Compare commits
26 Commits
8615e8ae9f
...
ios-suppor
| Author | SHA1 | Date | |
|---|---|---|---|
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fe73853a64 | ||
| 845d721b1e | |||
| d7a02bfc90 | |||
| 13fd830361 | |||
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a96b942c17 | ||
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c476153231 | ||
| 412a34562f | |||
| 98dd53e2f5 | |||
| 6f0c485a9f | |||
| 7cc33b011d | |||
| aeb8e45879 | |||
| d554767309 | |||
| aec534d948 | |||
| 8867878ccf | |||
| 44ece561e8 | |||
| 22b59bd2cc | |||
| 705c4154ee | |||
| 59898ca504 | |||
| b658132dac | |||
| ab5f177208 | |||
| 72b68389b2 | |||
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59ba8bfb7c | ||
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ef32fcfe08 | ||
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2237515793 | ||
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e272991159 | ||
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055f00be49 |
@@ -166,6 +166,7 @@ file(GLOB SERVER_SOURCES
|
||||
"src/util/Mth.cpp"
|
||||
"src/util/PerfTimer.cpp"
|
||||
"src/util/StringUtils.cpp"
|
||||
"src/util/Color.cpp"
|
||||
|
||||
"src/world/Direction.cpp"
|
||||
|
||||
@@ -199,6 +200,9 @@ file(GLOB SERVER_SOURCES
|
||||
|
||||
"src/world/level/dimension/Dimension.cpp"
|
||||
|
||||
"src/world/level/dimension/FoliageColor.cpp"
|
||||
"src/world/level/GrassColor.cpp"
|
||||
|
||||
"src/world/level/levelgen/*.cpp"
|
||||
"src/world/level/levelgen/feature/Feature.cpp"
|
||||
"src/world/level/levelgen/synth/*.cpp"
|
||||
@@ -258,6 +262,8 @@ file(GLOB CLIENT_SOURCES
|
||||
|
||||
"src/util/**.cpp"
|
||||
|
||||
"src/util/Color.cpp"
|
||||
|
||||
"src/world/*.cpp"
|
||||
"src/world/phys/*.cpp"
|
||||
"src/world/entity/*.cpp"
|
||||
|
||||
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
|
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 25 KiB |
BIN
data/images/misc/shadow.png
Normal file
BIN
data/images/misc/shadow.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 868 B |
BIN
data/images/misc/vignette.png
Normal file
BIN
data/images/misc/vignette.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 24 KiB |
@@ -146,6 +146,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
||||
../../../src/util/StringUtils.cpp \
|
||||
../../../src/util/PerfTimer.cpp \
|
||||
../../../src/util/PerfRenderer.cpp \
|
||||
../../../src/util/Color.cpp \
|
||||
../../../src/world/Direction.cpp \
|
||||
../../../src/world/entity/AgableMob.cpp \
|
||||
../../../src/world/entity/Entity.cpp \
|
||||
|
||||
@@ -122,6 +122,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
|
||||
../../../src/util/StringUtils.cpp \
|
||||
../../../src/util/PerfTimer.cpp \
|
||||
../../../src/util/PerfRenderer.cpp \
|
||||
../../../src/util/Color.cpp \
|
||||
../../../src/world/Direction.cpp \
|
||||
../../../src/world/entity/AgableMob.cpp \
|
||||
../../../src/world/entity/Entity.cpp \
|
||||
|
||||
@@ -1173,6 +1173,12 @@
|
||||
F99D344C2F7370CF00DC153E /* Slider.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99D344A2F7370CF00DC153E /* Slider.cpp */; };
|
||||
F99D344E2F7372A100DC153E /* Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = F99D344D2F7372A100DC153E /* Launch Screen.storyboard */; };
|
||||
F99D344F2F7372A100DC153E /* Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = F99D344D2F7372A100DC153E /* Launch Screen.storyboard */; };
|
||||
F99F0FA92F84369F00F2B29A /* GrassColor.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FA82F84369F00F2B29A /* GrassColor.cpp */; };
|
||||
F99F0FAA2F84369F00F2B29A /* GrassColor.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FA82F84369F00F2B29A /* GrassColor.cpp */; };
|
||||
F99F0FAC2F8436CE00F2B29A /* FoliageColor.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */; };
|
||||
F99F0FAD2F8436CE00F2B29A /* FoliageColor.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */; };
|
||||
F99F0FAF2F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; };
|
||||
F99F0FB02F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; };
|
||||
/* End PBXBuildFile section */
|
||||
|
||||
/* Begin PBXFileReference section */
|
||||
@@ -2435,8 +2441,8 @@
|
||||
F99D341D2F736AA100DC153E /* HttpClient.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = HttpClient.h; path = ../../src/platform/HttpClient.h; sourceTree = "<group>"; };
|
||||
F99D341E2F736AA100DC153E /* HttpClient.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = HttpClient.cpp; path = ../../src/platform/HttpClient.cpp; sourceTree = "<group>"; };
|
||||
F99D34212F736AD400DC153E /* TextOption.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = TextOption.h; path = ../../src/client/gui/components/TextOption.h; sourceTree = "<group>"; };
|
||||
F99D34222F736AD400DC153E /* TextOption.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = TextOption.cpp; path = ../../src/client/gui/components/TextOption.cpp; };
|
||||
F99D34252F736AFB00DC153E /* OptionsFile.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = OptionsFile.h; path = ../../src/client/OptionsFile.h; sourceTree = "<group>"; sourceTree = "<group>"; };
|
||||
F99D34222F736AD400DC153E /* TextOption.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = TextOption.cpp; path = ../../src/client/gui/components/TextOption.cpp; sourceTree = "<unknown>"; };
|
||||
F99D34252F736AFB00DC153E /* OptionsFile.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = OptionsFile.h; path = ../../src/client/OptionsFile.h; sourceTree = "<group>"; };
|
||||
F99D34262F736AFB00DC153E /* OptionsFile.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = OptionsFile.cpp; path = ../../src/client/OptionsFile.cpp; sourceTree = "<group>"; };
|
||||
F99D34292F736B6F00DC153E /* OptionsItem.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = OptionsItem.h; path = ../../src/client/gui/components/OptionsItem.h; sourceTree = "<group>"; };
|
||||
F99D342A2F736B6F00DC153E /* OptionsItem.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = OptionsItem.cpp; path = ../../src/client/gui/components/OptionsItem.cpp; sourceTree = "<group>"; };
|
||||
@@ -2457,6 +2463,9 @@
|
||||
F99D34492F7370CF00DC153E /* Slider.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = Slider.h; path = ../../src/client/gui/components/Slider.h; sourceTree = "<group>"; };
|
||||
F99D344A2F7370CF00DC153E /* Slider.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = Slider.cpp; path = ../../src/client/gui/components/Slider.cpp; sourceTree = "<group>"; };
|
||||
F99D344D2F7372A100DC153E /* Launch Screen.storyboard */ = {isa = PBXFileReference; lastKnownFileType = file.storyboard; path = "Launch Screen.storyboard"; sourceTree = "<group>"; };
|
||||
F99F0FA82F84369F00F2B29A /* GrassColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = GrassColor.cpp; sourceTree = "<group>"; };
|
||||
F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = FoliageColor.cpp; sourceTree = "<group>"; };
|
||||
F99F0FAE2F8436EB00F2B29A /* Color.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = Color.cpp; sourceTree = "<group>"; };
|
||||
/* End PBXFileReference section */
|
||||
|
||||
/* Begin PBXFrameworksBuildPhase section */
|
||||
@@ -3761,6 +3770,7 @@
|
||||
D5B50E6914CFF66F005F7284 /* StringUtils.cpp */,
|
||||
D5B50E6A14CFF66F005F7284 /* StringUtils.h */,
|
||||
D5B50E6B14CFF66F005F7284 /* WeighedRandom.h */,
|
||||
F99F0FAE2F8436EB00F2B29A /* Color.cpp */,
|
||||
);
|
||||
path = util;
|
||||
sourceTree = "<group>";
|
||||
@@ -4025,6 +4035,8 @@
|
||||
D5B50F3714CFF66F005F7284 /* TickNextTickData.h */,
|
||||
D5B50F3814CFF66F005F7284 /* tile */,
|
||||
D5B50F6814CFF66F005F7284 /* TilePos.h */,
|
||||
F99F0FA82F84369F00F2B29A /* GrassColor.cpp */,
|
||||
F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */,
|
||||
);
|
||||
path = level;
|
||||
sourceTree = "<group>";
|
||||
@@ -5194,6 +5206,7 @@
|
||||
D5B5111014CFF670005F7284 /* Mth.cpp in Sources */,
|
||||
D5B5111214CFF670005F7284 /* PerfRenderer.cpp in Sources */,
|
||||
D5B5111414CFF670005F7284 /* PerfTimer.cpp in Sources */,
|
||||
F99F0FA92F84369F00F2B29A /* GrassColor.cpp in Sources */,
|
||||
D5B5111614CFF670005F7284 /* StringUtils.cpp in Sources */,
|
||||
D5B5111814CFF670005F7284 /* Direction.cpp in Sources */,
|
||||
D5B5111A14CFF670005F7284 /* Animal.cpp in Sources */,
|
||||
@@ -5214,12 +5227,14 @@
|
||||
D5B5113814CFF670005F7284 /* PathFinderMob.cpp in Sources */,
|
||||
D5B5113A14CFF670005F7284 /* Inventory.cpp in Sources */,
|
||||
D5B5113C14CFF670005F7284 /* Player.cpp in Sources */,
|
||||
F99F0FB02F8436EB00F2B29A /* Color.cpp in Sources */,
|
||||
D5B5113E14CFF670005F7284 /* Arrow.cpp in Sources */,
|
||||
D5B5114014CFF670005F7284 /* Recipes.cpp in Sources */,
|
||||
D5B5114214CFF670005F7284 /* ToolRecipes.cpp in Sources */,
|
||||
D5B5114414CFF670005F7284 /* WeaponRecipes.cpp in Sources */,
|
||||
D5B5114614CFF670005F7284 /* HatchetItem.cpp in Sources */,
|
||||
D5B5114814CFF670005F7284 /* Item.cpp in Sources */,
|
||||
F99F0FAC2F8436CE00F2B29A /* FoliageColor.cpp in Sources */,
|
||||
D5B5114A14CFF670005F7284 /* ItemInstance.cpp in Sources */,
|
||||
D5B5114C14CFF670005F7284 /* PickaxeItem.cpp in Sources */,
|
||||
F99D344B2F7370CF00DC153E /* Slider.cpp in Sources */,
|
||||
@@ -5528,6 +5543,7 @@
|
||||
D5B5102F14CFF670005F7284 /* main.cpp in Sources */,
|
||||
D5B5103514CFF670005F7284 /* Tag.cpp in Sources */,
|
||||
D5B5103714CFF670005F7284 /* ClientSideNetworkHandler.cpp in Sources */,
|
||||
F99F0FAF2F8436EB00F2B29A /* Color.cpp in Sources */,
|
||||
D5B5103914CFF670005F7284 /* NetEventCallback.cpp in Sources */,
|
||||
D5B5103B14CFF670005F7284 /* Packet.cpp in Sources */,
|
||||
D5B5103D14CFF670005F7284 /* RakNetInstance.cpp in Sources */,
|
||||
@@ -5548,6 +5564,7 @@
|
||||
D5B5111514CFF670005F7284 /* StringUtils.cpp in Sources */,
|
||||
D5B5111714CFF670005F7284 /* Direction.cpp in Sources */,
|
||||
D5B5111914CFF670005F7284 /* Animal.cpp in Sources */,
|
||||
F99F0FAD2F8436CE00F2B29A /* FoliageColor.cpp in Sources */,
|
||||
D5B5111B14CFF670005F7284 /* Chicken.cpp in Sources */,
|
||||
D5B5111D14CFF670005F7284 /* Cow.cpp in Sources */,
|
||||
D5B5111F14CFF670005F7284 /* Pig.cpp in Sources */,
|
||||
@@ -5598,6 +5615,7 @@
|
||||
D5B5117714CFF670005F7284 /* ExternalFileLevelStorageSource.cpp in Sources */,
|
||||
D5B5117914CFF670005F7284 /* RegionFile.cpp in Sources */,
|
||||
D5B5117B14CFF670005F7284 /* TickNextTickData.cpp in Sources */,
|
||||
F99F0FAA2F84369F00F2B29A /* GrassColor.cpp in Sources */,
|
||||
D5B5117D14CFF670005F7284 /* DoorTile.cpp in Sources */,
|
||||
D5B5118114CFF670005F7284 /* StoneSlabTile.cpp in Sources */,
|
||||
D5B5118314CFF670005F7284 /* Tile.cpp in Sources */,
|
||||
@@ -5853,7 +5871,7 @@
|
||||
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 14;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 12;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
|
||||
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "C93D3524-5C6F-466E-B12B-833663B7EAE0";
|
||||
@@ -5884,7 +5902,7 @@
|
||||
);
|
||||
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
|
||||
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 14;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 12;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
@@ -5978,7 +5996,7 @@
|
||||
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 14;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 12;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
|
||||
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "64BA8967-1A9A-4980-972C-42E75AD5E023";
|
||||
@@ -6010,7 +6028,7 @@
|
||||
);
|
||||
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
|
||||
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 14;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 12;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
OTHER_CFLAGS = (
|
||||
"-DNS_BLOCK_ASSERTIONS=1",
|
||||
@@ -6076,7 +6094,7 @@
|
||||
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 14;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 12;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
RUN_CLANG_STATIC_ANALYZER = NO;
|
||||
SDKROOT = iphoneos;
|
||||
@@ -6104,7 +6122,7 @@
|
||||
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 14;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 12;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
|
||||
RUN_CLANG_STATIC_ANALYZER = NO;
|
||||
@@ -6137,7 +6155,7 @@
|
||||
);
|
||||
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
|
||||
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 14;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 12;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
@@ -6172,7 +6190,7 @@
|
||||
);
|
||||
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
|
||||
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 14;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 12;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
|
||||
@@ -1106,9 +1106,9 @@ void Minecraft::releaseMouse()
|
||||
}
|
||||
|
||||
bool Minecraft::useTouchscreen() {
|
||||
#if TARGET_OS_IPHONE
|
||||
#if defined(TARGET_OS_IPHONE)
|
||||
return true;
|
||||
#elif RPI
|
||||
#elif defined(RPI)
|
||||
return false;
|
||||
#endif
|
||||
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen;
|
||||
@@ -1140,17 +1140,17 @@ void Minecraft::init()
|
||||
|
||||
|
||||
// my code
|
||||
TextureId foliageId = (textures->loadTexture("environment/foliagecolor.png")); // loading the uh png for foliage color
|
||||
int* foliagePixels = textures->loadTexturePixels(foliageId, "environment/foliagecolor.png");
|
||||
TextureId foliageId = (textures->loadTexture("misc/foliagecolor.png")); // loading the uh png for foliage color
|
||||
int* foliagePixels = textures->loadTexturePixels(foliageId, "misc/foliagecolor.png");
|
||||
// now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn
|
||||
FoliageColor::init(foliagePixels);
|
||||
|
||||
TextureId grassId = (textures->loadTexture("environment/grasscolor.png")); // loading the uh png for foliage color
|
||||
int* grassPixels = textures->loadTexturePixels(grassId, "environment/grasscolor.png");
|
||||
TextureId grassId = (textures->loadTexture("misc/foliagecolor.png")); // loading the uh png for foliage color
|
||||
int* grassPixels = textures->loadTexturePixels(grassId, "misc/foliagecolor.png");
|
||||
GrassColor::init(grassPixels);
|
||||
|
||||
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
|
||||
FoliageColor::setUseTint(tint);
|
||||
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
|
||||
FoliageColor::setUseTint(tint);
|
||||
GrassColor::setUseTint(tint);
|
||||
|
||||
// Platform specific initialization here
|
||||
@@ -1403,6 +1403,12 @@ void Minecraft::_levelGenerated()
|
||||
player->resetPos(false);
|
||||
}
|
||||
|
||||
if (level && level->dimension) {
|
||||
// For example, if you want FogType or any other option
|
||||
level->dimension->FogType = options.getBooleanValue(OPTIONS_FOG_TYPE);
|
||||
}
|
||||
|
||||
|
||||
this->cameraTargetPlayer = player;
|
||||
|
||||
std::string serverName = options.getStringValue(OPTIONS_USERNAME) + " - " + level->getLevelData()->levelName;
|
||||
|
||||
@@ -62,6 +62,10 @@ OptionBool serverVisible("servervisible", true);
|
||||
|
||||
OptionBool foliageTint("foliagetint", false);
|
||||
|
||||
OptionInt fogType("fogType", 0, 0, 2);
|
||||
|
||||
OptionBool javaHud("javaHud", false);
|
||||
|
||||
OptionInt keyForward("key.forward", Keyboard::KEY_W);
|
||||
OptionInt keyLeft("key.left", Keyboard::KEY_A);
|
||||
OptionInt keyBack("key.back", Keyboard::KEY_S);
|
||||
@@ -166,6 +170,11 @@ void Options::initTable() {
|
||||
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
|
||||
m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint;
|
||||
|
||||
// more options yay
|
||||
m_options[OPTIONS_FOG_TYPE] = &fogType;
|
||||
|
||||
m_options[OPTIONS_JAVA_HUD] = &javaHud;
|
||||
|
||||
m_options[OPTIONS_AUTOJUMP] = &autoJump;
|
||||
m_options[OPTIONS_LAST_IP] = &lastIp;
|
||||
}
|
||||
|
||||
@@ -85,6 +85,8 @@ enum OptionId {
|
||||
|
||||
OPTIONS_RPI_CURSOR,
|
||||
OPTIONS_FOLIAGE_TINT,
|
||||
OPTIONS_FOG_TYPE,
|
||||
OPTIONS_JAVA_HUD,
|
||||
// Should be last!
|
||||
OPTIONS_COUNT
|
||||
};
|
||||
|
||||
@@ -36,7 +36,7 @@ const float Gui::DropTicks = 40.0f;
|
||||
//#include <android/log.h>
|
||||
|
||||
Gui::Gui(Minecraft* minecraft)
|
||||
: minecraft(minecraft),
|
||||
: minecraft(minecraft),
|
||||
tickCount(0),
|
||||
progress(0),
|
||||
overlayMessageTime(0),
|
||||
@@ -77,7 +77,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
||||
Font* font = minecraft->font;
|
||||
|
||||
const bool isTouchInterface = minecraft->useTouchscreen();
|
||||
|
||||
|
||||
const int screenWidth = (int)(minecraft->width * InvGuiScale);
|
||||
const int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
blitOffset = -90;
|
||||
@@ -86,9 +86,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
|
||||
// H: 4
|
||||
// T: 7
|
||||
// L: 6
|
||||
// F: 3
|
||||
// T: 7
|
||||
// L: 6
|
||||
// F: 3
|
||||
int ySlot = screenHeight - 16 - 3;
|
||||
|
||||
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||
@@ -103,6 +103,12 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
||||
}
|
||||
}
|
||||
|
||||
// @todo - Shredder: I added this here but currently viginette is broken so i cant do much about it.
|
||||
// if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)){
|
||||
// this->renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
|
||||
// }
|
||||
// shredder end
|
||||
|
||||
if(minecraft->player->getSleepTimer() > 0) {
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
@@ -113,38 +119,38 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||
renderToolBar(a, ySlot, screenWidth);
|
||||
renderToolBar(a, ySlot, screenWidth);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
|
||||
unsigned int max = 10;
|
||||
if (isChatting) {
|
||||
int lineHeight = 9;
|
||||
max = (screenHeight - 48) / lineHeight;
|
||||
if (max < 1) max = 1;
|
||||
int maxScroll = (int)guiMessages.size() - (int)max;
|
||||
if (maxScroll < 0) maxScroll = 0;
|
||||
if (chatScrollOffset > maxScroll) chatScrollOffset = maxScroll;
|
||||
} else {
|
||||
chatScrollOffset = 0;
|
||||
}
|
||||
renderChatMessages(screenHeight, max, isChatting, font);
|
||||
glEnable(GL_BLEND);
|
||||
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
|
||||
unsigned int max = 10;
|
||||
if (isChatting) {
|
||||
int lineHeight = 9;
|
||||
max = (screenHeight - 48) / lineHeight;
|
||||
if (max < 1) max = 1;
|
||||
int maxScroll = (int)guiMessages.size() - (int)max;
|
||||
if (maxScroll < 0) maxScroll = 0;
|
||||
if (chatScrollOffset > maxScroll) chatScrollOffset = maxScroll;
|
||||
} else {
|
||||
chatScrollOffset = 0;
|
||||
}
|
||||
renderChatMessages(screenHeight, max, isChatting, font);
|
||||
#if !defined(RPI)
|
||||
renderOnSelectItemNameText(screenWidth, font, ySlot);
|
||||
renderOnSelectItemNameText(screenWidth, font, ySlot);
|
||||
#endif
|
||||
#if defined(RPI)
|
||||
renderDebugInfo();
|
||||
renderDebugInfo();
|
||||
#endif
|
||||
|
||||
if (Keyboard::isKeyDown(Keyboard::KEY_TAB)) {
|
||||
renderPlayerList(font, screenWidth, screenHeight);
|
||||
if (Keyboard::isKeyDown(Keyboard::KEY_TAB)) {
|
||||
renderPlayerList(font, screenWidth, screenHeight);
|
||||
}
|
||||
|
||||
if (minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG))
|
||||
renderDebugInfo();
|
||||
}
|
||||
|
||||
if (minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG))
|
||||
renderDebugInfo();
|
||||
}
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_BLEND);
|
||||
glEnable2(GL_ALPHA_TEST);
|
||||
}
|
||||
|
||||
@@ -183,7 +189,7 @@ void Gui::getSlotPos(int slot, int& posX, int& posY) {
|
||||
int screenWidth = (int)(minecraft->width * InvGuiScale);
|
||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
posX = screenWidth / 2 - getNumSlots() * 10 + slot * 20,
|
||||
posY = screenHeight - 22;
|
||||
posY = screenHeight - 22;
|
||||
}
|
||||
|
||||
RectangleArea Gui::getRectangleArea(int extendSide) {
|
||||
@@ -196,7 +202,7 @@ RectangleArea Gui::getRectangleArea(int extendSide) {
|
||||
return RectangleArea(0, (float)minecraft->height-pHeight, pCenterX+pHalfWidth+2, (float)minecraft->height);
|
||||
if (extendSide > 0)
|
||||
return RectangleArea(pCenterX-pHalfWidth, (float)minecraft->height-pHeight, (float)minecraft->width, (float)minecraft->height);
|
||||
|
||||
|
||||
return RectangleArea(pCenterX-pHalfWidth, (float)minecraft->height-pHeight, pCenterX+pHalfWidth+2, (float)minecraft->height);
|
||||
}
|
||||
|
||||
@@ -242,7 +248,7 @@ void Gui::handleKeyPressed(int key)
|
||||
if (key == Keyboard::KEY_F1) {
|
||||
minecraft->options.toggle(OPTIONS_HIDEGUI);
|
||||
}
|
||||
|
||||
|
||||
if (key == 99)
|
||||
{
|
||||
if (minecraft->player->inventory->selected > 0)
|
||||
@@ -290,11 +296,11 @@ void Gui::tick() {
|
||||
if(itemNameOverlayTime < 2)
|
||||
itemNameOverlayTime += 1.0f / SharedConstants::TicksPerSecond;
|
||||
for (unsigned int i = 0; i < guiMessages.size(); i++) {
|
||||
guiMessages.at(i).ticks++;
|
||||
guiMessages.at(i).ticks++;
|
||||
}
|
||||
|
||||
if (!minecraft->isCreativeMode())
|
||||
tickItemDrop();
|
||||
if (!minecraft->isCreativeMode())
|
||||
tickItemDrop();
|
||||
}
|
||||
|
||||
void Gui::addMessage(const std::string& _string) {
|
||||
@@ -344,6 +350,8 @@ void Gui::displayClientMessage(const std::string& messageId) {
|
||||
addMessage(messageId);
|
||||
}
|
||||
|
||||
|
||||
// @todo - shredder: Function seems to be completely fine and ported over from java beta, but renders opaque??? need to investigate
|
||||
void Gui::renderVignette(float br, int w, int h) {
|
||||
br = 1 - br;
|
||||
if (br < 0) br = 0;
|
||||
@@ -354,7 +362,10 @@ void Gui::renderVignette(float br, int w, int h) {
|
||||
glDepthMask(false);
|
||||
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
|
||||
glColor4f2(tbr, tbr, tbr, 1);
|
||||
|
||||
minecraft->textures->loadAndBindTexture("misc/vignette.png");
|
||||
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.begin();
|
||||
@@ -407,7 +418,7 @@ void Gui::inventoryUpdated() {
|
||||
}
|
||||
|
||||
void Gui::onGraphicsReset() {
|
||||
inventoryUpdated();
|
||||
inventoryUpdated();
|
||||
}
|
||||
|
||||
void Gui::texturesLoaded( Textures* textures ) {
|
||||
@@ -585,12 +596,12 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
|
||||
bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false;
|
||||
bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false;
|
||||
if ((!isTouchInterface || minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)
|
||||
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||
minecraft->textures->loadAndBindTexture("gui/icons.png");
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
|
||||
blit(screenWidth/2 - 8, screenHeight/2 - 8, 0, 0, 16, 16);
|
||||
glDisable(GL_BLEND);
|
||||
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|
||||
minecraft->textures->loadAndBindTexture("gui/icons.png");
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
|
||||
blit(screenWidth/2 - 8, screenHeight/2 - 8, 0, 0, 16, 16);
|
||||
glDisable(GL_BLEND);
|
||||
} else if(!bowEquipped) {
|
||||
const float tprogress = minecraft->gameMode->destroyProgress;
|
||||
const float alpha = Mth::clamp(minecraft->inputHolder->alpha, 0.0f, 1.0f);
|
||||
@@ -665,10 +676,10 @@ void Gui::renderHearts() {
|
||||
int ip2 = i + i + 1;
|
||||
|
||||
if (armor > 0) {
|
||||
int xo = xx + 80 + i * 8 + 4;
|
||||
if (ip2 < armor) blit(xo, yo, 16 + 2 * 9, 9 * 1, 9, 9);
|
||||
else if (ip2 == armor) blit(xo, yo, 16 + 4 * 9, 9 * 1, 9, 9);
|
||||
else if (ip2 > armor) blit(xo, yo, 16 + 0 * 9, 9 * 1, 9, 9);
|
||||
int xo = xx + 80 + i * 8 + 4;
|
||||
if (ip2 < armor) blit(xo, yo, 16 + 2 * 9, 9 * 1, 9, 9);
|
||||
else if (ip2 == armor) blit(xo, yo, 16 + 4 * 9, 9 * 1, 9, 9);
|
||||
else if (ip2 > armor) blit(xo, yo, 16 + 0 * 9, 9 * 1, 9, 9);
|
||||
}
|
||||
|
||||
int bg = 0;
|
||||
@@ -691,7 +702,7 @@ void Gui::renderBubbles() {
|
||||
if (minecraft->player->isUnderLiquid(Material::water)) {
|
||||
int screenWidth = (int)(minecraft->width * InvGuiScale);
|
||||
int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
|
||||
|
||||
int xx = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenWidth / 2 - getNumSlots() * 10 - 1 : 2;
|
||||
int yo = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenHeight - 42 : 12;
|
||||
int count = (int) std::ceil((minecraft->player->airSupply - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY);
|
||||
@@ -910,64 +921,64 @@ void Gui::renderOnSelectItemNameText( const int screenWidth, Font* font, int ySl
|
||||
|
||||
// helper structure used by drawColoredString
|
||||
struct ColorSegment {
|
||||
std::string text;
|
||||
uint32_t color;
|
||||
std::string text;
|
||||
uint32_t color;
|
||||
};
|
||||
|
||||
// parse [tag] and [/tag] markers; tags may contain a color name (gold, green, etc.)
|
||||
static void parseColorTags(const std::string& in, std::vector<ColorSegment>& out) {
|
||||
uint32_t curColor = 0xffffff;
|
||||
size_t pos = 0;
|
||||
while (pos < in.size()) {
|
||||
size_t open = in.find('[', pos);
|
||||
if (open == std::string::npos) {
|
||||
out.push_back({in.substr(pos), curColor});
|
||||
break;
|
||||
}
|
||||
if (open > pos) {
|
||||
out.push_back({in.substr(pos, open - pos), curColor});
|
||||
}
|
||||
size_t close = in.find(']', open);
|
||||
if (close == std::string::npos) {
|
||||
out.push_back({in.substr(open), curColor});
|
||||
break;
|
||||
}
|
||||
std::string tag = in.substr(open + 1, close - open - 1);
|
||||
if (!tag.empty() && tag[0] == '/') {
|
||||
curColor = 0xffffff;
|
||||
} else {
|
||||
std::string lower;
|
||||
lower.resize(tag.size());
|
||||
std::transform(tag.begin(), tag.end(), lower.begin(), ::tolower);
|
||||
if (lower.find("gold") != std::string::npos) curColor = 0xffd700;
|
||||
else if (lower.find("green") != std::string::npos) curColor = 0x00ff00;
|
||||
else if (lower.find("yellow") != std::string::npos) curColor = 0xffff00;
|
||||
else if (lower.find("red") != std::string::npos) curColor = 0xff0000;
|
||||
else if (lower.find("blue") != std::string::npos) curColor = 0x0000ff;
|
||||
}
|
||||
pos = close + 1;
|
||||
}
|
||||
uint32_t curColor = 0xffffff;
|
||||
size_t pos = 0;
|
||||
while (pos < in.size()) {
|
||||
size_t open = in.find('[', pos);
|
||||
if (open == std::string::npos) {
|
||||
out.push_back({in.substr(pos), curColor});
|
||||
break;
|
||||
}
|
||||
if (open > pos) {
|
||||
out.push_back({in.substr(pos, open - pos), curColor});
|
||||
}
|
||||
size_t close = in.find(']', open);
|
||||
if (close == std::string::npos) {
|
||||
out.push_back({in.substr(open), curColor});
|
||||
break;
|
||||
}
|
||||
std::string tag = in.substr(open + 1, close - open - 1);
|
||||
if (!tag.empty() && tag[0] == '/') {
|
||||
curColor = 0xffffff;
|
||||
} else {
|
||||
std::string lower;
|
||||
lower.resize(tag.size());
|
||||
std::transform(tag.begin(), tag.end(), lower.begin(), ::tolower);
|
||||
if (lower.find("gold") != std::string::npos) curColor = 0xffd700;
|
||||
else if (lower.find("green") != std::string::npos) curColor = 0x00ff00;
|
||||
else if (lower.find("yellow") != std::string::npos) curColor = 0xffff00;
|
||||
else if (lower.find("red") != std::string::npos) curColor = 0xff0000;
|
||||
else if (lower.find("blue") != std::string::npos) curColor = 0x0000ff;
|
||||
}
|
||||
pos = close + 1;
|
||||
}
|
||||
}
|
||||
|
||||
void Gui::drawColoredString(Font* font, const std::string& text, float x, float y, int alpha) {
|
||||
std::vector<ColorSegment> segs;
|
||||
parseColorTags(text, segs);
|
||||
float cx = x;
|
||||
for (auto &s : segs) {
|
||||
int color = s.color + (alpha << 24);
|
||||
font->drawShadow(s.text, cx, y, color);
|
||||
cx += font->width(s.text);
|
||||
}
|
||||
std::vector<ColorSegment> segs;
|
||||
parseColorTags(text, segs);
|
||||
float cx = x;
|
||||
for (auto &s : segs) {
|
||||
int color = s.color + (alpha << 24);
|
||||
font->drawShadow(s.text, cx, y, color);
|
||||
cx += font->width(s.text);
|
||||
}
|
||||
}
|
||||
|
||||
float Gui::getColoredWidth(Font* font, const std::string& text) {
|
||||
std::vector<ColorSegment> segs;
|
||||
parseColorTags(text, segs);
|
||||
float w = 0;
|
||||
for (auto &s : segs) {
|
||||
w += font->width(s.text);
|
||||
}
|
||||
return w;
|
||||
std::vector<ColorSegment> segs;
|
||||
parseColorTags(text, segs);
|
||||
float w = 0;
|
||||
for (auto &s : segs) {
|
||||
w += font->width(s.text);
|
||||
}
|
||||
return w;
|
||||
}
|
||||
|
||||
void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font ) {
|
||||
@@ -1011,13 +1022,13 @@ void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isC
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
// special-case join/leave announcements
|
||||
int baseColor = 0xffffff;
|
||||
if (msg.find(" joined the game") != std::string::npos ||
|
||||
msg.find(" left the game") != std::string::npos) {
|
||||
baseColor = 0xffff00; // yellow
|
||||
}
|
||||
// replace previous logic; allow full colour tags now
|
||||
Gui::drawColoredString(font, msg, x, y, alpha);
|
||||
int baseColor = 0xffffff;
|
||||
if (msg.find(" joined the game") != std::string::npos ||
|
||||
msg.find(" left the game") != std::string::npos) {
|
||||
baseColor = 0xffff00; // yellow
|
||||
}
|
||||
// replace previous logic; allow full colour tags now
|
||||
Gui::drawColoredString(font, msg, x, y, alpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1105,22 +1116,41 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
|
||||
|
||||
// Draw count
|
||||
//Tesselator& t = Tesselator::instance;
|
||||
glPushMatrix2();
|
||||
glScalef2(InvGuiScale + InvGuiScale, InvGuiScale + InvGuiScale, 1);
|
||||
|
||||
const float k = 0.5f * GuiScale;
|
||||
|
||||
t.beginOverride();
|
||||
if (minecraft->gameMode->isSurvivalType()) {
|
||||
x = baseItemX;
|
||||
for (int i = 0; i < slots; i++) {
|
||||
ItemInstance* item = minecraft->player->inventory->getItem(i);
|
||||
if (item && item->count >= 0)
|
||||
renderSlotText(item, k*x, k*ySlot + 1, true, true);
|
||||
x += 20;
|
||||
if (minecraft->options.getBooleanValue(OPTIONS_JAVA_HUD)) // if true enables the java beta item count size and color and calls the java items decorations
|
||||
{
|
||||
t.beginOverride();
|
||||
if (minecraft->gameMode->isSurvivalType()) {
|
||||
x = baseItemX;
|
||||
for (int i = 0; i < slots; i++) {
|
||||
ItemInstance* item = minecraft->player->inventory->getItem(i);
|
||||
if (item && item->count >= 0)
|
||||
ItemRenderer::renderGuiItemDecorations(minecraft->font, minecraft->textures, minecraft->player->inventory->getItem(i), x, (float)ySlot);
|
||||
x += 20;
|
||||
}
|
||||
}
|
||||
minecraft->textures->loadAndBindTexture("font/default8.png");
|
||||
t.endOverrideAndDraw();
|
||||
}
|
||||
else { // otherwise uses the normal pocket edition one
|
||||
glPushMatrix2();
|
||||
glScalef2(InvGuiScale + InvGuiScale, InvGuiScale + InvGuiScale, 1);
|
||||
t.beginOverride();
|
||||
if (minecraft->gameMode->isSurvivalType()) {
|
||||
x = baseItemX;
|
||||
for (int i = 0; i < slots; i++) {
|
||||
ItemInstance* item = minecraft->player->inventory->getItem(i);
|
||||
if (item && item->count >= 0)
|
||||
renderSlotText(item, k*x, k*ySlot, true, true);
|
||||
x += 20;
|
||||
}
|
||||
}
|
||||
|
||||
minecraft->textures->loadAndBindTexture("font/default8.png");
|
||||
t.endOverrideAndDraw();
|
||||
|
||||
glPopMatrix2();
|
||||
}
|
||||
minecraft->textures->loadAndBindTexture("font/default8.png");
|
||||
t.endOverrideAndDraw();
|
||||
|
||||
glPopMatrix2();
|
||||
}
|
||||
|
||||
@@ -138,7 +138,7 @@ void OptionsScreen::render(int xm, int ym, float a) {
|
||||
|
||||
if (currentOptionsGroup != NULL)
|
||||
currentOptionsGroup->render(minecraft, xmm, ymm);
|
||||
|
||||
|
||||
super::render(xm, ym, a);
|
||||
}
|
||||
|
||||
@@ -225,11 +225,14 @@ void OptionsScreen::generateOptionScreens() {
|
||||
.addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft)
|
||||
.addOptionItem(OPTIONS_VIEW_BOBBING, minecraft)
|
||||
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft);
|
||||
|
||||
|
||||
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
|
||||
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
|
||||
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
|
||||
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft);
|
||||
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
|
||||
.addOptionItem(OPTIONS_JAVA_HUD, minecraft)
|
||||
.addOptionItem(OPTIONS_FOG_TYPE, minecraft);
|
||||
|
||||
}
|
||||
|
||||
void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {
|
||||
@@ -251,7 +254,7 @@ void OptionsScreen::keyPressed(int eventKey) {
|
||||
currentOptionsGroup->keyPressed(minecraft, eventKey);
|
||||
if (eventKey == Keyboard::KEY_ESCAPE)
|
||||
minecraft->options.save();
|
||||
|
||||
|
||||
super::keyPressed(eventKey);
|
||||
}
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
#endif
|
||||
|
||||
LevelRenderer::LevelRenderer( Minecraft* mc)
|
||||
: mc(mc),
|
||||
: mc(mc),
|
||||
textures(mc->textures),
|
||||
level(NULL),
|
||||
cullStep(0),
|
||||
@@ -49,6 +49,7 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
|
||||
xMaxChunk(0), yMaxChunk(0), zMaxChunk(0),
|
||||
|
||||
lastViewDistance(-1),
|
||||
lastFogType(-1),
|
||||
|
||||
noEntityRenderFrames(2),
|
||||
totalEntities(0),
|
||||
@@ -145,10 +146,10 @@ void LevelRenderer::setLevel( Level* level )
|
||||
level->addListener(this);
|
||||
allChanged();
|
||||
}
|
||||
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
|
||||
mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
|
||||
allChanged();
|
||||
}
|
||||
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
|
||||
mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
|
||||
allChanged();
|
||||
}
|
||||
}
|
||||
|
||||
void LevelRenderer::allChanged()
|
||||
@@ -161,6 +162,8 @@ void LevelRenderer::allChanged()
|
||||
Tile::leaves_carried->setFancy(fancy);
|
||||
lastViewDistance = mc->options.getIntValue(OPTIONS_VIEW_DISTANCE);
|
||||
|
||||
lastFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
|
||||
|
||||
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
|
||||
FoliageColor::setUseTint(tint);
|
||||
GrassColor::setUseTint(tint);
|
||||
@@ -171,9 +174,9 @@ void LevelRenderer::allChanged()
|
||||
dist = (int)((float)dist * 0.8f);
|
||||
LOGI("last: %d, power: %d\n", lastViewDistance, mc->isPowerVR());
|
||||
|
||||
#if defined(RPI)
|
||||
dist *= 0.6f;
|
||||
#endif
|
||||
#if defined(RPI)
|
||||
dist *= 0.6f;
|
||||
#endif
|
||||
|
||||
if (dist > 400) dist = 400;
|
||||
/*
|
||||
@@ -238,17 +241,17 @@ void LevelRenderer::allChanged()
|
||||
void LevelRenderer::deleteChunks()
|
||||
{
|
||||
for (int z = 0; z < zChunks; ++z)
|
||||
for (int y = 0; y < yChunks; ++y)
|
||||
for (int x = 0; x < xChunks; ++x) {
|
||||
int c = getLinearCoord(x, y, z);
|
||||
delete chunks[c];
|
||||
}
|
||||
for (int y = 0; y < yChunks; ++y)
|
||||
for (int x = 0; x < xChunks; ++x) {
|
||||
int c = getLinearCoord(x, y, z);
|
||||
delete chunks[c];
|
||||
}
|
||||
|
||||
delete[] chunks;
|
||||
chunks = NULL;
|
||||
delete[] chunks;
|
||||
chunks = NULL;
|
||||
|
||||
delete[] sortedChunks;
|
||||
sortedChunks = NULL;
|
||||
delete[] sortedChunks;
|
||||
sortedChunks = NULL;
|
||||
}
|
||||
|
||||
void LevelRenderer::resortChunks( int xc, int yc, int zc )
|
||||
@@ -312,6 +315,17 @@ int LevelRenderer::render( Mob* player, int layer, float alpha )
|
||||
allChanged();
|
||||
}
|
||||
|
||||
int currentFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
|
||||
if (currentFogType != lastFogType) {
|
||||
lastFogType = currentFogType;
|
||||
|
||||
if (level && level->dimension) {
|
||||
level->dimension->FogType = currentFogType; // use new fog stuff
|
||||
}
|
||||
|
||||
allChanged();
|
||||
}
|
||||
|
||||
TIMER_PUSH("sortchunks");
|
||||
for (int i = 0; i < 10; i++) {
|
||||
chunkFixOffs = (chunkFixOffs + 1) % chunksLength;
|
||||
@@ -580,11 +594,11 @@ int LevelRenderer::renderChunks( int from, int to, int layer, float alpha )
|
||||
|
||||
for (unsigned int i = 0; i < _renderChunks.size(); ++i) {
|
||||
Chunk* chunk = _renderChunks[i];
|
||||
#ifdef USE_VBO
|
||||
renderList.addR(chunk->getRenderChunk(layer));
|
||||
#else
|
||||
renderList.add(chunk->getList(layer));
|
||||
#endif
|
||||
#ifdef USE_VBO
|
||||
renderList.addR(chunk->getRenderChunk(layer));
|
||||
#else
|
||||
renderList.add(chunk->getList(layer));
|
||||
#endif
|
||||
renderList.next();
|
||||
}
|
||||
|
||||
@@ -735,20 +749,20 @@ bool LevelRenderer::updateDirtyChunks( Mob* player, bool force )
|
||||
Chunk* chunk = dirtyChunks[cursor];
|
||||
if (chunk != NULL) {
|
||||
bool remove = false;
|
||||
for (int i = 0; i < count && !remove; i++)
|
||||
if (chunk == toAdd[i]) {
|
||||
remove = true;
|
||||
}
|
||||
|
||||
if (!remove) {
|
||||
//if (chunk == toAdd[0] || chunk == toAdd[1] || chunk == toAdd[2]) {
|
||||
// ; // this chunk was rendered and should be removed
|
||||
//} else {
|
||||
if (target != cursor) {
|
||||
dirtyChunks[target] = chunk;
|
||||
for (int i = 0; i < count && !remove; i++)
|
||||
if (chunk == toAdd[i]) {
|
||||
remove = true;
|
||||
}
|
||||
|
||||
if (!remove) {
|
||||
//if (chunk == toAdd[0] || chunk == toAdd[1] || chunk == toAdd[2]) {
|
||||
// ; // this chunk was rendered and should be removed
|
||||
//} else {
|
||||
if (target != cursor) {
|
||||
dirtyChunks[target] = chunk;
|
||||
}
|
||||
target++;
|
||||
}
|
||||
target++;
|
||||
}
|
||||
}
|
||||
cursor++;
|
||||
}
|
||||
@@ -922,23 +936,23 @@ bool entityRenderPredicate(const Entity* a, const Entity* b) {
|
||||
}
|
||||
|
||||
void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
|
||||
if (noEntityRenderFrames > 0) {
|
||||
noEntityRenderFrames--;
|
||||
return;
|
||||
}
|
||||
if (noEntityRenderFrames > 0) {
|
||||
noEntityRenderFrames--;
|
||||
return;
|
||||
}
|
||||
|
||||
TIMER_PUSH("prepare");
|
||||
TileEntityRenderDispatcher::getInstance()->prepare(level, textures, mc->font, mc->cameraTargetPlayer, a);
|
||||
EntityRenderDispatcher::getInstance()->prepare(level, mc->font, mc->cameraTargetPlayer, &mc->options, a);
|
||||
TileEntityRenderDispatcher::getInstance()->prepare(level, textures, mc->font, mc->cameraTargetPlayer, a);
|
||||
EntityRenderDispatcher::getInstance()->prepare(level, mc->font, mc->cameraTargetPlayer, &mc->options, a);
|
||||
|
||||
totalEntities = 0;
|
||||
renderedEntities = 0;
|
||||
culledEntities = 0;
|
||||
totalEntities = 0;
|
||||
renderedEntities = 0;
|
||||
culledEntities = 0;
|
||||
|
||||
Entity* player = mc->cameraTargetPlayer;
|
||||
EntityRenderDispatcher::xOff = TileEntityRenderDispatcher::xOff = (player->xOld + (player->x - player->xOld) * a);
|
||||
EntityRenderDispatcher::yOff = TileEntityRenderDispatcher::yOff = (player->yOld + (player->y - player->yOld) * a);
|
||||
EntityRenderDispatcher::zOff = TileEntityRenderDispatcher::zOff = (player->zOld + (player->z - player->zOld) * a);
|
||||
EntityRenderDispatcher::xOff = TileEntityRenderDispatcher::xOff = (player->xOld + (player->x - player->xOld) * a);
|
||||
EntityRenderDispatcher::yOff = TileEntityRenderDispatcher::yOff = (player->yOld + (player->y - player->yOld) * a);
|
||||
EntityRenderDispatcher::zOff = TileEntityRenderDispatcher::zOff = (player->zOld + (player->z - player->zOld) * a);
|
||||
|
||||
glEnableClientState2(GL_VERTEX_ARRAY);
|
||||
glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
|
||||
@@ -977,10 +991,10 @@ void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
|
||||
delete[] toRender;
|
||||
}
|
||||
|
||||
TIMER_POP_PUSH("tileentities");
|
||||
for (unsigned int i = 0; i < level->tileEntities.size(); i++) {
|
||||
TileEntityRenderDispatcher::getInstance()->render(level->tileEntities[i], a);
|
||||
}
|
||||
TIMER_POP_PUSH("tileentities");
|
||||
for (unsigned int i = 0; i < level->tileEntities.size(); i++) {
|
||||
TileEntityRenderDispatcher::getInstance()->render(level->tileEntities[i], a);
|
||||
}
|
||||
|
||||
glDisableClientState2(GL_VERTEX_ARRAY);
|
||||
glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
|
||||
@@ -991,7 +1005,7 @@ void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
|
||||
std::string LevelRenderer::gatherStats1() {
|
||||
std::stringstream ss;
|
||||
ss << "C: " << renderedChunks << "/" << totalChunks << ". F: " << offscreenChunks << ", O: " << occludedChunks << ", E: " << emptyChunks << "\n";
|
||||
return ss.str();
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
//
|
||||
@@ -1003,34 +1017,34 @@ std::string LevelRenderer::gatherStats1() {
|
||||
// IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64);
|
||||
|
||||
void LevelRenderer::renderSky(float alpha) {
|
||||
if (mc->level->dimension->foggy) return;
|
||||
if (mc->level->dimension->foggy) return;
|
||||
|
||||
glDisable2(GL_TEXTURE_2D);
|
||||
Vec3 sc = level->getSkyColor(mc->cameraTargetPlayer, alpha);
|
||||
float sr = (float) sc.x;
|
||||
float sg = (float) sc.y;
|
||||
float sb = (float) sc.z;// + 0.5f;
|
||||
glDisable2(GL_TEXTURE_2D);
|
||||
Vec3 sc = level->getSkyColor(mc->cameraTargetPlayer, alpha);
|
||||
float sr = (float) sc.x;
|
||||
float sg = (float) sc.y;
|
||||
float sb = (float) sc.z;// + 0.5f;
|
||||
|
||||
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) {
|
||||
float srr = (sr * 30.0f + sg * 59.0f + sb * 11.0f) / 100.0f;
|
||||
float sgg = (sr * 30.0f + sg * 70.0f) / (100.0f);
|
||||
float sbb = (sr * 30.0f + sb * 70.0f) / (100.0f);
|
||||
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) {
|
||||
float srr = (sr * 30.0f + sg * 59.0f + sb * 11.0f) / 100.0f;
|
||||
float sgg = (sr * 30.0f + sg * 70.0f) / (100.0f);
|
||||
float sbb = (sr * 30.0f + sb * 70.0f) / (100.0f);
|
||||
|
||||
sr = srr;
|
||||
sg = sgg;
|
||||
sb = sbb;
|
||||
}
|
||||
glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1);
|
||||
sr = srr;
|
||||
sg = sgg;
|
||||
sb = sbb;
|
||||
}
|
||||
glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1);
|
||||
|
||||
//Tesselator& t = Tesselator::instance;
|
||||
//Tesselator& t = Tesselator::instance;
|
||||
|
||||
glEnable2(GL_FOG);
|
||||
glColor4f2(sr, sg, sb, 1.0f);
|
||||
glEnable2(GL_FOG);
|
||||
glColor4f2(sr, sg, sb, 1.0f);
|
||||
|
||||
#ifdef OPENGL_ES
|
||||
drawArrayVT(skyBuffer, skyVertexCount);
|
||||
#endif
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
glEnable2(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
void LevelRenderer::renderClouds( float alpha ) {
|
||||
@@ -1044,7 +1058,7 @@ void LevelRenderer::renderClouds( float alpha ) {
|
||||
|
||||
//glBindTexture(GL_TEXTURE_2D, texturesloadTexture("/environment/clouds.png"));
|
||||
textures->loadAndBindTexture("environment/clouds.png");
|
||||
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
@@ -1087,17 +1101,17 @@ void LevelRenderer::playSound(const std::string& name, float x, float y, float z
|
||||
// @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine)
|
||||
float dd = 16;
|
||||
|
||||
if (volume > 1) dd *= volume;
|
||||
if (mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
|
||||
mc->soundEngine->play(name, x, y, z, volume, pitch);
|
||||
}
|
||||
if (volume > 1) dd *= volume;
|
||||
if (mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
|
||||
mc->soundEngine->play(name, x, y, z, volume, pitch);
|
||||
}
|
||||
}
|
||||
|
||||
void LevelRenderer::addParticle(const std::string& name, float x, float y, float z, float xa, float ya, float za, int data) {
|
||||
|
||||
float xd = mc->cameraTargetPlayer->x - x;
|
||||
float yd = mc->cameraTargetPlayer->y - y;
|
||||
float zd = mc->cameraTargetPlayer->z - z;
|
||||
float yd = mc->cameraTargetPlayer->y - y;
|
||||
float zd = mc->cameraTargetPlayer->z - z;
|
||||
float distanceSquared = xd * xd + yd * yd + zd * zd;
|
||||
|
||||
//Particle* p = NULL;
|
||||
@@ -1111,27 +1125,27 @@ void LevelRenderer::addParticle(const std::string& name, float x, float y, float
|
||||
// return;
|
||||
//}
|
||||
|
||||
const float particleDistance = 16;
|
||||
if (distanceSquared > particleDistance * particleDistance) return;
|
||||
const float particleDistance = 16;
|
||||
if (distanceSquared > particleDistance * particleDistance) return;
|
||||
|
||||
//static Stopwatch sw;
|
||||
//sw.start();
|
||||
|
||||
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
|
||||
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
|
||||
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
|
||||
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
|
||||
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
|
||||
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
|
||||
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
|
||||
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
|
||||
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
|
||||
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
|
||||
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
|
||||
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
|
||||
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
|
||||
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
|
||||
|
||||
//sw.stop();
|
||||
//sw.printEvery(50, "add-particle-string");
|
||||
@@ -1139,53 +1153,53 @@ void LevelRenderer::addParticle(const std::string& name, float x, float y, float
|
||||
|
||||
/*
|
||||
void LevelRenderer::addParticle(ParticleType::Id name, float x, float y, float z, float xa, float ya, float za, int data) {
|
||||
float xd = mc->cameraTargetPlayer->x - x;
|
||||
float yd = mc->cameraTargetPlayer->y - y;
|
||||
float zd = mc->cameraTargetPlayer->z - z;
|
||||
float xd = mc->cameraTargetPlayer->x - x;
|
||||
float yd = mc->cameraTargetPlayer->y - y;
|
||||
float zd = mc->cameraTargetPlayer->z - z;
|
||||
|
||||
const float particleDistance = 16;
|
||||
if (xd * xd + yd * yd + zd * zd > particleDistance * particleDistance) return;
|
||||
const float particleDistance = 16;
|
||||
if (xd * xd + yd * yd + zd * zd > particleDistance * particleDistance) return;
|
||||
|
||||
//static Stopwatch sw;
|
||||
//sw.start();
|
||||
//static Stopwatch sw;
|
||||
//sw.start();
|
||||
|
||||
//Particle* p = NULL;
|
||||
//Particle* p = NULL;
|
||||
|
||||
if (name == ParticleType::bubble) mc->particleEngine->add( new BubbleParticle(level, x, y, z, xa, ya, za) );
|
||||
else if (name == ParticleType::crit) mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za) );
|
||||
else if (name == ParticleType::smoke) mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za) );
|
||||
else if (name == ParticleType::explode) mc->particleEngine->add( new ExplodeParticle(level, x, y, z, xa, ya, za) );
|
||||
else if (name == ParticleType::flame) mc->particleEngine->add( new FlameParticle(level, x, y, z, xa, ya, za) );
|
||||
else if (name == ParticleType::lava) mc->particleEngine->add( new LavaParticle(level, x, y, z) );
|
||||
else if (name == ParticleType::largesmoke) mc->particleEngine->add( new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f) );
|
||||
else if (name == ParticleType::reddust) mc->particleEngine->add( new RedDustParticle(level, x, y, z, xa, ya, za) );
|
||||
else if (name == ParticleType::iconcrack) mc->particleEngine->add( new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]) );
|
||||
if (name == ParticleType::bubble) mc->particleEngine->add( new BubbleParticle(level, x, y, z, xa, ya, za) );
|
||||
else if (name == ParticleType::crit) mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za) );
|
||||
else if (name == ParticleType::smoke) mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za) );
|
||||
else if (name == ParticleType::explode) mc->particleEngine->add( new ExplodeParticle(level, x, y, z, xa, ya, za) );
|
||||
else if (name == ParticleType::flame) mc->particleEngine->add( new FlameParticle(level, x, y, z, xa, ya, za) );
|
||||
else if (name == ParticleType::lava) mc->particleEngine->add( new LavaParticle(level, x, y, z) );
|
||||
else if (name == ParticleType::largesmoke) mc->particleEngine->add( new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f) );
|
||||
else if (name == ParticleType::reddust) mc->particleEngine->add( new RedDustParticle(level, x, y, z, xa, ya, za) );
|
||||
else if (name == ParticleType::iconcrack) mc->particleEngine->add( new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]) );
|
||||
|
||||
//switch (name) {
|
||||
// case ParticleType::bubble: p = new BubbleParticle(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::crit: p = new CritParticle2(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::smoke: p = new SmokeParticle(level, x, y, z, xa, ya, za); break;
|
||||
// //case ParticleType::note: p = new NoteParticle(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::explode: p = new ExplodeParticle(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::flame: p = new FlameParticle(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::lava: p = new LavaParticle(level, x, y, z); break;
|
||||
// //case ParticleType::splash: p = new SplashParticle(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::largesmoke: p = new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f); break;
|
||||
// case ParticleType::reddust: p = new RedDustParticle(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::iconcrack: p = new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]); break;
|
||||
// //case ParticleType::snowballpoof: p = new BreakingItemParticle(level, x, y, z, Item::snowBall); break;
|
||||
// //case ParticleType::slime: p = new BreakingItemParticle(level, x, y, z, Item::slimeBall); break;
|
||||
// //case ParticleType::heart: p = new HeartParticle(level, x, y, z, xa, ya, za); break;
|
||||
// default:
|
||||
// LOGW("Couldn't find particle of type: %d\n", name);
|
||||
// break;
|
||||
//}
|
||||
//if (p) {
|
||||
// mc->particleEngine->add(p);
|
||||
//}
|
||||
//switch (name) {
|
||||
// case ParticleType::bubble: p = new BubbleParticle(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::crit: p = new CritParticle2(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::smoke: p = new SmokeParticle(level, x, y, z, xa, ya, za); break;
|
||||
// //case ParticleType::note: p = new NoteParticle(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::explode: p = new ExplodeParticle(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::flame: p = new FlameParticle(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::lava: p = new LavaParticle(level, x, y, z); break;
|
||||
// //case ParticleType::splash: p = new SplashParticle(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::largesmoke: p = new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f); break;
|
||||
// case ParticleType::reddust: p = new RedDustParticle(level, x, y, z, xa, ya, za); break;
|
||||
// case ParticleType::iconcrack: p = new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]); break;
|
||||
// //case ParticleType::snowballpoof: p = new BreakingItemParticle(level, x, y, z, Item::snowBall); break;
|
||||
// //case ParticleType::slime: p = new BreakingItemParticle(level, x, y, z, Item::slimeBall); break;
|
||||
// //case ParticleType::heart: p = new HeartParticle(level, x, y, z, xa, ya, za); break;
|
||||
// default:
|
||||
// LOGW("Couldn't find particle of type: %d\n", name);
|
||||
// break;
|
||||
//}
|
||||
//if (p) {
|
||||
// mc->particleEngine->add(p);
|
||||
//}
|
||||
|
||||
//sw.stop();
|
||||
//sw.printEvery(50, "add-particle-enum");
|
||||
//sw.stop();
|
||||
//sw.printEvery(50, "add-particle-enum");
|
||||
}
|
||||
*/
|
||||
|
||||
@@ -1203,7 +1217,7 @@ void LevelRenderer::renderHitSelect( Player* player, const HitResult& h, int mod
|
||||
glEnable2(GL_DEPTH_TEST);
|
||||
|
||||
textures->loadAndBindTexture("terrain.png");
|
||||
|
||||
|
||||
int tileId = level->getTile(h.x, h.y, h.z);
|
||||
Tile* tile = tileId > 0 ? Tile::tiles[tileId] : NULL;
|
||||
glDisable2(GL_ALPHA_TEST);
|
||||
@@ -1300,11 +1314,11 @@ void LevelRenderer::takePicture( TripodCamera* cam, Entity* entity )
|
||||
void LevelRenderer::levelEvent(Player* player, int type, int x, int y, int z, int data) {
|
||||
switch (type) {
|
||||
case LevelEvent::SOUND_OPEN_DOOR:
|
||||
if (Mth::random() < 0.5f) {
|
||||
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_open", 1, level->random.nextFloat() * 0.1f + 0.9f);
|
||||
} else {
|
||||
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_close", 1, level->random.nextFloat() * 0.1f + 0.9f);
|
||||
}
|
||||
break;
|
||||
if (Mth::random() < 0.5f) {
|
||||
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_open", 1, level->random.nextFloat() * 0.1f + 0.9f);
|
||||
} else {
|
||||
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_close", 1, level->random.nextFloat() * 0.1f + 0.9f);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -113,6 +113,9 @@ private:
|
||||
bool occlusionCheck;
|
||||
int lastViewDistance;
|
||||
|
||||
// shredder added again...
|
||||
int lastFogType;
|
||||
|
||||
int ticks;
|
||||
int starList, skyList, darkList;
|
||||
|
||||
|
||||
@@ -40,18 +40,18 @@ EntityRenderDispatcher::EntityRenderDispatcher()
|
||||
{
|
||||
//@note: The Models (model/armor) will be deleted by resp. MobRenderer
|
||||
assign( ER_ITEM_RENDERER, new ItemRenderer());
|
||||
assign( ER_HUMANOID_RENDERER, new HumanoidMobRenderer(new HumanoidModel(), 0));
|
||||
assign( ER_PIG_RENDERER, new PigRenderer(new PigModel(), NULL/*new PigModel(0.5f)*/, 0));
|
||||
assign( ER_COW_RENDERER, new MobRenderer(new CowModel(), 0));
|
||||
assign( ER_CHICKEN_RENDERER, new ChickenRenderer( new ChickenModel(), 0));
|
||||
assign( ER_SHEEP_RENDERER, new SheepRenderer(new SheepModel(), new SheepFurModel(), 0));
|
||||
assign( ER_HUMANOID_RENDERER, new HumanoidMobRenderer(new HumanoidModel(), 0.5));
|
||||
assign( ER_PIG_RENDERER, new PigRenderer(new PigModel(0.5), NULL/*new PigModel(0.5f)*/, 0.7));
|
||||
assign( ER_COW_RENDERER, new MobRenderer(new CowModel(), 0.7));
|
||||
assign( ER_CHICKEN_RENDERER, new ChickenRenderer( new ChickenModel(), 0.3));
|
||||
assign( ER_SHEEP_RENDERER, new SheepRenderer(new SheepModel(), new SheepFurModel(), 0.7));
|
||||
assign( ER_SKELETON_RENDERER, new HumanoidMobRenderer(new SkeletonModel(), 0.5f));
|
||||
assign( ER_ZOMBIE_RENDERER, new HumanoidMobRenderer(new ZombieModel(), 0.5f));
|
||||
assign( ER_CREEPER_RENDERER, new CreeperRenderer());
|
||||
assign( ER_SPIDER_RENDERER, new SpiderRenderer());
|
||||
assign( ER_TNT_RENDERER, new TntRenderer());
|
||||
assign( ER_ARROW_RENDERER, new ArrowRenderer());
|
||||
assign( ER_PLAYER_RENDERER, new PlayerRenderer(new HumanoidModel(0, 0, 64, 64), 0));
|
||||
assign( ER_PLAYER_RENDERER, new PlayerRenderer(new HumanoidModel(0, 0, 64, 64), 0.5));
|
||||
assign( ER_THROWNEGG_RENDERER, new ItemSpriteRenderer(Item::egg->getIcon(0)));
|
||||
assign( ER_SNOWBALL_RENDERER, new ItemSpriteRenderer(Item::snowBall->getIcon(0)));
|
||||
assign( ER_PAINTING_RENDERER, new PaintingRenderer());
|
||||
@@ -133,7 +133,7 @@ void EntityRenderDispatcher::render( Entity* entity, float x, float y, float z,
|
||||
EntityRenderer* renderer = getRenderer(entity);
|
||||
if (renderer != NULL) {
|
||||
renderer->render(entity, x, y, z, rot, a);
|
||||
//renderer->postRender(entity, x, y, z, rot, a);
|
||||
renderer->postRender(entity, x, y, z, rot, a);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,11 +5,17 @@
|
||||
#include "../gles.h"
|
||||
#include "../../../world/phys/AABB.h"
|
||||
#include "EntityRenderDispatcher.h"
|
||||
#include "../../../util/Mth.h"
|
||||
#include "../../../world/level/Level.h"
|
||||
#include "../../../world/level/tile/Tile.h"
|
||||
|
||||
#include "../../Minecraft.h"
|
||||
#include "../../Option.h"
|
||||
|
||||
EntityRenderDispatcher* EntityRenderer::entityRenderDispatcher = NULL;
|
||||
|
||||
EntityRenderer::EntityRenderer()
|
||||
: shadowRadius(0),
|
||||
: shadowRadius(0),
|
||||
shadowStrength(1.0f)
|
||||
{}
|
||||
|
||||
@@ -36,37 +42,37 @@ void EntityRenderer::render(const AABB& bb, float xo, float yo, float zo) {
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
t.begin();
|
||||
t.offset(xo, yo, zo);
|
||||
//t.normal(0, 0, -1);
|
||||
t.normal(0, 0, -1);
|
||||
t.vertex(bb.x0, bb.y1, bb.z0);
|
||||
t.vertex(bb.x1, bb.y1, bb.z0);
|
||||
t.vertex(bb.x1, bb.y0, bb.z0);
|
||||
t.vertex(bb.x0, bb.y0, bb.z0);
|
||||
|
||||
//t.normal(0, 0, 1);
|
||||
t.normal(0, 0, 1);
|
||||
t.vertex(bb.x0, bb.y0, bb.z1);
|
||||
t.vertex(bb.x1, bb.y0, bb.z1);
|
||||
t.vertex(bb.x1, bb.y1, bb.z1);
|
||||
t.vertex(bb.x0, bb.y1, bb.z1);
|
||||
|
||||
//t.normal(0, -1, 0);
|
||||
t.normal(0, -1, 0);
|
||||
t.vertex(bb.x0, bb.y0, bb.z0);
|
||||
t.vertex(bb.x1, bb.y0, bb.z0);
|
||||
t.vertex(bb.x1, bb.y0, bb.z1);
|
||||
t.vertex(bb.x0, bb.y0, bb.z1);
|
||||
|
||||
//t.normal(0, 1, 0);
|
||||
t.normal(0, 1, 0);
|
||||
t.vertex(bb.x0, bb.y1, bb.z1);
|
||||
t.vertex(bb.x1, bb.y1, bb.z1);
|
||||
t.vertex(bb.x1, bb.y1, bb.z0);
|
||||
t.vertex(bb.x0, bb.y1, bb.z0);
|
||||
|
||||
//t.normal(-1, 0, 0);
|
||||
t.normal(-1, 0, 0);
|
||||
t.vertex(bb.x0, bb.y0, bb.z1);
|
||||
t.vertex(bb.x0, bb.y1, bb.z1);
|
||||
t.vertex(bb.x0, bb.y1, bb.z0);
|
||||
t.vertex(bb.x0, bb.y0, bb.z0);
|
||||
|
||||
//t.normal(1, 0, 0);
|
||||
t.normal(1, 0, 0);
|
||||
t.vertex(bb.x1, bb.y0, bb.z0);
|
||||
t.vertex(bb.x1, bb.y1, bb.z0);
|
||||
t.vertex(bb.x1, bb.y1, bb.z1);
|
||||
@@ -116,134 +122,139 @@ Font* EntityRenderer::getFont() {
|
||||
return entityRenderDispatcher->getFont();
|
||||
}
|
||||
|
||||
//void postRender(Entity entity, float x, float y, float z, float rot, float a) {
|
||||
// if (entityRenderDispatcher.options.fancyGraphics && shadowRadius > 0) {
|
||||
// float dist = entityRenderDispatcher.distanceToSqr(entity.x, entity.y, entity.z);
|
||||
// float pow = (float) ((1 - dist / (16.0f * 16.0f)) * shadowStrength);
|
||||
// if (pow > 0) {
|
||||
// renderShadow(entity, x, y, z, pow, a);
|
||||
// }
|
||||
// }
|
||||
// if (entity.isOnFire()) renderFlame(entity, x, y, z, a);
|
||||
//}
|
||||
void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float rot, float a) {
|
||||
if (/*entityRenderDispatcher.options.fancyGraphics &&*/entityRenderDispatcher->minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && shadowRadius > 0) {
|
||||
float dist = entityRenderDispatcher->distanceToSqr(entity->x, entity->y, entity->z);
|
||||
float pow = (float) ((1 - dist / (16.0f * 16.0f)) * shadowStrength);
|
||||
if (pow > 0) {
|
||||
renderShadow(entity, x, y, z, pow, a);
|
||||
}
|
||||
//}
|
||||
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
|
||||
}
|
||||
}
|
||||
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
|
||||
|
||||
//void renderFlame(Entity e, float x, float y, float z, float a) {
|
||||
// glDisable2(GL_LIGHTING);
|
||||
// int tex = Tile.fire.tex;
|
||||
int tex = ((Tile*)Tile::fire)->tex;
|
||||
|
||||
// int xt = (tex & 0xf) << 4;
|
||||
// int yt = tex & 0xf0;
|
||||
int xt = (tex & 0xf) << 4;
|
||||
int yt = tex & 0xf0;
|
||||
|
||||
// float u0 = (xt) / 256.0f;
|
||||
// float u1 = (xt + 15.99f) / 256.0f;
|
||||
// float v0 = (yt) / 256.0f;
|
||||
// float v1 = (yt + 15.99f) / 256.0f;
|
||||
float u0 = (xt) / 256.0f;
|
||||
float u1 = (xt + 15.99f) / 256.0f;
|
||||
float v0 = (yt) / 256.0f;
|
||||
float v1 = (yt + 15.99f) / 256.0f;
|
||||
|
||||
// glPushMatrix2();
|
||||
// glTranslatef2((float) x, (float) y, (float) z);
|
||||
glPushMatrix2();
|
||||
glTranslatef2((float) x, (float) y, (float) z);
|
||||
|
||||
// float s = e.bbWidth * 1.4f;
|
||||
// glScalef2(s, s, s);
|
||||
// bindTexture("terrain.png");
|
||||
// Tesselator t = Tesselator.instance;
|
||||
float s = e->bbWidth * 1.4f;
|
||||
glScalef2(s, s, s);
|
||||
bindTexture("terrain.png");
|
||||
Tesselator& t = Tesselator::instance;
|
||||
|
||||
// float r = 1.0f;
|
||||
// float xo = 0.5f;
|
||||
// float yo = 0.0f;
|
||||
float r = 1.0f;
|
||||
float xo = 0.5f;
|
||||
float yo = 0.0f;
|
||||
|
||||
// float h = e.bbHeight / e.bbWidth;
|
||||
float h = e->bbHeight / e->bbWidth;
|
||||
|
||||
// glRotatef2(-entityRenderDispatcher.playerRotY, 0, 1, 0);
|
||||
// glTranslatef2(0, 0, -0.4f + ((int) h) * 0.02f);
|
||||
// glColor4f2(1, 1, 1, 1);
|
||||
// // glRotatef2(-playerRotX, 1, 0, 0);
|
||||
// t.begin();
|
||||
// while (h > 0) {
|
||||
// t.vertexUV(r - xo, 0 - yo, 0, u1, v1);
|
||||
// t.vertexUV(0 - xo, 0 - yo, 0, u0, v1);
|
||||
// t.vertexUV(0 - xo, 1.4f - yo, 0, u0, v0);
|
||||
// t.vertexUV(r - xo, 1.4f - yo, 0, u1, v0);
|
||||
// h -= 1;
|
||||
// yo -= 1;
|
||||
// r *= 0.9f;
|
||||
// glTranslatef2(0, 0, -0.04f);
|
||||
// }
|
||||
// t.end();
|
||||
// glPopMatrix2();
|
||||
// glEnable2(GL_LIGHTING);
|
||||
//}
|
||||
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
|
||||
glTranslatef2(0, 0, -0.4f + ((int) h) * 0.02f);
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
// glRotatef2(-playerRotX, 1, 0, 0);
|
||||
t.begin();
|
||||
while (h > 0) {
|
||||
t.vertexUV(r - xo, 0 - yo, 0, u1, v1);
|
||||
t.vertexUV(0 - xo, 0 - yo, 0, u0, v1);
|
||||
t.vertexUV(0 - xo, 1.4f - yo, 0, u0, v0);
|
||||
t.vertexUV(r - xo, 1.4f - yo, 0, u1, v0);
|
||||
h -= 1;
|
||||
yo -= 1;
|
||||
r *= 0.9f;
|
||||
glTranslatef2(0, 0, -0.04f);
|
||||
}
|
||||
t.draw();
|
||||
glPopMatrix2();
|
||||
// glEnable2(GL_LIGHTING);
|
||||
}
|
||||
|
||||
//void renderShadow(Entity e, float x, float y, float z, float pow, float a) {
|
||||
// glEnable2(GL_BLEND);
|
||||
// glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { //
|
||||
glEnable2(GL_BLEND);
|
||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
// Textures textures = entityRenderDispatcher.textures;
|
||||
// textures.bind(textures.loadTexture("%clamp%/misc/shadow.png"));
|
||||
//Textures* textures = entityRenderDispatcher->textures;
|
||||
//textures->bind(textures->loadTexture("%clamp%/environment/shadow.png"));
|
||||
Textures* textures = entityRenderDispatcher->textures;
|
||||
textures->bind(textures->loadTexture("/misc/shadow.png"));
|
||||
|
||||
// Level level = getLevel();
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
// glDepthMask(false);
|
||||
// float r = shadowRadius;
|
||||
Level* level = getLevel();
|
||||
|
||||
// float ex = e.xOld + (e.x - e.xOld) * a;
|
||||
// float ey = e.yOld + (e.y - e.yOld) * a + e.getShadowHeightOffs();
|
||||
// float ez = e.zOld + (e.z - e.zOld) * a;
|
||||
glDepthMask(false);
|
||||
float r = shadowRadius;
|
||||
|
||||
// int x0 = Mth.floor(ex - r);
|
||||
// int x1 = Mth.floor(ex + r);
|
||||
// int y0 = Mth.floor(ey - r);
|
||||
// int y1 = Mth.floor(ey);
|
||||
// int z0 = Mth.floor(ez - r);
|
||||
// int z1 = Mth.floor(ez + r);
|
||||
float ex = e->xOld + (e->x - e->xOld) * a;
|
||||
float ey = e->yOld + (e->y - e->yOld) * a + e->getShadowHeightOffs();
|
||||
float ez = e->zOld + (e->z - e->zOld) * a;
|
||||
|
||||
// float xo = x - ex;
|
||||
// float yo = y - ey;
|
||||
// float zo = z - ez;
|
||||
int x0 = Mth::floor(ex - r);
|
||||
int x1 = Mth::floor(ex + r);
|
||||
int y0 = Mth::floor(ey - r);
|
||||
int y1 = Mth::floor(ey);
|
||||
int z0 = Mth::floor(ez - r);
|
||||
int z1 = Mth::floor(ez + r);
|
||||
|
||||
// Tesselator tt = Tesselator.instance;
|
||||
// tt.begin();
|
||||
// for (int xt = x0; xt <= x1; xt++)
|
||||
// for (int yt = y0; yt <= y1; yt++)
|
||||
// for (int zt = z0; zt <= z1; zt++) {
|
||||
// int t = level.getTile(xt, yt - 1, zt);
|
||||
// if (t > 0 && level.getRawBrightness(xt, yt, zt) > 3) {
|
||||
// renderTileShadow(Tile.tiles[t], x, y + e.getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e.getShadowHeightOffs(), zo);
|
||||
// }
|
||||
// }
|
||||
// tt.end();
|
||||
float xo = x - ex;
|
||||
float yo = y - ey;
|
||||
float zo = z - ez;
|
||||
|
||||
// glColor4f2(1, 1, 1, 1);
|
||||
// glDisable2(GL_BLEND);
|
||||
// glDepthMask(true);
|
||||
//}
|
||||
Tesselator& tt = Tesselator::instance;
|
||||
tt.begin();
|
||||
for (int xt = x0; xt <= x1; xt++)
|
||||
for (int yt = y0; yt <= y1; yt++)
|
||||
for (int zt = z0; zt <= z1; zt++) {
|
||||
int t = level->getTile(xt, yt - 1, zt);
|
||||
if (t > 0 && level->getRawBrightness(xt, yt, zt) > 3) {
|
||||
renderTileShadow(Tile::tiles[t], x, y + e->getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e->getShadowHeightOffs(), zo);
|
||||
}
|
||||
}
|
||||
tt.draw();
|
||||
|
||||
//Level* getLevel() {
|
||||
// return entityRenderDispatcher.level;
|
||||
//}
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
glDisable2(GL_BLEND);
|
||||
glDepthMask(true);
|
||||
}
|
||||
|
||||
//void renderTileShadow(Tile tt, float x, float y, float z, int xt, int yt, int zt, float pow, float r, float xo, float yo, float zo) {
|
||||
// Tesselator t = Tesselator.instance;
|
||||
// if (!tt.isCubeShaped()) return;
|
||||
Level* EntityRenderer::getLevel() {
|
||||
return entityRenderDispatcher->level;
|
||||
}
|
||||
|
||||
// float a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel().getBrightness(xt, yt, zt);
|
||||
// if (a < 0) return;
|
||||
// if (a > 1) a = 1;
|
||||
// t.color(1, 1, 1, (float) a);
|
||||
// // glColor4f2(1, 1, 1, (float) a);
|
||||
void EntityRenderer::renderTileShadow(Tile* tt, float x, float y, float z, int xt, int yt, int zt, float pow, float r, float xo, float yo, float zo) {
|
||||
Tesselator& t = Tesselator::instance;
|
||||
if (!tt->isCubeShaped()) return;
|
||||
|
||||
// float x0 = xt + tt.xx0 + xo;
|
||||
// float x1 = xt + tt.xx1 + xo;
|
||||
// float y0 = yt + tt.yy0 + yo + 1.0 / 64.0f;
|
||||
// float z0 = zt + tt.zz0 + zo;
|
||||
// float z1 = zt + tt.zz1 + zo;
|
||||
float a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel()->getBrightness(xt, yt, zt);
|
||||
if (a < 0) return;
|
||||
if (a > 1) a = 1;
|
||||
// t.color(1, 1, 1, (float) a);
|
||||
glColor4f2(1, 1, 1, (float) a);
|
||||
|
||||
// float u0 = (float) ((x - (x0)) / 2 / r + 0.5f);
|
||||
// float u1 = (float) ((x - (x1)) / 2 / r + 0.5f);
|
||||
// float v0 = (float) ((z - (z0)) / 2 / r + 0.5f);
|
||||
// float v1 = (float) ((z - (z1)) / 2 / r + 0.5f);
|
||||
float x0 = xt + tt->xx0 + xo;
|
||||
float x1 = xt + tt->xx1 + xo;
|
||||
float y0 = yt + tt->yy0 + yo + 1.0 / 64.0f;
|
||||
float z0 = zt + tt->zz0 + zo;
|
||||
float z1 = zt + tt->zz1 + zo;
|
||||
|
||||
// t.vertexUV(x0, y0, z0, u0, v0);
|
||||
// t.vertexUV(x0, y0, z1, u0, v1);
|
||||
// t.vertexUV(x1, y0, z1, u1, v1);
|
||||
// t.vertexUV(x1, y0, z0, u1, v0);
|
||||
//}
|
||||
float u0 = (float) ((x - (x0)) / 2 / r + 0.5f);
|
||||
float u1 = (float) ((x - (x1)) / 2 / r + 0.5f);
|
||||
float v0 = (float) ((z - (z0)) / 2 / r + 0.5f);
|
||||
float v1 = (float) ((z - (z1)) / 2 / r + 0.5f);
|
||||
|
||||
t.vertexUV(x0, y0, z0, u0, v0);
|
||||
t.vertexUV(x0, y0, z1, u0, v1);
|
||||
t.vertexUV(x1, y0, z1, u1, v1);
|
||||
t.vertexUV(x1, y0, z0, u1, v0);
|
||||
}
|
||||
|
||||
@@ -12,6 +12,8 @@ class EntityRenderDispatcher;
|
||||
class Entity;
|
||||
class AABB;
|
||||
class Font;
|
||||
class Tile;
|
||||
class Level;
|
||||
|
||||
class EntityRenderer
|
||||
{
|
||||
@@ -24,6 +26,11 @@ public:
|
||||
virtual void render(Entity* entity, float x, float y, float z, float rot, float a) = 0;
|
||||
static void render(const AABB& bb, float xo, float yo, float zo);
|
||||
static void renderFlat(const AABB& bb);
|
||||
void renderShadow(Entity* e, float x, float y, float z, float pow, float a);
|
||||
void renderTileShadow(Tile* tt, float x, float y, float z, int xt, int yt, int zt, float pow, float r, float xo, float yo, float zo);
|
||||
void renderFlame(Entity* e, float x, float y, float z, float a);
|
||||
void postRender(Entity* entity, float x, float y, float z, float rot, float a);
|
||||
Level* getLevel();
|
||||
|
||||
Font* getFont();
|
||||
|
||||
|
||||
@@ -226,7 +226,42 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures, const ItemInsta
|
||||
t.draw();
|
||||
}
|
||||
|
||||
void ItemRenderer::renderGuiItemDecorations(const ItemInstance* item, float x, float y) {
|
||||
|
||||
void ItemRenderer::renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y){ // this is normally unused in the header but i ported it from java beta - shredder
|
||||
if (item != NULL) {
|
||||
if (item->count > 1) {
|
||||
char buf[16];
|
||||
sprintf(buf, "%d", item->count);
|
||||
std::string countStr = buf;
|
||||
// glDisable(GL_LIGHTING);
|
||||
// glDisable(GL_DEPTH_TEST);
|
||||
font->drawShadow(countStr, x + 19 - 2 - font->width(countStr),
|
||||
y + 6 + 3, 0xFFFFFF);
|
||||
// glEnable(GL_LIGHTING);
|
||||
// glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
if (item->isDamaged()) {
|
||||
float p = std::floor(13.5f - (float) item->getDamageValue() * 13.0f / (float) item->getMaxDamage() + 0.5);
|
||||
int cc = (int) std::floor(255.5f - (float) item->getDamageValue() * 255.0f / (float) item->getMaxDamage() + 0.5);
|
||||
// glDisable(GL_LIGHTING);
|
||||
// glDisable(GL_DEPTH_TEST);
|
||||
// glDisable(GL_TEXTURE_2D);
|
||||
// auto var8 = ::net::minecraft::client::renderer::Tesselator::instance();
|
||||
Tesselator& t = Tesselator::instance;
|
||||
int ca = ((255 - cc)<< 16 | (cc << 8));
|
||||
int cb = (((255 - cc) / 4) << 16 | 16128);
|
||||
fillRect(t, x + 2, y + 13, 13, 2, 0);
|
||||
fillRect(t, x + 2, y + 13, 12, 1, cb);
|
||||
fillRect(t, x + 2, y + 13, p, 1, ca);
|
||||
// glEnable(GL_TEXTURE_2D);
|
||||
// glEnable(GL_LIGHTING);
|
||||
// glEnable(GL_DEPTH_TEST);
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ItemRenderer::renderGuiItemDecorations(const ItemInstance* item, float x, float y) { // nothing changed here this is the normal pocket edition one.
|
||||
if (!item) return;
|
||||
if (item->count > 0 && item->isDamaged()) {
|
||||
float p = std::floor(13.5f - (float) item->getDamageValue() * 13.0f / (float) item->getMaxDamage());
|
||||
|
||||
@@ -22,7 +22,7 @@ public:
|
||||
static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, bool fancy);
|
||||
static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, float w, float h, bool fancy);
|
||||
static void renderGuiItemCorrect(Font* font, Textures* textures, const ItemInstance* item, int x, int y);
|
||||
//void renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y);
|
||||
static void renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y);
|
||||
static void renderGuiItemDecorations(const ItemInstance* item, float x, float y);
|
||||
|
||||
static void blit(float x, float y, float sx, float sy, float w, float h);
|
||||
|
||||
@@ -135,7 +135,7 @@ void MobRenderer::render(Entity* e, float x, float y, float z, float rot, float
|
||||
//glEnable2(GL_DEPTH_TEST);
|
||||
|
||||
glPopMatrix2();
|
||||
|
||||
postRender(mob, x, y, z, rot, a);
|
||||
renderName(mob, x, y, z);
|
||||
}
|
||||
|
||||
|
||||
98
src/util/Color.cpp
Normal file
98
src/util/Color.cpp
Normal file
@@ -0,0 +1,98 @@
|
||||
#include "Mth.h"
|
||||
|
||||
#include "Color.h"
|
||||
#include <cassert>
|
||||
|
||||
//Creates an opaque sRGB color with the specified red, green, and blue values in the range (0.0 - 1.0).
|
||||
//Alpha is defaulted to 1.0. The actual color used in rendering depends on finding the best match given the color space
|
||||
//available for a particular output device.
|
||||
//Parameters:
|
||||
//r - the red component
|
||||
//g - the green component
|
||||
//b - the blue component
|
||||
//Throws:
|
||||
//IllegalArgumentException - if r, g or b are outside of the range 0.0 to 1.0, inclusive
|
||||
Color::Color( float r, float g, float b)
|
||||
{
|
||||
assert( r >= 0.0f && r <= 1.0f );
|
||||
assert( g >= 0.0f && g <= 1.0f );
|
||||
assert( b >= 0.0f && b <= 1.0f );
|
||||
|
||||
//argb
|
||||
colour = ( (0xFF<<24) | ( (int)(r*255)<<16 ) | ( (int)(g*255)<<8 ) | ( (int)(b*255) ) );
|
||||
}
|
||||
|
||||
Color::Color( int r, int g, int b)
|
||||
{
|
||||
colour = ( (0xFF<<24) | ( (r&0xff)<<16 ) | ( (g&0xff)<<8 ) | ( (b&0xff) ) );
|
||||
}
|
||||
|
||||
|
||||
//Creates a Color object based on the specified values for the HSB color model.
|
||||
//The s and b components should be floating-point values between zero and one (numbers in the range 0.0-1.0).
|
||||
//The h component can be any floating-point number. The floor of this number is subtracted from it to create a fraction between 0 and 1.
|
||||
//This fractional number is then multiplied by 360 to produce the hue angle in the HSB color model.
|
||||
//
|
||||
//Parameters:
|
||||
//h - the hue component
|
||||
//s - the saturation of the color
|
||||
//b - the brightness of the color
|
||||
//Returns:
|
||||
//a Color object with the specified hue, saturation, and brightness.
|
||||
Color Color::getHSBColor(float hue, float saturation, float brightness)
|
||||
{
|
||||
int r = 0, g = 0, b = 0;
|
||||
if (saturation == 0)
|
||||
{
|
||||
r = g = b = (int) (brightness * 255.0f + 0.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
float h = (hue - (float)Mth::floor(hue)) * 6.0f;
|
||||
float f = h - (float)Mth::floor(h);
|
||||
float p = brightness * (1.0f - saturation);
|
||||
float q = brightness * (1.0f - saturation * f);
|
||||
float t = brightness * (1.0f - (saturation * (1.0f - f)));
|
||||
switch ((int) h)
|
||||
{
|
||||
case 0:
|
||||
r = (int) (brightness * 255.0f + 0.5f);
|
||||
g = (int) (t * 255.0f + 0.5f);
|
||||
b = (int) (p * 255.0f + 0.5f);
|
||||
break;
|
||||
case 1:
|
||||
r = (int) (q * 255.0f + 0.5f);
|
||||
g = (int) (brightness * 255.0f + 0.5f);
|
||||
b = (int) (p * 255.0f + 0.5f);
|
||||
break;
|
||||
case 2:
|
||||
r = (int) (p * 255.0f + 0.5f);
|
||||
g = (int) (brightness * 255.0f + 0.5f);
|
||||
b = (int) (t * 255.0f + 0.5f);
|
||||
break;
|
||||
case 3:
|
||||
r = (int) (p * 255.0f + 0.5f);
|
||||
g = (int) (q * 255.0f + 0.5f);
|
||||
b = (int) (brightness * 255.0f + 0.5f);
|
||||
break;
|
||||
case 4:
|
||||
r = (int) (t * 255.0f + 0.5f);
|
||||
g = (int) (p * 255.0f + 0.5f);
|
||||
b = (int) (brightness * 255.0f + 0.5f);
|
||||
break;
|
||||
case 5:
|
||||
r = (int) (brightness * 255.0f + 0.5f);
|
||||
g = (int) (p * 255.0f + 0.5f);
|
||||
b = (int) (q * 255.0f + 0.5f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return Color( r, g, b );
|
||||
}
|
||||
|
||||
int Color::getRGB()
|
||||
{
|
||||
return colour;
|
||||
}
|
||||
15
src/util/Color.h
Normal file
15
src/util/Color.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
class Color
|
||||
{
|
||||
private:
|
||||
int colour;
|
||||
|
||||
public:
|
||||
//Creates an opaque sRGB color with the specified red, green, and blue values in the range (0.0 - 1.0).
|
||||
Color( float r, float g, float b);
|
||||
Color( int r, int g, int b);
|
||||
|
||||
static Color getHSBColor(float h, float s, float b);
|
||||
int getRGB();
|
||||
};
|
||||
@@ -245,6 +245,7 @@ void Inventory::setupDefault() {
|
||||
addItem(new ItemInstance(Item::seeds_melon));
|
||||
addItem(new ItemInstance(Item::dye_powder, 1, DyePowderItem::WHITE));
|
||||
addItem(new ItemInstance(Item::hoe_iron));
|
||||
addItem(new ItemInstance(Item::flintAndSteel));
|
||||
#ifdef RPI
|
||||
Sel[0] = addItem(new ItemInstance(Item::sword_iron));
|
||||
#else
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -8,6 +8,8 @@
|
||||
#include "../../entity/MobCategory.h"
|
||||
#include "../../level/tile/TallGrass.h"
|
||||
|
||||
#include "../../../util/Color.h"
|
||||
|
||||
Biome* Biome::rainForest = NULL;
|
||||
Biome* Biome::swampland = NULL;
|
||||
Biome* Biome::seasonalForest = NULL;
|
||||
@@ -208,11 +210,11 @@ float Biome::adjustDepth( float depth )
|
||||
|
||||
int Biome::getSkyColor( float temp )
|
||||
{
|
||||
// temp /= 3.f;
|
||||
// if (temp < -1) temp = -1;
|
||||
// if (temp > 1) temp = 1;
|
||||
return 0x80808080;
|
||||
//return Color.getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp * 0.1f, 1.0f).getRGB();
|
||||
temp /= 3.f;
|
||||
if (temp < -1) temp = -1;
|
||||
if (temp > 1) temp = 1;
|
||||
// return 0x80808080;This is the vanilla way, add it as OPTION_SKY or leave it like this bcus this function literally never gets used anyways if level has vanilla sky color - shredder
|
||||
return Color::getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp * 0.1f, 1.0f).getRGB();
|
||||
}
|
||||
|
||||
Biome::MobList& Biome::getMobs(const MobCategory& category)
|
||||
|
||||
@@ -262,14 +262,14 @@ void LevelChunk::recalcHeight(int x, int yStart, int z) {
|
||||
|
||||
/*public*/
|
||||
void LevelChunk::skyBrightnessChanged() {
|
||||
// int x0 = xt;
|
||||
// int y0 = this->minHeight - 16;
|
||||
// int z0 = zt;
|
||||
// int x1 = xt + 16;
|
||||
// int y1 = Level::DEPTH - 1;
|
||||
// int z1 = zt + 16;
|
||||
int x0 = xt;
|
||||
int y0 = this->minHeight - 16;
|
||||
int z0 = zt;
|
||||
int x1 = xt + 16;
|
||||
int y1 = Level::DEPTH - 1;
|
||||
int z1 = zt + 16;
|
||||
|
||||
//level->setTilesDirty(x0, y0, z0, x1, y1, z1);
|
||||
level->setTilesDirty(x0, y0, z0, x1, y1, z1);
|
||||
}
|
||||
|
||||
/*public*/
|
||||
|
||||
@@ -15,7 +15,8 @@ Dimension::Dimension()
|
||||
ultraWarm(false),
|
||||
hasCeiling(false),
|
||||
biomeSource(NULL),
|
||||
id(0)
|
||||
id(0),
|
||||
fogColor(0x80daff)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -93,6 +94,18 @@ float* Dimension::getSunriseColor( float td, float a )
|
||||
|
||||
Vec3 Dimension::getFogColor( float td, float a )
|
||||
{
|
||||
if (FogType == 1)
|
||||
{
|
||||
fogColor = 0xc0d8ff; // 1 returns java beta styled fog color.
|
||||
}
|
||||
else if (FogType == 2)
|
||||
{
|
||||
fogColor = 0x406fe5; // 2 returns some type of unused fog color IDK what this one was used for possibly early pe??
|
||||
}
|
||||
else // otherwise as default we return the mcpe fog color
|
||||
{
|
||||
fogColor = 0x80daff;
|
||||
}
|
||||
float br = Mth::cos(td * Mth::PI * 2) * 2 + 0.5f;
|
||||
if (br < 0.0f) br = 0.0f;
|
||||
if (br > 1.0f) br = 1.0f;
|
||||
@@ -104,7 +117,8 @@ Vec3 Dimension::getFogColor( float td, float a )
|
||||
g *= br * 0.94f + 0.06f;
|
||||
b *= br * 0.91f + 0.09f;
|
||||
return Vec3(r, g, b);
|
||||
//return Vec3(0.752941f, 0.847059f, 1);
|
||||
|
||||
//
|
||||
}
|
||||
|
||||
bool Dimension::mayRespawn()
|
||||
|
||||
@@ -49,8 +49,11 @@ public:
|
||||
bool hasCeiling;
|
||||
float brightnessRamp[16];//Level::MAX_BRIGHTNESS + 1];
|
||||
int id;
|
||||
|
||||
// shredder added
|
||||
int FogType; // lets us choose between what fog we want ig
|
||||
protected:
|
||||
static const long fogColor = 0x80daff;//0x406fe5;//0xc0d8ff;
|
||||
long fogColor; //= 0x80daff;//0x406fe5;//0xc0d8ff;
|
||||
float sunriseCol[4];
|
||||
};
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
class NormalDayCycleDimension: public Dimension {
|
||||
public:
|
||||
|
||||
float getTimeOfDay(long time, float a) {
|
||||
int dayStep = (int) (time % Level::TICKS_PER_DAY);
|
||||
float td = (dayStep + a) / Level::TICKS_PER_DAY - 0.25f;
|
||||
@@ -20,6 +21,18 @@ public:
|
||||
}
|
||||
|
||||
Vec3 getFogColor( float td, float a ) {
|
||||
if (FogType == 1)
|
||||
{
|
||||
fogColor = 0xc0d8ff; // 1 returns java beta styled fog color.
|
||||
}
|
||||
else if (FogType == 2)
|
||||
{
|
||||
fogColor = 0x406fe5; // 2 returns some type of unused fog color IDK what this one was used for possibly early pe??
|
||||
}
|
||||
else // otherwise as default we return the mcpe fog color
|
||||
{
|
||||
fogColor = 0x80daff;
|
||||
}
|
||||
float br = cos(td * Mth::PI * 2) * 2 + 0.5f;
|
||||
if (br < 0) br = 0;
|
||||
if (br > 1.f) br = 1.f;
|
||||
@@ -35,7 +48,7 @@ public:
|
||||
|
||||
return Vec3(r, g, b);
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_WORLD_LEVEL_DIMENSION__NormalDayCycleDimension_H__*/
|
||||
|
||||
Reference in New Issue
Block a user