43 Commits

Author SHA1 Message Date
676fd54982 Landscape mode on Android PWA 2026-05-13 13:52:00 +02:00
084607cc86 Merge remote-tracking branch 'origin/main' into web-changes-android
Merged main repo changes
2026-05-13 13:22:21 +02:00
ce182b676f Merge pull request 'added missing audio random.burp when finishing a food item' (#14) from sas3/minecraft-pe-0.6.1:main into main
Reviewed-on: Kolyah35/minecraft-pe-0.6.1#14
2026-05-12 21:50:28 +02:00
bbd81665a6 Fix multitouch on web 2026-05-12 17:40:10 +02:00
06398e98e2 Made progressive web app installable 2026-05-12 17:09:27 +02:00
7d9328b865 Adaptation to be able to play on android 2026-05-12 14:59:04 +02:00
f1111d06c2 Scroll on settings 2026-05-12 14:32:05 +02:00
ba9f1da758 Simple http server web 2026-05-12 14:23:26 +02:00
Shredder
4b69a1240a Some fixes
Fixed Missing Lighting calls and GL states which was causing stars to render too early

Split Controls should hopefully work on phones now

Chickens should hopefully lay eggs now
2026-05-12 02:25:04 +05:00
Shredder
8f34fbc1ec It isn't a commit without a linux compilation fail 2026-05-11 05:07:07 +05:00
Shredder
890604256b Fixes and New Additions
Added GUI Styles with 3 options: Java, Pi/Xperia and Pocket

Hopefully fixed touch input eating and breaking blocks bug

Fire should render on all mobs now

Fixed only one side of the first person burning animation being animated

Added Window Scaling Option for PC Users (Hasn't been tested on other platforms

Render Distance is now configurable from the settings menu

Tried to fix shadows again on IOS and Android, hopefully works?

Block Outline Selection now has a thicker outline for better visibility
2026-05-11 04:51:03 +05:00
Shredder
792d4b32e7 Fixed Grass Foliage color using foliagecolor.png instead of grasscolor.png
Debug Screen now also renders mob id nametags like in beta java

SkyDarken is now also no longer clamped in Java Fog Style
2026-05-09 06:27:30 +05:00
Shredder
2da05d94c8 should return some value in the debug stuff so nothing breaks 2026-05-07 14:06:01 +05:00
Shredder
a0e99e2f03 debug screen ifdef case because linux compilation is hell 2026-05-07 13:59:13 +05:00
Shredder
b6ea0c7dc3 this has to be an insanely hacky solution to get it working on linux again 2026-05-07 13:50:08 +05:00
Shredder
620b358ba7 i love when my errors are cryptic 2026-05-07 13:33:57 +05:00
Shredder
edc6985a6b opengl and gles and their damn deprecated functions 2026-05-05 01:18:57 +05:00
Shredder
9cd91b1508 should finally work hopefully... 2026-05-05 01:05:57 +05:00
Shredder
9c46d7094c sigh converted to_string calls to sprintf 2026-05-05 00:51:03 +05:00
Shredder
52afff463b left a debug opengl only feature accidentally in, and also hopefully fixed include mess 2026-05-05 00:21:37 +05:00
Shredder
0d23fadc3e how did this even slip past me 2026-05-05 00:13:05 +05:00
Shredder
614e018dc6 fixed merge 2026-05-05 00:05:17 +05:00
Shredder
e346df682c Another Huge Commit my bad - shredder
Restored Java's Debug Screen using partial unused code and ported code, avaliable in options menu as a style

Slight Water texture is now overlayed when in water

Vignette function has been fixed and can now be toggled in options

World Generation now includes Tall Grass and Ferns both

Broken Frame Chart Graph found in the source has now been fixed and enabled when debug screen is turned on

Pie Chart works now and will appear when debug screen is opened

Most changes have not been tested on anything besides windows, will test it
2026-05-04 01:28:27 +05:00
Shredder
31d80aedf8 Massive Java Parity Update - fileshredder
3D/Fancy Clouds have been ported over

Sky Rendering is now an option between Java and PE

Java Sky/Fog color option is now accurate using the original color ramp instead of PE's slightly lower one

Grass Sides are now tinted, and can be toggled in settings

Added stars, the sun, and the moon in the daylight cycle

Sunset color has been added, appears when the sun is rising or falling, buggy on PE's sky rendering option.

Fixed leaves being rendered bright green when foliage tinting was turned off.

Enabled Tall Grass generation code

Tall Grass is now tinted.

Other compile options have to be tested
2026-04-25 04:47:07 +05:00
bc82f5c091 FIX: Completely remove renderSky() codeblock 2026-04-15 01:06:48 +03:00
8d7a1973e7 Merge pull request 'Fix upper sky cut when using fancy graphics' (#22) from Dram27/minecraft-pe-0.6.1:fix-height-based-culling into main
Reviewed-on: https://192.168.0.2:3000/Kolyah35/minecraft-pe-0.6.1/pulls/22
2026-04-15 00:04:39 +02:00
3a0f4c3647 Fix upper sky cut when using fancy graphics 2026-04-13 17:42:19 +02:00
Shredder
d6a3e477c1 forgot to move the clamp calls below 2026-04-12 02:29:27 +05:00
Shredder
4d68c4dff8 forgot to change vertex size for touch circle, also shadow attempt fix again 2026-04-12 02:26:54 +05:00
Shredder
e1c2210621 sigh, another attempt at fixing normal shading for android 2026-04-12 02:09:42 +05:00
Shredder
c188fa0ce2 Attempt to fix Normal Lighting and Shadows on Android, also disabled fancy trees temporarily due to performance issues on android. 2026-04-12 01:12:17 +05:00
Shredder
9db9f469cc xcode attempt 2 2026-04-11 20:40:56 +05:00
Shredder
db7a889962 please xcode work with me here 2026-04-11 20:33:14 +05:00
Shredder
95a193323c ios compile fix attempt again.... xcode my behated 2026-04-11 20:28:00 +05:00
Shredder
f19c2d24a3 Attempt to fix Normal Shading on Android and fix IOS compile, also hopefully fixes the millions of errors in the ios logs 2026-04-11 19:39:46 +05:00
Shredder
e1b81a7cc3 another attempt... i hate gles... 2026-04-11 15:21:21 +05:00
Shredder
baeefae94d synced branch

2026-04-11 14:46:36 +05:00
Shredder
aa9fa659df Extremely Big Update - fileshredder
(MAJOR)Added Java Beta/Normal Shading, toggleble in settings

Fixed and restored the unused Item Switching Animation, toggleble in tweaks too

Added Dynamic Texture for Lava

Added option to use Block Outline Selection which was unused normally

Added Split Touch Controls into Options

Mobs will now drop cooked variants of their meat if they died by fire

Fixed Untranslated Strings in Settings

(MAJOR) Ravines and Lava/Water pools have been fixed and renabled

Tweaked BasicTree to hopefully speed up generation a bit, might disable them temporarily if they keep being slow

You can now grow Fancy Oak Trees using saplings.
2026-04-11 14:45:47 +05:00
6049239303 why tf apks in releases are zipped 2026-04-10 23:53:18 +03:00
Shredder
55d06f0590 Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-04-09 04:35:25 +05:00
Shredder
58b7724ba2 fileshredder - fixed fire tile's alpha transparency and fixed vanilla bug where hotbar slots are not rendered transparent like how they are in Beta Java 2026-04-09 04:34:10 +05:00
6ae787b90d Merge PR 'Support for iOS builds!' (#21) | Many thanks to deepfriedwaffles!
Reviewed-on: https://192.168.0.2:3000/Kolyah35/minecraft-pe-0.6.1/pulls/21
2026-04-06 21:58:19 +02:00
SAS_OP
88ef7f3d17 added missing audio random.burp when finishing a food item 2026-03-25 06:07:49 +03:00
100 changed files with 6256 additions and 2006 deletions

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@@ -216,16 +216,6 @@ jobs:
distribution: temurin distribution: temurin
java-version: 25 java-version: 25
- name: Validate environment
run: |
echo "ANDROID_SDK_ROOT=$ANDROID_SDK_ROOT"
echo "ANDROID_NDK_PATH=$ANDROID_NDK_PATH"
echo "JAVA_HOME=$JAVA_HOME"
echo "MATRIX_ABI=$MATRIX_ABI"
$ANDROID_SDK_ROOT/platform-tools/adb version || true
java -version
javac -version
- name: Run Android build script - name: Run Android build script
run: | run: |
chmod +x ./build.sh chmod +x ./build.sh
@@ -322,17 +312,10 @@ jobs:
files: mcpe-linux/MinecraftPE-server files: mcpe-linux/MinecraftPE-server
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}.zip dest: minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
- name: Zip Android arm64-v8a Artifact - name: Rename Android Artifacts
uses: vimtor/action-zip@v1.2 run: |
with: mv minecraftpe-apk-arm64-v8a/minecraftpe-v8a-debug.apk minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.apk
files: minecraftpe-apk-arm64-v8a/minecraftpe-v8a-debug.apk mv minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.apk
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
- name: Zip Android armeabi-v7a Artifact
uses: vimtor/action-zip@v1.2
with:
files: minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
- name: Zip Web Artifact - name: Zip Web Artifact
uses: vimtor/action-zip@v1.2 uses: vimtor/action-zip@v1.2
@@ -358,9 +341,9 @@ jobs:
MinecraftPE development release for commit ${{ github.sha }}. MinecraftPE development release for commit ${{ github.sha }}.
files: | files: |
./data.zip ./data.zip
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip ./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip ./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip ./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.apk
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip ./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.apk
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip ./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip

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@@ -312,6 +312,7 @@ if(UNIX)
target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER") target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
target_include_directories("${PROJECT_NAME}-server" PUBLIC target_include_directories("${PROJECT_NAME}-server" PUBLIC
"${CMAKE_SOURCE_DIR}/glad/include/"
"${CMAKE_SOURCE_DIR}/src/" "${CMAKE_SOURCE_DIR}/src/"
"project/lib_projects/raknet/jni/RaknetSources" "project/lib_projects/raknet/jni/RaknetSources"
) )
@@ -338,7 +339,11 @@ if(${PLATFORM} MATCHES "Web")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EM_FLAGS}") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EM_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EM_FLAGS}") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EM_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file ${CMAKE_SOURCE_DIR}/data@/data") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file \"${CMAKE_SOURCE_DIR}/data@/data\"")
set_target_properties(${PROJECT_NAME} PROPERTIES RULE_LAUNCH_LINK "set EMCC_WASM_OPT=0 &&")
# Remove -g (DWARF) to prevent wasm-opt post-link optimizations from running
string(REPLACE "-g" "" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
string(REPLACE "-g" "" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
target_compile_options(${PROJECT_NAME} PUBLIC target_compile_options(${PROJECT_NAME} PUBLIC
"-Os" "-Os"
@@ -354,7 +359,7 @@ if(${PLATFORM} MATCHES "Web")
"-sFORCE_FILESYSTEM=1" "-sFORCE_FILESYSTEM=1"
"-sLEGACY_GL_EMULATION=1" "-sLEGACY_GL_EMULATION=1"
"-sGL_UNSAFE_OPTS=0" "-sGL_UNSAFE_OPTS=0"
"-sEMULATE_FUNCTION_POINTER_CASTS=1" "-sEMULATE_FUNCTION_POINTER_CASTS=0"
"-sALLOW_TABLE_GROWTH=1" "-sALLOW_TABLE_GROWTH=1"
"-sEXPORTED_RUNTIME_METHODS=['FS','stringToUTF8','UTF8ToString','cwrap','ccall','HEAP8','HEAPU8','HEAP32','HEAPU32']" "-sEXPORTED_RUNTIME_METHODS=['FS','stringToUTF8','UTF8ToString','cwrap','ccall','HEAP8','HEAPU8','HEAP32','HEAPU32']"
"-sEXPORTED_FUNCTIONS=['_main']" "-sEXPORTED_FUNCTIONS=['_main']"
@@ -403,6 +408,10 @@ else()
TARGET ${PROJECT_NAME} TARGET ${PROJECT_NAME}
POST_BUILD POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/index.html" $<TARGET_FILE_DIR:${PROJECT_NAME}> COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/index.html" $<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/coi-serviceworker.js" $<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/manifest.json" $<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/icon-192.png" $<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/icon-512.png" $<TARGET_FILE_DIR:${PROJECT_NAME}>
) )
endif() endif()

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@@ -176,7 +176,7 @@ cmake --build .
2. Configure and build project: 2. Configure and build project:
``` ```
mkdir build && cd build mkdir build && cd build
cmake .. -B . -G Ninja "-DCMAKE_TOOLCHAIN_FILE=$EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake" cmake .. -G Ninja -DCMAKE_TOOLCHAIN_FILE="$env:EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
cmake --build . --target MinecraftPE cmake --build . --target MinecraftPE
``` ```
> [!Note] > [!Note]

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@@ -153,7 +153,32 @@ options.group.tweaks=Tweaks
options.allowSprint=Allow sprint options.allowSprint=Allow sprint
options.barOnTop=HUD above inventory options.barOnTop=HUD above inventory
options.rpiCursor=Show Raspberry PI cursor options.rpiCursor=Show Raspberry PI cursor
options.foliageTint=Tint Grass and Leaves options.foliagetint=Foliage Tinting
options.javaHud=Beta Java hotbar tweaks
options.blockOutline=Block Outline Selection
options.fogType=Fog/Sky Color
options.fogType.vanilla=Vanilla
options.fogType.java=Beta Java
options.fogType.unused=Unused
options.debugStyle=Debug Menu Style
options.debugStyle.javaBeta=Java Beta
options.debugStyle.custom=Custom
options.beautifulSky=Beautiful Skies
options.useVignette=Vignette Overlay
options.tintedSide=Tint Grass Sides
options.betaSky=Java Beta Sky
options.restoredAnims=Restored Animations
options.normalLighting=Java Beta/Normals Shading
options.isJoyTouchArea=Use Split Controls
options.autoJump=Auto Jump options.autoJump=Auto Jump
options.thirdperson=Third Person options.thirdperson=Third Person
options.servervisible=Server Visible options.servervisible=Server Visible
@@ -182,6 +207,7 @@ options.graphics.fancy=Fancy
options.graphics.fast=Fast options.graphics.fast=Fast
options.guiScale=GUI Scale options.guiScale=GUI Scale
options.guiScale.auto=Auto options.guiScale.auto=Auto
options.guiScale.tiny=Tiny
options.guiScale.small=Small options.guiScale.small=Small
options.guiScale.medium=Medium options.guiScale.medium=Medium
options.guiScale.large=Large options.guiScale.large=Large
@@ -200,10 +226,17 @@ options.smoothCamera=Smooth camera
options.destroyVibration=Destroy vibration options.destroyVibration=Destroy vibration
options.isLeftHanded=Left handed options.isLeftHanded=Left handed
options.useTouchscreen=Use touchscreen options.useTouchscreen=Use touchscreen
options.touchOverride=Touch Mode Override
options.fancyGraphics=Fancy graphics options.fancyGraphics=Fancy graphics
options.renderDebug=Debug render options.renderDebug=Debug render
options.anaglyph3d=3D anaglyph options.anaglyph3d=3D anaglyph
options.windowScale =Window Scaling
options.menuStyle =Menu Style
options.menuStyle.pocket =Pocket Edition
options.menuStyle.xperia =Xperia/Pi
options.menuStyle.java =Java Beta
performance.max=Max FPS performance.max=Max FPS
performance.balanced=Balanced performance.balanced=Balanced

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@@ -0,0 +1,26 @@
/* coi-serviceworker.js - Cross-Origin Isolation + PWA support */
// Service Worker context
self.addEventListener("install", () => self.skipWaiting());
self.addEventListener("activate", (event) =>
event.waitUntil(self.clients.claim())
);
self.addEventListener("fetch", (event) => {
if (event.request.method !== "GET") return;
event.respondWith(
fetch(event.request).then((response) => {
if (response.status === 0 || response.type === "opaque") return response;
const headers = new Headers(response.headers);
headers.set("Cross-Origin-Embedder-Policy", "require-corp");
headers.set("Cross-Origin-Opener-Policy", "same-origin");
headers.set("Cross-Origin-Resource-Policy", "cross-origin");
return new Response(response.body, {
status: response.status,
statusText: response.statusText,
headers,
});
}).catch(() => fetch(event.request))
);
});

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@@ -2,6 +2,12 @@
<html lang="en"> <html lang="en">
<head> <head>
<meta charset="UTF-8"> <meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="manifest" href="manifest.json">
<meta name="theme-color" content="#000000">
<meta name="mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-capable" content="yes">
<link rel="apple-touch-icon" href="icon-192.png">
<title>MCPE 0.6.1</title> <title>MCPE 0.6.1</title>
<style> <style>
html, body { html, body {
@@ -16,6 +22,10 @@
width: 100vw; width: 100vw;
height: 100vh; height: 100vh;
display: block; display: block;
touch-action: none;
user-select: none;
-webkit-user-select: none;
-webkit-tap-highlight-color: transparent;
} }
</style> </style>
</head> </head>
@@ -23,6 +33,40 @@
<canvas id="canvas"></canvas> <canvas id="canvas"></canvas>
<script>
if ('serviceWorker' in navigator) {
var reloadedForSw = false;
navigator.serviceWorker.register('./coi-serviceworker.js', { scope: './' }).then(function () {
navigator.serviceWorker.addEventListener('controllerchange', function () {
if (reloadedForSw) return;
reloadedForSw = true;
window.location.reload();
});
}).catch(function (error) {
console.warn('Service worker registration failed:', error);
});
}
</script>
<script>
function isAndroid() {
return /Android/i.test(navigator.userAgent || '');
}
function lockLandscapeOnAndroid() {
if (!isAndroid()) return;
var orientation = screen.orientation;
if (!orientation || typeof orientation.lock !== 'function') return;
orientation.lock('landscape').catch(function () {});
}
lockLandscapeOnAndroid();
window.addEventListener('pointerdown', lockLandscapeOnAndroid, { once: true });
window.addEventListener('touchstart', lockLandscapeOnAndroid, { once: true, passive: true });
</script>
<script> <script>
var Module = { var Module = {
canvas: document.getElementById('canvas'), canvas: document.getElementById('canvas'),
@@ -43,4 +87,4 @@
<script src="MinecraftPE.js"></script> <script src="MinecraftPE.js"></script>
</body> </body>
</html> </html>

25
misc/web/manifest.json Normal file
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@@ -0,0 +1,25 @@
{
"name": "MCPE 0.6.1",
"short_name": "MCPE 0.6.1",
"description": "Minecraft Pocket Edition 0.6.1 Alpha - Web Build",
"id": "./",
"start_url": "./",
"scope": "./",
"display_override": ["standalone"],
"display": "standalone",
"orientation": "landscape",
"background_color": "#000000",
"theme_color": "#000000",
"icons": [
{
"src": "icon-192.png",
"sizes": "192x192",
"type": "image/png"
},
{
"src": "icon-512.png",
"sizes": "512x512",
"type": "image/png"
}
]
}

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@@ -167,6 +167,7 @@ options.graphics.fancy=Fancy
options.graphics.fast=Fast options.graphics.fast=Fast
options.guiScale=GUI Scale options.guiScale=GUI Scale
options.guiScale.auto=Auto options.guiScale.auto=Auto
options.guiScale.tiny=Tiny
options.guiScale.small=Small options.guiScale.small=Small
options.guiScale.medium=Medium options.guiScale.medium=Medium
options.guiScale.large=Large options.guiScale.large=Large

View File

@@ -98,6 +98,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/player/RemotePlayer.cpp \ ../../../src/client/player/RemotePlayer.cpp \
../../../src/client/player/input/KeyboardInput.cpp \ ../../../src/client/player/input/KeyboardInput.cpp \
../../../src/client/player/input/touchscreen/TouchscreenInput.cpp \ ../../../src/client/player/input/touchscreen/TouchscreenInput.cpp \
../../../src/client/renderer/Lighting.cpp \
../../../src/client/renderer/Chunk.cpp \ ../../../src/client/renderer/Chunk.cpp \
../../../src/client/renderer/EntityTileRenderer.cpp \ ../../../src/client/renderer/EntityTileRenderer.cpp \
../../../src/client/renderer/GameRenderer.cpp \ ../../../src/client/renderer/GameRenderer.cpp \

View File

@@ -167,6 +167,7 @@ options.graphics.fancy=Fancy
options.graphics.fast=Fast options.graphics.fast=Fast
options.guiScale=GUI Scale options.guiScale=GUI Scale
options.guiScale.auto=Auto options.guiScale.auto=Auto
options.guiScale.tiny=Tiny
options.guiScale.small=Small options.guiScale.small=Small
options.guiScale.medium=Medium options.guiScale.medium=Medium
options.guiScale.large=Large options.guiScale.large=Large

View File

@@ -75,6 +75,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/player/RemotePlayer.cpp \ ../../../src/client/player/RemotePlayer.cpp \
../../../src/client/player/input/KeyboardInput.cpp \ ../../../src/client/player/input/KeyboardInput.cpp \
../../../src/client/player/input/touchscreen/TouchscreenInput.cpp \ ../../../src/client/player/input/touchscreen/TouchscreenInput.cpp \
../../../src/client/renderer/Lighting.cpp \
../../../src/client/renderer/Chunk.cpp \ ../../../src/client/renderer/Chunk.cpp \
../../../src/client/renderer/EntityTileRenderer.cpp \ ../../../src/client/renderer/EntityTileRenderer.cpp \
../../../src/client/renderer/GameRenderer.cpp \ ../../../src/client/renderer/GameRenderer.cpp \

View File

@@ -129,6 +129,7 @@ public class SoundPlayer
new SoundId(R.raw.eat1, "random.eat"), new SoundId(R.raw.eat1, "random.eat"),
new SoundId(R.raw.eat2, "random.eat"), new SoundId(R.raw.eat2, "random.eat"),
new SoundId(R.raw.eat3, "random.eat"), new SoundId(R.raw.eat3, "random.eat"),
new SoundId(R.raw.burp1, "random.burp"),
new SoundId(R.raw.fuse, "random.fuse"), new SoundId(R.raw.fuse, "random.fuse"),
new SoundId(R.raw.zpig1, "mob.zombiepig.zpig"), new SoundId(R.raw.zpig1, "mob.zombiepig.zpig"),

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@@ -1179,6 +1179,8 @@
F99F0FAD2F8436CE00F2B29A /* FoliageColor.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */; }; F99F0FAD2F8436CE00F2B29A /* FoliageColor.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */; };
F99F0FAF2F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; }; F99F0FAF2F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; };
F99F0FB02F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; }; F99F0FB02F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; };
BEEF202614CFF670005F0002 /* Lighting.cpp in Sources */ = {isa = PBXBuildFile; fileRef = BEEF202614CFF670005F0001 /* Lighting.cpp */; };
BEEF202614CFF670005F0003 /* Lighting.cpp in Sources */ = {isa = PBXBuildFile; fileRef = BEEF202614CFF670005F0001 /* Lighting.cpp */; };
/* End PBXBuildFile section */ /* End PBXBuildFile section */
/* Begin PBXFileReference section */ /* Begin PBXFileReference section */
@@ -2466,6 +2468,7 @@
F99F0FA82F84369F00F2B29A /* GrassColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = GrassColor.cpp; sourceTree = "<group>"; }; F99F0FA82F84369F00F2B29A /* GrassColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = GrassColor.cpp; sourceTree = "<group>"; };
F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = FoliageColor.cpp; sourceTree = "<group>"; }; F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = FoliageColor.cpp; sourceTree = "<group>"; };
F99F0FAE2F8436EB00F2B29A /* Color.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = Color.cpp; sourceTree = "<group>"; }; F99F0FAE2F8436EB00F2B29A /* Color.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = Color.cpp; sourceTree = "<group>"; };
BEEF202614CFF670005F0001 /* Lighting.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Lighting.cpp; path = Lighting.cpp; sourceTree = "<group>"; };
/* End PBXFileReference section */ /* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */ /* Begin PBXFrameworksBuildPhase section */
@@ -3533,6 +3536,7 @@
D5B50CF114CFF66F005F7284 /* TileRenderer.cpp */, D5B50CF114CFF66F005F7284 /* TileRenderer.cpp */,
D5B50CF214CFF66F005F7284 /* TileRenderer.h */, D5B50CF214CFF66F005F7284 /* TileRenderer.h */,
D5B50CF314CFF66F005F7284 /* VertecDecl.h */, D5B50CF314CFF66F005F7284 /* VertecDecl.h */,
BEEF202614CFF670005F0001 /* Lighting.cpp */,
); );
path = renderer; path = renderer;
sourceTree = "<group>"; sourceTree = "<group>";
@@ -5439,6 +5443,7 @@
D5D8C4C41639341100FD35F0 /* Motive.cpp in Sources */, D5D8C4C41639341100FD35F0 /* Motive.cpp in Sources */,
D5D8C4C8163934BB00FD35F0 /* HangingEntityItem.cpp in Sources */, D5D8C4C8163934BB00FD35F0 /* HangingEntityItem.cpp in Sources */,
D5D8C4CC1639362F00FD35F0 /* NetherReactorPattern.cpp in Sources */, D5D8C4CC1639362F00FD35F0 /* NetherReactorPattern.cpp in Sources */,
BEEF202614CFF670005F0002 /* Lighting.cpp in Sources */,
); );
runOnlyForDeploymentPostprocessing = 0; runOnlyForDeploymentPostprocessing = 0;
}; };
@@ -5821,6 +5826,7 @@
042A91AF16B17517007ABBC6 /* NinePatch.cpp in Sources */, 042A91AF16B17517007ABBC6 /* NinePatch.cpp in Sources */,
042A91B016B17517007ABBC6 /* OptionsGroup.cpp in Sources */, 042A91B016B17517007ABBC6 /* OptionsGroup.cpp in Sources */,
042A91B216B17517007ABBC6 /* TextBox.cpp in Sources */, 042A91B216B17517007ABBC6 /* TextBox.cpp in Sources */,
BEEF202614CFF670005F0003 /* Lighting.cpp in Sources */,
); );
runOnlyForDeploymentPostprocessing = 0; runOnlyForDeploymentPostprocessing = 0;
}; };

View File

@@ -115,10 +115,11 @@ void NinecraftApp::init()
LOGI("This: %p\n", this); LOGI("This: %p\n", this);
screenChooser.setScreen(SCREEN_STARTMENU); screenChooser.setScreen(SCREEN_STARTMENU);
if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) { // Disabled: Show username screen on first launch
options.toggle(OPTIONS_FIRST_LAUNCH); // if (options.getBooleanValue(OPTIONS_FIRST_LAUNCH)) {
setScreen(new UsernameScreen()); // options.toggle(OPTIONS_FIRST_LAUNCH);
} // setScreen(new UsernameScreen());
// }
#else #else
hostMultiplayer(); hostMultiplayer();
#endif #endif

View File

@@ -8,12 +8,13 @@
#include <string> #include <string>
#include <cstdlib> #include <cstdlib>
#if defined(APPLE_DEMO_PROMOTION) #if defined(APPLE_DEMO_PROMOTION)
#define NO_NETWORK #define NO_NETWORK
#endif #endif
#if defined(RPI) #if defined(RPI)
#define CREATORMODE #define CREATORMODE
#endif #endif
#include "../network/RakNetInstance.h" #include "../network/RakNetInstance.h"
#include "../network/ClientSideNetworkHandler.h" #include "../network/ClientSideNetworkHandler.h"
@@ -91,11 +92,14 @@
#include "gamemode/CreatorMode.h" #include "gamemode/CreatorMode.h"
#include "../world/level/GrassColor.h" #include "../world/level/GrassColor.h"
#include "renderer/LevelRenderer.h"
#include "particle/ParticleEngine.h"
#include "../world/level/Level.h"
static void checkGlError(const char* tag) { static void checkGlError(const char* tag) {
#ifdef GLDEBUG #ifdef GLDEBUG
while (1) { while (1) {
const int errCode = glGetError(); const int errCode = glGetError();
if (errCode == GL_NO_ERROR) break; if (errCode == GL_NO_ERROR) break;
LOGE("################\nOpenGL-error @ %s : #%d\n", tag, errCode); LOGE("################\nOpenGL-error @ %s : #%d\n", tag, errCode);
} }
@@ -113,7 +117,7 @@ const char* Minecraft::progressMessages[] = {
int Minecraft::customDebugId = Minecraft::CDI_NONE; int Minecraft::customDebugId = Minecraft::CDI_NONE;
#if defined(_MSC_VER) #if defined(_MSC_VER)
#pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal #pragma warning( disable : 4355 ) // 'this' pointer in initialization list which is perfectly legal
#endif #endif
bool Minecraft::useAmbientOcclusion = false; bool Minecraft::useAmbientOcclusion = false;
@@ -171,17 +175,17 @@ Minecraft::Minecraft() :
width(1), height(1), width(1), height(1),
//_respawnPlayerTicks(-1), //_respawnPlayerTicks(-1),
#ifdef __APPLE__ #ifdef __APPLE__
_isSuperFast(false), _isSuperFast(false),
#endif #endif
_powerVr(false), _powerVr(false),
commandPort(4711), commandPort(4711),
reserved_d1(0),reserved_d2(0), reserved_d1(0),reserved_d2(0),
reserved_f1(0),reserved_f2(0), options(this) reserved_f1(0),reserved_f2(0), options(this)
{ {
//#ifdef ANDROID //#ifdef ANDROID
#if defined(NO_NETWORK) #if defined(NO_NETWORK)
raknetInstance = new IRakNetInstance(); raknetInstance = new IRakNetInstance();
#else #else
raknetInstance = new RakNetInstance(); raknetInstance = new RakNetInstance();
#endif #endif
@@ -261,7 +265,7 @@ void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, Loc
if (level != NULL) { if (level != NULL) {
level->raknetInstance = raknetInstance; level->raknetInstance = raknetInstance;
gameMode->initLevel(level); gameMode->initLevel(level);
if (!player && forceInsertPlayer) if (!player && forceInsertPlayer)
{ {
@@ -292,19 +296,19 @@ void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, Loc
// Non-threaded // Non-threaded
generateLevel("Currently not used", level); generateLevel("Currently not used", level);
} }
} else { } else {
player = NULL; player = NULL;
} }
this->lastTickTime = 0; this->lastTickTime = 0;
this->_running = true; this->_running = true;
} }
void Minecraft::leaveGame(bool renameLevel /*=false*/) void Minecraft::leaveGame(bool renameLevel /*=false*/)
{ {
if (isGeneratingLevel || !_hasSignaledGeneratingLevelFinished) if (isGeneratingLevel || !_hasSignaledGeneratingLevelFinished)
return; return;
isGeneratingLevel = false; isGeneratingLevel = false;
bool saveLevel = level && (!level->isClientSide || renameLevel); bool saveLevel = level && (!level->isClientSide || renameLevel);
@@ -362,19 +366,19 @@ void Minecraft::prepareLevel(const std::string& title) {
int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH; int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
int pp = 0; int pp = 0;
for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) { for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) {
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) { for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
progressStagePercentage = 100 * pp++ / Max; progressStagePercentage = 100 * pp++ / Max;
//printf("level generation progress %d\n", progressStagePercentage); //printf("level generation progress %d\n", progressStagePercentage);
B.start(); B.start();
level->getTile(x, 64, z); level->getTile(x, 64, z);
B.stop(); B.stop();
L.start(); L.start();
if (level->isNew()) if (level->isNew())
while (level->updateLights()) while (level->updateLights())
; ;
L.stop(); L.stop();
} }
} }
A.stop(); A.stop();
level->setUpdateLights(true); level->setUpdateLights(true);
@@ -462,32 +466,33 @@ void Minecraft::update() {
} }
TIMER_POP(); TIMER_POP();
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
if (gameMode != NULL) gameMode->render(timer.a); if (gameMode != NULL) gameMode->render(timer.a);
TIMER_PUSH("sound"); TIMER_PUSH("sound");
soundEngine->update(player, timer.a); soundEngine->update(player, timer.a);
TIMER_POP_PUSH("render"); TIMER_POP_PUSH("render");
gameRenderer->render(timer.a); gameRenderer->render(timer.a);
TIMER_POP(); TIMER_POP();
#else #else
CThread::sleep(1); CThread::sleep(1);
#endif #endif
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
Multitouch::resetThisUpdate(); Multitouch::resetThisUpdate();
#endif #endif
TIMER_POP();
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
TIMER_POP();
checkGlError("Update finished"); checkGlError("Update finished");
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) { if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
#ifndef PLATFORM_DESKTOP //#ifndef PLATFORM_DESKTOP
if (!PerfTimer::enabled) { if (!PerfTimer::enabled) {
PerfTimer::reset(); PerfTimer::reset();
PerfTimer::enabled = true; PerfTimer::enabled = true;
} }
_perfRenderer->renderFpsMeter(1); _perfRenderer->renderFpsMeter(1);
checkGlError("render debug"); checkGlError("render debug");
#endif //#endif
} else { } else {
PerfTimer::enabled = false; PerfTimer::enabled = false;
} }
@@ -564,17 +569,17 @@ void Minecraft::tick(int nTick, int maxTick) {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
textures->loadAndBindTexture("terrain.png"); textures->loadAndBindTexture("terrain.png");
if (!pause && !(screen && !screen->renderGameBehind())) { if (!pause && !(screen && !screen->renderGameBehind())) {
#if !defined(RPI) #if !defined(RPI)
#ifdef __APPLE__ #ifdef __APPLE__
if (isSuperFast()) if (isSuperFast())
#endif #endif
{ {
if (nTick == maxTick) { if (nTick == maxTick) {
TIMER_POP_PUSH("textures"); TIMER_POP_PUSH("textures");
textures->tick(true); textures->tick(true);
} }
} }
#endif #endif
} }
TIMER_POP_PUSH("particles"); TIMER_POP_PUSH("particles");
if (!pause) { if (!pause) {
@@ -636,8 +641,8 @@ void Minecraft::tickInput() {
while (Mouse::next()) { while (Mouse::next()) {
//if (Mouse::getButtonState(MouseAction::ACTION_LEFT)) //if (Mouse::getButtonState(MouseAction::ACTION_LEFT))
// LOGI("mouse-down-at: %d, %d\n", Mouse::getX(), Mouse::getY()); // LOGI("mouse-down-at: %d, %d\n", Mouse::getX(), Mouse::getY());
int passedTime = getTimeMs() - lastTickTime; int passedTime = getTimeMs() - lastTickTime;
if (passedTime > 200) continue; // @note: As long Mouse::clear CLEARS the whole buffer, it's safe to break here if (passedTime > 200) continue; // @note: As long Mouse::clear CLEARS the whole buffer, it's safe to break here
// But since it might be rewritten anyway (and hopefully there aren't a lot of messages, we just continue. // But since it might be rewritten anyway (and hopefully there aren't a lot of messages, we just continue.
const MouseAction& e = Mouse::getEvent(); const MouseAction& e = Mouse::getEvent();
@@ -668,14 +673,14 @@ void Minecraft::tickInput() {
} }
/* /*
if (mouseDiggable && options.useMouseForDigging) { if (mouseDiggable && options.useMouseForDigging) {
if (Mouse::getEventButton() == MouseAction::ACTION_LEFT && Mouse::getEventButtonState()) { if (Mouse::getEventButton() == MouseAction::ACTION_LEFT && Mouse::getEventButtonState()) {
handleMouseClick(MouseAction::ACTION_LEFT); handleMouseClick(MouseAction::ACTION_LEFT);
lastClickTick = ticks; lastClickTick = ticks;
} }
if (Mouse::getEventButton() == MouseAction::ACTION_RIGHT && Mouse::getEventButtonState()) { if (Mouse::getEventButton() == MouseAction::ACTION_RIGHT && Mouse::getEventButtonState()) {
handleMouseClick(MouseAction::ACTION_RIGHT); handleMouseClick(MouseAction::ACTION_RIGHT);
lastClickTick = ticks; lastClickTick = ticks;
} }
} }
*/ */
} }
@@ -696,20 +701,20 @@ void Minecraft::tickInput() {
if (slot >= 0 && slot < gui.getNumSlots()) if (slot >= 0 && slot < gui.getNumSlots())
player->inventory->selectSlot(slot); player->inventory->selectSlot(slot);
#if defined(WIN32) #if defined(WIN32)
if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) { if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) {
// Set adventure settings here! // Set adventure settings here!
AdventureSettingsPacket p(level->adventureSettings); AdventureSettingsPacket p(level->adventureSettings);
p.toggle((AdventureSettingsPacket::Flags)(1 << slot)); p.toggle((AdventureSettingsPacket::Flags)(1 << slot));
p.fillIn(level->adventureSettings); p.fillIn(level->adventureSettings);
raknetInstance->send(p); raknetInstance->send(p);
} }
if (digit == 0) { if (digit == 0) {
Pos pos((int)player->x, (int)player->y-1, (int)player->z); Pos pos((int)player->x, (int)player->y-1, (int)player->z);
SetSpawnPositionPacket p(pos); SetSpawnPositionPacket p(pos);
raknetInstance->send(p); raknetInstance->send(p);
} }
#endif #endif
} }
if (key == Keyboard::KEY_LEFT_CTRL) { if (key == Keyboard::KEY_LEFT_CTRL) {
@@ -733,7 +738,7 @@ void Minecraft::tickInput() {
/* /*
ImprovedNoise noise; ImprovedNoise noise;
for (int i = 0; i < 16; ++i) for (int i = 0; i < 16; ++i)
printf("%d\t%f\n", i, noise.grad2(i, 3, 8)); printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
*/ */
} }
@@ -745,119 +750,128 @@ void Minecraft::tickInput() {
int dst = options.getIntValue(OPTIONS_VIEW_DISTANCE); int dst = options.getIntValue(OPTIONS_VIEW_DISTANCE);
options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4); options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4);
} }
#ifdef CHEATS
if (key == Keyboard::KEY_U) { #ifdef CHEATS
onGraphicsReset(); if (key == Keyboard::KEY_U) {
player->heal(100); onGraphicsReset();
player->heal(100);
}
if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode
setIsCreativeMode(!isCreativeMode());
if (key == Keyboard::KEY_P) // Step forward in time
level->setTime( level->getTime() + 1000);
if (key == Keyboard::KEY_G) {
setScreen(new ArmorScreen());
/*
std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
LOGI("boxes: %d\n", (int)boxs.size());
*/
}
if (key == Keyboard::KEY_Y) {
textures->reloadAll();
player->hurtTo(2);
}
if (key == Keyboard::KEY_Z || key == 108) {
for (int i = 0; i < 1; ++i) {
Mob* mob = NULL;
int forceId = 0;//MobTypes::Sheep;
int types[] = {
MobTypes::Sheep,
MobTypes::Pig,
MobTypes::Chicken,
MobTypes::Cow,
};
int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))];
mob = MobFactory::CreateMob(mobType, level);
//((Animal*)mob)->setAge(-1000);
float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
delete mob;
} }
}
if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode if (key == Keyboard::KEY_X) {
setIsCreativeMode(!isCreativeMode()); const EntityList& entities = level->getAllEntities();
for (int i = entities.size()-1; i >= 0; --i) {
if (key == Keyboard::KEY_P) // Step forward in time Entity* e = entities[i];
level->setTime( level->getTime() + 1000); if (!e->isPlayer())
level->removeEntity(e);
if (key == Keyboard::KEY_G) {
setScreen(new ArmorScreen());
/*
std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
LOGI("boxes: %d\n", (int)boxs.size());
*/
} }
}
if (key == Keyboard::KEY_Y) { if (key == Keyboard::KEY_C /*|| key == 4*/) {
textures->reloadAll(); player->inventory->clearInventoryWithDefault();
player->hurtTo(2); // @todo: Add saving here for benchmarking
} }
if (key == Keyboard::KEY_Z || key == 108) { if (key == Keyboard::KEY_H) {
for (int i = 0; i < 1; ++i) { setScreen( new PrerenderTilesScreen() );
Mob* mob = NULL; }
int forceId = 0;//MobTypes::Sheep;
int types[] = { if (key == Keyboard::KEY_O) {
MobTypes::Sheep, for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
MobTypes::Pig, if (player->inventory->getItem(i))
MobTypes::Chicken, player->inventory->dropSlot(i, false);
MobTypes::Cow, }
}; if (key == Keyboard::KEY_M) {
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
Difficulty::NORMAL : Difficulty::PEACEFUL);
//setIsCreativeMode( !isCreativeMode() );
}
int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))]; if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
mob = MobFactory::CreateMob(mobType, level); if (key >= '0' && key <= '9') {
_perfRenderer->debugFpsMeterKeyPress(key - '0');
}
}
#endif
//((Animal*)mob)->setAge(-1000); if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot); if (key >= '0' && key <= '9') {
float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot); _perfRenderer->debugFpsMeterKeyPress(key - '0');
if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
delete mob;
}
} }
}
if (key == Keyboard::KEY_X) {
const EntityList& entities = level->getAllEntities();
for (int i = entities.size()-1; i >= 0; --i) {
Entity* e = entities[i];
if (!e->isPlayer())
level->removeEntity(e);
}
}
if (key == Keyboard::KEY_C /*|| key == 4*/) {
player->inventory->clearInventoryWithDefault();
// @todo: Add saving here for benchmarking
}
if (key == Keyboard::KEY_H) {
setScreen( new PrerenderTilesScreen() );
}
if (key == Keyboard::KEY_O) {
for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
if (player->inventory->getItem(i))
player->inventory->dropSlot(i, false);
}
if (key == Keyboard::KEY_M) {
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
Difficulty::NORMAL : Difficulty::PEACEFUL);
//setIsCreativeMode( !isCreativeMode() );
}
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
if (key >= '0' && key <= '9') {
_perfRenderer->debugFpsMeterKeyPress(key - '0');
}
}
#endif
if (key == Keyboard::KEY_ESCAPE) if (key == Keyboard::KEY_ESCAPE)
pauseGame(false); pauseGame(false);
#ifndef OPENGL_ES #ifdef PLATFORM_DESKTOP
if (key == Keyboard::KEY_P) { if (key == Keyboard::KEY_P) {
static bool isWireFrame = false; static bool isWireFrame = false;
isWireFrame = !isWireFrame; isWireFrame = !isWireFrame;
glPolygonMode(GL_FRONT, isWireFrame? GL_LINE : GL_FILL); glPolygonMode(GL_FRONT, isWireFrame? GL_LINE : GL_FILL);
//glPolygonMode(GL_BACK, isWireFrame? GL_LINE : GL_FILL); //glPolygonMode(GL_BACK, isWireFrame? GL_LINE : GL_FILL);
}
#endif
}
#ifdef WIN32
if (key == Keyboard::KEY_M) {
for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i)
level->tick();
} }
#endif #endif
}
#ifdef WIN32
if (key == Keyboard::KEY_M) {
for (int i = 0; i < 5 * SharedConstants::TicksPerSecond; ++i)
level->tick();
}
#endif
} }
TIMER_POP_PUSH("handlemouse"); TIMER_POP_PUSH("handlemouse");
static bool prevMouseDownLeft = false; static bool prevMouseDownLeft = false;
if (Mouse::getButtonState(MouseAction::ACTION_LEFT) == 0) { if (!useTouchscreen()) {
gameMode->stopDestroyBlock(); if (Mouse::getButtonState(MouseAction::ACTION_LEFT) == 0) {
} gameMode->stopDestroyBlock();
}
if (!Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) { if (!Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) {
gameMode->releaseUsingItem(player); gameMode->releaseUsingItem(player);
}
} }
if (useTouchscreen()) { if (useTouchscreen()) {
@@ -920,35 +934,35 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
} }
if(player->isUsingItem()) if(player->isUsingItem())
return; return;
bool mayUse = true; bool mayUse = true;
if (!hitResult.isHit()) { if (!hitResult.isHit()) {
if (action->isRemove() && !gameMode->isCreativeType()) { if (action->isRemove() && !gameMode->isCreativeType()) {
missTime = 10; missTime = 10;
} }
} else if (hitResult.type == ENTITY) { } else if (hitResult.type == ENTITY) {
if (action->isAttack()) { if (action->isAttack()) {
player->swing(); player->swing();
//LOGI("attacking!\n"); //LOGI("attacking!\n");
InteractPacket packet(InteractPacket::Attack, player->entityId, hitResult.entity->entityId); InteractPacket packet(InteractPacket::Attack, player->entityId, hitResult.entity->entityId);
raknetInstance->send(packet); raknetInstance->send(packet);
gameMode->attack(player, hitResult.entity); gameMode->attack(player, hitResult.entity);
} else if (action->isInteract()) { } else if (action->isInteract()) {
if (hitResult.entity->interactPreventDefault()) if (hitResult.entity->interactPreventDefault())
mayUse = false; mayUse = false;
//LOGI("interacting!\n"); //LOGI("interacting!\n");
InteractPacket packet(InteractPacket::Interact, player->entityId, hitResult.entity->entityId); InteractPacket packet(InteractPacket::Interact, player->entityId, hitResult.entity->entityId);
raknetInstance->send(packet); raknetInstance->send(packet);
gameMode->interact(player, hitResult.entity); gameMode->interact(player, hitResult.entity);
} }
} else if (hitResult.type == TILE) { } else if (hitResult.type == TILE) {
int x = hitResult.x; int x = hitResult.x;
int y = hitResult.y; int y = hitResult.y;
int z = hitResult.z; int z = hitResult.z;
int face = hitResult.f; int face = hitResult.f;
int oldTileId = level->getTile(x, y, z); int oldTileId = level->getTile(x, y, z);
Tile* oldTile = Tile::tiles[oldTileId]; Tile* oldTile = Tile::tiles[oldTileId];
//bool tryDestroyBlock = false; //bool tryDestroyBlock = false;
@@ -957,8 +971,8 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
return; return;
//LOGI("tile: %s - %d, %d, %d. b: %f - %f\n", oldTile->getDescriptionId().c_str(), x, y, z, oldTile->getBrightness(level, x, y, z), oldTile->getBrightness(level, x, y+1, z)); //LOGI("tile: %s - %d, %d, %d. b: %f - %f\n", oldTile->getDescriptionId().c_str(), x, y, z, oldTile->getBrightness(level, x, y, z), oldTile->getBrightness(level, x, y+1, z));
level->extinguishFire(x, y, z, hitResult.f); level->extinguishFire(x, y, z, hitResult.f);
if (action->isFirstRemove()) { if (action->isFirstRemove()) {
gameMode->startDestroyBlock(x, y, z, hitResult.f); gameMode->startDestroyBlock(x, y, z, hitResult.f);
} else { } else {
@@ -967,16 +981,16 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
particleEngine->crack(x, y, z, hitResult.f); particleEngine->crack(x, y, z, hitResult.f);
player->swing(); player->swing();
} }
else { else {
ItemInstance* item = player->inventory->getSelected(); ItemInstance* item = player->inventory->getSelected();
if (gameMode->useItemOn(player, level, item, x, y, z, face, hitResult.pos)) { if (gameMode->useItemOn(player, level, item, x, y, z, face, hitResult.pos)) {
mayUse = false; mayUse = false;
player->swing(); player->swing();
#ifdef RPI #ifdef RPI
} else if (item && item->id == ((Item*)Item::sword_iron)->id) { } else if (item && item->id == ((Item*)Item::sword_iron)->id) {
player->swing(); player->swing();
#endif #endif
} }
if (item && item->count <= 0) { if (item && item->count <= 0) {
player->inventory->clearSlot(player->inventory->selected); player->inventory->clearSlot(player->inventory->selected);
@@ -1002,7 +1016,7 @@ void Minecraft::handleBuildAction(BuildActionIntention* action) {
bool Minecraft::isOnlineClient() bool Minecraft::isOnlineClient()
{ {
return (level != NULL && level->isClientSide); return (level != NULL && level->isClientSide);
} }
bool Minecraft::isOnline() bool Minecraft::isOnline()
@@ -1069,8 +1083,8 @@ void Minecraft::setScreen( Screen* screen )
if (screen->isInGameScreen() && level) { if (screen->isInGameScreen() && level) {
level->saveLevelData(); level->saveLevelData();
level->saveGame(); level->saveGame();
} }
//noRender = false; //noRender = false;
} else { } else {
@@ -1107,10 +1121,13 @@ void Minecraft::releaseMouse()
bool Minecraft::useTouchscreen() { bool Minecraft::useTouchscreen() {
#if defined(TARGET_OS_IPHONE) #if defined(TARGET_OS_IPHONE)
return true; return true;
#elif defined(RPI) #elif defined(RPI)
return false; return false;
#endif #endif
if (options.getBooleanValue(OPTIONS_TOUCH_OVERRIDE)) {
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN);
}
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen; return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen;
} }
bool Minecraft::supportNonTouchScreen() { bool Minecraft::supportNonTouchScreen() {
@@ -1128,7 +1145,10 @@ void Minecraft::init()
textures = new Textures(&options, platform()); textures = new Textures(&options, platform());
textures->addDynamicTexture(new WaterTexture()); textures->addDynamicTexture(new WaterTexture());
textures->addDynamicTexture(new WaterSideTexture()); textures->addDynamicTexture(new WaterSideTexture());
textures->addDynamicTexture(new FireTexture()); textures->addDynamicTexture(new LavaTexture());
textures->addDynamicTexture(new LavaSideTexture());
textures->addDynamicTexture(new FireTexture(0));
textures->addDynamicTexture(new FireTexture(1));
gui.texturesLoaded(textures); gui.texturesLoaded(textures);
levelRenderer = new LevelRenderer(this); levelRenderer = new LevelRenderer(this);
@@ -1136,7 +1156,7 @@ void Minecraft::init()
particleEngine = new ParticleEngine(level, textures); particleEngine = new ParticleEngine(level, textures);
// 4j's code for reference // 4j's code for reference
// FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png")); // FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
// my code // my code
@@ -1145,14 +1165,18 @@ void Minecraft::init()
// now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn // now i can finally initialize foliage color, probably not the best way to handle this but i cant be arsed rn
FoliageColor::init(foliagePixels); FoliageColor::init(foliagePixels);
TextureId grassId = (textures->loadTexture("misc/foliagecolor.png")); // loading the uh png for foliage color TextureId grassId = (textures->loadTexture("misc/grasscolor.png")); // loading the uh png for foliage color
int* grassPixels = textures->loadTexturePixels(grassId, "misc/foliagecolor.png"); int* grassPixels = textures->loadTexturePixels(grassId, "misc/grasscolor.png");
GrassColor::init(grassPixels); GrassColor::init(grassPixels);
bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color bool tint = options.getBooleanValue(OPTIONS_FOLIAGE_TINT); // finally, toggleable foliage color
FoliageColor::setUseTint(tint); FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint); GrassColor::setUseTint(tint);
bool sideTint = options.getBooleanValue(OPTIONS_TINTED_SIDE);
TileRenderer::setUseTint(sideTint);
// Platform specific initialization here // Platform specific initialization here
font = new Font(&options, "font/default8.png", textures); font = new Font(&options, "font/default8.png", textures);
@@ -1169,59 +1193,83 @@ void Minecraft::init()
void Minecraft::setSize(int w, int h) { void Minecraft::setSize(int w, int h) {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
transformResolution(&w, &h); transformResolution(&w, &h);
width = w; width = w;
height = h; height = h;
int screenWidth;
int guiScale = options.getIntValue(OPTIONS_GUI_SCALE); int screenHeight;
//#ifdef PLATFORM_DESKTOP
// determine gui scale, optionally overriding auto if (options.getBooleanValue(OPTIONS_WINDOW_SCALE)){ // scales with resolution using a formula instead of having hardcoded if checks
if (guiScale != 0) { int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
// manual selection: 1->small, 2->medium, 3->large, 4->larger, 5->largest if (guiScale == 0) {
switch (guiScale) { guiScale = 1000;
case 1: Gui::GuiScale = 2.0f; break;
case 2: Gui::GuiScale = 3.0f; break;
case 3: Gui::GuiScale = 4.0f; break;
case 4: Gui::GuiScale = 5.0f; break;
case 5: Gui::GuiScale = 6.0f; break;
default: Gui::GuiScale = 1.0f; break; // auto
} }
// determine gui scale, optionally overriding auto
Gui::GuiScale = (float)Mth::Min(guiScale, Mth::Max(1, Mth::Min(width / 320, height / 240)));
} else { } else {
// auto compute from resolution
if (width >= 1000) {
#ifdef __APPLE__ int guiScale = options.getIntValue(OPTIONS_GUI_SCALE);
Gui::GuiScale = (width > 2000)? 8.0f : 4.0f;
#else // determine gui scale, optionally overriding auto
Gui::GuiScale = 4.0f; if (guiScale != 0) {
#endif // manual selection: 1->tiny, 2->small, 3->medium, 4->large, 5->larger, 6->largest
} switch (guiScale) {
else if (width >= 800) { case 1: Gui::GuiScale = 1.0f; break;
case 2: Gui::GuiScale = 2.0f; break;
case 3: Gui::GuiScale = 3.0f; break;
case 4: Gui::GuiScale = 4.0f; break;
case 5: Gui::GuiScale = 5.0f; break;
case 6: Gui::GuiScale = 6.0f; break;
default: Gui::GuiScale = 1.0f; break; // auto
}
} else {
// auto compute from resolution
if (width >= 1000) {
#ifdef __APPLE__ #ifdef __APPLE__
Gui::GuiScale = 4.0f; Gui::GuiScale = (width > 2000)? 8.0f : 4.0f;
#else #else
Gui::GuiScale = 3.0f; Gui::GuiScale = 4.0f;
#endif #endif
} }
else if (width >= 400) else if (width >= 800) {
Gui::GuiScale = 2.0f; #ifdef __APPLE__
else Gui::GuiScale = 4.0f;
Gui::GuiScale = 1.0f; #else
Gui::GuiScale = 3.0f;
#endif
}
else if (width >= 400)
Gui::GuiScale = 2.0f;
else
Gui::GuiScale = 1.0f;
}
// if (platform()) {
// float pixelsPerMillimeter = options.getProgressValue(&Option::PIXELS_PER_MILLIMETER);
// pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter);
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
// }
} }
Gui::InvGuiScale = 1.0f / Gui::GuiScale;
int screenWidth = (int)(width * Gui::InvGuiScale);
int screenHeight = (int)(height * Gui::InvGuiScale);
// if (platform()) { Gui::InvGuiScale = 1.0f / Gui::GuiScale;
// float pixelsPerMillimeter = options.getProgressValue(&Option::PIXELS_PER_MILLIMETER); screenWidth = (int)(width * Gui::InvGuiScale);
// pixelCalc.setPixelsPerMillimeter(pixelsPerMillimeter); screenHeight = (int)(height * Gui::InvGuiScale);
// pixelCalcUi.setPixelsPerMillimeter(pixelsPerMillimeter * Gui::InvGuiScale);
// }
Config config = createConfig(this); Config config = createConfig(this);
gui.onConfigChanged(config); gui.onConfigChanged(config);
if (screen) if (screen)
screen->setSize(screenWidth, screenHeight); screen->setSize(screenWidth, screenHeight);
@@ -1239,20 +1287,19 @@ void Minecraft::setSize(int w, int h) {
void Minecraft::reloadOptions() { void Minecraft::reloadOptions() {
options.save(); options.save();
bool wasTouchscreen = options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN);
options.set(OPTIONS_USE_TOUCHSCREEN, useTouchscreen());
options.save();
if ((wasTouchscreen != useTouchscreen()) || (inputHolder == 0)) bool useTouch = useTouchscreen();
_reloadInput(); _reloadInput();
gui.refreshTouchState();
// user->name = options.username; // user->name = options.username;
LOGI("Reloading-options\n"); LOGI("Reloading-options (touch=%d)\n", useTouch);
// @todo @fix Android and iOS behaves a bit differently when leaving // @todo @fix Android and iOS behaves a bit differently when leaving
// an options screen (Android recreates OpenGL surface) // an options screen (Android recreates OpenGL surface)
setSize(width, height); setSize(width, height);
} }
void Minecraft::_reloadInput() { void Minecraft::_reloadInput() {
@@ -1263,17 +1310,17 @@ void Minecraft::_reloadInput() {
if (useTouchHolder) { if (useTouchHolder) {
inputHolder = new TouchInputHolder(this, &options); inputHolder = new TouchInputHolder(this, &options);
} else { } else {
#if defined(ANDROID) || defined(__APPLE__) #if defined(ANDROID) || defined(__APPLE__)
inputHolder = new CustomInputHolder( inputHolder = new CustomInputHolder(
new XperiaPlayInput(&options), new XperiaPlayInput(&options),
new ControllerTurnInput(2, ControllerTurnInput::MODE_DELTA), new ControllerTurnInput(2, ControllerTurnInput::MODE_DELTA),
new IBuildInput()); new IBuildInput());
#else #else
inputHolder = new CustomInputHolder( inputHolder = new CustomInputHolder(
new KeyboardInput(&options), new KeyboardInput(&options),
new MouseTurnInput(MouseTurnInput::MODE_DELTA, width/2, height/2), new MouseTurnInput(MouseTurnInput::MODE_DELTA, width/2, height/2),
new MouseBuildInput()); new MouseBuildInput());
#endif #endif
} }
mouseHandler.setTurnInput(inputHolder->getTurnInput()); mouseHandler.setTurnInput(inputHolder->getTurnInput());
@@ -1316,7 +1363,7 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
{ {
std::string ip = ""; std::string ip = "";
std::string port = "19132"; std::string port = "19132";
size_t pos = server.find(":"); size_t pos = server.find(":");
if (pos != std::string::npos) { if (pos != std::string::npos) {
@@ -1327,7 +1374,7 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
} }
printf("%s \n", port.c_str()); printf("%s \n", port.c_str());
if (isLookingForMultiplayer && netCallback) { if (isLookingForMultiplayer && netCallback) {
isLookingForMultiplayer = false; isLookingForMultiplayer = false;
printf("test"); printf("test");
@@ -1338,18 +1385,18 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
} }
void Minecraft::hostMultiplayer(int port) { void Minecraft::hostMultiplayer(int port) {
// Tear down last instance // Tear down last instance
raknetInstance->disconnect(); raknetInstance->disconnect();
delete netCallback; delete netCallback;
netCallback = NULL; netCallback = NULL;
#if !defined(NO_NETWORK) #if !defined(NO_NETWORK)
netCallback = new ServerSideNetworkHandler(this, raknetInstance); netCallback = new ServerSideNetworkHandler(this, raknetInstance);
#ifdef STANDALONE_SERVER #ifdef STANDALONE_SERVER
raknetInstance->host("Server", port, 16); raknetInstance->host("Server", port, 16);
#else #else
raknetInstance->host(options.getStringValue(OPTIONS_USERNAME), port); raknetInstance->host(options.getStringValue(OPTIONS_USERNAME), port);
#endif #endif
#endif #endif
} }
@@ -1403,10 +1450,10 @@ void Minecraft::_levelGenerated()
player->resetPos(false); player->resetPos(false);
} }
if (level && level->dimension) { if (level && level->dimension) {
// For example, if you want FogType or any other option
level->dimension->FogType = options.getBooleanValue(OPTIONS_FOG_TYPE); level->dimension->FogType = options.getIntValue(OPTIONS_FOG_TYPE);
} }
this->cameraTargetPlayer = player; this->cameraTargetPlayer = player;
@@ -1434,6 +1481,34 @@ void Minecraft::_levelGenerated()
_hasSignaledGeneratingLevelFinished = true; _hasSignaledGeneratingLevelFinished = true;
} }
std::string Minecraft::gatherStats1() {
#ifndef STANDALONE_SERVER
return levelRenderer->gatherStats1();
#endif
return "Blank";
}
std::string Minecraft::gatherStats2() {
#ifndef STANDALONE_SERVER
return levelRenderer->gatherStats2();
#endif
return "Blank";
}
std::string Minecraft::gatherStats3() {
#ifndef STANDALONE_SERVER
return ("P: " + particleEngine->countParticles() + ". T: " + (level->gatherStats()));
#endif
return "Blank";
}
std::string Minecraft::gatherStats4() {
return level->gatherChunkSourceStats();
}
Player* Minecraft::respawnPlayer(int playerId) { Player* Minecraft::respawnPlayer(int playerId) {
for (unsigned int i = 0; i < level->players.size(); ++i) { for (unsigned int i = 0; i < level->players.size(); ++i) {
if (level->players[i]->entityId == playerId) { if (level->players[i]->entityId == playerId) {
@@ -1481,7 +1556,7 @@ void Minecraft::onGraphicsReset()
{ {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
textures->clear(); textures->clear();
font->onGraphicsReset(); font->onGraphicsReset();
gui.onGraphicsReset(); gui.onGraphicsReset();
@@ -1520,12 +1595,12 @@ LevelStorageSource* Minecraft::getLevelSource()
void Minecraft::audioEngineOn() { void Minecraft::audioEngineOn() {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
soundEngine->enable(true); soundEngine->enable(true);
#endif #endif
} }
void Minecraft::audioEngineOff() { void Minecraft::audioEngineOff() {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
soundEngine->enable(false); soundEngine->enable(false);
#endif #endif
} }
@@ -1596,17 +1671,17 @@ void Minecraft::optionUpdated(OptionId option, bool value ) {
} }
void Minecraft::optionUpdated(OptionId option, float value ) { void Minecraft::optionUpdated(OptionId option, float value ) {
// #ifndef STANDALONE_SERVER // #ifndef STANDALONE_SERVER
// if(option == OPTIONS_PIXELS_PER_MILLIMETER) { // if(option == OPTIONS_PIXELS_PER_MILLIMETER) {
// pixelCalcUi.setPixelsPerMillimeter(value * Gui::InvGuiScale); // pixelCalcUi.setPixelsPerMillimeter(value * Gui::InvGuiScale);
// pixelCalc.setPixelsPerMillimeter(value); // pixelCalc.setPixelsPerMillimeter(value);
// } // }
// #endif // #endif
} }
void Minecraft::optionUpdated(OptionId option, int value ) { void Minecraft::optionUpdated(OptionId option, int value ) {
if(option == OPTIONS_GUI_SCALE) { if(option == OPTIONS_GUI_SCALE) {
// reapply screen scaling using current window size // reapply screen scaling using current window size
setSize(width, height); setSize(width, height);
} }
} }

View File

@@ -87,6 +87,14 @@ public:
void update(); void update();
std::string gatherStats1();
std::string gatherStats2();
std::string gatherStats4();
std::string gatherStats3();
void tick(int nTick, int maxTick); void tick(int nTick, int maxTick);
void tickInput(); void tickInput();

View File

@@ -22,3 +22,5 @@ const char* OptionStrings::Controls_AutoJump = "ctrl_autojump";
const char* OptionStrings::Game_DifficultyLevel = "game_difficulty"; const char* OptionStrings::Game_DifficultyLevel = "game_difficulty";
const char* OptionStrings::Tweaks_TouchOverride = "options.touchOverride";

View File

@@ -30,6 +30,7 @@ public:
static const char* Tweaks_Sprint; static const char* Tweaks_Sprint;
static const char* Tweaks_BarOnTop; static const char* Tweaks_BarOnTop;
static const char* Tweaks_TouchOverride;
}; };

View File

@@ -27,14 +27,14 @@ OptionBool autoJump("autoJump", true);
OptionFloat flySpeed("flySpeed", 1.f); OptionFloat flySpeed("flySpeed", 1.f);
OptionFloat cameraSpeed("cameraSpeed", 1.f); OptionFloat cameraSpeed("cameraSpeed", 1.f);
OptionInt guiScale("guiScale", 0, 0, 5); OptionInt guiScale("guiScale", 0, 0, 6);
OptionString skin("skin", "Default"); OptionString skin("skin", "Default");
#ifdef RPI #ifdef RPI
OptionString username("username", "StevePi"); OptionString username("username", "test");
#else #else
OptionString username("username", "Steve"); OptionString username("username", "test");
#endif #endif
OptionBool destroyVibration("destroyVibration", true); OptionBool destroyVibration("destroyVibration", true);
@@ -54,18 +54,40 @@ OptionBool limitFramerate("limitFramerate", false);
OptionBool vsync("vsync", true); OptionBool vsync("vsync", true);
OptionBool fancyGraphics("fancyGraphics", true); OptionBool fancyGraphics("fancyGraphics", true);
OptionBool viewBobbing("viewBobbing", true); OptionBool viewBobbing("viewBobbing", true);
OptionBool ambientOcclusion("ao", false); OptionBool ambientOcclusion("ao", true);
OptionBool useNormalLighting("normalLighting", true);
OptionBool beautifulSky("beautifulSky", true);
OptionBool useVignette("useVignette", true);
OptionBool useTouchscreen("useTouchscreen", true); OptionBool useTouchscreen("useTouchscreen", true);
OptionBool touchOverride("touchOverride", false);
OptionBool serverVisible("servervisible", true); OptionBool serverVisible("servervisible", true);
OptionBool foliageTint("foliagetint", false); OptionBool foliageTint("foliagetint", true);
OptionInt fogType("fogType", 0, 0, 2); OptionInt fogType("fogType", 0, 0, 2);
OptionBool javaHud("javaHud", false); OptionBool javaHud("javaHud", false);
OptionBool betaSky("betaSky", false);
OptionBool tintedSide("tintedSide", false);
OptionBool blockOutline("blockOutline", false);
OptionBool restoredAnims("restoredAnims", true);
OptionInt debugStyle("debugStyle", 0, 0, 1);
OptionInt menuStyle("menuStyle",0, 0, 2);
OptionBool windowScale("windowScale", false);
OptionInt keyForward("key.forward", Keyboard::KEY_W); OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A); OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S); OptionInt keyBack("key.back", Keyboard::KEY_S);
@@ -118,6 +140,7 @@ void Options::initTable() {
m_options[OPTIONS_GUI_SCALE] = &guiScale; m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_WINDOW_SCALE] = &windowScale;
m_options[OPTIONS_SKIN] = &skin; m_options[OPTIONS_SKIN] = &skin;
m_options[OPTIONS_USERNAME] = &username; m_options[OPTIONS_USERNAME] = &username;
@@ -142,10 +165,22 @@ void Options::initTable() {
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen; m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
m_options[OPTIONS_BLOCK_OUTLINE] = &blockOutline;
m_options[OPTIONS_VIGNETTE] = &useVignette;
m_options[OPTIONS_BEAUTIFUL_SKY] = &beautifulSky;
m_options[OPTIONS_NORMAL_LIGHTING] = &useNormalLighting;
m_options[OPTIONS_RESTORED_ANIMS] = &restoredAnims;
m_options[OPTIONS_TOUCH_OVERRIDE] = &touchOverride;
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible; m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_MENU_STYLE] = &menuStyle;
m_options[OPTIONS_KEY_FORWARD] = &keyForward; m_options[OPTIONS_KEY_FORWARD] = &keyForward;
m_options[OPTIONS_KEY_LEFT] = &keyLeft; m_options[OPTIONS_KEY_LEFT] = &keyLeft;
m_options[OPTIONS_KEY_BACK] = &keyBack; m_options[OPTIONS_KEY_BACK] = &keyBack;
@@ -173,6 +208,12 @@ void Options::initTable() {
// more options yay // more options yay
m_options[OPTIONS_FOG_TYPE] = &fogType; m_options[OPTIONS_FOG_TYPE] = &fogType;
m_options[OPTIONS_DEBUG_STYLE] = &debugStyle;
m_options[OPTIONS_BETA_SKY] = &betaSky;
m_options[OPTIONS_TINTED_SIDE] = &tintedSide;
m_options[OPTIONS_JAVA_HUD] = &javaHud; m_options[OPTIONS_JAVA_HUD] = &javaHud;
m_options[OPTIONS_AUTOJUMP] = &autoJump; m_options[OPTIONS_AUTOJUMP] = &autoJump;

View File

@@ -37,6 +37,7 @@ enum OptionId {
OPTIONS_BAR_ON_TOP, OPTIONS_BAR_ON_TOP,
OPTIONS_ALLOW_SPRINT, OPTIONS_ALLOW_SPRINT,
OPTIONS_AUTOJUMP, OPTIONS_AUTOJUMP,
OPTIONS_WINDOW_SCALE,
// Graphics // Graphics
OPTIONS_RENDER_DEBUG, OPTIONS_RENDER_DEBUG,
@@ -49,6 +50,8 @@ enum OptionId {
OPTIONS_LIMIT_FRAMERATE, OPTIONS_LIMIT_FRAMERATE,
OPTIONS_VSYNC, OPTIONS_VSYNC,
OPTIONS_FANCY_GRAPHICS, OPTIONS_FANCY_GRAPHICS,
OPTIONS_NORMAL_LIGHTING,
// Cheats / debug // Cheats / debug
OPTIONS_FLY_SPEED, OPTIONS_FLY_SPEED,
@@ -56,6 +59,7 @@ enum OptionId {
OPTIONS_IS_FLYING, OPTIONS_IS_FLYING,
// Control // Control
OPTIONS_BLOCK_OUTLINE,
OPTIONS_USE_MOUSE_FOR_DIGGING, OPTIONS_USE_MOUSE_FOR_DIGGING,
OPTIONS_IS_LEFT_HANDED, OPTIONS_IS_LEFT_HANDED,
OPTIONS_IS_JOY_TOUCH_AREA, OPTIONS_IS_JOY_TOUCH_AREA,
@@ -87,6 +91,15 @@ enum OptionId {
OPTIONS_FOLIAGE_TINT, OPTIONS_FOLIAGE_TINT,
OPTIONS_FOG_TYPE, OPTIONS_FOG_TYPE,
OPTIONS_JAVA_HUD, OPTIONS_JAVA_HUD,
OPTIONS_RESTORED_ANIMS,
OPTIONS_TOUCH_OVERRIDE,
OPTIONS_TINTED_SIDE,
OPTIONS_BETA_SKY,
OPTIONS_BEAUTIFUL_SKY,
OPTIONS_VIGNETTE,
OPTIONS_DEBUG_STYLE,
OPTIONS_COMPLETE_LIGHTING,
OPTIONS_MENU_STYLE,
// Should be last! // Should be last!
OPTIONS_COUNT OPTIONS_COUNT
}; };

View File

@@ -7,6 +7,7 @@
#include "screens/ConsoleScreen.h" #include "screens/ConsoleScreen.h"
#include "../Minecraft.h" #include "../Minecraft.h"
#include "../player/LocalPlayer.h" #include "../player/LocalPlayer.h"
#include "../renderer/Chunk.h"
#include "../renderer/Tesselator.h" #include "../renderer/Tesselator.h"
#include "../renderer/TileRenderer.h" #include "../renderer/TileRenderer.h"
#include "../renderer/LevelRenderer.h" #include "../renderer/LevelRenderer.h"
@@ -103,10 +104,10 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
} }
} }
// @todo - Shredder: I added this here but currently viginette is broken so i cant do much about it. // viginette has been fixed, was due to gl_blend not being enabled, my bad
// if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)){ if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && minecraft->options.getBooleanValue(OPTIONS_VIGNETTE)){
// this->renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight); renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
// } }
// shredder end // shredder end
if(minecraft->player->getSleepTimer() > 0) { if(minecraft->player->getSleepTimer() > 0) {
@@ -121,6 +122,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) { if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
renderToolBar(a, ySlot, screenWidth); renderToolBar(a, ySlot, screenWidth);
// font->drawShadow("Minecraft - Pocket Edition ", 2, 2, 0xffffffff);
// font->drawShadow("This is a demo, not the finished product", 2, 10 + 2, 0xffffffff);
glEnable(GL_BLEND); glEnable(GL_BLEND);
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen))); bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
unsigned int max = 10; unsigned int max = 10;
@@ -360,6 +364,7 @@ void Gui::renderVignette(float br, int w, int h) {
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
glDepthMask(false); glDepthMask(false);
glEnable(GL_BLEND);
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
glColor4f2(tbr, tbr, tbr, 1); glColor4f2(tbr, tbr, tbr, 1);
@@ -376,6 +381,7 @@ void Gui::renderVignette(float br, int w, int h) {
t.draw(); t.draw();
glDepthMask(true); glDepthMask(true);
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
} }
@@ -417,6 +423,10 @@ void Gui::inventoryUpdated() {
_inventoryNeedsUpdate = true; _inventoryNeedsUpdate = true;
} }
void Gui::refreshTouchState() {
_openInventorySlot = minecraft->useTouchscreen();
}
void Gui::onGraphicsReset() { void Gui::onGraphicsReset() {
inventoryUpdated(); inventoryUpdated();
} }
@@ -596,7 +606,8 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false; bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false;
bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false; bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false;
if ((!isTouchInterface || minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA) if ((!isTouchInterface || minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) { || (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI))
{
minecraft->textures->loadAndBindTexture("gui/icons.png"); minecraft->textures->loadAndBindTexture("gui/icons.png");
glEnable(GL_BLEND); glEnable(GL_BLEND);
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR); glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
@@ -620,7 +631,7 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
const float x = InvGuiScale * minecraft->inputHolder->mousex; const float x = InvGuiScale * minecraft->inputHolder->mousex;
const float y = InvGuiScale * minecraft->inputHolder->mousey; const float y = InvGuiScale * minecraft->inputHolder->mousey;
glTranslatef2(x, y, 0); glTranslatef2(x, y, 0);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24); drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 36);
glTranslatef2(-x, -y, 0); glTranslatef2(-x, -y, 0);
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
@@ -641,12 +652,12 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
const float y = InvGuiScale * minecraft->inputHolder->mousey; const float y = InvGuiScale * minecraft->inputHolder->mousey;
glPushMatrix2(); glPushMatrix2();
glTranslatef2(x, y, 0); glTranslatef2(x, y, 0);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24); drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 36);
glScalef2(0.5f + progress, 0.5f + progress, 1); glScalef2(0.5f + progress, 0.5f + progress, 1);
//glDisable2(GL_CULL_FACE); //glDisable2(GL_CULL_FACE);
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR); glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
drawArrayVT(rcFeedbackInner.vboId, rcFeedbackInner.vertexCount, 24, GL_TRIANGLE_FAN); drawArrayVT(rcFeedbackInner.vboId, rcFeedbackInner.vertexCount, 36, GL_TRIANGLE_FAN);
glPopMatrix2(); glPopMatrix2();
glDisable(GL_BLEND); glDisable(GL_BLEND);
@@ -725,13 +736,20 @@ void Gui::onLevelGenerated() {
void Gui::renderDebugInfo() { void Gui::renderDebugInfo() {
// FPS counter (updates once per second) // FPS counter (updates once per second)
static float fps = 0.0f; static int fps = 0;
static float fpsLastTime = 0.0f; static int fpsLastTime = 0;
static int fpsFrames = 0; static int fpsFrames = 0;
static int displayChunkUpdates = 0;
float now = getTimeS(); float now = getTimeS();
fpsFrames++; fpsFrames++;
if (now - fpsLastTime >= 1.0f) { if (now - fpsLastTime >= 1) {
fps = fpsFrames / (now - fpsLastTime); fps = fpsFrames / (now - fpsLastTime);
displayChunkUpdates = Chunk::updates;
// 3. RESET the actual game counter to 0 for the next second
Chunk::updates = 0;
fpsFrames = 0; fpsFrames = 0;
fpsLastTime = now; fpsLastTime = now;
} }
@@ -769,6 +787,47 @@ void Gui::renderDebugInfo() {
long seed = lvl ? lvl->getSeed() : 0; long seed = lvl ? lvl->getSeed() : 0;
// Build lines (NULL entry = blank gap) // Build lines (NULL entry = blank gap)
Font* font = minecraft->font;
// @todo - add our own debug screen as an option alongside the restored java one, why does renderdebug have to be so jank - shredder
// if java beta's restored debug menu is enabled
if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 0){
char buf[128];
sprintf(buf, "Minecraft - Pocket Edition (%d fps, %d chunk updates)", (int)fps, displayChunkUpdates);
font->drawShadow(buf, 2, 2, 0xffffff);
font->drawShadow(minecraft->gatherStats1(), 2, 12, 0xFFFFFF);
font->drawShadow(minecraft->gatherStats2(), 2, 22, 0xFFFFFF);
font->drawShadow(minecraft->gatherStats3(), 2, 32, 0xFFFFFF);
font->drawShadow(minecraft->gatherStats4(), 2, 42, 0xFFFFFF);
sprintf(buf, "x: %.8f", minecraft->player->x);
drawString(font, buf, 2, 64, 0xE0E0E0);
sprintf(buf, "y: %.8f", minecraft->player->y);
drawString(font, buf, 2, 72, 0xE0E0E0);
sprintf(buf, "z: %.8f", minecraft->player->z);
drawString(font, buf, 2, 80, 0xE0E0E0);
sprintf(buf, "f: %d",Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3);
drawString(font, buf, 2, 88, 0xE0E0E0);
sprintf(buf, "Seed: %.ld", lvl->getSeed());
drawString(font, buf, 2, 104, 0xE0E0E0);
sprintf(buf, "Dimension: %d (%s)", lvl->dimension->id, lvl->dimension->getDimension().c_str());
drawString(font, buf, 2, 114, 0xE0E0E0);
sprintf(buf, "Biome: %s", biomeName);
drawString(font, buf, 2, 124, 0xE0E0E0);
}
else if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 1){
static char ln[8][96]; static char ln[8][96];
sprintf(ln[0], "Minecraft PE 0.6.1 alpha (mcpe64)"); sprintf(ln[0], "Minecraft PE 0.6.1 alpha (mcpe64)");
sprintf(ln[1], "%.1f fps", fps); sprintf(ln[1], "%.1f fps", fps);
@@ -783,8 +842,8 @@ void Gui::renderDebugInfo() {
const float LH = (float)Font::DefaultLineHeight; // 10 font-pixels const float LH = (float)Font::DefaultLineHeight; // 10 font-pixels
const float MGN = 2.0f; // left/top margin in font-pixels const float MGN = 2.0f; // left/top margin in font-pixels
const float PAD = 2.0f; // horizontal padding for background const float PAD = 2.0f; // horizontal padding for background
Font* font = minecraft->font; // Font* font = minecraft->font;
// 1) Draw semi-transparent background boxes behind each line // 1) Draw semi-transparent background boxes behind each line
for (int i = 0; i < N; i++) { for (int i = 0; i < N; i++) {
if (ln[i][0] == '\0') continue; if (ln[i][0] == '\0') continue;
@@ -806,6 +865,7 @@ void Gui::renderDebugInfo() {
font->draw(ln[i], MGN, y, col); font->draw(ln[i], MGN, y, col);
} }
t.endOverrideAndDraw(); t.endOverrideAndDraw();
}
} }
void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) { void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {
@@ -1035,7 +1095,10 @@ void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isC
} }
void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) { void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
glColor4f2(1, 1, 1, .5); glColor4f2(1, 1, 1, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
minecraft->textures->loadAndBindTexture("gui/gui.png"); minecraft->textures->loadAndBindTexture("gui/gui.png");
Inventory* inventory = minecraft->player->inventory; Inventory* inventory = minecraft->player->inventory;

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@@ -71,6 +71,7 @@ public:
void onGraphicsReset(); void onGraphicsReset();
void inventoryUpdated(); void inventoryUpdated();
void refreshTouchState();
void setNowPlaying(const std::string& string); void setNowPlaying(const std::string& string);
void displayClientMessage(const std::string& messageId); void displayClientMessage(const std::string& messageId);

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@@ -35,6 +35,17 @@ void GuiElementContainer::removeChild( GuiElement* element ) {
children.erase(it); children.erase(it);
} }
bool GuiElementContainer::containsPointInChildren(int x, int y) const {
for (std::vector<GuiElement*>::const_iterator it = children.begin(); it != children.end(); ++it) {
GuiElement* child = *it;
if (child == NULL || !child->visible) continue;
if (child->pointInside(x, y)) return true;
const GuiElementContainer* container = dynamic_cast<const GuiElementContainer*>(child);
if (container != NULL && container->containsPointInChildren(x, y)) return true;
}
return false;
}
void GuiElementContainer::tick( Minecraft* minecraft ) { void GuiElementContainer::tick( Minecraft* minecraft ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->tick(minecraft); (*it)->tick(minecraft);

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@@ -13,6 +13,7 @@ public:
virtual void setupPositions(); virtual void setupPositions();
virtual void addChild(GuiElement* element); virtual void addChild(GuiElement* element);
virtual void removeChild(GuiElement* element); virtual void removeChild(GuiElement* element);
bool containsPointInChildren(int x, int y) const;
virtual void tick( Minecraft* minecraft ); virtual void tick( Minecraft* minecraft );

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@@ -6,14 +6,36 @@
#include "../../../locale/I18n.h" #include "../../../locale/I18n.h"
#include "TextOption.h" #include "TextOption.h"
#include "KeyOption.h" #include "KeyOption.h"
#include <algorithm>
#include "../Gui.h"
#include "../Screen.h"
#include "../../../platform/input/Mouse.h"
#include "../../../util/Mth.h"
OptionsGroup::OptionsGroup( std::string labelID ) { OptionsGroup::OptionsGroup( std::string labelID )
: contentHeight(0),
scrollOffsetY(0.0f),
maxScrollOffsetY(0.0f),
trackingScrollGesture(false),
scrollingGesture(false),
touchDispatched(false),
dragStartX(0),
dragStartY(0),
lastDragY(0),
touchStartX(0),
touchStartY(0) {
label = I18n::get(labelID); label = I18n::get(labelID);
} }
void OptionsGroup::setupPositions() { void OptionsGroup::setupPositions() {
const int labelHeight = 18;
const int bottomPadding = 36;
const float requestedScroll = scrollOffsetY;
const int scrollOffset = (int)requestedScroll;
int curY = y + labelHeight - scrollOffset;
const int contentStartY = y + labelHeight;
// First we write the header and then we add the items // First we write the header and then we add the items
int curY = y + 18;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->width = width - 5; (*it)->width = width - 5;
@@ -22,16 +44,109 @@ void OptionsGroup::setupPositions() {
(*it)->setupPositions(); (*it)->setupPositions();
curY += (*it)->height + 3; curY += (*it)->height + 3;
} }
height = curY; curY += bottomPadding;
contentHeight = std::max(0, curY - contentStartY + scrollOffset);
maxScrollOffsetY = std::max(0, contentHeight - (height - labelHeight));
const float clampedScroll = Mth::clamp(requestedScroll, 0.0f, maxScrollOffsetY);
if (clampedScroll != requestedScroll) {
scrollOffsetY = clampedScroll;
setupPositions();
}
} }
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) { void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
float padX = 10.0f; float padX = 10.0f;
float padY = 5.0f; float padY = 5.0f;
const int labelHeight = 18;
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false); minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
glEnable2(GL_SCISSOR_TEST);
glScissor(
Gui::GuiScale * x,
minecraft->height - Gui::GuiScale * (y + height),
Gui::GuiScale * width,
Gui::GuiScale * (height - labelHeight)
);
super::render(minecraft, xm, ym); super::render(minecraft, xm, ym);
glDisable2(GL_SCISSOR_TEST);
}
void OptionsGroup::tick(Minecraft* minecraft) {
int xm = Mouse::getX();
int ym = Mouse::getY();
if (minecraft->screen != NULL) {
minecraft->screen->toGUICoordinate(xm, ym);
}
bool leftDown = Mouse::isButtonDown(MouseAction::ACTION_LEFT);
if (trackingScrollGesture && leftDown) {
int dy = ym - lastDragY;
int dx = xm - dragStartX;
if (!scrollingGesture) {
int totalDx = xm - dragStartX;
int totalDy = ym - dragStartY;
if (std::abs(totalDx) >= ScrollStartThreshold || std::abs(totalDy) >= ScrollStartThreshold) {
if (std::abs(totalDy) >= std::abs(totalDx)) {
scrollingGesture = true;
} else if (!touchDispatched) {
super::mouseClicked(minecraft, touchStartX, touchStartY, MouseAction::ACTION_LEFT);
touchDispatched = true;
}
}
}
if (scrollingGesture && dy != 0) {
scrollByPixels((float)dy);
}
lastDragY = ym;
}
super::tick(minecraft);
}
void OptionsGroup::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
trackingScrollGesture = false;
scrollingGesture = false;
touchDispatched = false;
if (buttonNum == MouseAction::ACTION_LEFT && pointInside(x, y)) {
trackingScrollGesture = true;
dragStartX = x;
dragStartY = y;
lastDragY = y;
touchStartX = x;
touchStartY = y;
return;
}
super::mouseClicked(minecraft, x, y, buttonNum);
}
void OptionsGroup::mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {
bool wasScrolling = scrollingGesture;
bool wasTracking = trackingScrollGesture;
trackingScrollGesture = false;
scrollingGesture = false;
if (buttonNum == MouseAction::ACTION_LEFT && wasTracking && !touchDispatched && pointInside(touchStartX, touchStartY)) {
super::mouseClicked(minecraft, touchStartX, touchStartY, buttonNum);
touchDispatched = true;
}
if (!wasScrolling) {
super::mouseReleased(minecraft, x, y, buttonNum);
}
}
void OptionsGroup::scrollByPixels(float deltaY) {
if (deltaY == 0.0f || maxScrollOffsetY <= 0.0f) return;
scrollOffsetY = Mth::clamp(scrollOffsetY - deltaY, 0.0f, maxScrollOffsetY);
setupPositions();
}
bool OptionsGroup::isScrollingGestureActive() const {
return trackingScrollGesture || scrollingGesture;
} }
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) { OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {

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@@ -17,7 +17,12 @@ public:
OptionsGroup(std::string labelID); OptionsGroup(std::string labelID);
virtual void setupPositions(); virtual void setupPositions();
virtual void render(Minecraft* minecraft, int xm, int ym); virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void tick(Minecraft* minecraft);
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum);
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft); OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
void scrollByPixels(float deltaY);
bool isScrollingGestureActive() const;
protected: protected:
void createToggle(OptionId optId, Minecraft* minecraft); void createToggle(OptionId optId, Minecraft* minecraft);
@@ -27,6 +32,18 @@ protected:
void createKey(OptionId optId, Minecraft* minecraft); void createKey(OptionId optId, Minecraft* minecraft);
std::string label; std::string label;
int contentHeight;
float scrollOffsetY;
float maxScrollOffsetY;
bool trackingScrollGesture;
bool scrollingGesture;
bool touchDispatched;
int dragStartX;
int dragStartY;
int lastDragY;
int touchStartX;
int touchStartY;
static const int ScrollStartThreshold = 5;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/ #endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/

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@@ -27,15 +27,58 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
std::string scaleText; std::string scaleText;
switch (value) { switch (value) {
case 0: scaleText = I18n::get("options.guiScale.auto"); break; case 0: scaleText = I18n::get("options.guiScale.auto"); break;
case 1: scaleText = I18n::get("options.guiScale.small"); break; case 1: scaleText = I18n::get("options.guiScale.tiny"); break;
case 2: scaleText = I18n::get("options.guiScale.medium"); break; case 2: scaleText = I18n::get("options.guiScale.small"); break;
case 3: scaleText = I18n::get("options.guiScale.large"); break; case 3: scaleText = I18n::get("options.guiScale.medium"); break;
case 4: scaleText = I18n::get("options.guiScale.larger"); break; case 4: scaleText = I18n::get("options.guiScale.large"); break;
case 5: scaleText = I18n::get("options.guiScale.largest"); break; case 5: scaleText = I18n::get("options.guiScale.larger"); break;
case 6: scaleText = I18n::get("options.guiScale.largest"); break;
default: scaleText = I18n::get("options.guiScale.auto"); break; default: scaleText = I18n::get("options.guiScale.auto"); break;
} }
text += ": " + scaleText; text += ": " + scaleText;
} }
if (m_optionId == OPTIONS_FOG_TYPE) {
int value = minecraft->options.getIntValue(OPTIONS_FOG_TYPE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.fogType.vanilla"); break;
case 1: scaleText = I18n::get("options.fogType.java"); break;
case 2: scaleText = I18n::get("options.fogType.unused"); break;
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_DEBUG_STYLE) {
int value = minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.debugStyle.javaBeta"); break;
case 1: scaleText = I18n::get("options.debugStyle.custom"); break;
case 2: scaleText = I18n::get("options.fogType.unused"); break;
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_MENU_STYLE) {
int value = minecraft->options.getIntValue(OPTIONS_MENU_STYLE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.menuStyle.pocket"); break;
case 1: scaleText = I18n::get("options.menuStyle.xperia"); break;
case 2: scaleText = I18n::get("options.menuStyle.java"); break;
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_VIEW_DISTANCE) {
int value = minecraft->options.getIntValue(OPTIONS_VIEW_DISTANCE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.renderDistance.far"); break;
case 1: scaleText = I18n::get("options.renderDistance.normal"); break;
case 2: scaleText = I18n::get("options.renderDistance.short"); break;
case 3: scaleText = I18n::get("options.renderDistance.tiny"); break;
default: scaleText = "Debug"; break;
}
text += ": " + scaleText;
}
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false); minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
super::render(minecraft, xm, ym); super::render(minecraft, xm, ym);

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@@ -41,6 +41,7 @@ void CreditsScreen::init() {
_lines.push_back("karson"); _lines.push_back("karson");
_lines.push_back("deepfriedwaffles"); _lines.push_back("deepfriedwaffles");
_lines.push_back("EpikIzCool"); _lines.push_back("EpikIzCool");
_lines.push_back("fileshredder");
_lines.push_back(""); _lines.push_back("");
// avoid color tags around the URL so it isn't mangled by the parser please // avoid color tags around the URL so it isn't mangled by the parser please
_lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve"); _lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve");

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@@ -23,12 +23,15 @@ DeathScreen::~DeathScreen()
void DeathScreen::init() void DeathScreen::init()
{ {
if (/* minecraft->useTouchscreen() */ true) { if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
bRespawn = new Touch::TButton(1, "Respawn!"); bRespawn = new Touch::TButton(1, "Respawn!");
bTitle = new Touch::TButton(2, "Main menu"); bTitle = new Touch::TButton(2, "Main menu");
} else { } else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
bRespawn = new Button(1, "Respawn!"); bRespawn = new Button(1, "Respawn!");
bTitle = new Button(2, "Main menu"); bTitle = new Button(2, "Main menu");
} else {
bRespawn = new Button(1, 0, 0, 200, 20, "Respawn");
bTitle = new Button(2, 0, 0, 200, 20, "Title menu");
} }
buttons.push_back(bRespawn); buttons.push_back(bRespawn);
buttons.push_back(bTitle); buttons.push_back(bTitle);
@@ -39,13 +42,23 @@ void DeathScreen::init()
void DeathScreen::setupPositions() void DeathScreen::setupPositions()
{ {
bRespawn->width = bTitle->width = width / 4; if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
bRespawn->width = 200;
bTitle->width = 200;
int centerX = (width / 2) - (bRespawn->width / 2);
bRespawn->x = centerX;
bTitle->x = centerX;
bRespawn->y = (height / 2);
bTitle->y = bRespawn->y + 24;
} else {
bRespawn->width = bTitle->width = width / 4;
bRespawn->y = bTitle->y = height / 2; bRespawn->y = bTitle->y = height / 2;
bRespawn->x = width/2 - bRespawn->width - 10; bRespawn->x = width/2 - bRespawn->width - 10;
bTitle->x = width/2 + 10; bTitle->x = width/2 + 10;
}
LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height); // LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height);
} }
void DeathScreen::tick() { void DeathScreen::tick() {
@@ -56,10 +69,20 @@ void DeathScreen::render( int xm, int ym, float a )
{ {
fillGradient(0, 0, width, height, 0x60500000, 0xa0803030); fillGradient(0, 0, width, height, 0x60500000, 0xa0803030);
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
glPushMatrix2();
glScalef2(2, 2, 2);
drawCenteredString(font, "Game over!", width / 2 / 2, height / 8, 0xffffff);
glPopMatrix2();
std::stringstream ss;
ss << "Score: &e" << minecraft->player->getScore();
drawCenteredString(font, ss.str(), width / 2, (height / 4) + 32, 0xffffff);
} else {
glPushMatrix2(); glPushMatrix2();
glScalef2(2, 2, 2); glScalef2(2, 2, 2);
drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff); drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff);
glPopMatrix2(); glPopMatrix2();
}
if (_tick >= WAIT_TICKS) if (_tick >= WAIT_TICKS)
Screen::render(xm, ym, a); Screen::render(xm, ym, a);

View File

@@ -1,5 +1,6 @@
#include "IngameBlockSelectionScreen.h" #include "IngameBlockSelectionScreen.h"
#include "../../renderer/TileRenderer.h" #include "../../renderer/TileRenderer.h"
#include "../../renderer/Lighting.h"
#include "../../player/LocalPlayer.h" #include "../../player/LocalPlayer.h"
#include "../../renderer/gles.h" #include "../../renderer/gles.h"
#include "../../Minecraft.h" #include "../../Minecraft.h"
@@ -11,6 +12,7 @@
#include "../../renderer/Textures.h" #include "../../renderer/Textures.h"
#include "../../gamemode/GameMode.h" #include "../../gamemode/GameMode.h"
#include "ArmorScreen.h" #include "ArmorScreen.h"
#include "crafting/WorkbenchScreen.h"
#include "../components/Button.h" #include "../components/Button.h"
#if defined(__APPLE__) #if defined(__APPLE__)
@@ -26,7 +28,8 @@ IngameBlockSelectionScreen::IngameBlockSelectionScreen()
InventoryRows(1), InventoryRows(1),
InventoryCols(1), InventoryCols(1),
InventorySize(1), InventorySize(1),
bArmor(1, "Armor") bArmor(1, "Armor"),
bCrafting(1, "Crafting")
{ {
} }
@@ -41,6 +44,19 @@ void IngameBlockSelectionScreen::init()
(float)getSlotPosY(0) - 4, (float)getSlotPosY(0) - 4,
(float)getSlotPosX(InventoryCols) + 4, (float)getSlotPosX(InventoryCols) + 4,
(float)getSlotPosY(InventoryRows) + 4); (float)getSlotPosY(InventoryRows) + 4);
if (!minecraft->isCreativeMode()) {
bArmor.width = 42;
bCrafting.width = 42;
bArmor.x = 0;
bArmor.y = height - bArmor.height;
bCrafting.x = 0;
bCrafting.y = height - bCrafting.height - 30;
buttons.push_back(&bArmor);
buttons.push_back(&bCrafting);
}
ItemInstance* selected = inventory->getSelected(); ItemInstance* selected = inventory->getSelected();
if (!selected || selected->isNull()) { if (!selected || selected->isNull()) {
@@ -57,13 +73,6 @@ void IngameBlockSelectionScreen::init()
} }
if (!isAllowed(selectedItem)) if (!isAllowed(selectedItem))
selectedItem = 0; selectedItem = 0;
if (!minecraft->isCreativeMode()) {
bArmor.width = 42;
bArmor.x = 0;
bArmor.y = height - bArmor.height;
buttons.push_back(&bArmor);
}
} }
void IngameBlockSelectionScreen::removed() void IngameBlockSelectionScreen::removed()
@@ -80,10 +89,10 @@ void IngameBlockSelectionScreen::renderSlots()
blitOffset = -90; blitOffset = -90;
//glEnable2(GL_RESCALE_NORMAL); glEnable2(GL_RESCALE_NORMAL);
//glPushMatrix2(); //glPushMatrix2();
//glRotatef2(180, 1, 0, 0); //glRotatef2(180, 1, 0, 0);
//Lighting::turnOn(); Lighting::turnOn(minecraft);
//glPopMatrix2(); //glPopMatrix2();
minecraft->textures->loadAndBindTexture("gui/gui.png"); minecraft->textures->loadAndBindTexture("gui/gui.png");
@@ -122,8 +131,8 @@ void IngameBlockSelectionScreen::renderSlots()
//w.stop(); //w.stop();
//w.printEvery(1000, "render-blocksel"); //w.printEvery(1000, "render-blocksel");
//glDisable2(GL_RESCALE_NORMAL); glDisable2(GL_RESCALE_NORMAL);
//Lighting::turnOn(); Lighting::turnOff();
} }
int IngameBlockSelectionScreen::getSlotPosX(int slotX) { int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
@@ -248,7 +257,7 @@ void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum)
//minecraft->soundEngine->playUI("random.click", 1, 1); //minecraft->soundEngine->playUI("random.click", 1, 1);
} else { } else {
_pendingQuit = !_area.isInside((float)x, (float)y) _pendingQuit = !_area.isInside((float)x, (float)y)
&& !bArmor.isInside(x, y); && !bArmor.isInside(x, y) && !bCrafting.isInside(x, y);
} }
} }
if (!_pendingQuit) if (!_pendingQuit)
@@ -337,5 +346,8 @@ void IngameBlockSelectionScreen::buttonClicked( Button* button )
if (button == &bArmor) { if (button == &bArmor) {
minecraft->setScreen(new ArmorScreen()); minecraft->setScreen(new ArmorScreen());
} }
if (button == &bCrafting) {
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
}
super::buttonClicked(button); super::buttonClicked(button);
} }

View File

@@ -52,6 +52,7 @@ private:
bool _pendingQuit; bool _pendingQuit;
Button bArmor; Button bArmor;
Button bCrafting;
RectangleArea _area; RectangleArea _area;
}; };

View File

@@ -121,6 +121,7 @@ void OptionsScreen::setupPositions() {
(*it)->x = categoryButtons[0]->width; (*it)->x = categoryButtons[0]->width;
(*it)->y = bHeader->height; (*it)->y = bHeader->height;
(*it)->width = width - categoryButtons[0]->width; (*it)->width = width - categoryButtons[0]->width;
(*it)->height = height - bHeader->height;
(*it)->setupPositions(); (*it)->setupPositions();
} }
@@ -147,7 +148,7 @@ void OptionsScreen::removed() {
void OptionsScreen::buttonClicked(Button* button) { void OptionsScreen::buttonClicked(Button* button) {
if (button == btnClose) { if (button == btnClose) {
minecraft->options.save(); minecraft->reloadOptions();
if (minecraft->screen != NULL) { if (minecraft->screen != NULL) {
minecraft->setScreen(NULL); minecraft->setScreen(NULL);
} else { } else {
@@ -194,10 +195,11 @@ void OptionsScreen::generateOptionScreens() {
.addOptionItem(OPTIONS_SENSITIVITY, minecraft); .addOptionItem(OPTIONS_SENSITIVITY, minecraft);
// Game Pane // Game Pane
optionPanes[1]->addOptionItem(OPTIONS_DIFFICULTY, minecraft) optionPanes[1]->addOptionItem(OPTIONS_GUI_SCALE, minecraft)
.addOptionItem(OPTIONS_DIFFICULTY, minecraft)
.addOptionItem(OPTIONS_SERVER_VISIBLE, minecraft) .addOptionItem(OPTIONS_SERVER_VISIBLE, minecraft)
.addOptionItem(OPTIONS_THIRD_PERSON_VIEW, minecraft) .addOptionItem(OPTIONS_THIRD_PERSON_VIEW, minecraft)
.addOptionItem(OPTIONS_GUI_SCALE, minecraft) .addOptionItem(OPTIONS_WINDOW_SCALE, minecraft)
.addOptionItem(OPTIONS_SENSITIVITY, minecraft) .addOptionItem(OPTIONS_SENSITIVITY, minecraft)
.addOptionItem(OPTIONS_MUSIC_VOLUME, minecraft) .addOptionItem(OPTIONS_MUSIC_VOLUME, minecraft)
.addOptionItem(OPTIONS_SOUND_VOLUME, minecraft) .addOptionItem(OPTIONS_SOUND_VOLUME, minecraft)
@@ -208,7 +210,9 @@ void OptionsScreen::generateOptionScreens() {
// // Controls Pane // // Controls Pane
optionPanes[2]->addOptionItem(OPTIONS_INVERT_Y_MOUSE, minecraft) optionPanes[2]->addOptionItem(OPTIONS_INVERT_Y_MOUSE, minecraft)
.addOptionItem(OPTIONS_USE_TOUCHSCREEN, minecraft) .addOptionItem(OPTIONS_USE_TOUCHSCREEN, minecraft)
.addOptionItem(OPTIONS_AUTOJUMP, minecraft); .addOptionItem(OPTIONS_AUTOJUMP, minecraft)
.addOptionItem(OPTIONS_BLOCK_OUTLINE, minecraft)
.addOptionItem(OPTIONS_IS_JOY_TOUCH_AREA, minecraft);
for (int i = OPTIONS_KEY_FORWARD; i <= OPTIONS_KEY_USE; i++) { for (int i = OPTIONS_KEY_FORWARD; i <= OPTIONS_KEY_USE; i++) {
optionPanes[2]->addOptionItem((OptionId)i, minecraft); optionPanes[2]->addOptionItem((OptionId)i, minecraft);
@@ -221,17 +225,27 @@ void OptionsScreen::generateOptionScreens() {
// .addOptionItem(&Option::ANAGLYPH, minecraft) // .addOptionItem(&Option::ANAGLYPH, minecraft)
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft) .addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
.addOptionItem(OPTIONS_VSYNC, minecraft) .addOptionItem(OPTIONS_VSYNC, minecraft)
.addOptionItem(OPTIONS_VIEW_DISTANCE, minecraft)
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft) .addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
.addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft) .addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft)
.addOptionItem(OPTIONS_VIEW_BOBBING, minecraft) .addOptionItem(OPTIONS_VIEW_BOBBING, minecraft)
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft); .addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft)
.addOptionItem(OPTIONS_NORMAL_LIGHTING, minecraft)
.addOptionItem(OPTIONS_BEAUTIFUL_SKY, minecraft)
.addOptionItem(OPTIONS_VIGNETTE, minecraft);
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft) optionPanes[4]->addOptionItem(OPTIONS_TOUCH_OVERRIDE, minecraft)
.addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft) .addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
.addOptionItem(OPTIONS_MENU_STYLE, minecraft)
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft) .addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft) .addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
.addOptionItem(OPTIONS_TINTED_SIDE, minecraft)
.addOptionItem(OPTIONS_JAVA_HUD, minecraft) .addOptionItem(OPTIONS_JAVA_HUD, minecraft)
.addOptionItem(OPTIONS_FOG_TYPE, minecraft); .addOptionItem(OPTIONS_FOG_TYPE, minecraft)
.addOptionItem(OPTIONS_BETA_SKY, minecraft)
.addOptionItem(OPTIONS_RESTORED_ANIMS, minecraft)
.addOptionItem(OPTIONS_DEBUG_STYLE, minecraft);
} }
@@ -249,11 +263,17 @@ void OptionsScreen::mouseReleased(int x, int y, int buttonNum) {
super::mouseReleased(x, y, buttonNum); super::mouseReleased(x, y, buttonNum);
} }
void OptionsScreen::mouseWheel(int dx, int dy, int xm, int ym) {
if (currentOptionsGroup != NULL && currentOptionsGroup->pointInside(xm, ym) && dy != 0) {
currentOptionsGroup->scrollByPixels((float)dy * 18.0f);
}
}
void OptionsScreen::keyPressed(int eventKey) { void OptionsScreen::keyPressed(int eventKey) {
if (currentOptionsGroup != NULL) if (currentOptionsGroup != NULL)
currentOptionsGroup->keyPressed(minecraft, eventKey); currentOptionsGroup->keyPressed(minecraft, eventKey);
if (eventKey == Keyboard::KEY_ESCAPE) if (eventKey == Keyboard::KEY_ESCAPE)
minecraft->options.save(); minecraft->reloadOptions();
super::keyPressed(eventKey); super::keyPressed(eventKey);
} }

View File

@@ -27,6 +27,7 @@ public:
virtual void mouseClicked(int x, int y, int buttonNum); virtual void mouseClicked(int x, int y, int buttonNum);
virtual void mouseReleased(int x, int y, int buttonNum); virtual void mouseReleased(int x, int y, int buttonNum);
virtual void mouseWheel(int dx, int dy, int xm, int ym);
virtual void keyPressed(int eventKey); virtual void keyPressed(int eventKey);
virtual void charPressed(char inputChar); virtual void charPressed(char inputChar);

View File

@@ -10,18 +10,18 @@
#include "client/gui/screens/OptionsScreen.h" #include "client/gui/screens/OptionsScreen.h"
PauseScreen::PauseScreen(bool wasBackPaused) PauseScreen::PauseScreen(bool wasBackPaused)
: saveStep(0), : saveStep(0),
visibleTime(0), visibleTime(0),
bContinue(0), bContinue(0),
bQuit(0), bQuit(0),
bOptions(0), bOptions(0),
bQuitAndSaveLocally(0), bQuitAndSaveLocally(0),
bServerVisibility(0), bServerVisibility(0),
// bThirdPerson(0), // bThirdPerson(0),
wasBackPaused(wasBackPaused), wasBackPaused(wasBackPaused),
// bSound(OPTIONS_SOUND_VOLUME, 1, 0), // bSound(OPTIONS_SOUND_VOLUME, 1, 0),
bThirdPerson(OPTIONS_THIRD_PERSON_VIEW), bThirdPerson(OPTIONS_THIRD_PERSON_VIEW),
bHideGui(OPTIONS_HIDEGUI) bHideGui(OPTIONS_HIDEGUI)
{ {
ImageDef def; ImageDef def;
def.setSrc(IntRectangle(160, 144, 39, 31)); def.setSrc(IntRectangle(160, 144, 39, 31));
@@ -34,7 +34,7 @@ PauseScreen::PauseScreen(bool wasBackPaused)
// bSound.setImageDef(def, true); // bSound.setImageDef(def, true);
defSrc.y += defSrc.h; defSrc.y += defSrc.h;
bThirdPerson.setImageDef(def, true); bThirdPerson.setImageDef(def, true);
bHideGui.setImageDef(def, true); bHideGui.setImageDef(def, true);
//void setImageDef(ImageDef& imageDef, bool setButtonSize); //void setImageDef(ImageDef& imageDef, bool setButtonSize);
} }
@@ -44,24 +44,31 @@ PauseScreen::~PauseScreen() {
delete bQuitAndSaveLocally; delete bQuitAndSaveLocally;
delete bServerVisibility; delete bServerVisibility;
delete bOptions; delete bOptions;
// delete bThirdPerson; // delete bThirdPerson;
} }
void PauseScreen::init() { void PauseScreen::init() {
if (/* minecraft->useTouchscreen() */ true) { if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
bContinue = new Touch::TButton(1, "Back to game"); bContinue = new Touch::TButton(1, "Back to game");
bOptions = new Touch::TButton(5, "Options"); bOptions = new Touch::TButton(5, "Options");
bQuit = new Touch::TButton(2, "Quit to title"); bQuit = new Touch::TButton(2, "Quit to title");
bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map"); bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map");
bServerVisibility = new Touch::TButton(4, ""); bServerVisibility = new Touch::TButton(4, "");
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view"); // bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
} else { } else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
bContinue = new Button(1, "Back to game"); bContinue = new Button(1, "Back to game");
bOptions = new Button(5, "Options"); bOptions = new Button(5, "Options");
bQuit = new Button(2, "Quit to title"); bQuit = new Button(2, "Quit to title");
bQuitAndSaveLocally = new Button(3, "Quit and copy map"); bQuitAndSaveLocally = new Button(3, "Quit and copy map");
bServerVisibility = new Button(4, ""); bServerVisibility = new Button(4, "");
// bThirdPerson = new Button(5, "Toggle 3:rd person view"); // bThirdPerson = new Button(5, "Toggle 3:rd person view");
} else {
bContinue = new Button(1, 0, 0, 200, 20, "Back to game");
bServerVisibility = new Button(4, 0, 0, 200, 20, "");
bOptions = new Button(5, 0, 0, 200, 20, "Options...");
bQuit = new Button(2, 0, 0, 200, 20, "Save and quit to title");
bQuitAndSaveLocally = new Button(3, 0, 0, 200, 20, "Copy and quit map");
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
} }
buttons.push_back(bContinue); buttons.push_back(bContinue);
@@ -72,12 +79,12 @@ void PauseScreen::init() {
bHideGui.updateImage(&minecraft->options); bHideGui.updateImage(&minecraft->options);
// buttons.push_back(&bSound); // buttons.push_back(&bSound);
buttons.push_back(&bThirdPerson); buttons.push_back(&bThirdPerson);
//buttons.push_back(&bHideGui); //buttons.push_back(&bHideGui);
// If Back wasn't pressed, set up additional items (more than Quit to menu // If Back wasn't pressed, set up additional items (more than Quit to menu
// and Back to game) here // and Back to game) here
#if !defined(APPLE_DEMO_PROMOTION) && !defined(RPI) #if !defined(APPLE_DEMO_PROMOTION) && !defined(RPI)
if (true || !wasBackPaused) { if (true || !wasBackPaused) {
if (minecraft->raknetInstance) { if (minecraft->raknetInstance) {
if (minecraft->raknetInstance->isServer()) { if (minecraft->raknetInstance->isServer()) {
@@ -85,14 +92,14 @@ void PauseScreen::init() {
buttons.push_back(bServerVisibility); buttons.push_back(bServerVisibility);
} }
else { else {
#if !defined(DEMO_MODE) #if !defined(DEMO_MODE)
buttons.push_back(bQuitAndSaveLocally); buttons.push_back(bQuitAndSaveLocally);
#endif #endif
} }
} }
} }
#endif #endif
// buttons.push_back(bThirdPerson); // buttons.push_back(bThirdPerson);
for (unsigned int i = 0; i < buttons.size(); ++i) { for (unsigned int i = 0; i < buttons.size(); ++i) {
// if (buttons[i] == &bSound) continue; // if (buttons[i] == &bSound) continue;
@@ -103,27 +110,48 @@ void PauseScreen::init() {
} }
void PauseScreen::setupPositions() { void PauseScreen::setupPositions() {
saveStep = 0; saveStep = 0;
int yBase = 16; int yBase = 16;
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
yBase = 50;
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160; bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 200;
bQuitAndSaveLocally->width = bServerVisibility->width = 160; bQuitAndSaveLocally->width = bServerVisibility->width = 200;
bContinue->x = (width - bContinue->width) / 2; bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 32 * 1; bContinue->y = yBase + 24 * 1;
bOptions->x = (width - bOptions->width) / 2; bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bOptions->y = yBase + 32 * 2; bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 24 * 2;
bQuit->x = (width - bQuit->width) / 2; bOptions->x = (width - bOptions->width) / 2;
bQuit->y = yBase + 32 * 3; bOptions->y = yBase + 24 * 3 + 24;
bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 24 * 4 + 24;
} else {
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
bQuitAndSaveLocally->width = bServerVisibility->width = 160;
bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 32 * 1;
bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 32 * 2;
bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 32 * 3;
#if APPLE_DEMO_PROMOTION #if APPLE_DEMO_PROMOTION
bQuit->y += 16; bQuit->y += 16;
#endif #endif
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2; bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4; bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4;
}
// bSound.y = bThirdPerson.y = 8; // bSound.y = bThirdPerson.y = 8;
// bSound.x = 4; // bSound.x = 4;
@@ -161,9 +189,9 @@ void PauseScreen::buttonClicked(Button* button) {
minecraft->setScreen(NULL); minecraft->setScreen(NULL);
//minecraft->grabMouse(); //minecraft->grabMouse();
} }
if (button->id == bQuit->id) { if (button->id == bQuit->id) {
minecraft->leaveGame(); minecraft->leaveGame();
} }
if (button->id == bQuitAndSaveLocally->id) { if (button->id == bQuitAndSaveLocally->id) {
minecraft->leaveGame(true); minecraft->leaveGame(true);
} }
@@ -197,5 +225,5 @@ void PauseScreen::updateServerVisibilityText()
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) minecraft->netCallback; ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) minecraft->netCallback;
bServerVisibility->msg = ss->allowsIncomingConnections()? bServerVisibility->msg = ss->allowsIncomingConnections()?
"Server is visible" "Server is visible"
: "Server is invisible"; : "Server is invisible";
} }

View File

@@ -21,7 +21,7 @@ Screen* ScreenChooser::createScreen( ScreenId id )
Screen* screen = NULL; Screen* screen = NULL;
// :sob: // :sob:
if (/* _mc->useTouchscreen() */ true) { if (_mc->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
switch (id) { switch (id) {
case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break; case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break;
case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break; case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break;

View File

@@ -118,22 +118,15 @@ void SimpleChooseLevelScreen::setupPositions()
bGamemode->x = centerX - totalButtonWidth / 2; bGamemode->x = centerX - totalButtonWidth / 2;
bCheats->x = bGamemode->x + buttonWidth + buttonSpacing; bCheats->x = bGamemode->x + buttonWidth + buttonSpacing;
// compute vertical centre for buttons in remaining space // position Survival/Cheats buttons below the seed field
{ int buttonY = tSeed.y + tSeed.height + 20;
int bottomPad = 20; bGamemode->y = buttonY;
int availTop = buttonHeight + 20 + 30 + 10; // just below seed bCheats->y = buttonY;
int availBottom = height - bottomPad - bCreate->height - 10; // leave some gap before create
int availHeight = availBottom - availTop;
if (availHeight < 0) availHeight = 0;
int y = availTop + (availHeight - bGamemode->height) / 2;
bGamemode->y = y;
bCheats->y = y;
}
// position Create button just below with a small gap
bCreate->width = 100; bCreate->width = 100;
bCreate->x = centerX - bCreate->width / 2; bCreate->x = centerX - bCreate->width / 2;
int bottomPadding = 20; bCreate->y = buttonY + bGamemode->height + 40;
bCreate->y = height - bottomPadding - bCreate->height;
} }
void SimpleChooseLevelScreen::tick() void SimpleChooseLevelScreen::tick()

View File

@@ -23,49 +23,62 @@
// Some kind of default settings, might be overridden in ::init // Some kind of default settings, might be overridden in ::init
StartMenuScreen::StartMenuScreen() StartMenuScreen::StartMenuScreen()
: bHost( 2, 0, 0, 160, 24, "Start Game"),
bJoin( 3, 0, 0, 160, 24, "Join Game"),
bOptions( 4, 0, 0, 160, 24, "Options"),
bQuit( 5, "")
{ {
} }
StartMenuScreen::~StartMenuScreen() StartMenuScreen::~StartMenuScreen()
{ {
delete bHost;
delete bJoin;
delete bOptions;
delete bQuit;
} }
void StartMenuScreen::init() void StartMenuScreen::init()
{ {
bJoin.active = bHost.active = bOptions.active = true; if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
bHost = new Button( 2, 0, 0, 200, 20, "Singleplayer");
bJoin = new Button( 3, 0, 0, 200, 20, "Multiplayer");
bOptions = new Button( 4, 0, 0, 200, 20, "Options...");
bQuit = new Button( 5, 0, 0, 200, 20, "Ouit Game");
} else {
bHost = new Button( 2, 0, 0, 160, 24, "Start Game");
bJoin = new Button( 3, 0, 0, 160, 24, "Join Game");
bOptions = new Button( 4, 0, 0, 160, 24, "Options");
bQuit = new Button( 5, 0, 0, 160, 24, "Ouit Game");
}
bJoin->active = bHost->active = bOptions->active = true;
if (minecraft->options.getStringValue(OPTIONS_USERNAME).empty()) { if (minecraft->options.getStringValue(OPTIONS_USERNAME).empty()) {
return; // tick() will redirect to UsernameScreen return; // tick() will redirect to UsernameScreen
} }
buttons.push_back(&bHost); buttons.push_back(bHost);
buttons.push_back(&bJoin); buttons.push_back(bJoin);
//buttons.push_back(&bTest); //buttons.push_back(&bTest);
buttons.push_back(bQuit);
tabButtons.push_back(&bHost); tabButtons.push_back(bHost);
tabButtons.push_back(&bJoin); tabButtons.push_back(bJoin);
tabButtons.push_back(bQuit);
#ifndef RPI #ifndef RPI
buttons.push_back(&bOptions); buttons.push_back(bOptions);
tabButtons.push_back(&bOptions); tabButtons.push_back(bOptions);
#endif #endif
// add quit button (top right X icon) match OptionsScreen style //// add quit button (top right X icon) match OptionsScreen style
{ //{
ImageDef def; // ImageDef def;
def.name = "gui/touchgui.png"; // def.name = "gui/touchgui.png";
def.width = 34; // def.width = 34;
def.height = 26; // def.height = 26;
def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height)); // def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
bQuit.setImageDef(def, true); // bQuit.setImageDef(def, true);
bQuit.scaleWhenPressed = false; // bQuit.scaleWhenPressed = false;
buttons.push_back(&bQuit); // buttons.push_back(&bQuit);
// don't include in tab navigation // // don't include in tab navigation
} //}
copyright = "\xffMojang AB";//. Do not distribute!"; copyright = "\xffMojang AB";//. Do not distribute!";
@@ -93,20 +106,30 @@ void StartMenuScreen::init()
} }
void StartMenuScreen::setupPositions() { void StartMenuScreen::setupPositions() {
int yBase = height / 2; if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
int yBase = (height / 2) - 20;
bHost.y = yBase; bHost->y = yBase;
bJoin.y = bHost.y + 24 + 4; bJoin->y = bHost->y + 24;
bOptions.y = bJoin.y + 24 + 4; bOptions->y = bJoin->y + 24;
bQuit->y = bOptions->y + 24;
} else {
int yBase = height / 2;
bHost->y = yBase;
bJoin->y = bHost->y + 24 + 4;
bOptions->y = bJoin->y + 24 + 4;
bQuit->y = bOptions->y + 24 + 4;
}
// Center buttons // Center buttons
bHost.x = (width - bHost.width) / 2; bHost->x = (width - bHost->width) / 2;
bJoin.x = (width - bJoin.width) / 2; bJoin->x = (width - bJoin->width) / 2;
bOptions.x = (width - bOptions.width) / 2; bOptions->x = (width - bOptions->width) / 2;
bQuit->x = (width - bQuit->width) / 2;
// position quit icon at top-right (use image-defined size) //// position quit icon at top-right (use image-defined size)
bQuit.x = width - bQuit.width; //bQuit.x = width - bQuit.width;
bQuit.y = 0; //bQuit.y = 0;
} }
void StartMenuScreen::tick() { void StartMenuScreen::tick() {
@@ -114,7 +137,7 @@ void StartMenuScreen::tick() {
void StartMenuScreen::buttonClicked(Button* button) { void StartMenuScreen::buttonClicked(Button* button) {
if (button->id == bHost.id) if (button->id == bHost->id)
{ {
#if defined(DEMO_MODE) || defined(APPLE_DEMO_PROMOTION) #if defined(DEMO_MODE) || defined(APPLE_DEMO_PROMOTION)
minecraft->setScreen( new SimpleChooseLevelScreen("_DemoLevel") ); minecraft->setScreen( new SimpleChooseLevelScreen("_DemoLevel") );
@@ -122,16 +145,16 @@ void StartMenuScreen::buttonClicked(Button* button) {
minecraft->screenChooser.setScreen(SCREEN_SELECTWORLD); minecraft->screenChooser.setScreen(SCREEN_SELECTWORLD);
#endif #endif
} }
if (button->id == bJoin.id) if (button->id == bJoin->id)
{ {
minecraft->locateMultiplayer(); minecraft->locateMultiplayer();
minecraft->screenChooser.setScreen(SCREEN_JOINGAME); minecraft->screenChooser.setScreen(SCREEN_JOINGAME);
} }
if (button->id == bOptions.id) if (button->id == bOptions->id)
{ {
minecraft->setScreen(new OptionsScreen()); minecraft->setScreen(new OptionsScreen());
} }
if (button == &bQuit) if (button->id == bQuit->id)
{ {
minecraft->quit(); minecraft->quit();
} }

View File

@@ -23,10 +23,10 @@ public:
bool isInGameScreen(); bool isInGameScreen();
private: private:
Button bHost; Button* bHost;
Button bJoin; Button* bJoin;
Button bOptions; Button* bOptions;
ImageButton bQuit; // X button in top-right corner Button* bQuit;
std::string copyright; std::string copyright;
int copyrightPosX; int copyrightPosX;

View File

@@ -203,7 +203,7 @@ void ModelPart::compile( float scale )
void ModelPart::draw() void ModelPart::draw()
{ {
#ifdef OPENGL_ES #ifdef OPENGL_ES
drawArrayVT_NoState(vboId, cubes.size() * 2 * 3 * 6, 24); drawArrayVTN_NoState(vboId, cubes.size() * 2 * 3 * 6, 36);
#else #else
glCallList(list); glCallList(list);
#endif #endif

View File

@@ -43,6 +43,18 @@ void PolygonQuad::mirror() {
} }
void PolygonQuad::render(Tesselator& t, float scale, int vboId /* = -1 */) { void PolygonQuad::render(Tesselator& t, float scale, int vboId /* = -1 */) {
Vec3 v0 = vertices[0].pos - vertices[1].pos;
Vec3 v1 = vertices[2].pos - vertices[1].pos;
Vec3 n = v1.cross(v0).normalized();
if (_flipNormal == true)
{
t.normal(-n.x , -n.y , -n.z );
}
else
{
t.normal(n.x , n.y , n.z );
}
for (int i = 0; i < 4; i++) { for (int i = 0; i < 4; i++) {
VertexPT& v = vertices[i]; VertexPT& v = vertices[i];
t.vertexUV(v.pos.x * scale, v.pos.y * scale, v.pos.z * scale, v.u, v.v); t.vertexUV(v.pos.x * scale, v.pos.y * scale, v.pos.z * scale, v.u, v.v);

View File

@@ -4,6 +4,7 @@
#include "../../../gui/Gui.h" #include "../../../gui/Gui.h"
#include "../../../renderer/Tesselator.h" #include "../../../renderer/Tesselator.h"
#include "../../../../world/entity/player/Player.h" #include "../../../../world/entity/player/Player.h"
#include "../../../../util/Mth.h"
#include "../../../Minecraft.h" #include "../../../Minecraft.h"
#include "../../../../platform/log.h" #include "../../../../platform/log.h"
@@ -125,48 +126,80 @@ void TouchscreenInput_TestFps::onConfigChanged(const Config& c) {
*/ */
// Code for "D-pad with jump in center" // Code for "D-pad with jump in center"
float Bw = w * 0.11f;//0.08f; // Calculate button size so the full 3x3 grid fits on screen with margins
float Bh = Bw;//0.15f; const float margin = 12.0f;
float availW = w - margin * 2; // horizontal space available
// If too large (like playing on Tablet) float availH = h - margin * 2; // vertical space available
// Each button: 3 wide, 3 tall
float Bw = availW / 3.0f;
float Bh = availH / 3.0f;
// Use the smaller of the two to maintain square buttons
float btnSize = Mth::Min(Bw, Bh);
// Scale down to 65% of max available for a more comfortable, non-obtrusive size
btnSize *= 0.65f;
// Clamp to physical millimeters for consistency across DPIs
PixelCalc& pc = _minecraft->pixelCalc; PixelCalc& pc = _minecraft->pixelCalc;
if (pc.pixelsToMillimeters(Bw) > 200) { //14 float minBtnPx = pc.millimetersToPixels(35); // minimum touch target
Bw = Bh = pc.millimetersToPixels(200); //14 float maxBtnPx = pc.millimetersToPixels(90); // maximum
} if (btnSize < minBtnPx) btnSize = minBtnPx;
if (btnSize > maxBtnPx) btnSize = maxBtnPx;
float Bw2 = btnSize;
float Bh2 = btnSize;
// temp data // temp data
float xx; float xx;
float yy; float yy;
const float BaseY = -8 + h - 3.0f * Bh; // Position from top-left (or top-right for left-handed)
const float BaseX = _options->getBooleanValue(OPTIONS_IS_LEFT_HANDED)? -8 + w - 3 * Bw float dpadTotalW = 3.0f * Bw2;
: 8 + 0; float dpadTotalH = 3.0f * Bh2;
// Place at top of screen instead of bottom
float BaseY = margin;
if (BaseY + dpadTotalH > h - margin) BaseY = h - dpadTotalH - margin;
float BaseX = _options->getBooleanValue(OPTIONS_IS_LEFT_HANDED) ? w - dpadTotalW - margin : margin;
if (BaseX < margin) BaseX = margin;
if (BaseX + dpadTotalW > w - margin) BaseX = w - dpadTotalW - margin;
// Setup the bounding rectangle // Setup the bounding rectangle
_boundingRectangle = RectangleArea(BaseX, BaseY, BaseX + 3 * Bw, BaseY + 3 * Bh); _boundingRectangle = RectangleArea(BaseX, BaseY, BaseX + dpadTotalW, BaseY + dpadTotalH);
xx = BaseX + Bw; yy = BaseY; xx = BaseX + Bw2; yy = BaseY;
_model.addArea(AREA_DPAD_N, aUp = new RectangleArea(xx, yy, xx+Bw, yy+Bh)); _model.addArea(AREA_DPAD_N, aUp = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
xx = BaseX; xx = BaseX;
aUpLeft = new RectangleArea(xx, yy, xx+Bw, yy+Bh); aUpLeft = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2);
xx = BaseX + 2 * Bw; xx = BaseX + 2 * Bw2;
aUpRight = new RectangleArea(xx, yy, xx+Bw, yy+Bh); aUpRight = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2);
xx = BaseX + Bw; yy = BaseY + Bh; xx = BaseX + Bw2; yy = BaseY + Bh2;
_model.addArea(AREA_DPAD_C, aJump = new RectangleArea(xx, yy, xx+Bw, yy+Bh)); _model.addArea(AREA_DPAD_C, aJump = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
xx = BaseX + Bw; yy = BaseY + 2 * Bh; xx = BaseX + Bw2; yy = BaseY + 2 * Bh2;
_model.addArea(AREA_DPAD_S, aDown = new RectangleArea(xx, yy, xx+Bw, yy+Bh)); _model.addArea(AREA_DPAD_S, aDown = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
xx = BaseX; yy = BaseY + Bh; xx = BaseX; yy = BaseY + Bh2;
_model.addArea(AREA_DPAD_W, aLeft = new RectangleArea(xx, yy, xx+Bw, yy+Bh)); _model.addArea(AREA_DPAD_W, aLeft = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
xx = BaseX + 2 * Bw; yy = BaseY + Bh; xx = BaseX + 2 * Bw2; yy = BaseY + Bh2;
_model.addArea(AREA_DPAD_E, aRight = new RectangleArea(xx, yy, xx+Bw, yy+Bh)); _model.addArea(AREA_DPAD_E, aRight = new RectangleArea(xx, yy, xx+Bw2, yy+Bh2));
float maxPixels = _minecraft->pixelCalc.millimetersToPixels(10); // Pause and chat buttons - sized relative to D-pad buttons, with bounds checking
// float btnSize = Mth::Min(18 * Gui::GuiScale, maxPixels); float actionBtnSize = Bw2 * 0.7f;
float btnSize = pc.millimetersToPixels(18 * Gui::GuiScale); float actionBtnMargin = 8.0f;
_model.addArea(AREA_PAUSE, aPause = new RectangleArea(w - 4 - btnSize, 4, w - 4, 4 + btnSize)); // Clamp action button size
_model.addArea(AREA_CHAT, aChat = new RectangleArea(w - 8 - btnSize * 2, 4, w - 8 - btnSize, 4 + btnSize)); if (actionBtnSize < pc.millimetersToPixels(30)) actionBtnSize = pc.millimetersToPixels(30);
if (actionBtnSize > pc.millimetersToPixels(120)) actionBtnSize = pc.millimetersToPixels(120);
_model.addArea(AREA_PAUSE, aPause = new RectangleArea(
w - actionBtnMargin - actionBtnSize, actionBtnMargin,
w - actionBtnMargin, actionBtnMargin + actionBtnSize));
_model.addArea(AREA_CHAT, aChat = new RectangleArea(
w - actionBtnMargin * 2 - actionBtnSize * 2, actionBtnMargin,
w - actionBtnMargin * 2 - actionBtnSize, actionBtnMargin + actionBtnSize));
//rebuild(); //rebuild();
} }

File diff suppressed because it is too large Load Diff

View File

@@ -21,11 +21,12 @@
#include "../../world/item/BowItem.h" #include "../../world/item/BowItem.h"
#include "../../world/level/tile/LeafTile.h" #include "../../world/level/tile/LeafTile.h"
#include "entity/HumanoidMobRenderer.h" #include "entity/HumanoidMobRenderer.h"
#include "Lighting.h"
//static StopwatchHandler handler; //static StopwatchHandler handler;
ItemInHandRenderer::ItemInHandRenderer( Minecraft* mc ) ItemInHandRenderer::ItemInHandRenderer( Minecraft* mc )
: mc(mc), : mc(mc),
lastSlot(-1), lastSlot(-1),
height(0), height(0),
oHeight(0), oHeight(0),
@@ -49,21 +50,47 @@ ItemInHandRenderer::ItemInHandRenderer( Minecraft* mc )
void ItemInHandRenderer::tick() void ItemInHandRenderer::tick()
{ {
oHeight = height; oHeight = height;
item.id = 0; //item.id = 0;
ItemInstance* itemInHand = mc->player->inventory->getSelected(); ItemInstance* itemInHand = mc->player->inventory->getSelected();
if (itemInHand && itemInHand->count > 0) { bool sameItem = (itemInHand && item.id == itemInHand->id && item.getAuxValue() == itemInHand->getAuxValue());
item.id = itemInHand->id;
item.setAuxValue(itemInHand->getAuxValue());
if (mc->options.getBooleanValue(OPTIONS_RESTORED_ANIMS)) // if enabled, restores and fixes item switching animation
{
if (!itemInHand && item.id == 0) sameItem = true;
float max = 0.4f;
float tHeight = sameItem ? 1 : 0;
float dd = tHeight - height;
if (dd < -max) dd = -max;
if (dd > max) dd = max;
height += dd;
if (height < 0.1){
if (itemInHand && itemInHand->count > 0) {
item.id = itemInHand->id;
item.setAuxValue(itemInHand->getAuxValue());
} else {
item.id = 0;
}
}
} else // otherwise use vanilla broken behaviour where it instantly switches items/blocks
{
if (itemInHand && itemInHand->count > 0) {
item.id = itemInHand->id;
item.setAuxValue(itemInHand->getAuxValue());
}
float max = 0.4f;
float tHeight = 1;//matches ? 1 : 0;
float dd = tHeight - height;
if (dd < -max) dd = -max;
if (dd > max) dd = max;
height += dd;
} }
float max = 0.4f;
float tHeight = 1;//matches ? 1 : 0;
float dd = tHeight - height;
if (dd < -max) dd = -max;
if (dd > max) dd = max;
height += dd;
} }
void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item ) void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
@@ -92,7 +119,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
if(mob != NULL) { if(mob != NULL) {
itemIcon = mob->getItemInHandIcon(item, 0); itemIcon = mob->getItemInHandIcon(item, 0);
} }
bool reTesselate(false); bool reTesselate(false);
if(itemIcon != lastIconRendered && lastItemRendered == itemId) if(itemIcon != lastIconRendered && lastItemRendered == itemId)
reTesselate = true; reTesselate = true;
@@ -139,9 +166,9 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
float v1 = (vp * 16 + 15.99f) / 256.0f; float v1 = (vp * 16 + 15.99f) / 256.0f;
float r = 1.0f; float r = 1.0f;
// float xo = 0.0f; // float xo = 0.0f;
// float yo = 0.3f; // float yo = 0.3f;
/* /*
//glEnable2(GL_RESCALE_NORMAL); //glEnable2(GL_RESCALE_NORMAL);
glTranslatef2(-xo, -yo, 0); glTranslatef2(-xo, -yo, 0);
float s = 1.5f; float s = 1.5f;
@@ -150,19 +177,28 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
glRotatef2(50, 0, 1, 0); glRotatef2(50, 0, 1, 0);
glRotatef2(45 + 290, 0, 0, 1); glRotatef2(45 + 290, 0, 0, 1);
glTranslatef2(-15 / 16.0f, -1 / 16.0f, 0); glTranslatef2(-15 / 16.0f, -1 / 16.0f, 0);
*/ */
float dd = 1 / 16.0f; float dd = 1 / 16.0f;
float col = 1.0f;
float br = mc->player->getBrightness(0);
t.color(col*br,col*br,col*br,1.0f);
t.normal(0.0f, 0.0f, 1.0f);
t.vertexUV(0, 0, 0, u0, v1); t.vertexUV(0, 0, 0, u0, v1);
t.vertexUV(r, 0, 0, u1, v1); t.vertexUV(r, 0, 0, u1, v1);
t.vertexUV(r, 1, 0, u1, v0); t.vertexUV(r, 1, 0, u1, v0);
t.vertexUV(0, 1, 0, u0, v0); t.vertexUV(0, 1, 0, u0, v0);
t.normal(0.0f, 0.0f, -1.0f);
t.vertexUV(0, 1, 0 - dd, u0, v0); t.vertexUV(0, 1, 0 - dd, u0, v0);
t.vertexUV(r, 1, 0 - dd, u1, v0); t.vertexUV(r, 1, 0 - dd, u1, v0);
t.vertexUV(r, 0, 0 - dd, u1, v1); t.vertexUV(r, 0, 0 - dd, u1, v1);
t.vertexUV(0, 0, 0 - dd, u0, v1); t.vertexUV(0, 0, 0 - dd, u0, v1);
col = 0.8f;
t.color(col*br,col*br,col*br,1.0f);
t.normal(-1.0f, 0.0f, 0.0f);
for (int i = 0; i < 16; i++) { for (int i = 0; i < 16; i++) {
float p = i / 16.0f; float p = i / 16.0f;
float uu = u0 + (u1 - u0) * p - 0.5f / 256.0f; float uu = u0 + (u1 - u0) * p - 0.5f / 256.0f;
@@ -172,6 +208,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
t.vertexUV(xx, 1, 0, uu, v0); t.vertexUV(xx, 1, 0, uu, v0);
t.vertexUV(xx, 1, 0 - dd, uu, v0); t.vertexUV(xx, 1, 0 - dd, uu, v0);
} }
t.normal(1.0f, 0.0f, 0.0f);
for (int i = 0; i < 16; i++) { for (int i = 0; i < 16; i++) {
float p = i / 16.0f; float p = i / 16.0f;
float uu = u0 + (u1 - u0) * p - 0.5f / 256.0f; float uu = u0 + (u1 - u0) * p - 0.5f / 256.0f;
@@ -181,6 +218,10 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
t.vertexUV(xx, 0, 0, uu, v1); t.vertexUV(xx, 0, 0, uu, v1);
t.vertexUV(xx, 0, 0 - dd, uu, v1); t.vertexUV(xx, 0, 0 - dd, uu, v1);
} }
col = 0.6f;
t.color(col*br,col*br,col*br,1.0f);
t.normal(0.0f, 1.0f, 0.0f);
for (int i = 0; i < 16; i++) { for (int i = 0; i < 16; i++) {
float p = i / 16.0f; float p = i / 16.0f;
float vv = v1 + (v0 - v1) * p - 0.5f / 256.0f; float vv = v1 + (v0 - v1) * p - 0.5f / 256.0f;
@@ -190,6 +231,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
t.vertexUV(r, yy, 0 - dd, u1, vv); t.vertexUV(r, yy, 0 - dd, u1, vv);
t.vertexUV(0, yy, 0 - dd, u0, vv); t.vertexUV(0, yy, 0 - dd, u0, vv);
} }
t.normal(0.0f, -1.0f, 0.0f);
for (int i = 0; i < 16; i++) { for (int i = 0; i < 16; i++) {
float p = i / 16.0f; float p = i / 16.0f;
float vv = v1 + (v0 - v1) * p - 0.5f / 256.0f; float vv = v1 + (v0 - v1) * p - 0.5f / 256.0f;
@@ -219,7 +261,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
} }
mc->textures->loadAndBindTexture(renderObject.texture); mc->textures->loadAndBindTexture(renderObject.texture);
drawArrayVT_NoState(renderObject.chunk.vboId, renderObject.chunk.vertexCount); drawArrayVTN_NoState(renderObject.chunk.vboId, renderObject.chunk.vertexCount);
if (renderObject.isFlat) if (renderObject.isFlat)
glPopMatrix2(); glPopMatrix2();
} }
@@ -227,6 +269,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
//handler.printEvery(100); //handler.printEvery(100);
} }
void ItemInHandRenderer::render( float a ) void ItemInHandRenderer::render( float a )
{ {
//return; //return;
@@ -241,6 +284,8 @@ void ItemInHandRenderer::render( float a )
glPushMatrix2(); glPushMatrix2();
glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0); glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0);
glRotatef2(player->yRotO + (player->yRot - player->yRotO) * a, 0, 1, 0); glRotatef2(player->yRotO + (player->yRot - player->yRotO) * a, 0, 1, 0);
glEnable(GL_RESCALE_NORMAL);
Lighting::turnOn(mc);
glPopMatrix2(); glPopMatrix2();
float br = mc->level->getBrightness(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z)); float br = mc->level->getBrightness(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
@@ -293,7 +338,7 @@ void ItemInHandRenderer::render( float a )
glTranslatef2(0.7f * d, -0.65f * d - (1 - h) * 0.6f, -0.9f * d); glTranslatef2(0.7f * d, -0.65f * d - (1 - h) * 0.6f, -0.9f * d);
glRotatef2(45, 0, 1, 0); glRotatef2(45, 0, 1, 0);
//glEnable2(GL_RESCALE_NORMAL); glEnable2(GL_RESCALE_NORMAL);
glRotatef2(-swing3 * 20, 0, 1, 0); glRotatef2(-swing3 * 20, 0, 1, 0);
glRotatef2(-swing2 * 20, 0, 0, 1); glRotatef2(-swing2 * 20, 0, 0, 1);
glRotatef2(-swing2 * 80, 1, 0, 0); glRotatef2(-swing2 * 80, 1, 0, 0);
@@ -330,7 +375,9 @@ void ItemInHandRenderer::render( float a )
} }
glEnableClientState2(GL_VERTEX_ARRAY); glEnableClientState2(GL_VERTEX_ARRAY);
glEnableClientState2(GL_TEXTURE_COORD_ARRAY); glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
glEnableClientState2(GL_NORMAL_ARRAY);
renderItem(player, item); renderItem(player, item);
glDisableClientState2(GL_NORMAL_ARRAY);
glDisableClientState2(GL_VERTEX_ARRAY); glDisableClientState2(GL_VERTEX_ARRAY);
glDisableClientState2(GL_TEXTURE_COORD_ARRAY); glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
glPopMatrix2(); glPopMatrix2();
@@ -349,14 +396,15 @@ void ItemInHandRenderer::render( float a )
glTranslatef2(0.8f * d, -0.75f * d - (1 - h) * 0.6f, -0.9f * d); glTranslatef2(0.8f * d, -0.75f * d - (1 - h) * 0.6f, -0.9f * d);
glRotatef2(45, 0, 1, 0); glRotatef2(45, 0, 1, 0);
//glEnable2(GL_RESCALE_NORMAL); // glEnable2(GL_RESCALE_NORMAL);
glEnable(GL_NORMALIZE);
glRotatef2(swing2 * 70, 0, 1, 0); glRotatef2(swing2 * 70, 0, 1, 0);
glRotatef2(-swing3 * 20, 0, 0, 1); glRotatef2(-swing3 * 20, 0, 0, 1);
// glRotatef2(-swing2 * 80, 1, 0, 0); // glRotatef2(-swing2 * 80, 1, 0, 0);
mc->textures->loadAndBindTexture(player->getTexture()); mc->textures->loadAndBindTexture(player->getTexture());
glTranslatef2(-1.0f, +3.6f, +3.5f); glTranslatef2(-1.0f, +3.6f, +3.5f);
glRotatef2(120, 0, 0, 1); glRotatef2(120, 0, 0, 1);
glRotatef2(180 + 20, 1, 0, 0); glRotatef2(180 + 20, 1, 0, 0);
glRotatef2(-90 - 45, 0, 1, 0); glRotatef2(-90 - 45, 0, 1, 0);
glScalef2(1.5f / 24.0f * 16, 1.5f / 24.0f * 16, 1.5f / 24.0f * 16); glScalef2(1.5f / 24.0f * 16, 1.5f / 24.0f * 16, 1.5f / 24.0f * 16);
@@ -369,8 +417,8 @@ void ItemInHandRenderer::render( float a )
playerRenderer->renderHand(); playerRenderer->renderHand();
glPopMatrix2(); glPopMatrix2();
} }
//glDisable2(GL_RESCALE_NORMAL); glDisable2(GL_RESCALE_NORMAL);
//Lighting.turnOff(); Lighting::turnOff();
//w.stop(); //w.stop();
} }
@@ -395,10 +443,10 @@ void ItemInHandRenderer::renderScreenEffect( float a )
} }
} }
// if (mc->player->isUnderLiquid(Material::water)) { if (mc->player->isUnderLiquid(Material::water)) {
//mc->textures->loadAndBindTexture("misc/water.png"); mc->textures->loadAndBindTexture("misc/water.png");
// renderWater(a); renderWater(a);
// } }
glEnable2(GL_ALPHA_TEST); glEnable2(GL_ALPHA_TEST);
} }

View File

@@ -26,6 +26,7 @@
#include "../../client/player/LocalPlayer.h" #include "../../client/player/LocalPlayer.h"
#include "../../world/level/GrassColor.h" #include "../../world/level/GrassColor.h"
#include "Lighting.h"
#ifdef GFX_SMALLER_CHUNKS #ifdef GFX_SMALLER_CHUNKS
/* static */ const int LevelRenderer::CHUNK_SIZE = 8; /* static */ const int LevelRenderer::CHUNK_SIZE = 8;
@@ -76,6 +77,9 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
//for (int i = 0; i < numListsOrBuffers; ++i) printf("bufId %d: %d\t", i, chunkBuffers[i]); //for (int i = 0; i < numListsOrBuffers; ++i) printf("bufId %d: %d\t", i, chunkBuffers[i]);
glGenBuffers2(1, &skyBuffer); glGenBuffers2(1, &skyBuffer);
glGenBuffers2(1, &voidBuffer);
glGenBuffers2(1, &starBuffer);
generateStars();
generateSky(); generateSky();
#else #else
int maxChunksWidth = 1024 / CHUNK_SIZE; int maxChunksWidth = 1024 / CHUNK_SIZE;
@@ -94,6 +98,8 @@ LevelRenderer::~LevelRenderer()
#ifdef OPENGL_ES #ifdef OPENGL_ES
glDeleteBuffers(numListsOrBuffers, chunkBuffers); glDeleteBuffers(numListsOrBuffers, chunkBuffers);
glDeleteBuffers(1, &skyBuffer); glDeleteBuffers(1, &skyBuffer);
glDeleteBuffers(1, &voidBuffer);
glDeleteBuffers(1, &starBuffer);
delete[] chunkBuffers; delete[] chunkBuffers;
#else #else
glDeleteLists(numListsOrBuffers, chunkLists); glDeleteLists(numListsOrBuffers, chunkLists);
@@ -121,6 +127,25 @@ void LevelRenderer::generateSky() {
} }
t.end(true, skyBuffer); t.end(true, skyBuffer);
yy = (float) (-16);
t.begin();
// pretty much the same thing as the sky one above except uses inverted values to generate the void plane.
voidVertexCount = 0;
for (int xx = -s * d; xx <= s * d; xx += s) {
for (int zz = -s * d; zz <= s * d; zz += s) {
t.vertex((float) xx + 0, yy, (float) zz + s);
t.vertex((float)(xx + s), yy, (float) zz + s);
t.vertex((float)(xx + s), yy, (float)(zz + 0));
t.vertex((float) xx + 0, yy, (float)(zz + 0));
//LOGI("x, z: %d, %d\n", xx, zz);
voidVertexCount += 4;
}
}
t.end(true, voidBuffer);
//LOGI("skyvertexcount: %d\n", skyVertexCount); //LOGI("skyvertexcount: %d\n", skyVertexCount);
//glEndList(); //glEndList();
} }
@@ -146,10 +171,6 @@ void LevelRenderer::setLevel( Level* level )
level->addListener(this); level->addListener(this);
allChanged(); allChanged();
} }
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
allChanged();
}
} }
void LevelRenderer::allChanged() void LevelRenderer::allChanged()
@@ -168,6 +189,9 @@ void LevelRenderer::allChanged()
FoliageColor::setUseTint(tint); FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint); GrassColor::setUseTint(tint);
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
TileRenderer::setUseTint(sideTint);
int dist = (512 >> 3) << (3 - lastViewDistance); int dist = (512 >> 3) << (3 - lastViewDistance);
if (lastViewDistance <= 2 && mc->isPowerVR()) if (lastViewDistance <= 2 && mc->isPowerVR())
@@ -325,6 +349,37 @@ int LevelRenderer::render( Mob* player, int layer, float alpha )
allChanged(); allChanged();
} }
bool SmoothLightState = mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION);
if (SmoothLightState != mc->useAmbientOcclusion){
mc->useAmbientOcclusion = SmoothLightState;
allChanged();
}
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
if (tint != LastTint) {
LastTint = tint;
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
allChanged();
}
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
if (sideTint != LastSideTint) {
LastSideTint = sideTint;
TileRenderer::setUseTint(sideTint);
allChanged();
}
TIMER_PUSH("sortchunks"); TIMER_PUSH("sortchunks");
for (int i = 0; i < 10; i++) { for (int i = 0; i < 10; i++) {
@@ -513,15 +568,15 @@ void LevelRenderer::render(const AABB& b) const
{ {
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
glColor4f2(1, 1, 1, 1); // glColor4f2(1, 1, 1, 1);
textures->loadAndBindTexture("terrain.png"); // textures->loadAndBindTexture("terrain.png"); // uh need to check java - shredder
//t.begin(); //t.begin();
t.color(255, 255, 255, 255); // t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder
t.offset(((Mob*)mc->player)->getPos(0).negated());
// t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render
glLineWidth(2.0f); // make it more thick - shredder
t.begin(GL_LINE_STRIP); t.begin(GL_LINE_STRIP);
t.vertex(b.x0, b.y0, b.z0); t.vertex(b.x0, b.y0, b.z0);
t.vertex(b.x1, b.y0, b.z0); t.vertex(b.x1, b.y0, b.z0);
@@ -1009,13 +1064,66 @@ std::string LevelRenderer::gatherStats1() {
} }
// //
// /*public*/ std::string gatherStats2() { std::string LevelRenderer::gatherStats2() {
// return "E: " + renderedEntities + "/" + totalEntities + ". B: " + culledEntities + ", I: " + ((totalEntities - culledEntities) - renderedEntities); std::stringstream ss;
// } ss << "E: "<< renderedEntities << "/" << totalEntities << ". B: " << culledEntities << ", I: " << (totalEntities - culledEntities) - renderedEntities <<"\n";
return ss.str();
}
// //
// int[] toRender = new int[50000]; // int[] toRender = new int[50000];
// IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64); // IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64);
void LevelRenderer::generateStars() {
// ported from java beta again,
// converted the doubles into floats to be consistent, shouldnt affect much - shredder
Random random = Random(10842L);
Tesselator& t = Tesselator::instance;
t.begin();
starVertexCount = 0;
for (int i = 0; i < 1500; i++) {
float d = random.nextFloat() * 2.0F - 1.0F;
float e = random.nextFloat() * 2.0F - 1.0F;
float f = random.nextFloat() * 2.0F - 1.0F;
float g = 0.25F + random.nextFloat() * 0.25F;
float h = d * d + e * e + f * f;
if (h < 1.0 && h > 0.01) {
h = 1.0 / Mth::sqrt(h);
d *= h;
e *= h;
f *= h;
float j = d * 100.0;
float k = e * 100.0;
float l = f * 100.0;
float m = Mth::atan2(d, f);
float n = Mth::sin(m);
float o = Mth::cos(m);
float p = Mth::atan2(Mth::sqrt(d * d + f * f), e);
float q = Mth::sin(p);
float r = Mth::cos(p);
float s = random.nextDouble() * Mth::PI * 2.0;
float t2 = Mth::sin(s);
float u = Mth::cos(s);
for (int v = 0; v < 4; v++) {
float w = 0.0;
float x = ((v & 2) - 1) * g;
float y = ((v + 1 & 2) - 1) * g;
float aa = x * u - y * t2;
float ab = y * u + x * t2;
float ad = aa * q + w * r;
float ae = w * q - aa * r;
float af = ae * n - ab * o;
float ah = ab * n + ae * o;
t.vertex(j + af, k + ad, l + ah);
}
starVertexCount += 4;
}
}
t.end(true, starBuffer);
}
void LevelRenderer::renderSky(float alpha) { void LevelRenderer::renderSky(float alpha) {
if (mc->level->dimension->foggy) return; if (mc->level->dimension->foggy) return;
@@ -1036,19 +1144,125 @@ void LevelRenderer::renderSky(float alpha) {
} }
glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1); glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1);
//Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
// @TODO shredder - should not enable or disable depth mask if using legacy sky because mcpe sky rendering is awful and will render clouds above terrain
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
glDepthMask(false);
}
glEnable2(GL_FOG); glEnable2(GL_FOG);
glColor4f2(sr, sg, sb, 1.0f); glColor4f2(sr, sg, sb, 1.0f);
#ifdef OPENGL_ES #ifdef OPENGL_ES
drawArrayVT(skyBuffer, skyVertexCount); drawArrayVT(skyBuffer, skyVertexCount);
#endif #endif
glEnable2(GL_TEXTURE_2D); glDisable(GL_FOG);
glDisable(GL_ALPHA_TEST);
// re ported this again from beta 1.6.6, thanks to the mcpe 0.1 decomp team's code for some bit of help about the void layer - shredder
// Sunrise
if (mc->options.getBooleanValue(OPTIONS_BEAUTIFUL_SKY)) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Lighting::turnOff();
float* c = level->dimension->getSunriseColor(level->getTimeOfDay(alpha), alpha);
if (c != nullptr)
{
glDisable(GL_TEXTURE_2D);
// glShadeModel(GL_SMOOTH); //
glPushMatrix();
glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
glRotatef(level->getTimeOfDay(alpha) > 0.5f ? 180 : 0, 0.0f, 0.0f, 1.0f);
t.begin(GL_TRIANGLE_FAN);
t.color(c[0], c[1], c[2], c[3]);
t.vertex(0.0f, 100.0f, 0.0f);
t.color(c[0], c[1], c[2], 0.0f);
int steps = 16;
for (int i = 0; i <= steps; i++)
{
float a = i * 3.1415927f * 2.0f / steps;
float sin = Mth::sin(a);
float cos = Mth::cos(a);
t.vertex((sin * 120.0f), (cos * 120.0f), (-cos * 40.0f * c[3]));
}
t.draw();
glPopMatrix();
// glShadeModel(GL_FLAT); //
}
// gets the time of day and rotates the sun and moon png based on the time
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glPushMatrix();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glTranslatef(sc.x, sc.y, sc.z);
glRotatef(0.0f, 0.0f, 0.0f, 1.0f);
glRotatef(level->getTimeOfDay(alpha) * 360.0f, 1.0f, 0.0f, 0.0f);
float ss = 30.0f;
textures->loadAndBindTexture("terrain/sun.png");
t.begin();
t.vertexUV(-ss, 100.0f, -ss, 0.0f, 0.0f);
t.vertexUV(ss, 100.0f, -ss, 1.0f, 0.0f);
t.vertexUV(ss, 100.0f, ss, 1.0f, 1.0f);
t.vertexUV(-ss, 100.0f, ss, 0.0f, 1.0f);
t.draw();
ss = 20.0f;
textures->loadAndBindTexture("terrain/moon.png");
t.begin();
t.vertexUV(-ss, -100.0f, ss, 1.0f, 1.0f);
t.vertexUV(ss, -100.0f, ss, 0.0f, 1.0f);
t.vertexUV(ss, -100.0f, -ss, 0.0f, 0.0f);
t.vertexUV(-ss, -100.0f, -ss, 1.0f, 0.0f);
t.draw();
glDisable(GL_TEXTURE_2D);
float a = level->getStarBrightness(alpha);
if (a > 0.0f)
{
glColor4f(a, a, a, a);
drawArrayVT(starBuffer, starVertexCount);
}
}
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glDisable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
glEnable(GL_FOG);
glPopMatrix();
// ported over void plane (the blue bottom plane seen in java) because pocket edition lacks it @TODO test if it's buggy - shredder
// glColor3f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f);
glColor4f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f, 1.0f);
glDisable(GL_TEXTURE_2D);
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
drawArrayVT(voidBuffer, voidVertexCount);
}
glEnable(GL_TEXTURE_2D);
// @TODO shredder - should not enable or disable depth mask if using legacy sky because mcpe sky rendering is awful and will render clouds above terrain
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
glDepthMask(true);
}
} }
void LevelRenderer::renderClouds( float alpha ) { void LevelRenderer::renderClouds( float alpha ) {
//if (!mc->level->dimension->isNaturalDimension()) return; //if (!mc->level->dimension->isNaturalDimension()) return;
if (mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
renderAdvancedClouds(alpha);
return;
}
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
glDisable(GL_CULL_FACE); glDisable(GL_CULL_FACE);
float yOffs = (float) (mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha); float yOffs = (float) (mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha);
@@ -1097,6 +1311,142 @@ void LevelRenderer::renderClouds( float alpha ) {
glEnable(GL_CULL_FACE); glEnable(GL_CULL_FACE);
} }
void LevelRenderer::renderAdvancedClouds(float alpha) {
// ported from java beta, tesselation code for the 3d clouds, renders broken if mcpe sky rendering option is used - shredder
glDisable(GL_CULL_FACE);
float px = mc->player->xOld + (mc->player->x - mc->player->xOld) * alpha;
float py = mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha;
float pz = mc->player->zOld + (mc->player->z - mc->player->zOld) * alpha;
Tesselator& t = Tesselator::instance;
float ss = 12.0f;
float h = 4.0f;
float cloudTime = (float)ticks + alpha;
float xo = (px + cloudTime * 0.03f) / ss;
float zo = pz / ss + 0.33f;
float yy = 108.0f - py + 0.33f;
int xWraps = Mth::floor(xo / 2048.0);
int zWraps = Mth::floor(zo / 2048.0);
xo -= xWraps * 2048;
zo -= zWraps * 2048;
textures->loadAndBindTexture("environment/clouds.png");
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Vec3 cc = level->getCloudColor(alpha);
float cr = cc.x;
float cg = cc.y;
float cb = cc.z;
float uvScale = 1.0f / 256.0f;
float uo = (float)Mth::floor(xo) * uvScale;
float vo = (float)Mth::floor(zo) * uvScale;
float xOffs = (float)(xo - Mth::floor(xo));
float zOffs = (float)(zo - Mth::floor(zo));
int D = 8;
int radius = 3;
float e = 1.0f / 1024.0f;
glPushMatrix();
glScalef(ss, 1.0f, ss);
for (int pass = 0; pass < 2; pass++) {
if (pass == 0) glColorMask(false, false, false, false);
else glColorMask(true, true, true, true);
for (int xPos = -radius + 1; xPos <= radius; xPos++) {
for (int zPos = -radius + 1; zPos <= radius; zPos++) {
t.begin();
float xx = (float)(xPos * D);
float zz = (float)(zPos * D);
float xp = xx - xOffs;
float zp = zz - zOffs;
if (yy > -h - 1.0f) {
t.color(cr * 0.7f, cg * 0.7f, cb * 0.7f, 0.8f);
t.normal(0.0f, -1.0f, 0.0f);
t.vertexUV(xp + 0, yy + 0, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + 0, yy + 0, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
}
if (yy <= h + 1.0f) {
t.color(cr, cg, cb, 0.8f);
t.normal(0.0f, 1.0f, 0.0f);
t.vertexUV(xp + 0, yy + h - e, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + h - e, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + h - e, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + 0, yy + h - e, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
}
t.color(cr * 0.9f, cg * 0.9f, cb * 0.9f, 0.8f);
if (xPos > -1) {
t.normal(-1.0f, 0.0f, 0.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + i + 0, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 0, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 0, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + i + 0, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
}
}
if (xPos <= 1) {
t.normal(1.0f, 0.0f, 0.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + i + 1 - e, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 1 - e, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 1 - e, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + i + 1 - e, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
}
}
t.color(cr * 0.8f, cg * 0.8f, cb * 0.8f, 0.8f);
if (zPos > -1) {
t.normal(0.0f, 0.0f, -1.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + 0, yy + h, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + h, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + 0, yy + 0, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
}
}
if (zPos <= 1) {
t.normal(0.0f, 0.0f, 1.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + 0, yy + h, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + h, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + 0, yy + 0, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
}
}
t.endOverrideAndDraw();
}
}
}
glPopMatrix();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glDisable(GL_BLEND);
glEnable(GL_CULL_FACE);
}
void LevelRenderer::playSound(const std::string& name, float x, float y, float z, float volume, float pitch) { void LevelRenderer::playSound(const std::string& name, float x, float y, float z, float volume, float pitch) {
// @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine) // @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine)
float dd = 16; float dd = 16;
@@ -1259,6 +1609,7 @@ void LevelRenderer::renderHitSelect( Player* player, const HitResult& h, int mod
void LevelRenderer::onGraphicsReset() void LevelRenderer::onGraphicsReset()
{ {
generateStars();
generateSky(); generateSky();
// Get new buffers // Get new buffers

View File

@@ -43,7 +43,9 @@ public:
void renderDebug(const AABB& b, float a) const; void renderDebug(const AABB& b, float a) const;
void renderSky(float alpha); void renderSky(float alpha);
void generateStars();
void renderClouds(float alpha); void renderClouds(float alpha);
void renderAdvancedClouds(float alpha);
void renderEntities(Vec3 cam, Culler* culler, float a); void renderEntities(Vec3 cam, Culler* culler, float a);
void renderSameAsLast(int layer, float alpha); void renderSameAsLast(int layer, float alpha);
void renderHit(Player* player, const HitResult& h, int mode, /*ItemInstance*/void* inventoryItem, float a); void renderHit(Player* player, const HitResult& h, int mode, /*ItemInstance*/void* inventoryItem, float a);
@@ -67,6 +69,7 @@ public:
void levelEvent(Player* source, int type, int x, int y, int z, int data); void levelEvent(Player* source, int type, int x, int y, int z, int data);
std::string gatherStats1(); std::string gatherStats1();
std::string gatherStats2();
void render(const AABB& b) const; void render(const AABB& b) const;
void onGraphicsReset(); void onGraphicsReset();
@@ -116,6 +119,9 @@ private:
// shredder added again... // shredder added again...
int lastFogType; int lastFogType;
bool LastTint;
bool LastSideTint;
int ticks; int ticks;
int starList, skyList, darkList; int starList, skyList, darkList;
@@ -124,6 +130,12 @@ private:
GLuint skyBuffer; GLuint skyBuffer;
int skyVertexCount; int skyVertexCount;
GLuint voidBuffer;
int voidVertexCount;
GLuint starBuffer;
int starVertexCount;
// /*public*/ std::vector<TileEntity*> renderableTileEntities; // /*public*/ std::vector<TileEntity*> renderableTileEntities;
Textures* textures; Textures* textures;
// /*private*/ TileRenderer tileRenderer; // /*private*/ TileRenderer tileRenderer;

View File

@@ -0,0 +1,49 @@
#include "Lighting.h"
#include "gles.h"
#include "../Minecraft.h"
void Lighting::turnOff() {
glDisable(GL_LIGHTING);
glDisable(GL_LIGHT0);
glDisable(GL_LIGHT1);
glDisable(GL_COLOR_MATERIAL);
}
void Lighting::turnOn(Minecraft* minecraft) {
if (!minecraft->options.getBooleanValue(OPTIONS_NORMAL_LIGHTING)){ // if normal lighting is false, then just dont use the lighting system at all like in vanilla - shredder
turnOff();
return;
}
glEnable(GL_NORMALIZE);
// if normal lighting is true then enable GLES/OpenGL states to setup lighting
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHT1);
glEnable(GL_COLOR_MATERIAL);
// glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
constexpr float a = 0.4f;
constexpr float d = 0.6f;
constexpr float s = 0.0f;
//Vec3 l = world::phys::Vec3{0.2, 1.0, -0.7}.normalize();
constexpr float lightmodel_ambient[] = {a, a, a, 1.0f};
constexpr float diffuse[] = {d, d, d, 1.0f};
constexpr float ambient[] = {0.0f, 0.0f, 0.0f, 1.0f};
constexpr float specular[] = {s, s, s, 1.0f};
constexpr float pos0[] = {(float)(0.16169041989141428), (float)(0.8084520874101966), (float)(-0.5659164515496377), 0.0f};
glLightfv(GL_LIGHT0, GL_POSITION, pos0);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
constexpr float pos1[] = {(float)(-0.16169041989141428), (float)(0.8084520874101966), (float)(0.5659164515496377), 0.0f};
glLightfv(GL_LIGHT1, GL_POSITION, pos1);
glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT1, GL_SPECULAR, specular);
glShadeModel(GL_FLAT);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lightmodel_ambient);
}

View File

@@ -0,0 +1,12 @@
#ifndef NET_MINECRAFT_CLIENT_RENDERER__Lighting_H__
#define NET_MINECRAFT_CLIENT_RENDERER__Lighting_H__
class Minecraft;
class Lighting
{
public:
static void turnOff();
static void turnOn(Minecraft* minecraft);
};
#endif /*NET_MINECRAFT_CLIENT_RENDERER__Lighting_H__*/

View File

@@ -8,7 +8,7 @@ Tesselator Tesselator::instance(sizeof(GLfloat) * MAX_FLOATS); // max size in by
const int VertexSizeBytes = sizeof(VERTEX); const int VertexSizeBytes = sizeof(VERTEX);
Tesselator::Tesselator( int size ) Tesselator::Tesselator( int size )
: size(size), : size(size),
vertices(0), vertices(0),
u(0), v(0), u(0), v(0),
_color(0), _color(0),
@@ -20,7 +20,7 @@ Tesselator::Tesselator( int size )
_noColor(false), _noColor(false),
mode(0), mode(0),
xo(0), yo(0), zo(0), xo(0), yo(0), zo(0),
_normal(0), _nx(0), _ny(0), _nz(0),
_sx(1), _sy(1), _sx(1), _sy(1),
tesselating(false), tesselating(false),
@@ -97,9 +97,9 @@ RenderChunk Tesselator::end( bool useMine, int bufferId )
int access = GL_STATIC_DRAW;//(accessMode==ACCESS_DYNAMIC) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW; int access = GL_STATIC_DRAW;//(accessMode==ACCESS_DYNAMIC) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
glBindBuffer2(GL_ARRAY_BUFFER, bufferId); glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
glBufferData2(GL_ARRAY_BUFFER, bytes, _varray, access); // GL_STREAM_DRAW glBufferData2(GL_ARRAY_BUFFER, bytes, _varray, access); // GL_STREAM_DRAW
totalSize += bytes; totalSize += bytes;
#ifndef USE_VBO #ifndef USE_VBO
// 0 1 2 3 4 5 6 7 // 0 1 2 3 4 5 6 7
// x y z u v c // x y z u v c
@@ -112,7 +112,7 @@ RenderChunk Tesselator::end( bool useMine, int bufferId )
glEnableClientState2(GL_COLOR_ARRAY); glEnableClientState2(GL_COLOR_ARRAY);
} }
if (hasNormal) { if (hasNormal) {
glNormalPointer(GL_BYTE, VertexSizeBytes, (GLvoid*) (6 * 4)); glNormalPointer(GL_FLOAT, VertexSizeBytes, (GLvoid*) (6 * 4));
glEnableClientState2(GL_NORMAL_ARRAY); glEnableClientState2(GL_NORMAL_ARRAY);
} }
glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, 0); glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, 0);
@@ -278,9 +278,11 @@ void Tesselator::vertex( float x, float y, float z )
if (hasColor) { if (hasColor) {
dst.color = src.color; dst.color = src.color;
} }
//if (hasNormal) { if (hasNormal) {
// dst.normal = src.normal; dst.nx = src.nx;
//} dst.ny = src.ny;
dst.nz = src.nz;
}
dst.x = src.x; dst.x = src.x;
dst.y = src.y; dst.y = src.y;
@@ -301,9 +303,11 @@ void Tesselator::vertex( float x, float y, float z )
if (hasColor) { if (hasColor) {
vertex.color = _color; vertex.color = _color;
} }
//if (hasNormal) { if (hasNormal) {
// vertex.normal = _normal; vertex.nx = _nx;
//} vertex.ny = _ny;
vertex.nz = _nz;
}
vertex.x = _sx * (x + xo); vertex.x = _sx * (x + xo);
vertex.y = _sy * (y + yo); vertex.y = _sy * (y + yo);
@@ -332,18 +336,22 @@ void Tesselator::setAccessMode(int mode)
void Tesselator::normal( float x, float y, float z ) void Tesselator::normal( float x, float y, float z )
{ {
static int _warn_t = 0; //static int _warn_t = 0;
if ((++_warn_t & 32767) == 1) //if ((++_warn_t & 32767) == 1)
LOGI("WARNING: Can't use normals (Tesselator::normal)\n"); // LOGI("WARNING: Can't use normals (Tesselator::normal)\n");
return; //return;
if (!tesselating) printf("But.."); if (!tesselating) printf("But..");
hasNormal = true; hasNormal = true;
char xx = (char) (x * 128); //char xx = (char) (x * 128);
char yy = (char) (y * 127); //char yy = (char) (y * 127);
char zz = (char) (z * 127); //char zz = (char) (z * 127);
_normal = xx | (yy << 8) | (zz << 16); //_normal = xx | (yy << 8) | (zz << 16);
// trying a new thing hopefully works
this->_nx = x;
this->_ny = y;
this->_nz = z;
} }
void Tesselator::offset( float xo, float yo, float zo ) { void Tesselator::offset( float xo, float yo, float zo ) {
@@ -389,7 +397,7 @@ void Tesselator::draw()
vboId = 0; vboId = 0;
int bufferId = vboIds[vboId]; int bufferId = vboIds[vboId];
int access = GL_DYNAMIC_DRAW;//(accessMode==ACCESS_DYNAMIC) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW; int access = GL_DYNAMIC_DRAW;//(accessMode==ACCESS_DYNAMIC) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
glBindBuffer2(GL_ARRAY_BUFFER, bufferId); glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
glBufferData2(GL_ARRAY_BUFFER, bytes, _varray, access); // GL_STREAM_DRAW glBufferData2(GL_ARRAY_BUFFER, bytes, _varray, access); // GL_STREAM_DRAW
@@ -404,10 +412,10 @@ void Tesselator::draw()
//glColorPointer2(4, GL_UNSIGNED_BYTE, VertexSizeBytes, (GLvoid*) &_varray->color); //glColorPointer2(4, GL_UNSIGNED_BYTE, VertexSizeBytes, (GLvoid*) &_varray->color);
glEnableClientState2(GL_COLOR_ARRAY); glEnableClientState2(GL_COLOR_ARRAY);
} }
//if (hasNormal) { if (hasNormal) {
// glNormalPointer(GL_BYTE, VertexSizeBytes, (GLvoid*) (6 * 4)); glNormalPointer(GL_FLOAT, VertexSizeBytes, (GLvoid*) (6 * 4));
// glEnableClientState2(GL_NORMAL_ARRAY); glEnableClientState2(GL_NORMAL_ARRAY);
//} }
//glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, (GLvoid*)&_varray); //glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, (GLvoid*)&_varray);
glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, 0); glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, 0);
glEnableClientState2(GL_VERTEX_ARRAY); glEnableClientState2(GL_VERTEX_ARRAY);
@@ -421,7 +429,7 @@ void Tesselator::draw()
glDisableClientState2(GL_VERTEX_ARRAY); glDisableClientState2(GL_VERTEX_ARRAY);
if (hasTexture) glDisableClientState2(GL_TEXTURE_COORD_ARRAY); if (hasTexture) glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
if (hasColor) glDisableClientState2(GL_COLOR_ARRAY); if (hasColor) glDisableClientState2(GL_COLOR_ARRAY);
//if (hasNormal) glDisableClientState2(GL_NORMAL_ARRAY); if (hasNormal) glDisableClientState2(GL_NORMAL_ARRAY);
} }
clear(); clear();

View File

@@ -10,7 +10,7 @@
extern const int VertexSizeBytes; extern const int VertexSizeBytes;
typedef VertexDeclPTC VERTEX; typedef VertexDeclPTCN VERTEX;
typedef std::map<GLuint, GLsizei> IntGLMap; typedef std::map<GLuint, GLsizei> IntGLMap;
@@ -98,7 +98,9 @@ private:
float xo, yo, zo; float xo, yo, zo;
float u, v; float u, v;
unsigned int _color; unsigned int _color;
int _normal; // int _normal; // trying a new thing
float _nx, _ny, _nz;
float _sx, _sy; float _sx, _sy;
bool hasColor; bool hasColor;

File diff suppressed because it is too large Load Diff

View File

@@ -10,6 +10,7 @@ class ThinFenceTile;
class StairTile; class StairTile;
class LevelSource; class LevelSource;
class Material; class Material;
class Minecraft;
class TileRenderer class TileRenderer
{ {
@@ -60,6 +61,10 @@ public:
void renderTile(Tile* tile, int data); void renderTile(Tile* tile, int data);
void renderGuiTile(Tile* tile, int data); void renderGuiTile(Tile* tile, int data);
static void setUseTint(bool value) {
sideTinting = value;
}
static bool canRender(int renderShape); static bool canRender(int renderShape);
private: private:
float getWaterHeight(int x, int y, int z, const Material* m); float getWaterHeight(int x, int y, int z, const Material* m);
@@ -68,6 +73,7 @@ private:
int fixedTexture; int fixedTexture;
bool xFlipTexture; bool xFlipTexture;
bool noCulling; bool noCulling;
static bool sideTinting;
bool applyAmbienceOcclusion; bool applyAmbienceOcclusion;
float ll000, llx00, ll0y0, ll00z, llX00, ll0Y0, ll00Z; float ll000, llx00, ll0y0, ll00z, llX00, ll0Y0, ll00Z;

View File

@@ -14,7 +14,8 @@ typedef struct VertexDeclPTCN
GLfloat x, y, z; GLfloat x, y, z;
GLfloat u, v; GLfloat u, v;
GLuint color; GLuint color;
GLuint normal; // GLuint normal; // trying a new thing
GLfloat nx, ny, nz;
} VertexDeclPTCN; } VertexDeclPTCN;

View File

@@ -12,6 +12,7 @@
#include "../../Minecraft.h" #include "../../Minecraft.h"
#include "../../Option.h" #include "../../Option.h"
#include "../Lighting.h"
EntityRenderDispatcher* EntityRenderer::entityRenderDispatcher = NULL; EntityRenderDispatcher* EntityRenderer::entityRenderDispatcher = NULL;
EntityRenderer::EntityRenderer() EntityRenderer::EntityRenderer()
@@ -129,12 +130,11 @@ void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float
if (pow > 0) { if (pow > 0) {
renderShadow(entity, x, y, z, pow, a); renderShadow(entity, x, y, z, pow, a);
} }
//}
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
} }
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
} }
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) { void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
glDisable(GL_LIGHTING);
int tex = ((Tile*)Tile::fire)->tex; int tex = ((Tile*)Tile::fire)->tex;
int xt = (tex & 0xf) << 4; int xt = (tex & 0xf) << 4;
@@ -176,7 +176,7 @@ void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a)
} }
t.draw(); t.draw();
glPopMatrix2(); glPopMatrix2();
// glEnable2(GL_LIGHTING); glEnable2(GL_LIGHTING);
} }
void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { // void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { //
@@ -186,10 +186,13 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
//Textures* textures = entityRenderDispatcher->textures; //Textures* textures = entityRenderDispatcher->textures;
//textures->bind(textures->loadTexture("%clamp%/environment/shadow.png")); //textures->bind(textures->loadTexture("%clamp%/environment/shadow.png"));
Textures* textures = entityRenderDispatcher->textures; Textures* textures = entityRenderDispatcher->textures;
textures->bind(textures->loadTexture("/misc/shadow.png")); textures->loadAndBindTexture("/misc/shadow.png");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
Level* level = getLevel(); Level* level = getLevel();

View File

@@ -45,7 +45,7 @@ void ItemRenderer::render(Entity* itemEntity_, float x, float y, float z, float
else if (item->count > 1) count = 2; else if (item->count > 1) count = 2;
glTranslatef2((float) x, (float) y + bob, (float) z); glTranslatef2((float) x, (float) y + bob, (float) z);
//glEnable2(GL_RESCALE_NORMAL); glEnable2(GL_RESCALE_NORMAL);
if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape())) { if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape())) {
glRotatef2(spin, 0, 1, 0); glRotatef2(spin, 0, 1, 0);
@@ -107,7 +107,7 @@ void ItemRenderer::render(Entity* itemEntity_, float x, float y, float z, float
} }
glRotatef2(180 - entityRenderDispatcher->playerRotY, 0, 1, 0); glRotatef2(180 - entityRenderDispatcher->playerRotY, 0, 1, 0);
t.begin(); t.begin();
//t.normal(0, 1, 0); t.normal(0, 1, 0);
t.vertexUV(0 - xo, 0 - yo, 0, u0, v1); t.vertexUV(0 - xo, 0 - yo, 0, u0, v1);
t.vertexUV(r - xo, 0 - yo, 0, u1, v1); t.vertexUV(r - xo, 0 - yo, 0, u1, v1);
t.vertexUV(r - xo, 1 - yo, 0, u1, v0); t.vertexUV(r - xo, 1 - yo, 0, u1, v0);
@@ -118,7 +118,7 @@ void ItemRenderer::render(Entity* itemEntity_, float x, float y, float z, float
glPopMatrix2(); glPopMatrix2();
} }
} }
//glDisable2(GL_RESCALE_NORMAL); glDisable2(GL_RESCALE_NORMAL);
glPopMatrix2(); glPopMatrix2();
} }

View File

@@ -187,10 +187,12 @@ void MobRenderer::scale(Mob* mob, float a) {
} }
void MobRenderer::renderName(Mob* mob, float x, float y, float z) { void MobRenderer::renderName(Mob* mob, float x, float y, float z) {
/*
std::stringstream ss; ss << mob->entityId; std::stringstream ss; ss << mob->entityId;
if (entityRenderDispatcher->minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
renderNameTag(mob, ss.str(), x, y, z, 64); renderNameTag(mob, ss.str(), x, y, z, 64);
*/ }
} }
void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, float y, float z, int maxDist) { void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, float y, float z, int maxDist) {
@@ -205,7 +207,11 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
float s = 1 / 60.0f * size; float s = 1 / 60.0f * size;
glPushMatrix2(); glPushMatrix2();
glTranslatef2((float) x + 0, (float) y + 1.0f /*2.3f*/, (float) z); if (mob->isPlayer()){
glTranslatef2((float) x + 0, (float) y + 1.0f, (float) z);
} else {
glTranslatef2((float) x + 0, (float) y + 2.3f, (float) z);
}
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0); glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
glRotatef2(entityRenderDispatcher->playerRotX, 1, 0, 0); glRotatef2(entityRenderDispatcher->playerRotX, 1, 0, 0);

View File

@@ -9,7 +9,7 @@ void PaintingRenderer::render( Entity* entity, float x, float y, float z, float
glPushMatrix(); glPushMatrix();
glTranslatef(float(x), float(y), float(z)); glTranslatef(float(x), float(y), float(z));
glRotatef(rot, 0, 1.0f, 0); glRotatef(rot, 0, 1.0f, 0);
//glEnable(GL_RESCALE_NORMAL); glEnable(GL_RESCALE_NORMAL);
bindTexture("art/kz.png"); bindTexture("art/kz.png");
Painting* painting = (Painting*)entity; Painting* painting = (Painting*)entity;
const Motive* motive = painting->motive; const Motive* motive = painting->motive;
@@ -17,7 +17,7 @@ void PaintingRenderer::render( Entity* entity, float x, float y, float z, float
float s = 1.0f / 16.0f; float s = 1.0f / 16.0f;
glScalef(s, s, s); glScalef(s, s, s);
renderPainting(painting, motive->w, motive->h, motive->uo, motive->vo, a); renderPainting(painting, motive->w, motive->h, motive->uo, motive->vo, a);
//glDisable(GL_RESCALE_NORMAL); glDisable(GL_RESCALE_NORMAL);
glPopMatrix(); glPopMatrix();
} }

View File

@@ -77,10 +77,10 @@ void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot,
model = desired; model = desired;
humanoidModel = desired; humanoidModel = desired;
} }
LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n", // LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n", // don't log it always, only for debug - shredder
((Player*)mob)->name.c_str(), mob->getTexture().c_str(), // ((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
humanoidModel->texWidth, humanoidModel->texHeight, // humanoidModel->texWidth, humanoidModel->texHeight,
(desired == playerModel64 ? "64" : "32")); // (desired == playerModel64 ? "64" : "32"));
HumanoidMobRenderer::render(mob_, x, y, z, rot, a); HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
} }

View File

@@ -115,6 +115,41 @@ void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize /* = 24 */)
} }
#endif #endif
void drawArrayVTN(int bufferId, int vertices, int vertexSize /* = 24 */) {
//if (Options::debugGl) LOGI("drawArray\n");
//LOGI("draw-vtc: %d, %d, %d\n", bufferId, vertices, vertexSize);
glEnableClientState2(GL_VERTEX_ARRAY);
glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
//glEnableClientState2(GL_COLOR_ARRAY);
glEnableClientState2(GL_NORMAL_ARRAY);
glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
glVertexPointer2( 3, GL_FLOAT, vertexSize, 0);
glTexCoordPointer2(2, GL_FLOAT, vertexSize, (GLvoid*) (3 * 4));
//glColorPointer2(4, GL_UNSIGNED_BYTE, vertexSize, (GLvoid*) (5*4));
glNormalPointer(GL_FLOAT, vertexSize, (GLvoid*) (6 * 4));
glDrawArrays2(GL_TRIANGLES, 0, vertices);
glDisableClientState2(GL_VERTEX_ARRAY);
glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
//glDisableClientState2(GL_COLOR_ARRAY);
glDisableClientState2(GL_NORMAL_ARRAY);
}
#ifndef drawArrayVTN_NoState
void drawArrayVTCN_NoState(int bufferId, int vertices, int vertexSize /* = 24 */) {
glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
glVertexPointer2( 3, GL_FLOAT, vertexSize, 0);
glTexCoordPointer2(2, GL_FLOAT, vertexSize, (GLvoid*) (3 * 4));
//glColorPointer2(4, GL_UNSIGNED_BYTE, vertexSize, (GLvoid*) (5*4));
glNormalPointer(GL_FLOAT, vertexSize, (GLvoid*) (6 * 4));
glDrawArrays2(GL_TRIANGLES, 0, vertices);
}
#endif
#endif #endif

View File

@@ -4,11 +4,15 @@
#include "../../platform/log.h" #include "../../platform/log.h"
#include "../Options.h" #include "../Options.h"
#if defined(__APPLE__)
#define GLES_SILENCE_DEPRECATION
#endif
// Android should always run OPENGL_ES // Android should always run OPENGL_ES
#if defined(ANDROID) || defined(__APPLE__) || defined(RPI) #if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
#define OPENGL_ES #define OPENGL_ES
#endif #endif
#define GLES_SILENCE_DEPRECATION
// Other systems might run it, if they #define OPENGL_ES // Other systems might run it, if they #define OPENGL_ES
// #if defined(OPENGL_ES) // || defined(ANDROID) // #if defined(OPENGL_ES) // || defined(ANDROID)
#define USE_VBO #define USE_VBO
@@ -55,13 +59,18 @@ void anGenBuffers(GLsizei n, GLuint* buffer);
#ifdef USE_VBO #ifdef USE_VBO
#define drawArrayVT_NoState drawArrayVT #define drawArrayVT_NoState drawArrayVT
#define drawArrayVTC_NoState drawArrayVTC #define drawArrayVTC_NoState drawArrayVTC
void drawArrayVT(int bufferId, int vertices, int vertexSize = 24, unsigned int mode = GL_TRIANGLES); #define drawArrayVTN_NoState drawArrayVTN
void drawArrayVT(int bufferId, int vertices, int vertexSize = 36, unsigned int mode = GL_TRIANGLES);
#ifndef drawArrayVT_NoState #ifndef drawArrayVT_NoState
//void drawArrayVT_NoState(int bufferId, int vertices, int vertexSize = 24); //void drawArrayVT_NoState(int bufferId, int vertices, int vertexSize = 36);
#endif #endif
void drawArrayVTC(int bufferId, int vertices, int vertexSize = 24); void drawArrayVTC(int bufferId, int vertices, int vertexSize = 36);
#ifndef drawArrayVTC_NoState #ifndef drawArrayVTC_NoState
void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize = 24); void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize = 36);
#endif
void drawArrayVTN(int bufferId, int vertices, int vertexSize = 36);
#ifndef drawArrayVTN_NoState
void drawArrayVTCN_NoState(int bufferId, int vertices, int vertexSize = 36);
#endif #endif
#endif #endif
@@ -114,6 +123,7 @@ int glhUnProjectf( float winx, float winy, float winz,
#define glVertexPointer2 glVertexPointer #define glVertexPointer2 glVertexPointer
#define glColorPointer2 glColorPointer #define glColorPointer2 glColorPointer
#define glTexCoordPointer2 glTexCoordPointer #define glTexCoordPointer2 glTexCoordPointer
#define glNormalPointer2 glNormalPointer
#define glEnableClientState2 glEnableClientState #define glEnableClientState2 glEnableClientState
#define glDisableClientState2 glDisableClientState #define glDisableClientState2 glDisableClientState
#define glDrawArrays2 glDrawArrays #define glDrawArrays2 glDrawArrays
@@ -137,7 +147,7 @@ int glhUnProjectf( float winx, float winy, float winz,
// //
// Extensions // Extensions
// //
#ifdef WIN32 #ifdef WIN32
#define glGetProcAddress(a) wglGetProcAddress(a) #define glGetProcAddress(a) wglGetProcAddress(a)
#else #else
#define glGetProcAddress(a) (void*(0)) #define glGetProcAddress(a) (void*(0))

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@@ -9,7 +9,7 @@
// DynamicTexture // DynamicTexture
// //
DynamicTexture::DynamicTexture(int tex_) DynamicTexture::DynamicTexture(int tex_)
: tex(tex_), : tex(tex_),
replicate(1) replicate(1)
{ {
memset(pixels, 0, 16*16*4); memset(pixels, 0, 16*16*4);
@@ -29,8 +29,8 @@ void DynamicTexture::bindTexture(Textures* tex) {
/* /*
WaterTexture::WaterTexture() WaterTexture::WaterTexture()
: super(Tile::water->tex), : super(Tile::water->tex),
_tick(0), _tick(0),
_frame(0) _frame(0)
{ {
} }
@@ -39,7 +39,7 @@ void WaterTexture::tick() {
*/ */
WaterTexture::WaterTexture() WaterTexture::WaterTexture()
: super(Tile::water->tex), : super(Tile::water->tex),
_tick(0), _tick(0),
_frame(0) _frame(0)
{ {
@@ -76,55 +76,55 @@ void WaterTexture::tick()
next[x + y * 16] = pow / 3.3f + heat[x + y * 16] * 0.8f; next[x + y * 16] = pow / 3.3f + heat[x + y * 16] * 0.8f;
} }
for (int x = 0; x < 16; x++) for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) { for (int y = 0; y < 16; y++) {
heat[x + y * 16] += heata[x + y * 16] * 0.05f; heat[x + y * 16] += heata[x + y * 16] * 0.05f;
if (heat[x + y * 16] < 0) heat[x + y * 16] = 0; if (heat[x + y * 16] < 0) heat[x + y * 16] = 0;
heata[x + y * 16] -= 0.1f; heata[x + y * 16] -= 0.1f;
if (Mth::random() < 0.05f) { if (Mth::random() < 0.05f) {
heata[x + y * 16] = 0.5f; heata[x + y * 16] = 0.5f;
}
} }
}
float* tmp = next; float* tmp = next;
next = current; next = current;
current = tmp; current = tmp;
for (int i = 0; i < 256; i++) { for (int i = 0; i < 256; i++) {
float pow = current[i]; float pow = current[i];
if (pow > 1) pow = 1; if (pow > 1) pow = 1;
if (pow < 0) pow = 0; if (pow < 0) pow = 0;
float pp = pow * pow; float pp = pow * pow;
int r = (int) (32 + pp * 32); int r = (int) (32 + pp * 32);
int g = (int) (50 + pp * 64); int g = (int) (50 + pp * 64);
int b = (int) (255); int b = (int) (255);
int a = (int) (146 + pp * 50); int a = (int) (146 + pp * 50);
//if (anaglyph3d) { //if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100; // int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100); // int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100); // int bb = (r * 30 + b * 70) / (100);
// r = rr; // r = rr;
// g = gg; // g = gg;
// b = bb; // b = bb;
//} //}
pixels[i * 4 + 0] = r; pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g; pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b; pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a; pixels[i * 4 + 3] = a;
} }
} }
// //
// WaterSideTexture // WaterSideTexture
// //
WaterSideTexture::WaterSideTexture() WaterSideTexture::WaterSideTexture()
: super(Tile::water->tex + 1), : super(Tile::water->tex + 1),
_tick(0), _tick(0),
_frame(0), _frame(0),
_tickCount(0) _tickCount(0)
@@ -164,51 +164,237 @@ void WaterSideTexture::tick() {
next[x + y * 16] = pow / 3.2f + heat[x + y * 16] * 0.8f; next[x + y * 16] = pow / 3.2f + heat[x + y * 16] * 0.8f;
} }
for (int x = 0; x < 16; x++) for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) { for (int y = 0; y < 16; y++) {
heat[x + y * 16] += heata[x + y * 16] * 0.05f; heat[x + y * 16] += heata[x + y * 16] * 0.05f;
if (heat[x + y * 16] < 0) heat[x + y * 16] = 0; if (heat[x + y * 16] < 0) heat[x + y * 16] = 0;
heata[x + y * 16] -= 0.3f; heata[x + y * 16] -= 0.3f;
if (Mth::random() < 0.2) { if (Mth::random() < 0.2) {
heata[x + y * 16] = 0.5f; heata[x + y * 16] = 0.5f;
}
} }
} float* tmp = next;
float* tmp = next; next = current;
next = current; current = tmp;
current = tmp;
for (int i = 0; i < 256; i++) { for (int i = 0; i < 256; i++) {
float pow = current[(i - _tickCount * 16) & 255]; float pow = current[(i - _tickCount * 16) & 255];
if (pow > 1) pow = 1; if (pow > 1) pow = 1;
if (pow < 0) pow = 0; if (pow < 0) pow = 0;
float pp = pow * pow; float pp = pow * pow;
int r = (int) (32 + pp * 32); int r = (int) (32 + pp * 32);
int g = (int) (50 + pp * 64); int g = (int) (50 + pp * 64);
int b = (int) (255); int b = (int) (255);
int a = (int) (146 + pp * 50); int a = (int) (146 + pp * 50);
//if (anaglyph3d) { //if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100; // int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100); // int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100); // int bb = (r * 30 + b * 70) / (100);
// r = rr; // r = rr;
// g = gg; // g = gg;
// b = bb; // b = bb;
//} //}
pixels[i * 4 + 0] = r; pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g; pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b; pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a; pixels[i * 4 + 3] = a;
}
}
///
/// Lava Texture
///
LavaTexture::LavaTexture()
: super(Tile::lava->tex),
_tick(0),
_frame(0)
{
current = new float[16*16];
next = new float[16*16];
heat = new float[16*16];
heata = new float[16*16];
for (int i = 0; i < 256; ++i) {
current[i] = 0;
next[i] = 0;
heat[i] = 0;
heata[i] = 0;
} }
} }
FireTexture::FireTexture() LavaTexture::~LavaTexture() {
: super(((Tile*)Tile::fire)->tex), delete[] current;
delete[] next;
delete[] heat;
delete[] heata;
}
void LavaTexture::tick()
{
for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) {
float pow = 0;
int xxo = (int)(Mth::sin((float)(y) * (float)(Mth::PI) * 2.0f / 16.0f) * 1.2f);
int yyo = (int)(Mth::sin((float)(x) * (float)(Mth::PI) * 2.0f / 16.0f) * 1.2f);
for (int xx = x - 1; xx <= x + 1; xx++) {
for (int yy = y - 1; yy <= y + 1; yy++) {
int xi = xx + xxo & 15;
int yi = yy + yyo & 15;
pow += current[xi + yi * 16];
}
}
next[x + y * 16] = pow / 10.0f + (heat[(x + 0 & 15) + (y + 0 & 15) * 16] + heat[(x + 1 & 15) + (y + 0 & 15) * 16] + heat[(x + 1 & 15) + (y + 1 & 15) * 16] + heat[(x + 0 & 15) + (y + 1 & 15) * 16]) / 4.0f * 0.8f;
heat[x + y * 16] = heat[x + y * 16] + heata[x + y * 16] * 0.01f;
if (heat[x + y * 16] < 0.0f) {
heat[x + y * 16] = 0.0f;
}
heata[x + y * 16] = heata[x + y * 16] - 0.06f;
if (Mth::random() < 0.005) {
heata[x + y * 16] = 1.5f;
}
}
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = current[i] * 2.0f;
if (pow > 1) pow = 1;
if (pow < 0) pow = 0;
float pp = pow * pow;
int r = (int) (pow * 100.0f + 155.0f);
int g = (int) (pp * 255.0f);
int b = (int) (pp * pp * 128.0f);
//if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100);
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = -1;
}
}
///
/// Lava Side Texture
///
LavaSideTexture::LavaSideTexture()
: super(Tile::lava->tex + 1),
_tick(0),
_frame(0),
_tickCount(0)
{
replicate = 2;
current = new float[16*16];
next = new float[16*16];
heat = new float[16*16];
heata = new float[16*16];
for (int i = 0; i < 256; ++i) {
current[i] = 0;
next[i] = 0;
heat[i] = 0;
heata[i] = 0;
}
}
LavaSideTexture::~LavaSideTexture() {
delete[] current;
delete[] next;
delete[] heat;
delete[] heata;
}
void LavaSideTexture::tick() {
++_tickCount;
for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) {
float pow = 0;
int yl = (int)(Mth::sin((float)(y) * (float)(Mth::PI)* 2.0f / 16.0f) * 1.2f); // var2 is y
int xl = (int)(Mth::sin((float)(x) * (float)(Mth::PI)* 2.0f / 16.0f) * 1.2f); // var1 is x
for (int yy = x - 1; yy <= x + 1; yy++) {
for (int xx = y - 1; xx <= y + 1; xx++) {
int xi = (yy + yl) & 15; // var8
int yi = (xx + xl) & 15; //var9
pow += current[xi + yi * 16];
}
}
next[x + y * 16] =
next[x + y * 16] =
pow / 10.0f + (
heat[(x + 0 & 15) + (y + 0 & 15) *
16] + heat[
(x + 1 & 15) + (y + 0 & 15) * 16] + heat[(x + 1 & 15) + (y + 1 & 15) *
16] + heat[
(x + 0 & 15) + (y + 1 & 15) * 16]) / 4.0f
* 0.8f;
heat[x + y * 16] = heat[x + y * 16] + heata[x + y * 16] * 0.01f;
if (heat[x + y * 16] < 0.0f) {
heat[x + y * 16] = 0.0f;
}
heata[x + y * 16] = heata[x + y * 16] - 0.06f;
if (Mth::random() < 0.005) {
heata[x + y * 16] = 1.5f;
}
}
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = current[(i - _tickCount / 3 * 16) & 255] * 2.0f;
if (pow > 1) pow = 1;
if (pow < 0) pow = 0;
float pp = pow * pow;
int r = (int) (pow * 100.0f + 155.0f);
int g = (int) (pow * pow * 255.0f);
int b = (int) (pow * pow * pow * pow * 128.0f);
// int a = (int) (146 + pp * 50);
//if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100);
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = -1;
}
}
FireTexture::FireTexture(int id)
: super(((Tile*)Tile::fire)->tex + id * 16),
_tick(0), _tick(0),
_frame(0) _frame(0)
{ {
@@ -236,63 +422,63 @@ FireTexture::~FireTexture() {
// oh boy time to implement fire textures, i am so fucked - shredder // oh boy time to implement fire textures, i am so fucked - shredder
void FireTexture::tick() { void FireTexture::tick() {
// loop generates fire texture on the empty texture grid, hopefully shouldnt be too taxing on older hardware - shredder // loop generates fire texture on the empty texture grid, hopefully shouldnt be too taxing on older hardware - shredder
for (int x = 0; x < 16; x++) { for (int x = 0; x < 16; x++) {
for (int y = 0; y < 20; y++) { for (int y = 0; y < 20; y++) {
int count = 18; int count = 18;
float pow = this->current[x + (y + 1) % 20 * 16] * (float)(count); float pow = this->current[x + (y + 1) % 20 * 16] * (float)(count);
for (int xx = x - 1; xx <= x + 1; xx++) { for (int xx = x - 1; xx <= x + 1; xx++) {
for (int yy = y; yy <= y + 1; yy++) { for (int yy = y; yy <= y + 1; yy++) {
if (xx >= 0 && yy >= 0 && xx < 16 && yy < 20) { if (xx >= 0 && yy >= 0 && xx < 16 && yy < 20) {
pow += this->current[xx + yy * 16]; pow += this->current[xx + yy * 16];
} }
count++; count++;
} }
} }
this->next[x + y * 16] = pow / (float(count) * 1.06f); this->next[x + y * 16] = pow / (float(count) * 1.06f);
if (y >= 19) { if (y >= 19) {
this->next[x + y * 16] = float(Mth::random() * Mth::random() * Mth::random() * 4.0 + Mth::random() * 0.1f + 0.2f); this->next[x + y * 16] = float(Mth::random() * Mth::random() * Mth::random() * 4.0 + Mth::random() * 0.1f + 0.2f);
} }
} }
} }
// hopefully this doesn't cause any mysterious issues - shredder // hopefully this doesn't cause any mysterious issues - shredder
float* tmp = next; float* tmp = next;
next = current; next = current;
current = tmp; current = tmp;
for (int i = 0; i < 256; i++) { for (int i = 0; i < 256; i++) {
float pow = this->current[i] * 1.8f; float pow = this->current[i] * 1.8f;
if (pow > 1.0f) { if (pow > 1.0f) {
pow = 1.0f; pow = 1.0f;
} }
if (pow < 0.0f) { if (pow < 0.0f) {
pow = 0.0f; pow = 0.0f;
} }
int r = (int) (pow * 155.0f + 100.0f); int r = (int) (pow * 155.0f + 100.0f);
int g = (int)(pow * pow * 255.0f); int g = (int)(pow * pow * 255.0f);
int b = (int)(pow * pow * pow * pow * pow * pow * pow * pow * pow * pow * 255.0f); int b = (int)(pow * pow * pow * pow * pow * pow * pow * pow * pow * pow * 255.0f);
int a = 255; int a = 255;
if (pow < 0.5f) { if (pow < 0.5f) {
a = 0; a = 0;
} }
// @TODO: cant be arsed rn to implement the anaglyph3d check would be nice to check if it does - shredder // @TODO: cant be arsed rn to implement the anaglyph3d check would be nice to check if it does - shredder
//if (this->anaglyph3d) { //if (this->anaglyph3d) {
// float rr = (r * 30 + g * 59 + b * 11) / 100; // float rr = (r * 30 + g * 59 + b * 11) / 100;
// float gg = (r * 30 + g * 70) / 100; // float gg = (r * 30 + g * 70) / 100;
// float bb = (r * 30 + b * 70) / 100; // float bb = (r * 30 + b * 70) / 100;
// r = rr; // r = rr;
// g = gg; // g = gg;
// b = bb; // b = bb;
//} //}
pixels[i * 4 + 0] = r; pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g; pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b; pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a; pixels[i * 4 + 3] = a;
} }
} }

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@@ -56,6 +56,44 @@ public:
void tick(); void tick();
}; };
class LavaTexture: public DynamicTexture
{
typedef DynamicTexture super;
int _tick;
int _frame;
float* current;
float* next;
float* heat;
float* heata;
public:
LavaTexture();
~LavaTexture();
void tick();
};
class LavaSideTexture: public DynamicTexture
{
typedef DynamicTexture super;
int _tick;
int _frame;
int _tickCount;
float* current;
float* next;
float* heat;
float* heata;
public:
LavaSideTexture();
~LavaSideTexture();
void tick();
};
class FireTexture: public DynamicTexture class FireTexture: public DynamicTexture
{ {
typedef DynamicTexture super; typedef DynamicTexture super;
@@ -68,7 +106,7 @@ class FireTexture: public DynamicTexture
float* heata; float* heata;
public: public:
FireTexture(); FireTexture(int id);
~FireTexture(); ~FireTexture();
void tick(); void tick();

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@@ -111,6 +111,7 @@
#include "data/eat1.pcm" #include "data/eat1.pcm"
#include "data/eat2.pcm" #include "data/eat2.pcm"
#include "data/eat3.pcm" #include "data/eat3.pcm"
#include "data/burp1.pcm"
#include "data/fuse.pcm" #include "data/fuse.pcm"
SoundDesc SA_cloth1((char*)PCM_cloth1); SoundDesc SA_cloth1((char*)PCM_cloth1);
@@ -221,6 +222,7 @@ SoundDesc SA_creeperdeath((char*)PCM_creeperdeath);
SoundDesc SA_eat1((char*)PCM_eat1); SoundDesc SA_eat1((char*)PCM_eat1);
SoundDesc SA_eat2((char*)PCM_eat2); SoundDesc SA_eat2((char*)PCM_eat2);
SoundDesc SA_eat3((char*)PCM_eat3); SoundDesc SA_eat3((char*)PCM_eat3);
SoundDesc SA_burp1((char*)PCM_burp1);
SoundDesc SA_fuse((char*)PCM_fuse); SoundDesc SA_fuse((char*)PCM_fuse);
#endif /*!PRE_ANDROID23 && !__APPLE__*/ #endif /*!PRE_ANDROID23 && !__APPLE__*/

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@@ -172,6 +172,7 @@ extern SoundDesc SA_creeperdeath;
extern SoundDesc SA_eat1; extern SoundDesc SA_eat1;
extern SoundDesc SA_eat2; extern SoundDesc SA_eat2;
extern SoundDesc SA_eat3; extern SoundDesc SA_eat3;
extern SoundDesc SA_burp1;
extern SoundDesc SA_fuse; extern SoundDesc SA_fuse;
#endif /*!PRE_ANDROID23 && !__APPLE__*/ #endif /*!PRE_ANDROID23 && !__APPLE__*/

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@@ -144,6 +144,7 @@ void SoundEngine::init( Minecraft* mc, Options* options )
sounds.add("random.eat", SA_eat1); sounds.add("random.eat", SA_eat1);
sounds.add("random.eat", SA_eat2); sounds.add("random.eat", SA_eat2);
sounds.add("random.eat", SA_eat3); sounds.add("random.eat", SA_eat3);
sounds.add("random.burp", SA_burp1);
sounds.add("random.fuse", SA_fuse); sounds.add("random.fuse", SA_fuse);
#endif #endif

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@@ -227,6 +227,7 @@ void SoundEngine::init( Minecraft* mc, Options* options )
sounds.add( "random.eat", _pp("eat1")); sounds.add( "random.eat", _pp("eat1"));
sounds.add( "random.eat", _pp("eat2")); sounds.add( "random.eat", _pp("eat2"));
sounds.add( "random.eat", _pp("eat3")); sounds.add( "random.eat", _pp("eat3"));
sounds.add( "random.burp", _pp("burp1"));
sounds.add( "random.fuse", _pp("fuse")); sounds.add( "random.fuse", _pp("fuse"));
sounds.add( "step.cloth", _pp("cloth1")); sounds.add( "step.cloth", _pp("cloth1"));

File diff suppressed because it is too large Load Diff

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@@ -16,7 +16,88 @@
#ifdef __EMSCRIPTEN__ #ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h> #include <emscripten/emscripten.h>
#endif #endif
static App* g_app = 0; static App* g_app = 0;
#ifdef __EMSCRIPTEN__
static int g_touchPointerIds[Multitouch::MAX_POINTERS];
static void resetTouchPointerIds() {
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
g_touchPointerIds[i] = -1;
}
}
static int getTouchPointerSlot(int touchId) {
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
if (g_touchPointerIds[i] == touchId) return i;
}
return -1;
}
static int allocateTouchPointerSlot(int touchId) {
int slot = getTouchPointerSlot(touchId);
if (slot >= 0) return slot;
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
if (g_touchPointerIds[i] < 0) {
g_touchPointerIds[i] = touchId;
return i;
}
}
return -1;
}
static void releaseTouchPointerSlot(int touchId) {
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
if (g_touchPointerIds[i] == touchId) {
g_touchPointerIds[i] = -1;
return;
}
}
}
static EM_BOOL touch_callback(int eventType, const EmscriptenTouchEvent* touchEvent, void* userData) {
if (!touchEvent) return 0;
const bool isStart = eventType == EMSCRIPTEN_EVENT_TOUCHSTART;
const bool isMove = eventType == EMSCRIPTEN_EVENT_TOUCHMOVE;
const bool isEnd = eventType == EMSCRIPTEN_EVENT_TOUCHEND;
const bool isCancel = eventType == EMSCRIPTEN_EVENT_TOUCHCANCEL;
if (isCancel) {
for (int i = 0; i < Multitouch::MAX_POINTERS; ++i) {
if (g_touchPointerIds[i] >= 0) {
Multitouch::feed(1, 0, Multitouch::getX(i), Multitouch::getY(i), i);
g_touchPointerIds[i] = -1;
}
}
return 1;
}
for (int i = 0; i < touchEvent->numTouches; ++i) {
const EmscriptenTouchPoint& touch = touchEvent->touches[i];
if (!touch.isChanged) continue;
const int slot = isEnd ? getTouchPointerSlot(touch.identifier) : allocateTouchPointerSlot(touch.identifier);
if (slot < 0) continue;
const short x = (short)touch.targetX;
const short y = (short)touch.targetY;
if (isStart) {
Multitouch::feed(1, 1, x, y, slot);
} else if (isMove) {
Multitouch::feed(0, 0, x, y, slot);
} else if (isEnd) {
Multitouch::feed(1, 0, x, y, slot);
releaseTouchPointerSlot(touch.identifier);
}
}
return 1;
}
#endif
int transformKey(int glfwkey) { int transformKey(int glfwkey) {
if (glfwkey >= GLFW_KEY_F1 && glfwkey <= GLFW_KEY_F12) { if (glfwkey >= GLFW_KEY_F1 && glfwkey <= GLFW_KEY_F12) {
@@ -176,12 +257,19 @@ int main(void) {
glfwSetKeyCallback(platform->window, key_callback); glfwSetKeyCallback(platform->window, key_callback);
glfwSetCharCallback(platform->window, character_callback); glfwSetCharCallback(platform->window, character_callback);
glfwSetCursorPosCallback(platform->window, cursor_position_callback); glfwSetCursorPosCallback(platform->window, cursor_position_callback);
glfwSetMouseButtonCallback(platform->window, mouse_button_callback); glfwSetMouseButtonCallback(platform->window, mouse_button_callback);
glfwSetScrollCallback(platform->window, scroll_callback); glfwSetScrollCallback(platform->window, scroll_callback);
glfwSetWindowSizeCallback(platform->window, window_size_callback); glfwSetWindowSizeCallback(platform->window, window_size_callback);
#ifdef __EMSCRIPTEN__
glfwMakeContextCurrent(platform->window); resetTouchPointerIds();
emscripten_set_touchstart_callback("#canvas", 0, 1, touch_callback);
emscripten_set_touchmove_callback("#canvas", 0, 1, touch_callback);
emscripten_set_touchend_callback("#canvas", 0, 1, touch_callback);
emscripten_set_touchcancel_callback("#canvas", 0, 1, touch_callback);
#endif
glfwMakeContextCurrent(platform->window);
#ifndef __EMSCRIPTEN__ #ifndef __EMSCRIPTEN__
gladLoadGLLoader((GLADloadproc)glfwGetProcAddress); gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
glfwSwapInterval(0); glfwSwapInterval(0);

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@@ -75,7 +75,7 @@ void PerfRenderer::renderFpsMeter( float tickTime )
glDisable2(GL_TEXTURE_2D); glDisable2(GL_TEXTURE_2D);
Tesselator& t = Tesselator::instance; Tesselator& t = Tesselator::instance;
t.begin(GL_TRIANGLES); t.begin(GL_QUADS);
int hh1 = (int) (usPer60Fps / 200); int hh1 = (int) (usPer60Fps / 200);
float count = (float)frameTimes.size(); float count = (float)frameTimes.size();
t.color(0x20000000); t.color(0x20000000);
@@ -117,7 +117,8 @@ void PerfRenderer::renderFpsMeter( float tickTime )
t.color(0xff000000 + cc * 256); t.color(0xff000000 + cc * 256);
} }
float time = 10 * 1000 * frameTimes[i] / 200; // float time = 10 * 1000 * frameTimes[i] / 200;
float time = frameTimes[i] * 4000.0f;
float time2 = 10 * 1000 * tickTimes[i] / 200; float time2 = 10 * 1000 * tickTimes[i] / 200;
t.vertex(i + 0.5f, _mc->height - time + 0.5f, 0); t.vertex(i + 0.5f, _mc->height - time + 0.5f, 0);
@@ -210,12 +211,12 @@ void PerfRenderer::renderFpsMeter( float tickTime )
msg << result.name; msg << result.name;
float xx = (float)(x - r); float xx = (float)(x - r);
float yy = (float)(y + r/2 + i * 8 + 20); float yy = (float)(y + r/2 + i * 8 + 20);
_font->drawShadow(msg.str(), xx, yy, result.getColor()); _font->drawShadow(msg.str(), xx + 10 + 10, yy, result.getColor());
std::string msg2 = toPercentString(result.percentage); std::string msg2 = toPercentString(result.percentage);
//LOGI("name: %s: perc: %f == %s @ %d, %d\n", msg.str().c_str(), result.percentage, msg2.c_str(), xx, yy); //LOGI("name: %s: perc: %f == %s @ %d, %d\n", msg.str().c_str(), result.percentage, msg2.c_str(), xx, yy);
_font->drawShadow(msg2, xx - 50 - _font->width(msg2), yy, result.getColor()); _font->drawShadow(msg2, xx + 10 + 10 - _font->width(msg2), yy, result.getColor());
msg2 = toPercentString(result.globalPercentage); msg2 = toPercentString(result.globalPercentage);
_font->drawShadow(msg2, xx - _font->width(msg2), yy, result.getColor()); _font->drawShadow(msg2, xx + 10 + 10 - _font->width(msg2), yy, result.getColor());
} }
} }

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@@ -6,7 +6,7 @@
#include "StringUtils.h" #include "StringUtils.h"
//package util; //package util;
#ifdef PROFILER //#ifdef PROFILER
#define TIMER_PUSH(x) PerfTimer::push(x) #define TIMER_PUSH(x) PerfTimer::push(x)
#define TIMER_POP() PerfTimer::pop() #define TIMER_POP() PerfTimer::pop()
#define TIMER_POP_PUSH(x) PerfTimer::popPush(x) #define TIMER_POP_PUSH(x) PerfTimer::popPush(x)
@@ -16,11 +16,11 @@
// #define TIMER_PUSH(x) ServerProfiler::push(x) // #define TIMER_PUSH(x) ServerProfiler::push(x)
// #define TIMER_POP() ServerProfiler::pop() // #define TIMER_POP() ServerProfiler::pop()
// #define TIMER_POP_PUSH(x) ServerProfiler::popPush(x) // #define TIMER_POP_PUSH(x) ServerProfiler::popPush(x)
#else //#else
#define TIMER_PUSH(x) ((void*)0) // #define TIMER_PUSH(x) ((void*)0)
#define TIMER_POP() ((void*)0) // #define TIMER_POP() ((void*)0)
#define TIMER_POP_PUSH(x) ((void*)0) // #define TIMER_POP_PUSH(x) ((void*)0)
#endif //#endif
class PerfTimer class PerfTimer
{ {

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@@ -51,13 +51,13 @@ void Chicken::aiStep()
flap += flapping * 2; flap += flapping * 2;
//@todo //@todo
//if (!isBaby()) { if (!isBaby()) {
// if (!level->isClientSide && --eggTime <= 0) { if (!level->isClientSide && --eggTime <= 0) {
// level->playSound(this, "mob.chickenplop", 1.0f, (random.nextFloat() - random.nextFloat()) * 0.2f + 1.0f); level->playSound(this, "mob.chickenplop", 1.0f, (random.nextFloat() - random.nextFloat()) * 0.2f + 1.0f);
// spawnAtLocation(Item::egg->id, 1); spawnAtLocation(Item::egg->id, 1);
// eggTime = random.nextInt(SharedConstants::TicksPerSecond * 60 * 5) + SharedConstants::TicksPerSecond * 60 * 5; eggTime = random.nextInt(SharedConstants::TicksPerSecond * 60 * 5) + SharedConstants::TicksPerSecond * 60 * 5;
// } }
//} }
} }
void Chicken::addAdditonalSaveData( CompoundTag* tag ) void Chicken::addAdditonalSaveData( CompoundTag* tag )
@@ -102,8 +102,8 @@ void Chicken::dropDeathLoot( /*bool wasKilledByPlayer, int playerBonusLevel*/ )
spawnAtLocation(Item::feather->id, 1); spawnAtLocation(Item::feather->id, 1);
} }
//// and some meat //// and some meat
//if (isOnFire()) spawnAtLocation(Item::chicken_cooked->id, 1); //@fire if (isOnFire()) spawnAtLocation(Item::chicken_cooked->id, 1); //@fire
//else else
spawnAtLocation(Item::chicken_raw->id, 1); spawnAtLocation(Item::chicken_raw->id, 1);
} }

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@@ -66,11 +66,11 @@ void Cow::dropDeathLoot( /*bool wasKilledByPlayer, int playerBonusLevel*/ ) {
// and some meat // and some meat
count = random.nextInt(3) + 1; count = random.nextInt(3) + 1;
for (int i = 0; i < count; i++) { for (int i = 0; i < count; i++) {
// if (isOnFire()) { //@fire if (isOnFire()) { //@fire
// spawnAtLocation(Item::beef_cooked->id, 1); spawnAtLocation(Item::beef_cooked->id, 1);
// } else { } else {
spawnAtLocation(Item::beef_raw->id, 1); spawnAtLocation(Item::beef_raw->id, 1);
// } }
} }
} }

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@@ -54,8 +54,8 @@ std::string Pig::getDeathSound()
int Pig::getDeathLoot() int Pig::getDeathLoot()
{ {
//@fire //@fire
//if (isOnFire()) if (isOnFire())
// return Item::porkChop_cooked->id; return Item::porkChop_cooked->id;
return Item::porkChop_raw->id; return Item::porkChop_raw->id;
} }

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@@ -1,5 +1,6 @@
#include "Sheep.h" #include "Sheep.h"
#include "../../item/DyePowderItem.h" #include "../../item/DyePowderItem.h"
#include "../../level/tile/TallGrass.h"
#include "../../level/tile/LevelEvent.h" #include "../../level/tile/LevelEvent.h"
const float Sheep::COLOR[][3] = { const float Sheep::COLOR[][3] = {
@@ -198,7 +199,7 @@ void Sheep::updateAi()
int yy = Mth::floor(y); int yy = Mth::floor(y);
int zz = Mth::floor(z); int zz = Mth::floor(z);
if (/*(level->getTile(xx, yy, zz) == Tile::tallgrass->id && level->getData(xx, yy, zz) == TallGrass::TALL_GRASS) || */ level->getTile(xx, yy - 1, zz) == ((Tile*)Tile::grass)->id) { if ((level->getTile(xx, yy, zz) == Tile::tallgrass->id && level->getData(xx, yy, zz) == TallGrass::TALL_GRASS) || level->getTile(xx, yy - 1, zz) == ((Tile*)Tile::grass)->id) {
eatAnimationTick = EAT_ANIMATION_TICKS; eatAnimationTick = EAT_ANIMATION_TICKS;
level->broadcastEntityEvent(this, EntityEvent::EAT_GRASS); level->broadcastEntityEvent(this, EntityEvent::EAT_GRASS);
} }
@@ -208,11 +209,11 @@ void Sheep::updateAi()
int zz = Mth::floor(z); int zz = Mth::floor(z);
bool ate = false; bool ate = false;
/* if (level->getTile(xx, yy, zz) == Tile::tallgrass->id) { if (level->getTile(xx, yy, zz) == Tile::tallgrass->id) {
level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, xx, yy, zz, Tile::tallgrass->id + TallGrass::TALL_GRASS * 256); level->levelEvent(NULL, LevelEvent::PARTICLES_DESTROY_BLOCK, xx, yy, zz, Tile::tallgrass->id + TallGrass::TALL_GRASS * 256);
level->setTile(xx, yy, zz, 0); level->setTile(xx, yy, zz, 0);
ate = true; ate = true;
} else */if (level->getTile(xx, yy - 1, zz) == ((Tile*)Tile::grass)->id) { } else if (level->getTile(xx, yy - 1, zz) == ((Tile*)Tile::grass)->id) {
level->levelEvent(NULL, LevelEvent::PARTICLES_DESTROY_BLOCK, xx, yy - 1, zz, ((Tile*)Tile::grass)->id); level->levelEvent(NULL, LevelEvent::PARTICLES_DESTROY_BLOCK, xx, yy - 1, zz, ((Tile*)Tile::grass)->id);
level->setTile(xx, yy - 1, zz, Tile::dirt->id); level->setTile(xx, yy - 1, zz, Tile::dirt->id);
ate = true; ate = true;

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@@ -10,6 +10,7 @@
#include "../level/tile/ClothTile.h" #include "../level/tile/ClothTile.h"
#include "../level/tile/CropTile.h" #include "../level/tile/CropTile.h"
#include "../level/tile/StemTile.h" #include "../level/tile/StemTile.h"
#include "../level/tile/TallGrass.h"
const std::string DyePowderItem::COLOR_DESCS[] = { const std::string DyePowderItem::COLOR_DESCS[] = {
"black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white" "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
@@ -91,9 +92,9 @@ bool DyePowderItem::useOn( ItemInstance* itemInstance, Player* player, Level* le
continue; continue;
if (level->getTile(xx, yy, zz) == 0) { if (level->getTile(xx, yy, zz) == 0) {
/*if (random.nextInt(10) != 0) { if (random.nextInt(10) != 0) {
level->setTileAndData(xx, yy, zz, Tile::tallgrass.id, TallGrass.TALL_GRASS); level->setTileAndData(xx, yy, zz, Tile::tallgrass->id, TallGrass::TALL_GRASS);
} else*/ if (random.nextInt(3) != 0) { } else if (random.nextInt(3) != 0) {
level->setTile(xx, yy, zz, Tile::flower->id); level->setTile(xx, yy, zz, Tile::flower->id);
} else { } else {
level->setTile(xx, yy, zz, Tile::rose->id); level->setTile(xx, yy, zz, Tile::rose->id);

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@@ -22,7 +22,7 @@ public:
/*@Override*/ /*@Override*/
bool mineBlock(ItemInstance* itemInstance, int tile, int x, int y, int z/*, Mob* owner*/) { bool mineBlock(ItemInstance* itemInstance, int tile, int x, int y, int z/*, Mob* owner*/) {
if (tile == ((Tile*)Tile::leaves)->id || tile == Tile::web->id /*|| tile == Tile::tallgrass->id || tile == Tile::vine->id*/) { if (tile == ((Tile*)Tile::leaves)->id || tile == Tile::web->id || tile == Tile::tallgrass->id /*|| tile == Tile::vine->id*/) {
itemInstance->hurt(1);//, owner); itemInstance->hurt(1);//, owner);
return true; return true;
} }

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@@ -43,7 +43,7 @@ public:
} }
static int getDefaultColor() { static int getDefaultColor() {
return 0xFFFFFF; return 0x48b518;
} }
private: private:

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@@ -1165,7 +1165,13 @@ int Level::getSkyDarken(float a) {
float br = 1 - (Mth::cos(td * Mth::PI * 2) * 2 + 0.5f); float br = 1 - (Mth::cos(td * Mth::PI * 2) * 2 + 0.5f);
if (br < 0.0f) br = 0.0f; if (br < 0.0f) br = 0.0f;
if (br > 0.80f) br = 0.80f; //@note; was 1.0f if (dimension->FogType == 1) // @TODO - probably make this not dependent on dimension type honestly - shredder
{
if (br > 1.0f) br = 1.0f; //@ uses the normal javasky color ramp when java sky type is choosen,
} else
{
if (br > 0.8f) br = 0.8f; //@note; was 1.0f
}
return ((int) (br * 11)); return ((int) (br * 11));
} }
@@ -1174,7 +1180,14 @@ Vec3 Level::getSkyColor(Entity* source, float a) {
float br = Mth::cos(td * Mth::PI * 2) * 2 + 0.5f; float br = Mth::cos(td * Mth::PI * 2) * 2 + 0.5f;
if (br < 0.0f) br = 0.0f; if (br < 0.0f) br = 0.0f;
if (br > 0.75f) br = 0.75f; //@note; was 1.0f if (dimension->FogType == 1) // @TODO - probably make this not dependent on dimension type honestly - shredder
{
if (br > 1.0f) br = 1.0f; //@ uses the normal javasky color ramp when java sky type is choosen,
} else
{
if (br > 0.8f) br = 0.8f; //@note; was 1.0f
}
int xx = Mth::floor(source->x); int xx = Mth::floor(source->x);
int zz = Mth::floor(source->z); int zz = Mth::floor(source->z);
@@ -1728,13 +1741,15 @@ void Level::extinguishFire(int x, int y, int z, int face) {
setTile(x, y, z, 0); setTile(x, y, z, 0);
} }
} }
// String gatherStats() { std::string Level::gatherStats() {
// return "All: " + this.entities.size(); std::stringstream ss;
// } ss << "All: " << entities.size();
// return ss.str();
// String gatherChunkSourceStats() { }
// return chunkSource.gatherStats();
// } std::string Level::gatherChunkSourceStats() {
return _chunkSource->gatherStats();
}
// //
TileEntity* Level::getTileEntity(int x, int y, int z) { TileEntity* Level::getTileEntity(int x, int y, int z) {
LevelChunk* lc = getChunk(x >> 4, z >> 4); LevelChunk* lc = getChunk(x >> 4, z >> 4);

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@@ -202,6 +202,9 @@ public:
bool checkAndHandleWater(const AABB& box, const Material* material, Entity* e); bool checkAndHandleWater(const AABB& box, const Material* material, Entity* e);
void extinguishFire(int x, int y, int z, int face); void extinguishFire(int x, int y, int z, int face);
std::string gatherStats();
std::string gatherChunkSourceStats();
//void addEntities(const EntityList& list); //void addEntities(const EntityList& list);
//void removeEntities(const EntityList& list); //void removeEntities(const EntityList& list);
//void ensureAdded(Entity* entity); //void ensureAdded(Entity* entity);

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@@ -9,6 +9,7 @@
#include "../../level/tile/TallGrass.h" #include "../../level/tile/TallGrass.h"
#include "../../../util/Color.h" #include "../../../util/Color.h"
#include "../GrassColor.h"
Biome* Biome::rainForest = NULL; Biome* Biome::rainForest = NULL;
Biome* Biome::swampland = NULL; Biome* Biome::swampland = NULL;
@@ -143,7 +144,7 @@ void Biome::teardownBiomes() {
Feature* Biome::getTreeFeature( Random* random ) Feature* Biome::getTreeFeature( Random* random )
{ {
if (random->nextInt(10) == 0) { if (random->nextInt(10) == 0) {
return new BasicTree(false); // return new BasicTree(false); // temporarily disabled
} }
return new TreeFeature(false); return new TreeFeature(false);
} }
@@ -217,6 +218,26 @@ int Biome::getSkyColor( float temp )
return Color::getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp * 0.1f, 1.0f).getRGB(); return Color::getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp * 0.1f, 1.0f).getRGB();
} }
float Biome::getDownfall()
{
return downfall;
}
float Biome::getTemperature()
{
return temperature;
}
int Biome::getGrassColor()
{
float temp = Mth::clamp(getTemperature(), 0.0f, 1.0f);
float rain = Mth::clamp(getDownfall(), 0.0f, 1.0f);
return GrassColor::get(temp, rain);
}
Biome::MobList& Biome::getMobs(const MobCategory& category) Biome::MobList& Biome::getMobs(const MobCategory& category)
{ {
if (&category == &MobCategory::monster) if (&category == &MobCategory::monster)

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@@ -78,7 +78,13 @@ public:
virtual float adjustScale(float scale); virtual float adjustScale(float scale);
virtual float adjustDepth(float depth); virtual float adjustDepth(float depth);
virtual int getSkyColor(float temp); virtual int getSkyColor(float temp);
virtual int getGrassColor();
virtual float getDownfall();
virtual float getTemperature();
virtual MobList& getMobs(const MobCategory& category); virtual MobList& getMobs(const MobCategory& category);
virtual float getCreatureProbability(); virtual float getCreatureProbability();
@@ -88,6 +94,8 @@ public:
char topMaterial; char topMaterial;
char material; char material;
int leafColor; int leafColor;
float temperature;
float downfall;
private: private:
static Biome* map[64*64]; static Biome* map[64*64];
}; };

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@@ -16,7 +16,7 @@ public:
return new BirchFeature(); return new BirchFeature();
} }
if (random->nextInt(3) == 0) { if (random->nextInt(3) == 0) {
return new BasicTree(false); // return new BasicTree(false); // temporarily disabled
} }
return new TreeFeature(false); return new TreeFeature(false);
} }

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@@ -13,7 +13,7 @@ class RainforestBiome: public Biome
public: public:
Feature* getTreeFeature(Random* random) { Feature* getTreeFeature(Random* random) {
if (random->nextInt(3) == 0) { if (random->nextInt(3) == 0) {
return new BasicTree(false); // return new BasicTree(false); // temporarily disabled
} }
return new TreeFeature(false); return new TreeFeature(false);
} }

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@@ -193,7 +193,10 @@ public:
} }
std::string gatherStats() { std::string gatherStats() {
return "ChunkCache: 1024"; // return "ChunkCache: 1024";
std::stringstream ss;
ss << "ChunkCache: " << CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
return ss.str();
} }
void saveAll(bool onlyUnsaved) { void saveAll(bool onlyUnsaved) {

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@@ -133,22 +133,29 @@ Dimension* Dimension::getNew( int id )
return NULL; return NULL;
} }
std::string Dimension::getDimension(){
int currentID = this->id;
if (currentID == Dimension::NORMAL) return "Overworld";
if (currentID == Dimension::NORMAL_DAYCYCLE) return "Overworld";
return "Unknown";
}
// //
// DimensionFactory // DimensionFactory
// //
#include "../storage/LevelData.h" #include "../storage/LevelData.h"
Dimension* DimensionFactory::createDefaultDimension(LevelData* data ) Dimension* DimensionFactory::createDefaultDimension(LevelData* data )
{ {
int dimensionId = Dimension::NORMAL; int dimensionId = Dimension::NORMAL;
switch(data->getGameType()) { switch(data->getGameType()) {
case GameType::Survival: dimensionId = Dimension::NORMAL_DAYCYCLE; case GameType::Survival: dimensionId = Dimension::NORMAL_DAYCYCLE;
break; break;
case GameType::Creative: case GameType::Creative:
default: default:
dimensionId = Dimension::NORMAL; dimensionId = Dimension::NORMAL;
break; break;
} }
return Dimension::getNew(dimensionId); return Dimension::getNew(dimensionId);
} }

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@@ -49,7 +49,7 @@ public:
bool hasCeiling; bool hasCeiling;
float brightnessRamp[16];//Level::MAX_BRIGHTNESS + 1]; float brightnessRamp[16];//Level::MAX_BRIGHTNESS + 1];
int id; int id;
std::string getDimension();
// shredder added // shredder added
int FogType; // lets us choose between what fog we want ig int FogType; // lets us choose between what fog we want ig
protected: protected:

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@@ -138,7 +138,7 @@ void CanyonFeature::addTunnel( int xOffs, int zOffs, unsigned char* blocks, floa
} }
} }
void CanyonFeature::addFeature(Level* level, int x, int z, int xOffs, int zOffs,unsigned char* blocks) void CanyonFeature::addFeature(Level* level, int x, int z, int xOffs, int zOffs, unsigned char* blocks, int blocksSize)
{ {
if (random.nextInt(15) != 0) return; if (random.nextInt(15) != 0) return;

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@@ -11,8 +11,12 @@ class CanyonFeature: public LargeFeature {
/*protected*/ /*protected*/
void addTunnel(int xOffs, int zOffs, unsigned char* blocks, float xCave, float yCave, float zCave, float thickness, float yRot, float xRot, int step, int dist, float yScale); void addTunnel(int xOffs, int zOffs, unsigned char* blocks, float xCave, float yCave, float zCave, float thickness, float yRot, float xRot, int step, int dist, float yScale);
/*protected*/ /*protected*/
void addFeature(Level* level, int x, int z, int xOffs, int zOffs,unsigned char* blocks); void addFeature(Level* level, int x, int z, int xOffs, int zOffs, unsigned char* blocks, int blocksSize);
}; };

File diff suppressed because it is too large Load Diff

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@@ -25,6 +25,7 @@ class LevelChunk;
#include "../chunk/ChunkSource.h" #include "../chunk/ChunkSource.h"
#include "LargeCaveFeature.h" #include "LargeCaveFeature.h"
#include "CanyonFeature.h"
#include "synth/PerlinNoise.h" #include "synth/PerlinNoise.h"
#include "../../../SharedConstants.h" #include "../../../SharedConstants.h"
@@ -63,6 +64,7 @@ private:
public: public:
//Biome** biomes; //Biome** biomes;
LargeCaveFeature caveFeature; LargeCaveFeature caveFeature;
CanyonFeature canyonFeature;
int waterDepths[16+16][16+16]; int waterDepths[16+16][16+16];
private: private:
ChunkMap chunkMap; ChunkMap chunkMap;
@@ -92,6 +94,7 @@ private:
float* fi; float* fi;
float* fis; float* fis;
///*private*/ float[] temperatures; ///*private*/ float[] temperatures;
float* temperatures; // normally unused like above, but restored this maybe might come handy - shredder
}; };
class PerformanceTestChunkSource : public ChunkSource class PerformanceTestChunkSource : public ChunkSource

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@@ -17,7 +17,7 @@ class BasicTree : public Feature
typedef Feature super; typedef Feature super;
private: private:
unsigned char axisConversionArray[6]; unsigned char axisConversionArray[6];
Random *rnd; Random *rnd;
@@ -25,11 +25,11 @@ private:
int origin[3]; int origin[3];
int height; int height;
int trunkHeight; int trunkHeight;
double trunkHeightScale; float trunkHeightScale;
double branchDensity; float branchDensity;
double branchSlope; float branchSlope;
double widthScale; float widthScale;
double foliageDensity; float foliageDensity;
int trunkWidth; int trunkWidth;
int heightVariance; int heightVariance;
int foliageHeight; int foliageHeight;
@@ -38,7 +38,7 @@ private:
void prepare(){ void prepare(){
trunkHeight = (int) (height * trunkHeightScale); trunkHeight = (int) (height * trunkHeightScale);
if (trunkHeight >= height) trunkHeight = height - 1; if (trunkHeight >= height) trunkHeight = height - 1;
int clustersPerY = (int) (1.382 + pow(foliageDensity * height / 13.0, 2)); int clustersPerY = (int) (1.382f + pow(foliageDensity * height / 13.0, 2));
if (clustersPerY < 1) clustersPerY = 1; if (clustersPerY < 1) clustersPerY = 1;
int **tempFoliageCoords = new int *[clustersPerY * height]; int **tempFoliageCoords = new int *[clustersPerY * height];
for( int i = 0; i < clustersPerY * height; i++ ) for( int i = 0; i < clustersPerY * height; i++ )
@@ -68,19 +68,19 @@ private:
continue; continue;
} }
double originOffset = 0.5; float originOffset = 0.5f;
while (num < clustersPerY) while (num < clustersPerY)
{ {
double radius = widthScale * (shapefac * (rnd->nextFloat() + 0.328)); float radius = widthScale * (shapefac * (rnd->nextFloat() + 0.328f));
double angle = rnd->nextFloat() * 2.0 * 3.14159; float angle = rnd->nextFloat() * 2.0f * 3.14159f;
int x = Mth::floor(radius * sin(angle) + origin[0] + originOffset); int x = Mth::floor(radius * sin(angle) + origin[0] + originOffset);
int z = Mth::floor(radius * cos(angle) + origin[2] + originOffset); int z = Mth::floor(radius * cos(angle) + origin[2] + originOffset);
int checkStart[] = { x, y, z }; int checkStart[] = { x, y, z };
int checkEnd[] = { x, y + foliageHeight, z }; int checkEnd[] = { x, y + foliageHeight, z };
if (checkLine(checkStart, checkEnd) == -1) { if (checkLine(checkStart, checkEnd) == -1) {
int checkBranchBase[] = { origin[0], origin[1], origin[2] }; int checkBranchBase[] = { origin[0], origin[1], origin[2] };
double distance = sqrt(pow(abs(origin[0] - checkStart[0]), 2.0) + pow(abs(origin[2] - checkStart[2]), 2.0)); float distance = sqrt(pow(abs(origin[0] - checkStart[0]), 2.0f) + pow(abs(origin[2] - checkStart[2]), 2.0f));
double branchHeight = distance * branchSlope; float branchHeight = distance * branchSlope;
if ((checkStart[1] - branchHeight) > trunkTop) if ((checkStart[1] - branchHeight) > trunkTop)
{ {
checkBranchBase[1] = trunkTop; checkBranchBase[1] = trunkTop;
@@ -134,7 +134,9 @@ private:
offset2 = -rad; offset2 = -rad;
while (offset2 <= rad) while (offset2 <= rad)
{ {
double thisdistance = pow(abs(offset1) + 0.5, 2) + pow(abs(offset2) + 0.5, 2); float off1 = (float)offset1 + 0.5f;
float off2 = (float)offset2 + 0.5f;
float thisdistance = (off1 * off1) + (off2 * off2);
if (thisdistance > radius * radius) if (thisdistance > radius * radius)
{ {
offset2++; offset2++;
@@ -159,14 +161,14 @@ private:
} }
float treeShape(int y){ float treeShape(int y){
if (y < (((float) height) * 0.3)) return (float) -1.618; if (y < (((float) height) * 0.3f)) return (float) -1.618f;
float radius = ((float) height) / ((float) 2.0); float radius = ((float) height) / ((float) 2.0f);
float adjacent = (((float) height) / ((float) 2.0)) - y; float adjacent = (((float) height) / ((float) 2.0f)) - y;
float distance; float distance;
if (adjacent == 0) distance = radius; if (adjacent == 0) distance = radius;
else if (abs(adjacent) >= radius) distance = (float) 0.0; else if (abs(adjacent) >= radius) distance = (float) 0.0f;
else distance = (float) sqrt(pow(abs(radius), 2) - pow(abs(adjacent), 2)); else distance = (float) sqrt(pow(abs(radius), 2) - pow(abs(adjacent), 2));
distance *= (float) 0.5; distance *= (float) 0.5f;
return distance; return distance;
} }
float foliageShape(int y){ float foliageShape(int y){
@@ -207,8 +209,8 @@ private:
char primsign; char primsign;
if (delta[primidx] > 0) primsign = 1; if (delta[primidx] > 0) primsign = 1;
else primsign = -1; else primsign = -1;
double secfac1 = ((double) delta[secidx1]) / ((double) delta[primidx]); float secfac1 = ((float) delta[secidx1]) / ((float) delta[primidx]);
double secfac2 = ((double) delta[secidx2]) / ((double) delta[primidx]); float secfac2 = ((float) delta[secidx2]) / ((float) delta[primidx]);
int coordinate[] = { 0, 0, 0 }; int coordinate[] = { 0, 0, 0 };
int primoffset = 0; int primoffset = 0;
int endoffset = delta[primidx] + primsign; int endoffset = delta[primidx] + primsign;
@@ -312,8 +314,8 @@ private:
char primsign; char primsign;
if (delta[primidx] > 0) primsign = 1; if (delta[primidx] > 0) primsign = 1;
else primsign = -1; else primsign = -1;
double secfac1 = ((double) delta[secidx1]) / ((double) delta[primidx]); float secfac1 = ((float) delta[secidx1]) / ((float) delta[primidx]);
double secfac2 = ((double) delta[secidx2]) / ((double) delta[primidx]); float secfac2 = ((float) delta[secidx2]) / ((float) delta[primidx]);
int coordinate[] = { 0, 0, 0 }; int coordinate[] = { 0, 0, 0 };
int primoffset = 0; int primoffset = 0;
int endoffset = delta[primidx] + primsign; int endoffset = delta[primidx] + primsign;
@@ -331,19 +333,19 @@ private:
} }
primoffset += primsign; primoffset += primsign;
} }
if (primoffset == endoffset) if (primoffset == endoffset)
{ {
return -1; return -1;
} }
else else
{ {
return abs(primoffset); return abs(primoffset);
} }
} }
bool checkLocation(){ bool checkLocation(){
int startPosition[] = { origin[0], origin[1], origin[2] }; int startPosition[] = { origin[0], origin[1], origin[2] };
int endPosition[] = { origin[0], origin[1] + height - 1, origin[2] }; int endPosition[] = { origin[0], origin[1] + height - 1, origin[2] };
@@ -373,11 +375,11 @@ private:
public: public:
BasicTree(bool doUpdate){ BasicTree(bool doUpdate){
axisConversionArray[0] = 2; axisConversionArray[0] = 2;
axisConversionArray[1] = 0; axisConversionArray[1] = 0;
axisConversionArray[2] = 0; axisConversionArray[2] = 0;
axisConversionArray[3] = 1; axisConversionArray[3] = 1;
axisConversionArray[4] = 2; axisConversionArray[4] = 2;
axisConversionArray[5] = 1; axisConversionArray[5] = 1;
rnd = new Random(); rnd = new Random();
origin[0] = 0; origin[0] = 0;
origin[1] = 0; origin[1] = 0;
@@ -405,7 +407,7 @@ public:
delete [] foliageCoords; delete [] foliageCoords;
} }
virtual void init(double heightInit, double widthInit, double foliageDensityInit){ virtual void init(float heightInit, float widthInit, float foliageDensityInit){
heightVariance = (int) (heightInit * 12); heightVariance = (int) (heightInit * 12);
if (heightInit > 0.5) foliageHeight = 5; if (heightInit > 0.5) foliageHeight = 5;
@@ -430,7 +432,7 @@ public:
return false; return false;
} }
prepare(); prepare();

View File

@@ -10,5 +10,6 @@
#include "OreFeature.h" #include "OreFeature.h"
#include "ReedsFeature.h" #include "ReedsFeature.h"
#include "SpringFeature.h" #include "SpringFeature.h"
#include "TallgrassFeature.h"
#endif /*FEATURE_INCLUDE__H__*/ #endif /*FEATURE_INCLUDE__H__*/

View File

@@ -131,6 +131,10 @@ public:
return false; return false;
} }
int getRenderLayer() {
return Tile::RENDERLAYER_ALPHATEST;
}
bool canBurn(LevelSource* level, int x, int y, int z) { bool canBurn(LevelSource* level, int x, int y, int z) {
return flameOdds[level->getTile(x, y, z)] > 0; return flameOdds[level->getTile(x, y, z)] > 0;
} }

View File

@@ -60,6 +60,7 @@ public:
return FoliageColor::getDefaultColor(); return FoliageColor::getDefaultColor();
} }
// return FoliageColor::getDefaultColor(); we need to hook this up with OPTION_FOLIAGE_TINT // return FoliageColor::getDefaultColor(); we need to hook this up with OPTION_FOLIAGE_TINT
level->getBiomeSource()->getBiomeBlock(x, z, 1, 1); level->getBiomeSource()->getBiomeBlock(x, z, 1, 1);
float temperature = level->getBiomeSource()->temperatures[0]; float temperature = level->getBiomeSource()->temperatures[0];

View File

@@ -8,6 +8,7 @@
#include "../levelgen/feature/SpruceFeature.h" #include "../levelgen/feature/SpruceFeature.h"
#include "../levelgen/feature/BirchFeature.h" #include "../levelgen/feature/BirchFeature.h"
#include "../levelgen/feature/TreeFeature.h" #include "../levelgen/feature/TreeFeature.h"
#include "../levelgen/feature/BasicTree.h"
class Sapling: public Bush class Sapling: public Bush
{ {
@@ -90,9 +91,9 @@ public:
// f = new TreeFeature(true, 4 + random.nextInt(7), TreeTile::JUNGLE_TRUNK, LeafTile::JUNGLE_LEAF, false); // f = new TreeFeature(true, 4 + random.nextInt(7), TreeTile::JUNGLE_TRUNK, LeafTile::JUNGLE_LEAF, false);
// } // }
} else { } else {
//if (random->nextInt(10) == 0) { if (random->nextInt(10) == 0) {
// f = new BasicTree(true); // f = new BasicTree(true); // temporarily disabled
//} else } else
f = new TreeFeature(true); f = new TreeFeature(true);
} }

View File

@@ -1,8 +1,12 @@
#include "TallGrass.h" #include "TallGrass.h"
#include "../FoliageColor.h" #include "../FoliageColor.h"
#include "../GrassColor.h"
#include "../../entity/player/Player.h" #include "../../entity/player/Player.h"
#include "../../item/Item.h" #include "../../item/Item.h"
#include "../../item/ShearsItem.h" #include "../../item/ShearsItem.h"
#include "../Level.h"
#include "../LevelSource.h"
#include "../biome/BiomeSource.h"
TallGrass::TallGrass( int id, int tex ) : super(id, tex, Material::replaceable_plant) { TallGrass::TallGrass( int id, int tex ) : super(id, tex, Material::replaceable_plant) {
float ss = 0.4f; float ss = 0.4f;
@@ -17,21 +21,40 @@ int TallGrass::getTexture( int face, int data ) {
} }
int TallGrass::getColor() { int TallGrass::getColor() {
/*double temp = 0.5; //double temp = 0.5;
double rain = 1.0; //double rain = 1.0;
return GrassColor.get(temp, rain);*/ // converted to float for consistency - shredder
float temp = 0.5;
float rain = 1.0;
if (GrassColor::useTint){
return GrassColor::get(temp, rain);
}
return 0x339933; return 0x339933;
} }
int TallGrass::getColor( int auxData ) { int TallGrass::getColor( int auxData ) {
if(auxData == DEAD_SHRUB) return 0xffffffff; if(auxData == DEAD_SHRUB);
if (!FoliageColor::useTint && auxData == DEAD_SHRUB){
return 0xffffff;
}
return FoliageColor::getDefaultColor(); return FoliageColor::getDefaultColor();
} }
int TallGrass::getColor( LevelSource* level, int x, int y, int z ) { int TallGrass::getColor( LevelSource* level, int x, int y, int z ) {
int d = level->getData(x, y, z); int d = level->getData(x, y, z);
if (d == DEAD_SHRUB) return 0xffffff; if (d == DEAD_SHRUB); //return 0xffffff; // i removed this to make it accurate to beta 1.6.6 instead of early java release versions
float temp = level->getBiomeSource()->temperatures[0]; // shredder added
float rain = level->getBiomeSource()->downfalls[0]; // shredder added
if (!GrassColor::useTint && d == DEAD_SHRUB){
return 0xffffff;
}
if (GrassColor::useTint){
return GrassColor::get(temp, rain);
}
// @TODO port this function from beta 1.6.6 probably, for now im using biomesource to tint it directly above - shredder
//if (GrassColor::useTint){
//return level->getBiome(x, z)->getGrassColor();
//}
return 0x339933;//level->getBiome(x, z)->getGrassColor(); return 0x339933;//level->getBiome(x, z)->getGrassColor();
} }