26 Commits

Author SHA1 Message Date
Kolyah35
fe73853a64 defined() would be better ig 2026-04-06 22:49:54 +03:00
845d721b1e fixed compile issues from main rebase and lowered ios minimum deployment back to 12 2026-04-06 14:48:46 -04:00
d7a02bfc90 Added iOS comppiling instructions to README 2026-04-06 14:28:07 -04:00
13fd830361 fixed the possible broken header search and added all jobs including ios to publish 2026-04-06 14:28:07 -04:00
Kolyah35
a96b942c17 FIX: web and android compilation 2026-04-06 14:28:07 -04:00
Kolyah35
c476153231 FIX: other platforms compilation 2026-04-06 14:28:07 -04:00
412a34562f Lowered minimum deployment to iOS 12, rather than iOS 14 2026-04-06 14:28:06 -04:00
98dd53e2f5 Update .github/workflows/build.yml
I keep messing this up. For now I am removing all the needs for publish except iOS
2026-04-06 14:28:06 -04:00
6f0c485a9f removed if line from publish to always run it. can we not skip publish thanks 2026-04-06 14:28:06 -04:00
7cc33b011d Fixed bugs in starting the game. ALso added build job for iOS ipa unsigned 2026-04-06 14:28:06 -04:00
aeb8e45879 fixed button not pressable on ios 2026-04-06 14:28:06 -04:00
d554767309 IT COMPILESgit add .! also added full screen support. see issues. 2026-04-06 14:28:06 -04:00
aec534d948 restore include paths for cross-platform builds because i messed absolutely every #include up. 2026-04-06 14:28:06 -04:00
8867878ccf more refactoring for iOS 2026-04-06 14:28:06 -04:00
44ece561e8 fixed slider for hopefully the final fucking time. Nether Reactor fix: Need to make the array for building it all unsigned integers as now Xcode is strict about the new C++ Standards as they have changed since 2011 2026-04-06 14:28:06 -04:00
22b59bd2cc Synced options UI files from main branch 2026-04-06 14:28:06 -04:00
705c4154ee gonna try changing all Options::Option* in the whole project to just Option* not sure if this works but it gets the compiler to shut up. if this breaks everything change all 'Option*' to 'Options::Option*' as it once was. 2026-04-06 14:28:06 -04:00
59898ca504 more header fixes 2026-04-06 14:28:06 -04:00
b658132dac fix missing file, commiting now because what im about to do might break Option class 2026-04-06 14:28:06 -04:00
ab5f177208 added needed missing files 2026-04-06 14:28:06 -04:00
72b68389b2 Started to port to iOS; fixing compiler errors here and there 2026-04-06 14:28:06 -04:00
Shredder
59ba8bfb7c my bad should be fixed now 2026-04-06 10:00:12 +05:00
Shredder
ef32fcfe08 attempt again 2026-04-06 02:26:46 +05:00
Shredder
2237515793 fileshredder - linux compile fix 2026-04-06 02:15:35 +05:00
Shredder
e272991159 fileshredder - minor goof up 2026-04-06 02:05:23 +05:00
Shredder
055f00be49 A bit big of a commit but
Added 3 Fog Choices (Pocket) (Java) (Unknown that was unused)

Restored Java Beta Sky Color code that was unused that depends on biome temperature (choosable using Java fog)

Tile Shadows and Entity Shadows that appear beneath them have been restored and fixed from the unused code, toggleable by turning fancy graphics on or off

Entities will now render flames on themselves when on fire, including the player

Added option to use Java Style Item Count text and position in tweaks

- fileshredder
2026-04-06 01:52:27 +05:00
30 changed files with 1616 additions and 1314 deletions

View File

@@ -166,6 +166,7 @@ file(GLOB SERVER_SOURCES
"src/util/Mth.cpp" "src/util/Mth.cpp"
"src/util/PerfTimer.cpp" "src/util/PerfTimer.cpp"
"src/util/StringUtils.cpp" "src/util/StringUtils.cpp"
"src/util/Color.cpp"
"src/world/Direction.cpp" "src/world/Direction.cpp"
@@ -199,6 +200,9 @@ file(GLOB SERVER_SOURCES
"src/world/level/dimension/Dimension.cpp" "src/world/level/dimension/Dimension.cpp"
"src/world/level/dimension/FoliageColor.cpp"
"src/world/level/GrassColor.cpp"
"src/world/level/levelgen/*.cpp" "src/world/level/levelgen/*.cpp"
"src/world/level/levelgen/feature/Feature.cpp" "src/world/level/levelgen/feature/Feature.cpp"
"src/world/level/levelgen/synth/*.cpp" "src/world/level/levelgen/synth/*.cpp"
@@ -258,6 +262,8 @@ file(GLOB CLIENT_SOURCES
"src/util/**.cpp" "src/util/**.cpp"
"src/util/Color.cpp"
"src/world/*.cpp" "src/world/*.cpp"
"src/world/phys/*.cpp" "src/world/phys/*.cpp"
"src/world/entity/*.cpp" "src/world/entity/*.cpp"

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View File

@@ -146,6 +146,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/util/StringUtils.cpp \ ../../../src/util/StringUtils.cpp \
../../../src/util/PerfTimer.cpp \ ../../../src/util/PerfTimer.cpp \
../../../src/util/PerfRenderer.cpp \ ../../../src/util/PerfRenderer.cpp \
../../../src/util/Color.cpp \
../../../src/world/Direction.cpp \ ../../../src/world/Direction.cpp \
../../../src/world/entity/AgableMob.cpp \ ../../../src/world/entity/AgableMob.cpp \
../../../src/world/entity/Entity.cpp \ ../../../src/world/entity/Entity.cpp \

View File

@@ -122,6 +122,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/util/StringUtils.cpp \ ../../../src/util/StringUtils.cpp \
../../../src/util/PerfTimer.cpp \ ../../../src/util/PerfTimer.cpp \
../../../src/util/PerfRenderer.cpp \ ../../../src/util/PerfRenderer.cpp \
../../../src/util/Color.cpp \
../../../src/world/Direction.cpp \ ../../../src/world/Direction.cpp \
../../../src/world/entity/AgableMob.cpp \ ../../../src/world/entity/AgableMob.cpp \
../../../src/world/entity/Entity.cpp \ ../../../src/world/entity/Entity.cpp \

View File

@@ -1173,6 +1173,12 @@
F99D344C2F7370CF00DC153E /* Slider.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99D344A2F7370CF00DC153E /* Slider.cpp */; }; F99D344C2F7370CF00DC153E /* Slider.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99D344A2F7370CF00DC153E /* Slider.cpp */; };
F99D344E2F7372A100DC153E /* Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = F99D344D2F7372A100DC153E /* Launch Screen.storyboard */; }; F99D344E2F7372A100DC153E /* Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = F99D344D2F7372A100DC153E /* Launch Screen.storyboard */; };
F99D344F2F7372A100DC153E /* Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = F99D344D2F7372A100DC153E /* Launch Screen.storyboard */; }; F99D344F2F7372A100DC153E /* Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = F99D344D2F7372A100DC153E /* Launch Screen.storyboard */; };
F99F0FA92F84369F00F2B29A /* GrassColor.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FA82F84369F00F2B29A /* GrassColor.cpp */; };
F99F0FAA2F84369F00F2B29A /* GrassColor.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FA82F84369F00F2B29A /* GrassColor.cpp */; };
F99F0FAC2F8436CE00F2B29A /* FoliageColor.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */; };
F99F0FAD2F8436CE00F2B29A /* FoliageColor.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */; };
F99F0FAF2F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; };
F99F0FB02F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; };
/* End PBXBuildFile section */ /* End PBXBuildFile section */
/* Begin PBXFileReference section */ /* Begin PBXFileReference section */
@@ -2435,8 +2441,8 @@
F99D341D2F736AA100DC153E /* HttpClient.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = HttpClient.h; path = ../../src/platform/HttpClient.h; sourceTree = "<group>"; }; F99D341D2F736AA100DC153E /* HttpClient.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = HttpClient.h; path = ../../src/platform/HttpClient.h; sourceTree = "<group>"; };
F99D341E2F736AA100DC153E /* HttpClient.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = HttpClient.cpp; path = ../../src/platform/HttpClient.cpp; sourceTree = "<group>"; }; F99D341E2F736AA100DC153E /* HttpClient.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = HttpClient.cpp; path = ../../src/platform/HttpClient.cpp; sourceTree = "<group>"; };
F99D34212F736AD400DC153E /* TextOption.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = TextOption.h; path = ../../src/client/gui/components/TextOption.h; sourceTree = "<group>"; }; F99D34212F736AD400DC153E /* TextOption.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = TextOption.h; path = ../../src/client/gui/components/TextOption.h; sourceTree = "<group>"; };
F99D34222F736AD400DC153E /* TextOption.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = TextOption.cpp; path = ../../src/client/gui/components/TextOption.cpp; }; F99D34222F736AD400DC153E /* TextOption.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = TextOption.cpp; path = ../../src/client/gui/components/TextOption.cpp; sourceTree = "<unknown>"; };
F99D34252F736AFB00DC153E /* OptionsFile.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = OptionsFile.h; path = ../../src/client/OptionsFile.h; sourceTree = "<group>"; sourceTree = "<group>"; }; F99D34252F736AFB00DC153E /* OptionsFile.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = OptionsFile.h; path = ../../src/client/OptionsFile.h; sourceTree = "<group>"; };
F99D34262F736AFB00DC153E /* OptionsFile.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = OptionsFile.cpp; path = ../../src/client/OptionsFile.cpp; sourceTree = "<group>"; }; F99D34262F736AFB00DC153E /* OptionsFile.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = OptionsFile.cpp; path = ../../src/client/OptionsFile.cpp; sourceTree = "<group>"; };
F99D34292F736B6F00DC153E /* OptionsItem.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = OptionsItem.h; path = ../../src/client/gui/components/OptionsItem.h; sourceTree = "<group>"; }; F99D34292F736B6F00DC153E /* OptionsItem.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = OptionsItem.h; path = ../../src/client/gui/components/OptionsItem.h; sourceTree = "<group>"; };
F99D342A2F736B6F00DC153E /* OptionsItem.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = OptionsItem.cpp; path = ../../src/client/gui/components/OptionsItem.cpp; sourceTree = "<group>"; }; F99D342A2F736B6F00DC153E /* OptionsItem.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = OptionsItem.cpp; path = ../../src/client/gui/components/OptionsItem.cpp; sourceTree = "<group>"; };
@@ -2457,6 +2463,9 @@
F99D34492F7370CF00DC153E /* Slider.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = Slider.h; path = ../../src/client/gui/components/Slider.h; sourceTree = "<group>"; }; F99D34492F7370CF00DC153E /* Slider.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = Slider.h; path = ../../src/client/gui/components/Slider.h; sourceTree = "<group>"; };
F99D344A2F7370CF00DC153E /* Slider.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = Slider.cpp; path = ../../src/client/gui/components/Slider.cpp; sourceTree = "<group>"; }; F99D344A2F7370CF00DC153E /* Slider.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = Slider.cpp; path = ../../src/client/gui/components/Slider.cpp; sourceTree = "<group>"; };
F99D344D2F7372A100DC153E /* Launch Screen.storyboard */ = {isa = PBXFileReference; lastKnownFileType = file.storyboard; path = "Launch Screen.storyboard"; sourceTree = "<group>"; }; F99D344D2F7372A100DC153E /* Launch Screen.storyboard */ = {isa = PBXFileReference; lastKnownFileType = file.storyboard; path = "Launch Screen.storyboard"; sourceTree = "<group>"; };
F99F0FA82F84369F00F2B29A /* GrassColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = GrassColor.cpp; sourceTree = "<group>"; };
F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = FoliageColor.cpp; sourceTree = "<group>"; };
F99F0FAE2F8436EB00F2B29A /* Color.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = Color.cpp; sourceTree = "<group>"; };
/* End PBXFileReference section */ /* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */ /* Begin PBXFrameworksBuildPhase section */
@@ -3761,6 +3770,7 @@
D5B50E6914CFF66F005F7284 /* StringUtils.cpp */, D5B50E6914CFF66F005F7284 /* StringUtils.cpp */,
D5B50E6A14CFF66F005F7284 /* StringUtils.h */, D5B50E6A14CFF66F005F7284 /* StringUtils.h */,
D5B50E6B14CFF66F005F7284 /* WeighedRandom.h */, D5B50E6B14CFF66F005F7284 /* WeighedRandom.h */,
F99F0FAE2F8436EB00F2B29A /* Color.cpp */,
); );
path = util; path = util;
sourceTree = "<group>"; sourceTree = "<group>";
@@ -4025,6 +4035,8 @@
D5B50F3714CFF66F005F7284 /* TickNextTickData.h */, D5B50F3714CFF66F005F7284 /* TickNextTickData.h */,
D5B50F3814CFF66F005F7284 /* tile */, D5B50F3814CFF66F005F7284 /* tile */,
D5B50F6814CFF66F005F7284 /* TilePos.h */, D5B50F6814CFF66F005F7284 /* TilePos.h */,
F99F0FA82F84369F00F2B29A /* GrassColor.cpp */,
F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */,
); );
path = level; path = level;
sourceTree = "<group>"; sourceTree = "<group>";
@@ -5194,6 +5206,7 @@
D5B5111014CFF670005F7284 /* Mth.cpp in Sources */, D5B5111014CFF670005F7284 /* Mth.cpp in Sources */,
D5B5111214CFF670005F7284 /* PerfRenderer.cpp in Sources */, D5B5111214CFF670005F7284 /* PerfRenderer.cpp in Sources */,
D5B5111414CFF670005F7284 /* PerfTimer.cpp in Sources */, D5B5111414CFF670005F7284 /* PerfTimer.cpp in Sources */,
F99F0FA92F84369F00F2B29A /* GrassColor.cpp in Sources */,
D5B5111614CFF670005F7284 /* StringUtils.cpp in Sources */, D5B5111614CFF670005F7284 /* StringUtils.cpp in Sources */,
D5B5111814CFF670005F7284 /* Direction.cpp in Sources */, D5B5111814CFF670005F7284 /* Direction.cpp in Sources */,
D5B5111A14CFF670005F7284 /* Animal.cpp in Sources */, D5B5111A14CFF670005F7284 /* Animal.cpp in Sources */,
@@ -5214,12 +5227,14 @@
D5B5113814CFF670005F7284 /* PathFinderMob.cpp in Sources */, D5B5113814CFF670005F7284 /* PathFinderMob.cpp in Sources */,
D5B5113A14CFF670005F7284 /* Inventory.cpp in Sources */, D5B5113A14CFF670005F7284 /* Inventory.cpp in Sources */,
D5B5113C14CFF670005F7284 /* Player.cpp in Sources */, D5B5113C14CFF670005F7284 /* Player.cpp in Sources */,
F99F0FB02F8436EB00F2B29A /* Color.cpp in Sources */,
D5B5113E14CFF670005F7284 /* Arrow.cpp in Sources */, D5B5113E14CFF670005F7284 /* Arrow.cpp in Sources */,
D5B5114014CFF670005F7284 /* Recipes.cpp in Sources */, D5B5114014CFF670005F7284 /* Recipes.cpp in Sources */,
D5B5114214CFF670005F7284 /* ToolRecipes.cpp in Sources */, D5B5114214CFF670005F7284 /* ToolRecipes.cpp in Sources */,
D5B5114414CFF670005F7284 /* WeaponRecipes.cpp in Sources */, D5B5114414CFF670005F7284 /* WeaponRecipes.cpp in Sources */,
D5B5114614CFF670005F7284 /* HatchetItem.cpp in Sources */, D5B5114614CFF670005F7284 /* HatchetItem.cpp in Sources */,
D5B5114814CFF670005F7284 /* Item.cpp in Sources */, D5B5114814CFF670005F7284 /* Item.cpp in Sources */,
F99F0FAC2F8436CE00F2B29A /* FoliageColor.cpp in Sources */,
D5B5114A14CFF670005F7284 /* ItemInstance.cpp in Sources */, D5B5114A14CFF670005F7284 /* ItemInstance.cpp in Sources */,
D5B5114C14CFF670005F7284 /* PickaxeItem.cpp in Sources */, D5B5114C14CFF670005F7284 /* PickaxeItem.cpp in Sources */,
F99D344B2F7370CF00DC153E /* Slider.cpp in Sources */, F99D344B2F7370CF00DC153E /* Slider.cpp in Sources */,
@@ -5528,6 +5543,7 @@
D5B5102F14CFF670005F7284 /* main.cpp in Sources */, D5B5102F14CFF670005F7284 /* main.cpp in Sources */,
D5B5103514CFF670005F7284 /* Tag.cpp in Sources */, D5B5103514CFF670005F7284 /* Tag.cpp in Sources */,
D5B5103714CFF670005F7284 /* ClientSideNetworkHandler.cpp in Sources */, D5B5103714CFF670005F7284 /* ClientSideNetworkHandler.cpp in Sources */,
F99F0FAF2F8436EB00F2B29A /* Color.cpp in Sources */,
D5B5103914CFF670005F7284 /* NetEventCallback.cpp in Sources */, D5B5103914CFF670005F7284 /* NetEventCallback.cpp in Sources */,
D5B5103B14CFF670005F7284 /* Packet.cpp in Sources */, D5B5103B14CFF670005F7284 /* Packet.cpp in Sources */,
D5B5103D14CFF670005F7284 /* RakNetInstance.cpp in Sources */, D5B5103D14CFF670005F7284 /* RakNetInstance.cpp in Sources */,
@@ -5548,6 +5564,7 @@
D5B5111514CFF670005F7284 /* StringUtils.cpp in Sources */, D5B5111514CFF670005F7284 /* StringUtils.cpp in Sources */,
D5B5111714CFF670005F7284 /* Direction.cpp in Sources */, D5B5111714CFF670005F7284 /* Direction.cpp in Sources */,
D5B5111914CFF670005F7284 /* Animal.cpp in Sources */, D5B5111914CFF670005F7284 /* Animal.cpp in Sources */,
F99F0FAD2F8436CE00F2B29A /* FoliageColor.cpp in Sources */,
D5B5111B14CFF670005F7284 /* Chicken.cpp in Sources */, D5B5111B14CFF670005F7284 /* Chicken.cpp in Sources */,
D5B5111D14CFF670005F7284 /* Cow.cpp in Sources */, D5B5111D14CFF670005F7284 /* Cow.cpp in Sources */,
D5B5111F14CFF670005F7284 /* Pig.cpp in Sources */, D5B5111F14CFF670005F7284 /* Pig.cpp in Sources */,
@@ -5598,6 +5615,7 @@
D5B5117714CFF670005F7284 /* ExternalFileLevelStorageSource.cpp in Sources */, D5B5117714CFF670005F7284 /* ExternalFileLevelStorageSource.cpp in Sources */,
D5B5117914CFF670005F7284 /* RegionFile.cpp in Sources */, D5B5117914CFF670005F7284 /* RegionFile.cpp in Sources */,
D5B5117B14CFF670005F7284 /* TickNextTickData.cpp in Sources */, D5B5117B14CFF670005F7284 /* TickNextTickData.cpp in Sources */,
F99F0FAA2F84369F00F2B29A /* GrassColor.cpp in Sources */,
D5B5117D14CFF670005F7284 /* DoorTile.cpp in Sources */, D5B5117D14CFF670005F7284 /* DoorTile.cpp in Sources */,
D5B5118114CFF670005F7284 /* StoneSlabTile.cpp in Sources */, D5B5118114CFF670005F7284 /* StoneSlabTile.cpp in Sources */,
D5B5118314CFF670005F7284 /* Tile.cpp in Sources */, D5B5118314CFF670005F7284 /* Tile.cpp in Sources */,
@@ -5853,7 +5871,7 @@
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES; GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES; GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src"; HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
IPHONEOS_DEPLOYMENT_TARGET = 14; IPHONEOS_DEPLOYMENT_TARGET = 12;
ONLY_ACTIVE_ARCH = YES; ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1"; OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "C93D3524-5C6F-466E-B12B-833663B7EAE0"; "PROVISIONING_PROFILE[sdk=iphoneos*]" = "C93D3524-5C6F-466E-B12B-833663B7EAE0";
@@ -5884,7 +5902,7 @@
); );
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist"; INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games"; INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 14; IPHONEOS_DEPLOYMENT_TARGET = 12;
ONLY_ACTIVE_ARCH = YES; ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64"; PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";
@@ -5978,7 +5996,7 @@
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES; GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES; GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src"; HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
IPHONEOS_DEPLOYMENT_TARGET = 14; IPHONEOS_DEPLOYMENT_TARGET = 12;
ONLY_ACTIVE_ARCH = YES; ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1"; OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
"PROVISIONING_PROFILE[sdk=iphoneos*]" = "64BA8967-1A9A-4980-972C-42E75AD5E023"; "PROVISIONING_PROFILE[sdk=iphoneos*]" = "64BA8967-1A9A-4980-972C-42E75AD5E023";
@@ -6010,7 +6028,7 @@
); );
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist"; INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games"; INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 14; IPHONEOS_DEPLOYMENT_TARGET = 12;
ONLY_ACTIVE_ARCH = YES; ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = ( OTHER_CFLAGS = (
"-DNS_BLOCK_ASSERTIONS=1", "-DNS_BLOCK_ASSERTIONS=1",
@@ -6076,7 +6094,7 @@
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES; GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES; GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src"; HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
IPHONEOS_DEPLOYMENT_TARGET = 14; IPHONEOS_DEPLOYMENT_TARGET = 12;
ONLY_ACTIVE_ARCH = YES; ONLY_ACTIVE_ARCH = YES;
RUN_CLANG_STATIC_ANALYZER = NO; RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos; SDKROOT = iphoneos;
@@ -6104,7 +6122,7 @@
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES; GCC_WARN_NON_VIRTUAL_DESTRUCTOR = YES;
GCC_WARN_UNUSED_VARIABLE = YES; GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src"; HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src";
IPHONEOS_DEPLOYMENT_TARGET = 14; IPHONEOS_DEPLOYMENT_TARGET = 12;
ONLY_ACTIVE_ARCH = YES; ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1"; OTHER_CFLAGS = "-DNS_BLOCK_ASSERTIONS=1";
RUN_CLANG_STATIC_ANALYZER = NO; RUN_CLANG_STATIC_ANALYZER = NO;
@@ -6137,7 +6155,7 @@
); );
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist"; INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games"; INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 14; IPHONEOS_DEPLOYMENT_TARGET = 12;
ONLY_ACTIVE_ARCH = YES; ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64"; PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";
@@ -6172,7 +6190,7 @@
); );
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist"; INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games"; INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 14; IPHONEOS_DEPLOYMENT_TARGET = 12;
ONLY_ACTIVE_ARCH = YES; ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64"; PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";

View File

@@ -1106,9 +1106,9 @@ void Minecraft::releaseMouse()
} }
bool Minecraft::useTouchscreen() { bool Minecraft::useTouchscreen() {
#if TARGET_OS_IPHONE #if defined(TARGET_OS_IPHONE)
return true; return true;
#elif RPI #elif defined(RPI)
return false; return false;
#endif #endif
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen; return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen;
@@ -1140,13 +1140,13 @@ void Minecraft::init()
// my code // my code
TextureId foliageId = (textures->loadTexture("environment/foliagecolor.png")); // loading the uh png for foliage color TextureId foliageId = (textures->loadTexture("misc/foliagecolor.png")); // loading the uh png for foliage color
int* foliagePixels = textures->loadTexturePixels(foliageId, "environment/foliagecolor.png"); int* foliagePixels = textures->loadTexturePixels(foliageId, "misc/foliagecolor.png");
// now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn // now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn
FoliageColor::init(foliagePixels); FoliageColor::init(foliagePixels);
TextureId grassId = (textures->loadTexture("environment/grasscolor.png")); // loading the uh png for foliage color TextureId grassId = (textures->loadTexture("misc/foliagecolor.png")); // loading the uh png for foliage color
int* grassPixels = textures->loadTexturePixels(grassId, "environment/grasscolor.png"); int* grassPixels = textures->loadTexturePixels(grassId, "misc/foliagecolor.png");
GrassColor::init(grassPixels); GrassColor::init(grassPixels);
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
@@ -1403,6 +1403,12 @@ void Minecraft::_levelGenerated()
player->resetPos(false); player->resetPos(false);
} }
if (level && level->dimension) {
// For example, if you want FogType or any other option
level->dimension->FogType = options.getBooleanValue(OPTIONS_FOG_TYPE);
}
this->cameraTargetPlayer = player; this->cameraTargetPlayer = player;
std::string serverName = options.getStringValue(OPTIONS_USERNAME) + " - " + level->getLevelData()->levelName; std::string serverName = options.getStringValue(OPTIONS_USERNAME) + " - " + level->getLevelData()->levelName;

View File

@@ -62,6 +62,10 @@ OptionBool serverVisible("servervisible", true);
OptionBool foliageTint("foliagetint", false); OptionBool foliageTint("foliagetint", false);
OptionInt fogType("fogType", 0, 0, 2);
OptionBool javaHud("javaHud", false);
OptionInt keyForward("key.forward", Keyboard::KEY_W); OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A); OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S); OptionInt keyBack("key.back", Keyboard::KEY_S);
@@ -166,6 +170,11 @@ void Options::initTable() {
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor; m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint; m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint;
// more options yay
m_options[OPTIONS_FOG_TYPE] = &fogType;
m_options[OPTIONS_JAVA_HUD] = &javaHud;
m_options[OPTIONS_AUTOJUMP] = &autoJump; m_options[OPTIONS_AUTOJUMP] = &autoJump;
m_options[OPTIONS_LAST_IP] = &lastIp; m_options[OPTIONS_LAST_IP] = &lastIp;
} }

View File

@@ -85,6 +85,8 @@ enum OptionId {
OPTIONS_RPI_CURSOR, OPTIONS_RPI_CURSOR,
OPTIONS_FOLIAGE_TINT, OPTIONS_FOLIAGE_TINT,
OPTIONS_FOG_TYPE,
OPTIONS_JAVA_HUD,
// Should be last! // Should be last!
OPTIONS_COUNT OPTIONS_COUNT
}; };

View File

@@ -36,7 +36,7 @@ const float Gui::DropTicks = 40.0f;
//#include <android/log.h> //#include <android/log.h>
Gui::Gui(Minecraft* minecraft) Gui::Gui(Minecraft* minecraft)
: minecraft(minecraft), : minecraft(minecraft),
tickCount(0), tickCount(0),
progress(0), progress(0),
overlayMessageTime(0), overlayMessageTime(0),
@@ -86,9 +86,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
// H: 4 // H: 4
// T: 7 // T: 7
// L: 6 // L: 6
// F: 3 // F: 3
int ySlot = screenHeight - 16 - 3; int ySlot = screenHeight - 16 - 3;
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) { if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
@@ -103,6 +103,12 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
} }
} }
// @todo - Shredder: I added this here but currently viginette is broken so i cant do much about it.
// if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)){
// this->renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
// }
// shredder end
if(minecraft->player->getSleepTimer() > 0) { if(minecraft->player->getSleepTimer() > 0) {
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
glDisable(GL_ALPHA_TEST); glDisable(GL_ALPHA_TEST);
@@ -113,38 +119,38 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
} }
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) { if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
renderToolBar(a, ySlot, screenWidth); renderToolBar(a, ySlot, screenWidth);
glEnable(GL_BLEND); glEnable(GL_BLEND);
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen))); bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
unsigned int max = 10; unsigned int max = 10;
if (isChatting) { if (isChatting) {
int lineHeight = 9; int lineHeight = 9;
max = (screenHeight - 48) / lineHeight; max = (screenHeight - 48) / lineHeight;
if (max < 1) max = 1; if (max < 1) max = 1;
int maxScroll = (int)guiMessages.size() - (int)max; int maxScroll = (int)guiMessages.size() - (int)max;
if (maxScroll < 0) maxScroll = 0; if (maxScroll < 0) maxScroll = 0;
if (chatScrollOffset > maxScroll) chatScrollOffset = maxScroll; if (chatScrollOffset > maxScroll) chatScrollOffset = maxScroll;
} else { } else {
chatScrollOffset = 0; chatScrollOffset = 0;
} }
renderChatMessages(screenHeight, max, isChatting, font); renderChatMessages(screenHeight, max, isChatting, font);
#if !defined(RPI) #if !defined(RPI)
renderOnSelectItemNameText(screenWidth, font, ySlot); renderOnSelectItemNameText(screenWidth, font, ySlot);
#endif #endif
#if defined(RPI) #if defined(RPI)
renderDebugInfo(); renderDebugInfo();
#endif #endif
if (Keyboard::isKeyDown(Keyboard::KEY_TAB)) { if (Keyboard::isKeyDown(Keyboard::KEY_TAB)) {
renderPlayerList(font, screenWidth, screenHeight); renderPlayerList(font, screenWidth, screenHeight);
}
if (minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG))
renderDebugInfo();
} }
if (minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG)) glDisable(GL_BLEND);
renderDebugInfo();
}
glDisable(GL_BLEND);
glEnable2(GL_ALPHA_TEST); glEnable2(GL_ALPHA_TEST);
} }
@@ -183,7 +189,7 @@ void Gui::getSlotPos(int slot, int& posX, int& posY) {
int screenWidth = (int)(minecraft->width * InvGuiScale); int screenWidth = (int)(minecraft->width * InvGuiScale);
int screenHeight = (int)(minecraft->height * InvGuiScale); int screenHeight = (int)(minecraft->height * InvGuiScale);
posX = screenWidth / 2 - getNumSlots() * 10 + slot * 20, posX = screenWidth / 2 - getNumSlots() * 10 + slot * 20,
posY = screenHeight - 22; posY = screenHeight - 22;
} }
RectangleArea Gui::getRectangleArea(int extendSide) { RectangleArea Gui::getRectangleArea(int extendSide) {
@@ -290,11 +296,11 @@ void Gui::tick() {
if(itemNameOverlayTime < 2) if(itemNameOverlayTime < 2)
itemNameOverlayTime += 1.0f / SharedConstants::TicksPerSecond; itemNameOverlayTime += 1.0f / SharedConstants::TicksPerSecond;
for (unsigned int i = 0; i < guiMessages.size(); i++) { for (unsigned int i = 0; i < guiMessages.size(); i++) {
guiMessages.at(i).ticks++; guiMessages.at(i).ticks++;
} }
if (!minecraft->isCreativeMode()) if (!minecraft->isCreativeMode())
tickItemDrop(); tickItemDrop();
} }
void Gui::addMessage(const std::string& _string) { void Gui::addMessage(const std::string& _string) {
@@ -344,6 +350,8 @@ void Gui::displayClientMessage(const std::string& messageId) {
addMessage(messageId); addMessage(messageId);
} }
// @todo - shredder: Function seems to be completely fine and ported over from java beta, but renders opaque??? need to investigate
void Gui::renderVignette(float br, int w, int h) { void Gui::renderVignette(float br, int w, int h) {
br = 1 - br; br = 1 - br;
if (br < 0) br = 0; if (br < 0) br = 0;
@@ -354,7 +362,10 @@ void Gui::renderVignette(float br, int w, int h) {
glDepthMask(false); glDepthMask(false);
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
glColor4f2(tbr, tbr, tbr, 1); glColor4f2(tbr, tbr, tbr, 1);
minecraft->textures->loadAndBindTexture("misc/vignette.png"); minecraft->textures->loadAndBindTexture("misc/vignette.png");
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.begin(); t.begin();
@@ -407,7 +418,7 @@ void Gui::inventoryUpdated() {
} }
void Gui::onGraphicsReset() { void Gui::onGraphicsReset() {
inventoryUpdated(); inventoryUpdated();
} }
void Gui::texturesLoaded( Textures* textures ) { void Gui::texturesLoaded( Textures* textures ) {
@@ -585,12 +596,12 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false; bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false;
bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false; bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false;
if ((!isTouchInterface || minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA) if ((!isTouchInterface || minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) { || (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
minecraft->textures->loadAndBindTexture("gui/icons.png"); minecraft->textures->loadAndBindTexture("gui/icons.png");
glEnable(GL_BLEND); glEnable(GL_BLEND);
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR); glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
blit(screenWidth/2 - 8, screenHeight/2 - 8, 0, 0, 16, 16); blit(screenWidth/2 - 8, screenHeight/2 - 8, 0, 0, 16, 16);
glDisable(GL_BLEND); glDisable(GL_BLEND);
} else if(!bowEquipped) { } else if(!bowEquipped) {
const float tprogress = minecraft->gameMode->destroyProgress; const float tprogress = minecraft->gameMode->destroyProgress;
const float alpha = Mth::clamp(minecraft->inputHolder->alpha, 0.0f, 1.0f); const float alpha = Mth::clamp(minecraft->inputHolder->alpha, 0.0f, 1.0f);
@@ -665,10 +676,10 @@ void Gui::renderHearts() {
int ip2 = i + i + 1; int ip2 = i + i + 1;
if (armor > 0) { if (armor > 0) {
int xo = xx + 80 + i * 8 + 4; int xo = xx + 80 + i * 8 + 4;
if (ip2 < armor) blit(xo, yo, 16 + 2 * 9, 9 * 1, 9, 9); if (ip2 < armor) blit(xo, yo, 16 + 2 * 9, 9 * 1, 9, 9);
else if (ip2 == armor) blit(xo, yo, 16 + 4 * 9, 9 * 1, 9, 9); else if (ip2 == armor) blit(xo, yo, 16 + 4 * 9, 9 * 1, 9, 9);
else if (ip2 > armor) blit(xo, yo, 16 + 0 * 9, 9 * 1, 9, 9); else if (ip2 > armor) blit(xo, yo, 16 + 0 * 9, 9 * 1, 9, 9);
} }
int bg = 0; int bg = 0;
@@ -910,64 +921,64 @@ void Gui::renderOnSelectItemNameText( const int screenWidth, Font* font, int ySl
// helper structure used by drawColoredString // helper structure used by drawColoredString
struct ColorSegment { struct ColorSegment {
std::string text; std::string text;
uint32_t color; uint32_t color;
}; };
// parse [tag] and [/tag] markers; tags may contain a color name (gold, green, etc.) // parse [tag] and [/tag] markers; tags may contain a color name (gold, green, etc.)
static void parseColorTags(const std::string& in, std::vector<ColorSegment>& out) { static void parseColorTags(const std::string& in, std::vector<ColorSegment>& out) {
uint32_t curColor = 0xffffff; uint32_t curColor = 0xffffff;
size_t pos = 0; size_t pos = 0;
while (pos < in.size()) { while (pos < in.size()) {
size_t open = in.find('[', pos); size_t open = in.find('[', pos);
if (open == std::string::npos) { if (open == std::string::npos) {
out.push_back({in.substr(pos), curColor}); out.push_back({in.substr(pos), curColor});
break; break;
} }
if (open > pos) { if (open > pos) {
out.push_back({in.substr(pos, open - pos), curColor}); out.push_back({in.substr(pos, open - pos), curColor});
} }
size_t close = in.find(']', open); size_t close = in.find(']', open);
if (close == std::string::npos) { if (close == std::string::npos) {
out.push_back({in.substr(open), curColor}); out.push_back({in.substr(open), curColor});
break; break;
} }
std::string tag = in.substr(open + 1, close - open - 1); std::string tag = in.substr(open + 1, close - open - 1);
if (!tag.empty() && tag[0] == '/') { if (!tag.empty() && tag[0] == '/') {
curColor = 0xffffff; curColor = 0xffffff;
} else { } else {
std::string lower; std::string lower;
lower.resize(tag.size()); lower.resize(tag.size());
std::transform(tag.begin(), tag.end(), lower.begin(), ::tolower); std::transform(tag.begin(), tag.end(), lower.begin(), ::tolower);
if (lower.find("gold") != std::string::npos) curColor = 0xffd700; if (lower.find("gold") != std::string::npos) curColor = 0xffd700;
else if (lower.find("green") != std::string::npos) curColor = 0x00ff00; else if (lower.find("green") != std::string::npos) curColor = 0x00ff00;
else if (lower.find("yellow") != std::string::npos) curColor = 0xffff00; else if (lower.find("yellow") != std::string::npos) curColor = 0xffff00;
else if (lower.find("red") != std::string::npos) curColor = 0xff0000; else if (lower.find("red") != std::string::npos) curColor = 0xff0000;
else if (lower.find("blue") != std::string::npos) curColor = 0x0000ff; else if (lower.find("blue") != std::string::npos) curColor = 0x0000ff;
} }
pos = close + 1; pos = close + 1;
} }
} }
void Gui::drawColoredString(Font* font, const std::string& text, float x, float y, int alpha) { void Gui::drawColoredString(Font* font, const std::string& text, float x, float y, int alpha) {
std::vector<ColorSegment> segs; std::vector<ColorSegment> segs;
parseColorTags(text, segs); parseColorTags(text, segs);
float cx = x; float cx = x;
for (auto &s : segs) { for (auto &s : segs) {
int color = s.color + (alpha << 24); int color = s.color + (alpha << 24);
font->drawShadow(s.text, cx, y, color); font->drawShadow(s.text, cx, y, color);
cx += font->width(s.text); cx += font->width(s.text);
} }
} }
float Gui::getColoredWidth(Font* font, const std::string& text) { float Gui::getColoredWidth(Font* font, const std::string& text) {
std::vector<ColorSegment> segs; std::vector<ColorSegment> segs;
parseColorTags(text, segs); parseColorTags(text, segs);
float w = 0; float w = 0;
for (auto &s : segs) { for (auto &s : segs) {
w += font->width(s.text); w += font->width(s.text);
} }
return w; return w;
} }
void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font ) { void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font ) {
@@ -1011,13 +1022,13 @@ void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isC
glEnable(GL_BLEND); glEnable(GL_BLEND);
// special-case join/leave announcements // special-case join/leave announcements
int baseColor = 0xffffff; int baseColor = 0xffffff;
if (msg.find(" joined the game") != std::string::npos || if (msg.find(" joined the game") != std::string::npos ||
msg.find(" left the game") != std::string::npos) { msg.find(" left the game") != std::string::npos) {
baseColor = 0xffff00; // yellow baseColor = 0xffff00; // yellow
} }
// replace previous logic; allow full colour tags now // replace previous logic; allow full colour tags now
Gui::drawColoredString(font, msg, x, y, alpha); Gui::drawColoredString(font, msg, x, y, alpha);
} }
} }
} }
@@ -1105,22 +1116,41 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
// Draw count // Draw count
//Tesselator& t = Tesselator::instance; //Tesselator& t = Tesselator::instance;
glPushMatrix2();
glScalef2(InvGuiScale + InvGuiScale, InvGuiScale + InvGuiScale, 1);
const float k = 0.5f * GuiScale; const float k = 0.5f * GuiScale;
if (minecraft->options.getBooleanValue(OPTIONS_JAVA_HUD)) // if true enables the java beta item count size and color and calls the java items decorations
t.beginOverride(); {
if (minecraft->gameMode->isSurvivalType()) { t.beginOverride();
x = baseItemX; if (minecraft->gameMode->isSurvivalType()) {
for (int i = 0; i < slots; i++) { x = baseItemX;
ItemInstance* item = minecraft->player->inventory->getItem(i); for (int i = 0; i < slots; i++) {
if (item && item->count >= 0) ItemInstance* item = minecraft->player->inventory->getItem(i);
renderSlotText(item, k*x, k*ySlot + 1, true, true); if (item && item->count >= 0)
x += 20; ItemRenderer::renderGuiItemDecorations(minecraft->font, minecraft->textures, minecraft->player->inventory->getItem(i), x, (float)ySlot);
x += 20;
}
} }
minecraft->textures->loadAndBindTexture("font/default8.png");
t.endOverrideAndDraw();
}
else { // otherwise uses the normal pocket edition one
glPushMatrix2();
glScalef2(InvGuiScale + InvGuiScale, InvGuiScale + InvGuiScale, 1);
t.beginOverride();
if (minecraft->gameMode->isSurvivalType()) {
x = baseItemX;
for (int i = 0; i < slots; i++) {
ItemInstance* item = minecraft->player->inventory->getItem(i);
if (item && item->count >= 0)
renderSlotText(item, k*x, k*ySlot, true, true);
x += 20;
}
}
minecraft->textures->loadAndBindTexture("font/default8.png");
t.endOverrideAndDraw();
glPopMatrix2();
} }
minecraft->textures->loadAndBindTexture("font/default8.png");
t.endOverrideAndDraw();
glPopMatrix2();
} }

View File

@@ -229,7 +229,10 @@ void OptionsScreen::generateOptionScreens() {
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft) optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft) .addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft) .addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft); .addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
.addOptionItem(OPTIONS_JAVA_HUD, minecraft)
.addOptionItem(OPTIONS_FOG_TYPE, minecraft);
} }
void OptionsScreen::mouseClicked(int x, int y, int buttonNum) { void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {

View File

@@ -34,7 +34,7 @@
#endif #endif
LevelRenderer::LevelRenderer( Minecraft* mc) LevelRenderer::LevelRenderer( Minecraft* mc)
: mc(mc), : mc(mc),
textures(mc->textures), textures(mc->textures),
level(NULL), level(NULL),
cullStep(0), cullStep(0),
@@ -49,6 +49,7 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
xMaxChunk(0), yMaxChunk(0), zMaxChunk(0), xMaxChunk(0), yMaxChunk(0), zMaxChunk(0),
lastViewDistance(-1), lastViewDistance(-1),
lastFogType(-1),
noEntityRenderFrames(2), noEntityRenderFrames(2),
totalEntities(0), totalEntities(0),
@@ -145,10 +146,10 @@ void LevelRenderer::setLevel( Level* level )
level->addListener(this); level->addListener(this);
allChanged(); allChanged();
} }
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) { if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
mc->useAmbientOcclusion = !mc->useAmbientOcclusion; mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
allChanged(); allChanged();
} }
} }
void LevelRenderer::allChanged() void LevelRenderer::allChanged()
@@ -161,6 +162,8 @@ void LevelRenderer::allChanged()
Tile::leaves_carried->setFancy(fancy); Tile::leaves_carried->setFancy(fancy);
lastViewDistance = mc->options.getIntValue(OPTIONS_VIEW_DISTANCE); lastViewDistance = mc->options.getIntValue(OPTIONS_VIEW_DISTANCE);
lastFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT); bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
FoliageColor::setUseTint(tint); FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint); GrassColor::setUseTint(tint);
@@ -171,9 +174,9 @@ void LevelRenderer::allChanged()
dist = (int)((float)dist * 0.8f); dist = (int)((float)dist * 0.8f);
LOGI("last: %d, power: %d\n", lastViewDistance, mc->isPowerVR()); LOGI("last: %d, power: %d\n", lastViewDistance, mc->isPowerVR());
#if defined(RPI) #if defined(RPI)
dist *= 0.6f; dist *= 0.6f;
#endif #endif
if (dist > 400) dist = 400; if (dist > 400) dist = 400;
/* /*
@@ -238,17 +241,17 @@ void LevelRenderer::allChanged()
void LevelRenderer::deleteChunks() void LevelRenderer::deleteChunks()
{ {
for (int z = 0; z < zChunks; ++z) for (int z = 0; z < zChunks; ++z)
for (int y = 0; y < yChunks; ++y) for (int y = 0; y < yChunks; ++y)
for (int x = 0; x < xChunks; ++x) { for (int x = 0; x < xChunks; ++x) {
int c = getLinearCoord(x, y, z); int c = getLinearCoord(x, y, z);
delete chunks[c]; delete chunks[c];
} }
delete[] chunks; delete[] chunks;
chunks = NULL; chunks = NULL;
delete[] sortedChunks; delete[] sortedChunks;
sortedChunks = NULL; sortedChunks = NULL;
} }
void LevelRenderer::resortChunks( int xc, int yc, int zc ) void LevelRenderer::resortChunks( int xc, int yc, int zc )
@@ -312,6 +315,17 @@ int LevelRenderer::render( Mob* player, int layer, float alpha )
allChanged(); allChanged();
} }
int currentFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
if (currentFogType != lastFogType) {
lastFogType = currentFogType;
if (level && level->dimension) {
level->dimension->FogType = currentFogType; // use new fog stuff
}
allChanged();
}
TIMER_PUSH("sortchunks"); TIMER_PUSH("sortchunks");
for (int i = 0; i < 10; i++) { for (int i = 0; i < 10; i++) {
chunkFixOffs = (chunkFixOffs + 1) % chunksLength; chunkFixOffs = (chunkFixOffs + 1) % chunksLength;
@@ -580,11 +594,11 @@ int LevelRenderer::renderChunks( int from, int to, int layer, float alpha )
for (unsigned int i = 0; i < _renderChunks.size(); ++i) { for (unsigned int i = 0; i < _renderChunks.size(); ++i) {
Chunk* chunk = _renderChunks[i]; Chunk* chunk = _renderChunks[i];
#ifdef USE_VBO #ifdef USE_VBO
renderList.addR(chunk->getRenderChunk(layer)); renderList.addR(chunk->getRenderChunk(layer));
#else #else
renderList.add(chunk->getList(layer)); renderList.add(chunk->getList(layer));
#endif #endif
renderList.next(); renderList.next();
} }
@@ -735,20 +749,20 @@ bool LevelRenderer::updateDirtyChunks( Mob* player, bool force )
Chunk* chunk = dirtyChunks[cursor]; Chunk* chunk = dirtyChunks[cursor];
if (chunk != NULL) { if (chunk != NULL) {
bool remove = false; bool remove = false;
for (int i = 0; i < count && !remove; i++) for (int i = 0; i < count && !remove; i++)
if (chunk == toAdd[i]) { if (chunk == toAdd[i]) {
remove = true; remove = true;
} }
if (!remove) { if (!remove) {
//if (chunk == toAdd[0] || chunk == toAdd[1] || chunk == toAdd[2]) { //if (chunk == toAdd[0] || chunk == toAdd[1] || chunk == toAdd[2]) {
// ; // this chunk was rendered and should be removed // ; // this chunk was rendered and should be removed
//} else { //} else {
if (target != cursor) { if (target != cursor) {
dirtyChunks[target] = chunk; dirtyChunks[target] = chunk;
}
target++;
} }
target++;
}
} }
cursor++; cursor++;
} }
@@ -922,23 +936,23 @@ bool entityRenderPredicate(const Entity* a, const Entity* b) {
} }
void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) { void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
if (noEntityRenderFrames > 0) { if (noEntityRenderFrames > 0) {
noEntityRenderFrames--; noEntityRenderFrames--;
return; return;
} }
TIMER_PUSH("prepare"); TIMER_PUSH("prepare");
TileEntityRenderDispatcher::getInstance()->prepare(level, textures, mc->font, mc->cameraTargetPlayer, a); TileEntityRenderDispatcher::getInstance()->prepare(level, textures, mc->font, mc->cameraTargetPlayer, a);
EntityRenderDispatcher::getInstance()->prepare(level, mc->font, mc->cameraTargetPlayer, &mc->options, a); EntityRenderDispatcher::getInstance()->prepare(level, mc->font, mc->cameraTargetPlayer, &mc->options, a);
totalEntities = 0; totalEntities = 0;
renderedEntities = 0; renderedEntities = 0;
culledEntities = 0; culledEntities = 0;
Entity* player = mc->cameraTargetPlayer; Entity* player = mc->cameraTargetPlayer;
EntityRenderDispatcher::xOff = TileEntityRenderDispatcher::xOff = (player->xOld + (player->x - player->xOld) * a); EntityRenderDispatcher::xOff = TileEntityRenderDispatcher::xOff = (player->xOld + (player->x - player->xOld) * a);
EntityRenderDispatcher::yOff = TileEntityRenderDispatcher::yOff = (player->yOld + (player->y - player->yOld) * a); EntityRenderDispatcher::yOff = TileEntityRenderDispatcher::yOff = (player->yOld + (player->y - player->yOld) * a);
EntityRenderDispatcher::zOff = TileEntityRenderDispatcher::zOff = (player->zOld + (player->z - player->zOld) * a); EntityRenderDispatcher::zOff = TileEntityRenderDispatcher::zOff = (player->zOld + (player->z - player->zOld) * a);
glEnableClientState2(GL_VERTEX_ARRAY); glEnableClientState2(GL_VERTEX_ARRAY);
glEnableClientState2(GL_TEXTURE_COORD_ARRAY); glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
@@ -977,10 +991,10 @@ void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
delete[] toRender; delete[] toRender;
} }
TIMER_POP_PUSH("tileentities"); TIMER_POP_PUSH("tileentities");
for (unsigned int i = 0; i < level->tileEntities.size(); i++) { for (unsigned int i = 0; i < level->tileEntities.size(); i++) {
TileEntityRenderDispatcher::getInstance()->render(level->tileEntities[i], a); TileEntityRenderDispatcher::getInstance()->render(level->tileEntities[i], a);
} }
glDisableClientState2(GL_VERTEX_ARRAY); glDisableClientState2(GL_VERTEX_ARRAY);
glDisableClientState2(GL_TEXTURE_COORD_ARRAY); glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
@@ -991,7 +1005,7 @@ void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
std::string LevelRenderer::gatherStats1() { std::string LevelRenderer::gatherStats1() {
std::stringstream ss; std::stringstream ss;
ss << "C: " << renderedChunks << "/" << totalChunks << ". F: " << offscreenChunks << ", O: " << occludedChunks << ", E: " << emptyChunks << "\n"; ss << "C: " << renderedChunks << "/" << totalChunks << ". F: " << offscreenChunks << ", O: " << occludedChunks << ", E: " << emptyChunks << "\n";
return ss.str(); return ss.str();
} }
// //
@@ -1003,34 +1017,34 @@ std::string LevelRenderer::gatherStats1() {
// IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64); // IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64);
void LevelRenderer::renderSky(float alpha) { void LevelRenderer::renderSky(float alpha) {
if (mc->level->dimension->foggy) return; if (mc->level->dimension->foggy) return;
glDisable2(GL_TEXTURE_2D); glDisable2(GL_TEXTURE_2D);
Vec3 sc = level->getSkyColor(mc->cameraTargetPlayer, alpha); Vec3 sc = level->getSkyColor(mc->cameraTargetPlayer, alpha);
float sr = (float) sc.x; float sr = (float) sc.x;
float sg = (float) sc.y; float sg = (float) sc.y;
float sb = (float) sc.z;// + 0.5f; float sb = (float) sc.z;// + 0.5f;
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) { if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) {
float srr = (sr * 30.0f + sg * 59.0f + sb * 11.0f) / 100.0f; float srr = (sr * 30.0f + sg * 59.0f + sb * 11.0f) / 100.0f;
float sgg = (sr * 30.0f + sg * 70.0f) / (100.0f); float sgg = (sr * 30.0f + sg * 70.0f) / (100.0f);
float sbb = (sr * 30.0f + sb * 70.0f) / (100.0f); float sbb = (sr * 30.0f + sb * 70.0f) / (100.0f);
sr = srr; sr = srr;
sg = sgg; sg = sgg;
sb = sbb; sb = sbb;
} }
glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1); glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1);
//Tesselator& t = Tesselator::instance; //Tesselator& t = Tesselator::instance;
glEnable2(GL_FOG); glEnable2(GL_FOG);
glColor4f2(sr, sg, sb, 1.0f); glColor4f2(sr, sg, sb, 1.0f);
#ifdef OPENGL_ES #ifdef OPENGL_ES
drawArrayVT(skyBuffer, skyVertexCount); drawArrayVT(skyBuffer, skyVertexCount);
#endif #endif
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
} }
void LevelRenderer::renderClouds( float alpha ) { void LevelRenderer::renderClouds( float alpha ) {
@@ -1087,17 +1101,17 @@ void LevelRenderer::playSound(const std::string& name, float x, float y, float z
// @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine) // @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine)
float dd = 16; float dd = 16;
if (volume > 1) dd *= volume; if (volume > 1) dd *= volume;
if (mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) { if (mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
mc->soundEngine->play(name, x, y, z, volume, pitch); mc->soundEngine->play(name, x, y, z, volume, pitch);
} }
} }
void LevelRenderer::addParticle(const std::string& name, float x, float y, float z, float xa, float ya, float za, int data) { void LevelRenderer::addParticle(const std::string& name, float x, float y, float z, float xa, float ya, float za, int data) {
float xd = mc->cameraTargetPlayer->x - x; float xd = mc->cameraTargetPlayer->x - x;
float yd = mc->cameraTargetPlayer->y - y; float yd = mc->cameraTargetPlayer->y - y;
float zd = mc->cameraTargetPlayer->z - z; float zd = mc->cameraTargetPlayer->z - z;
float distanceSquared = xd * xd + yd * yd + zd * zd; float distanceSquared = xd * xd + yd * yd + zd * zd;
//Particle* p = NULL; //Particle* p = NULL;
@@ -1111,27 +1125,27 @@ void LevelRenderer::addParticle(const std::string& name, float x, float y, float
// return; // return;
//} //}
const float particleDistance = 16; const float particleDistance = 16;
if (distanceSquared > particleDistance * particleDistance) return; if (distanceSquared > particleDistance * particleDistance) return;
//static Stopwatch sw; //static Stopwatch sw;
//sw.start(); //sw.start();
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za)); if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za)); else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za)); else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za)); //else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za)); else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za)); else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z)); else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za)); //else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f)); else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za)); else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data])); else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall)); else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall)); //else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall)); //else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za)); //else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
//sw.stop(); //sw.stop();
//sw.printEvery(50, "add-particle-string"); //sw.printEvery(50, "add-particle-string");
@@ -1139,53 +1153,53 @@ void LevelRenderer::addParticle(const std::string& name, float x, float y, float
/* /*
void LevelRenderer::addParticle(ParticleType::Id name, float x, float y, float z, float xa, float ya, float za, int data) { void LevelRenderer::addParticle(ParticleType::Id name, float x, float y, float z, float xa, float ya, float za, int data) {
float xd = mc->cameraTargetPlayer->x - x; float xd = mc->cameraTargetPlayer->x - x;
float yd = mc->cameraTargetPlayer->y - y; float yd = mc->cameraTargetPlayer->y - y;
float zd = mc->cameraTargetPlayer->z - z; float zd = mc->cameraTargetPlayer->z - z;
const float particleDistance = 16; const float particleDistance = 16;
if (xd * xd + yd * yd + zd * zd > particleDistance * particleDistance) return; if (xd * xd + yd * yd + zd * zd > particleDistance * particleDistance) return;
//static Stopwatch sw; //static Stopwatch sw;
//sw.start(); //sw.start();
//Particle* p = NULL; //Particle* p = NULL;
if (name == ParticleType::bubble) mc->particleEngine->add( new BubbleParticle(level, x, y, z, xa, ya, za) ); if (name == ParticleType::bubble) mc->particleEngine->add( new BubbleParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::crit) mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za) ); else if (name == ParticleType::crit) mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::smoke) mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za) ); else if (name == ParticleType::smoke) mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::explode) mc->particleEngine->add( new ExplodeParticle(level, x, y, z, xa, ya, za) ); else if (name == ParticleType::explode) mc->particleEngine->add( new ExplodeParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::flame) mc->particleEngine->add( new FlameParticle(level, x, y, z, xa, ya, za) ); else if (name == ParticleType::flame) mc->particleEngine->add( new FlameParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::lava) mc->particleEngine->add( new LavaParticle(level, x, y, z) ); else if (name == ParticleType::lava) mc->particleEngine->add( new LavaParticle(level, x, y, z) );
else if (name == ParticleType::largesmoke) mc->particleEngine->add( new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f) ); else if (name == ParticleType::largesmoke) mc->particleEngine->add( new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f) );
else if (name == ParticleType::reddust) mc->particleEngine->add( new RedDustParticle(level, x, y, z, xa, ya, za) ); else if (name == ParticleType::reddust) mc->particleEngine->add( new RedDustParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::iconcrack) mc->particleEngine->add( new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]) ); else if (name == ParticleType::iconcrack) mc->particleEngine->add( new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]) );
//switch (name) { //switch (name) {
// case ParticleType::bubble: p = new BubbleParticle(level, x, y, z, xa, ya, za); break; // case ParticleType::bubble: p = new BubbleParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::crit: p = new CritParticle2(level, x, y, z, xa, ya, za); break; // case ParticleType::crit: p = new CritParticle2(level, x, y, z, xa, ya, za); break;
// case ParticleType::smoke: p = new SmokeParticle(level, x, y, z, xa, ya, za); break; // case ParticleType::smoke: p = new SmokeParticle(level, x, y, z, xa, ya, za); break;
// //case ParticleType::note: p = new NoteParticle(level, x, y, z, xa, ya, za); break; // //case ParticleType::note: p = new NoteParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::explode: p = new ExplodeParticle(level, x, y, z, xa, ya, za); break; // case ParticleType::explode: p = new ExplodeParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::flame: p = new FlameParticle(level, x, y, z, xa, ya, za); break; // case ParticleType::flame: p = new FlameParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::lava: p = new LavaParticle(level, x, y, z); break; // case ParticleType::lava: p = new LavaParticle(level, x, y, z); break;
// //case ParticleType::splash: p = new SplashParticle(level, x, y, z, xa, ya, za); break; // //case ParticleType::splash: p = new SplashParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::largesmoke: p = new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f); break; // case ParticleType::largesmoke: p = new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f); break;
// case ParticleType::reddust: p = new RedDustParticle(level, x, y, z, xa, ya, za); break; // case ParticleType::reddust: p = new RedDustParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::iconcrack: p = new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]); break; // case ParticleType::iconcrack: p = new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]); break;
// //case ParticleType::snowballpoof: p = new BreakingItemParticle(level, x, y, z, Item::snowBall); break; // //case ParticleType::snowballpoof: p = new BreakingItemParticle(level, x, y, z, Item::snowBall); break;
// //case ParticleType::slime: p = new BreakingItemParticle(level, x, y, z, Item::slimeBall); break; // //case ParticleType::slime: p = new BreakingItemParticle(level, x, y, z, Item::slimeBall); break;
// //case ParticleType::heart: p = new HeartParticle(level, x, y, z, xa, ya, za); break; // //case ParticleType::heart: p = new HeartParticle(level, x, y, z, xa, ya, za); break;
// default: // default:
// LOGW("Couldn't find particle of type: %d\n", name); // LOGW("Couldn't find particle of type: %d\n", name);
// break; // break;
//} //}
//if (p) { //if (p) {
// mc->particleEngine->add(p); // mc->particleEngine->add(p);
//} //}
//sw.stop(); //sw.stop();
//sw.printEvery(50, "add-particle-enum"); //sw.printEvery(50, "add-particle-enum");
} }
*/ */
@@ -1300,11 +1314,11 @@ void LevelRenderer::takePicture( TripodCamera* cam, Entity* entity )
void LevelRenderer::levelEvent(Player* player, int type, int x, int y, int z, int data) { void LevelRenderer::levelEvent(Player* player, int type, int x, int y, int z, int data) {
switch (type) { switch (type) {
case LevelEvent::SOUND_OPEN_DOOR: case LevelEvent::SOUND_OPEN_DOOR:
if (Mth::random() < 0.5f) { if (Mth::random() < 0.5f) {
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_open", 1, level->random.nextFloat() * 0.1f + 0.9f); level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_open", 1, level->random.nextFloat() * 0.1f + 0.9f);
} else { } else {
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_close", 1, level->random.nextFloat() * 0.1f + 0.9f); level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_close", 1, level->random.nextFloat() * 0.1f + 0.9f);
} }
break; break;
} }
} }

View File

@@ -113,6 +113,9 @@ private:
bool occlusionCheck; bool occlusionCheck;
int lastViewDistance; int lastViewDistance;
// shredder added again...
int lastFogType;
int ticks; int ticks;
int starList, skyList, darkList; int starList, skyList, darkList;

View File

@@ -40,18 +40,18 @@ EntityRenderDispatcher::EntityRenderDispatcher()
{ {
//@note: The Models (model/armor) will be deleted by resp. MobRenderer //@note: The Models (model/armor) will be deleted by resp. MobRenderer
assign( ER_ITEM_RENDERER, new ItemRenderer()); assign( ER_ITEM_RENDERER, new ItemRenderer());
assign( ER_HUMANOID_RENDERER, new HumanoidMobRenderer(new HumanoidModel(), 0)); assign( ER_HUMANOID_RENDERER, new HumanoidMobRenderer(new HumanoidModel(), 0.5));
assign( ER_PIG_RENDERER, new PigRenderer(new PigModel(), NULL/*new PigModel(0.5f)*/, 0)); assign( ER_PIG_RENDERER, new PigRenderer(new PigModel(0.5), NULL/*new PigModel(0.5f)*/, 0.7));
assign( ER_COW_RENDERER, new MobRenderer(new CowModel(), 0)); assign( ER_COW_RENDERER, new MobRenderer(new CowModel(), 0.7));
assign( ER_CHICKEN_RENDERER, new ChickenRenderer( new ChickenModel(), 0)); assign( ER_CHICKEN_RENDERER, new ChickenRenderer( new ChickenModel(), 0.3));
assign( ER_SHEEP_RENDERER, new SheepRenderer(new SheepModel(), new SheepFurModel(), 0)); assign( ER_SHEEP_RENDERER, new SheepRenderer(new SheepModel(), new SheepFurModel(), 0.7));
assign( ER_SKELETON_RENDERER, new HumanoidMobRenderer(new SkeletonModel(), 0.5f)); assign( ER_SKELETON_RENDERER, new HumanoidMobRenderer(new SkeletonModel(), 0.5f));
assign( ER_ZOMBIE_RENDERER, new HumanoidMobRenderer(new ZombieModel(), 0.5f)); assign( ER_ZOMBIE_RENDERER, new HumanoidMobRenderer(new ZombieModel(), 0.5f));
assign( ER_CREEPER_RENDERER, new CreeperRenderer()); assign( ER_CREEPER_RENDERER, new CreeperRenderer());
assign( ER_SPIDER_RENDERER, new SpiderRenderer()); assign( ER_SPIDER_RENDERER, new SpiderRenderer());
assign( ER_TNT_RENDERER, new TntRenderer()); assign( ER_TNT_RENDERER, new TntRenderer());
assign( ER_ARROW_RENDERER, new ArrowRenderer()); assign( ER_ARROW_RENDERER, new ArrowRenderer());
assign( ER_PLAYER_RENDERER, new PlayerRenderer(new HumanoidModel(0, 0, 64, 64), 0)); assign( ER_PLAYER_RENDERER, new PlayerRenderer(new HumanoidModel(0, 0, 64, 64), 0.5));
assign( ER_THROWNEGG_RENDERER, new ItemSpriteRenderer(Item::egg->getIcon(0))); assign( ER_THROWNEGG_RENDERER, new ItemSpriteRenderer(Item::egg->getIcon(0)));
assign( ER_SNOWBALL_RENDERER, new ItemSpriteRenderer(Item::snowBall->getIcon(0))); assign( ER_SNOWBALL_RENDERER, new ItemSpriteRenderer(Item::snowBall->getIcon(0)));
assign( ER_PAINTING_RENDERER, new PaintingRenderer()); assign( ER_PAINTING_RENDERER, new PaintingRenderer());
@@ -133,7 +133,7 @@ void EntityRenderDispatcher::render( Entity* entity, float x, float y, float z,
EntityRenderer* renderer = getRenderer(entity); EntityRenderer* renderer = getRenderer(entity);
if (renderer != NULL) { if (renderer != NULL) {
renderer->render(entity, x, y, z, rot, a); renderer->render(entity, x, y, z, rot, a);
//renderer->postRender(entity, x, y, z, rot, a); renderer->postRender(entity, x, y, z, rot, a);
} }
} }

View File

@@ -5,11 +5,17 @@
#include "../gles.h" #include "../gles.h"
#include "../../../world/phys/AABB.h" #include "../../../world/phys/AABB.h"
#include "EntityRenderDispatcher.h" #include "EntityRenderDispatcher.h"
#include "../../../util/Mth.h"
#include "../../../world/level/Level.h"
#include "../../../world/level/tile/Tile.h"
#include "../../Minecraft.h"
#include "../../Option.h"
EntityRenderDispatcher* EntityRenderer::entityRenderDispatcher = NULL; EntityRenderDispatcher* EntityRenderer::entityRenderDispatcher = NULL;
EntityRenderer::EntityRenderer() EntityRenderer::EntityRenderer()
: shadowRadius(0), : shadowRadius(0),
shadowStrength(1.0f) shadowStrength(1.0f)
{} {}
@@ -36,37 +42,37 @@ void EntityRenderer::render(const AABB& bb, float xo, float yo, float zo) {
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
t.begin(); t.begin();
t.offset(xo, yo, zo); t.offset(xo, yo, zo);
//t.normal(0, 0, -1); t.normal(0, 0, -1);
t.vertex(bb.x0, bb.y1, bb.z0); t.vertex(bb.x0, bb.y1, bb.z0);
t.vertex(bb.x1, bb.y1, bb.z0); t.vertex(bb.x1, bb.y1, bb.z0);
t.vertex(bb.x1, bb.y0, bb.z0); t.vertex(bb.x1, bb.y0, bb.z0);
t.vertex(bb.x0, bb.y0, bb.z0); t.vertex(bb.x0, bb.y0, bb.z0);
//t.normal(0, 0, 1); t.normal(0, 0, 1);
t.vertex(bb.x0, bb.y0, bb.z1); t.vertex(bb.x0, bb.y0, bb.z1);
t.vertex(bb.x1, bb.y0, bb.z1); t.vertex(bb.x1, bb.y0, bb.z1);
t.vertex(bb.x1, bb.y1, bb.z1); t.vertex(bb.x1, bb.y1, bb.z1);
t.vertex(bb.x0, bb.y1, bb.z1); t.vertex(bb.x0, bb.y1, bb.z1);
//t.normal(0, -1, 0); t.normal(0, -1, 0);
t.vertex(bb.x0, bb.y0, bb.z0); t.vertex(bb.x0, bb.y0, bb.z0);
t.vertex(bb.x1, bb.y0, bb.z0); t.vertex(bb.x1, bb.y0, bb.z0);
t.vertex(bb.x1, bb.y0, bb.z1); t.vertex(bb.x1, bb.y0, bb.z1);
t.vertex(bb.x0, bb.y0, bb.z1); t.vertex(bb.x0, bb.y0, bb.z1);
//t.normal(0, 1, 0); t.normal(0, 1, 0);
t.vertex(bb.x0, bb.y1, bb.z1); t.vertex(bb.x0, bb.y1, bb.z1);
t.vertex(bb.x1, bb.y1, bb.z1); t.vertex(bb.x1, bb.y1, bb.z1);
t.vertex(bb.x1, bb.y1, bb.z0); t.vertex(bb.x1, bb.y1, bb.z0);
t.vertex(bb.x0, bb.y1, bb.z0); t.vertex(bb.x0, bb.y1, bb.z0);
//t.normal(-1, 0, 0); t.normal(-1, 0, 0);
t.vertex(bb.x0, bb.y0, bb.z1); t.vertex(bb.x0, bb.y0, bb.z1);
t.vertex(bb.x0, bb.y1, bb.z1); t.vertex(bb.x0, bb.y1, bb.z1);
t.vertex(bb.x0, bb.y1, bb.z0); t.vertex(bb.x0, bb.y1, bb.z0);
t.vertex(bb.x0, bb.y0, bb.z0); t.vertex(bb.x0, bb.y0, bb.z0);
//t.normal(1, 0, 0); t.normal(1, 0, 0);
t.vertex(bb.x1, bb.y0, bb.z0); t.vertex(bb.x1, bb.y0, bb.z0);
t.vertex(bb.x1, bb.y1, bb.z0); t.vertex(bb.x1, bb.y1, bb.z0);
t.vertex(bb.x1, bb.y1, bb.z1); t.vertex(bb.x1, bb.y1, bb.z1);
@@ -116,134 +122,139 @@ Font* EntityRenderer::getFont() {
return entityRenderDispatcher->getFont(); return entityRenderDispatcher->getFont();
} }
//void postRender(Entity entity, float x, float y, float z, float rot, float a) { void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float rot, float a) {
// if (entityRenderDispatcher.options.fancyGraphics && shadowRadius > 0) { if (/*entityRenderDispatcher.options.fancyGraphics &&*/entityRenderDispatcher->minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && shadowRadius > 0) {
// float dist = entityRenderDispatcher.distanceToSqr(entity.x, entity.y, entity.z); float dist = entityRenderDispatcher->distanceToSqr(entity->x, entity->y, entity->z);
// float pow = (float) ((1 - dist / (16.0f * 16.0f)) * shadowStrength); float pow = (float) ((1 - dist / (16.0f * 16.0f)) * shadowStrength);
// if (pow > 0) { if (pow > 0) {
// renderShadow(entity, x, y, z, pow, a); renderShadow(entity, x, y, z, pow, a);
// } }
// } //}
// if (entity.isOnFire()) renderFlame(entity, x, y, z, a); if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
//} }
}
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
//void renderFlame(Entity e, float x, float y, float z, float a) { int tex = ((Tile*)Tile::fire)->tex;
// glDisable2(GL_LIGHTING);
// int tex = Tile.fire.tex;
// int xt = (tex & 0xf) << 4; int xt = (tex & 0xf) << 4;
// int yt = tex & 0xf0; int yt = tex & 0xf0;
// float u0 = (xt) / 256.0f; float u0 = (xt) / 256.0f;
// float u1 = (xt + 15.99f) / 256.0f; float u1 = (xt + 15.99f) / 256.0f;
// float v0 = (yt) / 256.0f; float v0 = (yt) / 256.0f;
// float v1 = (yt + 15.99f) / 256.0f; float v1 = (yt + 15.99f) / 256.0f;
// glPushMatrix2(); glPushMatrix2();
// glTranslatef2((float) x, (float) y, (float) z); glTranslatef2((float) x, (float) y, (float) z);
// float s = e.bbWidth * 1.4f; float s = e->bbWidth * 1.4f;
// glScalef2(s, s, s); glScalef2(s, s, s);
// bindTexture("terrain.png"); bindTexture("terrain.png");
// Tesselator t = Tesselator.instance; Tesselator& t = Tesselator::instance;
// float r = 1.0f; float r = 1.0f;
// float xo = 0.5f; float xo = 0.5f;
// float yo = 0.0f; float yo = 0.0f;
// float h = e.bbHeight / e.bbWidth; float h = e->bbHeight / e->bbWidth;
// glRotatef2(-entityRenderDispatcher.playerRotY, 0, 1, 0); glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
// glTranslatef2(0, 0, -0.4f + ((int) h) * 0.02f); glTranslatef2(0, 0, -0.4f + ((int) h) * 0.02f);
// glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
// // glRotatef2(-playerRotX, 1, 0, 0); // glRotatef2(-playerRotX, 1, 0, 0);
// t.begin(); t.begin();
// while (h > 0) { while (h > 0) {
// t.vertexUV(r - xo, 0 - yo, 0, u1, v1); t.vertexUV(r - xo, 0 - yo, 0, u1, v1);
// t.vertexUV(0 - xo, 0 - yo, 0, u0, v1); t.vertexUV(0 - xo, 0 - yo, 0, u0, v1);
// t.vertexUV(0 - xo, 1.4f - yo, 0, u0, v0); t.vertexUV(0 - xo, 1.4f - yo, 0, u0, v0);
// t.vertexUV(r - xo, 1.4f - yo, 0, u1, v0); t.vertexUV(r - xo, 1.4f - yo, 0, u1, v0);
// h -= 1; h -= 1;
// yo -= 1; yo -= 1;
// r *= 0.9f; r *= 0.9f;
// glTranslatef2(0, 0, -0.04f); glTranslatef2(0, 0, -0.04f);
// } }
// t.end(); t.draw();
// glPopMatrix2(); glPopMatrix2();
// glEnable2(GL_LIGHTING); // glEnable2(GL_LIGHTING);
//} }
//void renderShadow(Entity e, float x, float y, float z, float pow, float a) { void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { //
// glEnable2(GL_BLEND); glEnable2(GL_BLEND);
// glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Textures textures = entityRenderDispatcher.textures; //Textures* textures = entityRenderDispatcher->textures;
// textures.bind(textures.loadTexture("%clamp%/misc/shadow.png")); //textures->bind(textures->loadTexture("%clamp%/environment/shadow.png"));
Textures* textures = entityRenderDispatcher->textures;
textures->bind(textures->loadTexture("/misc/shadow.png"));
// Level level = getLevel(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
// glDepthMask(false); Level* level = getLevel();
// float r = shadowRadius;
// float ex = e.xOld + (e.x - e.xOld) * a; glDepthMask(false);
// float ey = e.yOld + (e.y - e.yOld) * a + e.getShadowHeightOffs(); float r = shadowRadius;
// float ez = e.zOld + (e.z - e.zOld) * a;
// int x0 = Mth.floor(ex - r); float ex = e->xOld + (e->x - e->xOld) * a;
// int x1 = Mth.floor(ex + r); float ey = e->yOld + (e->y - e->yOld) * a + e->getShadowHeightOffs();
// int y0 = Mth.floor(ey - r); float ez = e->zOld + (e->z - e->zOld) * a;
// int y1 = Mth.floor(ey);
// int z0 = Mth.floor(ez - r);
// int z1 = Mth.floor(ez + r);
// float xo = x - ex; int x0 = Mth::floor(ex - r);
// float yo = y - ey; int x1 = Mth::floor(ex + r);
// float zo = z - ez; int y0 = Mth::floor(ey - r);
int y1 = Mth::floor(ey);
int z0 = Mth::floor(ez - r);
int z1 = Mth::floor(ez + r);
// Tesselator tt = Tesselator.instance; float xo = x - ex;
// tt.begin(); float yo = y - ey;
// for (int xt = x0; xt <= x1; xt++) float zo = z - ez;
// for (int yt = y0; yt <= y1; yt++)
// for (int zt = z0; zt <= z1; zt++) {
// int t = level.getTile(xt, yt - 1, zt);
// if (t > 0 && level.getRawBrightness(xt, yt, zt) > 3) {
// renderTileShadow(Tile.tiles[t], x, y + e.getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e.getShadowHeightOffs(), zo);
// }
// }
// tt.end();
// glColor4f2(1, 1, 1, 1); Tesselator& tt = Tesselator::instance;
// glDisable2(GL_BLEND); tt.begin();
// glDepthMask(true); for (int xt = x0; xt <= x1; xt++)
//} for (int yt = y0; yt <= y1; yt++)
for (int zt = z0; zt <= z1; zt++) {
int t = level->getTile(xt, yt - 1, zt);
if (t > 0 && level->getRawBrightness(xt, yt, zt) > 3) {
renderTileShadow(Tile::tiles[t], x, y + e->getShadowHeightOffs(), z, xt, yt, zt, pow, r, xo, yo + e->getShadowHeightOffs(), zo);
}
}
tt.draw();
//Level* getLevel() { glColor4f2(1, 1, 1, 1);
// return entityRenderDispatcher.level; glDisable2(GL_BLEND);
//} glDepthMask(true);
}
//void renderTileShadow(Tile tt, float x, float y, float z, int xt, int yt, int zt, float pow, float r, float xo, float yo, float zo) { Level* EntityRenderer::getLevel() {
// Tesselator t = Tesselator.instance; return entityRenderDispatcher->level;
// if (!tt.isCubeShaped()) return; }
// float a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel().getBrightness(xt, yt, zt); void EntityRenderer::renderTileShadow(Tile* tt, float x, float y, float z, int xt, int yt, int zt, float pow, float r, float xo, float yo, float zo) {
// if (a < 0) return; Tesselator& t = Tesselator::instance;
// if (a > 1) a = 1; if (!tt->isCubeShaped()) return;
// t.color(1, 1, 1, (float) a);
// // glColor4f2(1, 1, 1, (float) a);
// float x0 = xt + tt.xx0 + xo; float a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel()->getBrightness(xt, yt, zt);
// float x1 = xt + tt.xx1 + xo; if (a < 0) return;
// float y0 = yt + tt.yy0 + yo + 1.0 / 64.0f; if (a > 1) a = 1;
// float z0 = zt + tt.zz0 + zo; // t.color(1, 1, 1, (float) a);
// float z1 = zt + tt.zz1 + zo; glColor4f2(1, 1, 1, (float) a);
// float u0 = (float) ((x - (x0)) / 2 / r + 0.5f); float x0 = xt + tt->xx0 + xo;
// float u1 = (float) ((x - (x1)) / 2 / r + 0.5f); float x1 = xt + tt->xx1 + xo;
// float v0 = (float) ((z - (z0)) / 2 / r + 0.5f); float y0 = yt + tt->yy0 + yo + 1.0 / 64.0f;
// float v1 = (float) ((z - (z1)) / 2 / r + 0.5f); float z0 = zt + tt->zz0 + zo;
float z1 = zt + tt->zz1 + zo;
// t.vertexUV(x0, y0, z0, u0, v0); float u0 = (float) ((x - (x0)) / 2 / r + 0.5f);
// t.vertexUV(x0, y0, z1, u0, v1); float u1 = (float) ((x - (x1)) / 2 / r + 0.5f);
// t.vertexUV(x1, y0, z1, u1, v1); float v0 = (float) ((z - (z0)) / 2 / r + 0.5f);
// t.vertexUV(x1, y0, z0, u1, v0); float v1 = (float) ((z - (z1)) / 2 / r + 0.5f);
//}
t.vertexUV(x0, y0, z0, u0, v0);
t.vertexUV(x0, y0, z1, u0, v1);
t.vertexUV(x1, y0, z1, u1, v1);
t.vertexUV(x1, y0, z0, u1, v0);
}

View File

@@ -12,6 +12,8 @@ class EntityRenderDispatcher;
class Entity; class Entity;
class AABB; class AABB;
class Font; class Font;
class Tile;
class Level;
class EntityRenderer class EntityRenderer
{ {
@@ -24,6 +26,11 @@ public:
virtual void render(Entity* entity, float x, float y, float z, float rot, float a) = 0; virtual void render(Entity* entity, float x, float y, float z, float rot, float a) = 0;
static void render(const AABB& bb, float xo, float yo, float zo); static void render(const AABB& bb, float xo, float yo, float zo);
static void renderFlat(const AABB& bb); static void renderFlat(const AABB& bb);
void renderShadow(Entity* e, float x, float y, float z, float pow, float a);
void renderTileShadow(Tile* tt, float x, float y, float z, int xt, int yt, int zt, float pow, float r, float xo, float yo, float zo);
void renderFlame(Entity* e, float x, float y, float z, float a);
void postRender(Entity* entity, float x, float y, float z, float rot, float a);
Level* getLevel();
Font* getFont(); Font* getFont();

View File

@@ -226,7 +226,42 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures, const ItemInsta
t.draw(); t.draw();
} }
void ItemRenderer::renderGuiItemDecorations(const ItemInstance* item, float x, float y) {
void ItemRenderer::renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y){ // this is normally unused in the header but i ported it from java beta - shredder
if (item != NULL) {
if (item->count > 1) {
char buf[16];
sprintf(buf, "%d", item->count);
std::string countStr = buf;
// glDisable(GL_LIGHTING);
// glDisable(GL_DEPTH_TEST);
font->drawShadow(countStr, x + 19 - 2 - font->width(countStr),
y + 6 + 3, 0xFFFFFF);
// glEnable(GL_LIGHTING);
// glEnable(GL_DEPTH_TEST);
}
if (item->isDamaged()) {
float p = std::floor(13.5f - (float) item->getDamageValue() * 13.0f / (float) item->getMaxDamage() + 0.5);
int cc = (int) std::floor(255.5f - (float) item->getDamageValue() * 255.0f / (float) item->getMaxDamage() + 0.5);
// glDisable(GL_LIGHTING);
// glDisable(GL_DEPTH_TEST);
// glDisable(GL_TEXTURE_2D);
// auto var8 = ::net::minecraft::client::renderer::Tesselator::instance();
Tesselator& t = Tesselator::instance;
int ca = ((255 - cc)<< 16 | (cc << 8));
int cb = (((255 - cc) / 4) << 16 | 16128);
fillRect(t, x + 2, y + 13, 13, 2, 0);
fillRect(t, x + 2, y + 13, 12, 1, cb);
fillRect(t, x + 2, y + 13, p, 1, ca);
// glEnable(GL_TEXTURE_2D);
// glEnable(GL_LIGHTING);
// glEnable(GL_DEPTH_TEST);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
}
}
void ItemRenderer::renderGuiItemDecorations(const ItemInstance* item, float x, float y) { // nothing changed here this is the normal pocket edition one.
if (!item) return; if (!item) return;
if (item->count > 0 && item->isDamaged()) { if (item->count > 0 && item->isDamaged()) {
float p = std::floor(13.5f - (float) item->getDamageValue() * 13.0f / (float) item->getMaxDamage()); float p = std::floor(13.5f - (float) item->getDamageValue() * 13.0f / (float) item->getMaxDamage());

View File

@@ -22,7 +22,7 @@ public:
static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, bool fancy); static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, bool fancy);
static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, float w, float h, bool fancy); static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, float w, float h, bool fancy);
static void renderGuiItemCorrect(Font* font, Textures* textures, const ItemInstance* item, int x, int y); static void renderGuiItemCorrect(Font* font, Textures* textures, const ItemInstance* item, int x, int y);
//void renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y); static void renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y);
static void renderGuiItemDecorations(const ItemInstance* item, float x, float y); static void renderGuiItemDecorations(const ItemInstance* item, float x, float y);
static void blit(float x, float y, float sx, float sy, float w, float h); static void blit(float x, float y, float sx, float sy, float w, float h);

View File

@@ -135,7 +135,7 @@ void MobRenderer::render(Entity* e, float x, float y, float z, float rot, float
//glEnable2(GL_DEPTH_TEST); //glEnable2(GL_DEPTH_TEST);
glPopMatrix2(); glPopMatrix2();
postRender(mob, x, y, z, rot, a);
renderName(mob, x, y, z); renderName(mob, x, y, z);
} }

98
src/util/Color.cpp Normal file
View File

@@ -0,0 +1,98 @@
#include "Mth.h"
#include "Color.h"
#include <cassert>
//Creates an opaque sRGB color with the specified red, green, and blue values in the range (0.0 - 1.0).
//Alpha is defaulted to 1.0. The actual color used in rendering depends on finding the best match given the color space
//available for a particular output device.
//Parameters:
//r - the red component
//g - the green component
//b - the blue component
//Throws:
//IllegalArgumentException - if r, g or b are outside of the range 0.0 to 1.0, inclusive
Color::Color( float r, float g, float b)
{
assert( r >= 0.0f && r <= 1.0f );
assert( g >= 0.0f && g <= 1.0f );
assert( b >= 0.0f && b <= 1.0f );
//argb
colour = ( (0xFF<<24) | ( (int)(r*255)<<16 ) | ( (int)(g*255)<<8 ) | ( (int)(b*255) ) );
}
Color::Color( int r, int g, int b)
{
colour = ( (0xFF<<24) | ( (r&0xff)<<16 ) | ( (g&0xff)<<8 ) | ( (b&0xff) ) );
}
//Creates a Color object based on the specified values for the HSB color model.
//The s and b components should be floating-point values between zero and one (numbers in the range 0.0-1.0).
//The h component can be any floating-point number. The floor of this number is subtracted from it to create a fraction between 0 and 1.
//This fractional number is then multiplied by 360 to produce the hue angle in the HSB color model.
//
//Parameters:
//h - the hue component
//s - the saturation of the color
//b - the brightness of the color
//Returns:
//a Color object with the specified hue, saturation, and brightness.
Color Color::getHSBColor(float hue, float saturation, float brightness)
{
int r = 0, g = 0, b = 0;
if (saturation == 0)
{
r = g = b = (int) (brightness * 255.0f + 0.5f);
}
else
{
float h = (hue - (float)Mth::floor(hue)) * 6.0f;
float f = h - (float)Mth::floor(h);
float p = brightness * (1.0f - saturation);
float q = brightness * (1.0f - saturation * f);
float t = brightness * (1.0f - (saturation * (1.0f - f)));
switch ((int) h)
{
case 0:
r = (int) (brightness * 255.0f + 0.5f);
g = (int) (t * 255.0f + 0.5f);
b = (int) (p * 255.0f + 0.5f);
break;
case 1:
r = (int) (q * 255.0f + 0.5f);
g = (int) (brightness * 255.0f + 0.5f);
b = (int) (p * 255.0f + 0.5f);
break;
case 2:
r = (int) (p * 255.0f + 0.5f);
g = (int) (brightness * 255.0f + 0.5f);
b = (int) (t * 255.0f + 0.5f);
break;
case 3:
r = (int) (p * 255.0f + 0.5f);
g = (int) (q * 255.0f + 0.5f);
b = (int) (brightness * 255.0f + 0.5f);
break;
case 4:
r = (int) (t * 255.0f + 0.5f);
g = (int) (p * 255.0f + 0.5f);
b = (int) (brightness * 255.0f + 0.5f);
break;
case 5:
r = (int) (brightness * 255.0f + 0.5f);
g = (int) (p * 255.0f + 0.5f);
b = (int) (q * 255.0f + 0.5f);
break;
}
}
return Color( r, g, b );
}
int Color::getRGB()
{
return colour;
}

15
src/util/Color.h Normal file
View File

@@ -0,0 +1,15 @@
#pragma once
class Color
{
private:
int colour;
public:
//Creates an opaque sRGB color with the specified red, green, and blue values in the range (0.0 - 1.0).
Color( float r, float g, float b);
Color( int r, int g, int b);
static Color getHSBColor(float h, float s, float b);
int getRGB();
};

View File

@@ -245,6 +245,7 @@ void Inventory::setupDefault() {
addItem(new ItemInstance(Item::seeds_melon)); addItem(new ItemInstance(Item::seeds_melon));
addItem(new ItemInstance(Item::dye_powder, 1, DyePowderItem::WHITE)); addItem(new ItemInstance(Item::dye_powder, 1, DyePowderItem::WHITE));
addItem(new ItemInstance(Item::hoe_iron)); addItem(new ItemInstance(Item::hoe_iron));
addItem(new ItemInstance(Item::flintAndSteel));
#ifdef RPI #ifdef RPI
Sel[0] = addItem(new ItemInstance(Item::sword_iron)); Sel[0] = addItem(new ItemInstance(Item::sword_iron));
#else #else

File diff suppressed because it is too large Load Diff

View File

@@ -8,6 +8,8 @@
#include "../../entity/MobCategory.h" #include "../../entity/MobCategory.h"
#include "../../level/tile/TallGrass.h" #include "../../level/tile/TallGrass.h"
#include "../../../util/Color.h"
Biome* Biome::rainForest = NULL; Biome* Biome::rainForest = NULL;
Biome* Biome::swampland = NULL; Biome* Biome::swampland = NULL;
Biome* Biome::seasonalForest = NULL; Biome* Biome::seasonalForest = NULL;
@@ -208,11 +210,11 @@ float Biome::adjustDepth( float depth )
int Biome::getSkyColor( float temp ) int Biome::getSkyColor( float temp )
{ {
// temp /= 3.f; temp /= 3.f;
// if (temp < -1) temp = -1; if (temp < -1) temp = -1;
// if (temp > 1) temp = 1; if (temp > 1) temp = 1;
return 0x80808080; // return 0x80808080;This is the vanilla way, add it as OPTION_SKY or leave it like this bcus this function literally never gets used anyways if level has vanilla sky color - shredder
//return Color.getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp * 0.1f, 1.0f).getRGB(); return Color::getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp * 0.1f, 1.0f).getRGB();
} }
Biome::MobList& Biome::getMobs(const MobCategory& category) Biome::MobList& Biome::getMobs(const MobCategory& category)

View File

@@ -262,14 +262,14 @@ void LevelChunk::recalcHeight(int x, int yStart, int z) {
/*public*/ /*public*/
void LevelChunk::skyBrightnessChanged() { void LevelChunk::skyBrightnessChanged() {
// int x0 = xt; int x0 = xt;
// int y0 = this->minHeight - 16; int y0 = this->minHeight - 16;
// int z0 = zt; int z0 = zt;
// int x1 = xt + 16; int x1 = xt + 16;
// int y1 = Level::DEPTH - 1; int y1 = Level::DEPTH - 1;
// int z1 = zt + 16; int z1 = zt + 16;
//level->setTilesDirty(x0, y0, z0, x1, y1, z1); level->setTilesDirty(x0, y0, z0, x1, y1, z1);
} }
/*public*/ /*public*/

View File

@@ -15,7 +15,8 @@ Dimension::Dimension()
ultraWarm(false), ultraWarm(false),
hasCeiling(false), hasCeiling(false),
biomeSource(NULL), biomeSource(NULL),
id(0) id(0),
fogColor(0x80daff)
{ {
} }
@@ -93,6 +94,18 @@ float* Dimension::getSunriseColor( float td, float a )
Vec3 Dimension::getFogColor( float td, float a ) Vec3 Dimension::getFogColor( float td, float a )
{ {
if (FogType == 1)
{
fogColor = 0xc0d8ff; // 1 returns java beta styled fog color.
}
else if (FogType == 2)
{
fogColor = 0x406fe5; // 2 returns some type of unused fog color IDK what this one was used for possibly early pe??
}
else // otherwise as default we return the mcpe fog color
{
fogColor = 0x80daff;
}
float br = Mth::cos(td * Mth::PI * 2) * 2 + 0.5f; float br = Mth::cos(td * Mth::PI * 2) * 2 + 0.5f;
if (br < 0.0f) br = 0.0f; if (br < 0.0f) br = 0.0f;
if (br > 1.0f) br = 1.0f; if (br > 1.0f) br = 1.0f;
@@ -104,7 +117,8 @@ Vec3 Dimension::getFogColor( float td, float a )
g *= br * 0.94f + 0.06f; g *= br * 0.94f + 0.06f;
b *= br * 0.91f + 0.09f; b *= br * 0.91f + 0.09f;
return Vec3(r, g, b); return Vec3(r, g, b);
//return Vec3(0.752941f, 0.847059f, 1);
//
} }
bool Dimension::mayRespawn() bool Dimension::mayRespawn()

View File

@@ -49,8 +49,11 @@ public:
bool hasCeiling; bool hasCeiling;
float brightnessRamp[16];//Level::MAX_BRIGHTNESS + 1]; float brightnessRamp[16];//Level::MAX_BRIGHTNESS + 1];
int id; int id;
// shredder added
int FogType; // lets us choose between what fog we want ig
protected: protected:
static const long fogColor = 0x80daff;//0x406fe5;//0xc0d8ff; long fogColor; //= 0x80daff;//0x406fe5;//0xc0d8ff;
float sunriseCol[4]; float sunriseCol[4];
}; };

View File

@@ -9,6 +9,7 @@
class NormalDayCycleDimension: public Dimension { class NormalDayCycleDimension: public Dimension {
public: public:
float getTimeOfDay(long time, float a) { float getTimeOfDay(long time, float a) {
int dayStep = (int) (time % Level::TICKS_PER_DAY); int dayStep = (int) (time % Level::TICKS_PER_DAY);
float td = (dayStep + a) / Level::TICKS_PER_DAY - 0.25f; float td = (dayStep + a) / Level::TICKS_PER_DAY - 0.25f;
@@ -20,6 +21,18 @@ public:
} }
Vec3 getFogColor( float td, float a ) { Vec3 getFogColor( float td, float a ) {
if (FogType == 1)
{
fogColor = 0xc0d8ff; // 1 returns java beta styled fog color.
}
else if (FogType == 2)
{
fogColor = 0x406fe5; // 2 returns some type of unused fog color IDK what this one was used for possibly early pe??
}
else // otherwise as default we return the mcpe fog color
{
fogColor = 0x80daff;
}
float br = cos(td * Mth::PI * 2) * 2 + 0.5f; float br = cos(td * Mth::PI * 2) * 2 + 0.5f;
if (br < 0) br = 0; if (br < 0) br = 0;
if (br > 1.f) br = 1.f; if (br > 1.f) br = 1.f;