146 Commits

Author SHA1 Message Date
6767011d50 123123 2026-07-27 22:12:21 +02:00
db4683f62a 1 2026-07-27 22:07:44 +02:00
61ff4835ea FIX: commands and multiplayer crashes 2026-07-27 17:55:40 +03:00
1f252ac4b3 FIX: grass color | small improvements 2026-07-26 20:43:02 +03:00
7104ba93ae FIX: Grass color and egg red rectangle 2026-07-21 17:28:42 +02:00
5ef00eee9f FIX: Grass tint only on IOS 2026-07-21 15:28:17 +02:00
9a743b9aea FIX: Steve skin hand, containers open in creative, crash when downfalls is nullptr, build on android (hope) 2026-07-21 14:43:37 +02:00
d7a51b09f1 FIX: MessagePacket instead of ChatPacket 2026-07-21 13:03:22 +02:00
6452eacb34 Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-07-21 12:35:35 +02:00
47cab7d66b FIX: Melon seeds name 2026-07-21 12:35:34 +02:00
09cc2ceee4 hopefully fixed web world creation 2026-07-20 23:35:32 +03:00
7620d49489 I should go sleep ig 2026-07-20 23:14:59 +03:00
381ef354c6 wtfffffff with git 2026-07-20 23:14:21 +03:00
8be6e381d8 ok i was wrong 2026-07-20 23:12:34 +03:00
3ab30eefa4 Revert "hopefully fixed ios build"
This reverts commit 92f972d320.
2026-07-20 23:10:28 +03:00
325ab94a64 Revert "fuck i forgot ro remove tinted side option too"
This reverts commit c616546e1e.
2026-07-20 23:10:25 +03:00
9434a48ae7 Revert "help me"
This reverts commit 79be815827.
2026-07-20 23:10:21 +03:00
79be815827 help me 2026-07-20 23:01:12 +03:00
c616546e1e fuck i forgot ro remove tinted side option too 2026-07-20 22:56:20 +03:00
92f972d320 hopefully fixed ios build 2026-07-20 22:53:31 +03:00
980fc2ccfb fix build!! 2026-07-20 22:48:38 +03:00
3b82c519d0 Merge pull request 'Add icon for win32' (#18) from yefeng/minecraft-pe-0.6.1:main into main
Reviewed-on: #18
2026-07-20 21:41:45 +02:00
002bb40aae FIX: OpenAL error loop 2026-07-20 22:25:18 +03:00
6f4a07a306 Merge pull request 'Style changes' (#27) from Dram27-fix-settings-scrolling into main
Reviewed-on: #27
2026-07-20 21:14:57 +02:00
d5a3871f56 Merge pull request 'fix-settings-scrolling' (#24) from Dram27/minecraft-pe-0.6.1:fix-settings-scrolling into main
Reviewed-on: #24
2026-07-20 21:13:41 +02:00
0c32f620af Sorry, apple users, I'm temporary removing foliage tinting 2026-07-20 22:11:41 +03:00
93bf97a15e Style changes 2026-07-20 20:05:29 +03:00
0ee809daf1 Added new sources to xcodeproj so it can compile again
pull request opened and merged by me [obama giving medal to himself gif]
2026-07-20 18:12:11 +02:00
a048a51300 Added new sources to xcodeproj so it can compile again 2026-07-20 11:53:20 -04:00
365d8a10da Update README.md 2026-07-20 17:25:02 +02:00
3940c9ce1b Update README.MD 2026-07-20 16:22:56 +02:00
156849eeb6 Update README.md 2026-07-20 15:56:21 +02:00
6a8b192024 Update README.md 2026-07-20 15:45:27 +02:00
ce8ca15c56 FIX: android entity shadows 2026-07-20 15:37:19 +03:00
f7ad5acd33 remove includes for server 2026-07-19 01:04:34 +03:00
444e826d1b aa 2026-07-18 23:41:05 +02:00
6b6ad48617 Merge branch 'dedicated-rewrite' 2026-07-18 23:23:46 +02:00
e43da17d66 oh i didnt know 2026-07-18 23:02:25 +03:00
3fcf3e3418 link WSA with server 2026-07-18 22:47:41 +03:00
8955b6ea47 ADD: server build for windows 2026-07-18 22:32:13 +03:00
4f21343e3b release soon but we need to fix large world in mp 2026-07-18 21:01:13 +02:00
fcf7427fb2 gg fixed 2026-07-18 19:14:16 +02:00
50d1de49e0 FIX: multiplayer leave crash and compilation 2026-07-18 15:25:03 +03:00
3811964689 ffqwfqwfw 2026-07-18 14:02:45 +02:00
26e5376030 FIX: Crash when server is disaibling 2026-07-10 21:45:52 +02:00
d3d9b1a238 anticheat sucks xdxd 2026-07-10 00:59:26 +02:00
f0df3fe257 Server for windows wow 2026-07-10 00:46:36 +02:00
3ebed84cdb FIX: crash while joining to large world server 2026-07-02 16:32:17 +03:00
Shredder
d08948fb00 renable generation features 2026-05-23 06:03:34 +05:00
Shredder
061d6db3a9 add burp1.ogg to fix android compilation 2026-05-23 05:46:11 +05:00
Shredder
346ec7469e merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-05-23 05:30:27 +05:00
Shredder
d7d887f882 few additions and bug fixes
Added Hand Sway (not an option yet) from b1,8

Fire works properly in multiplayer now and also renders on undead mobs in sunlight now

hopefully fixed bow stuck bug on touchscreen devices

Fire on entites uses updated rendering from b1.6.6

Shadow bug fix attempt the 15th

Added looking at block in debug screen

Zombie Pigman now renders his hat layer

Temporarily disabled most randomlevelsource cave, canyon and tall grass code just for this commit to test performance
2026-05-23 05:29:47 +05:00
ce182b676f Merge pull request 'added missing audio random.burp when finishing a food item' (#14) from sas3/minecraft-pe-0.6.1:main into main
Reviewed-on: #14
2026-05-12 21:50:28 +02:00
b73f7f121d ee 2026-05-12 21:29:17 +02:00
Kolyah35
5e19ef778e FIX: memset ._. 2026-05-12 22:12:52 +03:00
Shredder
4b69a1240a Some fixes
Fixed Missing Lighting calls and GL states which was causing stars to render too early

Split Controls should hopefully work on phones now

Chickens should hopefully lay eggs now
2026-05-12 02:25:04 +05:00
Shredder
8f34fbc1ec It isn't a commit without a linux compilation fail 2026-05-11 05:07:07 +05:00
Shredder
890604256b Fixes and New Additions
Added GUI Styles with 3 options: Java, Pi/Xperia and Pocket

Hopefully fixed touch input eating and breaking blocks bug

Fire should render on all mobs now

Fixed only one side of the first person burning animation being animated

Added Window Scaling Option for PC Users (Hasn't been tested on other platforms

Render Distance is now configurable from the settings menu

Tried to fix shadows again on IOS and Android, hopefully works?

Block Outline Selection now has a thicker outline for better visibility
2026-05-11 04:51:03 +05:00
5bc19c4ab2 FEAT: Ban command, save ops and banned ppl in files
TODO: fix many crashes...
2026-05-09 16:37:11 +02:00
dfb3bf1da7 FIX: render
ty shredder
2026-05-09 14:41:31 +02:00
263118f2e0 Fix 2026-05-09 13:09:45 +02:00
Shredder
792d4b32e7 Fixed Grass Foliage color using foliagecolor.png instead of grasscolor.png
Debug Screen now also renders mob id nametags like in beta java

SkyDarken is now also no longer clamped in Java Fog Style
2026-05-09 06:27:30 +05:00
1d0264a9c5 FEAT: World size 2026-05-09 01:45:19 +02:00
43f0d1f75f server config 2026-05-08 23:42:41 +02:00
Shredder
2da05d94c8 should return some value in the debug stuff so nothing breaks 2026-05-07 14:06:01 +05:00
Shredder
a0e99e2f03 debug screen ifdef case because linux compilation is hell 2026-05-07 13:59:13 +05:00
Shredder
b6ea0c7dc3 this has to be an insanely hacky solution to get it working on linux again 2026-05-07 13:50:08 +05:00
Shredder
620b358ba7 i love when my errors are cryptic 2026-05-07 13:33:57 +05:00
70308d4151 qqqqqq 2026-05-05 21:55:03 +02:00
830549791a 121 2026-05-05 21:51:35 +02:00
27b22d8108 vegetables 2026-05-05 21:41:26 +02:00
4047fd71e1 oi 2026-05-05 21:36:35 +02:00
30dd344208 123 2026-05-05 21:33:28 +02:00
7e9de7a461 fck android build!!! 2026-05-05 21:19:08 +02:00
2465292473 jopa 2026-05-05 21:14:17 +02:00
26b2c196fa :\ 2026-05-05 21:09:42 +02:00
18793a6e05 idk? 2026-05-05 20:40:41 +02:00
Shredder
edc6985a6b opengl and gles and their damn deprecated functions 2026-05-05 01:18:57 +05:00
Shredder
9cd91b1508 should finally work hopefully... 2026-05-05 01:05:57 +05:00
Shredder
9c46d7094c sigh converted to_string calls to sprintf 2026-05-05 00:51:03 +05:00
Shredder
52afff463b left a debug opengl only feature accidentally in, and also hopefully fixed include mess 2026-05-05 00:21:37 +05:00
Shredder
0d23fadc3e how did this even slip past me 2026-05-05 00:13:05 +05:00
Shredder
614e018dc6 fixed merge 2026-05-05 00:05:17 +05:00
Shredder
e346df682c Another Huge Commit my bad - shredder
Restored Java's Debug Screen using partial unused code and ported code, avaliable in options menu as a style

Slight Water texture is now overlayed when in water

Vignette function has been fixed and can now be toggled in options

World Generation now includes Tall Grass and Ferns both

Broken Frame Chart Graph found in the source has now been fixed and enabled when debug screen is turned on

Pie Chart works now and will appear when debug screen is opened

Most changes have not been tested on anything besides windows, will test it
2026-05-04 01:28:27 +05:00
Kolyah35
3e48c7fabd FIX: compilation 2026-05-02 21:31:48 +03:00
de72a9a3b7 all was broken :\ 2026-04-27 23:43:36 +02:00
0645905fc6 eeee it doesnt work 😭 2026-04-27 22:18:18 +02:00
b3561e773d Fix to prevent text overlap in options list during scroll 2026-04-26 16:12:56 +02:00
162ec7adfa Fix bottom settings overlapping with Credits button 2026-04-26 16:00:44 +02:00
4cfaa43d77 Added scroll with wheel on PC and touch scroll on Android/IOS 2026-04-26 15:47:52 +02:00
Shredder
31d80aedf8 Massive Java Parity Update - fileshredder
3D/Fancy Clouds have been ported over

Sky Rendering is now an option between Java and PE

Java Sky/Fog color option is now accurate using the original color ramp instead of PE's slightly lower one

Grass Sides are now tinted, and can be toggled in settings

Added stars, the sun, and the moon in the daylight cycle

Sunset color has been added, appears when the sun is rising or falling, buggy on PE's sky rendering option.

Fixed leaves being rendered bright green when foliage tinting was turned off.

Enabled Tall Grass generation code

Tall Grass is now tinted.

Other compile options have to be tested
2026-04-25 04:47:07 +05:00
Kolyah35
bc82f5c091 FIX: Completely remove renderSky() codeblock 2026-04-15 01:06:48 +03:00
8d7a1973e7 Merge pull request 'Fix upper sky cut when using fancy graphics' (#22) from Dram27/minecraft-pe-0.6.1:fix-height-based-culling into main
Reviewed-on: https://192.168.0.2:3000/Kolyah35/minecraft-pe-0.6.1/pulls/22
2026-04-15 00:04:39 +02:00
3a0f4c3647 Fix upper sky cut when using fancy graphics 2026-04-13 17:42:19 +02:00
Shredder
d6a3e477c1 forgot to move the clamp calls below 2026-04-12 02:29:27 +05:00
Shredder
4d68c4dff8 forgot to change vertex size for touch circle, also shadow attempt fix again 2026-04-12 02:26:54 +05:00
Shredder
e1c2210621 sigh, another attempt at fixing normal shading for android 2026-04-12 02:09:42 +05:00
Shredder
c188fa0ce2 Attempt to fix Normal Lighting and Shadows on Android, also disabled fancy trees temporarily due to performance issues on android. 2026-04-12 01:12:17 +05:00
Shredder
9db9f469cc xcode attempt 2 2026-04-11 20:40:56 +05:00
Shredder
db7a889962 please xcode work with me here 2026-04-11 20:33:14 +05:00
Shredder
95a193323c ios compile fix attempt again.... xcode my behated 2026-04-11 20:28:00 +05:00
Shredder
f19c2d24a3 Attempt to fix Normal Shading on Android and fix IOS compile, also hopefully fixes the millions of errors in the ios logs 2026-04-11 19:39:46 +05:00
Shredder
e1b81a7cc3 another attempt... i hate gles... 2026-04-11 15:21:21 +05:00
Shredder
baeefae94d synced branch

2026-04-11 14:46:36 +05:00
Shredder
aa9fa659df Extremely Big Update - fileshredder
(MAJOR)Added Java Beta/Normal Shading, toggleble in settings

Fixed and restored the unused Item Switching Animation, toggleble in tweaks too

Added Dynamic Texture for Lava

Added option to use Block Outline Selection which was unused normally

Added Split Touch Controls into Options

Mobs will now drop cooked variants of their meat if they died by fire

Fixed Untranslated Strings in Settings

(MAJOR) Ravines and Lava/Water pools have been fixed and renabled

Tweaked BasicTree to hopefully speed up generation a bit, might disable them temporarily if they keep being slow

You can now grow Fancy Oak Trees using saplings.
2026-04-11 14:45:47 +05:00
Kolyah35
6049239303 why tf apks in releases are zipped 2026-04-10 23:53:18 +03:00
Shredder
55d06f0590 Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-04-09 04:35:25 +05:00
Shredder
58b7724ba2 fileshredder - fixed fire tile's alpha transparency and fixed vanilla bug where hotbar slots are not rendered transparent like how they are in Beta Java 2026-04-09 04:34:10 +05:00
6ae787b90d Merge PR 'Support for iOS builds!' (#21) | Many thanks to deepfriedwaffles!
Reviewed-on: https://192.168.0.2:3000/Kolyah35/minecraft-pe-0.6.1/pulls/21
2026-04-06 21:58:19 +02:00
Kolyah35
fe73853a64 defined() would be better ig 2026-04-06 22:49:54 +03:00
Kolyah35
4023d70687 FEAT: server-side commands 2026-04-04 01:13:56 +03:00
Kolyah35
4dc7055d9d FIX: make antispeedhack working 2026-03-31 23:34:41 +03:00
Kolyah35
1ec347d5d5 FEAT: Server operators 2026-03-31 00:40:10 +03:00
Kolyah35
5194575092 FEAT: Meet the commands 2026-03-30 14:04:16 +03:00
3cfa2d9ee7 FIX IT AHTUNG AHTUNG ALL DOESNT WORK FIX IT FIX IT FIX IT FIX IT BIG WARNING BIG WARNING 2026-03-29 16:53:46 +02:00
f016f00eab idk?? 2026-03-29 00:16:19 +02:00
Kolyah35
470c28d83a I dont know what im doin please help 2026-03-29 00:36:36 +03:00
4363157cd9 Delete useless class 2026-03-28 21:08:52 +02:00
ba3ed3b4dd i dont see reason of this error 2026-03-28 18:37:02 +02:00
5783fb93f3 forgot to comment 2026-03-28 17:39:37 +02:00
73fb2a2b3d wtf 2026-03-28 17:18:38 +02:00
bcf48eb5e3 FEAT: Damage on server 2026-03-28 16:41:00 +02:00
yefengeeeeeeeeeee
f1e8932fbd Add icon for win32 2026-03-28 18:12:34 +08:00
Kolyah35
f5fecbc928 Merge remote-tracking branch 'refs/remotes/origin/dedicated-rewrite' into dedicated-rewrite 2026-03-27 22:15:26 +03:00
Kolyah35
77d02fcca2 FIX: workbench compatibility 2026-03-27 22:15:03 +03:00
6d696af235 FEAT: taken nickname 2026-03-27 21:08:17 +02:00
Kolyah35
370363f792 Merge remote-tracking branch 'refs/remotes/origin/dedicated-rewrite' into dedicated-rewrite 2026-03-27 21:26:48 +03:00
Kolyah35
61a2349b8b FEAT: Player data saving/loading 2026-03-27 21:26:25 +03:00
eed3a6df61 FEAT: Message for outdated clients 2026-03-27 20:22:05 +02:00
97b0fb4d46 FEAT: New proto check 2026-03-27 20:16:59 +02:00
8be842a8ac FEAT: player anticheat speed 2026-03-27 19:41:54 +02:00
6957f144e1 FIX: Inventory change when cheating items (TODO: Linked slots) 2026-03-27 17:05:50 +02:00
f9d9a0f0f9 FIX: Recheck recipes in MP 2026-03-27 13:47:33 +02:00
Kolyah35
28febb4e63 FIX: tool durablity mismatch 2026-03-27 14:01:49 +03:00
Kolyah35
aeef442f76 FIX: Server-side item remove when crafting 2026-03-27 04:02:27 +03:00
8098ab8906 easy 2026-03-27 02:48:56 +02:00
f0cb6d0b7c Fix compile errors 2026-03-27 02:42:34 +02:00
d1672c0ee2 Merge branch 'dedicated-rewrite' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 into dedicated-rewrite 2026-03-27 02:40:55 +02:00
c234abe3aa FIX: Item crafting 2026-03-27 02:40:52 +02:00
Kolyah35
e4ff7728af Merge remote-tracking branch 'refs/remotes/origin/dedicated-rewrite' into dedicated-rewrite 2026-03-27 03:34:29 +03:00
Kolyah35
41c5bdf243 FIX: The end of item cheating 2026-03-27 03:33:21 +03:00
96e8826f01 FEAT: Crafting on server 2026-03-27 02:14:28 +02:00
db8993683f Merge branch 'dedicated-rewrite' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 into dedicated-rewrite 2026-03-26 22:48:52 +02:00
2c1b5e256e change proto ver 2026-03-26 22:48:50 +02:00
Kolyah35
4beb5cb0f9 i think i fixed player equip 2026-03-26 23:32:09 +03:00
SAS_OP
88ef7f3d17 added missing audio random.burp when finishing a food item 2026-03-25 06:07:49 +03:00
177 changed files with 8416 additions and 2760 deletions

View File

@@ -60,13 +60,16 @@ jobs:
- name: Build
working-directory: ${{github.workspace}}/build
run: cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
run: |
cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
cmake --build . --config $BUILD_TYPE --target MinecraftPE-server --parallel
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: mcpe-windows
path: |
${{github.workspace}}/build/MinecraftPE-server.exe
${{github.workspace}}/build/MinecraftPE.exe
${{github.workspace}}/build/libpng16.dll
${{github.workspace}}/build/OpenAL32.dll
@@ -216,16 +219,6 @@ jobs:
distribution: temurin
java-version: 25
- name: Validate environment
run: |
echo "ANDROID_SDK_ROOT=$ANDROID_SDK_ROOT"
echo "ANDROID_NDK_PATH=$ANDROID_NDK_PATH"
echo "JAVA_HOME=$JAVA_HOME"
echo "MATRIX_ABI=$MATRIX_ABI"
$ANDROID_SDK_ROOT/platform-tools/adb version || true
java -version
javac -version
- name: Run Android build script
run: |
chmod +x ./build.sh
@@ -309,6 +302,12 @@ jobs:
with:
files: mcpe-windows/MinecraftPE.exe mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/libz.dll
dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
- name: Zip Windows Server Artifacts
uses: vimtor/action-zip@v1.2
with:
files: mcpe-windows/MinecraftPE-server.exe
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}-windows.zip
- name: Zip Linux Artifacts
uses: vimtor/action-zip@v1.2
@@ -320,19 +319,12 @@ jobs:
uses: vimtor/action-zip@v1.2
with:
files: mcpe-linux/MinecraftPE-server
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}-linux.zip
- name: Zip Android arm64-v8a Artifact
uses: vimtor/action-zip@v1.2
with:
files: minecraftpe-apk-arm64-v8a/minecraftpe-v8a-debug.apk
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
- name: Zip Android armeabi-v7a Artifact
uses: vimtor/action-zip@v1.2
with:
files: minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
- name: Rename Android Artifacts
run: |
mv minecraftpe-apk-arm64-v8a/minecraftpe-v8a-debug.apk minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.apk
mv minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.apk
- name: Zip Web Artifact
uses: vimtor/action-zip@v1.2
@@ -358,9 +350,13 @@ jobs:
MinecraftPE development release for commit ${{ github.sha }}.
files: |
./data.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
./minecraftpe-server-${{ steps.ref.outputs.hash }}-windows.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.apk
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.apk
./minecraftpe-server-${{ steps.ref.outputs.hash }}-linux.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip

View File

@@ -16,7 +16,9 @@ endif()
enum_option(PLATFORM "Desktop;Web" "Platform to build for.")
find_package(Threads REQUIRED)
if(NOT EMSCRIPTEN)
find_package(Threads REQUIRED)
endif()
find_package(OpenSSL)
if (${PLATFORM} STREQUAL "Desktop")
@@ -111,7 +113,6 @@ CPMAddPackage(
"ALSOFT_STATIC_LIBGCC ON"
)
# TODO: Clear this paths with *
file(GLOB SERVER_SOURCES
"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
"src/NinecraftApp.cpp"
@@ -150,7 +151,6 @@ file(GLOB SERVER_SOURCES
"src/platform/CThread.cpp"
"src/platform/HttpClient.cpp"
"src/platform/PngLoader.cpp"
"src/platform/time.cpp"
"src/platform/input/Controller.cpp"
@@ -216,6 +216,7 @@ file(GLOB SERVER_SOURCES
"src/world/level/tile/entity/*.cpp"
"src/world/phys/HitResult.cpp"
"src/commands/*.cpp"
)
file(GLOB CLIENT_SOURCES
@@ -299,6 +300,8 @@ file(GLOB CLIENT_SOURCES
"src/AppPlatform_glfw.cpp"
"src/main.cpp"
"src/commands/*.cpp"
)
if (${PLATFORM} STREQUAL "Desktop")
@@ -306,21 +309,23 @@ if (${PLATFORM} STREQUAL "Desktop")
endif()
# Server
if(UNIX)
add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES})
add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES})
target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
target_include_directories("${PROJECT_NAME}-server" PUBLIC
"${CMAKE_SOURCE_DIR}/src/"
"project/lib_projects/raknet/jni/RaknetSources"
)
target_include_directories("${PROJECT_NAME}-server" PUBLIC
"${CMAKE_SOURCE_DIR}/src/"
"project/lib_projects/raknet/jni/RaknetSources"
)
target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT})
endif()
target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT} ${EXTRA_LIBS})
add_executable(${PROJECT_NAME} ${CLIENT_SOURCES})
if(WIN32)
target_sources(${PROJECT_NAME} PRIVATE data/images/pe.rc)
endif()
target_compile_definitions(${PROJECT_NAME} PUBLIC ${PLATFORM_CPP})
target_include_directories(${PROJECT_NAME} PUBLIC

View File

@@ -1,6 +1,6 @@
# MinecraftPE
> [!Warning]
> Github repository **isnt main**. All issues and pull requests should be send in [Gitea Repository](https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1).
> [Github repository](https://github.com/Minecraft-PE-0-6-1/minecraft-pe-0.6.1-on-all) **isnt main**. All issues and pull requests should be send in [Gitea Repository](https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1).
> [!Important]
> We have a discord server, where you can report bugs or send feedback https://discord.gg/c58YesBxve
@@ -9,23 +9,20 @@ Source code for **Minecraft Pocket Edition 0.6.1 alpha** with various fixes and
This project aims to preserve and improve this early version of Minecraft PE.
# TODO / Roadmap
- [x] Add platform GLFW
- [x] Compile for Linux
- [x] Compile for android aarch64
- [x] Touch control improvements
- [ ] Screen fixes
- [ ] Rewrite platform logic
- [x] Fix sound
- [x] Do a server connection GUI
- [ ] Controller support
- [x] Minecraft server hosting
- [x] Screen fixess
- [x] Fix fog
- [x] Add sprinting
- [x] Chat (semi working) and commands
- [x] Implementing options
- [x] Better F3
# Features
- Support for modern IOS and Android, Linux, Web
- Improved Dedicated Server (Windows build, anticheat, commands, etc)
- Features from Beta version of Minecraft (Grass tint, Beta sky, Smooth lighting, etc) and other tweaks
# Screenshots
<p align="center">
<img width="49%" alt="menu" src="https://sffempire.ru/mcpe-screenshots/menu.png" />
<img width="49%" alt="settings" src="https://sffempire.ru/mcpe-screenshots/settings.png" />
<img width="49%" alt="worlds" src="https://sffempire.ru/mcpe-screenshots/worlds.png" />
<img width="49%" alt="gameplay" src="https://sffempire.ru/mcpe-screenshots/gameplay.png" />
</p>
# Build
@@ -79,8 +76,14 @@ cmake --build .
```
C:\android-ndk-r14b
```
3. Install **Build tools 35** with [SDKManager](https://dl.google.com/android/repository/commandlinetools-win-15859902_latest.zip) (build-tools should be in AppData):
3. Run the build script:
```powershell
sdkmanager "build-tools;35.0.0" --sdk_root="%LocalAppData%\Android\Sdk"
sdkmanager "build-tools;android-36" --sdk_root="%LocalAppData%\Android\Sdk"
```
4. Run the build script:
```powershell
# Full build (NDK + Java + APK + install)
@@ -154,7 +157,6 @@ cmake --build .
```bash
35.0.0
33.0.2
```
6. Download **Android NDK r14b**:
@@ -200,7 +202,7 @@ cmake --build .
```
## iOS
### Xcode
> [Note!]
> [!Note]
> There's a precompiled IPA artifact in the GitHub mirror under Actions for those who either don't have Macs or don't want to build themself. But if you want to build youself, you'll need a Mac with Xcode. Download Xcode from the Mac App Store.
### 1. Clone

BIN
data/images/misc/water.png Normal file

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After

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BIN
data/images/pe.ico Normal file

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After

Width:  |  Height:  |  Size: 63 KiB

1
data/images/pe.rc Normal file
View File

@@ -0,0 +1 @@
IDI_ICON1 ICON "pe.ico"

Binary file not shown.

After

Width:  |  Height:  |  Size: 910 B

BIN
data/images/terrain/sun.png Normal file

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After

Width:  |  Height:  |  Size: 799 B

View File

@@ -153,7 +153,32 @@ options.group.tweaks=Tweaks
options.allowSprint=Allow sprint
options.barOnTop=HUD above inventory
options.rpiCursor=Show Raspberry PI cursor
options.foliageTint=Tint Grass and Leaves
options.foliagetint=Foliage Tinting
options.javaHud=Beta Java hotbar tweaks
options.blockOutline=Block Outline Selection
options.fogType=Fog/Sky Color
options.fogType.vanilla=Vanilla
options.fogType.java=Beta Java
options.fogType.unused=Unused
options.debugStyle=Debug Menu Style
options.debugStyle.javaBeta=Java Beta
options.debugStyle.custom=Custom
options.beautifulSky=Beautiful Skies
options.useVignette=Vignette Overlay
options.tintedSide=Tint Grass Sides
options.betaSky=Java Beta Sky
options.restoredAnims=Restored Animations
options.normalLighting=Java Beta/Normals Shading
options.isJoyTouchArea=Use Split Controls
options.autoJump=Auto Jump
options.thirdperson=Third Person
options.servervisible=Server Visible
@@ -204,6 +229,12 @@ options.fancyGraphics=Fancy graphics
options.renderDebug=Debug render
options.anaglyph3d=3D anaglyph
options.windowScale =Window Scaling
options.menuStyle =Menu Style
options.menuStyle.pocket =Pocket Edition
options.menuStyle.xperia =Xperia/Pi
options.menuStyle.java =Java Beta
performance.max=Max FPS
performance.balanced=Balanced
@@ -989,5 +1020,5 @@ desc.netherbrickitem=Used to form blocks of Nether bricks.
desc.netherquartz=Quartz from the Nether, used to create Blocks of Quartz.
desc.quartzblock=Decorative block, used to create other kinds of Quartz blocks.
desc.stonecutter=For crafting stoneblocks.
desc.seedsmelon=Allows for more melons.
desc.seeds_melon=Allows for more melons.
desc.tile.melon=Can be cut up and eaten.

View File

@@ -965,5 +965,5 @@ desc.netherbrickitem=Used to form blocks of Nether bricks.
desc.netherquartz=Quartz from the Nether, used to create Blocks of Quartz.
desc.quartzblock=Decorative block, used to create other kinds of Quartz blocks.
desc.stonecutter=For crafting stoneblocks.
desc.seedsmelon=Allows for more melons.
desc.seeds_melon=Allows for more melons.
desc.tile.melon=Can be cut up and eaten.

View File

@@ -98,6 +98,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/player/RemotePlayer.cpp \
../../../src/client/player/input/KeyboardInput.cpp \
../../../src/client/player/input/touchscreen/TouchscreenInput.cpp \
../../../src/client/renderer/Lighting.cpp \
../../../src/client/renderer/Chunk.cpp \
../../../src/client/renderer/EntityTileRenderer.cpp \
../../../src/client/renderer/GameRenderer.cpp \
@@ -109,6 +110,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/renderer/Textures.cpp \
../../../src/client/renderer/TileRenderer.cpp \
../../../src/client/renderer/gles.cpp \
../../../src/world/level/LevelConstants.cpp \
../../../src/client/renderer/culling/Frustum.cpp \
../../../src/client/renderer/entity/ArrowRenderer.cpp \
../../../src/client/renderer/entity/ChickenRenderer.cpp \
@@ -139,6 +141,12 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/network/Packet.cpp \
../../../src/network/RakNetInstance.cpp \
../../../src/network/ServerSideNetworkHandler.cpp \
../../../src/commands/Command.cpp \
../../../src/commands/CommandHelp.cpp \
../../../src/commands/CommandKick.cpp \
../../../src/commands/CommandBan.cpp \
../../../src/commands/CommandManager.cpp \
../../../src/commands/CommandOp.cpp \
../../../src/server/ServerLevel.cpp \
../../../src/server/ServerPlayer.cpp \
../../../src/util/DataIO.cpp \

View File

@@ -75,6 +75,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/player/RemotePlayer.cpp \
../../../src/client/player/input/KeyboardInput.cpp \
../../../src/client/player/input/touchscreen/TouchscreenInput.cpp \
../../../src/client/renderer/Lighting.cpp \
../../../src/client/renderer/Chunk.cpp \
../../../src/client/renderer/EntityTileRenderer.cpp \
../../../src/client/renderer/GameRenderer.cpp \
@@ -231,6 +232,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/tile/entity/TileEntity.cpp \
../../../src/world/level/tile/entity/FurnaceTileEntity.cpp \
../../../src/world/phys/HitResult.cpp
../../../src/world/level/LevelConstants.cpp
LOCAL_CFLAGS := -Wno-psabi $(LOCAL_CFLAGS)

Binary file not shown.

View File

@@ -129,6 +129,7 @@ public class SoundPlayer
new SoundId(R.raw.eat1, "random.eat"),
new SoundId(R.raw.eat2, "random.eat"),
new SoundId(R.raw.eat3, "random.eat"),
new SoundId(R.raw.burp1, "random.burp"),
new SoundId(R.raw.fuse, "random.fuse"),
new SoundId(R.raw.zpig1, "mob.zombiepig.zpig"),

View File

@@ -47,6 +47,8 @@
9D293CE816071C08000305C8 /* CreateNewWorld_iphone.xib in Resources */ = {isa = PBXBuildFile; fileRef = 9D293CE616071C08000305C8 /* CreateNewWorld_iphone.xib */; };
9D293CEB160720D6000305C8 /* worldname_iphone5_3.png in Resources */ = {isa = PBXBuildFile; fileRef = 9D293CEA160720D6000305C8 /* worldname_iphone5_3.png */; };
9D293CEC160720D6000305C8 /* worldname_iphone5_3.png in Resources */ = {isa = PBXBuildFile; fileRef = 9D293CEA160720D6000305C8 /* worldname_iphone5_3.png */; };
BEEF202614CFF670005F0002 /* Lighting.cpp in Sources */ = {isa = PBXBuildFile; fileRef = BEEF202614CFF670005F0001 /* Lighting.cpp */; };
BEEF202614CFF670005F0003 /* Lighting.cpp in Sources */ = {isa = PBXBuildFile; fileRef = BEEF202614CFF670005F0001 /* Lighting.cpp */; };
D506D3E2161288BD0099FA65 /* Default-568h@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = 9D959AFF16036BEE00E23A6F /* Default-568h@2x.png */; };
D51DC73614581D4E00E3D761 /* itemframe.png in Resources */ = {isa = PBXBuildFile; fileRef = D51DC73514581D4E00E3D761 /* itemframe.png */; };
D51DC74314592B8B00E3D761 /* PVRTexture.m in Sources */ = {isa = PBXBuildFile; fileRef = D51DC74214592B8A00E3D761 /* PVRTexture.m */; };
@@ -1179,6 +1181,19 @@
F99F0FAD2F8436CE00F2B29A /* FoliageColor.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */; };
F99F0FAF2F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; };
F99F0FB02F8436EB00F2B29A /* Color.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F99F0FAE2F8436EB00F2B29A /* Color.cpp */; };
F9E5A772300E7A8700164066 /* LevelConstants.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A771300E7A8700164066 /* LevelConstants.cpp */; };
F9E5A775300E7AB700164066 /* CommandManager.hpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A773300E7AB700164066 /* CommandManager.hpp */; };
F9E5A776300E7AB700164066 /* CommandManager.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A774300E7AB700164066 /* CommandManager.cpp */; };
F9E5A779300E7AD500164066 /* CommandBan.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A777300E7AD500164066 /* CommandBan.cpp */; };
F9E5A77A300E7AD500164066 /* CommandBan.hpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A778300E7AD500164066 /* CommandBan.hpp */; };
F9E5A77D300E7AF400164066 /* CommandHelp.hpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A77B300E7AF400164066 /* CommandHelp.hpp */; };
F9E5A77E300E7AF400164066 /* CommandHelp.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A77C300E7AF400164066 /* CommandHelp.cpp */; };
F9E5A783300E7B0B00164066 /* CommandKick.hpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A77F300E7B0A00164066 /* CommandKick.hpp */; };
F9E5A784300E7B0B00164066 /* CommandOp.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A780300E7B0A00164066 /* CommandOp.cpp */; };
F9E5A785300E7B0B00164066 /* CommandKick.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A781300E7B0B00164066 /* CommandKick.cpp */; };
F9E5A786300E7B0B00164066 /* CommandOp.hpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A782300E7B0B00164066 /* CommandOp.hpp */; };
F9E5A789300E7B3400164066 /* Command.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A787300E7B3400164066 /* Command.cpp */; };
F9E5A78A300E7B3400164066 /* Command.hpp in Sources */ = {isa = PBXBuildFile; fileRef = F9E5A788300E7B3400164066 /* Command.hpp */; };
/* End PBXBuildFile section */
/* Begin PBXFileReference section */
@@ -1246,6 +1261,7 @@
9D293CE616071C08000305C8 /* CreateNewWorld_iphone.xib */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = file.xib; name = CreateNewWorld_iphone.xib; path = minecraftpe/dialogs/CreateNewWorld_iphone.xib; sourceTree = "<group>"; };
9D293CEA160720D6000305C8 /* worldname_iphone5_3.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = worldname_iphone5_3.png; sourceTree = "<group>"; };
9D959AFF16036BEE00E23A6F /* Default-568h@2x.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = "Default-568h@2x.png"; sourceTree = "<group>"; };
BEEF202614CFF670005F0001 /* Lighting.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = Lighting.cpp; sourceTree = "<group>"; };
D51A8B01146A200000E5D720 /* minecraftpedemo-info.plist */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text.plist.xml; path = "minecraftpedemo-info.plist"; sourceTree = "<group>"; };
D51DC73514581D4E00E3D761 /* itemframe.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = itemframe.png; sourceTree = "<group>"; };
D51DC74114592B8A00E3D761 /* PVRTexture.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = PVRTexture.h; sourceTree = "<group>"; };
@@ -2466,6 +2482,19 @@
F99F0FA82F84369F00F2B29A /* GrassColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = GrassColor.cpp; sourceTree = "<group>"; };
F99F0FAB2F8436CE00F2B29A /* FoliageColor.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = FoliageColor.cpp; sourceTree = "<group>"; };
F99F0FAE2F8436EB00F2B29A /* Color.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = Color.cpp; sourceTree = "<group>"; };
F9E5A771300E7A8700164066 /* LevelConstants.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = LevelConstants.cpp; path = ../../src/world/level/LevelConstants.cpp; sourceTree = "<group>"; };
F9E5A773300E7AB700164066 /* CommandManager.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; name = CommandManager.hpp; path = ../../src/commands/CommandManager.hpp; sourceTree = "<group>"; };
F9E5A774300E7AB700164066 /* CommandManager.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = CommandManager.cpp; path = ../../src/commands/CommandManager.cpp; sourceTree = "<group>"; };
F9E5A777300E7AD500164066 /* CommandBan.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = CommandBan.cpp; path = ../../src/commands/CommandBan.cpp; sourceTree = "<group>"; };
F9E5A778300E7AD500164066 /* CommandBan.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; name = CommandBan.hpp; path = ../../src/commands/CommandBan.hpp; sourceTree = "<group>"; };
F9E5A77B300E7AF400164066 /* CommandHelp.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; name = CommandHelp.hpp; path = ../../src/commands/CommandHelp.hpp; sourceTree = "<group>"; };
F9E5A77C300E7AF400164066 /* CommandHelp.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = CommandHelp.cpp; path = ../../src/commands/CommandHelp.cpp; sourceTree = "<group>"; };
F9E5A77F300E7B0A00164066 /* CommandKick.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; name = CommandKick.hpp; path = ../../src/commands/CommandKick.hpp; sourceTree = "<group>"; };
F9E5A780300E7B0A00164066 /* CommandOp.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = CommandOp.cpp; path = ../../src/commands/CommandOp.cpp; sourceTree = "<group>"; };
F9E5A781300E7B0B00164066 /* CommandKick.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = CommandKick.cpp; path = ../../src/commands/CommandKick.cpp; sourceTree = "<group>"; };
F9E5A782300E7B0B00164066 /* CommandOp.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; name = CommandOp.hpp; path = ../../src/commands/CommandOp.hpp; sourceTree = "<group>"; };
F9E5A787300E7B3400164066 /* Command.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = Command.cpp; path = ../../src/commands/Command.cpp; sourceTree = "<group>"; };
F9E5A788300E7B3400164066 /* Command.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; name = Command.hpp; path = ../../src/commands/Command.hpp; sourceTree = "<group>"; };
/* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */
@@ -3533,6 +3562,7 @@
D5B50CF114CFF66F005F7284 /* TileRenderer.cpp */,
D5B50CF214CFF66F005F7284 /* TileRenderer.h */,
D5B50CF314CFF66F005F7284 /* VertecDecl.h */,
BEEF202614CFF670005F0001 /* Lighting.cpp */,
);
path = renderer;
sourceTree = "<group>";
@@ -4315,6 +4345,19 @@
D5CF9C37144C225000E4244F = {
isa = PBXGroup;
children = (
F9E5A788300E7B3400164066 /* Command.hpp */,
F9E5A787300E7B3400164066 /* Command.cpp */,
F9E5A77F300E7B0A00164066 /* CommandKick.hpp */,
F9E5A781300E7B0B00164066 /* CommandKick.cpp */,
F9E5A782300E7B0B00164066 /* CommandOp.hpp */,
F9E5A780300E7B0A00164066 /* CommandOp.cpp */,
F9E5A77B300E7AF400164066 /* CommandHelp.hpp */,
F9E5A77C300E7AF400164066 /* CommandHelp.cpp */,
F9E5A778300E7AD500164066 /* CommandBan.hpp */,
F9E5A777300E7AD500164066 /* CommandBan.cpp */,
F9E5A773300E7AB700164066 /* CommandManager.hpp */,
F9E5A774300E7AB700164066 /* CommandManager.cpp */,
F9E5A771300E7A8700164066 /* LevelConstants.cpp */,
F99D344D2F7372A100DC153E /* Launch Screen.storyboard */,
D5E1BA9A1451C8A0007DCC4F /* Default@2x.png */,
9D959AFF16036BEE00E23A6F /* Default-568h@2x.png */,
@@ -5439,6 +5482,7 @@
D5D8C4C41639341100FD35F0 /* Motive.cpp in Sources */,
D5D8C4C8163934BB00FD35F0 /* HangingEntityItem.cpp in Sources */,
D5D8C4CC1639362F00FD35F0 /* NetherReactorPattern.cpp in Sources */,
BEEF202614CFF670005F0002 /* Lighting.cpp in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -5446,6 +5490,19 @@
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
F9E5A789300E7B3400164066 /* Command.cpp in Sources */,
F9E5A78A300E7B3400164066 /* Command.hpp in Sources */,
F9E5A783300E7B0B00164066 /* CommandKick.hpp in Sources */,
F9E5A784300E7B0B00164066 /* CommandOp.cpp in Sources */,
F9E5A785300E7B0B00164066 /* CommandKick.cpp in Sources */,
F9E5A786300E7B0B00164066 /* CommandOp.hpp in Sources */,
F9E5A77D300E7AF400164066 /* CommandHelp.hpp in Sources */,
F9E5A77E300E7AF400164066 /* CommandHelp.cpp in Sources */,
F9E5A779300E7AD500164066 /* CommandBan.cpp in Sources */,
F9E5A77A300E7AD500164066 /* CommandBan.hpp in Sources */,
F9E5A775300E7AB700164066 /* CommandManager.hpp in Sources */,
F9E5A776300E7AB700164066 /* CommandManager.cpp in Sources */,
F9E5A772300E7A8700164066 /* LevelConstants.cpp in Sources */,
F912B8CF2F6C3D5200BC60DF /* TextBox.h in Sources */,
D5CF9C57144C225000E4244F /* main.mm in Sources */,
D5CF9C5B144C225000E4244F /* minecraftpeAppDelegate.mm in Sources */,
@@ -5821,6 +5878,7 @@
042A91AF16B17517007ABBC6 /* NinePatch.cpp in Sources */,
042A91B016B17517007ABBC6 /* OptionsGroup.cpp in Sources */,
042A91B216B17517007ABBC6 /* TextBox.cpp in Sources */,
BEEF202614CFF670005F0003 /* Lighting.cpp in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};

View File

@@ -140,7 +140,7 @@ RakNet::TimeUS GetTimeUS_Windows( void )
#if _MSC_VER >= 1400 && defined (_M_X64)
GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask);
#else
GetProcessAffinityMask(mProc, &mProcMask, &mSysMask);
GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask);
#endif
mThread = GetCurrentThread();

View File

@@ -136,7 +136,7 @@ void NinecraftApp::teardown()
Recipes ::teardownRecipes();
TileEntity::teardownTileEntities();
#endif
#ifdef WIN32
#if defined(WIN32) && !defined(STANDALONE_SERVER)
ItemRenderer::teardown_static();
if (EntityTileRenderer::instance != NULL) {
delete EntityTileRenderer::instance;

View File

@@ -4,12 +4,11 @@ namespace Common {
std::string getGameVersionString(const std::string& versionSuffix /* = "" */)
{
std::string result = std::string("v0.6.1") + versionSuffix;
std::string result = std::string("v0.1.0 (forked from v0.6.1 alpha)") + versionSuffix;
// append 64-bit port marker only on Android 64bit targets
#if defined(ANDROID) && (defined(__aarch64__) || defined(__x86_64__))
result += " (64-bit port)";
result += " (64-bit)";
#endif
result += " alpha";
return result;
}

File diff suppressed because it is too large Load Diff

View File

@@ -2,6 +2,7 @@
#define NET_MINECRAFT_CLIENT__Minecraft_H__
#include "Options.h"
#include "commands/CommandManager.hpp"
#ifndef STANDALONE_SERVER
#include "MouseHandler.h"
#include "gui/Gui.h"
@@ -87,6 +88,14 @@ public:
void update();
std::string gatherStats1();
std::string gatherStats2();
std::string gatherStats4();
std::string gatherStats3();
void tick(int nTick, int maxTick);
void tickInput();
@@ -120,11 +129,17 @@ public:
void optionUpdated(OptionId option, bool value);
void optionUpdated(OptionId option, float value);
void optionUpdated(OptionId option, int value);
int getTicks() { return ticks; }
void addMessage(const std::string& msg);
#ifdef __APPLE__
bool _isSuperFast;
bool isSuperFast() { return _isSuperFast; }
#endif
CommandManager& commandManager() { return m_commandManager; }
protected:
void _levelGenerated();
@@ -197,7 +212,8 @@ public:
std::string externalCacheStoragePath;
protected:
Timer timer;
// @note @attn @warn: this is dangerous as fuck!
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel;
bool _hasSignaledGeneratingLevelFinished;
@@ -225,6 +241,8 @@ private:
PerfRenderer* _perfRenderer;
CommandServer* _commandServer;
CommandManager m_commandManager;
};
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/

View File

@@ -54,18 +54,34 @@ OptionBool limitFramerate("limitFramerate", false);
OptionBool vsync("vsync", true);
OptionBool fancyGraphics("fancyGraphics", true);
OptionBool viewBobbing("viewBobbing", true);
OptionBool ambientOcclusion("ao", false);
OptionBool ambientOcclusion("ao", true);
OptionBool useNormalLighting("normalLighting", true);
OptionBool beautifulSky("beautifulSky", true);
OptionBool useVignette("useVignette", true);
OptionBool useTouchscreen("useTouchscreen", true);
OptionBool serverVisible("servervisible", true);
OptionBool foliageTint("foliagetint", false);
OptionInt fogType("fogType", 0, 0, 2);
OptionBool javaHud("javaHud", false);
OptionBool betaSky("betaSky", false);
OptionBool tintedSide("tintedSide", false);
OptionBool blockOutline("blockOutline", false);
OptionBool restoredAnims("restoredAnims", true);
OptionInt debugStyle("debugStyle", 0, 0, 1);
OptionInt menuStyle("menuStyle",0, 0, 2);
OptionBool windowScale("windowScale", false);
OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A);
OptionInt keyBack("key.back", Keyboard::KEY_S);
@@ -118,6 +134,7 @@ void Options::initTable() {
m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_WINDOW_SCALE] = &windowScale;
m_options[OPTIONS_SKIN] = &skin;
m_options[OPTIONS_USERNAME] = &username;
@@ -142,10 +159,20 @@ void Options::initTable() {
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
m_options[OPTIONS_BLOCK_OUTLINE] = &blockOutline;
m_options[OPTIONS_VIGNETTE] = &useVignette;
m_options[OPTIONS_BEAUTIFUL_SKY] = &beautifulSky;
m_options[OPTIONS_NORMAL_LIGHTING] = &useNormalLighting;
m_options[OPTIONS_RESTORED_ANIMS] = &restoredAnims;
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_MENU_STYLE] = &menuStyle;
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
m_options[OPTIONS_KEY_LEFT] = &keyLeft;
m_options[OPTIONS_KEY_BACK] = &keyBack;
@@ -169,10 +196,13 @@ void Options::initTable() {
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint;
// more options yay
m_options[OPTIONS_FOG_TYPE] = &fogType;
m_options[OPTIONS_DEBUG_STYLE] = &debugStyle;
m_options[OPTIONS_BETA_SKY] = &betaSky;
m_options[OPTIONS_TINTED_SIDE] = &tintedSide;
m_options[OPTIONS_JAVA_HUD] = &javaHud;
m_options[OPTIONS_AUTOJUMP] = &autoJump;

View File

@@ -37,6 +37,7 @@ enum OptionId {
OPTIONS_BAR_ON_TOP,
OPTIONS_ALLOW_SPRINT,
OPTIONS_AUTOJUMP,
OPTIONS_WINDOW_SCALE,
// Graphics
OPTIONS_RENDER_DEBUG,
@@ -49,6 +50,8 @@ enum OptionId {
OPTIONS_LIMIT_FRAMERATE,
OPTIONS_VSYNC,
OPTIONS_FANCY_GRAPHICS,
OPTIONS_NORMAL_LIGHTING,
// Cheats / debug
OPTIONS_FLY_SPEED,
@@ -56,6 +59,7 @@ enum OptionId {
OPTIONS_IS_FLYING,
// Control
OPTIONS_BLOCK_OUTLINE,
OPTIONS_USE_MOUSE_FOR_DIGGING,
OPTIONS_IS_LEFT_HANDED,
OPTIONS_IS_JOY_TOUCH_AREA,
@@ -85,8 +89,16 @@ enum OptionId {
OPTIONS_RPI_CURSOR,
OPTIONS_FOLIAGE_TINT,
OPTIONS_FOG_TYPE,
OPTIONS_FOG_TYPE,
OPTIONS_JAVA_HUD,
OPTIONS_RESTORED_ANIMS,
OPTIONS_TINTED_SIDE,
OPTIONS_BETA_SKY,
OPTIONS_BEAUTIFUL_SKY,
OPTIONS_VIGNETTE,
OPTIONS_DEBUG_STYLE,
OPTIONS_COMPLETE_LIGHTING,
OPTIONS_MENU_STYLE,
// Should be last!
OPTIONS_COUNT
};

View File

@@ -90,8 +90,12 @@ bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x
float clickY = hit.y - y;
float clickZ = hit.z - z;
if (level->isClientSide) {
LOGI("%f %f %f \n", player->x, player->y, player->z);
item = player->inventory->getSelected();
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ, player->x, player->y, player->z,
player->bb.x0, player->bb.y0, player->bb.z0, player->bb.x1, player->bb.y1, player->bb.z1);
minecraft->raknetInstance->send(packet);
}
int t = level->getTile(x, y, z);
@@ -100,7 +104,7 @@ bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x
return true;
if (item == NULL) return false;
if(isCreativeType()) {
if (isCreativeType()) {
int aux = item->getAuxValue();
int count = item->count;
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
@@ -117,7 +121,8 @@ bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
ItemInstance* itemInstance = item->use(level, player);
if(level->isClientSide) {
UseItemPacket packet(item, player->entityId, player->aimDirection);
UseItemPacket packet(item, player->entityId, player->aimDirection, player->x, player->y, player->z,
player->bb.x0, player->bb.y0, player->bb.z0, player->bb.x1, player->bb.y1, player->bb.z1);
minecraft->raknetInstance->send(packet);
}
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {

View File

@@ -68,6 +68,7 @@ bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
}
}
if (changed && couldDestroy) {
ItemInstance instance(t, 1, data);
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);

View File

@@ -7,6 +7,7 @@
#include "screens/ConsoleScreen.h"
#include "../Minecraft.h"
#include "../player/LocalPlayer.h"
#include "../renderer/Chunk.h"
#include "../renderer/Tesselator.h"
#include "../renderer/TileRenderer.h"
#include "../renderer/LevelRenderer.h"
@@ -103,10 +104,10 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
}
}
// @todo - Shredder: I added this here but currently viginette is broken so i cant do much about it.
// if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)){
// this->renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
// }
// viginette has been fixed, was due to gl_blend not being enabled, my bad
if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && minecraft->options.getBooleanValue(OPTIONS_VIGNETTE)){
renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
}
// shredder end
if(minecraft->player->getSleepTimer() > 0) {
@@ -121,6 +122,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
renderToolBar(a, ySlot, screenWidth);
// font->drawShadow("Minecraft - Pocket Edition ", 2, 2, 0xffffffff);
// font->drawShadow("This is a demo, not the finished product", 2, 10 + 2, 0xffffffff);
glEnable(GL_BLEND);
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
unsigned int max = 10;
@@ -220,58 +224,58 @@ void Gui::handleClick(int button, int x, int y) {
}
}
void Gui::handleKeyPressed(int key)
{
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
if (isChatting) {
// Allow scrolling the chat history with the mouse/keyboard when chat is open
if (key == 38) { // VK_UP
scrollChat(1);
return;
} else if (key == 40) { // VK_DOWN
scrollChat(-1);
return;
} else if (key == 33) { // VK_PRIOR (Page Up)
// Scroll by a page
int screenHeight = (int)(minecraft->height * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
scrollChat(maxVisible);
return;
} else if (key == 34) { // VK_NEXT (Page Down)
int screenHeight = (int)(minecraft->height * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
scrollChat(-maxVisible);
return;
void Gui::handleKeyPressed(int key)
{
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
if (isChatting) {
// Allow scrolling the chat history with the mouse/keyboard when chat is open
if (key == 38) { // VK_UP
scrollChat(1);
return;
} else if (key == 40) { // VK_DOWN
scrollChat(-1);
return;
} else if (key == 33) { // VK_PRIOR (Page Up)
// Scroll by a page
int screenHeight = (int)(minecraft->height * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
scrollChat(maxVisible);
return;
} else if (key == 34) { // VK_NEXT (Page Down)
int screenHeight = (int)(minecraft->height * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
scrollChat(-maxVisible);
return;
}
}
}
if (key == Keyboard::KEY_F1) {
minecraft->options.toggle(OPTIONS_HIDEGUI);
}
if (key == Keyboard::KEY_F1) {
minecraft->options.toggle(OPTIONS_HIDEGUI);
}
if (key == 99)
{
if (minecraft->player->inventory->selected > 0)
if (key == 99)
{
minecraft->player->inventory->selected--;
if (minecraft->player->inventory->selected > 0)
{
minecraft->player->inventory->selected--;
}
}
else if (key == 4)
{
if (minecraft->player->inventory->selected < (getNumSlots() - 2))
{
minecraft->player->inventory->selected++;
}
}
else if (key == 100)
{
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
{
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
}
}
else if (key == 4)
{
if (minecraft->player->inventory->selected < (getNumSlots() - 2))
{
minecraft->player->inventory->selected++;
}
}
else if (key == 100)
{
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
{
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
}
}
void Gui::scrollChat(int delta) {
if (delta == 0)
@@ -360,6 +364,7 @@ void Gui::renderVignette(float br, int w, int h) {
glDisable(GL_DEPTH_TEST);
glDepthMask(false);
glEnable(GL_BLEND);
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
glColor4f2(tbr, tbr, tbr, 1);
@@ -376,6 +381,7 @@ void Gui::renderVignette(float br, int w, int h) {
t.draw();
glDepthMask(true);
glEnable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
glColor4f2(1, 1, 1, 1);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
@@ -596,7 +602,8 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false;
bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false;
if ((!isTouchInterface || minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI))
{
minecraft->textures->loadAndBindTexture("gui/icons.png");
glEnable(GL_BLEND);
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
@@ -620,7 +627,7 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
const float x = InvGuiScale * minecraft->inputHolder->mousex;
const float y = InvGuiScale * minecraft->inputHolder->mousey;
glTranslatef2(x, y, 0);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 36);
glTranslatef2(-x, -y, 0);
glEnable2(GL_TEXTURE_2D);
@@ -641,12 +648,12 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
const float y = InvGuiScale * minecraft->inputHolder->mousey;
glPushMatrix2();
glTranslatef2(x, y, 0);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 36);
glScalef2(0.5f + progress, 0.5f + progress, 1);
//glDisable2(GL_CULL_FACE);
glColor4f2(1, 1, 1, 1);
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
drawArrayVT(rcFeedbackInner.vboId, rcFeedbackInner.vertexCount, 24, GL_TRIANGLE_FAN);
drawArrayVT(rcFeedbackInner.vboId, rcFeedbackInner.vertexCount, 36, GL_TRIANGLE_FAN);
glPopMatrix2();
glDisable(GL_BLEND);
@@ -725,13 +732,20 @@ void Gui::onLevelGenerated() {
void Gui::renderDebugInfo() {
// FPS counter (updates once per second)
static float fps = 0.0f;
static float fpsLastTime = 0.0f;
static int fps = 0;
static int fpsLastTime = 0;
static int fpsFrames = 0;
static int displayChunkUpdates = 0;
float now = getTimeS();
fpsFrames++;
if (now - fpsLastTime >= 1.0f) {
if (now - fpsLastTime >= 1) {
fps = fpsFrames / (now - fpsLastTime);
displayChunkUpdates = Chunk::updates;
// 3. RESET the actual game counter to 0 for the next second
Chunk::updates = 0;
fpsFrames = 0;
fpsLastTime = now;
}
@@ -741,7 +755,6 @@ void Gui::renderDebugInfo() {
// Position
float px = p->x, py = p->y - p->heightOffset, pz = p->z;
posTranslator.to(px, py, pz);
int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz);
int cx = bx >> 4, cz = bz >> 4;
@@ -768,7 +781,70 @@ void Gui::renderDebugInfo() {
long day = worldTime / Level::TICKS_PER_DAY;
long seed = lvl ? lvl->getSeed() : 0;
// Block looking at
std::string CurrentTile = "Air";
if (minecraft->hitResult.type == TILE) {
int LookingX = minecraft->hitResult.x;
int LookingY = minecraft->hitResult.y;
int LookingZ = minecraft->hitResult.z;
int tileID = minecraft->level->getTile(LookingX, LookingY, LookingZ);
if (tileID > 0 && tileID < 256){
Tile* LookingTile = Tile::tiles[tileID];
if (LookingTile != NULL) {
CurrentTile = LookingTile->getDescriptionId();
} else {
CurrentTile = "Unknown Tile";
}
} else {
CurrentTile = "Air";
}
}
// Build lines (NULL entry = blank gap)
Font* font = minecraft->font;
// @todo - add our own debug screen as an option alongside the restored java one, why does renderdebug have to be so jank - shredder
// if java beta's restored debug menu is enabled
if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 0){
char buf[128];
sprintf(buf, "Minecraft - Pocket Edition (%d fps, %d chunk updates)", (int)fps, displayChunkUpdates);
font->drawShadow(buf, 2, 2, 0xffffff);
font->drawShadow(minecraft->gatherStats1(), 2, 12, 0xFFFFFF);
font->drawShadow(minecraft->gatherStats2(), 2, 22, 0xFFFFFF);
font->drawShadow(minecraft->gatherStats3(), 2, 32, 0xFFFFFF);
font->drawShadow(minecraft->gatherStats4(), 2, 42, 0xFFFFFF);
sprintf(buf, "x: %.8f", minecraft->player->x);
drawString(font, buf, 2, 64, 0xE0E0E0);
sprintf(buf, "y: %.8f", minecraft->player->y);
drawString(font, buf, 2, 72, 0xE0E0E0);
sprintf(buf, "z: %.8f", minecraft->player->z);
drawString(font, buf, 2, 80, 0xE0E0E0);
sprintf(buf, "f: %d",Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3);
drawString(font, buf, 2, 88, 0xE0E0E0);
sprintf(buf, "Seed: %.ld", lvl->getSeed());
drawString(font, buf, 2, 104, 0xE0E0E0);
sprintf(buf, "Dimension: %d (%s)", lvl->dimension->id, lvl->dimension->getDimension().c_str());
drawString(font, buf, 2, 114, 0xE0E0E0);
sprintf(buf, "Biome: %s", biomeName);
drawString(font, buf, 2, 124, 0xE0E0E0);
sprintf(buf, "Looking at: %s", CurrentTile.c_str());
drawString(font, buf, 2, 134, 0xE0E0E0);
}
else if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 1){
static char ln[8][96];
sprintf(ln[0], "Minecraft PE 0.6.1 alpha (mcpe64)");
sprintf(ln[1], "%.1f fps", fps);
@@ -783,8 +859,8 @@ void Gui::renderDebugInfo() {
const float LH = (float)Font::DefaultLineHeight; // 10 font-pixels
const float MGN = 2.0f; // left/top margin in font-pixels
const float PAD = 2.0f; // horizontal padding for background
Font* font = minecraft->font;
// Font* font = minecraft->font;
// 1) Draw semi-transparent background boxes behind each line
for (int i = 0; i < N; i++) {
if (ln[i][0] == '\0') continue;
@@ -806,6 +882,7 @@ void Gui::renderDebugInfo() {
font->draw(ln[i], MGN, y, col);
}
t.endOverrideAndDraw();
}
}
void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {
@@ -1035,7 +1112,10 @@ void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isC
}
void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
glColor4f2(1, 1, 1, .5);
glColor4f2(1, 1, 1, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
minecraft->textures->loadAndBindTexture("gui/gui.png");
Inventory* inventory = minecraft->player->inventory;

View File

@@ -35,6 +35,17 @@ void GuiElementContainer::removeChild( GuiElement* element ) {
children.erase(it);
}
bool GuiElementContainer::containsPointInChildren(int x, int y) const {
for (auto it = children.begin(); it != children.end(); ++it) {
GuiElement* child = *it;
if (child == NULL || !child->visible) continue;
if (child->pointInside(x, y)) return true;
const GuiElementContainer* container = dynamic_cast<const GuiElementContainer*>(child);
if (container != NULL && container->containsPointInChildren(x, y)) return true;
}
return false;
}
void GuiElementContainer::tick( Minecraft* minecraft ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->tick(minecraft);

View File

@@ -5,16 +5,17 @@
class Tesselator;
class Minecraft;
class GuiElementContainer : public GuiElement {
public:
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElementContainer();
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void setupPositions();
virtual void addChild(GuiElement* element);
virtual void removeChild(GuiElement* element);
virtual void tick( Minecraft* minecraft );
class GuiElementContainer : public GuiElement {
public:
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElementContainer();
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void setupPositions();
virtual void addChild(GuiElement* element);
virtual void removeChild(GuiElement* element);
bool containsPointInChildren(int x, int y) const;
virtual void tick( Minecraft* minecraft );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );

View File

@@ -1,115 +1,219 @@
#include "OptionsGroup.h"
#include "../../Minecraft.h"
#include "ImageButton.h"
#include "OptionsItem.h"
#include "Slider.h"
#include "../../../locale/I18n.h"
#include "TextOption.h"
#include "KeyOption.h"
OptionsGroup::OptionsGroup( std::string labelID ) {
label = I18n::get(labelID);
}
void OptionsGroup::setupPositions() {
// First we write the header and then we add the items
int curY = y + 18;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->width = width - 5;
(*it)->y = curY;
(*it)->x = x + 10;
(*it)->setupPositions();
curY += (*it)->height + 3;
}
height = curY;
}
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
float padX = 10.0f;
float padY = 5.0f;
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
super::render(minecraft, xm, ym);
}
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {
auto option = minecraft->options.getOpt(optId);
if (option == nullptr) return *this;
// TODO: do a options key class to check it faster via dynamic_cast
if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft);
else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft);
else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft);
else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft);
else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft);
return *this;
}
// TODO: wrap this copypaste shit into templates
void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) {
ImageDef def;
def.setSrc(IntRectangle(160, 206, 39, 20));
def.name = "gui/touchgui.png";
def.width = 39 * 0.7f;
def.height = 20 * 0.7f;
OptionButton* element = new OptionButton(optId);
element->setImageDef(def, true);
element->updateImage(&minecraft->options);
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) {
Slider* element = new SliderFloat(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) {
Slider* element = new SliderInt(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) {
TextBox* element = new TextOption(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) {
KeyOption* element = new KeyOption(minecraft, optId);
element->width = 50;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
#include "OptionsGroup.h"
#include "../../Minecraft.h"
#include "ImageButton.h"
#include "OptionsItem.h"
#include "Slider.h"
#include "../../../locale/I18n.h"
#include "TextOption.h"
#include "KeyOption.h"
#include <algorithm>
#include "../Gui.h"
#include "../Screen.h"
#include "../../../platform/input/Mouse.h"
#include "../../../util/Mth.h"
OptionsGroup::OptionsGroup( std::string labelID ) {
label = I18n::get(labelID);
}
void OptionsGroup::setupPositions() {
const int labelHeight = 18;
const int bottomPadding = 36;
const float requestedScroll = scrollOffsetY;
const int scrollOffset = (int)requestedScroll;
int curY = y + labelHeight - scrollOffset;
const int contentStartY = y + labelHeight;
// First we write the header and then we add the items
for(auto it = children.begin(); it != children.end(); ++it) {
(*it)->width = width - 5;
(*it)->y = curY;
(*it)->x = x + 10;
(*it)->setupPositions();
curY += (*it)->height + 3;
}
curY += bottomPadding;
contentHeight = std::max(0, curY - contentStartY + scrollOffset);
maxScrollOffsetY = std::max(0, contentHeight - (height - labelHeight));
const float clampedScroll = Mth::clamp(requestedScroll, 0.0f, maxScrollOffsetY);
if (clampedScroll != requestedScroll) {
scrollOffsetY = clampedScroll;
setupPositions();
}
}
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
float padX = 10.0f;
float padY = 5.0f;
const int labelHeight = 18;
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
glEnable2(GL_SCISSOR_TEST);
glScissor(
Gui::GuiScale * x,
minecraft->height - Gui::GuiScale * (y + height),
Gui::GuiScale * width,
Gui::GuiScale * (height - labelHeight)
);
super::render(minecraft, xm, ym);
glDisable2(GL_SCISSOR_TEST);
}
void OptionsGroup::tick(Minecraft* minecraft) {
int xm = Mouse::getX();
int ym = Mouse::getY();
if (minecraft->screen != NULL) {
minecraft->screen->toGUICoordinate(xm, ym);
}
bool leftDown = Mouse::isButtonDown(MouseAction::ACTION_LEFT);
if (trackingScrollGesture && leftDown) {
int dy = ym - lastDragY;
int dx = xm - dragStartX;
if (!scrollingGesture) {
int totalDx = xm - dragStartX;
int totalDy = ym - dragStartY;
if (std::abs(totalDx) >= ScrollStartThreshold || std::abs(totalDy) >= ScrollStartThreshold) {
if (std::abs(totalDy) >= std::abs(totalDx)) {
scrollingGesture = true;
} else if (!touchDispatched) {
super::mouseClicked(minecraft, touchStartX, touchStartY, MouseAction::ACTION_LEFT);
touchDispatched = true;
}
}
}
if (scrollingGesture && dy != 0) {
scrollByPixels((float)dy);
}
lastDragY = ym;
}
super::tick(minecraft);
}
void OptionsGroup::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
trackingScrollGesture = false;
scrollingGesture = false;
touchDispatched = false;
if (buttonNum == MouseAction::ACTION_LEFT && pointInside(x, y)) {
trackingScrollGesture = true;
dragStartX = x;
dragStartY = y;
lastDragY = y;
touchStartX = x;
touchStartY = y;
return;
}
super::mouseClicked(minecraft, x, y, buttonNum);
}
void OptionsGroup::mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {
bool wasScrolling = scrollingGesture;
bool wasTracking = trackingScrollGesture;
trackingScrollGesture = false;
scrollingGesture = false;
if (buttonNum == MouseAction::ACTION_LEFT && wasTracking && !touchDispatched && pointInside(touchStartX, touchStartY)) {
super::mouseClicked(minecraft, touchStartX, touchStartY, buttonNum);
touchDispatched = true;
}
if (!wasScrolling) {
super::mouseReleased(minecraft, x, y, buttonNum);
}
}
void OptionsGroup::scrollByPixels(float deltaY) {
if (deltaY == 0.0f || maxScrollOffsetY <= 0.0f) return;
scrollOffsetY = Mth::clamp(scrollOffsetY - deltaY, 0.0f, maxScrollOffsetY);
setupPositions();
}
bool OptionsGroup::isScrollingGestureActive() const {
return trackingScrollGesture || scrollingGesture;
}
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {
auto option = minecraft->options.getOpt(optId);
if (option == nullptr) return *this;
// TODO: do a options key class to check it faster via dynamic_cast
if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft);
else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft);
else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft);
else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft);
else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft);
return *this;
}
// TODO: wrap this copypaste shit into templates
void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) {
ImageDef def;
def.setSrc(IntRectangle(160, 206, 39, 20));
def.name = "gui/touchgui.png";
def.width = 39 * 0.7f;
def.height = 20 * 0.7f;
OptionButton* element = new OptionButton(optId);
element->setImageDef(def, true);
element->updateImage(&minecraft->options);
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) {
Slider* element = new SliderFloat(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) {
Slider* element = new SliderInt(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) {
TextBox* element = new TextOption(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) {
KeyOption* element = new KeyOption(minecraft, optId);
element->width = 50;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}

View File

@@ -1,32 +1,49 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
//package net.minecraft.client.gui;
#include <string>
#include "GuiElementContainer.h"
#include "ScrollingPane.h"
#include "../../Options.h"
class Font;
class Minecraft;
class OptionsGroup: public GuiElementContainer {
typedef GuiElementContainer super;
public:
OptionsGroup(std::string labelID);
virtual void setupPositions();
virtual void render(Minecraft* minecraft, int xm, int ym);
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
protected:
void createToggle(OptionId optId, Minecraft* minecraft);
void createProgressSlider(OptionId optId, Minecraft* minecraft);
void createStepSlider(OptionId optId, Minecraft* minecraft);
void createTextbox(OptionId optId, Minecraft* minecraft);
void createKey(OptionId optId, Minecraft* minecraft);
std::string label;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
//package net.minecraft.client.gui;
#include <string>
#include "GuiElementContainer.h"
#include "ScrollingPane.h"
#include "../../Options.h"
class Font;
class Minecraft;
class OptionsGroup: public GuiElementContainer {
typedef GuiElementContainer super;
public:
OptionsGroup(std::string labelID);
virtual void setupPositions();
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void tick(Minecraft* minecraft);
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum);
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
void scrollByPixels(float deltaY);
bool isScrollingGestureActive() const;
protected:
void createToggle(OptionId optId, Minecraft* minecraft);
void createProgressSlider(OptionId optId, Minecraft* minecraft);
void createStepSlider(OptionId optId, Minecraft* minecraft);
void createTextbox(OptionId optId, Minecraft* minecraft);
void createKey(OptionId optId, Minecraft* minecraft);
std::string label;
int contentHeight = 0;
float scrollOffsetY = 0.f;
float maxScrollOffsetY = 0.f;
bool trackingScrollGesture = false;
bool scrollingGesture = false;
bool touchDispatched = false;
int dragStartX = 0;
int dragStartY = 0;
int lastDragY = 0;
int touchStartX = 0;
int touchStartY = 0;
static const int ScrollStartThreshold = 5;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/

View File

@@ -36,6 +36,48 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_FOG_TYPE) {
int value = minecraft->options.getIntValue(OPTIONS_FOG_TYPE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.fogType.vanilla"); break;
case 1: scaleText = I18n::get("options.fogType.java"); break;
case 2: scaleText = I18n::get("options.fogType.unused"); break;
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_DEBUG_STYLE) {
int value = minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.debugStyle.javaBeta"); break;
case 1: scaleText = I18n::get("options.debugStyle.custom"); break;
case 2: scaleText = I18n::get("options.fogType.unused"); break;
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_MENU_STYLE) {
int value = minecraft->options.getIntValue(OPTIONS_MENU_STYLE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.menuStyle.pocket"); break;
case 1: scaleText = I18n::get("options.menuStyle.xperia"); break;
case 2: scaleText = I18n::get("options.menuStyle.java"); break;
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_VIEW_DISTANCE) {
int value = minecraft->options.getIntValue(OPTIONS_VIEW_DISTANCE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.renderDistance.far"); break;
case 1: scaleText = I18n::get("options.renderDistance.normal"); break;
case 2: scaleText = I18n::get("options.renderDistance.short"); break;
case 3: scaleText = I18n::get("options.renderDistance.tiny"); break;
default: scaleText = "Debug"; break;
}
text += ": " + scaleText;
}
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
super::render(minecraft, xm, ym);

View File

@@ -204,22 +204,23 @@ void ScrollingPane::render( int xm, int ym, float alpha ) {
const float bxx = bbox.x - (fpx /*+ dx*alpha*/) + (nw.xf - nw.x);
const float byy = bbox.y - (fpy /*+ dy*alpha*/) + (nw.yf - nw.y);
for (int y = nw.y; y <= se.y; ++y)
for (int x = nw.x; x <= se.x; ++x) {
int id = y * columns + x;
if (y <0 || id < 0 || id >= numItems) continue; // @todo: break rather
if (isNotSet(SF_WrapX) && (x < 0 || x >= columns)) continue; // @todo: break rather
GridItem item; //@todo: v- Does not support SF_Wrapping
item.id = id;
item.xf = bxx + x * itemBbox.w;
item.yf = byy + y * itemBbox.h;
item.x = (int)item.xf;
item.y = (int)item.yf;
//LOGI("i: %d (%.1f, %.1f)\t", id, item.xf, item.yf);
if (isSet(SF_MultiSelect)) item.selected = selected[id];
else item.selected = (id == selectedId);
for (int y = nw.y; y <= se.y; ++y) {
for (int x = nw.x; x <= se.x; ++x) {
int id = y * columns + x;
if (y <0 || id < 0 || id >= numItems) continue; // @todo: break rather
if (isNotSet(SF_WrapX) && (x < 0 || x >= columns)) continue; // @todo: break rather
GridItem item; //@todo: v- Does not support SF_Wrapping
item.id = id;
item.xf = bxx + x * itemBbox.w;
item.yf = byy + y * itemBbox.h;
item.x = (int)item.xf;
item.y = (int)item.yf;
//LOGI("i: %d (%.1f, %.1f)\t", id, item.xf, item.yf);
if (isSet(SF_MultiSelect)) item.selected = selected[id];
else item.selected = (id == selectedId);
itemsToRender.push_back(item);
itemsToRender.push_back(item);
}
}
renderBatch(itemsToRender, alpha);

View File

@@ -329,7 +329,10 @@ bool ChestScreen::handleAddItem(FillingContainer* from, FillingContainer* to, in
added = (takenItem.count != wantedCount);
if (added) {
item->count -= (wantedCount - takenItem.count);
if (!minecraft->isCreativeMode()) {
item->count -= (wantedCount - takenItem.count);
}
std::vector<int> changed;
std::vector<const ItemInstance*> items = getItems(toPane);
differ.getDiff(items, changed);

View File

@@ -6,8 +6,9 @@
#include "../../../world/level/Level.h"
#include "../../../network/RakNetInstance.h"
#include "../../../network/ServerSideNetworkHandler.h"
#include "../../../network/packet/ChatPacket.h"
#include "../../../network/packet/MessagePacket.h"
#include "../../../platform/log.h"
#include "util/StringUtils.h"
#include <sstream>
#include <cstdlib>
@@ -54,141 +55,40 @@ void ConsoleScreen::charPressed(char inputChar)
_input += inputChar;
}
// ---------------------------------------------------------------------------
// execute: run _input as a command, print result, close screen
// ---------------------------------------------------------------------------
void ConsoleScreen::execute()
{
if (!minecraft->level) return;
if (_input.empty()) {
minecraft->setScreen(NULL);
return;
return minecraft->setScreen(NULL);
}
if (_input[0] == '/') {
// Command
std::string result = processCommand(_input);
if (!result.empty())
minecraft->gui.addMessage(result);
} else {
// Chat message: <name> message
std::string msg = std::string("<") + minecraft->player->name + "> " + _input;
if (minecraft->netCallback && minecraft->raknetInstance->isServer()) {
// Hosting a LAN game: displayGameMessage shows locally + broadcasts MessagePacket to clients
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(msg);
} else if (minecraft->netCallback) {
// Connected client: send ChatPacket to server; server echoes it back as MessagePacket
ChatPacket chatPkt(msg);
minecraft->raknetInstance->send(chatPkt);
} else {
// Singleplayer: show locally only
minecraft->gui.addMessage(msg);
if (minecraft->netCallback && !minecraft->raknetInstance->isServer()) {
MessagePacket packet(_input.c_str());
minecraft->raknetInstance->send(&packet);
} else if (_input[0] == '/') {
_input = Util::stringTrim(_input.substr(1));
std::istringstream iss(
minecraft->commandManager().execute(*minecraft, *minecraft->player, _input)
);
for (std::string line; std::getline(iss, line);) {
minecraft->gui.addMessage(line);
}
}
else {
if (minecraft->raknetInstance->isServer()) {
MessagePacket packet(_input.c_str());
minecraft->raknetInstance->send(&packet);
}
minecraft->gui.addMessage("<" + minecraft->player->name + "> " + _input);
}
minecraft->setScreen(NULL);
}
// ---------------------------------------------------------------------------
// processCommand
// ---------------------------------------------------------------------------
static std::string trim(const std::string& s) {
size_t a = s.find_first_not_of(" \t");
if (a == std::string::npos) return "";
size_t b = s.find_last_not_of(" \t");
return s.substr(a, b - a + 1);
}
std::string ConsoleScreen::processCommand(const std::string& raw)
{
// strip leading '/'
std::string line = raw;
if (!line.empty() && line[0] == '/') line = line.substr(1);
line = trim(line);
// tokenise
std::vector<std::string> args;
{
std::istringstream ss(line);
std::string tok;
while (ss >> tok) args.push_back(tok);
}
if (args.empty()) return "";
Level* level = minecraft->level;
if (!level) return "No level loaded.";
// -----------------------------------------------------------------------
// /time ...
// -----------------------------------------------------------------------
if (args[0] == "time") {
if (args.size() < 2)
return "Usage: /time <add|set|query> ...";
const std::string& sub = args[1];
// -- time add <value> -----------------------------------------------
if (sub == "add") {
if (args.size() < 3) return "Usage: /time add <value>";
long delta = std::atol(args[2].c_str());
long newTime = level->getTime() + delta;
level->setTime(newTime);
std::ostringstream out;
out << "Set the time to " << (newTime % Level::TICKS_PER_DAY);
return out.str();
}
// -- time set <value|day|night|noon|midnight> -----------------------
if (sub == "set") {
if (args.size() < 3) return "Usage: /time set <value|day|night|noon|midnight>";
const std::string& val = args[2];
long t = -1;
if (val == "day") t = 1000;
else if (val == "noon") t = 6000;
else if (val == "night") t = 13000;
else if (val == "midnight") t = 18000;
else {
// numeric — accept positive integers only
bool numeric = true;
for (char c : val)
if (!std::isdigit((unsigned char)c)) { numeric = false; break; }
if (!numeric) return std::string("Unknown value: ") + val;
t = std::atol(val.c_str());
}
// Preserve the total day count so only the time-of-day changes
long dayCount = level->getTime() / Level::TICKS_PER_DAY;
long newTime = dayCount * Level::TICKS_PER_DAY + (t % Level::TICKS_PER_DAY);
level->setTime(newTime);
std::ostringstream out;
out << "Set the time to " << t;
return out.str();
}
// -- time query <daytime|gametime|day> ------------------------------
if (sub == "query") {
if (args.size() < 3) return "Usage: /time query <daytime|gametime|day>";
const std::string& what = args[2];
long total = level->getTime();
long daytime = total % Level::TICKS_PER_DAY;
long day = total / Level::TICKS_PER_DAY;
std::ostringstream out;
if (what == "daytime") { out << "The time of day is " << daytime; }
else if (what == "gametime") { out << "The game time is " << total; }
else if (what == "day") { out << "The day is " << day; }
else return std::string("Unknown query: ") + what;
return out.str();
}
return "Unknown sub-command. Usage: /time <add|set|query> ...";
}
return std::string("Unknown command: /") + args[0];
}
// ---------------------------------------------------------------------------
// render
// ---------------------------------------------------------------------------

View File

@@ -25,7 +25,6 @@ public:
private:
void execute();
std::string processCommand(const std::string& cmd);
std::string _input;
int _cursorBlink; // tick counter for cursor blink

View File

@@ -41,6 +41,7 @@ void CreditsScreen::init() {
_lines.push_back("karson");
_lines.push_back("deepfriedwaffles");
_lines.push_back("EpikIzCool");
_lines.push_back("fileshredder");
_lines.push_back("");
// avoid color tags around the URL so it isn't mangled by the parser please
_lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve");

View File

@@ -23,12 +23,15 @@ DeathScreen::~DeathScreen()
void DeathScreen::init()
{
if (/* minecraft->useTouchscreen() */ true) {
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
bRespawn = new Touch::TButton(1, "Respawn!");
bTitle = new Touch::TButton(2, "Main menu");
} else {
} else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
bRespawn = new Button(1, "Respawn!");
bTitle = new Button(2, "Main menu");
} else {
bRespawn = new Button(1, 0, 0, 200, 20, "Respawn");
bTitle = new Button(2, 0, 0, 200, 20, "Title menu");
}
buttons.push_back(bRespawn);
buttons.push_back(bTitle);
@@ -39,13 +42,23 @@ void DeathScreen::init()
void DeathScreen::setupPositions()
{
bRespawn->width = bTitle->width = width / 4;
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
bRespawn->width = 200;
bTitle->width = 200;
int centerX = (width / 2) - (bRespawn->width / 2);
bRespawn->x = centerX;
bTitle->x = centerX;
bRespawn->y = (height / 2);
bTitle->y = bRespawn->y + 24;
} else {
bRespawn->width = bTitle->width = width / 4;
bRespawn->y = bTitle->y = height / 2;
bRespawn->x = width/2 - bRespawn->width - 10;
bTitle->x = width/2 + 10;
LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height);
}
// LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height);
}
void DeathScreen::tick() {
@@ -56,10 +69,20 @@ void DeathScreen::render( int xm, int ym, float a )
{
fillGradient(0, 0, width, height, 0x60500000, 0xa0803030);
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
glPushMatrix2();
glScalef2(2, 2, 2);
drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff);
drawCenteredString(font, I18n::get("deathScreen.title.hardcore"), width / 4, height / 8, 0xffffff);
glPopMatrix2();
std::stringstream ss;
ss << "Score: &e" << minecraft->player->getScore();
drawCenteredString(font, ss.str(), width / 2, (height / 4) + 32, 0xffffff);
} else {
glPushMatrix2();
glScalef2(2, 2, 2);
drawCenteredString(font, I18n::get("deathScreen.title"), width / 4, height / 8, 0xffffff);
glPopMatrix2();
}
if (_tick >= WAIT_TICKS)
Screen::render(xm, ym, a);

View File

@@ -500,6 +500,8 @@ ItemInstance FurnaceScreen::moveOver(const ItemInstance* item, int maxCount) {
setIfNotSet(doRecreatePane, newSize != oldSize);
return removed;
}
return ItemInstance();
}

View File

@@ -1,5 +1,6 @@
#include "IngameBlockSelectionScreen.h"
#include "../../renderer/TileRenderer.h"
#include "../../renderer/Lighting.h"
#include "../../player/LocalPlayer.h"
#include "../../renderer/gles.h"
#include "../../Minecraft.h"
@@ -11,6 +12,7 @@
#include "../../renderer/Textures.h"
#include "../../gamemode/GameMode.h"
#include "ArmorScreen.h"
#include "crafting/WorkbenchScreen.h"
#include "../components/Button.h"
#if defined(__APPLE__)
@@ -26,7 +28,8 @@ IngameBlockSelectionScreen::IngameBlockSelectionScreen()
InventoryRows(1),
InventoryCols(1),
InventorySize(1),
bArmor(1, "Armor")
bArmor(1, "Armor"),
bCrafting(1, "Crafting")
{
}
@@ -41,6 +44,19 @@ void IngameBlockSelectionScreen::init()
(float)getSlotPosY(0) - 4,
(float)getSlotPosX(InventoryCols) + 4,
(float)getSlotPosY(InventoryRows) + 4);
if (!minecraft->isCreativeMode()) {
bArmor.width = 42;
bCrafting.width = 42;
bArmor.x = 0;
bArmor.y = height - bArmor.height;
bCrafting.x = 0;
bCrafting.y = height - bCrafting.height - 30;
buttons.push_back(&bArmor);
buttons.push_back(&bCrafting);
}
ItemInstance* selected = inventory->getSelected();
if (!selected || selected->isNull()) {
@@ -57,13 +73,6 @@ void IngameBlockSelectionScreen::init()
}
if (!isAllowed(selectedItem))
selectedItem = 0;
if (!minecraft->isCreativeMode()) {
bArmor.width = 42;
bArmor.x = 0;
bArmor.y = height - bArmor.height;
buttons.push_back(&bArmor);
}
}
void IngameBlockSelectionScreen::removed()
@@ -80,10 +89,10 @@ void IngameBlockSelectionScreen::renderSlots()
blitOffset = -90;
//glEnable2(GL_RESCALE_NORMAL);
glEnable2(GL_RESCALE_NORMAL);
//glPushMatrix2();
//glRotatef2(180, 1, 0, 0);
//Lighting::turnOn();
Lighting::turnOn(minecraft);
//glPopMatrix2();
minecraft->textures->loadAndBindTexture("gui/gui.png");
@@ -122,8 +131,8 @@ void IngameBlockSelectionScreen::renderSlots()
//w.stop();
//w.printEvery(1000, "render-blocksel");
//glDisable2(GL_RESCALE_NORMAL);
//Lighting::turnOn();
glDisable2(GL_RESCALE_NORMAL);
Lighting::turnOff();
}
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
@@ -248,7 +257,7 @@ void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum)
//minecraft->soundEngine->playUI("random.click", 1, 1);
} else {
_pendingQuit = !_area.isInside((float)x, (float)y)
&& !bArmor.isInside(x, y);
&& !bArmor.isInside(x, y) && !bCrafting.isInside(x, y);
}
}
if (!_pendingQuit)
@@ -337,5 +346,8 @@ void IngameBlockSelectionScreen::buttonClicked( Button* button )
if (button == &bArmor) {
minecraft->setScreen(new ArmorScreen());
}
if (button == &bCrafting) {
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
}
super::buttonClicked(button);
}

View File

@@ -52,6 +52,7 @@ private:
bool _pendingQuit;
Button bArmor;
Button bCrafting;
RectangleArea _area;
};

View File

@@ -121,6 +121,7 @@ void OptionsScreen::setupPositions() {
(*it)->x = categoryButtons[0]->width;
(*it)->y = bHeader->height;
(*it)->width = width - categoryButtons[0]->width;
(*it)->height = height - bHeader->height;
(*it)->setupPositions();
}
@@ -197,6 +198,7 @@ void OptionsScreen::generateOptionScreens() {
optionPanes[1]->addOptionItem(OPTIONS_DIFFICULTY, minecraft)
.addOptionItem(OPTIONS_SERVER_VISIBLE, minecraft)
.addOptionItem(OPTIONS_THIRD_PERSON_VIEW, minecraft)
.addOptionItem(OPTIONS_WINDOW_SCALE, minecraft)
.addOptionItem(OPTIONS_GUI_SCALE, minecraft)
.addOptionItem(OPTIONS_SENSITIVITY, minecraft)
.addOptionItem(OPTIONS_MUSIC_VOLUME, minecraft)
@@ -208,7 +210,9 @@ void OptionsScreen::generateOptionScreens() {
// // Controls Pane
optionPanes[2]->addOptionItem(OPTIONS_INVERT_Y_MOUSE, minecraft)
.addOptionItem(OPTIONS_USE_TOUCHSCREEN, minecraft)
.addOptionItem(OPTIONS_AUTOJUMP, minecraft);
.addOptionItem(OPTIONS_AUTOJUMP, minecraft)
.addOptionItem(OPTIONS_BLOCK_OUTLINE, minecraft)
.addOptionItem(OPTIONS_IS_JOY_TOUCH_AREA, minecraft);
for (int i = OPTIONS_KEY_FORWARD; i <= OPTIONS_KEY_USE; i++) {
optionPanes[2]->addOptionItem((OptionId)i, minecraft);
@@ -221,17 +225,28 @@ void OptionsScreen::generateOptionScreens() {
// .addOptionItem(&Option::ANAGLYPH, minecraft)
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
.addOptionItem(OPTIONS_VSYNC, minecraft)
.addOptionItem(OPTIONS_VIEW_DISTANCE, minecraft)
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
.addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft)
.addOptionItem(OPTIONS_VIEW_BOBBING, minecraft)
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft);
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft)
.addOptionItem(OPTIONS_NORMAL_LIGHTING, minecraft)
.addOptionItem(OPTIONS_BEAUTIFUL_SKY, minecraft)
.addOptionItem(OPTIONS_VIGNETTE, minecraft);
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
.addOptionItem(OPTIONS_MENU_STYLE, minecraft)
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
#ifndef __APPLE__
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
.addOptionItem(OPTIONS_TINTED_SIDE, minecraft)
#endif
.addOptionItem(OPTIONS_JAVA_HUD, minecraft)
.addOptionItem(OPTIONS_FOG_TYPE, minecraft);
.addOptionItem(OPTIONS_FOG_TYPE, minecraft)
.addOptionItem(OPTIONS_BETA_SKY, minecraft)
.addOptionItem(OPTIONS_RESTORED_ANIMS, minecraft)
.addOptionItem(OPTIONS_DEBUG_STYLE, minecraft);
}
@@ -249,6 +264,12 @@ void OptionsScreen::mouseReleased(int x, int y, int buttonNum) {
super::mouseReleased(x, y, buttonNum);
}
void OptionsScreen::mouseWheel(int dx, int dy, int xm, int ym) {
if (currentOptionsGroup != NULL && currentOptionsGroup->pointInside(xm, ym) && dy != 0) {
currentOptionsGroup->scrollByPixels((float)dy * 18.0f);
}
}
void OptionsScreen::keyPressed(int eventKey) {
if (currentOptionsGroup != NULL)
currentOptionsGroup->keyPressed(minecraft, eventKey);

View File

@@ -27,6 +27,7 @@ public:
virtual void mouseClicked(int x, int y, int buttonNum);
virtual void mouseReleased(int x, int y, int buttonNum);
virtual void mouseWheel(int dx, int dy, int xm, int ym);
virtual void keyPressed(int eventKey);
virtual void charPressed(char inputChar);

View File

@@ -10,18 +10,18 @@
#include "client/gui/screens/OptionsScreen.h"
PauseScreen::PauseScreen(bool wasBackPaused)
: saveStep(0),
: saveStep(0),
visibleTime(0),
bContinue(0),
bQuit(0),
bOptions(0),
bQuitAndSaveLocally(0),
bServerVisibility(0),
// bThirdPerson(0),
// bThirdPerson(0),
wasBackPaused(wasBackPaused),
// bSound(OPTIONS_SOUND_VOLUME, 1, 0),
bThirdPerson(OPTIONS_THIRD_PERSON_VIEW),
bHideGui(OPTIONS_HIDEGUI)
bHideGui(OPTIONS_HIDEGUI)
{
ImageDef def;
def.setSrc(IntRectangle(160, 144, 39, 31));
@@ -34,7 +34,7 @@ PauseScreen::PauseScreen(bool wasBackPaused)
// bSound.setImageDef(def, true);
defSrc.y += defSrc.h;
bThirdPerson.setImageDef(def, true);
bHideGui.setImageDef(def, true);
bHideGui.setImageDef(def, true);
//void setImageDef(ImageDef& imageDef, bool setButtonSize);
}
@@ -44,24 +44,31 @@ PauseScreen::~PauseScreen() {
delete bQuitAndSaveLocally;
delete bServerVisibility;
delete bOptions;
// delete bThirdPerson;
// delete bThirdPerson;
}
void PauseScreen::init() {
if (/* minecraft->useTouchscreen() */ true) {
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
bContinue = new Touch::TButton(1, "Back to game");
bOptions = new Touch::TButton(5, "Options");
bQuit = new Touch::TButton(2, "Quit to title");
bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map");
bServerVisibility = new Touch::TButton(4, "");
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
} else {
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
} else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
bContinue = new Button(1, "Back to game");
bOptions = new Button(5, "Options");
bQuit = new Button(2, "Quit to title");
bQuitAndSaveLocally = new Button(3, "Quit and copy map");
bServerVisibility = new Button(4, "");
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
} else {
bContinue = new Button(1, 0, 0, 200, 20, "Back to game");
bServerVisibility = new Button(4, 0, 0, 200, 20, "");
bOptions = new Button(5, 0, 0, 200, 20, "Options...");
bQuit = new Button(2, 0, 0, 200, 20, "Save and quit to title");
bQuitAndSaveLocally = new Button(3, 0, 0, 200, 20, "Copy and quit map");
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
}
buttons.push_back(bContinue);
@@ -72,12 +79,12 @@ void PauseScreen::init() {
bHideGui.updateImage(&minecraft->options);
// buttons.push_back(&bSound);
buttons.push_back(&bThirdPerson);
//buttons.push_back(&bHideGui);
//buttons.push_back(&bHideGui);
// If Back wasn't pressed, set up additional items (more than Quit to menu
// and Back to game) here
#if !defined(APPLE_DEMO_PROMOTION) && !defined(RPI)
#if !defined(APPLE_DEMO_PROMOTION) && !defined(RPI)
if (true || !wasBackPaused) {
if (minecraft->raknetInstance) {
if (minecraft->raknetInstance->isServer()) {
@@ -85,14 +92,14 @@ void PauseScreen::init() {
buttons.push_back(bServerVisibility);
}
else {
#if !defined(DEMO_MODE)
buttons.push_back(bQuitAndSaveLocally);
#endif
#if !defined(DEMO_MODE)
buttons.push_back(bQuitAndSaveLocally);
#endif
}
}
}
#endif
// buttons.push_back(bThirdPerson);
#endif
// buttons.push_back(bThirdPerson);
for (unsigned int i = 0; i < buttons.size(); ++i) {
// if (buttons[i] == &bSound) continue;
@@ -103,27 +110,48 @@ void PauseScreen::init() {
}
void PauseScreen::setupPositions() {
saveStep = 0;
saveStep = 0;
int yBase = 16;
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
yBase = 50;
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
bQuitAndSaveLocally->width = bServerVisibility->width = 160;
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 200;
bQuitAndSaveLocally->width = bServerVisibility->width = 200;
bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 32 * 1;
bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 24 * 1;
bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 32 * 2;
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 24 * 2;
bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 32 * 3;
bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 24 * 3 + 24;
bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 24 * 4 + 24;
} else {
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
bQuitAndSaveLocally->width = bServerVisibility->width = 160;
bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 32 * 1;
bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 32 * 2;
bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 32 * 3;
#if APPLE_DEMO_PROMOTION
bQuit->y += 16;
bQuit->y += 16;
#endif
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4;
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4;
}
// bSound.y = bThirdPerson.y = 8;
// bSound.x = 4;
@@ -161,9 +189,9 @@ void PauseScreen::buttonClicked(Button* button) {
minecraft->setScreen(NULL);
//minecraft->grabMouse();
}
if (button->id == bQuit->id) {
if (button->id == bQuit->id) {
minecraft->leaveGame();
}
}
if (button->id == bQuitAndSaveLocally->id) {
minecraft->leaveGame(true);
}
@@ -197,5 +225,5 @@ void PauseScreen::updateServerVisibilityText()
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) minecraft->netCallback;
bServerVisibility->msg = ss->allowsIncomingConnections()?
"Server is visible"
: "Server is invisible";
: "Server is invisible";
}

View File

@@ -21,7 +21,7 @@ Screen* ScreenChooser::createScreen( ScreenId id )
Screen* screen = NULL;
// :sob:
if (/* _mc->useTouchscreen() */ true) {
if (_mc->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
switch (id) {
case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break;
case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break;

View File

@@ -8,13 +8,14 @@
#include "../../../platform/time.h"
#include "../../../platform/input/Keyboard.h"
#include "../../../platform/log.h"
#include <locale/I18n.h>
SimpleChooseLevelScreen::SimpleChooseLevelScreen(const std::string& levelName)
: bHeader(0),
bGamemode(0),
bCheats(0),
bBack(0),
bCreate(0),
: bHeader(nullptr),
bGamemode(nullptr),
bCheats(nullptr),
bBack(nullptr),
bCreate(nullptr),
levelName(levelName),
hasChosen(false),
gamemode(GameType::Survival),
@@ -42,10 +43,10 @@ void SimpleChooseLevelScreen::init()
// first") when the name already existed.
ChooseLevelScreen::init();
tLevelName.text = "New world";
tLevelName.text = I18n::get("selectWorld.newWorld");
// header + close button
bHeader = new Touch::THeader(0, "Create World");
bHeader = new Touch::THeader(0, I18n::get("selectWorld.create"));
// create the back/X button as ImageButton like CreditsScreen
bBack = new ImageButton(2, "");
{
@@ -56,14 +57,14 @@ void SimpleChooseLevelScreen::init()
def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
bBack->setImageDef(def, true);
}
if (/* minecraft->useTouchscreen() */ true) {
bGamemode = new Touch::TButton(1, "Survival mode");
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) != 2) {
bGamemode = new Touch::TButton(1, I18n::get("selectWorld.gameMode.survival"));
bCheats = new Touch::TButton(4, "Cheats: Off");
bCreate = new Touch::TButton(3, "Create");
bCreate = new Touch::TButton(3, I18n::get("selectWorld.create"));
} else {
bGamemode = new Button(1, "Survival mode");
bGamemode = new Button(1, I18n::get("selectWorld.gameMode.survival"));
bCheats = new Button(4, "Cheats: Off");
bCreate = new Button(3, "Create");
bCreate = new Button(3, I18n::get("Create"));
}
buttons.push_back(bHeader);

View File

@@ -23,49 +23,62 @@
// Some kind of default settings, might be overridden in ::init
StartMenuScreen::StartMenuScreen()
: bHost( 2, 0, 0, 160, 24, "Start Game"),
bJoin( 3, 0, 0, 160, 24, "Join Game"),
bOptions( 4, 0, 0, 160, 24, "Options"),
bQuit( 5, "")
{
}
StartMenuScreen::~StartMenuScreen()
{
delete bHost;
delete bJoin;
delete bOptions;
delete bQuit;
}
void StartMenuScreen::init()
{
bJoin.active = bHost.active = bOptions.active = true;
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
bHost = new Button( 2, 0, 0, 200, 20, "Singleplayer");
bJoin = new Button( 3, 0, 0, 200, 20, "Multiplayer");
bOptions = new Button( 4, 0, 0, 200, 20, "Options...");
bQuit = new Button( 5, 0, 0, 200, 20, "Ouit Game");
} else {
bHost = new Button( 2, 0, 0, 160, 24, "Start Game");
bJoin = new Button( 3, 0, 0, 160, 24, "Join Game");
bOptions = new Button( 4, 0, 0, 160, 24, "Options");
bQuit = new Button( 5, 0, 0, 160, 24, "Ouit Game");
}
bJoin->active = bHost->active = bOptions->active = true;
if (minecraft->options.getStringValue(OPTIONS_USERNAME).empty()) {
return; // tick() will redirect to UsernameScreen
}
buttons.push_back(&bHost);
buttons.push_back(&bJoin);
buttons.push_back(bHost);
buttons.push_back(bJoin);
//buttons.push_back(&bTest);
buttons.push_back(bQuit);
tabButtons.push_back(&bHost);
tabButtons.push_back(&bJoin);
tabButtons.push_back(bHost);
tabButtons.push_back(bJoin);
tabButtons.push_back(bQuit);
#ifndef RPI
buttons.push_back(&bOptions);
tabButtons.push_back(&bOptions);
buttons.push_back(bOptions);
tabButtons.push_back(bOptions);
#endif
// add quit button (top right X icon) match OptionsScreen style
{
ImageDef def;
def.name = "gui/touchgui.png";
def.width = 34;
def.height = 26;
def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
bQuit.setImageDef(def, true);
bQuit.scaleWhenPressed = false;
buttons.push_back(&bQuit);
// don't include in tab navigation
}
//// add quit button (top right X icon) match OptionsScreen style
//{
// ImageDef def;
// def.name = "gui/touchgui.png";
// def.width = 34;
// def.height = 26;
// def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
// bQuit.setImageDef(def, true);
// bQuit.scaleWhenPressed = false;
// buttons.push_back(&bQuit);
// // don't include in tab navigation
//}
copyright = "\xffMojang AB";//. Do not distribute!";
@@ -93,20 +106,30 @@ void StartMenuScreen::init()
}
void StartMenuScreen::setupPositions() {
int yBase = height / 2;
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
int yBase = (height / 2) - 20;
bHost.y = yBase;
bJoin.y = bHost.y + 24 + 4;
bOptions.y = bJoin.y + 24 + 4;
bHost->y = yBase;
bJoin->y = bHost->y + 24;
bOptions->y = bJoin->y + 24;
bQuit->y = bOptions->y + 24;
} else {
int yBase = height / 2;
bHost->y = yBase;
bJoin->y = bHost->y + 24 + 4;
bOptions->y = bJoin->y + 24 + 4;
bQuit->y = bOptions->y + 24 + 4;
}
// Center buttons
bHost.x = (width - bHost.width) / 2;
bJoin.x = (width - bJoin.width) / 2;
bOptions.x = (width - bOptions.width) / 2;
bHost->x = (width - bHost->width) / 2;
bJoin->x = (width - bJoin->width) / 2;
bOptions->x = (width - bOptions->width) / 2;
bQuit->x = (width - bQuit->width) / 2;
// position quit icon at top-right (use image-defined size)
bQuit.x = width - bQuit.width;
bQuit.y = 0;
//// position quit icon at top-right (use image-defined size)
//bQuit.x = width - bQuit.width;
//bQuit.y = 0;
}
void StartMenuScreen::tick() {
@@ -114,7 +137,7 @@ void StartMenuScreen::tick() {
void StartMenuScreen::buttonClicked(Button* button) {
if (button->id == bHost.id)
if (button->id == bHost->id)
{
#if defined(DEMO_MODE) || defined(APPLE_DEMO_PROMOTION)
minecraft->setScreen( new SimpleChooseLevelScreen("_DemoLevel") );
@@ -122,16 +145,16 @@ void StartMenuScreen::buttonClicked(Button* button) {
minecraft->screenChooser.setScreen(SCREEN_SELECTWORLD);
#endif
}
if (button->id == bJoin.id)
if (button->id == bJoin->id)
{
minecraft->locateMultiplayer();
minecraft->screenChooser.setScreen(SCREEN_JOINGAME);
}
if (button->id == bOptions.id)
if (button->id == bOptions->id)
{
minecraft->setScreen(new OptionsScreen());
}
if (button == &bQuit)
if (button->id == bQuit->id)
{
minecraft->quit();
}

View File

@@ -23,10 +23,10 @@ public:
bool isInGameScreen();
private:
Button bHost;
Button bJoin;
Button bOptions;
ImageButton bQuit; // X button in top-right corner
Button* bHost;
Button* bJoin;
Button* bOptions;
Button* bQuit;
std::string copyright;
int copyrightPosX;

View File

@@ -16,7 +16,12 @@
#include "../../../../world/level/Level.h"
#include "../../../../world/item/DyePowderItem.h"
#include "../../../../world/item/crafting/Recipe.h"
#include "network/RakNetInstance.h"
#include "network/packet/WantCreatePacket.h"
#include "platform/input/Keyboard.h"
#include <cstdint>
#include <iostream>
#include <string>
static NinePatchLayer* guiPaneFrame = NULL;
@@ -193,6 +198,26 @@ void PaneCraftingScreen::setupPositions() {
}
void PaneCraftingScreen::tick() {
if (minecraft->isOnline()) {
// TODO: Make better algorithm
static std::map<uint8_t, uint16_t> oldMap = {};
std::map<uint8_t, uint16_t> newMap = {};
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
auto itm = minecraft->player->inventory->getItem(i);
if (itm != NULL) {
newMap[itm->id] += itm->count;
}
}
if (oldMap != newMap) {
oldMap = newMap;
newMap = {};
recheckRecipes();
}
}
if (pane) pane->tick();
}
@@ -439,25 +464,29 @@ void PaneCraftingScreen::craftSelectedItem()
ItemInstance resultItem = currentItem->item;
if (minecraft->player) {
if (minecraft->isOnline()) {
WantCreatePacket packet(minecraft->player->entityId, resultItem.count, resultItem.getAuxValue(), resultItem.id);
minecraft->raknetInstance->send(packet);
}
// Remove all items required for the recipe and ...
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
CItem::ReqItem& req = currentItem->neededItems[i];
// If the recipe allows any aux-value as ingredients, first deplete
// aux == 0 from inventory. Since I'm not sure if this always is
// correct, let's only do it for ingredient sandstone for now.
ItemInstance toRemove = req.item;
// If the recipe allows any aux-value as ingredients, first deplete
// aux == 0 from inventory. Since I'm not sure if this always is
// correct, let's only do it for ingredient sandstone for now.
ItemInstance toRemove = req.item;
if (Tile::sandStone->id == req.item.id
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
toRemove.setAuxValue(0);
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
}
if (Tile::sandStone->id == req.item.id
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
toRemove.setAuxValue(0);
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
}
if (toRemove.count > 0) {
minecraft->player->inventory->removeResource(toRemove);
}
if (toRemove.count > 0) {
minecraft->player->inventory->removeResource(toRemove);
}
}
// ... add the new one! (in this order, to fill empty slots better)
// if it doesn't fit, throw it on the ground!

View File

@@ -21,6 +21,9 @@ HumanoidModel::HumanoidModel( float g /*= 0*/, float yOffset /*= 0*/, int texW /
texWidth = texW;
texHeight = texH;
// texWidth = 64;
// texHeight = 32;
head.setModel(this);
hair.setModel(this);
body.setModel(this);
@@ -40,10 +43,9 @@ HumanoidModel::HumanoidModel( float g /*= 0*/, float yOffset /*= 0*/, int texW /
head.addBox(-4, -8, -4, 8, 8, 8, g); // Head
head.setPos(0, 0 + yOffset, 0);
if (modernSkin) {
hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat)
hair.setPos(0, 0 + yOffset, 0);
}
hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat)
hair.setPos(0, 0 + yOffset, 0);
body.addBox(-4, 0, -2, 8, 12, 4, g); // Body
body.setPos(0, 0 + yOffset, 0);
@@ -99,17 +101,17 @@ void HumanoidModel::render(Entity* e, float time, float r, float bob, float yRot
setupAnim(time, r, bob, yRot, xRot, scale);
// Sync overlay with head rotation/position
if (texWidth == 64 && texHeight == 64) {
hair.xRot = head.xRot;
hair.yRot = head.yRot;
hair.zRot = head.zRot;
hair.y = head.y;
}
hair.xRot = head.xRot;
hair.yRot = head.yRot;
hair.zRot = head.zRot;
hair.y = head.y;
head.render(scale);
if (texWidth == 64 && texHeight == 64) {
hair.render(scale);
}
hair.render(scale);
body.render(scale);
arm0.render(scale);
arm1.render(scale);
@@ -123,12 +125,12 @@ void HumanoidModel::render( HumanoidModel* model, float scale )
head.yRot = model->head.yRot;
head.y = model->head.y;
head.xRot = model->head.xRot;
if (texWidth == 64 && texHeight == 64) {
hair.yRot = head.yRot;
hair.xRot = head.xRot;
hair.zRot = head.zRot;
hair.y = head.y;
}
hair.yRot = head.yRot;
hair.xRot = head.xRot;
hair.zRot = head.zRot;
hair.y = head.y;
arm0.xRot = model->arm0.xRot;
arm0.zRot = model->arm0.zRot;
@@ -273,7 +275,7 @@ void HumanoidModel::onGraphicsReset()
arm1.onGraphicsReset();
leg0.onGraphicsReset();
leg1.onGraphicsReset();
//hair.onGraphicsReset();
hair.onGraphicsReset();
}
//void renderHair(float scale) {

View File

@@ -203,7 +203,7 @@ void ModelPart::compile( float scale )
void ModelPart::draw()
{
#ifdef OPENGL_ES
drawArrayVT_NoState(vboId, cubes.size() * 2 * 3 * 6, 24);
drawArrayVTN_NoState(vboId, cubes.size() * 2 * 3 * 6, 36);
#else
glCallList(list);
#endif

View File

@@ -43,6 +43,18 @@ void PolygonQuad::mirror() {
}
void PolygonQuad::render(Tesselator& t, float scale, int vboId /* = -1 */) {
Vec3 v0 = vertices[0].pos - vertices[1].pos;
Vec3 v1 = vertices[2].pos - vertices[1].pos;
Vec3 n = v1.cross(v0).normalized();
if (_flipNormal == true)
{
t.normal(-n.x , -n.y , -n.z );
}
else
{
t.normal(n.x , n.y , n.z );
}
for (int i = 0; i < 4; i++) {
VertexPT& v = vertices[i];
t.vertexUV(v.pos.x * scale, v.pos.y * scale, v.pos.z * scale, v.u, v.v);

View File

@@ -355,7 +355,11 @@ LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, const std::string&
armorTypeHash(0),
sprinting(false),
sprintDoubleTapTimer(0),
prevForwardHeld(false)
prevForwardHeld(false),
xBob(0.0f),
yBob(0.0f),
xBobO(0.0f),
yBobO(0.0f)
{
this->dimension = dimension;
_init();
@@ -456,7 +460,7 @@ void LocalPlayer::tick() {
{
sentInventoryItemId = newItemId;
sentInventoryItemData = newItemData;
PlayerEquipmentPacket packet(entityId, newItemId, newItemData);
PlayerEquipmentPacket packet(entityId, newItemId, newItemData, inventory->selected, inventory->getSlot(newItemId, newItemData));
minecraft->raknetInstance->send(packet);
}
}
@@ -550,6 +554,10 @@ void LocalPlayer::aiStep() {
//if (onGround && abilities.flying)
// abilities.flying = false;
yBobO = yBob;
xBobO = xBob;
xBob += (xRot - xBob) * 0.5;
yBob += (yRot - yBob) * 0.5;
if (interpolateOnly())
updateAi();
@@ -766,22 +774,19 @@ void LocalPlayer::startCrafting(int x, int y, int z, int tableSize) {
void LocalPlayer::startStonecutting(int x, int y, int z) {
#ifndef STANDALONE_SERVER
if (!minecraft->isCreativeMode())
minecraft->setScreen( new StonecutterScreen() );
minecraft->setScreen( new StonecutterScreen() );
#endif
}
void LocalPlayer::openFurnace( FurnaceTileEntity* e ) {
#ifndef STANDALONE_SERVER
if (!minecraft->isCreativeMode())
minecraft->setScreen( new FurnaceScreen(this, e) );
minecraft->setScreen( new FurnaceScreen(this, e) );
#endif
}
void LocalPlayer::openContainer( ChestTileEntity* container ) {
#ifndef STANDALONE_SERVER
if (!minecraft->isCreativeMode())
minecraft->setScreen( new ChestScreen(this, container) );
minecraft->setScreen( new ChestScreen(this, container) );
#endif
}

View File

@@ -22,6 +22,10 @@ public:
virtual void reset();
void tick();
float yBob, xBob; // shredder added from b1.8/4j for the hand swaying animation
float yBobO, xBobO; // shredder added from b1.8/4j for the hand swaying animation
void move(float xa, float ya, float za);
void aiStep();

File diff suppressed because it is too large Load Diff

View File

@@ -21,11 +21,12 @@
#include "../../world/item/BowItem.h"
#include "../../world/level/tile/LeafTile.h"
#include "entity/HumanoidMobRenderer.h"
#include "Lighting.h"
//static StopwatchHandler handler;
ItemInHandRenderer::ItemInHandRenderer( Minecraft* mc )
: mc(mc),
: mc(mc),
lastSlot(-1),
height(0),
oHeight(0),
@@ -49,21 +50,47 @@ ItemInHandRenderer::ItemInHandRenderer( Minecraft* mc )
void ItemInHandRenderer::tick()
{
oHeight = height;
item.id = 0;
//item.id = 0;
ItemInstance* itemInHand = mc->player->inventory->getSelected();
if (itemInHand && itemInHand->count > 0) {
item.id = itemInHand->id;
item.setAuxValue(itemInHand->getAuxValue());
bool sameItem = (itemInHand && item.id == itemInHand->id && item.getAuxValue() == itemInHand->getAuxValue());
if (mc->options.getBooleanValue(OPTIONS_RESTORED_ANIMS)) // if enabled, restores and fixes item switching animation
{
if (!itemInHand && item.id == 0) sameItem = true;
float max = 0.4f;
float tHeight = sameItem ? 1 : 0;
float dd = tHeight - height;
if (dd < -max) dd = -max;
if (dd > max) dd = max;
height += dd;
if (height < 0.1){
if (itemInHand && itemInHand->count > 0) {
item.id = itemInHand->id;
item.setAuxValue(itemInHand->getAuxValue());
} else {
item.id = 0;
}
}
} else // otherwise use vanilla broken behaviour where it instantly switches items/blocks
{
if (itemInHand && itemInHand->count > 0) {
item.id = itemInHand->id;
item.setAuxValue(itemInHand->getAuxValue());
}
float max = 0.4f;
float tHeight = 1;//matches ? 1 : 0;
float dd = tHeight - height;
if (dd < -max) dd = -max;
if (dd > max) dd = max;
height += dd;
}
float max = 0.4f;
float tHeight = 1;//matches ? 1 : 0;
float dd = tHeight - height;
if (dd < -max) dd = -max;
if (dd > max) dd = max;
height += dd;
}
void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
@@ -92,7 +119,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
if(mob != NULL) {
itemIcon = mob->getItemInHandIcon(item, 0);
}
bool reTesselate(false);
if(itemIcon != lastIconRendered && lastItemRendered == itemId)
reTesselate = true;
@@ -139,9 +166,9 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
float v1 = (vp * 16 + 15.99f) / 256.0f;
float r = 1.0f;
// float xo = 0.0f;
// float yo = 0.3f;
/*
// float xo = 0.0f;
// float yo = 0.3f;
/*
//glEnable2(GL_RESCALE_NORMAL);
glTranslatef2(-xo, -yo, 0);
float s = 1.5f;
@@ -150,19 +177,28 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
glRotatef2(50, 0, 1, 0);
glRotatef2(45 + 290, 0, 0, 1);
glTranslatef2(-15 / 16.0f, -1 / 16.0f, 0);
*/
*/
float dd = 1 / 16.0f;
float col = 1.0f;
float br = mc->player->getBrightness(0);
t.color(col*br,col*br,col*br,1.0f);
t.normal(0.0f, 0.0f, 1.0f);
t.vertexUV(0, 0, 0, u0, v1);
t.vertexUV(r, 0, 0, u1, v1);
t.vertexUV(r, 1, 0, u1, v0);
t.vertexUV(0, 1, 0, u0, v0);
t.normal(0.0f, 0.0f, -1.0f);
t.vertexUV(0, 1, 0 - dd, u0, v0);
t.vertexUV(r, 1, 0 - dd, u1, v0);
t.vertexUV(r, 0, 0 - dd, u1, v1);
t.vertexUV(0, 0, 0 - dd, u0, v1);
col = 0.8f;
t.color(col*br,col*br,col*br,1.0f);
t.normal(-1.0f, 0.0f, 0.0f);
for (int i = 0; i < 16; i++) {
float p = i / 16.0f;
float uu = u0 + (u1 - u0) * p - 0.5f / 256.0f;
@@ -172,6 +208,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
t.vertexUV(xx, 1, 0, uu, v0);
t.vertexUV(xx, 1, 0 - dd, uu, v0);
}
t.normal(1.0f, 0.0f, 0.0f);
for (int i = 0; i < 16; i++) {
float p = i / 16.0f;
float uu = u0 + (u1 - u0) * p - 0.5f / 256.0f;
@@ -181,6 +218,10 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
t.vertexUV(xx, 0, 0, uu, v1);
t.vertexUV(xx, 0, 0 - dd, uu, v1);
}
col = 0.6f;
t.color(col*br,col*br,col*br,1.0f);
t.normal(0.0f, 1.0f, 0.0f);
for (int i = 0; i < 16; i++) {
float p = i / 16.0f;
float vv = v1 + (v0 - v1) * p - 0.5f / 256.0f;
@@ -190,6 +231,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
t.vertexUV(r, yy, 0 - dd, u1, vv);
t.vertexUV(0, yy, 0 - dd, u0, vv);
}
t.normal(0.0f, -1.0f, 0.0f);
for (int i = 0; i < 16; i++) {
float p = i / 16.0f;
float vv = v1 + (v0 - v1) * p - 0.5f / 256.0f;
@@ -219,7 +261,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
}
mc->textures->loadAndBindTexture(renderObject.texture);
drawArrayVT_NoState(renderObject.chunk.vboId, renderObject.chunk.vertexCount);
drawArrayVTN_NoState(renderObject.chunk.vboId, renderObject.chunk.vertexCount);
if (renderObject.isFlat)
glPopMatrix2();
}
@@ -227,6 +269,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
//handler.printEvery(100);
}
void ItemInHandRenderer::render( float a )
{
//return;
@@ -237,12 +280,26 @@ void ItemInHandRenderer::render( float a )
float h = oHeight + (height - oHeight) * a;
Player* player = mc->player;
// if (selectedTile==NULL) return;
LocalPlayer* localPlayer = (LocalPlayer*)(player);
float xr = player->xRotO + (player->xRot - player->xRotO) * a; // shredder added for hand swaying
glPushMatrix2();
glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0);
glRotatef2(player->yRotO + (player->yRot - player->yRotO) * a, 0, 1, 0);
glEnable(GL_RESCALE_NORMAL);
Lighting::turnOn(mc);
glPopMatrix2();
if (localPlayer) { // shredder added, basically does the hand swaying animation from b1.8
float xrr = localPlayer->xBobO + (localPlayer->xBob - localPlayer->xBobO) * a;
float yrr = localPlayer->yBobO + (localPlayer->yBob - localPlayer->yBobO) * a;
// 4J - was using player->xRot and yRot directly here rather than interpolating between old & current with a
float yr = player->yRotO + (player->yRot - player->yRotO) * a;
glRotatef((xr - xrr) * 0.1f, 1, 0, 0);
glRotatef((yr - yrr) * 0.1f, 0, 1, 0);
}
float br = mc->level->getBrightness(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
ItemInstance* item;// = selectedItem;
@@ -293,7 +350,7 @@ void ItemInHandRenderer::render( float a )
glTranslatef2(0.7f * d, -0.65f * d - (1 - h) * 0.6f, -0.9f * d);
glRotatef2(45, 0, 1, 0);
//glEnable2(GL_RESCALE_NORMAL);
glEnable2(GL_RESCALE_NORMAL);
glRotatef2(-swing3 * 20, 0, 1, 0);
glRotatef2(-swing2 * 20, 0, 0, 1);
glRotatef2(-swing2 * 80, 1, 0, 0);
@@ -330,7 +387,9 @@ void ItemInHandRenderer::render( float a )
}
glEnableClientState2(GL_VERTEX_ARRAY);
glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
glEnableClientState2(GL_NORMAL_ARRAY);
renderItem(player, item);
glDisableClientState2(GL_NORMAL_ARRAY);
glDisableClientState2(GL_VERTEX_ARRAY);
glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
glPopMatrix2();
@@ -349,14 +408,15 @@ void ItemInHandRenderer::render( float a )
glTranslatef2(0.8f * d, -0.75f * d - (1 - h) * 0.6f, -0.9f * d);
glRotatef2(45, 0, 1, 0);
//glEnable2(GL_RESCALE_NORMAL);
// glEnable2(GL_RESCALE_NORMAL);
glEnable(GL_NORMALIZE);
glRotatef2(swing2 * 70, 0, 1, 0);
glRotatef2(-swing3 * 20, 0, 0, 1);
// glRotatef2(-swing2 * 80, 1, 0, 0);
mc->textures->loadAndBindTexture(player->getTexture());
glTranslatef2(-1.0f, +3.6f, +3.5f);
glRotatef2(120, 0, 0, 1);
glRotatef2(120, 0, 0, 1);
glRotatef2(180 + 20, 1, 0, 0);
glRotatef2(-90 - 45, 0, 1, 0);
glScalef2(1.5f / 24.0f * 16, 1.5f / 24.0f * 16, 1.5f / 24.0f * 16);
@@ -364,13 +424,15 @@ void ItemInHandRenderer::render( float a )
EntityRenderer* er = EntityRenderDispatcher::getInstance()->getRenderer(mc->player);
HumanoidMobRenderer* playerRenderer = (HumanoidMobRenderer*) er;
EntityRenderDispatcher::getInstance()->setModernSkin((Entity*)(player));
float ss = 1;
glScalef2(ss, ss, ss);
playerRenderer->renderHand();
glPopMatrix2();
}
//glDisable2(GL_RESCALE_NORMAL);
//Lighting.turnOff();
glDisable2(GL_RESCALE_NORMAL);
Lighting::turnOff();
//w.stop();
}
@@ -395,10 +457,10 @@ void ItemInHandRenderer::renderScreenEffect( float a )
}
}
// if (mc->player->isUnderLiquid(Material::water)) {
//mc->textures->loadAndBindTexture("misc/water.png");
// renderWater(a);
// }
if (mc->player->isUnderLiquid(Material::water)) {
mc->textures->loadAndBindTexture("misc/water.png");
renderWater(a);
}
glEnable2(GL_ALPHA_TEST);
}

View File

@@ -26,6 +26,7 @@
#include "../../client/player/LocalPlayer.h"
#include "../../world/level/GrassColor.h"
#include "Lighting.h"
#ifdef GFX_SMALLER_CHUNKS
/* static */ const int LevelRenderer::CHUNK_SIZE = 8;
@@ -68,7 +69,7 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
destroyProgress(0)
{
#ifdef OPENGL_ES
int maxChunksWidth = 2 * LEVEL_WIDTH / CHUNK_SIZE + 1;
int maxChunksWidth = 2 * LevelConstants::LEVEL_WIDTH / CHUNK_SIZE + 1;
numListsOrBuffers = maxChunksWidth * maxChunksWidth * (128/CHUNK_SIZE) * 3;
chunkBuffers = new GLuint[numListsOrBuffers];
glGenBuffers2(numListsOrBuffers, chunkBuffers);
@@ -76,6 +77,9 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
//for (int i = 0; i < numListsOrBuffers; ++i) printf("bufId %d: %d\t", i, chunkBuffers[i]);
glGenBuffers2(1, &skyBuffer);
glGenBuffers2(1, &voidBuffer);
glGenBuffers2(1, &starBuffer);
generateStars();
generateSky();
#else
int maxChunksWidth = 1024 / CHUNK_SIZE;
@@ -94,6 +98,8 @@ LevelRenderer::~LevelRenderer()
#ifdef OPENGL_ES
glDeleteBuffers(numListsOrBuffers, chunkBuffers);
glDeleteBuffers(1, &skyBuffer);
glDeleteBuffers(1, &voidBuffer);
glDeleteBuffers(1, &starBuffer);
delete[] chunkBuffers;
#else
glDeleteLists(numListsOrBuffers, chunkLists);
@@ -121,6 +127,25 @@ void LevelRenderer::generateSky() {
}
t.end(true, skyBuffer);
yy = (float) (-16);
t.begin();
// pretty much the same thing as the sky one above except uses inverted values to generate the void plane.
voidVertexCount = 0;
for (int xx = -s * d; xx <= s * d; xx += s) {
for (int zz = -s * d; zz <= s * d; zz += s) {
t.vertex((float) xx + 0, yy, (float) zz + s);
t.vertex((float)(xx + s), yy, (float) zz + s);
t.vertex((float)(xx + s), yy, (float)(zz + 0));
t.vertex((float) xx + 0, yy, (float)(zz + 0));
//LOGI("x, z: %d, %d\n", xx, zz);
voidVertexCount += 4;
}
}
t.end(true, voidBuffer);
//LOGI("skyvertexcount: %d\n", skyVertexCount);
//glEndList();
}
@@ -146,10 +171,6 @@ void LevelRenderer::setLevel( Level* level )
level->addListener(this);
allChanged();
}
if (mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION)) {
mc->useAmbientOcclusion = !mc->useAmbientOcclusion;
allChanged();
}
}
void LevelRenderer::allChanged()
@@ -164,9 +185,15 @@ void LevelRenderer::allChanged()
lastFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
#ifndef __APPLE__
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
#else
bool tint = false, sideTint = false;
#endif
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
TileRenderer::setUseTint(sideTint);
int dist = (512 >> 3) << (3 - lastViewDistance);
@@ -315,16 +342,47 @@ int LevelRenderer::render( Mob* player, int layer, float alpha )
allChanged();
}
int currentFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
if (currentFogType != lastFogType) {
lastFogType = currentFogType;
if (level && level->dimension) {
level->dimension->FogType = currentFogType; // use new fog stuff
}
allChanged();
int currentFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
if (currentFogType != lastFogType) {
lastFogType = currentFogType;
if (level && level->dimension) {
level->dimension->FogType = currentFogType; // use new fog stuff
}
allChanged();
}
bool SmoothLightState = mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION);
if (SmoothLightState != mc->useAmbientOcclusion){
mc->useAmbientOcclusion = SmoothLightState;
allChanged();
}
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
if (tint != LastTint) {
LastTint = tint;
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
allChanged();
}
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
if (sideTint != LastSideTint) {
LastSideTint = sideTint;
TileRenderer::setUseTint(sideTint);
allChanged();
}
TIMER_PUSH("sortchunks");
for (int i = 0; i < 10; i++) {
@@ -513,15 +571,15 @@ void LevelRenderer::render(const AABB& b) const
{
Tesselator& t = Tesselator::instance;
glColor4f2(1, 1, 1, 1);
// glColor4f2(1, 1, 1, 1);
textures->loadAndBindTexture("terrain.png");
// textures->loadAndBindTexture("terrain.png"); // uh need to check java - shredder
//t.begin();
t.color(255, 255, 255, 255);
t.offset(((Mob*)mc->player)->getPos(0).negated());
// t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder
// t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render
glLineWidth(2.0f); // make it more thick - shredder
t.begin(GL_LINE_STRIP);
t.vertex(b.x0, b.y0, b.z0);
t.vertex(b.x1, b.y0, b.z0);
@@ -1009,13 +1067,66 @@ std::string LevelRenderer::gatherStats1() {
}
//
// /*public*/ std::string gatherStats2() {
// return "E: " + renderedEntities + "/" + totalEntities + ". B: " + culledEntities + ", I: " + ((totalEntities - culledEntities) - renderedEntities);
// }
std::string LevelRenderer::gatherStats2() {
std::stringstream ss;
ss << "E: "<< renderedEntities << "/" << totalEntities << ". B: " << culledEntities << ", I: " << (totalEntities - culledEntities) - renderedEntities <<"\n";
return ss.str();
}
//
// int[] toRender = new int[50000];
// IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64);
void LevelRenderer::generateStars() {
// ported from java beta again,
// converted the doubles into floats to be consistent, shouldnt affect much - shredder
Random random = Random(10842L);
Tesselator& t = Tesselator::instance;
t.begin();
starVertexCount = 0;
for (int i = 0; i < 1500; i++) {
float d = random.nextFloat() * 2.0F - 1.0F;
float e = random.nextFloat() * 2.0F - 1.0F;
float f = random.nextFloat() * 2.0F - 1.0F;
float g = 0.25F + random.nextFloat() * 0.25F;
float h = d * d + e * e + f * f;
if (h < 1.0 && h > 0.01) {
h = 1.0 / Mth::sqrt(h);
d *= h;
e *= h;
f *= h;
float j = d * 100.0;
float k = e * 100.0;
float l = f * 100.0;
float m = Mth::atan2(d, f);
float n = Mth::sin(m);
float o = Mth::cos(m);
float p = Mth::atan2(Mth::sqrt(d * d + f * f), e);
float q = Mth::sin(p);
float r = Mth::cos(p);
float s = random.nextDouble() * Mth::PI * 2.0;
float t2 = Mth::sin(s);
float u = Mth::cos(s);
for (int v = 0; v < 4; v++) {
float w = 0.0;
float x = ((v & 2) - 1) * g;
float y = ((v + 1 & 2) - 1) * g;
float aa = x * u - y * t2;
float ab = y * u + x * t2;
float ad = aa * q + w * r;
float ae = w * q - aa * r;
float af = ae * n - ab * o;
float ah = ab * n + ae * o;
t.vertex(j + af, k + ad, l + ah);
}
starVertexCount += 4;
}
}
t.end(true, starBuffer);
}
void LevelRenderer::renderSky(float alpha) {
if (mc->level->dimension->foggy) return;
@@ -1036,19 +1147,125 @@ void LevelRenderer::renderSky(float alpha) {
}
glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1);
//Tesselator& t = Tesselator::instance;
Tesselator& t = Tesselator::instance;
// @TODO shredder - should not enable or disable depth mask if using legacy sky because mcpe sky rendering is awful and will render clouds above terrain
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
glDepthMask(false);
}
glEnable2(GL_FOG);
glColor4f2(sr, sg, sb, 1.0f);
#ifdef OPENGL_ES
drawArrayVT(skyBuffer, skyVertexCount);
#endif
glEnable2(GL_TEXTURE_2D);
glDisable(GL_FOG);
glDisable(GL_ALPHA_TEST);
// re ported this again from beta 1.6.6, thanks to the mcpe 0.1 decomp team's code for some bit of help about the void layer - shredder
// Sunrise
if (mc->options.getBooleanValue(OPTIONS_BEAUTIFUL_SKY)) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Lighting::turnOff();
float* c = level->dimension->getSunriseColor(level->getTimeOfDay(alpha), alpha);
if (c != nullptr)
{
glDisable(GL_TEXTURE_2D);
// glShadeModel(GL_SMOOTH); //
glPushMatrix();
glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
glRotatef(level->getTimeOfDay(alpha) > 0.5f ? 180 : 0, 0.0f, 0.0f, 1.0f);
t.begin(GL_TRIANGLE_FAN);
t.color(c[0], c[1], c[2], c[3]);
t.vertex(0.0f, 100.0f, 0.0f);
t.color(c[0], c[1], c[2], 0.0f);
int steps = 16;
for (int i = 0; i <= steps; i++)
{
float a = i * 3.1415927f * 2.0f / steps;
float sin = Mth::sin(a);
float cos = Mth::cos(a);
t.vertex((sin * 120.0f), (cos * 120.0f), (-cos * 40.0f * c[3]));
}
t.draw();
glPopMatrix();
// glShadeModel(GL_FLAT); //
}
// gets the time of day and rotates the sun and moon png based on the time
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glPushMatrix();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glTranslatef(sc.x, sc.y, sc.z);
glRotatef(0.0f, 0.0f, 0.0f, 1.0f);
glRotatef(level->getTimeOfDay(alpha) * 360.0f, 1.0f, 0.0f, 0.0f);
float ss = 30.0f;
textures->loadAndBindTexture("terrain/sun.png");
t.begin();
t.vertexUV(-ss, 100.0f, -ss, 0.0f, 0.0f);
t.vertexUV(ss, 100.0f, -ss, 1.0f, 0.0f);
t.vertexUV(ss, 100.0f, ss, 1.0f, 1.0f);
t.vertexUV(-ss, 100.0f, ss, 0.0f, 1.0f);
t.draw();
ss = 20.0f;
textures->loadAndBindTexture("terrain/moon.png");
t.begin();
t.vertexUV(-ss, -100.0f, ss, 1.0f, 1.0f);
t.vertexUV(ss, -100.0f, ss, 0.0f, 1.0f);
t.vertexUV(ss, -100.0f, -ss, 0.0f, 0.0f);
t.vertexUV(-ss, -100.0f, -ss, 1.0f, 0.0f);
t.draw();
glDisable(GL_TEXTURE_2D);
float a = level->getStarBrightness(alpha);
if (a > 0.0f)
{
glColor4f(a, a, a, a);
drawArrayVT(starBuffer, starVertexCount);
}
}
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glDisable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
glEnable(GL_FOG);
glPopMatrix();
// ported over void plane (the blue bottom plane seen in java) because pocket edition lacks it @TODO test if it's buggy - shredder
// glColor3f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f);
glColor4f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f, 1.0f);
glDisable(GL_TEXTURE_2D);
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
drawArrayVT(voidBuffer, voidVertexCount);
}
glEnable(GL_TEXTURE_2D);
// @TODO shredder - should not enable or disable depth mask if using legacy sky because mcpe sky rendering is awful and will render clouds above terrain
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
glDepthMask(true);
}
}
void LevelRenderer::renderClouds( float alpha ) {
//if (!mc->level->dimension->isNaturalDimension()) return;
if (mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
renderAdvancedClouds(alpha);
return;
}
glEnable2(GL_TEXTURE_2D);
glDisable(GL_CULL_FACE);
float yOffs = (float) (mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha);
@@ -1097,58 +1314,195 @@ void LevelRenderer::renderClouds( float alpha ) {
glEnable(GL_CULL_FACE);
}
void LevelRenderer::renderAdvancedClouds(float alpha) {
// ported from java beta, tesselation code for the 3d clouds, renders broken if mcpe sky rendering option is used - shredder
glDisable(GL_CULL_FACE);
float px = mc->player->xOld + (mc->player->x - mc->player->xOld) * alpha;
float py = mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha;
float pz = mc->player->zOld + (mc->player->z - mc->player->zOld) * alpha;
Tesselator& t = Tesselator::instance;
float ss = 12.0f;
float h = 4.0f;
float cloudTime = (float)ticks + alpha;
float xo = (px + cloudTime * 0.03f) / ss;
float zo = pz / ss + 0.33f;
float yy = 108.0f - py + 0.33f;
int xWraps = Mth::floor(xo / 2048.0);
int zWraps = Mth::floor(zo / 2048.0);
xo -= xWraps * 2048;
zo -= zWraps * 2048;
textures->loadAndBindTexture("environment/clouds.png");
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Vec3 cc = level->getCloudColor(alpha);
float cr = cc.x;
float cg = cc.y;
float cb = cc.z;
float uvScale = 1.0f / 256.0f;
float uo = (float)Mth::floor(xo) * uvScale;
float vo = (float)Mth::floor(zo) * uvScale;
float xOffs = (float)(xo - Mth::floor(xo));
float zOffs = (float)(zo - Mth::floor(zo));
int D = 8;
int radius = 3;
float e = 1.0f / 1024.0f;
glPushMatrix();
glScalef(ss, 1.0f, ss);
for (int pass = 0; pass < 2; pass++) {
if (pass == 0) glColorMask(false, false, false, false);
else glColorMask(true, true, true, true);
for (int xPos = -radius + 1; xPos <= radius; xPos++) {
for (int zPos = -radius + 1; zPos <= radius; zPos++) {
t.begin();
float xx = (float)(xPos * D);
float zz = (float)(zPos * D);
float xp = xx - xOffs;
float zp = zz - zOffs;
if (yy > -h - 1.0f) {
t.color(cr * 0.7f, cg * 0.7f, cb * 0.7f, 0.8f);
t.normal(0.0f, -1.0f, 0.0f);
t.vertexUV(xp + 0, yy + 0, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + 0, yy + 0, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
}
if (yy <= h + 1.0f) {
t.color(cr, cg, cb, 0.8f);
t.normal(0.0f, 1.0f, 0.0f);
t.vertexUV(xp + 0, yy + h - e, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + h - e, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + h - e, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + 0, yy + h - e, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
}
t.color(cr * 0.9f, cg * 0.9f, cb * 0.9f, 0.8f);
if (xPos > -1) {
t.normal(-1.0f, 0.0f, 0.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + i + 0, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 0, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 0, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + i + 0, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
}
}
if (xPos <= 1) {
t.normal(1.0f, 0.0f, 0.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + i + 1 - e, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 1 - e, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 1 - e, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + i + 1 - e, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
}
}
t.color(cr * 0.8f, cg * 0.8f, cb * 0.8f, 0.8f);
if (zPos > -1) {
t.normal(0.0f, 0.0f, -1.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + 0, yy + h, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + h, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + 0, yy + 0, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
}
}
if (zPos <= 1) {
t.normal(0.0f, 0.0f, 1.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + 0, yy + h, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + h, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + 0, yy + 0, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
}
}
t.endOverrideAndDraw();
}
}
}
glPopMatrix();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glDisable(GL_BLEND);
glEnable(GL_CULL_FACE);
}
void LevelRenderer::playSound(const std::string& name, float x, float y, float z, float volume, float pitch) {
// @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine)
float dd = 16;
if (volume > 1) dd *= volume;
if (mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
mc->soundEngine->play(name, x, y, z, volume, pitch);
}
if (volume > 1) dd *= volume;
if (mc->cameraTargetPlayer != NULL && mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
mc->soundEngine->play(name, x, y, z, volume, pitch);
}
}
void LevelRenderer::addParticle(const std::string& name, float x, float y, float z, float xa, float ya, float za, int data) {
if (mc->cameraTargetPlayer != NULL) {
float xd = mc->cameraTargetPlayer->x - x;
float yd = mc->cameraTargetPlayer->y - y;
float zd = mc->cameraTargetPlayer->z - z;
float distanceSquared = xd * xd + yd * yd + zd * zd;
float xd = mc->cameraTargetPlayer->x - x;
float yd = mc->cameraTargetPlayer->y - y;
float zd = mc->cameraTargetPlayer->z - z;
float distanceSquared = xd * xd + yd * yd + zd * zd;
//Particle* p = NULL;
//if (name == "hugeexplosion") p = new HugeExplosionSeedParticle(level, x, y, z, xa, ya, za);
//else if (name == "largeexplode") p = new HugeExplosionParticle(textures, level, x, y, z, xa, ya, za);
//Particle* p = NULL;
//if (name == "hugeexplosion") p = new HugeExplosionSeedParticle(level, x, y, z, xa, ya, za);
//else if (name == "largeexplode") p = new HugeExplosionParticle(textures, level, x, y, z, xa, ya, za);
//if (p) {
// if (distanceSquared < 32 * 32) {
// mc->particleEngine->add(p);
// } else { delete p; }
// return;
//}
//if (p) {
// if (distanceSquared < 32 * 32) {
// mc->particleEngine->add(p);
// } else { delete p; }
// return;
//}
const float particleDistance = 16;
if (distanceSquared > particleDistance * particleDistance) return;
const float particleDistance = 16;
if (distanceSquared > particleDistance * particleDistance) return;
//static Stopwatch sw;
//sw.start();
//static Stopwatch sw;
//sw.start();
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
//sw.stop();
//sw.printEvery(50, "add-particle-string");
//sw.stop();
//sw.printEvery(50, "add-particle-string");
}
}
/*
@@ -1259,6 +1613,7 @@ void LevelRenderer::renderHitSelect( Player* player, const HitResult& h, int mod
void LevelRenderer::onGraphicsReset()
{
generateStars();
generateSky();
// Get new buffers

View File

@@ -43,7 +43,9 @@ public:
void renderDebug(const AABB& b, float a) const;
void renderSky(float alpha);
void generateStars();
void renderClouds(float alpha);
void renderAdvancedClouds(float alpha);
void renderEntities(Vec3 cam, Culler* culler, float a);
void renderSameAsLast(int layer, float alpha);
void renderHit(Player* player, const HitResult& h, int mode, /*ItemInstance*/void* inventoryItem, float a);
@@ -67,6 +69,7 @@ public:
void levelEvent(Player* source, int type, int x, int y, int z, int data);
std::string gatherStats1();
std::string gatherStats2();
void render(const AABB& b) const;
void onGraphicsReset();
@@ -116,6 +119,9 @@ private:
// shredder added again...
int lastFogType;
bool LastTint;
bool LastSideTint;
int ticks;
int starList, skyList, darkList;
@@ -124,6 +130,12 @@ private:
GLuint skyBuffer;
int skyVertexCount;
GLuint voidBuffer;
int voidVertexCount;
GLuint starBuffer;
int starVertexCount;
// /*public*/ std::vector<TileEntity*> renderableTileEntities;
Textures* textures;
// /*private*/ TileRenderer tileRenderer;

View File

@@ -0,0 +1,49 @@
#include "Lighting.h"
#include "gles.h"
#include "../Minecraft.h"
void Lighting::turnOff() {
glDisable(GL_LIGHTING);
glDisable(GL_LIGHT0);
glDisable(GL_LIGHT1);
glDisable(GL_COLOR_MATERIAL);
}
void Lighting::turnOn(Minecraft* minecraft) {
if (!minecraft->options.getBooleanValue(OPTIONS_NORMAL_LIGHTING)){ // if normal lighting is false, then just dont use the lighting system at all like in vanilla - shredder
turnOff();
return;
}
glEnable(GL_NORMALIZE);
// if normal lighting is true then enable GLES/OpenGL states to setup lighting
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHT1);
glEnable(GL_COLOR_MATERIAL);
// glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
constexpr float a = 0.4f;
constexpr float d = 0.6f;
constexpr float s = 0.0f;
//Vec3 l = world::phys::Vec3{0.2, 1.0, -0.7}.normalize();
constexpr float lightmodel_ambient[] = {a, a, a, 1.0f};
constexpr float diffuse[] = {d, d, d, 1.0f};
constexpr float ambient[] = {0.0f, 0.0f, 0.0f, 1.0f};
constexpr float specular[] = {s, s, s, 1.0f};
constexpr float pos0[] = {(float)(0.16169041989141428), (float)(0.8084520874101966), (float)(-0.5659164515496377), 0.0f};
glLightfv(GL_LIGHT0, GL_POSITION, pos0);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
constexpr float pos1[] = {(float)(-0.16169041989141428), (float)(0.8084520874101966), (float)(0.5659164515496377), 0.0f};
glLightfv(GL_LIGHT1, GL_POSITION, pos1);
glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT1, GL_SPECULAR, specular);
glShadeModel(GL_FLAT);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lightmodel_ambient);
}

View File

@@ -0,0 +1,12 @@
#ifndef NET_MINECRAFT_CLIENT_RENDERER__Lighting_H__
#define NET_MINECRAFT_CLIENT_RENDERER__Lighting_H__
class Minecraft;
class Lighting
{
public:
static void turnOff();
static void turnOn(Minecraft* minecraft);
};
#endif /*NET_MINECRAFT_CLIENT_RENDERER__Lighting_H__*/

View File

@@ -8,7 +8,7 @@ Tesselator Tesselator::instance(sizeof(GLfloat) * MAX_FLOATS); // max size in by
const int VertexSizeBytes = sizeof(VERTEX);
Tesselator::Tesselator( int size )
: size(size),
: size(size),
vertices(0),
u(0), v(0),
_color(0),
@@ -20,7 +20,7 @@ Tesselator::Tesselator( int size )
_noColor(false),
mode(0),
xo(0), yo(0), zo(0),
_normal(0),
_nx(0), _ny(0), _nz(0),
_sx(1), _sy(1),
tesselating(false),
@@ -97,9 +97,9 @@ RenderChunk Tesselator::end( bool useMine, int bufferId )
int access = GL_STATIC_DRAW;//(accessMode==ACCESS_DYNAMIC) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
glBufferData2(GL_ARRAY_BUFFER, bytes, _varray, access); // GL_STREAM_DRAW
totalSize += bytes;
#ifndef USE_VBO
// 0 1 2 3 4 5 6 7
// x y z u v c
@@ -112,7 +112,7 @@ RenderChunk Tesselator::end( bool useMine, int bufferId )
glEnableClientState2(GL_COLOR_ARRAY);
}
if (hasNormal) {
glNormalPointer(GL_BYTE, VertexSizeBytes, (GLvoid*) (6 * 4));
glNormalPointer(GL_FLOAT, VertexSizeBytes, (GLvoid*) (6 * 4));
glEnableClientState2(GL_NORMAL_ARRAY);
}
glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, 0);
@@ -278,9 +278,11 @@ void Tesselator::vertex( float x, float y, float z )
if (hasColor) {
dst.color = src.color;
}
//if (hasNormal) {
// dst.normal = src.normal;
//}
if (hasNormal) {
dst.nx = src.nx;
dst.ny = src.ny;
dst.nz = src.nz;
}
dst.x = src.x;
dst.y = src.y;
@@ -301,9 +303,11 @@ void Tesselator::vertex( float x, float y, float z )
if (hasColor) {
vertex.color = _color;
}
//if (hasNormal) {
// vertex.normal = _normal;
//}
if (hasNormal) {
vertex.nx = _nx;
vertex.ny = _ny;
vertex.nz = _nz;
}
vertex.x = _sx * (x + xo);
vertex.y = _sy * (y + yo);
@@ -332,18 +336,22 @@ void Tesselator::setAccessMode(int mode)
void Tesselator::normal( float x, float y, float z )
{
static int _warn_t = 0;
if ((++_warn_t & 32767) == 1)
LOGI("WARNING: Can't use normals (Tesselator::normal)\n");
return;
//static int _warn_t = 0;
//if ((++_warn_t & 32767) == 1)
// LOGI("WARNING: Can't use normals (Tesselator::normal)\n");
//return;
if (!tesselating) printf("But..");
hasNormal = true;
char xx = (char) (x * 128);
char yy = (char) (y * 127);
char zz = (char) (z * 127);
//char xx = (char) (x * 128);
//char yy = (char) (y * 127);
//char zz = (char) (z * 127);
_normal = xx | (yy << 8) | (zz << 16);
//_normal = xx | (yy << 8) | (zz << 16);
// trying a new thing hopefully works
this->_nx = x;
this->_ny = y;
this->_nz = z;
}
void Tesselator::offset( float xo, float yo, float zo ) {
@@ -389,7 +397,7 @@ void Tesselator::draw()
vboId = 0;
int bufferId = vboIds[vboId];
int access = GL_DYNAMIC_DRAW;//(accessMode==ACCESS_DYNAMIC) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
glBufferData2(GL_ARRAY_BUFFER, bytes, _varray, access); // GL_STREAM_DRAW
@@ -404,10 +412,10 @@ void Tesselator::draw()
//glColorPointer2(4, GL_UNSIGNED_BYTE, VertexSizeBytes, (GLvoid*) &_varray->color);
glEnableClientState2(GL_COLOR_ARRAY);
}
//if (hasNormal) {
// glNormalPointer(GL_BYTE, VertexSizeBytes, (GLvoid*) (6 * 4));
// glEnableClientState2(GL_NORMAL_ARRAY);
//}
if (hasNormal) {
glNormalPointer(GL_FLOAT, VertexSizeBytes, (GLvoid*) (6 * 4));
glEnableClientState2(GL_NORMAL_ARRAY);
}
//glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, (GLvoid*)&_varray);
glVertexPointer2(3, GL_FLOAT, VertexSizeBytes, 0);
glEnableClientState2(GL_VERTEX_ARRAY);
@@ -421,7 +429,7 @@ void Tesselator::draw()
glDisableClientState2(GL_VERTEX_ARRAY);
if (hasTexture) glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
if (hasColor) glDisableClientState2(GL_COLOR_ARRAY);
//if (hasNormal) glDisableClientState2(GL_NORMAL_ARRAY);
if (hasNormal) glDisableClientState2(GL_NORMAL_ARRAY);
}
clear();

View File

@@ -10,7 +10,7 @@
extern const int VertexSizeBytes;
typedef VertexDeclPTC VERTEX;
typedef VertexDeclPTCN VERTEX;
typedef std::map<GLuint, GLsizei> IntGLMap;
@@ -98,7 +98,9 @@ private:
float xo, yo, zo;
float u, v;
unsigned int _color;
int _normal;
// int _normal; // trying a new thing
float _nx, _ny, _nz;
float _sx, _sy;
bool hasColor;

File diff suppressed because it is too large Load Diff

View File

@@ -10,6 +10,7 @@ class ThinFenceTile;
class StairTile;
class LevelSource;
class Material;
class Minecraft;
class TileRenderer
{
@@ -60,6 +61,10 @@ public:
void renderTile(Tile* tile, int data);
void renderGuiTile(Tile* tile, int data);
static void setUseTint(bool value) {
sideTinting = value;
}
static bool canRender(int renderShape);
private:
float getWaterHeight(int x, int y, int z, const Material* m);
@@ -68,6 +73,7 @@ private:
int fixedTexture;
bool xFlipTexture;
bool noCulling;
static bool sideTinting;
bool applyAmbienceOcclusion;
float ll000, llx00, ll0y0, ll00z, llX00, ll0Y0, ll00Z;

View File

@@ -14,7 +14,8 @@ typedef struct VertexDeclPTCN
GLfloat x, y, z;
GLfloat u, v;
GLuint color;
GLuint normal;
// GLuint normal; // trying a new thing
GLfloat nx, ny, nz;
} VertexDeclPTCN;

View File

@@ -137,6 +137,11 @@ void EntityRenderDispatcher::render( Entity* entity, float x, float y, float z,
}
}
void EntityRenderDispatcher::setModernSkin(Entity* player) {
PlayerRenderer* rend = (PlayerRenderer*)(getRenderer(player));
rend->setModernSkin((Mob*)player);
}
EntityRenderer* EntityRenderDispatcher::getRenderer( Entity* entity )
{
EntityRendererId rendererId = entity->entityRendererId;

View File

@@ -45,6 +45,8 @@ public:
Font* getFont();
void onGraphicsReset();
void setModernSkin(Entity* player);
private:
void assign(EntityRendererId id, EntityRenderer* renderer);
public:

View File

@@ -12,6 +12,7 @@
#include "../../Minecraft.h"
#include "../../Option.h"
#include "../Lighting.h"
EntityRenderDispatcher* EntityRenderer::entityRenderDispatcher = NULL;
EntityRenderer::EntityRenderer()
@@ -129,12 +130,13 @@ void EntityRenderer::postRender(Entity* entity, float x, float y, float z, float
if (pow > 0) {
renderShadow(entity, x, y, z, pow, a);
}
//}
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
}
if (entity->isOnFire()) renderFlame(entity, x, y, z, a);
}
// duplicate renderflame below is the pre b1.6.6 way flame rendered on player and mobs, probs gonna make it an option. - shredder
/*
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
glDisable(GL_LIGHTING);
int tex = ((Tile*)Tile::fire)->tex;
int xt = (tex & 0xf) << 4;
@@ -176,7 +178,76 @@ void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a)
}
t.draw();
glPopMatrix2();
// glEnable2(GL_LIGHTING);
glEnable2(GL_LIGHTING);
}
*/
// new renderflame ported from b1.6.6, fixes player height offset and also uses the newer style - shredder
void EntityRenderer::renderFlame(Entity* e, float x, float y, float z, float a) {
glDisable(GL_LIGHTING);
int tex = ((Tile*)Tile::fire)->tex;
int xt = (tex & 0xf) << 4;
int yt = tex & 0xf0;
float u0 = (xt) / 256.0f;
float u1 = (xt + 15.99f) / 256.0f;
float v0 = (yt) / 256.0f;
float v1 = (yt + 15.99f) / 256.0f;
glPushMatrix2();
glTranslatef2((float) x, (float) y, (float) z);
float s = e->bbWidth * 1.4f;
glScalef2(s, s, s);
bindTexture("terrain.png");
Tesselator& t = Tesselator::instance;
float r = 0.5f;
float xo = 0.0f;
float h = e->bbHeight / s;
float yo = (float)(e->y - e->bb.y0) / s;
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
glTranslatef2(0, 0, -0.3f + ((int) h) * 0.02f);
glColor4f2(1, 1, 1, 1);
float zo = 0.0f;
int cycle_counter = 0;
t.begin();
while (h > 0.0f) {
float current_u0 = u0;
float current_u1 = u1;
float current_v0 = v0;
float current_v1 = v1;
if (cycle_counter % 2 != 0) {
current_v0 = (yt + 16) / 256.0f;
current_v1 = (yt + 16 + 15.99f) / 256.0f;
}
if ((cycle_counter / 2) % 2 == 0) {
float tmp = current_u1;
current_u1 = current_u0;
current_u0 = tmp;
}
t.vertexUV(r - xo, 0.0f - yo, zo, current_u1, current_v1);
t.vertexUV(-r - xo, 0.0f - yo, zo, current_u0, current_v1);
t.vertexUV(-r - xo, 1.4f - yo, zo, current_u0, current_v0);
t.vertexUV(r - xo, 1.4f - yo, zo, current_u1, current_v0);
h -= 0.45f;
yo -= 0.45f;
r *= 0.9f;
zo += 0.03f;
cycle_counter++;
}
t.draw();
glPopMatrix2();
glEnable2(GL_LIGHTING);
}
void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float pow, float a) { //
@@ -186,10 +257,13 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
//Textures* textures = entityRenderDispatcher->textures;
//textures->bind(textures->loadTexture("%clamp%/environment/shadow.png"));
Textures* textures = entityRenderDispatcher->textures;
textures->bind(textures->loadTexture("/misc/shadow.png"));
textures->loadAndBindTexture("misc/shadow.png");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
Level* level = getLevel();
@@ -224,8 +298,11 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
tt.draw();
glColor4f2(1, 1, 1, 1);
// tt.color(1.f, 1.f, 1.f, 1.f);
glDisable2(GL_BLEND);
glDepthMask(true);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
Level* EntityRenderer::getLevel() {
@@ -239,7 +316,7 @@ void EntityRenderer::renderTileShadow(Tile* tt, float x, float y, float z, int x
float a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel()->getBrightness(xt, yt, zt);
if (a < 0) return;
if (a > 1) a = 1;
// t.color(1, 1, 1, (float) a);
// t.color(1.f, 1.f, 1.f, (float) a);
glColor4f2(1, 1, 1, (float) a);
float x0 = xt + tt->xx0 + xo;

View File

@@ -45,7 +45,7 @@ void ItemRenderer::render(Entity* itemEntity_, float x, float y, float z, float
else if (item->count > 1) count = 2;
glTranslatef2((float) x, (float) y + bob, (float) z);
//glEnable2(GL_RESCALE_NORMAL);
glEnable2(GL_RESCALE_NORMAL);
if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape())) {
glRotatef2(spin, 0, 1, 0);
@@ -107,7 +107,7 @@ void ItemRenderer::render(Entity* itemEntity_, float x, float y, float z, float
}
glRotatef2(180 - entityRenderDispatcher->playerRotY, 0, 1, 0);
t.begin();
//t.normal(0, 1, 0);
t.normal(0, 1, 0);
t.vertexUV(0 - xo, 0 - yo, 0, u0, v1);
t.vertexUV(r - xo, 0 - yo, 0, u1, v1);
t.vertexUV(r - xo, 1 - yo, 0, u1, v0);
@@ -118,7 +118,7 @@ void ItemRenderer::render(Entity* itemEntity_, float x, float y, float z, float
glPopMatrix2();
}
}
//glDisable2(GL_RESCALE_NORMAL);
glDisable2(GL_RESCALE_NORMAL);
glPopMatrix2();
}
@@ -189,9 +189,9 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures, const ItemInsta
// it we're batching for saving the
// buffer, this will fail miserably
t.endOverrideAndDraw();
glDisable2(GL_TEXTURE_2D);
fillRect(t, x, y, w, h, 0xff0000);
glEnable2(GL_TEXTURE_2D);
// glDisable2(GL_TEXTURE_2D);
// fillRect(t, x, y, w, h, 0xff0000);
// glEnable2(GL_TEXTURE_2D);
renderGuiItemCorrect(font, textures, item, int(x), int(y));
t.beginOverride();
}

View File

@@ -187,10 +187,12 @@ void MobRenderer::scale(Mob* mob, float a) {
}
void MobRenderer::renderName(Mob* mob, float x, float y, float z) {
/*
std::stringstream ss; ss << mob->entityId;
if (entityRenderDispatcher->minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
renderNameTag(mob, ss.str(), x, y, z, 64);
*/
}
}
void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, float y, float z, int maxDist) {
@@ -205,13 +207,19 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
float s = 1 / 60.0f * size;
glPushMatrix2();
glTranslatef2((float) x + 0, (float) y + 1.0f /*2.3f*/, (float) z);
if (mob->isPlayer()){
glTranslatef2((float) x + 0, (float) y + 1.0f, (float) z);
} else {
glTranslatef2((float) x + 0, (float) y + 2.3f, (float) z);
}
glRotatef2(-entityRenderDispatcher->playerRotY, 0, 1, 0);
glRotatef2(entityRenderDispatcher->playerRotX, 1, 0, 0);
glScalef2(-s, -s, s);
glDisable(GL_LIGHTING);
glDepthMask(false);
glDisable2(GL_DEPTH_TEST);
glEnable2(GL_BLEND);
@@ -235,6 +243,7 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& name, float x, floa
glDepthMask(true);
font->draw(name, (float) fnameWidth, 0, 0xffffffff);
glEnable(GL_LIGHTING);
glDisable2(GL_BLEND);
glColor4f2(1, 1, 1, 1);
glPopMatrix2();

View File

@@ -9,7 +9,7 @@ void PaintingRenderer::render( Entity* entity, float x, float y, float z, float
glPushMatrix();
glTranslatef(float(x), float(y), float(z));
glRotatef(rot, 0, 1.0f, 0);
//glEnable(GL_RESCALE_NORMAL);
glEnable(GL_RESCALE_NORMAL);
bindTexture("art/kz.png");
Painting* painting = (Painting*)entity;
const Motive* motive = painting->motive;
@@ -17,7 +17,7 @@ void PaintingRenderer::render( Entity* entity, float x, float y, float z, float
float s = 1.0f / 16.0f;
glScalef(s, s, s);
renderPainting(painting, motive->w, motive->h, motive->uo, motive->vo, a);
//glDisable(GL_RESCALE_NORMAL);
glDisable(GL_RESCALE_NORMAL);
glPopMatrix();
}

View File

@@ -70,17 +70,22 @@ void PlayerRenderer::renderName( Mob* mob, float x, float y, float z ){
}
}
void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot, float a) {
Mob* mob = (Mob*) mob_;
// @note fix player skin system
void PlayerRenderer::setModernSkin(Mob* mob) {
HumanoidModel* desired = isModernPlayerSkin(mob) ? playerModel64 : playerModel32;
if (model != desired || humanoidModel != desired) {
model = desired;
humanoidModel = desired;
}
LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
}
void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot, float a) {
Mob* mob = (Mob*) mob_;
setModernSkin(mob);
/* LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
humanoidModel->texWidth, humanoidModel->texHeight,
(desired == playerModel64 ? "64" : "32"));
(desired == playerModel64 ? "64" : "32")); */
HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
}

View File

@@ -19,6 +19,8 @@ public:
virtual void renderName(Mob* mob, float x, float y, float z);
virtual void onGraphicsReset();
void setModernSkin(Mob* mob);
private:
HumanoidModel* playerModel32;
HumanoidModel* playerModel64;

View File

@@ -115,6 +115,41 @@ void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize /* = 24 */)
}
#endif
void drawArrayVTN(int bufferId, int vertices, int vertexSize /* = 24 */) {
//if (Options::debugGl) LOGI("drawArray\n");
//LOGI("draw-vtc: %d, %d, %d\n", bufferId, vertices, vertexSize);
glEnableClientState2(GL_VERTEX_ARRAY);
glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
//glEnableClientState2(GL_COLOR_ARRAY);
glEnableClientState2(GL_NORMAL_ARRAY);
glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
glVertexPointer2( 3, GL_FLOAT, vertexSize, 0);
glTexCoordPointer2(2, GL_FLOAT, vertexSize, (GLvoid*) (3 * 4));
//glColorPointer2(4, GL_UNSIGNED_BYTE, vertexSize, (GLvoid*) (5*4));
glNormalPointer(GL_FLOAT, vertexSize, (GLvoid*) (6 * 4));
glDrawArrays2(GL_TRIANGLES, 0, vertices);
glDisableClientState2(GL_VERTEX_ARRAY);
glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
//glDisableClientState2(GL_COLOR_ARRAY);
glDisableClientState2(GL_NORMAL_ARRAY);
}
#ifndef drawArrayVTN_NoState
void drawArrayVTCN_NoState(int bufferId, int vertices, int vertexSize /* = 24 */) {
glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
glVertexPointer2( 3, GL_FLOAT, vertexSize, 0);
glTexCoordPointer2(2, GL_FLOAT, vertexSize, (GLvoid*) (3 * 4));
//glColorPointer2(4, GL_UNSIGNED_BYTE, vertexSize, (GLvoid*) (5*4));
glNormalPointer(GL_FLOAT, vertexSize, (GLvoid*) (6 * 4));
glDrawArrays2(GL_TRIANGLES, 0, vertices);
}
#endif
#endif

View File

@@ -4,11 +4,15 @@
#include "../../platform/log.h"
#include "../Options.h"
#if defined(__APPLE__)
#define GLES_SILENCE_DEPRECATION
#endif
// Android should always run OPENGL_ES
#if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
#define OPENGL_ES
#endif
#define GLES_SILENCE_DEPRECATION
// Other systems might run it, if they #define OPENGL_ES
// #if defined(OPENGL_ES) // || defined(ANDROID)
#define USE_VBO
@@ -55,13 +59,18 @@ void anGenBuffers(GLsizei n, GLuint* buffer);
#ifdef USE_VBO
#define drawArrayVT_NoState drawArrayVT
#define drawArrayVTC_NoState drawArrayVTC
void drawArrayVT(int bufferId, int vertices, int vertexSize = 24, unsigned int mode = GL_TRIANGLES);
#define drawArrayVTN_NoState drawArrayVTN
void drawArrayVT(int bufferId, int vertices, int vertexSize = 36, unsigned int mode = GL_TRIANGLES);
#ifndef drawArrayVT_NoState
//void drawArrayVT_NoState(int bufferId, int vertices, int vertexSize = 24);
//void drawArrayVT_NoState(int bufferId, int vertices, int vertexSize = 36);
#endif
void drawArrayVTC(int bufferId, int vertices, int vertexSize = 24);
void drawArrayVTC(int bufferId, int vertices, int vertexSize = 36);
#ifndef drawArrayVTC_NoState
void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize = 24);
void drawArrayVTC_NoState(int bufferId, int vertices, int vertexSize = 36);
#endif
void drawArrayVTN(int bufferId, int vertices, int vertexSize = 36);
#ifndef drawArrayVTN_NoState
void drawArrayVTCN_NoState(int bufferId, int vertices, int vertexSize = 36);
#endif
#endif
@@ -114,6 +123,7 @@ int glhUnProjectf( float winx, float winy, float winz,
#define glVertexPointer2 glVertexPointer
#define glColorPointer2 glColorPointer
#define glTexCoordPointer2 glTexCoordPointer
#define glNormalPointer2 glNormalPointer
#define glEnableClientState2 glEnableClientState
#define glDisableClientState2 glDisableClientState
#define glDrawArrays2 glDrawArrays
@@ -137,7 +147,7 @@ int glhUnProjectf( float winx, float winy, float winz,
//
// Extensions
//
#ifdef WIN32
#ifdef WIN32
#define glGetProcAddress(a) wglGetProcAddress(a)
#else
#define glGetProcAddress(a) (void*(0))

View File

@@ -9,7 +9,7 @@
// DynamicTexture
//
DynamicTexture::DynamicTexture(int tex_)
: tex(tex_),
: tex(tex_),
replicate(1)
{
memset(pixels, 0, 16*16*4);
@@ -29,8 +29,8 @@ void DynamicTexture::bindTexture(Textures* tex) {
/*
WaterTexture::WaterTexture()
: super(Tile::water->tex),
_tick(0),
_frame(0)
_tick(0),
_frame(0)
{
}
@@ -39,7 +39,7 @@ void WaterTexture::tick() {
*/
WaterTexture::WaterTexture()
: super(Tile::water->tex),
: super(Tile::water->tex),
_tick(0),
_frame(0)
{
@@ -76,55 +76,55 @@ void WaterTexture::tick()
next[x + y * 16] = pow / 3.3f + heat[x + y * 16] * 0.8f;
}
for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) {
heat[x + y * 16] += heata[x + y * 16] * 0.05f;
for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) {
heat[x + y * 16] += heata[x + y * 16] * 0.05f;
if (heat[x + y * 16] < 0) heat[x + y * 16] = 0;
heata[x + y * 16] -= 0.1f;
if (Mth::random() < 0.05f) {
heata[x + y * 16] = 0.5f;
if (heat[x + y * 16] < 0) heat[x + y * 16] = 0;
heata[x + y * 16] -= 0.1f;
if (Mth::random() < 0.05f) {
heata[x + y * 16] = 0.5f;
}
}
}
float* tmp = next;
next = current;
current = tmp;
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = current[i];
if (pow > 1) pow = 1;
if (pow < 0) pow = 0;
for (int i = 0; i < 256; i++) {
float pow = current[i];
if (pow > 1) pow = 1;
if (pow < 0) pow = 0;
float pp = pow * pow;
float pp = pow * pow;
int r = (int) (32 + pp * 32);
int g = (int) (50 + pp * 64);
int b = (int) (255);
int a = (int) (146 + pp * 50);
int r = (int) (32 + pp * 32);
int g = (int) (50 + pp * 64);
int b = (int) (255);
int a = (int) (146 + pp * 50);
//if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100);
//if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100);
// r = rr;
// g = gg;
// b = bb;
//}
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a;
}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a;
}
}
//
// WaterSideTexture
//
WaterSideTexture::WaterSideTexture()
: super(Tile::water->tex + 1),
: super(Tile::water->tex + 1),
_tick(0),
_frame(0),
_tickCount(0)
@@ -164,51 +164,237 @@ void WaterSideTexture::tick() {
next[x + y * 16] = pow / 3.2f + heat[x + y * 16] * 0.8f;
}
for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) {
heat[x + y * 16] += heata[x + y * 16] * 0.05f;
for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) {
heat[x + y * 16] += heata[x + y * 16] * 0.05f;
if (heat[x + y * 16] < 0) heat[x + y * 16] = 0;
heata[x + y * 16] -= 0.3f;
if (Mth::random() < 0.2) {
heata[x + y * 16] = 0.5f;
if (heat[x + y * 16] < 0) heat[x + y * 16] = 0;
heata[x + y * 16] -= 0.3f;
if (Mth::random() < 0.2) {
heata[x + y * 16] = 0.5f;
}
}
}
float* tmp = next;
next = current;
current = tmp;
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = current[(i - _tickCount * 16) & 255];
if (pow > 1) pow = 1;
if (pow < 0) pow = 0;
for (int i = 0; i < 256; i++) {
float pow = current[(i - _tickCount * 16) & 255];
if (pow > 1) pow = 1;
if (pow < 0) pow = 0;
float pp = pow * pow;
float pp = pow * pow;
int r = (int) (32 + pp * 32);
int g = (int) (50 + pp * 64);
int b = (int) (255);
int a = (int) (146 + pp * 50);
int r = (int) (32 + pp * 32);
int g = (int) (50 + pp * 64);
int b = (int) (255);
int a = (int) (146 + pp * 50);
//if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100);
//if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100);
// r = rr;
// g = gg;
// b = bb;
//}
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a;
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a;
}
}
///
/// Lava Texture
///
LavaTexture::LavaTexture()
: super(Tile::lava->tex),
_tick(0),
_frame(0)
{
current = new float[16*16];
next = new float[16*16];
heat = new float[16*16];
heata = new float[16*16];
for (int i = 0; i < 256; ++i) {
current[i] = 0;
next[i] = 0;
heat[i] = 0;
heata[i] = 0;
}
}
FireTexture::FireTexture()
: super(((Tile*)Tile::fire)->tex),
LavaTexture::~LavaTexture() {
delete[] current;
delete[] next;
delete[] heat;
delete[] heata;
}
void LavaTexture::tick()
{
for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) {
float pow = 0;
int xxo = (int)(Mth::sin((float)(y) * (float)(Mth::PI) * 2.0f / 16.0f) * 1.2f);
int yyo = (int)(Mth::sin((float)(x) * (float)(Mth::PI) * 2.0f / 16.0f) * 1.2f);
for (int xx = x - 1; xx <= x + 1; xx++) {
for (int yy = y - 1; yy <= y + 1; yy++) {
int xi = xx + xxo & 15;
int yi = yy + yyo & 15;
pow += current[xi + yi * 16];
}
}
next[x + y * 16] = pow / 10.0f + (heat[(x + 0 & 15) + (y + 0 & 15) * 16] + heat[(x + 1 & 15) + (y + 0 & 15) * 16] + heat[(x + 1 & 15) + (y + 1 & 15) * 16] + heat[(x + 0 & 15) + (y + 1 & 15) * 16]) / 4.0f * 0.8f;
heat[x + y * 16] = heat[x + y * 16] + heata[x + y * 16] * 0.01f;
if (heat[x + y * 16] < 0.0f) {
heat[x + y * 16] = 0.0f;
}
heata[x + y * 16] = heata[x + y * 16] - 0.06f;
if (Mth::random() < 0.005) {
heata[x + y * 16] = 1.5f;
}
}
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = current[i] * 2.0f;
if (pow > 1) pow = 1;
if (pow < 0) pow = 0;
float pp = pow * pow;
int r = (int) (pow * 100.0f + 155.0f);
int g = (int) (pp * 255.0f);
int b = (int) (pp * pp * 128.0f);
//if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100);
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = -1;
}
}
///
/// Lava Side Texture
///
LavaSideTexture::LavaSideTexture()
: super(Tile::lava->tex + 1),
_tick(0),
_frame(0),
_tickCount(0)
{
replicate = 2;
current = new float[16*16];
next = new float[16*16];
heat = new float[16*16];
heata = new float[16*16];
for (int i = 0; i < 256; ++i) {
current[i] = 0;
next[i] = 0;
heat[i] = 0;
heata[i] = 0;
}
}
LavaSideTexture::~LavaSideTexture() {
delete[] current;
delete[] next;
delete[] heat;
delete[] heata;
}
void LavaSideTexture::tick() {
++_tickCount;
for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++) {
float pow = 0;
int yl = (int)(Mth::sin((float)(y) * (float)(Mth::PI)* 2.0f / 16.0f) * 1.2f); // var2 is y
int xl = (int)(Mth::sin((float)(x) * (float)(Mth::PI)* 2.0f / 16.0f) * 1.2f); // var1 is x
for (int yy = x - 1; yy <= x + 1; yy++) {
for (int xx = y - 1; xx <= y + 1; xx++) {
int xi = (yy + yl) & 15; // var8
int yi = (xx + xl) & 15; //var9
pow += current[xi + yi * 16];
}
}
next[x + y * 16] =
next[x + y * 16] =
pow / 10.0f + (
heat[(x + 0 & 15) + (y + 0 & 15) *
16] + heat[
(x + 1 & 15) + (y + 0 & 15) * 16] + heat[(x + 1 & 15) + (y + 1 & 15) *
16] + heat[
(x + 0 & 15) + (y + 1 & 15) * 16]) / 4.0f
* 0.8f;
heat[x + y * 16] = heat[x + y * 16] + heata[x + y * 16] * 0.01f;
if (heat[x + y * 16] < 0.0f) {
heat[x + y * 16] = 0.0f;
}
heata[x + y * 16] = heata[x + y * 16] - 0.06f;
if (Mth::random() < 0.005) {
heata[x + y * 16] = 1.5f;
}
}
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = current[(i - _tickCount / 3 * 16) & 255] * 2.0f;
if (pow > 1) pow = 1;
if (pow < 0) pow = 0;
float pp = pow * pow;
int r = (int) (pow * 100.0f + 155.0f);
int g = (int) (pow * pow * 255.0f);
int b = (int) (pow * pow * pow * pow * 128.0f);
// int a = (int) (146 + pp * 50);
//if (anaglyph3d) {
// int rr = (r * 30 + g * 59 + b * 11) / 100;
// int gg = (r * 30 + g * 70) / (100);
// int bb = (r * 30 + b * 70) / (100);
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = -1;
}
}
FireTexture::FireTexture(int id)
: super(((Tile*)Tile::fire)->tex + id * 16),
_tick(0),
_frame(0)
{
@@ -236,63 +422,63 @@ FireTexture::~FireTexture() {
// oh boy time to implement fire textures, i am so fucked - shredder
void FireTexture::tick() {
// loop generates fire texture on the empty texture grid, hopefully shouldnt be too taxing on older hardware - shredder
for (int x = 0; x < 16; x++) {
for (int y = 0; y < 20; y++) {
int count = 18;
float pow = this->current[x + (y + 1) % 20 * 16] * (float)(count);
for (int xx = x - 1; xx <= x + 1; xx++) {
for (int yy = y; yy <= y + 1; yy++) {
if (xx >= 0 && yy >= 0 && xx < 16 && yy < 20) {
pow += this->current[xx + yy * 16];
}
count++;
}
}
this->next[x + y * 16] = pow / (float(count) * 1.06f);
if (y >= 19) {
this->next[x + y * 16] = float(Mth::random() * Mth::random() * Mth::random() * 4.0 + Mth::random() * 0.1f + 0.2f);
}
}
}
// loop generates fire texture on the empty texture grid, hopefully shouldnt be too taxing on older hardware - shredder
for (int x = 0; x < 16; x++) {
for (int y = 0; y < 20; y++) {
int count = 18;
float pow = this->current[x + (y + 1) % 20 * 16] * (float)(count);
for (int xx = x - 1; xx <= x + 1; xx++) {
for (int yy = y; yy <= y + 1; yy++) {
if (xx >= 0 && yy >= 0 && xx < 16 && yy < 20) {
pow += this->current[xx + yy * 16];
}
count++;
}
}
this->next[x + y * 16] = pow / (float(count) * 1.06f);
if (y >= 19) {
this->next[x + y * 16] = float(Mth::random() * Mth::random() * Mth::random() * 4.0 + Mth::random() * 0.1f + 0.2f);
}
}
}
// hopefully this doesn't cause any mysterious issues - shredder
// hopefully this doesn't cause any mysterious issues - shredder
float* tmp = next;
next = current;
current = tmp;
for (int i = 0; i < 256; i++) {
float pow = this->current[i] * 1.8f;
if (pow > 1.0f) {
pow = 1.0f;
}
if (pow < 0.0f) {
pow = 0.0f;
}
int r = (int) (pow * 155.0f + 100.0f);
int g = (int)(pow * pow * 255.0f);
int b = (int)(pow * pow * pow * pow * pow * pow * pow * pow * pow * pow * 255.0f);
int a = 255;
if (pow < 0.5f) {
a = 0;
}
for (int i = 0; i < 256; i++) {
float pow = this->current[i] * 1.8f;
if (pow > 1.0f) {
pow = 1.0f;
}
if (pow < 0.0f) {
pow = 0.0f;
}
int r = (int) (pow * 155.0f + 100.0f);
int g = (int)(pow * pow * 255.0f);
int b = (int)(pow * pow * pow * pow * pow * pow * pow * pow * pow * pow * 255.0f);
int a = 255;
if (pow < 0.5f) {
a = 0;
}
// @TODO: cant be arsed rn to implement the anaglyph3d check would be nice to check if it does - shredder
//if (this->anaglyph3d) {
// float rr = (r * 30 + g * 59 + b * 11) / 100;
// float gg = (r * 30 + g * 70) / 100;
// float bb = (r * 30 + b * 70) / 100;
// r = rr;
// g = gg;
// b = bb;
//}
//if (this->anaglyph3d) {
// float rr = (r * 30 + g * 59 + b * 11) / 100;
// float gg = (r * 30 + g * 70) / 100;
// float bb = (r * 30 + b * 70) / 100;
// r = rr;
// g = gg;
// b = bb;
//}
pixels[i * 4 + 0] = r;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = b;
pixels[i * 4 + 3] = a;
}
}
}

View File

@@ -56,6 +56,44 @@ public:
void tick();
};
class LavaTexture: public DynamicTexture
{
typedef DynamicTexture super;
int _tick;
int _frame;
float* current;
float* next;
float* heat;
float* heata;
public:
LavaTexture();
~LavaTexture();
void tick();
};
class LavaSideTexture: public DynamicTexture
{
typedef DynamicTexture super;
int _tick;
int _frame;
int _tickCount;
float* current;
float* next;
float* heat;
float* heata;
public:
LavaSideTexture();
~LavaSideTexture();
void tick();
};
class FireTexture: public DynamicTexture
{
typedef DynamicTexture super;
@@ -68,7 +106,7 @@ class FireTexture: public DynamicTexture
float* heata;
public:
FireTexture();
FireTexture(int id);
~FireTexture();
void tick();

View File

@@ -111,6 +111,7 @@
#include "data/eat1.pcm"
#include "data/eat2.pcm"
#include "data/eat3.pcm"
#include "data/burp1.pcm"
#include "data/fuse.pcm"
SoundDesc SA_cloth1((char*)PCM_cloth1);
@@ -221,6 +222,7 @@ SoundDesc SA_creeperdeath((char*)PCM_creeperdeath);
SoundDesc SA_eat1((char*)PCM_eat1);
SoundDesc SA_eat2((char*)PCM_eat2);
SoundDesc SA_eat3((char*)PCM_eat3);
SoundDesc SA_burp1((char*)PCM_burp1);
SoundDesc SA_fuse((char*)PCM_fuse);
#endif /*!PRE_ANDROID23 && !__APPLE__*/

View File

@@ -172,6 +172,7 @@ extern SoundDesc SA_creeperdeath;
extern SoundDesc SA_eat1;
extern SoundDesc SA_eat2;
extern SoundDesc SA_eat3;
extern SoundDesc SA_burp1;
extern SoundDesc SA_fuse;
#endif /*!PRE_ANDROID23 && !__APPLE__*/

View File

@@ -144,6 +144,7 @@ void SoundEngine::init( Minecraft* mc, Options* options )
sounds.add("random.eat", SA_eat1);
sounds.add("random.eat", SA_eat2);
sounds.add("random.eat", SA_eat3);
sounds.add("random.burp", SA_burp1);
sounds.add("random.fuse", SA_fuse);
#endif

View File

@@ -227,6 +227,7 @@ void SoundEngine::init( Minecraft* mc, Options* options )
sounds.add( "random.eat", _pp("eat1"));
sounds.add( "random.eat", _pp("eat2"));
sounds.add( "random.eat", _pp("eat3"));
sounds.add( "random.burp", _pp("burp1"));
sounds.add( "random.fuse", _pp("fuse"));
sounds.add( "step.cloth", _pp("cloth1"));

File diff suppressed because it is too large Load Diff

10
src/commands/Command.cpp Normal file
View File

@@ -0,0 +1,10 @@
#include "Command.hpp"
#include "world/level/Level.h"
#include <client/Minecraft.h>
bool Command::isPlayerOp(Minecraft& mc, Player& player) {
std::string nicknameLower = player.name;
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
return mc.level->ops.find(nicknameLower) != mc.level->ops.end();
}

21
src/commands/Command.hpp Normal file
View File

@@ -0,0 +1,21 @@
#pragma once
#include <string>
#include <vector>
class Minecraft;
class Player;
class Command {
public:
const std::string& getName() { return m_name; }
bool isPlayerOp(Minecraft& mc, Player& player);
virtual std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) = 0;
virtual std::string help(Minecraft& mc) = 0;
protected:
Command(const std::string& name) : m_name(name) {}
const std::string m_name;
};

View File

@@ -0,0 +1,52 @@
#include "CommandBan.hpp"
#include "commands/Command.hpp"
#include "network/RakNetInstance.h"
#include "raknet/RakPeerInterface.h"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
CommandBan::CommandBan() : Command("ban") {}
std::string CommandBan::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return "You aren't enough priveleged to run this command";
}
if (args.empty()) {
return help(mc);
}
std::string nicknameLower = args[0];
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [args, nicknameLower] (auto& it) -> bool {
std::string lower = it->name;
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
return lower == nicknameLower;
});
if (*it == (Player*)mc.player) {
return "ban: you can't ban urself lol";
}
if (it != mc.level->players.end()) {
mc.level->removePlayer(*it);
(*it)->remove();
mc.raknetInstance->getPeer()->CloseConnection((*it)->owner, true);
} else {
for (auto& banned : mc.level->bannedPlayers) {
if (nicknameLower == banned) {
return args[0] + "already banned!";
}
}
}
mc.level->bannedPlayers.insert(nicknameLower);
return "ban: successfully banned player " + args[0];
}
std::string CommandBan::help(Minecraft& mc) {
return "Usage: /ban <player>";
}

View File

@@ -0,0 +1,9 @@
#include "Command.hpp"
class CommandBan : public Command {
public:
CommandBan();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -0,0 +1,33 @@
#include "CommandGimmieItems.hpp"
#include <client/Minecraft.h>
#include <world/level/Level.h>
#include <world/item/DyePowderItem.h>
CommandGimmieItems::CommandGimmieItems() : Command("gimmieitems") {}
std::string CommandGimmieItems::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (mc.level != nullptr) {
if (mc.level->getLevelData()->getAllowCheats()) {
player.inventory->add(new ItemInstance(Item::ironIngot, 64));
player.inventory->add(new ItemInstance(Item::ironIngot, 34));
player.inventory->add(new ItemInstance(Tile::stonecutterBench));
player.inventory->add(new ItemInstance(Tile::workBench));
player.inventory->add(new ItemInstance(Tile::furnace));
player.inventory->add(new ItemInstance(Tile::wood, 54));
player.inventory->add(new ItemInstance(Item::stick, 14));
player.inventory->add(new ItemInstance(Item::coal, 31));
player.inventory->add(new ItemInstance(Tile::sand, 6));
player.inventory->add(new ItemInstance(Item::dye_powder, 23, DyePowderItem::PURPLE));
return "Grant debug items. Have fun!";
} else {
return "Cheats are not allowed!";
}
}
return "World not loaded";
}
std::string CommandGimmieItems::help(Minecraft& mc) {
return "Usage: /gimmieitems";
}

View File

@@ -0,0 +1,9 @@
#include "Command.hpp"
class CommandGimmieItems : public Command {
public:
CommandGimmieItems();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -0,0 +1,35 @@
#include "CommandHelp.hpp"
#include "commands/Command.hpp"
#include "CommandManager.hpp"
#include <client/Minecraft.h>
#include <sstream>
CommandHelp::CommandHelp() : Command("help") {}
std::string CommandHelp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (args.empty()) {
auto cmds = mc.commandManager().getListAllCommands();
std::ostringstream output;
output << "List of all commands:" << std::endl;
for (auto& cmd : cmds) {
output << " - " + cmd << std::endl;;
}
return output.str();
}
Command* cmd = mc.commandManager().getCommand(args[0]);
if (cmd != nullptr) {
return cmd->help(mc);
}
return "help: command " + args[0] + " not found";
}
std::string CommandHelp::help(Minecraft& mc) {
return "Usage: /help <command>";
}

View File

@@ -0,0 +1,9 @@
#include "Command.hpp"
class CommandHelp : public Command {
public:
CommandHelp();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -0,0 +1,46 @@
#include "CommandKick.hpp"
#include "commands/Command.hpp"
#include "network/RakNetInstance.h"
#include "raknet/RakPeerInterface.h"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
CommandKick::CommandKick() : Command("kick") {}
std::string CommandKick::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return "You aren't enough priveleged to run this command";
}
if (args.empty()) {
return help(mc);
}
std::string nicknameLower = args[0];
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [args, nicknameLower] (auto& it) -> bool {
std::string lower = it->name;
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
return lower == nicknameLower;
});
if (it == mc.level->players.end()) {
return "kick: can't find player with name " + args[0];
}
if (*it == (Player*)mc.player) {
return "kick: you can't kick urself lol";
}
mc.level->removePlayer(*it);
(*it)->remove();
mc.raknetInstance->getPeer()->CloseConnection((*it)->owner, true);
return "kick: successfully kicked player " + args[0];
}
std::string CommandKick::help(Minecraft& mc) {
return "Usage: /kick <player>";
}

View File

@@ -0,0 +1,9 @@
#include "Command.hpp"
class CommandKick : public Command {
public:
CommandKick();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -0,0 +1,70 @@
#include "CommandManager.hpp"
#include <algorithm>
#include <string>
#include <vector>
#include "client/Minecraft.h"
#include "commands/Command.hpp"
#include "commands/CommandHelp.hpp"
#include "commands/CommandKick.hpp"
#include "commands/CommandOp.hpp"
#include "commands/CommandBan.hpp"
#include "commands/CommandGimmieItems.hpp"
#include "network/packet/ChatPacket.h"
#include "network/RakNetInstance.h"
#include "world/level/Level.h"
CommandManager::CommandManager() {
registerAllCommands();
}
void CommandManager::registerAllCommands() {
m_commands.push_back(new CommandHelp());
m_commands.push_back(new CommandKick());
m_commands.push_back(new CommandOp());
m_commands.push_back(new CommandBan());
// m_commands.push_back(new CommandGimmieItems());
}
std::vector<std::string> CommandManager::getListAllCommands() {
std::vector<std::string> ret;
for (auto& cmd : m_commands) {
ret.push_back(cmd->getName());
}
return ret;
}
std::string CommandManager::execute(Minecraft& mc, Player& player, const std::string& input) {
std::istringstream ss(input);
std::string cmd;
ss >> cmd;
auto it = std::find_if(m_commands.begin(), m_commands.end(), [cmd](auto& it) -> bool {
return it->getName() == cmd;
});
if (it == m_commands.end()) {
return "Command /" + cmd + " not found";
}
std::vector<std::string> args;
std::string tok;
while (ss >> tok) args.push_back(tok);
return (*it)->execute(mc, player, args);
}
Command* CommandManager::getCommand(const std::string& name) {
auto it = std::find_if(m_commands.begin(), m_commands.end(), [name](auto& it) -> bool {
return it->getName() == name;
});
if (it == m_commands.end()) {
return *it;
}
return nullptr;
}

View File

@@ -0,0 +1,21 @@
#pragma once
#include <string>
#include <vector>
#include "Command.hpp"
class CommandManager {
public:
CommandManager();
std::vector<std::string> getListAllCommands();
std::string execute(Minecraft& mc, Player& player, const std::string& input);
Command* getCommand(const std::string& name);
private:
void registerAllCommands();
std::vector<Command*> m_commands;
};

View File

@@ -0,0 +1,31 @@
#include "CommandOp.hpp"
#include "commands/Command.hpp"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
CommandOp::CommandOp() : Command("op") {}
std::string CommandOp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return "You aren't enough priveleged to run this command";
}
if (args.empty()) {
return help(mc);
}
std::string nicknameLower = args[0];
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
if (mc.level->ops.find(nicknameLower) != mc.level->ops.end()) {
return "op: player " + args[0] + " already opped";
}
mc.level->ops.emplace(nicknameLower);
return "op: successfully opped player " + args[0];
}
std::string CommandOp::help(Minecraft& mc) {
return "Usage: /op <player>";
}

View File

@@ -0,0 +1,9 @@
#include "Command.hpp"
class CommandOp : public Command {
public:
CommandOp();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -1,16 +1,20 @@
#include <fstream>
#include <iostream>
#include "NinecraftApp.h"
#include "AppPlatform.h"
#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#ifdef __linux__
#include <unistd.h>
#endif
#include "world/level/LevelSettings.h"
#include "world/level/Level.h"
#include "server/ArgumentsSettings.h"
#include "platform/time.h"
#include "SharedConstants.h"
#include "world/level/LevelConstants.h"
#define MAIN_CLASS NinecraftApp
static App* g_app = 0;
@@ -27,36 +31,175 @@ void signal_callback_handler(int signum) {
}
}
int main(int numArguments, char* pszArgs[]) {
ArgumentsSettings aSettings(numArguments, pszArgs);
if(aSettings.getShowHelp()) {
ArgumentsSettings defaultSettings(0, NULL);
printf("Minecraft Pockect Edition Server %s\n", Common::getGameVersionString("").c_str());
printf("-------------------------------------------------------\n");
printf("--cachepath - Path to where the server can store temp stuff (not sure if this is used) [default: \"%s\"]\n", defaultSettings.getCachePath().c_str());
printf("--externalpath - The path to the place where the server should store the levels. [default: \"%s\"]\n", defaultSettings.getExternalPath().c_str());
printf("--levelname - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelName().c_str());
printf("--leveldir - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelDir().c_str());
printf("--help - Shows this message.\n");
printf("--port - The port to run the server on. [default: %d]\n", defaultSettings.getPort());
printf("--serverkey - The key that the server should use for API calls. [default: \"%s\"]\n", defaultSettings.getServerKey().c_str());
printf("-------------------------------------------------------\n");
return 0;
std::string findStringInConfig(std::string line, std::string config) {
auto valuePos = config.find(line);
if (line.empty()) {
throw std::runtime_error("Key cannot be empty");
}
if (valuePos == std::string::npos) {
throw std::runtime_error("Cannot find value");
}
std::string valueStr = "";
valuePos += 1 + line.size();
while (true) {
auto sym = config.at(valuePos);
if (sym == '\n') {
break;
}
if (valuePos == config.size()) {
throw std::runtime_error("Cannot find end of the line");
}
valueStr += sym;
valuePos++;
}
return valueStr;
}
int main(int numArguments, char* pszArgs[]) {
std::ifstream serverProperties("server.properties");
int port = 0;
int gamemode = 0;
int worldSize = 0;
std::string levelDir = "";
std::string cachePath = "";
std::string externalPath = "";
std::string levelName = "";
if (serverProperties.is_open()) {
std::string propString;
std::string line;
while (std::getline(serverProperties, line)) {
propString += line;
propString += "\n";
}
if (propString.empty()) {
throw std::runtime_error("Config cannot be empty");
}
port = std::stoi(findStringInConfig("port", propString));
worldSize = std::stoi(findStringInConfig("world-size", propString));
if (worldSize < 16 || worldSize > 32) {
throw std::runtime_error("Incorrect world size.");
}
LevelConstants::CHUNK_CACHE_WIDTH = worldSize;
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
cachePath = findStringInConfig("level-cachepath", propString);
externalPath = findStringInConfig("level-externalpath", propString);
levelName = findStringInConfig("level-name", propString);
levelDir = findStringInConfig("level-dir", propString);
std::string gamemodeStr = findStringInConfig("gamemode", propString);
if (gamemodeStr == "survival") {
gamemode = GameType::Survival;
} else if (gamemodeStr == "creative") {
gamemode = GameType::Creative;
} else {
gamemode = GameType::Survival;
}
printf("%d %s %s %d %d\n", port, cachePath.c_str(), externalPath.c_str(), gamemode, LevelConstants::CHUNK_CACHE_WIDTH);
} else {
std::ofstream defaultProperties("server.properties");
if (defaultProperties.is_open()) {
ArgumentsSettings defaultSettings(0, NULL);
std::stringstream buffer;
buffer << "// MCPE Server properties" << std::endl;
buffer << "port=" << defaultSettings.getPort() << std::endl;
buffer << "level-dir=" << defaultSettings.getLevelDir() << std::endl;
buffer << "level-cachepath=" << defaultSettings.getCachePath() << std::endl;
buffer << "level-externalpath=" << defaultSettings.getExternalPath() << std::endl;
buffer << "gamemode=survival" << std::endl;
buffer << "level-name=" << defaultSettings.getLevelName() << std::endl;
buffer << "world-size=16" << std::endl;
defaultProperties << buffer.str();
printf("%s \n", buffer.str().c_str());
printf("Edit a config file first!\n");
defaultProperties.close();
exit(0);
} else {
throw std::runtime_error("Cannot create default config.");
}
}
printf("Level Name: %s\n", aSettings.getLevelName().c_str());
printf("Level Name: %s\n", levelName.c_str());
AppContext appContext;
appContext.platform = new AppPlatform();
App* app = new MAIN_CLASS();
signal(SIGINT, signal_callback_handler);
g_app = app;
((MAIN_CLASS*)g_app)->externalStoragePath = aSettings.getExternalPath();
((MAIN_CLASS*)g_app)->externalCacheStoragePath = aSettings.getCachePath();
((MAIN_CLASS*)g_app)->externalStoragePath = externalPath;
((MAIN_CLASS*)g_app)->externalCacheStoragePath = cachePath;
g_app->init(appContext);
LevelSettings settings(getEpochTimeS(), GameType::Creative);
LevelSettings settings(getEpochTimeS(), gamemode);
float startTime = getTimeS();
((MAIN_CLASS*)g_app)->selectLevel(aSettings.getLevelDir(), aSettings.getLevelName(), settings);
((MAIN_CLASS*)g_app)->hostMultiplayer(aSettings.getPort());
((MAIN_CLASS*)g_app)->selectLevel(levelDir, levelName, settings);
((MAIN_CLASS*)g_app)->hostMultiplayer(port);
// Reading ops
std::ifstream ops("ops.txt");
if (ops.is_open()) {
std::string line;
while (std::getline(ops, line)) {
if (!line.empty()) {
((MAIN_CLASS*)g_app)->level->ops.insert(line);
}
}
} else {
std::ofstream opsDefault("ops.txt");
if (!opsDefault.is_open()) {
throw std::runtime_error("Cannot create ops list.");
}
}
// Reading banned ppl
std::ifstream banned("banned-players.txt");
if (banned.is_open()) {
std::string line;
while (std::getline(banned, line)) {
if (!line.empty()) {
((MAIN_CLASS*)g_app)->level->bannedPlayers.insert(line);
}
}
} else {
std::ofstream bannedPlayers("banned-players.txt");
if (!bannedPlayers.is_open()) {
throw std::runtime_error("Cannot create banned players list.");
}
}
std::cout << "Level has been generated in " << getTimeS() - startTime << std::endl;
((MAIN_CLASS*)g_app)->level->saveLevelData();
@@ -67,7 +210,31 @@ int main(int numArguments, char* pszArgs[]) {
//pthread_yield();
sleepMs(20);
}
std::ofstream opsWrite("ops.txt");
if (opsWrite.is_open()) {
for (auto& op : ((MAIN_CLASS*)g_app)->level->ops) {
opsWrite << op << std::endl;
}
opsWrite.close();
} else {
throw std::runtime_error("Cannot open ops list.");
}
std::ofstream bannedWrite("banned-players.txt");
if (bannedWrite.is_open()) {
for (auto& banned : ((MAIN_CLASS*)g_app)->level->bannedPlayers) {
bannedWrite << banned << std::endl;
}
bannedWrite.close();
} else {
throw std::runtime_error("Cannot open banned players list.");
}
((MAIN_CLASS*)g_app)->level->saveLevelData();
delete app;
appContext.platform->finish();
delete appContext.platform;

View File

@@ -1,6 +1,7 @@
#include "ClientSideNetworkHandler.h"
#include "client/Options.h"
#include "network/packet/LoginStatusPacket.h"
#include "packet/PacketInclude.h"
#include "RakNetInstance.h"
#include "../world/level/chunk/ChunkSource.h"
@@ -10,6 +11,9 @@
#include "../world/entity/player/Inventory.h"
#include "../client/Minecraft.h"
#include "../client/gamemode/GameMode.h"
#include "world/item/ItemInstance.h"
#include "world/level/LevelConstants.h"
#include <cstddef>
#ifndef STANDALONE_SERVER
#include "../client/gui/screens/DisconnectionScreen.h"
#endif
@@ -42,6 +46,9 @@ ClientSideNetworkHandler::ClientSideNetworkHandler(Minecraft* minecraft, IRakNet
requestNextChunkPosition(0),
requestNextChunkIndex(0)
{
NumRequestChunks = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
requestNextChunkIndexList.resize(NumRequestChunks);
chunksLoaded.resize(NumRequestChunks);
rakPeer = raknetInstance->getPeer();
}
@@ -59,7 +66,7 @@ void ClientSideNetworkHandler::requestNextChunk()
//LOGI("requesting chunks @ (%d, %d)\n", chunk.x, chunk.y);
//raknetInstance->send(new RequestChunkPacket(requestNextChunkPosition % CHUNK_CACHE_WIDTH, requestNextChunkPosition / CHUNK_CACHE_WIDTH));
//raknetInstance->send(new RequestChunkPacket(requestNextChunkPosition % LevelConstants::CHUNK_CACHE_WIDTH, requestNextChunkPosition / LevelConstants::CHUNK_CACHE_WIDTH));
requestNextChunkIndex++;
requestNextChunkPosition++;
}
@@ -67,16 +74,16 @@ void ClientSideNetworkHandler::requestNextChunk()
bool ClientSideNetworkHandler::areAllChunksLoaded()
{
return (requestNextChunkPosition >= (CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH));
return (requestNextChunkPosition >= (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH));
}
bool ClientSideNetworkHandler::isChunkLoaded(int x, int z)
{
if (x < 0 || x >= CHUNK_CACHE_WIDTH || z < 0 || z >= CHUNK_CACHE_WIDTH) {
if (x < 0 || x >= LevelConstants::CHUNK_CACHE_WIDTH || z < 0 || z >= LevelConstants::CHUNK_CACHE_WIDTH) {
LOGE("Error: Tried to request chunk (%d, %d)\n", x, z);
return true;
}
return chunksLoaded[x * CHUNK_CACHE_WIDTH + z];
return chunksLoaded[x * LevelConstants::CHUNK_CACHE_WIDTH + z];
//return areAllChunksLoaded();
}
@@ -86,7 +93,7 @@ void ClientSideNetworkHandler::onConnect(const RakNet::RakNetGUID& hostGuid)
serverGuid = hostGuid;
clearChunksLoaded();
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion);
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion, true);
raknetInstance->send(packet);
}
@@ -97,6 +104,11 @@ void ClientSideNetworkHandler::onUnableToConnect()
void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
{
LevelConstants::CHUNK_CACHE_WIDTH = 16;
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
// TODO: Good disconnecting
LOGI("onDisconnect\n");
if (level)
{
@@ -109,9 +121,13 @@ void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
}
}
}
#ifndef STANDALONE_SERVER
minecraft->gui.addMessage("Disconnected from server");
#endif
minecraft->leaveGame();
// minecraft->setLevel(NULL);
// #ifndef STANDALONE_SERVER
// minecraft->gui.addMessage("Disconnected from server");
// // TODO: screen with error
// minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
// #endif
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginStatusPacket* packet) {
@@ -130,6 +146,18 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginSta
LOGI("Disconnect! Server is outdated!\n");
#ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: Outdated server!"));
#endif
}
if (packet->status == LoginStatus::Failed_TakenNickname) {
LOGI("Disconnect! Nickname is taken!\n");
#ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: Nickname is taken!"));
#endif
}
if (packet->status == LoginStatus::Failed_Banned) {
LOGI("Disconnect! You're banned from this server!\n");
#ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: You're banned from this server!"));
#endif
}
}
@@ -146,6 +174,19 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, StartGam
}
#endif
// @todo @note i think its trash
// we can put it directly to selectLevel?
if (packet->chunkCacheWidth != 0) {
printf("lol \n");
LevelConstants::CHUNK_CACHE_WIDTH = packet->chunkCacheWidth;
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
LevelChunk::ChunkBlockCount = LevelConstants::CHUNK_BLOCK_COUNT;
}
NumRequestChunks = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
requestNextChunkIndexList.resize(NumRequestChunks);
chunksLoaded.resize(NumRequestChunks);
const std::string& levelId = LevelStorageSource::TempLevelId;
LevelStorageSource* storageSource = minecraft->getLevelSource();
storageSource->deleteLevel(levelId);
@@ -182,7 +223,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetTimeP
if (!level)
return;
LOGI("SetTimePacket\n");
// LOGI("SetTimePacket\n");
level->setTime(packet->time);
}
@@ -238,7 +279,7 @@ void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, AddPain
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddMobPacket* packet)
{
LOGI("AddMobPacket (%p)\n", level);
// LOGI("AddMobPacket (%p)\n", level);
if (!level) {
LOGW("Trying to add a mob with no level!\n");
@@ -324,7 +365,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveEn
if (!level) return;
Entity* entity = level->getEntity(packet->entityId);
LOGI("RemoveEntityPacket %p %p, %d\n", entity, minecraft->player, entity?(int)(entity->isPlayer()): -1);
// LOGI("RemoveEntityPacket %p %p, %d\n", entity, minecraft->player, entity?(int)(entity->isPlayer()): -1);
if (!entity) return;
level->removeEntity(entity);
@@ -344,6 +385,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddItemE
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemEntityPacket* packet) {
// printf("TakeItemEntityPacket \n");
if (!level) return;
Entity* e = level->getEntity(packet->itemId);
@@ -386,6 +428,54 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
}
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet) {
if (!level) return;
if (packet->entityId == minecraft->player->entityId) {
auto items = packet->items;
minecraft->player->inventory->replace(items);
for (int i = 0; i < packet->linkedSlot.size(); i++) {
minecraft->player->inventory->linkSlot(i, packet->linkedSlot[i].inventorySlot, true);
LOGI("%i -> %i\n", packet->linkedSlot[i].inventorySlot, i);
}
}
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {
if (!level) return;
LOGI("TakeItemPacket\n");
ItemInstance* item;
item->count = packet->count;
item->id = packet->itemId;
item->setAuxValue(packet->auxValue);
// if (minecraft->player->entityId == packet->playerId) {
if (!minecraft->player->inventory->add(item)) {
minecraft->player->drop(new ItemInstance(*item), false);
}
// }
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {
// Idk how it works...
if (!level) return;
ItemInstance item;
item.count = packet->count;
item.id = packet->itemId;
item.setAuxValue(packet->auxValue);
// if (minecraft->player->entityId == packet->playerId) {
minecraft->player->inventory->removeResource(item);
// }
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet)
{
if (!level)
@@ -475,19 +565,19 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
//unsigned char* blockIds = chunk->getBlockData();
DataLayer& blockData = chunk->data;
const int setSize = LEVEL_HEIGHT / 8;
const int setShift = 4; // power of LEVEL_HEIGHT / 8
const int setSize = LevelConstants::LEVEL_HEIGHT / 8;
const int setShift = 4; // power of LevelConstants::LEVEL_HEIGHT / 8
bool recalcHeight = false;
int x0 = 16, x1 = 0, z0 = 16, z1 = 0, y0 = LEVEL_HEIGHT, y1 = 0;
int x0 = 16, x1 = 0, z0 = 16, z1 = 0, y0 = LevelConstants::LEVEL_HEIGHT, y1 = 0;
int rx = packet->x << 4;
int rz = packet->z << 4;
unsigned char readBlockBuffer[setSize];
unsigned char readDataBuffer[setSize / 2];
unsigned char* readBlockBuffer = new unsigned char[setSize];
unsigned char* readDataBuffer = new unsigned char[setSize / 2];
for (int i = 0; i < CHUNK_COLUMNS; i++)
for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; i++)
{
unsigned char updateBits = 0;
packet->chunkData.Read(updateBits);
@@ -496,8 +586,8 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
{
recalcHeight = true;
int colX = (i % CHUNK_WIDTH);
int colZ = (i / CHUNK_WIDTH);
int colX = (i % LevelConstants::CHUNK_WIDTH);
int colZ = (i / LevelConstants::CHUNK_WIDTH);
int colDataPosition = colX << 11 | colZ << 7;
for (int set = 0; set < 8; set++)
@@ -531,30 +621,33 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
{
y0 = ((1 << set) << setShift);
}
if (((1 << set) << setShift) + (LEVEL_HEIGHT / 8) - 1 > y1)
if (((1 << set) << setShift) + (LevelConstants::LEVEL_HEIGHT / 8) - 1 > y1)
{
y1 = ((1 << set) << setShift) + (LEVEL_HEIGHT / 8) - 1;
y1 = ((1 << set) << setShift) + (LevelConstants::LEVEL_HEIGHT / 8) - 1;
}
}
if ((i % CHUNK_WIDTH) < x0)
if ((i % LevelConstants::CHUNK_WIDTH) < x0)
{
x0 = (i % CHUNK_WIDTH);
x0 = (i % LevelConstants::CHUNK_WIDTH);
}
if ((i % CHUNK_WIDTH) > x1)
if ((i % LevelConstants::CHUNK_WIDTH) > x1)
{
x1 = (i % CHUNK_WIDTH);
x1 = (i % LevelConstants::CHUNK_WIDTH);
}
if ((i / CHUNK_WIDTH) < z0)
if ((i / LevelConstants::CHUNK_WIDTH) < z0)
{
z0 = (i / CHUNK_WIDTH);
z0 = (i / LevelConstants::CHUNK_WIDTH);
}
if ((i / CHUNK_WIDTH) > z1)
if ((i / LevelConstants::CHUNK_WIDTH) > z1)
{
z1 = (i / CHUNK_WIDTH);
z1 = (i / LevelConstants::CHUNK_WIDTH);
}
}
}
delete[] readBlockBuffer;
delete[] readDataBuffer;
if (recalcHeight)
{
// chunk->recalcHeightmap();
@@ -579,7 +672,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
//chunk->terrainPopulated = true;
chunk->unsaved = false;
chunksLoaded[packet->x * CHUNK_CACHE_WIDTH + packet->z] = true;
chunksLoaded[packet->x * LevelConstants::CHUNK_CACHE_WIDTH + packet->z] = true;
if (areAllChunksLoaded())
{
@@ -627,18 +720,18 @@ void ClientSideNetworkHandler::arrangeRequestChunkOrder() {
clearChunksLoaded();
// Default sort is around center of the world
int cx = CHUNK_CACHE_WIDTH / 2;
int cz = CHUNK_CACHE_WIDTH / 2;
int cx = LevelConstants::CHUNK_CACHE_WIDTH / 2;
int cz = LevelConstants::CHUNK_CACHE_WIDTH / 2;
// If player exists, let's sort around him
Player* p = minecraft? minecraft->player : NULL;
if (p) {
cx = Mth::floor(p->x / (float)CHUNK_WIDTH);
cz = Mth::floor(p->z / (float)CHUNK_DEPTH);
cx = Mth::floor(p->x / (float)LevelConstants::CHUNK_WIDTH);
cz = Mth::floor(p->z / (float)LevelConstants::CHUNK_DEPTH);
}
_ChunkSorter sorter(cx, cz);
std::sort(requestNextChunkIndexList, requestNextChunkIndexList + NumRequestChunks, sorter);
std::sort(requestNextChunkIndexList.begin(), requestNextChunkIndexList.end(), sorter);
}
void ClientSideNetworkHandler::levelGenerated(Level* level)
@@ -728,7 +821,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetEntit
if (!level)
return;
LOGI("SetEntityDataPacket\n");
// LOGI("SetEntityDataPacket\n");
Entity* e = level->getEntity(packet->id);
if (e) {
@@ -782,6 +875,10 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
}
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet)
{
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
{
}
@@ -791,6 +888,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetHealt
if (!level || !minecraft->player)
return;
printf("SetHealthPacket \n");
minecraft->player->hurtTo(packet->health);
}
@@ -886,7 +984,11 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, ChatPacket* packet )
{
#ifndef STANDALONE_SERVER
minecraft->gui.displayClientMessage(packet->message);
// minecraft->gui.displayClientMessage(packet->message);
std::istringstream iss(packet->message);
for (std::string line; std::getline(iss, line); ) {
minecraft->gui.addMessage(line);
}
#endif
}
@@ -919,8 +1021,8 @@ void ClientSideNetworkHandler::clearChunksLoaded()
{
// Init the chunk positions
for (int i = 0; i < NumRequestChunks; ++i) {
requestNextChunkIndexList[i].x = i/CHUNK_WIDTH;
requestNextChunkIndexList[i].y = i%CHUNK_WIDTH;
requestNextChunkIndexList[i].x = i / LevelConstants::CHUNK_WIDTH;
requestNextChunkIndexList[i].y = i % LevelConstants::CHUNK_WIDTH;
chunksLoaded[i] = false;
}
}

View File

@@ -77,6 +77,11 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet);
private:
void requestNextChunk();
@@ -97,11 +102,11 @@ private:
BlockUpdateList bufferedBlockUpdates;
int requestNextChunkPosition;
static const int NumRequestChunks = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
int NumRequestChunks;
int requestNextChunkIndex;
IntPair requestNextChunkIndexList[NumRequestChunks];
bool chunksLoaded[NumRequestChunks];
std::vector<IntPair> requestNextChunkIndexList;
std::vector<bool> chunksLoaded;
};
#endif

View File

@@ -1,33 +0,0 @@
#include "NATPunchHandler.h"
#include "../raknet/TCPInterface.h"
#include "../raknet/HTTPConnection.h"
#include "PHPDirectoryServer2.h"
using namespace RakNet;
NATPuchHandler::NATPuchHandler() {
tcpInterface = new TCPInterface;
}
NATPuchHandler::~NATPuchHandler() {
delete tcpInterface;
}
void NATPuchHandler::initialize() {
tcpInterface->Start(0, 64);
}
void NATPuchHandler::registerToGameList(const RakNet::RakString& serverName, int port) {
HTTPConnection httpConnection;
httpConnection.Init(tcpInterface, "johanbernhardsson.se");
PHPDirectoryServer2 directoryServer;
directoryServer.Init(&httpConnection, "/DirectoryServer.php");
directoryServer.UploadTable("", serverName, port, true);
}
void NATPuchHandler::removeFromGameList() {
}
void NATPuchHandler::close() {
}

View File

@@ -1,24 +0,0 @@
#ifndef _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
#define _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
#include "../raknet/TCPInterface.h"
#include "../raknet/RakString.h"
class NATPuchHandler {
public:
enum NATPuchHandlerStatus {
NATPuchInitilized = 0,
NATPuchFetchingServerList = 1,
NATPuchConnecting = 2,
NATPuchConnected = 3,
NATPuchDissconnected = 4
};
NATPuchHandler();
~NATPuchHandler();
void initialize();
void registerToGameList(const RakNet::RakString& serverName, int port);
void removeFromGameList();
void close();
private:
RakNet::TCPInterface *tcpInterface;
};
#endif /* _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_ */

View File

@@ -18,6 +18,8 @@ class RemovePlayerPacket;
class RemoveEntityPacket;
class MoveEntityPacket;
//class TeleportEntityPacket;
class RemoveItemPacket;
class TakeItemPacket;
class MovePlayerPacket;
class PlaceBlockPacket;
class RemoveBlockPacket;
@@ -48,6 +50,7 @@ class ContainerClosePacket;
class ContainerSetSlotPacket;
class ContainerSetDataPacket;
class ContainerSetContentPacket;
class WantCreatePacket;
class ChatPacket;
class SignUpdatePacket;
class Minecraft;
@@ -119,6 +122,9 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {}
//
// Common implementation for Client and Server

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