forked from Kolyah35/minecraft-pe-0.6.1
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17
.github/actions/setup-ninja/action.yml
vendored
Normal file
17
.github/actions/setup-ninja/action.yml
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
name: Setup Ninja
|
||||
description: Sets up Ninja
|
||||
|
||||
inputs:
|
||||
host:
|
||||
description: 'Host platform: win, mac or linux'
|
||||
required: true
|
||||
|
||||
runs:
|
||||
using: "composite"
|
||||
steps:
|
||||
- name: Setup
|
||||
shell: bash
|
||||
run: |
|
||||
curl -L https://github.com/ninja-build/ninja/releases/latest/download/ninja-${{ inputs.host }}.zip -o ninja.zip
|
||||
7z x ninja.zip -o"$GITHUB_WORKSPACE/ninja"
|
||||
echo "$GITHUB_WORKSPACE/ninja" >> $GITHUB_PATH
|
||||
167
.github/workflows/build.yml
vendored
167
.github/workflows/build.yml
vendored
@@ -18,8 +18,8 @@ permissions:
|
||||
|
||||
jobs:
|
||||
build-windows:
|
||||
name: Windows Build
|
||||
runs-on: ubuntu-latest
|
||||
name: Build Windows
|
||||
runs-on: ubuntu-22.04
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
@@ -27,90 +27,53 @@ jobs:
|
||||
- name: Setup caches
|
||||
uses: ./.github/actions/setup-cache
|
||||
with:
|
||||
host: win
|
||||
host: linux
|
||||
target: win
|
||||
|
||||
- name: Download xwin
|
||||
uses: robinraju/release-downloader@v1.10
|
||||
- name: Setup Ninja
|
||||
uses: ./.github/actions/setup-ninja
|
||||
with:
|
||||
repository: Jake-Shadle/xwin
|
||||
latest: true
|
||||
fileName: 'xwin-*-x86_64-unknown-linux-musl.tar.gz'
|
||||
tarBall: false
|
||||
zipBall: false
|
||||
out-file-path: "epic-xwin"
|
||||
|
||||
- name: Prepare xwin
|
||||
host: linux
|
||||
|
||||
- name: Download llvm-mingw
|
||||
run: |
|
||||
tar -xzf epic-xwin/xwin-*-x86_64-unknown-linux-musl.tar.gz -C epic-xwin
|
||||
mv epic-xwin/xwin-*-x86_64-unknown-linux-musl/xwin ./xwin
|
||||
./xwin --arch x86_64 --sdk-version 10.0.22621 --accept-license list
|
||||
|
||||
# this caches '.xwin-cache/**/*' but that's actually only gonna
|
||||
# contain the manifest cuz we only ran `xwin list` so far
|
||||
- name: Setup xwin Cache
|
||||
id: xwin-cache
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: .xwin-cache
|
||||
key: xwin-win-v1-${{ hashFiles('.xwin-cache/**/*') }}
|
||||
|
||||
- name: Download clang-msvc-sdk toolchain
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: 'Nemirtingas/clang-msvc-sdk'
|
||||
path: toolchain
|
||||
submodules: recursive
|
||||
|
||||
- name: Install Clang
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y wget lsb-release software-properties-common gnupg
|
||||
|
||||
wget https://apt.llvm.org/llvm.sh
|
||||
chmod +x llvm.sh
|
||||
sudo ./llvm.sh 21 all
|
||||
|
||||
- name: Add LLVM 21 to path
|
||||
run: echo "/usr/lib/llvm-21/bin" >> $GITHUB_PATH
|
||||
|
||||
- name: Verify LLVM
|
||||
run: |
|
||||
which clang-cl
|
||||
which lld-link
|
||||
clang-cl --version
|
||||
lld-link --version
|
||||
|
||||
curl -L https://github.com/mstorsjo/llvm-mingw/releases/download/20260311/llvm-mingw-20260311-msvcrt-ubuntu-22.04-x86_64.tar.xz -o llvm-mingw.tar.xz
|
||||
tar -xf llvm-mingw.tar.xz
|
||||
mv llvm-mingw-* llvm-mingw
|
||||
|
||||
- name: Create Build Environment
|
||||
# Some projects don't allow in-source building, so create a separate build directory
|
||||
# We'll use this as our working directory for all subsequent commands
|
||||
run: cmake -E make_directory ${{github.workspace}}/build
|
||||
|
||||
|
||||
- name: Configure CMake
|
||||
working-directory: ${{github.workspace}}/build
|
||||
run: cmake $env:GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$env:BUILD_TYPE -DCMAKE_TOOLCHAIN_FILE=$TOOLCHAIN -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
|
||||
env:
|
||||
SPLAT_DIR: ${{ github.workspace }}/.xwin-cache/splat
|
||||
TOOLCHAIN: ${{ github.workspace }}/toolchain/clang-cl-msvc.cmake
|
||||
HOST_ARCH: x86_64
|
||||
run: |
|
||||
cmake $GITHUB_WORKSPACE \
|
||||
-G Ninja \
|
||||
-DCMAKE_SYSTEM_NAME=Windows \
|
||||
-DCMAKE_C_COMPILER=$GITHUB_WORKSPACE/llvm-mingw/bin/x86_64-w64-mingw32-clang \
|
||||
-DCMAKE_CXX_COMPILER=$GITHUB_WORKSPACE/llvm-mingw/bin/x86_64-w64-mingw32-clang++ \
|
||||
-DCMAKE_RC_COMPILER=$GITHUB_WORKSPACE/llvm-mingw/bin/x86_64-w64-mingw32-windres \
|
||||
-DALSOFT_BACKEND_PIPEWIRE=OFF \
|
||||
-DCMAKE_BUILD_TYPE=$BUILD_TYPE
|
||||
|
||||
- name: Build
|
||||
working-directory: ${{github.workspace}}/build
|
||||
run: cmake --build . --config $env:BUILD_TYPE --target MinecraftPE --parallel
|
||||
run: cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
|
||||
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: mcpe-windows
|
||||
path: |
|
||||
${{github.workspace}}/build/${{ env.BUILD_TYPE }}/MinecraftPE.exe
|
||||
${{github.workspace}}/build/${{ env.BUILD_TYPE }}/glfw3.dll
|
||||
${{github.workspace}}/build/${{ env.BUILD_TYPE }}/libpng16.dll
|
||||
${{github.workspace}}/build/${{ env.BUILD_TYPE }}/OpenAL32.dll
|
||||
${{github.workspace}}/build/${{ env.BUILD_TYPE }}/z.dll
|
||||
${{github.workspace}}/build/MinecraftPE.exe
|
||||
${{github.workspace}}/build/libpng16.dll
|
||||
${{github.workspace}}/build/OpenAL32.dll
|
||||
${{github.workspace}}/build/libz.dll
|
||||
|
||||
build-linux:
|
||||
name: Linux Build
|
||||
name: Build Linux
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
@@ -156,7 +119,7 @@ jobs:
|
||||
${{github.workspace}}/build/MinecraftPE-server
|
||||
|
||||
build-android: # pray to god
|
||||
name: Build Android APK (${{ matrix.abi }})
|
||||
name: Build Android (${{ matrix.abi }})
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
strategy:
|
||||
@@ -251,10 +214,59 @@ jobs:
|
||||
name: minecraftpe-apk-${{ matrix.abi }}
|
||||
path: ${{ github.workspace }}/build-apk/minecraftpe-*-debug.apk
|
||||
|
||||
build-web:
|
||||
name: Build Web
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Setup caches
|
||||
uses: ./.github/actions/setup-cache
|
||||
with:
|
||||
host: linux
|
||||
target: linux
|
||||
|
||||
- name: Setup Ninja
|
||||
uses: ./.github/actions/setup-ninja
|
||||
with:
|
||||
host: linux
|
||||
|
||||
- name: Setup emsdk
|
||||
uses: mymindstorm/setup-emsdk@v14
|
||||
with:
|
||||
version: 5.0.3
|
||||
actions-cache-folder: 'emsdk-cache'
|
||||
|
||||
- name: Create Build Environment
|
||||
# Some projects don't allow in-source building, so create a separate build directory
|
||||
# We'll use this as our working directory for all subsequent commands
|
||||
run: cmake -E make_directory ${{github.workspace}}/build
|
||||
|
||||
- name: Configure CMake
|
||||
# Use a bash shell so we can use the same syntax for environment variable
|
||||
# access regardless of the host operating system
|
||||
shell: bash
|
||||
working-directory: ${{github.workspace}}/build
|
||||
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -G Ninja -DCMAKE_TOOLCHAIN_FILE="$GITHUB_WORKSPACE/emsdk-cache/emsdk-main/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
|
||||
|
||||
- name: Build
|
||||
working-directory: ${{github.workspace}}/build
|
||||
run: cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
|
||||
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: mcpe-web
|
||||
path: |
|
||||
${{github.workspace}}/build/MinecraftPE.js
|
||||
${{github.workspace}}/build/MinecraftPE.wasm
|
||||
${{github.workspace}}/build/MinecraftPE.data
|
||||
|
||||
publish:
|
||||
name: Publish
|
||||
runs-on: ubuntu-latest
|
||||
needs: [ build-windows, build-linux, build-android ]
|
||||
needs: [ build-windows, build-linux, build-android, build-web ]
|
||||
if: github.ref == 'refs/heads/main'
|
||||
steps:
|
||||
- name: Checkout
|
||||
@@ -272,13 +284,13 @@ jobs:
|
||||
- name: Zip Windows Artifacts
|
||||
uses: vimtor/action-zip@v1.2
|
||||
with:
|
||||
files: data mcpe-windows/MinecraftPE.exe mcpe-windows/glfw3.dll mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/z.dll
|
||||
files: mcpe-windows/MinecraftPE.exe mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/libz.dll
|
||||
dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
|
||||
|
||||
- name: Zip Linux Artifacts
|
||||
uses: vimtor/action-zip@v1.2
|
||||
with:
|
||||
files: data mcpe-linux/MinecraftPE
|
||||
files: mcpe-linux/MinecraftPE
|
||||
dest: minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
|
||||
|
||||
- name: Zip Linux Server Artifacts
|
||||
@@ -299,6 +311,19 @@ jobs:
|
||||
files: minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk
|
||||
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
|
||||
|
||||
- name: Zip Web Artifact
|
||||
uses: vimtor/action-zip@v1.2
|
||||
with:
|
||||
files: mcpe-web/MinecraftPE.js mcpe-web/MinecraftPE.wasm mcpe-web/MinecraftPE.data misc/web/index.html
|
||||
dest: minecraftpe-${{ steps.ref.outputs.hash }}-web.zip
|
||||
|
||||
- name: Zip Data
|
||||
uses: vimtor/action-zip@v1.2
|
||||
with:
|
||||
files: data
|
||||
recursive: false
|
||||
dest: data.zip
|
||||
|
||||
- name: Update Development Release
|
||||
uses: andelf/nightly-release@main
|
||||
env:
|
||||
@@ -309,8 +334,10 @@ jobs:
|
||||
body: |
|
||||
MinecraftPE development release for commit ${{ github.sha }}.
|
||||
files: |
|
||||
./data.zip
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
|
||||
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
|
||||
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip
|
||||
@@ -7,10 +7,6 @@ set(CMAKE_CXX_STANDARD 14)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
|
||||
set(CMAKE_POLICY_VERSION_MINIMUM 3.10)
|
||||
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
set(CMAKE_CXX_FLAGS "-Wno-c++11-narrowing -Wno-narrowing -Wno-invalid-source-encoding -Wno-reserved-user-defined-literal")
|
||||
endif()
|
||||
|
||||
include(cmake/EnumOption.cmake)
|
||||
|
||||
if(EMSCRIPTEN)
|
||||
@@ -26,9 +22,18 @@ find_package(OpenSSL)
|
||||
if (${PLATFORM} STREQUAL "Desktop")
|
||||
set(PLATFORM_CPP "PLATFORM_DESKTOP")
|
||||
|
||||
if (MINGW)
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++ -static-libgcc")
|
||||
endif()
|
||||
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-c++11-narrowing -Wno-narrowing -Wno-invalid-source-encoding -Wno-reserved-user-defined-literal")
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||
set(EXTRA_LIBS ws2_32)
|
||||
include_directories(misc/windows)
|
||||
set(EXTRA_LIBS ws2_32 winhttp)
|
||||
elseif(UNIX)
|
||||
find_library(pthread NAMES pthread)
|
||||
set(EXTRA_LIBS pthread m)
|
||||
@@ -51,6 +56,7 @@ if(${PLATFORM} MATCHES "Web")
|
||||
|
||||
add_library(png INTERFACE IMPORTED)
|
||||
set_target_properties(png PROPERTIES
|
||||
INTERFACE_COMPILE_OPTIONS "-sUSE_LIBPNG=1"
|
||||
INTERFACE_LINK_OPTIONS "-sUSE_LIBPNG=1"
|
||||
)
|
||||
|
||||
@@ -100,6 +106,9 @@ CPMAddPackage(
|
||||
"ALSOFT_TESTS OFF"
|
||||
"ALSOFT_UTILS OFF"
|
||||
"LIBTYPE ${AL_LIBTYPE}"
|
||||
"ALSOFT_ENABLE_MODULES OFF"
|
||||
"ALSOFT_STATIC_STDCXX ON"
|
||||
"ALSOFT_STATIC_LIBGCC ON"
|
||||
)
|
||||
|
||||
# TODO: Clear this paths with *
|
||||
@@ -319,11 +328,11 @@ target_include_directories(${PROJECT_NAME} PUBLIC
|
||||
if(${PLATFORM} MATCHES "Web")
|
||||
set(CMAKE_CXX_STANDARD 11)
|
||||
# uuuh i hate it
|
||||
set(EM_FLAGS "-pthread -sUSE_PTHREADS=1 -sSHARED_MEMORY=1")
|
||||
set(EM_FLAGS "-pthread -sUSE_PTHREADS=1 -sUSE_LIBPNG=1 -sSHARED_MEMORY=1")
|
||||
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EM_FLAGS}")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EM_FLAGS}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file ${CMAKE_SOURCE_DIR}/data@/data -sPROXY_TO_PTHREAD")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file ${CMAKE_SOURCE_DIR}/data@/data")
|
||||
|
||||
target_compile_options(${PROJECT_NAME} PUBLIC
|
||||
"-Os"
|
||||
|
||||
10
README.md
10
README.md
@@ -113,7 +113,7 @@ cmake --build .
|
||||
$HOME/Android/Sdk/cmdline-tools/bin/sdkmanager
|
||||
```
|
||||
|
||||
> [!NOTE]
|
||||
> [!Note]
|
||||
> `sdkmanager` expects the SDK to include a `cmdline-tools/latest/` folder.
|
||||
> If you only have `cmdline-tools/bin`, create the required layout:
|
||||
>
|
||||
@@ -134,7 +134,7 @@ cmake --build .
|
||||
sdkmanager --install "platform-tools" "platforms;android-35" "build-tools;35.0.0"
|
||||
```
|
||||
|
||||
> [!NOTE]
|
||||
> [!Note]
|
||||
> if you want build.sh to always find the SDK,
|
||||
> Set ANDROID_SDK_ROOT in your shell config (~/.bashrc / ~/.profile / ~/.config/fish/config.fish), for example:
|
||||
>
|
||||
@@ -162,14 +162,14 @@ cmake --build .
|
||||
|
||||
7. Extract the archive to `/home/username/`, so that the final directory path is `/home/username/android-ndk-r14b/`
|
||||
|
||||
> [!WARNING]
|
||||
> [!Warning]
|
||||
> Make sure you don’t end up with a nested folder like `/home/username/android-ndk-r14b/android-ndk-r14b/`.
|
||||
|
||||
8. Re run `build.sh`
|
||||
|
||||
## Web
|
||||
1. Download and install **emsdk**: https://emscripten.org/docs/getting_started/downloads.html
|
||||
> [!NOTE]
|
||||
> [!Note]
|
||||
> On arch linux you can use AUR:
|
||||
> `yay -Sy emsdk`
|
||||
|
||||
@@ -179,7 +179,7 @@ cmake --build .
|
||||
cmake .. -B . -G Ninja "-DCMAKE_TOOLCHAIN_FILE=$EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
|
||||
cmake --build . --target MinecraftPE
|
||||
```
|
||||
> [!NOTE]
|
||||
> [!Note]
|
||||
> If you are using VSCode with CMake plugin, you can add Emscripten kit
|
||||
> 1. Press Ctrl + Shift + P
|
||||
> 2. Type `CMake: Edit User-Local CMake Kits` and hit Enter
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 41 KiB |
@@ -153,7 +153,7 @@ options.group.tweaks=Tweaks
|
||||
options.allowSprint=Allow sprint
|
||||
options.barOnTop=HUD above inventory
|
||||
options.rpiCursor=Show Raspberry PI cursor
|
||||
options.autojump=Auto Jump
|
||||
options.autoJump=Auto Jump
|
||||
options.thirdperson=Third Person
|
||||
options.servervisible=Server Visible
|
||||
options.sensitivity=Sensitivity
|
||||
@@ -182,9 +182,10 @@ options.graphics.fast=Fast
|
||||
options.guiScale=GUI Scale
|
||||
options.guiScale.auto=Auto
|
||||
options.guiScale.small=Small
|
||||
options.guiScale.normal=Normal
|
||||
options.guiScale.medium=Medium
|
||||
options.guiScale.large=Large
|
||||
options.guiScale.larger=Larger
|
||||
options.guiScale.largest=Largest
|
||||
options.advancedOpengl=Advanced OpenGL
|
||||
options.renderClouds=Clouds
|
||||
options.farWarning1=A 64 bit Java installation is recommended
|
||||
|
||||
@@ -1,143 +1,46 @@
|
||||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
<title>Emscripten-Generated Code</title>
|
||||
<style>
|
||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
|
||||
textarea.emscripten { font-family: monospace; width: 80%; }
|
||||
div.emscripten { text-align: center; }
|
||||
div.emscripten_border { border: 1px solid black; }
|
||||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||
canvas.emscripten { border: 0px none; background-color: black; }
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>MCPE 0.6.1</title>
|
||||
<style>
|
||||
html, body {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
height: 100%;
|
||||
background: black;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.spinner {
|
||||
height: 50px;
|
||||
width: 50px;
|
||||
margin: 0px auto;
|
||||
-webkit-animation: rotation .8s linear infinite;
|
||||
-moz-animation: rotation .8s linear infinite;
|
||||
-o-animation: rotation .8s linear infinite;
|
||||
animation: rotation 0.8s linear infinite;
|
||||
border-left: 10px solid rgb(0,150,240);
|
||||
border-right: 10px solid rgb(0,150,240);
|
||||
border-bottom: 10px solid rgb(0,150,240);
|
||||
border-top: 10px solid rgb(100,0,200);
|
||||
border-radius: 100%;
|
||||
background-color: rgb(200,100,250);
|
||||
}
|
||||
@-webkit-keyframes rotation {
|
||||
from {-webkit-transform: rotate(0deg);}
|
||||
to {-webkit-transform: rotate(360deg);}
|
||||
}
|
||||
@-moz-keyframes rotation {
|
||||
from {-moz-transform: rotate(0deg);}
|
||||
to {-moz-transform: rotate(360deg);}
|
||||
}
|
||||
@-o-keyframes rotation {
|
||||
from {-o-transform: rotate(0deg);}
|
||||
to {-o-transform: rotate(360deg);}
|
||||
}
|
||||
@keyframes rotation {
|
||||
from {transform: rotate(0deg);}
|
||||
to {transform: rotate(360deg);}
|
||||
}
|
||||
#canvas {
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
display: block;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<hr/>
|
||||
<figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure>
|
||||
<div class="emscripten" id="status">Downloading...</div>
|
||||
<div class="emscripten">
|
||||
<progress value="0" max="100" id="progress" hidden=1></progress>
|
||||
</div>
|
||||
<div class="emscripten_border">
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
|
||||
</div>
|
||||
<hr/>
|
||||
<div class="emscripten">
|
||||
<input type="checkbox" id="resize">Resize canvas
|
||||
<input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer
|
||||
|
||||
<input type="button" value="Fullscreen" onclick="Module.requestFullscreen(document.getElementById('pointerLock').checked,
|
||||
document.getElementById('resize').checked)">
|
||||
</div>
|
||||
<canvas id="canvas"></canvas>
|
||||
|
||||
<hr/>
|
||||
<textarea class="emscripten" id="output" rows="8"></textarea>
|
||||
<hr>
|
||||
<script type='text/javascript'>
|
||||
var statusElement = document.getElementById('status');
|
||||
var progressElement = document.getElementById('progress');
|
||||
var spinnerElement = document.getElementById('spinner');
|
||||
var canvasElement = document.getElementById('canvas');
|
||||
var outputElement = document.getElementById('output');
|
||||
if (outputElement) outputElement.value = ''; // clear browser cache
|
||||
<script>
|
||||
var Module = {
|
||||
canvas: document.getElementById('canvas'),
|
||||
onRuntimeInitialized: function () { resizeCanvas() }
|
||||
};
|
||||
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
|
||||
// application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvasElement.addEventListener("webglcontextlost", (e) => {
|
||||
alert('WebGL context lost. You will need to reload the page.');
|
||||
e.preventDefault();
|
||||
}, false);
|
||||
function resizeCanvas() {
|
||||
const canvas = Module.canvas;
|
||||
canvas.width = window.innerWidth;
|
||||
canvas.height = window.innerHeight;
|
||||
}
|
||||
|
||||
function setStatus(text) {
|
||||
if (!setStatus.last) setStatus.last = { time: Date.now(), text: '' };
|
||||
if (text === setStatus.last.text) return;
|
||||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
|
||||
var now = Date.now();
|
||||
if (m && now - setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
|
||||
setStatus.last.time = now;
|
||||
setStatus.last.text = text;
|
||||
if (m) {
|
||||
text = m[1];
|
||||
progressElement.value = parseInt(m[2])*100;
|
||||
progressElement.max = parseInt(m[4])*100;
|
||||
progressElement.hidden = false;
|
||||
spinnerElement.hidden = false;
|
||||
} else {
|
||||
progressElement.value = null;
|
||||
progressElement.max = null;
|
||||
progressElement.hidden = true;
|
||||
if (!text) spinnerElement.hidden = true;
|
||||
}
|
||||
statusElement.innerHTML = text;
|
||||
}
|
||||
window.addEventListener('resize', resizeCanvas);
|
||||
window.addEventListener('onunload', () => {
|
||||
FS.syncfs(true, function (err) { console.log('Sync FS failed: ' + err) });
|
||||
})
|
||||
</script>
|
||||
|
||||
var Module = {
|
||||
print(...args) {
|
||||
// These replacements are necessary if you render to raw HTML
|
||||
//text = text.replace(/&/g, "&");
|
||||
//text = text.replace(/</g, "<");
|
||||
//text = text.replace(/>/g, ">");
|
||||
//text = text.replace('\n', '<br>', 'g');
|
||||
console.log(...args);
|
||||
if (outputElement) {
|
||||
var text = args.join(' ');
|
||||
outputElement.value += text + "\n";
|
||||
outputElement.scrollTop = outputElement.scrollHeight; // focus on bottom
|
||||
}
|
||||
},
|
||||
canvas: canvasElement,
|
||||
setStatus: setStatus,
|
||||
totalDependencies: 0,
|
||||
monitorRunDependencies(left) {
|
||||
this.totalDependencies = Math.max(this.totalDependencies, left);
|
||||
setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
||||
}
|
||||
};
|
||||
setStatus('Downloading...');
|
||||
window.onerror = () => {
|
||||
setStatus('Exception thrown, see JavaScript console');
|
||||
spinnerElement.style.display = 'none';
|
||||
setStatus = (text) => {
|
||||
if (text) console.error('[post-exception status] ' + text);
|
||||
};
|
||||
};
|
||||
</script>
|
||||
<script src="MinecraftPE.js"></script>
|
||||
</body>
|
||||
<script src="MinecraftPE.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -168,9 +168,10 @@ options.graphics.fast=Fast
|
||||
options.guiScale=GUI Scale
|
||||
options.guiScale.auto=Auto
|
||||
options.guiScale.small=Small
|
||||
options.guiScale.normal=Normal
|
||||
options.guiScale.medium=Medium
|
||||
options.guiScale.large=Large
|
||||
options.guiScale.larger=Larger
|
||||
options.guiScale.largest=Largest
|
||||
options.advancedOpengl=Advanced OpenGL
|
||||
options.renderClouds=Clouds
|
||||
options.farWarning1=A 64 bit Java installation is recommended
|
||||
|
||||
@@ -168,8 +168,10 @@ options.graphics.fast=Fast
|
||||
options.guiScale=GUI Scale
|
||||
options.guiScale.auto=Auto
|
||||
options.guiScale.small=Small
|
||||
options.guiScale.normal=Normal
|
||||
options.guiScale.medium=Medium
|
||||
options.guiScale.large=Large
|
||||
options.guiScale.larger=Larger
|
||||
options.guiScale.largest=Largest
|
||||
options.advancedOpengl=Advanced OpenGL
|
||||
options.renderClouds=Clouds
|
||||
options.farWarning1=A 64 bit Java installation is recommended
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#if defined(X360__)
|
||||
#elif defined (_WIN32)
|
||||
#include <WinSock2.h>
|
||||
#include <winsock2.h>
|
||||
#include <windows.h>
|
||||
#include <Ws2tcpip.h>
|
||||
#include <ws2tcpip.h>
|
||||
|
||||
// Must always include Winsock2.h before windows.h
|
||||
// or else:
|
||||
|
||||
@@ -20,6 +20,10 @@
|
||||
#include <shellapi.h>
|
||||
#endif
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#include <emscripten/html5.h>
|
||||
#endif
|
||||
|
||||
static void png_funcReadFile(png_structp pngPtr, png_bytep data, png_size_t length) {
|
||||
((std::istream*)png_get_io_ptr(pngPtr))->read((char*)data, length);
|
||||
}
|
||||
@@ -102,14 +106,33 @@ public:
|
||||
return std::string(mbstr);
|
||||
}
|
||||
|
||||
virtual int getScreenWidth() override { return 854; };
|
||||
virtual int getScreenHeight() override { return 480; };
|
||||
virtual int getScreenWidth() override {
|
||||
#ifdef __EMSCRIPTEN__
|
||||
int w, h;
|
||||
emscripten_get_canvas_element_size("canvas", &w, &h);
|
||||
|
||||
return w;
|
||||
#endif
|
||||
|
||||
return 854;
|
||||
};
|
||||
|
||||
virtual int getScreenHeight() override {
|
||||
#ifdef __EMSCRIPTEN__
|
||||
int w, h;
|
||||
emscripten_get_canvas_element_size("canvas", &w, &h);
|
||||
|
||||
return h;
|
||||
#endif
|
||||
|
||||
return 480;
|
||||
};
|
||||
|
||||
virtual float getPixelsPerMillimeter() override;
|
||||
|
||||
virtual bool supportsTouchscreen() override { return true; }
|
||||
virtual bool supportsTouchscreen() override { return false; /* glfw supports only mouse and keyboard */ }
|
||||
|
||||
virtual void hideCursor(bool hide) {
|
||||
virtual void hideCursor(bool hide) override {
|
||||
int isHide = hide ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_HIDDEN;
|
||||
glfwSetInputMode(window, GLFW_CURSOR, isHide);
|
||||
}
|
||||
@@ -120,6 +143,8 @@ public:
|
||||
#elif __linux__
|
||||
std::string command = "xdg-open " + url;
|
||||
system(command.c_str());
|
||||
#elif __EMSCRIPTEN__
|
||||
emscripten_run_script(std::string("window.open('" + url + "', '_blank')").c_str());
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "Minecraft.h"
|
||||
#include "Options.h"
|
||||
#include "client/Options.h"
|
||||
#include "client/player/input/IBuildInput.h"
|
||||
#include "platform/input/Keyboard.h"
|
||||
@@ -640,13 +641,11 @@ void Minecraft::tickInput() {
|
||||
|
||||
const MouseAction& e = Mouse::getEvent();
|
||||
|
||||
#ifdef RPI // If clicked when not having focus, get focus @keyboard
|
||||
if (!mouseGrabbed) {
|
||||
if (!useTouchscreen() && !mouseGrabbed) {
|
||||
if (!screen && e.data == MouseAction::DATA_DOWN) {
|
||||
grabMouse();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (allowGuiClicks && e.action == MouseAction::ACTION_LEFT && e.data == MouseAction::DATA_DOWN) {
|
||||
gui.handleClick(MouseAction::ACTION_LEFT, Mouse::getX(), Mouse::getY());
|
||||
@@ -660,9 +659,7 @@ void Minecraft::tickInput() {
|
||||
Inventory* v = player->inventory;
|
||||
|
||||
int numSlots = gui.getNumSlots();
|
||||
#ifndef PLATFORM_DESKTOP
|
||||
numSlots--;
|
||||
#endif
|
||||
if (!useTouchscreen()) numSlots--;
|
||||
|
||||
int slot = (v->selected - e.dy + numSlots) % numSlots;
|
||||
v->selectSlot(slot);
|
||||
@@ -691,155 +688,147 @@ void Minecraft::tickInput() {
|
||||
if (isPressed) {
|
||||
gui.handleKeyPressed(key);
|
||||
|
||||
#if defined(WIN32) || defined(RPI) || defined (PLATFORM_DESKTOP)//|| defined(_DEBUG) || defined(DEBUG)
|
||||
if (key >= '0' && key <= '9') {
|
||||
int digit = key - '0';
|
||||
int slot = digit - 1;
|
||||
if (key >= '0' && key <= '9') {
|
||||
int digit = key - '0';
|
||||
int slot = digit - 1;
|
||||
|
||||
if (slot >= 0 && slot < gui.getNumSlots())
|
||||
player->inventory->selectSlot(slot);
|
||||
if (slot >= 0 && slot < gui.getNumSlots())
|
||||
player->inventory->selectSlot(slot);
|
||||
|
||||
#if defined(WIN32)
|
||||
if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) {
|
||||
// Set adventure settings here!
|
||||
AdventureSettingsPacket p(level->adventureSettings);
|
||||
p.toggle((AdventureSettingsPacket::Flags)(1 << slot));
|
||||
p.fillIn(level->adventureSettings);
|
||||
raknetInstance->send(p);
|
||||
}
|
||||
if (digit == 0) {
|
||||
Pos pos((int)player->x, (int)player->y-1, (int)player->z);
|
||||
SetSpawnPositionPacket p(pos);
|
||||
raknetInstance->send(p);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
if (key == Keyboard::KEY_LEFT_CTRL) {
|
||||
player->setSprinting(true);
|
||||
#if defined(WIN32)
|
||||
if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) {
|
||||
// Set adventure settings here!
|
||||
AdventureSettingsPacket p(level->adventureSettings);
|
||||
p.toggle((AdventureSettingsPacket::Flags)(1 << slot));
|
||||
p.fillIn(level->adventureSettings);
|
||||
raknetInstance->send(p);
|
||||
}
|
||||
if (digit == 0) {
|
||||
Pos pos((int)player->x, (int)player->y-1, (int)player->z);
|
||||
SetSpawnPositionPacket p(pos);
|
||||
raknetInstance->send(p);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_LEFT_CTRL) {
|
||||
player->setSprinting(true);
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_E) {
|
||||
screenChooser.setScreen(SCREEN_BLOCKSELECTION);
|
||||
}
|
||||
|
||||
if (!screen && key == Keyboard::KEY_T && level) {
|
||||
setScreen(new ConsoleScreen());
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_F3) {
|
||||
options.toggle(OPTIONS_RENDER_DEBUG);
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_F5) {
|
||||
options.toggle(OPTIONS_THIRD_PERSON_VIEW);
|
||||
/*
|
||||
ImprovedNoise noise;
|
||||
for (int i = 0; i < 16; ++i)
|
||||
printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
|
||||
*/
|
||||
}
|
||||
|
||||
if (!screen && key == Keyboard::KEY_O || key == 250) {
|
||||
releaseMouse();
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_F) {
|
||||
int dst = options.getIntValue(OPTIONS_VIEW_DISTANCE);
|
||||
options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4);
|
||||
}
|
||||
#ifdef CHEATS
|
||||
if (key == Keyboard::KEY_U) {
|
||||
onGraphicsReset();
|
||||
player->heal(100);
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_E) {
|
||||
screenChooser.setScreen(SCREEN_BLOCKSELECTION);
|
||||
}
|
||||
if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode
|
||||
setIsCreativeMode(!isCreativeMode());
|
||||
|
||||
if (!screen && key == Keyboard::KEY_T && level) {
|
||||
setScreen(new ConsoleScreen());
|
||||
}
|
||||
if (key == Keyboard::KEY_P) // Step forward in time
|
||||
level->setTime( level->getTime() + 1000);
|
||||
|
||||
if (key == Keyboard::KEY_F3) {
|
||||
options.toggle(OPTIONS_RENDER_DEBUG);
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_F5) {
|
||||
options.toggle(OPTIONS_THIRD_PERSON_VIEW);
|
||||
if (key == Keyboard::KEY_G) {
|
||||
setScreen(new ArmorScreen());
|
||||
/*
|
||||
ImprovedNoise noise;
|
||||
for (int i = 0; i < 16; ++i)
|
||||
printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
|
||||
std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
|
||||
LOGI("boxes: %d\n", (int)boxs.size());
|
||||
*/
|
||||
}
|
||||
|
||||
if (!screen && key == Keyboard::KEY_O || key == 250) {
|
||||
releaseMouse();
|
||||
if (key == Keyboard::KEY_Y) {
|
||||
textures->reloadAll();
|
||||
player->hurtTo(2);
|
||||
}
|
||||
if (key == Keyboard::KEY_Z || key == 108) {
|
||||
for (int i = 0; i < 1; ++i) {
|
||||
Mob* mob = NULL;
|
||||
int forceId = 0;//MobTypes::Sheep;
|
||||
|
||||
int types[] = {
|
||||
MobTypes::Sheep,
|
||||
MobTypes::Pig,
|
||||
MobTypes::Chicken,
|
||||
MobTypes::Cow,
|
||||
};
|
||||
|
||||
int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))];
|
||||
mob = MobFactory::CreateMob(mobType, level);
|
||||
|
||||
//((Animal*)mob)->setAge(-1000);
|
||||
float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
|
||||
float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
|
||||
if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
|
||||
delete mob;
|
||||
}
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_F) {
|
||||
int dst = options.getIntValue(OPTIONS_VIEW_DISTANCE);
|
||||
options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4);
|
||||
if (key == Keyboard::KEY_X) {
|
||||
const EntityList& entities = level->getAllEntities();
|
||||
for (int i = entities.size()-1; i >= 0; --i) {
|
||||
Entity* e = entities[i];
|
||||
if (!e->isPlayer())
|
||||
level->removeEntity(e);
|
||||
}
|
||||
}
|
||||
#ifdef CHEATS
|
||||
if (key == Keyboard::KEY_U) {
|
||||
onGraphicsReset();
|
||||
player->heal(100);
|
||||
|
||||
if (key == Keyboard::KEY_C /*|| key == 4*/) {
|
||||
player->inventory->clearInventoryWithDefault();
|
||||
// @todo: Add saving here for benchmarking
|
||||
}
|
||||
if (key == Keyboard::KEY_H) {
|
||||
setScreen( new PrerenderTilesScreen() );
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_O) {
|
||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
|
||||
if (player->inventory->getItem(i))
|
||||
player->inventory->dropSlot(i, false);
|
||||
}
|
||||
if (key == Keyboard::KEY_M) {
|
||||
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
|
||||
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
|
||||
Difficulty::NORMAL : Difficulty::PEACEFUL);
|
||||
//setIsCreativeMode( !isCreativeMode() );
|
||||
}
|
||||
|
||||
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
|
||||
if (key >= '0' && key <= '9') {
|
||||
_perfRenderer->debugFpsMeterKeyPress(key - '0');
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode
|
||||
setIsCreativeMode(!isCreativeMode());
|
||||
|
||||
if (key == Keyboard::KEY_P) // Step forward in time
|
||||
level->setTime( level->getTime() + 1000);
|
||||
|
||||
if (key == Keyboard::KEY_G) {
|
||||
setScreen(new ArmorScreen());
|
||||
/*
|
||||
std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
|
||||
LOGI("boxes: %d\n", (int)boxs.size());
|
||||
*/
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_Y) {
|
||||
textures->reloadAll();
|
||||
player->hurtTo(2);
|
||||
}
|
||||
if (key == Keyboard::KEY_Z || key == 108) {
|
||||
for (int i = 0; i < 1; ++i) {
|
||||
Mob* mob = NULL;
|
||||
int forceId = 0;//MobTypes::Sheep;
|
||||
|
||||
int types[] = {
|
||||
MobTypes::Sheep,
|
||||
MobTypes::Pig,
|
||||
MobTypes::Chicken,
|
||||
MobTypes::Cow,
|
||||
};
|
||||
|
||||
int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))];
|
||||
mob = MobFactory::CreateMob(mobType, level);
|
||||
|
||||
//((Animal*)mob)->setAge(-1000);
|
||||
float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
|
||||
float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
|
||||
if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
|
||||
delete mob;
|
||||
}
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_X) {
|
||||
const EntityList& entities = level->getAllEntities();
|
||||
for (int i = entities.size()-1; i >= 0; --i) {
|
||||
Entity* e = entities[i];
|
||||
if (!e->isPlayer())
|
||||
level->removeEntity(e);
|
||||
}
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_C /*|| key == 4*/) {
|
||||
player->inventory->clearInventoryWithDefault();
|
||||
// @todo: Add saving here for benchmarking
|
||||
}
|
||||
if (key == Keyboard::KEY_H) {
|
||||
setScreen( new PrerenderTilesScreen() );
|
||||
}
|
||||
|
||||
if (key == Keyboard::KEY_O) {
|
||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
|
||||
if (player->inventory->getItem(i))
|
||||
player->inventory->dropSlot(i, false);
|
||||
}
|
||||
if (key == Keyboard::KEY_M) {
|
||||
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
|
||||
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
|
||||
Difficulty::NORMAL : Difficulty::PEACEFUL);
|
||||
//setIsCreativeMode( !isCreativeMode() );
|
||||
}
|
||||
|
||||
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
|
||||
if (key >= '0' && key <= '9') {
|
||||
_perfRenderer->debugFpsMeterKeyPress(key - '0');
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef PLATFORM_DESKTOP
|
||||
if (key == 82)
|
||||
pauseGame(false);
|
||||
#else
|
||||
if (key == Keyboard::KEY_ESCAPE)
|
||||
pauseGame(false);
|
||||
#endif
|
||||
if (key == Keyboard::KEY_ESCAPE)
|
||||
pauseGame(false);
|
||||
|
||||
#ifndef OPENGL_ES
|
||||
if (key == Keyboard::KEY_P) {
|
||||
@@ -866,11 +855,18 @@ void Minecraft::tickInput() {
|
||||
gameMode->stopDestroyBlock();
|
||||
}
|
||||
|
||||
if (!Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) {
|
||||
gameMode->releaseUsingItem(player);
|
||||
}
|
||||
|
||||
if (useTouchscreen()) {
|
||||
// Touch: gesture recognizer classifies the action type (turn/destroy/build)
|
||||
BuildActionIntention bai;
|
||||
|
||||
if (inputHolder && inputHolder->getBuildInput()->tickBuild(player, &bai)) {
|
||||
handleBuildAction(&bai);
|
||||
} else {
|
||||
gameMode->stopDestroyBlock();
|
||||
}
|
||||
} else {
|
||||
// Desktop: left mouse = destroy/attack
|
||||
@@ -1112,7 +1108,7 @@ bool Minecraft::useTouchscreen() {
|
||||
#ifdef RPI
|
||||
return false;
|
||||
#endif
|
||||
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) || !_supportsNonTouchscreen;
|
||||
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen;
|
||||
}
|
||||
bool Minecraft::supportNonTouchScreen() {
|
||||
return _supportsNonTouchscreen;
|
||||
@@ -1160,12 +1156,13 @@ void Minecraft::setSize(int w, int h) {
|
||||
|
||||
// determine gui scale, optionally overriding auto
|
||||
if (guiScale != 0) {
|
||||
// manual selection: 1->small, 2->normal, 3->large, 4->larger
|
||||
// manual selection: 1->small, 2->medium, 3->large, 4->larger, 5->largest
|
||||
switch (guiScale) {
|
||||
case 1: Gui::GuiScale = 2.0f; break;
|
||||
case 2: Gui::GuiScale = 3.0f; break;
|
||||
case 3: Gui::GuiScale = 4.0f; break;
|
||||
case 4: Gui::GuiScale = 5.0f; break; // bigger than large
|
||||
case 4: Gui::GuiScale = 5.0f; break;
|
||||
case 5: Gui::GuiScale = 6.0f; break;
|
||||
default: Gui::GuiScale = 1.0f; break; // auto
|
||||
}
|
||||
} else {
|
||||
@@ -1227,7 +1224,6 @@ void Minecraft::reloadOptions() {
|
||||
if ((wasTouchscreen != useTouchscreen()) || (inputHolder == 0))
|
||||
_reloadInput();
|
||||
|
||||
// TODO:
|
||||
// user->name = options.username;
|
||||
|
||||
LOGI("Reloading-options\n");
|
||||
@@ -1241,11 +1237,7 @@ void Minecraft::_reloadInput() {
|
||||
#ifndef STANDALONE_SERVER
|
||||
delete inputHolder;
|
||||
|
||||
#ifdef PLATFORM_DESKTOP
|
||||
const bool useTouchHolder = false;
|
||||
#else
|
||||
const bool useTouchHolder = useTouchscreen();
|
||||
#endif
|
||||
if (useTouchHolder) {
|
||||
inputHolder = new TouchInputHolder(this, &options);
|
||||
} else {
|
||||
@@ -1570,6 +1562,8 @@ void Minecraft::optionUpdated(OptionId option, bool value ) {
|
||||
if(netCallback != NULL && option == OPTIONS_SERVER_VISIBLE) {
|
||||
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) netCallback;
|
||||
ss->allowIncomingConnections(value);
|
||||
} else if (option == OPTIONS_USE_TOUCHSCREEN) {
|
||||
_reloadInput();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -109,6 +109,8 @@ public:
|
||||
|
||||
bool isLevelGenerated();
|
||||
|
||||
void handleMouseDown(int button, bool down);
|
||||
|
||||
void audioEngineOn();
|
||||
void audioEngineOff();
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include <SDL/SDL.h>
|
||||
#endif
|
||||
|
||||
#ifdef PLATFORM_DESKTOP
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
|
||||
#include <GLFW/glfw3.h>
|
||||
#endif
|
||||
|
||||
@@ -34,7 +34,7 @@ void MouseHandler::grab() {
|
||||
SDL_ShowCursor(0);
|
||||
#endif
|
||||
|
||||
#ifdef PLATFORM_DESKTOP
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
|
||||
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||
#endif
|
||||
}
|
||||
@@ -46,7 +46,7 @@ void MouseHandler::release() {
|
||||
SDL_ShowCursor(1);
|
||||
#endif
|
||||
|
||||
#ifdef PLATFORM_DESKTOP
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
|
||||
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -4,10 +4,11 @@
|
||||
#include <errno.h>
|
||||
#include <platform/log.h>
|
||||
|
||||
#if !defined(_WIN32)
|
||||
#include <sys/stat.h>
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
#if defined(_WIN32)
|
||||
#include <direct.h>
|
||||
#else
|
||||
#include <sys/stat.h>
|
||||
#include <sys/types.h>
|
||||
#endif
|
||||
|
||||
OptionsFile::OptionsFile() {
|
||||
@@ -15,6 +16,8 @@ OptionsFile::OptionsFile() {
|
||||
settingsPath = "./Documents/options.txt";
|
||||
#elif defined(ANDROID)
|
||||
settingsPath = "options.txt";
|
||||
#elif defined(__EMSCRIPTEN__)
|
||||
settingsPath = "/games/com.mojang/options.txt";
|
||||
#else
|
||||
settingsPath = "options.txt";
|
||||
#endif
|
||||
@@ -27,39 +30,44 @@ void OptionsFile::setOptionsPath(const std::string& path) {
|
||||
std::string OptionsFile::getOptionsPath() const {
|
||||
return settingsPath;
|
||||
}
|
||||
|
||||
void OptionsFile::save(const StringVector& settings) {
|
||||
FILE* pFile = fopen(settingsPath.c_str(), "w");
|
||||
if(pFile != NULL) {
|
||||
for(StringVector::const_iterator it = settings.begin(); it != settings.end(); ++it) {
|
||||
fprintf(pFile, "%s\n", it->c_str());
|
||||
}
|
||||
fclose(pFile);
|
||||
} else {
|
||||
if (errno != ENOENT)
|
||||
LOGI("OptionsFile::save failed to open '%s' for writing: %s", settingsPath.c_str(), strerror(errno));
|
||||
FILE* pFile = fopen(settingsPath.c_str(), "w");
|
||||
|
||||
// Ensure parent directory exists for safekeeping if path contains directories
|
||||
std::string dir = settingsPath;
|
||||
size_t fpos = dir.find_last_of("/\\");
|
||||
if (fpos != std::string::npos) {
|
||||
dir.resize(fpos);
|
||||
struct stat st;
|
||||
if (stat(dir.c_str(), &st) != 0) {
|
||||
// attempt recursive mkdir
|
||||
std::string toCreate;
|
||||
for (size_t i = 0; i <= dir.size(); ++i) {
|
||||
if (i == dir.size() || dir[i] == '/' || dir[i] == '\\') {
|
||||
if (!toCreate.empty()) {
|
||||
mkdir(toCreate.c_str(), 0755);
|
||||
}
|
||||
}
|
||||
if (i < dir.size())
|
||||
toCreate.push_back(dir[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!pFile && errno == ENOENT) {
|
||||
std::string dir = settingsPath;
|
||||
size_t fpos = dir.find_last_of("/\\");
|
||||
if (fpos != std::string::npos) {
|
||||
dir.resize(fpos);
|
||||
|
||||
std::string toCreate;
|
||||
for (size_t i = 0; i <= dir.size(); ++i) {
|
||||
if (i == dir.size() || dir[i] == '/' || dir[i] == '\\') {
|
||||
if (!toCreate.empty()) {
|
||||
#if defined(_WIN32)
|
||||
_mkdir(toCreate.c_str());
|
||||
#else
|
||||
mkdir(toCreate.c_str(), 0755);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
if (i < dir.size())
|
||||
toCreate.push_back(dir[i]);
|
||||
}
|
||||
}
|
||||
|
||||
pFile = fopen(settingsPath.c_str(), "w");
|
||||
}
|
||||
|
||||
if (!pFile) {
|
||||
LOGI("OptionsFile::save failed: %s", strerror(errno));
|
||||
return;
|
||||
}
|
||||
|
||||
for (const auto& s : settings) {
|
||||
fprintf(pFile, "%s\n", s.c_str());
|
||||
}
|
||||
|
||||
fclose(pFile);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,69 +1,56 @@
|
||||
#include "CreativeMode.h"
|
||||
#include "../Minecraft.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../particle/ParticleEngine.h"
|
||||
#endif
|
||||
#include "../player/LocalPlayer.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../renderer/LevelRenderer.h"
|
||||
#include "../sound/SoundEngine.h"
|
||||
#endif
|
||||
#include "../../world/level/Level.h"
|
||||
//#include "../../network/Packet.h"
|
||||
#include "../../network/packet/RemoveBlockPacket.h"
|
||||
#include "../../world/entity/player/Abilities.h"
|
||||
|
||||
static const int DestructionTickDelay = 5;
|
||||
|
||||
CreativeMode::CreativeMode(Minecraft* minecraft)
|
||||
: super(minecraft)
|
||||
{
|
||||
}
|
||||
|
||||
void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
|
||||
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
|
||||
return;
|
||||
|
||||
creativeDestroyBlock(x, y, z, face);
|
||||
destroyDelay = DestructionTickDelay;
|
||||
}
|
||||
|
||||
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
|
||||
minecraft->level->extinguishFire(x, y, z, face);
|
||||
destroyBlock(x, y, z, face);
|
||||
}
|
||||
|
||||
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
|
||||
destroyDelay--;
|
||||
if (destroyDelay <= 0) {
|
||||
destroyDelay = DestructionTickDelay;
|
||||
creativeDestroyBlock(x, y, z, face);
|
||||
}
|
||||
}
|
||||
|
||||
void CreativeMode::stopDestroyBlock() {
|
||||
destroyDelay = 0;
|
||||
}
|
||||
|
||||
void CreativeMode::initAbilities( Abilities& abilities ) {
|
||||
abilities.mayfly = true;
|
||||
abilities.instabuild = true;
|
||||
abilities.invulnerable = true;
|
||||
}
|
||||
|
||||
bool CreativeMode::isCreativeType() {
|
||||
return true;
|
||||
}
|
||||
|
||||
void CreativeMode::releaseUsingItem( Player* player ) {
|
||||
if(player->getCarriedItem() != NULL) {
|
||||
int oldItemId = player->getCarriedItem()->id;
|
||||
int oldAux = player->getAuxData();
|
||||
super::releaseUsingItem(player);
|
||||
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
|
||||
player->getCarriedItem()->setAuxValue(oldAux);
|
||||
}
|
||||
} else {
|
||||
super::releaseUsingItem(player);
|
||||
}
|
||||
}
|
||||
#include "CreativeMode.h"
|
||||
#include "../Minecraft.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../particle/ParticleEngine.h"
|
||||
#endif
|
||||
#include "../player/LocalPlayer.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../renderer/LevelRenderer.h"
|
||||
#include "../sound/SoundEngine.h"
|
||||
#endif
|
||||
#include "../../world/level/Level.h"
|
||||
//#include "../../network/Packet.h"
|
||||
#include "../../network/packet/RemoveBlockPacket.h"
|
||||
#include "../../world/entity/player/Abilities.h"
|
||||
|
||||
static const int DestructionTickDelay = 5;
|
||||
|
||||
CreativeMode::CreativeMode(Minecraft* minecraft)
|
||||
: super(minecraft)
|
||||
{
|
||||
}
|
||||
|
||||
void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
|
||||
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
|
||||
return;
|
||||
|
||||
creativeDestroyBlock(x, y, z, face);
|
||||
destroyDelay = DestructionTickDelay;
|
||||
}
|
||||
|
||||
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
|
||||
minecraft->level->extinguishFire(x, y, z, face);
|
||||
destroyBlock(x, y, z, face);
|
||||
}
|
||||
|
||||
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
|
||||
destroyDelay--;
|
||||
if (destroyDelay <= 0) {
|
||||
destroyDelay = DestructionTickDelay;
|
||||
creativeDestroyBlock(x, y, z, face);
|
||||
}
|
||||
}
|
||||
|
||||
void CreativeMode::stopDestroyBlock() {
|
||||
destroyDelay = 0;
|
||||
}
|
||||
|
||||
void CreativeMode::initAbilities( Abilities& abilities ) {
|
||||
abilities.mayfly = true;
|
||||
abilities.instabuild = true;
|
||||
abilities.invulnerable = true;
|
||||
}
|
||||
|
||||
bool CreativeMode::isCreativeType() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1,27 +1,26 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
|
||||
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
|
||||
|
||||
//package net.minecraft.client.gamemode;
|
||||
|
||||
#include "GameMode.h"
|
||||
|
||||
class CreativeMode: public GameMode
|
||||
{
|
||||
typedef GameMode super;
|
||||
public:
|
||||
CreativeMode(Minecraft* minecraft);
|
||||
|
||||
void startDestroyBlock(int x, int y, int z, int face);
|
||||
void continueDestroyBlock(int x, int y, int z, int face);
|
||||
void stopDestroyBlock();
|
||||
|
||||
bool isCreativeType();
|
||||
|
||||
void initAbilities(Abilities& abilities);
|
||||
|
||||
void releaseUsingItem(Player* player);
|
||||
private:
|
||||
void creativeDestroyBlock(int x, int y, int z, int face);
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/
|
||||
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
|
||||
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
|
||||
|
||||
//package net.minecraft.client.gamemode;
|
||||
|
||||
#include "GameMode.h"
|
||||
|
||||
class CreativeMode: public GameMode
|
||||
{
|
||||
typedef GameMode super;
|
||||
public:
|
||||
CreativeMode(Minecraft* minecraft);
|
||||
|
||||
void startDestroyBlock(int x, int y, int z, int face);
|
||||
void continueDestroyBlock(int x, int y, int z, int face);
|
||||
void stopDestroyBlock();
|
||||
|
||||
bool isCreativeType();
|
||||
|
||||
void initAbilities(Abilities& abilities);
|
||||
|
||||
private:
|
||||
void creativeDestroyBlock(int x, int y, int z, int face);
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/
|
||||
|
||||
@@ -1,115 +1,102 @@
|
||||
#include "CreatorMode.h"
|
||||
#include "../Minecraft.h"
|
||||
#include "../particle/ParticleEngine.h"
|
||||
#include "../player/LocalPlayer.h"
|
||||
#include "../renderer/LevelRenderer.h"
|
||||
#include "../sound/SoundEngine.h"
|
||||
#include "../../world/level/Level.h"
|
||||
//#include "../../network/Packet.h"
|
||||
#include "../../network/packet/RemoveBlockPacket.h"
|
||||
#include "../../world/entity/player/Abilities.h"
|
||||
|
||||
static const int DestructionTickDelay = 5;
|
||||
|
||||
class Creator: public ICreator {
|
||||
//virtual void getEvents();
|
||||
|
||||
public:
|
||||
Creator(/*int eventLifeTime*/)
|
||||
: _tileEvents(32),
|
||||
_tickId(0)
|
||||
{
|
||||
}
|
||||
|
||||
void setTick(int tick) {
|
||||
_tickId = tick;
|
||||
}
|
||||
|
||||
EventList<TileEvent>& getTileEvents() { return _tileEvents; }
|
||||
|
||||
void addevent_blockUse(int entityId, int x, int y, int z, int face) {
|
||||
TileEvent t = {
|
||||
entityId,
|
||||
x,y,z,
|
||||
face
|
||||
};
|
||||
_tileEvents.add(t, _tickId);
|
||||
}
|
||||
|
||||
private:
|
||||
EventList<TileEvent> _tileEvents;
|
||||
int _tickId;
|
||||
};
|
||||
|
||||
CreatorMode::CreatorMode(Minecraft* minecraft)
|
||||
: super(minecraft)
|
||||
{
|
||||
_creator = new Creator();
|
||||
}
|
||||
|
||||
CreatorMode::~CreatorMode() {
|
||||
delete _creator;
|
||||
}
|
||||
|
||||
void CreatorMode::startDestroyBlock(int x, int y, int z, int face) {
|
||||
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
|
||||
return;
|
||||
|
||||
CreatorDestroyBlock(x, y, z, face);
|
||||
destroyDelay = DestructionTickDelay;
|
||||
}
|
||||
|
||||
void CreatorMode::CreatorDestroyBlock(int x, int y, int z, int face) {
|
||||
minecraft->level->extinguishFire(x, y, z, face);
|
||||
destroyBlock(x, y, z, face);
|
||||
}
|
||||
|
||||
void CreatorMode::continueDestroyBlock(int x, int y, int z, int face) {
|
||||
destroyDelay--;
|
||||
if (destroyDelay <= 0) {
|
||||
destroyDelay = DestructionTickDelay;
|
||||
CreatorDestroyBlock(x, y, z, face);
|
||||
}
|
||||
}
|
||||
|
||||
bool CreatorMode::useItemOn( Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit ) {
|
||||
if (item && item->id == ((Item*)Item::sword_iron)->id)
|
||||
_creator->addevent_blockUse(player->entityId, x, y, z, face);
|
||||
return super::useItemOn(player, level, item, x, y, z, face, hit);
|
||||
}
|
||||
|
||||
void CreatorMode::stopDestroyBlock() {
|
||||
destroyDelay = 0;
|
||||
}
|
||||
|
||||
void CreatorMode::initAbilities( Abilities& abilities ) {
|
||||
abilities.mayfly = true;
|
||||
abilities.instabuild = true;
|
||||
abilities.invulnerable = true;
|
||||
}
|
||||
|
||||
bool CreatorMode::isCreativeType() {
|
||||
return true;
|
||||
}
|
||||
|
||||
void CreatorMode::releaseUsingItem( Player* player ) {
|
||||
if(player->getCarriedItem() != NULL) {
|
||||
int oldItemId = player->getCarriedItem()->id;
|
||||
int oldAux = player->getAuxData();
|
||||
super::releaseUsingItem(player);
|
||||
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
|
||||
player->getCarriedItem()->setAuxValue(oldAux);
|
||||
}
|
||||
} else {
|
||||
super::releaseUsingItem(player);
|
||||
}
|
||||
}
|
||||
|
||||
ICreator* CreatorMode::getCreator() {
|
||||
return _creator;
|
||||
}
|
||||
|
||||
void CreatorMode::tick() {
|
||||
_creator->setTick(minecraft->level->getTime());
|
||||
super::tick();
|
||||
}
|
||||
#include "CreatorMode.h"
|
||||
#include "../Minecraft.h"
|
||||
#include "../particle/ParticleEngine.h"
|
||||
#include "../player/LocalPlayer.h"
|
||||
#include "../renderer/LevelRenderer.h"
|
||||
#include "../sound/SoundEngine.h"
|
||||
#include "../../world/level/Level.h"
|
||||
//#include "../../network/Packet.h"
|
||||
#include "../../network/packet/RemoveBlockPacket.h"
|
||||
#include "../../world/entity/player/Abilities.h"
|
||||
|
||||
static const int DestructionTickDelay = 5;
|
||||
|
||||
class Creator: public ICreator {
|
||||
//virtual void getEvents();
|
||||
|
||||
public:
|
||||
Creator(/*int eventLifeTime*/)
|
||||
: _tileEvents(32),
|
||||
_tickId(0)
|
||||
{
|
||||
}
|
||||
|
||||
void setTick(int tick) {
|
||||
_tickId = tick;
|
||||
}
|
||||
|
||||
EventList<TileEvent>& getTileEvents() { return _tileEvents; }
|
||||
|
||||
void addevent_blockUse(int entityId, int x, int y, int z, int face) {
|
||||
TileEvent t = {
|
||||
entityId,
|
||||
x,y,z,
|
||||
face
|
||||
};
|
||||
_tileEvents.add(t, _tickId);
|
||||
}
|
||||
|
||||
private:
|
||||
EventList<TileEvent> _tileEvents;
|
||||
int _tickId;
|
||||
};
|
||||
|
||||
CreatorMode::CreatorMode(Minecraft* minecraft)
|
||||
: super(minecraft)
|
||||
{
|
||||
_creator = new Creator();
|
||||
}
|
||||
|
||||
CreatorMode::~CreatorMode() {
|
||||
delete _creator;
|
||||
}
|
||||
|
||||
void CreatorMode::startDestroyBlock(int x, int y, int z, int face) {
|
||||
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
|
||||
return;
|
||||
|
||||
CreatorDestroyBlock(x, y, z, face);
|
||||
destroyDelay = DestructionTickDelay;
|
||||
}
|
||||
|
||||
void CreatorMode::CreatorDestroyBlock(int x, int y, int z, int face) {
|
||||
minecraft->level->extinguishFire(x, y, z, face);
|
||||
destroyBlock(x, y, z, face);
|
||||
}
|
||||
|
||||
void CreatorMode::continueDestroyBlock(int x, int y, int z, int face) {
|
||||
destroyDelay--;
|
||||
if (destroyDelay <= 0) {
|
||||
destroyDelay = DestructionTickDelay;
|
||||
CreatorDestroyBlock(x, y, z, face);
|
||||
}
|
||||
}
|
||||
|
||||
bool CreatorMode::useItemOn( Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit ) {
|
||||
if (item && item->id == ((Item*)Item::sword_iron)->id)
|
||||
_creator->addevent_blockUse(player->entityId, x, y, z, face);
|
||||
return super::useItemOn(player, level, item, x, y, z, face, hit);
|
||||
}
|
||||
|
||||
void CreatorMode::stopDestroyBlock() {
|
||||
destroyDelay = 0;
|
||||
}
|
||||
|
||||
void CreatorMode::initAbilities( Abilities& abilities ) {
|
||||
abilities.mayfly = true;
|
||||
abilities.instabuild = true;
|
||||
abilities.invulnerable = true;
|
||||
}
|
||||
|
||||
bool CreatorMode::isCreativeType() {
|
||||
return true;
|
||||
}
|
||||
|
||||
ICreator* CreatorMode::getCreator() {
|
||||
return _creator;
|
||||
}
|
||||
|
||||
void CreatorMode::tick() {
|
||||
_creator->setTick(minecraft->level->getTime());
|
||||
super::tick();
|
||||
}
|
||||
|
||||
@@ -1,61 +1,61 @@
|
||||
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
|
||||
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
|
||||
|
||||
//package net.minecraft.client.gamemode;
|
||||
|
||||
#include "GameMode.h"
|
||||
#include "../../world/PosTranslator.h"
|
||||
|
||||
class ICreator {
|
||||
public:
|
||||
virtual ~ICreator() {}
|
||||
|
||||
struct TileEvent {
|
||||
int entityId;
|
||||
int x, y, z;
|
||||
int face;
|
||||
|
||||
void write(std::stringstream& ss, IPosTranslator& t) const {
|
||||
int xx = x, yy = y, zz = z;
|
||||
t.to(xx, yy, zz);
|
||||
ss << xx << "," << yy << "," << zz << "," << face << "," << entityId;
|
||||
}
|
||||
};
|
||||
|
||||
template <class T>
|
||||
class EventList {
|
||||
public:
|
||||
EventList(int size) {
|
||||
_events.reserve(size);
|
||||
_maxSize = (int)size;
|
||||
clear();
|
||||
}
|
||||
void clear() {
|
||||
_index = -1;
|
||||
_size = 0;
|
||||
}
|
||||
void add(const T& item, int tick) {
|
||||
if (_size < _maxSize) {
|
||||
_events.push_back(Item());
|
||||
++_size;
|
||||
}
|
||||
Item& e = _events[_nextIndex()];
|
||||
e.item = item;
|
||||
e.timestamp = tick;
|
||||
}
|
||||
int size() const {
|
||||
return _size;
|
||||
}
|
||||
|
||||
const T& operator[](int i) const {
|
||||
return _events[_getIndex(i)].item;
|
||||
}
|
||||
|
||||
T& operator[](int i) {
|
||||
return _events[_getIndex(i)].item;
|
||||
}
|
||||
|
||||
void write(std::stringstream& ss, IPosTranslator& t, int minTimetamp) const {
|
||||
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
|
||||
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
|
||||
|
||||
//package net.minecraft.client.gamemode;
|
||||
|
||||
#include "GameMode.h"
|
||||
#include "../../world/PosTranslator.h"
|
||||
|
||||
class ICreator {
|
||||
public:
|
||||
virtual ~ICreator() {}
|
||||
|
||||
struct TileEvent {
|
||||
int entityId;
|
||||
int x, y, z;
|
||||
int face;
|
||||
|
||||
void write(std::stringstream& ss, IPosTranslator& t) const {
|
||||
int xx = x, yy = y, zz = z;
|
||||
t.to(xx, yy, zz);
|
||||
ss << xx << "," << yy << "," << zz << "," << face << "," << entityId;
|
||||
}
|
||||
};
|
||||
|
||||
template <class T>
|
||||
class EventList {
|
||||
public:
|
||||
EventList(int size) {
|
||||
_events.reserve(size);
|
||||
_maxSize = (int)size;
|
||||
clear();
|
||||
}
|
||||
void clear() {
|
||||
_index = -1;
|
||||
_size = 0;
|
||||
}
|
||||
void add(const T& item, int tick) {
|
||||
if (_size < _maxSize) {
|
||||
_events.push_back(Item());
|
||||
++_size;
|
||||
}
|
||||
Item& e = _events[_nextIndex()];
|
||||
e.item = item;
|
||||
e.timestamp = tick;
|
||||
}
|
||||
int size() const {
|
||||
return _size;
|
||||
}
|
||||
|
||||
const T& operator[](int i) const {
|
||||
return _events[_getIndex(i)].item;
|
||||
}
|
||||
|
||||
T& operator[](int i) {
|
||||
return _events[_getIndex(i)].item;
|
||||
}
|
||||
|
||||
void write(std::stringstream& ss, IPosTranslator& t, int minTimetamp) const {
|
||||
int i = _getFirstNewerIndex(minTimetamp);
|
||||
if (i < 0)
|
||||
return;
|
||||
@@ -66,63 +66,62 @@ public:
|
||||
ss << "|";
|
||||
if (++i == _size) i = 0;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
int _getIndex(int i) const { return (1 + _index + i) % _size; }
|
||||
int _nextIndex() {
|
||||
if (++_index == _size) _index = 0;
|
||||
return _index;
|
||||
}
|
||||
|
||||
int _getFirstNewerIndex(int timestamp) const {
|
||||
for (int i = _index + 1, j = 0; j < _size; ++i, ++j) {
|
||||
if (i == _size) i = 0;
|
||||
if (_events[i].timestamp >= timestamp) return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
struct Item {
|
||||
int timestamp;
|
||||
T item;
|
||||
};
|
||||
|
||||
int _index;
|
||||
int _size;
|
||||
int _maxSize;
|
||||
std::vector<Item> _events;
|
||||
};
|
||||
|
||||
virtual EventList<TileEvent>& getTileEvents() = 0;
|
||||
};
|
||||
|
||||
class Creator;
|
||||
|
||||
class CreatorMode: public GameMode
|
||||
{
|
||||
typedef GameMode super;
|
||||
public:
|
||||
CreatorMode(Minecraft* minecraft);
|
||||
~CreatorMode();
|
||||
|
||||
void startDestroyBlock(int x, int y, int z, int face);
|
||||
void continueDestroyBlock(int x, int y, int z, int face);
|
||||
void stopDestroyBlock();
|
||||
|
||||
bool useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit);
|
||||
|
||||
void tick();
|
||||
ICreator* getCreator();
|
||||
|
||||
bool isCreativeType();
|
||||
|
||||
void initAbilities(Abilities& abilities);
|
||||
|
||||
void releaseUsingItem(Player* player);
|
||||
private:
|
||||
void CreatorDestroyBlock(int x, int y, int z, int face);
|
||||
|
||||
Creator* _creator;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__*/
|
||||
}
|
||||
|
||||
private:
|
||||
int _getIndex(int i) const { return (1 + _index + i) % _size; }
|
||||
int _nextIndex() {
|
||||
if (++_index == _size) _index = 0;
|
||||
return _index;
|
||||
}
|
||||
|
||||
int _getFirstNewerIndex(int timestamp) const {
|
||||
for (int i = _index + 1, j = 0; j < _size; ++i, ++j) {
|
||||
if (i == _size) i = 0;
|
||||
if (_events[i].timestamp >= timestamp) return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
struct Item {
|
||||
int timestamp;
|
||||
T item;
|
||||
};
|
||||
|
||||
int _index;
|
||||
int _size;
|
||||
int _maxSize;
|
||||
std::vector<Item> _events;
|
||||
};
|
||||
|
||||
virtual EventList<TileEvent>& getTileEvents() = 0;
|
||||
};
|
||||
|
||||
class Creator;
|
||||
|
||||
class CreatorMode: public GameMode
|
||||
{
|
||||
typedef GameMode super;
|
||||
public:
|
||||
CreatorMode(Minecraft* minecraft);
|
||||
~CreatorMode();
|
||||
|
||||
void startDestroyBlock(int x, int y, int z, int face);
|
||||
void continueDestroyBlock(int x, int y, int z, int face);
|
||||
void stopDestroyBlock();
|
||||
|
||||
bool useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit);
|
||||
|
||||
void tick();
|
||||
ICreator* getCreator();
|
||||
|
||||
bool isCreativeType();
|
||||
|
||||
void initAbilities(Abilities& abilities);
|
||||
|
||||
private:
|
||||
void CreatorDestroyBlock(int x, int y, int z, int face);
|
||||
|
||||
Creator* _creator;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__*/
|
||||
|
||||
@@ -1,174 +1,174 @@
|
||||
#include "GameMode.h"
|
||||
#include "../Minecraft.h"
|
||||
#include "../../network/packet/UseItemPacket.h"
|
||||
#include "../../network/packet/PlayerActionPacket.h"
|
||||
#include "../../world/level/Level.h"
|
||||
#include "../../world/item/ItemInstance.h"
|
||||
#include "../player/LocalPlayer.h"
|
||||
#include "client/Options.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../sound/SoundEngine.h"
|
||||
#include "../particle/ParticleEngine.h"
|
||||
#endif
|
||||
#include "../../network/RakNetInstance.h"
|
||||
#include "../../network/packet/RemoveBlockPacket.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../renderer/LevelRenderer.h"
|
||||
#endif
|
||||
#include "../../world/level/material/Material.h"
|
||||
|
||||
GameMode::GameMode( Minecraft* minecraft)
|
||||
: minecraft(minecraft),
|
||||
destroyProgress(0),
|
||||
oDestroyProgress(0),
|
||||
destroyTicks(0),
|
||||
destroyDelay(0)
|
||||
{
|
||||
}
|
||||
|
||||
/*virtual*/
|
||||
Player* GameMode::createPlayer(Level* level) {
|
||||
return new LocalPlayer(minecraft, level, minecraft->options.getStringValue(OPTIONS_USERNAME), level->dimension->id, isCreativeType());
|
||||
}
|
||||
|
||||
/*virtual*/
|
||||
void GameMode::interact(Player* player, Entity* entity) {
|
||||
player->interact(entity);
|
||||
}
|
||||
|
||||
/*virtual*/
|
||||
void GameMode::attack(Player* player, Entity* entity) {
|
||||
if (minecraft->level->adventureSettings.noPvP && entity->isPlayer())
|
||||
return;
|
||||
if (minecraft->level->adventureSettings.noPvM && entity->isMob())
|
||||
return;
|
||||
player->attack(entity);
|
||||
}
|
||||
|
||||
/* virtual */
|
||||
void GameMode::startDestroyBlock( int x, int y, int z, int face ) {
|
||||
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
|
||||
return;
|
||||
destroyBlock(x, y, z, face);
|
||||
}
|
||||
|
||||
/*virtual*/
|
||||
bool GameMode::destroyBlock(int x, int y, int z, int face) {
|
||||
Level* level = minecraft->level;
|
||||
Tile* oldTile = Tile::tiles[level->getTile(x, y, z)];
|
||||
if (!oldTile)
|
||||
return false;
|
||||
|
||||
if (level->adventureSettings.immutableWorld) {
|
||||
if (oldTile != (Tile*)Tile::leaves
|
||||
&& oldTile->material != Material::plant) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->particleEngine->destroy(x, y, z);
|
||||
#endif
|
||||
int data = level->getData(x, y, z);
|
||||
bool changed = level->setTile(x, y, z, 0);
|
||||
if (changed) {
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->soundEngine->play(oldTile->soundType->getBreakSound(), x + 0.5f, y + 0.5f, z + 0.5f, (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
|
||||
#endif
|
||||
oldTile->destroy(level, x, y, z, data);
|
||||
if (minecraft->options.getBooleanValue(OPTIONS_DESTROY_VIBRATION)) minecraft->platform()->vibrate(24);
|
||||
|
||||
if (minecraft->isOnline()) {
|
||||
RemoveBlockPacket packet(minecraft->player, x, y, z);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
/*virtual*/
|
||||
bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit) {
|
||||
float clickX = hit.x - x;
|
||||
float clickY = hit.y - y;
|
||||
float clickZ = hit.z - z;
|
||||
item = player->inventory->getSelected();
|
||||
if(level->isClientSide) {
|
||||
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
int t = level->getTile(x, y, z);
|
||||
if (t == Tile::invisible_bedrock->id) return false;
|
||||
if (t > 0 && Tile::tiles[t]->use(level, x, y, z, player))
|
||||
return true;
|
||||
|
||||
if (item == NULL) return false;
|
||||
if(isCreativeType()) {
|
||||
int aux = item->getAuxValue();
|
||||
int count = item->count;
|
||||
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
|
||||
item->setAuxValue(aux);
|
||||
item->count = count;
|
||||
return success;
|
||||
} else {
|
||||
return item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
|
||||
}
|
||||
}
|
||||
|
||||
bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
|
||||
int oldCount = item->count;
|
||||
|
||||
ItemInstance* itemInstance = item->use(level, player);
|
||||
if(level->isClientSide) {
|
||||
UseItemPacket packet(item, player->entityId, player->aimDirection);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {
|
||||
//player.inventory.items[player.inventory.selected] = itemInstance;
|
||||
//if (itemInstance.count == 0) {
|
||||
// player.inventory.items[player.inventory.selected] = NULL;
|
||||
//}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
ItemInstance* GameMode::handleInventoryMouseClick( int containerId, int slotNum, int buttonNum, Player* player ) {
|
||||
//return player.containerMenu.clicked(slotNum, buttonNum, player);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void GameMode::handleCloseInventory( int containerId, Player* player ) {
|
||||
//player.containerMenu.removed(player);
|
||||
//player.containerMenu = player.inventoryMenu;
|
||||
}
|
||||
|
||||
float GameMode::getPickRange() {
|
||||
return 5.0f;
|
||||
}
|
||||
|
||||
void GameMode::initPlayer( Player* player ) {
|
||||
initAbilities(player->abilities);
|
||||
}
|
||||
|
||||
void GameMode::releaseUsingItem(Player* player){
|
||||
if(minecraft->level->isClientSide) {
|
||||
PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
player->releaseUsingItem();
|
||||
}
|
||||
|
||||
void GameMode::tick() {
|
||||
oDestroyProgress = destroyProgress;
|
||||
}
|
||||
|
||||
void GameMode::render( float a ) {
|
||||
#ifndef STANDALONE_SERVER
|
||||
if (destroyProgress <= 0) {
|
||||
minecraft->gui.progress = 0;
|
||||
minecraft->levelRenderer->destroyProgress = 0;
|
||||
} else {
|
||||
float dp = oDestroyProgress + (destroyProgress - oDestroyProgress) * a;
|
||||
minecraft->gui.progress = dp;
|
||||
minecraft->levelRenderer->destroyProgress = dp;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#include "GameMode.h"
|
||||
#include "../Minecraft.h"
|
||||
#include "../../network/packet/UseItemPacket.h"
|
||||
#include "../../network/packet/PlayerActionPacket.h"
|
||||
#include "../../world/level/Level.h"
|
||||
#include "../../world/item/ItemInstance.h"
|
||||
#include "../player/LocalPlayer.h"
|
||||
#include "client/Options.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../sound/SoundEngine.h"
|
||||
#include "../particle/ParticleEngine.h"
|
||||
#endif
|
||||
#include "../../network/RakNetInstance.h"
|
||||
#include "../../network/packet/RemoveBlockPacket.h"
|
||||
#ifndef STANDALONE_SERVER
|
||||
#include "../renderer/LevelRenderer.h"
|
||||
#endif
|
||||
#include "../../world/level/material/Material.h"
|
||||
|
||||
GameMode::GameMode( Minecraft* minecraft)
|
||||
: minecraft(minecraft),
|
||||
destroyProgress(0),
|
||||
oDestroyProgress(0),
|
||||
destroyTicks(0),
|
||||
destroyDelay(0)
|
||||
{
|
||||
}
|
||||
|
||||
/*virtual*/
|
||||
Player* GameMode::createPlayer(Level* level) {
|
||||
return new LocalPlayer(minecraft, level, minecraft->options.getStringValue(OPTIONS_USERNAME), level->dimension->id, isCreativeType());
|
||||
}
|
||||
|
||||
/*virtual*/
|
||||
void GameMode::interact(Player* player, Entity* entity) {
|
||||
player->interact(entity);
|
||||
}
|
||||
|
||||
/*virtual*/
|
||||
void GameMode::attack(Player* player, Entity* entity) {
|
||||
if (minecraft->level->adventureSettings.noPvP && entity->isPlayer())
|
||||
return;
|
||||
if (minecraft->level->adventureSettings.noPvM && entity->isMob())
|
||||
return;
|
||||
player->attack(entity);
|
||||
}
|
||||
|
||||
/* virtual */
|
||||
void GameMode::startDestroyBlock( int x, int y, int z, int face ) {
|
||||
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
|
||||
return;
|
||||
destroyBlock(x, y, z, face);
|
||||
}
|
||||
|
||||
/*virtual*/
|
||||
bool GameMode::destroyBlock(int x, int y, int z, int face) {
|
||||
Level* level = minecraft->level;
|
||||
Tile* oldTile = Tile::tiles[level->getTile(x, y, z)];
|
||||
if (!oldTile)
|
||||
return false;
|
||||
|
||||
if (level->adventureSettings.immutableWorld) {
|
||||
if (oldTile != (Tile*)Tile::leaves
|
||||
&& oldTile->material != Material::plant) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->particleEngine->destroy(x, y, z);
|
||||
#endif
|
||||
int data = level->getData(x, y, z);
|
||||
bool changed = level->setTile(x, y, z, 0);
|
||||
if (changed) {
|
||||
#ifndef STANDALONE_SERVER
|
||||
minecraft->soundEngine->play(oldTile->soundType->getBreakSound(), x + 0.5f, y + 0.5f, z + 0.5f, (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
|
||||
#endif
|
||||
oldTile->destroy(level, x, y, z, data);
|
||||
if (minecraft->options.getBooleanValue(OPTIONS_DESTROY_VIBRATION)) minecraft->platform()->vibrate(24);
|
||||
|
||||
if (minecraft->isOnline()) {
|
||||
RemoveBlockPacket packet(minecraft->player, x, y, z);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
/*virtual*/
|
||||
bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit) {
|
||||
float clickX = hit.x - x;
|
||||
float clickY = hit.y - y;
|
||||
float clickZ = hit.z - z;
|
||||
if (level->isClientSide) {
|
||||
item = player->inventory->getSelected();
|
||||
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
int t = level->getTile(x, y, z);
|
||||
if (t == Tile::invisible_bedrock->id) return false;
|
||||
if (t > 0 && Tile::tiles[t]->use(level, x, y, z, player))
|
||||
return true;
|
||||
|
||||
if (item == NULL) return false;
|
||||
if(isCreativeType()) {
|
||||
int aux = item->getAuxValue();
|
||||
int count = item->count;
|
||||
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
|
||||
item->setAuxValue(aux);
|
||||
item->count = count;
|
||||
return success;
|
||||
} else {
|
||||
return item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
|
||||
}
|
||||
}
|
||||
|
||||
bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
|
||||
int oldCount = item->count;
|
||||
|
||||
ItemInstance* itemInstance = item->use(level, player);
|
||||
if(level->isClientSide) {
|
||||
UseItemPacket packet(item, player->entityId, player->aimDirection);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {
|
||||
//player.inventory.items[player.inventory.selected] = itemInstance;
|
||||
//if (itemInstance.count == 0) {
|
||||
// player.inventory.items[player.inventory.selected] = NULL;
|
||||
//}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
ItemInstance* GameMode::handleInventoryMouseClick( int containerId, int slotNum, int buttonNum, Player* player ) {
|
||||
//return player.containerMenu.clicked(slotNum, buttonNum, player);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void GameMode::handleCloseInventory( int containerId, Player* player ) {
|
||||
//player.containerMenu.removed(player);
|
||||
//player.containerMenu = player.inventoryMenu;
|
||||
}
|
||||
|
||||
float GameMode::getPickRange() {
|
||||
return 5.0f;
|
||||
}
|
||||
|
||||
void GameMode::initPlayer( Player* player ) {
|
||||
initAbilities(player->abilities);
|
||||
}
|
||||
|
||||
void GameMode::releaseUsingItem(Player* player){
|
||||
if (minecraft->level->isClientSide && player->isUsingItem()) {
|
||||
PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId);
|
||||
minecraft->raknetInstance->send(packet);
|
||||
}
|
||||
player->releaseUsingItem();
|
||||
}
|
||||
|
||||
void GameMode::tick() {
|
||||
oDestroyProgress = destroyProgress;
|
||||
}
|
||||
|
||||
void GameMode::render( float a ) {
|
||||
#ifndef STANDALONE_SERVER
|
||||
if (destroyProgress <= 0) {
|
||||
minecraft->gui.progress = 0;
|
||||
minecraft->levelRenderer->destroyProgress = 0;
|
||||
} else {
|
||||
float dp = oDestroyProgress + (destroyProgress - oDestroyProgress) * a;
|
||||
minecraft->gui.progress = dp;
|
||||
minecraft->levelRenderer->destroyProgress = dp;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -186,7 +186,7 @@ void Font::draw( const std::string& str, float x, float y, int color, bool darke
|
||||
glPushMatrix2();
|
||||
glTranslatef2((GLfloat)x, (GLfloat)y, 0.0f);
|
||||
for (unsigned int i = 0; i < str.length(); i++) {
|
||||
while (str.length() > i + 1 && str[i] == '§') {
|
||||
while (str.length() > i + 1 && str[i] == '\xa7') {
|
||||
int cc = hex.find((char)tolower(str[i + 1]));
|
||||
if (cc < 0 || cc > 15) cc = 15;
|
||||
lists[index++] = listPos + 256 + cc + (darken ? 16 : 0);
|
||||
@@ -235,7 +235,7 @@ int Font::width( const std::string& str )
|
||||
int len = 0;
|
||||
|
||||
for (unsigned int i = 0; i < str.length(); i++) {
|
||||
if (str[i] == '§') {
|
||||
if (str[i] == '\xa7') {
|
||||
i++;
|
||||
} else {
|
||||
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
|
||||
@@ -274,7 +274,7 @@ std::string Font::sanitize( const std::string& str )
|
||||
int j = 0;
|
||||
|
||||
for (unsigned int i = 0; i < str.length(); i++) {
|
||||
if (str[i] == '§') {
|
||||
if (str[i] == '\xa7') {
|
||||
i++;
|
||||
//} else if (SharedConstants.acceptableLetters.indexOf(str.charAt(i)) >= 0) {
|
||||
} else {
|
||||
|
||||
@@ -51,7 +51,8 @@ Gui::Gui(Minecraft* minecraft)
|
||||
_currentDropTicks(-1),
|
||||
_currentDropSlot(-1),
|
||||
MAX_MESSAGE_WIDTH(240),
|
||||
itemNameOverlayTime(2)
|
||||
itemNameOverlayTime(2),
|
||||
_openInventorySlot(minecraft->useTouchscreen())
|
||||
{
|
||||
glGenBuffers2(1, &_inventoryRc.vboId);
|
||||
glGenBuffers2(1, &rcFeedbackInner.vboId);
|
||||
@@ -75,11 +76,8 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
|
||||
//minecraft->gameRenderer->setupGuiScreen();
|
||||
Font* font = minecraft->font;
|
||||
|
||||
#ifdef PLATFORM_DESKTOP
|
||||
const bool isTouchInterface = false;
|
||||
#else
|
||||
const bool isTouchInterface = minecraft->useTouchscreen();
|
||||
#endif
|
||||
|
||||
const int screenWidth = (int)(minecraft->width * InvGuiScale);
|
||||
const int screenHeight = (int)(minecraft->height * InvGuiScale);
|
||||
blitOffset = -90;
|
||||
@@ -206,16 +204,10 @@ void Gui::handleClick(int button, int x, int y) {
|
||||
if (button != MouseAction::ACTION_LEFT) return;
|
||||
|
||||
int slot = getSlotIdAt(x, y);
|
||||
if (slot != -1)
|
||||
{
|
||||
#ifndef PLATFORM_DESKTOP
|
||||
if (slot == (getNumSlots()-1))
|
||||
{
|
||||
if (slot != -1) {
|
||||
if (_openInventorySlot && slot == (getNumSlots()-1)) {
|
||||
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
} else {
|
||||
minecraft->player->inventory->selectSlot(slot);
|
||||
itemNameOverlayTime = 0;
|
||||
}
|
||||
@@ -349,7 +341,7 @@ void Gui::setNowPlaying(const std::string& string) {
|
||||
void Gui::displayClientMessage(const std::string& messageId) {
|
||||
//Language language = Language.getInstance();
|
||||
//std::string languageString = language.getElement(messageId);
|
||||
addMessage(std::string("Client message: ") + messageId);
|
||||
addMessage(messageId);
|
||||
}
|
||||
|
||||
void Gui::renderVignette(float br, int w, int h) {
|
||||
@@ -537,11 +529,7 @@ void Gui::tickItemDrop()
|
||||
static bool isCurrentlyActive = false;
|
||||
isCurrentlyActive = false;
|
||||
|
||||
int slots = getNumSlots();
|
||||
|
||||
#ifndef PLATFORM_DESKTOP
|
||||
slots--;
|
||||
#endif
|
||||
int slots = getNumSlots() - _openInventorySlot;
|
||||
|
||||
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
|
||||
int slot = getSlotIdAt(Mouse::getX(), Mouse::getY());
|
||||
@@ -1083,13 +1071,7 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
|
||||
|
||||
float x = baseItemX;
|
||||
|
||||
int slots = getNumSlots();
|
||||
|
||||
// TODO: if using touchscreen
|
||||
|
||||
#ifndef PLATFORM_DESKTOP
|
||||
slots--;
|
||||
#endif
|
||||
int slots = getNumSlots() - _openInventorySlot;
|
||||
|
||||
for (int i = 0; i < slots; i++) {
|
||||
renderSlot(i, (int)x, ySlot, a);
|
||||
@@ -1097,9 +1079,10 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
|
||||
}
|
||||
_inventoryNeedsUpdate = false;
|
||||
|
||||
#ifndef PLATFORM_DESKTOP
|
||||
blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4);
|
||||
#endif
|
||||
|
||||
if (_openInventorySlot) {
|
||||
blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4);
|
||||
}
|
||||
|
||||
minecraft->textures->loadAndBindTexture("gui/gui_blocks.png");
|
||||
t.endOverrideAndDraw();
|
||||
|
||||
@@ -127,6 +127,8 @@ private:
|
||||
static const float DropTicks;
|
||||
float _currentDropTicks;
|
||||
int _currentDropSlot;
|
||||
|
||||
bool _openInventorySlot;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI__Gui_H__*/
|
||||
|
||||
@@ -177,9 +177,11 @@ void Screen::keyPressed( int eventKey )
|
||||
textbox->keyPressed(minecraft, eventKey);
|
||||
}
|
||||
|
||||
#ifdef TABBING
|
||||
if (minecraft->useTouchscreen())
|
||||
return;
|
||||
|
||||
|
||||
// "Tabbing" the buttons (walking with keys)
|
||||
const int tabButtonCount = tabButtons.size();
|
||||
if (!tabButtonCount)
|
||||
@@ -199,6 +201,7 @@ void Screen::keyPressed( int eventKey )
|
||||
}
|
||||
|
||||
updateTabButtonSelection();
|
||||
#endif
|
||||
}
|
||||
|
||||
void Screen::charPressed(char inputChar) {
|
||||
@@ -209,11 +212,13 @@ void Screen::charPressed(char inputChar) {
|
||||
|
||||
void Screen::updateTabButtonSelection()
|
||||
{
|
||||
#ifdef TABBING
|
||||
if (minecraft->useTouchscreen())
|
||||
return;
|
||||
|
||||
for (unsigned int i = 0; i < tabButtons.size(); ++i)
|
||||
tabButtons[i]->selected = (i == tabButtonIndex);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Screen::mouseClicked( int x, int y, int buttonNum )
|
||||
|
||||
@@ -95,7 +95,7 @@ void Button::renderBg( Minecraft* minecraft, int xm, int ym )
|
||||
}
|
||||
|
||||
bool Button::hovered(Minecraft* minecraft, int xm , int ym) {
|
||||
return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : false;
|
||||
return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : isInside(xm, ym);
|
||||
}
|
||||
|
||||
bool Button::isInside( int xm, int ym ) {
|
||||
@@ -143,7 +143,8 @@ TButton::TButton( int id, int x, int y, int w, int h, const std::string& msg )
|
||||
|
||||
void TButton::renderBg( Minecraft* minecraft, int xm, int ym )
|
||||
{
|
||||
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
|
||||
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
|
||||
// bool hovered = active && (_currentlyDown && isInside(xm, ym));
|
||||
|
||||
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@ void ImageButton::render(Minecraft* minecraft, int xm, int ym) {
|
||||
//minecraft->textures->loadAndBindTexture("gui/gui.png");
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
|
||||
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
|
||||
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
|
||||
bool IsSecondImage = isSecondImage(hovered);
|
||||
|
||||
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
|
||||
|
||||
@@ -33,7 +33,7 @@ void LargeImageButton::render(Minecraft* minecraft, int xm, int ym) {
|
||||
|
||||
//minecraft->textures->loadAndBindTexture("gui/gui.png");
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
|
||||
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
|
||||
|
||||
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
|
||||
//int yImage = getYImage(hovered || selected);
|
||||
|
||||
@@ -65,7 +65,7 @@ void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) {
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
|
||||
OptionsItem* item = new OptionsItem(itemLabel, element);
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
@@ -77,7 +77,7 @@ void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) {
|
||||
element->height = 20;
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(itemLabel, element);
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
@@ -87,7 +87,7 @@ void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) {
|
||||
element->width = 100;
|
||||
element->height = 20;
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(itemLabel, element);
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
@@ -98,7 +98,7 @@ void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) {
|
||||
element->height = 20;
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(itemLabel, element);
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
@@ -109,7 +109,7 @@ void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) {
|
||||
element->height = 20;
|
||||
|
||||
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
|
||||
OptionsItem* item = new OptionsItem(itemLabel, element);
|
||||
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
|
||||
addChild(item);
|
||||
setupPositions();
|
||||
}
|
||||
@@ -1,9 +1,11 @@
|
||||
#include "OptionsItem.h"
|
||||
#include "../../Minecraft.h"
|
||||
#include "../../../locale/I18n.h"
|
||||
#include "../../../util/Mth.h"
|
||||
OptionsItem::OptionsItem( std::string label, GuiElement* element )
|
||||
OptionsItem::OptionsItem( OptionId optionId, std::string label, GuiElement* element )
|
||||
: GuiElementContainer(false, true, 0, 0, 24, 12),
|
||||
label(label) {
|
||||
m_optionId(optionId),
|
||||
m_label(label) {
|
||||
addChild(element);
|
||||
}
|
||||
|
||||
@@ -19,6 +21,22 @@ void OptionsItem::setupPositions() {
|
||||
|
||||
void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
int yOffset = (height - 8) / 2;
|
||||
minecraft->font->draw(label, (float)x, (float)y + yOffset, 0x909090, false);
|
||||
std::string text = m_label;
|
||||
if (m_optionId == OPTIONS_GUI_SCALE) {
|
||||
int value = minecraft->options.getIntValue(OPTIONS_GUI_SCALE);
|
||||
std::string scaleText;
|
||||
switch (value) {
|
||||
case 0: scaleText = I18n::get("options.guiScale.auto"); break;
|
||||
case 1: scaleText = I18n::get("options.guiScale.small"); break;
|
||||
case 2: scaleText = I18n::get("options.guiScale.medium"); break;
|
||||
case 3: scaleText = I18n::get("options.guiScale.large"); break;
|
||||
case 4: scaleText = I18n::get("options.guiScale.larger"); break;
|
||||
case 5: scaleText = I18n::get("options.guiScale.largest"); break;
|
||||
default: scaleText = I18n::get("options.guiScale.auto"); break;
|
||||
}
|
||||
text += ": " + scaleText;
|
||||
}
|
||||
|
||||
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
|
||||
super::render(minecraft, xm, ym);
|
||||
}
|
||||
@@ -15,12 +15,13 @@ class OptionsItem: public GuiElementContainer
|
||||
{
|
||||
typedef GuiElementContainer super;
|
||||
public:
|
||||
OptionsItem(std::string label, GuiElement* element);
|
||||
OptionsItem(OptionId optionId, std::string label, GuiElement* element);
|
||||
virtual void render(Minecraft* minecraft, int xm, int ym);
|
||||
void setupPositions();
|
||||
|
||||
private:
|
||||
std::string label;
|
||||
OptionId m_optionId;
|
||||
std::string m_label;
|
||||
};
|
||||
|
||||
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__*/
|
||||
|
||||
@@ -20,6 +20,9 @@ static const float kMinimumTrackingForDrag = 5;
|
||||
static const float kMinIndicatorLength = 34.0f / 3;
|
||||
static const float PKScrollIndicatorEndSize = 3;
|
||||
static const float PKScrollIndicatorThickness = 7.0f /3;
|
||||
static const float kWheelOverscrollMax = 80.0f;
|
||||
static const float kWheelOverscrollDamping = 0.6f;
|
||||
static const float kWheelOverscrollRestoreAlpha = 0.18f;
|
||||
|
||||
ScrollingPane::ScrollingPane(
|
||||
int optionFlags,
|
||||
@@ -70,13 +73,19 @@ ScrollingPane::ScrollingPane(
|
||||
}
|
||||
//LOGI("%d, %d :: %d\n", bbox.w, itemBbox.w, this->columns);
|
||||
|
||||
rows = 1 + (numItems-1) / this->columns,
|
||||
rows = 1 + (numItems-1) / this->columns;
|
||||
|
||||
/*
|
||||
if (columns * itemBbox.w <= bbox.w) flags |= SF_LockX;
|
||||
if (rows * itemBbox.h <= bbox.h) flags |= SF_LockY;
|
||||
*/
|
||||
|
||||
// initialize content bounds immediately
|
||||
adjustContentSize();
|
||||
minPoint.set((float)(this->size.w - this->adjustedContentSize.w), (float)(this->size.h - this->adjustedContentSize.h), 0);
|
||||
this->snapContentOffsetToBounds(false);
|
||||
|
||||
|
||||
dragDeltas.reserve(128);
|
||||
|
||||
te_moved = 0;
|
||||
@@ -114,6 +123,34 @@ void ScrollingPane::tick() {
|
||||
updateScrollFade(vScroll);
|
||||
updateScrollFade(hScroll);
|
||||
}
|
||||
|
||||
if (isNotSet(SF_HardLimits) && !Mouse::isButtonDown(MouseAction::ACTION_LEFT) && !dragging && !tracking && !decelerating) {
|
||||
float targetX = _contentOffset.x;
|
||||
float targetY = _contentOffset.y;
|
||||
bool corrected = false;
|
||||
|
||||
if (targetX > 0.0f) {
|
||||
targetX = Mth::lerp(targetX, 0.0f, kWheelOverscrollRestoreAlpha);
|
||||
corrected = true;
|
||||
} else if (targetX < minPoint.x) {
|
||||
targetX = Mth::lerp(targetX, minPoint.x, kWheelOverscrollRestoreAlpha);
|
||||
corrected = true;
|
||||
}
|
||||
|
||||
if (targetY > 0.0f) {
|
||||
targetY = Mth::lerp(targetY, 0.0f, kWheelOverscrollRestoreAlpha);
|
||||
corrected = true;
|
||||
} else if (targetY < minPoint.y) {
|
||||
targetY = Mth::lerp(targetY, minPoint.y, kWheelOverscrollRestoreAlpha);
|
||||
corrected = true;
|
||||
}
|
||||
|
||||
if (corrected) {
|
||||
if (Mth::abs(targetX - _contentOffset.x) < 0.25f) targetX = (targetX > 0.0f ? 0.0f : (targetX < minPoint.x ? minPoint.x : targetX));
|
||||
if (Mth::abs(targetY - _contentOffset.y) < 0.25f) targetY = (targetY > 0.0f ? 0.0f : (targetY < minPoint.y ? minPoint.y : targetY));
|
||||
setContentOffset(Vec3(targetX, targetY, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ScrollingPane::getGridItemFor_slow(int itemIndex, GridItem& out) {
|
||||
@@ -549,11 +586,39 @@ void ScrollingPane::stepThroughDecelerationAnimation(bool noAnimation) {
|
||||
}
|
||||
|
||||
void ScrollingPane::scrollBy(float dx, float dy) {
|
||||
// adjust the translation offsets fpx/fpy by the requested amount
|
||||
float nfpx = fpx + dx;
|
||||
float nfpy = fpy + dy;
|
||||
// convert back to content offset (fpx = -contentOffset.x)
|
||||
setContentOffset(Vec3(-nfpx, -nfpy, 0));
|
||||
// compute target content offset from wheel delta (in screen-space w/ opposite sign)
|
||||
float targetX = _contentOffset.x - dx;
|
||||
float targetY = _contentOffset.y - dy;
|
||||
|
||||
if (isSet(SF_LockX)) targetX = _contentOffset.x;
|
||||
if (isSet(SF_LockY)) targetY = _contentOffset.y;
|
||||
|
||||
if (isSet(SF_HardLimits)) {
|
||||
targetX = Mth::clamp(targetX, minPoint.x, 0.0f);
|
||||
targetY = Mth::clamp(targetY, minPoint.y, 0.0f);
|
||||
} else {
|
||||
if (targetX > 0.0f) {
|
||||
float overshoot = targetX;
|
||||
overshoot = Mth::Min(overshoot, kWheelOverscrollMax);
|
||||
targetX = overshoot * kWheelOverscrollDamping;
|
||||
} else if (targetX < minPoint.x) {
|
||||
float overshoot = targetX - minPoint.x;
|
||||
overshoot = Mth::Max(overshoot, -kWheelOverscrollMax);
|
||||
targetX = minPoint.x + overshoot * kWheelOverscrollDamping;
|
||||
}
|
||||
|
||||
if (targetY > 0.0f) {
|
||||
float overshoot = targetY;
|
||||
overshoot = Mth::Min(overshoot, kWheelOverscrollMax);
|
||||
targetY = overshoot * kWheelOverscrollDamping;
|
||||
} else if (targetY < minPoint.y) {
|
||||
float overshoot = targetY - minPoint.y;
|
||||
overshoot = Mth::Max(overshoot, -kWheelOverscrollMax);
|
||||
targetY = minPoint.y + overshoot * kWheelOverscrollDamping;
|
||||
}
|
||||
}
|
||||
|
||||
setContentOffset(Vec3(targetX, targetY, 0));
|
||||
}
|
||||
|
||||
void ScrollingPane::setContentOffset(float x, float y) {
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "../../Minecraft.h"
|
||||
#include "../../renderer/Textures.h"
|
||||
#include "../Screen.h"
|
||||
#include "../../../locale/I18n.h"
|
||||
#include "../../../util/Mth.h"
|
||||
#include <algorithm>
|
||||
#include <assert.h>
|
||||
@@ -21,7 +22,7 @@ void Slider::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
|
||||
if (m_numSteps > 2) {
|
||||
int stepDistance = barWidth / (m_numSteps-1);
|
||||
for(int a = 0; a <= m_numSteps; ++a) {
|
||||
for(int a = 0; a < m_numSteps; ++a) {
|
||||
int renderSliderStepPosX = xSliderStart + a * stepDistance + 1;
|
||||
fill(renderSliderStepPosX - 1, ySliderStart - 2, renderSliderStepPosX + 1, ySliderEnd + 2, 0xff606060);
|
||||
}
|
||||
@@ -64,15 +65,20 @@ SliderFloat::SliderFloat(Minecraft* minecraft, OptionId option)
|
||||
SliderInt::SliderInt(Minecraft* minecraft, OptionId option)
|
||||
: Slider(option), m_option(dynamic_cast<OptionInt*>(minecraft->options.getOpt(option)))
|
||||
{
|
||||
m_numSteps = m_option->getMax() - m_option->getMin();
|
||||
m_numSteps = m_option->getMax() - m_option->getMin() + 1;
|
||||
m_percentage = float(m_option->get() - m_option->getMin()) / (m_numSteps-1);
|
||||
}
|
||||
|
||||
void SliderInt::render( Minecraft* minecraft, int xm, int ym ) {
|
||||
Slider::render(minecraft, xm, ym);
|
||||
}
|
||||
|
||||
void SliderInt::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
|
||||
Slider::mouseReleased(minecraft, x, y, buttonNum);
|
||||
|
||||
if (pointInside(x, y)) {
|
||||
int curStep = Mth::floor(m_percentage * (m_numSteps-1));
|
||||
int curStep = int(m_percentage * (m_numSteps-1) + 0.5f);
|
||||
curStep = Mth::clamp(curStep + m_option->getMin(), m_option->getMin(), m_option->getMax());
|
||||
m_percentage = float(curStep - m_option->getMin()) / (m_numSteps-1);
|
||||
|
||||
minecraft->options.set(m_optId, curStep);
|
||||
|
||||
@@ -38,6 +38,7 @@ class SliderInt : public Slider {
|
||||
public:
|
||||
SliderInt(Minecraft* minecraft, OptionId option);
|
||||
|
||||
virtual void render( Minecraft* minecraft, int xm, int ym ) override;
|
||||
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) override;
|
||||
|
||||
protected:
|
||||
|
||||
@@ -31,7 +31,7 @@ ConfirmScreen::~ConfirmScreen() {
|
||||
|
||||
void ConfirmScreen::init()
|
||||
{
|
||||
if (minecraft->useTouchscreen()) {
|
||||
if (/* minecraft->useTouchscreen() */ true) {
|
||||
yesButton = new Touch::TButton(0, 0, 0, yesButtonText),
|
||||
noButton = new Touch::TButton(1, 0, 0, noButtonText);
|
||||
} else {
|
||||
|
||||
@@ -28,6 +28,7 @@ void CreditsScreen::init() {
|
||||
buttons.push_back(bHeader);
|
||||
buttons.push_back(btnBack);
|
||||
|
||||
// TODO: rewrite it
|
||||
// prepare text lines
|
||||
_lines.clear();
|
||||
_lines.push_back("Minecraft: Pocket Edition");
|
||||
@@ -39,6 +40,7 @@ void CreditsScreen::init() {
|
||||
_lines.push_back("Kolyah35");
|
||||
_lines.push_back("karson");
|
||||
_lines.push_back("deepfriedwaffles");
|
||||
_lines.push_back("EpikIzCool");
|
||||
_lines.push_back("");
|
||||
// avoid color tags around the URL so it isn't mangled by the parser please
|
||||
_lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve");
|
||||
|
||||
@@ -23,7 +23,7 @@ DeathScreen::~DeathScreen()
|
||||
|
||||
void DeathScreen::init()
|
||||
{
|
||||
if (minecraft->useTouchscreen()) {
|
||||
if (/* minecraft->useTouchscreen() */ true) {
|
||||
bRespawn = new Touch::TButton(1, "Respawn!");
|
||||
bTitle = new Touch::TButton(2, "Main menu");
|
||||
} else {
|
||||
|
||||
@@ -21,7 +21,7 @@ public:
|
||||
}
|
||||
|
||||
void init() {
|
||||
if (minecraft->useTouchscreen())
|
||||
if (/* minecraft->useTouchscreen() */ true)
|
||||
_back = new Touch::TButton(1, "Ok");
|
||||
else
|
||||
_back = new Button(1, "Ok");
|
||||
|
||||
@@ -17,7 +17,7 @@ InBedScreen::~InBedScreen() {
|
||||
}
|
||||
|
||||
void InBedScreen::init() {
|
||||
if (minecraft->useTouchscreen()) {
|
||||
if (/* minecraft->useTouchscreen() */ true) {
|
||||
bWakeUp = new Touch::TButton(1, "Leave Bed");
|
||||
} else {
|
||||
bWakeUp = new Button(1, "Leave Bed");
|
||||
|
||||
@@ -19,7 +19,6 @@ OptionsScreen::OptionsScreen()
|
||||
}
|
||||
|
||||
OptionsScreen::~OptionsScreen() {
|
||||
|
||||
if (btnClose != NULL) {
|
||||
delete btnClose;
|
||||
btnClose = NULL;
|
||||
@@ -53,7 +52,6 @@ OptionsScreen::~OptionsScreen() {
|
||||
}
|
||||
|
||||
void OptionsScreen::init() {
|
||||
|
||||
bHeader = new Touch::THeader(0, "Options");
|
||||
|
||||
btnClose = new ImageButton(1, "");
|
||||
@@ -89,7 +87,6 @@ void OptionsScreen::init() {
|
||||
}
|
||||
|
||||
void OptionsScreen::setupPositions() {
|
||||
|
||||
int buttonHeight = btnClose->height;
|
||||
|
||||
btnClose->x = width - btnClose->width;
|
||||
@@ -134,7 +131,6 @@ void OptionsScreen::setupPositions() {
|
||||
|
||||
|
||||
void OptionsScreen::render(int xm, int ym, float a) {
|
||||
|
||||
renderBackground();
|
||||
|
||||
int xmm = xm * width / minecraft->width;
|
||||
@@ -150,10 +146,13 @@ void OptionsScreen::removed() {
|
||||
}
|
||||
|
||||
void OptionsScreen::buttonClicked(Button* button) {
|
||||
|
||||
if (button == btnClose) {
|
||||
minecraft->options.save();
|
||||
minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
|
||||
if (minecraft->screen != NULL) {
|
||||
minecraft->setScreen(NULL);
|
||||
} else {
|
||||
minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
|
||||
}
|
||||
}
|
||||
else if (button->id > 1 && button->id < 7) {
|
||||
int categoryButton = button->id - categoryButtons[0]->id;
|
||||
@@ -165,7 +164,6 @@ void OptionsScreen::buttonClicked(Button* button) {
|
||||
}
|
||||
|
||||
void OptionsScreen::selectCategory(int index) {
|
||||
|
||||
int currentIndex = 0;
|
||||
|
||||
for (std::vector<Touch::TButton*>::iterator it = categoryButtons.begin(); it != categoryButtons.end(); ++it) {
|
||||
@@ -209,7 +207,8 @@ void OptionsScreen::generateOptionScreens() {
|
||||
|
||||
// // Controls Pane
|
||||
optionPanes[2]->addOptionItem(OPTIONS_INVERT_Y_MOUSE, minecraft)
|
||||
.addOptionItem(OPTIONS_USE_TOUCHSCREEN, minecraft);
|
||||
.addOptionItem(OPTIONS_USE_TOUCHSCREEN, minecraft)
|
||||
.addOptionItem(OPTIONS_AUTOJUMP, minecraft);
|
||||
|
||||
for (int i = OPTIONS_KEY_FORWARD; i <= OPTIONS_KEY_USE; i++) {
|
||||
optionPanes[2]->addOptionItem((OptionId)i, minecraft);
|
||||
@@ -230,7 +229,6 @@ void OptionsScreen::generateOptionScreens() {
|
||||
}
|
||||
|
||||
void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {
|
||||
|
||||
if (currentOptionsGroup != NULL)
|
||||
currentOptionsGroup->mouseClicked(minecraft, x, y, buttonNum);
|
||||
|
||||
@@ -238,7 +236,6 @@ void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {
|
||||
}
|
||||
|
||||
void OptionsScreen::mouseReleased(int x, int y, int buttonNum) {
|
||||
|
||||
if (currentOptionsGroup != NULL)
|
||||
currentOptionsGroup->mouseReleased(minecraft, x, y, buttonNum);
|
||||
|
||||
|
||||
@@ -5,12 +5,16 @@
|
||||
#include "../../../util/Mth.h"
|
||||
#include "../../../network/RakNetInstance.h"
|
||||
#include "../../../network/ServerSideNetworkHandler.h"
|
||||
#include "client/Options.h"
|
||||
#include "client/gui/components/Button.h"
|
||||
#include "client/gui/screens/OptionsScreen.h"
|
||||
|
||||
PauseScreen::PauseScreen(bool wasBackPaused)
|
||||
: saveStep(0),
|
||||
visibleTime(0),
|
||||
bContinue(0),
|
||||
bQuit(0),
|
||||
bOptions(0),
|
||||
bQuitAndSaveLocally(0),
|
||||
bServerVisibility(0),
|
||||
// bThirdPerson(0),
|
||||
@@ -39,18 +43,21 @@ PauseScreen::~PauseScreen() {
|
||||
delete bQuit;
|
||||
delete bQuitAndSaveLocally;
|
||||
delete bServerVisibility;
|
||||
delete bOptions;
|
||||
// delete bThirdPerson;
|
||||
}
|
||||
|
||||
void PauseScreen::init() {
|
||||
if (minecraft->useTouchscreen()) {
|
||||
if (/* minecraft->useTouchscreen() */ true) {
|
||||
bContinue = new Touch::TButton(1, "Back to game");
|
||||
bOptions = new Touch::TButton(5, "Options");
|
||||
bQuit = new Touch::TButton(2, "Quit to title");
|
||||
bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map");
|
||||
bServerVisibility = new Touch::TButton(4, "");
|
||||
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
|
||||
} else {
|
||||
bContinue = new Button(1, "Back to game");
|
||||
bOptions = new Button(5, "Options");
|
||||
bQuit = new Button(2, "Quit to title");
|
||||
bQuitAndSaveLocally = new Button(3, "Quit and copy map");
|
||||
bServerVisibility = new Button(4, "");
|
||||
@@ -59,7 +66,7 @@ void PauseScreen::init() {
|
||||
|
||||
buttons.push_back(bContinue);
|
||||
buttons.push_back(bQuit);
|
||||
|
||||
buttons.push_back(bOptions);
|
||||
// bSound.updateImage(&minecraft->options);
|
||||
bThirdPerson.updateImage(&minecraft->options);
|
||||
bHideGui.updateImage(&minecraft->options);
|
||||
@@ -99,21 +106,24 @@ void PauseScreen::setupPositions() {
|
||||
saveStep = 0;
|
||||
int yBase = 16;
|
||||
|
||||
bContinue->width = bQuit->width = /*bThirdPerson->w =*/ 160;
|
||||
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
|
||||
bQuitAndSaveLocally->width = bServerVisibility->width = 160;
|
||||
|
||||
bContinue->x = (width - bContinue->width) / 2;
|
||||
bContinue->y = yBase + 32 * 1;
|
||||
|
||||
bOptions->x = (width - bOptions->width) / 2;
|
||||
bOptions->y = yBase + 32 * 2;
|
||||
|
||||
bQuit->x = (width - bQuit->width) / 2;
|
||||
bQuit->y = yBase + 32 * 2;
|
||||
bQuit->y = yBase + 32 * 3;
|
||||
|
||||
#if APPLE_DEMO_PROMOTION
|
||||
bQuit->y += 16;
|
||||
#endif
|
||||
|
||||
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
|
||||
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 3;
|
||||
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4;
|
||||
|
||||
// bSound.y = bThirdPerson.y = 8;
|
||||
// bSound.x = 4;
|
||||
@@ -157,7 +167,9 @@ void PauseScreen::buttonClicked(Button* button) {
|
||||
if (button->id == bQuitAndSaveLocally->id) {
|
||||
minecraft->leaveGame(true);
|
||||
}
|
||||
|
||||
if (button->id == bOptions->id) {
|
||||
minecraft->setScreen(new OptionsScreen());
|
||||
}
|
||||
if (button->id == bServerVisibility->id) {
|
||||
if (minecraft->raknetInstance && minecraft->netCallback && minecraft->raknetInstance->isServer()) {
|
||||
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) minecraft->netCallback;
|
||||
|
||||
@@ -33,7 +33,9 @@ private:
|
||||
Button* bQuit;
|
||||
Button* bQuitAndSaveLocally;
|
||||
Button* bServerVisibility;
|
||||
// Button* bThirdPerson;
|
||||
Button* bOptions;
|
||||
|
||||
// Button* bThirdPerson;
|
||||
|
||||
// OptionButton bSound;
|
||||
OptionButton bThirdPerson;
|
||||
|
||||
@@ -11,6 +11,8 @@ public:
|
||||
void render(int xm, int ym, float a);
|
||||
bool isInGameScreen();
|
||||
|
||||
virtual void keyPressed(int eventKey) {}
|
||||
|
||||
void tick();
|
||||
private:
|
||||
int ticks;
|
||||
|
||||
@@ -21,7 +21,7 @@ Screen* ScreenChooser::createScreen( ScreenId id )
|
||||
Screen* screen = NULL;
|
||||
|
||||
// :sob:
|
||||
if (_mc->useTouchscreen()) {
|
||||
if (/* _mc->useTouchscreen() */ true) {
|
||||
switch (id) {
|
||||
case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break;
|
||||
case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break;
|
||||
|
||||
@@ -56,7 +56,7 @@ void SimpleChooseLevelScreen::init()
|
||||
def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
|
||||
bBack->setImageDef(def, true);
|
||||
}
|
||||
if (minecraft->useTouchscreen()) {
|
||||
if (/* minecraft->useTouchscreen() */ true) {
|
||||
bGamemode = new Touch::TButton(1, "Survival mode");
|
||||
bCheats = new Touch::TButton(4, "Cheats: Off");
|
||||
bCreate = new Touch::TButton(3, "Create");
|
||||
|
||||
@@ -41,7 +41,7 @@ public:
|
||||
//fill(x+1, y+1, x+w-1, y+h-1, 0xff999999);
|
||||
|
||||
bool hovered = active && (minecraft->useTouchscreen()?
|
||||
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
|
||||
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
|
||||
|
||||
if (hovered || *selectedPtr == this)
|
||||
statePressed->draw(Tesselator::instance, (float)x, (float)y);
|
||||
@@ -547,7 +547,7 @@ void CraftButton::renderBg(Minecraft* minecraft, int xm, int ym) {
|
||||
//fill(x+1, y+1, x+w-1, y+h-1, 0xff999999);
|
||||
|
||||
bool hovered = active && (minecraft->useTouchscreen()?
|
||||
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
|
||||
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
|
||||
|
||||
if (hovered || selected)
|
||||
bgSelected->draw(Tesselator::instance, (float)x, (float)y);
|
||||
|
||||
@@ -1,291 +1,293 @@
|
||||
#include "TouchIngameBlockSelectionScreen.h"
|
||||
#include "../crafting/WorkbenchScreen.h"
|
||||
#include "../../Screen.h"
|
||||
#include "../../components/ImageButton.h"
|
||||
#include "../../components/InventoryPane.h"
|
||||
#include "../../../gamemode/GameMode.h"
|
||||
#include "../../../renderer/TileRenderer.h"
|
||||
#include "../../../player/LocalPlayer.h"
|
||||
#include "../../../renderer/gles.h"
|
||||
#include "../../../renderer/entity/ItemRenderer.h"
|
||||
#include "../../../renderer/Tesselator.h"
|
||||
#include "../../../renderer/Textures.h"
|
||||
#include "../../../Minecraft.h"
|
||||
#include "../../../sound/SoundEngine.h"
|
||||
#include "../../../../world/entity/player/Inventory.h"
|
||||
#include "../../../../platform/input/Mouse.h"
|
||||
#include "../../../../util/Mth.h"
|
||||
#include "../../../../world/item/ItemInstance.h"
|
||||
#include "../../../../world/entity/player/Player.h"
|
||||
#include "../../../../world/item/crafting/Recipe.h"
|
||||
#include "../../../player/input/touchscreen/TouchAreaModel.h"
|
||||
#include "../ArmorScreen.h"
|
||||
|
||||
namespace Touch {
|
||||
|
||||
#if defined(__APPLE__)
|
||||
static const std::string demoVersionString("Not available in the Lite version");
|
||||
#else
|
||||
static const std::string demoVersionString("Not available in the demo version");
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
static const float BorderPixels = 4;
|
||||
#ifdef DEMO_MODE
|
||||
static const float BlockPixels = 22;
|
||||
#else
|
||||
static const float BlockPixels = 22;
|
||||
#endif
|
||||
#else
|
||||
static const float BorderPixels = 4;
|
||||
static const float BlockPixels = 24;
|
||||
#endif
|
||||
|
||||
static const int ItemSize = (int)(BlockPixels + 2*BorderPixels);
|
||||
|
||||
static const int Bx = 10; // Border Frame width
|
||||
static const int By = 6; // Border Frame height
|
||||
|
||||
//
|
||||
// Block selection screen
|
||||
//
|
||||
IngameBlockSelectionScreen::IngameBlockSelectionScreen()
|
||||
: selectedItem(0),
|
||||
_blockList(NULL),
|
||||
_pendingClose(false),
|
||||
bArmor (4, "Armor"),
|
||||
bDone (3, ""),
|
||||
//bDone (3, "Done"),
|
||||
bMenu (2, "Menu"),
|
||||
bCraft (1, "Craft"),
|
||||
bHeader (0, "Select blocks")
|
||||
{
|
||||
}
|
||||
|
||||
IngameBlockSelectionScreen::~IngameBlockSelectionScreen()
|
||||
{
|
||||
delete _blockList;
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::init()
|
||||
{
|
||||
Inventory* inventory = minecraft->player->inventory;
|
||||
|
||||
//const int itemWidth = 2 * BorderPixels +
|
||||
|
||||
int maxWidth = width - Bx - Bx;
|
||||
InventoryColumns = maxWidth / ItemSize;
|
||||
const int realWidth = InventoryColumns * ItemSize;
|
||||
const int realBx = (width - realWidth) / 2;
|
||||
|
||||
IntRectangle rect(realBx,
|
||||
#ifdef __APPLE__
|
||||
24 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-20-24);
|
||||
#else
|
||||
24 + By, realWidth, height-By-By-20-24);
|
||||
#endif
|
||||
|
||||
_blockList = new InventoryPane(this, minecraft, rect, width, BorderPixels, inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE, ItemSize, (int)BorderPixels);
|
||||
_blockList->fillMarginX = realBx;
|
||||
|
||||
//for (int i = 0; i < inventory->getContainerSize(); ++i)
|
||||
//LOGI("> %d - %s\n", i, inventory->getItem(i)? inventory->getItem(i)->getDescriptionId().c_str() : "<-->\n");
|
||||
|
||||
InventorySize = inventory->getContainerSize();
|
||||
InventoryRows = 1 + (InventorySize-1) / InventoryColumns;
|
||||
|
||||
//
|
||||
// Buttons
|
||||
//
|
||||
ImageDef def;
|
||||
def.name = "gui/spritesheet.png";
|
||||
def.x = 0;
|
||||
def.y = 1;
|
||||
def.width = def.height = 18;
|
||||
def.setSrc(IntRectangle(60, 0, 18, 18));
|
||||
bDone.setImageDef(def, true);
|
||||
bDone.width = bDone.height = 19;
|
||||
|
||||
bDone.scaleWhenPressed = false;
|
||||
|
||||
buttons.push_back(&bHeader);
|
||||
buttons.push_back(&bDone);
|
||||
if (!minecraft->isCreativeMode()) {
|
||||
buttons.push_back(&bCraft);
|
||||
buttons.push_back(&bArmor);
|
||||
}
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::setupPositions() {
|
||||
bHeader.y = bDone.y = bCraft.y = 0;
|
||||
bDone.x = width - bDone.width;
|
||||
bCraft.x = 0;//width - bDone.w - bCraft.w;
|
||||
bCraft.width = bArmor.width = 48;
|
||||
bArmor.x = bCraft.width;
|
||||
|
||||
if (minecraft->isCreativeMode()) {
|
||||
bHeader.x = 0;
|
||||
bHeader.width = width;// - bDone.w;
|
||||
bHeader.xText = width/2; // Center of the screen
|
||||
} else {
|
||||
bHeader.x = bCraft.width + bArmor.width;
|
||||
bHeader.width = width - bCraft.width - bArmor.width;// - bDone.w;
|
||||
bHeader.xText = bHeader.x + (bHeader.width - bDone.width) /2;
|
||||
}
|
||||
|
||||
clippingArea.x = 0;
|
||||
clippingArea.w = minecraft->width;
|
||||
clippingArea.y = 0;
|
||||
clippingArea.h = (int)(Gui::GuiScale * 24);
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::removed()
|
||||
{
|
||||
minecraft->gui.inventoryUpdated();
|
||||
}
|
||||
|
||||
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
|
||||
// @todo: Number of columns
|
||||
return width / 2 - InventoryColumns * 10 + slotX * 20 + 2;
|
||||
}
|
||||
|
||||
int IngameBlockSelectionScreen::getSlotPosY(int slotY) {
|
||||
return height - 16 - 3 - 22 * 2 - 22 * slotY;
|
||||
}
|
||||
|
||||
int IngameBlockSelectionScreen::getSlotHeight() {
|
||||
// same as non-touch implementation
|
||||
return 22;
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum) {
|
||||
_pendingClose = _blockList->_clickArea->isInside((float)x, (float)y);
|
||||
if (!_pendingClose)
|
||||
super::mouseClicked(x, y, buttonNum);
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::mouseReleased(int x, int y, int buttonNum) {
|
||||
if (_pendingClose && _blockList->_clickArea->isInside((float)x, (float)y))
|
||||
minecraft->setScreen(NULL);
|
||||
else
|
||||
super::mouseReleased(x, y, buttonNum);
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::mouseWheel(int dx, int dy, int xm, int ym)
|
||||
{
|
||||
if (dy == 0) return;
|
||||
if (_blockList) {
|
||||
float amount = -dy * getSlotHeight();
|
||||
_blockList->scrollBy(0, amount);
|
||||
}
|
||||
int cols = InventoryColumns;
|
||||
int maxIndex = InventorySize - 1;
|
||||
int idx = selectedItem;
|
||||
if (dy > 0) {
|
||||
if (idx >= cols) idx -= cols;
|
||||
} else {
|
||||
if (idx + cols <= maxIndex) idx += cols;
|
||||
}
|
||||
selectedItem = idx;
|
||||
}
|
||||
|
||||
bool IngameBlockSelectionScreen::addItem(const InventoryPane* pane, int itemId)
|
||||
{
|
||||
Inventory* inventory = minecraft->player->inventory;
|
||||
itemId += Inventory::MAX_SELECTION_SIZE;
|
||||
|
||||
if (!inventory->getItem(itemId))
|
||||
return false;
|
||||
|
||||
inventory->moveToSelectionSlot(0, itemId, true);
|
||||
|
||||
inventory->selectSlot(0);
|
||||
#ifdef __APPLE__
|
||||
minecraft->soundEngine->playUI("random.pop", 0.3f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
|
||||
#else
|
||||
minecraft->soundEngine->playUI("random.pop2", 1.0f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
|
||||
#endif
|
||||
|
||||
// Flash the selected gui item
|
||||
minecraft->gui.flashSlot(inventory->selected);
|
||||
return true;
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::tick()
|
||||
{
|
||||
_blockList->tick();
|
||||
super::tick();
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::render( int xm, int ym, float a )
|
||||
{
|
||||
glDisable2(GL_DEPTH_TEST);
|
||||
glEnable2(GL_BLEND);
|
||||
|
||||
Screen::render(xm, ym, a);
|
||||
_blockList->render(xm, ym, a);
|
||||
|
||||
// render frame
|
||||
IntRectangle& bbox = _blockList->rect;
|
||||
Tesselator::instance.colorABGR(0xffffffff);
|
||||
minecraft->textures->loadAndBindTexture("gui/itemframe.png");
|
||||
glEnable2(GL_BLEND);
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
blit(0, bbox.y-By, 0, 0, width, bbox.h+By+By, 215, 256); // why bbox.h + 1*B?
|
||||
glDisable2(GL_BLEND);
|
||||
|
||||
glEnable2(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::renderDemoOverlay() {
|
||||
#ifdef DEMO_MODE
|
||||
fill( getSlotPosX(0) - 3, getSlotPosY(1) - 3,
|
||||
getSlotPosX(9) - 3, getSlotPosY(-1) - 3, 0xa0 << 24);
|
||||
|
||||
const int centerX = (getSlotPosX(4) + getSlotPosX(5)) / 2;
|
||||
const int centerY = (getSlotPosY(0) + getSlotPosY(1)) / 2 + 5;
|
||||
drawCenteredString(minecraft->font, demoVersionString, centerX, centerY, 0xffffffff);
|
||||
#endif /*DEMO_MODE*/
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::buttonClicked(Button* button) {
|
||||
if (button->id == bDone.id)
|
||||
minecraft->setScreen(NULL);
|
||||
|
||||
if (button->id == bMenu.id)
|
||||
minecraft->screenChooser.setScreen(SCREEN_PAUSE);
|
||||
|
||||
if (button->id == bCraft.id)
|
||||
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
|
||||
|
||||
if (button == &bArmor)
|
||||
minecraft->setScreen(new ArmorScreen());
|
||||
}
|
||||
|
||||
bool IngameBlockSelectionScreen::isAllowed( int slot )
|
||||
{
|
||||
if (slot < 0 || slot >= minecraft->player->inventory->getContainerSize())
|
||||
return false;
|
||||
|
||||
#ifdef DEMO_MODE
|
||||
if (slot >= (minecraft->isCreativeMode()? 28 : 27)) return false;
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IngameBlockSelectionScreen::hasClippingArea( IntRectangle& out )
|
||||
{
|
||||
out = clippingArea;
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<const ItemInstance*> IngameBlockSelectionScreen::getItems( const InventoryPane* forPane )
|
||||
{
|
||||
std::vector<const ItemInstance*> out;
|
||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i)
|
||||
out.push_back(minecraft->player->inventory->getItem(i));
|
||||
return out;
|
||||
}
|
||||
|
||||
}
|
||||
#include "TouchIngameBlockSelectionScreen.h"
|
||||
#include "../crafting/WorkbenchScreen.h"
|
||||
#include "../../Screen.h"
|
||||
#include "../../components/ImageButton.h"
|
||||
#include "../../components/InventoryPane.h"
|
||||
#include "../../../gamemode/GameMode.h"
|
||||
#include "../../../renderer/TileRenderer.h"
|
||||
#include "../../../player/LocalPlayer.h"
|
||||
#include "../../../renderer/gles.h"
|
||||
#include "../../../renderer/entity/ItemRenderer.h"
|
||||
#include "../../../renderer/Tesselator.h"
|
||||
#include "../../../renderer/Textures.h"
|
||||
#include "../../../Minecraft.h"
|
||||
#include "../../../sound/SoundEngine.h"
|
||||
#include "../../../../world/entity/player/Inventory.h"
|
||||
#include "../../../../platform/input/Mouse.h"
|
||||
#include "../../../../util/Mth.h"
|
||||
#include "../../../../world/item/ItemInstance.h"
|
||||
#include "../../../../world/entity/player/Player.h"
|
||||
#include "../../../../world/item/crafting/Recipe.h"
|
||||
#include "../../../player/input/touchscreen/TouchAreaModel.h"
|
||||
#include "../ArmorScreen.h"
|
||||
|
||||
namespace Touch {
|
||||
|
||||
#if defined(__APPLE__)
|
||||
static const std::string demoVersionString("Not available in the Lite version");
|
||||
#else
|
||||
static const std::string demoVersionString("Not available in the demo version");
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
static const float BorderPixels = 4;
|
||||
#ifdef DEMO_MODE
|
||||
static const float BlockPixels = 22;
|
||||
#else
|
||||
static const float BlockPixels = 22;
|
||||
#endif
|
||||
#else
|
||||
static const float BorderPixels = 4;
|
||||
static const float BlockPixels = 24;
|
||||
#endif
|
||||
|
||||
static const int ItemSize = (int)(BlockPixels + 2*BorderPixels);
|
||||
|
||||
static const int Bx = 10; // Border Frame width
|
||||
static const int By = 6; // Border Frame height
|
||||
|
||||
//
|
||||
// Block selection screen
|
||||
//
|
||||
IngameBlockSelectionScreen::IngameBlockSelectionScreen()
|
||||
: selectedItem(0),
|
||||
_blockList(NULL),
|
||||
_pendingClose(false),
|
||||
bArmor (4, "Armor"),
|
||||
bDone (3, ""),
|
||||
//bDone (3, "Done"),
|
||||
bMenu (2, "Menu"),
|
||||
bCraft (1, "Craft"),
|
||||
bHeader (0, "Select blocks")
|
||||
{
|
||||
}
|
||||
|
||||
IngameBlockSelectionScreen::~IngameBlockSelectionScreen()
|
||||
{
|
||||
delete _blockList;
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::init()
|
||||
{
|
||||
Inventory* inventory = minecraft->player->inventory;
|
||||
|
||||
//const int itemWidth = 2 * BorderPixels +
|
||||
|
||||
int maxWidth = width - Bx - Bx;
|
||||
InventoryColumns = maxWidth / ItemSize;
|
||||
const int realWidth = InventoryColumns * ItemSize;
|
||||
const int realBx = (width - realWidth) / 2;
|
||||
|
||||
IntRectangle rect(realBx,
|
||||
#ifdef __APPLE__
|
||||
24 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-20-24);
|
||||
#else
|
||||
24 + By, realWidth, height-By-By-20-24);
|
||||
#endif
|
||||
|
||||
_blockList = new InventoryPane(this, minecraft, rect, width, BorderPixels, inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE, ItemSize, (int)BorderPixels);
|
||||
_blockList->fillMarginX = realBx;
|
||||
|
||||
//for (int i = 0; i < inventory->getContainerSize(); ++i)
|
||||
//LOGI("> %d - %s\n", i, inventory->getItem(i)? inventory->getItem(i)->getDescriptionId().c_str() : "<-->\n");
|
||||
|
||||
// Grid indices are 0..N-1 for main inventory only; slots 0..MAX_SELECTION_SIZE-1 are hotbar links.
|
||||
InventorySize = inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
|
||||
InventoryRows = 1 + (InventorySize-1) / InventoryColumns;
|
||||
|
||||
//
|
||||
// Buttons
|
||||
//
|
||||
ImageDef def;
|
||||
def.name = "gui/spritesheet.png";
|
||||
def.x = 0;
|
||||
def.y = 1;
|
||||
def.width = def.height = 18;
|
||||
def.setSrc(IntRectangle(60, 0, 18, 18));
|
||||
bDone.setImageDef(def, true);
|
||||
bDone.width = bDone.height = 19;
|
||||
|
||||
bDone.scaleWhenPressed = false;
|
||||
|
||||
buttons.push_back(&bHeader);
|
||||
buttons.push_back(&bDone);
|
||||
if (!minecraft->isCreativeMode()) {
|
||||
buttons.push_back(&bCraft);
|
||||
buttons.push_back(&bArmor);
|
||||
}
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::setupPositions() {
|
||||
bHeader.y = bDone.y = bCraft.y = 0;
|
||||
bDone.x = width - bDone.width;
|
||||
bCraft.x = 0;//width - bDone.w - bCraft.w;
|
||||
bCraft.width = bArmor.width = 48;
|
||||
bArmor.x = bCraft.width;
|
||||
|
||||
if (minecraft->isCreativeMode()) {
|
||||
bHeader.x = 0;
|
||||
bHeader.width = width;// - bDone.w;
|
||||
bHeader.xText = width/2; // Center of the screen
|
||||
} else {
|
||||
bHeader.x = bCraft.width + bArmor.width;
|
||||
bHeader.width = width - bCraft.width - bArmor.width;// - bDone.w;
|
||||
bHeader.xText = bHeader.x + (bHeader.width - bDone.width) /2;
|
||||
}
|
||||
|
||||
clippingArea.x = 0;
|
||||
clippingArea.w = minecraft->width;
|
||||
clippingArea.y = 0;
|
||||
clippingArea.h = (int)(Gui::GuiScale * 24);
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::removed()
|
||||
{
|
||||
minecraft->gui.inventoryUpdated();
|
||||
}
|
||||
|
||||
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
|
||||
// @todo: Number of columns
|
||||
return width / 2 - InventoryColumns * 10 + slotX * 20 + 2;
|
||||
}
|
||||
|
||||
int IngameBlockSelectionScreen::getSlotPosY(int slotY) {
|
||||
return height - 16 - 3 - 22 * 2 - 22 * slotY;
|
||||
}
|
||||
|
||||
int IngameBlockSelectionScreen::getSlotHeight() {
|
||||
// same as non-touch implementation
|
||||
return 22;
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum) {
|
||||
_pendingClose = _blockList->_clickArea->isInside((float)x, (float)y);
|
||||
if (!_pendingClose)
|
||||
super::mouseClicked(x, y, buttonNum);
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::mouseReleased(int x, int y, int buttonNum) {
|
||||
if (_pendingClose && _blockList->_clickArea->isInside((float)x, (float)y))
|
||||
minecraft->setScreen(NULL);
|
||||
else
|
||||
super::mouseReleased(x, y, buttonNum);
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::mouseWheel(int dx, int dy, int xm, int ym)
|
||||
{
|
||||
if (dy == 0) return;
|
||||
if (_blockList) {
|
||||
float amount = -dy * getSlotHeight();
|
||||
_blockList->scrollBy(0, amount);
|
||||
}
|
||||
int cols = InventoryColumns;
|
||||
int maxIndex = InventorySize - 1;
|
||||
int idx = selectedItem;
|
||||
if (dy > 0) {
|
||||
if (idx >= cols) idx -= cols;
|
||||
} else {
|
||||
if (idx + cols <= maxIndex) idx += cols;
|
||||
}
|
||||
selectedItem = idx;
|
||||
}
|
||||
|
||||
bool IngameBlockSelectionScreen::addItem(const InventoryPane* pane, int itemId)
|
||||
{
|
||||
Inventory* inventory = minecraft->player->inventory;
|
||||
itemId += Inventory::MAX_SELECTION_SIZE;
|
||||
|
||||
if (!inventory->getItem(itemId))
|
||||
return false;
|
||||
|
||||
inventory->moveToSelectionSlot(0, itemId, true);
|
||||
|
||||
inventory->selectSlot(0);
|
||||
#ifdef __APPLE__
|
||||
minecraft->soundEngine->playUI("random.pop", 0.3f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
|
||||
#else
|
||||
minecraft->soundEngine->playUI("random.pop2", 1.0f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
|
||||
#endif
|
||||
|
||||
// Flash the selected gui item
|
||||
minecraft->gui.flashSlot(inventory->selected);
|
||||
return true;
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::tick()
|
||||
{
|
||||
_blockList->tick();
|
||||
super::tick();
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::render( int xm, int ym, float a )
|
||||
{
|
||||
glDisable2(GL_DEPTH_TEST);
|
||||
glEnable2(GL_BLEND);
|
||||
|
||||
Screen::render(xm, ym, a);
|
||||
_blockList->render(xm, ym, a);
|
||||
|
||||
// render frame
|
||||
IntRectangle& bbox = _blockList->rect;
|
||||
Tesselator::instance.colorABGR(0xffffffff);
|
||||
minecraft->textures->loadAndBindTexture("gui/itemframe.png");
|
||||
glEnable2(GL_BLEND);
|
||||
glColor4f2(1, 1, 1, 1);
|
||||
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
blit(0, bbox.y-By, 0, 0, width, bbox.h+By+By, 215, 256); // why bbox.h + 1*B?
|
||||
glDisable2(GL_BLEND);
|
||||
|
||||
glEnable2(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::renderDemoOverlay() {
|
||||
#ifdef DEMO_MODE
|
||||
fill( getSlotPosX(0) - 3, getSlotPosY(1) - 3,
|
||||
getSlotPosX(9) - 3, getSlotPosY(-1) - 3, 0xa0 << 24);
|
||||
|
||||
const int centerX = (getSlotPosX(4) + getSlotPosX(5)) / 2;
|
||||
const int centerY = (getSlotPosY(0) + getSlotPosY(1)) / 2 + 5;
|
||||
drawCenteredString(minecraft->font, demoVersionString, centerX, centerY, 0xffffffff);
|
||||
#endif /*DEMO_MODE*/
|
||||
}
|
||||
|
||||
void IngameBlockSelectionScreen::buttonClicked(Button* button) {
|
||||
if (button->id == bDone.id)
|
||||
minecraft->setScreen(NULL);
|
||||
|
||||
if (button->id == bMenu.id)
|
||||
minecraft->screenChooser.setScreen(SCREEN_PAUSE);
|
||||
|
||||
if (button->id == bCraft.id)
|
||||
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
|
||||
|
||||
if (button == &bArmor)
|
||||
minecraft->setScreen(new ArmorScreen());
|
||||
}
|
||||
|
||||
bool IngameBlockSelectionScreen::isAllowed( int slot )
|
||||
{
|
||||
const int gridCount = minecraft->player->inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
|
||||
if (slot < 0 || slot >= gridCount)
|
||||
return false;
|
||||
|
||||
#ifdef DEMO_MODE
|
||||
if (slot >= (minecraft->isCreativeMode()? 28 : 27)) return false;
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IngameBlockSelectionScreen::hasClippingArea( IntRectangle& out )
|
||||
{
|
||||
out = clippingArea;
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<const ItemInstance*> IngameBlockSelectionScreen::getItems( const InventoryPane* forPane )
|
||||
{
|
||||
std::vector<const ItemInstance*> out;
|
||||
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i)
|
||||
out.push_back(minecraft->player->inventory->getItem(i));
|
||||
return out;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
|
||||
#if defined(_WIN32)
|
||||
#include <direct.h>
|
||||
#include <sys/stat.h>
|
||||
#else
|
||||
#include <sys/stat.h>
|
||||
#include <sys/types.h>
|
||||
@@ -387,6 +388,12 @@ void LocalPlayer::calculateFlight(float xa, float ya, float za) {
|
||||
ya = 0;
|
||||
za = za * flySpeed;
|
||||
|
||||
if (sprinting) {
|
||||
float sprintBoost = getWalkingSpeedModifier(); // 1.3x
|
||||
xa *= sprintBoost;
|
||||
za *= sprintBoost;
|
||||
}
|
||||
|
||||
#ifdef ANDROID
|
||||
if (Keyboard::isKeyDown(103)) ya = .2f * flySpeed;
|
||||
if (Keyboard::isKeyDown(102)) ya = -.2f * flySpeed;
|
||||
@@ -505,7 +512,7 @@ void LocalPlayer::aiStep() {
|
||||
if (sprintDoubleTapTimer > 0) sprintDoubleTapTimer--;
|
||||
prevForwardHeld = forwardHeld;
|
||||
}
|
||||
if (input->sneaking || abilities.flying)
|
||||
if (input->sneaking)
|
||||
sprinting = false;
|
||||
|
||||
if (input->sneaking) {
|
||||
|
||||
@@ -50,10 +50,8 @@ void KeyboardInput::tick( Player* player )
|
||||
ya *= 0.3f;
|
||||
}
|
||||
|
||||
#if defined(RPI) || defined(PLATFORM_DESKTOP)
|
||||
wantUp = jumping;
|
||||
wantDown = sneaking;
|
||||
#endif
|
||||
wantUp = jumping;
|
||||
wantDown = sneaking;
|
||||
|
||||
if (keys[KEY_CRAFT])
|
||||
player->startCrafting((int)player->x, (int)player->y, (int)player->z, Recipe::SIZE_2X2);
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -153,7 +153,7 @@ void GameRenderer::render(float a) {
|
||||
|
||||
int xMouse = (int)(Mouse::getX() * Gui::InvGuiScale);
|
||||
int yMouse = (int)(Mouse::getY() * Gui::InvGuiScale);
|
||||
#ifndef PLATFORM_DESKTOP
|
||||
|
||||
if (mc->useTouchscreen()) {
|
||||
const int pid = Multitouch::getFirstActivePointerIdExThisUpdate();
|
||||
if (pid >= 0) {
|
||||
@@ -164,7 +164,6 @@ void GameRenderer::render(float a) {
|
||||
yMouse = -9999;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
TIMER_POP();
|
||||
|
||||
bool hasClearedColorBuffer = false;
|
||||
@@ -361,9 +360,9 @@ void GameRenderer::renderLevel(float a) {
|
||||
if (mc->hitResult.isHit() && !cameraEntity->isUnderLiquid(Material::water)) {
|
||||
TIMER_POP_PUSH("select");
|
||||
Player* player = (Player*) cameraEntity;
|
||||
if (mc->useTouchscreen()) {
|
||||
// if (mc->useTouchscreen()) {
|
||||
levelRenderer->renderHitSelect(player, mc->hitResult, 0, NULL, a); //player.inventory->getSelected(), a);
|
||||
}
|
||||
// }
|
||||
levelRenderer->renderHit(player, mc->hitResult, 0, NULL, a);//player->inventory.getSelected(), a);
|
||||
}
|
||||
}
|
||||
@@ -657,11 +656,9 @@ void GameRenderer::pick(float a) {
|
||||
|
||||
float range = mc->gameMode->getPickRange();
|
||||
bool isPicking = true;
|
||||
#ifndef PLATFORM_DESKTOP
|
||||
bool freeform = mc->useTouchscreen() && !mc->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA);
|
||||
#else
|
||||
bool freeform = false;
|
||||
#endif
|
||||
|
||||
bool freeform = mc->useTouchscreen(); //&& !mc->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA);
|
||||
|
||||
if (freeform) {
|
||||
isPicking = updateFreeformPickDirection(a, pickDirection);
|
||||
} else {
|
||||
|
||||
@@ -17,8 +17,8 @@ PlayerRenderer::PlayerRenderer( HumanoidModel* humanoidModel, float shadow )
|
||||
: super(humanoidModel, shadow),
|
||||
playerModel64(humanoidModel),
|
||||
playerModel32(new HumanoidModel(0, 0, 64, 32)),
|
||||
armorParts1(new HumanoidModel(1.0f, 0, 64, 64)),
|
||||
armorParts2(new HumanoidModel(0.5f, 0, 64, 64))
|
||||
armorParts1(new HumanoidModel(1.0f, 0, 64, 32)),
|
||||
armorParts2(new HumanoidModel(0.5f, 0, 64, 32))
|
||||
{
|
||||
// default to legacy skin path until we know the exact texture size
|
||||
model = playerModel32;
|
||||
@@ -77,10 +77,10 @@ void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot,
|
||||
model = desired;
|
||||
humanoidModel = desired;
|
||||
}
|
||||
// LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
|
||||
// ((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
|
||||
// humanoidModel->texWidth, humanoidModel->texHeight,
|
||||
// (desired == playerModel64 ? "64" : "32"));
|
||||
LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
|
||||
((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
|
||||
humanoidModel->texWidth, humanoidModel->texHeight,
|
||||
(desired == playerModel64 ? "64" : "32"));
|
||||
HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
|
||||
}
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
// #else
|
||||
// // Uglyness to fix redeclaration issues
|
||||
// #ifdef WIN32
|
||||
// #include <WinSock2.h>
|
||||
// #include <winsock2.h>
|
||||
// #include <Windows.h>
|
||||
// #endif
|
||||
// #include <gl/glew.h>
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
// #endif
|
||||
|
||||
|
||||
#ifdef PLATFORM_DESKTOP
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
|
||||
#include "main_glfw.h"
|
||||
#endif
|
||||
|
||||
|
||||
@@ -139,12 +139,14 @@ int main(void) {
|
||||
#ifndef STANDALONE_SERVER
|
||||
// Platform init.
|
||||
appContext.platform = new AppPlatform_glfw();
|
||||
#if defined(DEBUG) && defined(__EMSCRIPTEN__)
|
||||
EM_ASM({
|
||||
console.log(FS.readdir("/"));
|
||||
console.log(FS.readdir("/data"));
|
||||
console.log(FS.readdir("/data/images"));
|
||||
});
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
EM_ASM(
|
||||
FS.mkdir('/games');
|
||||
FS.mkdir('/games/com.mojang');
|
||||
FS.mkdir('/games/com.mojang/minecraftWorlds');
|
||||
FS.mount(IDBFS, {}, '/games');
|
||||
FS.syncfs(true, function (err) {});
|
||||
);
|
||||
#endif
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
@@ -205,16 +207,16 @@ int main(void) {
|
||||
|
||||
delete app;
|
||||
|
||||
appContext.platform->finish();
|
||||
|
||||
delete appContext.platform;
|
||||
|
||||
#ifndef STANDALONE_SERVER
|
||||
// Exit.
|
||||
glfwDestroyWindow(platform->window);
|
||||
glfwTerminate();
|
||||
#endif
|
||||
|
||||
appContext.platform->finish();
|
||||
|
||||
delete appContext.platform;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
#include <windows.h>
|
||||
#include <windowsx.h>
|
||||
|
||||
#include <WinSock2.h>
|
||||
#include <winsock2.h>
|
||||
#include <process.h>
|
||||
#include "SharedConstants.h"
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include <vector>
|
||||
|
||||
#ifdef WIN32
|
||||
#include <WinSock2.h>
|
||||
#include <winsock2.h>
|
||||
#else
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
|
||||
@@ -140,7 +140,9 @@ RakNet::TimeUS GetTimeUS_Windows( void )
|
||||
#if _MSC_VER >= 1400 && defined (_M_X64)
|
||||
GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask);
|
||||
#else
|
||||
#ifndef __MINGW32__
|
||||
GetProcessAffinityMask(mProc, &mProcMask, &mSysMask);
|
||||
#endif
|
||||
#endif
|
||||
mThread = GetCurrentThread();
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#if defined(X360__)
|
||||
#elif defined (_WIN32)
|
||||
#include <WinSock2.h>
|
||||
#include <winsock2.h>
|
||||
#include <windows.h>
|
||||
#include <Ws2tcpip.h>
|
||||
#include <ws2tcpip.h>
|
||||
|
||||
// Must always include Winsock2.h before windows.h
|
||||
// or else:
|
||||
|
||||
Reference in New Issue
Block a user