||||
}
|
||||
} else {
|
||||
CurrentTile = "Air";
|
||||
}
|
||||
}
|
||||
// Build lines (NULL entry = blank gap)
|
||||
Font* font = minecraft->font;
|
||||
|
||||
// @todo - add our own debug screen as an option alongside the restored java one, why does renderdebug have to be so jank - shredder
|
||||
|
||||
// if java beta's restored debug menu is enabled
|
||||
if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 0){
|
||||
|
||||
char buf[128];
|
||||
|
||||
sprintf(buf, "Minecraft - Pocket Edition (%d fps, %d chunk updates)", (int)fps, displayChunkUpdates);
|
||||
font->drawShadow(buf, 2, 2, 0xffffff);
|
||||
|
||||
font->drawShadow(minecraft->gatherStats1(), 2, 12, 0xFFFFFF);
|
||||
font->drawShadow(minecraft->gatherStats2(), 2, 22, 0xFFFFFF);
|
||||
font->drawShadow(minecraft->gatherStats3(), 2, 32, 0xFFFFFF);
|
||||
font->drawShadow(minecraft->gatherStats4(), 2, 42, 0xFFFFFF);
|
||||
|
||||
sprintf(buf, "x: %.8f", minecraft->player->x);
|
||||
drawString(font, buf, 2, 64, 0xE0E0E0);
|
||||
|
||||
sprintf(buf, "y: %.8f", minecraft->player->y);
|
||||
drawString(font, buf, 2, 72, 0xE0E0E0);
|
||||
|
||||
sprintf(buf, "z: %.8f", minecraft->player->z);
|
||||
drawString(font, buf, 2, 80, 0xE0E0E0);
|
||||
|
||||
sprintf(buf, "f: %d",Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3);
|
||||
drawString(font, buf, 2, 88, 0xE0E0E0);
|
||||
|
||||
sprintf(buf, "Seed: %.ld", lvl->getSeed());
|
||||
drawString(font, buf, 2, 104, 0xE0E0E0);
|
||||
|
||||
sprintf(buf, "Dimension: %d (%s)", lvl->dimension->id, lvl->dimension->getDimension().c_str());
|
||||
drawString(font, buf, 2, 114, 0xE0E0E0);
|
||||
|
||||
sprintf(buf, "Biome: %s", biomeName);
|
||||
drawString(font, buf, 2, 124, 0xE0E0E0);
|
||||
|
||||
sprintf(buf, "Looking at: %s", CurrentTile.c_str());
|
||||
drawString(font, buf, 2, 134, 0xE0E0E0);
|
||||
}
|
||||
else if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 1){
|
||||
|
||||
|
||||
static char ln[8][96];
|
||||
sprintf(ln[0], "Minecraft PE 0.6.1 alpha (mcpe64)");
|
||||
sprintf(ln[1], "%.1f fps", fps);
|
||||
@@ -784,8 +859,8 @@ void Gui::renderDebugInfo() {
|
||||
const float LH = (float)Font::DefaultLineHeight; // 10 font-pixels
|
||||
const float MGN = 2.0f; // left/top margin in font-pixels
|
||||
const float PAD = 2.0f; // horizontal padding for background
|
||||
Font* font = minecraft->font;
|
||||
|
||||
// Font* font = minecraft->font;
|
||||
|
||||
// 1) Draw semi-transparent background boxes behind each line
|
||||
for (int i = 0; i < N; i++) {
|
||||
if (ln[i][0] == '\0') continue;
|
||||
@@ -807,6 +882,7 @@ void Gui::renderDebugInfo() {
|
||||
font->draw(ln[i], MGN, y, col);
|
||||
}
|
||||
t.endOverrideAndDraw();
|
||||
}
|
||||
}
|
||||
|
||||
void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {
|
||||
|
||||
@@ -36,7 +36,7 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
}
|
||||
text += ": " + scaleText;
|
||||
}
|
||||
if (m_optionId == OPTIONS_FOG_TYPE) {
|
||||
if (m_optionId == OPTIONS_FOG_TYPE) {
|
||||
int value = minecraft->options.getIntValue(OPTIONS_FOG_TYPE);
|
||||
std::string scaleText;
|
||||
switch (value) {
|
||||
@@ -46,6 +46,38 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
}
|
||||
text += ": " + scaleText;
|
||||
}
|
||||
if (m_optionId == OPTIONS_DEBUG_STYLE) {
|
||||
int value = minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE);
|
||||
std::string scaleText;
|
||||
switch (value) {
|
||||
case 0: scaleText = I18n::get("options.debugStyle.javaBeta"); break;
|
||||
case 1: scaleText = I18n::get("options.debugStyle.custom"); break;
|
||||
case 2: scaleText = I18n::get("options.fogType.unused"); break;
|
||||
}
|
||||
text += ": " + scaleText;
|
||||
}
|
||||
if (m_optionId == OPTIONS_MENU_STYLE) {
|
||||
int value = minecraft->options.getIntValue(OPTIONS_MENU_STYLE);
|
||||
std::string scaleText;
|
||||
switch (value) {
|
||||
case 0: scaleText = I18n::get("options.menuStyle.pocket"); break;
|
||||
case 1: scaleText = I18n::get("options.menuStyle.xperia"); break;
|
||||
case 2: scaleText = I18n::get("options.menuStyle.java"); break;
|
||||
}
|
||||
text += ": " + scaleText;
|
||||
}
|
||||
if (m_optionId == OPTIONS_VIEW_DISTANCE) {
|
||||
int value = minecraft->options.getIntValue(OPTIONS_VIEW_DISTANCE);
|
||||
std::string scaleText;
|
||||
switch (value) {
|
||||
case 0: scaleText = I18n::get("options.renderDistance.far"); break;
|
||||
case 1: scaleText = I18n::get("options.renderDistance.normal"); break;
|
||||
case 2: scaleText = I18n::get("options.renderDistance.short"); break;
|
||||
case 3: scaleText = I18n::get("options.renderDistance.tiny"); break;
|
||||
default: scaleText = "Debug"; break;
|
||||
}
|
||||
text += ": " + scaleText;
|
||||
}
|
||||
|
||||
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
|
||||
super::render(minecraft, xm, ym);
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "../../../network/ServerSideNetworkHandler.h"
|
||||
#include "../../../network/packet/ChatPacket.h"
|
||||
#include "../../../platform/log.h"
|
||||
#include "util/StringUtils.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <cstdlib>
|
||||
@@ -54,141 +55,37 @@ void ConsoleScreen::charPressed(char inputChar)
|
||||
_input += inputChar;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// execute: run _input as a command, print result, close screen
|
||||
// ---------------------------------------------------------------------------
|
||||
void ConsoleScreen::execute()
|
||||
{
|
||||
if (!minecraft->level) return;
|
||||
|
||||
if (_input.empty()) {
|
||||
minecraft->setScreen(NULL);
|
||||
return;
|
||||
return minecraft->setScreen(NULL);
|
||||
}
|
||||
|
||||
if (_input[0] == '/') {
|
||||
// Command
|
||||
std::string result = processCommand(_input);
|
||||
if (!result.empty())
|
||||
minecraft->gui.addMessage(result);
|
||||
} else {
|
||||
// Chat message: <name> message
|
||||
std::string msg = std::string("<") + minecraft->player->name + "> " + _input;
|
||||
// if (_input[0] == '/') {
|
||||
// // Command
|
||||
// _input = Util::stringTrim(_input.substr(1));
|
||||
|
||||
// std::istringstream iss(minecraft->commandManager().execute(*minecraft, *minecraft->player, _input));
|
||||
// for (std::string line; std::getline(iss, line); ) {
|
||||
// minecraft->gui.addMessage(line);
|
||||
// }
|
||||
// } else {
|
||||
// @ai @rewrite
|
||||
if (minecraft->netCallback && minecraft->raknetInstance->isServer()) {
|
||||
// Hosting a LAN game: displayGameMessage shows locally + broadcasts MessagePacket to clients
|
||||
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(msg);
|
||||
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(_input);
|
||||
} else if (minecraft->netCallback) {
|
||||
// Connected client: send ChatPacket to server; server echoes it back as MessagePacket
|
||||
ChatPacket chatPkt(msg);
|
||||
ChatPacket chatPkt(_input);
|
||||
minecraft->raknetInstance->send(chatPkt);
|
||||
} else {
|
||||
// Singleplayer: show locally only
|
||||
minecraft->gui.addMessage(msg);
|
||||
minecraft->gui.addMessage("<" + minecraft->player->name + "> " + _input);
|
||||
}
|
||||
}
|
||||
// }
|
||||
|
||||
minecraft->setScreen(NULL);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// processCommand
|
||||
// ---------------------------------------------------------------------------
|
||||
static std::string trim(const std::string& s) {
|
||||
size_t a = s.find_first_not_of(" \t");
|
||||
if (a == std::string::npos) return "";
|
||||
size_t b = s.find_last_not_of(" \t");
|
||||
return s.substr(a, b - a + 1);
|
||||
}
|
||||
|
||||
std::string ConsoleScreen::processCommand(const std::string& raw)
|
||||
{
|
||||
// strip leading '/'
|
||||
std::string line = raw;
|
||||
if (!line.empty() && line[0] == '/') line = line.substr(1);
|
||||
line = trim(line);
|
||||
|
||||
// tokenise
|
||||
std::vector<std::string> args;
|
||||
{
|
||||
std::istringstream ss(line);
|
||||
std::string tok;
|
||||
while (ss >> tok) args.push_back(tok);
|
||||
}
|
||||
|
||||
if (args.empty()) return "";
|
||||
|
||||
Level* level = minecraft->level;
|
||||
if (!level) return "No level loaded.";
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// /time ...
|
||||
// -----------------------------------------------------------------------
|
||||
if (args[0] == "time") {
|
||||
if (args.size() < 2)
|
||||
return "Usage: /time <add|set|query> ...";
|
||||
|
||||
const std::string& sub = args[1];
|
||||
|
||||
// -- time add <value> -----------------------------------------------
|
||||
if (sub == "add") {
|
||||
if (args.size() < 3) return "Usage: /time add <value>";
|
||||
long delta = std::atol(args[2].c_str());
|
||||
long newTime = level->getTime() + delta;
|
||||
level->setTime(newTime);
|
||||
std::ostringstream out;
|
||||
out << "Set the time to " << (newTime % Level::TICKS_PER_DAY);
|
||||
return out.str();
|
||||
}
|
||||
|
||||
// -- time set <value|day|night|noon|midnight> -----------------------
|
||||
if (sub == "set") {
|
||||
if (args.size() < 3) return "Usage: /time set <value|day|night|noon|midnight>";
|
||||
const std::string& val = args[2];
|
||||
|
||||
long t = -1;
|
||||
if (val == "day") t = 1000;
|
||||
else if (val == "noon") t = 6000;
|
||||
else if (val == "night") t = 13000;
|
||||
else if (val == "midnight") t = 18000;
|
||||
else {
|
||||
// numeric — accept positive integers only
|
||||
bool numeric = true;
|
||||
for (char c : val)
|
||||
if (!std::isdigit((unsigned char)c)) { numeric = false; break; }
|
||||
if (!numeric) return std::string("Unknown value: ") + val;
|
||||
t = std::atol(val.c_str());
|
||||
}
|
||||
|
||||
// Preserve the total day count so only the time-of-day changes
|
||||
long dayCount = level->getTime() / Level::TICKS_PER_DAY;
|
||||
long newTime = dayCount * Level::TICKS_PER_DAY + (t % Level::TICKS_PER_DAY);
|
||||
level->setTime(newTime);
|
||||
std::ostringstream out;
|
||||
out << "Set the time to " << t;
|
||||
return out.str();
|
||||
}
|
||||
|
||||
// -- time query <daytime|gametime|day> ------------------------------
|
||||
if (sub == "query") {
|
||||
if (args.size() < 3) return "Usage: /time query <daytime|gametime|day>";
|
||||
const std::string& what = args[2];
|
||||
|
||||
long total = level->getTime();
|
||||
long daytime = total % Level::TICKS_PER_DAY;
|
||||
long day = total / Level::TICKS_PER_DAY;
|
||||
|
||||
std::ostringstream out;
|
||||
if (what == "daytime") { out << "The time of day is " << daytime; }
|
||||
else if (what == "gametime") { out << "The game time is " << total; }
|
||||
else if (what == "day") { out << "The day is " << day; }
|
||||
else return std::string("Unknown query: ") + what;
|
||||
return out.str();
|
||||
}
|
||||
|
||||
return "Unknown sub-command. Usage: /time <add|set|query> ...";
|
||||
}
|
||||
|
||||
return std::string("Unknown command: /") + args[0];
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// render
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
@@ -25,7 +25,6 @@ public:
|
||||
|
||||
private:
|
||||
void execute();
|
||||
std::string processCommand(const std::string& cmd);
|
||||
|
||||
std::string _input;
|
||||
int _cursorBlink; // tick counter for cursor blink
|
||||
|
||||
@@ -23,12 +23,15 @@ DeathScreen::~DeathScreen()
|
||||
|
||||
void DeathScreen::init()
|
||||
{
|
||||
if (/* minecraft->useTouchscreen() */ true) {
|
||||
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
|
||||
bRespawn = new Touch::TButton(1, "Respawn!");
|
||||
bTitle = new Touch::TButton(2, "Main menu");
|
||||
} else {
|
||||
} else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
|
||||
bRespawn = new Button(1, "Respawn!");
|
||||
bTitle = new Button(2, "Main menu");
|
||||
} else {
|
||||
bRespawn = new Button(1, 0, 0, 200, 20, "Respawn");
|
||||
bTitle = new Button(2, 0, 0, 200, 20, "Title menu");
|
||||
}
|
||||
buttons.push_back(bRespawn);
|
||||
buttons.push_back(bTitle);
|
||||
@@ -39,13 +42,23 @@ void DeathScreen::init()
|
||||
|
||||
void DeathScreen::setupPositions()
|
||||
{
|
||||
bRespawn->width = bTitle->width = width / 4;
|
||||
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
|
||||
bRespawn->width = 200;
|
||||
bTitle->width = 200;
|
||||
|
||||
int centerX = (width / 2) - (bRespawn->width / 2);
|
||||
bRespawn->x = centerX;
|
||||
bTitle->x = centerX;
|
||||
|
||||
bRespawn->y = (height / 2);
|
||||
bTitle->y = bRespawn->y + 24;
|
||||
} else {
|
||||
bRespawn->width = bTitle->width = width / 4;
|
||||
bRespawn->y = bTitle->y = height / 2;
|
||||
bRespawn->x = width/2 - bRespawn->width - 10;
|
||||
bTitle->x = width/2 + 10;
|
||||
|
||||
LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height);
|
||||
}
|
||||
// LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height);
|
||||
}
|
||||
|
||||
void DeathScreen::tick() {
|
||||
@@ -56,10 +69,20 @@ void DeathScreen::render( int xm, int ym, float a )
|
||||
{
|
||||
fillGradient(0, 0, width, height, 0x60500000, 0xa0803030);
|
||||
|
||||
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
|
||||
glPushMatrix2();
|
||||
glScalef2(2, 2, 2);
|
||||
drawCenteredString(font, "Game over!", width / 2 / 2, height / 8, 0xffffff);
|
||||
glPopMatrix2();
|
||||
std::stringstream ss;
|
||||
ss << "Score: &e" << minecraft->player->getScore();
|
||||
drawCenteredString(font, ss.str(), width / 2, (height / 4) + 32, 0xffffff);
|
||||
} else {
|
||||
glPushMatrix2();
|
||||
glScalef2(2, 2, 2);
|
||||
drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff);
|
||||
glPopMatrix2();
|
||||
}
|
||||
|
||||
if (_tick >= WAIT_TICKS)
|
||||
Screen::render(xm, ym, a);
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "../../renderer/Textures.h"
|
||||
#include "../../gamemode/GameMode.h"
|
||||
#include "ArmorScreen.h"
|
||||
#include "crafting/WorkbenchScreen.h"
|
||||
#include "../components/Button.h"
|
||||
|
||||
#if defined(__APPLE__)
|
||||
@@ -27,7 +28,8 @@ IngameBlockSelectionScreen::IngameBlockSelectionScreen()
|
||||
InventoryRows(1),
|
||||
InventoryCols(1),
|
||||
InventorySize(1),
|
||||
bArmor(1, "Armor")
|
||||
bArmor(1, "Armor"),
|
||||
bCrafting(1, "Crafting")
|
||||
{
|
||||
}
|
||||
|
||||
@@ -42,6 +44,19 @@ void IngameBlockSelectionScreen::init()
|
||||
(float)getSlotPosY(0) - 4,
|
||||
(float)getSlotPosX(InventoryCols) + 4,
|
||||
(float)getSlotPosY(InventoryRows) + 4);
|
||||
|
||||
if (!minecraft->isCreativeMode()) {
|
||||
bArmor.width = 42;
|
||||
bCrafting.width = 42;
|
||||
|
||||
bArmor.x = 0;
|
||||
bArmor.y = height - bArmor.height;
|
||||
|
||||
bCrafting.x = 0;
|
||||
bCrafting.y = height - bCrafting.height - 30;
|
||||
buttons.push_back(&bArmor);
|
||||
buttons.push_back(&bCrafting);
|
||||
}
|
||||
|
||||
ItemInstance* selected = inventory->getSelected();
|
||||
if (!selected || selected->isNull()) {
|
||||
@@ -58,13 +73,6 @@ void IngameBlockSelectionScreen::init()
|
||||
}
|
||||
if (!isAllowed(selectedItem))
|
||||
selectedItem = 0;
|
||||
|
||||
if (!minecraft->isCreativeMode()) {
|
||||
bArmor.width = 42;
|
||||
bArmor.x = 0;
|
||||
bArmor.y = height - bArmor.height;
|
||||
buttons.push_back(&bArmor);
|
||||
}
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::removed()
|
||||
@@ -124,7 +132,7 @@ void IngameBlockSelectionScreen::renderSlots()
|
||||
//w.printEvery(1000, "render-blocksel");
|
||||
|
||||
glDisable2(GL_RESCALE_NORMAL);
|
||||
Lighting::turnOn(minecraft);
|
||||
Lighting::turnOff();
|
||||
}
|
||||
|
||||
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
|
||||
@@ -249,7 +257,7 @@ void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum)
|
||||
//minecraft->soundEngine->playUI("random.click", 1, 1);
|
||||
} else {
|
||||
_pendingQuit = !_area.isInside((float)x, (float)y)
|
||||
&& !bArmor.isInside(x, y);
|
||||
&& !bArmor.isInside(x, y) && !bCrafting.isInside(x, y);
|
||||
}
|
||||
}
|
||||
if (!_pendingQuit)
|
||||
@@ -338,5 +346,8 @@ void IngameBlockSelectionScreen::buttonClicked( Button* button )
|
||||
if (button == &bArmor) {
|
||||
minecraft->setScreen(new ArmorScreen());
|
||||
}
|
||||
if (button == &bCrafting) {
|
||||
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
|
||||
}
|
||||
super::buttonClicked(button);
|
||||
}
|
||||
|
||||
@@ -52,6 +52,7 @@ private:
|
||||
bool _pendingQuit;
|
||||
|
||||
Button bArmor;
|
||||
Button bCrafting;
|
||||
|
||||
RectangleArea _area;
|
||||
};
|
||||
|
||||
@@ -197,6 +197,7 @@ void OptionsScreen::generateOptionScreens() {
|
||||
optionPanes[1]->addOptionItem(OPTIONS_DIFFICULTY, minecraft)
|
||||
.addOptionItem(OPTIONS_SERVER_VISIBLE, minecraft)
|
||||
.addOptionItem(OPTIONS_THIRD_PERSON_VIEW, minecraft)
|
||||
.addOptionItem(OPTIONS_WINDOW_SCALE, minecraft)
|
||||
.addOptionItem(OPTIONS_GUI_SCALE, minecraft)
|
||||
.addOptionItem(OPTIONS_SENSITIVITY, minecraft)
|
||||
.addOptionItem(OPTIONS_MUSIC_VOLUME, minecraft)
|
||||
@@ -223,19 +224,26 @@ void OptionsScreen::generateOptionScreens() {
|
||||
// .addOptionItem(&Option::ANAGLYPH, minecraft)
|
||||
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
|
||||
.addOptionItem(OPTIONS_VSYNC, minecraft)
|
||||
.addOptionItem(OPTIONS_VIEW_DISTANCE, minecraft)
|
||||
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
|
||||
.addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft)
|
||||
.addOptionItem(OPTIONS_VIEW_BOBBING, minecraft)
|
||||
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft)
|
||||
.addOptionItem(OPTIONS_NORMAL_LIGHTING, minecraft);
|
||||
.addOptionItem(OPTIONS_NORMAL_LIGHTING, minecraft)
|
||||
.addOptionItem(OPTIONS_BEAUTIFUL_SKY, minecraft)
|
||||
.addOptionItem(OPTIONS_VIGNETTE, minecraft);
|
||||
|
||||
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
|
||||
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
|
||||
.addOptionItem(OPTIONS_MENU_STYLE, minecraft)
|
||||
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
|
||||
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
|
||||
.addOptionItem(OPTIONS_TINTED_SIDE, minecraft)
|
||||
.addOptionItem(OPTIONS_JAVA_HUD, minecraft)
|
||||
.addOptionItem(OPTIONS_FOG_TYPE, minecraft)
|
||||
.addOptionItem(OPTIONS_RESTORED_ANIMS, minecraft);
|
||||
.addOptionItem(OPTIONS_BETA_SKY, minecraft)
|
||||
.addOptionItem(OPTIONS_RESTORED_ANIMS, minecraft)
|
||||
.addOptionItem(OPTIONS_DEBUG_STYLE, minecraft);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -10,18 +10,18 @@
|
||||
#include "client/gui/screens/OptionsScreen.h"
|
||||
|
||||
PauseScreen::PauseScreen(bool wasBackPaused)
|
||||
: saveStep(0),
|
||||
: saveStep(0),
|
||||
visibleTime(0),
|
||||
bContinue(0),
|
||||
bQuit(0),
|
||||
bOptions(0),
|
||||
bQuitAndSaveLocally(0),
|
||||
bServerVisibility(0),
|
||||
// bThirdPerson(0),
|
||||
// bThirdPerson(0),
|
||||
wasBackPaused(wasBackPaused),
|
||||
// bSound(OPTIONS_SOUND_VOLUME, 1, 0),
|
||||
bThirdPerson(OPTIONS_THIRD_PERSON_VIEW),
|
||||
bHideGui(OPTIONS_HIDEGUI)
|
||||
bHideGui(OPTIONS_HIDEGUI)
|
||||
{
|
||||
ImageDef def;
|
||||
def.setSrc(IntRectangle(160, 144, 39, 31));
|
||||
@@ -34,7 +34,7 @@ PauseScreen::PauseScreen(bool wasBackPaused)
|
||||
// bSound.setImageDef(def, true);
|
||||
defSrc.y += defSrc.h;
|
||||
bThirdPerson.setImageDef(def, true);
|
||||
bHideGui.setImageDef(def, true);
|
||||
bHideGui.setImageDef(def, true);
|
||||
//void setImageDef(ImageDef& imageDef, bool setButtonSize);
|
||||
}
|
||||
|
||||
@@ -44,24 +44,31 @@ PauseScreen::~PauseScreen() {
|
||||
delete bQuitAndSaveLocally;
|
||||
delete bServerVisibility;
|
||||
delete bOptions;
|
||||
// delete bThirdPerson;
|
||||
// delete bThirdPerson;
|
||||
}
|
||||
|
||||
void PauseScreen::init() {
|
||||
if (/* minecraft->useTouchscreen() */ true) {
|
||||
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
|
||||
bContinue = new Touch::TButton(1, "Back to game");
|
||||
bOptions = new Touch::TButton(5, "Options");
|
||||
bQuit = new Touch::TButton(2, "Quit to title");
|
||||
bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map");
|
||||
bServerVisibility = new Touch::TButton(4, "");
|
||||
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
|
||||
} else {
|
||||
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
|
||||
} else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
|
||||
bContinue = new Button(1, "Back to game");
|
||||
bOptions = new Button(5, "Options");
|
||||
bQuit = new Button(2, "Quit to title");
|
||||
bQuitAndSaveLocally = new Button(3, "Quit and copy map");
|
||||
bServerVisibility = new Button(4, "");
|
||||
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
|
||||
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
|
||||
} else {
|
||||
bContinue = new Button(1, 0, 0, 200, 20, "Back to game");
|
||||
bServerVisibility = new Button(4, 0, 0, 200, 20, "");
|
||||
bOptions = new Button(5, 0, 0, 200, 20, "Options...");
|
||||
bQuit = new Button(2, 0, 0, 200, 20, "Save and quit to title");
|
||||
bQuitAndSaveLocally = new Button(3, 0, 0, 200, 20, "Copy and quit map");
|
||||
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
|
||||
}
|
||||
|
||||
buttons.push_back(bContinue);
|
||||
@@ -72,12 +79,12 @@ void PauseScreen::init() {
|
||||
bHideGui.updateImage(&minecraft->options);
|
||||
// buttons.push_back(&bSound);
|
||||
buttons.push_back(&bThirdPerson);
|
||||
//buttons.push_back(&bHideGui);
|
||||
//buttons.push_back(&bHideGui);
|
||||
|
||||
// If Back wasn't pressed, set up additional items (more than Quit to menu
|
||||
// and Back to game) here
|
||||
|
||||
#if !defined(APPLE_DEMO_PROMOTION) && !defined(RPI)
|
||||
|
||||
#if !defined(APPLE_DEMO_PROMOTION) && !defined(RPI)
|
||||
if (true || !wasBackPaused) {
|
||||
if (minecraft->raknetInstance) {
|
||||
if (minecraft->raknetInstance->isServer()) {
|
||||
@@ -85,14 +92,14 @@ void PauseScreen::init() {
|
||||
buttons.push_back(bServerVisibility);
|
||||
}
|
||||
else {
|
||||
#if !defined(DEMO_MODE)
|
||||
buttons.push_back(bQuitAndSaveLocally);
|
||||
#endif
|
||||
#if !defined(DEMO_MODE)
|
||||
buttons.push_back(bQuitAndSaveLocally);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
// buttons.push_back(bThirdPerson);
|
||||
#endif
|
||||
// buttons.push_back(bThirdPerson);
|
||||
|
||||
for (unsigned int i = 0; i < buttons.size(); ++i) {
|
||||
// if (buttons[i] == &bSound) continue;
|
||||
@@ -103,27 +110,48 @@ void PauseScreen::init() {
|
||||
}
|
||||
|
||||
void PauseScreen::setupPositions() {
|
||||
saveStep = 0;
|
||||
saveStep = 0;
|
||||
int yBase = 16;
|
||||
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
|
||||
yBase = 50;
|
||||
|
||||
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
|
||||
bQuitAndSaveLocally->width = bServerVisibility->width = 160;
|
||||
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 200;
|
||||
bQuitAndSaveLocally->width = bServerVisibility->width = 200;
|
||||
|
||||
bContinue->x = (width - bContinue->width) / 2;
|
||||
bContinue->y = yBase + 32 * 1;
|
||||
bContinue->x = (width - bContinue->width) / 2;
|
||||
bContinue->y = yBase + 24 * 1;
|
||||
|
||||
bOptions->x = (width - bOptions->width) / 2;
|
||||
bOptions->y = yBase + 32 * 2;
|
||||
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
|
||||
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 24 * 2;
|
||||
|
||||
bQuit->x = (width - bQuit->width) / 2;
|
||||
bQuit->y = yBase + 32 * 3;
|
||||
bOptions->x = (width - bOptions->width) / 2;
|
||||
bOptions->y = yBase + 24 * 3 + 24;
|
||||
|
||||
bQuit->x = (width - bQuit->width) / 2;
|
||||
bQuit->y = yBase + 24 * 4 + 24;
|
||||
|
||||
} else {
|
||||
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
|
||||
bQuitAndSaveLocally->width = bServerVisibility->width = 160;
|
||||
|
||||
bContinue->x = (width - bContinue->width) / 2;
|
||||
bContinue->y = yBase + 32 * 1;
|
||||
|
||||
bOptions->x = (width - bOptions->width) / 2;
|
||||
bOptions->y = yBase + 32 * 2;
|
||||
|
||||
bQuit->x = (width - bQuit->width) / 2;
|
||||
bQuit->y = yBase + 32 * 3;
|
||||
|
||||
#if APPLE_DEMO_PROMOTION
|
||||
bQuit->y += 16;
|
||||
bQuit->y += 16;
|
||||
#endif
|
||||
|
||||
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
|
||||
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4;
|
||||
|
||||
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
|
||||
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// bSound.y = bThirdPerson.y = 8;
|
||||
// bSound.x = 4;
|
||||
@@ -161,9 +189,9 @@ void PauseScreen::buttonClicked(Button* button) {
|
||||
minecraft->setScreen(NULL);
|
||||
//minecraft->grabMouse();
|
||||
}
|
||||
if (button->id == bQuit->id) {
|
||||
if (button->id == bQuit->id) {
|
||||
minecraft->leaveGame();
|
||||
}
|
||||
}
|
||||
if (button->id == bQuitAndSaveLocally->id) {
|
||||
minecraft->leaveGame(true);
|
||||
}
|
||||
@@ -197,5 +225,5 @@ void PauseScreen::updateServerVisibilityText()
|
||||
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) minecraft->netCallback;
|
||||
bServerVisibility->msg = ss->allowsIncomingConnections()?
|
||||
"Server is visible"
|
||||
: "Server is invisible";
|
||||
: "Server is invisible";
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ Screen* ScreenChooser::createScreen( ScreenId id )
|
||||
Screen* screen = NULL;
|
||||
|
||||
// :sob:
|
||||
if (/* _mc->useTouchscreen() */ true) {
|
||||
if (_mc->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
|
||||
switch (id) {
|
||||
case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break;
|
||||
case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break;
|
||||
|
||||
@@ -23,49 +23,62 @@
|
||||
|
||||
// Some kind of default settings, might be overridden in ::init
|
||||
StartMenuScreen::StartMenuScreen()
|
||||
: bHost( 2, 0, 0, 160, 24, "Start Game"),
|
||||
bJoin( 3, 0, 0, 160, 24, "Join Game"),
|
||||
bOptions( 4, 0, 0, 160, 24, "Options"),
|
||||
bQuit( 5, "")
|
||||
{
|
||||
}
|
||||
|
||||
StartMenuScreen::~StartMenuScreen()
|
||||
{
|
||||
delete bHost;
|
||||
delete bJoin;
|
||||
delete bOptions;
|
||||
delete bQuit;
|
||||
}
|
||||
|
||||
void StartMenuScreen::init()
|
||||
{
|
||||
bJoin.active = bHost.active = bOptions.active = true;
|
||||
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
|
||||
bHost = new Button( 2, 0, 0, 200, 20, "Singleplayer");
|
||||
bJoin = new Button( 3, 0, 0, 200, 20, "Multiplayer");
|
||||
bOptions = new Button( 4, 0, 0, 200, 20, "Options...");
|
||||
bQuit = new Button( 5, 0, 0, 200, 20, "Ouit Game");
|
||||
} else {
|
||||
bHost = new Button( 2, 0, 0, 160, 24, "Start Game");
|
||||
bJoin = new Button( 3, 0, 0, 160, 24, "Join Game");
|
||||
bOptions = new Button( 4, 0, 0, 160, 24, "Options");
|
||||
bQuit = new Button( 5, 0, 0, 160, 24, "Ouit Game");
|
||||
}
|
||||
bJoin->active = bHost->active = bOptions->active = true;
|
||||
|
||||
if (minecraft->options.getStringValue(OPTIONS_USERNAME).empty()) {
|
||||
return; // tick() will redirect to UsernameScreen
|
||||
}
|
||||
|
||||
buttons.push_back(&bHost);
|
||||
buttons.push_back(&bJoin);
|
||||
buttons.push_back(bHost);
|
||||
buttons.push_back(bJoin);
|
||||
//buttons.push_back(&bTest);
|
||||
buttons.push_back(bQuit);
|
||||
|
||||
tabButtons.push_back(&bHost);
|
||||
tabButtons.push_back(&bJoin);
|
||||
tabButtons.push_back(bHost);
|
||||
tabButtons.push_back(bJoin);
|
||||
tabButtons.push_back(bQuit);
|
||||
|
||||
#ifndef RPI
|
||||
buttons.push_back(&bOptions);
|
||||
tabButtons.push_back(&bOptions);
|
||||
buttons.push_back(bOptions);
|
||||
tabButtons.push_back(bOptions);
|
||||
#endif
|
||||
|
||||
// add quit button (top right X icon) – match OptionsScreen style
|
||||
{
|
||||
ImageDef def;
|
||||
def.name = "gui/touchgui.png";
|
||||
def.width = 34;
|
||||
def.height = 26;
|
||||
def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
|
||||
bQuit.setImageDef(def, true);
|
||||
bQuit.scaleWhenPressed = false;
|
||||
buttons.push_back(&bQuit);
|
||||
// don't include in tab navigation
|
||||
}
|
||||
//// add quit button (top right X icon) – match OptionsScreen style
|
||||
//{
|
||||
// ImageDef def;
|
||||
// def.name = "gui/touchgui.png";
|
||||
// def.width = 34;
|
||||
// def.height = 26;
|
||||
// def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
|
||||
// bQuit.setImageDef(def, true);
|
||||
// bQuit.scaleWhenPressed = false;
|
||||
// buttons.push_back(&bQuit);
|
||||
// // don't include in tab navigation
|
||||
//}
|
||||
|
||||
copyright = "\xffMojang AB";//. Do not distribute!";
|
||||
|
||||
@@ -93,20 +106,30 @@ void StartMenuScreen::init()
|
||||
}
|
||||
|
||||
void StartMenuScreen::setupPositions() {
|
||||
int yBase = height / 2;
|
||||
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
|
||||
int yBase = (height / 2) - 20;
|
||||
|
||||
bHost.y = yBase;
|
||||
bJoin.y = bHost.y + 24 + 4;
|
||||
bOptions.y = bJoin.y + 24 + 4;
|
||||
bHost->y = yBase;
|
||||
bJoin->y = bHost->y + 24;
|
||||
bOptions->y = bJoin->y + 24;
|
||||
bQuit->y = bOptions->y + 24;
|
||||
} else {
|
||||
int yBase = height / 2;
|
||||
bHost->y = yBase;
|
||||
bJoin->y = bHost->y + 24 + 4;
|
||||
bOptions->y = bJoin->y + 24 + 4;
|
||||
bQuit->y = bOptions->y + 24 + 4;
|
||||
}
|
||||
|
||||
// Center buttons
|
||||
bHost.x = (width - bHost.width) / 2;
|
||||
bJoin.x = (width - bJoin.width) / 2;
|
||||
bOptions.x = (width - bOptions.width) / 2;
|
||||
bHost->x = (width - bHost->width) / 2;
|
||||
bJoin->x = (width - bJoin->width) / 2;
|
||||
bOptions->x = (width - bOptions->width) / 2;
|
||||
bQuit->x = (width - bQuit->width) / 2;
|
||||
|
||||
// position quit icon at top-right (use image-defined size)
|
||||
bQuit.x = width - bQuit.width;
|
||||
bQuit.y = 0;
|
||||
//// position quit icon at top-right (use image-defined size)
|
||||
//bQuit.x = width - bQuit.width;
|
||||
//bQuit.y = 0;
|
||||
}
|
||||
|
||||
void StartMenuScreen::tick() {
|
||||
@@ -114,7 +137,7 @@ void StartMenuScreen::tick() {
|
||||
|
||||
void StartMenuScreen::buttonClicked(Button* button) {
|
||||
|
||||
if (button->id == bHost.id)
|
||||
if (button->id == bHost->id)
|
||||
{
|
||||
#if defined(DEMO_MODE) || defined(APPLE_DEMO_PROMOTION)
|
||||
minecraft->setScreen( new SimpleChooseLevelScreen("_DemoLevel") );
|
||||
@@ -122,16 +145,16 @@ void StartMenuScreen::buttonClicked(Button* button) {
|
||||
minecraft->screenChooser.setScreen(SCREEN_SELECTWORLD);
|
||||
#endif
|
||||
}
|
||||
if (button->id == bJoin.id)
|
||||
if (button->id == bJoin->id)
|
||||
{
|
||||
minecraft->locateMultiplayer();
|
||||
minecraft->screenChooser.setScreen(SCREEN_JOINGAME);
|
||||
}
|
||||
if (button->id == bOptions.id)
|
||||
if (button->id == bOptions->id)
|
||||
{
|
||||
minecraft->setScreen(new OptionsScreen());
|
||||
}
|
||||
if (button == &bQuit)
|
||||
if (button->id == bQuit->id)
|
||||
{
|
||||
minecraft->quit();
|
||||
}
|
||||
|
||||
@@ -23,10 +23,10 @@ public:
|
||||
bool isInGameScreen();
|
||||
private:
|
||||
|
||||
Button bHost;
|
||||
Button bJoin;
|
||||
Button bOptions;
|
||||
ImageButton bQuit; // X button in top-right corner
|
||||
Button* bHost;
|
||||
Button* bJoin;
|
||||
Button* bOptions;
|
||||
Button* bQuit;
|
||||
|
||||
std::string copyright;
|
||||
int copyrightPosX;
|
||||
|
||||
@@ -16,7 +16,12 @@
|
||||
#include "../../../../world/level/Level.h"
|
||||
#include "../../../../world/item/DyePowderItem.h"
|
||||
#include "../../../../world/item/crafting/Recipe.h"
|
||||
#include "network/RakNetInstance.h"
|
||||
#include "network/packet/WantCreatePacket.h"
|
||||
#include "platform/input/Keyboard.h"
|
||||
#include <cstdint>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
static NinePatchLayer* guiPaneFrame = NULL;
|
||||
|
||||
@@ -193,6 +198,26 @@ void PaneCraftingScreen::setupPositions() {
|
||||
}
|
||||
|
||||
void PaneCraftingScreen::tick() {
|
||||
if (minecraft->isOnline()) {
|
||||
// TODO: Make better algorithm
|
||||
static std::map<uint8_t, uint16_t> oldMap = {};
|
||||
std::map<uint8_t, uint16_t> newMap = {};
|
||||
|
||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
|
||||
auto itm = minecraft->player->inventory->getItem(i);
|
||||
|
||||
if (itm != NULL) {
|
||||
newMap[itm->id] += itm->count;
|
||||
}
|
||||
}
|
||||
|
||||
if (oldMap != newMap) {
|
||||
oldMap = newMap;
|
||||
newMap = {};
|
||||
recheckRecipes();
|
||||
}
|
||||
}
|
||||
|
||||
if (pane) pane->tick();
|
||||
}
|
||||
|
||||
@@ -439,25 +464,29 @@ void PaneCraftingScreen::craftSelectedItem()
|
||||
ItemInstance resultItem = currentItem->item;
|
||||
|
||||
if (minecraft->player) {
|
||||
if (minecraft->isOnline()) {
|
||||
WantCreatePacket packet(minecraft->player->entityId, resultItem.count, resultItem.getAuxValue(), resultItem.id);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
// Remove all items required for the recipe and ...
|
||||
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
|
||||
CItem::ReqItem& req = currentItem->neededItems[i];
|
||||
|
||||
// If the recipe allows any aux-value as ingredients, first deplete
|
||||
// aux == 0 from inventory. Since I'm not sure if this always is
|
||||
// correct, let's only do it for ingredient sandstone for now.
|
||||
ItemInstance toRemove = req.item;
|
||||
// If the recipe allows any aux-value as ingredients, first deplete
|
||||
// aux == 0 from inventory. Since I'm not sure if this always is
|
||||
// correct, let's only do it for ingredient sandstone for now.
|
||||
ItemInstance toRemove = req.item;
|
||||
|
||||
if (Tile::sandStone->id == req.item.id
|
||||
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
|
||||
toRemove.setAuxValue(0);
|
||||
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
|
||||
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
|
||||
}
|
||||
if (Tile::sandStone->id == req.item.id
|
||||
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
|
||||
toRemove.setAuxValue(0);
|
||||
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
|
||||
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
|
||||
}
|
||||
|
||||
if (toRemove.count > 0) {
|
||||
minecraft->player->inventory->removeResource(toRemove);
|
||||
}
|
||||
if (toRemove.count > 0) {
|
||||
minecraft->player->inventory->removeResource(toRemove);
|
||||
}
|
||||
}
|
||||
// ... add the new one! (in this order, to fill empty slots better)
|
||||
// if it doesn't fit, throw it on the ground!
|
||||
|
||||
@@ -40,10 +40,9 @@ HumanoidModel::HumanoidModel( float g /*= 0*/, float yOffset /*= 0*/, int texW /
|
||||
head.addBox(-4, -8, -4, 8, 8, 8, g); // Head
|
||||
head.setPos(0, 0 + yOffset, 0);
|
||||
|
||||
if (modernSkin) {
|
||||
hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat)
|
||||
hair.setPos(0, 0 + yOffset, 0);
|
||||
}
|
||||
hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat)
|
||||
hair.setPos(0, 0 + yOffset, 0);
|
||||
|
||||
|
||||
body.addBox(-4, 0, -2, 8, 12, 4, g); // Body
|
||||
body.setPos(0, 0 + yOffset, 0);
|
||||
@@ -99,17 +98,17 @@ void HumanoidModel::render(Entity* e, float time, float r, float bob, float yRot
|
||||
setupAnim(time, r, bob, yRot, xRot, scale);
|
||||
|
||||
// Sync overlay with head rotation/position
|
||||
if (texWidth == 64 && texHeight == 64) {
|
||||
hair.xRot = head.xRot;
|
||||
hair.yRot = head.yRot;
|
||||
hair.zRot = head.zRot;
|
||||
hair.y = head.y;
|
||||
}
|
||||
|
||||
hair.xRot = head.xRot;
|
||||
hair.yRot = head.yRot;
|
||||
hair.zRot = head.zRot;
|
||||
hair.y = head.y;
|
||||
|
||||
|
||||
head.render(scale);
|
||||
if (texWidth == 64 && texHeight == 64) {
|
||||
hair.render(scale);
|
||||
}
|
||||
|
||||
hair.render(scale);
|
||||
|
||||
body.render(scale);
|
||||
arm0.render(scale);
|
||||
arm1.render(scale);
|
||||
@@ -123,12 +122,12 @@ void HumanoidModel::render( HumanoidModel* model, float scale )
|
||||
head.yRot = model->head.yRot;
|
||||
head.y = model->head.y;
|
||||
head.xRot = model->head.xRot;
|
||||
if (texWidth == 64 && texHeight == 64) {
|
||||
hair.yRot = head.yRot;
|
||||
hair.xRot = head.xRot;
|
||||
hair.zRot = head.zRot;
|
||||
hair.y = head.y;
|
||||
}
|
||||
|
||||
hair.yRot = head.yRot;
|
||||
hair.xRot = head.xRot;
|
||||
hair.zRot = head.zRot;
|
||||
hair.y = head.y;
|
||||
|
||||
|
||||
arm0.xRot = model->arm0.xRot;
|
||||
arm0.zRot = model->arm0.zRot;
|
||||
@@ -273,7 +272,7 @@ void HumanoidModel::onGraphicsReset()
|
||||
arm1.onGraphicsReset();
|
||||
leg0.onGraphicsReset();
|
||||
leg1.onGraphicsReset();
|
||||
//hair.onGraphicsReset();
|
||||
hair.onGraphicsReset();
|
||||
}
|
||||
|
||||
//void renderHair(float scale) {
|
||||
|
||||
@@ -355,7 +355,11 @@ LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, const std::string&
|
||||
armorTypeHash(0),
|
||||
sprinting(false),
|
||||
sprintDoubleTapTimer(0),
|
||||
prevForwardHeld(false)
|
||||
prevForwardHeld(false),
|
||||
xBob(0.0f),
|
||||
yBob(0.0f),
|
||||
xBobO(0.0f),
|
||||
yBobO(0.0f)
|
||||
{
|
||||
this->dimension = dimension;
|
||||
_init();
|
||||
@@ -456,7 +460,7 @@ void LocalPlayer::tick() {
|
||||
{
|
||||
sentInventoryItemId = newItemId;
|
||||
sentInventoryItemData = newItemData;
|
||||
PlayerEquipmentPacket packet(entityId, newItemId, newItemData);
|
||||
PlayerEquipmentPacket packet(entityId, newItemId, newItemData, inventory->selected, inventory->getSlot(newItemId, newItemData));
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
}
|
||||
@@ -550,6 +554,10 @@ void LocalPlayer::aiStep() {
|
||||
|
||||
//if (onGround && abilities.flying)
|
||||
// abilities.flying = false;
|
||||
yBobO = yBob;
|
||||
xBobO = xBob;
|
||||
xBob += (xRot - xBob) * 0.5;
|
||||
yBob += (yRot - yBob) * 0.5;
|
||||
|
||||
if (interpolateOnly())
|
||||
updateAi();
|
||||
|
||||
@@ -22,6 +22,10 @@ public:
|
||||
virtual void reset();
|
||||
|
||||
void tick();
|
||||
|
||||
float yBob, xBob; // shredder added from b1.8/4j for the hand swaying animation
|
||||
float yBobO, xBobO; // shredder added from b1.8/4j for the hand swaying animation
|
||||
|
||||
void move(float xa, float ya, float za);
|
||||
|
||||
void aiStep();
|
||||
|
||||
@@ -101,12 +101,22 @@ void GameRenderer::setupCamera(float a, int eye) {
|
||||
|
||||
float stereoScale = 0.07f;
|
||||
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) glTranslatef2(-(eye * 2 - 1) * stereoScale, 0, 0);
|
||||
if (zoom != 1) {
|
||||
glTranslatef2((float) zoom_x, (float) -zoom_y, 0);
|
||||
glScalef2(zoom, zoom, 1);
|
||||
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance);
|
||||
if (mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||
if (zoom != 1) {
|
||||
glTranslatef2((float) zoom_x, (float) -zoom_y, 0);
|
||||
glScalef2(zoom, zoom, 1);
|
||||
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance * 2.0f);
|
||||
} else {
|
||||
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance * 2.0f);
|
||||
}
|
||||
} else {
|
||||
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance);
|
||||
if (zoom != 1) {
|
||||
glTranslatef2((float) zoom_x, (float) -zoom_y, 0);
|
||||
glScalef2(zoom, zoom, 1);
|
||||
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance);
|
||||
} else {
|
||||
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance);
|
||||
}
|
||||
}
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
@@ -272,8 +282,7 @@ void GameRenderer::renderLevel(float a) {
|
||||
screenScissorArea.w, screenScissorArea.h);
|
||||
}
|
||||
|
||||
glEnable2(GL_FOG);
|
||||
setupFog(1);
|
||||
|
||||
|
||||
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
|
||||
glShadeModel2(GL_SMOOTH);
|
||||
@@ -286,10 +295,29 @@ void GameRenderer::renderLevel(float a) {
|
||||
TIMER_POP_PUSH("culling");
|
||||
mc->levelRenderer->cull(&frustum, a);
|
||||
mc->levelRenderer->updateDirtyChunks(cameraEntity, false);
|
||||
// this sky rendering code below was originally before the frustrum and culling stuff but sunset color breaks for some reason in that place, so i moved i after those two - shredder
|
||||
// if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)) {
|
||||
setupFog(-1);
|
||||
TIMER_POP_PUSH("sky");
|
||||
// @TODO - EXTREME JANK BELOW, it works but i have to do heavy cleanup here, also to test if the glfogf commands even affect fog in anyway.
|
||||
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY) && (mc->options.getIntValue(OPTIONS_VIEW_DISTANCE) < 2)){
|
||||
levelRenderer->renderSky(a); // how java renders the sky instead of how pe doing prepareandrenderclouds.
|
||||
} else if (!mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||
glFogf(GL_FOG_START, renderDistance * 0.2f);
|
||||
glFogf(GL_FOG_END, renderDistance *0.75);
|
||||
|
||||
if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)) {
|
||||
glFogf(GL_FOG_START, renderDistance * 0.6f);
|
||||
glFogf(GL_FOG_END, renderDistance);
|
||||
}
|
||||
// }
|
||||
glEnable2(GL_FOG);
|
||||
setupFog(1);
|
||||
// MCPE renders clouds using this, but this method breaks 3d clouds and also breaks 2d clouds transparency viewed from above, add as a Legacy Sky or Fast Sky option. - shredder
|
||||
if(!mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||
if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)) {
|
||||
prepareAndRenderClouds(levelRenderer, a);
|
||||
}
|
||||
}
|
||||
|
||||
setupFog(0);
|
||||
glEnable2(GL_FOG);
|
||||
@@ -297,7 +325,9 @@ void GameRenderer::renderLevel(float a) {
|
||||
mc->textures->loadAndBindTexture("terrain.png");
|
||||
Lighting::turnOff();
|
||||
|
||||
glDisable2(GL_ALPHA_TEST);
|
||||
// glDisable2(GL_ALPHA_TEST); // vanilla pe disables alpha test here, i renable it so grass side textures dont become opaque - shredder
|
||||
glEnable2(GL_ALPHA_TEST); //
|
||||
|
||||
glDisable2(GL_BLEND);
|
||||
glEnable2(GL_CULL_FACE);
|
||||
TIMER_POP_PUSH("terrain-0");
|
||||
@@ -317,13 +347,16 @@ void GameRenderer::renderLevel(float a) {
|
||||
Lighting::turnOff();
|
||||
glDisable2(GL_BLEND);
|
||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
Lighting::turnOff();
|
||||
setupFog(0);
|
||||
glEnable2(GL_BLEND);
|
||||
glDisable2(GL_CULL_FACE);
|
||||
glDepthMask(GL_FALSE);
|
||||
glDepthMask(GL_FALSE); // @TODO commenting this out fixes Ice transparency and clouds are no longer visilbe underwater like normal beta - shredder
|
||||
glDisable2(GL_ALPHA_TEST);
|
||||
mc->textures->loadAndBindTexture("terrain.png");
|
||||
//if (mc->options.fancyGraphics) {
|
||||
// @TODO - below is a commented out double render system that fixes ice transparency, but probs harm performance, add it as an option - shredder
|
||||
|
||||
//if (mc->options.fancyGraphics) {
|
||||
// glColorMask(false, false, false, false);
|
||||
// int visibleWaterChunks = levelRenderer->render(cameraEntity, 1, a);
|
||||
// glColorMask(true, true, true, true);
|
||||
@@ -365,11 +398,14 @@ void GameRenderer::renderLevel(float a) {
|
||||
}
|
||||
|
||||
glDisable2(GL_FOG);
|
||||
//
|
||||
// setupFog(0);
|
||||
// glEnable2(GL_FOG);
|
||||
//// levelRenderer->renderClouds(a);
|
||||
// glDisable2(GL_FOG);
|
||||
// Normally this is commented out, but this is how java does it and should fix both 2d/3d clouds, a
|
||||
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||
setupFog(0);
|
||||
glEnable2(GL_FOG);
|
||||
levelRenderer->renderClouds(a);
|
||||
glDisable2(GL_FOG);
|
||||
}
|
||||
// SHREDDER END
|
||||
setupFog(1);
|
||||
|
||||
if (zoom == 1 && !mc->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||
@@ -654,7 +690,7 @@ void GameRenderer::pick(float a) {
|
||||
float range = mc->gameMode->getPickRange();
|
||||
bool isPicking = true;
|
||||
|
||||
bool freeform = mc->useTouchscreen(); //&& !mc->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA);
|
||||
bool freeform = mc->useTouchscreen() && !mc->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA);
|
||||
|
||||
if (freeform) {
|
||||
isPicking = updateFreeformPickDirection(a, pickDirection);
|
||||
|
||||
@@ -280,6 +280,9 @@ void ItemInHandRenderer::render( float a )
|
||||
float h = oHeight + (height - oHeight) * a;
|
||||
Player* player = mc->player;
|
||||
// if (selectedTile==NULL) return;
|
||||
LocalPlayer* localPlayer = (LocalPlayer*)(player);
|
||||
|
||||
float xr = player->xRotO + (player->xRot - player->xRotO) * a; // shredder added for hand swaying
|
||||
|
||||
glPushMatrix2();
|
||||
glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0);
|
||||
@@ -288,6 +291,16 @@ void ItemInHandRenderer::render( float a )
|
||||
Lighting::turnOn(mc);
|
||||
glPopMatrix2();
|
||||
|
||||
if (localPlayer) // shredder added, basically does the hand swaying animation from b1.8
|
||||
{
|
||||
float xrr = localPlayer->xBobO + (localPlayer->xBob - localPlayer->xBobO) * a;
|
||||
float yrr = localPlayer->yBobO + (localPlayer->yBob - localPlayer->yBobO) * a;
|
||||
// 4J - was using player->xRot and yRot directly here rather than interpolating between old & current with a
|
||||
float yr = player->yRotO + (player->yRot - player->yRotO) * a;
|
||||
glRotatef((xr - xrr) * 0.1f, 1, 0, 0);
|
||||
glRotatef((yr - yrr) * 0.1f, 0, 1, 0);
|
||||
}
|
||||
|
||||
float br = mc->level->getBrightness(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
|
||||
|
||||
ItemInstance* item;// = selectedItem;
|
||||
@@ -443,10 +456,10 @@ void ItemInHandRenderer::renderScreenEffect( float a )
|
||||
}
|
||||
}
|
||||
|
||||
// if (mc->player->isUnderLiquid(Material::water)) {
|
||||
//mc->textures->loadAndBindTexture("misc/water.png");
|
||||
// renderWater(a);
|
||||
// }
|
||||
if (mc->player->isUnderLiquid(Material::water)) {
|
||||
mc->textures->loadAndBindTexture("misc/water.png");
|
||||
renderWater(a);
|
||||
}
|
||||
glEnable2(GL_ALPHA_TEST);
|
||||
}
|
||||
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include "../../client/player/LocalPlayer.h"
|
||||
|
||||
#include "../../world/level/GrassColor.h"
|
||||
#include "Lighting.h"
|
||||
|
||||
#ifdef GFX_SMALLER_CHUNKS
|
||||
/* static */ const int LevelRenderer::CHUNK_SIZE = 8;
|
||||
@@ -68,7 +69,7 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
|
||||
destroyProgress(0)
|
||||
{
|
||||
#ifdef OPENGL_ES
|
||||
int maxChunksWidth = 2 * LEVEL_WIDTH / CHUNK_SIZE + 1;
|
||||
int maxChunksWidth = 2 * LevelConstants::LEVEL_WIDTH / CHUNK_SIZE + 1;
|
||||
numListsOrBuffers = maxChunksWidth * maxChunksWidth * (128/CHUNK_SIZE) * 3;
|
||||
chunkBuffers = new GLuint[numListsOrBuffers];
|
||||
glGenBuffers2(numListsOrBuffers, chunkBuffers);
|
||||
@@ -76,6 +77,9 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
|
||||
//for (int i = 0; i < numListsOrBuffers; ++i) printf("bufId %d: %d\t", i, chunkBuffers[i]);
|
||||
|
||||
glGenBuffers2(1, &skyBuffer);
|
||||
glGenBuffers2(1, &voidBuffer);
|
||||
glGenBuffers2(1, &starBuffer);
|
||||
generateStars();
|
||||
generateSky();
|
||||
#else
|
||||
int maxChunksWidth = 1024 / CHUNK_SIZE;
|
||||
@@ -94,6 +98,8 @@ LevelRenderer::~LevelRenderer()
|
||||
#ifdef OPENGL_ES
|
||||
glDeleteBuffers(numListsOrBuffers, chunkBuffers);
|
||||
glDeleteBuffers(1, &skyBuffer);
|
||||
glDeleteBuffers(1, &voidBuffer);
|
||||
glDeleteBuffers(1, &starBuffer);
|
||||
delete[] chunkBuffers;
|
||||
#else
|
||||
glDeleteLists(numListsOrBuffers, chunkLists);
|
||||
@@ -121,6 +127,25 @@ void LevelRenderer::generateSky() {
|
||||
}
|
||||
|
||||
t.end(true, skyBuffer);
|
||||
|
||||
yy = (float) (-16);
|
||||
t.begin();
|
||||
|
||||
// pretty much the same thing as the sky one above except uses inverted values to generate the void plane.
|
||||
|
||||
voidVertexCount = 0;
|
||||
for (int xx = -s * d; xx <= s * d; xx += s) {
|
||||
for (int zz = -s * d; zz <= s * d; zz += s) {
|
||||
t.vertex((float) xx + 0, yy, (float) zz + s);
|
||||
t.vertex((float)(xx + s), yy, (float) zz + s);
|
||||
t.vertex((float)(xx + s), yy, (float)(zz + 0));
|
||||
t.vertex((float) xx + 0, yy, (float)(zz + 0));
|
||||
//LOGI("x, z: %d, %d\n", xx, zz);
|
||||
voidVertexCount += 4;
|
||||
}
|
||||
}
|
||||
|
||||
t.end(true, voidBuffer);
|
||||
//LOGI("skyvertexcount: %d\n", skyVertexCount);
|
||||
//glEndList();
|
||||
}
|
||||
@@ -146,10 +171,6 @@ void LevelRenderer::setLevel( Level* level )
|
||||
level->addListener(this);
|
||||
allChanged();
|
||||
}
|
||||
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
|
||||
mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
|
||||
allChanged();
|
||||
}
|
||||
}
|
||||
|
||||
void LevelRenderer::allChanged()
|
||||
@@ -168,6 +189,9 @@ void LevelRenderer::allChanged()
|
||||
FoliageColor::setUseTint(tint);
|
||||
GrassColor::setUseTint(tint);
|
||||
|
||||
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
|
||||
TileRenderer::setUseTint(sideTint);
|
||||
|
||||
|
||||
int dist = (512 >> 3) << (3 - lastViewDistance);
|
||||
if (lastViewDistance <= 2 && mc->isPowerVR())
|
||||
@@ -315,16 +339,47 @@ int LevelRenderer::render( Mob* player, int layer, float alpha )
|
||||
allChanged();
|
||||
}
|
||||
|
||||
int currentFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
|
||||
if (currentFogType != lastFogType) {
|
||||
lastFogType = currentFogType;
|
||||
|
||||
if (level && level->dimension) {
|
||||
level->dimension->FogType = currentFogType; // use new fog stuff
|
||||
}
|
||||
|
||||
allChanged();
|
||||
int currentFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
|
||||
if (currentFogType != lastFogType) {
|
||||
lastFogType = currentFogType;
|
||||
|
||||
if (level && level->dimension) {
|
||||
level->dimension->FogType = currentFogType; // use new fog stuff
|
||||
}
|
||||
|
||||
allChanged();
|
||||
}
|
||||
bool SmoothLightState = mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION);
|
||||
if (SmoothLightState != mc->useAmbientOcclusion){
|
||||
mc->useAmbientOcclusion = SmoothLightState;
|
||||
allChanged();
|
||||
}
|
||||
|
||||
|
||||
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
|
||||
if (tint != LastTint) {
|
||||
LastTint = tint;
|
||||
|
||||
|
||||
FoliageColor::setUseTint(tint);
|
||||
GrassColor::setUseTint(tint);
|
||||
|
||||
allChanged();
|
||||
}
|
||||
|
||||
|
||||
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
|
||||
|
||||
if (sideTint != LastSideTint) {
|
||||
LastSideTint = sideTint;
|
||||
|
||||
|
||||
TileRenderer::setUseTint(sideTint);
|
||||
|
||||
allChanged();
|
||||
}
|
||||
|
||||
|
||||
|
||||
TIMER_PUSH("sortchunks");
|
||||
for (int i = 0; i < 10; i++) {
|
||||
@@ -513,15 +568,15 @@ void LevelRenderer::render(const AABB& b) const
|
||||
{
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
// glColor4f2(1, 1, 1, 1);
|
||||
// glColor4f2(1, 1, 1, 1);
|
||||
|
||||
// textures->loadAndBindTexture("terrain.png"); // uh need to check java - shredder
|
||||
// textures->loadAndBindTexture("terrain.png"); // uh need to check java - shredder
|
||||
|
||||
//t.begin();
|
||||
// t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder
|
||||
|
||||
// t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render
|
||||
// t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder
|
||||
|
||||
// t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render
|
||||
glLineWidth(2.0f); // make it more thick - shredder
|
||||
t.begin(GL_LINE_STRIP);
|
||||
t.vertex(b.x0, b.y0, b.z0);
|
||||
t.vertex(b.x1, b.y0, b.z0);
|
||||
@@ -1009,13 +1064,66 @@ std::string LevelRenderer::gatherStats1() {
|
||||
}
|
||||
|
||||
//
|
||||
// /*public*/ std::string gatherStats2() {
|
||||
// return "E: " + renderedEntities + "/" + totalEntities + ". B: " + culledEntities + ", I: " + ((totalEntities - culledEntities) - renderedEntities);
|
||||
// }
|
||||
std::string LevelRenderer::gatherStats2() {
|
||||
std::stringstream ss;
|
||||
ss << "E: "<< renderedEntities << "/" << totalEntities << ". B: " << culledEntities << ", I: " << (totalEntities - culledEntities) - renderedEntities <<"\n";
|
||||
return ss.str();
|
||||
}
|
||||
//
|
||||
// int[] toRender = new int[50000];
|
||||
// IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64);
|
||||
|
||||
void LevelRenderer::generateStars() {
|
||||
// ported from java beta again,
|
||||
// converted the doubles into floats to be consistent, shouldnt affect much - shredder
|
||||
|
||||
Random random = Random(10842L);
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.begin();
|
||||
starVertexCount = 0;
|
||||
|
||||
for (int i = 0; i < 1500; i++) {
|
||||
float d = random.nextFloat() * 2.0F - 1.0F;
|
||||
float e = random.nextFloat() * 2.0F - 1.0F;
|
||||
float f = random.nextFloat() * 2.0F - 1.0F;
|
||||
float g = 0.25F + random.nextFloat() * 0.25F;
|
||||
float h = d * d + e * e + f * f;
|
||||
if (h < 1.0 && h > 0.01) {
|
||||
h = 1.0 / Mth::sqrt(h);
|
||||
d *= h;
|
||||
e *= h;
|
||||
f *= h;
|
||||
float j = d * 100.0;
|
||||
float k = e * 100.0;
|
||||
float l = f * 100.0;
|
||||
float m = Mth::atan2(d, f);
|
||||
float n = Mth::sin(m);
|
||||
float o = Mth::cos(m);
|
||||
float p = Mth::atan2(Mth::sqrt(d * d + f * f), e);
|
||||
float q = Mth::sin(p);
|
||||
float r = Mth::cos(p);
|
||||
float s = random.nextDouble() * Mth::PI * 2.0;
|
||||
float t2 = Mth::sin(s);
|
||||
float u = Mth::cos(s);
|
||||
|
||||
for (int v = 0; v < 4; v++) {
|
||||
float w = 0.0;
|
||||
float x = ((v & 2) - 1) * g;
|
||||
float y = ((v + 1 & 2) - 1) * g;
|
||||
float aa = x * u - y * t2;
|
||||
float ab = y * u + x * t2;
|
||||
float ad = aa * q + w * r;
|
||||
float ae = w * q - aa * r;
|
||||
float af = ae * n - ab * o;
|
||||
float ah = ab * n + ae * o;
|
||||
t.vertex(j + af, k + ad, l + ah);
|
||||
}
|
||||
starVertexCount += 4;
|
||||
}
|
||||
}
|
||||
|
||||
t.end(true, starBuffer);
|
||||
}
|
||||
void LevelRenderer::renderSky(float alpha) {
|
||||
if (mc->level->dimension->foggy) return;
|
||||
|
||||
@@ -1036,19 +1144,125 @@ void LevelRenderer::renderSky(float alpha) {
|
||||
}
|
||||
glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1);
|
||||
|
||||
//Tesselator& t = Tesselator::instance;
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
// @TODO shredder - should not enable or disable depth mask if using legacy sky because mcpe sky rendering is awful and will render clouds above terrain
|
||||
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||
glDepthMask(false);
|
||||
}
|
||||
glEnable2(GL_FOG);
|
||||
glColor4f2(sr, sg, sb, 1.0f);
|
||||
|
||||
#ifdef OPENGL_ES
|
||||
drawArrayVT(skyBuffer, skyVertexCount);
|
||||
#endif
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
glDisable(GL_FOG);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
|
||||
// re ported this again from beta 1.6.6, thanks to the mcpe 0.1 decomp team's code for some bit of help about the void layer - shredder
|
||||
|
||||
// Sunrise
|
||||
if (mc->options.getBooleanValue(OPTIONS_BEAUTIFUL_SKY)) {
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
Lighting::turnOff();
|
||||
float* c = level->dimension->getSunriseColor(level->getTimeOfDay(alpha), alpha);
|
||||
if (c != nullptr)
|
||||
{
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
// glShadeModel(GL_SMOOTH); //
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
|
||||
glRotatef(level->getTimeOfDay(alpha) > 0.5f ? 180 : 0, 0.0f, 0.0f, 1.0f);
|
||||
t.begin(GL_TRIANGLE_FAN);
|
||||
t.color(c[0], c[1], c[2], c[3]);
|
||||
t.vertex(0.0f, 100.0f, 0.0f);
|
||||
t.color(c[0], c[1], c[2], 0.0f);
|
||||
|
||||
int steps = 16;
|
||||
for (int i = 0; i <= steps; i++)
|
||||
{
|
||||
float a = i * 3.1415927f * 2.0f / steps;
|
||||
float sin = Mth::sin(a);
|
||||
float cos = Mth::cos(a);
|
||||
t.vertex((sin * 120.0f), (cos * 120.0f), (-cos * 40.0f * c[3]));
|
||||
}
|
||||
|
||||
t.draw();
|
||||
glPopMatrix();
|
||||
// glShadeModel(GL_FLAT); //
|
||||
}
|
||||
|
||||
// gets the time of day and rotates the sun and moon png based on the time
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
glPushMatrix();
|
||||
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glTranslatef(sc.x, sc.y, sc.z);
|
||||
glRotatef(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glRotatef(level->getTimeOfDay(alpha) * 360.0f, 1.0f, 0.0f, 0.0f);
|
||||
|
||||
float ss = 30.0f;
|
||||
|
||||
|
||||
textures->loadAndBindTexture("terrain/sun.png");
|
||||
t.begin();
|
||||
t.vertexUV(-ss, 100.0f, -ss, 0.0f, 0.0f);
|
||||
t.vertexUV(ss, 100.0f, -ss, 1.0f, 0.0f);
|
||||
t.vertexUV(ss, 100.0f, ss, 1.0f, 1.0f);
|
||||
t.vertexUV(-ss, 100.0f, ss, 0.0f, 1.0f);
|
||||
t.draw();
|
||||
|
||||
ss = 20.0f;
|
||||
textures->loadAndBindTexture("terrain/moon.png");
|
||||
t.begin();
|
||||
t.vertexUV(-ss, -100.0f, ss, 1.0f, 1.0f);
|
||||
t.vertexUV(ss, -100.0f, ss, 0.0f, 1.0f);
|
||||
t.vertexUV(ss, -100.0f, -ss, 0.0f, 0.0f);
|
||||
t.vertexUV(-ss, -100.0f, -ss, 1.0f, 0.0f);
|
||||
t.draw();
|
||||
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
float a = level->getStarBrightness(alpha);
|
||||
if (a > 0.0f)
|
||||
{
|
||||
glColor4f(a, a, a, a);
|
||||
drawArrayVT(starBuffer, starVertexCount);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glEnable(GL_FOG);
|
||||
glPopMatrix();
|
||||
|
||||
// ported over void plane (the blue bottom plane seen in java) because pocket edition lacks it @TODO test if it's buggy - shredder
|
||||
|
||||
// glColor3f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f);
|
||||
glColor4f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f, 1.0f);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||
drawArrayVT(voidBuffer, voidVertexCount);
|
||||
}
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
// @TODO shredder - should not enable or disable depth mask if using legacy sky because mcpe sky rendering is awful and will render clouds above terrain
|
||||
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||
glDepthMask(true);
|
||||
}
|
||||
}
|
||||
|
||||
void LevelRenderer::renderClouds( float alpha ) {
|
||||
//if (!mc->level->dimension->isNaturalDimension()) return;
|
||||
if (mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||
renderAdvancedClouds(alpha);
|
||||
return;
|
||||
}
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
glDisable(GL_CULL_FACE);
|
||||
float yOffs = (float) (mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha);
|
||||
@@ -1097,58 +1311,195 @@ void LevelRenderer::renderClouds( float alpha ) {
|
||||
glEnable(GL_CULL_FACE);
|
||||
}
|
||||
|
||||
void LevelRenderer::renderAdvancedClouds(float alpha) {
|
||||
|
||||
// ported from java beta, tesselation code for the 3d clouds, renders broken if mcpe sky rendering option is used - shredder
|
||||
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
||||
float px = mc->player->xOld + (mc->player->x - mc->player->xOld) * alpha;
|
||||
float py = mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha;
|
||||
float pz = mc->player->zOld + (mc->player->z - mc->player->zOld) * alpha;
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
float ss = 12.0f;
|
||||
float h = 4.0f;
|
||||
|
||||
float cloudTime = (float)ticks + alpha;
|
||||
|
||||
float xo = (px + cloudTime * 0.03f) / ss;
|
||||
float zo = pz / ss + 0.33f;
|
||||
|
||||
float yy = 108.0f - py + 0.33f;
|
||||
|
||||
int xWraps = Mth::floor(xo / 2048.0);
|
||||
int zWraps = Mth::floor(zo / 2048.0);
|
||||
xo -= xWraps * 2048;
|
||||
zo -= zWraps * 2048;
|
||||
|
||||
textures->loadAndBindTexture("environment/clouds.png");
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
Vec3 cc = level->getCloudColor(alpha);
|
||||
float cr = cc.x;
|
||||
float cg = cc.y;
|
||||
float cb = cc.z;
|
||||
|
||||
float uvScale = 1.0f / 256.0f;
|
||||
float uo = (float)Mth::floor(xo) * uvScale;
|
||||
float vo = (float)Mth::floor(zo) * uvScale;
|
||||
|
||||
float xOffs = (float)(xo - Mth::floor(xo));
|
||||
float zOffs = (float)(zo - Mth::floor(zo));
|
||||
|
||||
int D = 8;
|
||||
int radius = 3;
|
||||
float e = 1.0f / 1024.0f;
|
||||
|
||||
glPushMatrix();
|
||||
glScalef(ss, 1.0f, ss);
|
||||
|
||||
for (int pass = 0; pass < 2; pass++) {
|
||||
|
||||
if (pass == 0) glColorMask(false, false, false, false);
|
||||
else glColorMask(true, true, true, true);
|
||||
|
||||
for (int xPos = -radius + 1; xPos <= radius; xPos++) {
|
||||
for (int zPos = -radius + 1; zPos <= radius; zPos++) {
|
||||
t.begin();
|
||||
float xx = (float)(xPos * D);
|
||||
float zz = (float)(zPos * D);
|
||||
float xp = xx - xOffs;
|
||||
float zp = zz - zOffs;
|
||||
|
||||
|
||||
if (yy > -h - 1.0f) {
|
||||
t.color(cr * 0.7f, cg * 0.7f, cb * 0.7f, 0.8f);
|
||||
t.normal(0.0f, -1.0f, 0.0f);
|
||||
t.vertexUV(xp + 0, yy + 0, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + 0, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + 0, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
t.vertexUV(xp + 0, yy + 0, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
}
|
||||
|
||||
|
||||
if (yy <= h + 1.0f) {
|
||||
t.color(cr, cg, cb, 0.8f);
|
||||
t.normal(0.0f, 1.0f, 0.0f);
|
||||
t.vertexUV(xp + 0, yy + h - e, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + h - e, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + h - e, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
t.vertexUV(xp + 0, yy + h - e, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
}
|
||||
|
||||
t.color(cr * 0.9f, cg * 0.9f, cb * 0.9f, 0.8f);
|
||||
|
||||
|
||||
if (xPos > -1) {
|
||||
t.normal(-1.0f, 0.0f, 0.0f);
|
||||
for (int i = 0; i < D; i++) {
|
||||
t.vertexUV(xp + i + 0, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + i + 0, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + i + 0, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
t.vertexUV(xp + i + 0, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
}
|
||||
}
|
||||
if (xPos <= 1) {
|
||||
t.normal(1.0f, 0.0f, 0.0f);
|
||||
for (int i = 0; i < D; i++) {
|
||||
t.vertexUV(xp + i + 1 - e, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + i + 1 - e, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + i + 1 - e, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
t.vertexUV(xp + i + 1 - e, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
}
|
||||
}
|
||||
|
||||
t.color(cr * 0.8f, cg * 0.8f, cb * 0.8f, 0.8f);
|
||||
|
||||
|
||||
if (zPos > -1) {
|
||||
t.normal(0.0f, 0.0f, -1.0f);
|
||||
for (int i = 0; i < D; i++) {
|
||||
t.vertexUV(xp + 0, yy + h, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + h, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + 0, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
t.vertexUV(xp + 0, yy + 0, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
}
|
||||
}
|
||||
if (zPos <= 1) {
|
||||
t.normal(0.0f, 0.0f, 1.0f);
|
||||
for (int i = 0; i < D; i++) {
|
||||
t.vertexUV(xp + 0, yy + h, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + h, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + 0, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
t.vertexUV(xp + 0, yy + 0, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
}
|
||||
}
|
||||
t.endOverrideAndDraw();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_CULL_FACE);
|
||||
}
|
||||
|
||||
void LevelRenderer::playSound(const std::string& name, float x, float y, float z, float volume, float pitch) {
|
||||
// @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine)
|
||||
float dd = 16;
|
||||
|
||||
if (volume > 1) dd *= volume;
|
||||
if (mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
|
||||
mc->soundEngine->play(name, x, y, z, volume, pitch);
|
||||
}
|
||||
if (volume > 1) dd *= volume;
|
||||
if (mc->cameraTargetPlayer != NULL && mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
|
||||
mc->soundEngine->play(name, x, y, z, volume, pitch);
|
||||
}
|
||||
}
|
||||
|
||||
void LevelRenderer::addParticle(const std::string& name, float x, float y, float z, float xa, float ya, float za, int data) {
|
||||
if (mc->cameraTargetPlayer != NULL) {
|
||||
float xd = mc->cameraTargetPlayer->x - x;
|
||||
float yd = mc->cameraTargetPlayer->y - y;
|
||||
float zd = mc->cameraTargetPlayer->z - z;
|
||||
float distanceSquared = xd * xd + yd * yd + zd * zd;
|
||||
|
||||
float xd = mc->cameraTargetPlayer->x - x;
|
||||
float yd = mc->cameraTargetPlayer->y - y;
|
||||
float zd = mc->cameraTargetPlayer->z - z;
|
||||
float distanceSquared = xd * xd + yd * yd + zd * zd;
|
||||
//Particle* p = NULL;
|
||||
//if (name == "hugeexplosion") p = new HugeExplosionSeedParticle(level, x, y, z, xa, ya, za);
|
||||
//else if (name == "largeexplode") p = new HugeExplosionParticle(textures, level, x, y, z, xa, ya, za);
|
||||
|
||||
//Particle* p = NULL;
|
||||
//if (name == "hugeexplosion") p = new HugeExplosionSeedParticle(level, x, y, z, xa, ya, za);
|
||||
//else if (name == "largeexplode") p = new HugeExplosionParticle(textures, level, x, y, z, xa, ya, za);
|
||||
//if (p) {
|
||||
// if (distanceSquared < 32 * 32) {
|
||||
// mc->particleEngine->add(p);
|
||||
// } else { delete p; }
|
||||
// return;
|
||||
//}
|
||||
|
||||
//if (p) {
|
||||
// if (distanceSquared < 32 * 32) {
|
||||
// mc->particleEngine->add(p);
|
||||
// } else { delete p; }
|
||||
// return;
|
||||
//}
|
||||
const float particleDistance = 16;
|
||||
if (distanceSquared > particleDistance * particleDistance) return;
|
||||
|
||||
const float particleDistance = 16;
|
||||
if (distanceSquared > particleDistance * particleDistance) return;
|
||||
//static Stopwatch sw;
|
||||
//sw.start();
|
||||
|
||||
//static Stopwatch sw;
|
||||
//sw.start();
|
||||
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
|
||||
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
|
||||
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
|
||||
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
|
||||
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
|
||||
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
|
||||
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
|
||||
|
||||
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
|
||||
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
|
||||
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
|
||||
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
|
||||
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
|
||||
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
|
||||
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
|
||||
|
||||
//sw.stop();
|
||||
//sw.printEvery(50, "add-particle-string");
|
||||
//sw.stop();
|
||||
//sw.printEvery(50, "add-particle-string");
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1259,6 +1610,7 @@ void LevelRenderer::renderHitSelect( Player* player, const HitResult& h, int mod
|
||||
|
||||
void LevelRenderer::onGraphicsReset()
|
||||
{
|
||||
generateStars();
|
||||
generateSky();
|
||||
|
||||
// Get new buffers
|
||||
|
||||
@@ -43,7 +43,9 @@ public:
|
||||
void renderDebug(const AABB& b, float a) const;
|
||||
|
||||
void renderSky(float alpha);
|
||||
void generateStars();
|
||||
void renderClouds(float alpha);
|
||||
void renderAdvancedClouds(float alpha);
|
||||
void renderEntities(Vec3 cam, Culler* culler, float a);
|
||||
void renderSameAsLast(int layer, float alpha);
|
||||
void renderHit(Player* player, const HitResult& h, int mode, /*ItemInstance*/void* inventoryItem, float a);
|
||||
@@ -67,6 +69,7 @@ public:
|
||||
void levelEvent(Player* source, int type, int x, int y, int z, int data);
|
||||
|
||||
std::string gatherStats1();
|
||||
std::string gatherStats2();
|
||||
|
||||
void render(const AABB& b) const;
|
||||
void onGraphicsReset();
|
||||
@@ -116,6 +119,9 @@ private:
|
||||
// shredder added again...
|
||||
int lastFogType;
|
||||
|
||||
bool LastTint;
|
||||
bool LastSideTint;
|
||||
|
||||
int ticks;
|
||||
int starList, skyList, darkList;
|
||||
|
||||
@@ -124,6 +130,12 @@ private:
|
||||
GLuint skyBuffer;
|
||||
int skyVertexCount;
|
||||
|
||||
GLuint voidBuffer;
|
||||
int voidVertexCount;
|
||||
|
||||
GLuint starBuffer;
|
||||
int starVertexCount;
|
||||
|
||||
// /*public*/ std::vector<TileEntity*> renderableTileEntities;
|
||||
Textures* textures;
|
||||
// /*private*/ TileRenderer tileRenderer;
|
||||
|
||||
@@ -19,8 +19,10 @@
|
||||
#include "tileentity/TileEntityRenderer.h"
|
||||
#include "EntityTileRenderer.h"
|
||||
|
||||
TileRenderer::TileRenderer( LevelSource* level /* = NULL */ )
|
||||
: level(level),
|
||||
bool TileRenderer::sideTinting = false;
|
||||
|
||||
TileRenderer::TileRenderer(LevelSource* level /* = NULL */ )
|
||||
: level(level),
|
||||
fixedTexture(-1),
|
||||
xFlipTexture(false),
|
||||
noCulling(false),
|
||||
@@ -58,6 +60,11 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
|
||||
float c2 = 0.8f;
|
||||
float c3 = 0.6f;
|
||||
|
||||
// added these to get biome color and save it before its overriden - shredder
|
||||
float biomeR = r;
|
||||
float biomeG = g;
|
||||
float biomeB = b;
|
||||
|
||||
|
||||
float r11 = c11 * r;
|
||||
float g11 = c11 * g;
|
||||
@@ -101,6 +108,10 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
|
||||
if (tt->zz0 > 0) br = centerBrightness;
|
||||
t.color(r2 * br, g2 * br, b2 * br);
|
||||
renderNorth(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 2));
|
||||
if ((tt->getTexture(level, x, y, z, 2) == 3) && sideTinting) { // checking if the texture from terrain.png is the normal grass side texture
|
||||
t.color(c2 * br * biomeR, c2 * br * biomeG, c2 * br * biomeB);
|
||||
renderNorth(tt, xf, yf, zf, 38); // rendering an extra face over the side of the cube that is a grayscale grass fringe tinted by t.color using biome colors, kinda inefficient
|
||||
}
|
||||
changed = true;
|
||||
}
|
||||
|
||||
@@ -109,6 +120,10 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
|
||||
if (tt->zz1 < 1) br = centerBrightness;
|
||||
t.color(r2 * br, g2 * br, b2 * br);
|
||||
renderSouth(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 3));
|
||||
if ((tt->getTexture(level, x, y, z, 3) == 3) && sideTinting){ // checking if the texture from terrain.png is the normal grass side texture
|
||||
t.color(c2 * br * biomeR, c2 * br * biomeG, c2 * br * biomeB);
|
||||
renderSouth(tt, xf, yf, zf, 38); // rendering an extra face over the side of the cube that is a grayscale grass fringe tinted by t.color using biome colors, kinda inefficient
|
||||
}
|
||||
changed = true;
|
||||
}
|
||||
|
||||
@@ -117,6 +132,10 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
|
||||
if (tt->xx0 > 0) br = centerBrightness;
|
||||
t.color(r3 * br, g3 * br, b3 * br);
|
||||
renderWest(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 4));
|
||||
if ((tt->getTexture(level, x, y, z, 4) == 3) && sideTinting) { // checking if the texture from terrain.png is the normal grass side texture
|
||||
t.color(c2 * br * biomeR, c2 * br * biomeG, c2 * br * biomeB);
|
||||
renderWest(tt, xf, yf, zf, 38); // rendering an extra face over the side of the cube that is a grayscale grass fringe tinted by t.color using biome colors, kinda inefficient
|
||||
}
|
||||
changed = true;
|
||||
}
|
||||
|
||||
@@ -125,6 +144,10 @@ bool TileRenderer::tesselateBlockInWorld( Tile* tt, int x, int y, int z, float r
|
||||
if (tt->xx1 < 1) br = centerBrightness;
|
||||
t.color(r3 * br, g3 * br, b3 * br);
|
||||
renderEast(tt, xf, yf, zf, tt->getTexture(level, x, y, z, 5));
|
||||
if ((tt->getTexture(level, x, y, z, 5) == 3) && sideTinting) { // checking if the texture from terrain.png is the normal grass side texture
|
||||
t.color(c2 * br * biomeR, c2 * br * biomeG, c2 * br * biomeB);
|
||||
renderEast(tt, xf, yf, zf, 38); // rendering an extra face over the side of the cube that is a grayscale grass fringe tinted by t.color using biome colors, kinda inefficient
|
||||
}
|
||||
changed = true;
|
||||
}
|
||||
|
||||
@@ -148,38 +171,38 @@ bool TileRenderer::tesselateInWorld( Tile* tt, int x, int y, int z )
|
||||
return tesselateBlockInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_WATER) {
|
||||
return tesselateWaterInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_CACTUS) {
|
||||
return tesselateCactusInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_CACTUS) {
|
||||
return tesselateCactusInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_CROSS_TEXTURE) {
|
||||
return tesselateCrossInWorld(tt, x, y, z);
|
||||
} else if(shape == Tile::SHAPE_STEM) {
|
||||
return tesselateStemInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_ROWS) {
|
||||
return tesselateRowInWorld(tt, x, y, z);
|
||||
return tesselateRowInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_TORCH) {
|
||||
return tesselateTorchInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_FIRE) {
|
||||
return tesselateFireInWorld(tt, x, y, z);
|
||||
//} else if (shape == Tile::SHAPE_RED_DUST) {
|
||||
// return tesselateDustInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_FIRE) {
|
||||
return tesselateFireInWorld(tt, x, y, z);
|
||||
//} else if (shape == Tile::SHAPE_RED_DUST) {
|
||||
// return tesselateDustInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_LADDER) {
|
||||
return tesselateLadderInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_DOOR) {
|
||||
return tesselateDoorInWorld(tt, x, y, z);
|
||||
//} else if (shape == Tile::SHAPE_RAIL) {
|
||||
// return tesselateRailInWorld(tt, x, y, z);
|
||||
//} else if (shape == Tile::SHAPE_RAIL) {
|
||||
// return tesselateRailInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_STAIRS) {
|
||||
return tesselateStairsInWorld((StairTile*)tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_FENCE) {
|
||||
return tesselateFenceInWorld((FenceTile*)tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_FENCE) {
|
||||
return tesselateFenceInWorld((FenceTile*)tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_FENCE_GATE) {
|
||||
return tesselateFenceGateInWorld((FenceGateTile*) tt, x, y, z);
|
||||
//} else if (shape == Tile::SHAPE_LEVER) {
|
||||
// return tesselateLeverInWorld(tt, x, y, z);
|
||||
//} else if (shape == Tile::SHAPE_BED) {
|
||||
// return tesselateBedInWorld(tt, x, y, z);
|
||||
//} else if (shape == Tile::SHAPE_DIODE) {
|
||||
// return tesselateDiodeInWorld(tt, x, y, z);
|
||||
//} else if (shape == Tile::SHAPE_LEVER) {
|
||||
// return tesselateLeverInWorld(tt, x, y, z);
|
||||
//} else if (shape == Tile::SHAPE_BED) {
|
||||
// return tesselateBedInWorld(tt, x, y, z);
|
||||
//} else if (shape == Tile::SHAPE_DIODE) {
|
||||
// return tesselateDiodeInWorld(tt, x, y, z);
|
||||
} else if (shape == Tile::SHAPE_IRON_FENCE) {
|
||||
return tesselateThinFenceInWorld((ThinFenceTile*) tt, x, y, z);
|
||||
} else if(shape == Tile::SHAPE_BED) {
|
||||
@@ -232,10 +255,10 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
|
||||
int tex = tt->getTexture(0);
|
||||
|
||||
if (fixedTexture >= 0) tex = fixedTexture;
|
||||
|
||||
|
||||
float br = tt->getBrightness( level, x, y, z );
|
||||
t.color( br, br, br );
|
||||
|
||||
|
||||
int xt = ((tex & 0xf) << 4);
|
||||
int yt = tex & 0xf0;
|
||||
|
||||
@@ -340,82 +363,82 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
|
||||
if ( Tile::fire->canBurn( level, x - 1, y, z ) )
|
||||
{
|
||||
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||
|
||||
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + r ), ( float )( y + h + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
}
|
||||
if ( Tile::fire->canBurn( level, x + 1, y, z ) )
|
||||
{
|
||||
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1 - 0 ), ( float )( y + 0 + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1 - r ), ( float )( y + h + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
|
||||
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f - 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f - 0 ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f - r ), ( float )( y + h + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||
0.0f ), ( float )( u0 ), ( float )( v0 ) );
|
||||
}
|
||||
if ( Tile::fire->canBurn( level, x, y, z - 1 ) )
|
||||
{
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z +
|
||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z +
|
||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||
}
|
||||
if ( Tile::fire->canBurn( level, x, y, z + 1 ) )
|
||||
{
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||
r ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + 0.0f + yo ), ( float )( z + 1.0f -
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y + h + yo ), ( float )( z + 1.0f -
|
||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||
r ), ( float )( u0 ), ( float )( v0 ) );
|
||||
}
|
||||
if ( Tile::fire->canBurn( level, x, y + 1.0f, z ) )
|
||||
{
|
||||
@@ -440,13 +463,13 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
|
||||
if ( ( ( x + y + z ) & 1 ) == 0 )
|
||||
{
|
||||
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
|
||||
0 ), ( float )( u1 ), ( float )( v0 ) );
|
||||
0 ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
|
||||
0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x0 ), ( float )( y + 0 ), ( float )( z +
|
||||
1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x0_ ), ( float )( y + h ), ( float )( z +
|
||||
1 ), ( float )( u0 ), ( float )( v0 ) );
|
||||
1 ), ( float )( u0 ), ( float )( v0 ) );
|
||||
|
||||
u0 = (xt) / 256.0f;
|
||||
u1 = (xt + 15.99f) / 256.0f;
|
||||
@@ -454,24 +477,24 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
|
||||
v1 = (yt + 15.99f) / 256.0f;
|
||||
|
||||
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
1.0f ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
1.0f ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x1 ), ( float )( y + 0.0f ), ( float )( z +
|
||||
0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x1_ ), ( float )( y + h ), ( float )( z +
|
||||
0 ), ( float )( u0 ), ( float )( v0 ) );
|
||||
0 ), ( float )( u0 ), ( float )( v0 ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||
h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||
h ), ( float )( z1_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||
0.0f ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( z1 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||
0.0f ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( z1 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||
h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||
h ), ( float )( z1_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||
|
||||
u0 = (xt) / 256.0f;
|
||||
u1 = (xt + 15.99f) / 256.0f;
|
||||
@@ -479,13 +502,13 @@ bool TileRenderer::tesselateFireInWorld( Tile* tt, int x, int y, int z )
|
||||
v1 = (yt + 15.99f) / 256.0f;
|
||||
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||
h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||
h ), ( float )( z0_ ), ( float )( u1 ), ( float )( v0 ) );
|
||||
t.vertexUV( ( float )( x + 1.0f ), ( float )( y +
|
||||
0.0f ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( z0 ), ( float )( u1 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||
0.0f ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
0.0f ), ( float )( z0 ), ( float )( u0 ), ( float )( v1 ) );
|
||||
t.vertexUV( ( float )( x + 0.0f ), ( float )( y +
|
||||
h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||
h ), ( float )( z0_ ), ( float )( u0 ), ( float )( v0 ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -958,46 +981,46 @@ float TileRenderer::getWaterHeight( int x, int y, int z, const Material* m )
|
||||
}
|
||||
|
||||
void TileRenderer::renderBlock(Tile* tt, LevelSource* level, int x, int y, int z) {
|
||||
float c10 = 0.5f;
|
||||
float c11 = 1;
|
||||
float c2 = 0.8f;
|
||||
float c3 = 0.6f;
|
||||
float c10 = 0.5f;
|
||||
float c11 = 1;
|
||||
float c2 = 0.8f;
|
||||
float c3 = 0.6f;
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.begin();
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.begin();
|
||||
|
||||
float center = tt->getBrightness(level, x, y, z);
|
||||
float br = tt->getBrightness(level, x, y - 1, z);
|
||||
if (br < center) br = center;
|
||||
float center = tt->getBrightness(level, x, y, z);
|
||||
float br = tt->getBrightness(level, x, y - 1, z);
|
||||
if (br < center) br = center;
|
||||
|
||||
t.color(c10 * br, c10 * br, c10 * br);
|
||||
renderFaceDown(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(0));
|
||||
t.color(c10 * br, c10 * br, c10 * br);
|
||||
renderFaceDown(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(0));
|
||||
|
||||
br = tt->getBrightness(level, x, y + 1, z);
|
||||
if (br < center) br = center;
|
||||
t.color(c11 * br, c11 * br, c11 * br);
|
||||
renderFaceUp(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(1));
|
||||
br = tt->getBrightness(level, x, y + 1, z);
|
||||
if (br < center) br = center;
|
||||
t.color(c11 * br, c11 * br, c11 * br);
|
||||
renderFaceUp(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(1));
|
||||
|
||||
br = tt->getBrightness(level, x, y, z - 1);
|
||||
if (br < center) br = center;
|
||||
t.color(c2 * br, c2 * br, c2 * br);
|
||||
renderNorth(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(2));
|
||||
br = tt->getBrightness(level, x, y, z - 1);
|
||||
if (br < center) br = center;
|
||||
t.color(c2 * br, c2 * br, c2 * br);
|
||||
renderNorth(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(2));
|
||||
|
||||
br = tt->getBrightness(level, x, y, z + 1);
|
||||
if (br < center) br = center;
|
||||
t.color(c2 * br, c2 * br, c2 * br);
|
||||
renderSouth(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(3));
|
||||
br = tt->getBrightness(level, x, y, z + 1);
|
||||
if (br < center) br = center;
|
||||
t.color(c2 * br, c2 * br, c2 * br);
|
||||
renderSouth(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(3));
|
||||
|
||||
br = tt->getBrightness(level, x - 1, y, z);
|
||||
if (br < center) br = center;
|
||||
t.color(c3 * br, c3 * br, c3 * br);
|
||||
renderWest(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(4));
|
||||
br = tt->getBrightness(level, x - 1, y, z);
|
||||
if (br < center) br = center;
|
||||
t.color(c3 * br, c3 * br, c3 * br);
|
||||
renderWest(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(4));
|
||||
|
||||
br = tt->getBrightness(level, x + 1, y, z);
|
||||
if (br < center) br = center;
|
||||
t.color(c3 * br, c3 * br, c3 * br);
|
||||
renderEast(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(5));
|
||||
t.draw();
|
||||
br = tt->getBrightness(level, x + 1, y, z);
|
||||
if (br < center) br = center;
|
||||
t.color(c3 * br, c3 * br, c3 * br);
|
||||
renderEast(tt, -0.5f, -0.5f, -0.5f, tt->getTexture(5));
|
||||
t.draw();
|
||||
}
|
||||
|
||||
bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX, int pY, int pZ, float pBaseRed, float pBaseGreen, float pBaseBlue )
|
||||
@@ -1197,6 +1220,15 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
|
||||
c4g *= ll4;
|
||||
c4b *= ll4;
|
||||
renderNorth(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 2));
|
||||
if (tt->getTexture(level, pX, pY, pZ, 2) == 3 && sideTinting)
|
||||
{
|
||||
c1r *= pBaseRed; c1g *= pBaseGreen; c1b *= pBaseBlue;
|
||||
c2r *= pBaseRed; c2g *= pBaseGreen; c2b *= pBaseBlue;
|
||||
c3r *= pBaseRed; c3g *= pBaseGreen; c3b *= pBaseBlue;
|
||||
c4r *= pBaseRed; c4g *= pBaseGreen; c4b *= pBaseBlue;
|
||||
|
||||
renderNorth(tt, (float) pX, (float) pY, (float) pZ, 38);
|
||||
}
|
||||
i = true;
|
||||
}
|
||||
if ((noCulling) || (tt->shouldRenderFace(level, pX, pY, pZ + 1, 3))) {
|
||||
@@ -1250,6 +1282,15 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
|
||||
c4g *= ll4;
|
||||
c4b *= ll4;
|
||||
renderSouth(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 3));
|
||||
if (tt->getTexture(level, pX, pY, pZ, 3) == 3 && sideTinting)
|
||||
{
|
||||
c1r *= pBaseRed; c1g *= pBaseGreen; c1b *= pBaseBlue;
|
||||
c2r *= pBaseRed; c2g *= pBaseGreen; c2b *= pBaseBlue;
|
||||
c3r *= pBaseRed; c3g *= pBaseGreen; c3b *= pBaseBlue;
|
||||
c4r *= pBaseRed; c4g *= pBaseGreen; c4b *= pBaseBlue;
|
||||
|
||||
renderSouth(tt, (float) pX, (float) pY, (float) pZ, 38);
|
||||
}
|
||||
i = true;
|
||||
}
|
||||
if ((noCulling) || (tt->shouldRenderFace(level, pX - 1, pY, pZ, 4))) {
|
||||
@@ -1302,6 +1343,15 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
|
||||
c4g *= ll4;
|
||||
c4b *= ll4;
|
||||
renderWest(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 4));
|
||||
if (tt->getTexture(level, pX, pY, pZ, 4) == 3 && sideTinting)
|
||||
{
|
||||
c1r *= pBaseRed; c1g *= pBaseGreen; c1b *= pBaseBlue;
|
||||
c2r *= pBaseRed; c2g *= pBaseGreen; c2b *= pBaseBlue;
|
||||
c3r *= pBaseRed; c3g *= pBaseGreen; c3b *= pBaseBlue;
|
||||
c4r *= pBaseRed; c4g *= pBaseGreen; c4b *= pBaseBlue;
|
||||
|
||||
renderWest(tt, (float) pX, (float) pY, (float) pZ, 38);
|
||||
}
|
||||
i = true;
|
||||
}
|
||||
if ((noCulling) || (tt->shouldRenderFace(level, pX + 1, pY, pZ, 5))) {
|
||||
@@ -1355,6 +1405,15 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
|
||||
c4b *= ll4;
|
||||
|
||||
renderEast(tt, (float) pX, (float) pY, (float) pZ, tt->getTexture(level, pX, pY, pZ, 5));
|
||||
if (tt->getTexture(level, pX, pY, pZ, 5) == 3 && sideTinting)
|
||||
{
|
||||
c1r *= pBaseRed; c1g *= pBaseGreen; c1b *= pBaseBlue;
|
||||
c2r *= pBaseRed; c2g *= pBaseGreen; c2b *= pBaseBlue;
|
||||
c3r *= pBaseRed; c3g *= pBaseGreen; c3b *= pBaseBlue;
|
||||
c4r *= pBaseRed; c4g *= pBaseGreen; c4b *= pBaseBlue;
|
||||
|
||||
renderEast(tt, (float) pX, (float) pY, (float) pZ, 38);
|
||||
}
|
||||
i = true;
|
||||
}
|
||||
applyAmbienceOcclusion = false;
|
||||
@@ -1362,124 +1421,124 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusion( Tile* tt, int pX,
|
||||
}
|
||||
|
||||
bool TileRenderer::tesselateCactusInWorld(Tile* tt, int x, int y, int z) {
|
||||
int col = tt->getColor(level, x, y, z);
|
||||
float r = ((col >> 16) & 0xff) / 255.0f;
|
||||
float g = ((col >> 8) & 0xff) / 255.0f;
|
||||
float b = ((col) & 0xff) / 255.0f;
|
||||
return tesselateCactusInWorld(tt, x, y, z, r, g, b);
|
||||
int col = tt->getColor(level, x, y, z);
|
||||
float r = ((col >> 16) & 0xff) / 255.0f;
|
||||
float g = ((col >> 8) & 0xff) / 255.0f;
|
||||
float b = ((col) & 0xff) / 255.0f;
|
||||
return tesselateCactusInWorld(tt, x, y, z, r, g, b);
|
||||
}
|
||||
|
||||
bool TileRenderer::tesselateCactusInWorld(Tile* tt, int x, int y, int z, float r, float g, float b) {
|
||||
Tesselator& t = Tesselator::instance;
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
bool changed = false;
|
||||
float c10 = 0.5f;
|
||||
float c11 = 1;
|
||||
float c2 = 0.8f;
|
||||
float c3 = 0.6f;
|
||||
bool changed = false;
|
||||
float c10 = 0.5f;
|
||||
float c11 = 1;
|
||||
float c2 = 0.8f;
|
||||
float c3 = 0.6f;
|
||||
|
||||
float r10 = c10 * r;
|
||||
float r11 = c11 * r;
|
||||
float r2 = c2 * r;
|
||||
float r3 = c3 * r;
|
||||
float r10 = c10 * r;
|
||||
float r11 = c11 * r;
|
||||
float r2 = c2 * r;
|
||||
float r3 = c3 * r;
|
||||
|
||||
float g10 = c10 * g;
|
||||
float g11 = c11 * g;
|
||||
float g2 = c2 * g;
|
||||
float g3 = c3 * g;
|
||||
float g10 = c10 * g;
|
||||
float g11 = c11 * g;
|
||||
float g2 = c2 * g;
|
||||
float g3 = c3 * g;
|
||||
|
||||
float b10 = c10 * b;
|
||||
float b11 = c11 * b;
|
||||
float b2 = c2 * b;
|
||||
float b3 = c3 * b;
|
||||
float b10 = c10 * b;
|
||||
float b11 = c11 * b;
|
||||
float b2 = c2 * b;
|
||||
float b3 = c3 * b;
|
||||
|
||||
float s = 1 / 16.0f;
|
||||
float s = 1 / 16.0f;
|
||||
const float X = (float)x;
|
||||
const float Y = (float)y;
|
||||
const float Z = (float)z;
|
||||
|
||||
float centerBrightness = tt->getBrightness(level, x, y, z);
|
||||
float centerBrightness = tt->getBrightness(level, x, y, z);
|
||||
|
||||
if (noCulling || tt->shouldRenderFace(level, x, y - 1, z, 0)) {
|
||||
float br = tt->getBrightness(level, x, y - 1, z);
|
||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||
t.color(r10 * br, g10 * br, b10 * br);
|
||||
renderFaceDown(tt, X, Y, Z, tt->getTexture(level, x, y, z, 0));
|
||||
changed = true;
|
||||
}
|
||||
if (noCulling || tt->shouldRenderFace(level, x, y - 1, z, 0)) {
|
||||
float br = tt->getBrightness(level, x, y - 1, z);
|
||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||
t.color(r10 * br, g10 * br, b10 * br);
|
||||
renderFaceDown(tt, X, Y, Z, tt->getTexture(level, x, y, z, 0));
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (noCulling || tt->shouldRenderFace(level, x, y + 1, z, 1)) {
|
||||
float br = tt->getBrightness(level, x, y + 1, z);
|
||||
if (tt->yy1 != 1 && !tt->material->isLiquid()) br = centerBrightness;
|
||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||
t.color(r11 * br, g11 * br, b11 * br);
|
||||
renderFaceUp(tt, X, Y, Z, tt->getTexture(level, x, y, z, 1));
|
||||
changed = true;
|
||||
}
|
||||
if (noCulling || tt->shouldRenderFace(level, x, y + 1, z, 1)) {
|
||||
float br = tt->getBrightness(level, x, y + 1, z);
|
||||
if (tt->yy1 != 1 && !tt->material->isLiquid()) br = centerBrightness;
|
||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||
t.color(r11 * br, g11 * br, b11 * br);
|
||||
renderFaceUp(tt, X, Y, Z, tt->getTexture(level, x, y, z, 1));
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (noCulling || tt->shouldRenderFace(level, x, y, z - 1, 2)) {
|
||||
float br = tt->getBrightness(level, x, y, z - 1);
|
||||
if (tt->zz0 > 0) br = centerBrightness;
|
||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||
t.color(r2 * br, g2 * br, b2 * br);
|
||||
t.addOffset(0, 0, s);
|
||||
renderNorth(tt, X, Y, Z, tt->getTexture(level, x, y, z, 2));
|
||||
t.addOffset(0, 0, -s);
|
||||
changed = true;
|
||||
}
|
||||
if (noCulling || tt->shouldRenderFace(level, x, y, z - 1, 2)) {
|
||||
float br = tt->getBrightness(level, x, y, z - 1);
|
||||
if (tt->zz0 > 0) br = centerBrightness;
|
||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||
t.color(r2 * br, g2 * br, b2 * br);
|
||||
t.addOffset(0, 0, s);
|
||||
renderNorth(tt, X, Y, Z, tt->getTexture(level, x, y, z, 2));
|
||||
t.addOffset(0, 0, -s);
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (noCulling || tt->shouldRenderFace(level, x, y, z + 1, 3)) {
|
||||
float br = tt->getBrightness(level, x, y, z + 1);
|
||||
if (tt->zz1 < 1) br = centerBrightness;
|
||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||
t.color(r2 * br, g2 * br, b2 * br);
|
||||
t.addOffset(0, 0, -s);
|
||||
renderSouth(tt, X, Y, Z, tt->getTexture(level, x, y, z, 3));
|
||||
t.addOffset(0, 0, s);
|
||||
changed = true;
|
||||
}
|
||||
if (noCulling || tt->shouldRenderFace(level, x, y, z + 1, 3)) {
|
||||
float br = tt->getBrightness(level, x, y, z + 1);
|
||||
if (tt->zz1 < 1) br = centerBrightness;
|
||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||
t.color(r2 * br, g2 * br, b2 * br);
|
||||
t.addOffset(0, 0, -s);
|
||||
renderSouth(tt, X, Y, Z, tt->getTexture(level, x, y, z, 3));
|
||||
t.addOffset(0, 0, s);
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (noCulling || tt->shouldRenderFace(level, x - 1, y, z, 4)) {
|
||||
float br = tt->getBrightness(level, x - 1, y, z);
|
||||
if (tt->xx0 > 0) br = centerBrightness;
|
||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||
t.color(r3 * br, g3 * br, b3 * br);
|
||||
t.addOffset(s, 0, 0);
|
||||
renderWest(tt, X, Y, Z, tt->getTexture(level, x, y, z, 4));
|
||||
t.addOffset(-s, 0, 0);
|
||||
changed = true;
|
||||
}
|
||||
if (noCulling || tt->shouldRenderFace(level, x - 1, y, z, 4)) {
|
||||
float br = tt->getBrightness(level, x - 1, y, z);
|
||||
if (tt->xx0 > 0) br = centerBrightness;
|
||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||
t.color(r3 * br, g3 * br, b3 * br);
|
||||
t.addOffset(s, 0, 0);
|
||||
renderWest(tt, X, Y, Z, tt->getTexture(level, x, y, z, 4));
|
||||
t.addOffset(-s, 0, 0);
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (noCulling || tt->shouldRenderFace(level, x + 1, y, z, 5)) {
|
||||
float br = tt->getBrightness(level, x + 1, y, z);
|
||||
if (tt->xx1 < 1) br = centerBrightness;
|
||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||
t.color(r3 * br, g3 * br, b3 * br);
|
||||
t.addOffset(-s, 0, 0);
|
||||
renderEast(tt, X, Y, Z, tt->getTexture(level, x, y, z, 5));
|
||||
t.addOffset(s, 0, 0);
|
||||
changed = true;
|
||||
}
|
||||
if (noCulling || tt->shouldRenderFace(level, x + 1, y, z, 5)) {
|
||||
float br = tt->getBrightness(level, x + 1, y, z);
|
||||
if (tt->xx1 < 1) br = centerBrightness;
|
||||
// if (Tile::lightEmission[tt->id] > br*Level.MAX_BRIGHTNESS) br =
|
||||
// Tile::lightEmission[tt->id]/Level.MAX_BRIGHTNESS;
|
||||
t.color(r3 * br, g3 * br, b3 * br);
|
||||
t.addOffset(-s, 0, 0);
|
||||
renderEast(tt, X, Y, Z, tt->getTexture(level, x, y, z, 5));
|
||||
t.addOffset(s, 0, 0);
|
||||
changed = true;
|
||||
}
|
||||
|
||||
return changed;
|
||||
return changed;
|
||||
}
|
||||
|
||||
bool TileRenderer::tesselateFenceInWorld(FenceTile* tt, int x, int y, int z) {
|
||||
bool changed = true;
|
||||
bool changed = true;
|
||||
|
||||
float a = 6 / 16.0f;
|
||||
float b = 10 / 16.0f;
|
||||
tt->setShape(a, 0, a, b, 1, b);
|
||||
tesselateBlockInWorld(tt, x, y, z);
|
||||
float a = 6 / 16.0f;
|
||||
float b = 10 / 16.0f;
|
||||
tt->setShape(a, 0, a, b, 1, b);
|
||||
tesselateBlockInWorld(tt, x, y, z);
|
||||
|
||||
bool vertical = false;
|
||||
bool horizontal = false;
|
||||
bool vertical = false;
|
||||
bool horizontal = false;
|
||||
|
||||
bool l = tt->connectsTo(level, x - 1, y, z);
|
||||
bool r = tt->connectsTo(level, x + 1, y, z);
|
||||
@@ -1487,42 +1546,42 @@ bool TileRenderer::tesselateFenceInWorld(FenceTile* tt, int x, int y, int z) {
|
||||
bool d = tt->connectsTo(level, x, y, z + 1);
|
||||
|
||||
if (l || r) vertical = true;
|
||||
if (u || d) horizontal = true;
|
||||
if (u || d) horizontal = true;
|
||||
|
||||
if (!vertical && !horizontal) vertical = true;
|
||||
if (!vertical && !horizontal) vertical = true;
|
||||
|
||||
a = 7 / 16.0f;
|
||||
b = 9 / 16.0f;
|
||||
float h0 = 12 / 16.0f;
|
||||
float h1 = 15 / 16.0f;
|
||||
a = 7 / 16.0f;
|
||||
b = 9 / 16.0f;
|
||||
float h0 = 12 / 16.0f;
|
||||
float h1 = 15 / 16.0f;
|
||||
|
||||
float x0 = l ? 0 : a;
|
||||
float x1 = r ? 1 : b;
|
||||
float z0 = u ? 0 : a;
|
||||
float z1 = d ? 1 : b;
|
||||
float x0 = l ? 0 : a;
|
||||
float x1 = r ? 1 : b;
|
||||
float z0 = u ? 0 : a;
|
||||
float z1 = d ? 1 : b;
|
||||
|
||||
if (vertical) {
|
||||
tt->setShape(x0, h0, a, x1, h1, b);
|
||||
tesselateBlockInWorld(tt, x, y, z);
|
||||
}
|
||||
if (horizontal) {
|
||||
tt->setShape(a, h0, z0, b, h1, z1);
|
||||
tesselateBlockInWorld(tt, x, y, z);
|
||||
}
|
||||
if (vertical) {
|
||||
tt->setShape(x0, h0, a, x1, h1, b);
|
||||
tesselateBlockInWorld(tt, x, y, z);
|
||||
}
|
||||
if (horizontal) {
|
||||
tt->setShape(a, h0, z0, b, h1, z1);
|
||||
tesselateBlockInWorld(tt, x, y, z);
|
||||
}
|
||||
|
||||
h0 = 6 / 16.0f;
|
||||
h1 = 9 / 16.0f;
|
||||
if (vertical) {
|
||||
tt->setShape(x0, h0, a, x1, h1, b);
|
||||
tesselateBlockInWorld(tt, x, y, z);
|
||||
}
|
||||
if (horizontal) {
|
||||
tt->setShape(a, h0, z0, b, h1, z1);
|
||||
tesselateBlockInWorld(tt, x, y, z);
|
||||
}
|
||||
h0 = 6 / 16.0f;
|
||||
h1 = 9 / 16.0f;
|
||||
if (vertical) {
|
||||
tt->setShape(x0, h0, a, x1, h1, b);
|
||||
tesselateBlockInWorld(tt, x, y, z);
|
||||
}
|
||||
if (horizontal) {
|
||||
tt->setShape(a, h0, z0, b, h1, z1);
|
||||
tesselateBlockInWorld(tt, x, y, z);
|
||||
}
|
||||
|
||||
tt->setShape(0, 0, 0, 1, 1, 1);
|
||||
return changed;
|
||||
tt->setShape(0, 0, 0, 1, 1, 1);
|
||||
return changed;
|
||||
}
|
||||
|
||||
bool TileRenderer::tesselateFenceGateInWorld(FenceGateTile* tt, int x, int y, int z) {
|
||||
@@ -2308,7 +2367,7 @@ void TileRenderer::renderEast( Tile* tt, float x, float y, float z, int tex )
|
||||
void TileRenderer::renderTile( Tile* tile, int data )
|
||||
{
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
|
||||
t.color(0xff, 0xff, 0xff); // i disabled this, this is normally enabled in normal mcpe see if this fits OPTION_NORMAL_LIGHTING - shredder
|
||||
int shape = tile->getRenderShape();
|
||||
|
||||
@@ -2324,7 +2383,7 @@ void TileRenderer::renderTile( Tile* tile, int data )
|
||||
t.normal(0.0f, 1.0f, 0.0f);
|
||||
|
||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1, data));
|
||||
|
||||
|
||||
t.normal(0.0f, 0.0f, -1.0f);
|
||||
|
||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2, data));
|
||||
@@ -2403,110 +2462,110 @@ void TileRenderer::renderTile( Tile* tile, int data )
|
||||
t.addOffset(s, 0, 0);
|
||||
t.draw();
|
||||
t.offset(0, 0, 0);//0.5f, 0.5f, 0.5f);
|
||||
} else if (shape == Tile::SHAPE_ROWS) {
|
||||
t.begin();
|
||||
t.normal(0, -1, 0);
|
||||
tesselateRowTexture(tile, data, -0.5f, -0.5f, -0.5f);
|
||||
} else if (shape == Tile::SHAPE_ROWS) {
|
||||
t.begin();
|
||||
t.normal(0, -1, 0);
|
||||
tesselateRowTexture(tile, data, -0.5f, -0.5f, -0.5f);
|
||||
//} else if (shape == Tile::SHAPE_TORCH) {
|
||||
//// t.begin();
|
||||
//// t.normal(0, -1, 0);
|
||||
/// tesselateTorch(tile, -0.5f, -0.5f, -0.5f, 0, 0);
|
||||
//// t.end();
|
||||
} else if (shape == Tile::SHAPE_ENTITYTILE_ANIMATED) {
|
||||
EntityTileRenderer::instance->render(tile, data, 1.0f);
|
||||
//glEnable(GL_RESCALE_NORMAL);
|
||||
} else if (shape == Tile::SHAPE_STAIRS) {
|
||||
t.addOffset(-0.5f, -0.5f, -0.5f);
|
||||
t.begin();
|
||||
for (int i = 0; i < 2; i++) {
|
||||
if (i == 0) tile->setShape(0, 0, 0, 1, 1, 0.5f);
|
||||
if (i == 1) tile->setShape(0, 0, 0.5f, 1, 0.5f, 1);
|
||||
} else if (shape == Tile::SHAPE_ENTITYTILE_ANIMATED) {
|
||||
EntityTileRenderer::instance->render(tile, data, 1.0f);
|
||||
//glEnable(GL_RESCALE_NORMAL);
|
||||
} else if (shape == Tile::SHAPE_STAIRS) {
|
||||
t.addOffset(-0.5f, -0.5f, -0.5f);
|
||||
t.begin();
|
||||
for (int i = 0; i < 2; i++) {
|
||||
if (i == 0) tile->setShape(0, 0, 0, 1, 1, 0.5f);
|
||||
if (i == 1) tile->setShape(0, 0, 0.5f, 1, 0.5f, 1);
|
||||
|
||||
|
||||
t.normal(0.0f, -1.0f, 0.0f);
|
||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
||||
t.normal(0.0f, -1.0f, 0.0f);
|
||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
||||
|
||||
t.normal(0.0f, 1.0f, 0.0f);
|
||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
||||
t.normal(0.0f, 1.0f, 0.0f);
|
||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
||||
|
||||
t.normal(0.0f, 0.0f, -1.0f);
|
||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||
t.normal(0.0f, 0.0f, -1.0f);
|
||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||
|
||||
t.normal(0.0f, 0.0f, 1.0f);
|
||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||
t.normal(0.0f, 0.0f, 1.0f);
|
||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||
|
||||
t.normal(-1.0f, 0.0f, 0.0f);
|
||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||
t.normal(-1.0f, 0.0f, 0.0f);
|
||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||
|
||||
t.normal(1.0f, 0.0f, 0.0f);
|
||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||
}
|
||||
t.draw();
|
||||
t.addOffset(0.5f, 0.5f, 0.5f);
|
||||
t.normal(1.0f, 0.0f, 0.0f);
|
||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||
}
|
||||
else if (shape == Tile::SHAPE_FENCE) {
|
||||
t.addOffset(-0.5f, -0.5f, -0.5f);
|
||||
t.begin();
|
||||
for (int i = 0; i < 4; i++) {
|
||||
float w = 2 / 16.0f;
|
||||
if (i == 0) tile->setShape(0.5f - w, 0, 0, 0.5f + w, 1, w * 2);
|
||||
if (i == 1) tile->setShape(0.5f - w, 0, 1 - w * 2, 0.5f + w, 1, 1);
|
||||
w = 1 / 16.0f;
|
||||
if (i == 2) tile->setShape(0.5f - w, 1 - w * 3, -w * 2, 0.5f + w, 1 - w, 1 + w * 2);
|
||||
if (i == 3) tile->setShape(0.5f - w, 0.5f - w * 3, -w * 2, 0.5f + w, 0.5f - w, 1 + w * 2);
|
||||
t.draw();
|
||||
t.addOffset(0.5f, 0.5f, 0.5f);
|
||||
}
|
||||
else if (shape == Tile::SHAPE_FENCE) {
|
||||
t.addOffset(-0.5f, -0.5f, -0.5f);
|
||||
t.begin();
|
||||
for (int i = 0; i < 4; i++) {
|
||||
float w = 2 / 16.0f;
|
||||
if (i == 0) tile->setShape(0.5f - w, 0, 0, 0.5f + w, 1, w * 2);
|
||||
if (i == 1) tile->setShape(0.5f - w, 0, 1 - w * 2, 0.5f + w, 1, 1);
|
||||
w = 1 / 16.0f;
|
||||
if (i == 2) tile->setShape(0.5f - w, 1 - w * 3, -w * 2, 0.5f + w, 1 - w, 1 + w * 2);
|
||||
if (i == 3) tile->setShape(0.5f - w, 0.5f - w * 3, -w * 2, 0.5f + w, 0.5f - w, 1 + w * 2);
|
||||
|
||||
t.normal(0.0f, -1.0f, 0.0f);
|
||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
||||
t.normal(0.0f, -1.0f, 0.0f);
|
||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
||||
|
||||
t.normal(0.0f, 1.0f, 0.0f);
|
||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
||||
t.normal(0.0f, 1.0f, 0.0f);
|
||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
||||
|
||||
t.normal(0.0f, 0.0f, -1.0f);
|
||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||
t.normal(0.0f, 0.0f, -1.0f);
|
||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||
|
||||
t.normal(0.0f, 0.0f, 1.0f);
|
||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||
t.normal(0.0f, 0.0f, 1.0f);
|
||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||
|
||||
t.normal(-1.0f, 0.0f, 0.0f);
|
||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||
t.normal(-1.0f, 0.0f, 0.0f);
|
||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||
|
||||
t.normal(1.0f, 0.0f, 0.0f);
|
||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||
}
|
||||
t.draw();
|
||||
t.addOffset(0.5f, 0.5f, 0.5f);
|
||||
tile->setShape(0, 0, 0, 1, 1, 1);
|
||||
} else if (shape == Tile::SHAPE_FENCE_GATE) {
|
||||
t.addOffset(-0.5f, -0.5f, -0.5f);
|
||||
t.begin();
|
||||
for (int i = 0; i < 3; i++) {
|
||||
float w = 1 / 16.0f;
|
||||
if (i == 0) tile->setShape(0.5f - w, .3f, 0, 0.5f + w, 1, w * 2);
|
||||
if (i == 1) tile->setShape(0.5f - w, .3f, 1 - w * 2, 0.5f + w, 1, 1);
|
||||
if (i == 2) tile->setShape(0.5f - w, .5f, w * 2, 0.5f + w, 1 - w, 1 - w * 2);
|
||||
|
||||
t.normal(0.0f, -1.0f, 0.0f);
|
||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
||||
|
||||
t.normal(0.0f, 1.0f, 0.0f);
|
||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
||||
|
||||
t.normal(0.0f, 0.0f, -1.0f);
|
||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||
|
||||
t.normal(0.0f, 0.0f, 1.0f);
|
||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||
|
||||
t.normal(-1.0f, 0.0f, 0.0f);
|
||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||
|
||||
t.normal(1.0f, 0.0f, 0.0f);
|
||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||
}
|
||||
t.draw();
|
||||
t.addOffset(0.5f, 0.5f, 0.5f);
|
||||
tile->setShape(0, 0, 0, 1, 1, 1);
|
||||
t.normal(1.0f, 0.0f, 0.0f);
|
||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||
}
|
||||
t.draw();
|
||||
t.addOffset(0.5f, 0.5f, 0.5f);
|
||||
tile->setShape(0, 0, 0, 1, 1, 1);
|
||||
} else if (shape == Tile::SHAPE_FENCE_GATE) {
|
||||
t.addOffset(-0.5f, -0.5f, -0.5f);
|
||||
t.begin();
|
||||
for (int i = 0; i < 3; i++) {
|
||||
float w = 1 / 16.0f;
|
||||
if (i == 0) tile->setShape(0.5f - w, .3f, 0, 0.5f + w, 1, w * 2);
|
||||
if (i == 1) tile->setShape(0.5f - w, .3f, 1 - w * 2, 0.5f + w, 1, 1);
|
||||
if (i == 2) tile->setShape(0.5f - w, .5f, w * 2, 0.5f + w, 1 - w, 1 - w * 2);
|
||||
|
||||
t.normal(0.0f, -1.0f, 0.0f);
|
||||
renderFaceDown(tile, 0, 0, 0, tile->getTexture(0));
|
||||
|
||||
t.normal(0.0f, 1.0f, 0.0f);
|
||||
renderFaceUp(tile, 0, 0, 0, tile->getTexture(1));
|
||||
|
||||
t.normal(0.0f, 0.0f, -1.0f);
|
||||
renderNorth(tile, 0, 0, 0, tile->getTexture(2));
|
||||
|
||||
t.normal(0.0f, 0.0f, 1.0f);
|
||||
renderSouth(tile, 0, 0, 0, tile->getTexture(3));
|
||||
|
||||
t.normal(-1.0f, 0.0f, 0.0f);
|
||||
renderWest(tile, 0, 0, 0, tile->getTexture(4));
|
||||
|
||||
t.normal(1.0f, 0.0f, 0.0f);
|
||||
renderEast(tile, 0, 0, 0, tile->getTexture(5));
|
||||
}
|
||||
t.draw();
|
||||
t.addOffset(0.5f, 0.5f, 0.5f);
|
||||
tile->setShape(0, 0, 0, 1, 1, 1);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@ class ThinFenceTile;
|
||||
class StairTile;
|
||||
class LevelSource;
|
||||
class Material;
|
||||
class Minecraft;
|
||||
|
||||
class TileRenderer
|
||||
{
|
||||
@@ -60,6 +61,10 @@ public:
|
||||
void renderTile(Tile* tile, int data);
|
||||
void renderGuiTile(Tile* tile, int data);
|
||||
|
||||
static void setUseTint(bool value) {
|
||||
sideTinting = value;
|
||||
}
|
||||
|
||||
static bool canRender(int renderShape);
|
||||
private:
|
||||
float getWaterHeight(int x, int y, int z, const Material* m);
|
||||
@@ -68,6 +73,7 @@ private:
|
||||
int fixedTexture;
|
||||
bool xFlipTexture;
|
||||
bool noCulling;
|
||||
static bool sideTinting;
|
||||
|
||||
bool applyAmbienceOcclusion;
|
||||
float ll000, llx00, ll0y0, ll00z, llX00, ll0Y0, ll00Z;
|
||||
|
||||
@@ -130,10 +130,11 @@ void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float
|
||||
if (pow > 0) {
|
||||
renderShadow(entity, x, y, z, pow, a);
|
||||
}
|
||||
//}
|
||||
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
|
||||
}
|
||||
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
|
||||
}
|
||||
// duplicate renderflame below is the pre b1.6.6 way flame rendered on player and mobs, probs gonna make it an option. - shredder
|
||||
/*
|
||||
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
|
||||
glDisable(GL_LIGHTING);
|
||||
int tex = ((Tile*)Tile::fire)->tex;
|
||||
@@ -179,6 +180,75 @@ void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a)
|
||||
glPopMatrix2();
|
||||
glEnable2(GL_LIGHTING);
|
||||
}
|
||||
*/
|
||||
// new renderflame ported from b1.6.6, fixes player height offset and also uses the newer style - shredder
|
||||
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
|
||||
glDisable(GL_LIGHTING);
|
||||
int tex = ((Tile*)Tile::fire)->tex;
|
||||
|
||||
int xt = (tex & 0xf) << 4;
|
||||
int yt = tex & 0xf0;
|
||||
|
||||
float u0 = (xt) / 256.0f;
|
||||
float u1 = (xt + 15.99f) / 256.0f;
|
||||
float v0 = (yt) / 256.0f;
|
||||
float v1 = (yt + 15.99f) / 256.0f;
|
||||
|
||||
glPushMatrix2();
|
||||
glTranslatef2((float) x, (float) y, (float) z);
|
||||
|
||||
float s = e->bbWidth * 1.4f;
|
||||
glScalef2(s, s, s);
|
||||
bindTexture("terrain.png");
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
float r = 0.5f;
|
||||
float xo = 0.0f;
|
||||
|
||||
float h = e->bbHeight / s;
|
||||
float yo = (float)(e->y - e->bb.y0) / s;
|
||||
|
||||
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
|
||||
glTranslatef2(0, 0, -0.3f + ((int) h) * 0.02f);
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
|
||||
float zo = 0.0f;
|
||||
int cycle_counter = 0;
|
||||
|
||||
t.begin();
|
||||
while (h > 0.0f) {
|
||||
float current_u0 = u0;
|
||||
float current_u1 = u1;
|
||||
float current_v0 = v0;
|
||||
float current_v1 = v1;
|
||||
|
||||
if (cycle_counter % 2 != 0) {
|
||||
current_v0 = (yt + 16) / 256.0f;
|
||||
current_v1 = (yt + 16 + 15.99f) / 256.0f;
|
||||
}
|
||||
|
||||
if ((cycle_counter / 2) % 2 == 0) {
|
||||
float tmp = current_u1;
|
||||
current_u1 = current_u0;
|
||||
current_u0 = tmp;
|
||||
}
|
||||
|
||||
t.vertexUV(r - xo, 0.0f - yo, zo, current_u1, current_v1);
|
||||
t.vertexUV(-r - xo, 0.0f - yo, zo, current_u0, current_v1);
|
||||
t.vertexUV(-r - xo, 1.4f - yo, zo, current_u0, current_v0);
|
||||
t.vertexUV(r - xo, 1.4f - yo, zo, current_u1, current_v0);
|
||||
|
||||
h -= 0.45f;
|
||||
yo -= 0.45f;
|
||||
r *= 0.9f;
|
||||
zo += 0.03f;
|
||||
cycle_counter++;
|
||||
}
|
||||
t.draw();
|
||||
|
||||
glPopMatrix2();
|
||||
glEnable2(GL_LIGHTING);
|
||||
}
|
||||
|
||||
void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { //
|
||||
glEnable2(GL_BLEND);
|
||||
@@ -187,7 +257,11 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
|
||||
//Textures* textures = entityRenderDispatcher->textures;
|
||||
//textures->bind(textures->loadTexture("%clamp%/environment/shadow.png"));
|
||||
Textures* textures = entityRenderDispatcher->textures;
|
||||
|
||||
textures->loadAndBindTexture("/misc/shadow.png");
|
||||
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
|
||||
|
||||
@@ -221,14 +295,13 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
|
||||
renderTileShadow(Tile::tiles[t], x, y + e->getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e->getShadowHeightOffs(), zo);
|
||||
}
|
||||
}
|
||||
textures->loadAndBindTexture(("/misc/shadow.png"));
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
tt.draw();
|
||||
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
glDisable2(GL_BLEND);
|
||||
glDepthMask(true);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
}
|
||||
|
||||
Level* EntityRenderer::getLevel() {
|
||||
|
||||
@@ -187,10 +187,12 @@ void MobRenderer::scale(Mob* mob, float a) {
|
||||
}
|
||||
|
||||
void MobRenderer::renderName(Mob* mob, float x, float y, float z) {
|
||||
/*
|
||||
|
||||
std::stringstream ss; ss << mob->entityId;
|
||||
if (entityRenderDispatcher->minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
|
||||
renderNameTag(mob, ss.str(), x, y, z, 64);
|
||||
*/
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, float y, float z, int maxDist) {
|
||||
@@ -205,13 +207,19 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
|
||||
float s = 1 / 60.0f * size;
|
||||
|
||||
glPushMatrix2();
|
||||
glTranslatef2((float) x + 0, (float) y + 1.0f /*2.3f*/, (float) z);
|
||||
if (mob->isPlayer()){
|
||||
glTranslatef2((float) x + 0, (float) y + 1.0f, (float) z);
|
||||
} else {
|
||||
glTranslatef2((float) x + 0, (float) y + 2.3f, (float) z);
|
||||
}
|
||||
|
||||
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
|
||||
glRotatef2(entityRenderDispatcher->playerRotX, 1, 0, 0);
|
||||
|
||||
glScalef2(-s, -s, s);
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
glDepthMask(false);
|
||||
glDisable2(GL_DEPTH_TEST);
|
||||
glEnable2(GL_BLEND);
|
||||
@@ -235,6 +243,7 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
|
||||
|
||||
glDepthMask(true);
|
||||
font->draw(name, (float) fnameWidth, 0, 0xffffffff);
|
||||
glEnable(GL_LIGHTING);
|
||||
glDisable2(GL_BLEND);
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
glPopMatrix2();
|
||||
|
||||
@@ -77,10 +77,10 @@ void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot,
|
||||
model = desired;
|
||||
humanoidModel = desired;
|
||||
}
|
||||
// LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n", // don't log it always, only for debug - shredder
|
||||
// ((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
|
||||
// humanoidModel->texWidth, humanoidModel->texHeight,
|
||||
// (desired == playerModel64 ? "64" : "32"));
|
||||
/* LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
|
||||
((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
|
||||
humanoidModel->texWidth, humanoidModel->texHeight,
|
||||
(desired == playerModel64 ? "64" : "32")); */
|
||||
HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
|
||||
}
|
||||
|
||||
|
||||
@@ -393,8 +393,8 @@ void LavaSideTexture::tick() {
|
||||
}
|
||||
}
|
||||
|
||||
FireTexture::FireTexture()
|
||||
: super(((Tile*)Tile::fire)->tex),
|
||||
FireTexture::FireTexture(int id)
|
||||
: super(((Tile*)Tile::fire)->tex + id * 16),
|
||||
_tick(0),
|
||||
_frame(0)
|
||||
{
|
||||
|
||||
@@ -106,7 +106,7 @@ class FireTexture: public DynamicTexture
|
||||
float* heata;
|
||||
|
||||
public:
|
||||
FireTexture();
|
||||
FireTexture(int id);
|
||||
~FireTexture();
|
||||
|
||||
void tick();
|
||||
|
||||
@@ -111,6 +111,7 @@
|
||||
#include "data/eat1.pcm"
|
||||
#include "data/eat2.pcm"
|
||||
#include "data/eat3.pcm"
|
||||
#include "data/burp1.pcm"
|
||||
#include "data/fuse.pcm"
|
||||
|
||||
SoundDesc SA_cloth1((char*)PCM_cloth1);
|
||||
@@ -221,6 +222,7 @@ SoundDesc SA_creeperdeath((char*)PCM_creeperdeath);
|
||||
SoundDesc SA_eat1((char*)PCM_eat1);
|
||||
SoundDesc SA_eat2((char*)PCM_eat2);
|
||||
SoundDesc SA_eat3((char*)PCM_eat3);
|
||||
SoundDesc SA_burp1((char*)PCM_burp1);
|
||||
SoundDesc SA_fuse((char*)PCM_fuse);
|
||||
|
||||
#endif /*!PRE_ANDROID23 && !__APPLE__*/
|
||||
|
||||
@@ -172,6 +172,7 @@ extern SoundDesc SA_creeperdeath;
|
||||
extern SoundDesc SA_eat1;
|
||||
extern SoundDesc SA_eat2;
|
||||
extern SoundDesc SA_eat3;
|
||||
extern SoundDesc SA_burp1;
|
||||
extern SoundDesc SA_fuse;
|
||||
|
||||
#endif /*!PRE_ANDROID23 && !__APPLE__*/
|
||||
|
||||
@@ -144,6 +144,7 @@ void SoundEngine::init( Minecraft* mc, Options* options )
|
||||
sounds.add("random.eat", SA_eat1);
|
||||
sounds.add("random.eat", SA_eat2);
|
||||
sounds.add("random.eat", SA_eat3);
|
||||
sounds.add("random.burp", SA_burp1);
|
||||
sounds.add("random.fuse", SA_fuse);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -227,6 +227,7 @@ void SoundEngine::init( Minecraft* mc, Options* options )
|
||||
sounds.add( "random.eat", _pp("eat1"));
|
||||
sounds.add( "random.eat", _pp("eat2"));
|
||||
sounds.add( "random.eat", _pp("eat3"));
|
||||
sounds.add( "random.burp", _pp("burp1"));
|
||||
sounds.add( "random.fuse", _pp("fuse"));
|
||||
|
||||
sounds.add( "step.cloth", _pp("cloth1"));
|
||||
|
||||
2413
src/client/sound/data/burp1.pcm
Normal file
2413
src/client/sound/data/burp1.pcm
Normal file
File diff suppressed because it is too large
Load Diff
10
src/commands/Command.cpp
Normal file
10
src/commands/Command.cpp
Normal file
@@ -0,0 +1,10 @@
|
||||
#include "Command.hpp"
|
||||
#include "world/level/Level.h"
|
||||
#include <client/Minecraft.h>
|
||||
|
||||
bool Command::isPlayerOp(Minecraft& mc, Player& player) {
|
||||
std::string nicknameLower = player.name;
|
||||
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
|
||||
|
||||
return mc.level->ops.find(nicknameLower) != mc.level->ops.end();
|
||||
}
|
||||
28
src/commands/Command.hpp
Normal file
28
src/commands/Command.hpp
Normal file
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
enum CommandFlags {
|
||||
COMMAND_FLAG_SINGLEPLAYER_ONLY = (1 << 1),
|
||||
COMMAND_FLAG_NO_ARGS = (1 << 2),
|
||||
};
|
||||
|
||||
class Minecraft;
|
||||
class Player;
|
||||
|
||||
class Command {
|
||||
public:
|
||||
const std::string& getName() { return m_name; }
|
||||
const CommandFlags getFlags() { return m_flags; }
|
||||
|
||||
bool isPlayerOp(Minecraft& mc, Player& player);
|
||||
|
||||
virtual std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) = 0;
|
||||
virtual std::string help(Minecraft& mc) = 0;
|
||||
|
||||
protected:
|
||||
Command(const std::string& name, CommandFlags flags = (CommandFlags)0) : m_name(name), m_flags(flags) {}
|
||||
|
||||
const std::string m_name;
|
||||
const CommandFlags m_flags;
|
||||
};
|
||||
49
src/commands/CommandBan.cpp
Normal file
49
src/commands/CommandBan.cpp
Normal file
@@ -0,0 +1,49 @@
|
||||
#include "CommandBan.hpp"
|
||||
#include "commands/Command.hpp"
|
||||
#include "network/RakNetInstance.h"
|
||||
#include "raknet/RakPeerInterface.h"
|
||||
#include "world/level/Level.h"
|
||||
#include <algorithm>
|
||||
#include <client/Minecraft.h>
|
||||
#include <network/packet/LoginStatusPacket.h>
|
||||
|
||||
CommandBan::CommandBan() : Command("ban") {}
|
||||
|
||||
std::string CommandBan::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
||||
if (!isPlayerOp(mc, player)) {
|
||||
return "You aren't enough priveleged to run this command";
|
||||
}
|
||||
|
||||
if (args.empty()) {
|
||||
return help(mc);
|
||||
}
|
||||
|
||||
std::string nicknameLower = args[0];
|
||||
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
|
||||
|
||||
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [nicknameLower] (auto& it) -> bool {
|
||||
std::string lower = it->name;
|
||||
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
|
||||
|
||||
return lower == nicknameLower;
|
||||
});
|
||||
|
||||
if (it != mc.level->players.end()) {
|
||||
if (*it == (Player*)mc.player) {
|
||||
return "banip: you can't ban urself lol";
|
||||
}
|
||||
} else {
|
||||
for (auto& banned : mc.level->bannedPpl) {
|
||||
if (nicknameLower == banned) {
|
||||
return args[0] + " already banned!";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mc.level->bannedPpl.insert(nicknameLower);
|
||||
return "ban: successfully banned player " + args[0];
|
||||
}
|
||||
|
||||
std::string CommandBan::help(Minecraft& mc) {
|
||||
return "Usage: /ban <player>";
|
||||
}
|
||||
9
src/commands/CommandBan.hpp
Normal file
9
src/commands/CommandBan.hpp
Normal file
@@ -0,0 +1,9 @@
|
||||
#include "Command.hpp"
|
||||
|
||||
class CommandBan : public Command {
|
||||
public:
|
||||
CommandBan();
|
||||
|
||||
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
||||
std::string help(Minecraft& mc);
|
||||
};
|
||||
65
src/commands/CommandBanIp.cpp
Normal file
65
src/commands/CommandBanIp.cpp
Normal file
@@ -0,0 +1,65 @@
|
||||
#include "CommandBanIp.hpp"
|
||||
#include "commands/Command.hpp"
|
||||
#include "network/RakNetInstance.h"
|
||||
#include "raknet/RakPeerInterface.h"
|
||||
#include "world/level/Level.h"
|
||||
#include <algorithm>
|
||||
#include <client/Minecraft.h>
|
||||
|
||||
CommandBanIp::CommandBanIp() : Command("banip") {}
|
||||
|
||||
std::string CommandBanIp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
||||
if (!isPlayerOp(mc, player)) {
|
||||
return "You aren't enough priveleged to run this command";
|
||||
}
|
||||
|
||||
if (args.empty()) {
|
||||
return help(mc);
|
||||
}
|
||||
|
||||
std::string nicknameLower = args[0];
|
||||
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
|
||||
|
||||
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [nicknameLower] (auto& it) -> bool {
|
||||
std::string lower = it->name;
|
||||
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
|
||||
|
||||
return lower == nicknameLower;
|
||||
});
|
||||
|
||||
std::string clientIp;
|
||||
|
||||
if (it != mc.level->players.end()) {
|
||||
if (*it == (Player*)mc.player) {
|
||||
return "banip: you can't ban urself lol";
|
||||
}
|
||||
|
||||
RakNet::SystemAddress sysAddress = mc.raknetInstance->getPeer()->GetSystemAddressFromGuid((*it)->owner);
|
||||
|
||||
char ip[32];
|
||||
sysAddress.ToString(false, ip);
|
||||
|
||||
clientIp = ip;
|
||||
|
||||
auto sourceId = (*it)->owner;
|
||||
|
||||
(*it)->reallyRemoveIfPlayer = true;
|
||||
mc.level->removeEntity((*it));
|
||||
mc.raknetInstance->getPeer()->CloseConnection(sourceId, true);
|
||||
} else {
|
||||
for (auto& banned : mc.level->bannedIps) {
|
||||
if (clientIp == banned) {
|
||||
return args[0] + " already banned!";
|
||||
}
|
||||
}
|
||||
|
||||
clientIp = args[0];
|
||||
}
|
||||
|
||||
mc.level->bannedIps.insert(clientIp);
|
||||
return "banip: successfully banned player by ip " + args[0];
|
||||
}
|
||||
|
||||
std::string CommandBanIp::help(Minecraft& mc) {
|
||||
return "Usage: /banip <player>";
|
||||
}
|
||||
9
src/commands/CommandBanIp.hpp
Normal file
9
src/commands/CommandBanIp.hpp
Normal file
@@ -0,0 +1,9 @@
|
||||
#include "Command.hpp"
|
||||
|
||||
class CommandBanIp : public Command {
|
||||
public:
|
||||
CommandBanIp();
|
||||
|
||||
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
||||
std::string help(Minecraft& mc);
|
||||
};
|
||||
35
src/commands/CommandHelp.cpp
Normal file
35
src/commands/CommandHelp.cpp
Normal file
@@ -0,0 +1,35 @@
|
||||
#include "CommandHelp.hpp"
|
||||
#include "commands/Command.hpp"
|
||||
#include "CommandManager.hpp"
|
||||
#include <client/Minecraft.h>
|
||||
#include <sstream>
|
||||
|
||||
CommandHelp::CommandHelp() : Command("help") {}
|
||||
|
||||
std::string CommandHelp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
||||
if (args.empty()) {
|
||||
auto cmds = mc.commandManager().getListAllCommands();
|
||||
|
||||
std::ostringstream output;
|
||||
|
||||
output << "List of all commands:" << std::endl;
|
||||
|
||||
for (auto& cmd : cmds) {
|
||||
output << " - " + cmd << std::endl;;
|
||||
}
|
||||
|
||||
return output.str();
|
||||
}
|
||||
|
||||
Command* cmd = mc.commandManager().getCommand(args[0]);
|
||||
|
||||
if (cmd != nullptr) {
|
||||
return cmd->help(mc);
|
||||
}
|
||||
|
||||
return "help: command " + args[0] + " not found";
|
||||
}
|
||||
|
||||
std::string CommandHelp::help(Minecraft& mc) {
|
||||
return "Usage: /help <command>";
|
||||
}
|
||||
9
src/commands/CommandHelp.hpp
Normal file
9
src/commands/CommandHelp.hpp
Normal file
@@ -0,0 +1,9 @@
|
||||
#include "Command.hpp"
|
||||
|
||||
class CommandHelp : public Command {
|
||||
public:
|
||||
CommandHelp();
|
||||
|
||||
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
||||
std::string help(Minecraft& mc);
|
||||
};
|
||||
48
src/commands/CommandKick.cpp
Normal file
48
src/commands/CommandKick.cpp
Normal file
@@ -0,0 +1,48 @@
|
||||
#include "CommandKick.hpp"
|
||||
#include "commands/Command.hpp"
|
||||
#include "network/RakNetInstance.h"
|
||||
#include "raknet/RakPeerInterface.h"
|
||||
#include "world/level/Level.h"
|
||||
#include <algorithm>
|
||||
#include <client/Minecraft.h>
|
||||
|
||||
CommandKick::CommandKick() : Command("kick") {}
|
||||
|
||||
std::string CommandKick::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
||||
if (!isPlayerOp(mc, player)) {
|
||||
return "You aren't enough priveleged to run this command";
|
||||
}
|
||||
|
||||
if (args.empty()) {
|
||||
return help(mc);
|
||||
}
|
||||
|
||||
std::string nicknameLower = args[0];
|
||||
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
|
||||
|
||||
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [args, nicknameLower] (auto& it) -> bool {
|
||||
std::string lower = it->name;
|
||||
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
|
||||
|
||||
return lower == nicknameLower;
|
||||
});
|
||||
|
||||
if (it == mc.level->players.end()) {
|
||||
return "kick: can't find player with name " + args[0];
|
||||
}
|
||||
|
||||
if (*it == (Player*)mc.player) {
|
||||
return "kick: you can't kick urself lol";
|
||||
}
|
||||
|
||||
auto sourceId = (*it)->owner;
|
||||
|
||||
(*it)->reallyRemoveIfPlayer = true;
|
||||
mc.level->removeEntity((*it));
|
||||
mc.raknetInstance->getPeer()->CloseConnection(sourceId, true);
|
||||
return "kick: successfully kicked player " + args[0];
|
||||
}
|
||||
|
||||
std::string CommandKick::help(Minecraft& mc) {
|
||||
return "Usage: /kick <player>";
|
||||
}
|
||||
9
src/commands/CommandKick.hpp
Normal file
9
src/commands/CommandKick.hpp
Normal file
@@ -0,0 +1,9 @@
|
||||
#include "Command.hpp"
|
||||
|
||||
class CommandKick : public Command {
|
||||
public:
|
||||
CommandKick();
|
||||
|
||||
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
||||
std::string help(Minecraft& mc);
|
||||
};
|
||||
79
src/commands/CommandManager.cpp
Normal file
79
src/commands/CommandManager.cpp
Normal file
@@ -0,0 +1,79 @@
|
||||
#include "CommandManager.hpp"
|
||||
#include <algorithm>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "client/Minecraft.h"
|
||||
#include "commands/Command.hpp"
|
||||
#include "commands/CommandHelp.hpp"
|
||||
#include "commands/CommandKick.hpp"
|
||||
#include "commands/CommandOp.hpp"
|
||||
#include "commands/CommandBan.hpp"
|
||||
#include "commands/CommandBanIp.hpp"
|
||||
#include "commands/CommandPardon.hpp"
|
||||
#include "network/packet/ChatPacket.h"
|
||||
#include "network/RakNetInstance.h"
|
||||
#include "world/level/Level.h"
|
||||
|
||||
CommandManager::CommandManager() {
|
||||
registerAllCommands();
|
||||
}
|
||||
|
||||
void CommandManager::registerAllCommands() {
|
||||
m_commands.push_back(new CommandHelp());
|
||||
m_commands.push_back(new CommandKick());
|
||||
m_commands.push_back(new CommandOp());
|
||||
m_commands.push_back(new CommandBan());
|
||||
m_commands.push_back(new CommandBanIp());
|
||||
m_commands.push_back(new CommandPardon());
|
||||
}
|
||||
|
||||
std::vector<std::string> CommandManager::getListAllCommands() {
|
||||
std::vector<std::string> ret;
|
||||
|
||||
for (auto& cmd : m_commands) {
|
||||
ret.push_back(cmd->getName());
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::string CommandManager::execute(Minecraft& mc, Player& player, const std::string& input) {
|
||||
std::istringstream ss(input);
|
||||
std::string cmd;
|
||||
|
||||
ss >> cmd;
|
||||
|
||||
auto it = std::find_if(m_commands.begin(), m_commands.end(), [cmd](auto& it) -> bool {
|
||||
return it->getName() == cmd;
|
||||
});
|
||||
|
||||
if (it == m_commands.end()) {
|
||||
return "Command /" + cmd + " not found";
|
||||
}
|
||||
|
||||
std::vector<std::string> args;
|
||||
|
||||
std::string tok;
|
||||
while (ss >> tok) args.push_back(tok);
|
||||
|
||||
if (!mc.level->isClientSide || (*it)->getFlags() & CommandFlags::COMMAND_FLAG_SINGLEPLAYER_ONLY) {
|
||||
return (*it)->execute(mc, player, args);
|
||||
} else {
|
||||
ChatPacket packet("/" + input);
|
||||
mc.raknetInstance->send(packet);
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
Command* CommandManager::getCommand(const std::string& name) {
|
||||
auto it = std::find_if(m_commands.begin(), m_commands.end(), [name](auto& it) -> bool {
|
||||
return it->getName() == name;
|
||||
});
|
||||
|
||||
if (it == m_commands.end()) {
|
||||
return *it;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
21
src/commands/CommandManager.hpp
Normal file
21
src/commands/CommandManager.hpp
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Command.hpp"
|
||||
|
||||
class CommandManager {
|
||||
public:
|
||||
CommandManager();
|
||||
|
||||
std::vector<std::string> getListAllCommands();
|
||||
|
||||
std::string execute(Minecraft& mc, Player& player, const std::string& input);
|
||||
|
||||
Command* getCommand(const std::string& name);
|
||||
|
||||
private:
|
||||
void registerAllCommands();
|
||||
|
||||
std::vector<Command*> m_commands;
|
||||
};
|
||||
31
src/commands/CommandOp.cpp
Normal file
31
src/commands/CommandOp.cpp
Normal file
@@ -0,0 +1,31 @@
|
||||
#include "CommandOp.hpp"
|
||||
#include "commands/Command.hpp"
|
||||
#include "world/level/Level.h"
|
||||
#include <algorithm>
|
||||
#include <client/Minecraft.h>
|
||||
|
||||
CommandOp::CommandOp() : Command("op") {}
|
||||
|
||||
std::string CommandOp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
||||
if (!isPlayerOp(mc, player)) {
|
||||
return "You aren't enough priveleged to run this command";
|
||||
}
|
||||
|
||||
if (args.empty()) {
|
||||
return help(mc);
|
||||
}
|
||||
|
||||
std::string nicknameLower = args[0];
|
||||
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
|
||||
|
||||
if (mc.level->ops.find(nicknameLower) != mc.level->ops.end()) {
|
||||
return "op: player " + args[0] + " already opped";
|
||||
}
|
||||
|
||||
mc.level->ops.emplace(nicknameLower);
|
||||
return "op: successfully opped player " + args[0];
|
||||
}
|
||||
|
||||
std::string CommandOp::help(Minecraft& mc) {
|
||||
return "Usage: /op <player>";
|
||||
}
|
||||
9
src/commands/CommandOp.hpp
Normal file
9
src/commands/CommandOp.hpp
Normal file
@@ -0,0 +1,9 @@
|
||||
#include "Command.hpp"
|
||||
|
||||
class CommandOp : public Command {
|
||||
public:
|
||||
CommandOp();
|
||||
|
||||
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
||||
std::string help(Minecraft& mc);
|
||||
};
|
||||
40
src/commands/CommandPardon.cpp
Normal file
40
src/commands/CommandPardon.cpp
Normal file
@@ -0,0 +1,40 @@
|
||||
#include "CommandPardon.hpp"
|
||||
#include "commands/Command.hpp"
|
||||
#include "network/RakNetInstance.h"
|
||||
#include "raknet/RakPeerInterface.h"
|
||||
#include "world/level/Level.h"
|
||||
#include <algorithm>
|
||||
#include <client/Minecraft.h>
|
||||
|
||||
CommandPardon::CommandPardon() : Command("pardon") {}
|
||||
|
||||
std::string CommandPardon::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
||||
if (!isPlayerOp(mc, player)) {
|
||||
return "You aren't enough priveleged to run this command";
|
||||
}
|
||||
|
||||
if (args.empty()) {
|
||||
return help(mc);
|
||||
}
|
||||
|
||||
std::string nicknameLower = args[0];
|
||||
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
|
||||
|
||||
if (mc.level->bannedPpl.find(nicknameLower) != mc.level->bannedPpl.end()) {
|
||||
mc.level->bannedPpl.erase(nicknameLower);
|
||||
|
||||
return "pardon: successfully unbanned player " + args[0];
|
||||
}
|
||||
|
||||
if (mc.level->bannedIps.find(nicknameLower) != mc.level->bannedIps.end()) {
|
||||
mc.level->bannedIps.erase(nicknameLower);
|
||||
|
||||
return "pardon: successfully unbanned ip " + args[0];
|
||||
}
|
||||
|
||||
return "Player/Ip doesnt banned";
|
||||
}
|
||||
|
||||
std::string CommandPardon::help(Minecraft& mc) {
|
||||
return "Usage: /pardon <player>";
|
||||
}
|
||||
9
src/commands/CommandPardon.hpp
Normal file
9
src/commands/CommandPardon.hpp
Normal file
@@ -0,0 +1,9 @@
|
||||
#include "Command.hpp"
|
||||
|
||||
class CommandPardon : public Command {
|
||||
public:
|
||||
CommandPardon();
|
||||
|
||||
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
||||
std::string help(Minecraft& mc);
|
||||
};
|
||||
@@ -1,25 +1,30 @@
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include "NinecraftApp.h"
|
||||
#include "AppPlatform.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <signal.h>
|
||||
#ifdef __linux__
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
#include "world/level/LevelSettings.h"
|
||||
#include "world/level/Level.h"
|
||||
#include "server/ArgumentsSettings.h"
|
||||
#include "platform/time.h"
|
||||
#include "SharedConstants.h"
|
||||
#include "world/level/LevelConstants.h"
|
||||
#include <plugins/PluginsManager.hpp>
|
||||
|
||||
#define MAIN_CLASS NinecraftApp
|
||||
static App* g_app = 0;
|
||||
static int g_exitCode = 0;
|
||||
void signal_callback_handler(int signum) {
|
||||
std::cout << "Signum caught: " << signum << std::endl;
|
||||
if(signum == 2 || signum == 3){ // SIGINT || SIGQUIT
|
||||
|
||||
if(g_app != 0) {
|
||||
if (signum == 2 || signum == 3) { // SIGINT || SIGQUIT
|
||||
if (g_app != 0) {
|
||||
g_app->quit();
|
||||
} else {
|
||||
exit(g_exitCode);
|
||||
@@ -27,47 +32,242 @@ void signal_callback_handler(int signum) {
|
||||
}
|
||||
}
|
||||
|
||||
int main(int numArguments, char* pszArgs[]) {
|
||||
ArgumentsSettings aSettings(numArguments, pszArgs);
|
||||
if(aSettings.getShowHelp()) {
|
||||
ArgumentsSettings defaultSettings(0, NULL);
|
||||
printf("Minecraft Pockect Edition Server %s\n", Common::getGameVersionString("").c_str());
|
||||
printf("-------------------------------------------------------\n");
|
||||
printf("--cachepath - Path to where the server can store temp stuff (not sure if this is used) [default: \"%s\"]\n", defaultSettings.getCachePath().c_str());
|
||||
printf("--externalpath - The path to the place where the server should store the levels. [default: \"%s\"]\n", defaultSettings.getExternalPath().c_str());
|
||||
printf("--levelname - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelName().c_str());
|
||||
printf("--leveldir - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelDir().c_str());
|
||||
printf("--help - Shows this message.\n");
|
||||
printf("--port - The port to run the server on. [default: %d]\n", defaultSettings.getPort());
|
||||
printf("--serverkey - The key that the server should use for API calls. [default: \"%s\"]\n", defaultSettings.getServerKey().c_str());
|
||||
printf("-------------------------------------------------------\n");
|
||||
return 0;
|
||||
std::string findStringInConfig(std::string line, std::string config) {
|
||||
auto valuePos = config.find(line);
|
||||
|
||||
if (line.empty()) {
|
||||
throw std::runtime_error("Key cannot be empty");
|
||||
}
|
||||
|
||||
if (valuePos == std::string::npos) {
|
||||
throw std::runtime_error("Cannot find value");
|
||||
}
|
||||
|
||||
std::string valueStr = "";
|
||||
|
||||
valuePos += 1 + line.size();
|
||||
|
||||
while (true) {
|
||||
auto sym = config.at(valuePos);
|
||||
|
||||
if (sym == '\n') {
|
||||
break;
|
||||
}
|
||||
|
||||
if (valuePos == config.size()) {
|
||||
throw std::runtime_error("Cannot find end of the line");
|
||||
}
|
||||
|
||||
valueStr += sym;
|
||||
valuePos++;
|
||||
}
|
||||
|
||||
return valueStr;
|
||||
}
|
||||
|
||||
int main(int numArguments, char* pszArgs[]) {
|
||||
std::ifstream serverProperties("server.properties");
|
||||
|
||||
int port = 0;
|
||||
int gamemode = 0;
|
||||
int worldSize = 0;
|
||||
|
||||
std::string levelDir = "";
|
||||
std::string cachePath = "";
|
||||
std::string externalPath = "";
|
||||
std::string levelName = "";
|
||||
|
||||
if (serverProperties.is_open()) {
|
||||
std::string propString;
|
||||
std::string line;
|
||||
|
||||
while (std::getline(serverProperties, line)) {
|
||||
propString += line;
|
||||
propString += "\n";
|
||||
}
|
||||
|
||||
if (propString.empty()) {
|
||||
throw std::runtime_error("Config cannot be empty");
|
||||
}
|
||||
|
||||
port = std::stoi(findStringInConfig("port", propString));
|
||||
worldSize = std::stoi(findStringInConfig("world-size", propString));
|
||||
|
||||
if (worldSize < 16 || worldSize > 32) {
|
||||
throw std::runtime_error("Incorrect world size.");
|
||||
}
|
||||
|
||||
LevelConstants::CHUNK_CACHE_WIDTH = worldSize;
|
||||
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
|
||||
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
|
||||
|
||||
cachePath = findStringInConfig("level-cachepath", propString);
|
||||
externalPath = findStringInConfig("level-externalpath", propString);
|
||||
levelName = findStringInConfig("level-name", propString);
|
||||
levelDir = findStringInConfig("level-dir", propString);
|
||||
|
||||
std::string gamemodeStr = findStringInConfig("gamemode", propString);
|
||||
|
||||
if (gamemodeStr == "survival") {
|
||||
gamemode = GameType::Survival;
|
||||
} else if (gamemodeStr == "creative") {
|
||||
gamemode = GameType::Creative;
|
||||
} else {
|
||||
gamemode = GameType::Survival;
|
||||
}
|
||||
|
||||
printf("%d %s %s %d %d\n", port, cachePath.c_str(), externalPath.c_str(), gamemode, LevelConstants::CHUNK_CACHE_WIDTH);
|
||||
} else {
|
||||
std::ofstream defaultProperties("server.properties");
|
||||
|
||||
if (defaultProperties.is_open()) {
|
||||
ArgumentsSettings defaultSettings(0, NULL);
|
||||
|
||||
std::stringstream buffer;
|
||||
|
||||
buffer << "// MCPE Server properties" << std::endl;
|
||||
buffer << "port=" << defaultSettings.getPort() << std::endl;
|
||||
buffer << "level-dir=" << defaultSettings.getLevelDir() << std::endl;
|
||||
buffer << "level-cachepath=" << defaultSettings.getCachePath() << std::endl;
|
||||
buffer << "level-externalpath=" << defaultSettings.getExternalPath() << std::endl;
|
||||
buffer << "gamemode=survival" << std::endl;
|
||||
buffer << "level-name=" << defaultSettings.getLevelName() << std::endl;
|
||||
buffer << "world-size=16" << std::endl;
|
||||
|
||||
defaultProperties << buffer.str();
|
||||
|
||||
printf("%s \n", buffer.str().c_str());
|
||||
|
||||
printf("Edit a config file first!\n");
|
||||
|
||||
defaultProperties.close();
|
||||
exit(0);
|
||||
} else {
|
||||
throw std::runtime_error("Cannot create default config.");
|
||||
}
|
||||
}
|
||||
printf("Level Name: %s\n", aSettings.getLevelName().c_str());
|
||||
|
||||
printf("Level Name: %s\n", levelName.c_str());
|
||||
|
||||
AppContext appContext;
|
||||
appContext.platform = new AppPlatform();
|
||||
App* app = new MAIN_CLASS();
|
||||
signal(SIGINT, signal_callback_handler);
|
||||
g_app = app;
|
||||
((MAIN_CLASS*)g_app)->externalStoragePath = aSettings.getExternalPath();
|
||||
((MAIN_CLASS*)g_app)->externalCacheStoragePath = aSettings.getCachePath();
|
||||
((MAIN_CLASS*)g_app)->externalStoragePath = externalPath;
|
||||
((MAIN_CLASS*)g_app)->externalCacheStoragePath = cachePath;
|
||||
|
||||
g_app->init(appContext);
|
||||
LevelSettings settings(getEpochTimeS(), GameType::Creative);
|
||||
LevelSettings settings(getEpochTimeS(), gamemode);
|
||||
float startTime = getTimeS();
|
||||
((MAIN_CLASS*)g_app)->selectLevel(aSettings.getLevelDir(), aSettings.getLevelName(), settings);
|
||||
((MAIN_CLASS*)g_app)->hostMultiplayer(aSettings.getPort());
|
||||
((MAIN_CLASS*)g_app)->selectLevel(levelDir, levelName, settings);
|
||||
((MAIN_CLASS*)g_app)->hostMultiplayer(port);
|
||||
PluginsManager::get().loadPlugins();
|
||||
|
||||
// Reading ops
|
||||
std::ifstream ops("ops.txt");
|
||||
|
||||
if (ops.is_open()) {
|
||||
std::string line;
|
||||
|
||||
while (std::getline(ops, line)) {
|
||||
if (!line.empty()) {
|
||||
((MAIN_CLASS*)g_app)->level->ops.insert(line);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
std::ofstream opsDefault("ops.txt");
|
||||
|
||||
if (!opsDefault.is_open()) {
|
||||
throw std::runtime_error("Cannot create ops list.");
|
||||
}
|
||||
}
|
||||
|
||||
// Reading banned ppl
|
||||
std::ifstream banned("banned-players.txt");
|
||||
|
||||
if (banned.is_open()) {
|
||||
std::string line;
|
||||
|
||||
while (std::getline(banned, line)) {
|
||||
if (!line.empty()) {
|
||||
((MAIN_CLASS*)g_app)->level->bannedPpl.insert(line);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
std::ofstream bannedPpl("banned-players.txt");
|
||||
|
||||
if (!bannedPpl.is_open()) {
|
||||
throw std::runtime_error("Cannot create banned players list.");
|
||||
}
|
||||
}
|
||||
|
||||
std::ifstream bannedIps("banned-ips.txt");
|
||||
|
||||
if (bannedIps.is_open()) {
|
||||
std::string line;
|
||||
|
||||
while (std::getline(bannedIps, line)) {
|
||||
if (!line.empty()) {
|
||||
((MAIN_CLASS*)g_app)->level->bannedIps.insert(line);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
std::ofstream bannedIp("banned-ips.txt");
|
||||
|
||||
if (!bannedIp.is_open()) {
|
||||
throw std::runtime_error("Cannot create banned players list.");
|
||||
}
|
||||
}
|
||||
|
||||
std::cout << "Level has been generated in " << getTimeS() - startTime << std::endl;
|
||||
((MAIN_CLASS*)g_app)->level->saveLevelData();
|
||||
std::cout << "Level has been saved!" << std::endl;
|
||||
PluginsManager::get().emit("ServerLoaded");
|
||||
|
||||
while(!app->wantToQuit()) {
|
||||
app->update();
|
||||
//pthread_yield();
|
||||
sleepMs(20);
|
||||
}
|
||||
|
||||
std::ofstream opsWrite("ops.txt");
|
||||
|
||||
if (opsWrite.is_open()) {
|
||||
for (auto& op : ((MAIN_CLASS*)g_app)->level->ops) {
|
||||
opsWrite << op << std::endl;
|
||||
}
|
||||
opsWrite.close();
|
||||
} else {
|
||||
throw std::runtime_error("Cannot open ops list.");
|
||||
}
|
||||
|
||||
std::ofstream bannedWrite("banned-players.txt");
|
||||
|
||||
if (bannedWrite.is_open()) {
|
||||
for (auto& banned : ((MAIN_CLASS*)g_app)->level->bannedPpl) {
|
||||
bannedWrite << banned << std::endl;
|
||||
}
|
||||
bannedWrite.close();
|
||||
} else {
|
||||
throw std::runtime_error("Cannot open banned players list.");
|
||||
}
|
||||
|
||||
std::ofstream bannedIpsWrite("banned-ips.txt");
|
||||
|
||||
if (bannedIpsWrite.is_open()) {
|
||||
for (auto& banned : ((MAIN_CLASS*)g_app)->level->bannedIps) {
|
||||
bannedIpsWrite << banned << std::endl;
|
||||
}
|
||||
bannedIpsWrite.close();
|
||||
} else {
|
||||
throw std::runtime_error("Cannot open banned players list.");
|
||||
}
|
||||
|
||||
PluginsManager::get().emit("ServerShutdown");
|
||||
|
||||
((MAIN_CLASS*)g_app)->level->saveLevelData();
|
||||
|
||||
delete app;
|
||||
appContext.platform->finish();
|
||||
delete appContext.platform;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
|
||||
#include "ClientSideNetworkHandler.h"
|
||||
#include "client/Options.h"
|
||||
#include "network/packet/LoginStatusPacket.h"
|
||||
#include "packet/PacketInclude.h"
|
||||
#include "RakNetInstance.h"
|
||||
#include "../world/level/chunk/ChunkSource.h"
|
||||
@@ -10,6 +11,9 @@
|
||||
#include "../world/entity/player/Inventory.h"
|
||||
#include "../client/Minecraft.h"
|
||||
#include "../client/gamemode/GameMode.h"
|
||||
#include "world/item/ItemInstance.h"
|
||||
#include "world/level/LevelConstants.h"
|
||||
#include <cstddef>
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../client/gui/screens/DisconnectionScreen.h"
|
||||
#endif
|
||||
@@ -42,6 +46,9 @@ ClientSideNetworkHandler::ClientSideNetworkHandler(Minecraft* minecraft, IRakNet
|
||||
requestNextChunkPosition(0),
|
||||
requestNextChunkIndex(0)
|
||||
{
|
||||
NumRequestChunks = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
|
||||
requestNextChunkIndexList.resize(NumRequestChunks);
|
||||
chunksLoaded.resize(NumRequestChunks);
|
||||
rakPeer = raknetInstance->getPeer();
|
||||
}
|
||||
|
||||
@@ -59,7 +66,7 @@ void ClientSideNetworkHandler::requestNextChunk()
|
||||
|
||||
//LOGI("requesting chunks @ (%d, %d)\n", chunk.x, chunk.y);
|
||||
|
||||
//raknetInstance->send(new RequestChunkPacket(requestNextChunkPosition % CHUNK_CACHE_WIDTH, requestNextChunkPosition / CHUNK_CACHE_WIDTH));
|
||||
//raknetInstance->send(new RequestChunkPacket(requestNextChunkPosition % LevelConstants::CHUNK_CACHE_WIDTH, requestNextChunkPosition / LevelConstants::CHUNK_CACHE_WIDTH));
|
||||
requestNextChunkIndex++;
|
||||
requestNextChunkPosition++;
|
||||
}
|
||||
@@ -67,16 +74,16 @@ void ClientSideNetworkHandler::requestNextChunk()
|
||||
|
||||
bool ClientSideNetworkHandler::areAllChunksLoaded()
|
||||
{
|
||||
return (requestNextChunkPosition >= (CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH));
|
||||
return (requestNextChunkPosition >= (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH));
|
||||
}
|
||||
|
||||
bool ClientSideNetworkHandler::isChunkLoaded(int x, int z)
|
||||
{
|
||||
if (x < 0 || x >= CHUNK_CACHE_WIDTH || z < 0 || z >= CHUNK_CACHE_WIDTH) {
|
||||
if (x < 0 || x >= LevelConstants::CHUNK_CACHE_WIDTH || z < 0 || z >= LevelConstants::CHUNK_CACHE_WIDTH) {
|
||||
LOGE("Error: Tried to request chunk (%d, %d)\n", x, z);
|
||||
return true;
|
||||
}
|
||||
return chunksLoaded[x * CHUNK_CACHE_WIDTH + z];
|
||||
return chunksLoaded[x * LevelConstants::CHUNK_CACHE_WIDTH + z];
|
||||
//return areAllChunksLoaded();
|
||||
}
|
||||
|
||||
@@ -86,7 +93,7 @@ void ClientSideNetworkHandler::onConnect(const RakNet::RakNetGUID& hostGuid)
|
||||
serverGuid = hostGuid;
|
||||
|
||||
clearChunksLoaded();
|
||||
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion);
|
||||
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion, true);
|
||||
raknetInstance->send(packet);
|
||||
}
|
||||
|
||||
@@ -97,6 +104,11 @@ void ClientSideNetworkHandler::onUnableToConnect()
|
||||
|
||||
void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
|
||||
{
|
||||
LevelConstants::CHUNK_CACHE_WIDTH = 16;
|
||||
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
|
||||
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
|
||||
|
||||
// TODO: Good disconnecting
|
||||
LOGI("onDisconnect\n");
|
||||
if (level)
|
||||
{
|
||||
@@ -109,9 +121,13 @@ void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
|
||||
}
|
||||
}
|
||||
}
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->gui.addMessage("Disconnected from server");
|
||||
#endif
|
||||
minecraft->leaveGame();
|
||||
// minecraft->setLevel(NULL);
|
||||
// #ifndef STANDALONE_SERVER
|
||||
// minecraft->gui.addMessage("Disconnected from server");
|
||||
// // TODO: screen with error
|
||||
// minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
|
||||
// #endif
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginStatusPacket* packet) {
|
||||
@@ -130,6 +146,18 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginSta
|
||||
LOGI("Disconnect! Server is outdated!\n");
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->setScreen(new DisconnectionScreen("Could not connect: Outdated server!"));
|
||||
#endif
|
||||
}
|
||||
if (packet->status == LoginStatus::Failed_TakenNickname) {
|
||||
LOGI("Disconnect! Nickname is taken!\n");
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->setScreen(new DisconnectionScreen("Could not connect: Nickname is taken!"));
|
||||
#endif
|
||||
}
|
||||
if (packet->status == LoginStatus::Failed_Banned) {
|
||||
LOGI("Disconnect! You're banned from this server!\n");
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->setScreen(new DisconnectionScreen("Could not connect: You're banned from this server!"));
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -146,6 +174,19 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, StartGam
|
||||
}
|
||||
#endif
|
||||
|
||||
// @todo @note i think its trash
|
||||
// we can put it directly to selectLevel?
|
||||
if (packet->chunkCacheWidth != 0) {
|
||||
printf("lol \n");
|
||||
LevelConstants::CHUNK_CACHE_WIDTH = packet->chunkCacheWidth;
|
||||
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
|
||||
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
|
||||
LevelChunk::ChunkBlockCount = LevelConstants::CHUNK_BLOCK_COUNT;
|
||||
}
|
||||
NumRequestChunks = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
|
||||
requestNextChunkIndexList.resize(NumRequestChunks);
|
||||
chunksLoaded.resize(NumRequestChunks);
|
||||
|
||||
const std::string& levelId = LevelStorageSource::TempLevelId;
|
||||
LevelStorageSource* storageSource = minecraft->getLevelSource();
|
||||
storageSource->deleteLevel(levelId);
|
||||
@@ -182,7 +223,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetTimeP
|
||||
if (!level)
|
||||
return;
|
||||
|
||||
LOGI("SetTimePacket\n");
|
||||
// LOGI("SetTimePacket\n");
|
||||
level->setTime(packet->time);
|
||||
}
|
||||
|
||||
@@ -238,7 +279,7 @@ void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, AddPain
|
||||
}
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddMobPacket* packet)
|
||||
{
|
||||
LOGI("AddMobPacket (%p)\n", level);
|
||||
// LOGI("AddMobPacket (%p)\n", level);
|
||||
|
||||
if (!level) {
|
||||
LOGW("Trying to add a mob with no level!\n");
|
||||
@@ -324,7 +365,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveEn
|
||||
if (!level) return;
|
||||
|
||||
Entity* entity = level->getEntity(packet->entityId);
|
||||
LOGI("RemoveEntityPacket %p %p, %d\n", entity, minecraft->player, entity?(int)(entity->isPlayer()): -1);
|
||||
// LOGI("RemoveEntityPacket %p %p, %d\n", entity, minecraft->player, entity?(int)(entity->isPlayer()): -1);
|
||||
if (!entity) return;
|
||||
|
||||
level->removeEntity(entity);
|
||||
@@ -344,6 +385,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddItemE
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemEntityPacket* packet) {
|
||||
// printf("TakeItemEntityPacket \n");
|
||||
if (!level) return;
|
||||
|
||||
Entity* e = level->getEntity(packet->itemId);
|
||||
@@ -386,6 +428,54 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
|
||||
}
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet) {
|
||||
if (!level) return;
|
||||
|
||||
if (packet->entityId == minecraft->player->entityId) {
|
||||
auto items = packet->items;
|
||||
|
||||
minecraft->player->inventory->replace(items);
|
||||
|
||||
for (int i = 0; i < packet->linkedSlot.size(); i++) {
|
||||
minecraft->player->inventory->linkSlot(i, packet->linkedSlot[i].inventorySlot, true);
|
||||
LOGI("%i -> %i\n", packet->linkedSlot[i].inventorySlot, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {
|
||||
if (!level) return;
|
||||
|
||||
LOGI("TakeItemPacket\n");
|
||||
|
||||
ItemInstance* item = new ItemInstance();
|
||||
|
||||
item->count = packet->count;
|
||||
item->id = packet->itemId;
|
||||
item->setAuxValue(packet->auxValue);
|
||||
|
||||
// if (minecraft->player->entityId == packet->playerId) {
|
||||
if (!minecraft->player->inventory->add(item)) {
|
||||
minecraft->player->drop(new ItemInstance(*item), false);
|
||||
}
|
||||
// }
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {
|
||||
// Idk how it works...
|
||||
if (!level) return;
|
||||
|
||||
ItemInstance item;
|
||||
|
||||
item.count = packet->count;
|
||||
item.id = packet->itemId;
|
||||
item.setAuxValue(packet->auxValue);
|
||||
|
||||
// if (minecraft->player->entityId == packet->playerId) {
|
||||
minecraft->player->inventory->removeResource(item);
|
||||
// }
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet)
|
||||
{
|
||||
if (!level)
|
||||
@@ -475,19 +565,19 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
|
||||
//unsigned char* blockIds = chunk->getBlockData();
|
||||
DataLayer& blockData = chunk->data;
|
||||
|
||||
const int setSize = LEVEL_HEIGHT / 8;
|
||||
const int setShift = 4; // power of LEVEL_HEIGHT / 8
|
||||
const int setSize = LevelConstants::LEVEL_HEIGHT / 8;
|
||||
const int setShift = 4; // power of LevelConstants::LEVEL_HEIGHT / 8
|
||||
|
||||
bool recalcHeight = false;
|
||||
|
||||
int x0 = 16, x1 = 0, z0 = 16, z1 = 0, y0 = LEVEL_HEIGHT, y1 = 0;
|
||||
int x0 = 16, x1 = 0, z0 = 16, z1 = 0, y0 = LevelConstants::LEVEL_HEIGHT, y1 = 0;
|
||||
int rx = packet->x << 4;
|
||||
int rz = packet->z << 4;
|
||||
|
||||
unsigned char readBlockBuffer[setSize];
|
||||
unsigned char readDataBuffer[setSize / 2];
|
||||
unsigned char* readBlockBuffer = new unsigned char[setSize];
|
||||
unsigned char* readDataBuffer = new unsigned char[setSize / 2];
|
||||
|
||||
for (int i = 0; i < CHUNK_COLUMNS; i++)
|
||||
for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; i++)
|
||||
{
|
||||
unsigned char updateBits = 0;
|
||||
packet->chunkData.Read(updateBits);
|
||||
@@ -496,8 +586,8 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
|
||||
{
|
||||
recalcHeight = true;
|
||||
|
||||
int colX = (i % CHUNK_WIDTH);
|
||||
int colZ = (i / CHUNK_WIDTH);
|
||||
int colX = (i % LevelConstants::CHUNK_WIDTH);
|
||||
int colZ = (i / LevelConstants::CHUNK_WIDTH);
|
||||
int colDataPosition = colX << 11 | colZ << 7;
|
||||
|
||||
for (int set = 0; set < 8; set++)
|
||||
@@ -531,30 +621,33 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
|
||||
{
|
||||
y0 = ((1 << set) << setShift);
|
||||
}
|
||||
if (((1 << set) << setShift) + (LEVEL_HEIGHT / 8) - 1 > y1)
|
||||
if (((1 << set) << setShift) + (LevelConstants::LEVEL_HEIGHT / 8) - 1 > y1)
|
||||
{
|
||||
y1 = ((1 << set) << setShift) + (LEVEL_HEIGHT / 8) - 1;
|
||||
y1 = ((1 << set) << setShift) + (LevelConstants::LEVEL_HEIGHT / 8) - 1;
|
||||
}
|
||||
}
|
||||
if ((i % CHUNK_WIDTH) < x0)
|
||||
if ((i % LevelConstants::CHUNK_WIDTH) < x0)
|
||||
{
|
||||
x0 = (i % CHUNK_WIDTH);
|
||||
x0 = (i % LevelConstants::CHUNK_WIDTH);
|
||||
}
|
||||
if ((i % CHUNK_WIDTH) > x1)
|
||||
if ((i % LevelConstants::CHUNK_WIDTH) > x1)
|
||||
{
|
||||
x1 = (i % CHUNK_WIDTH);
|
||||
x1 = (i % LevelConstants::CHUNK_WIDTH);
|
||||
}
|
||||
if ((i / CHUNK_WIDTH) < z0)
|
||||
if ((i / LevelConstants::CHUNK_WIDTH) < z0)
|
||||
{
|
||||
z0 = (i / CHUNK_WIDTH);
|
||||
z0 = (i / LevelConstants::CHUNK_WIDTH);
|
||||
}
|
||||
if ((i / CHUNK_WIDTH) > z1)
|
||||
if ((i / LevelConstants::CHUNK_WIDTH) > z1)
|
||||
{
|
||||
z1 = (i / CHUNK_WIDTH);
|
||||
z1 = (i / LevelConstants::CHUNK_WIDTH);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
delete[] readBlockBuffer;
|
||||
delete[] readDataBuffer;
|
||||
|
||||
if (recalcHeight)
|
||||
{
|
||||
// chunk->recalcHeightmap();
|
||||
@@ -579,7 +672,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
|
||||
//chunk->terrainPopulated = true;
|
||||
chunk->unsaved = false;
|
||||
|
||||
chunksLoaded[packet->x * CHUNK_CACHE_WIDTH + packet->z] = true;
|
||||
chunksLoaded[packet->x * LevelConstants::CHUNK_CACHE_WIDTH + packet->z] = true;
|
||||
|
||||
if (areAllChunksLoaded())
|
||||
{
|
||||
@@ -627,18 +720,18 @@ void ClientSideNetworkHandler::arrangeRequestChunkOrder() {
|
||||
clearChunksLoaded();
|
||||
|
||||
// Default sort is around center of the world
|
||||
int cx = CHUNK_CACHE_WIDTH / 2;
|
||||
int cz = CHUNK_CACHE_WIDTH / 2;
|
||||
int cx = LevelConstants::CHUNK_CACHE_WIDTH / 2;
|
||||
int cz = LevelConstants::CHUNK_CACHE_WIDTH / 2;
|
||||
|
||||
// If player exists, let's sort around him
|
||||
Player* p = minecraft? minecraft->player : NULL;
|
||||
if (p) {
|
||||
cx = Mth::floor(p->x / (float)CHUNK_WIDTH);
|
||||
cz = Mth::floor(p->z / (float)CHUNK_DEPTH);
|
||||
cx = Mth::floor(p->x / (float)LevelConstants::CHUNK_WIDTH);
|
||||
cz = Mth::floor(p->z / (float)LevelConstants::CHUNK_DEPTH);
|
||||
}
|
||||
|
||||
_ChunkSorter sorter(cx, cz);
|
||||
std::sort(requestNextChunkIndexList, requestNextChunkIndexList + NumRequestChunks, sorter);
|
||||
std::sort(requestNextChunkIndexList.begin(), requestNextChunkIndexList.end(), sorter);
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::levelGenerated(Level* level)
|
||||
@@ -728,7 +821,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetEntit
|
||||
if (!level)
|
||||
return;
|
||||
|
||||
LOGI("SetEntityDataPacket\n");
|
||||
// LOGI("SetEntityDataPacket\n");
|
||||
|
||||
Entity* e = level->getEntity(packet->id);
|
||||
if (e) {
|
||||
@@ -782,6 +875,10 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
|
||||
}
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet)
|
||||
{
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
|
||||
{
|
||||
}
|
||||
@@ -791,6 +888,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetHealt
|
||||
if (!level || !minecraft->player)
|
||||
return;
|
||||
|
||||
printf("SetHealthPacket \n");
|
||||
minecraft->player->hurtTo(packet->health);
|
||||
}
|
||||
|
||||
@@ -886,7 +984,11 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
||||
void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, ChatPacket* packet )
|
||||
{
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->gui.displayClientMessage(packet->message);
|
||||
// minecraft->gui.displayClientMessage(packet->message);
|
||||
std::istringstream iss(packet->message);
|
||||
for (std::string line; std::getline(iss, line); ) {
|
||||
minecraft->gui.addMessage(line);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -919,8 +1021,8 @@ void ClientSideNetworkHandler::clearChunksLoaded()
|
||||
{
|
||||
// Init the chunk positions
|
||||
for (int i = 0; i < NumRequestChunks; ++i) {
|
||||
requestNextChunkIndexList[i].x = i/CHUNK_WIDTH;
|
||||
requestNextChunkIndexList[i].y = i%CHUNK_WIDTH;
|
||||
requestNextChunkIndexList[i].x = i / LevelConstants::CHUNK_WIDTH;
|
||||
requestNextChunkIndexList[i].y = i % LevelConstants::CHUNK_WIDTH;
|
||||
chunksLoaded[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -77,6 +77,11 @@ public:
|
||||
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet);
|
||||
|
||||
private:
|
||||
|
||||
void requestNextChunk();
|
||||
@@ -97,11 +102,11 @@ private:
|
||||
BlockUpdateList bufferedBlockUpdates;
|
||||
int requestNextChunkPosition;
|
||||
|
||||
static const int NumRequestChunks = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
|
||||
int NumRequestChunks;
|
||||
|
||||
int requestNextChunkIndex;
|
||||
IntPair requestNextChunkIndexList[NumRequestChunks];
|
||||
bool chunksLoaded[NumRequestChunks];
|
||||
std::vector<IntPair> requestNextChunkIndexList;
|
||||
std::vector<bool> chunksLoaded;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
#include "NATPunchHandler.h"
|
||||
#include "../raknet/TCPInterface.h"
|
||||
#include "../raknet/HTTPConnection.h"
|
||||
#include "PHPDirectoryServer2.h"
|
||||
|
||||
using namespace RakNet;
|
||||
NATPuchHandler::NATPuchHandler() {
|
||||
tcpInterface = new TCPInterface;
|
||||
}
|
||||
NATPuchHandler::~NATPuchHandler() {
|
||||
delete tcpInterface;
|
||||
}
|
||||
|
||||
void NATPuchHandler::initialize() {
|
||||
tcpInterface->Start(0, 64);
|
||||
}
|
||||
|
||||
void NATPuchHandler::registerToGameList(const RakNet::RakString& serverName, int port) {
|
||||
HTTPConnection httpConnection;
|
||||
httpConnection.Init(tcpInterface, "johanbernhardsson.se");
|
||||
PHPDirectoryServer2 directoryServer;
|
||||
directoryServer.Init(&httpConnection, "/DirectoryServer.php");
|
||||
directoryServer.UploadTable("", serverName, port, true);
|
||||
}
|
||||
|
||||
void NATPuchHandler::removeFromGameList() {
|
||||
|
||||
}
|
||||
|
||||
void NATPuchHandler::close() {
|
||||
|
||||
}
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
#ifndef _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
|
||||
#define _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
|
||||
#include "../raknet/TCPInterface.h"
|
||||
#include "../raknet/RakString.h"
|
||||
class NATPuchHandler {
|
||||
public:
|
||||
enum NATPuchHandlerStatus {
|
||||
NATPuchInitilized = 0,
|
||||
NATPuchFetchingServerList = 1,
|
||||
NATPuchConnecting = 2,
|
||||
NATPuchConnected = 3,
|
||||
NATPuchDissconnected = 4
|
||||
};
|
||||
NATPuchHandler();
|
||||
~NATPuchHandler();
|
||||
void initialize();
|
||||
void registerToGameList(const RakNet::RakString& serverName, int port);
|
||||
void removeFromGameList();
|
||||
void close();
|
||||
private:
|
||||
RakNet::TCPInterface *tcpInterface;
|
||||
};
|
||||
|
||||
#endif /* _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_ */
|
||||
@@ -18,6 +18,8 @@ class RemovePlayerPacket;
|
||||
class RemoveEntityPacket;
|
||||
class MoveEntityPacket;
|
||||
//class TeleportEntityPacket;
|
||||
class RemoveItemPacket;
|
||||
class TakeItemPacket;
|
||||
class MovePlayerPacket;
|
||||
class PlaceBlockPacket;
|
||||
class RemoveBlockPacket;
|
||||
@@ -48,6 +50,7 @@ class ContainerClosePacket;
|
||||
class ContainerSetSlotPacket;
|
||||
class ContainerSetDataPacket;
|
||||
class ContainerSetContentPacket;
|
||||
class WantCreatePacket;
|
||||
class ChatPacket;
|
||||
class SignUpdatePacket;
|
||||
class Minecraft;
|
||||
@@ -119,6 +122,9 @@ public:
|
||||
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {}
|
||||
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {}
|
||||
virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {}
|
||||
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {}
|
||||
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {}
|
||||
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {}
|
||||
|
||||
//
|
||||
// Common implementation for Client and Server
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "Packet.h"
|
||||
#include "../world/level/chunk/LevelChunk.h"
|
||||
|
||||
#include "network/packet/TakeItemPacket.h"
|
||||
#include "packet/PacketInclude.h"
|
||||
|
||||
Packet::Packet()
|
||||
@@ -41,10 +42,16 @@ Packet* MinecraftPackets::createPacket(int id)
|
||||
case PACKET_ADDITEMENTITY:
|
||||
packet = new AddItemEntityPacket();
|
||||
break;
|
||||
case PACKET_REMOVEITEM:
|
||||
packet = new RemoveItemPacket();
|
||||
break;
|
||||
case PACKET_TAKEITEM:
|
||||
packet = new TakeItemPacket();
|
||||
break;
|
||||
case PACKET_TAKEITEMENTITY:
|
||||
packet = new TakeItemEntityPacket();
|
||||
break;
|
||||
case PACKET_ADDMOB:
|
||||
case PACKET_ADDMOB:
|
||||
packet = new AddMobPacket();
|
||||
break;
|
||||
case PACKET_ADDPLAYER:
|
||||
@@ -68,6 +75,9 @@ Packet* MinecraftPackets::createPacket(int id)
|
||||
case PACKET_RESPAWN:
|
||||
packet = new RespawnPacket();
|
||||
break;
|
||||
case PACKET_WANTCREATEITEM:
|
||||
packet = new WantCreatePacket();
|
||||
break;
|
||||
case PACKET_REMOVEENTITY:
|
||||
packet = new RemoveEntityPacket();
|
||||
break;
|
||||
|
||||
@@ -33,7 +33,10 @@ enum MinecraftPacketIds
|
||||
PACKET_REMOVEENTITY,
|
||||
PACKET_ADDITEMENTITY,
|
||||
PACKET_TAKEITEMENTITY,
|
||||
|
||||
PACKET_TAKEITEM,
|
||||
PACKET_REMOVEITEM,
|
||||
PACKET_WANTCREATEITEM,
|
||||
|
||||
PACKET_MOVEENTITY,
|
||||
PACKET_MOVEENTITY_POS,
|
||||
PACKET_MOVEENTITY_ROT,
|
||||
|
||||
@@ -173,6 +173,7 @@ bool RakNetInstance::isMyLocalGuid(const RakNet::RakNetGUID& guid)
|
||||
void RakNetInstance::runEvents(NetEventCallback* callback)
|
||||
{
|
||||
RakNet::Packet* currentEvent;
|
||||
bool disconnect = false;
|
||||
|
||||
while ((currentEvent = rakPeer->Receive()) != NULL)
|
||||
{
|
||||
@@ -200,6 +201,7 @@ void RakNetInstance::runEvents(NetEventCallback* callback)
|
||||
case ID_DISCONNECTION_NOTIFICATION:
|
||||
case ID_CONNECTION_LOST:
|
||||
callback->onDisconnect(currentEvent->guid);
|
||||
disconnect = true;
|
||||
break;
|
||||
case ID_UNCONNECTED_PONG:
|
||||
{
|
||||
@@ -233,8 +235,9 @@ void RakNetInstance::runEvents(NetEventCallback* callback)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rakPeer->DeallocatePacket(currentEvent);
|
||||
if (!disconnect) {
|
||||
rakPeer->DeallocatePacket(currentEvent);
|
||||
}
|
||||
//delete activeBitStream;
|
||||
}
|
||||
|
||||
|
||||
@@ -5,6 +5,16 @@
|
||||
#include "../world/entity/player/Inventory.h"
|
||||
#include "../world/Container.h"
|
||||
#include "../world/inventory/BaseContainerMenu.h"
|
||||
#include "network/packet/ChatPacket.h"
|
||||
#include "network/packet/ContainerSetSlotPacket.h"
|
||||
#include "network/packet/LoginStatusPacket.h"
|
||||
#include "network/packet/MovePlayerPacket.h"
|
||||
#include "network/packet/RemoveBlockPacket.h"
|
||||
#include "network/packet/SendInventoryPacket.h"
|
||||
#include "network/packet/UpdateBlockPacket.h"
|
||||
#include "network/packet/RemoveItemPacket.h"
|
||||
#include "network/packet/TakeItemPacket.h"
|
||||
#include "network/packet/WantCreatePacket.h"
|
||||
#include "packet/PacketInclude.h"
|
||||
|
||||
#include "RakNetInstance.h"
|
||||
@@ -13,11 +23,24 @@
|
||||
#include "../client/gamemode/GameMode.h"
|
||||
#include "../raknet/RakPeerInterface.h"
|
||||
#include "../raknet/PacketPriority.h"
|
||||
#include "platform/log.h"
|
||||
#include "util/Mth.h"
|
||||
#include "util/StringUtils.h"
|
||||
#include "world/item/ItemInstance.h"
|
||||
#include "world/level/LevelConstants.h"
|
||||
#include "world/level/storage/LevelStorage.h"
|
||||
#include "world/phys/Vec3.h"
|
||||
#include "world/item/crafting/Recipe.h"
|
||||
#include "world/item/crafting/Recipes.h"
|
||||
#include <cstddef>
|
||||
#include <cstdio>
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../client/sound/SoundEngine.h"
|
||||
#endif
|
||||
#include "../server/ServerPlayer.h"
|
||||
#include "../world/entity/item/FallingTile.h"
|
||||
#include <plugins/LuaPlayer.hpp>
|
||||
#include <plugins/MessageEvent.hpp>
|
||||
|
||||
#define TIMES(x) for(int itc ## __LINE__ = 0; itc ## __LINE__ < x; ++ itc ## __LINE__)
|
||||
|
||||
@@ -53,11 +76,11 @@ void ServerSideNetworkHandler::tileChanged(int x, int y, int z)
|
||||
|
||||
Packet* ServerSideNetworkHandler::getAddPacketFromEntity( Entity* entity ) {
|
||||
if (entity->isMob() && !entity->isPlayer()) { //@fix: This code is duplicated. See if it can be unified.
|
||||
if (minecraft->player) {
|
||||
// if (minecraft->player) {
|
||||
// I guess this should always be true, but it crashed somewhere in this
|
||||
// function once and I only see this one as a potential problem
|
||||
return new AddMobPacket((Mob*)entity);
|
||||
}
|
||||
// }
|
||||
}
|
||||
else if (entity->isPlayer()) {
|
||||
|
||||
@@ -134,9 +157,62 @@ void ServerSideNetworkHandler::displayGameMessage(const std::string& message)
|
||||
raknetInstance->send(packet);
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MessagePacket* packet)
|
||||
{
|
||||
auto player = getPlayer(source);
|
||||
|
||||
if (player == nullptr) return; // @todo maybe kick?
|
||||
|
||||
auto msg = std::string(packet->message.C_String());
|
||||
|
||||
MessageEvent event;
|
||||
event.m_decline = false;
|
||||
|
||||
PluginsManager::get().emit("Message", LuaPlayer(source), msg, event);
|
||||
|
||||
if (!event.m_decline) {
|
||||
if (packet->message[0] == '/') {
|
||||
// This is a command
|
||||
auto cmd = Util::stringTrim(msg.substr(1));
|
||||
|
||||
if (PluginsManager::get().emitCommands(cmd, source)) {
|
||||
ChatPacket resp(minecraft->commandManager().execute(*minecraft, *player, cmd));
|
||||
return sendPrivate(resp, source);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
displayGameMessage("<" + player->name + "> " + msg);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChatPacket* packet)
|
||||
{
|
||||
displayGameMessage(packet->message);
|
||||
auto player = getPlayer(source);
|
||||
|
||||
if (player == nullptr) return; // @todo maybe kick?
|
||||
|
||||
MessageEvent event;
|
||||
event.m_decline = false;
|
||||
|
||||
PluginsManager::get().emit("Message", LuaPlayer(source), packet->message, event);
|
||||
|
||||
if (!event.m_decline) {
|
||||
if (packet->message[0] == '/') {
|
||||
// This is a command
|
||||
auto cmd = Util::stringTrim(packet->message.substr(1));
|
||||
|
||||
if (PluginsManager::get().emitCommands(cmd, source)) {
|
||||
ChatPacket resp(minecraft->commandManager().execute(*minecraft, *player, cmd));
|
||||
return sendPrivate(resp, source);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
displayGameMessage("<" + player->name + "> " + packet->message);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::onNewClient(const RakNet::RakNetGUID& clientGuid)
|
||||
@@ -156,6 +232,9 @@ void ServerSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
|
||||
|
||||
if (player->owner == guid)
|
||||
{
|
||||
PluginsManager::get().emit("PlayerDisconnect", LuaPlayer(guid));
|
||||
minecraft->level->getLevelStorage()->savePlayer(*player);
|
||||
|
||||
std::string message = player->name;
|
||||
message += " disconnected from the game";
|
||||
displayGameMessage(message);
|
||||
@@ -179,15 +258,49 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
||||
if (!_allowIncoming) return;
|
||||
|
||||
LOGI("LoginPacket\n");
|
||||
|
||||
|
||||
int loginStatus = LoginStatus::Success;
|
||||
//
|
||||
// Bad/incompatible client version
|
||||
//
|
||||
bool oldClient = packet->clientNetworkVersion < SharedConstants::NetworkProtocolLowestSupportedVersion;
|
||||
bool oldServer = packet->clientNetworkLowestSupportedVersion > SharedConstants::NetworkProtocolVersion;
|
||||
if (oldClient || oldServer)
|
||||
loginStatus = oldClient? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
|
||||
if (oldClient || oldServer || !packet->newProto)
|
||||
loginStatus = oldClient || !packet->newProto? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
|
||||
|
||||
std::string nicknameLower = packet->clientName.C_String();
|
||||
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
|
||||
|
||||
RakNet::SystemAddress sysAddress = rakPeer->GetSystemAddressFromGuid(source);
|
||||
char clientIp[32];
|
||||
sysAddress.ToString(false, clientIp);
|
||||
|
||||
for (int i = 0; i < level->players.size(); i++) {
|
||||
ServerPlayer* player = (ServerPlayer*) level->players.at(i);
|
||||
|
||||
std::string clientLower = player->name;
|
||||
std::transform(clientLower.begin(), clientLower.end(), clientLower.begin(), ::tolower);
|
||||
|
||||
// @todo to lower case
|
||||
if (nicknameLower == clientLower) {
|
||||
loginStatus = packet->newProto ? LoginStatus::Failed_TakenNickname : LoginStatus::Failed_ClientOld;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& banned : level->bannedPpl) {
|
||||
if (nicknameLower == banned) {
|
||||
loginStatus = packet->newProto ? LoginStatus::Failed_Banned : LoginStatus::Failed_ClientOld;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& banned : level->bannedIps) {
|
||||
if (clientIp == banned) {
|
||||
loginStatus = packet->newProto ? LoginStatus::Failed_Banned : LoginStatus::Failed_ClientOld;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
RakNet::BitStream bitStream;
|
||||
LoginStatusPacket(loginStatus).write(&bitStream);
|
||||
@@ -199,13 +312,16 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
||||
//
|
||||
// Valid client version
|
||||
//
|
||||
Player* newPlayer = new ServerPlayer(minecraft, level);
|
||||
|
||||
|
||||
Player* newPlayer = new ServerPlayer(minecraft, level, packet->newProto);
|
||||
|
||||
minecraft->gameMode->initAbilities(newPlayer->abilities);
|
||||
newPlayer->owner = source;
|
||||
newPlayer->name = packet->clientName.C_String();
|
||||
_pendingPlayers.push_back(newPlayer);
|
||||
|
||||
LOGI("Adding new player... isCreative: %i\n", minecraft->isCreativeMode());
|
||||
|
||||
// Reset the player so he doesn't spawn inside blocks
|
||||
while (newPlayer->y > 0) {
|
||||
newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z);
|
||||
@@ -228,7 +344,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
||||
level->getLevelData()->getGeneratorVersion(),
|
||||
gameType,
|
||||
newPlayer->entityId,
|
||||
newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z
|
||||
newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z,
|
||||
LevelConstants::CHUNK_CACHE_WIDTH
|
||||
).write(&bitStream);
|
||||
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
@@ -288,7 +405,6 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
|
||||
#else
|
||||
LOGW("%s joined the game\n", newPlayer->name.c_str());
|
||||
#endif
|
||||
|
||||
// Send all Entities to the new player
|
||||
for (unsigned int i = 0; i < level->entities.size(); ++i) {
|
||||
Entity* e = level->entities[i];
|
||||
@@ -301,6 +417,36 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
|
||||
}
|
||||
}
|
||||
|
||||
if (!minecraft->level->getLevelStorage()->loadPlayer(*newPlayer)) {
|
||||
LOGW("Failed to load %s data\n", newPlayer->name.c_str());
|
||||
}
|
||||
|
||||
// Credits to EpikIzCool
|
||||
bitStream.Reset();
|
||||
MovePlayerPacket mv(newPlayer->entityId, newPlayer->x, newPlayer->y - newPlayer->heightOffset,
|
||||
newPlayer->z, newPlayer->xRot, newPlayer->yRot);
|
||||
mv.write(&bitStream);
|
||||
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
|
||||
bitStream.Reset();
|
||||
SetHealthPacket hp(newPlayer->health);
|
||||
hp.write(&bitStream);
|
||||
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
|
||||
if (newPlayer->hasRespawnPosition()) {
|
||||
bitStream.Reset();
|
||||
SetSpawnPositionPacket sp(newPlayer->getRespawnPosition());
|
||||
sp.write(&bitStream);
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
}
|
||||
|
||||
bitStream.Reset();
|
||||
SendInventoryPacket(newPlayer, false).write(&bitStream);
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
|
||||
|
||||
// Additional packets
|
||||
// * set spawn
|
||||
/*
|
||||
@@ -314,6 +460,8 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
|
||||
bitStream.Reset();
|
||||
AddPlayerPacket(newPlayer).write(&bitStream);
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, true);
|
||||
|
||||
PluginsManager::get().emit("PlayerJoin", LuaPlayer(source));
|
||||
}
|
||||
|
||||
//
|
||||
@@ -338,19 +486,42 @@ void ServerSideNetworkHandler::onReady_RequestedChunks(const RakNet::RakNetGUID&
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlayerPacket* packet)
|
||||
{
|
||||
if (!level) return;
|
||||
|
||||
// LOGI("MovePlayerPacket\n");
|
||||
if (Entity* entity = level->getEntity(packet->entityId)) {
|
||||
ServerPlayer* player = (ServerPlayer*) getPlayer(source);
|
||||
|
||||
//LOGI("MovePlayerPacket\n");
|
||||
if (Entity* entity = level->getEntity(packet->entityId))
|
||||
{
|
||||
entity->xd = entity->yd = entity->zd = 0;
|
||||
// int timeElapsed = minecraft->getTicks() - player->getLastMoveTicks();
|
||||
|
||||
// if (timeElapsed > 0) {
|
||||
// float dist = player->distanceTo(packet->x, player->y, packet->z);
|
||||
// float speed = dist / (minecraft->getTicks() - player->getLastMoveTicks());
|
||||
// player->setLastMoveTicks(minecraft->getTicks());
|
||||
|
||||
// float maxSpeed = (minecraft->isCreativeMode()) ? 1.65f : 1.f;
|
||||
|
||||
// if (speed > maxSpeed) {
|
||||
// MovePlayerPacket refuse(player->entityId, player->x, player->y, player->z, player->xRot, player->yRot);
|
||||
// return raknetInstance->send(refuse);
|
||||
// }
|
||||
// }
|
||||
|
||||
PluginsManager::get().emit(
|
||||
"PlayerMovement",
|
||||
LuaPlayer(source),
|
||||
packet->x, packet->y, packet->z, packet->yRot, packet->xRot, // newPos
|
||||
player->x, player->y, player->z, player->yRot, player->xRot // oldPos
|
||||
);
|
||||
|
||||
entity->xd = entity->yd = entity->zd = 0;
|
||||
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
|
||||
|
||||
|
||||
// broadcast this packet to other clients
|
||||
redistributePacket(packet, source);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBlockPacket* packet){
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBlockPacket* packet) {
|
||||
if (!level) return;
|
||||
|
||||
Player* player = getPlayer(source);
|
||||
@@ -368,12 +539,31 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBl
|
||||
if (oldTile != NULL && changed) {
|
||||
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
|
||||
|
||||
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile))
|
||||
//oldTile->spawnResources(level, x, y, z, data, 1); //@todo
|
||||
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile)) {
|
||||
// From SurvivalMode.cpp
|
||||
// Why tf i have to copy this shit from SurvivalMode class
|
||||
// Why SurvivalMode class locked to LOCAL MINECRAFT PLAYER :sob: :sob: :sob: :sob: :sob: :sob: :sob: :sob:
|
||||
// @fix @warn @ahtung @alert
|
||||
ItemInstance* item = player->inventory->getSelected();
|
||||
if (item != NULL) {
|
||||
item->mineBlock(oldTile->id, x, y, z);
|
||||
if (item->count == 0) {
|
||||
//item->snap(minecraft->player);
|
||||
player->inventory->clearSlot(player->inventory->selected);
|
||||
}
|
||||
}
|
||||
|
||||
// oldTile->spawnResources(level, x, y, z, data, 1); //@todo
|
||||
oldTile->playerDestroy(level, player, x, y, z, data);
|
||||
}
|
||||
|
||||
|
||||
oldTile->destroy(level, x, y, z, data);
|
||||
// RemoveEntityPacket packet(e->entityId);
|
||||
// redistributePacket(&packet, rakPeer->GetMyGUID());
|
||||
}
|
||||
|
||||
LOGI("Remove block [%i, %i, %i]\n", packet->x, packet->y, packet->z);
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
|
||||
@@ -403,6 +593,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestC
|
||||
raknetInstance->send(source, p);
|
||||
}
|
||||
}
|
||||
|
||||
// LOGI("Requested chunk [%i, %i]\n", packet->x, packet->z);
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::levelGenerated( Level* level )
|
||||
@@ -429,23 +621,31 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerEq
|
||||
if (!player) return;
|
||||
if (rakPeer->GetMyGUID() == player->owner) return;
|
||||
|
||||
LOGI("Equip item: id %i aux %i\n", packet->itemId, packet->itemAuxValue);
|
||||
|
||||
// override the player's inventory
|
||||
//int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
|
||||
int slot = Inventory::MAX_SELECTION_SIZE;
|
||||
if (slot >= 0) {
|
||||
if (packet->itemId == 0) {
|
||||
player->inventory->clearSlot(slot);
|
||||
} else {
|
||||
// @note: 128 is an ugly hack for depletable items.
|
||||
// @todo: fix
|
||||
ItemInstance newItem(packet->itemId, 128, packet->itemAuxValue);
|
||||
player->inventory->replaceSlot(slot, &newItem);
|
||||
}
|
||||
player->inventory->moveToSelectedSlot(slot, true);
|
||||
redistributePacket(packet, source);
|
||||
} else {
|
||||
LOGW("Warning: Remote player doesn't have his thing, Odd!\n");
|
||||
int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
|
||||
|
||||
if (slot >= 0 && slot != packet->inventorySlot && packet->itemId != 0) {
|
||||
LOGW("PlayerEquipmentPacket: Item in player inventory but slots doesn't match!");
|
||||
packet->inventorySlot = slot;
|
||||
}
|
||||
|
||||
if (slot < 0 && packet->itemId != 0) {
|
||||
LOGW("PlayerEquipmentPacket: Remote player doesn't have his thing (or crafted it)!\n");
|
||||
|
||||
SendInventoryPacket newInventory (player, false);
|
||||
raknetInstance->send(newInventory);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
player->inventory->selectSlot(packet->selectedSlot);
|
||||
player->inventory->linkSlot(packet->selectedSlot, packet->inventorySlot, true);
|
||||
|
||||
player->inventory->print();
|
||||
|
||||
redistributePacket(packet, source);
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
|
||||
@@ -455,6 +655,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerAr
|
||||
if (!player) return;
|
||||
if (rakPeer->GetMyGUID() == player->owner) return;
|
||||
|
||||
// LOGI("Equip armor: %i %i %i %i\n", packet->head, packet->torso, packet->legs, packet->feet);
|
||||
|
||||
packet->fillIn(player);
|
||||
redistributePacket(packet, source);
|
||||
}
|
||||
@@ -466,6 +668,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Interact
|
||||
Entity* entity = level->getEntity(packet->targetId);
|
||||
if (src && entity && src->isPlayer())
|
||||
{
|
||||
LOGI("Interact: source %i target %i\n", packet->sourceId, packet->targetId);
|
||||
|
||||
Player* player = (Player*) src;
|
||||
if (InteractPacket::Attack == packet->action) {
|
||||
player->swing();
|
||||
@@ -506,14 +710,75 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
|
||||
}
|
||||
redistributePacket(packet, source);
|
||||
}
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {
|
||||
LOGI("WantCreatePacket\n");
|
||||
Entity* entity = level->getEntity(packet->playerId);
|
||||
|
||||
if (entity && entity->isPlayer()) {
|
||||
Player* p = (Player*)entity;
|
||||
|
||||
auto playerInv = p->inventory;
|
||||
|
||||
ItemInstance wantCreate;
|
||||
|
||||
wantCreate.id = packet->itemId;
|
||||
wantCreate.count = packet->count;
|
||||
wantCreate.setAuxValue(packet->auxValue);
|
||||
|
||||
Recipe* recipe = Recipes::getInstance()->getRecipeFor(wantCreate);
|
||||
|
||||
std::vector<ItemInstance> items = recipe->getItemPack().getItemInstances();
|
||||
|
||||
std::vector<int> checkForExists = {};
|
||||
|
||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < p->inventory->getContainerSize(); ++i) {
|
||||
auto itm = p->inventory->getItem(i);
|
||||
|
||||
if (itm != NULL) {
|
||||
for (int y = 0; y < items.size(); y++) {
|
||||
auto itmRecipe = items.at(y);
|
||||
|
||||
if (itmRecipe.id == itm->id && itm->count >= itmRecipe.count) {
|
||||
checkForExists.push_back(itm->id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (checkForExists.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < items.size(); i++) {
|
||||
auto item = items.at(i);
|
||||
|
||||
auto it = std::find(checkForExists.begin(), checkForExists.end(), item.id);
|
||||
|
||||
if (it == checkForExists.end() && checkForExists.size() > 1) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < items.size(); i++) {
|
||||
p->inventory->removeResource(ItemInstance(items.at(i).id, items.at(i).count, items.at(i).getAuxValue()));
|
||||
}
|
||||
// TakeItemPacket itemAdd(p->entityId, wantCreate.count, wantCreate.getAuxValue(), wantCreate.id);
|
||||
// raknetInstance->send(source, itemAdd);
|
||||
|
||||
p->inventory->add(new ItemInstance(wantCreate.id, wantCreate.count, wantCreate.getAuxValue()));
|
||||
}
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
|
||||
{
|
||||
if (!level) return;
|
||||
|
||||
LOGI("UseItemPacket\n");
|
||||
LOGI("UseItemPacket: id %i data %i\n", packet->itemId, packet->itemData);
|
||||
Entity* entity = level->getEntity(packet->entityId);
|
||||
|
||||
if (entity && entity->isPlayer()) {
|
||||
LOGI("%f %f %f \n", entity->x, entity->y, entity->z);
|
||||
|
||||
Player* player = (Player*) entity;
|
||||
int x = packet->x, y = packet->y, z = packet->z;
|
||||
Tile* t = Tile::tiles[level->getTile(x, y, z)];
|
||||
@@ -522,7 +787,41 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
|
||||
if (t && t->use(level, x, y, z, player)) return;
|
||||
if (packet->item.isNull()) return;
|
||||
|
||||
ItemInstance* item = &packet->item;
|
||||
ItemInstance* packetItem = &packet->item;
|
||||
|
||||
int slot = player->inventory->getSlot(packet->itemId, packet->itemData);
|
||||
|
||||
if (slot < 0) {
|
||||
LOGW("UseItemPacket: Player doesn't have this item!\n");
|
||||
|
||||
auto pos = Vec3(packet->x, packet->y, packet->z);
|
||||
|
||||
if (ItemInstance::isBlock(packetItem)) {
|
||||
LOGI("UseItemPacket: This is even block!!!\n");
|
||||
|
||||
pos.x += packet->clickX;
|
||||
pos.y += packet->clickY;
|
||||
pos.z += packet->clickZ;
|
||||
}
|
||||
|
||||
UpdateBlockPacket refuse(pos.x, pos.y, pos.z, level->getTile(pos.x, pos.y, pos.z), level->getData(pos.x, pos.y, pos.z));
|
||||
raknetInstance->send(refuse);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ItemInstance* item = player->inventory->getItem(slot);
|
||||
player->x = packet->playerX;
|
||||
player->y = packet->playerY;
|
||||
player->z = packet->playerZ;
|
||||
|
||||
player->bb.x0 = packet->playerX0;
|
||||
player->bb.y0 = packet->playerY0;
|
||||
player->bb.z0 = packet->playerZ0;
|
||||
|
||||
player->bb.x1 = packet->playerX1;
|
||||
player->bb.y1 = packet->playerY1;
|
||||
player->bb.z1 = packet->playerZ1;
|
||||
|
||||
if(packet->face == 255) {
|
||||
// Special case: x,y,z means direction-of-action
|
||||
@@ -533,6 +832,10 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
|
||||
minecraft->gameMode->useItemOn(player, level, item, packet->x, packet->y, packet->z, packet->face,
|
||||
Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z));
|
||||
}
|
||||
|
||||
if (item && item->count <= 0) {
|
||||
player->inventory->clearSlot(slot);
|
||||
}
|
||||
|
||||
//LOGW("Use Item not working! Out of synch?\n");
|
||||
|
||||
@@ -544,6 +847,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
|
||||
if (!level) return;
|
||||
|
||||
LOGI("EntityEventPacket: id %i\n", packet->eventId);
|
||||
|
||||
if (Entity* e = level->getEntity(packet->entityId))
|
||||
e->handleEntityEvent(packet->eventId);
|
||||
}
|
||||
@@ -577,6 +882,11 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SendInv
|
||||
{
|
||||
if (!level) return;
|
||||
|
||||
LOGI("SendInventoryPacket:\n");
|
||||
for (int i = 0; i < packet->numItems; i++) {
|
||||
LOGI("\t %i: %s (%i)\n", i, packet->items.at(i).getName().c_str(), packet->items.at(i).count);
|
||||
}
|
||||
|
||||
Entity* entity = level->getEntity(packet->entityId);
|
||||
if (entity && entity->isPlayer()) {
|
||||
Player* p = (Player*)entity;
|
||||
@@ -592,15 +902,27 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, DropIte
|
||||
{
|
||||
if (!level) return;
|
||||
|
||||
LOGI("DropItemPacket\n");
|
||||
|
||||
Entity* entity = level->getEntity(packet->entityId);
|
||||
if (entity && entity->isPlayer()) {
|
||||
Player* p = (Player*)entity;
|
||||
p->drop(new ItemInstance(packet->item), packet->dropType != 0);
|
||||
// p->drop(new ItemInstance(packet->item), packet->dropType != 0);
|
||||
|
||||
int slot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
|
||||
|
||||
if (slot < 0) {
|
||||
LOGW("DropItemPacket: player doesn't have these items!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
p->inventory->dropSlot(slot, false, packet->dropType != 0);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
|
||||
if (!level) return;
|
||||
LOGI("ContainerClosePacket\n");
|
||||
|
||||
Player* p = findPlayer(level, &source);
|
||||
if (!p) return;
|
||||
@@ -612,6 +934,16 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
|
||||
if (!level) return;
|
||||
|
||||
const char* type = "unknown";
|
||||
|
||||
switch (packet->setType) {
|
||||
case ContainerSetSlotPacket::SETTYPE_ADD: type = "add"; break;
|
||||
case ContainerSetSlotPacket::SETTYPE_SET: type = "set"; break;
|
||||
case ContainerSetSlotPacket::SETTYPE_TAKE: type = "take"; break;
|
||||
};
|
||||
|
||||
LOGI("ContainerSetSlot: slot %i item %s type %s\n", packet->slot, packet->item.getName().c_str(), type);
|
||||
|
||||
Player* p = findPlayer(level, &source);
|
||||
if (!p) return;
|
||||
|
||||
@@ -619,11 +951,79 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
||||
LOGW("User has no container!\n");
|
||||
return;
|
||||
}
|
||||
if (p->containerMenu->containerId != packet->containerId)
|
||||
{
|
||||
|
||||
if (p->containerMenu->containerId != packet->containerId) {
|
||||
LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId);
|
||||
return;
|
||||
}
|
||||
|
||||
if (packet->item.count > 64) {
|
||||
LOGW("ContainerSetSlotPacket: player tried to put more than 64");
|
||||
return;
|
||||
}
|
||||
|
||||
auto contItems = p->containerMenu->getItems();
|
||||
|
||||
// find same item in player inventory (used not in all cases)
|
||||
int invSlot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
|
||||
auto invItem = p->inventory->getItem(invSlot);
|
||||
|
||||
if (contItems.at(packet->slot).id == 0 && packet->item.id != 0) {
|
||||
LOGI("ContainerSetSlotPacket: player tried to put items to slot %i\n", packet->slot);
|
||||
|
||||
if (invSlot < 0) {
|
||||
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (invItem->count < packet->item.count) {
|
||||
LOGW("ContainerSetSlotPacket: player tried to put more than he have\n");
|
||||
packet->item.count = invItem->count;
|
||||
}
|
||||
|
||||
invItem->count -= packet->item.count;
|
||||
|
||||
if (invItem->count <= 0) {
|
||||
p->inventory->removeItem(invItem);
|
||||
}
|
||||
} else if(contItems.at(packet->slot).id == packet->item.id) {
|
||||
int deltaItem = packet->item.count - contItems.at(packet->slot).count;
|
||||
|
||||
if (deltaItem > 0) {
|
||||
LOGI("ContainerSetSlotPacket: player tried to add %i items to slot %i\n", deltaItem, packet->slot);
|
||||
|
||||
auto invItem = p->inventory->getItem(invSlot);
|
||||
|
||||
if (invSlot < 0) {
|
||||
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (invItem->count < deltaItem) {
|
||||
LOGW("ContainerSetSlotPacket: player tried to put more than he have");
|
||||
packet->item.count -= (deltaItem - invItem->count);
|
||||
deltaItem = invItem->count;
|
||||
}
|
||||
|
||||
invItem->count -= deltaItem;
|
||||
|
||||
if (invItem->count <= 0) {
|
||||
p->inventory->removeItem(invItem);
|
||||
}
|
||||
} else if (deltaItem < 0) {
|
||||
LOGW("ContainerSetSlotPacket: player tried to take %i items from slot %i\n", -deltaItem, packet->slot);
|
||||
p->inventory->add(new ItemInstance(packet->item.getItem(), -deltaItem, contItems.at(packet->slot).getAuxValue()));
|
||||
}
|
||||
} else if(contItems.at(packet->slot).id && !packet->item.id) {
|
||||
LOGI("ContainerSetSlotPacket: player tried to take all items from slot %i\n", packet->slot);
|
||||
packet->item.count = 0;
|
||||
packet->item.setAuxValue(0);
|
||||
|
||||
p->inventory->add(new ItemInstance(contItems.at(packet->slot).getItem(), contItems.at(packet->slot).count, contItems.at(packet->slot).getAuxValue()));
|
||||
} else {
|
||||
LOGW("ContainerSetSlotPacket: illegal container operation in slot %i\n", packet->slot);
|
||||
return;
|
||||
}
|
||||
|
||||
if (ContainerType::FURNACE == p->containerMenu->containerType) {
|
||||
//LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str());
|
||||
@@ -635,6 +1035,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
||||
p->containerMenu->setSlot(packet->slot, &packet->item);
|
||||
//p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item);
|
||||
}
|
||||
|
||||
p->inventory->print();
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
|
||||
@@ -657,6 +1059,8 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpd
|
||||
if (!level)
|
||||
return;
|
||||
|
||||
LOGI("SignUpdate: [%i, %i, %i]\n", packet->x, packet->y, packet->z);
|
||||
|
||||
TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
|
||||
if (TileEntity::isType(te, TileEntityType::Sign)) {
|
||||
SignTileEntity* ste = (SignTileEntity*) te;
|
||||
@@ -713,3 +1117,9 @@ Player* ServerSideNetworkHandler::getPlayer( const RakNet::RakNetGUID& source )
|
||||
if (source == level->players[i]->owner) return level->players[i];
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::sendPrivate(Packet& packet, const RakNet::RakNetGUID& source) {
|
||||
RakNet::BitStream bitStream;
|
||||
packet.write(&bitStream);
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
}
|
||||
@@ -58,19 +58,29 @@ public:
|
||||
virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
|
||||
|
||||
virtual void handle(const RakNet::RakNetGUID& source, MessagePacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
|
||||
|
||||
bool allowsIncomingConnections() { return _allowIncoming; }
|
||||
void allowIncomingConnections(bool doAllow);
|
||||
|
||||
Player* popPendingPlayer(const RakNet::RakNetGUID& source);
|
||||
|
||||
void displayGameMessage(const std::string& message);
|
||||
private:
|
||||
|
||||
/**
|
||||
* @brief Send packet to all players
|
||||
*/
|
||||
void redistributePacket(Packet* packet, const RakNet::RakNetGUID& fromPlayer);
|
||||
|
||||
/**
|
||||
* @brief Send packer private with GUID
|
||||
*/
|
||||
void sendPrivate(Packet& packet, const RakNet::RakNetGUID& source);
|
||||
|
||||
Player* getPlayer(const RakNet::RakNetGUID& source);
|
||||
|
||||
private:
|
||||
|
||||
Minecraft* minecraft;
|
||||
Level* level;
|
||||
|
||||
@@ -236,9 +236,9 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
|
||||
if (x0 < 0) x0 = 0;
|
||||
if (y0 < 0) y0 = 0;
|
||||
if (z0 < 0) z0 = 0;
|
||||
if (x1 >= LEVEL_WIDTH ) x1 = LEVEL_WIDTH - 1;
|
||||
if (y1 >= LEVEL_HEIGHT) y1 = LEVEL_HEIGHT - 1;
|
||||
if (z1 >= LEVEL_DEPTH ) z1 = LEVEL_DEPTH - 1;
|
||||
if (x1 >= LevelConstants::LEVEL_WIDTH ) x1 = LevelConstants::LEVEL_WIDTH - 1;
|
||||
if (y1 >= LevelConstants::LEVEL_HEIGHT) y1 = LevelConstants::LEVEL_HEIGHT - 1;
|
||||
if (z1 >= LevelConstants::LEVEL_DEPTH ) z1 = LevelConstants::LEVEL_DEPTH - 1;
|
||||
|
||||
for (int y = y0; y <= y1; ++y)
|
||||
for (int z = z0; z <= z1; ++z)
|
||||
@@ -456,7 +456,7 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
|
||||
sw.start();
|
||||
|
||||
// Save a cuboid around the player
|
||||
const int CSize = CHUNK_CACHE_WIDTH;
|
||||
const int CSize = LevelConstants::CHUNK_CACHE_WIDTH;
|
||||
int cx = (int)e->x / CSize;
|
||||
int cz = (int)e->z / CSize;
|
||||
|
||||
@@ -504,7 +504,7 @@ bool CommandServer::handleCheckpoint(bool doRestore ) {
|
||||
const int cz = restorePos.z;
|
||||
const int y0 = restorePos.y;
|
||||
const int y1 = y0 + RestoreHeight;
|
||||
const int CSize = CHUNK_CACHE_WIDTH;
|
||||
const int CSize = LevelConstants::CHUNK_CACHE_WIDTH;
|
||||
const int numChunkBytes = RestoreHeight * CSize * CSize * 20 / 8;
|
||||
|
||||
if (!restoreBuffer) {
|
||||
|
||||
@@ -33,18 +33,18 @@ public:
|
||||
unsigned char* blockIds = chunk->getBlockData();
|
||||
DataLayer& blockData = chunk->data;
|
||||
|
||||
const int setSize = LEVEL_HEIGHT / 8;
|
||||
const int setShift = 4; // power of LEVEL_HEIGHT / 8
|
||||
const int setSize = LevelConstants::LEVEL_HEIGHT / 8;
|
||||
const int setShift = 4; // power of LevelConstants::LEVEL_HEIGHT / 8
|
||||
|
||||
chunkData.Reset();
|
||||
for (int i = 0; i < CHUNK_COLUMNS; i++)
|
||||
for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; i++)
|
||||
{
|
||||
unsigned char updateBits = chunk->updateMap[i];
|
||||
chunkData.Write(updateBits);
|
||||
|
||||
if (updateBits > 0)
|
||||
{
|
||||
int colDataPosition = (i % CHUNK_WIDTH) << 11 | (i / CHUNK_WIDTH) << 7;
|
||||
int colDataPosition = (i % LevelConstants::CHUNK_WIDTH) << 11 | (i / LevelConstants::CHUNK_WIDTH) << 7;
|
||||
|
||||
for (int set = 0; set < 8; set++)
|
||||
{
|
||||
|
||||
@@ -9,17 +9,20 @@ public:
|
||||
RakNet::RakString clientName;
|
||||
int clientNetworkVersion;
|
||||
int clientNetworkLowestSupportedVersion;
|
||||
bool newProto;
|
||||
|
||||
LoginPacket()
|
||||
: clientNetworkVersion(-1),
|
||||
clientNetworkLowestSupportedVersion(-1)
|
||||
clientNetworkLowestSupportedVersion(-1),
|
||||
newProto(false)
|
||||
{
|
||||
}
|
||||
|
||||
LoginPacket(const RakNet::RakString& clientName, int clientVersion)
|
||||
LoginPacket(const RakNet::RakString& clientName, int clientVersion, bool newProto)
|
||||
: clientName(clientName),
|
||||
clientNetworkVersion(clientVersion),
|
||||
clientNetworkLowestSupportedVersion(clientVersion)
|
||||
clientNetworkLowestSupportedVersion(clientVersion),
|
||||
newProto(newProto)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -29,6 +32,7 @@ public:
|
||||
bitStream->Write(clientName);
|
||||
bitStream->Write(clientNetworkVersion);
|
||||
bitStream->Write(clientNetworkLowestSupportedVersion);
|
||||
bitStream->Write(newProto);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
@@ -39,6 +43,11 @@ public:
|
||||
if (bitStream->GetNumberOfUnreadBits() > 0) {
|
||||
bitStream->Read(clientNetworkVersion);
|
||||
bitStream->Read(clientNetworkLowestSupportedVersion);
|
||||
|
||||
// Checking for new proto
|
||||
if (bitStream->GetNumberOfUnreadBits() > 0) {
|
||||
bitStream->Read(newProto);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,10 +3,13 @@
|
||||
|
||||
#include "../Packet.h"
|
||||
|
||||
// wtf why not enum
|
||||
namespace LoginStatus {
|
||||
const int Success = 0;
|
||||
const int Failed_ClientOld = 1;
|
||||
const int Failed_ServerOld = 2;
|
||||
const int Failed_TakenNickname = 3;
|
||||
const int Failed_Banned = 4;
|
||||
}
|
||||
|
||||
class LoginStatusPacket : public Packet {
|
||||
|
||||
@@ -50,5 +50,7 @@
|
||||
#include "TileEventPacket.h"
|
||||
#include "UpdateBlockPacket.h"
|
||||
#include "UseItemPacket.h"
|
||||
|
||||
#include "RemoveItemPacket.h"
|
||||
#include "WantCreatePacket.h"
|
||||
#include "TakeItemPacket.h"
|
||||
#endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/
|
||||
|
||||
@@ -9,15 +9,19 @@ public:
|
||||
int entityId;
|
||||
unsigned short itemId;
|
||||
unsigned short itemAuxValue;
|
||||
unsigned char selectedSlot;
|
||||
unsigned char inventorySlot;
|
||||
|
||||
PlayerEquipmentPacket()
|
||||
{
|
||||
}
|
||||
|
||||
PlayerEquipmentPacket(int entityId, int itemId, int data)
|
||||
PlayerEquipmentPacket(int entityId, int itemId, int data, int selSlot, int invSlot)
|
||||
: entityId(entityId),
|
||||
itemId(itemId),
|
||||
itemAuxValue(data)
|
||||
itemAuxValue(data),
|
||||
selectedSlot(selSlot),
|
||||
inventorySlot(invSlot)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -28,6 +32,8 @@ public:
|
||||
bitStream->Write(entityId);
|
||||
bitStream->Write(itemId);
|
||||
bitStream->Write(itemAuxValue);
|
||||
bitStream->Write(selectedSlot);
|
||||
bitStream->Write(inventorySlot);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
@@ -35,6 +41,8 @@ public:
|
||||
bitStream->Read(entityId);
|
||||
bitStream->Read(itemId);
|
||||
bitStream->Read(itemAuxValue);
|
||||
bitStream->Read(selectedSlot);
|
||||
bitStream->Read(inventorySlot);
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
|
||||
54
src/network/packet/RemoveItemPacket.h
Normal file
54
src/network/packet/RemoveItemPacket.h
Normal file
@@ -0,0 +1,54 @@
|
||||
#ifndef NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
|
||||
#define NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
|
||||
|
||||
//package net.minecraft.network.packet;
|
||||
|
||||
#include "../Packet.h"
|
||||
|
||||
class RemoveItemPacket: public Packet
|
||||
{
|
||||
public:
|
||||
RemoveItemPacket() {
|
||||
}
|
||||
|
||||
RemoveItemPacket(int playerId, int count, int auxValue, int itemId)
|
||||
:
|
||||
playerId(playerId),
|
||||
count(count),
|
||||
auxValue(auxValue),
|
||||
itemId(itemId)
|
||||
{
|
||||
}
|
||||
|
||||
void write(RakNet::BitStream* bitStream)
|
||||
{
|
||||
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_REMOVEITEM));
|
||||
bitStream->Write(itemId);
|
||||
bitStream->Write(count);
|
||||
bitStream->Write(auxValue);
|
||||
|
||||
bitStream->Write(playerId);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
{
|
||||
bitStream->Read(itemId);
|
||||
bitStream->Read(count);
|
||||
bitStream->Read(auxValue);
|
||||
|
||||
bitStream->Read(playerId);
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
{
|
||||
callback->handle(source, (RemoveItemPacket*)this);
|
||||
}
|
||||
|
||||
int playerId;
|
||||
|
||||
int itemId;
|
||||
int count;
|
||||
int auxValue;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__*/
|
||||
@@ -2,13 +2,14 @@
|
||||
#define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__
|
||||
|
||||
#include "../Packet.h"
|
||||
#include "world/entity/player/Inventory.h"
|
||||
#include "world/inventory/FillingContainer.h"
|
||||
#include <array>
|
||||
|
||||
class SendInventoryPacket: public Packet
|
||||
{
|
||||
public:
|
||||
SendInventoryPacket()
|
||||
{
|
||||
}
|
||||
SendInventoryPacket() {}
|
||||
|
||||
SendInventoryPacket(Player* player, bool dropItems)
|
||||
: entityId(player->entityId),
|
||||
@@ -21,10 +22,15 @@ public:
|
||||
ItemInstance* item = inv->getItem(i);
|
||||
items.push_back(item? *item : ItemInstance());
|
||||
}
|
||||
|
||||
for (int i = 0; i < NumArmorItems; ++i) {
|
||||
ItemInstance* item = player->getArmor(i);
|
||||
items.push_back(item? *item : ItemInstance());
|
||||
}
|
||||
|
||||
for (int i = 0; i < inv->numLinkedSlots; ++i) {
|
||||
linkedSlot[i] = inv->linkedSlots[i];
|
||||
}
|
||||
}
|
||||
|
||||
void write(RakNet::BitStream* bitStream)
|
||||
@@ -39,6 +45,13 @@ public:
|
||||
// Armor
|
||||
for (int i = 0; i < NumArmorItems; ++i)
|
||||
PacketUtil::writeItemInstance(items[i + numItems], bitStream);
|
||||
|
||||
int lSlots = Inventory::MAX_SELECTION_SIZE;
|
||||
|
||||
// Linked slots
|
||||
bitStream->Write(lSlots);
|
||||
for (int i = 0; i < lSlots; ++i)
|
||||
bitStream->Write(linkedSlot[i]);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
@@ -50,6 +63,12 @@ public:
|
||||
// Inventory, Armor
|
||||
for (int i = 0; i < numItems + NumArmorItems; ++i)
|
||||
items.push_back(PacketUtil::readItemInstance(bitStream));
|
||||
|
||||
// Linked slots
|
||||
int lSlots = 0;
|
||||
bitStream->Read(lSlots);
|
||||
for (int i = 0; i < lSlots; ++i)
|
||||
bitStream->Read(linkedSlot[i]);
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
@@ -62,6 +81,8 @@ public:
|
||||
short numItems;
|
||||
unsigned char extra;
|
||||
|
||||
std::array<FillingContainer::LinkedSlot, Inventory::MAX_SELECTION_SIZE> linkedSlot;
|
||||
|
||||
static const int ExtraDrop = 1;
|
||||
static const int NumArmorItems = 4;
|
||||
};
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define NET_MINECRAFT_NETWORK_PACKET__StartGamePacket_H__
|
||||
|
||||
#include "../Packet.h"
|
||||
#include "world/level/LevelConstants.h"
|
||||
#include <cstdint>
|
||||
|
||||
class StartGamePacket : public Packet
|
||||
@@ -14,18 +15,20 @@ public:
|
||||
int entityId;
|
||||
float x, y, z;
|
||||
|
||||
int chunkCacheWidth = 0;
|
||||
StartGamePacket()
|
||||
{
|
||||
}
|
||||
|
||||
StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z)
|
||||
StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z, int chunkCacheWidth)
|
||||
: levelSeed((int32_t)seed),
|
||||
levelGeneratorVersion(levelGeneratorVersion),
|
||||
gameType(gameType),
|
||||
entityId(entityId),
|
||||
x(x),
|
||||
y(y),
|
||||
z(z)
|
||||
z(z),
|
||||
chunkCacheWidth(chunkCacheWidth)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -40,6 +43,7 @@ public:
|
||||
bitStream->Write(x);
|
||||
bitStream->Write(y);
|
||||
bitStream->Write(z);
|
||||
bitStream->Write(LevelConstants::CHUNK_CACHE_WIDTH);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
@@ -51,6 +55,10 @@ public:
|
||||
bitStream->Read(x);
|
||||
bitStream->Read(y);
|
||||
bitStream->Read(z);
|
||||
|
||||
if (bitStream->GetNumberOfUnreadBits() > 0) {
|
||||
bitStream->Read(chunkCacheWidth);
|
||||
}
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
|
||||
54
src/network/packet/TakeItemPacket.h
Normal file
54
src/network/packet/TakeItemPacket.h
Normal file
@@ -0,0 +1,54 @@
|
||||
#ifndef NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
|
||||
#define NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
|
||||
|
||||
//package net.minecraft.network.packet;
|
||||
|
||||
#include "../Packet.h"
|
||||
|
||||
class TakeItemPacket: public Packet
|
||||
{
|
||||
public:
|
||||
TakeItemPacket() {
|
||||
}
|
||||
|
||||
TakeItemPacket(int playerId, int count, int auxValue, int itemId)
|
||||
:
|
||||
playerId(playerId),
|
||||
count(count),
|
||||
auxValue(auxValue),
|
||||
itemId(itemId)
|
||||
{
|
||||
}
|
||||
|
||||
void write(RakNet::BitStream* bitStream)
|
||||
{
|
||||
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_TAKEITEM));
|
||||
bitStream->Write(itemId);
|
||||
bitStream->Write(count);
|
||||
bitStream->Write(auxValue);
|
||||
|
||||
bitStream->Write(playerId);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
{
|
||||
bitStream->Read(itemId);
|
||||
bitStream->Read(count);
|
||||
bitStream->Read(auxValue);
|
||||
|
||||
bitStream->Read(playerId);
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
{
|
||||
callback->handle(source, (TakeItemPacket*)this);
|
||||
}
|
||||
|
||||
int playerId;
|
||||
|
||||
int itemId;
|
||||
int count;
|
||||
int auxValue;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__*/
|
||||
@@ -16,10 +16,14 @@ public:
|
||||
short itemId;
|
||||
unsigned char itemData;
|
||||
ItemInstance item;
|
||||
float playerX, playerY, playerZ;
|
||||
float playerX0, playerY0, playerZ0;
|
||||
float playerX1, playerY1, playerZ1;
|
||||
|
||||
UseItemPacket() {}
|
||||
|
||||
UseItemPacket(int x, int y, int z, int face, const ItemInstance* item, int entityId, float clickX, float clickY, float clickZ)
|
||||
UseItemPacket(int x, int y, int z, int face, const ItemInstance* item, int entityId, float clickX, float clickY, float clickZ,
|
||||
float plrX, float plrY, float plrZ, float plrX0, float plrY0, float plrZ0, float plrX1, float plrY1, float plrZ1)
|
||||
: x(x),
|
||||
y(y),
|
||||
z(z),
|
||||
@@ -29,17 +33,36 @@ public:
|
||||
entityId(entityId),
|
||||
clickX(clickX),
|
||||
clickY(clickY),
|
||||
clickZ(clickZ)
|
||||
clickZ(clickZ),
|
||||
playerX(plrX),
|
||||
playerY(plrY),
|
||||
playerZ(plrZ),
|
||||
playerX0(plrX0),
|
||||
playerY0(plrY0),
|
||||
playerZ0(plrZ0),
|
||||
playerX1(plrX1),
|
||||
playerY1(plrY1),
|
||||
playerZ1(plrZ1)
|
||||
{}
|
||||
|
||||
UseItemPacket(const ItemInstance* item, int entityId, const Vec3& aim)
|
||||
UseItemPacket(const ItemInstance* item, int entityId, const Vec3& aim, float plrX, float plrY, float plrZ,
|
||||
float plrX0, float plrY0, float plrZ0, float plrX1, float plrY1, float plrZ1)
|
||||
: face(255),
|
||||
itemId(item? item->id : 0),
|
||||
itemData(item? item->getAuxValue() : 0),
|
||||
entityId(entityId),
|
||||
x((int)(aim.x * 32768.0f)),
|
||||
y((int)(aim.y * 32768.0f)),
|
||||
z((int)(aim.z * 32768.0f))
|
||||
z((int)(aim.z * 32768.0f)),
|
||||
playerX(plrX),
|
||||
playerY(plrY),
|
||||
playerZ(plrZ),
|
||||
playerX0(plrX0),
|
||||
playerY0(plrY0),
|
||||
playerZ0(plrZ0),
|
||||
playerX1(plrX1),
|
||||
playerY1(plrY1),
|
||||
playerZ1(plrZ1)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -57,6 +80,15 @@ public:
|
||||
bitStream->Write(clickX);
|
||||
bitStream->Write(clickY);
|
||||
bitStream->Write(clickZ);
|
||||
bitStream->Write(playerX);
|
||||
bitStream->Write(playerY);
|
||||
bitStream->Write(playerZ);
|
||||
bitStream->Write(playerX0);
|
||||
bitStream->Write(playerY0);
|
||||
bitStream->Write(playerZ0);
|
||||
bitStream->Write(playerX1);
|
||||
bitStream->Write(playerY1);
|
||||
bitStream->Write(playerZ1);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
@@ -74,7 +106,15 @@ public:
|
||||
item.id = itemId;
|
||||
item.setAuxValue(itemData);
|
||||
item.count = (itemId == 0 && itemData == 0)? 0 : 1;
|
||||
|
||||
bitStream->Read(playerX);
|
||||
bitStream->Read(playerY);
|
||||
bitStream->Read(playerZ);
|
||||
bitStream->Read(playerX0);
|
||||
bitStream->Read(playerY0);
|
||||
bitStream->Read(playerZ0);
|
||||
bitStream->Read(playerX1);
|
||||
bitStream->Read(playerY1);
|
||||
bitStream->Read(playerZ1);
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
|
||||
54
src/network/packet/WantCreatePacket.h
Normal file
54
src/network/packet/WantCreatePacket.h
Normal file
@@ -0,0 +1,54 @@
|
||||
#ifndef NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
|
||||
#define NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
|
||||
|
||||
//package net.minecraft.network.packet;
|
||||
|
||||
#include "../Packet.h"
|
||||
|
||||
class WantCreatePacket: public Packet
|
||||
{
|
||||
public:
|
||||
WantCreatePacket() {
|
||||
}
|
||||
|
||||
WantCreatePacket(int playerId, int count, int auxValue, int itemId)
|
||||
:
|
||||
playerId(playerId),
|
||||
count(count),
|
||||
auxValue(auxValue),
|
||||
itemId(itemId)
|
||||
{
|
||||
}
|
||||
|
||||
void write(RakNet::BitStream* bitStream)
|
||||
{
|
||||
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_WANTCREATEITEM));
|
||||
bitStream->Write(itemId);
|
||||
bitStream->Write(count);
|
||||
bitStream->Write(auxValue);
|
||||
|
||||
bitStream->Write(playerId);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
{
|
||||
bitStream->Read(itemId);
|
||||
bitStream->Read(count);
|
||||
bitStream->Read(auxValue);
|
||||
|
||||
bitStream->Read(playerId);
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
{
|
||||
callback->handle(source, (WantCreatePacket*)this);
|
||||
}
|
||||
|
||||
int playerId;
|
||||
|
||||
int itemId;
|
||||
int count;
|
||||
int auxValue;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__*/
|
||||
160
src/plugins/LuaPlayer.hpp
Normal file
160
src/plugins/LuaPlayer.hpp
Normal file
@@ -0,0 +1,160 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <raknet/RakNetTypes.h>
|
||||
#include <plugins/PluginsManager.hpp>
|
||||
#include <network/ServerSideNetworkHandler.h>
|
||||
#include <world/entity/player/Player.h>
|
||||
#include <client/Minecraft.h>
|
||||
#include <network/packet/ChatPacket.h>
|
||||
#include <network/packet/MovePlayerPacket.h>
|
||||
#include <network/packet/RemoveItemPacket.h>
|
||||
#include <network/packet/SetHealthPacket.h>
|
||||
#include <network/packet/TakeItemPacket.h>
|
||||
#include <world/entity/player/Inventory.h>
|
||||
|
||||
// TODO: Optimize includes
|
||||
class LuaPlayer {
|
||||
public:
|
||||
LuaPlayer(const RakNet::RakNetGUID source) : m_source(source) {}
|
||||
|
||||
Player* getPlayer() {
|
||||
auto mc = PluginsManager::get().getMinecraft();
|
||||
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
|
||||
auto plr = ss->getPlayer(m_source);
|
||||
|
||||
return plr;
|
||||
}
|
||||
|
||||
std::string getNickname() {
|
||||
auto plr = getPlayer();
|
||||
if (plr != nullptr) return plr->name;
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
std::tuple<float, float, float, float, float> getPos() {
|
||||
auto plr = getPlayer();
|
||||
if (plr != nullptr) return {plr->x, plr->y, plr->z, plr->yRot, plr->xRot};
|
||||
|
||||
return {0, 0, 0, 0, 0};
|
||||
}
|
||||
|
||||
void setPos(float x, float y, float z, float yRot, float xRot) {
|
||||
auto plr = getPlayer();
|
||||
if (plr == nullptr) return;
|
||||
|
||||
auto mc = PluginsManager::get().getMinecraft();
|
||||
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
|
||||
|
||||
|
||||
// plr->x = x;
|
||||
// plr->y = y;
|
||||
// plr->z = z;
|
||||
// plr->yRot = yRot;
|
||||
// plr->xRot = xRot;
|
||||
plr->xd = plr->yd = plr->zd = 0;
|
||||
plr->lerpTo(x, y, z, yRot, xRot, 3);
|
||||
|
||||
MovePlayerPacket move(plr->entityId, x, y, z, yRot, xRot);
|
||||
|
||||
ss->sendPrivate(move, m_source);
|
||||
}
|
||||
|
||||
void sendMessage(std::string msg) {
|
||||
auto mc = PluginsManager::get().getMinecraft();
|
||||
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
|
||||
ChatPacket packet(msg);
|
||||
|
||||
ss->sendPrivate(packet, m_source);
|
||||
}
|
||||
|
||||
void addItem(int id, int count, int auxValue) {
|
||||
auto plr = getPlayer();
|
||||
if (plr == nullptr) return;
|
||||
|
||||
auto mc = PluginsManager::get().getMinecraft();
|
||||
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
|
||||
auto item = new ItemInstance(id, count, auxValue);
|
||||
|
||||
if (!plr->inventory->add(item)) {
|
||||
plr->inventory->add(item);
|
||||
}
|
||||
|
||||
TakeItemPacket itemAdd(plr->entityId, count, auxValue, id);
|
||||
ss->sendPrivate(itemAdd, m_source);
|
||||
}
|
||||
|
||||
std::tuple<int, int, int> getItem(int index) {
|
||||
auto plr = getPlayer();
|
||||
if (plr == nullptr) return {0, 0, 0};
|
||||
|
||||
auto item = plr->inventory->getItem(index);
|
||||
|
||||
if (item != nullptr) {
|
||||
return {item->id, item->count, item->getAuxValue()};
|
||||
} else {
|
||||
return {0, 0, 0};
|
||||
}
|
||||
}
|
||||
|
||||
void clearInventory() {
|
||||
auto plr = getPlayer();
|
||||
if (plr == nullptr) return;
|
||||
|
||||
auto mc = PluginsManager::get().getMinecraft();
|
||||
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
|
||||
|
||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < plr->inventory->getContainerSize(); i++) {
|
||||
auto itm = plr->inventory->getItem(i);
|
||||
|
||||
if (itm != NULL) {
|
||||
printf("remove %d \n", plr->inventory->removeResource(ItemInstance(itm->id, itm->count, itm->getAuxValue())));
|
||||
RemoveItemPacket itemAdd(plr->entityId, itm->count, itm->getAuxValue(), itm->id);
|
||||
ss->sendPrivate(itemAdd, m_source);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
sol::table getInventory() {
|
||||
auto plr = getPlayer();
|
||||
if (plr == nullptr) return {};
|
||||
|
||||
sol::table inv = PluginsManager::get().getLua().create_table();
|
||||
|
||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < plr->inventory->getContainerSize(); i++) {
|
||||
auto itm = plr->inventory->getItem(i);
|
||||
|
||||
if (itm != NULL) {
|
||||
inv[i - 8] = {itm->id, itm->count, itm->getAuxValue()};
|
||||
} else {
|
||||
inv[i - 8] = sol::lua_nil;
|
||||
}
|
||||
}
|
||||
|
||||
return inv;
|
||||
}
|
||||
|
||||
int getHp() {
|
||||
auto plr = getPlayer();
|
||||
if (plr == nullptr) return -1;
|
||||
|
||||
return plr->health;
|
||||
}
|
||||
|
||||
void setHp(int hp) {
|
||||
auto plr = getPlayer();
|
||||
if (plr == nullptr) return;
|
||||
|
||||
plr->health = hp;
|
||||
|
||||
auto mc = PluginsManager::get().getMinecraft();
|
||||
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
|
||||
|
||||
SetHealthPacket hpPacket(plr->health);
|
||||
ss->sendPrivate(hpPacket, m_source);
|
||||
}
|
||||
private:
|
||||
const RakNet::RakNetGUID m_source;
|
||||
};
|
||||
11
src/plugins/LuaServer.cpp
Normal file
11
src/plugins/LuaServer.cpp
Normal file
@@ -0,0 +1,11 @@
|
||||
#include <plugins/LuaServer.hpp>
|
||||
#include <plugins/PluginsManager.hpp>
|
||||
#include <network/ServerSideNetworkHandler.h>
|
||||
#include <client/Minecraft.h>
|
||||
|
||||
void LuaServer::sendServerMessage(std::string msg) {
|
||||
auto mc = PluginsManager::get().getMinecraft();
|
||||
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback;
|
||||
|
||||
ss->displayGameMessage(msg);
|
||||
}
|
||||
7
src/plugins/LuaServer.hpp
Normal file
7
src/plugins/LuaServer.hpp
Normal file
@@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
|
||||
class LuaServer {
|
||||
public:
|
||||
void sendServerMessage(std::string msg);
|
||||
};
|
||||
9
src/plugins/MessageEvent.hpp
Normal file
9
src/plugins/MessageEvent.hpp
Normal file
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
class MessageEvent {
|
||||
public:
|
||||
bool m_decline;
|
||||
|
||||
void setDecline(bool decline) { m_decline = decline; }
|
||||
private:
|
||||
};
|
||||
103
src/plugins/PluginsManager.cpp
Normal file
103
src/plugins/PluginsManager.cpp
Normal file
@@ -0,0 +1,103 @@
|
||||
#include <plugins/PluginsManager.hpp>
|
||||
#include <plugins/LuaPlayer.hpp>
|
||||
#include <plugins/LuaServer.hpp>
|
||||
|
||||
#include <client/Minecraft.h>
|
||||
#include <filesystem>
|
||||
#include "MessageEvent.hpp"
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
int PluginsManager::emitCommands(std::string command, const RakNet::RakNetGUID& source) {
|
||||
std::vector<std::string> args;
|
||||
std::string cmd;
|
||||
|
||||
int i = 0;
|
||||
std::string word;
|
||||
std::stringstream ss(command);
|
||||
|
||||
while (ss >> word) {
|
||||
if (i == 0) {
|
||||
cmd = word;
|
||||
} else {
|
||||
args.push_back(word);
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
auto it = m_luaCommands.find(cmd);
|
||||
|
||||
if (it == m_luaCommands.end()) return 1;
|
||||
|
||||
for (auto& callback : it->second) {
|
||||
sol::protected_function_result result = callback(LuaPlayer(source), sol::as_table(args));
|
||||
|
||||
if (!result.valid()) {
|
||||
sol::error err = result;
|
||||
std::cout << err.what() << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void PluginsManager::init(Minecraft& minecraft) {
|
||||
m_lua.open_libraries(sol::lib::base, sol::lib::package, sol::lib::string, sol::lib::math, sol::lib::table, sol::lib::io);
|
||||
registerTypes();
|
||||
|
||||
m_minecraft = &minecraft;
|
||||
}
|
||||
|
||||
void PluginsManager::registerTypes() {
|
||||
// @note you cant just do that, because lua doesnt have access to the class in this case
|
||||
// m_lua.set_function("subscribe", &PluginsManager::subscribe);
|
||||
|
||||
m_lua.set_function("subscribe", [this](std::string event, sol::protected_function func) {
|
||||
m_callbacks[event].push_back(func);
|
||||
});
|
||||
|
||||
m_lua.set_function("addCommand", [this](std::string commandName, sol::function func) {
|
||||
m_luaCommands[commandName].push_back(func);
|
||||
});
|
||||
|
||||
m_lua.new_usertype<LuaServer>(
|
||||
"Server",
|
||||
"sendMessage", &LuaServer::sendServerMessage
|
||||
);
|
||||
|
||||
m_lua.new_usertype<LuaPlayer>(
|
||||
"Player",
|
||||
"getNickname", &LuaPlayer::getNickname,
|
||||
"getPos", &LuaPlayer::getPos,
|
||||
"setPos", &LuaPlayer::setPos,
|
||||
"sendMessage", &LuaPlayer::sendMessage,
|
||||
"getInventory", &LuaPlayer::getInventory,
|
||||
"addItem", &LuaPlayer::addItem,
|
||||
"getItem", &LuaPlayer::getItem,
|
||||
"clearInventory", &LuaPlayer::clearInventory,
|
||||
"getHp", &LuaPlayer::getHp,
|
||||
"setHp", &LuaPlayer::setHp
|
||||
);
|
||||
|
||||
m_lua.new_usertype<MessageEvent>(
|
||||
"MessageEvent",
|
||||
"setDecline", &MessageEvent::setDecline
|
||||
);
|
||||
|
||||
m_lua["Server"] = &m_srv;
|
||||
}
|
||||
|
||||
void PluginsManager::loadPlugins() {
|
||||
std::string path = "plugins/";
|
||||
|
||||
if (fs::exists(path)) {
|
||||
for (const auto& entry : fs::directory_iterator(path)) {
|
||||
if (!fs::is_directory(entry.path().string())) {
|
||||
m_lua.script_file(entry.path().string());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
std::filesystem::create_directory(path);
|
||||
}
|
||||
}
|
||||
56
src/plugins/PluginsManager.hpp
Normal file
56
src/plugins/PluginsManager.hpp
Normal file
@@ -0,0 +1,56 @@
|
||||
#pragma once
|
||||
#include <unordered_map>
|
||||
#include <sol/sol.hpp>
|
||||
#include <vector>
|
||||
#include <iostream>
|
||||
#include <plugins/LuaServer.hpp>
|
||||
#include <raknet/RakNetTypes.h>
|
||||
|
||||
class Minecraft;
|
||||
|
||||
class PluginsManager {
|
||||
public:
|
||||
static inline PluginsManager& get() {
|
||||
static PluginsManager inst;
|
||||
return inst;
|
||||
}
|
||||
|
||||
void init(Minecraft& minecraft);
|
||||
|
||||
void registerTypes();
|
||||
|
||||
void loadPlugins();
|
||||
|
||||
sol::state& getLua() { return m_lua; }
|
||||
|
||||
// @ai @note maybe we should rewrite it...
|
||||
// problem that i dont know how to pass args in sol::function dynamically
|
||||
// so i used ai
|
||||
// sry :(
|
||||
template<typename... Args>
|
||||
void emit(std::string event, Args&&... args) {
|
||||
auto it = m_callbacks.find(event);
|
||||
|
||||
if (it == m_callbacks.end()) return;
|
||||
|
||||
for (auto& callback : it->second) {
|
||||
sol::protected_function_result result = callback(std::forward<Args>(args)...);
|
||||
|
||||
if (!result.valid()) {
|
||||
sol::error err = result;
|
||||
std::cout << err.what() << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int emitCommands(std::string command, const RakNet::RakNetGUID& source);
|
||||
|
||||
Minecraft* getMinecraft() { return m_minecraft; }
|
||||
private:
|
||||
std::unordered_map<std::string, std::vector<sol::function>> m_callbacks;
|
||||
std::unordered_map<std::string, std::vector<sol::function>> m_luaCommands;
|
||||
|
||||
LuaServer m_srv;
|
||||
sol::state m_lua;
|
||||
Minecraft* m_minecraft;
|
||||
};
|
||||
@@ -142,8 +142,8 @@ void seedMT( unsigned int seed, unsigned int *state, unsigned int *&next, int &l
|
||||
// so-- that's why the only change I made is to restrict to odd seeds.
|
||||
//
|
||||
|
||||
register unsigned int x = ( seed | 1U ) & 0xFFFFFFFFU, *s = state;
|
||||
register int j;
|
||||
unsigned int x = ( seed | 1U ) & 0xFFFFFFFFU, *s = state;
|
||||
int j;
|
||||
|
||||
for ( left = 0, *s++ = x, j = N; --j;
|
||||
*s++ = ( x *= 69069U ) & 0xFFFFFFFFU )
|
||||
@@ -154,8 +154,8 @@ void seedMT( unsigned int seed, unsigned int *state, unsigned int *&next, int &l
|
||||
|
||||
unsigned int reloadMT( unsigned int *state, unsigned int *&next, int &left )
|
||||
{
|
||||
register unsigned int * p0 = state, *p2 = state + 2, *pM = state + M, s0, s1;
|
||||
register int j;
|
||||
unsigned int * p0 = state, *p2 = state + 2, *pM = state + M, s0, s1;
|
||||
int j;
|
||||
|
||||
if ( left < -1 )
|
||||
seedMT( 4357U );
|
||||
|
||||
@@ -17,6 +17,11 @@ ArgumentsSettings::ArgumentsSettings(int numArguments, char** arguments)
|
||||
levelName = std::string(arguments[a+1]);
|
||||
a++; // Skip the next argument since it's part of this one.
|
||||
}
|
||||
} else if(strcmp(arguments[a], "--gamemode") == 0) {
|
||||
if(a + 1 < numArguments) {
|
||||
gamemode = std::string(arguments[a+1]);
|
||||
a++; // Skip the next argument since it's part of this one.
|
||||
}
|
||||
} else if(strcmp(arguments[a], "--leveldir") == 0) {
|
||||
if(a + 1 < numArguments) {
|
||||
levelDir = std::string(arguments[a+1]);
|
||||
@@ -51,6 +56,9 @@ std::string ArgumentsSettings::getServerKey() {
|
||||
std::string ArgumentsSettings::getCachePath() {
|
||||
return cachePath;
|
||||
}
|
||||
std::string ArgumentsSettings::getGamemode() {
|
||||
return gamemode;
|
||||
}
|
||||
std::string ArgumentsSettings::getLevelDir() {
|
||||
return levelDir;
|
||||
}
|
||||
|
||||
@@ -4,20 +4,27 @@
|
||||
class ArgumentsSettings {
|
||||
public:
|
||||
ArgumentsSettings(int numArguments, char** arguments);
|
||||
|
||||
std::string getExternalPath();
|
||||
std::string getLevelName();
|
||||
std::string getServerKey();
|
||||
std::string getCachePath();
|
||||
std::string getLevelDir();
|
||||
std::string getGamemode();
|
||||
|
||||
bool getShowHelp();
|
||||
|
||||
int getPort();
|
||||
private:
|
||||
std::string cachePath;
|
||||
std::string externalPath;
|
||||
std::string levelName;
|
||||
std::string gamemode;
|
||||
std::string levelDir;
|
||||
std::string serverKey;
|
||||
|
||||
bool showHelp;
|
||||
|
||||
int port;
|
||||
};
|
||||
|
||||
|
||||
@@ -12,16 +12,19 @@ ServerLevel::ServerLevel(LevelStorage* levelStorage, const std::string& levelNam
|
||||
void ServerLevel::updateSleepingPlayerList() {
|
||||
bool allPlayersWasSleeping = allPlayersAreSleeping;
|
||||
allPlayersAreSleeping = !players.empty();
|
||||
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
|
||||
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
Player* player = *it;
|
||||
if(!player->isSleeping()) {
|
||||
|
||||
if (!player->isSleeping()) {
|
||||
allPlayersAreSleeping = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!allPlayersWasSleeping && allPlayersAreSleeping) {
|
||||
if (!allPlayersWasSleeping && allPlayersAreSleeping) {
|
||||
levelEvent(NULL, LevelEvent::ALL_PLAYERS_SLEEPING, 0, 0, 0, 0);
|
||||
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
|
||||
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
(*it)->setAllPlayersSleeping();
|
||||
}
|
||||
}
|
||||
@@ -29,23 +32,26 @@ void ServerLevel::updateSleepingPlayerList() {
|
||||
|
||||
void ServerLevel::awakenAllPlayers() {
|
||||
allPlayersAreSleeping = false;
|
||||
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
|
||||
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
Player* player = *it;
|
||||
if(player->isSleeping()) {
|
||||
|
||||
if (player->isSleeping()) {
|
||||
player->stopSleepInBed(false, false, true);
|
||||
player->health = Player::MAX_HEALTH;
|
||||
player->lastHealth = Player::MAX_HEALTH;
|
||||
}
|
||||
}
|
||||
|
||||
SetHealthPacket packet(Player::MAX_HEALTH);
|
||||
raknetInstance->send(packet);
|
||||
}
|
||||
|
||||
bool ServerLevel::allPlayersSleeping() {
|
||||
if(allPlayersAreSleeping && !isClientSide) {
|
||||
if (allPlayersAreSleeping && !isClientSide) {
|
||||
// all players are sleeping, but have they slept long enough?
|
||||
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
if(!(*it)->isSleepingLongEnough()) {
|
||||
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
if (!(*it)->isSleepingLongEnough()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -55,13 +61,17 @@ bool ServerLevel::allPlayersSleeping() {
|
||||
return false;
|
||||
}
|
||||
|
||||
void ServerLevel::tick(){
|
||||
void ServerLevel::tick() {
|
||||
super::tick();
|
||||
if(allPlayersSleeping()) {
|
||||
|
||||
if (allPlayersSleeping()) {
|
||||
long newTime = levelData.getTime() + TICKS_PER_DAY;
|
||||
|
||||
levelData.setTime(newTime - (newTime % TICKS_PER_DAY));
|
||||
|
||||
SetTimePacket packet(levelData.getTime());
|
||||
raknetInstance->send(packet);
|
||||
|
||||
awakenAllPlayers();
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user