206 Commits

Author SHA1 Message Date
6767011d50 123123 2026-07-27 22:12:21 +02:00
db4683f62a 1 2026-07-27 22:07:44 +02:00
61ff4835ea FIX: commands and multiplayer crashes 2026-07-27 17:55:40 +03:00
1f252ac4b3 FIX: grass color | small improvements 2026-07-26 20:43:02 +03:00
7104ba93ae FIX: Grass color and egg red rectangle 2026-07-21 17:28:42 +02:00
5ef00eee9f FIX: Grass tint only on IOS 2026-07-21 15:28:17 +02:00
9a743b9aea FIX: Steve skin hand, containers open in creative, crash when downfalls is nullptr, build on android (hope) 2026-07-21 14:43:37 +02:00
d7a51b09f1 FIX: MessagePacket instead of ChatPacket 2026-07-21 13:03:22 +02:00
6452eacb34 Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-07-21 12:35:35 +02:00
47cab7d66b FIX: Melon seeds name 2026-07-21 12:35:34 +02:00
09cc2ceee4 hopefully fixed web world creation 2026-07-20 23:35:32 +03:00
7620d49489 I should go sleep ig 2026-07-20 23:14:59 +03:00
381ef354c6 wtfffffff with git 2026-07-20 23:14:21 +03:00
8be6e381d8 ok i was wrong 2026-07-20 23:12:34 +03:00
3ab30eefa4 Revert "hopefully fixed ios build"
This reverts commit 92f972d320.
2026-07-20 23:10:28 +03:00
325ab94a64 Revert "fuck i forgot ro remove tinted side option too"
This reverts commit c616546e1e.
2026-07-20 23:10:25 +03:00
9434a48ae7 Revert "help me"
This reverts commit 79be815827.
2026-07-20 23:10:21 +03:00
79be815827 help me 2026-07-20 23:01:12 +03:00
c616546e1e fuck i forgot ro remove tinted side option too 2026-07-20 22:56:20 +03:00
92f972d320 hopefully fixed ios build 2026-07-20 22:53:31 +03:00
980fc2ccfb fix build!! 2026-07-20 22:48:38 +03:00
3b82c519d0 Merge pull request 'Add icon for win32' (#18) from yefeng/minecraft-pe-0.6.1:main into main
Reviewed-on: #18
2026-07-20 21:41:45 +02:00
002bb40aae FIX: OpenAL error loop 2026-07-20 22:25:18 +03:00
6f4a07a306 Merge pull request 'Style changes' (#27) from Dram27-fix-settings-scrolling into main
Reviewed-on: #27
2026-07-20 21:14:57 +02:00
d5a3871f56 Merge pull request 'fix-settings-scrolling' (#24) from Dram27/minecraft-pe-0.6.1:fix-settings-scrolling into main
Reviewed-on: #24
2026-07-20 21:13:41 +02:00
0c32f620af Sorry, apple users, I'm temporary removing foliage tinting 2026-07-20 22:11:41 +03:00
93bf97a15e Style changes 2026-07-20 20:05:29 +03:00
0ee809daf1 Added new sources to xcodeproj so it can compile again
pull request opened and merged by me [obama giving medal to himself gif]
2026-07-20 18:12:11 +02:00
a048a51300 Added new sources to xcodeproj so it can compile again 2026-07-20 11:53:20 -04:00
365d8a10da Update README.md 2026-07-20 17:25:02 +02:00
3940c9ce1b Update README.MD 2026-07-20 16:22:56 +02:00
156849eeb6 Update README.md 2026-07-20 15:56:21 +02:00
6a8b192024 Update README.md 2026-07-20 15:45:27 +02:00
ce8ca15c56 FIX: android entity shadows 2026-07-20 15:37:19 +03:00
f7ad5acd33 remove includes for server 2026-07-19 01:04:34 +03:00
444e826d1b aa 2026-07-18 23:41:05 +02:00
6b6ad48617 Merge branch 'dedicated-rewrite' 2026-07-18 23:23:46 +02:00
e43da17d66 oh i didnt know 2026-07-18 23:02:25 +03:00
3fcf3e3418 link WSA with server 2026-07-18 22:47:41 +03:00
8955b6ea47 ADD: server build for windows 2026-07-18 22:32:13 +03:00
4f21343e3b release soon but we need to fix large world in mp 2026-07-18 21:01:13 +02:00
fcf7427fb2 gg fixed 2026-07-18 19:14:16 +02:00
50d1de49e0 FIX: multiplayer leave crash and compilation 2026-07-18 15:25:03 +03:00
3811964689 ffqwfqwfw 2026-07-18 14:02:45 +02:00
26e5376030 FIX: Crash when server is disaibling 2026-07-10 21:45:52 +02:00
d3d9b1a238 anticheat sucks xdxd 2026-07-10 00:59:26 +02:00
f0df3fe257 Server for windows wow 2026-07-10 00:46:36 +02:00
3ebed84cdb FIX: crash while joining to large world server 2026-07-02 16:32:17 +03:00
Shredder
d08948fb00 renable generation features 2026-05-23 06:03:34 +05:00
Shredder
061d6db3a9 add burp1.ogg to fix android compilation 2026-05-23 05:46:11 +05:00
Shredder
346ec7469e merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-05-23 05:30:27 +05:00
Shredder
d7d887f882 few additions and bug fixes
Added Hand Sway (not an option yet) from b1,8

Fire works properly in multiplayer now and also renders on undead mobs in sunlight now

hopefully fixed bow stuck bug on touchscreen devices

Fire on entites uses updated rendering from b1.6.6

Shadow bug fix attempt the 15th

Added looking at block in debug screen

Zombie Pigman now renders his hat layer

Temporarily disabled most randomlevelsource cave, canyon and tall grass code just for this commit to test performance
2026-05-23 05:29:47 +05:00
ce182b676f Merge pull request 'added missing audio random.burp when finishing a food item' (#14) from sas3/minecraft-pe-0.6.1:main into main
Reviewed-on: #14
2026-05-12 21:50:28 +02:00
b73f7f121d ee 2026-05-12 21:29:17 +02:00
Kolyah35
5e19ef778e FIX: memset ._. 2026-05-12 22:12:52 +03:00
Shredder
4b69a1240a Some fixes
Fixed Missing Lighting calls and GL states which was causing stars to render too early

Split Controls should hopefully work on phones now

Chickens should hopefully lay eggs now
2026-05-12 02:25:04 +05:00
Shredder
8f34fbc1ec It isn't a commit without a linux compilation fail 2026-05-11 05:07:07 +05:00
Shredder
890604256b Fixes and New Additions
Added GUI Styles with 3 options: Java, Pi/Xperia and Pocket

Hopefully fixed touch input eating and breaking blocks bug

Fire should render on all mobs now

Fixed only one side of the first person burning animation being animated

Added Window Scaling Option for PC Users (Hasn't been tested on other platforms

Render Distance is now configurable from the settings menu

Tried to fix shadows again on IOS and Android, hopefully works?

Block Outline Selection now has a thicker outline for better visibility
2026-05-11 04:51:03 +05:00
5bc19c4ab2 FEAT: Ban command, save ops and banned ppl in files
TODO: fix many crashes...
2026-05-09 16:37:11 +02:00
dfb3bf1da7 FIX: render
ty shredder
2026-05-09 14:41:31 +02:00
263118f2e0 Fix 2026-05-09 13:09:45 +02:00
Shredder
792d4b32e7 Fixed Grass Foliage color using foliagecolor.png instead of grasscolor.png
Debug Screen now also renders mob id nametags like in beta java

SkyDarken is now also no longer clamped in Java Fog Style
2026-05-09 06:27:30 +05:00
1d0264a9c5 FEAT: World size 2026-05-09 01:45:19 +02:00
43f0d1f75f server config 2026-05-08 23:42:41 +02:00
Shredder
2da05d94c8 should return some value in the debug stuff so nothing breaks 2026-05-07 14:06:01 +05:00
Shredder
a0e99e2f03 debug screen ifdef case because linux compilation is hell 2026-05-07 13:59:13 +05:00
Shredder
b6ea0c7dc3 this has to be an insanely hacky solution to get it working on linux again 2026-05-07 13:50:08 +05:00
Shredder
620b358ba7 i love when my errors are cryptic 2026-05-07 13:33:57 +05:00
70308d4151 qqqqqq 2026-05-05 21:55:03 +02:00
830549791a 121 2026-05-05 21:51:35 +02:00
27b22d8108 vegetables 2026-05-05 21:41:26 +02:00
4047fd71e1 oi 2026-05-05 21:36:35 +02:00
30dd344208 123 2026-05-05 21:33:28 +02:00
7e9de7a461 fck android build!!! 2026-05-05 21:19:08 +02:00
2465292473 jopa 2026-05-05 21:14:17 +02:00
26b2c196fa :\ 2026-05-05 21:09:42 +02:00
18793a6e05 idk? 2026-05-05 20:40:41 +02:00
Shredder
edc6985a6b opengl and gles and their damn deprecated functions 2026-05-05 01:18:57 +05:00
Shredder
9cd91b1508 should finally work hopefully... 2026-05-05 01:05:57 +05:00
Shredder
9c46d7094c sigh converted to_string calls to sprintf 2026-05-05 00:51:03 +05:00
Shredder
52afff463b left a debug opengl only feature accidentally in, and also hopefully fixed include mess 2026-05-05 00:21:37 +05:00
Shredder
0d23fadc3e how did this even slip past me 2026-05-05 00:13:05 +05:00
Shredder
614e018dc6 fixed merge 2026-05-05 00:05:17 +05:00
Shredder
e346df682c Another Huge Commit my bad - shredder
Restored Java's Debug Screen using partial unused code and ported code, avaliable in options menu as a style

Slight Water texture is now overlayed when in water

Vignette function has been fixed and can now be toggled in options

World Generation now includes Tall Grass and Ferns both

Broken Frame Chart Graph found in the source has now been fixed and enabled when debug screen is turned on

Pie Chart works now and will appear when debug screen is opened

Most changes have not been tested on anything besides windows, will test it
2026-05-04 01:28:27 +05:00
Kolyah35
3e48c7fabd FIX: compilation 2026-05-02 21:31:48 +03:00
de72a9a3b7 all was broken :\ 2026-04-27 23:43:36 +02:00
0645905fc6 eeee it doesnt work 😭 2026-04-27 22:18:18 +02:00
b3561e773d Fix to prevent text overlap in options list during scroll 2026-04-26 16:12:56 +02:00
162ec7adfa Fix bottom settings overlapping with Credits button 2026-04-26 16:00:44 +02:00
4cfaa43d77 Added scroll with wheel on PC and touch scroll on Android/IOS 2026-04-26 15:47:52 +02:00
Shredder
31d80aedf8 Massive Java Parity Update - fileshredder
3D/Fancy Clouds have been ported over

Sky Rendering is now an option between Java and PE

Java Sky/Fog color option is now accurate using the original color ramp instead of PE's slightly lower one

Grass Sides are now tinted, and can be toggled in settings

Added stars, the sun, and the moon in the daylight cycle

Sunset color has been added, appears when the sun is rising or falling, buggy on PE's sky rendering option.

Fixed leaves being rendered bright green when foliage tinting was turned off.

Enabled Tall Grass generation code

Tall Grass is now tinted.

Other compile options have to be tested
2026-04-25 04:47:07 +05:00
Kolyah35
bc82f5c091 FIX: Completely remove renderSky() codeblock 2026-04-15 01:06:48 +03:00
8d7a1973e7 Merge pull request 'Fix upper sky cut when using fancy graphics' (#22) from Dram27/minecraft-pe-0.6.1:fix-height-based-culling into main
Reviewed-on: https://192.168.0.2:3000/Kolyah35/minecraft-pe-0.6.1/pulls/22
2026-04-15 00:04:39 +02:00
3a0f4c3647 Fix upper sky cut when using fancy graphics 2026-04-13 17:42:19 +02:00
Shredder
d6a3e477c1 forgot to move the clamp calls below 2026-04-12 02:29:27 +05:00
Shredder
4d68c4dff8 forgot to change vertex size for touch circle, also shadow attempt fix again 2026-04-12 02:26:54 +05:00
Shredder
e1c2210621 sigh, another attempt at fixing normal shading for android 2026-04-12 02:09:42 +05:00
Shredder
c188fa0ce2 Attempt to fix Normal Lighting and Shadows on Android, also disabled fancy trees temporarily due to performance issues on android. 2026-04-12 01:12:17 +05:00
Shredder
9db9f469cc xcode attempt 2 2026-04-11 20:40:56 +05:00
Shredder
db7a889962 please xcode work with me here 2026-04-11 20:33:14 +05:00
Shredder
95a193323c ios compile fix attempt again.... xcode my behated 2026-04-11 20:28:00 +05:00
Shredder
f19c2d24a3 Attempt to fix Normal Shading on Android and fix IOS compile, also hopefully fixes the millions of errors in the ios logs 2026-04-11 19:39:46 +05:00
Shredder
e1b81a7cc3 another attempt... i hate gles... 2026-04-11 15:21:21 +05:00
Shredder
baeefae94d synced branch

2026-04-11 14:46:36 +05:00
Shredder
aa9fa659df Extremely Big Update - fileshredder
(MAJOR)Added Java Beta/Normal Shading, toggleble in settings

Fixed and restored the unused Item Switching Animation, toggleble in tweaks too

Added Dynamic Texture for Lava

Added option to use Block Outline Selection which was unused normally

Added Split Touch Controls into Options

Mobs will now drop cooked variants of their meat if they died by fire

Fixed Untranslated Strings in Settings

(MAJOR) Ravines and Lava/Water pools have been fixed and renabled

Tweaked BasicTree to hopefully speed up generation a bit, might disable them temporarily if they keep being slow

You can now grow Fancy Oak Trees using saplings.
2026-04-11 14:45:47 +05:00
Kolyah35
6049239303 why tf apks in releases are zipped 2026-04-10 23:53:18 +03:00
Shredder
55d06f0590 Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-04-09 04:35:25 +05:00
Shredder
58b7724ba2 fileshredder - fixed fire tile's alpha transparency and fixed vanilla bug where hotbar slots are not rendered transparent like how they are in Beta Java 2026-04-09 04:34:10 +05:00
6ae787b90d Merge PR 'Support for iOS builds!' (#21) | Many thanks to deepfriedwaffles!
Reviewed-on: https://192.168.0.2:3000/Kolyah35/minecraft-pe-0.6.1/pulls/21
2026-04-06 21:58:19 +02:00
Kolyah35
fe73853a64 defined() would be better ig 2026-04-06 22:49:54 +03:00
845d721b1e fixed compile issues from main rebase and lowered ios minimum deployment back to 12 2026-04-06 14:48:46 -04:00
d7a02bfc90 Added iOS comppiling instructions to README 2026-04-06 14:28:07 -04:00
13fd830361 fixed the possible broken header search and added all jobs including ios to publish 2026-04-06 14:28:07 -04:00
Kolyah35
a96b942c17 FIX: web and android compilation 2026-04-06 14:28:07 -04:00
Kolyah35
c476153231 FIX: other platforms compilation 2026-04-06 14:28:07 -04:00
412a34562f Lowered minimum deployment to iOS 12, rather than iOS 14 2026-04-06 14:28:06 -04:00
98dd53e2f5 Update .github/workflows/build.yml
I keep messing this up. For now I am removing all the needs for publish except iOS
2026-04-06 14:28:06 -04:00
6f0c485a9f removed if line from publish to always run it. can we not skip publish thanks 2026-04-06 14:28:06 -04:00
7cc33b011d Fixed bugs in starting the game. ALso added build job for iOS ipa unsigned 2026-04-06 14:28:06 -04:00
aeb8e45879 fixed button not pressable on ios 2026-04-06 14:28:06 -04:00
d554767309 IT COMPILESgit add .! also added full screen support. see issues. 2026-04-06 14:28:06 -04:00
aec534d948 restore include paths for cross-platform builds because i messed absolutely every #include up. 2026-04-06 14:28:06 -04:00
8867878ccf more refactoring for iOS 2026-04-06 14:28:06 -04:00
44ece561e8 fixed slider for hopefully the final fucking time. Nether Reactor fix: Need to make the array for building it all unsigned integers as now Xcode is strict about the new C++ Standards as they have changed since 2011 2026-04-06 14:28:06 -04:00
22b59bd2cc Synced options UI files from main branch 2026-04-06 14:28:06 -04:00
705c4154ee gonna try changing all Options::Option* in the whole project to just Option* not sure if this works but it gets the compiler to shut up. if this breaks everything change all 'Option*' to 'Options::Option*' as it once was. 2026-04-06 14:28:06 -04:00
59898ca504 more header fixes 2026-04-06 14:28:06 -04:00
b658132dac fix missing file, commiting now because what im about to do might break Option class 2026-04-06 14:28:06 -04:00
ab5f177208 added needed missing files 2026-04-06 14:28:06 -04:00
72b68389b2 Started to port to iOS; fixing compiler errors here and there 2026-04-06 14:28:06 -04:00
Shredder
59ba8bfb7c my bad should be fixed now 2026-04-06 10:00:12 +05:00
Shredder
ef32fcfe08 attempt again 2026-04-06 02:26:46 +05:00
Shredder
2237515793 fileshredder - linux compile fix 2026-04-06 02:15:35 +05:00
Shredder
e272991159 fileshredder - minor goof up 2026-04-06 02:05:23 +05:00
Shredder
055f00be49 A bit big of a commit but
Added 3 Fog Choices (Pocket) (Java) (Unknown that was unused)

Restored Java Beta Sky Color code that was unused that depends on biome temperature (choosable using Java fog)

Tile Shadows and Entity Shadows that appear beneath them have been restored and fixed from the unused code, toggleable by turning fancy graphics on or off

Entities will now render flames on themselves when on fire, including the player

Added option to use Java Style Item Count text and position in tweaks

- fileshredder
2026-04-06 01:52:27 +05:00
Kolyah35
4023d70687 FEAT: server-side commands 2026-04-04 01:13:56 +03:00
Shredder
378dfe8e22 award for brain of a goldfish goes to me 2026-04-03 15:54:48 +05:00
Shredder
61f0124beb oops forgot to define some things 2026-04-03 15:37:15 +05:00
Shredder
ff5c57f6ba Added Foliage and Grass Color tinting, Started Basic Work on restoring ravines, New Option to Toggle Tinting. 2026-04-03 14:55:33 +05:00
Shredder
eac71a93d1 ok this should finally work now 2026-04-02 01:35:06 +05:00
Shredder
fa249728e5 hopefully fixes broken build 2026-04-02 01:19:47 +05:00
Shredder
84e8744387 oops forgot to include the other files. 2026-04-01 23:37:37 +05:00
Shredder
27f0287986 Ported over Spooner Trees (Fancy Trees), Flint and Steel can be used to ignite fire now and modified Forest and Rainforest to generate spooner trees. 2026-04-01 23:31:15 +05:00
Shredder
109bbcfdb1 Added Rendering and Dynamic texture for Fire and it's behaviour 2026-04-01 14:03:38 +05:00
Kolyah35
4dc7055d9d FIX: make antispeedhack working 2026-03-31 23:34:41 +03:00
Kolyah35
1ec347d5d5 FEAT: Server operators 2026-03-31 00:40:10 +03:00
Kolyah35
5194575092 FEAT: Meet the commands 2026-03-30 14:04:16 +03:00
3cfa2d9ee7 FIX IT AHTUNG AHTUNG ALL DOESNT WORK FIX IT FIX IT FIX IT FIX IT BIG WARNING BIG WARNING 2026-03-29 16:53:46 +02:00
f016f00eab idk?? 2026-03-29 00:16:19 +02:00
Kolyah35
470c28d83a I dont know what im doin please help 2026-03-29 00:36:36 +03:00
4363157cd9 Delete useless class 2026-03-28 21:08:52 +02:00
ba3ed3b4dd i dont see reason of this error 2026-03-28 18:37:02 +02:00
5783fb93f3 forgot to comment 2026-03-28 17:39:37 +02:00
73fb2a2b3d wtf 2026-03-28 17:18:38 +02:00
bcf48eb5e3 FEAT: Damage on server 2026-03-28 16:41:00 +02:00
yefengeeeeeeeeeee
f1e8932fbd Add icon for win32 2026-03-28 18:12:34 +08:00
Kolyah35
f5fecbc928 Merge remote-tracking branch 'refs/remotes/origin/dedicated-rewrite' into dedicated-rewrite 2026-03-27 22:15:26 +03:00
Kolyah35
77d02fcca2 FIX: workbench compatibility 2026-03-27 22:15:03 +03:00
6d696af235 FEAT: taken nickname 2026-03-27 21:08:17 +02:00
Kolyah35
370363f792 Merge remote-tracking branch 'refs/remotes/origin/dedicated-rewrite' into dedicated-rewrite 2026-03-27 21:26:48 +03:00
Kolyah35
61a2349b8b FEAT: Player data saving/loading 2026-03-27 21:26:25 +03:00
eed3a6df61 FEAT: Message for outdated clients 2026-03-27 20:22:05 +02:00
97b0fb4d46 FEAT: New proto check 2026-03-27 20:16:59 +02:00
8be842a8ac FEAT: player anticheat speed 2026-03-27 19:41:54 +02:00
6957f144e1 FIX: Inventory change when cheating items (TODO: Linked slots) 2026-03-27 17:05:50 +02:00
f9d9a0f0f9 FIX: Recheck recipes in MP 2026-03-27 13:47:33 +02:00
Kolyah35
28febb4e63 FIX: tool durablity mismatch 2026-03-27 14:01:49 +03:00
Kolyah35
aeef442f76 FIX: Server-side item remove when crafting 2026-03-27 04:02:27 +03:00
8098ab8906 easy 2026-03-27 02:48:56 +02:00
f0cb6d0b7c Fix compile errors 2026-03-27 02:42:34 +02:00
d1672c0ee2 Merge branch 'dedicated-rewrite' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 into dedicated-rewrite 2026-03-27 02:40:55 +02:00
c234abe3aa FIX: Item crafting 2026-03-27 02:40:52 +02:00
Kolyah35
e4ff7728af Merge remote-tracking branch 'refs/remotes/origin/dedicated-rewrite' into dedicated-rewrite 2026-03-27 03:34:29 +03:00
Kolyah35
41c5bdf243 FIX: The end of item cheating 2026-03-27 03:33:21 +03:00
96e8826f01 FEAT: Crafting on server 2026-03-27 02:14:28 +02:00
db8993683f Merge branch 'dedicated-rewrite' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 into dedicated-rewrite 2026-03-26 22:48:52 +02:00
2c1b5e256e change proto ver 2026-03-26 22:48:50 +02:00
Kolyah35
4beb5cb0f9 i think i fixed player equip 2026-03-26 23:32:09 +03:00
SAS_OP
88ef7f3d17 added missing audio random.burp when finishing a food item 2026-03-25 06:07:49 +03:00
Kolyah35
cbd81b47ce ADD: EpikIzCool to credits 2026-03-24 17:32:52 +03:00
c146791845 Merge pull request 'Fix Whool and block variations n slabs n stuff' (#13) from EpikIzCool/minecraft-pe-0.6.1:main into main
Reviewed-on: https://192.168.0.2:3000/Kolyah35/minecraft-pe-0.6.1/pulls/13
2026-03-24 16:31:46 +02:00
a7c75d2ad2 Touch thingie 2026-03-24 00:29:52 +02:00
468ae4a211 Whool Fix part 1 2026-03-24 00:24:16 +02:00
9405e8daad FIXED: Scrolling with mouse wheel improved 2026-03-22 18:38:14 +01:00
bef09a3305 FIXED: sprinting now works when flying 2026-03-22 14:51:22 +01:00
Kolyah35
82f827af29 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-22 02:12:46 +03:00
Kolyah35
4f8b18b735 FIX: Now we're using useTouchsceen() right way!!!! 2026-03-22 02:12:04 +03:00
2acb57d051 revert all sht 2026-03-21 19:19:07 +02:00
5251085752 i broke all 2026-03-21 19:09:11 +02:00
a16f76f2b6 idk??? 2026-03-21 19:05:00 +02:00
b088f39e52 emm 2026-03-21 18:54:51 +02:00
13c624e07e hmmmmmmmmmm 2026-03-21 18:54:04 +02:00
2bfa8f11f1 hmm 2026-03-21 18:39:08 +02:00
98a05e5aa3 FIX: Keyboard on android 2026-03-21 18:25:42 +02:00
3f6d9cdcb8 FIX: Armor display 2026-03-21 18:10:46 +02:00
39186069cf Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-21 16:22:50 +02:00
b94c16b22a FIX: Bow release 2026-03-21 16:22:50 +02:00
Kolyah35
91ce365a26 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-21 17:20:18 +03:00
Kolyah35
f114536463 FIX: improve web port 2026-03-21 17:19:46 +03:00
6e0615c0bc FEAT: Auto jump in settings (again) 2026-03-21 16:03:51 +02:00
fd3ee23e4e Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-21 15:44:06 +02:00
e9766ed2a1 FEAT: Option button in PauseScreen 2026-03-21 15:44:05 +02:00
Kolyah35
298451c290 USE_LIBPNG when compile web 2026-03-21 15:28:50 +03:00
Kolyah35
668fc9d16f oh i forgot data 2026-03-21 15:25:18 +03:00
Kolyah35
5717aeab24 ADD: Web action 2026-03-21 15:23:37 +03:00
Kolyah35
9af1496b9d FIX: windows CI build 2026-03-21 15:04:50 +03:00
240 changed files with 12656 additions and 5029 deletions

View File

@@ -18,7 +18,7 @@ permissions:
jobs:
build-windows:
name: Windows Build
name: Build Windows
runs-on: ubuntu-22.04
steps:
@@ -60,21 +60,47 @@ jobs:
- name: Build
working-directory: ${{github.workspace}}/build
run: cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
run: |
cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
cmake --build . --config $BUILD_TYPE --target MinecraftPE-server --parallel
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: mcpe-windows
path: |
${{github.workspace}}/build/MinecraftPE-server.exe
${{github.workspace}}/build/MinecraftPE.exe
${{github.workspace}}/build/glfw3.dll
${{github.workspace}}/build/libpng16.dll
${{github.workspace}}/build/OpenAL32.dll
${{github.workspace}}/build/z.dll
${{github.workspace}}/build/libz.dll
build-ios:
# credit to pengubow from deepfriedwaffles repo
name: Build iOS
runs-on: macos-latest
steps:
- name: Checkout
uses: actions/checkout@main
- name: Build
run: |
cd project/iosproj
xcodebuild -scheme minecraftpe -derivedDataPath build -destination 'generic/platform=iOS' CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO
mkdir -p Payload
cp -R build/Build/Products/Debug-iphoneos/minecraftpe.app Payload/
zip -r minecraftpe.ipa Payload
rm -rf Payload
- name: Upload artifact
uses: actions/upload-artifact@main
with:
name: minecraftpe-ios
path: project/iosproj/minecraftpe.ipa
build-linux:
name: Linux Build
name: Build Linux
runs-on: ubuntu-latest
steps:
@@ -120,7 +146,7 @@ jobs:
${{github.workspace}}/build/MinecraftPE-server
build-android: # pray to god
name: Build Android APK (${{ matrix.abi }})
name: Build Android (${{ matrix.abi }})
runs-on: ubuntu-latest
strategy:
@@ -193,16 +219,6 @@ jobs:
distribution: temurin
java-version: 25
- name: Validate environment
run: |
echo "ANDROID_SDK_ROOT=$ANDROID_SDK_ROOT"
echo "ANDROID_NDK_PATH=$ANDROID_NDK_PATH"
echo "JAVA_HOME=$JAVA_HOME"
echo "MATRIX_ABI=$MATRIX_ABI"
$ANDROID_SDK_ROOT/platform-tools/adb version || true
java -version
javac -version
- name: Run Android build script
run: |
chmod +x ./build.sh
@@ -215,11 +231,59 @@ jobs:
name: minecraftpe-apk-${{ matrix.abi }}
path: ${{ github.workspace }}/build-apk/minecraftpe-*-debug.apk
build-web:
name: Build Web
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Setup caches
uses: ./.github/actions/setup-cache
with:
host: linux
target: linux
- name: Setup Ninja
uses: ./.github/actions/setup-ninja
with:
host: linux
- name: Setup emsdk
uses: mymindstorm/setup-emsdk@v14
with:
version: 5.0.3
actions-cache-folder: 'emsdk-cache'
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -G Ninja -DCMAKE_TOOLCHAIN_FILE="$GITHUB_WORKSPACE/emsdk-cache/emsdk-main/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
- name: Build
working-directory: ${{github.workspace}}/build
run: cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: mcpe-web
path: |
${{github.workspace}}/build/MinecraftPE.js
${{github.workspace}}/build/MinecraftPE.wasm
${{github.workspace}}/build/MinecraftPE.data
publish:
name: Publish
runs-on: ubuntu-latest
needs: [ build-windows, build-linux, build-android ]
if: github.ref == 'refs/heads/main'
needs: [ build-windows, build-ios, build-linux, build-android, build-web ]
steps:
- name: Checkout
uses: actions/checkout@v4
@@ -236,32 +300,44 @@ jobs:
- name: Zip Windows Artifacts
uses: vimtor/action-zip@v1.2
with:
files: data mcpe-windows/MinecraftPE.exe mcpe-windows/glfw3.dll mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/z.dll
files: mcpe-windows/MinecraftPE.exe mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/libz.dll
dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
- name: Zip Windows Server Artifacts
uses: vimtor/action-zip@v1.2
with:
files: mcpe-windows/MinecraftPE-server.exe
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}-windows.zip
- name: Zip Linux Artifacts
uses: vimtor/action-zip@v1.2
with:
files: data mcpe-linux/MinecraftPE
files: mcpe-linux/MinecraftPE
dest: minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
- name: Zip Linux Server Artifacts
uses: vimtor/action-zip@v1.2
with:
files: mcpe-linux/MinecraftPE-server
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}-linux.zip
- name: Zip Android arm64-v8a Artifact
- name: Rename Android Artifacts
run: |
mv minecraftpe-apk-arm64-v8a/minecraftpe-v8a-debug.apk minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.apk
mv minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.apk
- name: Zip Web Artifact
uses: vimtor/action-zip@v1.2
with:
files: minecraftpe-apk-arm64-v8a/minecraftpe-v8a-debug.apk
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
files: mcpe-web/MinecraftPE.js mcpe-web/MinecraftPE.wasm mcpe-web/MinecraftPE.data misc/web/index.html
dest: minecraftpe-${{ steps.ref.outputs.hash }}-web.zip
- name: Zip Android armeabi-v7a Artifact
- name: Zip Data
uses: vimtor/action-zip@v1.2
with:
files: minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
files: data
recursive: false
dest: data.zip
- name: Update Development Release
uses: andelf/nightly-release@main
@@ -273,8 +349,14 @@ jobs:
body: |
MinecraftPE development release for commit ${{ github.sha }}.
files: |
./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
./data.zip
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
./minecraftpe-server-${{ steps.ref.outputs.hash }}-windows.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.apk
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.apk
./minecraftpe-server-${{ steps.ref.outputs.hash }}-linux.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip

View File

@@ -7,10 +7,6 @@ set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
set(CMAKE_POLICY_VERSION_MINIMUM 3.10)
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "-Wno-c++11-narrowing -Wno-narrowing -Wno-invalid-source-encoding -Wno-reserved-user-defined-literal")
endif()
include(cmake/EnumOption.cmake)
if(EMSCRIPTEN)
@@ -20,12 +16,22 @@ endif()
enum_option(PLATFORM "Desktop;Web" "Platform to build for.")
find_package(Threads REQUIRED)
if(NOT EMSCRIPTEN)
find_package(Threads REQUIRED)
endif()
find_package(OpenSSL)
if (${PLATFORM} STREQUAL "Desktop")
set(PLATFORM_CPP "PLATFORM_DESKTOP")
if (MINGW)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++ -static-libgcc")
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-c++11-narrowing -Wno-narrowing -Wno-invalid-source-encoding -Wno-reserved-user-defined-literal")
endif()
if (WIN32)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
include_directories(misc/windows)
@@ -52,6 +58,7 @@ if(${PLATFORM} MATCHES "Web")
add_library(png INTERFACE IMPORTED)
set_target_properties(png PROPERTIES
INTERFACE_COMPILE_OPTIONS "-sUSE_LIBPNG=1"
INTERFACE_LINK_OPTIONS "-sUSE_LIBPNG=1"
)
@@ -102,9 +109,10 @@ CPMAddPackage(
"ALSOFT_UTILS OFF"
"LIBTYPE ${AL_LIBTYPE}"
"ALSOFT_ENABLE_MODULES OFF"
"ALSOFT_STATIC_STDCXX ON"
"ALSOFT_STATIC_LIBGCC ON"
)
# TODO: Clear this paths with *
file(GLOB SERVER_SOURCES
"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
"src/NinecraftApp.cpp"
@@ -143,7 +151,6 @@ file(GLOB SERVER_SOURCES
"src/platform/CThread.cpp"
"src/platform/HttpClient.cpp"
"src/platform/PngLoader.cpp"
"src/platform/time.cpp"
"src/platform/input/Controller.cpp"
@@ -159,6 +166,7 @@ file(GLOB SERVER_SOURCES
"src/util/Mth.cpp"
"src/util/PerfTimer.cpp"
"src/util/StringUtils.cpp"
"src/util/Color.cpp"
"src/world/Direction.cpp"
@@ -192,6 +200,9 @@ file(GLOB SERVER_SOURCES
"src/world/level/dimension/Dimension.cpp"
"src/world/level/dimension/FoliageColor.cpp"
"src/world/level/GrassColor.cpp"
"src/world/level/levelgen/*.cpp"
"src/world/level/levelgen/feature/Feature.cpp"
"src/world/level/levelgen/synth/*.cpp"
@@ -205,6 +216,7 @@ file(GLOB SERVER_SOURCES
"src/world/level/tile/entity/*.cpp"
"src/world/phys/HitResult.cpp"
"src/commands/*.cpp"
)
file(GLOB CLIENT_SOURCES
@@ -251,6 +263,8 @@ file(GLOB CLIENT_SOURCES
"src/util/**.cpp"
"src/util/Color.cpp"
"src/world/*.cpp"
"src/world/phys/*.cpp"
"src/world/entity/*.cpp"
@@ -286,6 +300,8 @@ file(GLOB CLIENT_SOURCES
"src/AppPlatform_glfw.cpp"
"src/main.cpp"
"src/commands/*.cpp"
)
if (${PLATFORM} STREQUAL "Desktop")
@@ -293,21 +309,23 @@ if (${PLATFORM} STREQUAL "Desktop")
endif()
# Server
if(UNIX)
add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES})
add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES})
target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
target_include_directories("${PROJECT_NAME}-server" PUBLIC
"${CMAKE_SOURCE_DIR}/src/"
"project/lib_projects/raknet/jni/RaknetSources"
)
target_include_directories("${PROJECT_NAME}-server" PUBLIC
"${CMAKE_SOURCE_DIR}/src/"
"project/lib_projects/raknet/jni/RaknetSources"
)
target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT})
endif()
target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT} ${EXTRA_LIBS})
add_executable(${PROJECT_NAME} ${CLIENT_SOURCES})
if(WIN32)
target_sources(${PROJECT_NAME} PRIVATE data/images/pe.rc)
endif()
target_compile_definitions(${PROJECT_NAME} PUBLIC ${PLATFORM_CPP})
target_include_directories(${PROJECT_NAME} PUBLIC
@@ -321,11 +339,11 @@ target_include_directories(${PROJECT_NAME} PUBLIC
if(${PLATFORM} MATCHES "Web")
set(CMAKE_CXX_STANDARD 11)
# uuuh i hate it
set(EM_FLAGS "-pthread -sUSE_PTHREADS=1 -sSHARED_MEMORY=1")
set(EM_FLAGS "-pthread -sUSE_PTHREADS=1 -sUSE_LIBPNG=1 -sSHARED_MEMORY=1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EM_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EM_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file ${CMAKE_SOURCE_DIR}/data@/data -sPROXY_TO_PTHREAD")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file ${CMAKE_SOURCE_DIR}/data@/data")
target_compile_options(${PROJECT_NAME} PUBLIC
"-Os"

View File

@@ -1,6 +1,6 @@
# MinecraftPE
> [!Warning]
> Github repository **isnt main**. All issues and pull requests should be send in [Gitea Repository](https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1).
> [Github repository](https://github.com/Minecraft-PE-0-6-1/minecraft-pe-0.6.1-on-all) **isnt main**. All issues and pull requests should be send in [Gitea Repository](https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1).
> [!Important]
> We have a discord server, where you can report bugs or send feedback https://discord.gg/c58YesBxve
@@ -9,23 +9,20 @@ Source code for **Minecraft Pocket Edition 0.6.1 alpha** with various fixes and
This project aims to preserve and improve this early version of Minecraft PE.
# TODO / Roadmap
- [x] Add platform GLFW
- [x] Compile for Linux
- [x] Compile for android aarch64
- [x] Touch control improvements
- [ ] Screen fixes
- [ ] Rewrite platform logic
- [x] Fix sound
- [x] Do a server connection GUI
- [ ] Controller support
- [x] Minecraft server hosting
- [x] Screen fixess
- [x] Fix fog
- [x] Add sprinting
- [x] Chat (semi working) and commands
- [x] Implementing options
- [x] Better F3
# Features
- Support for modern IOS and Android, Linux, Web
- Improved Dedicated Server (Windows build, anticheat, commands, etc)
- Features from Beta version of Minecraft (Grass tint, Beta sky, Smooth lighting, etc) and other tweaks
# Screenshots
<p align="center">
<img width="49%" alt="menu" src="https://sffempire.ru/mcpe-screenshots/menu.png" />
<img width="49%" alt="settings" src="https://sffempire.ru/mcpe-screenshots/settings.png" />
<img width="49%" alt="worlds" src="https://sffempire.ru/mcpe-screenshots/worlds.png" />
<img width="49%" alt="gameplay" src="https://sffempire.ru/mcpe-screenshots/gameplay.png" />
</p>
# Build
@@ -79,8 +76,14 @@ cmake --build .
```
C:\android-ndk-r14b
```
3. Install **Build tools 35** with [SDKManager](https://dl.google.com/android/repository/commandlinetools-win-15859902_latest.zip) (build-tools should be in AppData):
3. Run the build script:
```powershell
sdkmanager "build-tools;35.0.0" --sdk_root="%LocalAppData%\Android\Sdk"
sdkmanager "build-tools;android-36" --sdk_root="%LocalAppData%\Android\Sdk"
```
4. Run the build script:
```powershell
# Full build (NDK + Java + APK + install)
@@ -154,7 +157,6 @@ cmake --build .
```bash
35.0.0
33.0.2
```
6. Download **Android NDK r14b**:
@@ -197,4 +199,39 @@ cmake --build .
3. Run game:
```
emrun --port 8080 .
```
```
## iOS
### Xcode
> [!Note]
> There's a precompiled IPA artifact in the GitHub mirror under Actions for those who either don't have Macs or don't want to build themself. But if you want to build youself, you'll need a Mac with Xcode. Download Xcode from the Mac App Store.
### 1. Clone
Open your terminal and clone the repository
```bash
git clone https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1.git
cd minecraft-pe-0.6.1
```
You can also build from the ios-support branch by checking out to it
```
git checkout ios-support
```
### 2. Open in Xcode
The project file is in `minecraft-pe-0.6.1/project/iosproj/minecraftpe.xcodeproj`. Open it.
### 3. Configure Code Signing
Before you can deploy to an iPhone, you must sign the app with your own Apple Developer account:
1. Select the **minecraftpe** project in the left sidebar.
2. Go to **Signing & Capabilities**.
3. Change the **Bundle Identifier** to something unique (e.g., `com.yourname.mcpe`).
4. Select your **Team** from the dropdown menu.
### 4. Build and Run
1. Connect your iPhone via USB or LAN.
2. Select your device from the run destination menu at the top of Xcode.
3. Press **Cmd + R** (or the Play button).
4. **Note:** If you encounter a "Developer Mode" or "Untrusted Developer" error on your phone, go to **Settings > General > VPN & Device Management** to trust your certificate.

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@@ -0,0 +1 @@
IDI_ICON1 ICON "pe.ico"

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@@ -153,7 +153,33 @@ options.group.tweaks=Tweaks
options.allowSprint=Allow sprint
options.barOnTop=HUD above inventory
options.rpiCursor=Show Raspberry PI cursor
options.autojump=Auto Jump
options.foliagetint=Foliage Tinting
options.javaHud=Beta Java hotbar tweaks
options.blockOutline=Block Outline Selection
options.fogType=Fog/Sky Color
options.fogType.vanilla=Vanilla
options.fogType.java=Beta Java
options.fogType.unused=Unused
options.debugStyle=Debug Menu Style
options.debugStyle.javaBeta=Java Beta
options.debugStyle.custom=Custom
options.beautifulSky=Beautiful Skies
options.useVignette=Vignette Overlay
options.tintedSide=Tint Grass Sides
options.betaSky=Java Beta Sky
options.restoredAnims=Restored Animations
options.normalLighting=Java Beta/Normals Shading
options.isJoyTouchArea=Use Split Controls
options.autoJump=Auto Jump
options.thirdperson=Third Person
options.servervisible=Server Visible
options.sensitivity=Sensitivity
@@ -203,6 +229,12 @@ options.fancyGraphics=Fancy graphics
options.renderDebug=Debug render
options.anaglyph3d=3D anaglyph
options.windowScale =Window Scaling
options.menuStyle =Menu Style
options.menuStyle.pocket =Pocket Edition
options.menuStyle.xperia =Xperia/Pi
options.menuStyle.java =Java Beta
performance.max=Max FPS
performance.balanced=Balanced
@@ -988,5 +1020,5 @@ desc.netherbrickitem=Used to form blocks of Nether bricks.
desc.netherquartz=Quartz from the Nether, used to create Blocks of Quartz.
desc.quartzblock=Decorative block, used to create other kinds of Quartz blocks.
desc.stonecutter=For crafting stoneblocks.
desc.seedsmelon=Allows for more melons.
desc.seeds_melon=Allows for more melons.
desc.tile.melon=Can be cut up and eaten.

View File

@@ -1,143 +1,46 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Emscripten-Generated Code</title>
<style>
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
textarea.emscripten { font-family: monospace; width: 80%; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; background-color: black; }
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>MCPE 0.6.1</title>
<style>
html, body {
margin: 0;
padding: 0;
height: 100%;
background: black;
overflow: hidden;
}
.spinner {
height: 50px;
width: 50px;
margin: 0px auto;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 10px solid rgb(0,150,240);
border-right: 10px solid rgb(0,150,240);
border-bottom: 10px solid rgb(0,150,240);
border-top: 10px solid rgb(100,0,200);
border-radius: 100%;
background-color: rgb(200,100,250);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#canvas {
width: 100vw;
height: 100vh;
display: block;
}
</style>
</head>
<body>
</style>
</head>
<body>
<hr/>
<figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure>
<div class="emscripten" id="status">Downloading...</div>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
</div>
<hr/>
<div class="emscripten">
<input type="checkbox" id="resize">Resize canvas
<input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer
&nbsp;&nbsp;&nbsp;
<input type="button" value="Fullscreen" onclick="Module.requestFullscreen(document.getElementById('pointerLock').checked,
document.getElementById('resize').checked)">
</div>
<canvas id="canvas"></canvas>
<hr/>
<textarea class="emscripten" id="output" rows="8"></textarea>
<hr>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var canvasElement = document.getElementById('canvas');
var outputElement = document.getElementById('output');
if (outputElement) outputElement.value = ''; // clear browser cache
<script>
var Module = {
canvas: document.getElementById('canvas'),
onRuntimeInitialized: function () { resizeCanvas() }
};
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvasElement.addEventListener("webglcontextlost", (e) => {
alert('WebGL context lost. You will need to reload the page.');
e.preventDefault();
}, false);
function resizeCanvas() {
const canvas = Module.canvas;
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
function setStatus(text) {
if (!setStatus.last) setStatus.last = { time: Date.now(), text: '' };
if (text === setStatus.last.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
setStatus.last.time = now;
setStatus.last.text = text;
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.hidden = true;
}
statusElement.innerHTML = text;
}
window.addEventListener('resize', resizeCanvas);
window.addEventListener('onunload', () => {
FS.syncfs(true, function (err) { console.log('Sync FS failed: ' + err) });
})
</script>
var Module = {
print(...args) {
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(...args);
if (outputElement) {
var text = args.join(' ');
outputElement.value += text + "\n";
outputElement.scrollTop = outputElement.scrollHeight; // focus on bottom
}
},
canvas: canvasElement,
setStatus: setStatus,
totalDependencies: 0,
monitorRunDependencies(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
setStatus('Downloading...');
window.onerror = () => {
setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
setStatus = (text) => {
if (text) console.error('[post-exception status] ' + text);
};
};
</script>
<script src="MinecraftPE.js"></script>
</body>
<script src="MinecraftPE.js"></script>
</body>
</html>

View File

@@ -965,5 +965,5 @@ desc.netherbrickitem=Used to form blocks of Nether bricks.
desc.netherquartz=Quartz from the Nether, used to create Blocks of Quartz.
desc.quartzblock=Decorative block, used to create other kinds of Quartz blocks.
desc.stonecutter=For crafting stoneblocks.
desc.seedsmelon=Allows for more melons.
desc.seeds_melon=Allows for more melons.
desc.tile.melon=Can be cut up and eaten.

View File

@@ -98,6 +98,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/player/RemotePlayer.cpp \
../../../src/client/player/input/KeyboardInput.cpp \
../../../src/client/player/input/touchscreen/TouchscreenInput.cpp \
../../../src/client/renderer/Lighting.cpp \
../../../src/client/renderer/Chunk.cpp \
../../../src/client/renderer/EntityTileRenderer.cpp \
../../../src/client/renderer/GameRenderer.cpp \
@@ -109,6 +110,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/renderer/Textures.cpp \
../../../src/client/renderer/TileRenderer.cpp \
../../../src/client/renderer/gles.cpp \
../../../src/world/level/LevelConstants.cpp \
../../../src/client/renderer/culling/Frustum.cpp \
../../../src/client/renderer/entity/ArrowRenderer.cpp \
../../../src/client/renderer/entity/ChickenRenderer.cpp \
@@ -139,6 +141,12 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/network/Packet.cpp \
../../../src/network/RakNetInstance.cpp \
../../../src/network/ServerSideNetworkHandler.cpp \
../../../src/commands/Command.cpp \
../../../src/commands/CommandHelp.cpp \
../../../src/commands/CommandKick.cpp \
../../../src/commands/CommandBan.cpp \
../../../src/commands/CommandManager.cpp \
../../../src/commands/CommandOp.cpp \
../../../src/server/ServerLevel.cpp \
../../../src/server/ServerPlayer.cpp \
../../../src/util/DataIO.cpp \
@@ -146,6 +154,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/util/StringUtils.cpp \
../../../src/util/PerfTimer.cpp \
../../../src/util/PerfRenderer.cpp \
../../../src/util/Color.cpp \
../../../src/world/Direction.cpp \
../../../src/world/entity/AgableMob.cpp \
../../../src/world/entity/Entity.cpp \
@@ -209,6 +218,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/MobSpawner.cpp \
../../../src/world/level/Region.cpp \
../../../src/world/level/TickNextTickData.cpp \
../../../src/world/level/FoliageColor.cpp \
../../../src/world/level/GrassColor.cpp \
../../../src/world/level/biome/Biome.cpp \
../../../src/world/level/biome/BiomeSource.cpp \
../../../src/world/level/chunk/LevelChunk.cpp \

View File

@@ -75,6 +75,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/player/RemotePlayer.cpp \
../../../src/client/player/input/KeyboardInput.cpp \
../../../src/client/player/input/touchscreen/TouchscreenInput.cpp \
../../../src/client/renderer/Lighting.cpp \
../../../src/client/renderer/Chunk.cpp \
../../../src/client/renderer/EntityTileRenderer.cpp \
../../../src/client/renderer/GameRenderer.cpp \
@@ -122,6 +123,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/util/StringUtils.cpp \
../../../src/util/PerfTimer.cpp \
../../../src/util/PerfRenderer.cpp \
../../../src/util/Color.cpp \
../../../src/world/Direction.cpp \
../../../src/world/entity/AgableMob.cpp \
../../../src/world/entity/Entity.cpp \
@@ -183,6 +185,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/MobSpawner.cpp \
../../../src/world/level/Region.cpp \
../../../src/world/level/TickNextTickData.cpp \
../../../src/world/level/FoliageColor.cpp \
../../../src/world/level/GrassColor.cpp \
../../../src/world/level/biome/Biome.cpp \
../../../src/world/level/biome/BiomeSource.cpp \
../../../src/world/level/chunk/LevelChunk.cpp \
@@ -228,6 +232,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/tile/entity/TileEntity.cpp \
../../../src/world/level/tile/entity/FurnaceTileEntity.cpp \
../../../src/world/phys/HitResult.cpp
../../../src/world/level/LevelConstants.cpp
LOCAL_CFLAGS := -Wno-psabi $(LOCAL_CFLAGS)

Binary file not shown.

View File

@@ -129,6 +129,7 @@ public class SoundPlayer
new SoundId(R.raw.eat1, "random.eat"),
new SoundId(R.raw.eat2, "random.eat"),
new SoundId(R.raw.eat3, "random.eat"),
new SoundId(R.raw.burp1, "random.burp"),
new SoundId(R.raw.fuse, "random.fuse"),
new SoundId(R.raw.zpig1, "mob.zombiepig.zpig"),

View File

@@ -0,0 +1,48 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13142" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12042"/>
<capability name="Constraints with non-1.0 multipliers" minToolsVersion="5.1"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="obG-Y5-kRd">
<rect key="frame" x="0.0" y="626.5" width="375" height="20.5"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="minecraftpe" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines" minimumFontSize="18" translatesAutoresizingMaskIntoConstraints="NO" id="GJd-Yh-RWb">
<rect key="frame" x="0.0" y="202" width="375" height="43"/>
<fontDescription key="fontDescription" type="boldSystem" pointSize="36"/>
<color key="textColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="Bcu-3y-fUS" firstAttribute="centerX" secondItem="obG-Y5-kRd" secondAttribute="centerX" id="5cz-MP-9tL"/>
<constraint firstItem="Bcu-3y-fUS" firstAttribute="centerX" secondItem="GJd-Yh-RWb" secondAttribute="centerX" id="Q3B-4B-g5h"/>
<constraint firstItem="obG-Y5-kRd" firstAttribute="leading" secondItem="Bcu-3y-fUS" secondAttribute="leading" constant="20" symbolic="YES" id="SfN-ll-jLj"/>
<constraint firstAttribute="bottom" secondItem="obG-Y5-kRd" secondAttribute="bottom" constant="20" id="Y44-ml-fuU"/>
<constraint firstItem="GJd-Yh-RWb" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="bottom" multiplier="1/3" constant="1" id="moa-c2-u7t"/>
<constraint firstItem="GJd-Yh-RWb" firstAttribute="leading" secondItem="Bcu-3y-fUS" secondAttribute="leading" constant="20" symbolic="YES" id="x7j-FC-K8j"/>
</constraints>
<viewLayoutGuide key="safeArea" id="Bcu-3y-fUS"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>

View File

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@@ -1147,6 +1148,52 @@
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CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Automatic;
DEVELOPMENT_TEAM = PZUVNW8F2U;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = "minecraftpe/minecraftpe-Prefix.pch";
GCC_PREPROCESSOR_DEFINITIONS = "";
"GCC_THUMB_SUPPORT[arch=armv7]" = NO;
GCC_VERSION = com.apple.compilers.llvmgcc42;
GCC_VERSION = "";
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO;
HEADER_SEARCH_PATHS = "";
HEADER_SEARCH_PATHS = (
"$(SRCROOT)/../../src",
"$(SRCROOT)/../../src/client/gui/components",
"$(SRCROOT)/../../src/world",
"$(SRCROOT)/../../src/platform/input",
"$(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views",
);
INFOPLIST_FILE = "minecraftpe/minecraftpe-Info.plist";
IPHONEOS_DEPLOYMENT_TARGET = 4.3;
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = 12;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.mojang.mcpe-arm64";
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE_SPECIFIER = "";
RUN_CLANG_STATIC_ANALYZER = NO;
SDKROOT = iphoneos6.0;
VALID_ARCHS = "i386 armv6 armv7";
SDKROOT = iphoneos;
SYSTEM_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../src $(SRCROOT)/../lib_projects/InAppSettingsKit/Models $(SRCROOT)/../../src/client/gui/components $(SRCROOT)/../../src/world $(SRCROOT)/../../src/platform/input $(SRCROOT)/../../project/lib_projects/InAppSettingsKit/Views";
USE_HEADERMAP = NO;
WRAPPER_EXTENSION = app;
};
name = Release;

View File

@@ -37,7 +37,7 @@
</dict>
</dict>
<key>CFBundleIdentifier</key>
<string>com.mojang.${PRODUCT_NAME:rfc1034identifier}</string>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
@@ -58,6 +58,8 @@
<array>
<string>minecraft.ttf</string>
</array>
<key>UILaunchStoryboardName</key>
<string>Launch Screen</string>
<key>UIPrerenderedIcon</key>
<true/>
<key>UIRequiresPersistentWiFi</key>

View File

@@ -140,7 +140,7 @@ RakNet::TimeUS GetTimeUS_Windows( void )
#if _MSC_VER >= 1400 && defined (_M_X64)
GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask);
#else
GetProcessAffinityMask(mProc, &mProcMask, &mSysMask);
GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask);
#endif
mThread = GetCurrentThread();

View File

@@ -20,6 +20,10 @@
#include <shellapi.h>
#endif
#ifdef __EMSCRIPTEN__
#include <emscripten/html5.h>
#endif
static void png_funcReadFile(png_structp pngPtr, png_bytep data, png_size_t length) {
((std::istream*)png_get_io_ptr(pngPtr))->read((char*)data, length);
}
@@ -102,12 +106,31 @@ public:
return std::string(mbstr);
}
virtual int getScreenWidth() override { return 854; };
virtual int getScreenHeight() override { return 480; };
virtual int getScreenWidth() override {
#ifdef __EMSCRIPTEN__
int w, h;
emscripten_get_canvas_element_size("canvas", &w, &h);
return w;
#endif
return 854;
};
virtual int getScreenHeight() override {
#ifdef __EMSCRIPTEN__
int w, h;
emscripten_get_canvas_element_size("canvas", &w, &h);
return h;
#endif
return 480;
};
virtual float getPixelsPerMillimeter() override;
virtual bool supportsTouchscreen() override { return true; }
virtual bool supportsTouchscreen() override { return false; /* glfw supports only mouse and keyboard */ }
virtual void hideCursor(bool hide) override {
int isHide = hide ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_HIDDEN;
@@ -120,6 +143,8 @@ public:
#elif __linux__
std::string command = "xdg-open " + url;
system(command.c_str());
#elif __EMSCRIPTEN__
emscripten_run_script(std::string("window.open('" + url + "', '_blank')").c_str());
#endif
}

View File

@@ -52,11 +52,10 @@ public:
virtual StringVector getOptionStrings();
virtual bool isPowerVR() { return false; }
virtual bool isPowerVR();
virtual bool isSuperFast();
virtual void showKeyboard();
virtual void hideKeyboard();
virtual void isPowerVR();
private:
std::string _basePath;

View File

@@ -275,8 +275,10 @@ void AppPlatform_iOS::hideKeyboard() {
[_viewController hideKeyboard];
super::hideKeyboard();
}
void AppPlatform_iOS::isPowerVR() {
// this was originally void but i changed it to bool because void cant return values
bool AppPlatform_iOS::isPowerVR() {
const char* s = (const char*)glGetString(GL_RENDERER);
if (!s) return false;
return strstr(s, "SGX") != NULL;
}
}

View File

@@ -136,7 +136,7 @@ void NinecraftApp::teardown()
Recipes ::teardownRecipes();
TileEntity::teardownTileEntities();
#endif
#ifdef WIN32
#if defined(WIN32) && !defined(STANDALONE_SERVER)
ItemRenderer::teardown_static();
if (EntityTileRenderer::instance != NULL) {
delete EntityTileRenderer::instance;

View File

@@ -4,12 +4,11 @@ namespace Common {
std::string getGameVersionString(const std::string& versionSuffix /* = "" */)
{
std::string result = std::string("v0.6.1") + versionSuffix;
std::string result = std::string("v0.1.0 (forked from v0.6.1 alpha)") + versionSuffix;
// append 64-bit port marker only on Android 64bit targets
#if defined(ANDROID) && (defined(__aarch64__) || defined(__x86_64__))
result += " (64-bit port)";
result += " (64-bit)";
#endif
result += " alpha";
return result;
}

21
src/client/KeyMapping.h Normal file
View File

@@ -0,0 +1,21 @@
#ifndef NET_MINECRAFT_CLIENT__KeyMapping_H__
#define NET_MINECRAFT_CLIENT__KeyMapping_H__
//package net.minecraft.client;
#include <string>
class KeyMapping
{
public:
std::string name;
int key;
KeyMapping() {}
KeyMapping(const std::string& name_, int key_)
: name(name_),
key(key_)
{}
};
#endif /*NET_MINECRAFT_CLIENT__KeyMapping_H__*/

File diff suppressed because it is too large Load Diff

View File

@@ -2,6 +2,7 @@
#define NET_MINECRAFT_CLIENT__Minecraft_H__
#include "Options.h"
#include "commands/CommandManager.hpp"
#ifndef STANDALONE_SERVER
#include "MouseHandler.h"
#include "gui/Gui.h"
@@ -87,6 +88,14 @@ public:
void update();
std::string gatherStats1();
std::string gatherStats2();
std::string gatherStats4();
std::string gatherStats3();
void tick(int nTick, int maxTick);
void tickInput();
@@ -109,6 +118,8 @@ public:
bool isLevelGenerated();
void handleMouseDown(int button, bool down);
void audioEngineOn();
void audioEngineOff();
@@ -118,11 +129,17 @@ public:
void optionUpdated(OptionId option, bool value);
void optionUpdated(OptionId option, float value);
void optionUpdated(OptionId option, int value);
int getTicks() { return ticks; }
void addMessage(const std::string& msg);
#ifdef __APPLE__
bool _isSuperFast;
bool isSuperFast() { return _isSuperFast; }
#endif
CommandManager& commandManager() { return m_commandManager; }
protected:
void _levelGenerated();
@@ -195,7 +212,8 @@ public:
std::string externalCacheStoragePath;
protected:
Timer timer;
// @note @attn @warn: this is dangerous as fuck!
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel;
bool _hasSignaledGeneratingLevelFinished;
@@ -219,9 +237,12 @@ private:
bool _isCreativeMode;
//int _respawnPlayerTicks;
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
// shit* lmao
PerfRenderer* _perfRenderer;
CommandServer* _commandServer;
CommandManager m_commandManager;
};
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/

View File

@@ -5,7 +5,7 @@
#include <SDL/SDL.h>
#endif
#ifdef PLATFORM_DESKTOP
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
#include <GLFW/glfw3.h>
#endif
@@ -34,7 +34,7 @@ void MouseHandler::grab() {
SDL_ShowCursor(0);
#endif
#ifdef PLATFORM_DESKTOP
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
#endif
}
@@ -46,7 +46,7 @@ void MouseHandler::release() {
SDL_ShowCursor(1);
#endif
#ifdef PLATFORM_DESKTOP
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
#endif
}

View File

@@ -104,4 +104,4 @@ public:
private:
std::string m_value;
};
};

View File

@@ -54,11 +54,33 @@ OptionBool limitFramerate("limitFramerate", false);
OptionBool vsync("vsync", true);
OptionBool fancyGraphics("fancyGraphics", true);
OptionBool viewBobbing("viewBobbing", true);
OptionBool ambientOcclusion("ao", false);
OptionBool ambientOcclusion("ao", true);
OptionBool useNormalLighting("normalLighting", true);
OptionBool beautifulSky("beautifulSky", true);
OptionBool useVignette("useVignette", true);
OptionBool useTouchscreen("useTouchscreen", true);
OptionBool serverVisible("servervisible", true);
OptionBool foliageTint("foliagetint", false);
OptionInt fogType("fogType", 0, 0, 2);
OptionBool javaHud("javaHud", false);
OptionBool betaSky("betaSky", false);
OptionBool tintedSide("tintedSide", false);
OptionBool blockOutline("blockOutline", false);
OptionBool restoredAnims("restoredAnims", true);
OptionInt debugStyle("debugStyle", 0, 0, 1);
OptionInt menuStyle("menuStyle",0, 0, 2);
OptionBool windowScale("windowScale", false);
OptionInt keyForward("key.forward", Keyboard::KEY_W);
OptionInt keyLeft("key.left", Keyboard::KEY_A);
@@ -112,6 +134,7 @@ void Options::initTable() {
m_options[OPTIONS_GUI_SCALE] = &guiScale;
m_options[OPTIONS_WINDOW_SCALE] = &windowScale;
m_options[OPTIONS_SKIN] = &skin;
m_options[OPTIONS_USERNAME] = &username;
@@ -136,8 +159,20 @@ void Options::initTable() {
m_options[OPTIONS_USE_TOUCHSCREEN] = &useTouchscreen;
m_options[OPTIONS_BLOCK_OUTLINE] = &blockOutline;
m_options[OPTIONS_VIGNETTE] = &useVignette;
m_options[OPTIONS_BEAUTIFUL_SKY] = &beautifulSky;
m_options[OPTIONS_NORMAL_LIGHTING] = &useNormalLighting;
m_options[OPTIONS_RESTORED_ANIMS] = &restoredAnims;
m_options[OPTIONS_SERVER_VISIBLE] = &serverVisible;
m_options[OPTIONS_MENU_STYLE] = &menuStyle;
m_options[OPTIONS_KEY_FORWARD] = &keyForward;
m_options[OPTIONS_KEY_LEFT] = &keyLeft;
m_options[OPTIONS_KEY_BACK] = &keyBack;
@@ -160,6 +195,15 @@ void Options::initTable() {
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint;
// more options yay
m_options[OPTIONS_FOG_TYPE] = &fogType;
m_options[OPTIONS_DEBUG_STYLE] = &debugStyle;
m_options[OPTIONS_BETA_SKY] = &betaSky;
m_options[OPTIONS_TINTED_SIDE] = &tintedSide;
m_options[OPTIONS_JAVA_HUD] = &javaHud;
m_options[OPTIONS_AUTOJUMP] = &autoJump;
m_options[OPTIONS_LAST_IP] = &lastIp;

View File

@@ -37,6 +37,7 @@ enum OptionId {
OPTIONS_BAR_ON_TOP,
OPTIONS_ALLOW_SPRINT,
OPTIONS_AUTOJUMP,
OPTIONS_WINDOW_SCALE,
// Graphics
OPTIONS_RENDER_DEBUG,
@@ -49,6 +50,8 @@ enum OptionId {
OPTIONS_LIMIT_FRAMERATE,
OPTIONS_VSYNC,
OPTIONS_FANCY_GRAPHICS,
OPTIONS_NORMAL_LIGHTING,
// Cheats / debug
OPTIONS_FLY_SPEED,
@@ -56,6 +59,7 @@ enum OptionId {
OPTIONS_IS_FLYING,
// Control
OPTIONS_BLOCK_OUTLINE,
OPTIONS_USE_MOUSE_FOR_DIGGING,
OPTIONS_IS_LEFT_HANDED,
OPTIONS_IS_JOY_TOUCH_AREA,
@@ -84,6 +88,17 @@ enum OptionId {
OPTIONS_LAST_IP,
OPTIONS_RPI_CURSOR,
OPTIONS_FOLIAGE_TINT,
OPTIONS_FOG_TYPE,
OPTIONS_JAVA_HUD,
OPTIONS_RESTORED_ANIMS,
OPTIONS_TINTED_SIDE,
OPTIONS_BETA_SKY,
OPTIONS_BEAUTIFUL_SKY,
OPTIONS_VIGNETTE,
OPTIONS_DEBUG_STYLE,
OPTIONS_COMPLETE_LIGHTING,
OPTIONS_MENU_STYLE,
// Should be last!
OPTIONS_COUNT
};
@@ -94,6 +109,10 @@ typedef std::vector<std::string> StringVector;
class Options
{
public:
// deepfriedwaffles: for iOS, was getting compile errors saying: No member named 'sound' in 'Options' and No member named 'music' in 'Options' so I floated them here. 1.0f means full volume out of the box, but if everything is too loud, you might want to try adjusting this
float sound = 1.0f;
float music = 1.0f;
static bool debugGl;
Options(Minecraft* minecraft, const std::string& workingDirectory = "")

View File

@@ -16,6 +16,8 @@ OptionsFile::OptionsFile() {
settingsPath = "./Documents/options.txt";
#elif defined(ANDROID)
settingsPath = "options.txt";
#elif defined(__EMSCRIPTEN__)
settingsPath = "/games/com.mojang/options.txt";
#else
settingsPath = "options.txt";
#endif

View File

@@ -1,69 +1,56 @@
#include "CreativeMode.h"
#include "../Minecraft.h"
#ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h"
#endif
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#endif
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
CreativeMode::CreativeMode(Minecraft* minecraft)
: super(minecraft)
{
}
void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
creativeDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
creativeDestroyBlock(x, y, z, face);
}
}
void CreativeMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreativeMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreativeMode::isCreativeType() {
return true;
}
void CreativeMode::releaseUsingItem( Player* player ) {
if(player->getCarriedItem() != NULL) {
int oldItemId = player->getCarriedItem()->id;
int oldAux = player->getAuxData();
super::releaseUsingItem(player);
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
player->getCarriedItem()->setAuxValue(oldAux);
}
} else {
super::releaseUsingItem(player);
}
}
#include "CreativeMode.h"
#include "../Minecraft.h"
#ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h"
#endif
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#endif
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
CreativeMode::CreativeMode(Minecraft* minecraft)
: super(minecraft)
{
}
void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
creativeDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
creativeDestroyBlock(x, y, z, face);
}
}
void CreativeMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreativeMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreativeMode::isCreativeType() {
return true;
}

View File

@@ -1,27 +1,26 @@
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
//package net.minecraft.client.gamemode;
#include "GameMode.h"
class CreativeMode: public GameMode
{
typedef GameMode super;
public:
CreativeMode(Minecraft* minecraft);
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool isCreativeType();
void initAbilities(Abilities& abilities);
void releaseUsingItem(Player* player);
private:
void creativeDestroyBlock(int x, int y, int z, int face);
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
//package net.minecraft.client.gamemode;
#include "GameMode.h"
class CreativeMode: public GameMode
{
typedef GameMode super;
public:
CreativeMode(Minecraft* minecraft);
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool isCreativeType();
void initAbilities(Abilities& abilities);
private:
void creativeDestroyBlock(int x, int y, int z, int face);
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/

View File

@@ -1,115 +1,102 @@
#include "CreatorMode.h"
#include "../Minecraft.h"
#include "../particle/ParticleEngine.h"
#include "../player/LocalPlayer.h"
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
class Creator: public ICreator {
//virtual void getEvents();
public:
Creator(/*int eventLifeTime*/)
: _tileEvents(32),
_tickId(0)
{
}
void setTick(int tick) {
_tickId = tick;
}
EventList<TileEvent>& getTileEvents() { return _tileEvents; }
void addevent_blockUse(int entityId, int x, int y, int z, int face) {
TileEvent t = {
entityId,
x,y,z,
face
};
_tileEvents.add(t, _tickId);
}
private:
EventList<TileEvent> _tileEvents;
int _tickId;
};
CreatorMode::CreatorMode(Minecraft* minecraft)
: super(minecraft)
{
_creator = new Creator();
}
CreatorMode::~CreatorMode() {
delete _creator;
}
void CreatorMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
CreatorDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreatorMode::CreatorDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreatorMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
CreatorDestroyBlock(x, y, z, face);
}
}
bool CreatorMode::useItemOn( Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit ) {
if (item && item->id == ((Item*)Item::sword_iron)->id)
_creator->addevent_blockUse(player->entityId, x, y, z, face);
return super::useItemOn(player, level, item, x, y, z, face, hit);
}
void CreatorMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreatorMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreatorMode::isCreativeType() {
return true;
}
void CreatorMode::releaseUsingItem( Player* player ) {
if(player->getCarriedItem() != NULL) {
int oldItemId = player->getCarriedItem()->id;
int oldAux = player->getAuxData();
super::releaseUsingItem(player);
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
player->getCarriedItem()->setAuxValue(oldAux);
}
} else {
super::releaseUsingItem(player);
}
}
ICreator* CreatorMode::getCreator() {
return _creator;
}
void CreatorMode::tick() {
_creator->setTick(minecraft->level->getTime());
super::tick();
}
#include "CreatorMode.h"
#include "../Minecraft.h"
#include "../particle/ParticleEngine.h"
#include "../player/LocalPlayer.h"
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5;
class Creator: public ICreator {
//virtual void getEvents();
public:
Creator(/*int eventLifeTime*/)
: _tileEvents(32),
_tickId(0)
{
}
void setTick(int tick) {
_tickId = tick;
}
EventList<TileEvent>& getTileEvents() { return _tileEvents; }
void addevent_blockUse(int entityId, int x, int y, int z, int face) {
TileEvent t = {
entityId,
x,y,z,
face
};
_tileEvents.add(t, _tickId);
}
private:
EventList<TileEvent> _tileEvents;
int _tickId;
};
CreatorMode::CreatorMode(Minecraft* minecraft)
: super(minecraft)
{
_creator = new Creator();
}
CreatorMode::~CreatorMode() {
delete _creator;
}
void CreatorMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
CreatorDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreatorMode::CreatorDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face);
}
void CreatorMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
CreatorDestroyBlock(x, y, z, face);
}
}
bool CreatorMode::useItemOn( Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit ) {
if (item && item->id == ((Item*)Item::sword_iron)->id)
_creator->addevent_blockUse(player->entityId, x, y, z, face);
return super::useItemOn(player, level, item, x, y, z, face, hit);
}
void CreatorMode::stopDestroyBlock() {
destroyDelay = 0;
}
void CreatorMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreatorMode::isCreativeType() {
return true;
}
ICreator* CreatorMode::getCreator() {
return _creator;
}
void CreatorMode::tick() {
_creator->setTick(minecraft->level->getTime());
super::tick();
}

View File

@@ -1,61 +1,61 @@
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
//package net.minecraft.client.gamemode;
#include "GameMode.h"
#include "../../world/PosTranslator.h"
class ICreator {
public:
virtual ~ICreator() {}
struct TileEvent {
int entityId;
int x, y, z;
int face;
void write(std::stringstream& ss, IPosTranslator& t) const {
int xx = x, yy = y, zz = z;
t.to(xx, yy, zz);
ss << xx << "," << yy << "," << zz << "," << face << "," << entityId;
}
};
template <class T>
class EventList {
public:
EventList(int size) {
_events.reserve(size);
_maxSize = (int)size;
clear();
}
void clear() {
_index = -1;
_size = 0;
}
void add(const T& item, int tick) {
if (_size < _maxSize) {
_events.push_back(Item());
++_size;
}
Item& e = _events[_nextIndex()];
e.item = item;
e.timestamp = tick;
}
int size() const {
return _size;
}
const T& operator[](int i) const {
return _events[_getIndex(i)].item;
}
T& operator[](int i) {
return _events[_getIndex(i)].item;
}
void write(std::stringstream& ss, IPosTranslator& t, int minTimetamp) const {
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
//package net.minecraft.client.gamemode;
#include "GameMode.h"
#include "../../world/PosTranslator.h"
class ICreator {
public:
virtual ~ICreator() {}
struct TileEvent {
int entityId;
int x, y, z;
int face;
void write(std::stringstream& ss, IPosTranslator& t) const {
int xx = x, yy = y, zz = z;
t.to(xx, yy, zz);
ss << xx << "," << yy << "," << zz << "," << face << "," << entityId;
}
};
template <class T>
class EventList {
public:
EventList(int size) {
_events.reserve(size);
_maxSize = (int)size;
clear();
}
void clear() {
_index = -1;
_size = 0;
}
void add(const T& item, int tick) {
if (_size < _maxSize) {
_events.push_back(Item());
++_size;
}
Item& e = _events[_nextIndex()];
e.item = item;
e.timestamp = tick;
}
int size() const {
return _size;
}
const T& operator[](int i) const {
return _events[_getIndex(i)].item;
}
T& operator[](int i) {
return _events[_getIndex(i)].item;
}
void write(std::stringstream& ss, IPosTranslator& t, int minTimetamp) const {
int i = _getFirstNewerIndex(minTimetamp);
if (i < 0)
return;
@@ -66,63 +66,62 @@ public:
ss << "|";
if (++i == _size) i = 0;
}
}
private:
int _getIndex(int i) const { return (1 + _index + i) % _size; }
int _nextIndex() {
if (++_index == _size) _index = 0;
return _index;
}
int _getFirstNewerIndex(int timestamp) const {
for (int i = _index + 1, j = 0; j < _size; ++i, ++j) {
if (i == _size) i = 0;
if (_events[i].timestamp >= timestamp) return i;
}
return -1;
}
struct Item {
int timestamp;
T item;
};
int _index;
int _size;
int _maxSize;
std::vector<Item> _events;
};
virtual EventList<TileEvent>& getTileEvents() = 0;
};
class Creator;
class CreatorMode: public GameMode
{
typedef GameMode super;
public:
CreatorMode(Minecraft* minecraft);
~CreatorMode();
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit);
void tick();
ICreator* getCreator();
bool isCreativeType();
void initAbilities(Abilities& abilities);
void releaseUsingItem(Player* player);
private:
void CreatorDestroyBlock(int x, int y, int z, int face);
Creator* _creator;
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__*/
}
private:
int _getIndex(int i) const { return (1 + _index + i) % _size; }
int _nextIndex() {
if (++_index == _size) _index = 0;
return _index;
}
int _getFirstNewerIndex(int timestamp) const {
for (int i = _index + 1, j = 0; j < _size; ++i, ++j) {
if (i == _size) i = 0;
if (_events[i].timestamp >= timestamp) return i;
}
return -1;
}
struct Item {
int timestamp;
T item;
};
int _index;
int _size;
int _maxSize;
std::vector<Item> _events;
};
virtual EventList<TileEvent>& getTileEvents() = 0;
};
class Creator;
class CreatorMode: public GameMode
{
typedef GameMode super;
public:
CreatorMode(Minecraft* minecraft);
~CreatorMode();
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit);
void tick();
ICreator* getCreator();
bool isCreativeType();
void initAbilities(Abilities& abilities);
private:
void CreatorDestroyBlock(int x, int y, int z, int face);
Creator* _creator;
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__*/

View File

@@ -1,174 +1,179 @@
#include "GameMode.h"
#include "../Minecraft.h"
#include "../../network/packet/UseItemPacket.h"
#include "../../network/packet/PlayerActionPacket.h"
#include "../../world/level/Level.h"
#include "../../world/item/ItemInstance.h"
#include "../player/LocalPlayer.h"
#include "client/Options.h"
#ifndef STANDALONE_SERVER
#include "../sound/SoundEngine.h"
#include "../particle/ParticleEngine.h"
#endif
#include "../../network/RakNetInstance.h"
#include "../../network/packet/RemoveBlockPacket.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#endif
#include "../../world/level/material/Material.h"
GameMode::GameMode( Minecraft* minecraft)
: minecraft(minecraft),
destroyProgress(0),
oDestroyProgress(0),
destroyTicks(0),
destroyDelay(0)
{
}
/*virtual*/
Player* GameMode::createPlayer(Level* level) {
return new LocalPlayer(minecraft, level, minecraft->options.getStringValue(OPTIONS_USERNAME), level->dimension->id, isCreativeType());
}
/*virtual*/
void GameMode::interact(Player* player, Entity* entity) {
player->interact(entity);
}
/*virtual*/
void GameMode::attack(Player* player, Entity* entity) {
if (minecraft->level->adventureSettings.noPvP && entity->isPlayer())
return;
if (minecraft->level->adventureSettings.noPvM && entity->isMob())
return;
player->attack(entity);
}
/* virtual */
void GameMode::startDestroyBlock( int x, int y, int z, int face ) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
destroyBlock(x, y, z, face);
}
/*virtual*/
bool GameMode::destroyBlock(int x, int y, int z, int face) {
Level* level = minecraft->level;
Tile* oldTile = Tile::tiles[level->getTile(x, y, z)];
if (!oldTile)
return false;
if (level->adventureSettings.immutableWorld) {
if (oldTile != (Tile*)Tile::leaves
&& oldTile->material != Material::plant) {
return false;
}
}
#ifndef STANDALONE_SERVER
minecraft->particleEngine->destroy(x, y, z);
#endif
int data = level->getData(x, y, z);
bool changed = level->setTile(x, y, z, 0);
if (changed) {
#ifndef STANDALONE_SERVER
minecraft->soundEngine->play(oldTile->soundType->getBreakSound(), x + 0.5f, y + 0.5f, z + 0.5f, (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
#endif
oldTile->destroy(level, x, y, z, data);
if (minecraft->options.getBooleanValue(OPTIONS_DESTROY_VIBRATION)) minecraft->platform()->vibrate(24);
if (minecraft->isOnline()) {
RemoveBlockPacket packet(minecraft->player, x, y, z);
minecraft->raknetInstance->send(packet);
}
}
return changed;
}
/*virtual*/
bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit) {
float clickX = hit.x - x;
float clickY = hit.y - y;
float clickZ = hit.z - z;
item = player->inventory->getSelected();
if(level->isClientSide) {
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
minecraft->raknetInstance->send(packet);
}
int t = level->getTile(x, y, z);
if (t == Tile::invisible_bedrock->id) return false;
if (t > 0 && Tile::tiles[t]->use(level, x, y, z, player))
return true;
if (item == NULL) return false;
if(isCreativeType()) {
int aux = item->getAuxValue();
int count = item->count;
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
item->setAuxValue(aux);
item->count = count;
return success;
} else {
return item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
}
}
bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
int oldCount = item->count;
ItemInstance* itemInstance = item->use(level, player);
if(level->isClientSide) {
UseItemPacket packet(item, player->entityId, player->aimDirection);
minecraft->raknetInstance->send(packet);
}
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {
//player.inventory.items[player.inventory.selected] = itemInstance;
//if (itemInstance.count == 0) {
// player.inventory.items[player.inventory.selected] = NULL;
//}
return true;
}
return false;
}
ItemInstance* GameMode::handleInventoryMouseClick( int containerId, int slotNum, int buttonNum, Player* player ) {
//return player.containerMenu.clicked(slotNum, buttonNum, player);
return NULL;
}
void GameMode::handleCloseInventory( int containerId, Player* player ) {
//player.containerMenu.removed(player);
//player.containerMenu = player.inventoryMenu;
}
float GameMode::getPickRange() {
return 5.0f;
}
void GameMode::initPlayer( Player* player ) {
initAbilities(player->abilities);
}
void GameMode::releaseUsingItem(Player* player){
if(minecraft->level->isClientSide) {
PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId);
minecraft->raknetInstance->send(packet);
}
player->releaseUsingItem();
}
void GameMode::tick() {
oDestroyProgress = destroyProgress;
}
void GameMode::render( float a ) {
#ifndef STANDALONE_SERVER
if (destroyProgress <= 0) {
minecraft->gui.progress = 0;
minecraft->levelRenderer->destroyProgress = 0;
} else {
float dp = oDestroyProgress + (destroyProgress - oDestroyProgress) * a;
minecraft->gui.progress = dp;
minecraft->levelRenderer->destroyProgress = dp;
}
#endif
}
#include "GameMode.h"
#include "../Minecraft.h"
#include "../../network/packet/UseItemPacket.h"
#include "../../network/packet/PlayerActionPacket.h"
#include "../../world/level/Level.h"
#include "../../world/item/ItemInstance.h"
#include "../player/LocalPlayer.h"
#include "client/Options.h"
#ifndef STANDALONE_SERVER
#include "../sound/SoundEngine.h"
#include "../particle/ParticleEngine.h"
#endif
#include "../../network/RakNetInstance.h"
#include "../../network/packet/RemoveBlockPacket.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#endif
#include "../../world/level/material/Material.h"
GameMode::GameMode( Minecraft* minecraft)
: minecraft(minecraft),
destroyProgress(0),
oDestroyProgress(0),
destroyTicks(0),
destroyDelay(0)
{
}
/*virtual*/
Player* GameMode::createPlayer(Level* level) {
return new LocalPlayer(minecraft, level, minecraft->options.getStringValue(OPTIONS_USERNAME), level->dimension->id, isCreativeType());
}
/*virtual*/
void GameMode::interact(Player* player, Entity* entity) {
player->interact(entity);
}
/*virtual*/
void GameMode::attack(Player* player, Entity* entity) {
if (minecraft->level->adventureSettings.noPvP && entity->isPlayer())
return;
if (minecraft->level->adventureSettings.noPvM && entity->isMob())
return;
player->attack(entity);
}
/* virtual */
void GameMode::startDestroyBlock( int x, int y, int z, int face ) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
destroyBlock(x, y, z, face);
}
/*virtual*/
bool GameMode::destroyBlock(int x, int y, int z, int face) {
Level* level = minecraft->level;
Tile* oldTile = Tile::tiles[level->getTile(x, y, z)];
if (!oldTile)
return false;
if (level->adventureSettings.immutableWorld) {
if (oldTile != (Tile*)Tile::leaves
&& oldTile->material != Material::plant) {
return false;
}
}
#ifndef STANDALONE_SERVER
minecraft->particleEngine->destroy(x, y, z);
#endif
int data = level->getData(x, y, z);
bool changed = level->setTile(x, y, z, 0);
if (changed) {
#ifndef STANDALONE_SERVER
minecraft->soundEngine->play(oldTile->soundType->getBreakSound(), x + 0.5f, y + 0.5f, z + 0.5f, (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
#endif
oldTile->destroy(level, x, y, z, data);
if (minecraft->options.getBooleanValue(OPTIONS_DESTROY_VIBRATION)) minecraft->platform()->vibrate(24);
if (minecraft->isOnline()) {
RemoveBlockPacket packet(minecraft->player, x, y, z);
minecraft->raknetInstance->send(packet);
}
}
return changed;
}
/*virtual*/
bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit) {
float clickX = hit.x - x;
float clickY = hit.y - y;
float clickZ = hit.z - z;
if (level->isClientSide) {
LOGI("%f %f %f \n", player->x, player->y, player->z);
item = player->inventory->getSelected();
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ, player->x, player->y, player->z,
player->bb.x0, player->bb.y0, player->bb.z0, player->bb.x1, player->bb.y1, player->bb.z1);
minecraft->raknetInstance->send(packet);
}
int t = level->getTile(x, y, z);
if (t == Tile::invisible_bedrock->id) return false;
if (t > 0 && Tile::tiles[t]->use(level, x, y, z, player))
return true;
if (item == NULL) return false;
if (isCreativeType()) {
int aux = item->getAuxValue();
int count = item->count;
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
item->setAuxValue(aux);
item->count = count;
return success;
} else {
return item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
}
}
bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
int oldCount = item->count;
ItemInstance* itemInstance = item->use(level, player);
if(level->isClientSide) {
UseItemPacket packet(item, player->entityId, player->aimDirection, player->x, player->y, player->z,
player->bb.x0, player->bb.y0, player->bb.z0, player->bb.x1, player->bb.y1, player->bb.z1);
minecraft->raknetInstance->send(packet);
}
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {
//player.inventory.items[player.inventory.selected] = itemInstance;
//if (itemInstance.count == 0) {
// player.inventory.items[player.inventory.selected] = NULL;
//}
return true;
}
return false;
}
ItemInstance* GameMode::handleInventoryMouseClick( int containerId, int slotNum, int buttonNum, Player* player ) {
//return player.containerMenu.clicked(slotNum, buttonNum, player);
return NULL;
}
void GameMode::handleCloseInventory( int containerId, Player* player ) {
//player.containerMenu.removed(player);
//player.containerMenu = player.inventoryMenu;
}
float GameMode::getPickRange() {
return 5.0f;
}
void GameMode::initPlayer( Player* player ) {
initAbilities(player->abilities);
}
void GameMode::releaseUsingItem(Player* player){
if (minecraft->level->isClientSide && player->isUsingItem()) {
PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId);
minecraft->raknetInstance->send(packet);
}
player->releaseUsingItem();
}
void GameMode::tick() {
oDestroyProgress = destroyProgress;
}
void GameMode::render( float a ) {
#ifndef STANDALONE_SERVER
if (destroyProgress <= 0) {
minecraft->gui.progress = 0;
minecraft->levelRenderer->destroyProgress = 0;
} else {
float dp = oDestroyProgress + (destroyProgress - oDestroyProgress) * a;
minecraft->gui.progress = dp;
minecraft->levelRenderer->destroyProgress = dp;
}
#endif
}

View File

@@ -68,6 +68,7 @@ bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
}
}
if (changed && couldDestroy) {
ItemInstance instance(t, 1, data);
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);

View File

@@ -7,6 +7,7 @@
#include "screens/ConsoleScreen.h"
#include "../Minecraft.h"
#include "../player/LocalPlayer.h"
#include "../renderer/Chunk.h"
#include "../renderer/Tesselator.h"
#include "../renderer/TileRenderer.h"
#include "../renderer/LevelRenderer.h"
@@ -36,7 +37,7 @@ const float Gui::DropTicks = 40.0f;
//#include <android/log.h>
Gui::Gui(Minecraft* minecraft)
: minecraft(minecraft),
: minecraft(minecraft),
tickCount(0),
progress(0),
overlayMessageTime(0),
@@ -51,7 +52,8 @@ Gui::Gui(Minecraft* minecraft)
_currentDropTicks(-1),
_currentDropSlot(-1),
MAX_MESSAGE_WIDTH(240),
itemNameOverlayTime(2)
itemNameOverlayTime(2),
_openInventorySlot(minecraft->useTouchscreen())
{
glGenBuffers2(1, &_inventoryRc.vboId);
glGenBuffers2(1, &rcFeedbackInner.vboId);
@@ -75,11 +77,8 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
//minecraft->gameRenderer->setupGuiScreen();
Font* font = minecraft->font;
#ifdef PLATFORM_DESKTOP
const bool isTouchInterface = false;
#else
const bool isTouchInterface = minecraft->useTouchscreen();
#endif
const int screenWidth = (int)(minecraft->width * InvGuiScale);
const int screenHeight = (int)(minecraft->height * InvGuiScale);
blitOffset = -90;
@@ -88,9 +87,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
glColor4f2(1, 1, 1, 1);
// H: 4
// T: 7
// L: 6
// F: 3
// T: 7
// L: 6
// F: 3
int ySlot = screenHeight - 16 - 3;
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
@@ -105,6 +104,12 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
}
}
// viginette has been fixed, was due to gl_blend not being enabled, my bad
if (minecraft->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && minecraft->options.getBooleanValue(OPTIONS_VIGNETTE)){
renderVignette(this->minecraft->player->getBrightness(a), screenWidth, screenHeight);
}
// shredder end
if(minecraft->player->getSleepTimer() > 0) {
glDisable(GL_DEPTH_TEST);
glDisable(GL_ALPHA_TEST);
@@ -115,38 +120,41 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
glEnable(GL_DEPTH_TEST);
}
if (!minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
renderToolBar(a, ySlot, screenWidth);
renderToolBar(a, ySlot, screenWidth);
glEnable(GL_BLEND);
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
unsigned int max = 10;
if (isChatting) {
int lineHeight = 9;
max = (screenHeight - 48) / lineHeight;
if (max < 1) max = 1;
int maxScroll = (int)guiMessages.size() - (int)max;
if (maxScroll < 0) maxScroll = 0;
if (chatScrollOffset > maxScroll) chatScrollOffset = maxScroll;
} else {
chatScrollOffset = 0;
}
renderChatMessages(screenHeight, max, isChatting, font);
// font->drawShadow("Minecraft - Pocket Edition ", 2, 2, 0xffffffff);
// font->drawShadow("This is a demo, not the finished product", 2, 10 + 2, 0xffffffff);
glEnable(GL_BLEND);
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
unsigned int max = 10;
if (isChatting) {
int lineHeight = 9;
max = (screenHeight - 48) / lineHeight;
if (max < 1) max = 1;
int maxScroll = (int)guiMessages.size() - (int)max;
if (maxScroll < 0) maxScroll = 0;
if (chatScrollOffset > maxScroll) chatScrollOffset = maxScroll;
} else {
chatScrollOffset = 0;
}
renderChatMessages(screenHeight, max, isChatting, font);
#if !defined(RPI)
renderOnSelectItemNameText(screenWidth, font, ySlot);
renderOnSelectItemNameText(screenWidth, font, ySlot);
#endif
#if defined(RPI)
renderDebugInfo();
renderDebugInfo();
#endif
if (Keyboard::isKeyDown(Keyboard::KEY_TAB)) {
renderPlayerList(font, screenWidth, screenHeight);
if (Keyboard::isKeyDown(Keyboard::KEY_TAB)) {
renderPlayerList(font, screenWidth, screenHeight);
}
if (minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG))
renderDebugInfo();
}
if (minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG))
renderDebugInfo();
}
glDisable(GL_BLEND);
glDisable(GL_BLEND);
glEnable2(GL_ALPHA_TEST);
}
@@ -185,7 +193,7 @@ void Gui::getSlotPos(int slot, int& posX, int& posY) {
int screenWidth = (int)(minecraft->width * InvGuiScale);
int screenHeight = (int)(minecraft->height * InvGuiScale);
posX = screenWidth / 2 - getNumSlots() * 10 + slot * 20,
posY = screenHeight - 22;
posY = screenHeight - 22;
}
RectangleArea Gui::getRectangleArea(int extendSide) {
@@ -198,7 +206,7 @@ RectangleArea Gui::getRectangleArea(int extendSide) {
return RectangleArea(0, (float)minecraft->height-pHeight, pCenterX+pHalfWidth+2, (float)minecraft->height);
if (extendSide > 0)
return RectangleArea(pCenterX-pHalfWidth, (float)minecraft->height-pHeight, (float)minecraft->width, (float)minecraft->height);
return RectangleArea(pCenterX-pHalfWidth, (float)minecraft->height-pHeight, pCenterX+pHalfWidth+2, (float)minecraft->height);
}
@@ -206,74 +214,68 @@ void Gui::handleClick(int button, int x, int y) {
if (button != MouseAction::ACTION_LEFT) return;
int slot = getSlotIdAt(x, y);
if (slot != -1)
{
#ifndef PLATFORM_DESKTOP
if (slot == (getNumSlots()-1))
{
if (slot != -1) {
if (_openInventorySlot && slot == (getNumSlots()-1)) {
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
else
#endif
{
} else {
minecraft->player->inventory->selectSlot(slot);
itemNameOverlayTime = 0;
}
}
}
void Gui::handleKeyPressed(int key)
{
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
if (isChatting) {
// Allow scrolling the chat history with the mouse/keyboard when chat is open
if (key == 38) { // VK_UP
scrollChat(1);
return;
} else if (key == 40) { // VK_DOWN
scrollChat(-1);
return;
} else if (key == 33) { // VK_PRIOR (Page Up)
// Scroll by a page
int screenHeight = (int)(minecraft->height * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
scrollChat(maxVisible);
return;
} else if (key == 34) { // VK_NEXT (Page Down)
int screenHeight = (int)(minecraft->height * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
scrollChat(-maxVisible);
return;
void Gui::handleKeyPressed(int key)
{
bool isChatting = (minecraft->screen && (dynamic_cast<ChatScreen*>(minecraft->screen) || dynamic_cast<ConsoleScreen*>(minecraft->screen)));
if (isChatting) {
// Allow scrolling the chat history with the mouse/keyboard when chat is open
if (key == 38) { // VK_UP
scrollChat(1);
return;
} else if (key == 40) { // VK_DOWN
scrollChat(-1);
return;
} else if (key == 33) { // VK_PRIOR (Page Up)
// Scroll by a page
int screenHeight = (int)(minecraft->height * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
scrollChat(maxVisible);
return;
} else if (key == 34) { // VK_NEXT (Page Down)
int screenHeight = (int)(minecraft->height * InvGuiScale);
int maxVisible = (screenHeight - 48) / 9;
scrollChat(-maxVisible);
return;
}
}
}
if (key == Keyboard::KEY_F1) {
minecraft->options.toggle(OPTIONS_HIDEGUI);
}
if (key == 99)
{
if (minecraft->player->inventory->selected > 0)
if (key == Keyboard::KEY_F1) {
minecraft->options.toggle(OPTIONS_HIDEGUI);
}
if (key == 99)
{
minecraft->player->inventory->selected--;
if (minecraft->player->inventory->selected > 0)
{
minecraft->player->inventory->selected--;
}
}
else if (key == 4)
{
if (minecraft->player->inventory->selected < (getNumSlots() - 2))
{
minecraft->player->inventory->selected++;
}
}
else if (key == 100)
{
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
{
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
}
}
else if (key == 4)
{
if (minecraft->player->inventory->selected < (getNumSlots() - 2))
{
minecraft->player->inventory->selected++;
}
}
else if (key == 100)
{
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
else if (key == minecraft->options.getIntValue(OPTIONS_KEY_DROP))
{
minecraft->player->inventory->dropSlot(minecraft->player->inventory->selected, false);
}
}
void Gui::scrollChat(int delta) {
if (delta == 0)
@@ -298,11 +300,11 @@ void Gui::tick() {
if(itemNameOverlayTime < 2)
itemNameOverlayTime += 1.0f / SharedConstants::TicksPerSecond;
for (unsigned int i = 0; i < guiMessages.size(); i++) {
guiMessages.at(i).ticks++;
guiMessages.at(i).ticks++;
}
if (!minecraft->isCreativeMode())
tickItemDrop();
if (!minecraft->isCreativeMode())
tickItemDrop();
}
void Gui::addMessage(const std::string& _string) {
@@ -349,9 +351,11 @@ void Gui::setNowPlaying(const std::string& string) {
void Gui::displayClientMessage(const std::string& messageId) {
//Language language = Language.getInstance();
//std::string languageString = language.getElement(messageId);
addMessage(std::string("Client message: ") + messageId);
addMessage(messageId);
}
// @todo - shredder: Function seems to be completely fine and ported over from java beta, but renders opaque??? need to investigate
void Gui::renderVignette(float br, int w, int h) {
br = 1 - br;
if (br < 0) br = 0;
@@ -360,9 +364,13 @@ void Gui::renderVignette(float br, int w, int h) {
glDisable(GL_DEPTH_TEST);
glDepthMask(false);
glEnable(GL_BLEND);
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
glColor4f2(tbr, tbr, tbr, 1);
minecraft->textures->loadAndBindTexture("misc/vignette.png");
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri2(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
Tesselator& t = Tesselator::instance;
t.begin();
@@ -373,6 +381,7 @@ void Gui::renderVignette(float br, int w, int h) {
t.draw();
glDepthMask(true);
glEnable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
glColor4f2(1, 1, 1, 1);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
@@ -415,7 +424,7 @@ void Gui::inventoryUpdated() {
}
void Gui::onGraphicsReset() {
inventoryUpdated();
inventoryUpdated();
}
void Gui::texturesLoaded( Textures* textures ) {
@@ -537,11 +546,7 @@ void Gui::tickItemDrop()
static bool isCurrentlyActive = false;
isCurrentlyActive = false;
int slots = getNumSlots();
#ifndef PLATFORM_DESKTOP
slots--;
#endif
int slots = getNumSlots() - _openInventorySlot;
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
int slot = getSlotIdAt(Mouse::getX(), Mouse::getY());
@@ -597,12 +602,13 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false;
bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false;
if ((!isTouchInterface || minecraft->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI)) {
minecraft->textures->loadAndBindTexture("gui/icons.png");
glEnable(GL_BLEND);
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
blit(screenWidth/2 - 8, screenHeight/2 - 8, 0, 0, 16, 16);
glDisable(GL_BLEND);
|| (bowEquipped && itemInUse)) && !minecraft->options.getBooleanValue(OPTIONS_HIDEGUI))
{
minecraft->textures->loadAndBindTexture("gui/icons.png");
glEnable(GL_BLEND);
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
blit(screenWidth/2 - 8, screenHeight/2 - 8, 0, 0, 16, 16);
glDisable(GL_BLEND);
} else if(!bowEquipped) {
const float tprogress = minecraft->gameMode->destroyProgress;
const float alpha = Mth::clamp(minecraft->inputHolder->alpha, 0.0f, 1.0f);
@@ -621,7 +627,7 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
const float x = InvGuiScale * minecraft->inputHolder->mousex;
const float y = InvGuiScale * minecraft->inputHolder->mousey;
glTranslatef2(x, y, 0);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 36);
glTranslatef2(-x, -y, 0);
glEnable2(GL_TEXTURE_2D);
@@ -642,12 +648,12 @@ void Gui::renderProgressIndicator( const bool isTouchInterface, const int screen
const float y = InvGuiScale * minecraft->inputHolder->mousey;
glPushMatrix2();
glTranslatef2(x, y, 0);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 36);
glScalef2(0.5f + progress, 0.5f + progress, 1);
//glDisable2(GL_CULL_FACE);
glColor4f2(1, 1, 1, 1);
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
drawArrayVT(rcFeedbackInner.vboId, rcFeedbackInner.vertexCount, 24, GL_TRIANGLE_FAN);
drawArrayVT(rcFeedbackInner.vboId, rcFeedbackInner.vertexCount, 36, GL_TRIANGLE_FAN);
glPopMatrix2();
glDisable(GL_BLEND);
@@ -677,10 +683,10 @@ void Gui::renderHearts() {
int ip2 = i + i + 1;
if (armor > 0) {
int xo = xx + 80 + i * 8 + 4;
if (ip2 < armor) blit(xo, yo, 16 + 2 * 9, 9 * 1, 9, 9);
else if (ip2 == armor) blit(xo, yo, 16 + 4 * 9, 9 * 1, 9, 9);
else if (ip2 > armor) blit(xo, yo, 16 + 0 * 9, 9 * 1, 9, 9);
int xo = xx + 80 + i * 8 + 4;
if (ip2 < armor) blit(xo, yo, 16 + 2 * 9, 9 * 1, 9, 9);
else if (ip2 == armor) blit(xo, yo, 16 + 4 * 9, 9 * 1, 9, 9);
else if (ip2 > armor) blit(xo, yo, 16 + 0 * 9, 9 * 1, 9, 9);
}
int bg = 0;
@@ -703,7 +709,7 @@ void Gui::renderBubbles() {
if (minecraft->player->isUnderLiquid(Material::water)) {
int screenWidth = (int)(minecraft->width * InvGuiScale);
int screenHeight = (int)(minecraft->height * InvGuiScale);
int xx = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenWidth / 2 - getNumSlots() * 10 - 1 : 2;
int yo = (minecraft->options.getBooleanValue(OPTIONS_BAR_ON_TOP)) ? screenHeight - 42 : 12;
int count = (int) std::ceil((minecraft->player->airSupply - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY);
@@ -726,13 +732,20 @@ void Gui::onLevelGenerated() {
void Gui::renderDebugInfo() {
// FPS counter (updates once per second)
static float fps = 0.0f;
static float fpsLastTime = 0.0f;
static int fps = 0;
static int fpsLastTime = 0;
static int fpsFrames = 0;
static int displayChunkUpdates = 0;
float now = getTimeS();
fpsFrames++;
if (now - fpsLastTime >= 1.0f) {
if (now - fpsLastTime >= 1) {
fps = fpsFrames / (now - fpsLastTime);
displayChunkUpdates = Chunk::updates;
// 3. RESET the actual game counter to 0 for the next second
Chunk::updates = 0;
fpsFrames = 0;
fpsLastTime = now;
}
@@ -742,7 +755,6 @@ void Gui::renderDebugInfo() {
// Position
float px = p->x, py = p->y - p->heightOffset, pz = p->z;
posTranslator.to(px, py, pz);
int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz);
int cx = bx >> 4, cz = bz >> 4;
@@ -769,7 +781,70 @@ void Gui::renderDebugInfo() {
long day = worldTime / Level::TICKS_PER_DAY;
long seed = lvl ? lvl->getSeed() : 0;
// Block looking at
std::string CurrentTile = "Air";
if (minecraft->hitResult.type == TILE) {
int LookingX = minecraft->hitResult.x;
int LookingY = minecraft->hitResult.y;
int LookingZ = minecraft->hitResult.z;
int tileID = minecraft->level->getTile(LookingX, LookingY, LookingZ);
if (tileID > 0 && tileID < 256){
Tile* LookingTile = Tile::tiles[tileID];
if (LookingTile != NULL) {
CurrentTile = LookingTile->getDescriptionId();
} else {
CurrentTile = "Unknown Tile";
}
} else {
CurrentTile = "Air";
}
}
// Build lines (NULL entry = blank gap)
Font* font = minecraft->font;
// @todo - add our own debug screen as an option alongside the restored java one, why does renderdebug have to be so jank - shredder
// if java beta's restored debug menu is enabled
if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 0){
char buf[128];
sprintf(buf, "Minecraft - Pocket Edition (%d fps, %d chunk updates)", (int)fps, displayChunkUpdates);
font->drawShadow(buf, 2, 2, 0xffffff);
font->drawShadow(minecraft->gatherStats1(), 2, 12, 0xFFFFFF);
font->drawShadow(minecraft->gatherStats2(), 2, 22, 0xFFFFFF);
font->drawShadow(minecraft->gatherStats3(), 2, 32, 0xFFFFFF);
font->drawShadow(minecraft->gatherStats4(), 2, 42, 0xFFFFFF);
sprintf(buf, "x: %.8f", minecraft->player->x);
drawString(font, buf, 2, 64, 0xE0E0E0);
sprintf(buf, "y: %.8f", minecraft->player->y);
drawString(font, buf, 2, 72, 0xE0E0E0);
sprintf(buf, "z: %.8f", minecraft->player->z);
drawString(font, buf, 2, 80, 0xE0E0E0);
sprintf(buf, "f: %d",Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3);
drawString(font, buf, 2, 88, 0xE0E0E0);
sprintf(buf, "Seed: %.ld", lvl->getSeed());
drawString(font, buf, 2, 104, 0xE0E0E0);
sprintf(buf, "Dimension: %d (%s)", lvl->dimension->id, lvl->dimension->getDimension().c_str());
drawString(font, buf, 2, 114, 0xE0E0E0);
sprintf(buf, "Biome: %s", biomeName);
drawString(font, buf, 2, 124, 0xE0E0E0);
sprintf(buf, "Looking at: %s", CurrentTile.c_str());
drawString(font, buf, 2, 134, 0xE0E0E0);
}
else if (minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE) == 1){
static char ln[8][96];
sprintf(ln[0], "Minecraft PE 0.6.1 alpha (mcpe64)");
sprintf(ln[1], "%.1f fps", fps);
@@ -784,8 +859,8 @@ void Gui::renderDebugInfo() {
const float LH = (float)Font::DefaultLineHeight; // 10 font-pixels
const float MGN = 2.0f; // left/top margin in font-pixels
const float PAD = 2.0f; // horizontal padding for background
Font* font = minecraft->font;
// Font* font = minecraft->font;
// 1) Draw semi-transparent background boxes behind each line
for (int i = 0; i < N; i++) {
if (ln[i][0] == '\0') continue;
@@ -807,6 +882,7 @@ void Gui::renderDebugInfo() {
font->draw(ln[i], MGN, y, col);
}
t.endOverrideAndDraw();
}
}
void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {
@@ -922,64 +998,64 @@ void Gui::renderOnSelectItemNameText( const int screenWidth, Font* font, int ySl
// helper structure used by drawColoredString
struct ColorSegment {
std::string text;
uint32_t color;
std::string text;
uint32_t color;
};
// parse [tag] and [/tag] markers; tags may contain a color name (gold, green, etc.)
static void parseColorTags(const std::string& in, std::vector<ColorSegment>& out) {
uint32_t curColor = 0xffffff;
size_t pos = 0;
while (pos < in.size()) {
size_t open = in.find('[', pos);
if (open == std::string::npos) {
out.push_back({in.substr(pos), curColor});
break;
}
if (open > pos) {
out.push_back({in.substr(pos, open - pos), curColor});
}
size_t close = in.find(']', open);
if (close == std::string::npos) {
out.push_back({in.substr(open), curColor});
break;
}
std::string tag = in.substr(open + 1, close - open - 1);
if (!tag.empty() && tag[0] == '/') {
curColor = 0xffffff;
} else {
std::string lower;
lower.resize(tag.size());
std::transform(tag.begin(), tag.end(), lower.begin(), ::tolower);
if (lower.find("gold") != std::string::npos) curColor = 0xffd700;
else if (lower.find("green") != std::string::npos) curColor = 0x00ff00;
else if (lower.find("yellow") != std::string::npos) curColor = 0xffff00;
else if (lower.find("red") != std::string::npos) curColor = 0xff0000;
else if (lower.find("blue") != std::string::npos) curColor = 0x0000ff;
}
pos = close + 1;
}
uint32_t curColor = 0xffffff;
size_t pos = 0;
while (pos < in.size()) {
size_t open = in.find('[', pos);
if (open == std::string::npos) {
out.push_back({in.substr(pos), curColor});
break;
}
if (open > pos) {
out.push_back({in.substr(pos, open - pos), curColor});
}
size_t close = in.find(']', open);
if (close == std::string::npos) {
out.push_back({in.substr(open), curColor});
break;
}
std::string tag = in.substr(open + 1, close - open - 1);
if (!tag.empty() && tag[0] == '/') {
curColor = 0xffffff;
} else {
std::string lower;
lower.resize(tag.size());
std::transform(tag.begin(), tag.end(), lower.begin(), ::tolower);
if (lower.find("gold") != std::string::npos) curColor = 0xffd700;
else if (lower.find("green") != std::string::npos) curColor = 0x00ff00;
else if (lower.find("yellow") != std::string::npos) curColor = 0xffff00;
else if (lower.find("red") != std::string::npos) curColor = 0xff0000;
else if (lower.find("blue") != std::string::npos) curColor = 0x0000ff;
}
pos = close + 1;
}
}
void Gui::drawColoredString(Font* font, const std::string& text, float x, float y, int alpha) {
std::vector<ColorSegment> segs;
parseColorTags(text, segs);
float cx = x;
for (auto &s : segs) {
int color = s.color + (alpha << 24);
font->drawShadow(s.text, cx, y, color);
cx += font->width(s.text);
}
std::vector<ColorSegment> segs;
parseColorTags(text, segs);
float cx = x;
for (auto &s : segs) {
int color = s.color + (alpha << 24);
font->drawShadow(s.text, cx, y, color);
cx += font->width(s.text);
}
}
float Gui::getColoredWidth(Font* font, const std::string& text) {
std::vector<ColorSegment> segs;
parseColorTags(text, segs);
float w = 0;
for (auto &s : segs) {
w += font->width(s.text);
}
return w;
std::vector<ColorSegment> segs;
parseColorTags(text, segs);
float w = 0;
for (auto &s : segs) {
w += font->width(s.text);
}
return w;
}
void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font ) {
@@ -1023,20 +1099,23 @@ void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isC
glEnable(GL_BLEND);
// special-case join/leave announcements
int baseColor = 0xffffff;
if (msg.find(" joined the game") != std::string::npos ||
msg.find(" left the game") != std::string::npos) {
baseColor = 0xffff00; // yellow
}
// replace previous logic; allow full colour tags now
Gui::drawColoredString(font, msg, x, y, alpha);
int baseColor = 0xffffff;
if (msg.find(" joined the game") != std::string::npos ||
msg.find(" left the game") != std::string::npos) {
baseColor = 0xffff00; // yellow
}
// replace previous logic; allow full colour tags now
Gui::drawColoredString(font, msg, x, y, alpha);
}
}
}
}
void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
glColor4f2(1, 1, 1, .5);
glColor4f2(1, 1, 1, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
minecraft->textures->loadAndBindTexture("gui/gui.png");
Inventory* inventory = minecraft->player->inventory;
@@ -1083,13 +1162,7 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
float x = baseItemX;
int slots = getNumSlots();
// TODO: if using touchscreen
#ifndef PLATFORM_DESKTOP
slots--;
#endif
int slots = getNumSlots() - _openInventorySlot;
for (int i = 0; i < slots; i++) {
renderSlot(i, (int)x, ySlot, a);
@@ -1097,9 +1170,10 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
}
_inventoryNeedsUpdate = false;
#ifndef PLATFORM_DESKTOP
blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4);
#endif
if (_openInventorySlot) {
blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4);
}
minecraft->textures->loadAndBindTexture("gui/gui_blocks.png");
t.endOverrideAndDraw();
@@ -1122,22 +1196,41 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
// Draw count
//Tesselator& t = Tesselator::instance;
glPushMatrix2();
glScalef2(InvGuiScale + InvGuiScale, InvGuiScale + InvGuiScale, 1);
const float k = 0.5f * GuiScale;
t.beginOverride();
if (minecraft->gameMode->isSurvivalType()) {
x = baseItemX;
for (int i = 0; i < slots; i++) {
ItemInstance* item = minecraft->player->inventory->getItem(i);
if (item && item->count >= 0)
renderSlotText(item, k*x, k*ySlot + 1, true, true);
x += 20;
if (minecraft->options.getBooleanValue(OPTIONS_JAVA_HUD)) // if true enables the java beta item count size and color and calls the java items decorations
{
t.beginOverride();
if (minecraft->gameMode->isSurvivalType()) {
x = baseItemX;
for (int i = 0; i < slots; i++) {
ItemInstance* item = minecraft->player->inventory->getItem(i);
if (item && item->count >= 0)
ItemRenderer::renderGuiItemDecorations(minecraft->font, minecraft->textures, minecraft->player->inventory->getItem(i), x, (float)ySlot);
x += 20;
}
}
minecraft->textures->loadAndBindTexture("font/default8.png");
t.endOverrideAndDraw();
}
else { // otherwise uses the normal pocket edition one
glPushMatrix2();
glScalef2(InvGuiScale + InvGuiScale, InvGuiScale + InvGuiScale, 1);
t.beginOverride();
if (minecraft->gameMode->isSurvivalType()) {
x = baseItemX;
for (int i = 0; i < slots; i++) {
ItemInstance* item = minecraft->player->inventory->getItem(i);
if (item && item->count >= 0)
renderSlotText(item, k*x, k*ySlot, true, true);
x += 20;
}
}
minecraft->textures->loadAndBindTexture("font/default8.png");
t.endOverrideAndDraw();
glPopMatrix2();
}
minecraft->textures->loadAndBindTexture("font/default8.png");
t.endOverrideAndDraw();
glPopMatrix2();
}

View File

@@ -127,6 +127,8 @@ private:
static const float DropTicks;
float _currentDropTicks;
int _currentDropSlot;
bool _openInventorySlot;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__Gui_H__*/

View File

@@ -177,9 +177,11 @@ void Screen::keyPressed( int eventKey )
textbox->keyPressed(minecraft, eventKey);
}
#ifdef TABBING
if (minecraft->useTouchscreen())
return;
// "Tabbing" the buttons (walking with keys)
const int tabButtonCount = tabButtons.size();
if (!tabButtonCount)
@@ -199,6 +201,7 @@ void Screen::keyPressed( int eventKey )
}
updateTabButtonSelection();
#endif
}
void Screen::charPressed(char inputChar) {
@@ -209,11 +212,13 @@ void Screen::charPressed(char inputChar) {
void Screen::updateTabButtonSelection()
{
#ifdef TABBING
if (minecraft->useTouchscreen())
return;
for (unsigned int i = 0; i < tabButtons.size(); ++i)
tabButtons[i]->selected = (i == tabButtonIndex);
#endif
}
void Screen::mouseClicked( int x, int y, int buttonNum )

View File

@@ -95,7 +95,7 @@ void Button::renderBg( Minecraft* minecraft, int xm, int ym )
}
bool Button::hovered(Minecraft* minecraft, int xm , int ym) {
return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : false;
return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : isInside(xm, ym);
}
bool Button::isInside( int xm, int ym ) {
@@ -143,7 +143,8 @@ TButton::TButton( int id, int x, int y, int w, int h, const std::string& msg )
void TButton::renderBg( Minecraft* minecraft, int xm, int ym )
{
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
// bool hovered = active && (_currentlyDown && isInside(xm, ym));
minecraft->textures->loadAndBindTexture("gui/touchgui.png");

View File

@@ -35,6 +35,17 @@ void GuiElementContainer::removeChild( GuiElement* element ) {
children.erase(it);
}
bool GuiElementContainer::containsPointInChildren(int x, int y) const {
for (auto it = children.begin(); it != children.end(); ++it) {
GuiElement* child = *it;
if (child == NULL || !child->visible) continue;
if (child->pointInside(x, y)) return true;
const GuiElementContainer* container = dynamic_cast<const GuiElementContainer*>(child);
if (container != NULL && container->containsPointInChildren(x, y)) return true;
}
return false;
}
void GuiElementContainer::tick( Minecraft* minecraft ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->tick(minecraft);

View File

@@ -5,16 +5,17 @@
class Tesselator;
class Minecraft;
class GuiElementContainer : public GuiElement {
public:
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElementContainer();
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void setupPositions();
virtual void addChild(GuiElement* element);
virtual void removeChild(GuiElement* element);
virtual void tick( Minecraft* minecraft );
class GuiElementContainer : public GuiElement {
public:
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElementContainer();
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void setupPositions();
virtual void addChild(GuiElement* element);
virtual void removeChild(GuiElement* element);
bool containsPointInChildren(int x, int y) const;
virtual void tick( Minecraft* minecraft );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );

View File

@@ -42,7 +42,7 @@ void ImageButton::render(Minecraft* minecraft, int xm, int ym) {
//minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
bool IsSecondImage = isSecondImage(hovered);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);

View File

@@ -33,7 +33,7 @@ void LargeImageButton::render(Minecraft* minecraft, int xm, int ym) {
//minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected);

View File

@@ -1,115 +1,219 @@
#include "OptionsGroup.h"
#include "../../Minecraft.h"
#include "ImageButton.h"
#include "OptionsItem.h"
#include "Slider.h"
#include "../../../locale/I18n.h"
#include "TextOption.h"
#include "KeyOption.h"
OptionsGroup::OptionsGroup( std::string labelID ) {
label = I18n::get(labelID);
}
void OptionsGroup::setupPositions() {
// First we write the header and then we add the items
int curY = y + 18;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->width = width - 5;
(*it)->y = curY;
(*it)->x = x + 10;
(*it)->setupPositions();
curY += (*it)->height + 3;
}
height = curY;
}
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
float padX = 10.0f;
float padY = 5.0f;
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
super::render(minecraft, xm, ym);
}
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {
auto option = minecraft->options.getOpt(optId);
if (option == nullptr) return *this;
// TODO: do a options key class to check it faster via dynamic_cast
if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft);
else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft);
else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft);
else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft);
else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft);
return *this;
}
// TODO: wrap this copypaste shit into templates
void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) {
ImageDef def;
def.setSrc(IntRectangle(160, 206, 39, 20));
def.name = "gui/touchgui.png";
def.width = 39 * 0.7f;
def.height = 20 * 0.7f;
OptionButton* element = new OptionButton(optId);
element->setImageDef(def, true);
element->updateImage(&minecraft->options);
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) {
Slider* element = new SliderFloat(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) {
Slider* element = new SliderInt(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) {
TextBox* element = new TextOption(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) {
KeyOption* element = new KeyOption(minecraft, optId);
element->width = 50;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
#include "OptionsGroup.h"
#include "../../Minecraft.h"
#include "ImageButton.h"
#include "OptionsItem.h"
#include "Slider.h"
#include "../../../locale/I18n.h"
#include "TextOption.h"
#include "KeyOption.h"
#include <algorithm>
#include "../Gui.h"
#include "../Screen.h"
#include "../../../platform/input/Mouse.h"
#include "../../../util/Mth.h"
OptionsGroup::OptionsGroup( std::string labelID ) {
label = I18n::get(labelID);
}
void OptionsGroup::setupPositions() {
const int labelHeight = 18;
const int bottomPadding = 36;
const float requestedScroll = scrollOffsetY;
const int scrollOffset = (int)requestedScroll;
int curY = y + labelHeight - scrollOffset;
const int contentStartY = y + labelHeight;
// First we write the header and then we add the items
for(auto it = children.begin(); it != children.end(); ++it) {
(*it)->width = width - 5;
(*it)->y = curY;
(*it)->x = x + 10;
(*it)->setupPositions();
curY += (*it)->height + 3;
}
curY += bottomPadding;
contentHeight = std::max(0, curY - contentStartY + scrollOffset);
maxScrollOffsetY = std::max(0, contentHeight - (height - labelHeight));
const float clampedScroll = Mth::clamp(requestedScroll, 0.0f, maxScrollOffsetY);
if (clampedScroll != requestedScroll) {
scrollOffsetY = clampedScroll;
setupPositions();
}
}
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
float padX = 10.0f;
float padY = 5.0f;
const int labelHeight = 18;
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
glEnable2(GL_SCISSOR_TEST);
glScissor(
Gui::GuiScale * x,
minecraft->height - Gui::GuiScale * (y + height),
Gui::GuiScale * width,
Gui::GuiScale * (height - labelHeight)
);
super::render(minecraft, xm, ym);
glDisable2(GL_SCISSOR_TEST);
}
void OptionsGroup::tick(Minecraft* minecraft) {
int xm = Mouse::getX();
int ym = Mouse::getY();
if (minecraft->screen != NULL) {
minecraft->screen->toGUICoordinate(xm, ym);
}
bool leftDown = Mouse::isButtonDown(MouseAction::ACTION_LEFT);
if (trackingScrollGesture && leftDown) {
int dy = ym - lastDragY;
int dx = xm - dragStartX;
if (!scrollingGesture) {
int totalDx = xm - dragStartX;
int totalDy = ym - dragStartY;
if (std::abs(totalDx) >= ScrollStartThreshold || std::abs(totalDy) >= ScrollStartThreshold) {
if (std::abs(totalDy) >= std::abs(totalDx)) {
scrollingGesture = true;
} else if (!touchDispatched) {
super::mouseClicked(minecraft, touchStartX, touchStartY, MouseAction::ACTION_LEFT);
touchDispatched = true;
}
}
}
if (scrollingGesture && dy != 0) {
scrollByPixels((float)dy);
}
lastDragY = ym;
}
super::tick(minecraft);
}
void OptionsGroup::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
trackingScrollGesture = false;
scrollingGesture = false;
touchDispatched = false;
if (buttonNum == MouseAction::ACTION_LEFT && pointInside(x, y)) {
trackingScrollGesture = true;
dragStartX = x;
dragStartY = y;
lastDragY = y;
touchStartX = x;
touchStartY = y;
return;
}
super::mouseClicked(minecraft, x, y, buttonNum);
}
void OptionsGroup::mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {
bool wasScrolling = scrollingGesture;
bool wasTracking = trackingScrollGesture;
trackingScrollGesture = false;
scrollingGesture = false;
if (buttonNum == MouseAction::ACTION_LEFT && wasTracking && !touchDispatched && pointInside(touchStartX, touchStartY)) {
super::mouseClicked(minecraft, touchStartX, touchStartY, buttonNum);
touchDispatched = true;
}
if (!wasScrolling) {
super::mouseReleased(minecraft, x, y, buttonNum);
}
}
void OptionsGroup::scrollByPixels(float deltaY) {
if (deltaY == 0.0f || maxScrollOffsetY <= 0.0f) return;
scrollOffsetY = Mth::clamp(scrollOffsetY - deltaY, 0.0f, maxScrollOffsetY);
setupPositions();
}
bool OptionsGroup::isScrollingGestureActive() const {
return trackingScrollGesture || scrollingGesture;
}
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {
auto option = minecraft->options.getOpt(optId);
if (option == nullptr) return *this;
// TODO: do a options key class to check it faster via dynamic_cast
if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft);
else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft);
else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft);
else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft);
else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft);
return *this;
}
// TODO: wrap this copypaste shit into templates
void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) {
ImageDef def;
def.setSrc(IntRectangle(160, 206, 39, 20));
def.name = "gui/touchgui.png";
def.width = 39 * 0.7f;
def.height = 20 * 0.7f;
OptionButton* element = new OptionButton(optId);
element->setImageDef(def, true);
element->updateImage(&minecraft->options);
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) {
Slider* element = new SliderFloat(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) {
Slider* element = new SliderInt(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) {
TextBox* element = new TextOption(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) {
KeyOption* element = new KeyOption(minecraft, optId);
element->width = 50;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}

View File

@@ -1,32 +1,49 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
//package net.minecraft.client.gui;
#include <string>
#include "GuiElementContainer.h"
#include "ScrollingPane.h"
#include "../../Options.h"
class Font;
class Minecraft;
class OptionsGroup: public GuiElementContainer {
typedef GuiElementContainer super;
public:
OptionsGroup(std::string labelID);
virtual void setupPositions();
virtual void render(Minecraft* minecraft, int xm, int ym);
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
protected:
void createToggle(OptionId optId, Minecraft* minecraft);
void createProgressSlider(OptionId optId, Minecraft* minecraft);
void createStepSlider(OptionId optId, Minecraft* minecraft);
void createTextbox(OptionId optId, Minecraft* minecraft);
void createKey(OptionId optId, Minecraft* minecraft);
std::string label;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
//package net.minecraft.client.gui;
#include <string>
#include "GuiElementContainer.h"
#include "ScrollingPane.h"
#include "../../Options.h"
class Font;
class Minecraft;
class OptionsGroup: public GuiElementContainer {
typedef GuiElementContainer super;
public:
OptionsGroup(std::string labelID);
virtual void setupPositions();
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void tick(Minecraft* minecraft);
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum);
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
void scrollByPixels(float deltaY);
bool isScrollingGestureActive() const;
protected:
void createToggle(OptionId optId, Minecraft* minecraft);
void createProgressSlider(OptionId optId, Minecraft* minecraft);
void createStepSlider(OptionId optId, Minecraft* minecraft);
void createTextbox(OptionId optId, Minecraft* minecraft);
void createKey(OptionId optId, Minecraft* minecraft);
std::string label;
int contentHeight = 0;
float scrollOffsetY = 0.f;
float maxScrollOffsetY = 0.f;
bool trackingScrollGesture = false;
bool scrollingGesture = false;
bool touchDispatched = false;
int dragStartX = 0;
int dragStartY = 0;
int lastDragY = 0;
int touchStartX = 0;
int touchStartY = 0;
static const int ScrollStartThreshold = 5;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/

View File

@@ -36,6 +36,48 @@ void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_FOG_TYPE) {
int value = minecraft->options.getIntValue(OPTIONS_FOG_TYPE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.fogType.vanilla"); break;
case 1: scaleText = I18n::get("options.fogType.java"); break;
case 2: scaleText = I18n::get("options.fogType.unused"); break;
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_DEBUG_STYLE) {
int value = minecraft->options.getIntValue(OPTIONS_DEBUG_STYLE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.debugStyle.javaBeta"); break;
case 1: scaleText = I18n::get("options.debugStyle.custom"); break;
case 2: scaleText = I18n::get("options.fogType.unused"); break;
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_MENU_STYLE) {
int value = minecraft->options.getIntValue(OPTIONS_MENU_STYLE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.menuStyle.pocket"); break;
case 1: scaleText = I18n::get("options.menuStyle.xperia"); break;
case 2: scaleText = I18n::get("options.menuStyle.java"); break;
}
text += ": " + scaleText;
}
if (m_optionId == OPTIONS_VIEW_DISTANCE) {
int value = minecraft->options.getIntValue(OPTIONS_VIEW_DISTANCE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.renderDistance.far"); break;
case 1: scaleText = I18n::get("options.renderDistance.normal"); break;
case 2: scaleText = I18n::get("options.renderDistance.short"); break;
case 3: scaleText = I18n::get("options.renderDistance.tiny"); break;
default: scaleText = "Debug"; break;
}
text += ": " + scaleText;
}
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
super::render(minecraft, xm, ym);

View File

@@ -0,0 +1,64 @@
#include "OptionsPane.h"
#include "OptionsGroup.h"
#include "OptionsItem.h"
#include "ImageButton.h"
#include "Slider.h"
#include "../../Minecraft.h"
#include "client/Options.h"
OptionsPane::OptionsPane() {
}
void OptionsPane::setupPositions() {
int currentHeight = y + 1;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it ) {
(*it)->width = width;
(*it)->y = currentHeight;
(*it)->x = x;
currentHeight += (*it)->height + 1;
}
height = currentHeight;
super::setupPositions();
}
OptionsGroup& OptionsPane::createOptionsGroup( std::string label ) {
OptionsGroup* newGroup = new OptionsGroup(label);
children.push_back(newGroup);
// create and return a new group index
return *newGroup;
}
void OptionsPane::createToggle( unsigned int group, std::string label, OptionId option ) {
if(group > children.size()) return;
ImageDef def;
def.setSrc(IntRectangle(160, 206, 39, 20));
def.name = "gui/touchgui.png";
def.width = 39 * 0.7f;
def.height = 20 * 0.7f;
OptionButton* element = new OptionButton(option);
element->setImageDef(def, true);
OptionsItem* item = new OptionsItem(option, label, element);
((OptionsGroup*)children[group])->addChild(item);
setupPositions();
}
void OptionsPane::createProgressSlider( Minecraft* minecraft, unsigned int group, std::string label, OptionId option, float progressMin/*=1.0f*/, float progressMax/*=1.0f */ ) {
if(group > children.size()) return;
Slider* element = new SliderFloat(minecraft, option);
element->width = 100;
element->height = 20;
OptionsItem* item = new OptionsItem(option, label, element);
((OptionsGroup*)children[group])->addChild(item);
setupPositions();
}
void OptionsPane::createStepSlider( Minecraft* minecraft, unsigned int group, std::string label, OptionId option, const std::vector<int>& stepVec ) {
if(group > children.size()) return;
Slider* element = new SliderInt(minecraft, option);
element->width = 100;
element->height = 20;
OptionsItem* item = new OptionsItem(option, label, element);
((OptionsGroup*)children[group])->addChild(item);
setupPositions();
}

View File

@@ -0,0 +1,30 @@
#ifndef ITEMPANE_H__
#define ITEMPANE_H__
#include <string>
#include <vector>
#include "GuiElementContainer.h"
#include "../../../world/item/ItemInstance.h"
#include "../../../client/Options.h"
class Font;
class Textures;
class NinePatchLayer;
class ItemPane;
class OptionButton;
class Button;
class OptionsGroup;
class Slider;
class Minecraft;
class OptionsPane: public GuiElementContainer
{
typedef GuiElementContainer super;
public:
OptionsPane();
OptionsGroup& createOptionsGroup( std::string label );
void createToggle( unsigned int group, std::string label, OptionId option );
void createProgressSlider(Minecraft* minecraft, unsigned int group, std::string label, OptionId option, float progressMin=1.0f, float progressMax=1.0f );
void createStepSlider(Minecraft* minecraft, unsigned int group, std::string label, OptionId option, const std::vector<int>& stepVec );
void setupPositions();
};
#endif /*ITEMPANE_H__*/

View File

@@ -20,6 +20,9 @@ static const float kMinimumTrackingForDrag = 5;
static const float kMinIndicatorLength = 34.0f / 3;
static const float PKScrollIndicatorEndSize = 3;
static const float PKScrollIndicatorThickness = 7.0f /3;
static const float kWheelOverscrollMax = 80.0f;
static const float kWheelOverscrollDamping = 0.6f;
static const float kWheelOverscrollRestoreAlpha = 0.18f;
ScrollingPane::ScrollingPane(
int optionFlags,
@@ -70,13 +73,19 @@ ScrollingPane::ScrollingPane(
}
//LOGI("%d, %d :: %d\n", bbox.w, itemBbox.w, this->columns);
rows = 1 + (numItems-1) / this->columns,
rows = 1 + (numItems-1) / this->columns;
/*
if (columns * itemBbox.w <= bbox.w) flags |= SF_LockX;
if (rows * itemBbox.h <= bbox.h) flags |= SF_LockY;
*/
// initialize content bounds immediately
adjustContentSize();
minPoint.set((float)(this->size.w - this->adjustedContentSize.w), (float)(this->size.h - this->adjustedContentSize.h), 0);
this->snapContentOffsetToBounds(false);
dragDeltas.reserve(128);
te_moved = 0;
@@ -114,6 +123,34 @@ void ScrollingPane::tick() {
updateScrollFade(vScroll);
updateScrollFade(hScroll);
}
if (isNotSet(SF_HardLimits) && !Mouse::isButtonDown(MouseAction::ACTION_LEFT) && !dragging && !tracking && !decelerating) {
float targetX = _contentOffset.x;
float targetY = _contentOffset.y;
bool corrected = false;
if (targetX > 0.0f) {
targetX = Mth::lerp(targetX, 0.0f, kWheelOverscrollRestoreAlpha);
corrected = true;
} else if (targetX < minPoint.x) {
targetX = Mth::lerp(targetX, minPoint.x, kWheelOverscrollRestoreAlpha);
corrected = true;
}
if (targetY > 0.0f) {
targetY = Mth::lerp(targetY, 0.0f, kWheelOverscrollRestoreAlpha);
corrected = true;
} else if (targetY < minPoint.y) {
targetY = Mth::lerp(targetY, minPoint.y, kWheelOverscrollRestoreAlpha);
corrected = true;
}
if (corrected) {
if (Mth::abs(targetX - _contentOffset.x) < 0.25f) targetX = (targetX > 0.0f ? 0.0f : (targetX < minPoint.x ? minPoint.x : targetX));
if (Mth::abs(targetY - _contentOffset.y) < 0.25f) targetY = (targetY > 0.0f ? 0.0f : (targetY < minPoint.y ? minPoint.y : targetY));
setContentOffset(Vec3(targetX, targetY, 0));
}
}
}
bool ScrollingPane::getGridItemFor_slow(int itemIndex, GridItem& out) {
@@ -167,22 +204,23 @@ void ScrollingPane::render( int xm, int ym, float alpha ) {
const float bxx = bbox.x - (fpx /*+ dx*alpha*/) + (nw.xf - nw.x);
const float byy = bbox.y - (fpy /*+ dy*alpha*/) + (nw.yf - nw.y);
for (int y = nw.y; y <= se.y; ++y)
for (int x = nw.x; x <= se.x; ++x) {
int id = y * columns + x;
if (y <0 || id < 0 || id >= numItems) continue; // @todo: break rather
if (isNotSet(SF_WrapX) && (x < 0 || x >= columns)) continue; // @todo: break rather
GridItem item; //@todo: v- Does not support SF_Wrapping
item.id = id;
item.xf = bxx + x * itemBbox.w;
item.yf = byy + y * itemBbox.h;
item.x = (int)item.xf;
item.y = (int)item.yf;
//LOGI("i: %d (%.1f, %.1f)\t", id, item.xf, item.yf);
if (isSet(SF_MultiSelect)) item.selected = selected[id];
else item.selected = (id == selectedId);
for (int y = nw.y; y <= se.y; ++y) {
for (int x = nw.x; x <= se.x; ++x) {
int id = y * columns + x;
if (y <0 || id < 0 || id >= numItems) continue; // @todo: break rather
if (isNotSet(SF_WrapX) && (x < 0 || x >= columns)) continue; // @todo: break rather
GridItem item; //@todo: v- Does not support SF_Wrapping
item.id = id;
item.xf = bxx + x * itemBbox.w;
item.yf = byy + y * itemBbox.h;
item.x = (int)item.xf;
item.y = (int)item.yf;
//LOGI("i: %d (%.1f, %.1f)\t", id, item.xf, item.yf);
if (isSet(SF_MultiSelect)) item.selected = selected[id];
else item.selected = (id == selectedId);
itemsToRender.push_back(item);
itemsToRender.push_back(item);
}
}
renderBatch(itemsToRender, alpha);
@@ -549,11 +587,39 @@ void ScrollingPane::stepThroughDecelerationAnimation(bool noAnimation) {
}
void ScrollingPane::scrollBy(float dx, float dy) {
// adjust the translation offsets fpx/fpy by the requested amount
float nfpx = fpx + dx;
float nfpy = fpy + dy;
// convert back to content offset (fpx = -contentOffset.x)
setContentOffset(Vec3(-nfpx, -nfpy, 0));
// compute target content offset from wheel delta (in screen-space w/ opposite sign)
float targetX = _contentOffset.x - dx;
float targetY = _contentOffset.y - dy;
if (isSet(SF_LockX)) targetX = _contentOffset.x;
if (isSet(SF_LockY)) targetY = _contentOffset.y;
if (isSet(SF_HardLimits)) {
targetX = Mth::clamp(targetX, minPoint.x, 0.0f);
targetY = Mth::clamp(targetY, minPoint.y, 0.0f);
} else {
if (targetX > 0.0f) {
float overshoot = targetX;
overshoot = Mth::Min(overshoot, kWheelOverscrollMax);
targetX = overshoot * kWheelOverscrollDamping;
} else if (targetX < minPoint.x) {
float overshoot = targetX - minPoint.x;
overshoot = Mth::Max(overshoot, -kWheelOverscrollMax);
targetX = minPoint.x + overshoot * kWheelOverscrollDamping;
}
if (targetY > 0.0f) {
float overshoot = targetY;
overshoot = Mth::Min(overshoot, kWheelOverscrollMax);
targetY = overshoot * kWheelOverscrollDamping;
} else if (targetY < minPoint.y) {
float overshoot = targetY - minPoint.y;
overshoot = Mth::Max(overshoot, -kWheelOverscrollMax);
targetY = minPoint.y + overshoot * kWheelOverscrollDamping;
}
}
setContentOffset(Vec3(targetX, targetY, 0));
}
void ScrollingPane::setContentOffset(float x, float y) {

View File

@@ -3,7 +3,6 @@
#include "GuiElement.h"
#include "../../../client/Options.h"
#include <client/Option.h>
class Slider : public GuiElement {
typedef GuiElement super;

View File

@@ -0,0 +1,24 @@
#include "SmallButton.h"
SmallButton::SmallButton( int id, int x, int y, const std::string& msg )
: super(id, x, y, 150, 20, msg),
option(NULL)
{
}
SmallButton::SmallButton( int id, int x, int y, int width, int height, const std::string& msg )
: super(id, x, y, width, height, msg),
option(NULL)
{
}
SmallButton::SmallButton( int id, int x, int y, Option* item, const std::string& msg )
: super(id, x, y, 150, 20, msg),
option(item)
{
}
Option* SmallButton::getOption()
{
return option;
}

View File

@@ -0,0 +1,23 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__
//package net.minecraft.client.gui;
#include <string>
#include "Button.h"
#include "../../Options.h"
class SmallButton: public Button
{
typedef Button super;
public:
SmallButton(int id, int x, int y, const std::string& msg);
SmallButton(int id, int x, int y, int width, int height, const std::string& msg);
SmallButton(int id, int x, int y, Option* item, const std::string& msg);
Option* getOption();
private:
Option* option;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__*/

View File

@@ -0,0 +1,26 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__
#include "../Screen.h"
#include "../components/Button.h"
class BuyGameScreen: public Screen
{
public:
BuyGameScreen() {}
virtual ~BuyGameScreen() {}
void init();
void render(int xm, int ym, float a);
void buttonClicked(Button* button) {
//if (button->id == bQuit.id)
}
private:
//Button bQuit;
//Button bBuyGame;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__*/

View File

@@ -329,7 +329,10 @@ bool ChestScreen::handleAddItem(FillingContainer* from, FillingContainer* to, in
added = (takenItem.count != wantedCount);
if (added) {
item->count -= (wantedCount - takenItem.count);
if (!minecraft->isCreativeMode()) {
item->count -= (wantedCount - takenItem.count);
}
std::vector<int> changed;
std::vector<const ItemInstance*> items = getItems(toPane);
differ.getDiff(items, changed);

View File

@@ -31,7 +31,7 @@ ConfirmScreen::~ConfirmScreen() {
void ConfirmScreen::init()
{
if (minecraft->useTouchscreen()) {
if (/* minecraft->useTouchscreen() */ true) {
yesButton = new Touch::TButton(0, 0, 0, yesButtonText),
noButton = new Touch::TButton(1, 0, 0, noButtonText);
} else {

View File

@@ -6,8 +6,9 @@
#include "../../../world/level/Level.h"
#include "../../../network/RakNetInstance.h"
#include "../../../network/ServerSideNetworkHandler.h"
#include "../../../network/packet/ChatPacket.h"
#include "../../../network/packet/MessagePacket.h"
#include "../../../platform/log.h"
#include "util/StringUtils.h"
#include <sstream>
#include <cstdlib>
@@ -54,141 +55,40 @@ void ConsoleScreen::charPressed(char inputChar)
_input += inputChar;
}
// ---------------------------------------------------------------------------
// execute: run _input as a command, print result, close screen
// ---------------------------------------------------------------------------
void ConsoleScreen::execute()
{
if (!minecraft->level) return;
if (_input.empty()) {
minecraft->setScreen(NULL);
return;
return minecraft->setScreen(NULL);
}
if (_input[0] == '/') {
// Command
std::string result = processCommand(_input);
if (!result.empty())
minecraft->gui.addMessage(result);
} else {
// Chat message: <name> message
std::string msg = std::string("<") + minecraft->player->name + "> " + _input;
if (minecraft->netCallback && minecraft->raknetInstance->isServer()) {
// Hosting a LAN game: displayGameMessage shows locally + broadcasts MessagePacket to clients
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(msg);
} else if (minecraft->netCallback) {
// Connected client: send ChatPacket to server; server echoes it back as MessagePacket
ChatPacket chatPkt(msg);
minecraft->raknetInstance->send(chatPkt);
} else {
// Singleplayer: show locally only
minecraft->gui.addMessage(msg);
if (minecraft->netCallback && !minecraft->raknetInstance->isServer()) {
MessagePacket packet(_input.c_str());
minecraft->raknetInstance->send(&packet);
} else if (_input[0] == '/') {
_input = Util::stringTrim(_input.substr(1));
std::istringstream iss(
minecraft->commandManager().execute(*minecraft, *minecraft->player, _input)
);
for (std::string line; std::getline(iss, line);) {
minecraft->gui.addMessage(line);
}
}
else {
if (minecraft->raknetInstance->isServer()) {
MessagePacket packet(_input.c_str());
minecraft->raknetInstance->send(&packet);
}
minecraft->gui.addMessage("<" + minecraft->player->name + "> " + _input);
}
minecraft->setScreen(NULL);
}
// ---------------------------------------------------------------------------
// processCommand
// ---------------------------------------------------------------------------
static std::string trim(const std::string& s) {
size_t a = s.find_first_not_of(" \t");
if (a == std::string::npos) return "";
size_t b = s.find_last_not_of(" \t");
return s.substr(a, b - a + 1);
}
std::string ConsoleScreen::processCommand(const std::string& raw)
{
// strip leading '/'
std::string line = raw;
if (!line.empty() && line[0] == '/') line = line.substr(1);
line = trim(line);
// tokenise
std::vector<std::string> args;
{
std::istringstream ss(line);
std::string tok;
while (ss >> tok) args.push_back(tok);
}
if (args.empty()) return "";
Level* level = minecraft->level;
if (!level) return "No level loaded.";
// -----------------------------------------------------------------------
// /time ...
// -----------------------------------------------------------------------
if (args[0] == "time") {
if (args.size() < 2)
return "Usage: /time <add|set|query> ...";
const std::string& sub = args[1];
// -- time add <value> -----------------------------------------------
if (sub == "add") {
if (args.size() < 3) return "Usage: /time add <value>";
long delta = std::atol(args[2].c_str());
long newTime = level->getTime() + delta;
level->setTime(newTime);
std::ostringstream out;
out << "Set the time to " << (newTime % Level::TICKS_PER_DAY);
return out.str();
}
// -- time set <value|day|night|noon|midnight> -----------------------
if (sub == "set") {
if (args.size() < 3) return "Usage: /time set <value|day|night|noon|midnight>";
const std::string& val = args[2];
long t = -1;
if (val == "day") t = 1000;
else if (val == "noon") t = 6000;
else if (val == "night") t = 13000;
else if (val == "midnight") t = 18000;
else {
// numeric — accept positive integers only
bool numeric = true;
for (char c : val)
if (!std::isdigit((unsigned char)c)) { numeric = false; break; }
if (!numeric) return std::string("Unknown value: ") + val;
t = std::atol(val.c_str());
}
// Preserve the total day count so only the time-of-day changes
long dayCount = level->getTime() / Level::TICKS_PER_DAY;
long newTime = dayCount * Level::TICKS_PER_DAY + (t % Level::TICKS_PER_DAY);
level->setTime(newTime);
std::ostringstream out;
out << "Set the time to " << t;
return out.str();
}
// -- time query <daytime|gametime|day> ------------------------------
if (sub == "query") {
if (args.size() < 3) return "Usage: /time query <daytime|gametime|day>";
const std::string& what = args[2];
long total = level->getTime();
long daytime = total % Level::TICKS_PER_DAY;
long day = total / Level::TICKS_PER_DAY;
std::ostringstream out;
if (what == "daytime") { out << "The time of day is " << daytime; }
else if (what == "gametime") { out << "The game time is " << total; }
else if (what == "day") { out << "The day is " << day; }
else return std::string("Unknown query: ") + what;
return out.str();
}
return "Unknown sub-command. Usage: /time <add|set|query> ...";
}
return std::string("Unknown command: /") + args[0];
}
// ---------------------------------------------------------------------------
// render
// ---------------------------------------------------------------------------

View File

@@ -25,7 +25,6 @@ public:
private:
void execute();
std::string processCommand(const std::string& cmd);
std::string _input;
int _cursorBlink; // tick counter for cursor blink

View File

@@ -28,6 +28,7 @@ void CreditsScreen::init() {
buttons.push_back(bHeader);
buttons.push_back(btnBack);
// TODO: rewrite it
// prepare text lines
_lines.clear();
_lines.push_back("Minecraft: Pocket Edition");
@@ -39,6 +40,8 @@ void CreditsScreen::init() {
_lines.push_back("Kolyah35");
_lines.push_back("karson");
_lines.push_back("deepfriedwaffles");
_lines.push_back("EpikIzCool");
_lines.push_back("fileshredder");
_lines.push_back("");
// avoid color tags around the URL so it isn't mangled by the parser please
_lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve");

View File

@@ -23,12 +23,15 @@ DeathScreen::~DeathScreen()
void DeathScreen::init()
{
if (minecraft->useTouchscreen()) {
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
bRespawn = new Touch::TButton(1, "Respawn!");
bTitle = new Touch::TButton(2, "Main menu");
} else {
} else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
bRespawn = new Button(1, "Respawn!");
bTitle = new Button(2, "Main menu");
} else {
bRespawn = new Button(1, 0, 0, 200, 20, "Respawn");
bTitle = new Button(2, 0, 0, 200, 20, "Title menu");
}
buttons.push_back(bRespawn);
buttons.push_back(bTitle);
@@ -39,13 +42,23 @@ void DeathScreen::init()
void DeathScreen::setupPositions()
{
bRespawn->width = bTitle->width = width / 4;
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
bRespawn->width = 200;
bTitle->width = 200;
int centerX = (width / 2) - (bRespawn->width / 2);
bRespawn->x = centerX;
bTitle->x = centerX;
bRespawn->y = (height / 2);
bTitle->y = bRespawn->y + 24;
} else {
bRespawn->width = bTitle->width = width / 4;
bRespawn->y = bTitle->y = height / 2;
bRespawn->x = width/2 - bRespawn->width - 10;
bTitle->x = width/2 + 10;
LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height);
}
// LOGI("xyz: %d, %d (%d, %d)\n", bTitle->x, bTitle->y, width, height);
}
void DeathScreen::tick() {
@@ -56,10 +69,20 @@ void DeathScreen::render( int xm, int ym, float a )
{
fillGradient(0, 0, width, height, 0x60500000, 0xa0803030);
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
glPushMatrix2();
glScalef2(2, 2, 2);
drawCenteredString(font, "You died!", width / 2 / 2, height / 8, 0xffffff);
drawCenteredString(font, I18n::get("deathScreen.title.hardcore"), width / 4, height / 8, 0xffffff);
glPopMatrix2();
std::stringstream ss;
ss << "Score: &e" << minecraft->player->getScore();
drawCenteredString(font, ss.str(), width / 2, (height / 4) + 32, 0xffffff);
} else {
glPushMatrix2();
glScalef2(2, 2, 2);
drawCenteredString(font, I18n::get("deathScreen.title"), width / 4, height / 8, 0xffffff);
glPopMatrix2();
}
if (_tick >= WAIT_TICKS)
Screen::render(xm, ym, a);

View File

@@ -21,7 +21,7 @@ public:
}
void init() {
if (minecraft->useTouchscreen())
if (/* minecraft->useTouchscreen() */ true)
_back = new Touch::TButton(1, "Ok");
else
_back = new Button(1, "Ok");

View File

@@ -500,6 +500,8 @@ ItemInstance FurnaceScreen::moveOver(const ItemInstance* item, int maxCount) {
setIfNotSet(doRecreatePane, newSize != oldSize);
return removed;
}
return ItemInstance();
}

View File

@@ -17,7 +17,7 @@ InBedScreen::~InBedScreen() {
}
void InBedScreen::init() {
if (minecraft->useTouchscreen()) {
if (/* minecraft->useTouchscreen() */ true) {
bWakeUp = new Touch::TButton(1, "Leave Bed");
} else {
bWakeUp = new Button(1, "Leave Bed");

View File

@@ -1,5 +1,6 @@
#include "IngameBlockSelectionScreen.h"
#include "../../renderer/TileRenderer.h"
#include "../../renderer/Lighting.h"
#include "../../player/LocalPlayer.h"
#include "../../renderer/gles.h"
#include "../../Minecraft.h"
@@ -11,6 +12,7 @@
#include "../../renderer/Textures.h"
#include "../../gamemode/GameMode.h"
#include "ArmorScreen.h"
#include "crafting/WorkbenchScreen.h"
#include "../components/Button.h"
#if defined(__APPLE__)
@@ -26,7 +28,8 @@ IngameBlockSelectionScreen::IngameBlockSelectionScreen()
InventoryRows(1),
InventoryCols(1),
InventorySize(1),
bArmor(1, "Armor")
bArmor(1, "Armor"),
bCrafting(1, "Crafting")
{
}
@@ -41,6 +44,19 @@ void IngameBlockSelectionScreen::init()
(float)getSlotPosY(0) - 4,
(float)getSlotPosX(InventoryCols) + 4,
(float)getSlotPosY(InventoryRows) + 4);
if (!minecraft->isCreativeMode()) {
bArmor.width = 42;
bCrafting.width = 42;
bArmor.x = 0;
bArmor.y = height - bArmor.height;
bCrafting.x = 0;
bCrafting.y = height - bCrafting.height - 30;
buttons.push_back(&bArmor);
buttons.push_back(&bCrafting);
}
ItemInstance* selected = inventory->getSelected();
if (!selected || selected->isNull()) {
@@ -57,13 +73,6 @@ void IngameBlockSelectionScreen::init()
}
if (!isAllowed(selectedItem))
selectedItem = 0;
if (!minecraft->isCreativeMode()) {
bArmor.width = 42;
bArmor.x = 0;
bArmor.y = height - bArmor.height;
buttons.push_back(&bArmor);
}
}
void IngameBlockSelectionScreen::removed()
@@ -80,10 +89,10 @@ void IngameBlockSelectionScreen::renderSlots()
blitOffset = -90;
//glEnable2(GL_RESCALE_NORMAL);
glEnable2(GL_RESCALE_NORMAL);
//glPushMatrix2();
//glRotatef2(180, 1, 0, 0);
//Lighting::turnOn();
Lighting::turnOn(minecraft);
//glPopMatrix2();
minecraft->textures->loadAndBindTexture("gui/gui.png");
@@ -122,8 +131,8 @@ void IngameBlockSelectionScreen::renderSlots()
//w.stop();
//w.printEvery(1000, "render-blocksel");
//glDisable2(GL_RESCALE_NORMAL);
//Lighting::turnOn();
glDisable2(GL_RESCALE_NORMAL);
Lighting::turnOff();
}
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
@@ -248,7 +257,7 @@ void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum)
//minecraft->soundEngine->playUI("random.click", 1, 1);
} else {
_pendingQuit = !_area.isInside((float)x, (float)y)
&& !bArmor.isInside(x, y);
&& !bArmor.isInside(x, y) && !bCrafting.isInside(x, y);
}
}
if (!_pendingQuit)
@@ -337,5 +346,8 @@ void IngameBlockSelectionScreen::buttonClicked( Button* button )
if (button == &bArmor) {
minecraft->setScreen(new ArmorScreen());
}
if (button == &bCrafting) {
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
}
super::buttonClicked(button);
}

View File

@@ -52,6 +52,7 @@ private:
bool _pendingQuit;
Button bArmor;
Button bCrafting;
RectangleArea _area;
};

View File

@@ -0,0 +1,107 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__InvalidLicenseScreen_H__
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__InvalidLicenseScreen_H__
#include "../Screen.h"
#include "../components/Button.h"
#include "../../Minecraft.h"
#include "../../../LicenseCodes.h"
class InvalidLicenseScreen: public Screen
{
public:
InvalidLicenseScreen(int id, bool hasBuyButton)
: _id(id),
_hasBuyButton(hasBuyButton),
_baseY(0),
bOk(0),
bBuy(0)
{
}
virtual ~InvalidLicenseScreen() {
delete bOk;
delete bBuy;
}
void init() {
if (minecraft->useTouchscreen()) {
bOk = new Touch::TButton(1, "Ok");
bBuy = new Touch::TButton(2, "Buy");
} else {
bOk = new Button(1, "Ok");
bBuy = new Button(2, "Buy");
}
if (_hasBuyButton)
bOk->msg = "Quit";
if (!LicenseCodes::isOk(_id)) {
char buf[20] = {0};
sprintf(buf, "%d", _id);
desc1 = "License verification failed (error ";
desc1 += buf;
desc1 += ")";
desc2 = "Try again later.";
hint = "You need to be connected to the internet\n";
hint += "once while you start the game.";
}
buttons.push_back(bOk);
tabButtons.push_back(bOk);
if (_hasBuyButton) {
buttons.push_back(bBuy);
tabButtons.push_back(bBuy);
}
}
void setupPositions() {
_baseY = height/5 + 6;
//if (_hasBuyButton)
_baseY -= 24;
bOk->width = bBuy->width = 200;
bOk->x = bBuy->x = (width - bOk->width) / 2;
bBuy->y = _baseY + 84;
bOk->y = bBuy->y + bBuy->height + 4;
if (!_hasBuyButton)
bOk->y -= 24;
}
void tick() {}
//void keyPressed(int eventKey) {}
void render(int xm, int ym, float a) {
renderDirtBackground(0);
drawCenteredString(minecraft->font, desc1, width/2, _baseY, 0xffffff);
drawCenteredString(minecraft->font, desc2, width/2, _baseY + 24, 0xffffff);
drawCenteredString(minecraft->font, hint, width/2, _baseY + 60, 0xffffff);
Screen::render(xm, ym, a);
}
void buttonClicked(Button* button) {
if (button->id == bOk->id) {
minecraft->quit();
}
if (button->id == bBuy->id) {
minecraft->platform()->buyGame();
}
};
private:
int _id;
std::string desc1;
std::string desc2;
std::string hint;
Button* bOk;
Button* bBuy;
bool _hasBuyButton;
int _baseY;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__InvalidLicenseScreen_H__*/

View File

@@ -2,8 +2,8 @@
#include "../Screen.h"
#include "../components/Button.h"
#include "../../Minecraft.h"
#include "client/gui/components/ImageButton.h"
#include "client/gui/components/TextBox.h"
#include "../components/ImageButton.h"
#include "../components/TextBox.h"
class JoinByIPScreen: public Screen
{
@@ -25,4 +25,4 @@ private:
Touch::THeader bHeader;
Touch::TButton bJoin;
ImageButton bBack;
};
};

View File

@@ -19,7 +19,6 @@ OptionsScreen::OptionsScreen()
}
OptionsScreen::~OptionsScreen() {
if (btnClose != NULL) {
delete btnClose;
btnClose = NULL;
@@ -53,7 +52,6 @@ OptionsScreen::~OptionsScreen() {
}
void OptionsScreen::init() {
bHeader = new Touch::THeader(0, "Options");
btnClose = new ImageButton(1, "");
@@ -89,7 +87,6 @@ void OptionsScreen::init() {
}
void OptionsScreen::setupPositions() {
int buttonHeight = btnClose->height;
btnClose->x = width - btnClose->width;
@@ -124,6 +121,7 @@ void OptionsScreen::setupPositions() {
(*it)->x = categoryButtons[0]->width;
(*it)->y = bHeader->height;
(*it)->width = width - categoryButtons[0]->width;
(*it)->height = height - bHeader->height;
(*it)->setupPositions();
}
@@ -134,7 +132,6 @@ void OptionsScreen::setupPositions() {
void OptionsScreen::render(int xm, int ym, float a) {
renderBackground();
int xmm = xm * width / minecraft->width;
@@ -142,7 +139,7 @@ void OptionsScreen::render(int xm, int ym, float a) {
if (currentOptionsGroup != NULL)
currentOptionsGroup->render(minecraft, xmm, ymm);
super::render(xm, ym, a);
}
@@ -150,10 +147,13 @@ void OptionsScreen::removed() {
}
void OptionsScreen::buttonClicked(Button* button) {
if (button == btnClose) {
minecraft->options.save();
minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
if (minecraft->screen != NULL) {
minecraft->setScreen(NULL);
} else {
minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
}
}
else if (button->id > 1 && button->id < 7) {
int categoryButton = button->id - categoryButtons[0]->id;
@@ -165,7 +165,6 @@ void OptionsScreen::buttonClicked(Button* button) {
}
void OptionsScreen::selectCategory(int index) {
int currentIndex = 0;
for (std::vector<Touch::TButton*>::iterator it = categoryButtons.begin(); it != categoryButtons.end(); ++it) {
@@ -199,6 +198,7 @@ void OptionsScreen::generateOptionScreens() {
optionPanes[1]->addOptionItem(OPTIONS_DIFFICULTY, minecraft)
.addOptionItem(OPTIONS_SERVER_VISIBLE, minecraft)
.addOptionItem(OPTIONS_THIRD_PERSON_VIEW, minecraft)
.addOptionItem(OPTIONS_WINDOW_SCALE, minecraft)
.addOptionItem(OPTIONS_GUI_SCALE, minecraft)
.addOptionItem(OPTIONS_SENSITIVITY, minecraft)
.addOptionItem(OPTIONS_MUSIC_VOLUME, minecraft)
@@ -209,7 +209,10 @@ void OptionsScreen::generateOptionScreens() {
// // Controls Pane
optionPanes[2]->addOptionItem(OPTIONS_INVERT_Y_MOUSE, minecraft)
.addOptionItem(OPTIONS_USE_TOUCHSCREEN, minecraft);
.addOptionItem(OPTIONS_USE_TOUCHSCREEN, minecraft)
.addOptionItem(OPTIONS_AUTOJUMP, minecraft)
.addOptionItem(OPTIONS_BLOCK_OUTLINE, minecraft)
.addOptionItem(OPTIONS_IS_JOY_TOUCH_AREA, minecraft);
for (int i = OPTIONS_KEY_FORWARD; i <= OPTIONS_KEY_USE; i++) {
optionPanes[2]->addOptionItem((OptionId)i, minecraft);
@@ -217,20 +220,37 @@ void OptionsScreen::generateOptionScreens() {
// // Graphics Pane
optionPanes[3]->addOptionItem(OPTIONS_FANCY_GRAPHICS, minecraft)
// .addOptionItem(&Option::VIEW_BOBBING, minecraft)
// .addOptionItem(&Option::AMBIENT_OCCLUSION, minecraft)
// .addOptionItem(&Option::ANAGLYPH, minecraft)
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
.addOptionItem(OPTIONS_VSYNC, minecraft)
.addOptionItem(OPTIONS_VIEW_DISTANCE, minecraft)
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
.addOptionItem(OPTIONS_ANAGLYPH_3D, minecraft)
.addOptionItem(OPTIONS_VIEW_BOBBING, minecraft)
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft);
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft)
.addOptionItem(OPTIONS_NORMAL_LIGHTING, minecraft)
.addOptionItem(OPTIONS_BEAUTIFUL_SKY, minecraft)
.addOptionItem(OPTIONS_VIGNETTE, minecraft);
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft);
.addOptionItem(OPTIONS_MENU_STYLE, minecraft)
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
#ifndef __APPLE__
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
.addOptionItem(OPTIONS_TINTED_SIDE, minecraft)
#endif
.addOptionItem(OPTIONS_JAVA_HUD, minecraft)
.addOptionItem(OPTIONS_FOG_TYPE, minecraft)
.addOptionItem(OPTIONS_BETA_SKY, minecraft)
.addOptionItem(OPTIONS_RESTORED_ANIMS, minecraft)
.addOptionItem(OPTIONS_DEBUG_STYLE, minecraft);
}
void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {
if (currentOptionsGroup != NULL)
currentOptionsGroup->mouseClicked(minecraft, x, y, buttonNum);
@@ -238,19 +258,24 @@ void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {
}
void OptionsScreen::mouseReleased(int x, int y, int buttonNum) {
if (currentOptionsGroup != NULL)
currentOptionsGroup->mouseReleased(minecraft, x, y, buttonNum);
super::mouseReleased(x, y, buttonNum);
}
void OptionsScreen::mouseWheel(int dx, int dy, int xm, int ym) {
if (currentOptionsGroup != NULL && currentOptionsGroup->pointInside(xm, ym) && dy != 0) {
currentOptionsGroup->scrollByPixels((float)dy * 18.0f);
}
}
void OptionsScreen::keyPressed(int eventKey) {
if (currentOptionsGroup != NULL)
currentOptionsGroup->keyPressed(minecraft, eventKey);
if (eventKey == Keyboard::KEY_ESCAPE)
minecraft->options.save();
super::keyPressed(eventKey);
}

View File

@@ -27,6 +27,7 @@ public:
virtual void mouseClicked(int x, int y, int buttonNum);
virtual void mouseReleased(int x, int y, int buttonNum);
virtual void mouseWheel(int dx, int dy, int xm, int ym);
virtual void keyPressed(int eventKey);
virtual void charPressed(char inputChar);

View File

@@ -5,19 +5,23 @@
#include "../../../util/Mth.h"
#include "../../../network/RakNetInstance.h"
#include "../../../network/ServerSideNetworkHandler.h"
#include "client/Options.h"
#include "client/gui/components/Button.h"
#include "client/gui/screens/OptionsScreen.h"
PauseScreen::PauseScreen(bool wasBackPaused)
: saveStep(0),
: saveStep(0),
visibleTime(0),
bContinue(0),
bQuit(0),
bOptions(0),
bQuitAndSaveLocally(0),
bServerVisibility(0),
// bThirdPerson(0),
// bThirdPerson(0),
wasBackPaused(wasBackPaused),
// bSound(OPTIONS_SOUND_VOLUME, 1, 0),
bThirdPerson(OPTIONS_THIRD_PERSON_VIEW),
bHideGui(OPTIONS_HIDEGUI)
bHideGui(OPTIONS_HIDEGUI)
{
ImageDef def;
def.setSrc(IntRectangle(160, 144, 39, 31));
@@ -30,7 +34,7 @@ PauseScreen::PauseScreen(bool wasBackPaused)
// bSound.setImageDef(def, true);
defSrc.y += defSrc.h;
bThirdPerson.setImageDef(def, true);
bHideGui.setImageDef(def, true);
bHideGui.setImageDef(def, true);
//void setImageDef(ImageDef& imageDef, bool setButtonSize);
}
@@ -39,38 +43,48 @@ PauseScreen::~PauseScreen() {
delete bQuit;
delete bQuitAndSaveLocally;
delete bServerVisibility;
// delete bThirdPerson;
delete bOptions;
// delete bThirdPerson;
}
void PauseScreen::init() {
if (minecraft->useTouchscreen()) {
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
bContinue = new Touch::TButton(1, "Back to game");
bOptions = new Touch::TButton(5, "Options");
bQuit = new Touch::TButton(2, "Quit to title");
bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map");
bServerVisibility = new Touch::TButton(4, "");
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
} else {
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
} else if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 1) {
bContinue = new Button(1, "Back to game");
bOptions = new Button(5, "Options");
bQuit = new Button(2, "Quit to title");
bQuitAndSaveLocally = new Button(3, "Quit and copy map");
bServerVisibility = new Button(4, "");
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
} else {
bContinue = new Button(1, 0, 0, 200, 20, "Back to game");
bServerVisibility = new Button(4, 0, 0, 200, 20, "");
bOptions = new Button(5, 0, 0, 200, 20, "Options...");
bQuit = new Button(2, 0, 0, 200, 20, "Save and quit to title");
bQuitAndSaveLocally = new Button(3, 0, 0, 200, 20, "Copy and quit map");
// bThirdPerson = new Button(5, "Toggle 3:rd person view");
}
buttons.push_back(bContinue);
buttons.push_back(bQuit);
buttons.push_back(bOptions);
// bSound.updateImage(&minecraft->options);
bThirdPerson.updateImage(&minecraft->options);
bHideGui.updateImage(&minecraft->options);
// buttons.push_back(&bSound);
buttons.push_back(&bThirdPerson);
//buttons.push_back(&bHideGui);
//buttons.push_back(&bHideGui);
// If Back wasn't pressed, set up additional items (more than Quit to menu
// and Back to game) here
#if !defined(APPLE_DEMO_PROMOTION) && !defined(RPI)
#if !defined(APPLE_DEMO_PROMOTION) && !defined(RPI)
if (true || !wasBackPaused) {
if (minecraft->raknetInstance) {
if (minecraft->raknetInstance->isServer()) {
@@ -78,14 +92,14 @@ void PauseScreen::init() {
buttons.push_back(bServerVisibility);
}
else {
#if !defined(DEMO_MODE)
buttons.push_back(bQuitAndSaveLocally);
#endif
#if !defined(DEMO_MODE)
buttons.push_back(bQuitAndSaveLocally);
#endif
}
}
}
#endif
// buttons.push_back(bThirdPerson);
#endif
// buttons.push_back(bThirdPerson);
for (unsigned int i = 0; i < buttons.size(); ++i) {
// if (buttons[i] == &bSound) continue;
@@ -96,24 +110,48 @@ void PauseScreen::init() {
}
void PauseScreen::setupPositions() {
saveStep = 0;
saveStep = 0;
int yBase = 16;
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
yBase = 50;
bContinue->width = bQuit->width = /*bThirdPerson->w =*/ 160;
bQuitAndSaveLocally->width = bServerVisibility->width = 160;
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 200;
bQuitAndSaveLocally->width = bServerVisibility->width = 200;
bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 32 * 1;
bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 24 * 1;
bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 32 * 2;
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 24 * 2;
bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 24 * 3 + 24;
bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 24 * 4 + 24;
} else {
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160;
bQuitAndSaveLocally->width = bServerVisibility->width = 160;
bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 32 * 1;
bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 32 * 2;
bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 32 * 3;
#if APPLE_DEMO_PROMOTION
bQuit->y += 16;
bQuit->y += 16;
#endif
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 3;
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4;
}
// bSound.y = bThirdPerson.y = 8;
// bSound.x = 4;
@@ -151,13 +189,15 @@ void PauseScreen::buttonClicked(Button* button) {
minecraft->setScreen(NULL);
//minecraft->grabMouse();
}
if (button->id == bQuit->id) {
if (button->id == bQuit->id) {
minecraft->leaveGame();
}
}
if (button->id == bQuitAndSaveLocally->id) {
minecraft->leaveGame(true);
}
if (button->id == bOptions->id) {
minecraft->setScreen(new OptionsScreen());
}
if (button->id == bServerVisibility->id) {
if (minecraft->raknetInstance && minecraft->netCallback && minecraft->raknetInstance->isServer()) {
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) minecraft->netCallback;
@@ -185,5 +225,5 @@ void PauseScreen::updateServerVisibilityText()
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) minecraft->netCallback;
bServerVisibility->msg = ss->allowsIncomingConnections()?
"Server is visible"
: "Server is invisible";
: "Server is invisible";
}

View File

@@ -33,7 +33,9 @@ private:
Button* bQuit;
Button* bQuitAndSaveLocally;
Button* bServerVisibility;
// Button* bThirdPerson;
Button* bOptions;
// Button* bThirdPerson;
// OptionButton bSound;
OptionButton bThirdPerson;

View File

@@ -11,6 +11,8 @@ public:
void render(int xm, int ym, float a);
bool isInGameScreen();
virtual void keyPressed(int eventKey) {}
void tick();
private:
int ticks;

View File

@@ -14,14 +14,14 @@
#include "../../Minecraft.h"
#include <client/gui/screens/UsernameScreen.h>
#include "UsernameScreen.h"
Screen* ScreenChooser::createScreen( ScreenId id )
{
Screen* screen = NULL;
// :sob:
if (_mc->useTouchscreen()) {
if (_mc->options.getIntValue(OPTIONS_MENU_STYLE) == 0) {
switch (id) {
case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break;
case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break;

View File

@@ -8,13 +8,14 @@
#include "../../../platform/time.h"
#include "../../../platform/input/Keyboard.h"
#include "../../../platform/log.h"
#include <locale/I18n.h>
SimpleChooseLevelScreen::SimpleChooseLevelScreen(const std::string& levelName)
: bHeader(0),
bGamemode(0),
bCheats(0),
bBack(0),
bCreate(0),
: bHeader(nullptr),
bGamemode(nullptr),
bCheats(nullptr),
bBack(nullptr),
bCreate(nullptr),
levelName(levelName),
hasChosen(false),
gamemode(GameType::Survival),
@@ -42,10 +43,10 @@ void SimpleChooseLevelScreen::init()
// first") when the name already existed.
ChooseLevelScreen::init();
tLevelName.text = "New world";
tLevelName.text = I18n::get("selectWorld.newWorld");
// header + close button
bHeader = new Touch::THeader(0, "Create World");
bHeader = new Touch::THeader(0, I18n::get("selectWorld.create"));
// create the back/X button as ImageButton like CreditsScreen
bBack = new ImageButton(2, "");
{
@@ -56,14 +57,14 @@ void SimpleChooseLevelScreen::init()
def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
bBack->setImageDef(def, true);
}
if (minecraft->useTouchscreen()) {
bGamemode = new Touch::TButton(1, "Survival mode");
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) != 2) {
bGamemode = new Touch::TButton(1, I18n::get("selectWorld.gameMode.survival"));
bCheats = new Touch::TButton(4, "Cheats: Off");
bCreate = new Touch::TButton(3, "Create");
bCreate = new Touch::TButton(3, I18n::get("selectWorld.create"));
} else {
bGamemode = new Button(1, "Survival mode");
bGamemode = new Button(1, I18n::get("selectWorld.gameMode.survival"));
bCheats = new Button(4, "Cheats: Off");
bCreate = new Button(3, "Create");
bCreate = new Button(3, I18n::get("Create"));
}
buttons.push_back(bHeader);

View File

@@ -23,49 +23,62 @@
// Some kind of default settings, might be overridden in ::init
StartMenuScreen::StartMenuScreen()
: bHost( 2, 0, 0, 160, 24, "Start Game"),
bJoin( 3, 0, 0, 160, 24, "Join Game"),
bOptions( 4, 0, 0, 160, 24, "Options"),
bQuit( 5, "")
{
}
StartMenuScreen::~StartMenuScreen()
{
delete bHost;
delete bJoin;
delete bOptions;
delete bQuit;
}
void StartMenuScreen::init()
{
bJoin.active = bHost.active = bOptions.active = true;
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
bHost = new Button( 2, 0, 0, 200, 20, "Singleplayer");
bJoin = new Button( 3, 0, 0, 200, 20, "Multiplayer");
bOptions = new Button( 4, 0, 0, 200, 20, "Options...");
bQuit = new Button( 5, 0, 0, 200, 20, "Ouit Game");
} else {
bHost = new Button( 2, 0, 0, 160, 24, "Start Game");
bJoin = new Button( 3, 0, 0, 160, 24, "Join Game");
bOptions = new Button( 4, 0, 0, 160, 24, "Options");
bQuit = new Button( 5, 0, 0, 160, 24, "Ouit Game");
}
bJoin->active = bHost->active = bOptions->active = true;
if (minecraft->options.getStringValue(OPTIONS_USERNAME).empty()) {
return; // tick() will redirect to UsernameScreen
}
buttons.push_back(&bHost);
buttons.push_back(&bJoin);
buttons.push_back(bHost);
buttons.push_back(bJoin);
//buttons.push_back(&bTest);
buttons.push_back(bQuit);
tabButtons.push_back(&bHost);
tabButtons.push_back(&bJoin);
tabButtons.push_back(bHost);
tabButtons.push_back(bJoin);
tabButtons.push_back(bQuit);
#ifndef RPI
buttons.push_back(&bOptions);
tabButtons.push_back(&bOptions);
buttons.push_back(bOptions);
tabButtons.push_back(bOptions);
#endif
// add quit button (top right X icon) match OptionsScreen style
{
ImageDef def;
def.name = "gui/touchgui.png";
def.width = 34;
def.height = 26;
def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
bQuit.setImageDef(def, true);
bQuit.scaleWhenPressed = false;
buttons.push_back(&bQuit);
// don't include in tab navigation
}
//// add quit button (top right X icon) match OptionsScreen style
//{
// ImageDef def;
// def.name = "gui/touchgui.png";
// def.width = 34;
// def.height = 26;
// def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
// bQuit.setImageDef(def, true);
// bQuit.scaleWhenPressed = false;
// buttons.push_back(&bQuit);
// // don't include in tab navigation
//}
copyright = "\xffMojang AB";//. Do not distribute!";
@@ -93,20 +106,30 @@ void StartMenuScreen::init()
}
void StartMenuScreen::setupPositions() {
int yBase = height / 2;
if (minecraft->options.getIntValue(OPTIONS_MENU_STYLE) == 2){
int yBase = (height / 2) - 20;
bHost.y = yBase;
bJoin.y = bHost.y + 24 + 4;
bOptions.y = bJoin.y + 24 + 4;
bHost->y = yBase;
bJoin->y = bHost->y + 24;
bOptions->y = bJoin->y + 24;
bQuit->y = bOptions->y + 24;
} else {
int yBase = height / 2;
bHost->y = yBase;
bJoin->y = bHost->y + 24 + 4;
bOptions->y = bJoin->y + 24 + 4;
bQuit->y = bOptions->y + 24 + 4;
}
// Center buttons
bHost.x = (width - bHost.width) / 2;
bJoin.x = (width - bJoin.width) / 2;
bOptions.x = (width - bOptions.width) / 2;
bHost->x = (width - bHost->width) / 2;
bJoin->x = (width - bJoin->width) / 2;
bOptions->x = (width - bOptions->width) / 2;
bQuit->x = (width - bQuit->width) / 2;
// position quit icon at top-right (use image-defined size)
bQuit.x = width - bQuit.width;
bQuit.y = 0;
//// position quit icon at top-right (use image-defined size)
//bQuit.x = width - bQuit.width;
//bQuit.y = 0;
}
void StartMenuScreen::tick() {
@@ -114,7 +137,7 @@ void StartMenuScreen::tick() {
void StartMenuScreen::buttonClicked(Button* button) {
if (button->id == bHost.id)
if (button->id == bHost->id)
{
#if defined(DEMO_MODE) || defined(APPLE_DEMO_PROMOTION)
minecraft->setScreen( new SimpleChooseLevelScreen("_DemoLevel") );
@@ -122,16 +145,16 @@ void StartMenuScreen::buttonClicked(Button* button) {
minecraft->screenChooser.setScreen(SCREEN_SELECTWORLD);
#endif
}
if (button->id == bJoin.id)
if (button->id == bJoin->id)
{
minecraft->locateMultiplayer();
minecraft->screenChooser.setScreen(SCREEN_JOINGAME);
}
if (button->id == bOptions.id)
if (button->id == bOptions->id)
{
minecraft->setScreen(new OptionsScreen());
}
if (button == &bQuit)
if (button->id == bQuit->id)
{
minecraft->quit();
}

View File

@@ -23,10 +23,10 @@ public:
bool isInGameScreen();
private:
Button bHost;
Button bJoin;
Button bOptions;
ImageButton bQuit; // X button in top-right corner
Button* bHost;
Button* bJoin;
Button* bOptions;
Button* bQuit;
std::string copyright;
int copyrightPosX;

View File

@@ -35,8 +35,8 @@ void UsernameScreen::setupPositions()
// Make the done button match the touch-style option tabs
_btnDone.width = 66;
_btnDone.height = 26;
_btnDone.x = (width - _btnDone.width) / 2;
_btnDone.y = height / 2 + 52;
_btnDone.x = cx - (_btnDone.width / 2);
_btnDone.y = cy + 52;
tUsername.width = 120;
tUsername.height = 20;

View File

@@ -3,7 +3,8 @@
#include "../Screen.h"
#include "../components/Button.h"
#include "client/gui/components/TextBox.h"
// this is cursed lol
#include "../../../client/gui/components/TextBox.h"
#include <string>
class UsernameScreen : public Screen

View File

@@ -16,7 +16,12 @@
#include "../../../../world/level/Level.h"
#include "../../../../world/item/DyePowderItem.h"
#include "../../../../world/item/crafting/Recipe.h"
#include "network/RakNetInstance.h"
#include "network/packet/WantCreatePacket.h"
#include "platform/input/Keyboard.h"
#include <cstdint>
#include <iostream>
#include <string>
static NinePatchLayer* guiPaneFrame = NULL;
@@ -41,7 +46,7 @@ public:
//fill(x+1, y+1, x+w-1, y+h-1, 0xff999999);
bool hovered = active && (minecraft->useTouchscreen()?
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
if (hovered || *selectedPtr == this)
statePressed->draw(Tesselator::instance, (float)x, (float)y);
@@ -193,6 +198,26 @@ void PaneCraftingScreen::setupPositions() {
}
void PaneCraftingScreen::tick() {
if (minecraft->isOnline()) {
// TODO: Make better algorithm
static std::map<uint8_t, uint16_t> oldMap = {};
std::map<uint8_t, uint16_t> newMap = {};
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
auto itm = minecraft->player->inventory->getItem(i);
if (itm != NULL) {
newMap[itm->id] += itm->count;
}
}
if (oldMap != newMap) {
oldMap = newMap;
newMap = {};
recheckRecipes();
}
}
if (pane) pane->tick();
}
@@ -439,25 +464,29 @@ void PaneCraftingScreen::craftSelectedItem()
ItemInstance resultItem = currentItem->item;
if (minecraft->player) {
if (minecraft->isOnline()) {
WantCreatePacket packet(minecraft->player->entityId, resultItem.count, resultItem.getAuxValue(), resultItem.id);
minecraft->raknetInstance->send(packet);
}
// Remove all items required for the recipe and ...
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
CItem::ReqItem& req = currentItem->neededItems[i];
// If the recipe allows any aux-value as ingredients, first deplete
// aux == 0 from inventory. Since I'm not sure if this always is
// correct, let's only do it for ingredient sandstone for now.
ItemInstance toRemove = req.item;
// If the recipe allows any aux-value as ingredients, first deplete
// aux == 0 from inventory. Since I'm not sure if this always is
// correct, let's only do it for ingredient sandstone for now.
ItemInstance toRemove = req.item;
if (Tile::sandStone->id == req.item.id
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
toRemove.setAuxValue(0);
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
}
if (Tile::sandStone->id == req.item.id
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
toRemove.setAuxValue(0);
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
}
if (toRemove.count > 0) {
minecraft->player->inventory->removeResource(toRemove);
}
if (toRemove.count > 0) {
minecraft->player->inventory->removeResource(toRemove);
}
}
// ... add the new one! (in this order, to fill empty slots better)
// if it doesn't fit, throw it on the ground!
@@ -547,7 +576,7 @@ void CraftButton::renderBg(Minecraft* minecraft, int xm, int ym) {
//fill(x+1, y+1, x+w-1, y+h-1, 0xff999999);
bool hovered = active && (minecraft->useTouchscreen()?
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym));
if (hovered || selected)
bgSelected->draw(Tesselator::instance, (float)x, (float)y);

View File

@@ -1,291 +1,293 @@
#include "TouchIngameBlockSelectionScreen.h"
#include "../crafting/WorkbenchScreen.h"
#include "../../Screen.h"
#include "../../components/ImageButton.h"
#include "../../components/InventoryPane.h"
#include "../../../gamemode/GameMode.h"
#include "../../../renderer/TileRenderer.h"
#include "../../../player/LocalPlayer.h"
#include "../../../renderer/gles.h"
#include "../../../renderer/entity/ItemRenderer.h"
#include "../../../renderer/Tesselator.h"
#include "../../../renderer/Textures.h"
#include "../../../Minecraft.h"
#include "../../../sound/SoundEngine.h"
#include "../../../../world/entity/player/Inventory.h"
#include "../../../../platform/input/Mouse.h"
#include "../../../../util/Mth.h"
#include "../../../../world/item/ItemInstance.h"
#include "../../../../world/entity/player/Player.h"
#include "../../../../world/item/crafting/Recipe.h"
#include "../../../player/input/touchscreen/TouchAreaModel.h"
#include "../ArmorScreen.h"
namespace Touch {
#if defined(__APPLE__)
static const std::string demoVersionString("Not available in the Lite version");
#else
static const std::string demoVersionString("Not available in the demo version");
#endif
#ifdef __APPLE__
static const float BorderPixels = 4;
#ifdef DEMO_MODE
static const float BlockPixels = 22;
#else
static const float BlockPixels = 22;
#endif
#else
static const float BorderPixels = 4;
static const float BlockPixels = 24;
#endif
static const int ItemSize = (int)(BlockPixels + 2*BorderPixels);
static const int Bx = 10; // Border Frame width
static const int By = 6; // Border Frame height
//
// Block selection screen
//
IngameBlockSelectionScreen::IngameBlockSelectionScreen()
: selectedItem(0),
_blockList(NULL),
_pendingClose(false),
bArmor (4, "Armor"),
bDone (3, ""),
//bDone (3, "Done"),
bMenu (2, "Menu"),
bCraft (1, "Craft"),
bHeader (0, "Select blocks")
{
}
IngameBlockSelectionScreen::~IngameBlockSelectionScreen()
{
delete _blockList;
}
void IngameBlockSelectionScreen::init()
{
Inventory* inventory = minecraft->player->inventory;
//const int itemWidth = 2 * BorderPixels +
int maxWidth = width - Bx - Bx;
InventoryColumns = maxWidth / ItemSize;
const int realWidth = InventoryColumns * ItemSize;
const int realBx = (width - realWidth) / 2;
IntRectangle rect(realBx,
#ifdef __APPLE__
24 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-20-24);
#else
24 + By, realWidth, height-By-By-20-24);
#endif
_blockList = new InventoryPane(this, minecraft, rect, width, BorderPixels, inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE, ItemSize, (int)BorderPixels);
_blockList->fillMarginX = realBx;
//for (int i = 0; i < inventory->getContainerSize(); ++i)
//LOGI("> %d - %s\n", i, inventory->getItem(i)? inventory->getItem(i)->getDescriptionId().c_str() : "<-->\n");
InventorySize = inventory->getContainerSize();
InventoryRows = 1 + (InventorySize-1) / InventoryColumns;
//
// Buttons
//
ImageDef def;
def.name = "gui/spritesheet.png";
def.x = 0;
def.y = 1;
def.width = def.height = 18;
def.setSrc(IntRectangle(60, 0, 18, 18));
bDone.setImageDef(def, true);
bDone.width = bDone.height = 19;
bDone.scaleWhenPressed = false;
buttons.push_back(&bHeader);
buttons.push_back(&bDone);
if (!minecraft->isCreativeMode()) {
buttons.push_back(&bCraft);
buttons.push_back(&bArmor);
}
}
void IngameBlockSelectionScreen::setupPositions() {
bHeader.y = bDone.y = bCraft.y = 0;
bDone.x = width - bDone.width;
bCraft.x = 0;//width - bDone.w - bCraft.w;
bCraft.width = bArmor.width = 48;
bArmor.x = bCraft.width;
if (minecraft->isCreativeMode()) {
bHeader.x = 0;
bHeader.width = width;// - bDone.w;
bHeader.xText = width/2; // Center of the screen
} else {
bHeader.x = bCraft.width + bArmor.width;
bHeader.width = width - bCraft.width - bArmor.width;// - bDone.w;
bHeader.xText = bHeader.x + (bHeader.width - bDone.width) /2;
}
clippingArea.x = 0;
clippingArea.w = minecraft->width;
clippingArea.y = 0;
clippingArea.h = (int)(Gui::GuiScale * 24);
}
void IngameBlockSelectionScreen::removed()
{
minecraft->gui.inventoryUpdated();
}
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
// @todo: Number of columns
return width / 2 - InventoryColumns * 10 + slotX * 20 + 2;
}
int IngameBlockSelectionScreen::getSlotPosY(int slotY) {
return height - 16 - 3 - 22 * 2 - 22 * slotY;
}
int IngameBlockSelectionScreen::getSlotHeight() {
// same as non-touch implementation
return 22;
}
void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum) {
_pendingClose = _blockList->_clickArea->isInside((float)x, (float)y);
if (!_pendingClose)
super::mouseClicked(x, y, buttonNum);
}
void IngameBlockSelectionScreen::mouseReleased(int x, int y, int buttonNum) {
if (_pendingClose && _blockList->_clickArea->isInside((float)x, (float)y))
minecraft->setScreen(NULL);
else
super::mouseReleased(x, y, buttonNum);
}
void IngameBlockSelectionScreen::mouseWheel(int dx, int dy, int xm, int ym)
{
if (dy == 0) return;
if (_blockList) {
float amount = -dy * getSlotHeight();
_blockList->scrollBy(0, amount);
}
int cols = InventoryColumns;
int maxIndex = InventorySize - 1;
int idx = selectedItem;
if (dy > 0) {
if (idx >= cols) idx -= cols;
} else {
if (idx + cols <= maxIndex) idx += cols;
}
selectedItem = idx;
}
bool IngameBlockSelectionScreen::addItem(const InventoryPane* pane, int itemId)
{
Inventory* inventory = minecraft->player->inventory;
itemId += Inventory::MAX_SELECTION_SIZE;
if (!inventory->getItem(itemId))
return false;
inventory->moveToSelectionSlot(0, itemId, true);
inventory->selectSlot(0);
#ifdef __APPLE__
minecraft->soundEngine->playUI("random.pop", 0.3f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
#else
minecraft->soundEngine->playUI("random.pop2", 1.0f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
#endif
// Flash the selected gui item
minecraft->gui.flashSlot(inventory->selected);
return true;
}
void IngameBlockSelectionScreen::tick()
{
_blockList->tick();
super::tick();
}
void IngameBlockSelectionScreen::render( int xm, int ym, float a )
{
glDisable2(GL_DEPTH_TEST);
glEnable2(GL_BLEND);
Screen::render(xm, ym, a);
_blockList->render(xm, ym, a);
// render frame
IntRectangle& bbox = _blockList->rect;
Tesselator::instance.colorABGR(0xffffffff);
minecraft->textures->loadAndBindTexture("gui/itemframe.png");
glEnable2(GL_BLEND);
glColor4f2(1, 1, 1, 1);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
blit(0, bbox.y-By, 0, 0, width, bbox.h+By+By, 215, 256); // why bbox.h + 1*B?
glDisable2(GL_BLEND);
glEnable2(GL_DEPTH_TEST);
}
void IngameBlockSelectionScreen::renderDemoOverlay() {
#ifdef DEMO_MODE
fill( getSlotPosX(0) - 3, getSlotPosY(1) - 3,
getSlotPosX(9) - 3, getSlotPosY(-1) - 3, 0xa0 << 24);
const int centerX = (getSlotPosX(4) + getSlotPosX(5)) / 2;
const int centerY = (getSlotPosY(0) + getSlotPosY(1)) / 2 + 5;
drawCenteredString(minecraft->font, demoVersionString, centerX, centerY, 0xffffffff);
#endif /*DEMO_MODE*/
}
void IngameBlockSelectionScreen::buttonClicked(Button* button) {
if (button->id == bDone.id)
minecraft->setScreen(NULL);
if (button->id == bMenu.id)
minecraft->screenChooser.setScreen(SCREEN_PAUSE);
if (button->id == bCraft.id)
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
if (button == &bArmor)
minecraft->setScreen(new ArmorScreen());
}
bool IngameBlockSelectionScreen::isAllowed( int slot )
{
if (slot < 0 || slot >= minecraft->player->inventory->getContainerSize())
return false;
#ifdef DEMO_MODE
if (slot >= (minecraft->isCreativeMode()? 28 : 27)) return false;
#endif
return true;
}
bool IngameBlockSelectionScreen::hasClippingArea( IntRectangle& out )
{
out = clippingArea;
return true;
}
std::vector<const ItemInstance*> IngameBlockSelectionScreen::getItems( const InventoryPane* forPane )
{
std::vector<const ItemInstance*> out;
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i)
out.push_back(minecraft->player->inventory->getItem(i));
return out;
}
}
#include "TouchIngameBlockSelectionScreen.h"
#include "../crafting/WorkbenchScreen.h"
#include "../../Screen.h"
#include "../../components/ImageButton.h"
#include "../../components/InventoryPane.h"
#include "../../../gamemode/GameMode.h"
#include "../../../renderer/TileRenderer.h"
#include "../../../player/LocalPlayer.h"
#include "../../../renderer/gles.h"
#include "../../../renderer/entity/ItemRenderer.h"
#include "../../../renderer/Tesselator.h"
#include "../../../renderer/Textures.h"
#include "../../../Minecraft.h"
#include "../../../sound/SoundEngine.h"
#include "../../../../world/entity/player/Inventory.h"
#include "../../../../platform/input/Mouse.h"
#include "../../../../util/Mth.h"
#include "../../../../world/item/ItemInstance.h"
#include "../../../../world/entity/player/Player.h"
#include "../../../../world/item/crafting/Recipe.h"
#include "../../../player/input/touchscreen/TouchAreaModel.h"
#include "../ArmorScreen.h"
namespace Touch {
#if defined(__APPLE__)
static const std::string demoVersionString("Not available in the Lite version");
#else
static const std::string demoVersionString("Not available in the demo version");
#endif
#ifdef __APPLE__
static const float BorderPixels = 4;
#ifdef DEMO_MODE
static const float BlockPixels = 22;
#else
static const float BlockPixels = 22;
#endif
#else
static const float BorderPixels = 4;
static const float BlockPixels = 24;
#endif
static const int ItemSize = (int)(BlockPixels + 2*BorderPixels);
static const int Bx = 10; // Border Frame width
static const int By = 6; // Border Frame height
//
// Block selection screen
//
IngameBlockSelectionScreen::IngameBlockSelectionScreen()
: selectedItem(0),
_blockList(NULL),
_pendingClose(false),
bArmor (4, "Armor"),
bDone (3, ""),
//bDone (3, "Done"),
bMenu (2, "Menu"),
bCraft (1, "Craft"),
bHeader (0, "Select blocks")
{
}
IngameBlockSelectionScreen::~IngameBlockSelectionScreen()
{
delete _blockList;
}
void IngameBlockSelectionScreen::init()
{
Inventory* inventory = minecraft->player->inventory;
//const int itemWidth = 2 * BorderPixels +
int maxWidth = width - Bx - Bx;
InventoryColumns = maxWidth / ItemSize;
const int realWidth = InventoryColumns * ItemSize;
const int realBx = (width - realWidth) / 2;
IntRectangle rect(realBx,
#ifdef __APPLE__
24 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-20-24);
#else
24 + By, realWidth, height-By-By-20-24);
#endif
_blockList = new InventoryPane(this, minecraft, rect, width, BorderPixels, inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE, ItemSize, (int)BorderPixels);
_blockList->fillMarginX = realBx;
//for (int i = 0; i < inventory->getContainerSize(); ++i)
//LOGI("> %d - %s\n", i, inventory->getItem(i)? inventory->getItem(i)->getDescriptionId().c_str() : "<-->\n");
// Grid indices are 0..N-1 for main inventory only; slots 0..MAX_SELECTION_SIZE-1 are hotbar links.
InventorySize = inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
InventoryRows = 1 + (InventorySize-1) / InventoryColumns;
//
// Buttons
//
ImageDef def;
def.name = "gui/spritesheet.png";
def.x = 0;
def.y = 1;
def.width = def.height = 18;
def.setSrc(IntRectangle(60, 0, 18, 18));
bDone.setImageDef(def, true);
bDone.width = bDone.height = 19;
bDone.scaleWhenPressed = false;
buttons.push_back(&bHeader);
buttons.push_back(&bDone);
if (!minecraft->isCreativeMode()) {
buttons.push_back(&bCraft);
buttons.push_back(&bArmor);
}
}
void IngameBlockSelectionScreen::setupPositions() {
bHeader.y = bDone.y = bCraft.y = 0;
bDone.x = width - bDone.width;
bCraft.x = 0;//width - bDone.w - bCraft.w;
bCraft.width = bArmor.width = 48;
bArmor.x = bCraft.width;
if (minecraft->isCreativeMode()) {
bHeader.x = 0;
bHeader.width = width;// - bDone.w;
bHeader.xText = width/2; // Center of the screen
} else {
bHeader.x = bCraft.width + bArmor.width;
bHeader.width = width - bCraft.width - bArmor.width;// - bDone.w;
bHeader.xText = bHeader.x + (bHeader.width - bDone.width) /2;
}
clippingArea.x = 0;
clippingArea.w = minecraft->width;
clippingArea.y = 0;
clippingArea.h = (int)(Gui::GuiScale * 24);
}
void IngameBlockSelectionScreen::removed()
{
minecraft->gui.inventoryUpdated();
}
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
// @todo: Number of columns
return width / 2 - InventoryColumns * 10 + slotX * 20 + 2;
}
int IngameBlockSelectionScreen::getSlotPosY(int slotY) {
return height - 16 - 3 - 22 * 2 - 22 * slotY;
}
int IngameBlockSelectionScreen::getSlotHeight() {
// same as non-touch implementation
return 22;
}
void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum) {
_pendingClose = _blockList->_clickArea->isInside((float)x, (float)y);
if (!_pendingClose)
super::mouseClicked(x, y, buttonNum);
}
void IngameBlockSelectionScreen::mouseReleased(int x, int y, int buttonNum) {
if (_pendingClose && _blockList->_clickArea->isInside((float)x, (float)y))
minecraft->setScreen(NULL);
else
super::mouseReleased(x, y, buttonNum);
}
void IngameBlockSelectionScreen::mouseWheel(int dx, int dy, int xm, int ym)
{
if (dy == 0) return;
if (_blockList) {
float amount = -dy * getSlotHeight();
_blockList->scrollBy(0, amount);
}
int cols = InventoryColumns;
int maxIndex = InventorySize - 1;
int idx = selectedItem;
if (dy > 0) {
if (idx >= cols) idx -= cols;
} else {
if (idx + cols <= maxIndex) idx += cols;
}
selectedItem = idx;
}
bool IngameBlockSelectionScreen::addItem(const InventoryPane* pane, int itemId)
{
Inventory* inventory = minecraft->player->inventory;
itemId += Inventory::MAX_SELECTION_SIZE;
if (!inventory->getItem(itemId))
return false;
inventory->moveToSelectionSlot(0, itemId, true);
inventory->selectSlot(0);
#ifdef __APPLE__
minecraft->soundEngine->playUI("random.pop", 0.3f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
#else
minecraft->soundEngine->playUI("random.pop2", 1.0f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
#endif
// Flash the selected gui item
minecraft->gui.flashSlot(inventory->selected);
return true;
}
void IngameBlockSelectionScreen::tick()
{
_blockList->tick();
super::tick();
}
void IngameBlockSelectionScreen::render( int xm, int ym, float a )
{
glDisable2(GL_DEPTH_TEST);
glEnable2(GL_BLEND);
Screen::render(xm, ym, a);
_blockList->render(xm, ym, a);
// render frame
IntRectangle& bbox = _blockList->rect;
Tesselator::instance.colorABGR(0xffffffff);
minecraft->textures->loadAndBindTexture("gui/itemframe.png");
glEnable2(GL_BLEND);
glColor4f2(1, 1, 1, 1);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
blit(0, bbox.y-By, 0, 0, width, bbox.h+By+By, 215, 256); // why bbox.h + 1*B?
glDisable2(GL_BLEND);
glEnable2(GL_DEPTH_TEST);
}
void IngameBlockSelectionScreen::renderDemoOverlay() {
#ifdef DEMO_MODE
fill( getSlotPosX(0) - 3, getSlotPosY(1) - 3,
getSlotPosX(9) - 3, getSlotPosY(-1) - 3, 0xa0 << 24);
const int centerX = (getSlotPosX(4) + getSlotPosX(5)) / 2;
const int centerY = (getSlotPosY(0) + getSlotPosY(1)) / 2 + 5;
drawCenteredString(minecraft->font, demoVersionString, centerX, centerY, 0xffffffff);
#endif /*DEMO_MODE*/
}
void IngameBlockSelectionScreen::buttonClicked(Button* button) {
if (button->id == bDone.id)
minecraft->setScreen(NULL);
if (button->id == bMenu.id)
minecraft->screenChooser.setScreen(SCREEN_PAUSE);
if (button->id == bCraft.id)
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
if (button == &bArmor)
minecraft->setScreen(new ArmorScreen());
}
bool IngameBlockSelectionScreen::isAllowed( int slot )
{
const int gridCount = minecraft->player->inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
if (slot < 0 || slot >= gridCount)
return false;
#ifdef DEMO_MODE
if (slot >= (minecraft->isCreativeMode()? 28 : 27)) return false;
#endif
return true;
}
bool IngameBlockSelectionScreen::hasClippingArea( IntRectangle& out )
{
out = clippingArea;
return true;
}
std::vector<const ItemInstance*> IngameBlockSelectionScreen::getItems( const InventoryPane* forPane )
{
std::vector<const ItemInstance*> out;
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i)
out.push_back(minecraft->player->inventory->getItem(i));
return out;
}
}

View File

@@ -21,6 +21,9 @@ HumanoidModel::HumanoidModel( float g /*= 0*/, float yOffset /*= 0*/, int texW /
texWidth = texW;
texHeight = texH;
// texWidth = 64;
// texHeight = 32;
head.setModel(this);
hair.setModel(this);
body.setModel(this);
@@ -40,10 +43,9 @@ HumanoidModel::HumanoidModel( float g /*= 0*/, float yOffset /*= 0*/, int texW /
head.addBox(-4, -8, -4, 8, 8, 8, g); // Head
head.setPos(0, 0 + yOffset, 0);
if (modernSkin) {
hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat)
hair.setPos(0, 0 + yOffset, 0);
}
hair.addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Outer head layer (hat)
hair.setPos(0, 0 + yOffset, 0);
body.addBox(-4, 0, -2, 8, 12, 4, g); // Body
body.setPos(0, 0 + yOffset, 0);
@@ -99,17 +101,17 @@ void HumanoidModel::render(Entity* e, float time, float r, float bob, float yRot
setupAnim(time, r, bob, yRot, xRot, scale);
// Sync overlay with head rotation/position
if (texWidth == 64 && texHeight == 64) {
hair.xRot = head.xRot;
hair.yRot = head.yRot;
hair.zRot = head.zRot;
hair.y = head.y;
}
hair.xRot = head.xRot;
hair.yRot = head.yRot;
hair.zRot = head.zRot;
hair.y = head.y;
head.render(scale);
if (texWidth == 64 && texHeight == 64) {
hair.render(scale);
}
hair.render(scale);
body.render(scale);
arm0.render(scale);
arm1.render(scale);
@@ -123,12 +125,12 @@ void HumanoidModel::render( HumanoidModel* model, float scale )
head.yRot = model->head.yRot;
head.y = model->head.y;
head.xRot = model->head.xRot;
if (texWidth == 64 && texHeight == 64) {
hair.yRot = head.yRot;
hair.xRot = head.xRot;
hair.zRot = head.zRot;
hair.y = head.y;
}
hair.yRot = head.yRot;
hair.xRot = head.xRot;
hair.zRot = head.zRot;
hair.y = head.y;
arm0.xRot = model->arm0.xRot;
arm0.zRot = model->arm0.zRot;
@@ -273,7 +275,7 @@ void HumanoidModel::onGraphicsReset()
arm1.onGraphicsReset();
leg0.onGraphicsReset();
leg1.onGraphicsReset();
//hair.onGraphicsReset();
hair.onGraphicsReset();
}
//void renderHair(float scale) {

View File

@@ -203,7 +203,7 @@ void ModelPart::compile( float scale )
void ModelPart::draw()
{
#ifdef OPENGL_ES
drawArrayVT_NoState(vboId, cubes.size() * 2 * 3 * 6, 24);
drawArrayVTN_NoState(vboId, cubes.size() * 2 * 3 * 6, 36);
#else
glCallList(list);
#endif

View File

@@ -43,6 +43,18 @@ void PolygonQuad::mirror() {
}
void PolygonQuad::render(Tesselator& t, float scale, int vboId /* = -1 */) {
Vec3 v0 = vertices[0].pos - vertices[1].pos;
Vec3 v1 = vertices[2].pos - vertices[1].pos;
Vec3 n = v1.cross(v0).normalized();
if (_flipNormal == true)
{
t.normal(-n.x , -n.y , -n.z );
}
else
{
t.normal(n.x , n.y , n.z );
}
for (int i = 0; i < 4; i++) {
VertexPT& v = vertices[i];
t.vertexUV(v.pos.x * scale, v.pos.y * scale, v.pos.z * scale, v.u, v.v);

View File

@@ -355,7 +355,11 @@ LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, const std::string&
armorTypeHash(0),
sprinting(false),
sprintDoubleTapTimer(0),
prevForwardHeld(false)
prevForwardHeld(false),
xBob(0.0f),
yBob(0.0f),
xBobO(0.0f),
yBobO(0.0f)
{
this->dimension = dimension;
_init();
@@ -388,6 +392,12 @@ void LocalPlayer::calculateFlight(float xa, float ya, float za) {
ya = 0;
za = za * flySpeed;
if (sprinting) {
float sprintBoost = getWalkingSpeedModifier(); // 1.3x
xa *= sprintBoost;
za *= sprintBoost;
}
#ifdef ANDROID
if (Keyboard::isKeyDown(103)) ya = .2f * flySpeed;
if (Keyboard::isKeyDown(102)) ya = -.2f * flySpeed;
@@ -450,7 +460,7 @@ void LocalPlayer::tick() {
{
sentInventoryItemId = newItemId;
sentInventoryItemData = newItemData;
PlayerEquipmentPacket packet(entityId, newItemId, newItemData);
PlayerEquipmentPacket packet(entityId, newItemId, newItemData, inventory->selected, inventory->getSlot(newItemId, newItemData));
minecraft->raknetInstance->send(packet);
}
}
@@ -506,7 +516,7 @@ void LocalPlayer::aiStep() {
if (sprintDoubleTapTimer > 0) sprintDoubleTapTimer--;
prevForwardHeld = forwardHeld;
}
if (input->sneaking || abilities.flying)
if (input->sneaking)
sprinting = false;
if (input->sneaking) {
@@ -544,6 +554,10 @@ void LocalPlayer::aiStep() {
//if (onGround && abilities.flying)
// abilities.flying = false;
yBobO = yBob;
xBobO = xBob;
xBob += (xRot - xBob) * 0.5;
yBob += (yRot - yBob) * 0.5;
if (interpolateOnly())
updateAi();
@@ -760,22 +774,19 @@ void LocalPlayer::startCrafting(int x, int y, int z, int tableSize) {
void LocalPlayer::startStonecutting(int x, int y, int z) {
#ifndef STANDALONE_SERVER
if (!minecraft->isCreativeMode())
minecraft->setScreen( new StonecutterScreen() );
minecraft->setScreen( new StonecutterScreen() );
#endif
}
void LocalPlayer::openFurnace( FurnaceTileEntity* e ) {
#ifndef STANDALONE_SERVER
if (!minecraft->isCreativeMode())
minecraft->setScreen( new FurnaceScreen(this, e) );
minecraft->setScreen( new FurnaceScreen(this, e) );
#endif
}
void LocalPlayer::openContainer( ChestTileEntity* container ) {
#ifndef STANDALONE_SERVER
if (!minecraft->isCreativeMode())
minecraft->setScreen( new ChestScreen(this, container) );
minecraft->setScreen( new ChestScreen(this, container) );
#endif
}

View File

@@ -22,6 +22,10 @@ public:
virtual void reset();
void tick();
float yBob, xBob; // shredder added from b1.8/4j for the hand swaying animation
float yBobO, xBobO; // shredder added from b1.8/4j for the hand swaying animation
void move(float xa, float ya, float za);
void aiStep();

View File

@@ -50,10 +50,8 @@ void KeyboardInput::tick( Player* player )
ya *= 0.3f;
}
#if defined(RPI) || defined(PLATFORM_DESKTOP)
wantUp = jumping;
wantDown = sneaking;
#endif
wantUp = jumping;
wantDown = sneaking;
if (keys[KEY_CRAFT])
player->startCrafting((int)player->x, (int)player->y, (int)player->z, Recipe::SIZE_2X2);

View File

@@ -164,7 +164,7 @@ void TouchscreenInput_TestFps::onConfigChanged(const Config& c) {
float maxPixels = _minecraft->pixelCalc.millimetersToPixels(10);
// float btnSize = Mth::Min(18 * Gui::GuiScale, maxPixels);
float btnSize = pc.millimetersToPixels(50);
float btnSize = pc.millimetersToPixels(18 * Gui::GuiScale);
_model.addArea(AREA_PAUSE, aPause = new RectangleArea(w - 4 - btnSize, 4, w - 4, 4 + btnSize));
_model.addArea(AREA_CHAT, aChat = new RectangleArea(w - 8 - btnSize * 2, 4, w - 8 - btnSize, 4 + btnSize));
@@ -320,6 +320,7 @@ void TouchscreenInput_TestFps::tick( Player* player )
if (Multitouch::isReleased(p)) {
_minecraft->soundEngine->playUI("random.click", 1, 1);
_minecraft->screenChooser.setScreen(SCREEN_CONSOLE);
_minecraft->platform()->showKeyboard();
}
}

View File

@@ -7,6 +7,10 @@
#include "../../world/level/Region.h"
#include "../../world/level/chunk/LevelChunk.h"
#include "../../util/Mth.h"
#include "../../world/level/biome/BiomeSource.h"
#include "../../world/level/Level.h"
//#include "../../platform/time.h"
/*static*/ int Chunk::updates = 0;
@@ -259,4 +263,4 @@ void Chunk::resetUpdates()
{
updates = 0;
//swRebuild.reset();
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -21,11 +21,12 @@
#include "../../world/item/BowItem.h"
#include "../../world/level/tile/LeafTile.h"
#include "entity/HumanoidMobRenderer.h"
#include "Lighting.h"
//static StopwatchHandler handler;
ItemInHandRenderer::ItemInHandRenderer( Minecraft* mc )
: mc(mc),
: mc(mc),
lastSlot(-1),
height(0),
oHeight(0),
@@ -49,21 +50,47 @@ ItemInHandRenderer::ItemInHandRenderer( Minecraft* mc )
void ItemInHandRenderer::tick()
{
oHeight = height;
item.id = 0;
//item.id = 0;
ItemInstance* itemInHand = mc->player->inventory->getSelected();
if (itemInHand && itemInHand->count > 0) {
item.id = itemInHand->id;
item.setAuxValue(itemInHand->getAuxValue());
bool sameItem = (itemInHand && item.id == itemInHand->id && item.getAuxValue() == itemInHand->getAuxValue());
if (mc->options.getBooleanValue(OPTIONS_RESTORED_ANIMS)) // if enabled, restores and fixes item switching animation
{
if (!itemInHand && item.id == 0) sameItem = true;
float max = 0.4f;
float tHeight = sameItem ? 1 : 0;
float dd = tHeight - height;
if (dd < -max) dd = -max;
if (dd > max) dd = max;
height += dd;
if (height < 0.1){
if (itemInHand && itemInHand->count > 0) {
item.id = itemInHand->id;
item.setAuxValue(itemInHand->getAuxValue());
} else {
item.id = 0;
}
}
} else // otherwise use vanilla broken behaviour where it instantly switches items/blocks
{
if (itemInHand && itemInHand->count > 0) {
item.id = itemInHand->id;
item.setAuxValue(itemInHand->getAuxValue());
}
float max = 0.4f;
float tHeight = 1;//matches ? 1 : 0;
float dd = tHeight - height;
if (dd < -max) dd = -max;
if (dd > max) dd = max;
height += dd;
}
float max = 0.4f;
float tHeight = 1;//matches ? 1 : 0;
float dd = tHeight - height;
if (dd < -max) dd = -max;
if (dd > max) dd = max;
height += dd;
}
void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
@@ -92,7 +119,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
if(mob != NULL) {
itemIcon = mob->getItemInHandIcon(item, 0);
}
bool reTesselate(false);
if(itemIcon != lastIconRendered && lastItemRendered == itemId)
reTesselate = true;
@@ -139,9 +166,9 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
float v1 = (vp * 16 + 15.99f) / 256.0f;
float r = 1.0f;
// float xo = 0.0f;
// float yo = 0.3f;
/*
// float xo = 0.0f;
// float yo = 0.3f;
/*
//glEnable2(GL_RESCALE_NORMAL);
glTranslatef2(-xo, -yo, 0);
float s = 1.5f;
@@ -150,19 +177,28 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
glRotatef2(50, 0, 1, 0);
glRotatef2(45 + 290, 0, 0, 1);
glTranslatef2(-15 / 16.0f, -1 / 16.0f, 0);
*/
*/
float dd = 1 / 16.0f;
float col = 1.0f;
float br = mc->player->getBrightness(0);
t.color(col*br,col*br,col*br,1.0f);
t.normal(0.0f, 0.0f, 1.0f);
t.vertexUV(0, 0, 0, u0, v1);
t.vertexUV(r, 0, 0, u1, v1);
t.vertexUV(r, 1, 0, u1, v0);
t.vertexUV(0, 1, 0, u0, v0);
t.normal(0.0f, 0.0f, -1.0f);
t.vertexUV(0, 1, 0 - dd, u0, v0);
t.vertexUV(r, 1, 0 - dd, u1, v0);
t.vertexUV(r, 0, 0 - dd, u1, v1);
t.vertexUV(0, 0, 0 - dd, u0, v1);
col = 0.8f;
t.color(col*br,col*br,col*br,1.0f);
t.normal(-1.0f, 0.0f, 0.0f);
for (int i = 0; i < 16; i++) {
float p = i / 16.0f;
float uu = u0 + (u1 - u0) * p - 0.5f / 256.0f;
@@ -172,6 +208,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
t.vertexUV(xx, 1, 0, uu, v0);
t.vertexUV(xx, 1, 0 - dd, uu, v0);
}
t.normal(1.0f, 0.0f, 0.0f);
for (int i = 0; i < 16; i++) {
float p = i / 16.0f;
float uu = u0 + (u1 - u0) * p - 0.5f / 256.0f;
@@ -181,6 +218,10 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
t.vertexUV(xx, 0, 0, uu, v1);
t.vertexUV(xx, 0, 0 - dd, uu, v1);
}
col = 0.6f;
t.color(col*br,col*br,col*br,1.0f);
t.normal(0.0f, 1.0f, 0.0f);
for (int i = 0; i < 16; i++) {
float p = i / 16.0f;
float vv = v1 + (v0 - v1) * p - 0.5f / 256.0f;
@@ -190,6 +231,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
t.vertexUV(r, yy, 0 - dd, u1, vv);
t.vertexUV(0, yy, 0 - dd, u0, vv);
}
t.normal(0.0f, -1.0f, 0.0f);
for (int i = 0; i < 16; i++) {
float p = i / 16.0f;
float vv = v1 + (v0 - v1) * p - 0.5f / 256.0f;
@@ -219,7 +261,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
}
mc->textures->loadAndBindTexture(renderObject.texture);
drawArrayVT_NoState(renderObject.chunk.vboId, renderObject.chunk.vertexCount);
drawArrayVTN_NoState(renderObject.chunk.vboId, renderObject.chunk.vertexCount);
if (renderObject.isFlat)
glPopMatrix2();
}
@@ -227,6 +269,7 @@ void ItemInHandRenderer::renderItem(Mob* mob, ItemInstance* item )
//handler.printEvery(100);
}
void ItemInHandRenderer::render( float a )
{
//return;
@@ -237,12 +280,26 @@ void ItemInHandRenderer::render( float a )
float h = oHeight + (height - oHeight) * a;
Player* player = mc->player;
// if (selectedTile==NULL) return;
LocalPlayer* localPlayer = (LocalPlayer*)(player);
float xr = player->xRotO + (player->xRot - player->xRotO) * a; // shredder added for hand swaying
glPushMatrix2();
glRotatef2(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0);
glRotatef2(player->yRotO + (player->yRot - player->yRotO) * a, 0, 1, 0);
glEnable(GL_RESCALE_NORMAL);
Lighting::turnOn(mc);
glPopMatrix2();
if (localPlayer) { // shredder added, basically does the hand swaying animation from b1.8
float xrr = localPlayer->xBobO + (localPlayer->xBob - localPlayer->xBobO) * a;
float yrr = localPlayer->yBobO + (localPlayer->yBob - localPlayer->yBobO) * a;
// 4J - was using player->xRot and yRot directly here rather than interpolating between old & current with a
float yr = player->yRotO + (player->yRot - player->yRotO) * a;
glRotatef((xr - xrr) * 0.1f, 1, 0, 0);
glRotatef((yr - yrr) * 0.1f, 0, 1, 0);
}
float br = mc->level->getBrightness(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
ItemInstance* item;// = selectedItem;
@@ -293,7 +350,7 @@ void ItemInHandRenderer::render( float a )
glTranslatef2(0.7f * d, -0.65f * d - (1 - h) * 0.6f, -0.9f * d);
glRotatef2(45, 0, 1, 0);
//glEnable2(GL_RESCALE_NORMAL);
glEnable2(GL_RESCALE_NORMAL);
glRotatef2(-swing3 * 20, 0, 1, 0);
glRotatef2(-swing2 * 20, 0, 0, 1);
glRotatef2(-swing2 * 80, 1, 0, 0);
@@ -330,7 +387,9 @@ void ItemInHandRenderer::render( float a )
}
glEnableClientState2(GL_VERTEX_ARRAY);
glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
glEnableClientState2(GL_NORMAL_ARRAY);
renderItem(player, item);
glDisableClientState2(GL_NORMAL_ARRAY);
glDisableClientState2(GL_VERTEX_ARRAY);
glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
glPopMatrix2();
@@ -349,14 +408,15 @@ void ItemInHandRenderer::render( float a )
glTranslatef2(0.8f * d, -0.75f * d - (1 - h) * 0.6f, -0.9f * d);
glRotatef2(45, 0, 1, 0);
//glEnable2(GL_RESCALE_NORMAL);
// glEnable2(GL_RESCALE_NORMAL);
glEnable(GL_NORMALIZE);
glRotatef2(swing2 * 70, 0, 1, 0);
glRotatef2(-swing3 * 20, 0, 0, 1);
// glRotatef2(-swing2 * 80, 1, 0, 0);
mc->textures->loadAndBindTexture(player->getTexture());
glTranslatef2(-1.0f, +3.6f, +3.5f);
glRotatef2(120, 0, 0, 1);
glRotatef2(120, 0, 0, 1);
glRotatef2(180 + 20, 1, 0, 0);
glRotatef2(-90 - 45, 0, 1, 0);
glScalef2(1.5f / 24.0f * 16, 1.5f / 24.0f * 16, 1.5f / 24.0f * 16);
@@ -364,13 +424,15 @@ void ItemInHandRenderer::render( float a )
EntityRenderer* er = EntityRenderDispatcher::getInstance()->getRenderer(mc->player);
HumanoidMobRenderer* playerRenderer = (HumanoidMobRenderer*) er;
EntityRenderDispatcher::getInstance()->setModernSkin((Entity*)(player));
float ss = 1;
glScalef2(ss, ss, ss);
playerRenderer->renderHand();
glPopMatrix2();
}
//glDisable2(GL_RESCALE_NORMAL);
//Lighting.turnOff();
glDisable2(GL_RESCALE_NORMAL);
Lighting::turnOff();
//w.stop();
}
@@ -395,10 +457,10 @@ void ItemInHandRenderer::renderScreenEffect( float a )
}
}
// if (mc->player->isUnderLiquid(Material::water)) {
//mc->textures->loadAndBindTexture("misc/water.png");
// renderWater(a);
// }
if (mc->player->isUnderLiquid(Material::water)) {
mc->textures->loadAndBindTexture("misc/water.png");
renderWater(a);
}
glEnable2(GL_ALPHA_TEST);
}

View File

@@ -25,6 +25,9 @@
#include "../../client/player/LocalPlayer.h"
#include "../../world/level/GrassColor.h"
#include "Lighting.h"
#ifdef GFX_SMALLER_CHUNKS
/* static */ const int LevelRenderer::CHUNK_SIZE = 8;
#else
@@ -32,7 +35,7 @@
#endif
LevelRenderer::LevelRenderer( Minecraft* mc)
: mc(mc),
: mc(mc),
textures(mc->textures),
level(NULL),
cullStep(0),
@@ -47,6 +50,7 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
xMaxChunk(0), yMaxChunk(0), zMaxChunk(0),
lastViewDistance(-1),
lastFogType(-1),
noEntityRenderFrames(2),
totalEntities(0),
@@ -65,7 +69,7 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
destroyProgress(0)
{
#ifdef OPENGL_ES
int maxChunksWidth = 2 * LEVEL_WIDTH / CHUNK_SIZE + 1;
int maxChunksWidth = 2 * LevelConstants::LEVEL_WIDTH / CHUNK_SIZE + 1;
numListsOrBuffers = maxChunksWidth * maxChunksWidth * (128/CHUNK_SIZE) * 3;
chunkBuffers = new GLuint[numListsOrBuffers];
glGenBuffers2(numListsOrBuffers, chunkBuffers);
@@ -73,6 +77,9 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
//for (int i = 0; i < numListsOrBuffers; ++i) printf("bufId %d: %d\t", i, chunkBuffers[i]);
glGenBuffers2(1, &skyBuffer);
glGenBuffers2(1, &voidBuffer);
glGenBuffers2(1, &starBuffer);
generateStars();
generateSky();
#else
int maxChunksWidth = 1024 / CHUNK_SIZE;
@@ -91,6 +98,8 @@ LevelRenderer::~LevelRenderer()
#ifdef OPENGL_ES
glDeleteBuffers(numListsOrBuffers, chunkBuffers);
glDeleteBuffers(1, &skyBuffer);
glDeleteBuffers(1, &voidBuffer);
glDeleteBuffers(1, &starBuffer);
delete[] chunkBuffers;
#else
glDeleteLists(numListsOrBuffers, chunkLists);
@@ -118,6 +127,25 @@ void LevelRenderer::generateSky() {
}
t.end(true, skyBuffer);
yy = (float) (-16);
t.begin();
// pretty much the same thing as the sky one above except uses inverted values to generate the void plane.
voidVertexCount = 0;
for (int xx = -s * d; xx <= s * d; xx += s) {
for (int zz = -s * d; zz <= s * d; zz += s) {
t.vertex((float) xx + 0, yy, (float) zz + s);
t.vertex((float)(xx + s), yy, (float) zz + s);
t.vertex((float)(xx + s), yy, (float)(zz + 0));
t.vertex((float) xx + 0, yy, (float)(zz + 0));
//LOGI("x, z: %d, %d\n", xx, zz);
voidVertexCount += 4;
}
}
t.end(true, voidBuffer);
//LOGI("skyvertexcount: %d\n", skyVertexCount);
//glEndList();
}
@@ -155,14 +183,27 @@ void LevelRenderer::allChanged()
Tile::leaves_carried->setFancy(fancy);
lastViewDistance = mc->options.getIntValue(OPTIONS_VIEW_DISTANCE);
lastFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
#ifndef __APPLE__
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
#else
bool tint = false, sideTint = false;
#endif
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
TileRenderer::setUseTint(sideTint);
int dist = (512 >> 3) << (3 - lastViewDistance);
if (lastViewDistance <= 2 && mc->isPowerVR())
dist = (int)((float)dist * 0.8f);
LOGI("last: %d, power: %d\n", lastViewDistance, mc->isPowerVR());
#if defined(RPI)
dist *= 0.6f;
#endif
#if defined(RPI)
dist *= 0.6f;
#endif
if (dist > 400) dist = 400;
/*
@@ -227,17 +268,17 @@ void LevelRenderer::allChanged()
void LevelRenderer::deleteChunks()
{
for (int z = 0; z < zChunks; ++z)
for (int y = 0; y < yChunks; ++y)
for (int x = 0; x < xChunks; ++x) {
int c = getLinearCoord(x, y, z);
delete chunks[c];
}
for (int y = 0; y < yChunks; ++y)
for (int x = 0; x < xChunks; ++x) {
int c = getLinearCoord(x, y, z);
delete chunks[c];
}
delete[] chunks;
chunks = NULL;
delete[] chunks;
chunks = NULL;
delete[] sortedChunks;
sortedChunks = NULL;
delete[] sortedChunks;
sortedChunks = NULL;
}
void LevelRenderer::resortChunks( int xc, int yc, int zc )
@@ -301,6 +342,48 @@ int LevelRenderer::render( Mob* player, int layer, float alpha )
allChanged();
}
int currentFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
if (currentFogType != lastFogType) {
lastFogType = currentFogType;
if (level && level->dimension) {
level->dimension->FogType = currentFogType; // use new fog stuff
}
allChanged();
}
bool SmoothLightState = mc->options.getBooleanValue(OPTIONS_AMBIENT_OCCLUSION);
if (SmoothLightState != mc->useAmbientOcclusion){
mc->useAmbientOcclusion = SmoothLightState;
allChanged();
}
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
if (tint != LastTint) {
LastTint = tint;
FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint);
allChanged();
}
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
if (sideTint != LastSideTint) {
LastSideTint = sideTint;
TileRenderer::setUseTint(sideTint);
allChanged();
}
TIMER_PUSH("sortchunks");
for (int i = 0; i < 10; i++) {
chunkFixOffs = (chunkFixOffs + 1) % chunksLength;
@@ -488,15 +571,15 @@ void LevelRenderer::render(const AABB& b) const
{
Tesselator& t = Tesselator::instance;
glColor4f2(1, 1, 1, 1);
// glColor4f2(1, 1, 1, 1);
textures->loadAndBindTexture("terrain.png");
// textures->loadAndBindTexture("terrain.png"); // uh need to check java - shredder
//t.begin();
t.color(255, 255, 255, 255);
t.offset(((Mob*)mc->player)->getPos(0).negated());
// t.color(255, 255, 255, 255); // again not needed, for some reason the vanilla source code tints it... white? maybe this was used for something else in MCPE's dev at one point? - shredder
// t.offset(((Mob*)mc->player)->getPos(0).negated()); // why does this even exist normally, it just makes the thing... not render
glLineWidth(2.0f); // make it more thick - shredder
t.begin(GL_LINE_STRIP);
t.vertex(b.x0, b.y0, b.z0);
t.vertex(b.x1, b.y0, b.z0);
@@ -569,11 +652,11 @@ int LevelRenderer::renderChunks( int from, int to, int layer, float alpha )
for (unsigned int i = 0; i < _renderChunks.size(); ++i) {
Chunk* chunk = _renderChunks[i];
#ifdef USE_VBO
renderList.addR(chunk->getRenderChunk(layer));
#else
renderList.add(chunk->getList(layer));
#endif
#ifdef USE_VBO
renderList.addR(chunk->getRenderChunk(layer));
#else
renderList.add(chunk->getList(layer));
#endif
renderList.next();
}
@@ -724,20 +807,20 @@ bool LevelRenderer::updateDirtyChunks( Mob* player, bool force )
Chunk* chunk = dirtyChunks[cursor];
if (chunk != NULL) {
bool remove = false;
for (int i = 0; i < count && !remove; i++)
if (chunk == toAdd[i]) {
remove = true;
}
if (!remove) {
//if (chunk == toAdd[0] || chunk == toAdd[1] || chunk == toAdd[2]) {
// ; // this chunk was rendered and should be removed
//} else {
if (target != cursor) {
dirtyChunks[target] = chunk;
for (int i = 0; i < count && !remove; i++)
if (chunk == toAdd[i]) {
remove = true;
}
if (!remove) {
//if (chunk == toAdd[0] || chunk == toAdd[1] || chunk == toAdd[2]) {
// ; // this chunk was rendered and should be removed
//} else {
if (target != cursor) {
dirtyChunks[target] = chunk;
}
target++;
}
target++;
}
}
cursor++;
}
@@ -911,23 +994,23 @@ bool entityRenderPredicate(const Entity* a, const Entity* b) {
}
void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
if (noEntityRenderFrames > 0) {
noEntityRenderFrames--;
return;
}
if (noEntityRenderFrames > 0) {
noEntityRenderFrames--;
return;
}
TIMER_PUSH("prepare");
TileEntityRenderDispatcher::getInstance()->prepare(level, textures, mc->font, mc->cameraTargetPlayer, a);
EntityRenderDispatcher::getInstance()->prepare(level, mc->font, mc->cameraTargetPlayer, &mc->options, a);
TileEntityRenderDispatcher::getInstance()->prepare(level, textures, mc->font, mc->cameraTargetPlayer, a);
EntityRenderDispatcher::getInstance()->prepare(level, mc->font, mc->cameraTargetPlayer, &mc->options, a);
totalEntities = 0;
renderedEntities = 0;
culledEntities = 0;
totalEntities = 0;
renderedEntities = 0;
culledEntities = 0;
Entity* player = mc->cameraTargetPlayer;
EntityRenderDispatcher::xOff = TileEntityRenderDispatcher::xOff = (player->xOld + (player->x - player->xOld) * a);
EntityRenderDispatcher::yOff = TileEntityRenderDispatcher::yOff = (player->yOld + (player->y - player->yOld) * a);
EntityRenderDispatcher::zOff = TileEntityRenderDispatcher::zOff = (player->zOld + (player->z - player->zOld) * a);
EntityRenderDispatcher::xOff = TileEntityRenderDispatcher::xOff = (player->xOld + (player->x - player->xOld) * a);
EntityRenderDispatcher::yOff = TileEntityRenderDispatcher::yOff = (player->yOld + (player->y - player->yOld) * a);
EntityRenderDispatcher::zOff = TileEntityRenderDispatcher::zOff = (player->zOld + (player->z - player->zOld) * a);
glEnableClientState2(GL_VERTEX_ARRAY);
glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
@@ -966,10 +1049,10 @@ void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
delete[] toRender;
}
TIMER_POP_PUSH("tileentities");
for (unsigned int i = 0; i < level->tileEntities.size(); i++) {
TileEntityRenderDispatcher::getInstance()->render(level->tileEntities[i], a);
}
TIMER_POP_PUSH("tileentities");
for (unsigned int i = 0; i < level->tileEntities.size(); i++) {
TileEntityRenderDispatcher::getInstance()->render(level->tileEntities[i], a);
}
glDisableClientState2(GL_VERTEX_ARRAY);
glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
@@ -980,50 +1063,209 @@ void LevelRenderer::renderEntities(Vec3 cam, Culler* culler, float a) {
std::string LevelRenderer::gatherStats1() {
std::stringstream ss;
ss << "C: " << renderedChunks << "/" << totalChunks << ". F: " << offscreenChunks << ", O: " << occludedChunks << ", E: " << emptyChunks << "\n";
return ss.str();
return ss.str();
}
//
// /*public*/ std::string gatherStats2() {
// return "E: " + renderedEntities + "/" + totalEntities + ". B: " + culledEntities + ", I: " + ((totalEntities - culledEntities) - renderedEntities);
// }
std::string LevelRenderer::gatherStats2() {
std::stringstream ss;
ss << "E: "<< renderedEntities << "/" << totalEntities << ". B: " << culledEntities << ", I: " << (totalEntities - culledEntities) - renderedEntities <<"\n";
return ss.str();
}
//
// int[] toRender = new int[50000];
// IntBuffer resultBuffer = MemoryTracker.createIntBuffer(64);
void LevelRenderer::generateStars() {
// ported from java beta again,
// converted the doubles into floats to be consistent, shouldnt affect much - shredder
Random random = Random(10842L);
Tesselator& t = Tesselator::instance;
t.begin();
starVertexCount = 0;
for (int i = 0; i < 1500; i++) {
float d = random.nextFloat() * 2.0F - 1.0F;
float e = random.nextFloat() * 2.0F - 1.0F;
float f = random.nextFloat() * 2.0F - 1.0F;
float g = 0.25F + random.nextFloat() * 0.25F;
float h = d * d + e * e + f * f;
if (h < 1.0 && h > 0.01) {
h = 1.0 / Mth::sqrt(h);
d *= h;
e *= h;
f *= h;
float j = d * 100.0;
float k = e * 100.0;
float l = f * 100.0;
float m = Mth::atan2(d, f);
float n = Mth::sin(m);
float o = Mth::cos(m);
float p = Mth::atan2(Mth::sqrt(d * d + f * f), e);
float q = Mth::sin(p);
float r = Mth::cos(p);
float s = random.nextDouble() * Mth::PI * 2.0;
float t2 = Mth::sin(s);
float u = Mth::cos(s);
for (int v = 0; v < 4; v++) {
float w = 0.0;
float x = ((v & 2) - 1) * g;
float y = ((v + 1 & 2) - 1) * g;
float aa = x * u - y * t2;
float ab = y * u + x * t2;
float ad = aa * q + w * r;
float ae = w * q - aa * r;
float af = ae * n - ab * o;
float ah = ab * n + ae * o;
t.vertex(j + af, k + ad, l + ah);
}
starVertexCount += 4;
}
}
t.end(true, starBuffer);
}
void LevelRenderer::renderSky(float alpha) {
if (mc->level->dimension->foggy) return;
if (mc->level->dimension->foggy) return;
glDisable2(GL_TEXTURE_2D);
Vec3 sc = level->getSkyColor(mc->cameraTargetPlayer, alpha);
float sr = (float) sc.x;
float sg = (float) sc.y;
float sb = (float) sc.z;// + 0.5f;
glDisable2(GL_TEXTURE_2D);
Vec3 sc = level->getSkyColor(mc->cameraTargetPlayer, alpha);
float sr = (float) sc.x;
float sg = (float) sc.y;
float sb = (float) sc.z;// + 0.5f;
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) {
float srr = (sr * 30.0f + sg * 59.0f + sb * 11.0f) / 100.0f;
float sgg = (sr * 30.0f + sg * 70.0f) / (100.0f);
float sbb = (sr * 30.0f + sb * 70.0f) / (100.0f);
if (mc->options.getBooleanValue(OPTIONS_ANAGLYPH_3D)) {
float srr = (sr * 30.0f + sg * 59.0f + sb * 11.0f) / 100.0f;
float sgg = (sr * 30.0f + sg * 70.0f) / (100.0f);
float sbb = (sr * 30.0f + sb * 70.0f) / (100.0f);
sr = srr;
sg = sgg;
sb = sbb;
}
glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1);
sr = srr;
sg = sgg;
sb = sbb;
}
glColor4f2(sr, sg, Mth::Min(1.0f, sb), 1);
//Tesselator& t = Tesselator::instance;
glEnable2(GL_FOG);
glColor4f2(sr, sg, sb, 1.0f);
Tesselator& t = Tesselator::instance;
// @TODO shredder - should not enable or disable depth mask if using legacy sky because mcpe sky rendering is awful and will render clouds above terrain
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
glDepthMask(false);
}
glEnable2(GL_FOG);
glColor4f2(sr, sg, sb, 1.0f);
#ifdef OPENGL_ES
drawArrayVT(skyBuffer, skyVertexCount);
#endif
glEnable2(GL_TEXTURE_2D);
glDisable(GL_FOG);
glDisable(GL_ALPHA_TEST);
// re ported this again from beta 1.6.6, thanks to the mcpe 0.1 decomp team's code for some bit of help about the void layer - shredder
// Sunrise
if (mc->options.getBooleanValue(OPTIONS_BEAUTIFUL_SKY)) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Lighting::turnOff();
float* c = level->dimension->getSunriseColor(level->getTimeOfDay(alpha), alpha);
if (c != nullptr)
{
glDisable(GL_TEXTURE_2D);
// glShadeModel(GL_SMOOTH); //
glPushMatrix();
glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
glRotatef(level->getTimeOfDay(alpha) > 0.5f ? 180 : 0, 0.0f, 0.0f, 1.0f);
t.begin(GL_TRIANGLE_FAN);
t.color(c[0], c[1], c[2], c[3]);
t.vertex(0.0f, 100.0f, 0.0f);
t.color(c[0], c[1], c[2], 0.0f);
int steps = 16;
for (int i = 0; i <= steps; i++)
{
float a = i * 3.1415927f * 2.0f / steps;
float sin = Mth::sin(a);
float cos = Mth::cos(a);
t.vertex((sin * 120.0f), (cos * 120.0f), (-cos * 40.0f * c[3]));
}
t.draw();
glPopMatrix();
// glShadeModel(GL_FLAT); //
}
// gets the time of day and rotates the sun and moon png based on the time
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glPushMatrix();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glTranslatef(sc.x, sc.y, sc.z);
glRotatef(0.0f, 0.0f, 0.0f, 1.0f);
glRotatef(level->getTimeOfDay(alpha) * 360.0f, 1.0f, 0.0f, 0.0f);
float ss = 30.0f;
textures->loadAndBindTexture("terrain/sun.png");
t.begin();
t.vertexUV(-ss, 100.0f, -ss, 0.0f, 0.0f);
t.vertexUV(ss, 100.0f, -ss, 1.0f, 0.0f);
t.vertexUV(ss, 100.0f, ss, 1.0f, 1.0f);
t.vertexUV(-ss, 100.0f, ss, 0.0f, 1.0f);
t.draw();
ss = 20.0f;
textures->loadAndBindTexture("terrain/moon.png");
t.begin();
t.vertexUV(-ss, -100.0f, ss, 1.0f, 1.0f);
t.vertexUV(ss, -100.0f, ss, 0.0f, 1.0f);
t.vertexUV(ss, -100.0f, -ss, 0.0f, 0.0f);
t.vertexUV(-ss, -100.0f, -ss, 1.0f, 0.0f);
t.draw();
glDisable(GL_TEXTURE_2D);
float a = level->getStarBrightness(alpha);
if (a > 0.0f)
{
glColor4f(a, a, a, a);
drawArrayVT(starBuffer, starVertexCount);
}
}
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glDisable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
glEnable(GL_FOG);
glPopMatrix();
// ported over void plane (the blue bottom plane seen in java) because pocket edition lacks it @TODO test if it's buggy - shredder
// glColor3f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f);
glColor4f(sc.x * 0.2f + 0.04f, sc.y * 0.2f + 0.04f, sc.z * 0.6f + 0.1f, 1.0f);
glDisable(GL_TEXTURE_2D);
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
drawArrayVT(voidBuffer, voidVertexCount);
}
glEnable(GL_TEXTURE_2D);
// @TODO shredder - should not enable or disable depth mask if using legacy sky because mcpe sky rendering is awful and will render clouds above terrain
if(mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
glDepthMask(true);
}
}
void LevelRenderer::renderClouds( float alpha ) {
//if (!mc->level->dimension->isNaturalDimension()) return;
if (mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS) && mc->options.getBooleanValue(OPTIONS_BETA_SKY)){
renderAdvancedClouds(alpha);
return;
}
glEnable2(GL_TEXTURE_2D);
glDisable(GL_CULL_FACE);
float yOffs = (float) (mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha);
@@ -1033,7 +1275,7 @@ void LevelRenderer::renderClouds( float alpha ) {
//glBindTexture(GL_TEXTURE_2D, texturesloadTexture("/environment/clouds.png"));
textures->loadAndBindTexture("environment/clouds.png");
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -1072,109 +1314,246 @@ void LevelRenderer::renderClouds( float alpha ) {
glEnable(GL_CULL_FACE);
}
void LevelRenderer::renderAdvancedClouds(float alpha) {
// ported from java beta, tesselation code for the 3d clouds, renders broken if mcpe sky rendering option is used - shredder
glDisable(GL_CULL_FACE);
float px = mc->player->xOld + (mc->player->x - mc->player->xOld) * alpha;
float py = mc->player->yOld + (mc->player->y - mc->player->yOld) * alpha;
float pz = mc->player->zOld + (mc->player->z - mc->player->zOld) * alpha;
Tesselator& t = Tesselator::instance;
float ss = 12.0f;
float h = 4.0f;
float cloudTime = (float)ticks + alpha;
float xo = (px + cloudTime * 0.03f) / ss;
float zo = pz / ss + 0.33f;
float yy = 108.0f - py + 0.33f;
int xWraps = Mth::floor(xo / 2048.0);
int zWraps = Mth::floor(zo / 2048.0);
xo -= xWraps * 2048;
zo -= zWraps * 2048;
textures->loadAndBindTexture("environment/clouds.png");
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Vec3 cc = level->getCloudColor(alpha);
float cr = cc.x;
float cg = cc.y;
float cb = cc.z;
float uvScale = 1.0f / 256.0f;
float uo = (float)Mth::floor(xo) * uvScale;
float vo = (float)Mth::floor(zo) * uvScale;
float xOffs = (float)(xo - Mth::floor(xo));
float zOffs = (float)(zo - Mth::floor(zo));
int D = 8;
int radius = 3;
float e = 1.0f / 1024.0f;
glPushMatrix();
glScalef(ss, 1.0f, ss);
for (int pass = 0; pass < 2; pass++) {
if (pass == 0) glColorMask(false, false, false, false);
else glColorMask(true, true, true, true);
for (int xPos = -radius + 1; xPos <= radius; xPos++) {
for (int zPos = -radius + 1; zPos <= radius; zPos++) {
t.begin();
float xx = (float)(xPos * D);
float zz = (float)(zPos * D);
float xp = xx - xOffs;
float zp = zz - zOffs;
if (yy > -h - 1.0f) {
t.color(cr * 0.7f, cg * 0.7f, cb * 0.7f, 0.8f);
t.normal(0.0f, -1.0f, 0.0f);
t.vertexUV(xp + 0, yy + 0, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + 0, yy + 0, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
}
if (yy <= h + 1.0f) {
t.color(cr, cg, cb, 0.8f);
t.normal(0.0f, 1.0f, 0.0f);
t.vertexUV(xp + 0, yy + h - e, zp + D, (xx + 0) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + h - e, zp + D, (xx + D) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + D, yy + h - e, zp + 0, (xx + D) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + 0, yy + h - e, zp + 0, (xx + 0) * uvScale + uo, (zz + 0) * uvScale + vo);
}
t.color(cr * 0.9f, cg * 0.9f, cb * 0.9f, 0.8f);
if (xPos > -1) {
t.normal(-1.0f, 0.0f, 0.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + i + 0, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 0, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 0, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + i + 0, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
}
}
if (xPos <= 1) {
t.normal(1.0f, 0.0f, 0.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + i + 1 - e, yy + 0, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 1 - e, yy + h, zp + D, (xx + i + 0.5f) * uvScale + uo, (zz + D) * uvScale + vo);
t.vertexUV(xp + i + 1 - e, yy + h, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
t.vertexUV(xp + i + 1 - e, yy + 0, zp + 0, (xx + i + 0.5f) * uvScale + uo, (zz + 0) * uvScale + vo);
}
}
t.color(cr * 0.8f, cg * 0.8f, cb * 0.8f, 0.8f);
if (zPos > -1) {
t.normal(0.0f, 0.0f, -1.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + 0, yy + h, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + h, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + i + 0, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + 0, yy + 0, zp + i + 0, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
}
}
if (zPos <= 1) {
t.normal(0.0f, 0.0f, 1.0f);
for (int i = 0; i < D; i++) {
t.vertexUV(xp + 0, yy + h, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + h, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + D, yy + 0, zp + i + 1 - e, (xx + D) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
t.vertexUV(xp + 0, yy + 0, zp + i + 1 - e, (xx + 0) * uvScale + uo, (zz + i + 0.5f) * uvScale + vo);
}
}
t.endOverrideAndDraw();
}
}
}
glPopMatrix();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glDisable(GL_BLEND);
glEnable(GL_CULL_FACE);
}
void LevelRenderer::playSound(const std::string& name, float x, float y, float z, float volume, float pitch) {
// @todo: deny sounds here if sound is off (rather than waiting 'til SoundEngine)
float dd = 16;
if (volume > 1) dd *= volume;
if (mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
if (mc->cameraTargetPlayer != NULL && mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
mc->soundEngine->play(name, x, y, z, volume, pitch);
}
}
void LevelRenderer::addParticle(const std::string& name, float x, float y, float z, float xa, float ya, float za, int data) {
if (mc->cameraTargetPlayer != NULL) {
float xd = mc->cameraTargetPlayer->x - x;
float yd = mc->cameraTargetPlayer->y - y;
float zd = mc->cameraTargetPlayer->z - z;
float distanceSquared = xd * xd + yd * yd + zd * zd;
float xd = mc->cameraTargetPlayer->x - x;
float yd = mc->cameraTargetPlayer->y - y;
float zd = mc->cameraTargetPlayer->z - z;
float distanceSquared = xd * xd + yd * yd + zd * zd;
//Particle* p = NULL;
//if (name == "hugeexplosion") p = new HugeExplosionSeedParticle(level, x, y, z, xa, ya, za);
//else if (name == "largeexplode") p = new HugeExplosionParticle(textures, level, x, y, z, xa, ya, za);
//Particle* p = NULL;
//if (name == "hugeexplosion") p = new HugeExplosionSeedParticle(level, x, y, z, xa, ya, za);
//else if (name == "largeexplode") p = new HugeExplosionParticle(textures, level, x, y, z, xa, ya, za);
//if (p) {
// if (distanceSquared < 32 * 32) {
// mc->particleEngine->add(p);
// } else { delete p; }
// return;
//}
//if (p) {
// if (distanceSquared < 32 * 32) {
// mc->particleEngine->add(p);
// } else { delete p; }
// return;
//}
const float particleDistance = 16;
if (distanceSquared > particleDistance * particleDistance) return;
const float particleDistance = 16;
if (distanceSquared > particleDistance * particleDistance) return;
//static Stopwatch sw;
//sw.start();
//static Stopwatch sw;
//sw.start();
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
//sw.stop();
//sw.printEvery(50, "add-particle-string");
//sw.stop();
//sw.printEvery(50, "add-particle-string");
}
}
/*
void LevelRenderer::addParticle(ParticleType::Id name, float x, float y, float z, float xa, float ya, float za, int data) {
float xd = mc->cameraTargetPlayer->x - x;
float yd = mc->cameraTargetPlayer->y - y;
float zd = mc->cameraTargetPlayer->z - z;
float xd = mc->cameraTargetPlayer->x - x;
float yd = mc->cameraTargetPlayer->y - y;
float zd = mc->cameraTargetPlayer->z - z;
const float particleDistance = 16;
if (xd * xd + yd * yd + zd * zd > particleDistance * particleDistance) return;
const float particleDistance = 16;
if (xd * xd + yd * yd + zd * zd > particleDistance * particleDistance) return;
//static Stopwatch sw;
//sw.start();
//static Stopwatch sw;
//sw.start();
//Particle* p = NULL;
//Particle* p = NULL;
if (name == ParticleType::bubble) mc->particleEngine->add( new BubbleParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::crit) mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::smoke) mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::explode) mc->particleEngine->add( new ExplodeParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::flame) mc->particleEngine->add( new FlameParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::lava) mc->particleEngine->add( new LavaParticle(level, x, y, z) );
else if (name == ParticleType::largesmoke) mc->particleEngine->add( new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f) );
else if (name == ParticleType::reddust) mc->particleEngine->add( new RedDustParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::iconcrack) mc->particleEngine->add( new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]) );
if (name == ParticleType::bubble) mc->particleEngine->add( new BubbleParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::crit) mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::smoke) mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::explode) mc->particleEngine->add( new ExplodeParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::flame) mc->particleEngine->add( new FlameParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::lava) mc->particleEngine->add( new LavaParticle(level, x, y, z) );
else if (name == ParticleType::largesmoke) mc->particleEngine->add( new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f) );
else if (name == ParticleType::reddust) mc->particleEngine->add( new RedDustParticle(level, x, y, z, xa, ya, za) );
else if (name == ParticleType::iconcrack) mc->particleEngine->add( new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]) );
//switch (name) {
// case ParticleType::bubble: p = new BubbleParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::crit: p = new CritParticle2(level, x, y, z, xa, ya, za); break;
// case ParticleType::smoke: p = new SmokeParticle(level, x, y, z, xa, ya, za); break;
// //case ParticleType::note: p = new NoteParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::explode: p = new ExplodeParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::flame: p = new FlameParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::lava: p = new LavaParticle(level, x, y, z); break;
// //case ParticleType::splash: p = new SplashParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::largesmoke: p = new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f); break;
// case ParticleType::reddust: p = new RedDustParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::iconcrack: p = new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]); break;
// //case ParticleType::snowballpoof: p = new BreakingItemParticle(level, x, y, z, Item::snowBall); break;
// //case ParticleType::slime: p = new BreakingItemParticle(level, x, y, z, Item::slimeBall); break;
// //case ParticleType::heart: p = new HeartParticle(level, x, y, z, xa, ya, za); break;
// default:
// LOGW("Couldn't find particle of type: %d\n", name);
// break;
//}
//if (p) {
// mc->particleEngine->add(p);
//}
//switch (name) {
// case ParticleType::bubble: p = new BubbleParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::crit: p = new CritParticle2(level, x, y, z, xa, ya, za); break;
// case ParticleType::smoke: p = new SmokeParticle(level, x, y, z, xa, ya, za); break;
// //case ParticleType::note: p = new NoteParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::explode: p = new ExplodeParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::flame: p = new FlameParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::lava: p = new LavaParticle(level, x, y, z); break;
// //case ParticleType::splash: p = new SplashParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::largesmoke: p = new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f); break;
// case ParticleType::reddust: p = new RedDustParticle(level, x, y, z, xa, ya, za); break;
// case ParticleType::iconcrack: p = new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]); break;
// //case ParticleType::snowballpoof: p = new BreakingItemParticle(level, x, y, z, Item::snowBall); break;
// //case ParticleType::slime: p = new BreakingItemParticle(level, x, y, z, Item::slimeBall); break;
// //case ParticleType::heart: p = new HeartParticle(level, x, y, z, xa, ya, za); break;
// default:
// LOGW("Couldn't find particle of type: %d\n", name);
// break;
//}
//if (p) {
// mc->particleEngine->add(p);
//}
//sw.stop();
//sw.printEvery(50, "add-particle-enum");
//sw.stop();
//sw.printEvery(50, "add-particle-enum");
}
*/
@@ -1192,7 +1571,7 @@ void LevelRenderer::renderHitSelect( Player* player, const HitResult& h, int mod
glEnable2(GL_DEPTH_TEST);
textures->loadAndBindTexture("terrain.png");
int tileId = level->getTile(h.x, h.y, h.z);
Tile* tile = tileId > 0 ? Tile::tiles[tileId] : NULL;
glDisable2(GL_ALPHA_TEST);
@@ -1234,6 +1613,7 @@ void LevelRenderer::renderHitSelect( Player* player, const HitResult& h, int mod
void LevelRenderer::onGraphicsReset()
{
generateStars();
generateSky();
// Get new buffers
@@ -1289,11 +1669,11 @@ void LevelRenderer::takePicture( TripodCamera* cam, Entity* entity )
void LevelRenderer::levelEvent(Player* player, int type, int x, int y, int z, int data) {
switch (type) {
case LevelEvent::SOUND_OPEN_DOOR:
if (Mth::random() < 0.5f) {
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_open", 1, level->random.nextFloat() * 0.1f + 0.9f);
} else {
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_close", 1, level->random.nextFloat() * 0.1f + 0.9f);
}
break;
if (Mth::random() < 0.5f) {
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_open", 1, level->random.nextFloat() * 0.1f + 0.9f);
} else {
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, "random.door_close", 1, level->random.nextFloat() * 0.1f + 0.9f);
}
break;
}
}

View File

@@ -43,7 +43,9 @@ public:
void renderDebug(const AABB& b, float a) const;
void renderSky(float alpha);
void generateStars();
void renderClouds(float alpha);
void renderAdvancedClouds(float alpha);
void renderEntities(Vec3 cam, Culler* culler, float a);
void renderSameAsLast(int layer, float alpha);
void renderHit(Player* player, const HitResult& h, int mode, /*ItemInstance*/void* inventoryItem, float a);
@@ -67,6 +69,7 @@ public:
void levelEvent(Player* source, int type, int x, int y, int z, int data);
std::string gatherStats1();
std::string gatherStats2();
void render(const AABB& b) const;
void onGraphicsReset();
@@ -113,6 +116,12 @@ private:
bool occlusionCheck;
int lastViewDistance;
// shredder added again...
int lastFogType;
bool LastTint;
bool LastSideTint;
int ticks;
int starList, skyList, darkList;
@@ -121,6 +130,12 @@ private:
GLuint skyBuffer;
int skyVertexCount;
GLuint voidBuffer;
int voidVertexCount;
GLuint starBuffer;
int starVertexCount;
// /*public*/ std::vector<TileEntity*> renderableTileEntities;
Textures* textures;
// /*private*/ TileRenderer tileRenderer;

View File

@@ -0,0 +1,49 @@
#include "Lighting.h"
#include "gles.h"
#include "../Minecraft.h"
void Lighting::turnOff() {
glDisable(GL_LIGHTING);
glDisable(GL_LIGHT0);
glDisable(GL_LIGHT1);
glDisable(GL_COLOR_MATERIAL);
}
void Lighting::turnOn(Minecraft* minecraft) {
if (!minecraft->options.getBooleanValue(OPTIONS_NORMAL_LIGHTING)){ // if normal lighting is false, then just dont use the lighting system at all like in vanilla - shredder
turnOff();
return;
}
glEnable(GL_NORMALIZE);
// if normal lighting is true then enable GLES/OpenGL states to setup lighting
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHT1);
glEnable(GL_COLOR_MATERIAL);
// glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
constexpr float a = 0.4f;
constexpr float d = 0.6f;
constexpr float s = 0.0f;
//Vec3 l = world::phys::Vec3{0.2, 1.0, -0.7}.normalize();
constexpr float lightmodel_ambient[] = {a, a, a, 1.0f};
constexpr float diffuse[] = {d, d, d, 1.0f};
constexpr float ambient[] = {0.0f, 0.0f, 0.0f, 1.0f};
constexpr float specular[] = {s, s, s, 1.0f};
constexpr float pos0[] = {(float)(0.16169041989141428), (float)(0.8084520874101966), (float)(-0.5659164515496377), 0.0f};
glLightfv(GL_LIGHT0, GL_POSITION, pos0);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
constexpr float pos1[] = {(float)(-0.16169041989141428), (float)(0.8084520874101966), (float)(0.5659164515496377), 0.0f};
glLightfv(GL_LIGHT1, GL_POSITION, pos1);
glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT1, GL_SPECULAR, specular);
glShadeModel(GL_FLAT);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lightmodel_ambient);
}

View File

@@ -0,0 +1,12 @@
#ifndef NET_MINECRAFT_CLIENT_RENDERER__Lighting_H__
#define NET_MINECRAFT_CLIENT_RENDERER__Lighting_H__
class Minecraft;
class Lighting
{
public:
static void turnOff();
static void turnOn(Minecraft* minecraft);
};
#endif /*NET_MINECRAFT_CLIENT_RENDERER__Lighting_H__*/

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