forked from Kolyah35/minecraft-pe-0.6.1
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109 Commits
web-change
...
0.6.1-alph
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17
.github/workflows/build.yml
vendored
17
.github/workflows/build.yml
vendored
@@ -60,13 +60,16 @@ jobs:
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||||
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- name: Build
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working-directory: ${{github.workspace}}/build
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run: cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
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run: |
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cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
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cmake --build . --config $BUILD_TYPE --target MinecraftPE-server --parallel
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- name: Upload Artifact
|
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uses: actions/upload-artifact@v4
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with:
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name: mcpe-windows
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path: |
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${{github.workspace}}/build/MinecraftPE-server.exe
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${{github.workspace}}/build/MinecraftPE.exe
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${{github.workspace}}/build/libpng16.dll
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${{github.workspace}}/build/OpenAL32.dll
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@@ -299,6 +302,12 @@ jobs:
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with:
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files: mcpe-windows/MinecraftPE.exe mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/libz.dll
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dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
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- name: Zip Windows Server Artifacts
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uses: vimtor/action-zip@v1.2
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with:
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files: mcpe-windows/MinecraftPE-server.exe
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dest: minecraftpe-server-${{ steps.ref.outputs.hash }}-windows.zip
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||||
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||||
- name: Zip Linux Artifacts
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||||
uses: vimtor/action-zip@v1.2
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||||
@@ -310,7 +319,7 @@ jobs:
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||||
uses: vimtor/action-zip@v1.2
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||||
with:
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files: mcpe-linux/MinecraftPE-server
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dest: minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
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dest: minecraftpe-server-${{ steps.ref.outputs.hash }}-linux.zip
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||||
|
||||
- name: Rename Android Artifacts
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run: |
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||||
@@ -343,7 +352,11 @@ jobs:
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./data.zip
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./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
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./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
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./minecraftpe-server-${{ steps.ref.outputs.hash }}-windows.zip
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./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
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./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.apk
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./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.apk
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./minecraftpe-server-${{ steps.ref.outputs.hash }}-linux.zip
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./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
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./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
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./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip
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@@ -16,7 +16,9 @@ endif()
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enum_option(PLATFORM "Desktop;Web" "Platform to build for.")
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find_package(Threads REQUIRED)
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if(NOT EMSCRIPTEN)
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find_package(Threads REQUIRED)
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endif()
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find_package(OpenSSL)
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if (${PLATFORM} STREQUAL "Desktop")
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@@ -111,7 +113,6 @@ CPMAddPackage(
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"ALSOFT_STATIC_LIBGCC ON"
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)
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# TODO: Clear this paths with *
|
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file(GLOB SERVER_SOURCES
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"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
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"src/NinecraftApp.cpp"
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@@ -150,7 +151,6 @@ file(GLOB SERVER_SOURCES
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"src/platform/CThread.cpp"
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"src/platform/HttpClient.cpp"
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"src/platform/PngLoader.cpp"
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"src/platform/time.cpp"
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||||
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||||
"src/platform/input/Controller.cpp"
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@@ -216,6 +216,7 @@ file(GLOB SERVER_SOURCES
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"src/world/level/tile/entity/*.cpp"
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||||
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"src/world/phys/HitResult.cpp"
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"src/commands/*.cpp"
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)
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||||
file(GLOB CLIENT_SOURCES
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@@ -299,6 +300,8 @@ file(GLOB CLIENT_SOURCES
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||||
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||||
"src/AppPlatform_glfw.cpp"
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"src/main.cpp"
|
||||
|
||||
"src/commands/*.cpp"
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||||
)
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||||
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||||
if (${PLATFORM} STREQUAL "Desktop")
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||||
@@ -306,22 +309,23 @@ if (${PLATFORM} STREQUAL "Desktop")
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||||
endif()
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||||
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||||
# Server
|
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if(UNIX)
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add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES})
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add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES})
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|
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target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
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target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
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target_include_directories("${PROJECT_NAME}-server" PUBLIC
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"${CMAKE_SOURCE_DIR}/glad/include/"
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"${CMAKE_SOURCE_DIR}/src/"
|
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"project/lib_projects/raknet/jni/RaknetSources"
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)
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target_include_directories("${PROJECT_NAME}-server" PUBLIC
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"${CMAKE_SOURCE_DIR}/src/"
|
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"project/lib_projects/raknet/jni/RaknetSources"
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||||
)
|
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target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT})
|
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endif()
|
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target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT} ${EXTRA_LIBS})
|
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|
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add_executable(${PROJECT_NAME} ${CLIENT_SOURCES})
|
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|
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if(WIN32)
|
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target_sources(${PROJECT_NAME} PRIVATE data/images/pe.rc)
|
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endif()
|
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|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC ${PLATFORM_CPP})
|
||||
|
||||
target_include_directories(${PROJECT_NAME} PUBLIC
|
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|
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44
README.md
44
README.md
@@ -1,6 +1,6 @@
|
||||
# MinecraftPE
|
||||
> [!Warning]
|
||||
> Github repository **isnt main**. All issues and pull requests should be send in [Gitea Repository](https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1).
|
||||
> [Github repository](https://github.com/Minecraft-PE-0-6-1/minecraft-pe-0.6.1-on-all) **isnt main**. All issues and pull requests should be send in [Gitea Repository](https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1).
|
||||
|
||||
> [!Important]
|
||||
> We have a discord server, where you can report bugs or send feedback https://discord.gg/c58YesBxve
|
||||
@@ -9,23 +9,20 @@ Source code for **Minecraft Pocket Edition 0.6.1 alpha** with various fixes and
|
||||
|
||||
This project aims to preserve and improve this early version of Minecraft PE.
|
||||
|
||||
# TODO / Roadmap
|
||||
- [x] Add platform GLFW
|
||||
- [x] Compile for Linux
|
||||
- [x] Compile for android aarch64
|
||||
- [x] Touch control improvements
|
||||
- [ ] Screen fixes
|
||||
- [ ] Rewrite platform logic
|
||||
- [x] Fix sound
|
||||
- [x] Do a server connection GUI
|
||||
- [ ] Controller support
|
||||
- [x] Minecraft server hosting
|
||||
- [x] Screen fixess
|
||||
- [x] Fix fog
|
||||
- [x] Add sprinting
|
||||
- [x] Chat (semi working) and commands
|
||||
- [x] Implementing options
|
||||
- [x] Better F3
|
||||
# Features
|
||||
- Support for modern IOS and Android, Linux, Web
|
||||
- Improved Dedicated Server (Windows build, anticheat, commands, etc)
|
||||
- Features from Beta version of Minecraft (Grass tint, Beta sky, Smooth lighting, etc) and other tweaks
|
||||
|
||||
# Screenshots
|
||||
<p align="center">
|
||||
|
||||
<img width="49%" alt="menu" src="https://sffempire.ru/mcpe-screenshots/menu.png" />
|
||||
<img width="49%" alt="settings" src="https://sffempire.ru/mcpe-screenshots/settings.png" />
|
||||
<img width="49%" alt="worlds" src="https://sffempire.ru/mcpe-screenshots/worlds.png" />
|
||||
<img width="49%" alt="gameplay" src="https://sffempire.ru/mcpe-screenshots/gameplay.png" />
|
||||
|
||||
</p>
|
||||
|
||||
# Build
|
||||
|
||||
@@ -79,8 +76,14 @@ cmake --build .
|
||||
```
|
||||
C:\android-ndk-r14b
|
||||
```
|
||||
3. Install **Build tools 35** with [SDKManager](https://dl.google.com/android/repository/commandlinetools-win-15859902_latest.zip) (build-tools should be in AppData):
|
||||
|
||||
3. Run the build script:
|
||||
```powershell
|
||||
sdkmanager "build-tools;35.0.0" --sdk_root="%LocalAppData%\Android\Sdk"
|
||||
sdkmanager "build-tools;android-36" --sdk_root="%LocalAppData%\Android\Sdk"
|
||||
```
|
||||
|
||||
4. Run the build script:
|
||||
|
||||
```powershell
|
||||
# Full build (NDK + Java + APK + install)
|
||||
@@ -154,7 +157,6 @@ cmake --build .
|
||||
|
||||
```bash
|
||||
35.0.0
|
||||
33.0.2
|
||||
```
|
||||
|
||||
6. Download **Android NDK r14b**:
|
||||
@@ -200,7 +202,7 @@ cmake --build .
|
||||
```
|
||||
## iOS
|
||||
### Xcode
|
||||
> [Note!]
|
||||
> [!Note]
|
||||
> There's a precompiled IPA artifact in the GitHub mirror under Actions for those who either don't have Macs or don't want to build themself. But if you want to build youself, you'll need a Mac with Xcode. Download Xcode from the Mac App Store.
|
||||
|
||||
### 1. Clone
|
||||
|
||||
BIN
data/images/pe.ico
Normal file
BIN
data/images/pe.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 63 KiB |
1
data/images/pe.rc
Normal file
1
data/images/pe.rc
Normal file
@@ -0,0 +1 @@
|
||||
IDI_ICON1 ICON "pe.ico"
|
||||
@@ -1020,5 +1020,5 @@ desc.netherbrickitem=Used to form blocks of Nether bricks.
|
||||
desc.netherquartz=Quartz from the Nether, used to create Blocks of Quartz.
|
||||
desc.quartzblock=Decorative block, used to create other kinds of Quartz blocks.
|
||||
desc.stonecutter=For crafting stoneblocks.
|
||||
desc.seedsmelon=Allows for more melons.
|
||||
desc.seeds_melon=Allows for more melons.
|
||||
desc.tile.melon=Can be cut up and eaten.
|
||||
|
||||
@@ -965,5 +965,5 @@ desc.netherbrickitem=Used to form blocks of Nether bricks.
|
||||
desc.netherquartz=Quartz from the Nether, used to create Blocks of Quartz.
|
||||
desc.quartzblock=Decorative block, used to create other kinds of Quartz blocks.
|
||||
desc.stonecutter=For crafting stoneblocks.
|
||||
desc.seedsmelon=Allows for more melons.
|
||||
desc.seeds_melon=Allows for more melons.
|
||||
desc.tile.melon=Can be cut up and eaten.
|
||||
|
||||
@@ -110,6 +110,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
||||
../../../src/client/renderer/Textures.cpp \
|
||||
../../../src/client/renderer/TileRenderer.cpp \
|
||||
../../../src/client/renderer/gles.cpp \
|
||||
../../../src/world/level/LevelConstants.cpp \
|
||||
../../../src/client/renderer/culling/Frustum.cpp \
|
||||
../../../src/client/renderer/entity/ArrowRenderer.cpp \
|
||||
../../../src/client/renderer/entity/ChickenRenderer.cpp \
|
||||
@@ -140,6 +141,12 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
||||
../../../src/network/Packet.cpp \
|
||||
../../../src/network/RakNetInstance.cpp \
|
||||
../../../src/network/ServerSideNetworkHandler.cpp \
|
||||
../../../src/commands/Command.cpp \
|
||||
../../../src/commands/CommandHelp.cpp \
|
||||
../../../src/commands/CommandKick.cpp \
|
||||
../../../src/commands/CommandBan.cpp \
|
||||
../../../src/commands/CommandManager.cpp \
|
||||
../../../src/commands/CommandOp.cpp \
|
||||
../../../src/server/ServerLevel.cpp \
|
||||
../../../src/server/ServerPlayer.cpp \
|
||||
../../../src/util/DataIO.cpp \
|
||||
|
||||
@@ -232,6 +232,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
||||
../../../src/world/level/tile/entity/TileEntity.cpp \
|
||||
../../../src/world/level/tile/entity/FurnaceTileEntity.cpp \
|
||||
../../../src/world/phys/HitResult.cpp
|
||||
../../../src/world/level/LevelConstants.cpp
|
||||
|
||||
LOCAL_CFLAGS := -Wno-psabi $(LOCAL_CFLAGS)
|
||||
|
||||
|
||||
BIN
project/android_java/res/raw/burp1.ogg
Normal file
BIN
project/android_java/res/raw/burp1.ogg
Normal file
Binary file not shown.
@@ -47,6 +47,8 @@
|
||||
9D293CE816071C08000305C8 /* CreateNewWorld_iphone.xib in Resources */ = {isa = PBXBuildFile; fileRef = 9D293CE616071C08000305C8 /* CreateNewWorld_iphone.xib */; };
|
||||
9D293CEB160720D6000305C8 /* worldname_iphone5_3.png in Resources */ = {isa = PBXBuildFile; fileRef = 9D293CEA160720D6000305C8 /* worldname_iphone5_3.png */; };
|
||||
9D293CEC160720D6000305C8 /* worldname_iphone5_3.png in Resources */ = {isa = PBXBuildFile; fileRef = 9D293CEA160720D6000305C8 /* worldname_iphone5_3.png */; };
|
||||
BEEF202614CFF670005F0002 /* Lighting.cpp in Sources */ = {isa = PBXBuildFile; fileRef = BEEF202614CFF670005F0001 /* Lighting.cpp */; };
|
||||
BEEF202614CFF670005F0003 /* Lighting.cpp in Sources */ = {isa = PBXBuildFile; fileRef = BEEF202614CFF670005F0001 /* Lighting.cpp */; };
|
||||
D506D3E2161288BD0099FA65 /* Default-568h@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 9D959AFF16036BEE00E23A6F /* Default-568h@2x.png */; };
|
||||
D51DC73614581D4E00E3D761 /* itemframe.png in Resources */ = {isa = PBXBuildFile; fileRef = D51DC73514581D4E00E3D761 /* itemframe.png */; };
|
||||
D51DC74314592B8B00E3D761 /* PVRTexture.m in Sources */ = {isa = PBXBuildFile; fileRef = D51DC74214592B8A00E3D761 /* PVRTexture.m */; };
|
||||
@@ -1179,8 +1181,19 @@
|
||||
F99F0FAD2F8436CE00F2B29A /* FoliageColor.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */; };
|
||||
F99F0FAF2F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; };
|
||||
F99F0FB02F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; };
|
||||
BEEF202614CFF670005F0002 /* Lighting.cpp in Sources */ = {isa = PBXBuildFile; fileRef = BEEF202614CFF670005F0001 /* Lighting.cpp */; };
|
||||
BEEF202614CFF670005F0003 /* Lighting.cpp in Sources */ = {isa = PBXBuildFile; fileRef = BEEF202614CFF670005F0001 /* Lighting.cpp */; };
|
||||
F9E5A772300E7A8700164066 /* LevelConstants.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A771300E7A8700164066 /* LevelConstants.cpp */; };
|
||||
F9E5A775300E7AB700164066 /* CommandManager.hpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A773300E7AB700164066 /* CommandManager.hpp */; };
|
||||
F9E5A776300E7AB700164066 /* CommandManager.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A774300E7AB700164066 /* CommandManager.cpp */; };
|
||||
F9E5A779300E7AD500164066 /* CommandBan.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A777300E7AD500164066 /* CommandBan.cpp */; };
|
||||
F9E5A77A300E7AD500164066 /* CommandBan.hpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A778300E7AD500164066 /* CommandBan.hpp */; };
|
||||
F9E5A77D300E7AF400164066 /* CommandHelp.hpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A77B300E7AF400164066 /* CommandHelp.hpp */; };
|
||||
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|
||||
F9E5A783300E7B0B00164066 /* CommandKick.hpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A77F300E7B0A00164066 /* CommandKick.hpp */; };
|
||||
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|
||||
F9E5A785300E7B0B00164066 /* CommandKick.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A781300E7B0B00164066 /* CommandKick.cpp */; };
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||||
F9E5A786300E7B0B00164066 /* CommandOp.hpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A782300E7B0B00164066 /* CommandOp.hpp */; };
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||||
F9E5A789300E7B3400164066 /* Command.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A787300E7B3400164066 /* Command.cpp */; };
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||||
F9E5A78A300E7B3400164066 /* Command.hpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A788300E7B3400164066 /* Command.hpp */; };
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/* End PBXBuildFile section */
|
||||
|
||||
/* Begin PBXFileReference section */
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||||
@@ -1248,6 +1261,7 @@
|
||||
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|
||||
9D293CEA160720D6000305C8 /* worldname_iphone5_3.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = worldname_iphone5_3.png; sourceTree = "<group>"; };
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||||
9D959AFF16036BEE00E23A6F /* Default-568h@2x.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = "Default-568h@2x.png"; sourceTree = "<group>"; };
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||||
BEEF202614CFF670005F0001 /* Lighting.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = Lighting.cpp; sourceTree = "<group>"; };
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||||
D51A8B01146A200000E5D720 /* minecraftpedemo-info.plist */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text.plist.xml; path = "minecraftpedemo-info.plist"; sourceTree = "<group>"; };
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D51DC73514581D4E00E3D761 /* itemframe.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = itemframe.png; sourceTree = "<group>"; };
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||||
D51DC74114592B8A00E3D761 /* PVRTexture.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = PVRTexture.h; sourceTree = "<group>"; };
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||||
@@ -2468,7 +2482,19 @@
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||||
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||||
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||||
BEEF202614CFF670005F0001 /* Lighting.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Lighting.cpp; path = Lighting.cpp; sourceTree = "<group>"; };
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||||
F9E5A771300E7A8700164066 /* LevelConstants.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = LevelConstants.cpp; path = ../../src/world/level/LevelConstants.cpp; sourceTree = "<group>"; };
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||||
F9E5A773300E7AB700164066 /* CommandManager.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; name = CommandManager.hpp; path = ../../src/commands/CommandManager.hpp; sourceTree = "<group>"; };
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||||
F9E5A774300E7AB700164066 /* CommandManager.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = CommandManager.cpp; path = ../../src/commands/CommandManager.cpp; sourceTree = "<group>"; };
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||||
F9E5A777300E7AD500164066 /* CommandBan.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = CommandBan.cpp; path = ../../src/commands/CommandBan.cpp; sourceTree = "<group>"; };
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||||
F9E5A778300E7AD500164066 /* CommandBan.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; name = CommandBan.hpp; path = ../../src/commands/CommandBan.hpp; sourceTree = "<group>"; };
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||||
F9E5A77B300E7AF400164066 /* CommandHelp.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; name = CommandHelp.hpp; path = ../../src/commands/CommandHelp.hpp; sourceTree = "<group>"; };
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||||
F9E5A77C300E7AF400164066 /* CommandHelp.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = CommandHelp.cpp; path = ../../src/commands/CommandHelp.cpp; sourceTree = "<group>"; };
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||||
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||||
F9E5A780300E7B0A00164066 /* CommandOp.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = CommandOp.cpp; path = ../../src/commands/CommandOp.cpp; sourceTree = "<group>"; };
|
||||
F9E5A781300E7B0B00164066 /* CommandKick.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = CommandKick.cpp; path = ../../src/commands/CommandKick.cpp; sourceTree = "<group>"; };
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||||
F9E5A782300E7B0B00164066 /* CommandOp.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; name = CommandOp.hpp; path = ../../src/commands/CommandOp.hpp; sourceTree = "<group>"; };
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||||
F9E5A787300E7B3400164066 /* Command.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = Command.cpp; path = ../../src/commands/Command.cpp; sourceTree = "<group>"; };
|
||||
F9E5A788300E7B3400164066 /* Command.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; name = Command.hpp; path = ../../src/commands/Command.hpp; sourceTree = "<group>"; };
|
||||
/* End PBXFileReference section */
|
||||
|
||||
/* Begin PBXFrameworksBuildPhase section */
|
||||
@@ -4319,6 +4345,19 @@
|
||||
D5CF9C37144C225000E4244F = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
F9E5A788300E7B3400164066 /* Command.hpp */,
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||||
F9E5A787300E7B3400164066 /* Command.cpp */,
|
||||
F9E5A77F300E7B0A00164066 /* CommandKick.hpp */,
|
||||
F9E5A781300E7B0B00164066 /* CommandKick.cpp */,
|
||||
F9E5A782300E7B0B00164066 /* CommandOp.hpp */,
|
||||
F9E5A780300E7B0A00164066 /* CommandOp.cpp */,
|
||||
F9E5A77B300E7AF400164066 /* CommandHelp.hpp */,
|
||||
F9E5A77C300E7AF400164066 /* CommandHelp.cpp */,
|
||||
F9E5A778300E7AD500164066 /* CommandBan.hpp */,
|
||||
F9E5A777300E7AD500164066 /* CommandBan.cpp */,
|
||||
F9E5A773300E7AB700164066 /* CommandManager.hpp */,
|
||||
F9E5A774300E7AB700164066 /* CommandManager.cpp */,
|
||||
F9E5A771300E7A8700164066 /* LevelConstants.cpp */,
|
||||
F99D344D2F7372A100DC153E /* Launch Screen.storyboard */,
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||||
D5E1BA9A1451C8A0007DCC4F /* Default@2x.png */,
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||||
9D959AFF16036BEE00E23A6F /* Default-568h@2x.png */,
|
||||
@@ -5451,6 +5490,19 @@
|
||||
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|
||||
buildActionMask = 2147483647;
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||||
files = (
|
||||
F9E5A789300E7B3400164066 /* Command.cpp in Sources */,
|
||||
F9E5A78A300E7B3400164066 /* Command.hpp in Sources */,
|
||||
F9E5A783300E7B0B00164066 /* CommandKick.hpp in Sources */,
|
||||
F9E5A784300E7B0B00164066 /* CommandOp.cpp in Sources */,
|
||||
F9E5A785300E7B0B00164066 /* CommandKick.cpp in Sources */,
|
||||
F9E5A786300E7B0B00164066 /* CommandOp.hpp in Sources */,
|
||||
F9E5A77D300E7AF400164066 /* CommandHelp.hpp in Sources */,
|
||||
F9E5A77E300E7AF400164066 /* CommandHelp.cpp in Sources */,
|
||||
F9E5A779300E7AD500164066 /* CommandBan.cpp in Sources */,
|
||||
F9E5A77A300E7AD500164066 /* CommandBan.hpp in Sources */,
|
||||
F9E5A775300E7AB700164066 /* CommandManager.hpp in Sources */,
|
||||
F9E5A776300E7AB700164066 /* CommandManager.cpp in Sources */,
|
||||
F9E5A772300E7A8700164066 /* LevelConstants.cpp in Sources */,
|
||||
F912B8CF2F6C3D5200BC60DF /* TextBox.h in Sources */,
|
||||
D5CF9C57144C225000E4244F /* main.mm in Sources */,
|
||||
D5CF9C5B144C225000E4244F /* minecraftpeAppDelegate.mm in Sources */,
|
||||
|
||||
@@ -140,7 +140,7 @@ RakNet::TimeUS GetTimeUS_Windows( void )
|
||||
#if _MSC_VER >= 1400 && defined (_M_X64)
|
||||
GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask);
|
||||
#else
|
||||
GetProcessAffinityMask(mProc, &mProcMask, &mSysMask);
|
||||
GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask);
|
||||
#endif
|
||||
mThread = GetCurrentThread();
|
||||
|
||||
|
||||
@@ -136,7 +136,7 @@ void NinecraftApp::teardown()
|
||||
Recipes ::teardownRecipes();
|
||||
TileEntity::teardownTileEntities();
|
||||
#endif
|
||||
#ifdef WIN32
|
||||
#if defined(WIN32) && !defined(STANDALONE_SERVER)
|
||||
ItemRenderer::teardown_static();
|
||||
if (EntityTileRenderer::instance != NULL) {
|
||||
delete EntityTileRenderer::instance;
|
||||
|
||||
@@ -4,12 +4,11 @@ namespace Common {
|
||||
|
||||
std::string getGameVersionString(const std::string& versionSuffix /* = "" */)
|
||||
{
|
||||
std::string result = std::string("v0.6.1") + versionSuffix;
|
||||
std::string result = std::string("v0.1.0 (forked from v0.6.1 alpha)") + versionSuffix;
|
||||
// append 64-bit port marker only on Android 64‑bit targets
|
||||
#if defined(ANDROID) && (defined(__aarch64__) || defined(__x86_64__))
|
||||
result += " (64-bit port)";
|
||||
result += " (64-bit)";
|
||||
#endif
|
||||
result += " alpha";
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "Options.h"
|
||||
#include "client/Options.h"
|
||||
#include "client/player/input/IBuildInput.h"
|
||||
#include "commands/CommandManager.hpp"
|
||||
#include "platform/input/Keyboard.h"
|
||||
#include "world/item/Item.h"
|
||||
#include "world/item/ItemInstance.h"
|
||||
@@ -91,10 +92,14 @@
|
||||
#include "../network/command/CommandServer.h"
|
||||
#include "gamemode/CreatorMode.h"
|
||||
|
||||
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../world/level/GrassColor.h"
|
||||
#include "renderer/LevelRenderer.h"
|
||||
#include "particle/ParticleEngine.h"
|
||||
#endif
|
||||
#include "../world/level/Level.h"
|
||||
|
||||
static void checkGlError(const char* tag) {
|
||||
#ifdef GLDEBUG
|
||||
while (1) {
|
||||
@@ -180,7 +185,8 @@ Minecraft::Minecraft() :
|
||||
_powerVr(false),
|
||||
commandPort(4711),
|
||||
reserved_d1(0),reserved_d2(0),
|
||||
reserved_f1(0),reserved_f2(0), options(this)
|
||||
reserved_f1(0),reserved_f2(0), options(this),
|
||||
m_commandManager()
|
||||
{
|
||||
//#ifdef ANDROID
|
||||
|
||||
@@ -261,9 +267,10 @@ void Minecraft::selectLevel( const std::string& levelId, const std::string& leve
|
||||
|
||||
void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, LocalPlayer* forceInsertPlayer /* = NULL */) {
|
||||
cameraTargetPlayer = NULL;
|
||||
LOGI("Seed is %ld\n", level->getSeed());
|
||||
|
||||
if (level != NULL) {
|
||||
LOGI("Seed is %ld\n", level->getSeed());
|
||||
|
||||
level->raknetInstance = raknetInstance;
|
||||
gameMode->initLevel(level);
|
||||
|
||||
@@ -280,8 +287,13 @@ void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, Loc
|
||||
}
|
||||
}
|
||||
this->level = level;
|
||||
// So uhhh
|
||||
std::string op = options.getStringValue(OPTIONS_USERNAME);
|
||||
std::transform(op.begin(), op.end(), op.begin(), ::tolower);
|
||||
|
||||
level->ops.emplace(op);
|
||||
_hasSignaledGeneratingLevelFinished = false;
|
||||
#ifdef STANDALONE_SERVER
|
||||
#if defined(STANDALONE_SERVER) || defined(PLATFORM_WEB)
|
||||
const bool threadedLevelCreation = false;
|
||||
#else
|
||||
const bool threadedLevelCreation = true;
|
||||
@@ -363,12 +375,12 @@ void Minecraft::prepareLevel(const std::string& title) {
|
||||
if (!level->isNew())
|
||||
level->setUpdateLights(false);
|
||||
|
||||
int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
|
||||
int Max = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
|
||||
int pp = 0;
|
||||
for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) {
|
||||
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
|
||||
progressStagePercentage = 100 * pp++ / Max;
|
||||
//printf("level generation progress %d\n", progressStagePercentage);
|
||||
for (int x = 8; x < (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH); x += LevelConstants::CHUNK_WIDTH) {
|
||||
for (int z = 8; z < (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH); z += LevelConstants::CHUNK_WIDTH) {
|
||||
progressStagePercentage = 100 * pp++ / Max;
|
||||
//printf("level generation progress %d\n", progressStagePercentage);
|
||||
B.start();
|
||||
level->getTile(x, 64, z);
|
||||
B.stop();
|
||||
@@ -383,9 +395,9 @@ void Minecraft::prepareLevel(const std::string& title) {
|
||||
level->setUpdateLights(true);
|
||||
|
||||
C.start();
|
||||
for (int x = 0; x < CHUNK_CACHE_WIDTH; x++)
|
||||
for (int x = 0; x < LevelConstants::CHUNK_CACHE_WIDTH; x++)
|
||||
{
|
||||
for (int z = 0; z < CHUNK_CACHE_WIDTH; z++)
|
||||
for (int z = 0; z < LevelConstants::CHUNK_CACHE_WIDTH; z++)
|
||||
{
|
||||
LevelChunk* chunk = level->getChunk(x, z);
|
||||
if (chunk && !chunk->createdFromSave)
|
||||
@@ -504,7 +516,7 @@ void Minecraft::tick(int nTick, int maxTick) {
|
||||
if (missTime > 0) missTime--;
|
||||
#ifndef STANDALONE_SERVER
|
||||
if (!screen && player) {
|
||||
if (player->health <= 0) {
|
||||
if (player->hasDied()) {
|
||||
setScreen(new DeathScreen());
|
||||
}
|
||||
}
|
||||
@@ -559,7 +571,7 @@ void Minecraft::tick(int nTick, int maxTick) {
|
||||
level->tickEntities();
|
||||
level->tick();
|
||||
#ifndef STANDALONE_SERVER
|
||||
TIMER_POP_PUSH("animateTick");
|
||||
TIMER_POP_PUSH("animateTick");
|
||||
if (player) {
|
||||
level->animateTick(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
|
||||
}
|
||||
@@ -732,6 +744,21 @@ void Minecraft::tickInput() {
|
||||
if (key == Keyboard::KEY_F3) {
|
||||
options.toggle(OPTIONS_RENDER_DEBUG);
|
||||
}
|
||||
|
||||
// TODO: replace it with client /give command :face_vomiting:
|
||||
// if (key == Keyboard::KEY_F4) {
|
||||
// player->inventory->add(new ItemInstance(Tile::redBrick));
|
||||
// player->inventory->add(new ItemInstance(Item::ironIngot, 64));
|
||||
// player->inventory->add(new ItemInstance(Item::ironIngot, 34));
|
||||
// player->inventory->add(new ItemInstance(Tile::stonecutterBench));
|
||||
// player->inventory->add(new ItemInstance(Tile::workBench));
|
||||
// player->inventory->add(new ItemInstance(Tile::furnace));
|
||||
// player->inventory->add(new ItemInstance(Tile::wood, 54));
|
||||
// player->inventory->add(new ItemInstance(Item::stick, 14));
|
||||
// player->inventory->add(new ItemInstance(Item::coal, 31));
|
||||
// player->inventory->add(new ItemInstance(Tile::sand, 6));
|
||||
|
||||
// }
|
||||
|
||||
if (key == Keyboard::KEY_F5) {
|
||||
options.toggle(OPTIONS_THIRD_PERSON_VIEW);
|
||||
@@ -857,6 +884,7 @@ void Minecraft::tickInput() {
|
||||
for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i)
|
||||
level->tick();
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -882,6 +910,9 @@ void Minecraft::tickInput() {
|
||||
handleBuildAction(&bai);
|
||||
} else {
|
||||
gameMode->stopDestroyBlock();
|
||||
if (player && player->isUsingItem()) {
|
||||
gameMode->releaseUsingItem(player);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Desktop: left mouse = destroy/attack
|
||||
@@ -1132,6 +1163,7 @@ bool Minecraft::supportNonTouchScreen() {
|
||||
}
|
||||
void Minecraft::init()
|
||||
{
|
||||
LevelChunk::ChunkBlockCount = LevelConstants::CHUNK_BLOCK_COUNT;
|
||||
#ifndef STANDALONE_SERVER
|
||||
checkGlError("Init enter");
|
||||
|
||||
@@ -1369,12 +1401,9 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
|
||||
} else {
|
||||
ip = server;
|
||||
}
|
||||
|
||||
printf("%s \n", port.c_str());
|
||||
|
||||
|
||||
if (isLookingForMultiplayer && netCallback) {
|
||||
isLookingForMultiplayer = false;
|
||||
printf("test");
|
||||
int portNum = atoi(port.c_str());
|
||||
return raknetInstance->connect(ip.c_str(), portNum);
|
||||
}
|
||||
@@ -1682,3 +1711,11 @@ void Minecraft::optionUpdated(OptionId option, int value ) {
|
||||
setSize(width, height);
|
||||
}
|
||||
}
|
||||
|
||||
void Minecraft::addMessage(const std::string& msg) {
|
||||
#ifndef STANDALONE_SERVER
|
||||
gui.addMessage(msg);
|
||||
#else
|
||||
LOGI("%s \n", msg.c_str());
|
||||
#endif
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
#define NET_MINECRAFT_CLIENT__Minecraft_H__
|
||||
|
||||
#include "Options.h"
|
||||
#include "commands/CommandManager.hpp"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "MouseHandler.h"
|
||||
#include "gui/Gui.h"
|
||||
@@ -128,11 +129,17 @@ public:
|
||||
void optionUpdated(OptionId option, bool value);
|
||||
void optionUpdated(OptionId option, float value);
|
||||
void optionUpdated(OptionId option, int value);
|
||||
|
||||
int getTicks() { return ticks; }
|
||||
|
||||
void addMessage(const std::string& msg);
|
||||
#ifdef __APPLE__
|
||||
bool _isSuperFast;
|
||||
bool isSuperFast() { return _isSuperFast; }
|
||||
#endif
|
||||
|
||||
CommandManager& commandManager() { return m_commandManager; }
|
||||
|
||||
protected:
|
||||
void _levelGenerated();
|
||||
|
||||
@@ -205,7 +212,8 @@ public:
|
||||
std::string externalCacheStoragePath;
|
||||
protected:
|
||||
Timer timer;
|
||||
// @note @attn @warn: this is dangerous as fuck!
|
||||
|
||||
// @note @attn @warn: this is dangerous as fuck!
|
||||
volatile bool isGeneratingLevel;
|
||||
bool _hasSignaledGeneratingLevelFinished;
|
||||
|
||||
@@ -233,6 +241,8 @@ private:
|
||||
|
||||
PerfRenderer* _perfRenderer;
|
||||
CommandServer* _commandServer;
|
||||
|
||||
CommandManager m_commandManager;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/
|
||||
|
||||
@@ -65,17 +65,13 @@ OptionBool useVignette("useVignette", true);
|
||||
OptionBool useTouchscreen("useTouchscreen", true);
|
||||
|
||||
OptionBool serverVisible("servervisible", true);
|
||||
|
||||
OptionBool foliageTint("foliagetint", true);
|
||||
|
||||
OptionBool foliageTint("foliagetint", false);
|
||||
OptionInt fogType("fogType", 0, 0, 2);
|
||||
|
||||
OptionBool javaHud("javaHud", false);
|
||||
|
||||
OptionBool betaSky("betaSky", false);
|
||||
|
||||
OptionBool tintedSide("tintedSide", false);
|
||||
|
||||
OptionBool blockOutline("blockOutline", false);
|
||||
|
||||
OptionBool restoredAnims("restoredAnims", true);
|
||||
@@ -200,16 +196,13 @@ void Options::initTable() {
|
||||
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
|
||||
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
|
||||
m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint;
|
||||
|
||||
// more options yay
|
||||
m_options[OPTIONS_FOG_TYPE] = &fogType;
|
||||
|
||||
m_options[OPTIONS_DEBUG_STYLE] = &debugStyle;
|
||||
|
||||
m_options[OPTIONS_BETA_SKY] = &betaSky;
|
||||
|
||||
m_options[OPTIONS_TINTED_SIDE] = &tintedSide;
|
||||
|
||||
m_options[OPTIONS_JAVA_HUD] = &javaHud;
|
||||
|
||||
m_options[OPTIONS_AUTOJUMP] = &autoJump;
|
||||
|
||||
@@ -89,7 +89,7 @@ enum OptionId {
|
||||
|
||||
OPTIONS_RPI_CURSOR,
|
||||
OPTIONS_FOLIAGE_TINT,
|
||||
OPTIONS_FOG_TYPE,
|
||||
OPTIONS_FOG_TYPE,
|
||||
OPTIONS_JAVA_HUD,
|
||||
OPTIONS_RESTORED_ANIMS,
|
||||
OPTIONS_TINTED_SIDE,
|
||||
|
||||
@@ -90,8 +90,12 @@ bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x
|
||||
float clickY = hit.y - y;
|
||||
float clickZ = hit.z - z;
|
||||
if (level->isClientSide) {
|
||||
LOGI("%f %f %f \n", player->x, player->y, player->z);
|
||||
|
||||
item = player->inventory->getSelected();
|
||||
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
|
||||
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ, player->x, player->y, player->z,
|
||||
player->bb.x0, player->bb.y0, player->bb.z0, player->bb.x1, player->bb.y1, player->bb.z1);
|
||||
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
int t = level->getTile(x, y, z);
|
||||
@@ -100,7 +104,7 @@ bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x
|
||||
return true;
|
||||
|
||||
if (item == NULL) return false;
|
||||
if(isCreativeType()) {
|
||||
if (isCreativeType()) {
|
||||
int aux = item->getAuxValue();
|
||||
int count = item->count;
|
||||
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
|
||||
@@ -117,7 +121,8 @@ bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
|
||||
|
||||
ItemInstance* itemInstance = item->use(level, player);
|
||||
if(level->isClientSide) {
|
||||
UseItemPacket packet(item, player->entityId, player->aimDirection);
|
||||
UseItemPacket packet(item, player->entityId, player->aimDirection, player->x, player->y, player->z,
|
||||
player->bb.x0, player->bb.y0, player->bb.z0, player->bb.x1, player->bb.y1, player->bb.z1);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {
|
||||
|
||||
@@ -68,6 +68,7 @@ bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
|
||||
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
|
||||
}
|
||||
}
|
||||
|
||||
if (changed && couldDestroy) {
|
||||
ItemInstance instance(t, 1, data);
|
||||
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);
|
||||
|
||||
@@ -224,58 +224,58 @@ void Gui::handleClick(int button, int x, int y) {
|
||||
}
|
||||
}
|
||||
|
||||
void Gui::handleKeyPressed(int key)
|
||||
{
|
||||
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
|
||||
if (isChatting) {
|
||||
// Allow scrolling the chat history with the mouse/keyboard when chat is open
|
||||
if (key == 38) { // VK_UP
|
||||
scrollChat(1);
|
||||
return;
|
||||
} else if (key == 40) { // VK_DOWN
|
||||
scrollChat(-1);
|
||||
return;
|
||||
} else if (key == 33) { // VK_PRIOR (Page Up)
|
||||
// Scroll by a page
|
||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
int maxVisible = (screenHeight - 48) / 9;
|
||||
scrollChat(maxVisible);
|
||||
return;
|
||||
} else if (key == 34) { // VK_NEXT (Page Down)
|
||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
int maxVisible = (screenHeight - 48) / 9;
|
||||
scrollChat(-maxVisible);
|
||||
return;
|
||||
void Gui::handleKeyPressed(int key)
|
||||
{
|
||||
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
|
||||
if (isChatting) {
|
||||
// Allow scrolling the chat history with the mouse/keyboard when chat is open
|
||||
if (key == 38) { // VK_UP
|
||||
scrollChat(1);
|
||||
return;
|
||||
} else if (key == 40) { // VK_DOWN
|
||||
scrollChat(-1);
|
||||
return;
|
||||
} else if (key == 33) { // VK_PRIOR (Page Up)
|
||||
// Scroll by a page
|
||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
int maxVisible = (screenHeight - 48) / 9;
|
||||
scrollChat(maxVisible);
|
||||
return;
|
||||
} else if (key == 34) { // VK_NEXT (Page Down)
|
||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
int maxVisible = (screenHeight - 48) / 9;
|
||||
scrollChat(-maxVisible);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_F1) {
|
||||
minecraft->options.toggle(OPTIONS_HIDEGUI);
|
||||
}
|
||||
if (key == Keyboard::KEY_F1) {
|
||||
minecraft->options.toggle(OPTIONS_HIDEGUI);
|
||||
}
|
||||
|
||||
if (key == 99)
|
||||
{
|
||||
if (minecraft->player->inventory->selected > 0)
|
||||
if (key == 99)
|
||||
{
|
||||
minecraft->player->inventory->selected--;
|
||||
if (minecraft->player->inventory->selected > 0)
|
||||
{
|
||||
minecraft->player->inventory->selected--;
|
||||
}
|
||||
}
|
||||
else if (key == 4)
|
||||
{
|
||||
if (minecraft->player->inventory->selected < (getNumSlots() - 2))
|
||||
{
|
||||
minecraft->player->inventory->selected++;
|
||||
}
|
||||
}
|
||||
else if (key == 100)
|
||||
{
|
||||
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
|
||||
}
|
||||
else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
|
||||
{
|
||||
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
|
||||
}
|
||||
}
|
||||
else if (key == 4)
|
||||
{
|
||||
if (minecraft->player->inventory->selected < (getNumSlots() - 2))
|
||||
{
|
||||
minecraft->player->inventory->selected++;
|
||||
}
|
||||
}
|
||||
else if (key == 100)
|
||||
{
|
||||
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
|
||||
}
|
||||
else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
|
||||
{
|
||||
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
|
||||
}
|
||||
}
|
||||
|
||||
void Gui::scrollChat(int delta) {
|
||||
if (delta == 0)
|
||||
@@ -755,7 +755,6 @@ void Gui::renderDebugInfo() {
|
||||
|
||||
// Position
|
||||
float px = p->x, py = p->y - p->heightOffset, pz = p->z;
|
||||
posTranslator.to(px, py, pz);
|
||||
int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz);
|
||||
int cx = bx >> 4, cz = bz >> 4;
|
||||
|
||||
@@ -782,6 +781,25 @@ void Gui::renderDebugInfo() {
|
||||
long day = worldTime / Level::TICKS_PER_DAY;
|
||||
long seed = lvl ? lvl->getSeed() : 0;
|
||||
|
||||
// Block looking at
|
||||
std::string CurrentTile = "Air";
|
||||
if (minecraft->hitResult.type == TILE) {
|
||||
int LookingX = minecraft->hitResult.x;
|
||||
int LookingY = minecraft->hitResult.y;
|
||||
int LookingZ = minecraft->hitResult.z;
|
||||
|
||||
int tileID = minecraft->level->getTile(LookingX, LookingY, LookingZ);
|
||||
if (tileID > 0 && tileID < 256){
|
||||
Tile* LookingTile = Tile::tiles[tileID];
|
||||
if (LookingTile != NULL) {
|
||||
CurrentTile = LookingTile->getDescriptionId();
|
||||
} else {
|
||||
CurrentTile = "Unknown Tile";
|
||||
}
|
||||
} else {
|
||||
CurrentTile = "Air";
|
||||
}
|
||||
}
|
||||
// Build lines (NULL entry = blank gap)
|
||||
Font* font = minecraft->font;
|
||||
|
||||
@@ -820,6 +838,9 @@ void Gui::renderDebugInfo() {
|
||||
|
||||
sprintf(buf, "Biome: %s", biomeName);
|
||||
drawString(font, buf, 2, 124, 0xE0E0E0);
|
||||
|
||||
sprintf(buf, "Looking at: %s", CurrentTile.c_str());
|
||||
drawString(font, buf, 2, 134, 0xE0E0E0);
|
||||
}
|
||||
else if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 1){
|
||||
|
||||
|
||||
@@ -35,6 +35,17 @@ void GuiElementContainer::removeChild( GuiElement* element ) {
|
||||
children.erase(it);
|
||||
}
|
||||
|
||||
bool GuiElementContainer::containsPointInChildren(int x, int y) const {
|
||||
for (auto it = children.begin(); it != children.end(); ++it) {
|
||||
GuiElement* child = *it;
|
||||
if (child == NULL || !child->visible) continue;
|
||||
if (child->pointInside(x, y)) return true;
|
||||
const GuiElementContainer* container = dynamic_cast<const GuiElementContainer*>(child);
|
||||
if (container != NULL && container->containsPointInChildren(x, y)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void GuiElementContainer::tick( Minecraft* minecraft ) {
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->tick(minecraft);
|
||||
|
||||
@@ -5,16 +5,17 @@
|
||||
class Tesselator;
|
||||
class Minecraft;
|
||||
|
||||
class GuiElementContainer : public GuiElement {
|
||||
public:
|
||||
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
|
||||
virtual ~GuiElementContainer();
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym);
|
||||
virtual void setupPositions();
|
||||
virtual void addChild(GuiElement* element);
|
||||
virtual void removeChild(GuiElement* element);
|
||||
|
||||
virtual void tick( Minecraft* minecraft );
|
||||
class GuiElementContainer : public GuiElement {
|
||||
public:
|
||||
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
|
||||
virtual ~GuiElementContainer();
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym);
|
||||
virtual void setupPositions();
|
||||
virtual void addChild(GuiElement* element);
|
||||
virtual void removeChild(GuiElement* element);
|
||||
bool containsPointInChildren(int x, int y) const;
|
||||
|
||||
virtual void tick( Minecraft* minecraft );
|
||||
|
||||
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
|
||||
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
|
||||
|
||||
@@ -1,115 +1,219 @@
|
||||
#include "OptionsGroup.h"
|
||||
#include "../../Minecraft.h"
|
||||
#include "ImageButton.h"
|
||||
#include "OptionsItem.h"
|
||||
#include "Slider.h"
|
||||
#include "../../../locale/I18n.h"
|
||||
#include "TextOption.h"
|
||||
#include "KeyOption.h"
|
||||
|
||||
OptionsGroup::OptionsGroup( std::string labelID ) {
|
||||
label = I18n::get(labelID);
|
||||
}
|
||||
|
||||
void OptionsGroup::setupPositions() {
|
||||
// First we write the header and then we add the items
|
||||
int curY = y + 18;
|
||||
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->width = width - 5;
|
||||
|
||||
(*it)->y = curY;
|
||||
(*it)->x = x + 10;
|
||||
(*it)->setupPositions();
|
||||
curY += (*it)->height + 3;
|
||||
}
|
||||
height = curY;
|
||||
}
|
||||
|
||||
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
float padX = 10.0f;
|
||||
float padY = 5.0f;
|
||||
|
||||
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
|
||||
|
||||
super::render(minecraft, xm, ym);
|
||||
}
|
||||
|
||||
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {
|
||||
auto option = minecraft->options.getOpt(optId);
|
||||
|
||||
if (option == nullptr) return *this;
|
||||
|
||||
// TODO: do a options key class to check it faster via dynamic_cast
|
||||
if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft);
|
||||
else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft);
|
||||
else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft);
|
||||
else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft);
|
||||
else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
// TODO: wrap this copypaste shit into templates
|
||||
|
||||
void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) {
|
||||
ImageDef def;
|
||||
|
||||
def.setSrc(IntRectangle(160, 206, 39, 20));
|
||||
def.name = "gui/touchgui.png";
|
||||
def.width = 39 * 0.7f;
|
||||
def.height = 20 * 0.7f;
|
||||
|
||||
OptionButton* element = new OptionButton(optId);
|
||||
element->setImageDef(def, true);
|
||||
element->updateImage(&minecraft->options);
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) {
|
||||
Slider* element = new SliderFloat(minecraft, optId);
|
||||
element->width = 100;
|
||||
element->height = 20;
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) {
|
||||
Slider* element = new SliderInt(minecraft, optId);
|
||||
element->width = 100;
|
||||
element->height = 20;
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) {
|
||||
TextBox* element = new TextOption(minecraft, optId);
|
||||
element->width = 100;
|
||||
element->height = 20;
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) {
|
||||
KeyOption* element = new KeyOption(minecraft, optId);
|
||||
element->width = 50;
|
||||
element->height = 20;
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
#include "OptionsGroup.h"
|
||||
#include "../../Minecraft.h"
|
||||
#include "ImageButton.h"
|
||||
#include "OptionsItem.h"
|
||||
#include "Slider.h"
|
||||
#include "../../../locale/I18n.h"
|
||||
#include "TextOption.h"
|
||||
#include "KeyOption.h"
|
||||
#include <algorithm>
|
||||
#include "../Gui.h"
|
||||
#include "../Screen.h"
|
||||
#include "../../../platform/input/Mouse.h"
|
||||
#include "../../../util/Mth.h"
|
||||
|
||||
OptionsGroup::OptionsGroup( std::string labelID ) {
|
||||
label = I18n::get(labelID);
|
||||
}
|
||||
|
||||
void OptionsGroup::setupPositions() {
|
||||
const int labelHeight = 18;
|
||||
const int bottomPadding = 36;
|
||||
const float requestedScroll = scrollOffsetY;
|
||||
const int scrollOffset = (int)requestedScroll;
|
||||
int curY = y + labelHeight - scrollOffset;
|
||||
const int contentStartY = y + labelHeight;
|
||||
|
||||
// First we write the header and then we add the items
|
||||
for(auto it = children.begin(); it != children.end(); ++it) {
|
||||
(*it)->width = width - 5;
|
||||
|
||||
(*it)->y = curY;
|
||||
(*it)->x = x + 10;
|
||||
(*it)->setupPositions();
|
||||
curY += (*it)->height + 3;
|
||||
}
|
||||
curY += bottomPadding;
|
||||
contentHeight = std::max(0, curY - contentStartY + scrollOffset);
|
||||
maxScrollOffsetY = std::max(0, contentHeight - (height - labelHeight));
|
||||
const float clampedScroll = Mth::clamp(requestedScroll, 0.0f, maxScrollOffsetY);
|
||||
if (clampedScroll != requestedScroll) {
|
||||
scrollOffsetY = clampedScroll;
|
||||
setupPositions();
|
||||
}
|
||||
}
|
||||
|
||||
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
float padX = 10.0f;
|
||||
float padY = 5.0f;
|
||||
const int labelHeight = 18;
|
||||
|
||||
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
|
||||
|
||||
glEnable2(GL_SCISSOR_TEST);
|
||||
glScissor(
|
||||
Gui::GuiScale * x,
|
||||
minecraft->height - Gui::GuiScale * (y + height),
|
||||
Gui::GuiScale * width,
|
||||
Gui::GuiScale * (height - labelHeight)
|
||||
);
|
||||
|
||||
super::render(minecraft, xm, ym);
|
||||
glDisable2(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
void OptionsGroup::tick(Minecraft* minecraft) {
|
||||
int xm = Mouse::getX();
|
||||
int ym = Mouse::getY();
|
||||
if (minecraft->screen != NULL) {
|
||||
minecraft->screen->toGUICoordinate(xm, ym);
|
||||
}
|
||||
|
||||
bool leftDown = Mouse::isButtonDown(MouseAction::ACTION_LEFT);
|
||||
|
||||
if (trackingScrollGesture && leftDown) {
|
||||
int dy = ym - lastDragY;
|
||||
int dx = xm - dragStartX;
|
||||
if (!scrollingGesture) {
|
||||
int totalDx = xm - dragStartX;
|
||||
int totalDy = ym - dragStartY;
|
||||
if (std::abs(totalDx) >= ScrollStartThreshold || std::abs(totalDy) >= ScrollStartThreshold) {
|
||||
if (std::abs(totalDy) >= std::abs(totalDx)) {
|
||||
scrollingGesture = true;
|
||||
} else if (!touchDispatched) {
|
||||
super::mouseClicked(minecraft, touchStartX, touchStartY, MouseAction::ACTION_LEFT);
|
||||
touchDispatched = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (scrollingGesture && dy != 0) {
|
||||
scrollByPixels((float)dy);
|
||||
}
|
||||
lastDragY = ym;
|
||||
}
|
||||
super::tick(minecraft);
|
||||
}
|
||||
|
||||
void OptionsGroup::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
|
||||
trackingScrollGesture = false;
|
||||
scrollingGesture = false;
|
||||
touchDispatched = false;
|
||||
|
||||
if (buttonNum == MouseAction::ACTION_LEFT && pointInside(x, y)) {
|
||||
trackingScrollGesture = true;
|
||||
dragStartX = x;
|
||||
dragStartY = y;
|
||||
lastDragY = y;
|
||||
touchStartX = x;
|
||||
touchStartY = y;
|
||||
return;
|
||||
}
|
||||
|
||||
super::mouseClicked(minecraft, x, y, buttonNum);
|
||||
}
|
||||
|
||||
void OptionsGroup::mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {
|
||||
bool wasScrolling = scrollingGesture;
|
||||
bool wasTracking = trackingScrollGesture;
|
||||
trackingScrollGesture = false;
|
||||
scrollingGesture = false;
|
||||
if (buttonNum == MouseAction::ACTION_LEFT && wasTracking && !touchDispatched && pointInside(touchStartX, touchStartY)) {
|
||||
super::mouseClicked(minecraft, touchStartX, touchStartY, buttonNum);
|
||||
touchDispatched = true;
|
||||
}
|
||||
|
||||
if (!wasScrolling) {
|
||||
super::mouseReleased(minecraft, x, y, buttonNum);
|
||||
}
|
||||
}
|
||||
|
||||
void OptionsGroup::scrollByPixels(float deltaY) {
|
||||
if (deltaY == 0.0f || maxScrollOffsetY <= 0.0f) return;
|
||||
|
||||
scrollOffsetY = Mth::clamp(scrollOffsetY - deltaY, 0.0f, maxScrollOffsetY);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
bool OptionsGroup::isScrollingGestureActive() const {
|
||||
return trackingScrollGesture || scrollingGesture;
|
||||
}
|
||||
|
||||
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {
|
||||
auto option = minecraft->options.getOpt(optId);
|
||||
|
||||
if (option == nullptr) return *this;
|
||||
|
||||
// TODO: do a options key class to check it faster via dynamic_cast
|
||||
if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft);
|
||||
else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft);
|
||||
else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft);
|
||||
else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft);
|
||||
else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
// TODO: wrap this copypaste shit into templates
|
||||
|
||||
void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) {
|
||||
ImageDef def;
|
||||
|
||||
def.setSrc(IntRectangle(160, 206, 39, 20));
|
||||
def.name = "gui/touchgui.png";
|
||||
def.width = 39 * 0.7f;
|
||||
def.height = 20 * 0.7f;
|
||||
|
||||
OptionButton* element = new OptionButton(optId);
|
||||
element->setImageDef(def, true);
|
||||
element->updateImage(&minecraft->options);
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) {
|
||||
Slider* element = new SliderFloat(minecraft, optId);
|
||||
element->width = 100;
|
||||
element->height = 20;
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) {
|
||||
Slider* element = new SliderInt(minecraft, optId);
|
||||
element->width = 100;
|
||||
element->height = 20;
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) {
|
||||
TextBox* element = new TextOption(minecraft, optId);
|
||||
element->width = 100;
|
||||
element->height = 20;
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) {
|
||||
KeyOption* element = new KeyOption(minecraft, optId);
|
||||
element->width = 50;
|
||||
element->height = 20;
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
|
||||
@@ -1,32 +1,49 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
|
||||
|
||||
//package net.minecraft.client.gui;
|
||||
|
||||
#include <string>
|
||||
#include "GuiElementContainer.h"
|
||||
#include "ScrollingPane.h"
|
||||
#include "../../Options.h"
|
||||
|
||||
class Font;
|
||||
class Minecraft;
|
||||
|
||||
class OptionsGroup: public GuiElementContainer {
|
||||
typedef GuiElementContainer super;
|
||||
public:
|
||||
OptionsGroup(std::string labelID);
|
||||
virtual void setupPositions();
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym);
|
||||
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
|
||||
protected:
|
||||
|
||||
void createToggle(OptionId optId, Minecraft* minecraft);
|
||||
void createProgressSlider(OptionId optId, Minecraft* minecraft);
|
||||
void createStepSlider(OptionId optId, Minecraft* minecraft);
|
||||
void createTextbox(OptionId optId, Minecraft* minecraft);
|
||||
void createKey(OptionId optId, Minecraft* minecraft);
|
||||
|
||||
std::string label;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/
|
||||
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
|
||||
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
|
||||
|
||||
//package net.minecraft.client.gui;
|
||||
|
||||
#include <string>
|
||||
#include "GuiElementContainer.h"
|
||||
#include "ScrollingPane.h"
|
||||
#include "../../Options.h"
|
||||
|
||||
class Font;
|
||||
class Minecraft;
|
||||
|
||||
class OptionsGroup: public GuiElementContainer {
|
||||
typedef GuiElementContainer super;
|
||||
public:
|
||||
OptionsGroup(std::string labelID);
|
||||
virtual void setupPositions();
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym);
|
||||
virtual void tick(Minecraft* minecraft);
|
||||
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
|
||||
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum);
|
||||
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
|
||||
void scrollByPixels(float deltaY);
|
||||
bool isScrollingGestureActive() const;
|
||||
protected:
|
||||
|
||||
void createToggle(OptionId optId, Minecraft* minecraft);
|
||||
void createProgressSlider(OptionId optId, Minecraft* minecraft);
|
||||
void createStepSlider(OptionId optId, Minecraft* minecraft);
|
||||
void createTextbox(OptionId optId, Minecraft* minecraft);
|
||||
void createKey(OptionId optId, Minecraft* minecraft);
|
||||
|
||||
std::string label;
|
||||
int contentHeight = 0;
|
||||
float scrollOffsetY = 0.f;
|
||||
float maxScrollOffsetY = 0.f;
|
||||
bool trackingScrollGesture = false;
|
||||
bool scrollingGesture = false;
|
||||
bool touchDispatched = false;
|
||||
int dragStartX = 0;
|
||||
int dragStartY = 0;
|
||||
int lastDragY = 0;
|
||||
int touchStartX = 0;
|
||||
int touchStartY = 0;
|
||||
static const int ScrollStartThreshold = 5;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/
|
||||
|
||||
@@ -204,22 +204,23 @@ void ScrollingPane::render( int xm, int ym, float alpha ) {
|
||||
|
||||
const float bxx = bbox.x - (fpx /*+ dx*alpha*/) + (nw.xf - nw.x);
|
||||
const float byy = bbox.y - (fpy /*+ dy*alpha*/) + (nw.yf - nw.y);
|
||||
for (int y = nw.y; y <= se.y; ++y)
|
||||
for (int x = nw.x; x <= se.x; ++x) {
|
||||
int id = y * columns + x;
|
||||
if (y <0 || id < 0 || id >= numItems) continue; // @todo: break rather
|
||||
if (isNotSet(SF_WrapX) && (x < 0 || x >= columns)) continue; // @todo: break rather
|
||||
GridItem item; //@todo: v- Does not support SF_Wrapping
|
||||
item.id = id;
|
||||
item.xf = bxx + x * itemBbox.w;
|
||||
item.yf = byy + y * itemBbox.h;
|
||||
item.x = (int)item.xf;
|
||||
item.y = (int)item.yf;
|
||||
//LOGI("i: %d (%.1f, %.1f)\t", id, item.xf, item.yf);
|
||||
if (isSet(SF_MultiSelect)) item.selected = selected[id];
|
||||
else item.selected = (id == selectedId);
|
||||
for (int y = nw.y; y <= se.y; ++y) {
|
||||
for (int x = nw.x; x <= se.x; ++x) {
|
||||
int id = y * columns + x;
|
||||
if (y <0 || id < 0 || id >= numItems) continue; // @todo: break rather
|
||||
if (isNotSet(SF_WrapX) && (x < 0 || x >= columns)) continue; // @todo: break rather
|
||||
GridItem item; //@todo: v- Does not support SF_Wrapping
|
||||
item.id = id;
|
||||
item.xf = bxx + x * itemBbox.w;
|
||||
item.yf = byy + y * itemBbox.h;
|
||||
item.x = (int)item.xf;
|
||||
item.y = (int)item.yf;
|
||||
//LOGI("i: %d (%.1f, %.1f)\t", id, item.xf, item.yf);
|
||||
if (isSet(SF_MultiSelect)) item.selected = selected[id];
|
||||
else item.selected = (id == selectedId);
|
||||
|
||||
itemsToRender.push_back(item);
|
||||
itemsToRender.push_back(item);
|
||||
}
|
||||
}
|
||||
renderBatch(itemsToRender, alpha);
|
||||
|
||||
|
||||
@@ -329,7 +329,10 @@ bool ChestScreen::handleAddItem(FillingContainer* from, FillingContainer* to, in
|
||||
added = (takenItem.count != wantedCount);
|
||||
|
||||
if (added) {
|
||||
item->count -= (wantedCount - takenItem.count);
|
||||
if (!minecraft->isCreativeMode()) {
|
||||
item->count -= (wantedCount - takenItem.count);
|
||||
}
|
||||
|
||||
std::vector<int> changed;
|
||||
std::vector<const ItemInstance*> items = getItems(toPane);
|
||||
differ.getDiff(items, changed);
|
||||
|
||||
@@ -6,8 +6,9 @@
|
||||
#include "../../../world/level/Level.h"
|
||||
#include "../../../network/RakNetInstance.h"
|
||||
#include "../../../network/ServerSideNetworkHandler.h"
|
||||
#include "../../../network/packet/ChatPacket.h"
|
||||
#include "../../../network/packet/MessagePacket.h"
|
||||
#include "../../../platform/log.h"
|
||||
#include "util/StringUtils.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <cstdlib>
|
||||
@@ -54,141 +55,40 @@ void ConsoleScreen::charPressed(char inputChar)
|
||||
_input += inputChar;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// execute: run _input as a command, print result, close screen
|
||||
// ---------------------------------------------------------------------------
|
||||
void ConsoleScreen::execute()
|
||||
{
|
||||
if (!minecraft->level) return;
|
||||
|
||||
if (_input.empty()) {
|
||||
minecraft->setScreen(NULL);
|
||||
return;
|
||||
return minecraft->setScreen(NULL);
|
||||
}
|
||||
|
||||
if (_input[0] == '/') {
|
||||
// Command
|
||||
std::string result = processCommand(_input);
|
||||
if (!result.empty())
|
||||
minecraft->gui.addMessage(result);
|
||||
} else {
|
||||
// Chat message: <name> message
|
||||
std::string msg = std::string("<") + minecraft->player->name + "> " + _input;
|
||||
if (minecraft->netCallback && minecraft->raknetInstance->isServer()) {
|
||||
// Hosting a LAN game: displayGameMessage shows locally + broadcasts MessagePacket to clients
|
||||
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(msg);
|
||||
} else if (minecraft->netCallback) {
|
||||
// Connected client: send ChatPacket to server; server echoes it back as MessagePacket
|
||||
ChatPacket chatPkt(msg);
|
||||
minecraft->raknetInstance->send(chatPkt);
|
||||
} else {
|
||||
// Singleplayer: show locally only
|
||||
minecraft->gui.addMessage(msg);
|
||||
if (minecraft->netCallback && !minecraft->raknetInstance->isServer()) {
|
||||
MessagePacket packet(_input.c_str());
|
||||
minecraft->raknetInstance->send(&packet);
|
||||
} else if (_input[0] == '/') {
|
||||
_input = Util::stringTrim(_input.substr(1));
|
||||
|
||||
std::istringstream iss(
|
||||
minecraft->commandManager().execute(*minecraft, *minecraft->player, _input)
|
||||
);
|
||||
|
||||
for (std::string line; std::getline(iss, line);) {
|
||||
minecraft->gui.addMessage(line);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (minecraft->raknetInstance->isServer()) {
|
||||
MessagePacket packet(_input.c_str());
|
||||
minecraft->raknetInstance->send(&packet);
|
||||
}
|
||||
|
||||
minecraft->gui.addMessage("<" + minecraft->player->name + "> " + _input);
|
||||
}
|
||||
|
||||
minecraft->setScreen(NULL);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// processCommand
|
||||
// ---------------------------------------------------------------------------
|
||||
static std::string trim(const std::string& s) {
|
||||
size_t a = s.find_first_not_of(" \t");
|
||||
if (a == std::string::npos) return "";
|
||||
size_t b = s.find_last_not_of(" \t");
|
||||
return s.substr(a, b - a + 1);
|
||||
}
|
||||
|
||||
std::string ConsoleScreen::processCommand(const std::string& raw)
|
||||
{
|
||||
// strip leading '/'
|
||||
std::string line = raw;
|
||||
if (!line.empty() && line[0] == '/') line = line.substr(1);
|
||||
line = trim(line);
|
||||
|
||||
// tokenise
|
||||
std::vector<std::string> args;
|
||||
{
|
||||
std::istringstream ss(line);
|
||||
std::string tok;
|
||||
while (ss >> tok) args.push_back(tok);
|
||||
}
|
||||
|
||||
if (args.empty()) return "";
|
||||
|
||||
Level* level = minecraft->level;
|
||||
if (!level) return "No level loaded.";
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// /time ...
|
||||
// -----------------------------------------------------------------------
|
||||
if (args[0] == "time") {
|
||||
if (args.size() < 2)
|
||||
return "Usage: /time <add|set|query> ...";
|
||||
|
||||
const std::string& sub = args[1];
|
||||
|
||||
// -- time add <value> -----------------------------------------------
|
||||
if (sub == "add") {
|
||||
if (args.size() < 3) return "Usage: /time add <value>";
|
||||
long delta = std::atol(args[2].c_str());
|
||||
long newTime = level->getTime() + delta;
|
||||
level->setTime(newTime);
|
||||
std::ostringstream out;
|
||||
out << "Set the time to " << (newTime % Level::TICKS_PER_DAY);
|
||||
return out.str();
|
||||
}
|
||||
|
||||
// -- time set <value|day|night|noon|midnight> -----------------------
|
||||
if (sub == "set") {
|
||||
if (args.size() < 3) return "Usage: /time set <value|day|night|noon|midnight>";
|
||||
const std::string& val = args[2];
|
||||
|
||||
long t = -1;
|
||||
if (val == "day") t = 1000;
|
||||
else if (val == "noon") t = 6000;
|
||||
else if (val == "night") t = 13000;
|
||||
else if (val == "midnight") t = 18000;
|
||||
else {
|
||||
// numeric — accept positive integers only
|
||||
bool numeric = true;
|
||||
for (char c : val)
|
||||
if (!std::isdigit((unsigned char)c)) { numeric = false; break; }
|
||||
if (!numeric) return std::string("Unknown value: ") + val;
|
||||
t = std::atol(val.c_str());
|
||||
}
|
||||
|
||||
// Preserve the total day count so only the time-of-day changes
|
||||
long dayCount = level->getTime() / Level::TICKS_PER_DAY;
|
||||
long newTime = dayCount * Level::TICKS_PER_DAY + (t % Level::TICKS_PER_DAY);
|
||||
level->setTime(newTime);
|
||||
std::ostringstream out;
|
||||
out << "Set the time to " << t;
|
||||
return out.str();
|
||||
}
|
||||
|
||||
// -- time query <daytime|gametime|day> ------------------------------
|
||||
if (sub == "query") {
|
||||
if (args.size() < 3) return "Usage: /time query <daytime|gametime|day>";
|
||||
const std::string& what = args[2];
|
||||
|
||||
long total = level->getTime();
|
||||
long daytime = total % Level::TICKS_PER_DAY;
|
||||
long day = total / Level::TICKS_PER_DAY;
|
||||
|
||||
std::ostringstream out;
|
||||
if (what == "daytime") { out << "The time of day is " << daytime; }
|
||||
else if (what == "gametime") { out << "The game time is " << total; }
|
||||
else if (what == "day") { out << "The day is " << day; }
|
||||
else return std::string("Unknown query: ") + what;
|
||||
return out.str();
|
||||
}
|
||||
|
||||
return "Unknown sub-command. Usage: /time <add|set|query> ...";
|
||||
}
|
||||
|
||||
return std::string("Unknown command: /") + args[0];
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// render
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
@@ -25,7 +25,6 @@ public:
|
||||
|
||||
private:
|
||||
void execute();
|
||||
std::string processCommand(const std::string& cmd);
|
||||
|
||||
std::string _input;
|
||||
int _cursorBlink; // tick counter for cursor blink
|
||||
|
||||
@@ -72,7 +72,7 @@ void DeathScreen::render( int xm, int ym, float a )
|
||||
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
|
||||
glPushMatrix2();
|
||||
glScalef2(2, 2, 2);
|
||||
drawCenteredString(font, "Game over!", width / 2 / 2, height / 8, 0xffffff);
|
||||
drawCenteredString(font, I18n::get("deathScreen.title.hardcore"), width / 4, height / 8, 0xffffff);
|
||||
glPopMatrix2();
|
||||
std::stringstream ss;
|
||||
ss << "Score: &e" << minecraft->player->getScore();
|
||||
@@ -80,7 +80,7 @@ if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
|
||||
} else {
|
||||
glPushMatrix2();
|
||||
glScalef2(2, 2, 2);
|
||||
drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff);
|
||||
drawCenteredString(font, I18n::get("deathScreen.title"), width / 4, height / 8, 0xffffff);
|
||||
glPopMatrix2();
|
||||
}
|
||||
|
||||
|
||||
@@ -500,6 +500,8 @@ ItemInstance FurnaceScreen::moveOver(const ItemInstance* item, int maxCount) {
|
||||
setIfNotSet(doRecreatePane, newSize != oldSize);
|
||||
return removed;
|
||||
}
|
||||
|
||||
|
||||
return ItemInstance();
|
||||
}
|
||||
|
||||
|
||||
@@ -121,6 +121,7 @@ void OptionsScreen::setupPositions() {
|
||||
(*it)->x = categoryButtons[0]->width;
|
||||
(*it)->y = bHeader->height;
|
||||
(*it)->width = width - categoryButtons[0]->width;
|
||||
(*it)->height = height - bHeader->height;
|
||||
|
||||
(*it)->setupPositions();
|
||||
}
|
||||
@@ -237,8 +238,10 @@ void OptionsScreen::generateOptionScreens() {
|
||||
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
|
||||
.addOptionItem(OPTIONS_MENU_STYLE, minecraft)
|
||||
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
|
||||
#ifndef __APPLE__
|
||||
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
|
||||
.addOptionItem(OPTIONS_TINTED_SIDE, minecraft)
|
||||
#endif
|
||||
.addOptionItem(OPTIONS_JAVA_HUD, minecraft)
|
||||
.addOptionItem(OPTIONS_FOG_TYPE, minecraft)
|
||||
.addOptionItem(OPTIONS_BETA_SKY, minecraft)
|
||||
@@ -261,6 +264,12 @@ void OptionsScreen::mouseReleased(int x, int y, int buttonNum) {
|
||||
super::mouseReleased(x, y, buttonNum);
|
||||
}
|
||||
|
||||
void OptionsScreen::mouseWheel(int dx, int dy, int xm, int ym) {
|
||||
if (currentOptionsGroup != NULL && currentOptionsGroup->pointInside(xm, ym) && dy != 0) {
|
||||
currentOptionsGroup->scrollByPixels((float)dy * 18.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void OptionsScreen::keyPressed(int eventKey) {
|
||||
if (currentOptionsGroup != NULL)
|
||||
currentOptionsGroup->keyPressed(minecraft, eventKey);
|
||||
|
||||
@@ -27,6 +27,7 @@ public:
|
||||
|
||||
virtual void mouseClicked(int x, int y, int buttonNum);
|
||||
virtual void mouseReleased(int x, int y, int buttonNum);
|
||||
virtual void mouseWheel(int dx, int dy, int xm, int ym);
|
||||
virtual void keyPressed(int eventKey);
|
||||
virtual void charPressed(char inputChar);
|
||||
|
||||
|
||||
@@ -8,13 +8,14 @@
|
||||
#include "../../../platform/time.h"
|
||||
#include "../../../platform/input/Keyboard.h"
|
||||
#include "../../../platform/log.h"
|
||||
#include <locale/I18n.h>
|
||||
|
||||
SimpleChooseLevelScreen::SimpleChooseLevelScreen(const std::string& levelName)
|
||||
: bHeader(0),
|
||||
bGamemode(0),
|
||||
bCheats(0),
|
||||
bBack(0),
|
||||
bCreate(0),
|
||||
: bHeader(nullptr),
|
||||
bGamemode(nullptr),
|
||||
bCheats(nullptr),
|
||||
bBack(nullptr),
|
||||
bCreate(nullptr),
|
||||
levelName(levelName),
|
||||
hasChosen(false),
|
||||
gamemode(GameType::Survival),
|
||||
@@ -42,10 +43,10 @@ void SimpleChooseLevelScreen::init()
|
||||
// first") when the name already existed.
|
||||
ChooseLevelScreen::init();
|
||||
|
||||
tLevelName.text = "New world";
|
||||
tLevelName.text = I18n::get("selectWorld.newWorld");
|
||||
|
||||
// header + close button
|
||||
bHeader = new Touch::THeader(0, "Create World");
|
||||
bHeader = new Touch::THeader(0, I18n::get("selectWorld.create"));
|
||||
// create the back/X button as ImageButton like CreditsScreen
|
||||
bBack = new ImageButton(2, "");
|
||||
{
|
||||
@@ -56,14 +57,14 @@ void SimpleChooseLevelScreen::init()
|
||||
def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
|
||||
bBack->setImageDef(def, true);
|
||||
}
|
||||
if (/* minecraft->useTouchscreen() */ true) {
|
||||
bGamemode = new Touch::TButton(1, "Survival mode");
|
||||
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) != 2) {
|
||||
bGamemode = new Touch::TButton(1, I18n::get("selectWorld.gameMode.survival"));
|
||||
bCheats = new Touch::TButton(4, "Cheats: Off");
|
||||
bCreate = new Touch::TButton(3, "Create");
|
||||
bCreate = new Touch::TButton(3, I18n::get("selectWorld.create"));
|
||||
} else {
|
||||
bGamemode = new Button(1, "Survival mode");
|
||||
bGamemode = new Button(1, I18n::get("selectWorld.gameMode.survival"));
|
||||
bCheats = new Button(4, "Cheats: Off");
|
||||
bCreate = new Button(3, "Create");
|
||||
bCreate = new Button(3, I18n::get("Create"));
|
||||
}
|
||||
|
||||
buttons.push_back(bHeader);
|
||||
|
||||
@@ -16,7 +16,12 @@
|
||||
#include "../../../../world/level/Level.h"
|
||||
#include "../../../../world/item/DyePowderItem.h"
|
||||
#include "../../../../world/item/crafting/Recipe.h"
|
||||
#include "network/RakNetInstance.h"
|
||||
#include "network/packet/WantCreatePacket.h"
|
||||
#include "platform/input/Keyboard.h"
|
||||
#include <cstdint>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
static NinePatchLayer* guiPaneFrame = NULL;
|
||||
|
||||
@@ -193,6 +198,26 @@ void PaneCraftingScreen::setupPositions() {
|
||||
}
|
||||
|
||||
void PaneCraftingScreen::tick() {
|
||||
if (minecraft->isOnline()) {
|
||||
// TODO: Make better algorithm
|
||||
static std::map<uint8_t, uint16_t> oldMap = {};
|
||||
std::map<uint8_t, uint16_t> newMap = {};
|
||||
|
||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
|
||||
auto itm = minecraft->player->inventory->getItem(i);
|
||||
|
||||
if (itm != NULL) {
|
||||
newMap[itm->id] += itm->count;
|
||||
}
|
||||
}
|
||||
|
||||
if (oldMap != newMap) {
|
||||
oldMap = newMap;
|
||||
newMap = {};
|
||||
recheckRecipes();
|
||||
}
|
||||
}
|
||||
|
||||
if (pane) pane->tick();
|
||||
}
|
||||
|
||||
@@ -439,25 +464,29 @@ void PaneCraftingScreen::craftSelectedItem()
|
||||
ItemInstance resultItem = currentItem->item;
|
||||
|
||||
if (minecraft->player) {
|
||||
if (minecraft->isOnline()) {
|
||||
WantCreatePacket packet(minecraft->player->entityId, resultItem.count, resultItem.getAuxValue(), resultItem.id);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
// Remove all items required for the recipe and ...
|
||||
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
|
||||
CItem::ReqItem& req = currentItem->neededItems[i];
|
||||
|
||||
// If the recipe allows any aux-value as ingredients, first deplete
|
||||
// aux == 0 from inventory. Since I'm not sure if this always is
|
||||
// correct, let's only do it for ingredient sandstone for now.
|
||||
ItemInstance toRemove = req.item;
|
||||
// If the recipe allows any aux-value as ingredients, first deplete
|
||||
// aux == 0 from inventory. Since I'm not sure if this always is
|
||||
// correct, let's only do it for ingredient sandstone for now.
|
||||
ItemInstance toRemove = req.item;
|
||||
|
||||
if (Tile::sandStone->id == req.item.id
|
||||
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
|
||||
toRemove.setAuxValue(0);
|
||||
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
|
||||
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
|
||||
}
|
||||
if (Tile::sandStone->id == req.item.id
|
||||
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
|
||||
toRemove.setAuxValue(0);
|
||||
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
|
||||
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
|
||||
}
|
||||
|
||||
if (toRemove.count > 0) {
|
||||
minecraft->player->inventory->removeResource(toRemove);
|
||||
}
|
||||
if (toRemove.count > 0) {
|
||||
minecraft->player->inventory->removeResource(toRemove);
|
||||
}
|
||||
}
|
||||
// ... add the new one! (in this order, to fill empty slots better)
|
||||
// if it doesn't fit, throw it on the ground!
|
||||
|
||||
@@ -21,6 +21,9 @@ HumanoidModel::HumanoidModel( float g /*= 0*/, float yOffset /*= 0*/, int texW /
|
||||
texWidth = texW;
|
||||
texHeight = texH;
|
||||
|
||||
// texWidth = 64;
|
||||
// texHeight = 32;
|
||||
|
||||
head.setModel(this);
|
||||
hair.setModel(this);
|
||||
body.setModel(this);
|
||||
@@ -40,10 +43,9 @@ HumanoidModel::HumanoidModel( float g /*= 0*/, float yOffset /*= 0*/, int texW /
|
||||
head.addBox(-4, -8, -4, 8, 8, 8, g); // Head
|
||||
head.setPos(0, 0 + yOffset, 0);
|
||||
|
||||
if (modernSkin) {
|
||||
hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat)
|
||||
hair.setPos(0, 0 + yOffset, 0);
|
||||
}
|
||||
hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat)
|
||||
hair.setPos(0, 0 + yOffset, 0);
|
||||
|
||||
|
||||
body.addBox(-4, 0, -2, 8, 12, 4, g); // Body
|
||||
body.setPos(0, 0 + yOffset, 0);
|
||||
@@ -99,17 +101,17 @@ void HumanoidModel::render(Entity* e, float time, float r, float bob, float yRot
|
||||
setupAnim(time, r, bob, yRot, xRot, scale);
|
||||
|
||||
// Sync overlay with head rotation/position
|
||||
if (texWidth == 64 && texHeight == 64) {
|
||||
hair.xRot = head.xRot;
|
||||
hair.yRot = head.yRot;
|
||||
hair.zRot = head.zRot;
|
||||
hair.y = head.y;
|
||||
}
|
||||
|
||||
hair.xRot = head.xRot;
|
||||
hair.yRot = head.yRot;
|
||||
hair.zRot = head.zRot;
|
||||
hair.y = head.y;
|
||||
|
||||
|
||||
head.render(scale);
|
||||
if (texWidth == 64 && texHeight == 64) {
|
||||
hair.render(scale);
|
||||
}
|
||||
|
||||
hair.render(scale);
|
||||
|
||||
body.render(scale);
|
||||
arm0.render(scale);
|
||||
arm1.render(scale);
|
||||
@@ -123,12 +125,12 @@ void HumanoidModel::render( HumanoidModel* model, float scale )
|
||||
head.yRot = model->head.yRot;
|
||||
head.y = model->head.y;
|
||||
head.xRot = model->head.xRot;
|
||||
if (texWidth == 64 && texHeight == 64) {
|
||||
hair.yRot = head.yRot;
|
||||
hair.xRot = head.xRot;
|
||||
hair.zRot = head.zRot;
|
||||
hair.y = head.y;
|
||||
}
|
||||
|
||||
hair.yRot = head.yRot;
|
||||
hair.xRot = head.xRot;
|
||||
hair.zRot = head.zRot;
|
||||
hair.y = head.y;
|
||||
|
||||
|
||||
arm0.xRot = model->arm0.xRot;
|
||||
arm0.zRot = model->arm0.zRot;
|
||||
@@ -273,7 +275,7 @@ void HumanoidModel::onGraphicsReset()
|
||||
arm1.onGraphicsReset();
|
||||
leg0.onGraphicsReset();
|
||||
leg1.onGraphicsReset();
|
||||
//hair.onGraphicsReset();
|
||||
hair.onGraphicsReset();
|
||||
}
|
||||
|
||||
//void renderHair(float scale) {
|
||||
|
||||
@@ -355,7 +355,11 @@ LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, const std::string&
|
||||
armorTypeHash(0),
|
||||
sprinting(false),
|
||||
sprintDoubleTapTimer(0),
|
||||
prevForwardHeld(false)
|
||||
prevForwardHeld(false),
|
||||
xBob(0.0f),
|
||||
yBob(0.0f),
|
||||
xBobO(0.0f),
|
||||
yBobO(0.0f)
|
||||
{
|
||||
this->dimension = dimension;
|
||||
_init();
|
||||
@@ -456,7 +460,7 @@ void LocalPlayer::tick() {
|
||||
{
|
||||
sentInventoryItemId = newItemId;
|
||||
sentInventoryItemData = newItemData;
|
||||
PlayerEquipmentPacket packet(entityId, newItemId, newItemData);
|
||||
PlayerEquipmentPacket packet(entityId, newItemId, newItemData, inventory->selected, inventory->getSlot(newItemId, newItemData));
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
}
|
||||
@@ -550,6 +554,10 @@ void LocalPlayer::aiStep() {
|
||||
|
||||
//if (onGround && abilities.flying)
|
||||
// abilities.flying = false;
|
||||
yBobO = yBob;
|
||||
xBobO = xBob;
|
||||
xBob += (xRot - xBob) * 0.5;
|
||||
yBob += (yRot - yBob) * 0.5;
|
||||
|
||||
if (interpolateOnly())
|
||||
updateAi();
|
||||
@@ -766,22 +774,19 @@ void LocalPlayer::startCrafting(int x, int y, int z, int tableSize) {
|
||||
|
||||
void LocalPlayer::startStonecutting(int x, int y, int z) {
|
||||
#ifndef STANDALONE_SERVER
|
||||
if (!minecraft->isCreativeMode())
|
||||
minecraft->setScreen( new StonecutterScreen() );
|
||||
minecraft->setScreen( new StonecutterScreen() );
|
||||
#endif
|
||||
}
|
||||
|
||||
void LocalPlayer::openFurnace( FurnaceTileEntity* e ) {
|
||||
#ifndef STANDALONE_SERVER
|
||||
if (!minecraft->isCreativeMode())
|
||||
minecraft->setScreen( new FurnaceScreen(this, e) );
|
||||
minecraft->setScreen( new FurnaceScreen(this, e) );
|
||||
#endif
|
||||
}
|
||||
|
||||
void LocalPlayer::openContainer( ChestTileEntity* container ) {
|
||||
#ifndef STANDALONE_SERVER
|
||||
if (!minecraft->isCreativeMode())
|
||||
minecraft->setScreen( new ChestScreen(this, container) );
|
||||
minecraft->setScreen( new ChestScreen(this, container) );
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -22,6 +22,10 @@ public:
|
||||
virtual void reset();
|
||||
|
||||
void tick();
|
||||
|
||||
float yBob, xBob; // shredder added from b1.8/4j for the hand swaying animation
|
||||
float yBobO, xBobO; // shredder added from b1.8/4j for the hand swaying animation
|
||||
|
||||
void move(float xa, float ya, float za);
|
||||
|
||||
void aiStep();
|
||||
|
||||
@@ -347,6 +347,7 @@ void GameRenderer::renderLevel(float a) {
|
||||
Lighting::turnOff();
|
||||
glDisable2(GL_BLEND);
|
||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
Lighting::turnOff();
|
||||
setupFog(0);
|
||||
glEnable2(GL_BLEND);
|
||||
glDisable2(GL_CULL_FACE);
|
||||
@@ -439,7 +440,7 @@ float GameRenderer::getFov(float a, bool applyEffects) {
|
||||
fov *= this->oFov + (this->fov - this->oFov) * a;
|
||||
|
||||
if (player->isUnderLiquid(Material::water)) fov = 60;
|
||||
if (player->health <= 0) {
|
||||
if (player->hasDied()) {
|
||||
float duration = player->deathTime + a;
|
||||
|
||||
fov /= ((1 - 500 / (duration + 500)) * 2.0f + 1);
|
||||
@@ -536,7 +537,7 @@ void GameRenderer::bobHurt(float a) {
|
||||
|
||||
float hurt = player->hurtTime - a;
|
||||
|
||||
if (player->health <= 0) {
|
||||
if (player->hasDied()) {
|
||||
float duration = player->deathTime + a;
|
||||
glRotatef2(40 - (40 * 200) / (duration + 200), 0, 0, 1);
|
||||
}
|
||||
|
||||
@@ -280,6 +280,9 @@ void ItemInHandRenderer::render( float a )
|
||||
float h = oHeight + (height - oHeight) * a;
|
||||
Player* player = mc->player;
|
||||
// if (selectedTile==NULL) return;
|
||||
LocalPlayer* localPlayer = (LocalPlayer*)(player);
|
||||
|
||||
float xr = player->xRotO + (player->xRot - player->xRotO) * a; // shredder added for hand swaying
|
||||
|
||||
glPushMatrix2();
|
||||
glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0);
|
||||
@@ -288,6 +291,15 @@ void ItemInHandRenderer::render( float a )
|
||||
Lighting::turnOn(mc);
|
||||
glPopMatrix2();
|
||||
|
||||
if (localPlayer) { // shredder added, basically does the hand swaying animation from b1.8
|
||||
float xrr = localPlayer->xBobO + (localPlayer->xBob - localPlayer->xBobO) * a;
|
||||
float yrr = localPlayer->yBobO + (localPlayer->yBob - localPlayer->yBobO) * a;
|
||||
// 4J - was using player->xRot and yRot directly here rather than interpolating between old & current with a
|
||||
float yr = player->yRotO + (player->yRot - player->yRotO) * a;
|
||||
glRotatef((xr - xrr) * 0.1f, 1, 0, 0);
|
||||
glRotatef((yr - yrr) * 0.1f, 0, 1, 0);
|
||||
}
|
||||
|
||||
float br = mc->level->getBrightness(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
|
||||
|
||||
ItemInstance* item;// = selectedItem;
|
||||
@@ -412,6 +424,8 @@ void ItemInHandRenderer::render( float a )
|
||||
|
||||
EntityRenderer* er = EntityRenderDispatcher::getInstance()->getRenderer(mc->player);
|
||||
HumanoidMobRenderer* playerRenderer = (HumanoidMobRenderer*) er;
|
||||
EntityRenderDispatcher::getInstance()->setModernSkin((Entity*)(player));
|
||||
|
||||
float ss = 1;
|
||||
glScalef2(ss, ss, ss);
|
||||
playerRenderer->renderHand();
|
||||
|
||||
@@ -69,7 +69,7 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
|
||||
destroyProgress(0)
|
||||
{
|
||||
#ifdef OPENGL_ES
|
||||
int maxChunksWidth = 2 * LEVEL_WIDTH / CHUNK_SIZE + 1;
|
||||
int maxChunksWidth = 2 * LevelConstants::LEVEL_WIDTH / CHUNK_SIZE + 1;
|
||||
numListsOrBuffers = maxChunksWidth * maxChunksWidth * (128/CHUNK_SIZE) * 3;
|
||||
chunkBuffers = new GLuint[numListsOrBuffers];
|
||||
glGenBuffers2(numListsOrBuffers, chunkBuffers);
|
||||
@@ -185,11 +185,14 @@ void LevelRenderer::allChanged()
|
||||
|
||||
lastFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
|
||||
|
||||
#ifndef __APPLE__
|
||||
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
|
||||
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
|
||||
#else
|
||||
bool tint = false, sideTint = false;
|
||||
#endif
|
||||
FoliageColor::setUseTint(tint);
|
||||
GrassColor::setUseTint(tint);
|
||||
|
||||
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
|
||||
TileRenderer::setUseTint(sideTint);
|
||||
|
||||
|
||||
@@ -339,15 +342,15 @@ int LevelRenderer::render( Mob* player, int layer, float alpha )
|
||||
allChanged();
|
||||
}
|
||||
|
||||
int currentFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
|
||||
if (currentFogType != lastFogType) {
|
||||
lastFogType = currentFogType;
|
||||
|
||||
if (level && level->dimension) {
|
||||
level->dimension->FogType = currentFogType; // use new fog stuff
|
||||
}
|
||||
|
||||
allChanged();
|
||||
int currentFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
|
||||
if (currentFogType != lastFogType) {
|
||||
lastFogType = currentFogType;
|
||||
|
||||
if (level && level->dimension) {
|
||||
level->dimension->FogType = currentFogType; // use new fog stuff
|
||||
}
|
||||
|
||||
allChanged();
|
||||
}
|
||||
bool SmoothLightState = mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION);
|
||||
if (SmoothLightState != mc->useAmbientOcclusion){
|
||||
@@ -1073,56 +1076,56 @@ std::string LevelRenderer::gatherStats1() {
|
||||
// int[] toRender = new int[50000];
|
||||
// IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64);
|
||||
|
||||
void LevelRenderer::generateStars() {
|
||||
// ported from java beta again,
|
||||
// converted the doubles into floats to be consistent, shouldnt affect much - shredder
|
||||
|
||||
Random random = Random(10842L);
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.begin();
|
||||
starVertexCount = 0;
|
||||
|
||||
for (int i = 0; i < 1500; i++) {
|
||||
float d = random.nextFloat() * 2.0F - 1.0F;
|
||||
float e = random.nextFloat() * 2.0F - 1.0F;
|
||||
float f = random.nextFloat() * 2.0F - 1.0F;
|
||||
float g = 0.25F + random.nextFloat() * 0.25F;
|
||||
float h = d * d + e * e + f * f;
|
||||
if (h < 1.0 && h > 0.01) {
|
||||
h = 1.0 / Mth::sqrt(h);
|
||||
d *= h;
|
||||
e *= h;
|
||||
f *= h;
|
||||
float j = d * 100.0;
|
||||
float k = e * 100.0;
|
||||
float l = f * 100.0;
|
||||
float m = Mth::atan2(d, f);
|
||||
float n = Mth::sin(m);
|
||||
float o = Mth::cos(m);
|
||||
float p = Mth::atan2(Mth::sqrt(d * d + f * f), e);
|
||||
float q = Mth::sin(p);
|
||||
float r = Mth::cos(p);
|
||||
float s = random.nextDouble() * Mth::PI * 2.0;
|
||||
float t2 = Mth::sin(s);
|
||||
float u = Mth::cos(s);
|
||||
|
||||
for (int v = 0; v < 4; v++) {
|
||||
float w = 0.0;
|
||||
float x = ((v & 2) - 1) * g;
|
||||
float y = ((v + 1 & 2) - 1) * g;
|
||||
float aa = x * u - y * t2;
|
||||
float ab = y * u + x * t2;
|
||||
float ad = aa * q + w * r;
|
||||
float ae = w * q - aa * r;
|
||||
float af = ae * n - ab * o;
|
||||
float ah = ab * n + ae * o;
|
||||
t.vertex(j + af, k + ad, l + ah);
|
||||
}
|
||||
starVertexCount += 4;
|
||||
}
|
||||
}
|
||||
|
||||
t.end(true, starBuffer);
|
||||
void LevelRenderer::generateStars() {
|
||||
// ported from java beta again,
|
||||
// converted the doubles into floats to be consistent, shouldnt affect much - shredder
|
||||
|
||||
Random random = Random(10842L);
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.begin();
|
||||
starVertexCount = 0;
|
||||
|
||||
for (int i = 0; i < 1500; i++) {
|
||||
float d = random.nextFloat() * 2.0F - 1.0F;
|
||||
float e = random.nextFloat() * 2.0F - 1.0F;
|
||||
float f = random.nextFloat() * 2.0F - 1.0F;
|
||||
float g = 0.25F + random.nextFloat() * 0.25F;
|
||||
float h = d * d + e * e + f * f;
|
||||
if (h < 1.0 && h > 0.01) {
|
||||
h = 1.0 / Mth::sqrt(h);
|
||||
d *= h;
|
||||
e *= h;
|
||||
f *= h;
|
||||
float j = d * 100.0;
|
||||
float k = e * 100.0;
|
||||
float l = f * 100.0;
|
||||
float m = Mth::atan2(d, f);
|
||||
float n = Mth::sin(m);
|
||||
float o = Mth::cos(m);
|
||||
float p = Mth::atan2(Mth::sqrt(d * d + f * f), e);
|
||||
float q = Mth::sin(p);
|
||||
float r = Mth::cos(p);
|
||||
float s = random.nextDouble() * Mth::PI * 2.0;
|
||||
float t2 = Mth::sin(s);
|
||||
float u = Mth::cos(s);
|
||||
|
||||
for (int v = 0; v < 4; v++) {
|
||||
float w = 0.0;
|
||||
float x = ((v & 2) - 1) * g;
|
||||
float y = ((v + 1 & 2) - 1) * g;
|
||||
float aa = x * u - y * t2;
|
||||
float ab = y * u + x * t2;
|
||||
float ad = aa * q + w * r;
|
||||
float ae = w * q - aa * r;
|
||||
float af = ae * n - ab * o;
|
||||
float ah = ab * n + ae * o;
|
||||
t.vertex(j + af, k + ad, l + ah);
|
||||
}
|
||||
starVertexCount += 4;
|
||||
}
|
||||
}
|
||||
|
||||
t.end(true, starBuffer);
|
||||
}
|
||||
void LevelRenderer::renderSky(float alpha) {
|
||||
if (mc->level->dimension->foggy) return;
|
||||
@@ -1155,100 +1158,100 @@ void LevelRenderer::renderSky(float alpha) {
|
||||
#ifdef OPENGL_ES
|
||||
drawArrayVT(skyBuffer, skyVertexCount);
|
||||
#endif
|
||||
glDisable(GL_FOG);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
|
||||
// re ported this again from beta 1.6.6, thanks to the mcpe 0.1 decomp team's code for some bit of help about the void layer - shredder
|
||||
|
||||
// Sunrise
|
||||
if (mc->options.getBooleanValue(OPTIONS_BEAUTIFUL_SKY)) {
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
Lighting::turnOff();
|
||||
float* c = level->dimension->getSunriseColor(level->getTimeOfDay(alpha), alpha);
|
||||
if (c != nullptr)
|
||||
{
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
// glShadeModel(GL_SMOOTH); //
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
|
||||
glRotatef(level->getTimeOfDay(alpha) > 0.5f ? 180 : 0, 0.0f, 0.0f, 1.0f);
|
||||
t.begin(GL_TRIANGLE_FAN);
|
||||
t.color(c[0], c[1], c[2], c[3]);
|
||||
t.vertex(0.0f, 100.0f, 0.0f);
|
||||
t.color(c[0], c[1], c[2], 0.0f);
|
||||
|
||||
int steps = 16;
|
||||
for (int i = 0; i <= steps; i++)
|
||||
{
|
||||
float a = i * 3.1415927f * 2.0f / steps;
|
||||
float sin = Mth::sin(a);
|
||||
float cos = Mth::cos(a);
|
||||
t.vertex((sin * 120.0f), (cos * 120.0f), (-cos * 40.0f * c[3]));
|
||||
}
|
||||
|
||||
t.draw();
|
||||
glPopMatrix();
|
||||
// glShadeModel(GL_FLAT); //
|
||||
}
|
||||
|
||||
// gets the time of day and rotates the sun and moon png based on the time
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
glDisable(GL_FOG);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
|
||||
// re ported this again from beta 1.6.6, thanks to the mcpe 0.1 decomp team's code for some bit of help about the void layer - shredder
|
||||
|
||||
// Sunrise
|
||||
if (mc->options.getBooleanValue(OPTIONS_BEAUTIFUL_SKY)) {
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
Lighting::turnOff();
|
||||
float* c = level->dimension->getSunriseColor(level->getTimeOfDay(alpha), alpha);
|
||||
if (c != nullptr)
|
||||
{
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
// glShadeModel(GL_SMOOTH); //
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
|
||||
glRotatef(level->getTimeOfDay(alpha) > 0.5f ? 180 : 0, 0.0f, 0.0f, 1.0f);
|
||||
t.begin(GL_TRIANGLE_FAN);
|
||||
t.color(c[0], c[1], c[2], c[3]);
|
||||
t.vertex(0.0f, 100.0f, 0.0f);
|
||||
t.color(c[0], c[1], c[2], 0.0f);
|
||||
|
||||
int steps = 16;
|
||||
for (int i = 0; i <= steps; i++)
|
||||
{
|
||||
float a = i * 3.1415927f * 2.0f / steps;
|
||||
float sin = Mth::sin(a);
|
||||
float cos = Mth::cos(a);
|
||||
t.vertex((sin * 120.0f), (cos * 120.0f), (-cos * 40.0f * c[3]));
|
||||
}
|
||||
|
||||
t.draw();
|
||||
glPopMatrix();
|
||||
// glShadeModel(GL_FLAT); //
|
||||
}
|
||||
|
||||
// gets the time of day and rotates the sun and moon png based on the time
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
glPushMatrix();
|
||||
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glTranslatef(sc.x, sc.y, sc.z);
|
||||
glRotatef(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glRotatef(level->getTimeOfDay(alpha) * 360.0f, 1.0f, 0.0f, 0.0f);
|
||||
|
||||
float ss = 30.0f;
|
||||
|
||||
|
||||
textures->loadAndBindTexture("terrain/sun.png");
|
||||
t.begin();
|
||||
t.vertexUV(-ss, 100.0f, -ss, 0.0f, 0.0f);
|
||||
t.vertexUV(ss, 100.0f, -ss, 1.0f, 0.0f);
|
||||
t.vertexUV(ss, 100.0f, ss, 1.0f, 1.0f);
|
||||
t.vertexUV(-ss, 100.0f, ss, 0.0f, 1.0f);
|
||||
t.draw();
|
||||
|
||||
ss = 20.0f;
|
||||
textures->loadAndBindTexture("terrain/moon.png");
|
||||
t.begin();
|
||||
t.vertexUV(-ss, -100.0f, ss, 1.0f, 1.0f);
|
||||
t.vertexUV(ss, -100.0f, ss, 0.0f, 1.0f);
|
||||
t.vertexUV(ss, -100.0f, -ss, 0.0f, 0.0f);
|
||||
t.vertexUV(-ss, -100.0f, -ss, 1.0f, 0.0f);
|
||||
t.draw();
|
||||
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
float a = level->getStarBrightness(alpha);
|
||||
if (a > 0.0f)
|
||||
{
|
||||
glColor4f(a, a, a, a);
|
||||
drawArrayVT(starBuffer, starVertexCount);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glEnable(GL_FOG);
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glTranslatef(sc.x, sc.y, sc.z);
|
||||
glRotatef(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glRotatef(level->getTimeOfDay(alpha) * 360.0f, 1.0f, 0.0f, 0.0f);
|
||||
|
||||
float ss = 30.0f;
|
||||
|
||||
|
||||
textures->loadAndBindTexture("terrain/sun.png");
|
||||
t.begin();
|
||||
t.vertexUV(-ss, 100.0f, -ss, 0.0f, 0.0f);
|
||||
t.vertexUV(ss, 100.0f, -ss, 1.0f, 0.0f);
|
||||
t.vertexUV(ss, 100.0f, ss, 1.0f, 1.0f);
|
||||
t.vertexUV(-ss, 100.0f, ss, 0.0f, 1.0f);
|
||||
t.draw();
|
||||
|
||||
ss = 20.0f;
|
||||
textures->loadAndBindTexture("terrain/moon.png");
|
||||
t.begin();
|
||||
t.vertexUV(-ss, -100.0f, ss, 1.0f, 1.0f);
|
||||
t.vertexUV(ss, -100.0f, ss, 0.0f, 1.0f);
|
||||
t.vertexUV(ss, -100.0f, -ss, 0.0f, 0.0f);
|
||||
t.vertexUV(-ss, -100.0f, -ss, 1.0f, 0.0f);
|
||||
t.draw();
|
||||
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
float a = level->getStarBrightness(alpha);
|
||||
if (a > 0.0f)
|
||||
{
|
||||
glColor4f(a, a, a, a);
|
||||
drawArrayVT(starBuffer, starVertexCount);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glEnable(GL_FOG);
|
||||
glPopMatrix();
|
||||
|
||||
// ported over void plane (the blue bottom plane seen in java) because pocket edition lacks it @TODO test if it's buggy - shredder
|
||||
|
||||
// glColor3f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f);
|
||||
glColor4f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f, 1.0f);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||
drawArrayVT(voidBuffer, voidVertexCount);
|
||||
}
|
||||
|
||||
// glColor3f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f);
|
||||
glColor4f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f, 1.0f);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
|
||||
drawArrayVT(voidBuffer, voidVertexCount);
|
||||
}
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
// @TODO shredder - should not enable or disable depth mask if using legacy sky because mcpe sky rendering is awful and will render clouds above terrain
|
||||
@@ -1311,194 +1314,195 @@ void LevelRenderer::renderClouds( float alpha ) {
|
||||
glEnable(GL_CULL_FACE);
|
||||
}
|
||||
|
||||
void LevelRenderer::renderAdvancedClouds(float alpha) {
|
||||
|
||||
// ported from java beta, tesselation code for the 3d clouds, renders broken if mcpe sky rendering option is used - shredder
|
||||
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
||||
float px = mc->player->xOld + (mc->player->x - mc->player->xOld) * alpha;
|
||||
float py = mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha;
|
||||
float pz = mc->player->zOld + (mc->player->z - mc->player->zOld) * alpha;
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
float ss = 12.0f;
|
||||
float h = 4.0f;
|
||||
|
||||
float cloudTime = (float)ticks + alpha;
|
||||
|
||||
float xo = (px + cloudTime * 0.03f) / ss;
|
||||
float zo = pz / ss + 0.33f;
|
||||
|
||||
float yy = 108.0f - py + 0.33f;
|
||||
|
||||
int xWraps = Mth::floor(xo / 2048.0);
|
||||
int zWraps = Mth::floor(zo / 2048.0);
|
||||
xo -= xWraps * 2048;
|
||||
zo -= zWraps * 2048;
|
||||
|
||||
textures->loadAndBindTexture("environment/clouds.png");
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
Vec3 cc = level->getCloudColor(alpha);
|
||||
float cr = cc.x;
|
||||
float cg = cc.y;
|
||||
float cb = cc.z;
|
||||
|
||||
float uvScale = 1.0f / 256.0f;
|
||||
float uo = (float)Mth::floor(xo) * uvScale;
|
||||
float vo = (float)Mth::floor(zo) * uvScale;
|
||||
|
||||
float xOffs = (float)(xo - Mth::floor(xo));
|
||||
float zOffs = (float)(zo - Mth::floor(zo));
|
||||
|
||||
int D = 8;
|
||||
int radius = 3;
|
||||
float e = 1.0f / 1024.0f;
|
||||
|
||||
glPushMatrix();
|
||||
glScalef(ss, 1.0f, ss);
|
||||
|
||||
for (int pass = 0; pass < 2; pass++) {
|
||||
|
||||
if (pass == 0) glColorMask(false, false, false, false);
|
||||
else glColorMask(true, true, true, true);
|
||||
|
||||
for (int xPos = -radius + 1; xPos <= radius; xPos++) {
|
||||
for (int zPos = -radius + 1; zPos <= radius; zPos++) {
|
||||
t.begin();
|
||||
float xx = (float)(xPos * D);
|
||||
float zz = (float)(zPos * D);
|
||||
float xp = xx - xOffs;
|
||||
float zp = zz - zOffs;
|
||||
|
||||
|
||||
if (yy > -h - 1.0f) {
|
||||
t.color(cr * 0.7f, cg * 0.7f, cb * 0.7f, 0.8f);
|
||||
t.normal(0.0f, -1.0f, 0.0f);
|
||||
t.vertexUV(xp + 0, yy + 0, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + 0, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + 0, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
t.vertexUV(xp + 0, yy + 0, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
}
|
||||
|
||||
|
||||
if (yy <= h + 1.0f) {
|
||||
t.color(cr, cg, cb, 0.8f);
|
||||
t.normal(0.0f, 1.0f, 0.0f);
|
||||
t.vertexUV(xp + 0, yy + h - e, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + h - e, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + h - e, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
t.vertexUV(xp + 0, yy + h - e, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
}
|
||||
|
||||
t.color(cr * 0.9f, cg * 0.9f, cb * 0.9f, 0.8f);
|
||||
|
||||
|
||||
if (xPos > -1) {
|
||||
t.normal(-1.0f, 0.0f, 0.0f);
|
||||
for (int i = 0; i < D; i++) {
|
||||
t.vertexUV(xp + i + 0, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + i + 0, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + i + 0, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
t.vertexUV(xp + i + 0, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
}
|
||||
}
|
||||
if (xPos <= 1) {
|
||||
t.normal(1.0f, 0.0f, 0.0f);
|
||||
for (int i = 0; i < D; i++) {
|
||||
t.vertexUV(xp + i + 1 - e, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + i + 1 - e, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + i + 1 - e, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
t.vertexUV(xp + i + 1 - e, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
}
|
||||
}
|
||||
|
||||
t.color(cr * 0.8f, cg * 0.8f, cb * 0.8f, 0.8f);
|
||||
|
||||
|
||||
if (zPos > -1) {
|
||||
t.normal(0.0f, 0.0f, -1.0f);
|
||||
for (int i = 0; i < D; i++) {
|
||||
t.vertexUV(xp + 0, yy + h, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + h, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + 0, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
t.vertexUV(xp + 0, yy + 0, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
}
|
||||
}
|
||||
if (zPos <= 1) {
|
||||
t.normal(0.0f, 0.0f, 1.0f);
|
||||
for (int i = 0; i < D; i++) {
|
||||
t.vertexUV(xp + 0, yy + h, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + h, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + 0, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
t.vertexUV(xp + 0, yy + 0, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
}
|
||||
}
|
||||
t.endOverrideAndDraw();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_CULL_FACE);
|
||||
void LevelRenderer::renderAdvancedClouds(float alpha) {
|
||||
|
||||
// ported from java beta, tesselation code for the 3d clouds, renders broken if mcpe sky rendering option is used - shredder
|
||||
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
||||
float px = mc->player->xOld + (mc->player->x - mc->player->xOld) * alpha;
|
||||
float py = mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha;
|
||||
float pz = mc->player->zOld + (mc->player->z - mc->player->zOld) * alpha;
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
float ss = 12.0f;
|
||||
float h = 4.0f;
|
||||
|
||||
float cloudTime = (float)ticks + alpha;
|
||||
|
||||
float xo = (px + cloudTime * 0.03f) / ss;
|
||||
float zo = pz / ss + 0.33f;
|
||||
|
||||
float yy = 108.0f - py + 0.33f;
|
||||
|
||||
int xWraps = Mth::floor(xo / 2048.0);
|
||||
int zWraps = Mth::floor(zo / 2048.0);
|
||||
xo -= xWraps * 2048;
|
||||
zo -= zWraps * 2048;
|
||||
|
||||
textures->loadAndBindTexture("environment/clouds.png");
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
Vec3 cc = level->getCloudColor(alpha);
|
||||
float cr = cc.x;
|
||||
float cg = cc.y;
|
||||
float cb = cc.z;
|
||||
|
||||
float uvScale = 1.0f / 256.0f;
|
||||
float uo = (float)Mth::floor(xo) * uvScale;
|
||||
float vo = (float)Mth::floor(zo) * uvScale;
|
||||
|
||||
float xOffs = (float)(xo - Mth::floor(xo));
|
||||
float zOffs = (float)(zo - Mth::floor(zo));
|
||||
|
||||
int D = 8;
|
||||
int radius = 3;
|
||||
float e = 1.0f / 1024.0f;
|
||||
|
||||
glPushMatrix();
|
||||
glScalef(ss, 1.0f, ss);
|
||||
|
||||
for (int pass = 0; pass < 2; pass++) {
|
||||
|
||||
if (pass == 0) glColorMask(false, false, false, false);
|
||||
else glColorMask(true, true, true, true);
|
||||
|
||||
for (int xPos = -radius + 1; xPos <= radius; xPos++) {
|
||||
for (int zPos = -radius + 1; zPos <= radius; zPos++) {
|
||||
t.begin();
|
||||
float xx = (float)(xPos * D);
|
||||
float zz = (float)(zPos * D);
|
||||
float xp = xx - xOffs;
|
||||
float zp = zz - zOffs;
|
||||
|
||||
|
||||
if (yy > -h - 1.0f) {
|
||||
t.color(cr * 0.7f, cg * 0.7f, cb * 0.7f, 0.8f);
|
||||
t.normal(0.0f, -1.0f, 0.0f);
|
||||
t.vertexUV(xp + 0, yy + 0, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + 0, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + 0, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
t.vertexUV(xp + 0, yy + 0, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
}
|
||||
|
||||
|
||||
if (yy <= h + 1.0f) {
|
||||
t.color(cr, cg, cb, 0.8f);
|
||||
t.normal(0.0f, 1.0f, 0.0f);
|
||||
t.vertexUV(xp + 0, yy + h - e, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + h - e, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + h - e, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
t.vertexUV(xp + 0, yy + h - e, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
}
|
||||
|
||||
t.color(cr * 0.9f, cg * 0.9f, cb * 0.9f, 0.8f);
|
||||
|
||||
|
||||
if (xPos > -1) {
|
||||
t.normal(-1.0f, 0.0f, 0.0f);
|
||||
for (int i = 0; i < D; i++) {
|
||||
t.vertexUV(xp + i + 0, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + i + 0, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + i + 0, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
t.vertexUV(xp + i + 0, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
}
|
||||
}
|
||||
if (xPos <= 1) {
|
||||
t.normal(1.0f, 0.0f, 0.0f);
|
||||
for (int i = 0; i < D; i++) {
|
||||
t.vertexUV(xp + i + 1 - e, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + i + 1 - e, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
|
||||
t.vertexUV(xp + i + 1 - e, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
t.vertexUV(xp + i + 1 - e, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
|
||||
}
|
||||
}
|
||||
|
||||
t.color(cr * 0.8f, cg * 0.8f, cb * 0.8f, 0.8f);
|
||||
|
||||
|
||||
if (zPos > -1) {
|
||||
t.normal(0.0f, 0.0f, -1.0f);
|
||||
for (int i = 0; i < D; i++) {
|
||||
t.vertexUV(xp + 0, yy + h, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + h, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + 0, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
t.vertexUV(xp + 0, yy + 0, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
}
|
||||
}
|
||||
if (zPos <= 1) {
|
||||
t.normal(0.0f, 0.0f, 1.0f);
|
||||
for (int i = 0; i < D; i++) {
|
||||
t.vertexUV(xp + 0, yy + h, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + h, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
t.vertexUV(xp + D, yy + 0, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
t.vertexUV(xp + 0, yy + 0, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
|
||||
}
|
||||
}
|
||||
t.endOverrideAndDraw();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_CULL_FACE);
|
||||
}
|
||||
|
||||
void LevelRenderer::playSound(const std::string& name, float x, float y, float z, float volume, float pitch) {
|
||||
// @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine)
|
||||
float dd = 16;
|
||||
|
||||
if (volume > 1) dd *= volume;
|
||||
if (mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
|
||||
mc->soundEngine->play(name, x, y, z, volume, pitch);
|
||||
}
|
||||
if (volume > 1) dd *= volume;
|
||||
if (mc->cameraTargetPlayer != NULL && mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
|
||||
mc->soundEngine->play(name, x, y, z, volume, pitch);
|
||||
}
|
||||
}
|
||||
|
||||
void LevelRenderer::addParticle(const std::string& name, float x, float y, float z, float xa, float ya, float za, int data) {
|
||||
if (mc->cameraTargetPlayer != NULL) {
|
||||
float xd = mc->cameraTargetPlayer->x - x;
|
||||
float yd = mc->cameraTargetPlayer->y - y;
|
||||
float zd = mc->cameraTargetPlayer->z - z;
|
||||
float distanceSquared = xd * xd + yd * yd + zd * zd;
|
||||
|
||||
float xd = mc->cameraTargetPlayer->x - x;
|
||||
float yd = mc->cameraTargetPlayer->y - y;
|
||||
float zd = mc->cameraTargetPlayer->z - z;
|
||||
float distanceSquared = xd * xd + yd * yd + zd * zd;
|
||||
//Particle* p = NULL;
|
||||
//if (name == "hugeexplosion") p = new HugeExplosionSeedParticle(level, x, y, z, xa, ya, za);
|
||||
//else if (name == "largeexplode") p = new HugeExplosionParticle(textures, level, x, y, z, xa, ya, za);
|
||||
|
||||
//Particle* p = NULL;
|
||||
//if (name == "hugeexplosion") p = new HugeExplosionSeedParticle(level, x, y, z, xa, ya, za);
|
||||
//else if (name == "largeexplode") p = new HugeExplosionParticle(textures, level, x, y, z, xa, ya, za);
|
||||
//if (p) {
|
||||
// if (distanceSquared < 32 * 32) {
|
||||
// mc->particleEngine->add(p);
|
||||
// } else { delete p; }
|
||||
// return;
|
||||
//}
|
||||
|
||||
//if (p) {
|
||||
// if (distanceSquared < 32 * 32) {
|
||||
// mc->particleEngine->add(p);
|
||||
// } else { delete p; }
|
||||
// return;
|
||||
//}
|
||||
const float particleDistance = 16;
|
||||
if (distanceSquared > particleDistance * particleDistance) return;
|
||||
|
||||
const float particleDistance = 16;
|
||||
if (distanceSquared > particleDistance * particleDistance) return;
|
||||
//static Stopwatch sw;
|
||||
//sw.start();
|
||||
|
||||
//static Stopwatch sw;
|
||||
//sw.start();
|
||||
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
|
||||
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
|
||||
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
|
||||
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
|
||||
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
|
||||
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
|
||||
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
|
||||
|
||||
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
|
||||
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
|
||||
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
|
||||
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
|
||||
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
|
||||
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
|
||||
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
|
||||
|
||||
//sw.stop();
|
||||
//sw.printEvery(50, "add-particle-string");
|
||||
//sw.stop();
|
||||
//sw.printEvery(50, "add-particle-string");
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -137,6 +137,11 @@ void EntityRenderDispatcher::render( Entity* entity, float x, float y, float z,
|
||||
}
|
||||
}
|
||||
|
||||
void EntityRenderDispatcher::setModernSkin(Entity* player) {
|
||||
PlayerRenderer* rend = (PlayerRenderer*)(getRenderer(player));
|
||||
rend->setModernSkin((Mob*)player);
|
||||
}
|
||||
|
||||
EntityRenderer* EntityRenderDispatcher::getRenderer( Entity* entity )
|
||||
{
|
||||
EntityRendererId rendererId = entity->entityRendererId;
|
||||
|
||||
@@ -45,6 +45,8 @@ public:
|
||||
Font* getFont();
|
||||
|
||||
void onGraphicsReset();
|
||||
|
||||
void setModernSkin(Entity* player);
|
||||
private:
|
||||
void assign(EntityRendererId id, EntityRenderer* renderer);
|
||||
public:
|
||||
|
||||
@@ -133,6 +133,8 @@ void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float
|
||||
}
|
||||
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
|
||||
}
|
||||
// duplicate renderflame below is the pre b1.6.6 way flame rendered on player and mobs, probs gonna make it an option. - shredder
|
||||
/*
|
||||
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
|
||||
glDisable(GL_LIGHTING);
|
||||
int tex = ((Tile*)Tile::fire)->tex;
|
||||
@@ -178,6 +180,75 @@ void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a)
|
||||
glPopMatrix2();
|
||||
glEnable2(GL_LIGHTING);
|
||||
}
|
||||
*/
|
||||
// new renderflame ported from b1.6.6, fixes player height offset and also uses the newer style - shredder
|
||||
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
|
||||
glDisable(GL_LIGHTING);
|
||||
int tex = ((Tile*)Tile::fire)->tex;
|
||||
|
||||
int xt = (tex & 0xf) << 4;
|
||||
int yt = tex & 0xf0;
|
||||
|
||||
float u0 = (xt) / 256.0f;
|
||||
float u1 = (xt + 15.99f) / 256.0f;
|
||||
float v0 = (yt) / 256.0f;
|
||||
float v1 = (yt + 15.99f) / 256.0f;
|
||||
|
||||
glPushMatrix2();
|
||||
glTranslatef2((float) x, (float) y, (float) z);
|
||||
|
||||
float s = e->bbWidth * 1.4f;
|
||||
glScalef2(s, s, s);
|
||||
bindTexture("terrain.png");
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
float r = 0.5f;
|
||||
float xo = 0.0f;
|
||||
|
||||
float h = e->bbHeight / s;
|
||||
float yo = (float)(e->y - e->bb.y0) / s;
|
||||
|
||||
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
|
||||
glTranslatef2(0, 0, -0.3f + ((int) h) * 0.02f);
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
|
||||
float zo = 0.0f;
|
||||
int cycle_counter = 0;
|
||||
|
||||
t.begin();
|
||||
while (h > 0.0f) {
|
||||
float current_u0 = u0;
|
||||
float current_u1 = u1;
|
||||
float current_v0 = v0;
|
||||
float current_v1 = v1;
|
||||
|
||||
if (cycle_counter % 2 != 0) {
|
||||
current_v0 = (yt + 16) / 256.0f;
|
||||
current_v1 = (yt + 16 + 15.99f) / 256.0f;
|
||||
}
|
||||
|
||||
if ((cycle_counter / 2) % 2 == 0) {
|
||||
float tmp = current_u1;
|
||||
current_u1 = current_u0;
|
||||
current_u0 = tmp;
|
||||
}
|
||||
|
||||
t.vertexUV(r - xo, 0.0f - yo, zo, current_u1, current_v1);
|
||||
t.vertexUV(-r - xo, 0.0f - yo, zo, current_u0, current_v1);
|
||||
t.vertexUV(-r - xo, 1.4f - yo, zo, current_u0, current_v0);
|
||||
t.vertexUV(r - xo, 1.4f - yo, zo, current_u1, current_v0);
|
||||
|
||||
h -= 0.45f;
|
||||
yo -= 0.45f;
|
||||
r *= 0.9f;
|
||||
zo += 0.03f;
|
||||
cycle_counter++;
|
||||
}
|
||||
t.draw();
|
||||
|
||||
glPopMatrix2();
|
||||
glEnable2(GL_LIGHTING);
|
||||
}
|
||||
|
||||
void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { //
|
||||
glEnable2(GL_BLEND);
|
||||
@@ -186,7 +257,7 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
|
||||
//Textures* textures = entityRenderDispatcher->textures;
|
||||
//textures->bind(textures->loadTexture("%clamp%/environment/shadow.png"));
|
||||
Textures* textures = entityRenderDispatcher->textures;
|
||||
textures->loadAndBindTexture("/misc/shadow.png");
|
||||
textures->loadAndBindTexture("misc/shadow.png");
|
||||
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
@@ -227,8 +298,11 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
|
||||
tt.draw();
|
||||
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
// tt.color(1.f, 1.f, 1.f, 1.f);
|
||||
glDisable2(GL_BLEND);
|
||||
glDepthMask(true);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
}
|
||||
|
||||
Level* EntityRenderer::getLevel() {
|
||||
@@ -242,7 +316,7 @@ void EntityRenderer::renderTileShadow(Tile* tt, float x, float y, float z, int x
|
||||
float a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel()->getBrightness(xt, yt, zt);
|
||||
if (a < 0) return;
|
||||
if (a > 1) a = 1;
|
||||
// t.color(1, 1, 1, (float) a);
|
||||
// t.color(1.f, 1.f, 1.f, (float) a);
|
||||
glColor4f2(1, 1, 1, (float) a);
|
||||
|
||||
float x0 = xt + tt->xx0 + xo;
|
||||
|
||||
@@ -189,9 +189,9 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures, const ItemInsta
|
||||
// it we're batching for saving the
|
||||
// buffer, this will fail miserably
|
||||
t.endOverrideAndDraw();
|
||||
glDisable2(GL_TEXTURE_2D);
|
||||
fillRect(t, x, y, w, h, 0xff0000);
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
// glDisable2(GL_TEXTURE_2D);
|
||||
// fillRect(t, x, y, w, h, 0xff0000);
|
||||
// glEnable2(GL_TEXTURE_2D);
|
||||
renderGuiItemCorrect(font, textures, item, int(x), int(y));
|
||||
t.beginOverride();
|
||||
}
|
||||
|
||||
@@ -218,6 +218,8 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
|
||||
|
||||
glScalef2(-s, -s, s);
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
glDepthMask(false);
|
||||
glDisable2(GL_DEPTH_TEST);
|
||||
glEnable2(GL_BLEND);
|
||||
@@ -241,6 +243,7 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
|
||||
|
||||
glDepthMask(true);
|
||||
font->draw(name, (float) fnameWidth, 0, 0xffffffff);
|
||||
glEnable(GL_LIGHTING);
|
||||
glDisable2(GL_BLEND);
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
glPopMatrix2();
|
||||
|
||||
@@ -70,17 +70,22 @@ void PlayerRenderer::renderName( Mob* mob, float x, float y, float z ){
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot, float a) {
|
||||
Mob* mob = (Mob*) mob_;
|
||||
// @note fix player skin system
|
||||
void PlayerRenderer::setModernSkin(Mob* mob) {
|
||||
HumanoidModel* desired = isModernPlayerSkin(mob) ? playerModel64 : playerModel32;
|
||||
if (model != desired || humanoidModel != desired) {
|
||||
model = desired;
|
||||
humanoidModel = desired;
|
||||
}
|
||||
// LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n", // don't log it always, only for debug - shredder
|
||||
// ((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
|
||||
// humanoidModel->texWidth, humanoidModel->texHeight,
|
||||
// (desired == playerModel64 ? "64" : "32"));
|
||||
}
|
||||
|
||||
void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot, float a) {
|
||||
Mob* mob = (Mob*) mob_;
|
||||
setModernSkin(mob);
|
||||
/* LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
|
||||
((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
|
||||
humanoidModel->texWidth, humanoidModel->texHeight,
|
||||
(desired == playerModel64 ? "64" : "32")); */
|
||||
HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
|
||||
}
|
||||
|
||||
|
||||
@@ -19,6 +19,8 @@ public:
|
||||
|
||||
virtual void renderName(Mob* mob, float x, float y, float z);
|
||||
virtual void onGraphicsReset();
|
||||
|
||||
void setModernSkin(Mob* mob);
|
||||
private:
|
||||
HumanoidModel* playerModel32;
|
||||
HumanoidModel* playerModel64;
|
||||
|
||||
10
src/commands/Command.cpp
Normal file
10
src/commands/Command.cpp
Normal file
@@ -0,0 +1,10 @@
|
||||
#include "Command.hpp"
|
||||
#include "world/level/Level.h"
|
||||
#include <client/Minecraft.h>
|
||||
|
||||
bool Command::isPlayerOp(Minecraft& mc, Player& player) {
|
||||
std::string nicknameLower = player.name;
|
||||
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
|
||||
|
||||
return mc.level->ops.find(nicknameLower) != mc.level->ops.end();
|
||||
}
|
||||
21
src/commands/Command.hpp
Normal file
21
src/commands/Command.hpp
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class Minecraft;
|
||||
class Player;
|
||||
|
||||
class Command {
|
||||
public:
|
||||
const std::string& getName() { return m_name; }
|
||||
|
||||
bool isPlayerOp(Minecraft& mc, Player& player);
|
||||
|
||||
virtual std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) = 0;
|
||||
virtual std::string help(Minecraft& mc) = 0;
|
||||
|
||||
protected:
|
||||
Command(const std::string& name) : m_name(name) {}
|
||||
|
||||
const std::string m_name;
|
||||
};
|
||||
52
src/commands/CommandBan.cpp
Normal file
52
src/commands/CommandBan.cpp
Normal file
@@ -0,0 +1,52 @@
|
||||
#include "CommandBan.hpp"
|
||||
#include "commands/Command.hpp"
|
||||
#include "network/RakNetInstance.h"
|
||||
#include "raknet/RakPeerInterface.h"
|
||||
#include "world/level/Level.h"
|
||||
#include <algorithm>
|
||||
#include <client/Minecraft.h>
|
||||
|
||||
CommandBan::CommandBan() : Command("ban") {}
|
||||
|
||||
std::string CommandBan::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
||||
if (!isPlayerOp(mc, player)) {
|
||||
return "You aren't enough priveleged to run this command";
|
||||
}
|
||||
|
||||
if (args.empty()) {
|
||||
return help(mc);
|
||||
}
|
||||
|
||||
std::string nicknameLower = args[0];
|
||||
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
|
||||
|
||||
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [args, nicknameLower] (auto& it) -> bool {
|
||||
std::string lower = it->name;
|
||||
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
|
||||
|
||||
return lower == nicknameLower;
|
||||
});
|
||||
|
||||
if (*it == (Player*)mc.player) {
|
||||
return "ban: you can't ban urself lol";
|
||||
}
|
||||
|
||||
if (it != mc.level->players.end()) {
|
||||
mc.level->removePlayer(*it);
|
||||
(*it)->remove();
|
||||
mc.raknetInstance->getPeer()->CloseConnection((*it)->owner, true);
|
||||
} else {
|
||||
for (auto& banned : mc.level->bannedPlayers) {
|
||||
if (nicknameLower == banned) {
|
||||
return args[0] + "already banned!";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mc.level->bannedPlayers.insert(nicknameLower);
|
||||
return "ban: successfully banned player " + args[0];
|
||||
}
|
||||
|
||||
std::string CommandBan::help(Minecraft& mc) {
|
||||
return "Usage: /ban <player>";
|
||||
}
|
||||
9
src/commands/CommandBan.hpp
Normal file
9
src/commands/CommandBan.hpp
Normal file
@@ -0,0 +1,9 @@
|
||||
#include "Command.hpp"
|
||||
|
||||
class CommandBan : public Command {
|
||||
public:
|
||||
CommandBan();
|
||||
|
||||
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
||||
std::string help(Minecraft& mc);
|
||||
};
|
||||
33
src/commands/CommandGimmieItems.cpp
Normal file
33
src/commands/CommandGimmieItems.cpp
Normal file
@@ -0,0 +1,33 @@
|
||||
#include "CommandGimmieItems.hpp"
|
||||
#include <client/Minecraft.h>
|
||||
#include <world/level/Level.h>
|
||||
#include <world/item/DyePowderItem.h>
|
||||
|
||||
CommandGimmieItems::CommandGimmieItems() : Command("gimmieitems") {}
|
||||
|
||||
std::string CommandGimmieItems::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
||||
if (mc.level != nullptr) {
|
||||
if (mc.level->getLevelData()->getAllowCheats()) {
|
||||
player.inventory->add(new ItemInstance(Item::ironIngot, 64));
|
||||
player.inventory->add(new ItemInstance(Item::ironIngot, 34));
|
||||
player.inventory->add(new ItemInstance(Tile::stonecutterBench));
|
||||
player.inventory->add(new ItemInstance(Tile::workBench));
|
||||
player.inventory->add(new ItemInstance(Tile::furnace));
|
||||
player.inventory->add(new ItemInstance(Tile::wood, 54));
|
||||
player.inventory->add(new ItemInstance(Item::stick, 14));
|
||||
player.inventory->add(new ItemInstance(Item::coal, 31));
|
||||
player.inventory->add(new ItemInstance(Tile::sand, 6));
|
||||
player.inventory->add(new ItemInstance(Item::dye_powder, 23, DyePowderItem::PURPLE));
|
||||
|
||||
return "Grant debug items. Have fun!";
|
||||
} else {
|
||||
return "Cheats are not allowed!";
|
||||
}
|
||||
}
|
||||
|
||||
return "World not loaded";
|
||||
}
|
||||
|
||||
std::string CommandGimmieItems::help(Minecraft& mc) {
|
||||
return "Usage: /gimmieitems";
|
||||
}
|
||||
9
src/commands/CommandGimmieItems.hpp
Normal file
9
src/commands/CommandGimmieItems.hpp
Normal file
@@ -0,0 +1,9 @@
|
||||
#include "Command.hpp"
|
||||
|
||||
class CommandGimmieItems : public Command {
|
||||
public:
|
||||
CommandGimmieItems();
|
||||
|
||||
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
||||
std::string help(Minecraft& mc);
|
||||
};
|
||||
35
src/commands/CommandHelp.cpp
Normal file
35
src/commands/CommandHelp.cpp
Normal file
@@ -0,0 +1,35 @@
|
||||
#include "CommandHelp.hpp"
|
||||
#include "commands/Command.hpp"
|
||||
#include "CommandManager.hpp"
|
||||
#include <client/Minecraft.h>
|
||||
#include <sstream>
|
||||
|
||||
CommandHelp::CommandHelp() : Command("help") {}
|
||||
|
||||
std::string CommandHelp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
||||
if (args.empty()) {
|
||||
auto cmds = mc.commandManager().getListAllCommands();
|
||||
|
||||
std::ostringstream output;
|
||||
|
||||
output << "List of all commands:" << std::endl;
|
||||
|
||||
for (auto& cmd : cmds) {
|
||||
output << " - " + cmd << std::endl;;
|
||||
}
|
||||
|
||||
return output.str();
|
||||
}
|
||||
|
||||
Command* cmd = mc.commandManager().getCommand(args[0]);
|
||||
|
||||
if (cmd != nullptr) {
|
||||
return cmd->help(mc);
|
||||
}
|
||||
|
||||
return "help: command " + args[0] + " not found";
|
||||
}
|
||||
|
||||
std::string CommandHelp::help(Minecraft& mc) {
|
||||
return "Usage: /help <command>";
|
||||
}
|
||||
9
src/commands/CommandHelp.hpp
Normal file
9
src/commands/CommandHelp.hpp
Normal file
@@ -0,0 +1,9 @@
|
||||
#include "Command.hpp"
|
||||
|
||||
class CommandHelp : public Command {
|
||||
public:
|
||||
CommandHelp();
|
||||
|
||||
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
||||
std::string help(Minecraft& mc);
|
||||
};
|
||||
46
src/commands/CommandKick.cpp
Normal file
46
src/commands/CommandKick.cpp
Normal file
@@ -0,0 +1,46 @@
|
||||
#include "CommandKick.hpp"
|
||||
#include "commands/Command.hpp"
|
||||
#include "network/RakNetInstance.h"
|
||||
#include "raknet/RakPeerInterface.h"
|
||||
#include "world/level/Level.h"
|
||||
#include <algorithm>
|
||||
#include <client/Minecraft.h>
|
||||
|
||||
CommandKick::CommandKick() : Command("kick") {}
|
||||
|
||||
std::string CommandKick::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
||||
if (!isPlayerOp(mc, player)) {
|
||||
return "You aren't enough priveleged to run this command";
|
||||
}
|
||||
|
||||
if (args.empty()) {
|
||||
return help(mc);
|
||||
}
|
||||
|
||||
std::string nicknameLower = args[0];
|
||||
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
|
||||
|
||||
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [args, nicknameLower] (auto& it) -> bool {
|
||||
std::string lower = it->name;
|
||||
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
|
||||
|
||||
return lower == nicknameLower;
|
||||
});
|
||||
|
||||
if (it == mc.level->players.end()) {
|
||||
return "kick: can't find player with name " + args[0];
|
||||
}
|
||||
|
||||
if (*it == (Player*)mc.player) {
|
||||
return "kick: you can't kick urself lol";
|
||||
}
|
||||
|
||||
mc.level->removePlayer(*it);
|
||||
(*it)->remove();
|
||||
mc.raknetInstance->getPeer()->CloseConnection((*it)->owner, true);
|
||||
return "kick: successfully kicked player " + args[0];
|
||||
}
|
||||
|
||||
std::string CommandKick::help(Minecraft& mc) {
|
||||
return "Usage: /kick <player>";
|
||||
}
|
||||
9
src/commands/CommandKick.hpp
Normal file
9
src/commands/CommandKick.hpp
Normal file
@@ -0,0 +1,9 @@
|
||||
#include "Command.hpp"
|
||||
|
||||
class CommandKick : public Command {
|
||||
public:
|
||||
CommandKick();
|
||||
|
||||
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
||||
std::string help(Minecraft& mc);
|
||||
};
|
||||
70
src/commands/CommandManager.cpp
Normal file
70
src/commands/CommandManager.cpp
Normal file
@@ -0,0 +1,70 @@
|
||||
#include "CommandManager.hpp"
|
||||
#include <algorithm>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "client/Minecraft.h"
|
||||
#include "commands/Command.hpp"
|
||||
#include "commands/CommandHelp.hpp"
|
||||
#include "commands/CommandKick.hpp"
|
||||
#include "commands/CommandOp.hpp"
|
||||
#include "commands/CommandBan.hpp"
|
||||
#include "commands/CommandGimmieItems.hpp"
|
||||
#include "network/packet/ChatPacket.h"
|
||||
#include "network/RakNetInstance.h"
|
||||
#include "world/level/Level.h"
|
||||
|
||||
CommandManager::CommandManager() {
|
||||
registerAllCommands();
|
||||
}
|
||||
|
||||
void CommandManager::registerAllCommands() {
|
||||
m_commands.push_back(new CommandHelp());
|
||||
m_commands.push_back(new CommandKick());
|
||||
m_commands.push_back(new CommandOp());
|
||||
m_commands.push_back(new CommandBan());
|
||||
// m_commands.push_back(new CommandGimmieItems());
|
||||
}
|
||||
|
||||
std::vector<std::string> CommandManager::getListAllCommands() {
|
||||
std::vector<std::string> ret;
|
||||
|
||||
for (auto& cmd : m_commands) {
|
||||
ret.push_back(cmd->getName());
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::string CommandManager::execute(Minecraft& mc, Player& player, const std::string& input) {
|
||||
std::istringstream ss(input);
|
||||
std::string cmd;
|
||||
|
||||
ss >> cmd;
|
||||
|
||||
auto it = std::find_if(m_commands.begin(), m_commands.end(), [cmd](auto& it) -> bool {
|
||||
return it->getName() == cmd;
|
||||
});
|
||||
|
||||
if (it == m_commands.end()) {
|
||||
return "Command /" + cmd + " not found";
|
||||
}
|
||||
|
||||
std::vector<std::string> args;
|
||||
|
||||
std::string tok;
|
||||
while (ss >> tok) args.push_back(tok);
|
||||
|
||||
return (*it)->execute(mc, player, args);
|
||||
}
|
||||
|
||||
Command* CommandManager::getCommand(const std::string& name) {
|
||||
auto it = std::find_if(m_commands.begin(), m_commands.end(), [name](auto& it) -> bool {
|
||||
return it->getName() == name;
|
||||
});
|
||||
|
||||
if (it == m_commands.end()) {
|
||||
return *it;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
21
src/commands/CommandManager.hpp
Normal file
21
src/commands/CommandManager.hpp
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Command.hpp"
|
||||
|
||||
class CommandManager {
|
||||
public:
|
||||
CommandManager();
|
||||
|
||||
std::vector<std::string> getListAllCommands();
|
||||
|
||||
std::string execute(Minecraft& mc, Player& player, const std::string& input);
|
||||
|
||||
Command* getCommand(const std::string& name);
|
||||
|
||||
private:
|
||||
void registerAllCommands();
|
||||
|
||||
std::vector<Command*> m_commands;
|
||||
};
|
||||
31
src/commands/CommandOp.cpp
Normal file
31
src/commands/CommandOp.cpp
Normal file
@@ -0,0 +1,31 @@
|
||||
#include "CommandOp.hpp"
|
||||
#include "commands/Command.hpp"
|
||||
#include "world/level/Level.h"
|
||||
#include <algorithm>
|
||||
#include <client/Minecraft.h>
|
||||
|
||||
CommandOp::CommandOp() : Command("op") {}
|
||||
|
||||
std::string CommandOp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
|
||||
if (!isPlayerOp(mc, player)) {
|
||||
return "You aren't enough priveleged to run this command";
|
||||
}
|
||||
|
||||
if (args.empty()) {
|
||||
return help(mc);
|
||||
}
|
||||
|
||||
std::string nicknameLower = args[0];
|
||||
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
|
||||
|
||||
if (mc.level->ops.find(nicknameLower) != mc.level->ops.end()) {
|
||||
return "op: player " + args[0] + " already opped";
|
||||
}
|
||||
|
||||
mc.level->ops.emplace(nicknameLower);
|
||||
return "op: successfully opped player " + args[0];
|
||||
}
|
||||
|
||||
std::string CommandOp::help(Minecraft& mc) {
|
||||
return "Usage: /op <player>";
|
||||
}
|
||||
9
src/commands/CommandOp.hpp
Normal file
9
src/commands/CommandOp.hpp
Normal file
@@ -0,0 +1,9 @@
|
||||
#include "Command.hpp"
|
||||
|
||||
class CommandOp : public Command {
|
||||
public:
|
||||
CommandOp();
|
||||
|
||||
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
|
||||
std::string help(Minecraft& mc);
|
||||
};
|
||||
@@ -1,16 +1,20 @@
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include "NinecraftApp.h"
|
||||
#include "AppPlatform.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <signal.h>
|
||||
#ifdef __linux__
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
#include "world/level/LevelSettings.h"
|
||||
#include "world/level/Level.h"
|
||||
#include "server/ArgumentsSettings.h"
|
||||
#include "platform/time.h"
|
||||
#include "SharedConstants.h"
|
||||
#include "world/level/LevelConstants.h"
|
||||
|
||||
#define MAIN_CLASS NinecraftApp
|
||||
static App* g_app = 0;
|
||||
@@ -27,36 +31,175 @@ void signal_callback_handler(int signum) {
|
||||
}
|
||||
}
|
||||
|
||||
int main(int numArguments, char* pszArgs[]) {
|
||||
ArgumentsSettings aSettings(numArguments, pszArgs);
|
||||
if(aSettings.getShowHelp()) {
|
||||
ArgumentsSettings defaultSettings(0, NULL);
|
||||
printf("Minecraft Pockect Edition Server %s\n", Common::getGameVersionString("").c_str());
|
||||
printf("-------------------------------------------------------\n");
|
||||
printf("--cachepath - Path to where the server can store temp stuff (not sure if this is used) [default: \"%s\"]\n", defaultSettings.getCachePath().c_str());
|
||||
printf("--externalpath - The path to the place where the server should store the levels. [default: \"%s\"]\n", defaultSettings.getExternalPath().c_str());
|
||||
printf("--levelname - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelName().c_str());
|
||||
printf("--leveldir - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelDir().c_str());
|
||||
printf("--help - Shows this message.\n");
|
||||
printf("--port - The port to run the server on. [default: %d]\n", defaultSettings.getPort());
|
||||
printf("--serverkey - The key that the server should use for API calls. [default: \"%s\"]\n", defaultSettings.getServerKey().c_str());
|
||||
printf("-------------------------------------------------------\n");
|
||||
return 0;
|
||||
std::string findStringInConfig(std::string line, std::string config) {
|
||||
auto valuePos = config.find(line);
|
||||
|
||||
if (line.empty()) {
|
||||
throw std::runtime_error("Key cannot be empty");
|
||||
}
|
||||
|
||||
if (valuePos == std::string::npos) {
|
||||
throw std::runtime_error("Cannot find value");
|
||||
}
|
||||
|
||||
std::string valueStr = "";
|
||||
|
||||
valuePos += 1 + line.size();
|
||||
|
||||
while (true) {
|
||||
auto sym = config.at(valuePos);
|
||||
|
||||
if (sym == '\n') {
|
||||
break;
|
||||
}
|
||||
|
||||
if (valuePos == config.size()) {
|
||||
throw std::runtime_error("Cannot find end of the line");
|
||||
}
|
||||
|
||||
valueStr += sym;
|
||||
valuePos++;
|
||||
}
|
||||
|
||||
return valueStr;
|
||||
}
|
||||
|
||||
|
||||
int main(int numArguments, char* pszArgs[]) {
|
||||
std::ifstream serverProperties("server.properties");
|
||||
|
||||
int port = 0;
|
||||
int gamemode = 0;
|
||||
int worldSize = 0;
|
||||
|
||||
std::string levelDir = "";
|
||||
std::string cachePath = "";
|
||||
std::string externalPath = "";
|
||||
std::string levelName = "";
|
||||
|
||||
if (serverProperties.is_open()) {
|
||||
std::string propString;
|
||||
std::string line;
|
||||
|
||||
while (std::getline(serverProperties, line)) {
|
||||
propString += line;
|
||||
propString += "\n";
|
||||
}
|
||||
|
||||
if (propString.empty()) {
|
||||
throw std::runtime_error("Config cannot be empty");
|
||||
}
|
||||
|
||||
port = std::stoi(findStringInConfig("port", propString));
|
||||
worldSize = std::stoi(findStringInConfig("world-size", propString));
|
||||
|
||||
if (worldSize < 16 || worldSize > 32) {
|
||||
throw std::runtime_error("Incorrect world size.");
|
||||
}
|
||||
|
||||
LevelConstants::CHUNK_CACHE_WIDTH = worldSize;
|
||||
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
|
||||
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
|
||||
|
||||
cachePath = findStringInConfig("level-cachepath", propString);
|
||||
externalPath = findStringInConfig("level-externalpath", propString);
|
||||
levelName = findStringInConfig("level-name", propString);
|
||||
levelDir = findStringInConfig("level-dir", propString);
|
||||
|
||||
std::string gamemodeStr = findStringInConfig("gamemode", propString);
|
||||
|
||||
if (gamemodeStr == "survival") {
|
||||
gamemode = GameType::Survival;
|
||||
} else if (gamemodeStr == "creative") {
|
||||
gamemode = GameType::Creative;
|
||||
} else {
|
||||
gamemode = GameType::Survival;
|
||||
}
|
||||
|
||||
printf("%d %s %s %d %d\n", port, cachePath.c_str(), externalPath.c_str(), gamemode, LevelConstants::CHUNK_CACHE_WIDTH);
|
||||
} else {
|
||||
std::ofstream defaultProperties("server.properties");
|
||||
|
||||
if (defaultProperties.is_open()) {
|
||||
ArgumentsSettings defaultSettings(0, NULL);
|
||||
|
||||
std::stringstream buffer;
|
||||
|
||||
buffer << "// MCPE Server properties" << std::endl;
|
||||
buffer << "port=" << defaultSettings.getPort() << std::endl;
|
||||
buffer << "level-dir=" << defaultSettings.getLevelDir() << std::endl;
|
||||
buffer << "level-cachepath=" << defaultSettings.getCachePath() << std::endl;
|
||||
buffer << "level-externalpath=" << defaultSettings.getExternalPath() << std::endl;
|
||||
buffer << "gamemode=survival" << std::endl;
|
||||
buffer << "level-name=" << defaultSettings.getLevelName() << std::endl;
|
||||
buffer << "world-size=16" << std::endl;
|
||||
|
||||
defaultProperties << buffer.str();
|
||||
|
||||
printf("%s \n", buffer.str().c_str());
|
||||
|
||||
printf("Edit a config file first!\n");
|
||||
|
||||
defaultProperties.close();
|
||||
exit(0);
|
||||
} else {
|
||||
throw std::runtime_error("Cannot create default config.");
|
||||
}
|
||||
}
|
||||
printf("Level Name: %s\n", aSettings.getLevelName().c_str());
|
||||
|
||||
printf("Level Name: %s\n", levelName.c_str());
|
||||
|
||||
AppContext appContext;
|
||||
appContext.platform = new AppPlatform();
|
||||
App* app = new MAIN_CLASS();
|
||||
signal(SIGINT, signal_callback_handler);
|
||||
g_app = app;
|
||||
((MAIN_CLASS*)g_app)->externalStoragePath = aSettings.getExternalPath();
|
||||
((MAIN_CLASS*)g_app)->externalCacheStoragePath = aSettings.getCachePath();
|
||||
((MAIN_CLASS*)g_app)->externalStoragePath = externalPath;
|
||||
((MAIN_CLASS*)g_app)->externalCacheStoragePath = cachePath;
|
||||
|
||||
g_app->init(appContext);
|
||||
LevelSettings settings(getEpochTimeS(), GameType::Creative);
|
||||
LevelSettings settings(getEpochTimeS(), gamemode);
|
||||
float startTime = getTimeS();
|
||||
((MAIN_CLASS*)g_app)->selectLevel(aSettings.getLevelDir(), aSettings.getLevelName(), settings);
|
||||
((MAIN_CLASS*)g_app)->hostMultiplayer(aSettings.getPort());
|
||||
((MAIN_CLASS*)g_app)->selectLevel(levelDir, levelName, settings);
|
||||
((MAIN_CLASS*)g_app)->hostMultiplayer(port);
|
||||
|
||||
// Reading ops
|
||||
std::ifstream ops("ops.txt");
|
||||
|
||||
if (ops.is_open()) {
|
||||
std::string line;
|
||||
|
||||
while (std::getline(ops, line)) {
|
||||
if (!line.empty()) {
|
||||
((MAIN_CLASS*)g_app)->level->ops.insert(line);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
std::ofstream opsDefault("ops.txt");
|
||||
|
||||
if (!opsDefault.is_open()) {
|
||||
throw std::runtime_error("Cannot create ops list.");
|
||||
}
|
||||
}
|
||||
|
||||
// Reading banned ppl
|
||||
std::ifstream banned("banned-players.txt");
|
||||
|
||||
if (banned.is_open()) {
|
||||
std::string line;
|
||||
|
||||
while (std::getline(banned, line)) {
|
||||
if (!line.empty()) {
|
||||
((MAIN_CLASS*)g_app)->level->bannedPlayers.insert(line);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
std::ofstream bannedPlayers("banned-players.txt");
|
||||
|
||||
if (!bannedPlayers.is_open()) {
|
||||
throw std::runtime_error("Cannot create banned players list.");
|
||||
}
|
||||
}
|
||||
|
||||
std::cout << "Level has been generated in " << getTimeS() - startTime << std::endl;
|
||||
((MAIN_CLASS*)g_app)->level->saveLevelData();
|
||||
@@ -67,7 +210,31 @@ int main(int numArguments, char* pszArgs[]) {
|
||||
//pthread_yield();
|
||||
sleepMs(20);
|
||||
}
|
||||
|
||||
std::ofstream opsWrite("ops.txt");
|
||||
|
||||
if (opsWrite.is_open()) {
|
||||
for (auto& op : ((MAIN_CLASS*)g_app)->level->ops) {
|
||||
opsWrite << op << std::endl;
|
||||
}
|
||||
opsWrite.close();
|
||||
} else {
|
||||
throw std::runtime_error("Cannot open ops list.");
|
||||
}
|
||||
|
||||
std::ofstream bannedWrite("banned-players.txt");
|
||||
|
||||
if (bannedWrite.is_open()) {
|
||||
for (auto& banned : ((MAIN_CLASS*)g_app)->level->bannedPlayers) {
|
||||
bannedWrite << banned << std::endl;
|
||||
}
|
||||
bannedWrite.close();
|
||||
} else {
|
||||
throw std::runtime_error("Cannot open banned players list.");
|
||||
}
|
||||
|
||||
((MAIN_CLASS*)g_app)->level->saveLevelData();
|
||||
|
||||
delete app;
|
||||
appContext.platform->finish();
|
||||
delete appContext.platform;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
|
||||
#include "ClientSideNetworkHandler.h"
|
||||
#include "client/Options.h"
|
||||
#include "network/packet/LoginStatusPacket.h"
|
||||
#include "packet/PacketInclude.h"
|
||||
#include "RakNetInstance.h"
|
||||
#include "../world/level/chunk/ChunkSource.h"
|
||||
@@ -10,6 +11,9 @@
|
||||
#include "../world/entity/player/Inventory.h"
|
||||
#include "../client/Minecraft.h"
|
||||
#include "../client/gamemode/GameMode.h"
|
||||
#include "world/item/ItemInstance.h"
|
||||
#include "world/level/LevelConstants.h"
|
||||
#include <cstddef>
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../client/gui/screens/DisconnectionScreen.h"
|
||||
#endif
|
||||
@@ -42,6 +46,9 @@ ClientSideNetworkHandler::ClientSideNetworkHandler(Minecraft* minecraft, IRakNet
|
||||
requestNextChunkPosition(0),
|
||||
requestNextChunkIndex(0)
|
||||
{
|
||||
NumRequestChunks = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
|
||||
requestNextChunkIndexList.resize(NumRequestChunks);
|
||||
chunksLoaded.resize(NumRequestChunks);
|
||||
rakPeer = raknetInstance->getPeer();
|
||||
}
|
||||
|
||||
@@ -59,7 +66,7 @@ void ClientSideNetworkHandler::requestNextChunk()
|
||||
|
||||
//LOGI("requesting chunks @ (%d, %d)\n", chunk.x, chunk.y);
|
||||
|
||||
//raknetInstance->send(new RequestChunkPacket(requestNextChunkPosition % CHUNK_CACHE_WIDTH, requestNextChunkPosition / CHUNK_CACHE_WIDTH));
|
||||
//raknetInstance->send(new RequestChunkPacket(requestNextChunkPosition % LevelConstants::CHUNK_CACHE_WIDTH, requestNextChunkPosition / LevelConstants::CHUNK_CACHE_WIDTH));
|
||||
requestNextChunkIndex++;
|
||||
requestNextChunkPosition++;
|
||||
}
|
||||
@@ -67,16 +74,16 @@ void ClientSideNetworkHandler::requestNextChunk()
|
||||
|
||||
bool ClientSideNetworkHandler::areAllChunksLoaded()
|
||||
{
|
||||
return (requestNextChunkPosition >= (CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH));
|
||||
return (requestNextChunkPosition >= (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH));
|
||||
}
|
||||
|
||||
bool ClientSideNetworkHandler::isChunkLoaded(int x, int z)
|
||||
{
|
||||
if (x < 0 || x >= CHUNK_CACHE_WIDTH || z < 0 || z >= CHUNK_CACHE_WIDTH) {
|
||||
if (x < 0 || x >= LevelConstants::CHUNK_CACHE_WIDTH || z < 0 || z >= LevelConstants::CHUNK_CACHE_WIDTH) {
|
||||
LOGE("Error: Tried to request chunk (%d, %d)\n", x, z);
|
||||
return true;
|
||||
}
|
||||
return chunksLoaded[x * CHUNK_CACHE_WIDTH + z];
|
||||
return chunksLoaded[x * LevelConstants::CHUNK_CACHE_WIDTH + z];
|
||||
//return areAllChunksLoaded();
|
||||
}
|
||||
|
||||
@@ -86,7 +93,7 @@ void ClientSideNetworkHandler::onConnect(const RakNet::RakNetGUID& hostGuid)
|
||||
serverGuid = hostGuid;
|
||||
|
||||
clearChunksLoaded();
|
||||
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion);
|
||||
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion, true);
|
||||
raknetInstance->send(packet);
|
||||
}
|
||||
|
||||
@@ -97,6 +104,11 @@ void ClientSideNetworkHandler::onUnableToConnect()
|
||||
|
||||
void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
|
||||
{
|
||||
LevelConstants::CHUNK_CACHE_WIDTH = 16;
|
||||
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
|
||||
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
|
||||
|
||||
// TODO: Good disconnecting
|
||||
LOGI("onDisconnect\n");
|
||||
if (level)
|
||||
{
|
||||
@@ -109,9 +121,13 @@ void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
|
||||
}
|
||||
}
|
||||
}
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->gui.addMessage("Disconnected from server");
|
||||
#endif
|
||||
minecraft->leaveGame();
|
||||
// minecraft->setLevel(NULL);
|
||||
// #ifndef STANDALONE_SERVER
|
||||
// minecraft->gui.addMessage("Disconnected from server");
|
||||
// // TODO: screen with error
|
||||
// minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
|
||||
// #endif
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginStatusPacket* packet) {
|
||||
@@ -130,6 +146,18 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginSta
|
||||
LOGI("Disconnect! Server is outdated!\n");
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->setScreen(new DisconnectionScreen("Could not connect: Outdated server!"));
|
||||
#endif
|
||||
}
|
||||
if (packet->status == LoginStatus::Failed_TakenNickname) {
|
||||
LOGI("Disconnect! Nickname is taken!\n");
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->setScreen(new DisconnectionScreen("Could not connect: Nickname is taken!"));
|
||||
#endif
|
||||
}
|
||||
if (packet->status == LoginStatus::Failed_Banned) {
|
||||
LOGI("Disconnect! You're banned from this server!\n");
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->setScreen(new DisconnectionScreen("Could not connect: You're banned from this server!"));
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -146,6 +174,19 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, StartGam
|
||||
}
|
||||
#endif
|
||||
|
||||
// @todo @note i think its trash
|
||||
// we can put it directly to selectLevel?
|
||||
if (packet->chunkCacheWidth != 0) {
|
||||
printf("lol \n");
|
||||
LevelConstants::CHUNK_CACHE_WIDTH = packet->chunkCacheWidth;
|
||||
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
|
||||
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
|
||||
LevelChunk::ChunkBlockCount = LevelConstants::CHUNK_BLOCK_COUNT;
|
||||
}
|
||||
NumRequestChunks = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
|
||||
requestNextChunkIndexList.resize(NumRequestChunks);
|
||||
chunksLoaded.resize(NumRequestChunks);
|
||||
|
||||
const std::string& levelId = LevelStorageSource::TempLevelId;
|
||||
LevelStorageSource* storageSource = minecraft->getLevelSource();
|
||||
storageSource->deleteLevel(levelId);
|
||||
@@ -182,7 +223,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetTimeP
|
||||
if (!level)
|
||||
return;
|
||||
|
||||
LOGI("SetTimePacket\n");
|
||||
// LOGI("SetTimePacket\n");
|
||||
level->setTime(packet->time);
|
||||
}
|
||||
|
||||
@@ -238,7 +279,7 @@ void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, AddPain
|
||||
}
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddMobPacket* packet)
|
||||
{
|
||||
LOGI("AddMobPacket (%p)\n", level);
|
||||
// LOGI("AddMobPacket (%p)\n", level);
|
||||
|
||||
if (!level) {
|
||||
LOGW("Trying to add a mob with no level!\n");
|
||||
@@ -324,7 +365,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveEn
|
||||
if (!level) return;
|
||||
|
||||
Entity* entity = level->getEntity(packet->entityId);
|
||||
LOGI("RemoveEntityPacket %p %p, %d\n", entity, minecraft->player, entity?(int)(entity->isPlayer()): -1);
|
||||
// LOGI("RemoveEntityPacket %p %p, %d\n", entity, minecraft->player, entity?(int)(entity->isPlayer()): -1);
|
||||
if (!entity) return;
|
||||
|
||||
level->removeEntity(entity);
|
||||
@@ -344,6 +385,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddItemE
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemEntityPacket* packet) {
|
||||
// printf("TakeItemEntityPacket \n");
|
||||
if (!level) return;
|
||||
|
||||
Entity* e = level->getEntity(packet->itemId);
|
||||
@@ -386,6 +428,54 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
|
||||
}
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet) {
|
||||
if (!level) return;
|
||||
|
||||
if (packet->entityId == minecraft->player->entityId) {
|
||||
auto items = packet->items;
|
||||
|
||||
minecraft->player->inventory->replace(items);
|
||||
|
||||
for (int i = 0; i < packet->linkedSlot.size(); i++) {
|
||||
minecraft->player->inventory->linkSlot(i, packet->linkedSlot[i].inventorySlot, true);
|
||||
LOGI("%i -> %i\n", packet->linkedSlot[i].inventorySlot, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {
|
||||
if (!level) return;
|
||||
|
||||
LOGI("TakeItemPacket\n");
|
||||
|
||||
ItemInstance* item;
|
||||
|
||||
item->count = packet->count;
|
||||
item->id = packet->itemId;
|
||||
item->setAuxValue(packet->auxValue);
|
||||
|
||||
// if (minecraft->player->entityId == packet->playerId) {
|
||||
if (!minecraft->player->inventory->add(item)) {
|
||||
minecraft->player->drop(new ItemInstance(*item), false);
|
||||
}
|
||||
// }
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {
|
||||
// Idk how it works...
|
||||
if (!level) return;
|
||||
|
||||
ItemInstance item;
|
||||
|
||||
item.count = packet->count;
|
||||
item.id = packet->itemId;
|
||||
item.setAuxValue(packet->auxValue);
|
||||
|
||||
// if (minecraft->player->entityId == packet->playerId) {
|
||||
minecraft->player->inventory->removeResource(item);
|
||||
// }
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet)
|
||||
{
|
||||
if (!level)
|
||||
@@ -475,19 +565,19 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
|
||||
//unsigned char* blockIds = chunk->getBlockData();
|
||||
DataLayer& blockData = chunk->data;
|
||||
|
||||
const int setSize = LEVEL_HEIGHT / 8;
|
||||
const int setShift = 4; // power of LEVEL_HEIGHT / 8
|
||||
const int setSize = LevelConstants::LEVEL_HEIGHT / 8;
|
||||
const int setShift = 4; // power of LevelConstants::LEVEL_HEIGHT / 8
|
||||
|
||||
bool recalcHeight = false;
|
||||
|
||||
int x0 = 16, x1 = 0, z0 = 16, z1 = 0, y0 = LEVEL_HEIGHT, y1 = 0;
|
||||
int x0 = 16, x1 = 0, z0 = 16, z1 = 0, y0 = LevelConstants::LEVEL_HEIGHT, y1 = 0;
|
||||
int rx = packet->x << 4;
|
||||
int rz = packet->z << 4;
|
||||
|
||||
unsigned char readBlockBuffer[setSize];
|
||||
unsigned char readDataBuffer[setSize / 2];
|
||||
unsigned char* readBlockBuffer = new unsigned char[setSize];
|
||||
unsigned char* readDataBuffer = new unsigned char[setSize / 2];
|
||||
|
||||
for (int i = 0; i < CHUNK_COLUMNS; i++)
|
||||
for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; i++)
|
||||
{
|
||||
unsigned char updateBits = 0;
|
||||
packet->chunkData.Read(updateBits);
|
||||
@@ -496,8 +586,8 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
|
||||
{
|
||||
recalcHeight = true;
|
||||
|
||||
int colX = (i % CHUNK_WIDTH);
|
||||
int colZ = (i / CHUNK_WIDTH);
|
||||
int colX = (i % LevelConstants::CHUNK_WIDTH);
|
||||
int colZ = (i / LevelConstants::CHUNK_WIDTH);
|
||||
int colDataPosition = colX << 11 | colZ << 7;
|
||||
|
||||
for (int set = 0; set < 8; set++)
|
||||
@@ -531,30 +621,33 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
|
||||
{
|
||||
y0 = ((1 << set) << setShift);
|
||||
}
|
||||
if (((1 << set) << setShift) + (LEVEL_HEIGHT / 8) - 1 > y1)
|
||||
if (((1 << set) << setShift) + (LevelConstants::LEVEL_HEIGHT / 8) - 1 > y1)
|
||||
{
|
||||
y1 = ((1 << set) << setShift) + (LEVEL_HEIGHT / 8) - 1;
|
||||
y1 = ((1 << set) << setShift) + (LevelConstants::LEVEL_HEIGHT / 8) - 1;
|
||||
}
|
||||
}
|
||||
if ((i % CHUNK_WIDTH) < x0)
|
||||
if ((i % LevelConstants::CHUNK_WIDTH) < x0)
|
||||
{
|
||||
x0 = (i % CHUNK_WIDTH);
|
||||
x0 = (i % LevelConstants::CHUNK_WIDTH);
|
||||
}
|
||||
if ((i % CHUNK_WIDTH) > x1)
|
||||
if ((i % LevelConstants::CHUNK_WIDTH) > x1)
|
||||
{
|
||||
x1 = (i % CHUNK_WIDTH);
|
||||
x1 = (i % LevelConstants::CHUNK_WIDTH);
|
||||
}
|
||||
if ((i / CHUNK_WIDTH) < z0)
|
||||
if ((i / LevelConstants::CHUNK_WIDTH) < z0)
|
||||
{
|
||||
z0 = (i / CHUNK_WIDTH);
|
||||
z0 = (i / LevelConstants::CHUNK_WIDTH);
|
||||
}
|
||||
if ((i / CHUNK_WIDTH) > z1)
|
||||
if ((i / LevelConstants::CHUNK_WIDTH) > z1)
|
||||
{
|
||||
z1 = (i / CHUNK_WIDTH);
|
||||
z1 = (i / LevelConstants::CHUNK_WIDTH);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
delete[] readBlockBuffer;
|
||||
delete[] readDataBuffer;
|
||||
|
||||
if (recalcHeight)
|
||||
{
|
||||
// chunk->recalcHeightmap();
|
||||
@@ -579,7 +672,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
|
||||
//chunk->terrainPopulated = true;
|
||||
chunk->unsaved = false;
|
||||
|
||||
chunksLoaded[packet->x * CHUNK_CACHE_WIDTH + packet->z] = true;
|
||||
chunksLoaded[packet->x * LevelConstants::CHUNK_CACHE_WIDTH + packet->z] = true;
|
||||
|
||||
if (areAllChunksLoaded())
|
||||
{
|
||||
@@ -627,18 +720,18 @@ void ClientSideNetworkHandler::arrangeRequestChunkOrder() {
|
||||
clearChunksLoaded();
|
||||
|
||||
// Default sort is around center of the world
|
||||
int cx = CHUNK_CACHE_WIDTH / 2;
|
||||
int cz = CHUNK_CACHE_WIDTH / 2;
|
||||
int cx = LevelConstants::CHUNK_CACHE_WIDTH / 2;
|
||||
int cz = LevelConstants::CHUNK_CACHE_WIDTH / 2;
|
||||
|
||||
// If player exists, let's sort around him
|
||||
Player* p = minecraft? minecraft->player : NULL;
|
||||
if (p) {
|
||||
cx = Mth::floor(p->x / (float)CHUNK_WIDTH);
|
||||
cz = Mth::floor(p->z / (float)CHUNK_DEPTH);
|
||||
cx = Mth::floor(p->x / (float)LevelConstants::CHUNK_WIDTH);
|
||||
cz = Mth::floor(p->z / (float)LevelConstants::CHUNK_DEPTH);
|
||||
}
|
||||
|
||||
_ChunkSorter sorter(cx, cz);
|
||||
std::sort(requestNextChunkIndexList, requestNextChunkIndexList + NumRequestChunks, sorter);
|
||||
std::sort(requestNextChunkIndexList.begin(), requestNextChunkIndexList.end(), sorter);
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::levelGenerated(Level* level)
|
||||
@@ -728,7 +821,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetEntit
|
||||
if (!level)
|
||||
return;
|
||||
|
||||
LOGI("SetEntityDataPacket\n");
|
||||
// LOGI("SetEntityDataPacket\n");
|
||||
|
||||
Entity* e = level->getEntity(packet->id);
|
||||
if (e) {
|
||||
@@ -782,6 +875,10 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
|
||||
}
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet)
|
||||
{
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
|
||||
{
|
||||
}
|
||||
@@ -791,6 +888,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetHealt
|
||||
if (!level || !minecraft->player)
|
||||
return;
|
||||
|
||||
printf("SetHealthPacket \n");
|
||||
minecraft->player->hurtTo(packet->health);
|
||||
}
|
||||
|
||||
@@ -886,7 +984,11 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
||||
void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, ChatPacket* packet )
|
||||
{
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->gui.displayClientMessage(packet->message);
|
||||
// minecraft->gui.displayClientMessage(packet->message);
|
||||
std::istringstream iss(packet->message);
|
||||
for (std::string line; std::getline(iss, line); ) {
|
||||
minecraft->gui.addMessage(line);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -919,8 +1021,8 @@ void ClientSideNetworkHandler::clearChunksLoaded()
|
||||
{
|
||||
// Init the chunk positions
|
||||
for (int i = 0; i < NumRequestChunks; ++i) {
|
||||
requestNextChunkIndexList[i].x = i/CHUNK_WIDTH;
|
||||
requestNextChunkIndexList[i].y = i%CHUNK_WIDTH;
|
||||
requestNextChunkIndexList[i].x = i / LevelConstants::CHUNK_WIDTH;
|
||||
requestNextChunkIndexList[i].y = i % LevelConstants::CHUNK_WIDTH;
|
||||
chunksLoaded[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -77,6 +77,11 @@ public:
|
||||
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet);
|
||||
|
||||
private:
|
||||
|
||||
void requestNextChunk();
|
||||
@@ -97,11 +102,11 @@ private:
|
||||
BlockUpdateList bufferedBlockUpdates;
|
||||
int requestNextChunkPosition;
|
||||
|
||||
static const int NumRequestChunks = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
|
||||
int NumRequestChunks;
|
||||
|
||||
int requestNextChunkIndex;
|
||||
IntPair requestNextChunkIndexList[NumRequestChunks];
|
||||
bool chunksLoaded[NumRequestChunks];
|
||||
std::vector<IntPair> requestNextChunkIndexList;
|
||||
std::vector<bool> chunksLoaded;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
#include "NATPunchHandler.h"
|
||||
#include "../raknet/TCPInterface.h"
|
||||
#include "../raknet/HTTPConnection.h"
|
||||
#include "PHPDirectoryServer2.h"
|
||||
|
||||
using namespace RakNet;
|
||||
NATPuchHandler::NATPuchHandler() {
|
||||
tcpInterface = new TCPInterface;
|
||||
}
|
||||
NATPuchHandler::~NATPuchHandler() {
|
||||
delete tcpInterface;
|
||||
}
|
||||
|
||||
void NATPuchHandler::initialize() {
|
||||
tcpInterface->Start(0, 64);
|
||||
}
|
||||
|
||||
void NATPuchHandler::registerToGameList(const RakNet::RakString& serverName, int port) {
|
||||
HTTPConnection httpConnection;
|
||||
httpConnection.Init(tcpInterface, "johanbernhardsson.se");
|
||||
PHPDirectoryServer2 directoryServer;
|
||||
directoryServer.Init(&httpConnection, "/DirectoryServer.php");
|
||||
directoryServer.UploadTable("", serverName, port, true);
|
||||
}
|
||||
|
||||
void NATPuchHandler::removeFromGameList() {
|
||||
|
||||
}
|
||||
|
||||
void NATPuchHandler::close() {
|
||||
|
||||
}
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
#ifndef _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
|
||||
#define _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
|
||||
#include "../raknet/TCPInterface.h"
|
||||
#include "../raknet/RakString.h"
|
||||
class NATPuchHandler {
|
||||
public:
|
||||
enum NATPuchHandlerStatus {
|
||||
NATPuchInitilized = 0,
|
||||
NATPuchFetchingServerList = 1,
|
||||
NATPuchConnecting = 2,
|
||||
NATPuchConnected = 3,
|
||||
NATPuchDissconnected = 4
|
||||
};
|
||||
NATPuchHandler();
|
||||
~NATPuchHandler();
|
||||
void initialize();
|
||||
void registerToGameList(const RakNet::RakString& serverName, int port);
|
||||
void removeFromGameList();
|
||||
void close();
|
||||
private:
|
||||
RakNet::TCPInterface *tcpInterface;
|
||||
};
|
||||
|
||||
#endif /* _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_ */
|
||||
@@ -18,6 +18,8 @@ class RemovePlayerPacket;
|
||||
class RemoveEntityPacket;
|
||||
class MoveEntityPacket;
|
||||
//class TeleportEntityPacket;
|
||||
class RemoveItemPacket;
|
||||
class TakeItemPacket;
|
||||
class MovePlayerPacket;
|
||||
class PlaceBlockPacket;
|
||||
class RemoveBlockPacket;
|
||||
@@ -48,6 +50,7 @@ class ContainerClosePacket;
|
||||
class ContainerSetSlotPacket;
|
||||
class ContainerSetDataPacket;
|
||||
class ContainerSetContentPacket;
|
||||
class WantCreatePacket;
|
||||
class ChatPacket;
|
||||
class SignUpdatePacket;
|
||||
class Minecraft;
|
||||
@@ -119,6 +122,9 @@ public:
|
||||
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {}
|
||||
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {}
|
||||
virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {}
|
||||
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {}
|
||||
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {}
|
||||
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {}
|
||||
|
||||
//
|
||||
// Common implementation for Client and Server
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "Packet.h"
|
||||
#include "../world/level/chunk/LevelChunk.h"
|
||||
|
||||
#include "network/packet/TakeItemPacket.h"
|
||||
#include "packet/PacketInclude.h"
|
||||
|
||||
Packet::Packet()
|
||||
@@ -41,10 +42,16 @@ Packet* MinecraftPackets::createPacket(int id)
|
||||
case PACKET_ADDITEMENTITY:
|
||||
packet = new AddItemEntityPacket();
|
||||
break;
|
||||
case PACKET_REMOVEITEM:
|
||||
packet = new RemoveItemPacket();
|
||||
break;
|
||||
case PACKET_TAKEITEM:
|
||||
packet = new TakeItemPacket();
|
||||
break;
|
||||
case PACKET_TAKEITEMENTITY:
|
||||
packet = new TakeItemEntityPacket();
|
||||
break;
|
||||
case PACKET_ADDMOB:
|
||||
case PACKET_ADDMOB:
|
||||
packet = new AddMobPacket();
|
||||
break;
|
||||
case PACKET_ADDPLAYER:
|
||||
@@ -68,6 +75,9 @@ Packet* MinecraftPackets::createPacket(int id)
|
||||
case PACKET_RESPAWN:
|
||||
packet = new RespawnPacket();
|
||||
break;
|
||||
case PACKET_WANTCREATEITEM:
|
||||
packet = new WantCreatePacket();
|
||||
break;
|
||||
case PACKET_REMOVEENTITY:
|
||||
packet = new RemoveEntityPacket();
|
||||
break;
|
||||
|
||||
@@ -33,7 +33,10 @@ enum MinecraftPacketIds
|
||||
PACKET_REMOVEENTITY,
|
||||
PACKET_ADDITEMENTITY,
|
||||
PACKET_TAKEITEMENTITY,
|
||||
|
||||
PACKET_TAKEITEM,
|
||||
PACKET_REMOVEITEM,
|
||||
PACKET_WANTCREATEITEM,
|
||||
|
||||
PACKET_MOVEENTITY,
|
||||
PACKET_MOVEENTITY_POS,
|
||||
PACKET_MOVEENTITY_ROT,
|
||||
|
||||
@@ -200,7 +200,7 @@ void RakNetInstance::runEvents(NetEventCallback* callback)
|
||||
case ID_DISCONNECTION_NOTIFICATION:
|
||||
case ID_CONNECTION_LOST:
|
||||
callback->onDisconnect(currentEvent->guid);
|
||||
break;
|
||||
return;
|
||||
case ID_UNCONNECTED_PONG:
|
||||
{
|
||||
RakNet::TimeMS time;
|
||||
|
||||
@@ -5,6 +5,16 @@
|
||||
#include "../world/entity/player/Inventory.h"
|
||||
#include "../world/Container.h"
|
||||
#include "../world/inventory/BaseContainerMenu.h"
|
||||
#include "network/packet/ChatPacket.h"
|
||||
#include "network/packet/ContainerSetSlotPacket.h"
|
||||
#include "network/packet/LoginStatusPacket.h"
|
||||
#include "network/packet/MovePlayerPacket.h"
|
||||
#include "network/packet/RemoveBlockPacket.h"
|
||||
#include "network/packet/SendInventoryPacket.h"
|
||||
#include "network/packet/UpdateBlockPacket.h"
|
||||
#include "network/packet/RemoveItemPacket.h"
|
||||
#include "network/packet/TakeItemPacket.h"
|
||||
#include "network/packet/WantCreatePacket.h"
|
||||
#include "packet/PacketInclude.h"
|
||||
|
||||
#include "RakNetInstance.h"
|
||||
@@ -13,6 +23,17 @@
|
||||
#include "../client/gamemode/GameMode.h"
|
||||
#include "../raknet/RakPeerInterface.h"
|
||||
#include "../raknet/PacketPriority.h"
|
||||
#include "platform/log.h"
|
||||
#include "util/Mth.h"
|
||||
#include "util/StringUtils.h"
|
||||
#include "world/item/ItemInstance.h"
|
||||
#include "world/level/LevelConstants.h"
|
||||
#include "world/level/storage/LevelStorage.h"
|
||||
#include "world/phys/Vec3.h"
|
||||
#include "world/item/crafting/Recipe.h"
|
||||
#include "world/item/crafting/Recipes.h"
|
||||
#include <cstddef>
|
||||
#include <cstdio>
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../client/sound/SoundEngine.h"
|
||||
#endif
|
||||
@@ -53,11 +74,11 @@ void ServerSideNetworkHandler::tileChanged(int x, int y, int z)
|
||||
|
||||
Packet* ServerSideNetworkHandler::getAddPacketFromEntity( Entity* entity ) {
|
||||
if (entity->isMob() && !entity->isPlayer()) { //@fix: This code is duplicated. See if it can be unified.
|
||||
if (minecraft->player) {
|
||||
// if (minecraft->player) {
|
||||
// I guess this should always be true, but it crashed somewhere in this
|
||||
// function once and I only see this one as a potential problem
|
||||
return new AddMobPacket((Mob*)entity);
|
||||
}
|
||||
// }
|
||||
}
|
||||
else if (entity->isPlayer()) {
|
||||
|
||||
@@ -134,9 +155,37 @@ void ServerSideNetworkHandler::displayGameMessage(const std::string& message)
|
||||
raknetInstance->send(packet);
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MessagePacket* packet)
|
||||
{
|
||||
auto player = getPlayer(source);
|
||||
|
||||
if (player == nullptr) return; // @todo maybe kick?
|
||||
std::string msg = packet->message.C_String();
|
||||
|
||||
if (msg[0] == '/') {
|
||||
// This is a command
|
||||
|
||||
ChatPacket resp(minecraft->commandManager().execute(*minecraft, *player, Util::stringTrim(msg.substr(1))));
|
||||
return sendPrivate(resp, source);
|
||||
}
|
||||
|
||||
displayGameMessage("<" + player->name + "> " + msg);
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChatPacket* packet)
|
||||
{
|
||||
displayGameMessage(packet->message);
|
||||
auto player = getPlayer(source);
|
||||
|
||||
if (player == nullptr) return; // @todo maybe kick?
|
||||
|
||||
if (packet->message[0] == '/') {
|
||||
// This is a command
|
||||
|
||||
ChatPacket resp(minecraft->commandManager().execute(*minecraft, *player, Util::stringTrim(packet->message.substr(1))));
|
||||
return sendPrivate(resp, source);
|
||||
}
|
||||
|
||||
displayGameMessage("<" + player->name + "> " + packet->message);
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::onNewClient(const RakNet::RakNetGUID& clientGuid)
|
||||
@@ -156,6 +205,8 @@ void ServerSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
|
||||
|
||||
if (player->owner == guid)
|
||||
{
|
||||
minecraft->level->getLevelStorage()->savePlayer(*player);
|
||||
|
||||
std::string message = player->name;
|
||||
message += " disconnected from the game";
|
||||
displayGameMessage(message);
|
||||
@@ -179,15 +230,39 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
||||
if (!_allowIncoming) return;
|
||||
|
||||
LOGI("LoginPacket\n");
|
||||
|
||||
|
||||
int loginStatus = LoginStatus::Success;
|
||||
//
|
||||
// Bad/incompatible client version
|
||||
//
|
||||
bool oldClient = packet->clientNetworkVersion < SharedConstants::NetworkProtocolLowestSupportedVersion;
|
||||
bool oldServer = packet->clientNetworkLowestSupportedVersion > SharedConstants::NetworkProtocolVersion;
|
||||
if (oldClient || oldServer)
|
||||
loginStatus = oldClient? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
|
||||
if (oldClient || oldServer || !packet->newProto)
|
||||
loginStatus = oldClient || !packet->newProto? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
|
||||
|
||||
std::string nicknameLower = packet->clientName.C_String();
|
||||
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
|
||||
|
||||
printf("%s lower \n", nicknameLower.c_str());
|
||||
for (int i = 0; i < level->players.size(); i++) {
|
||||
ServerPlayer* player = (ServerPlayer*) level->players.at(i);
|
||||
|
||||
std::string clientLower = player->name;
|
||||
std::transform(clientLower.begin(), clientLower.end(), clientLower.begin(), ::tolower);
|
||||
|
||||
// @todo to lower case
|
||||
if (nicknameLower == clientLower) {
|
||||
loginStatus = packet->newProto ? LoginStatus::Failed_TakenNickname : LoginStatus::Failed_ClientOld;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& banned : level->bannedPlayers) {
|
||||
if (nicknameLower == banned) {
|
||||
loginStatus = packet->newProto ? LoginStatus::Failed_Banned : LoginStatus::Failed_ClientOld;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
RakNet::BitStream bitStream;
|
||||
LoginStatusPacket(loginStatus).write(&bitStream);
|
||||
@@ -199,13 +274,16 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
||||
//
|
||||
// Valid client version
|
||||
//
|
||||
Player* newPlayer = new ServerPlayer(minecraft, level);
|
||||
|
||||
|
||||
Player* newPlayer = new ServerPlayer(minecraft, level, packet->newProto);
|
||||
|
||||
minecraft->gameMode->initAbilities(newPlayer->abilities);
|
||||
newPlayer->owner = source;
|
||||
newPlayer->name = packet->clientName.C_String();
|
||||
_pendingPlayers.push_back(newPlayer);
|
||||
|
||||
LOGI("Adding new player... isCreative: %i\n", minecraft->isCreativeMode());
|
||||
|
||||
// Reset the player so he doesn't spawn inside blocks
|
||||
while (newPlayer->y > 0) {
|
||||
newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z);
|
||||
@@ -228,7 +306,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
|
||||
level->getLevelData()->getGeneratorVersion(),
|
||||
gameType,
|
||||
newPlayer->entityId,
|
||||
newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z
|
||||
newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z,
|
||||
LevelConstants::CHUNK_CACHE_WIDTH
|
||||
).write(&bitStream);
|
||||
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
@@ -244,6 +323,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ReadyPac
|
||||
|
||||
if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS)
|
||||
onReady_RequestedChunks(source);
|
||||
|
||||
LOGI("Ready player two ready ready player two!!\n ");
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source)
|
||||
@@ -301,6 +382,36 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
|
||||
}
|
||||
}
|
||||
|
||||
if (!minecraft->level->getLevelStorage()->loadPlayer(*newPlayer)) {
|
||||
LOGW("Failed to load %s data\n", newPlayer->name.c_str());
|
||||
}
|
||||
|
||||
// Credits to EpikIzCool
|
||||
bitStream.Reset();
|
||||
MovePlayerPacket mv(newPlayer->entityId, newPlayer->x, newPlayer->y - newPlayer->heightOffset,
|
||||
newPlayer->z, newPlayer->xRot, newPlayer->yRot);
|
||||
mv.write(&bitStream);
|
||||
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
|
||||
bitStream.Reset();
|
||||
SetHealthPacket hp(newPlayer->health);
|
||||
hp.write(&bitStream);
|
||||
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
|
||||
if (newPlayer->hasRespawnPosition()) {
|
||||
bitStream.Reset();
|
||||
SetSpawnPositionPacket sp(newPlayer->getRespawnPosition());
|
||||
sp.write(&bitStream);
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
}
|
||||
|
||||
bitStream.Reset();
|
||||
SendInventoryPacket(newPlayer, false).write(&bitStream);
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
|
||||
|
||||
// Additional packets
|
||||
// * set spawn
|
||||
/*
|
||||
@@ -338,15 +449,32 @@ void ServerSideNetworkHandler::onReady_RequestedChunks(const RakNet::RakNetGUID&
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlayerPacket* packet)
|
||||
{
|
||||
if (!level) return;
|
||||
|
||||
// LOGI("MovePlayerPacket\n");
|
||||
if (Entity* entity = level->getEntity(packet->entityId)) {
|
||||
ServerPlayer* player = (ServerPlayer*) getPlayer(source);
|
||||
|
||||
//LOGI("MovePlayerPacket\n");
|
||||
if (Entity* entity = level->getEntity(packet->entityId))
|
||||
{
|
||||
entity->xd = entity->yd = entity->zd = 0;
|
||||
// int timeElapsed = minecraft->getTicks() - player->getLastMoveTicks();
|
||||
|
||||
// if (timeElapsed > 0) {
|
||||
// float dist = player->distanceTo(packet->x, player->y, packet->z);
|
||||
// float speed = dist / (minecraft->getTicks() - player->getLastMoveTicks());
|
||||
// player->setLastMoveTicks(minecraft->getTicks());
|
||||
|
||||
// float maxSpeed = (minecraft->isCreativeMode()) ? 1.65f : 1.f;
|
||||
|
||||
// if (speed > maxSpeed) {
|
||||
// MovePlayerPacket refuse(player->entityId, player->x, player->y, player->z, player->xRot, player->yRot);
|
||||
// return raknetInstance->send(refuse);
|
||||
// }
|
||||
// }
|
||||
|
||||
entity->xd = entity->yd = entity->zd = 0;
|
||||
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
|
||||
|
||||
|
||||
// broadcast this packet to other clients
|
||||
redistributePacket(packet, source);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -368,12 +496,29 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBl
|
||||
if (oldTile != NULL && changed) {
|
||||
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
|
||||
|
||||
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile))
|
||||
//oldTile->spawnResources(level, x, y, z, data, 1); //@todo
|
||||
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile)) {
|
||||
// From SurvivalMode.cpp
|
||||
// Why tf i have to copy this shit from SurvivalMode class
|
||||
// Why SurvivalMode class locked to LOCAL MINECRAFT PLAYER :sob: :sob: :sob: :sob: :sob: :sob: :sob: :sob:
|
||||
// @fix @warn @ahtung @alert
|
||||
ItemInstance* item = player->inventory->getSelected();
|
||||
if (item != NULL) {
|
||||
item->mineBlock(oldTile->id, x, y, z);
|
||||
if (item->count == 0) {
|
||||
//item->snap(minecraft->player);
|
||||
player->inventory->clearSlot(player->inventory->selected);
|
||||
}
|
||||
}
|
||||
|
||||
// oldTile->spawnResources(level, x, y, z, data, 1); //@todo
|
||||
oldTile->playerDestroy(level, player, x, y, z, data);
|
||||
}
|
||||
|
||||
|
||||
oldTile->destroy(level, x, y, z, data);
|
||||
}
|
||||
|
||||
LOGI("Remove block [%i, %i, %i]\n", packet->x, packet->y, packet->z);
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
|
||||
@@ -403,6 +548,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestC
|
||||
raknetInstance->send(source, p);
|
||||
}
|
||||
}
|
||||
|
||||
// LOGI("Requested chunk [%i, %i]\n", packet->x, packet->z);
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::levelGenerated( Level* level )
|
||||
@@ -429,23 +576,31 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerEq
|
||||
if (!player) return;
|
||||
if (rakPeer->GetMyGUID() == player->owner) return;
|
||||
|
||||
LOGI("Equip item: id %i aux %i\n", packet->itemId, packet->itemAuxValue);
|
||||
|
||||
// override the player's inventory
|
||||
//int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
|
||||
int slot = Inventory::MAX_SELECTION_SIZE;
|
||||
if (slot >= 0) {
|
||||
if (packet->itemId == 0) {
|
||||
player->inventory->clearSlot(slot);
|
||||
} else {
|
||||
// @note: 128 is an ugly hack for depletable items.
|
||||
// @todo: fix
|
||||
ItemInstance newItem(packet->itemId, 128, packet->itemAuxValue);
|
||||
player->inventory->replaceSlot(slot, &newItem);
|
||||
}
|
||||
player->inventory->moveToSelectedSlot(slot, true);
|
||||
redistributePacket(packet, source);
|
||||
} else {
|
||||
LOGW("Warning: Remote player doesn't have his thing, Odd!\n");
|
||||
int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
|
||||
|
||||
if (slot >= 0 && slot != packet->inventorySlot && packet->itemId != 0) {
|
||||
LOGW("PlayerEquipmentPacket: Item in player inventory but slots doesn't match!");
|
||||
packet->inventorySlot = slot;
|
||||
}
|
||||
|
||||
if (slot < 0 && packet->itemId != 0) {
|
||||
LOGW("PlayerEquipmentPacket: Remote player doesn't have his thing (or crafted it)!\n");
|
||||
|
||||
SendInventoryPacket newInventory (player, false);
|
||||
raknetInstance->send(newInventory);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
player->inventory->selectSlot(packet->selectedSlot);
|
||||
player->inventory->linkSlot(packet->selectedSlot, packet->inventorySlot, true);
|
||||
|
||||
player->inventory->print();
|
||||
|
||||
redistributePacket(packet, source);
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
|
||||
@@ -455,6 +610,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerAr
|
||||
if (!player) return;
|
||||
if (rakPeer->GetMyGUID() == player->owner) return;
|
||||
|
||||
// LOGI("Equip armor: %i %i %i %i\n", packet->head, packet->torso, packet->legs, packet->feet);
|
||||
|
||||
packet->fillIn(player);
|
||||
redistributePacket(packet, source);
|
||||
}
|
||||
@@ -466,6 +623,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Interact
|
||||
Entity* entity = level->getEntity(packet->targetId);
|
||||
if (src && entity && src->isPlayer())
|
||||
{
|
||||
LOGI("Interact: source %i target %i\n", packet->sourceId, packet->targetId);
|
||||
|
||||
Player* player = (Player*) src;
|
||||
if (InteractPacket::Attack == packet->action) {
|
||||
player->swing();
|
||||
@@ -506,14 +665,75 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
|
||||
}
|
||||
redistributePacket(packet, source);
|
||||
}
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {
|
||||
LOGI("WantCreatePacket\n");
|
||||
Entity* entity = level->getEntity(packet->playerId);
|
||||
|
||||
if (entity && entity->isPlayer()) {
|
||||
Player* p = (Player*)entity;
|
||||
|
||||
auto playerInv = p->inventory;
|
||||
|
||||
ItemInstance wantCreate;
|
||||
|
||||
wantCreate.id = packet->itemId;
|
||||
wantCreate.count = packet->count;
|
||||
wantCreate.setAuxValue(packet->auxValue);
|
||||
|
||||
Recipe* recipe = Recipes::getInstance()->getRecipeFor(wantCreate);
|
||||
|
||||
std::vector<ItemInstance> items = recipe->getItemPack().getItemInstances();
|
||||
|
||||
std::vector<int> checkForExists = {};
|
||||
|
||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < p->inventory->getContainerSize(); ++i) {
|
||||
auto itm = p->inventory->getItem(i);
|
||||
|
||||
if (itm != NULL) {
|
||||
for (int y = 0; y < items.size(); y++) {
|
||||
auto itmRecipe = items.at(y);
|
||||
|
||||
if (itmRecipe.id == itm->id && itm->count >= itmRecipe.count) {
|
||||
checkForExists.push_back(itm->id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (checkForExists.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < items.size(); i++) {
|
||||
auto item = items.at(i);
|
||||
|
||||
auto it = std::find(checkForExists.begin(), checkForExists.end(), item.id);
|
||||
|
||||
if (it == checkForExists.end() && checkForExists.size() > 1) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < items.size(); i++) {
|
||||
p->inventory->removeResource(ItemInstance(items.at(i).id, items.at(i).count, items.at(i).getAuxValue()));
|
||||
}
|
||||
// TakeItemPacket itemAdd(p->entityId, wantCreate.count, wantCreate.getAuxValue(), wantCreate.id);
|
||||
// raknetInstance->send(source, itemAdd);
|
||||
|
||||
p->inventory->add(new ItemInstance(wantCreate.id, wantCreate.count, wantCreate.getAuxValue()));
|
||||
}
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
|
||||
{
|
||||
if (!level) return;
|
||||
|
||||
LOGI("UseItemPacket\n");
|
||||
LOGI("UseItemPacket: id %i data %i\n", packet->itemId, packet->itemData);
|
||||
Entity* entity = level->getEntity(packet->entityId);
|
||||
|
||||
if (entity && entity->isPlayer()) {
|
||||
LOGI("%f %f %f \n", entity->x, entity->y, entity->z);
|
||||
|
||||
Player* player = (Player*) entity;
|
||||
int x = packet->x, y = packet->y, z = packet->z;
|
||||
Tile* t = Tile::tiles[level->getTile(x, y, z)];
|
||||
@@ -522,7 +742,41 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
|
||||
if (t && t->use(level, x, y, z, player)) return;
|
||||
if (packet->item.isNull()) return;
|
||||
|
||||
ItemInstance* item = &packet->item;
|
||||
ItemInstance* packetItem = &packet->item;
|
||||
|
||||
int slot = player->inventory->getSlot(packet->itemId, packet->itemData);
|
||||
|
||||
if (slot < 0) {
|
||||
LOGW("UseItemPacket: Player doesn't have this item!\n");
|
||||
|
||||
auto pos = Vec3(packet->x, packet->y, packet->z);
|
||||
|
||||
if (ItemInstance::isBlock(packetItem)) {
|
||||
LOGI("UseItemPacket: This is even block!!!\n");
|
||||
|
||||
pos.x += packet->clickX;
|
||||
pos.y += packet->clickY;
|
||||
pos.z += packet->clickZ;
|
||||
}
|
||||
|
||||
UpdateBlockPacket refuse(pos.x, pos.y, pos.z, level->getTile(pos.x, pos.y, pos.z), level->getData(pos.x, pos.y, pos.z));
|
||||
raknetInstance->send(refuse);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ItemInstance* item = player->inventory->getItem(slot);
|
||||
player->x = packet->playerX;
|
||||
player->y = packet->playerY;
|
||||
player->z = packet->playerZ;
|
||||
|
||||
player->bb.x0 = packet->playerX0;
|
||||
player->bb.y0 = packet->playerY0;
|
||||
player->bb.z0 = packet->playerZ0;
|
||||
|
||||
player->bb.x1 = packet->playerX1;
|
||||
player->bb.y1 = packet->playerY1;
|
||||
player->bb.z1 = packet->playerZ1;
|
||||
|
||||
if(packet->face == 255) {
|
||||
// Special case: x,y,z means direction-of-action
|
||||
@@ -533,6 +787,10 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
|
||||
minecraft->gameMode->useItemOn(player, level, item, packet->x, packet->y, packet->z, packet->face,
|
||||
Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z));
|
||||
}
|
||||
|
||||
if (item && item->count <= 0) {
|
||||
player->inventory->clearSlot(slot);
|
||||
}
|
||||
|
||||
//LOGW("Use Item not working! Out of synch?\n");
|
||||
|
||||
@@ -544,6 +802,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
|
||||
if (!level) return;
|
||||
|
||||
LOGI("EntityEventPacket: id %i\n", packet->eventId);
|
||||
|
||||
if (Entity* e = level->getEntity(packet->entityId))
|
||||
e->handleEntityEvent(packet->eventId);
|
||||
}
|
||||
@@ -577,6 +837,11 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SendInv
|
||||
{
|
||||
if (!level) return;
|
||||
|
||||
LOGI("SendInventoryPacket:\n");
|
||||
for (int i = 0; i < packet->numItems; i++) {
|
||||
LOGI("\t %i: %s (%i)\n", i, packet->items.at(i).getName().c_str(), packet->items.at(i).count);
|
||||
}
|
||||
|
||||
Entity* entity = level->getEntity(packet->entityId);
|
||||
if (entity && entity->isPlayer()) {
|
||||
Player* p = (Player*)entity;
|
||||
@@ -592,15 +857,27 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, DropIte
|
||||
{
|
||||
if (!level) return;
|
||||
|
||||
LOGI("DropItemPacket\n");
|
||||
|
||||
Entity* entity = level->getEntity(packet->entityId);
|
||||
if (entity && entity->isPlayer()) {
|
||||
Player* p = (Player*)entity;
|
||||
p->drop(new ItemInstance(packet->item), packet->dropType != 0);
|
||||
// p->drop(new ItemInstance(packet->item), packet->dropType != 0);
|
||||
|
||||
int slot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
|
||||
|
||||
if (slot < 0) {
|
||||
LOGW("DropItemPacket: player doesn't have these items!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
p->inventory->dropSlot(slot, false, packet->dropType != 0);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
|
||||
if (!level) return;
|
||||
LOGI("ContainerClosePacket\n");
|
||||
|
||||
Player* p = findPlayer(level, &source);
|
||||
if (!p) return;
|
||||
@@ -612,6 +889,16 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
|
||||
if (!level) return;
|
||||
|
||||
const char* type = "unknown";
|
||||
|
||||
switch (packet->setType) {
|
||||
case ContainerSetSlotPacket::SETTYPE_ADD: type = "add"; break;
|
||||
case ContainerSetSlotPacket::SETTYPE_SET: type = "set"; break;
|
||||
case ContainerSetSlotPacket::SETTYPE_TAKE: type = "take"; break;
|
||||
};
|
||||
|
||||
LOGI("ContainerSetSlot: slot %i item %s type %s\n", packet->slot, packet->item.getName().c_str(), type);
|
||||
|
||||
Player* p = findPlayer(level, &source);
|
||||
if (!p) return;
|
||||
|
||||
@@ -619,11 +906,79 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
||||
LOGW("User has no container!\n");
|
||||
return;
|
||||
}
|
||||
if (p->containerMenu->containerId != packet->containerId)
|
||||
{
|
||||
|
||||
if (p->containerMenu->containerId != packet->containerId) {
|
||||
LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId);
|
||||
return;
|
||||
}
|
||||
|
||||
if (packet->item.count > 64) {
|
||||
LOGW("ContainerSetSlotPacket: player tried to put more than 64");
|
||||
return;
|
||||
}
|
||||
|
||||
auto contItems = p->containerMenu->getItems();
|
||||
|
||||
// find same item in player inventory (used not in all cases)
|
||||
int invSlot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
|
||||
auto invItem = p->inventory->getItem(invSlot);
|
||||
|
||||
if (contItems.at(packet->slot).id == 0 && packet->item.id != 0) {
|
||||
LOGI("ContainerSetSlotPacket: player tried to put items to slot %i\n", packet->slot);
|
||||
|
||||
if (invSlot < 0) {
|
||||
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (invItem->count < packet->item.count) {
|
||||
LOGW("ContainerSetSlotPacket: player tried to put more than he have\n");
|
||||
packet->item.count = invItem->count;
|
||||
}
|
||||
|
||||
invItem->count -= packet->item.count;
|
||||
|
||||
if (invItem->count <= 0) {
|
||||
p->inventory->removeItem(invItem);
|
||||
}
|
||||
} else if(contItems.at(packet->slot).id == packet->item.id) {
|
||||
int deltaItem = packet->item.count - contItems.at(packet->slot).count;
|
||||
|
||||
if (deltaItem > 0) {
|
||||
LOGI("ContainerSetSlotPacket: player tried to add %i items to slot %i\n", deltaItem, packet->slot);
|
||||
|
||||
auto invItem = p->inventory->getItem(invSlot);
|
||||
|
||||
if (invSlot < 0) {
|
||||
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (invItem->count < deltaItem) {
|
||||
LOGW("ContainerSetSlotPacket: player tried to put more than he have");
|
||||
packet->item.count -= (deltaItem - invItem->count);
|
||||
deltaItem = invItem->count;
|
||||
}
|
||||
|
||||
invItem->count -= deltaItem;
|
||||
|
||||
if (invItem->count <= 0) {
|
||||
p->inventory->removeItem(invItem);
|
||||
}
|
||||
} else if (deltaItem < 0) {
|
||||
LOGW("ContainerSetSlotPacket: player tried to take %i items from slot %i\n", -deltaItem, packet->slot);
|
||||
p->inventory->add(new ItemInstance(packet->item.getItem(), -deltaItem, contItems.at(packet->slot).getAuxValue()));
|
||||
}
|
||||
} else if(contItems.at(packet->slot).id && !packet->item.id) {
|
||||
LOGI("ContainerSetSlotPacket: player tried to take all items from slot %i\n", packet->slot);
|
||||
packet->item.count = 0;
|
||||
packet->item.setAuxValue(0);
|
||||
|
||||
p->inventory->add(new ItemInstance(contItems.at(packet->slot).getItem(), contItems.at(packet->slot).count, contItems.at(packet->slot).getAuxValue()));
|
||||
} else {
|
||||
LOGW("ContainerSetSlotPacket: illegal container operation in slot %i\n", packet->slot);
|
||||
return;
|
||||
}
|
||||
|
||||
if (ContainerType::FURNACE == p->containerMenu->containerType) {
|
||||
//LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str());
|
||||
@@ -635,6 +990,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
||||
p->containerMenu->setSlot(packet->slot, &packet->item);
|
||||
//p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item);
|
||||
}
|
||||
|
||||
p->inventory->print();
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
|
||||
@@ -657,6 +1014,8 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpd
|
||||
if (!level)
|
||||
return;
|
||||
|
||||
LOGI("SignUpdate: [%i, %i, %i]\n", packet->x, packet->y, packet->z);
|
||||
|
||||
TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
|
||||
if (TileEntity::isType(te, TileEntityType::Sign)) {
|
||||
SignTileEntity* ste = (SignTileEntity*) te;
|
||||
@@ -713,3 +1072,9 @@ Player* ServerSideNetworkHandler::getPlayer( const RakNet::RakNetGUID& source )
|
||||
if (source == level->players[i]->owner) return level->players[i];
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void ServerSideNetworkHandler::sendPrivate(Packet& packet, const RakNet::RakNetGUID& source) {
|
||||
RakNet::BitStream bitStream;
|
||||
packet.write(&bitStream);
|
||||
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
|
||||
}
|
||||
@@ -58,7 +58,10 @@ public:
|
||||
virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
|
||||
virtual void handle(const RakNet::RakNetGUID& source, MessagePacket* packet);
|
||||
|
||||
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
|
||||
|
||||
bool allowsIncomingConnections() { return _allowIncoming; }
|
||||
void allowIncomingConnections(bool doAllow);
|
||||
|
||||
@@ -70,6 +73,12 @@ private:
|
||||
* @brief Send packet to all players
|
||||
*/
|
||||
void redistributePacket(Packet* packet, const RakNet::RakNetGUID& fromPlayer);
|
||||
|
||||
/**
|
||||
* @brief Send packer private with GUID
|
||||
*/
|
||||
void sendPrivate(Packet& packet, const RakNet::RakNetGUID& source);
|
||||
|
||||
Player* getPlayer(const RakNet::RakNetGUID& source);
|
||||
|
||||
Minecraft* minecraft;
|
||||
|
||||
@@ -92,7 +92,7 @@ static std::string ToStringOk(const T& a, const T& b, const T& c) {
|
||||
std::stringstream ss;
|
||||
ss << a << "," << b << "," << c << "\n";
|
||||
return ss.str();
|
||||
}
|
||||
}
|
||||
|
||||
static bool inRange(int c, int lowInclusive, int highInclusive) {
|
||||
return c >= lowInclusive && c <= highInclusive;
|
||||
@@ -236,9 +236,9 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
|
||||
if (x0 < 0) x0 = 0;
|
||||
if (y0 < 0) y0 = 0;
|
||||
if (z0 < 0) z0 = 0;
|
||||
if (x1 >= LEVEL_WIDTH ) x1 = LEVEL_WIDTH - 1;
|
||||
if (y1 >= LEVEL_HEIGHT) y1 = LEVEL_HEIGHT - 1;
|
||||
if (z1 >= LEVEL_DEPTH ) z1 = LEVEL_DEPTH - 1;
|
||||
if (x1 >= LevelConstants::LEVEL_WIDTH ) x1 = LevelConstants::LEVEL_WIDTH - 1;
|
||||
if (y1 >= LevelConstants::LEVEL_HEIGHT) y1 = LevelConstants::LEVEL_HEIGHT - 1;
|
||||
if (z1 >= LevelConstants::LEVEL_DEPTH ) z1 = LevelConstants::LEVEL_DEPTH - 1;
|
||||
|
||||
for (int y = y0; y <= y1; ++y)
|
||||
for (int z = z0; z <= z1; ++z)
|
||||
@@ -456,7 +456,7 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
|
||||
sw.start();
|
||||
|
||||
// Save a cuboid around the player
|
||||
const int CSize = CHUNK_CACHE_WIDTH;
|
||||
const int CSize = LevelConstants::CHUNK_CACHE_WIDTH;
|
||||
int cx = (int)e->x / CSize;
|
||||
int cz = (int)e->z / CSize;
|
||||
|
||||
@@ -504,7 +504,7 @@ bool CommandServer::handleCheckpoint(bool doRestore ) {
|
||||
const int cz = restorePos.z;
|
||||
const int y0 = restorePos.y;
|
||||
const int y1 = y0 + RestoreHeight;
|
||||
const int CSize = CHUNK_CACHE_WIDTH;
|
||||
const int CSize = LevelConstants::CHUNK_CACHE_WIDTH;
|
||||
const int numChunkBytes = RestoreHeight * CSize * CSize * 20 / 8;
|
||||
|
||||
if (!restoreBuffer) {
|
||||
|
||||
@@ -33,18 +33,18 @@ public:
|
||||
unsigned char* blockIds = chunk->getBlockData();
|
||||
DataLayer& blockData = chunk->data;
|
||||
|
||||
const int setSize = LEVEL_HEIGHT / 8;
|
||||
const int setShift = 4; // power of LEVEL_HEIGHT / 8
|
||||
const int setSize = LevelConstants::LEVEL_HEIGHT / 8;
|
||||
const int setShift = 4; // power of LevelConstants::LEVEL_HEIGHT / 8
|
||||
|
||||
chunkData.Reset();
|
||||
for (int i = 0; i < CHUNK_COLUMNS; i++)
|
||||
for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; i++)
|
||||
{
|
||||
unsigned char updateBits = chunk->updateMap[i];
|
||||
chunkData.Write(updateBits);
|
||||
|
||||
if (updateBits > 0)
|
||||
{
|
||||
int colDataPosition = (i % CHUNK_WIDTH) << 11 | (i / CHUNK_WIDTH) << 7;
|
||||
int colDataPosition = (i % LevelConstants::CHUNK_WIDTH) << 11 | (i / LevelConstants::CHUNK_WIDTH) << 7;
|
||||
|
||||
for (int set = 0; set < 8; set++)
|
||||
{
|
||||
|
||||
@@ -9,17 +9,20 @@ public:
|
||||
RakNet::RakString clientName;
|
||||
int clientNetworkVersion;
|
||||
int clientNetworkLowestSupportedVersion;
|
||||
bool newProto;
|
||||
|
||||
LoginPacket()
|
||||
: clientNetworkVersion(-1),
|
||||
clientNetworkLowestSupportedVersion(-1)
|
||||
clientNetworkLowestSupportedVersion(-1),
|
||||
newProto(false)
|
||||
{
|
||||
}
|
||||
|
||||
LoginPacket(const RakNet::RakString& clientName, int clientVersion)
|
||||
LoginPacket(const RakNet::RakString& clientName, int clientVersion, bool newProto)
|
||||
: clientName(clientName),
|
||||
clientNetworkVersion(clientVersion),
|
||||
clientNetworkLowestSupportedVersion(clientVersion)
|
||||
clientNetworkLowestSupportedVersion(clientVersion),
|
||||
newProto(newProto)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -29,6 +32,7 @@ public:
|
||||
bitStream->Write(clientName);
|
||||
bitStream->Write(clientNetworkVersion);
|
||||
bitStream->Write(clientNetworkLowestSupportedVersion);
|
||||
bitStream->Write(newProto);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
@@ -39,6 +43,11 @@ public:
|
||||
if (bitStream->GetNumberOfUnreadBits() > 0) {
|
||||
bitStream->Read(clientNetworkVersion);
|
||||
bitStream->Read(clientNetworkLowestSupportedVersion);
|
||||
|
||||
// Checking for new proto
|
||||
if (bitStream->GetNumberOfUnreadBits() > 0) {
|
||||
bitStream->Read(newProto);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,10 +3,13 @@
|
||||
|
||||
#include "../Packet.h"
|
||||
|
||||
// wtf why not enum
|
||||
namespace LoginStatus {
|
||||
const int Success = 0;
|
||||
const int Failed_ClientOld = 1;
|
||||
const int Failed_ServerOld = 2;
|
||||
const int Failed_TakenNickname = 3;
|
||||
const int Failed_Banned = 4;
|
||||
}
|
||||
|
||||
class LoginStatusPacket : public Packet {
|
||||
|
||||
@@ -50,5 +50,7 @@
|
||||
#include "TileEventPacket.h"
|
||||
#include "UpdateBlockPacket.h"
|
||||
#include "UseItemPacket.h"
|
||||
|
||||
#include "RemoveItemPacket.h"
|
||||
#include "WantCreatePacket.h"
|
||||
#include "TakeItemPacket.h"
|
||||
#endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/
|
||||
|
||||
@@ -9,15 +9,19 @@ public:
|
||||
int entityId;
|
||||
unsigned short itemId;
|
||||
unsigned short itemAuxValue;
|
||||
unsigned char selectedSlot;
|
||||
unsigned char inventorySlot;
|
||||
|
||||
PlayerEquipmentPacket()
|
||||
{
|
||||
}
|
||||
|
||||
PlayerEquipmentPacket(int entityId, int itemId, int data)
|
||||
PlayerEquipmentPacket(int entityId, int itemId, int data, int selSlot, int invSlot)
|
||||
: entityId(entityId),
|
||||
itemId(itemId),
|
||||
itemAuxValue(data)
|
||||
itemAuxValue(data),
|
||||
selectedSlot(selSlot),
|
||||
inventorySlot(invSlot)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -28,6 +32,8 @@ public:
|
||||
bitStream->Write(entityId);
|
||||
bitStream->Write(itemId);
|
||||
bitStream->Write(itemAuxValue);
|
||||
bitStream->Write(selectedSlot);
|
||||
bitStream->Write(inventorySlot);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
@@ -35,6 +41,8 @@ public:
|
||||
bitStream->Read(entityId);
|
||||
bitStream->Read(itemId);
|
||||
bitStream->Read(itemAuxValue);
|
||||
bitStream->Read(selectedSlot);
|
||||
bitStream->Read(inventorySlot);
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
|
||||
54
src/network/packet/RemoveItemPacket.h
Normal file
54
src/network/packet/RemoveItemPacket.h
Normal file
@@ -0,0 +1,54 @@
|
||||
#ifndef NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
|
||||
#define NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
|
||||
|
||||
//package net.minecraft.network.packet;
|
||||
|
||||
#include "../Packet.h"
|
||||
|
||||
class RemoveItemPacket: public Packet
|
||||
{
|
||||
public:
|
||||
RemoveItemPacket() {
|
||||
}
|
||||
|
||||
RemoveItemPacket(int playerId, int count, int auxValue, int itemId)
|
||||
:
|
||||
playerId(playerId),
|
||||
count(count),
|
||||
auxValue(auxValue),
|
||||
itemId(itemId)
|
||||
{
|
||||
}
|
||||
|
||||
void write(RakNet::BitStream* bitStream)
|
||||
{
|
||||
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_REMOVEITEM));
|
||||
bitStream->Write(itemId);
|
||||
bitStream->Write(count);
|
||||
bitStream->Write(auxValue);
|
||||
|
||||
bitStream->Write(playerId);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
{
|
||||
bitStream->Read(itemId);
|
||||
bitStream->Read(count);
|
||||
bitStream->Read(auxValue);
|
||||
|
||||
bitStream->Read(playerId);
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
{
|
||||
callback->handle(source, (RemoveItemPacket*)this);
|
||||
}
|
||||
|
||||
int playerId;
|
||||
|
||||
int itemId;
|
||||
int count;
|
||||
int auxValue;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__*/
|
||||
@@ -2,13 +2,14 @@
|
||||
#define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__
|
||||
|
||||
#include "../Packet.h"
|
||||
#include "world/entity/player/Inventory.h"
|
||||
#include "world/inventory/FillingContainer.h"
|
||||
#include <array>
|
||||
|
||||
class SendInventoryPacket: public Packet
|
||||
{
|
||||
public:
|
||||
SendInventoryPacket()
|
||||
{
|
||||
}
|
||||
SendInventoryPacket() {}
|
||||
|
||||
SendInventoryPacket(Player* player, bool dropItems)
|
||||
: entityId(player->entityId),
|
||||
@@ -21,10 +22,15 @@ public:
|
||||
ItemInstance* item = inv->getItem(i);
|
||||
items.push_back(item? *item : ItemInstance());
|
||||
}
|
||||
|
||||
for (int i = 0; i < NumArmorItems; ++i) {
|
||||
ItemInstance* item = player->getArmor(i);
|
||||
items.push_back(item? *item : ItemInstance());
|
||||
}
|
||||
|
||||
for (int i = 0; i < inv->numLinkedSlots; ++i) {
|
||||
linkedSlot[i] = inv->linkedSlots[i];
|
||||
}
|
||||
}
|
||||
|
||||
void write(RakNet::BitStream* bitStream)
|
||||
@@ -39,6 +45,13 @@ public:
|
||||
// Armor
|
||||
for (int i = 0; i < NumArmorItems; ++i)
|
||||
PacketUtil::writeItemInstance(items[i + numItems], bitStream);
|
||||
|
||||
int lSlots = Inventory::MAX_SELECTION_SIZE;
|
||||
|
||||
// Linked slots
|
||||
bitStream->Write(lSlots);
|
||||
for (int i = 0; i < lSlots; ++i)
|
||||
bitStream->Write(linkedSlot[i]);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
@@ -50,6 +63,12 @@ public:
|
||||
// Inventory, Armor
|
||||
for (int i = 0; i < numItems + NumArmorItems; ++i)
|
||||
items.push_back(PacketUtil::readItemInstance(bitStream));
|
||||
|
||||
// Linked slots
|
||||
int lSlots = 0;
|
||||
bitStream->Read(lSlots);
|
||||
for (int i = 0; i < lSlots; ++i)
|
||||
bitStream->Read(linkedSlot[i]);
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
@@ -62,6 +81,8 @@ public:
|
||||
short numItems;
|
||||
unsigned char extra;
|
||||
|
||||
std::array<FillingContainer::LinkedSlot, Inventory::MAX_SELECTION_SIZE> linkedSlot;
|
||||
|
||||
static const int ExtraDrop = 1;
|
||||
static const int NumArmorItems = 4;
|
||||
};
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define NET_MINECRAFT_NETWORK_PACKET__StartGamePacket_H__
|
||||
|
||||
#include "../Packet.h"
|
||||
#include "world/level/LevelConstants.h"
|
||||
#include <cstdint>
|
||||
|
||||
class StartGamePacket : public Packet
|
||||
@@ -14,18 +15,20 @@ public:
|
||||
int entityId;
|
||||
float x, y, z;
|
||||
|
||||
int chunkCacheWidth = 0;
|
||||
StartGamePacket()
|
||||
{
|
||||
}
|
||||
|
||||
StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z)
|
||||
StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z, int chunkCacheWidth)
|
||||
: levelSeed((int32_t)seed),
|
||||
levelGeneratorVersion(levelGeneratorVersion),
|
||||
gameType(gameType),
|
||||
entityId(entityId),
|
||||
x(x),
|
||||
y(y),
|
||||
z(z)
|
||||
z(z),
|
||||
chunkCacheWidth(chunkCacheWidth)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -40,6 +43,7 @@ public:
|
||||
bitStream->Write(x);
|
||||
bitStream->Write(y);
|
||||
bitStream->Write(z);
|
||||
bitStream->Write(LevelConstants::CHUNK_CACHE_WIDTH);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
@@ -51,6 +55,10 @@ public:
|
||||
bitStream->Read(x);
|
||||
bitStream->Read(y);
|
||||
bitStream->Read(z);
|
||||
|
||||
if (bitStream->GetNumberOfUnreadBits() > 0) {
|
||||
bitStream->Read(chunkCacheWidth);
|
||||
}
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
|
||||
54
src/network/packet/TakeItemPacket.h
Normal file
54
src/network/packet/TakeItemPacket.h
Normal file
@@ -0,0 +1,54 @@
|
||||
#ifndef NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
|
||||
#define NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
|
||||
|
||||
//package net.minecraft.network.packet;
|
||||
|
||||
#include "../Packet.h"
|
||||
|
||||
class TakeItemPacket: public Packet
|
||||
{
|
||||
public:
|
||||
TakeItemPacket() {
|
||||
}
|
||||
|
||||
TakeItemPacket(int playerId, int count, int auxValue, int itemId)
|
||||
:
|
||||
playerId(playerId),
|
||||
count(count),
|
||||
auxValue(auxValue),
|
||||
itemId(itemId)
|
||||
{
|
||||
}
|
||||
|
||||
void write(RakNet::BitStream* bitStream)
|
||||
{
|
||||
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_TAKEITEM));
|
||||
bitStream->Write(itemId);
|
||||
bitStream->Write(count);
|
||||
bitStream->Write(auxValue);
|
||||
|
||||
bitStream->Write(playerId);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
{
|
||||
bitStream->Read(itemId);
|
||||
bitStream->Read(count);
|
||||
bitStream->Read(auxValue);
|
||||
|
||||
bitStream->Read(playerId);
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
{
|
||||
callback->handle(source, (TakeItemPacket*)this);
|
||||
}
|
||||
|
||||
int playerId;
|
||||
|
||||
int itemId;
|
||||
int count;
|
||||
int auxValue;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__*/
|
||||
@@ -16,10 +16,14 @@ public:
|
||||
short itemId;
|
||||
unsigned char itemData;
|
||||
ItemInstance item;
|
||||
float playerX, playerY, playerZ;
|
||||
float playerX0, playerY0, playerZ0;
|
||||
float playerX1, playerY1, playerZ1;
|
||||
|
||||
UseItemPacket() {}
|
||||
|
||||
UseItemPacket(int x, int y, int z, int face, const ItemInstance* item, int entityId, float clickX, float clickY, float clickZ)
|
||||
UseItemPacket(int x, int y, int z, int face, const ItemInstance* item, int entityId, float clickX, float clickY, float clickZ,
|
||||
float plrX, float plrY, float plrZ, float plrX0, float plrY0, float plrZ0, float plrX1, float plrY1, float plrZ1)
|
||||
: x(x),
|
||||
y(y),
|
||||
z(z),
|
||||
@@ -29,17 +33,36 @@ public:
|
||||
entityId(entityId),
|
||||
clickX(clickX),
|
||||
clickY(clickY),
|
||||
clickZ(clickZ)
|
||||
clickZ(clickZ),
|
||||
playerX(plrX),
|
||||
playerY(plrY),
|
||||
playerZ(plrZ),
|
||||
playerX0(plrX0),
|
||||
playerY0(plrY0),
|
||||
playerZ0(plrZ0),
|
||||
playerX1(plrX1),
|
||||
playerY1(plrY1),
|
||||
playerZ1(plrZ1)
|
||||
{}
|
||||
|
||||
UseItemPacket(const ItemInstance* item, int entityId, const Vec3& aim)
|
||||
UseItemPacket(const ItemInstance* item, int entityId, const Vec3& aim, float plrX, float plrY, float plrZ,
|
||||
float plrX0, float plrY0, float plrZ0, float plrX1, float plrY1, float plrZ1)
|
||||
: face(255),
|
||||
itemId(item? item->id : 0),
|
||||
itemData(item? item->getAuxValue() : 0),
|
||||
entityId(entityId),
|
||||
x((int)(aim.x * 32768.0f)),
|
||||
y((int)(aim.y * 32768.0f)),
|
||||
z((int)(aim.z * 32768.0f))
|
||||
z((int)(aim.z * 32768.0f)),
|
||||
playerX(plrX),
|
||||
playerY(plrY),
|
||||
playerZ(plrZ),
|
||||
playerX0(plrX0),
|
||||
playerY0(plrY0),
|
||||
playerZ0(plrZ0),
|
||||
playerX1(plrX1),
|
||||
playerY1(plrY1),
|
||||
playerZ1(plrZ1)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -57,6 +80,15 @@ public:
|
||||
bitStream->Write(clickX);
|
||||
bitStream->Write(clickY);
|
||||
bitStream->Write(clickZ);
|
||||
bitStream->Write(playerX);
|
||||
bitStream->Write(playerY);
|
||||
bitStream->Write(playerZ);
|
||||
bitStream->Write(playerX0);
|
||||
bitStream->Write(playerY0);
|
||||
bitStream->Write(playerZ0);
|
||||
bitStream->Write(playerX1);
|
||||
bitStream->Write(playerY1);
|
||||
bitStream->Write(playerZ1);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
@@ -74,7 +106,15 @@ public:
|
||||
item.id = itemId;
|
||||
item.setAuxValue(itemData);
|
||||
item.count = (itemId == 0 && itemData == 0)? 0 : 1;
|
||||
|
||||
bitStream->Read(playerX);
|
||||
bitStream->Read(playerY);
|
||||
bitStream->Read(playerZ);
|
||||
bitStream->Read(playerX0);
|
||||
bitStream->Read(playerY0);
|
||||
bitStream->Read(playerZ0);
|
||||
bitStream->Read(playerX1);
|
||||
bitStream->Read(playerY1);
|
||||
bitStream->Read(playerZ1);
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
|
||||
54
src/network/packet/WantCreatePacket.h
Normal file
54
src/network/packet/WantCreatePacket.h
Normal file
@@ -0,0 +1,54 @@
|
||||
#ifndef NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
|
||||
#define NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
|
||||
|
||||
//package net.minecraft.network.packet;
|
||||
|
||||
#include "../Packet.h"
|
||||
|
||||
class WantCreatePacket: public Packet
|
||||
{
|
||||
public:
|
||||
WantCreatePacket() {
|
||||
}
|
||||
|
||||
WantCreatePacket(int playerId, int count, int auxValue, int itemId)
|
||||
:
|
||||
playerId(playerId),
|
||||
count(count),
|
||||
auxValue(auxValue),
|
||||
itemId(itemId)
|
||||
{
|
||||
}
|
||||
|
||||
void write(RakNet::BitStream* bitStream)
|
||||
{
|
||||
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_WANTCREATEITEM));
|
||||
bitStream->Write(itemId);
|
||||
bitStream->Write(count);
|
||||
bitStream->Write(auxValue);
|
||||
|
||||
bitStream->Write(playerId);
|
||||
}
|
||||
|
||||
void read(RakNet::BitStream* bitStream)
|
||||
{
|
||||
bitStream->Read(itemId);
|
||||
bitStream->Read(count);
|
||||
bitStream->Read(auxValue);
|
||||
|
||||
bitStream->Read(playerId);
|
||||
}
|
||||
|
||||
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
|
||||
{
|
||||
callback->handle(source, (WantCreatePacket*)this);
|
||||
}
|
||||
|
||||
int playerId;
|
||||
|
||||
int itemId;
|
||||
int count;
|
||||
int auxValue;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__*/
|
||||
@@ -10,13 +10,10 @@
|
||||
static const char* errIdString = 0;
|
||||
|
||||
void checkError() {
|
||||
ALenum err = alGetError();
|
||||
if(err == AL_NO_ERROR) return;
|
||||
|
||||
while (1) {
|
||||
ALenum err = alGetError();
|
||||
if(err == AL_NO_ERROR) return;
|
||||
|
||||
LOGI("### SoundSystemAL error: %d ####: %s\n", err, errIdString==0?"(none)":errIdString);
|
||||
}
|
||||
LOGI("### SoundSystemAL error: %d ####: %s\n", err, errIdString==0?"(none)":errIdString);
|
||||
}
|
||||
|
||||
//typedef ALvoid AL_APIENTRY (*alBufferDataStaticProcPtr) (const ALint bid, ALenum format, ALvoid *data, ALsizei size, ALsizei freq);
|
||||
|
||||
@@ -17,6 +17,11 @@ ArgumentsSettings::ArgumentsSettings(int numArguments, char** arguments)
|
||||
levelName = std::string(arguments[a+1]);
|
||||
a++; // Skip the next argument since it's part of this one.
|
||||
}
|
||||
} else if(strcmp(arguments[a], "--gamemode") == 0) {
|
||||
if(a + 1 < numArguments) {
|
||||
gamemode = std::string(arguments[a+1]);
|
||||
a++; // Skip the next argument since it's part of this one.
|
||||
}
|
||||
} else if(strcmp(arguments[a], "--leveldir") == 0) {
|
||||
if(a + 1 < numArguments) {
|
||||
levelDir = std::string(arguments[a+1]);
|
||||
@@ -51,6 +56,9 @@ std::string ArgumentsSettings::getServerKey() {
|
||||
std::string ArgumentsSettings::getCachePath() {
|
||||
return cachePath;
|
||||
}
|
||||
std::string ArgumentsSettings::getGamemode() {
|
||||
return gamemode;
|
||||
}
|
||||
std::string ArgumentsSettings::getLevelDir() {
|
||||
return levelDir;
|
||||
}
|
||||
|
||||
@@ -4,20 +4,27 @@
|
||||
class ArgumentsSettings {
|
||||
public:
|
||||
ArgumentsSettings(int numArguments, char** arguments);
|
||||
|
||||
std::string getExternalPath();
|
||||
std::string getLevelName();
|
||||
std::string getServerKey();
|
||||
std::string getCachePath();
|
||||
std::string getLevelDir();
|
||||
std::string getGamemode();
|
||||
|
||||
bool getShowHelp();
|
||||
|
||||
int getPort();
|
||||
private:
|
||||
std::string cachePath;
|
||||
std::string externalPath;
|
||||
std::string levelName;
|
||||
std::string gamemode;
|
||||
std::string levelDir;
|
||||
std::string serverKey;
|
||||
|
||||
bool showHelp;
|
||||
|
||||
int port;
|
||||
};
|
||||
|
||||
|
||||
@@ -12,16 +12,19 @@ ServerLevel::ServerLevel(LevelStorage* levelStorage, const std::string& levelNam
|
||||
void ServerLevel::updateSleepingPlayerList() {
|
||||
bool allPlayersWasSleeping = allPlayersAreSleeping;
|
||||
allPlayersAreSleeping = !players.empty();
|
||||
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
|
||||
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
Player* player = *it;
|
||||
if(!player->isSleeping()) {
|
||||
|
||||
if (!player->isSleeping()) {
|
||||
allPlayersAreSleeping = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!allPlayersWasSleeping && allPlayersAreSleeping) {
|
||||
if (!allPlayersWasSleeping && allPlayersAreSleeping) {
|
||||
levelEvent(NULL, LevelEvent::ALL_PLAYERS_SLEEPING, 0, 0, 0, 0);
|
||||
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
|
||||
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
(*it)->setAllPlayersSleeping();
|
||||
}
|
||||
}
|
||||
@@ -29,23 +32,26 @@ void ServerLevel::updateSleepingPlayerList() {
|
||||
|
||||
void ServerLevel::awakenAllPlayers() {
|
||||
allPlayersAreSleeping = false;
|
||||
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
|
||||
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
Player* player = *it;
|
||||
if(player->isSleeping()) {
|
||||
|
||||
if (player->isSleeping()) {
|
||||
player->stopSleepInBed(false, false, true);
|
||||
player->health = Player::MAX_HEALTH;
|
||||
player->lastHealth = Player::MAX_HEALTH;
|
||||
}
|
||||
}
|
||||
|
||||
SetHealthPacket packet(Player::MAX_HEALTH);
|
||||
raknetInstance->send(packet);
|
||||
}
|
||||
|
||||
bool ServerLevel::allPlayersSleeping() {
|
||||
if(allPlayersAreSleeping && !isClientSide) {
|
||||
if (allPlayersAreSleeping && !isClientSide) {
|
||||
// all players are sleeping, but have they slept long enough?
|
||||
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
if(!(*it)->isSleepingLongEnough()) {
|
||||
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
|
||||
if (!(*it)->isSleepingLongEnough()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -55,13 +61,17 @@ bool ServerLevel::allPlayersSleeping() {
|
||||
return false;
|
||||
}
|
||||
|
||||
void ServerLevel::tick(){
|
||||
void ServerLevel::tick() {
|
||||
super::tick();
|
||||
if(allPlayersSleeping()) {
|
||||
|
||||
if (allPlayersSleeping()) {
|
||||
long newTime = levelData.getTime() + TICKS_PER_DAY;
|
||||
|
||||
levelData.setTime(newTime - (newTime % TICKS_PER_DAY));
|
||||
|
||||
SetTimePacket packet(levelData.getTime());
|
||||
raknetInstance->send(packet);
|
||||
|
||||
awakenAllPlayers();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,14 +19,17 @@
|
||||
#include "../network/packet/AnimatePacket.h"
|
||||
#include "../world/level/tile/entity/ChestTileEntity.h"
|
||||
#include "../network/packet/HurtArmorPacket.h"
|
||||
#include "network/packet/SendInventoryPacket.h"
|
||||
#include "world/entity/player/Inventory.h"
|
||||
|
||||
ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level )
|
||||
ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level, bool proto)
|
||||
: super(level, minecraft->isCreativeMode()),
|
||||
_mc(minecraft),
|
||||
_prevHealth(-999),
|
||||
_containerCounter(0)
|
||||
_containerCounter(0),
|
||||
isNewProto(proto)
|
||||
{
|
||||
hasFakeInventory = true;
|
||||
// hasFakeInventory = true;
|
||||
footSize = 0;
|
||||
}
|
||||
|
||||
@@ -67,7 +70,16 @@ void ServerPlayer::tick() {
|
||||
|
||||
void ServerPlayer::take( Entity* e, int orgCount ) {
|
||||
TakeItemEntityPacket packet(e->entityId, entityId);
|
||||
// SendInventoryPacket packet(this, false);
|
||||
_mc->raknetInstance->send(packet);
|
||||
printf("TakeItemEntityPacket \n");
|
||||
|
||||
LOGI("Inventory:\n");
|
||||
for (int i = 0; i < inventory->numLinkedSlots; i++) {
|
||||
auto item = inventory->getItem(i);
|
||||
if (item)
|
||||
LOGI("\t %i: %s (%i)\n", i, item->getName().c_str(), item->count);
|
||||
}
|
||||
|
||||
super::take(e, orgCount);
|
||||
}
|
||||
@@ -118,20 +130,20 @@ bool ServerPlayer::hasResource( int id ) {
|
||||
void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) {
|
||||
ContainerSetDataPacket p(menu->containerId, id, value);
|
||||
_mc->raknetInstance->send(owner, p);
|
||||
//LOGI("Setting container data for id %d: %d\n", id, value);
|
||||
LOGI("Setting container data for id %d: %d\n", id, value);
|
||||
}
|
||||
|
||||
void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) {
|
||||
if (isResultSlot) return;
|
||||
ContainerSetSlotPacket p(menu->containerId, slot, item);
|
||||
_mc->raknetInstance->send(owner, p);
|
||||
//LOGI("Slot %d changed\n", slot);
|
||||
LOGI("Slot %d changed\n", slot);
|
||||
}
|
||||
|
||||
void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) {
|
||||
ContainerSetContentPacket p(menu->containerId, menu->getItems());
|
||||
_mc->raknetInstance->send(owner, p);
|
||||
//LOGI("Refreshing container with %d items\n", items.size());
|
||||
LOGI("Refreshing container with %zu items\n", items.size());
|
||||
}
|
||||
|
||||
void ServerPlayer::nextContainerCounter() {
|
||||
@@ -163,3 +175,12 @@ void ServerPlayer::displayClientMessage( const std::string& messageId ) {
|
||||
ChatPacket package(messageId);
|
||||
_mc->raknetInstance->send(owner, package);
|
||||
}
|
||||
|
||||
void ServerPlayer::causeFallDamage(float distance) {
|
||||
int dmg = (int) ceil((distance - 3));
|
||||
if (dmg > 0) {
|
||||
SetHealthPacket packet(SetHealthPacket::HEALTH_MODIFY_OFFSET + dmg);
|
||||
_mc->raknetInstance->send(owner, packet);
|
||||
}
|
||||
super::causeFallDamage(distance);
|
||||
}
|
||||
@@ -15,7 +15,7 @@ class ServerPlayer: public Player,
|
||||
{
|
||||
typedef Player super;
|
||||
public:
|
||||
ServerPlayer(Minecraft* minecraft, Level* level);
|
||||
ServerPlayer(Minecraft* minecraft, Level* level, bool proto);
|
||||
|
||||
~ServerPlayer();
|
||||
|
||||
@@ -43,6 +43,17 @@ public:
|
||||
virtual void stopSleepInBed(bool forcefulWakeUp, bool updateLevelList, bool saveRespawnPoint);
|
||||
|
||||
void completeUsingItem();
|
||||
|
||||
void setLastMoveTicks(int lastMoveTicks) { this->lastMoveTicks = lastMoveTicks; }
|
||||
int getLastMoveTicks() { return lastMoveTicks; }
|
||||
|
||||
void setTicksInAir(int ticksInAir) { this->ticksInAir = ticksInAir; }
|
||||
int getTicksInAir() { return ticksInAir; }
|
||||
|
||||
void setNewProto(bool proto) { isNewProto = proto; }
|
||||
bool getProto() { return isNewProto; }
|
||||
|
||||
virtual void causeFallDamage(float distance);
|
||||
private:
|
||||
void nextContainerCounter();
|
||||
void setContainerMenu( BaseContainerMenu* menu );
|
||||
@@ -50,6 +61,11 @@ private:
|
||||
Minecraft* _mc;
|
||||
int _prevHealth;
|
||||
int _containerCounter;
|
||||
|
||||
int lastMoveTicks = 0;
|
||||
int ticksInAir = 0;
|
||||
|
||||
bool isNewProto = false;
|
||||
};
|
||||
|
||||
#endif /*ServerPlayer_H__*/
|
||||
|
||||
@@ -465,6 +465,15 @@ void Entity::tick()
|
||||
baseTick();
|
||||
}
|
||||
|
||||
void Entity::setOnFire(int numberOfSeconds)
|
||||
{
|
||||
int newValue = numberOfSeconds * 20;
|
||||
if (onFire < newValue)
|
||||
{
|
||||
onFire = newValue;
|
||||
}
|
||||
}
|
||||
|
||||
void Entity::baseTick()
|
||||
{
|
||||
TIMER_PUSH("entityBaseTick");
|
||||
@@ -871,8 +880,8 @@ bool Entity::load( CompoundTag* tag )
|
||||
|
||||
// Add a small padding if standing next to the world edges
|
||||
const float padding = bbWidth * 0.5f + 0.001f;
|
||||
xx = Mth::clamp(xx, padding, (float)LEVEL_WIDTH - padding);
|
||||
zz = Mth::clamp(zz, padding, (float)LEVEL_DEPTH - padding);
|
||||
xx = Mth::clamp(xx, padding, (float)LevelConstants::LEVEL_WIDTH - padding);
|
||||
zz = Mth::clamp(zz, padding, (float)LevelConstants::LEVEL_DEPTH - padding);
|
||||
|
||||
xo = xOld = x = xx;
|
||||
yo = yOld = y = yy;
|
||||
|
||||
@@ -89,6 +89,8 @@ public:
|
||||
virtual bool isAlive();
|
||||
virtual bool isOnFire();
|
||||
|
||||
virtual void setOnFire(int numberOfSeconds);
|
||||
|
||||
virtual bool isPlayer();
|
||||
virtual bool isCreativeModeAllowed();
|
||||
|
||||
@@ -129,6 +131,7 @@ public:
|
||||
virtual bool isHangingEntity();
|
||||
|
||||
virtual int getAuxData();
|
||||
virtual void checkFallDamage(float ya, bool onGround);
|
||||
|
||||
protected:
|
||||
virtual void setRot(float yRot, float xRot);
|
||||
@@ -137,7 +140,6 @@ protected:
|
||||
virtual void resetPos(bool clearMore);
|
||||
virtual void outOfWorld();
|
||||
|
||||
virtual void checkFallDamage(float ya, bool onGround);
|
||||
virtual void causeFallDamage(float fallDamage2);
|
||||
virtual void markHurt();
|
||||
|
||||
|
||||
@@ -169,7 +169,9 @@ void Mob::playAmbientSound()
|
||||
level->playSound(this, ambient, getSoundVolume(), getVoicePitch());
|
||||
}
|
||||
}
|
||||
|
||||
bool Mob::isOnFire() {
|
||||
return onFire > 0 || getSharedFlag(SharedFlagsInformation::FLAG_ONFIRE);
|
||||
}
|
||||
void Mob::baseTick()
|
||||
{
|
||||
oAttackAnim = attackAnim;
|
||||
@@ -177,6 +179,18 @@ void Mob::baseTick()
|
||||
|
||||
TIMER_PUSH("mobBaseTick");
|
||||
|
||||
// @TODO - check if this section i added to make fire render in mp doesnt break crap - shredder
|
||||
if (!level->isClientSide) {
|
||||
// Server side: Tell the client if this mob/player is still burning
|
||||
setSharedFlag(SharedFlagsInformation::FLAG_ONFIRE, onFire > 0);
|
||||
} else {
|
||||
// Client side: If the server flag says we aren't on fire, extinguish local visual timer
|
||||
if (!getSharedFlag(SharedFlagsInformation::FLAG_ONFIRE)) {
|
||||
onFire = 0;
|
||||
}
|
||||
}
|
||||
// todo ends here
|
||||
|
||||
if (((ambientSoundTime++ & 15) == 0) && random.nextInt(2000) < ambientSoundTime) {
|
||||
ambientSoundTime = -getAmbientSoundInterval();
|
||||
playAmbientSound();
|
||||
@@ -210,7 +224,7 @@ void Mob::baseTick()
|
||||
if (hurtTime > 0) hurtTime--;
|
||||
if (invulnerableTime > 0) invulnerableTime--;
|
||||
|
||||
if (health <= 0) {
|
||||
if (this->hasDied()) {
|
||||
deathTime++;
|
||||
if (deathTime > SharedConstants::TicksPerSecond) {
|
||||
beforeRemove();
|
||||
@@ -423,7 +437,8 @@ void Mob::setSize( float w, float h )
|
||||
|
||||
void Mob::heal( int heal )
|
||||
{
|
||||
if (health <= 0) return;
|
||||
if (this->hasDied()) return;
|
||||
|
||||
health += heal;
|
||||
if (health > 20) health = 20;
|
||||
invulnerableTime = invulnerableDuration / 2;
|
||||
@@ -433,7 +448,8 @@ bool Mob::hurt( Entity* source, int dmg )
|
||||
{
|
||||
if (level->isClientSide) return false;
|
||||
noActionTime = 0;
|
||||
if (health <= 0) return false;
|
||||
|
||||
if (this->hasDied()) return false;
|
||||
|
||||
this->walkAnimSpeed = 1.5f;
|
||||
|
||||
@@ -471,7 +487,7 @@ bool Mob::hurt( Entity* source, int dmg )
|
||||
}
|
||||
}
|
||||
|
||||
if (health <= 0) {
|
||||
if (this->hasDied()) {
|
||||
if (sound) level->playSound(this, getDeathSound(), getSoundVolume(), getVoicePitch());
|
||||
die(source);
|
||||
} else {
|
||||
@@ -729,7 +745,6 @@ bool Mob::isWaterMob()
|
||||
void Mob::aiStep()
|
||||
{
|
||||
//@todo? 30 lines of code here in java version
|
||||
|
||||
TIMER_PUSH("ai");
|
||||
if (isImmobile()) {
|
||||
jumping = false;
|
||||
@@ -879,7 +894,7 @@ void Mob::newServerAiStep() {
|
||||
|
||||
bool Mob::isImmobile()
|
||||
{
|
||||
return health <= 0;
|
||||
return this->hasDied();
|
||||
}
|
||||
|
||||
void Mob::jumpFromGround()
|
||||
|
||||
@@ -52,6 +52,7 @@ public:
|
||||
virtual bool isPickable();
|
||||
virtual bool isPushable();
|
||||
|
||||
virtual bool isOnFire();
|
||||
virtual bool isShootable();
|
||||
|
||||
MoveControl* getMoveControl();
|
||||
@@ -126,6 +127,8 @@ public:
|
||||
virtual ItemInstance* getCarriedItem() {return NULL;}
|
||||
virtual int getUseItemDuration() {return 0;}
|
||||
virtual void swing();
|
||||
|
||||
inline bool hasDied() { return health <= 0; }
|
||||
protected:
|
||||
virtual void causeFallDamage(float distance);
|
||||
|
||||
@@ -223,6 +226,9 @@ protected:
|
||||
double xc, yc, zc;
|
||||
|
||||
public:
|
||||
void setxxa(float xxa) { this->xxa = xxa; }
|
||||
void setyya(float yya) { this->yya = yya; }
|
||||
|
||||
// Cape position accessors (for renderers)
|
||||
double getCapeX() const { return xCape; }
|
||||
double getCapeY() const { return yCape; }
|
||||
|
||||
@@ -19,7 +19,7 @@ void Skeleton::aiStep() {
|
||||
float br = getBrightness(1);
|
||||
if (br > 0.5f) {
|
||||
if (level->canSeeSky(Mth::floor(x), Mth::floor(y), Mth::floor(z)) && random.nextFloat() * 3.5f < (br - 0.4f)) {
|
||||
hurt(NULL, 1);
|
||||
// hurt(NULL, 1); // no use anymore since i restored setOnFire - shredder
|
||||
|
||||
for (int i = 0; i < 5; ++i) {
|
||||
float xa = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
|
||||
@@ -27,7 +27,7 @@ void Skeleton::aiStep() {
|
||||
float za = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
|
||||
level->addParticle(PARTICLETYPE(explode), x + random.nextFloat() * bbWidth * 2 - bbWidth, y + random.nextFloat() * bbHeight, z + random.nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za);
|
||||
}
|
||||
//setOnFire(8); //@todo
|
||||
setOnFire(8); //@todo
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -55,7 +55,7 @@ void Zombie::aiStep() {
|
||||
float br = getBrightness(1);
|
||||
if (br > 0.5f) {
|
||||
if (level->canSeeSky(Mth::floor(x), Mth::floor(y), Mth::floor(z)) && random.nextFloat() * 3.5f < (br - 0.4f)) {
|
||||
hurt(NULL, 1);
|
||||
// hurt(NULL, 1); // no use anymore since i restored setOnFire - shredder
|
||||
|
||||
for (int i = 0; i < 5; ++i) {
|
||||
float xa = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
|
||||
@@ -63,7 +63,7 @@ void Zombie::aiStep() {
|
||||
float za = (2.0f * random.nextFloat() - 1.0f) * (2.0f * random.nextFloat() - 1.0f) * 0.02f;
|
||||
level->addParticle(PARTICLETYPE(explode), x + random.nextFloat() * bbWidth * 2 - bbWidth, y + random.nextFloat() * bbHeight, z + random.nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za);
|
||||
}
|
||||
//setOnFire(8); //@todo
|
||||
setOnFire(8); //@todo
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -358,3 +358,12 @@ bool Inventory::removeItem( const ItemInstance* samePtr ) {
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Inventory::print() {
|
||||
LOGI("%s's Inventory:\n", player->name.c_str());
|
||||
|
||||
for (int i = 0; i < numTotalSlots; i++) {
|
||||
auto item = getItem(i);
|
||||
if (item) LOGI("\t %i: %s (%i) %s\n", i, item->getName().c_str(), item->count, (player->inventory->getLinked(i))? "(Linked)" : "");
|
||||
}
|
||||
}
|
||||
@@ -45,6 +45,8 @@ public:
|
||||
int getAttackDamage(Entity* entity);
|
||||
float getDestroySpeed(Tile* tile);
|
||||
bool canDestroy(Tile* tile);
|
||||
|
||||
void print();
|
||||
private:
|
||||
void setupDefault();
|
||||
public:
|
||||
|
||||
@@ -216,6 +216,7 @@ bool Player::checkBed() {
|
||||
return (level->getTile(bedPosition.x, bedPosition.y, bedPosition.z) == Tile::bed->id);
|
||||
}
|
||||
|
||||
|
||||
void Player::tick() {
|
||||
bool shouldSleep = entityData.getFlag<SharedFlagsInformation::SharedFlagsInformationType>(DATA_PLAYER_FLAGS_ID, PLAYER_SLEEP_FLAG);
|
||||
if(shouldSleep != isSleeping()) {
|
||||
@@ -246,11 +247,24 @@ void Player::tick() {
|
||||
}
|
||||
super::tick();
|
||||
|
||||
|
||||
if (!level->isClientSide) {
|
||||
// @TODO - Awful Hack Start, MCPE 0.6 doesn't deal damage with fire to players for some reason on mp, so we force it here to do it, need a better way honestly - shredder
|
||||
if (level->containsFireTile(this->bb)) {
|
||||
hurt(NULL, 1);
|
||||
|
||||
if (!isInWater()) {
|
||||
if (onFire <= 0) {
|
||||
onFire = 20 * 15;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Awful hack ends here
|
||||
|
||||
foodData.tick(this);
|
||||
// if (containerMenu != NULL && !containerMenu->stillValid(this)) {
|
||||
// closeContainer();
|
||||
// }
|
||||
// if (containerMenu != NULL && !containerMenu->stillValid(this)) {
|
||||
// closeContainer();
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -376,7 +390,7 @@ void Player::travel(float xa, float ya) {
|
||||
|
||||
/*protected*/
|
||||
bool Player::isImmobile() {
|
||||
return health <= 0 || isSleeping();
|
||||
return hasDied() || isSleeping();
|
||||
}
|
||||
|
||||
/*protected*/
|
||||
@@ -433,8 +447,8 @@ void Player::aiStep() {
|
||||
float tBob = (float) Mth::sqrt(xd * xd + zd * zd);
|
||||
float tTilt = (float) Mth::atan(-yd * 0.2f) * 15.f;
|
||||
if (tBob > 0.1f) tBob = 0.1f;
|
||||
if (!onGround || health <= 0) tBob = 0;
|
||||
if (onGround || health <= 0) tTilt = 0;
|
||||
if (!onGround || hasDied()) tBob = 0;
|
||||
if (onGround || hasDied()) tTilt = 0;
|
||||
bob += (tBob - bob) * 0.4f;
|
||||
tilt += (tTilt - tilt) * 0.8f;
|
||||
|
||||
@@ -504,14 +518,6 @@ bool Player::isCreativeModeAllowed() {
|
||||
return true;
|
||||
}
|
||||
|
||||
//void Player::drop() {
|
||||
// //drop(inventory.removeItem(inventory.selected, 1), false);
|
||||
//}
|
||||
|
||||
void Player::drop(ItemInstance* item) {
|
||||
drop(item, false);
|
||||
}
|
||||
|
||||
void Player::drop(ItemInstance* item, bool randomly) {
|
||||
if (item == NULL || item->isNull())
|
||||
return;
|
||||
@@ -545,11 +551,6 @@ void Player::drop(ItemInstance* item, bool randomly) {
|
||||
thrownItem->zd += Mth::sin(dir) * pow;
|
||||
}
|
||||
|
||||
reallyDrop(thrownItem);
|
||||
}
|
||||
|
||||
/*protected*/
|
||||
void Player::reallyDrop(ItemEntity* thrownItem) {
|
||||
level->addEntity(thrownItem);
|
||||
}
|
||||
|
||||
@@ -666,7 +667,7 @@ bool Player::hurt(Entity* source, int dmg) {
|
||||
if (abilities.invulnerable) return false;
|
||||
|
||||
noActionTime = 0;
|
||||
if (health <= 0) return false;
|
||||
if (hasDied()) return false;
|
||||
if(isSleeping() && !level->isClientSide) {
|
||||
stopSleepInBed(true, true, false);
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user