12 Commits

Author SHA1 Message Date
676fd54982 Landscape mode on Android PWA 2026-05-13 13:52:00 +02:00
084607cc86 Merge remote-tracking branch 'origin/main' into web-changes-android
Merged main repo changes
2026-05-13 13:22:21 +02:00
ce182b676f Merge pull request 'added missing audio random.burp when finishing a food item' (#14) from sas3/minecraft-pe-0.6.1:main into main
Reviewed-on: Kolyah35/minecraft-pe-0.6.1#14
2026-05-12 21:50:28 +02:00
bbd81665a6 Fix multitouch on web 2026-05-12 17:40:10 +02:00
06398e98e2 Made progressive web app installable 2026-05-12 17:09:27 +02:00
7d9328b865 Adaptation to be able to play on android 2026-05-12 14:59:04 +02:00
f1111d06c2 Scroll on settings 2026-05-12 14:32:05 +02:00
ba9f1da758 Simple http server web 2026-05-12 14:23:26 +02:00
Shredder
4b69a1240a Some fixes
Fixed Missing Lighting calls and GL states which was causing stars to render too early

Split Controls should hopefully work on phones now

Chickens should hopefully lay eggs now
2026-05-12 02:25:04 +05:00
Shredder
8f34fbc1ec It isn't a commit without a linux compilation fail 2026-05-11 05:07:07 +05:00
Shredder
890604256b Fixes and New Additions
Added GUI Styles with 3 options: Java, Pi/Xperia and Pocket

Hopefully fixed touch input eating and breaking blocks bug

Fire should render on all mobs now

Fixed only one side of the first person burning animation being animated

Added Window Scaling Option for PC Users (Hasn't been tested on other platforms

Render Distance is now configurable from the settings menu

Tried to fix shadows again on IOS and Android, hopefully works?

Block Outline Selection now has a thicker outline for better visibility
2026-05-11 04:51:03 +05:00
SAS_OP
88ef7f3d17 added missing audio random.burp when finishing a food item 2026-03-25 06:07:49 +03:00
47 changed files with 3453 additions and 475 deletions

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@@ -339,7 +339,11 @@ if(${PLATFORM} MATCHES "Web")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EM_FLAGS}") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EM_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EM_FLAGS}") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EM_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file ${CMAKE_SOURCE_DIR}/data@/data") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file \"${CMAKE_SOURCE_DIR}/data@/data\"")
set_target_properties(${PROJECT_NAME} PROPERTIES RULE_LAUNCH_LINK "set EMCC_WASM_OPT=0 &&")
# Remove -g (DWARF) to prevent wasm-opt post-link optimizations from running
string(REPLACE "-g" "" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
string(REPLACE "-g" "" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
target_compile_options(${PROJECT_NAME} PUBLIC target_compile_options(${PROJECT_NAME} PUBLIC
"-Os" "-Os"
@@ -355,7 +359,7 @@ if(${PLATFORM} MATCHES "Web")
"-sFORCE_FILESYSTEM=1" "-sFORCE_FILESYSTEM=1"
"-sLEGACY_GL_EMULATION=1" "-sLEGACY_GL_EMULATION=1"
"-sGL_UNSAFE_OPTS=0" "-sGL_UNSAFE_OPTS=0"
"-sEMULATE_FUNCTION_POINTER_CASTS=1" "-sEMULATE_FUNCTION_POINTER_CASTS=0"
"-sALLOW_TABLE_GROWTH=1" "-sALLOW_TABLE_GROWTH=1"
"-sEXPORTED_RUNTIME_METHODS=['FS','stringToUTF8','UTF8ToString','cwrap','ccall','HEAP8','HEAPU8','HEAP32','HEAPU32']" "-sEXPORTED_RUNTIME_METHODS=['FS','stringToUTF8','UTF8ToString','cwrap','ccall','HEAP8','HEAPU8','HEAP32','HEAPU32']"
"-sEXPORTED_FUNCTIONS=['_main']" "-sEXPORTED_FUNCTIONS=['_main']"
@@ -404,6 +408,10 @@ else()
TARGET ${PROJECT_NAME} TARGET ${PROJECT_NAME}
POST_BUILD POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/index.html" $<TARGET_FILE_DIR:${PROJECT_NAME}> COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/index.html" $<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/coi-serviceworker.js" $<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/manifest.json" $<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/icon-192.png" $<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/icon-512.png" $<TARGET_FILE_DIR:${PROJECT_NAME}>
) )
endif() endif()

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@@ -176,7 +176,7 @@ cmake --build .
2. Configure and build project: 2. Configure and build project:
``` ```
mkdir build && cd build mkdir build && cd build
cmake .. -B . -G Ninja "-DCMAKE_TOOLCHAIN_FILE=$EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake" cmake .. -G Ninja -DCMAKE_TOOLCHAIN_FILE="$env:EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
cmake --build . --target MinecraftPE cmake --build . --target MinecraftPE
``` ```
> [!Note] > [!Note]

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@@ -207,6 +207,7 @@ options.graphics.fancy=Fancy
options.graphics.fast=Fast options.graphics.fast=Fast
options.guiScale=GUI Scale options.guiScale=GUI Scale
options.guiScale.auto=Auto options.guiScale.auto=Auto
options.guiScale.tiny=Tiny
options.guiScale.small=Small options.guiScale.small=Small
options.guiScale.medium=Medium options.guiScale.medium=Medium
options.guiScale.large=Large options.guiScale.large=Large
@@ -225,10 +226,17 @@ options.smoothCamera=Smooth camera
options.destroyVibration=Destroy vibration options.destroyVibration=Destroy vibration
options.isLeftHanded=Left handed options.isLeftHanded=Left handed
options.useTouchscreen=Use touchscreen options.useTouchscreen=Use touchscreen
options.touchOverride=Touch Mode Override
options.fancyGraphics=Fancy graphics options.fancyGraphics=Fancy graphics
options.renderDebug=Debug render options.renderDebug=Debug render
options.anaglyph3d=3D anaglyph options.anaglyph3d=3D anaglyph
options.windowScale =Window Scaling
options.menuStyle =Menu Style
options.menuStyle.pocket =Pocket Edition
options.menuStyle.xperia =Xperia/Pi
options.menuStyle.java =Java Beta
performance.max=Max FPS performance.max=Max FPS
performance.balanced=Balanced performance.balanced=Balanced

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@@ -0,0 +1,26 @@
/* coi-serviceworker.js - Cross-Origin Isolation + PWA support */
// Service Worker context
self.addEventListener("install", () => self.skipWaiting());
self.addEventListener("activate", (event) =>
event.waitUntil(self.clients.claim())
);
self.addEventListener("fetch", (event) => {
if (event.request.method !== "GET") return;
event.respondWith(
fetch(event.request).then((response) => {
if (response.status === 0 || response.type === "opaque") return response;
const headers = new Headers(response.headers);
headers.set("Cross-Origin-Embedder-Policy", "require-corp");
headers.set("Cross-Origin-Opener-Policy", "same-origin");
headers.set("Cross-Origin-Resource-Policy", "cross-origin");
return new Response(response.body, {
status: response.status,
statusText: response.statusText,
headers,
});
}).catch(() => fetch(event.request))
);
});

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@@ -2,6 +2,12 @@
<html lang="en"> <html lang="en">
<head> <head>
<meta charset="UTF-8"> <meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="manifest" href="manifest.json">
<meta name="theme-color" content="#000000">
<meta name="mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-capable" content="yes">
<link rel="apple-touch-icon" href="icon-192.png">
<title>MCPE 0.6.1</title> <title>MCPE 0.6.1</title>
<style> <style>
html, body { html, body {
@@ -16,6 +22,10 @@
width: 100vw; width: 100vw;
height: 100vh; height: 100vh;
display: block; display: block;
touch-action: none;
user-select: none;
-webkit-user-select: none;
-webkit-tap-highlight-color: transparent;
} }
</style> </style>
</head> </head>
@@ -23,6 +33,40 @@
<canvas id="canvas"></canvas> <canvas id="canvas"></canvas>
<script>
if ('serviceWorker' in navigator) {
var reloadedForSw = false;
navigator.serviceWorker.register('./coi-serviceworker.js', { scope: './' }).then(function () {
navigator.serviceWorker.addEventListener('controllerchange', function () {
if (reloadedForSw) return;
reloadedForSw = true;
window.location.reload();
});
}).catch(function (error) {
console.warn('Service worker registration failed:', error);
});
}
</script>
<script>
function isAndroid() {
return /Android/i.test(navigator.userAgent || '');
}
function lockLandscapeOnAndroid() {
if (!isAndroid()) return;
var orientation = screen.orientation;
if (!orientation || typeof orientation.lock !== 'function') return;
orientation.lock('landscape').catch(function () {});
}
lockLandscapeOnAndroid();
window.addEventListener('pointerdown', lockLandscapeOnAndroid, { once: true });
window.addEventListener('touchstart', lockLandscapeOnAndroid, { once: true, passive: true });
</script>
<script> <script>
var Module = { var Module = {
canvas: document.getElementById('canvas'), canvas: document.getElementById('canvas'),

25
misc/web/manifest.json Normal file
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@@ -0,0 +1,25 @@
{
"name": "MCPE 0.6.1",
"short_name": "MCPE 0.6.1",
"description": "Minecraft Pocket Edition 0.6.1 Alpha - Web Build",
"id": "./",
"start_url": "./",
"scope": "./",
"display_override": ["standalone"],
"display": "standalone",
"orientation": "landscape",
"background_color": "#000000",
"theme_color": "#000000",
"icons": [
{
"src": "icon-192.png",
"sizes": "192x192",
"type": "image/png"
},
{
"src": "icon-512.png",
"sizes": "512x512",
"type": "image/png"
}
]
}

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@@ -167,6 +167,7 @@ options.graphics.fancy=Fancy
options.graphics.fast=Fast options.graphics.fast=Fast
options.guiScale=GUI Scale options.guiScale=GUI Scale
options.guiScale.auto=Auto options.guiScale.auto=Auto
options.guiScale.tiny=Tiny
options.guiScale.small=Small options.guiScale.small=Small
options.guiScale.medium=Medium options.guiScale.medium=Medium
options.guiScale.large=Large options.guiScale.large=Large

View File

@@ -167,6 +167,7 @@ options.graphics.fancy=Fancy
options.graphics.fast=Fast options.graphics.fast=Fast
options.guiScale=GUI Scale options.guiScale=GUI Scale
options.guiScale.auto=Auto options.guiScale.auto=Auto
options.guiScale.tiny=Tiny
options.guiScale.small=Small options.guiScale.small=Small
options.guiScale.medium=Medium options.guiScale.medium=Medium
options.guiScale.large=Large options.guiScale.large=Large

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@@ -129,6 +129,7 @@ public class SoundPlayer
new SoundId(R.raw.eat1, "random.eat"), new SoundId(R.raw.eat1, "random.eat"),
new SoundId(R.raw.eat2, "random.eat"), new SoundId(R.raw.eat2, "random.eat"),
new SoundId(R.raw.eat3, "random.eat"), new SoundId(R.raw.eat3, "random.eat"),
new SoundId(R.raw.burp1, "random.burp"),
new SoundId(R.raw.fuse, "random.fuse"), new SoundId(R.raw.fuse, "random.fuse"),
new SoundId(R.raw.zpig1, "mob.zombiepig.zpig"), new SoundId(R.raw.zpig1, "mob.zombiepig.zpig"),

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@@ -115,10 +115,11 @@ void NinecraftApp::init()
LOGI("This: %p\n", this); LOGI("This: %p\n", this);
screenChooser.setScreen(SCREEN_STARTMENU); screenChooser.setScreen(SCREEN_STARTMENU);
if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) { // Disabled: Show username screen on first launch
options.toggle(OPTIONS_FIRST_LAUNCH); // if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) {
setScreen(new UsernameScreen()); // options.toggle(OPTIONS_FIRST_LAUNCH);
} // setScreen(new UsernameScreen());
// }
#else #else
hostMultiplayer(); hostMultiplayer();
#endif #endif

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@@ -843,7 +843,7 @@ void Minecraft::tickInput() {
if (key == Keyboard::KEY_ESCAPE) if (key == Keyboard::KEY_ESCAPE)
pauseGame(false); pauseGame(false);
#ifndef OPENGL_ES #ifdef PLATFORM_DESKTOP
if (key == Keyboard::KEY_P) { if (key == Keyboard::KEY_P) {
static bool isWireFrame = false; static bool isWireFrame = false;
isWireFrame = !isWireFrame; isWireFrame = !isWireFrame;
@@ -864,6 +864,7 @@ void Minecraft::tickInput() {
static bool prevMouseDownLeft = false; static bool prevMouseDownLeft = false;
if (!useTouchscreen()) {
if (Mouse::getButtonState(MouseAction::ACTION_LEFT) == 0) { if (Mouse::getButtonState(MouseAction::ACTION_LEFT) == 0) {
gameMode->stopDestroyBlock(); gameMode->stopDestroyBlock();
} }
@@ -871,6 +872,7 @@ void Minecraft::tickInput() {
if (!Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) { if (!Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) {
gameMode->releaseUsingItem(player); gameMode->releaseUsingItem(player);
} }
}
if (useTouchscreen()) { if (useTouchscreen()) {
// Touch: gesture recognizer classifies the action type (turn/destroy/build) // Touch: gesture recognizer classifies the action type (turn/destroy/build)
@@ -1123,6 +1125,9 @@ bool Minecraft::useTouchscreen() {
#elif defined(RPI) #elif defined(RPI)
return false; return false;
#endif #endif
if (options.getBooleanValue(OPTIONS_TOUCH_OVERRIDE)) {
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN);
}
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen; return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen;
} }
bool Minecraft::supportNonTouchScreen() { bool Minecraft::supportNonTouchScreen() {
@@ -1142,7 +1147,8 @@ void Minecraft::init()
textures->addDynamicTexture(new WaterSideTexture()); textures->addDynamicTexture(new WaterSideTexture());
textures->addDynamicTexture(new LavaTexture()); textures->addDynamicTexture(new LavaTexture());
textures->addDynamicTexture(new LavaSideTexture()); textures->addDynamicTexture(new LavaSideTexture());
textures->addDynamicTexture(new FireTexture()); textures->addDynamicTexture(new FireTexture(0));
textures->addDynamicTexture(new FireTexture(1));
gui.texturesLoaded(textures); gui.texturesLoaded(textures);
levelRenderer = new LevelRenderer(this); levelRenderer = new LevelRenderer(this);
@@ -1191,18 +1197,37 @@ void Minecraft::setSize(int w, int h) {
width = w; width = w;
height = h; height = h;
int screenWidth;
int screenHeight;
//#ifdef PLATFORM_DESKTOP
if (options.getBooleanValue(OPTIONS_WINDOW_SCALE)){ // scales with resolution using a formula instead of having hardcoded if checks
int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
if (guiScale == 0) {
guiScale = 1000;
}
// determine gui scale, optionally overriding auto
Gui::GuiScale = (float)Mth::Min(guiScale, Mth::Max(1, Mth::Min(width / 320, height / 240)));
} else {
int guiScale = options.getIntValue(OPTIONS_GUI_SCALE); int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
// determine gui scale, optionally overriding auto // determine gui scale, optionally overriding auto
if (guiScale != 0) { if (guiScale != 0) {
// manual selection: 1->small, 2->medium, 3->large, 4->larger, 5->largest // manual selection: 1->tiny, 2->small, 3->medium, 4->large, 5->larger, 6->largest
switch (guiScale) { switch (guiScale) {
case 1: Gui::GuiScale = 2.0f; break; case 1: Gui::GuiScale = 1.0f; break;
case 2: Gui::GuiScale = 3.0f; break; case 2: Gui::GuiScale = 2.0f; break;
case 3: Gui::GuiScale = 4.0f; break; case 3: Gui::GuiScale = 3.0f; break;
case 4: Gui::GuiScale = 5.0f; break; case 4: Gui::GuiScale = 4.0f; break;
case 5: Gui::GuiScale = 6.0f; break; case 5: Gui::GuiScale = 5.0f; break;
case 6: Gui::GuiScale = 6.0f; break;
default: Gui::GuiScale = 1.0f; break; // auto default: Gui::GuiScale = 1.0f; break; // auto
} }
} else { } else {
@@ -1227,9 +1252,7 @@ void Minecraft::setSize(int w, int h) {
Gui::GuiScale = 1.0f; Gui::GuiScale = 1.0f;
} }
Gui::InvGuiScale = 1.0f / Gui::GuiScale;
int screenWidth = (int)(width * Gui::InvGuiScale);
int screenHeight = (int)(height * Gui::InvGuiScale);
// if (platform()) { // if (platform()) {
// float pixelsPerMillimeter = options.getProgressValue(&Option::PIXELS_PER_MILLIMETER); // float pixelsPerMillimeter = options.getProgressValue(&Option::PIXELS_PER_MILLIMETER);
@@ -1237,6 +1260,13 @@ void Minecraft::setSize(int w, int h) {
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale); // pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
// } // }
}
Gui::InvGuiScale = 1.0f / Gui::GuiScale;
screenWidth = (int)(width * Gui::InvGuiScale);
screenHeight = (int)(height * Gui::InvGuiScale);
Config config = createConfig(this); Config config = createConfig(this);
gui.onConfigChanged(config); gui.onConfigChanged(config);
@@ -1257,16 +1287,15 @@ void Minecraft::setSize(int w, int h) {
void Minecraft::reloadOptions() { void Minecraft::reloadOptions() {
options.save(); options.save();
bool wasTouchscreen = options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN);
options.set(OPTIONS_USE_TOUCHSCREEN, useTouchscreen());
options.save();
if ((wasTouchscreen != useTouchscreen()) || (inputHolder == 0)) bool useTouch = useTouchscreen();
_reloadInput(); _reloadInput();
gui.refreshTouchState();
// user->name = options.username; // user->name = options.username;
LOGI("Reloading-options\n"); LOGI("Reloading-options (touch=%d)\n", useTouch);
// @todo @fix Android and iOS behaves a bit differently when leaving // @todo @fix Android and iOS behaves a bit differently when leaving
// an options screen (Android recreates OpenGL surface) // an options screen (Android recreates OpenGL surface)

View File

@@ -22,3 +22,5 @@ const char* OptionStrings::Controls_AutoJump = "ctrl_autojump";
const char* OptionStrings::Game_DifficultyLevel = "game_difficulty"; const char* OptionStrings::Game_DifficultyLevel = "game_difficulty";
const char* OptionStrings::Tweaks_TouchOverride = "options.touchOverride";

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@@ -30,6 +30,7 @@ public:
static const char* Tweaks_Sprint; static const char* Tweaks_Sprint;
static const char* Tweaks_BarOnTop; static const char* Tweaks_BarOnTop;
static const char* Tweaks_TouchOverride;
}; };

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@@ -27,14 +27,14 @@ OptionBool autoJump("autoJump", true);
OptionFloat flySpeed("flySpeed", 1.f); OptionFloat flySpeed("flySpeed", 1.f);
OptionFloat cameraSpeed("cameraSpeed", 1.f); OptionFloat cameraSpeed("cameraSpeed", 1.f);
OptionInt guiScale("guiScale", 0, 0, 5); OptionInt guiScale("guiScale", 0, 0, 6);
OptionString skin("skin", "Default"); OptionString skin("skin", "Default");
#ifdef RPI #ifdef RPI
OptionString username("username", "StevePi"); OptionString username("username", "test");
#else #else
OptionString username("username", "Steve"); OptionString username("username", "test");
#endif #endif
OptionBool destroyVibration("destroyVibration", true); OptionBool destroyVibration("destroyVibration", true);
@@ -64,6 +64,8 @@ OptionBool useVignette("useVignette", true);
OptionBool useTouchscreen("useTouchscreen", true); OptionBool useTouchscreen("useTouchscreen", true);
OptionBool touchOverride("touchOverride", false);
OptionBool serverVisible("servervisible", true); OptionBool serverVisible("servervisible", true);
OptionBool foliageTint("foliagetint", true); OptionBool foliageTint("foliagetint", true);
@@ -82,6 +84,10 @@ OptionBool restoredAnims("restoredAnims", true);
OptionInt debugStyle("debugStyle", 0, 0, 1); OptionInt debugStyle("debugStyle", 0, 0, 1);
OptionInt menuStyle("menuStyle",0, 0, 2);
OptionBool windowScale("windowScale", false);
OptionInt keyForward("key.forward", Keyboard::KEY_W); OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A); OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S); OptionInt keyBack("key.back", Keyboard::KEY_S);
@@ -134,6 +140,7 @@ void Options::initTable() {
m_options[OPTIONS_GUI_SCALE] = &guiScale; m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_WINDOW_SCALE] = &windowScale;
m_options[OPTIONS_SKIN] = &skin; m_options[OPTIONS_SKIN] = &skin;
m_options[OPTIONS_USERNAME] = &username; m_options[OPTIONS_USERNAME] = &username;
@@ -168,8 +175,12 @@ void Options::initTable() {
m_options[OPTIONS_RESTORED_ANIMS] = &restoredAnims; m_options[OPTIONS_RESTORED_ANIMS] = &restoredAnims;
m_options[OPTIONS_TOUCH_OVERRIDE] = &touchOverride;
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible; m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_MENU_STYLE] = &menuStyle;
m_options[OPTIONS_KEY_FORWARD] = &keyForward; m_options[OPTIONS_KEY_FORWARD] = &keyForward;
m_options[OPTIONS_KEY_LEFT] = &keyLeft; m_options[OPTIONS_KEY_LEFT] = &keyLeft;
m_options[OPTIONS_KEY_BACK] = &keyBack; m_options[OPTIONS_KEY_BACK] = &keyBack;

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@@ -37,6 +37,7 @@ enum OptionId {
OPTIONS_BAR_ON_TOP, OPTIONS_BAR_ON_TOP,
OPTIONS_ALLOW_SPRINT, OPTIONS_ALLOW_SPRINT,
OPTIONS_AUTOJUMP, OPTIONS_AUTOJUMP,
OPTIONS_WINDOW_SCALE,
// Graphics // Graphics
OPTIONS_RENDER_DEBUG, OPTIONS_RENDER_DEBUG,
@@ -51,6 +52,7 @@ enum OptionId {
OPTIONS_FANCY_GRAPHICS, OPTIONS_FANCY_GRAPHICS,
OPTIONS_NORMAL_LIGHTING, OPTIONS_NORMAL_LIGHTING,
// Cheats / debug // Cheats / debug
OPTIONS_FLY_SPEED, OPTIONS_FLY_SPEED,
OPTIONS_CAMERA_SPEED, OPTIONS_CAMERA_SPEED,
@@ -90,11 +92,14 @@ enum OptionId {
OPTIONS_FOG_TYPE, OPTIONS_FOG_TYPE,
OPTIONS_JAVA_HUD, OPTIONS_JAVA_HUD,
OPTIONS_RESTORED_ANIMS, OPTIONS_RESTORED_ANIMS,
OPTIONS_TOUCH_OVERRIDE,
OPTIONS_TINTED_SIDE, OPTIONS_TINTED_SIDE,
OPTIONS_BETA_SKY, OPTIONS_BETA_SKY,
OPTIONS_BEAUTIFUL_SKY, OPTIONS_BEAUTIFUL_SKY,
OPTIONS_VIGNETTE, OPTIONS_VIGNETTE,
OPTIONS_DEBUG_STYLE, OPTIONS_DEBUG_STYLE,
OPTIONS_COMPLETE_LIGHTING,
OPTIONS_MENU_STYLE,
// Should be last! // Should be last!
OPTIONS_COUNT OPTIONS_COUNT
}; };

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@@ -423,6 +423,10 @@ void Gui::inventoryUpdated() {
_inventoryNeedsUpdate = true; _inventoryNeedsUpdate = true;
} }
void Gui::refreshTouchState() {
_openInventorySlot = minecraft->useTouchscreen();
}
void Gui::onGraphicsReset() { void Gui::onGraphicsReset() {
inventoryUpdated(); inventoryUpdated();
} }

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@@ -71,6 +71,7 @@ public:
void onGraphicsReset(); void onGraphicsReset();
void inventoryUpdated(); void inventoryUpdated();
void refreshTouchState();
void setNowPlaying(const std::string& string); void setNowPlaying(const std::string& string);
void displayClientMessage(const std::string& messageId); void displayClientMessage(const std::string& messageId);

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@@ -35,6 +35,17 @@ void GuiElementContainer::removeChild( GuiElement* element ) {
children.erase(it); children.erase(it);
} }
bool GuiElementContainer::containsPointInChildren(int x, int y) const {
for (std::vector<GuiElement*>::const_iterator it = children.begin(); it != children.end(); ++it) {
GuiElement* child = *it;
if (child == NULL || !child->visible) continue;
if (child->pointInside(x, y)) return true;
const GuiElementContainer* container = dynamic_cast<const GuiElementContainer*>(child);
if (container != NULL && container->containsPointInChildren(x, y)) return true;
}
return false;
}
void GuiElementContainer::tick( Minecraft* minecraft ) { void GuiElementContainer::tick( Minecraft* minecraft ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->tick(minecraft); (*it)->tick(minecraft);

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@@ -13,6 +13,7 @@ public:
virtual void setupPositions(); virtual void setupPositions();
virtual void addChild(GuiElement* element); virtual void addChild(GuiElement* element);
virtual void removeChild(GuiElement* element); virtual void removeChild(GuiElement* element);
bool containsPointInChildren(int x, int y) const;
virtual void tick( Minecraft* minecraft ); virtual void tick( Minecraft* minecraft );

View File

@@ -6,14 +6,36 @@
#include "../../../locale/I18n.h" #include "../../../locale/I18n.h"
#include "TextOption.h" #include "TextOption.h"
#include "KeyOption.h" #include "KeyOption.h"
#include <algorithm>
#include "../Gui.h"
#include "../Screen.h"
#include "../../../platform/input/Mouse.h"
#include "../../../util/Mth.h"
OptionsGroup::OptionsGroup( std::string labelID ) { OptionsGroup::OptionsGroup( std::string labelID )
: contentHeight(0),
scrollOffsetY(0.0f),
maxScrollOffsetY(0.0f),
trackingScrollGesture(false),
scrollingGesture(false),
touchDispatched(false),
dragStartX(0),
dragStartY(0),
lastDragY(0),
touchStartX(0),
touchStartY(0) {
label = I18n::get(labelID); label = I18n::get(labelID);
} }
void OptionsGroup::setupPositions() { void OptionsGroup::setupPositions() {
const int labelHeight = 18;
const int bottomPadding = 36;
const float requestedScroll = scrollOffsetY;
const int scrollOffset = (int)requestedScroll;
int curY = y + labelHeight - scrollOffset;
const int contentStartY = y + labelHeight;
// First we write the header and then we add the items // First we write the header and then we add the items
int curY = y + 18;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->width = width - 5; (*it)->width = width - 5;
@@ -22,16 +44,109 @@ void OptionsGroup::setupPositions() {
(*it)->setupPositions(); (*it)->setupPositions();
curY += (*it)->height + 3; curY += (*it)->height + 3;
} }
height = curY; curY += bottomPadding;
contentHeight = std::max(0, curY - contentStartY + scrollOffset);
maxScrollOffsetY = std::max(0, contentHeight - (height - labelHeight));
const float clampedScroll = Mth::clamp(requestedScroll, 0.0f, maxScrollOffsetY);
if (clampedScroll != requestedScroll) {
scrollOffsetY = clampedScroll;
setupPositions();
}
} }
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) { void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
float padX = 10.0f; float padX = 10.0f;
float padY = 5.0f; float padY = 5.0f;
const int labelHeight = 18;
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false); minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
glEnable2(GL_SCISSOR_TEST);
glScissor(
Gui::GuiScale * x,
minecraft->height - Gui::GuiScale * (y + height),
Gui::GuiScale * width,
Gui::GuiScale * (height - labelHeight)
);
super::render(minecraft, xm, ym); super::render(minecraft, xm, ym);
glDisable2(GL_SCISSOR_TEST);
}
void OptionsGroup::tick(Minecraft* minecraft) {
int xm = Mouse::getX();
int ym = Mouse::getY();
if (minecraft->screen != NULL) {
minecraft->screen->toGUICoordinate(xm, ym);
}
bool leftDown = Mouse::isButtonDown(MouseAction::ACTION_LEFT);
if (trackingScrollGesture && leftDown) {
int dy = ym - lastDragY;
int dx = xm - dragStartX;
if (!scrollingGesture) {
int totalDx = xm - dragStartX;
int totalDy = ym - dragStartY;
if (std::abs(totalDx) >= ScrollStartThreshold || std::abs(totalDy) >= ScrollStartThreshold) {
if (std::abs(totalDy) >= std::abs(totalDx)) {
scrollingGesture = true;
} else if (!touchDispatched) {
super::mouseClicked(minecraft, touchStartX, touchStartY, MouseAction::ACTION_LEFT);
touchDispatched = true;
}
}
}
if (scrollingGesture && dy != 0) {
scrollByPixels((float)dy);
}
lastDragY = ym;
}
super::tick(minecraft);
}
void OptionsGroup::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
trackingScrollGesture = false;
scrollingGesture = false;
touchDispatched = false;
if (buttonNum == MouseAction::ACTION_LEFT && pointInside(x, y)) {
trackingScrollGesture = true;
dragStartX = x;
dragStartY = y;
lastDragY = y;
touchStartX = x;
touchStartY = y;
return;
}
super::mouseClicked(minecraft, x, y, buttonNum);
}
void OptionsGroup::mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {
bool wasScrolling = scrollingGesture;
bool wasTracking = trackingScrollGesture;
trackingScrollGesture = false;
scrollingGesture = false;
if (buttonNum == MouseAction::ACTION_LEFT && wasTracking && !touchDispatched && pointInside(touchStartX, touchStartY)) {
super::mouseClicked(minecraft, touchStartX, touchStartY, buttonNum);
touchDispatched = true;
}
if (!wasScrolling) {
super::mouseReleased(minecraft, x, y, buttonNum);
}
}
void OptionsGroup::scrollByPixels(float deltaY) {
if (deltaY == 0.0f || maxScrollOffsetY <= 0.0f) return;
scrollOffsetY = Mth::clamp(scrollOffsetY - deltaY, 0.0f, maxScrollOffsetY);
setupPositions();
}
bool OptionsGroup::isScrollingGestureActive() const {
return trackingScrollGesture || scrollingGesture;
} }
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) { OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {

View File

@@ -17,7 +17,12 @@ public:
OptionsGroup(std::string labelID); OptionsGroup(std::string labelID);
virtual void setupPositions(); virtual void setupPositions();
virtual void render(Minecraft* minecraft, int xm, int ym); virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void tick(Minecraft* minecraft);
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum);
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft); OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
void scrollByPixels(float deltaY);
bool isScrollingGestureActive() const;
protected: protected:
void createToggle(OptionId optId, Minecraft* minecraft); void createToggle(OptionId optId, Minecraft* minecraft);
@@ -27,6 +32,18 @@ protected:
void createKey(OptionId optId, Minecraft* minecraft); void createKey(OptionId optId, Minecraft* minecraft);
std::string label; std::string label;
int contentHeight;
float scrollOffsetY;
float maxScrollOffsetY;
bool trackingScrollGesture;
bool scrollingGesture;
bool touchDispatched;
int dragStartX;
int dragStartY;
int lastDragY;
int touchStartX;
int touchStartY;
static const int ScrollStartThreshold = 5;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/ #endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/

View File

@@ -27,11 +27,12 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
std::string scaleText; std::string scaleText;
switch (value) { switch (value) {
case 0: scaleText = I18n::get("options.guiScale.auto"); break; case 0: scaleText = I18n::get("options.guiScale.auto"); break;
case 1: scaleText = I18n::get("options.guiScale.small"); break; case 1: scaleText = I18n::get("options.guiScale.tiny"); break;
case 2: scaleText = I18n::get("options.guiScale.medium"); break; case 2: scaleText = I18n::get("options.guiScale.small"); break;
case 3: scaleText = I18n::get("options.guiScale.large"); break; case 3: scaleText = I18n::get("options.guiScale.medium"); break;
case 4: scaleText = I18n::get("options.guiScale.larger"); break; case 4: scaleText = I18n::get("options.guiScale.large"); break;
case 5: scaleText = I18n::get("options.guiScale.largest"); break; case 5: scaleText = I18n::get("options.guiScale.larger"); break;
case 6: scaleText = I18n::get("options.guiScale.largest"); break;
default: scaleText = I18n::get("options.guiScale.auto"); break; default: scaleText = I18n::get("options.guiScale.auto"); break;
} }
text += ": " + scaleText; text += ": " + scaleText;
@@ -56,6 +57,28 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
} }
text += ": " + scaleText; text += ": " + scaleText;
} }
if (m_optionId == OPTIONS_MENU_STYLE) {
int value = minecraft->options.getIntValue(OPTIONS_MENU_STYLE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.menuStyle.pocket"); break;
case 1: scaleText = I18n::get("options.menuStyle.xperia"); break;
case 2: scaleText = I18n::get("options.menuStyle.java"); break;
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_VIEW_DISTANCE) {
int value = minecraft->options.getIntValue(OPTIONS_VIEW_DISTANCE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.renderDistance.far"); break;
case 1: scaleText = I18n::get("options.renderDistance.normal"); break;
case 2: scaleText = I18n::get("options.renderDistance.short"); break;
case 3: scaleText = I18n::get("options.renderDistance.tiny"); break;
default: scaleText = "Debug"; break;
}
text += ": " + scaleText;
}
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false); minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
super::render(minecraft, xm, ym); super::render(minecraft, xm, ym);

View File

@@ -23,12 +23,15 @@ DeathScreen::~DeathScreen()
void DeathScreen::init() void DeathScreen::init()
{ {
if (/* minecraft->useTouchscreen() */ true) { if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
bRespawn = new Touch::TButton(1, "Respawn!"); bRespawn = new Touch::TButton(1, "Respawn!");
bTitle = new Touch::TButton(2, "Main menu"); bTitle = new Touch::TButton(2, "Main menu");
} else { } else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
bRespawn = new Button(1, "Respawn!"); bRespawn = new Button(1, "Respawn!");
bTitle = new Button(2, "Main menu"); bTitle = new Button(2, "Main menu");
} else {
bRespawn = new Button(1, 0, 0, 200, 20, "Respawn");
bTitle = new Button(2, 0, 0, 200, 20, "Title menu");
} }
buttons.push_back(bRespawn); buttons.push_back(bRespawn);
buttons.push_back(bTitle); buttons.push_back(bTitle);
@@ -39,13 +42,23 @@ void DeathScreen::init()
void DeathScreen::setupPositions() void DeathScreen::setupPositions()
{ {
bRespawn->width = bTitle->width = width / 4; if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
bRespawn->width = 200;
bTitle->width = 200;
int centerX = (width / 2) - (bRespawn->width / 2);
bRespawn->x = centerX;
bTitle->x = centerX;
bRespawn->y = (height / 2);
bTitle->y = bRespawn->y + 24;
} else {
bRespawn->width = bTitle->width = width / 4;
bRespawn->y = bTitle->y = height / 2; bRespawn->y = bTitle->y = height / 2;
bRespawn->x = width/2 - bRespawn->width - 10; bRespawn->x = width/2 - bRespawn->width - 10;
bTitle->x = width/2 + 10; bTitle->x = width/2 + 10;
}
LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height); // LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height);
} }
void DeathScreen::tick() { void DeathScreen::tick() {
@@ -56,10 +69,20 @@ void DeathScreen::render( int xm, int ym, float a )
{ {
fillGradient(0, 0, width, height, 0x60500000, 0xa0803030); fillGradient(0, 0, width, height, 0x60500000, 0xa0803030);
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
glPushMatrix2();
glScalef2(2, 2, 2);
drawCenteredString(font, "Game over!", width / 2 / 2, height / 8, 0xffffff);
glPopMatrix2();
std::stringstream ss;
ss << "Score: &e" << minecraft->player->getScore();
drawCenteredString(font, ss.str(), width / 2, (height / 4) + 32, 0xffffff);
} else {
glPushMatrix2(); glPushMatrix2();
glScalef2(2, 2, 2); glScalef2(2, 2, 2);
drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff); drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff);
glPopMatrix2(); glPopMatrix2();
}
if (_tick >= WAIT_TICKS) if (_tick >= WAIT_TICKS)
Screen::render(xm, ym, a); Screen::render(xm, ym, a);

View File

@@ -12,6 +12,7 @@
#include "../../renderer/Textures.h" #include "../../renderer/Textures.h"
#include "../../gamemode/GameMode.h" #include "../../gamemode/GameMode.h"
#include "ArmorScreen.h" #include "ArmorScreen.h"
#include "crafting/WorkbenchScreen.h"
#include "../components/Button.h" #include "../components/Button.h"
#if defined(__APPLE__) #if defined(__APPLE__)
@@ -27,7 +28,8 @@ IngameBlockSelectionScreen::IngameBlockSelectionScreen()
InventoryRows(1), InventoryRows(1),
InventoryCols(1), InventoryCols(1),
InventorySize(1), InventorySize(1),
bArmor(1, "Armor") bArmor(1, "Armor"),
bCrafting(1, "Crafting")
{ {
} }
@@ -43,6 +45,19 @@ void IngameBlockSelectionScreen::init()
(float)getSlotPosX(InventoryCols) + 4, (float)getSlotPosX(InventoryCols) + 4,
(float)getSlotPosY(InventoryRows) + 4); (float)getSlotPosY(InventoryRows) + 4);
if (!minecraft->isCreativeMode()) {
bArmor.width = 42;
bCrafting.width = 42;
bArmor.x = 0;
bArmor.y = height - bArmor.height;
bCrafting.x = 0;
bCrafting.y = height - bCrafting.height - 30;
buttons.push_back(&bArmor);
buttons.push_back(&bCrafting);
}
ItemInstance* selected = inventory->getSelected(); ItemInstance* selected = inventory->getSelected();
if (!selected || selected->isNull()) { if (!selected || selected->isNull()) {
selectedItem = 0; selectedItem = 0;
@@ -58,13 +73,6 @@ void IngameBlockSelectionScreen::init()
} }
if (!isAllowed(selectedItem)) if (!isAllowed(selectedItem))
selectedItem = 0; selectedItem = 0;
if (!minecraft->isCreativeMode()) {
bArmor.width = 42;
bArmor.x = 0;
bArmor.y = height - bArmor.height;
buttons.push_back(&bArmor);
}
} }
void IngameBlockSelectionScreen::removed() void IngameBlockSelectionScreen::removed()
@@ -124,7 +132,7 @@ void IngameBlockSelectionScreen::renderSlots()
//w.printEvery(1000, "render-blocksel"); //w.printEvery(1000, "render-blocksel");
glDisable2(GL_RESCALE_NORMAL); glDisable2(GL_RESCALE_NORMAL);
Lighting::turnOn(minecraft); Lighting::turnOff();
} }
int IngameBlockSelectionScreen::getSlotPosX(int slotX) { int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
@@ -249,7 +257,7 @@ void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum)
//minecraft->soundEngine->playUI("random.click", 1, 1); //minecraft->soundEngine->playUI("random.click", 1, 1);
} else { } else {
_pendingQuit = !_area.isInside((float)x, (float)y) _pendingQuit = !_area.isInside((float)x, (float)y)
&& !bArmor.isInside(x, y); && !bArmor.isInside(x, y) && !bCrafting.isInside(x, y);
} }
} }
if (!_pendingQuit) if (!_pendingQuit)
@@ -338,5 +346,8 @@ void IngameBlockSelectionScreen::buttonClicked( Button* button )
if (button == &bArmor) { if (button == &bArmor) {
minecraft->setScreen(new ArmorScreen()); minecraft->setScreen(new ArmorScreen());
} }
if (button == &bCrafting) {
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
}
super::buttonClicked(button); super::buttonClicked(button);
} }

View File

@@ -52,6 +52,7 @@ private:
bool _pendingQuit; bool _pendingQuit;
Button bArmor; Button bArmor;
Button bCrafting;
RectangleArea _area; RectangleArea _area;
}; };

View File

@@ -121,6 +121,7 @@ void OptionsScreen::setupPositions() {
(*it)->x = categoryButtons[0]->width; (*it)->x = categoryButtons[0]->width;
(*it)->y = bHeader->height; (*it)->y = bHeader->height;
(*it)->width = width - categoryButtons[0]->width; (*it)->width = width - categoryButtons[0]->width;
(*it)->height = height - bHeader->height;
(*it)->setupPositions(); (*it)->setupPositions();
} }
@@ -147,7 +148,7 @@ void OptionsScreen::removed() {
void OptionsScreen::buttonClicked(Button* button) { void OptionsScreen::buttonClicked(Button* button) {
if (button == btnClose) { if (button == btnClose) {
minecraft->options.save(); minecraft->reloadOptions();
if (minecraft->screen != NULL) { if (minecraft->screen != NULL) {
minecraft->setScreen(NULL); minecraft->setScreen(NULL);
} else { } else {
@@ -194,10 +195,11 @@ void OptionsScreen::generateOptionScreens() {
.addOptionItem(OPTIONS_SENSITIVITY, minecraft); .addOptionItem(OPTIONS_SENSITIVITY, minecraft);
// Game Pane // Game Pane
optionPanes[1]->addOptionItem(OPTIONS_DIFFICULTY, minecraft) optionPanes[1]->addOptionItem(OPTIONS_GUI_SCALE, minecraft)
.addOptionItem(OPTIONS_DIFFICULTY, minecraft)
.addOptionItem(OPTIONS_SERVER_VISIBLE, minecraft) .addOptionItem(OPTIONS_SERVER_VISIBLE, minecraft)
.addOptionItem(OPTIONS_THIRD_PERSON_VIEW, minecraft) .addOptionItem(OPTIONS_THIRD_PERSON_VIEW, minecraft)
.addOptionItem(OPTIONS_GUI_SCALE, minecraft) .addOptionItem(OPTIONS_WINDOW_SCALE, minecraft)
.addOptionItem(OPTIONS_SENSITIVITY, minecraft) .addOptionItem(OPTIONS_SENSITIVITY, minecraft)
.addOptionItem(OPTIONS_MUSIC_VOLUME, minecraft) .addOptionItem(OPTIONS_MUSIC_VOLUME, minecraft)
.addOptionItem(OPTIONS_SOUND_VOLUME, minecraft) .addOptionItem(OPTIONS_SOUND_VOLUME, minecraft)
@@ -223,6 +225,7 @@ void OptionsScreen::generateOptionScreens() {
// .addOptionItem(&Option::ANAGLYPH, minecraft) // .addOptionItem(&Option::ANAGLYPH, minecraft)
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft) .addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
.addOptionItem(OPTIONS_VSYNC, minecraft) .addOptionItem(OPTIONS_VSYNC, minecraft)
.addOptionItem(OPTIONS_VIEW_DISTANCE, minecraft)
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft) .addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
.addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft) .addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft)
.addOptionItem(OPTIONS_VIEW_BOBBING, minecraft) .addOptionItem(OPTIONS_VIEW_BOBBING, minecraft)
@@ -231,8 +234,10 @@ void OptionsScreen::generateOptionScreens() {
.addOptionItem(OPTIONS_BEAUTIFUL_SKY, minecraft) .addOptionItem(OPTIONS_BEAUTIFUL_SKY, minecraft)
.addOptionItem(OPTIONS_VIGNETTE, minecraft); .addOptionItem(OPTIONS_VIGNETTE, minecraft);
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft) optionPanes[4]->addOptionItem(OPTIONS_TOUCH_OVERRIDE, minecraft)
.addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft) .addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
.addOptionItem(OPTIONS_MENU_STYLE, minecraft)
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft) .addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft) .addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
.addOptionItem(OPTIONS_TINTED_SIDE, minecraft) .addOptionItem(OPTIONS_TINTED_SIDE, minecraft)
@@ -258,11 +263,17 @@ void OptionsScreen::mouseReleased(int x, int y, int buttonNum) {
super::mouseReleased(x, y, buttonNum); super::mouseReleased(x, y, buttonNum);
} }
void OptionsScreen::mouseWheel(int dx, int dy, int xm, int ym) {
if (currentOptionsGroup != NULL && currentOptionsGroup->pointInside(xm, ym) && dy != 0) {
currentOptionsGroup->scrollByPixels((float)dy * 18.0f);
}
}
void OptionsScreen::keyPressed(int eventKey) { void OptionsScreen::keyPressed(int eventKey) {
if (currentOptionsGroup != NULL) if (currentOptionsGroup != NULL)
currentOptionsGroup->keyPressed(minecraft, eventKey); currentOptionsGroup->keyPressed(minecraft, eventKey);
if (eventKey == Keyboard::KEY_ESCAPE) if (eventKey == Keyboard::KEY_ESCAPE)
minecraft->options.save(); minecraft->reloadOptions();
super::keyPressed(eventKey); super::keyPressed(eventKey);
} }

View File

@@ -27,6 +27,7 @@ public:
virtual void mouseClicked(int x, int y, int buttonNum); virtual void mouseClicked(int x, int y, int buttonNum);
virtual void mouseReleased(int x, int y, int buttonNum); virtual void mouseReleased(int x, int y, int buttonNum);
virtual void mouseWheel(int dx, int dy, int xm, int ym);
virtual void keyPressed(int eventKey); virtual void keyPressed(int eventKey);
virtual void charPressed(char inputChar); virtual void charPressed(char inputChar);

View File

@@ -48,20 +48,27 @@ PauseScreen::~PauseScreen() {
} }
void PauseScreen::init() { void PauseScreen::init() {
if (/* minecraft->useTouchscreen() */ true) { if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
bContinue = new Touch::TButton(1, "Back to game"); bContinue = new Touch::TButton(1, "Back to game");
bOptions = new Touch::TButton(5, "Options"); bOptions = new Touch::TButton(5, "Options");
bQuit = new Touch::TButton(2, "Quit to title"); bQuit = new Touch::TButton(2, "Quit to title");
bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map"); bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map");
bServerVisibility = new Touch::TButton(4, ""); bServerVisibility = new Touch::TButton(4, "");
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view"); // bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
} else { } else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
bContinue = new Button(1, "Back to game"); bContinue = new Button(1, "Back to game");
bOptions = new Button(5, "Options"); bOptions = new Button(5, "Options");
bQuit = new Button(2, "Quit to title"); bQuit = new Button(2, "Quit to title");
bQuitAndSaveLocally = new Button(3, "Quit and copy map"); bQuitAndSaveLocally = new Button(3, "Quit and copy map");
bServerVisibility = new Button(4, ""); bServerVisibility = new Button(4, "");
// bThirdPerson = new Button(5, "Toggle 3:rd person view"); // bThirdPerson = new Button(5, "Toggle 3:rd person view");
} else {
bContinue = new Button(1, 0, 0, 200, 20, "Back to game");
bServerVisibility = new Button(4, 0, 0, 200, 20, "");
bOptions = new Button(5, 0, 0, 200, 20, "Options...");
bQuit = new Button(2, 0, 0, 200, 20, "Save and quit to title");
bQuitAndSaveLocally = new Button(3, 0, 0, 200, 20, "Copy and quit map");
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
} }
buttons.push_back(bContinue); buttons.push_back(bContinue);
@@ -105,7 +112,25 @@ void PauseScreen::init() {
void PauseScreen::setupPositions() { void PauseScreen::setupPositions() {
saveStep = 0; saveStep = 0;
int yBase = 16; int yBase = 16;
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
yBase = 50;
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 200;
bQuitAndSaveLocally->width = bServerVisibility->width = 200;
bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 24 * 1;
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 24 * 2;
bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 24 * 3 + 24;
bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 24 * 4 + 24;
} else {
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160; bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
bQuitAndSaveLocally->width = bServerVisibility->width = 160; bQuitAndSaveLocally->width = bServerVisibility->width = 160;
@@ -124,6 +149,9 @@ void PauseScreen::setupPositions() {
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2; bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4; bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4;
}
// bSound.y = bThirdPerson.y = 8; // bSound.y = bThirdPerson.y = 8;
// bSound.x = 4; // bSound.x = 4;

View File

@@ -21,7 +21,7 @@ Screen* ScreenChooser::createScreen( ScreenId id )
Screen* screen = NULL; Screen* screen = NULL;
// :sob: // :sob:
if (/* _mc->useTouchscreen() */ true) { if (_mc->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
switch (id) { switch (id) {
case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break; case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break;
case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break; case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break;

View File

@@ -118,22 +118,15 @@ void SimpleChooseLevelScreen::setupPositions()
bGamemode->x = centerX - totalButtonWidth / 2; bGamemode->x = centerX - totalButtonWidth / 2;
bCheats->x = bGamemode->x + buttonWidth + buttonSpacing; bCheats->x = bGamemode->x + buttonWidth + buttonSpacing;
// compute vertical centre for buttons in remaining space // position Survival/Cheats buttons below the seed field
{ int buttonY = tSeed.y + tSeed.height + 20;
int bottomPad = 20; bGamemode->y = buttonY;
int availTop = buttonHeight + 20 + 30 + 10; // just below seed bCheats->y = buttonY;
int availBottom = height - bottomPad - bCreate->height - 10; // leave some gap before create
int availHeight = availBottom - availTop;
if (availHeight < 0) availHeight = 0;
int y = availTop + (availHeight - bGamemode->height) / 2;
bGamemode->y = y;
bCheats->y = y;
}
// position Create button just below with a small gap
bCreate->width = 100; bCreate->width = 100;
bCreate->x = centerX - bCreate->width / 2; bCreate->x = centerX - bCreate->width / 2;
int bottomPadding = 20; bCreate->y = buttonY + bGamemode->height + 40;
bCreate->y = height - bottomPadding - bCreate->height;
} }
void SimpleChooseLevelScreen::tick() void SimpleChooseLevelScreen::tick()

View File

@@ -23,49 +23,62 @@
// Some kind of default settings, might be overridden in ::init // Some kind of default settings, might be overridden in ::init
StartMenuScreen::StartMenuScreen() StartMenuScreen::StartMenuScreen()
: bHost( 2, 0, 0, 160, 24, "Start Game"),
bJoin( 3, 0, 0, 160, 24, "Join Game"),
bOptions( 4, 0, 0, 160, 24, "Options"),
bQuit( 5, "")
{ {
} }
StartMenuScreen::~StartMenuScreen() StartMenuScreen::~StartMenuScreen()
{ {
delete bHost;
delete bJoin;
delete bOptions;
delete bQuit;
} }
void StartMenuScreen::init() void StartMenuScreen::init()
{ {
bJoin.active = bHost.active = bOptions.active = true; if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
bHost = new Button( 2, 0, 0, 200, 20, "Singleplayer");
bJoin = new Button( 3, 0, 0, 200, 20, "Multiplayer");
bOptions = new Button( 4, 0, 0, 200, 20, "Options...");
bQuit = new Button( 5, 0, 0, 200, 20, "Ouit Game");
} else {
bHost = new Button( 2, 0, 0, 160, 24, "Start Game");
bJoin = new Button( 3, 0, 0, 160, 24, "Join Game");
bOptions = new Button( 4, 0, 0, 160, 24, "Options");
bQuit = new Button( 5, 0, 0, 160, 24, "Ouit Game");
}
bJoin->active = bHost->active = bOptions->active = true;
if (minecraft->options.getStringValue(OPTIONS_USERNAME).empty()) { if (minecraft->options.getStringValue(OPTIONS_USERNAME).empty()) {
return; // tick() will redirect to UsernameScreen return; // tick() will redirect to UsernameScreen
} }
buttons.push_back(&bHost); buttons.push_back(bHost);
buttons.push_back(&bJoin); buttons.push_back(bJoin);
//buttons.push_back(&bTest); //buttons.push_back(&bTest);
buttons.push_back(bQuit);
tabButtons.push_back(&bHost); tabButtons.push_back(bHost);
tabButtons.push_back(&bJoin); tabButtons.push_back(bJoin);
tabButtons.push_back(bQuit);
#ifndef RPI #ifndef RPI
buttons.push_back(&bOptions); buttons.push_back(bOptions);
tabButtons.push_back(&bOptions); tabButtons.push_back(bOptions);
#endif #endif
// add quit button (top right X icon) match OptionsScreen style //// add quit button (top right X icon) match OptionsScreen style
{ //{
ImageDef def; // ImageDef def;
def.name = "gui/touchgui.png"; // def.name = "gui/touchgui.png";
def.width = 34; // def.width = 34;
def.height = 26; // def.height = 26;
def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height)); // def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
bQuit.setImageDef(def, true); // bQuit.setImageDef(def, true);
bQuit.scaleWhenPressed = false; // bQuit.scaleWhenPressed = false;
buttons.push_back(&bQuit); // buttons.push_back(&bQuit);
// don't include in tab navigation // // don't include in tab navigation
} //}
copyright = "\xffMojang AB";//. Do not distribute!"; copyright = "\xffMojang AB";//. Do not distribute!";
@@ -93,20 +106,30 @@ void StartMenuScreen::init()
} }
void StartMenuScreen::setupPositions() { void StartMenuScreen::setupPositions() {
int yBase = height / 2; if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
int yBase = (height / 2) - 20;
bHost.y = yBase; bHost->y = yBase;
bJoin.y = bHost.y + 24 + 4; bJoin->y = bHost->y + 24;
bOptions.y = bJoin.y + 24 + 4; bOptions->y = bJoin->y + 24;
bQuit->y = bOptions->y + 24;
} else {
int yBase = height / 2;
bHost->y = yBase;
bJoin->y = bHost->y + 24 + 4;
bOptions->y = bJoin->y + 24 + 4;
bQuit->y = bOptions->y + 24 + 4;
}
// Center buttons // Center buttons
bHost.x = (width - bHost.width) / 2; bHost->x = (width - bHost->width) / 2;
bJoin.x = (width - bJoin.width) / 2; bJoin->x = (width - bJoin->width) / 2;
bOptions.x = (width - bOptions.width) / 2; bOptions->x = (width - bOptions->width) / 2;
bQuit->x = (width - bQuit->width) / 2;
// position quit icon at top-right (use image-defined size) //// position quit icon at top-right (use image-defined size)
bQuit.x = width - bQuit.width; //bQuit.x = width - bQuit.width;
bQuit.y = 0; //bQuit.y = 0;
} }
void StartMenuScreen::tick() { void StartMenuScreen::tick() {
@@ -114,7 +137,7 @@ void StartMenuScreen::tick() {
void StartMenuScreen::buttonClicked(Button* button) { void StartMenuScreen::buttonClicked(Button* button) {
if (button->id == bHost.id) if (button->id == bHost->id)
{ {
#if defined(DEMO_MODE) || defined(APPLE_DEMO_PROMOTION) #if defined(DEMO_MODE) || defined(APPLE_DEMO_PROMOTION)
minecraft->setScreen( new SimpleChooseLevelScreen("_DemoLevel") ); minecraft->setScreen( new SimpleChooseLevelScreen("_DemoLevel") );
@@ -122,16 +145,16 @@ void StartMenuScreen::buttonClicked(Button* button) {
minecraft->screenChooser.setScreen(SCREEN_SELECTWORLD); minecraft->screenChooser.setScreen(SCREEN_SELECTWORLD);
#endif #endif
} }
if (button->id == bJoin.id) if (button->id == bJoin->id)
{ {
minecraft->locateMultiplayer(); minecraft->locateMultiplayer();
minecraft->screenChooser.setScreen(SCREEN_JOINGAME); minecraft->screenChooser.setScreen(SCREEN_JOINGAME);
} }
if (button->id == bOptions.id) if (button->id == bOptions->id)
{ {
minecraft->setScreen(new OptionsScreen()); minecraft->setScreen(new OptionsScreen());
} }
if (button == &bQuit) if (button->id == bQuit->id)
{ {
minecraft->quit(); minecraft->quit();
} }

View File

@@ -23,10 +23,10 @@ public:
bool isInGameScreen(); bool isInGameScreen();
private: private:
Button bHost; Button* bHost;
Button bJoin; Button* bJoin;
Button bOptions; Button* bOptions;
ImageButton bQuit; // X button in top-right corner Button* bQuit;
std::string copyright; std::string copyright;
int copyrightPosX; int copyrightPosX;

View File

@@ -4,6 +4,7 @@
#include "../../../gui/Gui.h" #include "../../../gui/Gui.h"
#include "../../../renderer/Tesselator.h" #include "../../../renderer/Tesselator.h"
#include "../../../../world/entity/player/Player.h" #include "../../../../world/entity/player/Player.h"
#include "../../../../util/Mth.h"
#include "../../../Minecraft.h" #include "../../../Minecraft.h"
#include "../../../../platform/log.h" #include "../../../../platform/log.h"
@@ -125,48 +126,80 @@ void TouchscreenInput_TestFps::onConfigChanged(const Config& c) {
*/ */
// Code for "D-pad with jump in center" // Code for "D-pad with jump in center"
float Bw = w * 0.11f;//0.08f; // Calculate button size so the full 3x3 grid fits on screen with margins
float Bh = Bw;//0.15f; const float margin = 12.0f;
float availW = w - margin * 2; // horizontal space available
float availH = h - margin * 2; // vertical space available
// Each button: 3 wide, 3 tall
float Bw = availW / 3.0f;
float Bh = availH / 3.0f;
// Use the smaller of the two to maintain square buttons
float btnSize = Mth::Min(Bw, Bh);
// If too large (like playing on Tablet) // Scale down to 65% of max available for a more comfortable, non-obtrusive size
btnSize *= 0.65f;
// Clamp to physical millimeters for consistency across DPIs
PixelCalc& pc = _minecraft->pixelCalc; PixelCalc& pc = _minecraft->pixelCalc;
if (pc.pixelsToMillimeters(Bw) > 200) { //14 float minBtnPx = pc.millimetersToPixels(35); // minimum touch target
Bw = Bh = pc.millimetersToPixels(200); //14 float maxBtnPx = pc.millimetersToPixels(90); // maximum
} if (btnSize < minBtnPx) btnSize = minBtnPx;
if (btnSize > maxBtnPx) btnSize = maxBtnPx;
float Bw2 = btnSize;
float Bh2 = btnSize;
// temp data // temp data
float xx; float xx;
float yy; float yy;
const float BaseY = -8 + h - 3.0f * Bh; // Position from top-left (or top-right for left-handed)
const float BaseX = _options->getBooleanValue(OPTIONS_IS_LEFT_HANDED)? -8 + w - 3 * Bw float dpadTotalW = 3.0f * Bw2;
: 8 + 0; float dpadTotalH = 3.0f * Bh2;
// Place at top of screen instead of bottom
float BaseY = margin;
if (BaseY + dpadTotalH > h - margin) BaseY = h - dpadTotalH - margin;
float BaseX = _options->getBooleanValue(OPTIONS_IS_LEFT_HANDED) ? w - dpadTotalW - margin : margin;
if (BaseX < margin) BaseX = margin;
if (BaseX + dpadTotalW > w - margin) BaseX = w - dpadTotalW - margin;
// Setup the bounding rectangle // Setup the bounding rectangle
_boundingRectangle = RectangleArea(BaseX, BaseY, BaseX + 3 * Bw, BaseY + 3 * Bh); _boundingRectangle = RectangleArea(BaseX, BaseY, BaseX + dpadTotalW, BaseY + dpadTotalH);
xx = BaseX + Bw; yy = BaseY; xx = BaseX + Bw2; yy = BaseY;
_model.addArea(AREA_DPAD_N, aUp = new RectangleArea(xx, yy, xx+Bw, yy+Bh)); _model.addArea(AREA_DPAD_N, aUp = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
xx = BaseX; xx = BaseX;
aUpLeft = new RectangleArea(xx, yy, xx+Bw, yy+Bh); aUpLeft = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2);
xx = BaseX + 2 * Bw; xx = BaseX + 2 * Bw2;
aUpRight = new RectangleArea(xx, yy, xx+Bw, yy+Bh); aUpRight = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2);
xx = BaseX + Bw; yy = BaseY + Bh; xx = BaseX + Bw2; yy = BaseY + Bh2;
_model.addArea(AREA_DPAD_C, aJump = new RectangleArea(xx, yy, xx+Bw, yy+Bh)); _model.addArea(AREA_DPAD_C, aJump = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
xx = BaseX + Bw; yy = BaseY + 2 * Bh; xx = BaseX + Bw2; yy = BaseY + 2 * Bh2;
_model.addArea(AREA_DPAD_S, aDown = new RectangleArea(xx, yy, xx+Bw, yy+Bh)); _model.addArea(AREA_DPAD_S, aDown = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
xx = BaseX; yy = BaseY + Bh; xx = BaseX; yy = BaseY + Bh2;
_model.addArea(AREA_DPAD_W, aLeft = new RectangleArea(xx, yy, xx+Bw, yy+Bh)); _model.addArea(AREA_DPAD_W, aLeft = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
xx = BaseX + 2 * Bw; yy = BaseY + Bh; xx = BaseX + 2 * Bw2; yy = BaseY + Bh2;
_model.addArea(AREA_DPAD_E, aRight = new RectangleArea(xx, yy, xx+Bw, yy+Bh)); _model.addArea(AREA_DPAD_E, aRight = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
float maxPixels = _minecraft->pixelCalc.millimetersToPixels(10); // Pause and chat buttons - sized relative to D-pad buttons, with bounds checking
// float btnSize = Mth::Min(18 * Gui::GuiScale, maxPixels); float actionBtnSize = Bw2 * 0.7f;
float btnSize = pc.millimetersToPixels(18 * Gui::GuiScale); float actionBtnMargin = 8.0f;
_model.addArea(AREA_PAUSE, aPause = new RectangleArea(w - 4 - btnSize, 4, w - 4, 4 + btnSize)); // Clamp action button size
_model.addArea(AREA_CHAT, aChat = new RectangleArea(w - 8 - btnSize * 2, 4, w - 8 - btnSize, 4 + btnSize)); if (actionBtnSize < pc.millimetersToPixels(30)) actionBtnSize = pc.millimetersToPixels(30);
if (actionBtnSize > pc.millimetersToPixels(120)) actionBtnSize = pc.millimetersToPixels(120);
_model.addArea(AREA_PAUSE, aPause = new RectangleArea(
w - actionBtnMargin - actionBtnSize, actionBtnMargin,
w - actionBtnMargin, actionBtnMargin + actionBtnSize));
_model.addArea(AREA_CHAT, aChat = new RectangleArea(
w - actionBtnMargin * 2 - actionBtnSize * 2, actionBtnMargin,
w - actionBtnMargin * 2 - actionBtnSize, actionBtnMargin + actionBtnSize));
//rebuild(); //rebuild();
} }

View File

@@ -101,6 +101,15 @@ void GameRenderer::setupCamera(float a, int eye) {
float stereoScale = 0.07f; float stereoScale = 0.07f;
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) glTranslatef2(-(eye * 2 - 1) * stereoScale, 0, 0); if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) glTranslatef2(-(eye * 2 - 1) * stereoScale, 0, 0);
if (mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
if (zoom != 1) {
glTranslatef2((float) zoom_x, (float) -zoom_y, 0);
glScalef2(zoom, zoom, 1);
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance * 2.0f);
} else {
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance * 2.0f);
}
} else {
if (zoom != 1) { if (zoom != 1) {
glTranslatef2((float) zoom_x, (float) -zoom_y, 0); glTranslatef2((float) zoom_x, (float) -zoom_y, 0);
glScalef2(zoom, zoom, 1); glScalef2(zoom, zoom, 1);
@@ -108,6 +117,7 @@ void GameRenderer::setupCamera(float a, int eye) {
} else { } else {
gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance); gluPerspective(_setupCameraFov = getFov(a, true), mc->width / (float) mc->height, 0.05f, renderDistance);
} }
}
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
glLoadIdentity2(); glLoadIdentity2();
@@ -340,9 +350,11 @@ void GameRenderer::renderLevel(float a) {
setupFog(0); setupFog(0);
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
glDisable2(GL_CULL_FACE); glDisable2(GL_CULL_FACE);
glDepthMask(GL_FALSE); glDepthMask(GL_FALSE); // @TODO commenting this out fixes Ice transparency and clouds are no longer visilbe underwater like normal beta - shredder
glDisable2(GL_ALPHA_TEST); glDisable2(GL_ALPHA_TEST);
mc->textures->loadAndBindTexture("terrain.png"); mc->textures->loadAndBindTexture("terrain.png");
// @TODO - below is a commented out double render system that fixes ice transparency, but probs harm performance, add it as an option - shredder
//if (mc->options.fancyGraphics) { //if (mc->options.fancyGraphics) {
// glColorMask(false, false, false, false); // glColorMask(false, false, false, false);
// int visibleWaterChunks = levelRenderer->render(cameraEntity, 1, a); // int visibleWaterChunks = levelRenderer->render(cameraEntity, 1, a);
@@ -677,7 +689,7 @@ void GameRenderer::pick(float a) {
float range = mc->gameMode->getPickRange(); float range = mc->gameMode->getPickRange();
bool isPicking = true; bool isPicking = true;
bool freeform = mc->useTouchscreen(); //&& !mc->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA); bool freeform = mc->useTouchscreen() && !mc->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA);
if (freeform) { if (freeform) {
isPicking = updateFreeformPickDirection(a, pickDirection); isPicking = updateFreeformPickDirection(a, pickDirection);

View File

@@ -26,6 +26,7 @@
#include "../../client/player/LocalPlayer.h" #include "../../client/player/LocalPlayer.h"
#include "../../world/level/GrassColor.h" #include "../../world/level/GrassColor.h"
#include "Lighting.h"
#ifdef GFX_SMALLER_CHUNKS #ifdef GFX_SMALLER_CHUNKS
/* static */ const int LevelRenderer::CHUNK_SIZE = 8; /* static */ const int LevelRenderer::CHUNK_SIZE = 8;
@@ -575,7 +576,7 @@ void LevelRenderer::render(const AABB& b) const
// t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder // t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder
// t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render // t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render
glLineWidth(2.0f); // make it more thick - shredder
t.begin(GL_LINE_STRIP); t.begin(GL_LINE_STRIP);
t.vertex(b.x0, b.y0, b.z0); t.vertex(b.x0, b.y0, b.z0);
t.vertex(b.x1, b.y0, b.z0); t.vertex(b.x1, b.y0, b.z0);
@@ -1157,23 +1158,22 @@ void LevelRenderer::renderSky(float alpha) {
glDisable(GL_FOG); glDisable(GL_FOG);
glDisable(GL_ALPHA_TEST); glDisable(GL_ALPHA_TEST);
// thanks to the mcpe 0.1 decomp project a bit for this part, was not getting the gl states correctly, gles is painful - shredder // re ported this again from beta 1.6.6, thanks to the mcpe 0.1 decomp team's code for some bit of help about the void layer - shredder
// Sunrise // Sunrise
if (mc->options.getBooleanValue(OPTIONS_BEAUTIFUL_SKY)) { if (mc->options.getBooleanValue(OPTIONS_BEAUTIFUL_SKY)) {
glEnable(GL_BLEND); glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Lighting::turnOff();
float* c = level->dimension->getSunriseColor(level->getTimeOfDay(alpha), alpha); float* c = level->dimension->getSunriseColor(level->getTimeOfDay(alpha), alpha);
if (c != nullptr) if (c != nullptr)
{ {
glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_2D);
// glShadeModel(GL_SMOOTH); //
glPushMatrix(); glPushMatrix();
glRotatef(90.0f, 1.0f, 0.0f, 0.0f); glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
glRotatef(level->getTimeOfDay(alpha) > 0.5f ? 180 : 0, 0.0f, 0.0f, 1.0f); glRotatef(level->getTimeOfDay(alpha) > 0.5f ? 180 : 0, 0.0f, 0.0f, 1.0f);
t.begin(GL_TRIANGLE_FAN); t.begin(GL_TRIANGLE_FAN);
t.color(c[0], c[1], c[2], c[3]); t.color(c[0], c[1], c[2], c[3]);
t.vertex(0.0f, 100.0f, 0.0f); t.vertex(0.0f, 100.0f, 0.0f);
@@ -1190,11 +1190,12 @@ void LevelRenderer::renderSky(float alpha) {
t.draw(); t.draw();
glPopMatrix(); glPopMatrix();
// glShadeModel(GL_FLAT); //
} }
// gets the time of day and rotates the sun and moon png based on the time // gets the time of day and rotates the sun and moon png based on the time
glEnable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_ONE, GL_ONE); glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glPushMatrix(); glPushMatrix();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
@@ -1326,8 +1327,8 @@ void LevelRenderer::renderAdvancedClouds(float alpha) {
float cloudTime = (float)ticks + alpha; float cloudTime = (float)ticks + alpha;
double xo = (px + cloudTime * 0.03f) / ss; float xo = (px + cloudTime * 0.03f) / ss;
double zo = pz / ss + 0.33f; float zo = pz / ss + 0.33f;
float yy = 108.0f - py + 0.33f; float yy = 108.0f - py + 0.33f;

View File

@@ -130,9 +130,8 @@ void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float
if (pow > 0) { if (pow > 0) {
renderShadow(entity, x, y, z, pow, a); renderShadow(entity, x, y, z, pow, a);
} }
//}
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
} }
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
} }
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) { void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
glDisable(GL_LIGHTING); glDisable(GL_LIGHTING);
@@ -187,8 +186,12 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
//Textures* textures = entityRenderDispatcher->textures; //Textures* textures = entityRenderDispatcher->textures;
//textures->bind(textures->loadTexture("%clamp%/environment/shadow.png")); //textures->bind(textures->loadTexture("%clamp%/environment/shadow.png"));
Textures* textures = entityRenderDispatcher->textures; Textures* textures = entityRenderDispatcher->textures;
textures->loadAndBindTexture("/misc/shadow.png");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
Level* level = getLevel(); Level* level = getLevel();
@@ -221,9 +224,6 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
renderTileShadow(Tile::tiles[t], x, y + e->getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e->getShadowHeightOffs(), zo); renderTileShadow(Tile::tiles[t], x, y + e->getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e->getShadowHeightOffs(), zo);
} }
} }
textures->loadAndBindTexture(("/misc/shadow.png"));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
tt.draw(); tt.draw();
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);

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@@ -393,8 +393,8 @@ void LavaSideTexture::tick() {
} }
} }
FireTexture::FireTexture() FireTexture::FireTexture(int id)
: super(((Tile*)Tile::fire)->tex), : super(((Tile*)Tile::fire)->tex + id * 16),
_tick(0), _tick(0),
_frame(0) _frame(0)
{ {

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@@ -106,7 +106,7 @@ class FireTexture: public DynamicTexture
float* heata; float* heata;
public: public:
FireTexture(); FireTexture(int id);
~FireTexture(); ~FireTexture();
void tick(); void tick();

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@@ -111,6 +111,7 @@
#include "data/eat1.pcm" #include "data/eat1.pcm"
#include "data/eat2.pcm" #include "data/eat2.pcm"
#include "data/eat3.pcm" #include "data/eat3.pcm"
#include "data/burp1.pcm"
#include "data/fuse.pcm" #include "data/fuse.pcm"
SoundDesc SA_cloth1((char*)PCM_cloth1); SoundDesc SA_cloth1((char*)PCM_cloth1);
@@ -221,6 +222,7 @@ SoundDesc SA_creeperdeath((char*)PCM_creeperdeath);
SoundDesc SA_eat1((char*)PCM_eat1); SoundDesc SA_eat1((char*)PCM_eat1);
SoundDesc SA_eat2((char*)PCM_eat2); SoundDesc SA_eat2((char*)PCM_eat2);
SoundDesc SA_eat3((char*)PCM_eat3); SoundDesc SA_eat3((char*)PCM_eat3);
SoundDesc SA_burp1((char*)PCM_burp1);
SoundDesc SA_fuse((char*)PCM_fuse); SoundDesc SA_fuse((char*)PCM_fuse);
#endif /*!PRE_ANDROID23 && !__APPLE__*/ #endif /*!PRE_ANDROID23 && !__APPLE__*/

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@@ -172,6 +172,7 @@ extern SoundDesc SA_creeperdeath;
extern SoundDesc SA_eat1; extern SoundDesc SA_eat1;
extern SoundDesc SA_eat2; extern SoundDesc SA_eat2;
extern SoundDesc SA_eat3; extern SoundDesc SA_eat3;
extern SoundDesc SA_burp1;
extern SoundDesc SA_fuse; extern SoundDesc SA_fuse;
#endif /*!PRE_ANDROID23 && !__APPLE__*/ #endif /*!PRE_ANDROID23 && !__APPLE__*/

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@@ -144,6 +144,7 @@ void SoundEngine::init( Minecraft* mc, Options* options )
sounds.add("random.eat", SA_eat1); sounds.add("random.eat", SA_eat1);
sounds.add("random.eat", SA_eat2); sounds.add("random.eat", SA_eat2);
sounds.add("random.eat", SA_eat3); sounds.add("random.eat", SA_eat3);
sounds.add("random.burp", SA_burp1);
sounds.add("random.fuse", SA_fuse); sounds.add("random.fuse", SA_fuse);
#endif #endif

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@@ -227,6 +227,7 @@ void SoundEngine::init( Minecraft* mc, Options* options )
sounds.add( "random.eat", _pp("eat1")); sounds.add( "random.eat", _pp("eat1"));
sounds.add( "random.eat", _pp("eat2")); sounds.add( "random.eat", _pp("eat2"));
sounds.add( "random.eat", _pp("eat3")); sounds.add( "random.eat", _pp("eat3"));
sounds.add( "random.burp", _pp("burp1"));
sounds.add( "random.fuse", _pp("fuse")); sounds.add( "random.fuse", _pp("fuse"));
sounds.add( "step.cloth", _pp("cloth1")); sounds.add( "step.cloth", _pp("cloth1"));

File diff suppressed because it is too large Load Diff

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@@ -18,6 +18,87 @@
#endif #endif
static App* g_app = 0; static App* g_app = 0;
#ifdef __EMSCRIPTEN__
static int g_touchPointerIds[Multitouch::MAX_POINTERS];
static void resetTouchPointerIds() {
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
g_touchPointerIds[i] = -1;
}
}
static int getTouchPointerSlot(int touchId) {
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
if (g_touchPointerIds[i] == touchId) return i;
}
return -1;
}
static int allocateTouchPointerSlot(int touchId) {
int slot = getTouchPointerSlot(touchId);
if (slot >= 0) return slot;
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
if (g_touchPointerIds[i] < 0) {
g_touchPointerIds[i] = touchId;
return i;
}
}
return -1;
}
static void releaseTouchPointerSlot(int touchId) {
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
if (g_touchPointerIds[i] == touchId) {
g_touchPointerIds[i] = -1;
return;
}
}
}
static EM_BOOL touch_callback(int eventType, const EmscriptenTouchEvent* touchEvent, void* userData) {
if (!touchEvent) return 0;
const bool isStart = eventType == EMSCRIPTEN_EVENT_TOUCHSTART;
const bool isMove = eventType == EMSCRIPTEN_EVENT_TOUCHMOVE;
const bool isEnd = eventType == EMSCRIPTEN_EVENT_TOUCHEND;
const bool isCancel = eventType == EMSCRIPTEN_EVENT_TOUCHCANCEL;
if (isCancel) {
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
if (g_touchPointerIds[i] >= 0) {
Multitouch::feed(1, 0, Multitouch::getX(i), Multitouch::getY(i), i);
g_touchPointerIds[i] = -1;
}
}
return 1;
}
for (int i = 0; i < touchEvent->numTouches; ++i) {
const EmscriptenTouchPoint& touch = touchEvent->touches[i];
if (!touch.isChanged) continue;
const int slot = isEnd ? getTouchPointerSlot(touch.identifier) : allocateTouchPointerSlot(touch.identifier);
if (slot < 0) continue;
const short x = (short)touch.targetX;
const short y = (short)touch.targetY;
if (isStart) {
Multitouch::feed(1, 1, x, y, slot);
} else if (isMove) {
Multitouch::feed(0, 0, x, y, slot);
} else if (isEnd) {
Multitouch::feed(1, 0, x, y, slot);
releaseTouchPointerSlot(touch.identifier);
}
}
return 1;
}
#endif
int transformKey(int glfwkey) { int transformKey(int glfwkey) {
if (glfwkey >= GLFW_KEY_F1 && glfwkey <= GLFW_KEY_F12) { if (glfwkey >= GLFW_KEY_F1 && glfwkey <= GLFW_KEY_F12) {
return glfwkey - 178; return glfwkey - 178;
@@ -180,6 +261,13 @@ int main(void) {
glfwSetMouseButtonCallback(platform->window, mouse_button_callback); glfwSetMouseButtonCallback(platform->window, mouse_button_callback);
glfwSetScrollCallback(platform->window, scroll_callback); glfwSetScrollCallback(platform->window, scroll_callback);
glfwSetWindowSizeCallback(platform->window, window_size_callback); glfwSetWindowSizeCallback(platform->window, window_size_callback);
#ifdef __EMSCRIPTEN__
resetTouchPointerIds();
emscripten_set_touchstart_callback("#canvas", 0, 1, touch_callback);
emscripten_set_touchmove_callback("#canvas", 0, 1, touch_callback);
emscripten_set_touchend_callback("#canvas", 0, 1, touch_callback);
emscripten_set_touchcancel_callback("#canvas", 0, 1, touch_callback);
#endif
glfwMakeContextCurrent(platform->window); glfwMakeContextCurrent(platform->window);
#ifndef __EMSCRIPTEN__ #ifndef __EMSCRIPTEN__

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@@ -51,13 +51,13 @@ void Chicken::aiStep()
flap += flapping * 2; flap += flapping * 2;
//@todo //@todo
//if (!isBaby()) { if (!isBaby()) {
// if (!level->isClientSide && --eggTime <= 0) { if (!level->isClientSide && --eggTime <= 0) {
// level->playSound(this, "mob.chickenplop", 1.0f, (random.nextFloat() - random.nextFloat()) * 0.2f + 1.0f); level->playSound(this, "mob.chickenplop", 1.0f, (random.nextFloat() - random.nextFloat()) * 0.2f + 1.0f);
// spawnAtLocation(Item::egg->id, 1); spawnAtLocation(Item::egg->id, 1);
// eggTime = random.nextInt(SharedConstants::TicksPerSecond * 60 * 5) + SharedConstants::TicksPerSecond * 60 * 5; eggTime = random.nextInt(SharedConstants::TicksPerSecond * 60 * 5) + SharedConstants::TicksPerSecond * 60 * 5;
// } }
//} }
} }
void Chicken::addAdditonalSaveData( CompoundTag* tag ) void Chicken::addAdditonalSaveData( CompoundTag* tag )