Added Hand Sway (not an option yet) from b1,8
Fire works properly in multiplayer now and also renders on undead mobs in sunlight now
hopefully fixed bow stuck bug on touchscreen devices
Fire on entites uses updated rendering from b1.6.6
Shadow bug fix attempt the 15th
Added looking at block in debug screen
Zombie Pigman now renders his hat layer
Temporarily disabled most randomlevelsource cave, canyon and tall grass code just for this commit to test performance
Fixed Missing Lighting calls and GL states which was causing stars to render too early
Split Controls should hopefully work on phones now
Chickens should hopefully lay eggs now
Added GUI Styles with 3 options: Java, Pi/Xperia and Pocket
Hopefully fixed touch input eating and breaking blocks bug
Fire should render on all mobs now
Fixed only one side of the first person burning animation being animated
Added Window Scaling Option for PC Users (Hasn't been tested on other platforms
Render Distance is now configurable from the settings menu
Tried to fix shadows again on IOS and Android, hopefully works?
Block Outline Selection now has a thicker outline for better visibility
Restored Java's Debug Screen using partial unused code and ported code, avaliable in options menu as a style
Slight Water texture is now overlayed when in water
Vignette function has been fixed and can now be toggled in options
World Generation now includes Tall Grass and Ferns both
Broken Frame Chart Graph found in the source has now been fixed and enabled when debug screen is turned on
Pie Chart works now and will appear when debug screen is opened
Most changes have not been tested on anything besides windows, will test it